Taxes, Second Life and Warcraft
An anonymous reader wrote in to say that there is "...a new law review article that explores the tax treatment of players in Second Life and World of Warcraft. The bottom line is that commercial activity that occurs in virtual worlds should be taxed the same as in the real world. But purely personal activity within virtual worlds should not be taxed."
BULLSHIT
My karma is not a Chameleon.
At some point, the virtual currencies or properties need to be converted to real currency. Tax the profits at that point, I don't see a reason to tax all the intermediate transactions.
It's the difference between an amature/hobbiest and a professional. Once you start making real world money off things you are at that point a professional and income from your profession should be taxed.
Don't tax me just because I have 10k in gold in WoW... But if I sell that for the $1,600 or so I could get wholesale for it, then it's income and I should give unto ceaser and all that..
I'm a fiscal conservative, it's a pity we don't have a political party anymore
http://papers.ssrn.com/sol3/papers.cfm?abstract_id =969984/
This could mean the end of the World......of Warcraft.
Sorry, but I couldn't help it.
Blerg.
So if you make real money from virtual goods you'd have to pay taxes?
Am I missing something here? So you make real money for selling a virtual product. I don't see this any different from paying real taxes on other virtual products in the past such as profits gained from 1-900 numbers. Why is there even a question as to the taxation of these funds?
Dedicated Cthulhu Cultist since 4523 BC.
I could see them wanting to *cash* in on the action when I convert my virtual money to hard currency, but what is implied is over the top. Maybe next tax year the US IRS will accept payments in WWE (you know that would actually get me motivated enough to buy and play the game)!
Does this mean if I have an epic ninja looted from me I can write it off?
Unless of course you're trying to make a land grab for people who you would not normally be able to tax, like all those Asian gold farmers. That's the only logical reason I can think of why you'd want to put that burden on the game companies.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
It is real, real simple: If you make money doing something, you owe taxes on that. That's really all there is to it. You can cover all the in game situations with that. Spend hundreds of hours in WoW getting gold to spend on things in game? No tax, you didn't make any money. Spend hundreds of hours getting gold, that you then sell to another play for actual dollars? You owe tax (income and perhaps sales depending on the location) because you made money.
It really is just that simple. You don't pay tax on what you do in game, any more than you pay tax for coding on your computer. You pay tax when you sell something in game. If your time spent in game is not for profit, there's no tax. Likewise if you write something and release it in to the public domain there's no tax.
This is not a hard concept, and from everything I've seen the IRS agrees. They want people to report profits made form games, just like they want profits from eBay and so on. However no, they aren't going to start taxing items in the games themselves, that makes no sense.
This doesn't require an economics degree, doesn't need all kind of theory related to what the game is like and so on. When you make money, you pay tax. No money, no tax.
Hypothetically, I could live in Canada while the WoW servers I play on are housed in the U.S. but do business with a guy in Germany whose playing through a proxy in France.
OK, so thats a bit of an improbable example.
Try this on: In Canada, I can buy computer hardware from Alberta - which has no provincial sales tax - and have it shipped free to my house in Ontario - which has some of the highest provincial sales tax in the country - and pay (*drum roll please*) zero provincial sales tax. Thats not improbable; it's real. I built my last computer using components I purchased in this way. I'm sure lots of people in lots of countries do this. This is because governments cannot rightly decide where the tax needs to be applied, and frankly, the federal government cannot force any province to implement a sales tax to solve the problem.
So whose tax laws apply, and how do we enforce them?
This article might work in theory, but rarely do authors like this think about real world application.
Sadly, they often end up in government.
Would that mean your online WOW character would get to vote?!?
They'd probably end up voting Buchanan on accident anyways!
The original generic sig.
I think she thought of that, but because she can make a sizeable amount of money by giving birth to children and selling them off, she's worried that her reproductive system is in danger of being taxed. This article is a metaphor, trying to distinguish usage for "fun" versus "profit" as a straw man. Based on the outcome, she may indeed "seek more lay".
Now having seen the picture next to her review, I think regardless of how tax laws are interpreted, she is free from any tax liability whatever.
Obviously she's unaware that something cannot have "real market value" when it's illegal to sell.
Hey, look a slashdot comment about something that is 'obvious' that is entirely wrong!
You're wrong. Your first problem is that sale of WoW items is not illegal - it's merely against the terms of service contract you have with the service provider, which is NOT the same thing. Income earned in violation of a contract is still income, and you still have to report and pay taxes on it. If this were not the case, I could just have a contract with anyone who gives me money that says I must live in Trinidad and Tobago to get paid, and then turn around to the IRS and say that since I earned that money in violation of the contract it's not taxable. Clearly this isn't the case.
But let's say, for the sake of argument, that sale of WoW was actually illegal. Guess what? You're STILL wrong!
Income from any commercial activity is taxable, whether is is legal or not. And that's how the government often gets people involved in illegal activity - they don't prove necessarily that they were doing something illegal, they just prove that they had income that they didn't declare on their taxes and get them for tax evasion.
For example, if you make $1 million selling cocaine, even though the activity is illegal, you're still liable for the taxes on the income, and can still be criminally charged for tax evasion in addition to narcotics distribution.
A more mundane example is illegal immigrants - even if you're working here illegally, you still have to pay taxes, and that's one of the big reasons the IRS started issuing individual tax ID numbers - so people using fake social security numbers could still file their taxes. And believe it or not, a lot of illegal immigrants do pay taxes.
As a more general comment on the topic at hand, it seems logical to me that you'd only be liable for taxes on WoW and other virtual items if you actually sold them for real money. And if you did, you'd at least be able to deduct your subscription fees. But if you only keep your virtual items in the virtual world, I don't see how you have tax liability there any more than you have tax liability if you sew your own clothing. Start selling that clothing to others though....
Regardless, maybe you should go back to arm-chair quarterbacking and leave the arm-chair lawyering to the professionals.
paintball
The nice thing about articles like this is that they give us a handy way to figure out who should go up on the wall first when the revolution comes.
A government taxes its citizens in order for provide infrastructure
for the citizens - water, waste disposal, police, fire department,
military, etc.
What services exactly is the government going to provide in a
virtual world?
The inhabitants of the world are already taxed - it's called the
monthly charge.
First show me a law saying we have to pay income tax and then we'll talk about applying income tax to the games I play.
It's insane!
Blerg.
Because economy of MMOG's so closely mirrors the real world it is natural to tax my World of Warcraft income just as they would my earnings in legal U.S. currency. I'd write more but I need to go outside and earn money by killing basilisks and selling their eyeballs.
echo 'Header append X-HD-DVD "0x09f911029d74e35bd84156c5635688c0"' >>
I think that if you make virtual money, you should be taxed virtual money (if you're going to be taxed at all, that is) and if you make real money you get taxed real money. If the virtual government (aka game maintainers) don't decide to tax you, then they don't tax you. It wouldn't really make sense to tax you in the game, since the taxed money wouldn't really go anywhere, so you'd basically just be inflating everything to no benefit.
:(){
So if i spend countless hrs farming plants to sell at the AH and the AH gets their cut on a sale, then I sell the gold profit I make outside the game, I pay tax on it, isn't the AH part of the cycle and responsible for filing earning reports directly associated with funds going outside the game?
Come on, it's a freekin' game. What about taxing certain other 'services' that occure in the game. Things like... Sex... So I pay some pretty warrior in game to sit real close to my Elf and 'Chat' with me... Is the Warrior legally responsible for paying tax on the Gold that I pay her with if I bought said gold from outside the game.
My intellect is dizzying.
I better stop before I change my mind and stop playing WoW.
flinging poop since 1969
I wonder what Lewis Carroll would say on such a topic, how much
So I play WoW. My time investment becomes unrealized gains as I have not made a real world transaction.
Then my account gets hacked. All my stuff destroyed and definitly converted to real world market value.
Does this mean I get to declare a loss for tax purposes?
Also this means that online time is creating value.
This would mean your payments to play are deductable.
Apparently the tax I paid on the money I made at my job, then the tax I paid on the car that drove me to the store, the taxes I pay that (laff) "built" the road I drove on, the sales tax I paid on the game itself, the tax I paid on the fuel for my car, the tax that i pay on the electricity in my house, the tax I pay on my house, the tax I paid on my computer which I play the game on, then of course the tax for the internet connection also required to play the game, aren't enough, so my play time gets taxed too?
WHen will it end? I know, how about a breathing tax. Gotta fund the planting of all those new trees somehow right? Gotta keep air to breathe! Wait wait no I got it! Let's tax death! If you die, you have to pay tax! YES! What? There's already a death tax? Damn! I so thought I had that one.
I wonder, if they can tax for income gains i wonder if you can write off losses as credits ;)
cheers!
http://epicslut.ytmnd.com/
(warning horridly loud attached music on that site)
* Winners compare their achievements to their goals, losers compare theirs to that of others.
So if a user beat the crap out of a virtual tax collector in WoW, would the user go to a real jail? That would take the fun out of the game.
If you are gonna tax us, can we get subsidies for farming. I am prepared to move to a virtual red state if that is necessary.
And to second what half the people have been saying, I want an ounce of wahatever this woman is smoking.
Actually, if you want to take this to it's logical conclusion, it should get WAY more complicated. For instance, suppose I spend a bunch of time making widgets for sale in SL... When I cash out the Lindens I got for that work, I should be taxed on that like regular income... but what if I speculate in the "land" market? Suppose I buy a really cool "house" in SL and then sell it later for more Lindens than I bought it. Should I be taxed on that at the 15% rate for a long term gain (assuming I held it for the required minimum time), or as regular income? If I "contract" with someone to build me a cool new widget, and I'm relatively certain that they are going to cash out their Lindens on it, do I have to issue them a 1099? If I make a comfortable living making and cashing in Linden dollars, can I write off all my expenses - including my Internet access - home office, etc? And worse still, suppose I blow a whole bunch of Lindens on bad real estate - Can I write off the capital losses on my taxes, even though I never have a transaction that cashes out the lost Lindens?
Best case? The IRS leaves this whole mess alone and doesn't touch it. Worst case? They get involved in it (they may have no choice if people start doing capital losses and the like) and most normal people simply ignore it and let the IRS try and find them. It would mostly work like my State taxes where they ask me about my "Use Tax" - you know, like when I go to New Hampshire and buy liquor, I'm supposed to pay my state "use tax" on that at the same rate as the sales tax... Those boxes are miraculously always 0 on my tax return... nope, no sir, don't drink, certainly not the Crown Royal, those empties all belong to my no-good brother-in-law... but here's a cool purple velvet bag for your trouble...
Brawndo: It's what plants crave!
...And people who kill each other in multiplayer games should go to jail! That's murder for Christs sake!!
I am no gambler, but with gambling you are supposed to claim any earnings on your taxes and if you win enough the casino collects the taxes on the spot. Trying to implement a sales tax inside a game or something stupid like that is pointless. If treated like gambling, you wouldn't have to worry about who is a casual gamer and who is in it running a business because the casual gamer isn't going to be pulling any significant money out of the account, while an business would be.
A lot of comments say something to the effect of "of course if you cash out in US dollars you must pay taxes". It's not that simple because according to the IRS inventory is part of taxable income. Thus, one has to start looking at intent. Past commercial activity would be a clear marker of intent to sell in the future for US dollars what one's virtual character possesses. But what of inventory being built up prior to the first sale? That's where it becomes difficult to distinguish between an avid fan and a business enterprise ramping up.
... you take it out in US dollars and enjoy it in the real world. Hmmmm. So, if I travel to Country X and earn the equivlent of $3,000US in local currency - BUT spend it at a resort in in Country X, the IRS doesn't care? I think they do, so Second Life and the other alt realities are getting unique treatment, since it does appear that if you leave what happens in SL there and don't bring it home, the IRS doesn't care.
Now, Leandra Lederman at the TaxProf blog seems to take a more strict interpretation - if you spend money on things in SL that are not 'game' things (not 'fun' I guess, although many would find making money a 'fun' or 'game' thing) that those would be taxable. I don't doubt that corporations that have done press conferences and product launches in SL have already real-world expensed these (not the Linden dollars, but the media consulting companies fees - which would have rolled in any US$ costs for buying Linden dollars to rent space, etc).
BTW, I gave a lecture on SL recently (uncompensated, you tax spooks!) in which the most interesting question was about whether people could use SL to launder money. My first reaction was that from the criminal's point of view, SL being a cashless society (all SL transactions are theoretically loggable and therefore external authorities could presumably subpoena the logs from Linen Labs) however, if they chose some classic real world money laundering techniques (buy or invest in a business, take the money out in proceeds and maybe even launder it again) it might make it hard enough to follow that SL might be viable for this. It's certainly a good way to get money moved internationally - except that it comes out in US$.
I can't wait to see WoW game and monthly subscription, PC hardware, video cards, internet connectivity, etc. written off as business expenses!
So, if my account gets closed by blizzard and I had 10000 gold on a character, can I then sue blizzard for the real world value of the gold?
On the other hand, if I actually report income as coming from wow gold, does blizzard then get to sue me for selling their intellectual property (fraud)?
From the Article (Context in bold):
Most people should have been able to pick up from the omitted opener to that sentence that she was discussing those two issues. Discussion is not the same as supporting a given subject.
If you were tired or drunk you might have missed that, so we have the very next sentence to let us know she's not an idiot. She very clearly, in other sections as well, states that she believes attempting to tax transactions that are purely in-game is unreasonable.
Unless you're playing WoW to make money, I don't know why so many people seem to be out to get this woman when she's basically defending us in our desire to play WoW-like MMORPGs without having to fill out a 13-37A Tax Form for our gains.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
WoW gold sales are so clandestine (to hide from Blizzard so the accounts don't get banned) that I think trying to effectively track these transactions will be futile and possibly cost just as much as the taxes would bring in, if not MORE. For games like WoW that are against this type of activity there is simply no workable tax model. So, to Govt.: Step off. This baby is under the table.
TLF
P.S. This doesn't even begin to address the fact that the majority of gold sales happen from overseas providers. If this is truly business, then they already have the advantage over any USA counterparts. Is that what we want?
I do not respond to cowards. Especially anonymous ones.
...because if they have time to spend on this, then every other legal problem on Earth has already been solved.
This is actually a good thing!!! READ ON I PROMISE I WILL PROVE IT!
Currently you are required to pay tax on all real world income in just about any country I can think of. I bet, whether you live in Canada, America, England, that the existing tax laws require you report and pay taxes on any profit derived from commercial activity. I would imagine that investing time into a game in order to create and sell inventory is already just as taxable in most countries as weaving baskets in order to sell them for profit. Like weaving baskets, some people do it for fun and do not attempt to make a profit. But the basket weavers who do sell for profit are already required to pay income tax. Why would anyone think it would be any different for real money sales in Warcraft?
People are also failing to realise the benefit of this. I *HOPE* the government starts enforcing income tax or business tax on companies or people that sell for real world money. Why? Simple, it means I can spend a few bucks, register myself as a business, write off my computer, my WOW account fees, and then report a loss because I am unable to get sales for real world cash, and thereby offset my real world tax bills derived from my full time job. If people actually understood tax law, they would see this move could actually benefit them. By declaring World of Warcraft a business activity, it becomes legal and ethical to write off all our world of warcraft expenses, including computer purchases, internet provider fees, game fees, etc...
Bring it on. I am ready with my deduction forms!
Adebisi
Blizzard bans gold sales in its Terms of Service (partially to help avoid this kind of issue) so Ill use Second Life as the example of the concern. Linden labs itself will exchange lindens for US cash.
... VISA from offering their own internal "money" - exchangeable for "real" money on demand? Furthermore the prospect of eliminating some, or possibly all, taxes means that people get real immediate value. There is little to no legislation having to do with how to handle a scenario like this - thus if and when such a thing starts happening expect a lot of panicked government officials scrambling to adapt to the removal of their primary source of revenue.
The issue is not one in which I go create some must have item for second life - sell it - then convert that to real money. The issue is what happens when money stays in Second Life - but is used to purchase in real world items. To use an example - say I run a business selling clothes in second life - and I have employees who help me create and sell second life clothes. We then sell those clothes in game, earning lindens. However I pay my employees for their time (time is a "real" resource) *in lindens*. I have not paid them in US cash. Thus even if the lindens were to be immediately exchanged for US cash we did not the various taxes on "real" income such as social security. Take the example a little farther - now not only do I pay them in lindens - they pay other retailers in second life for out of game items - say real clothes - in lindens. Out of game no money changes hands - there is nothing to tax. Carried to its logical extreme all monetary transactions could be handled by linden labs - all tax free. Its also backward compatible - if you want to buy something which does not accept lindens you simply get your lindens exchanged for dollars.
This is not a scenario that government in general is prepared to handle. Unfortunately for them there is no technical reason why something like this could not be done. Even if its not a game currency whats to stop say
The US has agreements [treaties?] with many countries where you don't have to pay US income tax during your stay if you pay local taxes.
I'd imagine the level the IRS cares is directly related to the amount of taxes that because of SL or WoW they are not recieving. I highly doubt there are more than 15 players [in the US] of either that would [if following current tax laws on income] owe more than $500US in taxes. [as this is slashdot, and I'm posting AC, I have little or no basis for the previous statement]
Since the members of Second Life already protested about a virtual tax in the past, slapping an extra real-world tax on top of what they are already required to report as income would be sure to cause an uproar.
While the "Linden Dollar" has a market value in the real world, as long as it isn't being bought or sold, just bartered inside the virtual world, there is no sale to be taxed. It's the world "dollar" in "Linden Dollar" that might twist people's attention. If it was "bottlecaps" or "Flanian pobble beads" it's true barter nature might be more obvious.
Earning real money for selling in-game stuff. Taxable. Generally everyone agrees.
Devil's advocate time...
a) Real money is taxable.
b) You can sell virtual gold for real money.
c) Virtual gold therefore has value.
d) Receiving something of value is taxable as income. Example, if you win a car worth $20k, you have to pay income tax on that $20k. Or if you win a trip to outer space worth $200k, you have to pay taxes on that $200k.
e) Therefore, receiving gold in game is taxable.
For second life, it's almost obvious. Since you can transfer dollars to lindens easily and legally those lindens obviously have value.
For WoW, it's not as obvious, but the same argument holds.
Luckily... if I earn 2000 gold in WoW, then spend that 2000 gold on repairs, consumables, gear, etc, I should be able to write the value of that gold off making it a wash. (2000 gold earned, but 2000 gold spent) Or even better, if I start the year at 2000 gold, and end the year at 500 gold, can I claim a loss?
The IRS has missed a real opportunity, taxing the monopoly money that changes hands when players play monopoly. Also, the capital impovements the players make, building houses, hotels, buying utilities. These are all "real" property that need to have taxes levied against them. "real" just like she said, where you tax the "real" gold and transactions occuring inside WOW.
The problem is now politicians hear the word money, and immediately think, taxes. Even if the money only exists notionally, in the minds of the players.
Until the revenue lost to various online activities is more than the money misappropriated to pork barrel projects, frivolous spending, and otherwise bad accounting, I think the government should learn to spend what they are given more responsibly and leave internet and commerce in general, the fsck alone.
Taxing people on real dollars earned is nothing new. It doesn't matter how the money is earned. According to US law, anyone who "ebaY's" their WoW wealth owes taxes on the money received. If you try to cross the line between real and virtual "value", you open up a Pandora's box that would be hard to close.
First of all, Blizzard would be in court the day any such ruling came down.
Second of all, if you legitimize the transfer of access to virtual property by assigning it real world value, you open it up to all the issues our money faces today.
Would you need some sort of FDIC-type entity to protect the guild bank? Guild leader gets keylogged, don't worry, your Epics are insured.
Repair bill insurance? Arguably your character is your main tool for earning. If he dies or takes damage while performing his function, the repair bills begin to stack up. Since insuring this guaranteed expense is unfeasible, can we write it off? What about the other built-in money-sinks? Arguably my epic mount is a sound investment towards future earnings. It will allow me to grind and gather more efficiently. Can I write off this 5200g expense? Can I write it off even if I've never sold virtual goods for real currency?
Credit? If I take out a loan from a guildie, and then I stall on paying him back, can he report me to a real world collector? Will it affect my credit score? I'm sorry sir, we regret to inform you that we cannot finance your home at this time. Apparently you have a large outstanding debt with xlegolasx. Would this spawn lenders and credit-issuers in game? "Mastercard, accepted at Auction Houses everywhere. Yes, even Gadgetzan."
I'm just saying. Tax people if they earn money from anything. That's fair, it's the law. But taxing people who don't have any intention on making money from their hobby would cause more problems than it's worth.
"By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
You should not be taxed for "transactions" that occur within the confines of a virtural environment. That is, if I rack up millions of Lindens in "Second Life" (or piles of goodies in WoW), those "assets" would not be taxable.
If, on the other hand, I sold or traded or sold those virtural assets for tangaible (real world) goods or cash, that transaction or gain could be taxable, depending on your particular tax laws.
Look Out Above!
I think that people are getting hung up on the word "gold". I would like to see how the IRS is going write up the tax rate I were to sell a Windforce for 20 soj's? It's just easy to relate "gold" to a money value. In game, its meaningless!
I finally got my tier 15 and now I have to pay taxes for it? My moms gonna be pissed.
I wouldn't put it that bluntly. Although I would tend to agree, there are some complications.
I believe that personal transactions between people should not be taxed. If I hold a garage sale to sell off my used clothes/books/toys, I don't think the CRA (Canadian IRS) will come knocking on my door if I don't report that on my tax forms. In fact, I pretty sure we don't even have to report garage sale income. Likewise, if I make a rare sale of my virtual junk, $10 for a purp [Destiny], for example (excuse me for using old examples, I haven't played the WoW for a while), or even selling my account because I don't want to play anymore, I shouldn't have to pay taxes.
However, it is when you make a business out of it that it gets messy. It's one thing for someone to sell his old vinyl collection and garage sales once or twice a year, but it's something else entirely when his "garage sale" is going on once or twice a week, and he constantly replenishes his "collection". At that point, it becomes a business, and the CRA/IRS might have a bit of a problem with that. Similarly, when selling a purple drop occasionally turns to regularly selling gold, DKP, or other services/items for real world cash, it becomes a business and not just simple personal transactions.
Then you run into the question of who collects the tax, and how taxes are administered. The "US" version of WoW is actually the North American version. Do Canadians pay American tax because we play on American servers? Or are people taxed in their state/province of residence? Does it matter who the buyer is and where they live? Can the seller write off their WoW subscription, related hardware purchases, or other "business" expenses (Cheetos and Bawls)? Where do you draw the line between personal transactions and commercial transactions? How about businesses based in foreign countries (a la stereotypical Chinese farmer)?
Of course, there's the other complication that you're actually NOT ALLOWED to do this according to the Blizzard EULA. If Blizzard decides to change the EULA to legally allow transactions, how will THEY profit from it (if you think Blizzard isn't going to pounce at the opportunity to make some extra cash, you're being pretty naive)? There are too many factors to consider. I don't think the market is big enough right now for any government intervention. Sure, there may be several hundred thousand changing hands each year, but that's far from being a major market. Chasing after people for taxes might be more trouble than it's worth.
So after saying all of that, it is probably all moot. I don't think anything will happen in the foreseeable future, simply because the scope of the market is so small right now. Not only that, but the effective lifetime of each MMO is pretty short in the grand scheme of things.
Is her next paper going to be on how earnings from the game monopoly are taxable?
- The estate tax in the United States is a tax imposed on the transfer of the "taxable estate" of a deceased person - Estate Tax
- In the United Kingdom, Death Duty was first introduced as a tax on estates in England and Wales over a certain value from 1796 - Inheritance Tax
We need to hunt down these scofflaws who think they can die in WOW and get away without paying tax!Also if WOW gold has real value, given that killing a creep is basically a wager on what it will drop, the game could be just as illegal as online poker
Reduce, reuse, cycle
we will have an elf ceremony in the World of Warcraft.
No more than you can write off time spent writing OSS software, scrap-booking or any other hobby. You are again trying to make things more complex than it is. The activity isn't for profit, and thus isn't subject to tax or write offs. If you make it for profit, by selling things, then you owe taxes. If that is the case and you have a business, you could potentially write things related to that. However for normal use no.
This is not the first time that there has been a recreational activity that some choose to make money on, and the IRS already knows how to deal with it. Not complicated.
I spent well over 100g on repairs and consumables for a three-hour wipefest in Karazhan last night, for no loot and minimal DKP. Would that entitle me to a tax credit of some kind?
Virtual Transactions should only equal virtual dollars.
Here you Go Govt. have your Warcraftbucks.
Not defending the original post, but I would like to point out the
MAJOR FREAKING FLAW in your argument.
The ITS (*professionals*) would disagree with you somewhat...
the IRS publication 525 which defines income
lists sections for
BRIBES, page 28
Kickbacks, page 31
and illegal income page 31, requiring you to pay income tax on such activites
"Illegal income. Illegal income, such as money
from dealing illegal drugs, must be included in
your income on Form 1040, line 21, or on
Schedule C or Schedule C-EZ (Form 1040) if
your self-employment activity."
So, who doesn't know SHIT about what they are talking about?
every day http://en.wikipedia.org/wiki/Special:Random
I wish I could dupe IRL. I would have enough to pay the IRS then.
You are required to report all income, legal or not. That is what they busted Al Capone on in the end, tax evasion. He argued that since the source of the income was illegal, he needn't pay tax. The court disagreed and he went to jail for it. While the probability of them noticing small time operators is small, if you make a business doing it and make lots of money, you are likely to get caught.
Well, maybe in Second life it is, but in almost every other game out there, the companies tell you and remind you again and again that all property in the game is THEIRS, not YOURS.
So WoW fees are a tax right off and can be claimed as a business expense?
Lifes a game play to win!
I proofread, adjusted, then posted without reproofing.. ITS above should be IRS
So the woman is basically saying that in game purchases should be taxed. Yah....OK...You go do that now...I don't play WOW so it doesn't make any difference to me. Pretty stupid though if you ask me.
Basically, any time real world money is exchanged for a virtual good (be that an axe in WoW, a ship upgrade in or some L$ in Second Life, it should be taxed just like any physical good or service.
Although games like Second Life where there is a clear currency and a clear officially supported way to convert real world money into L$ and back again muddy the waters (the question then becomes is L$ any different from £, , ¥ or other currencies...)
Just tax the sale of the gold/items/whatever for real dollars. If you don't spend real money, the gov doesn't tax it, if you do, you do get taxed. Very simple, and it then only affects the people it should - the people making real money off this sort of thing.
As the Americans learned so painfully in Earth's final century,free flow of information is the only safeguard against...
If you can be taxed on it you can write off the costs of making that money: for example: monthly cost of the game account(s)& possibly the value (or part there of) of the computer(s) used can be depreciated or written off as well. Heck you could even write off the floor space you use for your "small business" that you're running out of your house. Travel expenses related to the business, advertising, need a special piece of software to ease the job of leveling a character and it costs $1000, write it off. Talk to an accountant about all the things a small business can write off. A little planning & meticulous record keeping will go a long way to reducing / eliminating the tax burden.
Shop smart, Shop S-Mart.
...to create some online virtual world/product/gotta-have-it for the teeny-bopper/loser masses to pay per click/text message/phone call so that I may too sit back and retire properly floating on the sea of mass stupidty in my $15M yacht. For FUCKS SAKE, turn the computer off and rediscover that thing outside your window called the REAL WORLD. Coming from an IT geek who reads /. on a regular basis, this should tell you something. And to think there are those who still believe that American Idol is actually about finding the next best singer, and has "nothing" to do with $15M+ in revenues from text "voting"...Whatever.
If people are making real world cash playing an mmorpg, then yes they should pay taxes on that income.
However, where no real world cash is involved the government has no business even contemplating taxing people.
I play the old school Ultima Online, I am not going to pay taxes on virtual items, that I don't own (all in game items belong to EA, they just let us use them for a monthly fee).
Now If I was selling that stuff on a website, for U.S. Dollars, then yea, I pay Tax, but otherwise, Uncle Sam, Kiss me hairy arse.
This is a quote from one of the comments to the article:
"So in the WOW case, if I sell one item in the real world I need to claim that as income. Can I then claim all the money I have spent on the WOW game, subscription costs, and other offline purchases as items as business expenses? Can I now claim home office expenses? Cable modem fees?"
Hits the spot, in my opinion.
This is not hard for you because you have a grossly incorrect view of the income tax. You get taxed on any income, not just monetary. I'm a dentist and you're a lawyer. You agree to write a will for me in exchange for me cleaning your teeth. Boom, income tax on both of you for the fair market value of the services. And it has to be this way if you don't want to return the economy to the Stone Ages and the barter system.
/.ers, where you don't tax until gold is converted to dollars, suddenly anyone can make their own IRA without the IRS' help or permission.
It does make sense to tax items in game, it just is that we haven't reached that point yet. Spend hundreds of hours in WoW getting gold to spend on things in game? Is using that gold to buy a Sword of 1000 Truths really different from using that gold to buy a piece of software which is equally "virtual"? If you setup a shop in game selling software for gold, should you be exempted from income tax just because you're receiving gold (a cash equivalent) instead of cash?
Deferring taxation until the gold is sold for dollars is equally problematic. There are a huge number of tax shelters out there that exist simply for deferring taxation - time equals money. That money could be sitting in an investment earning dividends for you rather than going immediately to the IRS. The entire benefit of a traditional IRA is that you aren't taxed on the money until you take it out. Under the scheme espoused by a lot of
None of the US virtual economies are stable enough that people are using them to tax shelter, but that is a very short-sighted criticism. A number of Asian "virtual" currencies can now be used to directly exchange for goods and services outside of any game context.
If my WoW character(s) can be taxed then they should be allowed to vote. 'Tis only fair.
Taxing virtual property exchanges is the most retarded thing I've ever heard. Ignoring for the moment the fact that all in-game items and gold are, per the ToS, property of Blizzard (if they are to be thought of as property at all) and not of the player, the very idea that only virtual currency is changing hands leads us to believe that it should be taxed by that same virtual currency. But taxed by whom? The government? What the hell would they do, have the IRS make a character on every server and go around collecting money from characters? I don't know about you, but I'm fairly certain that that's the most ridiculous thing I've ever heard. That character would just get ganked all day anyway. And what would the IRS do with all that WoW money? Sell it for real world money and get their own characters banned? Oh ho ho.
If I pass Go in Monopoly and get $200, should the IRS take $20 of my Monopoly money away from me?
Blizzard got out in front of this one by (1) Making gold-buying against their rules and (2) In their EULA stating "Game experience may change during play". In other words... you as a player, do not own your character. You do not own the gold in your backpack, and most certainly do not own that purple mace of +100 virginity that dropped for you in Kaz last week. They are all the property of Blizzard/Vivendi and for a small rental fee you can sit at their controls month after month.
I really don't think that government can effectively tax virtual money. Remember that these games are not just in the USA, but in almost every country in the world. I don't believe that the US gov't can really tell a 14 year old Chinese student to pay them money because he spent 50 yen on WoW gold. Assume that the US does figure out a way to tax the US based online purchase shops for items. All this will do is force people to use the one country that doesn't enforce the same tax program as the USA. I don't disagree with the principles of the article. The transfer of real money to virtual money is an untapped tax revenue. I just don't think it can be done as it is a unanimous international decision. I'm more interested in seeing how effectively one can launder money (all mob style) through virtual currency trading. Sorry Mr. Taxman, go farm your gold somewhere else.
Its amazing how many people seem to be pro-taxes. For those of you who don't know, there are large debates on even the legality of the Federal Income Tax.
Have you all ever considered that if we drastically shrank the size of the federal government, taxes would plummet? I think the largest problem we have in our country is the inability to define problems. The real reasons illegal immigration is a problem are social welfare and minimum wage, for example. (No, national security is not a valid reason... hell the 9/11 terrorists were here legally! I'm sorry, but the government cannot protect you.)
If I worked for someone, and they took 100% of my money, that would make me a slave. Most Americans are taxed somewhere in the 40% area (after sales, property, income, etc). Does that make you 40% a slave?
I seriously think a lot of you need to take a long hard look ad your thought processes, if you really think we need to be taxed more. The logic that "income should be taxed" is complete brainwashing.
I am a WOW Priest so i am tax exempt correct?
It makes the most sense to borrow from the capital gains model. You can perform as many transactions as you would like in the virtual world, but as soon as they are converted back to real money, the net gain should be taxable. This avoids the problems associated with differentiating between people playing the game and people working in the game environemnt. Furthermore losses in a virtual world should be deductible against gains made in a virtual world. If you have made a lot of money in the game, you can keep that asset inside the game world and improve your character etc, just as you can keep playing in a casino, and only have to declare your 'winnings'. When you extract your asset from the game environement (like selling a stock), you should be required to pay capital gains on that asset.
IANAA*, but my parents are. Believe it or not, yes, you could deduct all those things. Uncle Sam's going to want receipts, of course, but billing records suffice.
As long as it's used in your money making efforts and the applicable taxes are paid, you're good.
Developing the SL object - cash expenses you're good for, but not your own labor. Hire an artist to create some of the overlay? Deductable. Do it yourself - not, but the cost of your editing software might be.
*I am not an accountant
I don't read AC A human right
Why the heck do you need a separate clause for "online-worlds". The current tax-code seems to handle online property pretty well. If I find a l337 battle axe in Diablo 2 and sell it on ebay thats income that by-law I have to declare (so that it can be taxed). Same with Second Life and WoW. All real-monteray transaction already need to be declared.
Where is the problem?
Its stupid, its not even real, if someone is stupid enough to pay for an imaginary object the power to them.
The long answer would be, if this were to work in any way I think that they would have to impose a tax on items in game and not tax people in the real world. Really if you use what ever currency to buy an object in the game if you tax that currency and put it into a fund then you could use that fund to pay the game tax like in real life. But unless this is just for fun I think its stupid.
"but I would argue that Lindens are worthless until there is an interface with a non-virtual good, service, or money, and that's the point at which tax could be assessed."
And if not, then it can't be be taxed anyway right? Because what would the government to with Lindens anyway?
Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
Take this to the next logical step. If these things have value then the game provider is sitting on huge capital assests and/or inventory that the IRS needs to look at.
The end user license agreement is quite clear that nothing in these games is owned by the players. They are simply renting access to them. These bits on a disk have real world value. Thus the game provider is holding huge capital assests. Are they treated as inventory for tax purposes? Can they be depreciated? On what schedule?
Take it one more step.
Then what about the list of subscriber info? Those are just bits on a disk but if you've already set the precedent above then these have to be treated the same way. Then any stored data anywhere becomes of interest to the IRS.
The end consequences of this are staggering.
I find being offended by me offensive.
Black market money exchange thrives in Zimbabwe, where soda costs $40 at official rate
Just happened to be a fark link today, but it's relevent in this post. Zimbabwe might have pegged their money at $250 ZD to $1 USD, but due to economic realities it's closer to $20k to $1 on the black market.
Just because something's illegal doesn't mean that it doesn't have value. Indeed, in the case of drugs, it frequently increases their value.
You could make a good case for the companies that sell WoW gold to pay the normal taxes of a commercial organisation, however i strongly suspect most of them are outside US jurisdiction.
And there's the rub. Americans play WoW for entertainment, not profit. Even those that sell probably don't make enough to cover their expenses(Key, subscription, ISP fees) and make even minimum wage.
I don't read AC A human right
Gross factual errors get modded to +5?
(Note that a U.S.-centric view is presented henceforth.)
Income is taxed when earned. Income includes not just dollars but anything of value, including in-game items. If the IRS were going to be consistent, in-game earnings would already be forcing gamers to file horrendously complex returns and pay lots more taxes. It hasn't happened yet simply because it's a terrific pain in the ass and it's not yet a big enough revenue-loser to inspire the IRS to jump in (or inspire Congress to force the IRS to jump in).
If it was written for a U.S. audience, the post above is nonsense, through and through. YMMV in other countries. Please mod it down to the basement where it belongs.
Hello, I already paid my tax on any/all of my World of Warcraft gameplay when I bought the game from the store and paid both Provincial and Goods & Services Tax, thank you very much. Jeez.
Am I missing something here? So you make real money for selling a virtual product. I don't see this any different from paying real taxes on other virtual products in the past such as profits gained from 1-900 numbers. Why is there even a question as to the taxation of these funds?
That raises the question: What about losses? Or potential losses or "virtual losses". I could have sold my virtual items but I have now lost them in a raid or whatever. Or even "fair market value". I sold my items for less that I paid for.
Can I write these off as well?
If you win $1,000 in Vegas but can prove you lost $1,000 previously, no taxes will be paid.
Surely if you can tax profits, you can write off losses as well. Not as simple as you think.
There is a place on your tax forms for this already... "Income from other sources", if you collect income, you have to pay income tax....
I totally disagree. Anything related to virtual worlds or causing people to spend money on virtual items in virutal worlds should not be taxed. What would the tax money be used for? Programs to keep kids off the streets, minimize drugs, sex and violence? WoW and other virtual worlds do exactly this. If Johnny bought $500 worth of WoW items, he can't spend $500 on that lovely AK47 and shoot up the neighborhood.
Really, they should be giving tax breaks to the folks that promote such wonderful time-wasting, life-saving products.
In cases of another game activity, gambling, there have been numerous precedents that show just how complex and convoluted it can be to impliment unfair taxation.
Do you have a record of every poker hand (won and loss), or every slot machine pull? total winnings and losses over a four hour session? over a day? when you cash out? What it often comes down to is a corrupt definition of proof. In REAL court cases even fastidiouly documented logs of winnings and losses have been used by the IRS to prove winnings, but then the same papers would be dissmissed for proving losses.
The bottom line is that if you impliment a corrupt and unfair method of taxing citizens, then you can expect everyone participating (government, companies, and individuals) to live up to a similiarly corrupt and unfair methods of avoidance.
...all the 'money' is owned by Blizzard. The only thing that changes is who gets control of it in-game.
Saying that transfers of the in-game items in-game should be taxed is like saying that you should pay taxes every time you pass the dice next time you play D&D.
paintball
Take the example a little farther - now not only do I pay them in lindens - they pay other retailers in second life for out of game items - say real clothes - in lindens. Out of game no money changes hands - there is nothing to tax.
This is the point where your argument breaks down.
Income is taxable, whether it's in cash or in objects. If I pay you $10,000, you owe income taxes on $10,000. If I instead give you a car worth $10,000, you *STILL* owe income taxes on $10,000. And if I give you a car in exchange for labor, we owe social security and medicare taxes on that too.
So I agree that when you give people lindens to do something in-game that there's no basis for tax. But if someone gives someone else in-game lindens, and then receives a tangible real-world item for it, like clothing, or an XBox, or whatever, the object received is taxable income at the fair-market value of the object.
So even though no REAL money changed hands, the person in your example did get something of real value (the clothing), and that income is taxable.
Thus making this a scenario at least the US government IS prepared to handle. It's already covered by existing legislation.
paintball
I don't get it...she thinks you should be charged tax on money you make? Don't we call that income tax? Its not like she's saying you have to give Uncle Sam 10% of your Lindens, or you owe the government a dollar for that nifty Epic you picked up last night...just that if you playing this game results in real income (e.g. you sell that Epic on eBay or you cash in your Lindens), you get taxed on the income. Of course, then you could even argue that your WoW subscription is a business expense and start claiming an extra hundred bucks or so a year. A real addict could be making some serious cash on this deal.
The 50% discount for debt to be paid by your children.
paintball
It's better to not encourage profit making from games like WoW but more so in Second Life where they actually let you sell the IP you make in game. I've seen too many people I've made friends with in WoW get their accounts compromised and their virtual goods stolen where they never had any intent of doing anything but having fun. I think something should be done more to discourage people from making real money in games and things they shouldn't be in the first place.
~~ Behold the flying cow with a rail gun! ~~
If legislature ever develops a tax on MMOs, You run into a huge problem with the End User Liscence Agreement. WoW is the main one to look at, just cuz it's so popular.
All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by Blizzard.
So lets say that someone is making 6 figures a year off WoW property. There are people with server closets full of bots that farm, and they do have websites where they (illegally) sell gold and items to people for cash. These people should be taxed. Yet they'd never put it on their taxable income because their activities are technically black market and illegal. They're selling property of Blizzard to other people, when they don't have the rights to do so.
I'm waiting for the day Blizzard files suit against gold farmers. I honestly think there's more money in WoW than RIAA suits.
If you make money, you pay taxes, if you don't you don't. If you pay taxes there's a potential for writeoffs, if you don't there's not. Games change nothing.
Point: In the World of Warcraft (not sure of the other games), all of the characters, currency, and items (armor, weapons, etc) are owned by Blizzard, and you have no rights to them - Blizzard even owns your character's name, according to their EULA.
Fallout: Timmy and Johnny are 5-year old children who play with a ball at their daycare. Does this mean their parents have to pay tax on each time the ball changes hands simply because it is worth monetary value? The ball is still owned by the daycare.
Clarification: In the game, some players sell their currency and goods for real-world money on sites such as ebay and a slew of underground ones. Timmy should only be taxed if he charges Johnny real money to be able to play the ball, correct?
Future: What is the next step? Import/Export taxes/levies for international players to be able to receive the treasure they get after killing a dragon in the game?
You are trying to add complexation where there isn't any. I realise you get taxed on things of value. However, that is only the case for things that have actual value. That could be something physical that has a value because of it, or a professional service in which case the fair market value is what's used. Thus it isn't magic, things don't have value just because someone pretends thinks they do. If you exchange professional services with someone you have to pay tax. However your mom doesn't have to pay tax if you help her clean her house. Nor do you have to pay tax for getting advice on the Internet. Though it may be provided by a professional, it isn't in exchange for anything, thus there's no tax issue.
If you paint a painting and some wacko art critic values it at $1,000,000, you don't have to pay income tax on it. The only way you'd owe that is if you actually sold it for that price. Just because a random guy think it is worth that. Likewise just because some random guy feels a given sword in WoW is worth $100 doesn't make it worth $100. If you sell it for that much then yes, you'd need to pay tax, but it doesn't have that value when you get it simply because you have it.
This is all rather simple, and works just like any other hobby. Tax isn't an issue unless you turn your hobby in to a business and start trying to make money.
Wow, this strikes me as the most absurd article I've read in a long time on so many levels. I hardly know where to start.
I think that the original writer of the article is confused because it's called 'Money' or gold in the virtual game. But it really isn't. It's a digital file. Period. Maybe all the virtual games should reword 'gold' to be called something like 'Points'. Then the tax lawyers won't be confused. Then again, they might start taxing all the PacMan and Bejeweled players for all their Points earned. Hahahaaha.
What exactly are we taxing here? People's hobbies? What about:
- My 'valuable' belongings I acquired in Animal Crossing?
-My upgraded weapons in Resident Evil 4?
- My library of articles I've written for my website?
The theme here is that people can work all day long on something to create an item of value. But unless it's being sold in the real world for real money, then we don't tax it. And in most online games this is illegal (against the terms).
The fact that it's virtual money makes it harder to grasp, but you can boil it down to any real world example:
Suppose my Aunt likes to make scrapbooks. She pays an initial taxed cost for supplies (buying WoW in the store). She then spends hours upon hours making a beautiful scrapbook (a rich high-level character). The scrapbook has value, but if she keeps it for herself or gives it as a gift (the virtual gold stays in the virtual world) then taxation doesn't apply. But, if my aunt tries to sell the scrapbook (say she made it for someone else), then it should get taxed with a sales tax. But there are laws that you don't have to pay sales tax until you start making like $30,000 per year (in Canada). So if I just ebay a bunch of my furniture, I don't have to collect sales tax from the buyer.
If the in-game currency or items get legally sold for real money, then fine, go ahead and tax away. Otherwise, I would urge the US gov to try using money management skills to get out of their hole, rather than taxing their citizens to death.
I am amazed that people would stand for this.
http://blog.secondlife.com/2007/04/05/advertising
If government ever tries the asinine tactic of taxing virtual money, here's how we should handle it:
1. You earn 500 gold from WoW.
2. Tax rate is 0.25.
3. Your tax is therefore 125 gold.
4. Exchange rate from golds to dollars is........ drumroll, please...... ZERO.
5. Multiply 125 gold times the exchange rate and you get what?! ZERO!
6. Now you send Ted Kennedy a check for ZERO dollars and the tax-happy Demos can pat themselves on the back and say they did good.
7. End of this ridiculousness and on to the next ridiculous thing.
You are conflating two separate issues:
Getting items yourself in game, and trading with others for items in game.
Mining a virtual mine is the same as mining a real mine. There is no tax on whatever you dig out of the ground.
Selling a virtual sword for virtual gold is the same as selling a real sword for real dollars. There is a tax on exchanges.
Can we tax Chinese gold farmers for exporting WoW gold to the US then?
Meanwhile, if I choose to transfer 2 gold from my level 21 warrior to my level 16 mage, no taxable activity has occurred. And when my son and I - with the same account - transfer stuff from one of us to the other - my mage uses tailor and enchanting to make things, his warlock miner blacksmith crafts weapons and armor to be enchanted - it all came out of the same account paid by us - 50/50.
But if you try to tell me I can't just give a 12 armor cloak, a nice weapon, and a few 6-slot bags to a starting character out of the kindness of my heart - then get thee behind me, IRS!
-- Tigger warning: This post may contain tiggers! --
I finally realized what you're actually saying a few minutes after I read your post. Forgive me if this is obvious to everyone else or if this isn't what you actually meant, but here's my take:
Raiding drives the virtual economy. People need to buy stuff so they can purchase raw materials/consumables for storming the castle so to speak. Afterwards, they bring home fat loot and sell it for what the market will bear. Obviously they wouldn't keep doing it if it didn't pay off, so the developers make sure to keep the rewards current. This makes raiding like a sure thing business investment subsidized by the government.
But doesn't it sorta work that way in real life too? Raiding == going to war in Iraq. We have thousands of workers supporting the war machine by farming/crafting munitions. The government buys the munitions and uses them as consumables in a "raid". They bring back oil and lucrative reconstruction contracts and sell them for what the market will bear. Also, just like in a MMORPG, we're taxed by the guild (government) so that the elites go on raids.
TITLE 26 > Subtitle A > CHAPTER 1 > Subchapter B > PART I > 61
61. Gross income defined
(a) General definition
Except as otherwise provided in this subtitle, gross income means all income from whatever source derived, including (but not limited to) the following items:
(1) Compensation for services, including fees, commissions, fringe benefits, and similar items;
(2) Gross income derived from business;
(3) Gains derived from dealings in property;
(4) Interest;
(5) Rents;
(6) Royalties;
(7) Dividends;
(8) Alimony and separate maintenance payments;
(9) Annuities;
(10) Income from life insurance and endowment contracts;
(11) Pensions;
(12) Income from discharge of indebtedness;
(13) Distributive share of partnership gross income;
(14) Income in respect of a decedent; and
(15) Income from an interest in an estate or trust.
(b) Cross references
For items specifically included in gross income, see part II (sec. 71 and following). For items specifically excluded from gross income, see part III (sec. 101 and following).
Let me repeat:
"gross income means all income from whatever source derived"
What is so hard to understand about that?
What tax student didn't think this was taxable? It is the same as the barter-club people back in the 1980s.
If income is taxable, then expenses are deductible, right? So the game purchase, monthly fees, internet connection (required for both the game and sales), etc. are deductible. How about the video card and ram upgrades? Can that be justified if they are needed (or 'recommended' quality) to play the game? My 'Gold farming' business went poorly last year. I made $2 selling gold and lost $1000 on expenses. Maybe this year I'll be less distracted by quests ;)
This leads to another question I've wondered. If gambling winnings are taxable, then gambling losses would have to be deductible, by definition. Is there something I'm missing here? (A minimum amount of gross profits maybe?)
Remember back in elementary school, when you were doing word problems, and your teacher told you to estimate your answer to make sure the answer you calculated was reasonable? So, for example, if the problem said to multiply 10 by 12, and you got 3,000, obviously you wern't right.
Same thing here. Your answer fails the 'common sense' test miserably. 'All the money in the United States is legally owned by the United States Government' can not be true, for several obvious reasons.
First, the US government can't demand that you give it any dollars you have. A key aspect of ownership is control. Second, most money 'in' the US isn't even in the form of paper dollars - it's in bank accounts and other virtual instruments. How does the government have any ownership over that?
The US Government doesn't own US currency any more than it owns your car. It has about the same amount of control over both - it regulates them, it can take them with due process, but your money, and your car, are yours.
As for what money represents, money represents an allocation of resources. It has value because people believe it has value. In that way, it's not much different than gold, except it's easier to move around.
paintball
This is really pretty silly.
If I imagine that I earned $1B dollars in my head, can I be taxed on it?
No. You agree that is silly.
Now let's say that I go to my laptop computer and type in a file:
"I earned $1B in my head today"
Can I be taxed on that? No. You agree that is silly.
Now let's say my friend looks at my computer and says "Oh, I see you earned $1B in your head today. I just made a solid gold Ferrari in my head today that I'm willing to exchange for the $1B in your head today". And so he exchanges his pretend Ferrari for my pretend $1B.
Should we both pay taxes on our pretend ferraris and pretend $1B?
No. We wouldn't even have that discussion. It's so incredibly stupid.
So explain to me again about this taxing pretend stuff on a computer?
You were mistaken. Which is odd, since memory shouldn't be a problem for you
If a federal sales tax were implemented, then the IRS wouldn't have to worry about virtual gold being sold for real cash. The government would get its cut when the person recieving the money went to buy a real world good (in the US anyway).
Yes, yes, there are plenty of other arguments for and against a federal sales tax, but I felt that it should be pointed out.
One of the integral differences between the two games is the way that currency is handles. Wheras in WoW your financial resources are determined entirely by actions within game, I.E. running quests, killing monsters, and selling items to other players, Second Life allows the purchasing of in-game currency via a conversion system to "real" dollars. While gold-buying and item and account selling do occur in World of Warcraft, these activities are not endorsed by Blizzard, and in fact violate their Terms of Service. Therefore, I would tend to say that taxing the purchase of Second Life's virtual currency is perfectly legitimate, because it involves a real-world exchange, wheras taxing one's entirely virtual economic transfers within the World of Warcraft should be non-taxable.
Because the sword has no fair market value. There may be random people that try to pay a certain amount for getting it, but that doesn't mean there's an actual real world value for it. Like I said, same kind of deal as with a painting. I can paint you a painting, well I can't as I have no artistic talent but a painter can, and give it to you. If some nut then declares it is worth a million dollars, you don't owe tax on that million. His opinion doesn't mean anything.
Income tax is wrong and should be abolished. Tax the property I live on if you want, because that land is really owned by the State (owning property means you're renting from the State). But my labor is my property, and bartering my labor for something of equal value, whether or not it be cash, is not "income," its just a fair exchange. Income isn't defined anywhere in the Internal Revenue Code, but the IRS enforces it against everything it can, and they get away with it. An income tax is a tax on existence. The government has no right to do that. Tax corporations or property, or government services, but not income. Oppose the income tax. Abolish the IRS. Abolish the Federal Reserve. Vote Ron Paul for President, 2008.
TERMS OF USE AGREEMENT
Last Updated January 11, 2007
Ownership/Selling of the Account or Virtual Items.
My comments here are my own; I do not speak for my employer.
Look through zyl0x's posts in this thread. He keeps posting the same non-factual claim over and over again. In fact, I'd argue that the easiest way to earn karma in this thread is to point out that zyl0x is wrong.
Who cares what some fat girl thinks about what should and shouldn't be taxed? This link is all about her "views"... like we give a damn. Please post a story like this when it's about a president signing such a tax into law. Until then, leave the opinions of obvious 3rd party outsiders off of /.
It is a testament to problems inherent in mass-moderation that you have been modded up in any of your posts where you seem curiously insistent on spreading misinformation. You really should be at -1 Wrong on all of your posts.
Sure, there is no income tax on gifts. However, if I paint a painting, and you make a ceramic piece, and we exchange them, you must report that on your income tax. The fact that most people wouldn't simply makes them tax cheats. This is no different than a dentist doing a lawyer's teeth in return for a will.
Similarly, if I give you a Sword of 1000 Truths, and you give me 100 gold pieces, each of us is subject to tax.
EVERYTHING has a fair market value. It's simply up to you and the IRS to work out what it is between the two of you.
Last time I checked, people from _all over the world_ were playing MMORPGs. I live in Pakistan and play on a German server, who gets my tax money/gold/L$? If my company has offices in a dozen countries, and I let my China office buy an island in SL, is IRS going to come after me? IMHO, the author is just trying to create more business for herself (and traffic too) :)
There is just no way this can be managed. Many of our lawmakers can barely understand
the difference between pressing keystrokes that cause red pixels to appear and actually
killing someone in real life. Does anyone actually think that they can explain the
difference to Joe Leiberman between picking up a rocket launcher in Doom and picking up
a sword in World of Warcraft, and why the former cannot ultimately be taxed but the
latter ultimately can?
National health care and getting out of Iraq are easier problems to solve than this.
yeah that means read my freakin nutz!
Whoever even thought of this idea should be sent to the funny farm
Greedy bastards.
Kill your TV
If in-game cash has real world value how should we deal with the PVP situation in some games where someone can kill you and take a percentage of the cash you are holding? Does this become a real world crime? Do we treat a dual differently than a knife in the back gank attack?
We should be taxing everyone who downloads Linux? I mean it has a value according to you, right? I guess we should also tax people when the read professional help information online, again it has value.
See the silliness of the statement?
Items in games have no real value as games aren't real. WoW gold is no more a real currency than monopoly money. At any time the company that runs the game could simply decide to flip the switch and it all goes away. That some people are willing to pay for it isn't relevant, most aren't and the company expressly forbids it. Just because someone might run a monopoly game where players can buy monopoly money with real dollars does not mean all those monopoly dollars have value.
Also in your painting - pottery example, sure we'd need to declare income, but only to the extent of the material value and value of the time put in. As I said, if someone appraises them at a high price isn't relevant. Had they actually been sold or at the very least made for sale at a high price then yes, that'd be what you'd need to use, however they don't have a high level of value just because a crackpot thinks they do.
First of all there is no real currency exchange value set in place. Every server has their own value for gold. On one server you can buy a world epic for 300 gold peices and on a differant server that same item might be 700g or 100g. We can clearly see the lack of value system when new servers are created. The value of one gold piece is much higher than the value of one gold peice 1-2 months in. Therefor taxing in-game sales/exchanges is rediculous, not to mention if it actually happens how long it would take to differentiate %tax between servers. As for selling virtual items IRL, any sale income is taxed. However, the items we find in-game don't actually belong to us, as stated in the license agreement, they all belong to Blizzard. So selling these items over the web is actually a form of stealing, so taxes don't exactly apply (You wouldnt report money you stole from a bank). This idea was stated earlier, just wanted to revisit it. Second Life is a differant story, they actually use a currency exchange, and you can actually recieve legal rights to what ever you make on SL. In summary, I believe taxing in-game exchanges on WoW isn't possibly due to the lack values. Furthermore, if the gold/items/account dont belong to us in the first place, why are WE being taxed?
"Hypothetically, I could live in Canada while the WoW servers I play on are housed in the U.S. but do business with a guy in Germany whose playing through a proxy in France."
Sigh. So what's the problem? Sounds like folk are just saying "you make money over a computer, you pay taxes". People also do business internationally, let's modify your example:
"(In Real Life), (Some guy) could live in Canada while (they use an online financial service based in the) U.S. but do business with a guy in Germany whose (online account is in a bank) in France."
See? no problem. Happens in real life too. International lawyers and tax specialists can deal with that, they'll deal with you money moving around countries as well. Who cares its on WoW servers rather than international financial trading servers?
Now I can finally earn tax writeoffs for my WOW gold donations to poor newbies.
God spoke to me.
Hunter Weapon.
It's valid on so many levels.
If activities in the virtual world result in income in the real world, that income can be taxed accordingly. Activities that stay in the virtual world are otherwise non-taxable. If I do something commercial in the virtual world that will someday be worth money in the real world, we wait until there is actually income in the real world from it before we tax it. Anything prior to that is pointless.
Think stocks... specifically a stock with no dividend. I can purchase a share for $100.. The $100 I spent on it has already been previously taxed. Later down the road, that same share of stock is worth $10000. However, until I actually sell it, its value is as virtual as lindons. Sure, I can probably find a buyer for it today for $10000, but tomorrow it could just as easily be worth $100 again.. or even less. Once I actually SELL the stock, and say I get $10000 for it... the $9900 difference (minus broker fees) is taxable at whatever rate the various governments decide it should be taxable at (capital gains in this case). So fine, if the feds want to determine exactly what rate virtual property should be taxed at when real money trades hands, that's an acceptable intervention. But as long as the money stays in the virtual world, nobody beyond the owner of the servers should be able to touch it.
-Restil
Play with my webcams and lights here
they need to add a Beating the Dead Horse tag. honestly, this is a moronic idea IMOH. i am not a lawyer, but i don't see how this could be done in a way that will not cause huge leagal battles, angst, anger, frustraion, and a general unpleasentness. its like the idea of prohabition, it will not go over lightly if any misguided individual actualy takes steps to start taxing virtual ecinomics. and where does it end? do researchers have to pay tax on gains in ecinomic computer models? this is a barel of apes we don't want to open.
I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
I am an accountant and you are correct. There are a few issues here though. One is showing intent to turn a profit. This will allow expenses to be used as business deductions.
Alternatively it can be looked at as an investment. As an investment active/pasive rules would apply hence losses can only be set against like category gains. Another problem here is determining the costs basis for the virtual items sold which could be very complex to determine but it possible. It comes down to determining the portion of you stake in the game that was sold and your "investment" in the game. If you want to try to deduct your cost basis maticulous record keeping is the key, both as "investments" are made and the % of your stake in the "investment" sold at the time of sale.
Interesting interpretation. If game play constitutes an investment then does the Securities and Exchange commission get involved? If my game "investment" is based upon my actions in the game (e.g. not publicly known), then would this be insider trading?
Isn't that what separates "owning/running a business" from "investing in a business"?
I don't really know, I'm not an accountant. Just food for thought.
If I get taxed for any items that I obtain and keep virtually and don't cash out, then I should theorectically be able to pay the IRS in Linden Dollars, and they can't complain about it.
I should only be taxed on REAL money I MAKE from virtual items. Charging for Linden Dollars should be exactly like charging for a gift certificate. It's not a national currency, but can be exchanged for real property.
And while they're all busying themselves killing Orcs/living an online life, the rest of the human race should quickly bugger off to a new planet somewhere in a few colony ships.
Gentoo Linux - another day, another USE flag.
There are occasional exceptions - governments might use road tolls to fund road maintenance or use fees charged for entering parks to pay for the park rangers. But that's not where the bulk of the money goes or where it comes from. In the US, the vast bulk of government money comes from personal income tax, and the second-most is either property taxes or corporate taxes of various sorts, or borrowed from foreigners that your children or grandchildren will need to pay back, and it mainly goes to income redistribution programs, military (federal), schools (state or local), prisons (largely fueled by the drug war and related real crimes), bureaucratic parasites, and medical care for old people, in ways that are almost never proportional to the costs of the service nor the benefits to the individuals paying.
Rich people generally pay far more than their proportional share of the wealth - not because the benefits to them are disproportionately higher, but simply because the government can't get as much money as it wants to spend any other way. Even a proportional (aka "flat") tax isn't enough for current spending - they'd still have to be taking far more than 100% of the income of the really poor and taxing the lower-middle classes at a rate that would leave them starving on the streets and/or running a violent revolution, as opposed to the current situation where the poor mostly don't starve and the lower-class workers can vote Democrat if they can't be tricked into voting Republican.
The reason not to tax in-game revenue is simpler - it's a purely fictitious system, and any real-world value occurs because people are willing to make transactions between fictitious goods (the game currency, or magic swords, or whatever) and hard cash, and those transactions are *already* subject to taxation. In practice, much of the dollars-for-magic-swords business happens in the informal economy, and there's the jurisdictional question of which government gets the money - local governments in the US with sales tax revenue already complain that they're not allowed to tax interstate or international commerce (in spite of that being a major reason that the US developed a strong economy), but the bulk of the transactions seem to be Chinese exports to the US, with the income going to Chinese entrepreneurs and only taxable there (unless the US wants to embarass itself by placing a protectionist import tax on magic swords, of course
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
If i suck at getting wow gold and dont manage to get enough to sell, that i can count my account subsription as a loss and get money for it? What goverement gets that money? Is it where the servers our, where i play, who i pay, the EB i buy a card from?
Taxes on activities carried out in the Real World (tm) are taxes because those activities depend on certain services which are funded by tax monies.
Really? If that was true they wouldn't be taxes, you'd be paying for what you use. Taxes are what you are forced pay whether you like it or not or whether you benifit or not.
It's called "membership fee".
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
One, two, three, four...
Hrmm!
One, two, (one, two, three, four!)
Let me tell you how it will be;
There's one for you, nineteen for me.
'Cause I'm the taxman,
Yeah, I'm the taxman.
Should five per cent appear too small,
Be thankful I don't take it all.
'Cause I'm the taxman,
Yeah, I'm the taxman.
(if you drive a car, car;) - I'll tax the street;
(if you try to sit, sit;) - I'll tax your seat;
(if you get too cold, cold;) - I'll tax the heat;
(if you take a walk, walk;) - I'll tax your feet.
Taxman!
'Cause I'm the taxman,
Yeah, I'm the taxman.
Don't ask me what I want it for, (ah-ah, mister Wilson)
If you don't want to pay some more. (ah-ah, mister heath)
'Cause I'm the taxman,
Yeah, I'm the taxman.
Now my advice for those who die, (taxman)
Declare the pennies on your eyes. (taxman)
'Cause I'm the taxman,
Yeah, I'm the taxman.
And you're working for no one but me.
Taxman!
If an USA citizen plays on a european server, and converts his gold at another server in the kayman isles, where exactly should he pay taxes?
He then waits a few days, gold gets less expensive and he can buy more with the sama amount, so he does. He now has converted everything to virtual gold... when he nows plays on a USA server, should he pay on the amount of virtual gold he has? I mean, he has converted in real money, but *the profit* he made is only measurable in virtual gold.
Isn't that rather an investment?
And what about tax-reduction? If one claims virtual swords can be taxed if you pay for it, than equally you can claim some items should be tax-deductable. Somehow, I don't see the tax-office willing to accept a virtual security-alarm as a cost that goes of your real taxes.
While it might theoretically be possible to find an answer for everything, in a pragmatic sense, it just would get incredible complicated... I mean...I don't know how it is in your country, but they already have difficulties here to combat fiscal fraude in reality, let alone they could take on an online virtual world. For instance, imagine the difficulties when someone could (perhaps rightfully) claim the virtual items he sold were second-hand... then a whole other tax-system/amount would apply (at least in my country).
It would rather be opening a can of worms.
--- "To pee or not to pee, that is the question." ---
Monopoly players taxed for the amount of houses / hotels they own? :)
- Other tax deferred accounts (529s, etc.)
- Cash value life insurance (BUT DON'T DO IT! unless you know why not and know what you are doing)
- Real Estate (1031 exchanges)
- Offshore investing
- Probably 100 other ways I can't think of in the next 15 seconds.
So what's the big deal?They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
If you're turning an actual profit and paying taxes on it, the IRS will be fine with it.
On the other hand, as you say, if you are not making any money, and don't really stand to ever make any, then the IRS will reclass you as a hobby in 3 seconds flat.
They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
No.
This would be the same as if you had a taxable gain in another (actual) currency. You would need to determine the value of that currency in dollars and pay in dollars.
The IRS does not currently accept, and never will accept Jordanian Dinars, Hungarian Forants, Thai Baht, etc.
They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
I agree with Red Flayer - and tomz (and others) if you aren't a native New Jerseyan, you can't understand. It is a true mental thing with us natives. The thing is us real true and PROUD natives actually KNOW the state, unlike you who proved it by naming two towns/cities (Newark and Madison and points "inbetween") when Madison and Newark are what.... 15 miles away from each other? That's the problem with people like you, NYers and people who've never been here, or been past the Pulaski - they just don't know NJ. I blame the NYer influx for totalling ruining the state, it use to be much different when I was I kid (I'm a central-east coast native).
Beyond the few tiny counties bordering Manhattan (and yes, I know - technically the Hudson River), which is over populated and over polluted - NJ is a very different place - and is very much a "Garden State". I believe it was the Travel Channel that listed Cape May as a top 10 beach in the US, up against Hawaiian, Floridian and Califorian beaches. There are peaceful and beautiful mountains up in the northwest - very PA actually there. And quite and peaceful plains in the north and south central. And truely creepy and deserted plains along the shore. No way is it over populated and polluted everywhere. You just need to explore.
It's like blaming and judging all of NY state for Manhattan and the other 4 boroughs.
Now the people are another story - but still is those areas, the people tend to be much nicer, and the bad ones seem to have moved here from NY. Like the annoying neighbors who moved in behind me, who steal things and don't understand there is a thing called a possum, as they think we are habouring "RATS" to get get back at their crimes - lol. And the worse drivers (outside of those annoying "NY" counties) usually are NYers and PAans - I even saw a bad "NJ plate" driver, I commented - they must be originally from NY and looked and saw the dealership the car was bought from... Manhattan - lol - no NJan buys a car in NY, much less MANHATTAN, so I was right on that account.
As for taxes and all, I looked at the facts (and I'm very familiar with PA, (the real PA, deep into the state), have been visiting all my life, since my parents are from PA, they moved back to PA and a brother lives there now also). Taxes are just called different things in PA and other states, different "fees" and such, property tax is the same (like you pay twice more for the house in CA or NY, evaulated at twice the amount of the NJ house, paying "half" the rate, but actually the same amount in taxes in the end AND more in mortgage) - and if you find the right town in NJ versus certain towns in PA (especially rural ones) it is CHEAPER in NJ. Of course there ARE completely afforadable ones too, but those ones are so far in and away from everything I enjoy, that the cost to be paid versus cost saved would inpact my quality of life and it's enjoyment (aka, the shore and such).
Oh and the Route 22 comment someone made, must not have gone the entire route, about a halfway west is starts to REALLY thin out, and where are all those 24 hour places? I know there are a few diners and such, but not much else - I'm a night person (and have traveled much of the state) I know where the late night stuff are, and there isn't much - at least not from Union county on.
The people who insult NJ are NYers, people who've never been here but have listened to NYers, and alleged NJans who are only from the "New York extension" counties that lie accross from Manhattan (aka Newark, Madison, etc), and transplants. They aren't "real" NJans anyway.
Yes we are over taxed, and our politicians are corrupted as hell, but the same thing goes at least in some areas of virtually any state, with some states actually WORSE (including the emminement domain) - so I prefer to stay and try and fight and change it, instead of cutting and running with my tail between my legs like some coward - and anyway, I'll just have to fight the same fight somewhere else. Hey, George Washington