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Publishers Scrambling for Wii Titles

Bloomberg is reporting on the publisher scramble for Wii titles, prompted by the console's explosive popularity since its launch late last year. Though the article focuses on EA's initial coolness on the console, they certainly weren't the only company that initially missed the bus. "Electronic Arts wasn't the only publisher slow to see Wii's appeal. New York-based Take-Two Interactive Software Inc., maker of Grand Theft Auto games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner. Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif." Though that's great news for Wii gamers, the question is: how many of these titles are going to be 'shovelware'?

328 comments

  1. The more the better by fructose · · Score: 3, Insightful

    Well, even if only 10% of the games coming out are worth getting, it will be that many more games that I might buy. And the experience the developers get by making a game for the Wii will (hopefully) make future games that much better.

    1. Re:The more the better by sottitron · · Score: 3, Interesting

      Not sure I agree with your logic. You are assuming quality is constant. A deluge of titles probably means that 10% figure be weakened reduced even more than since you have developers scrambling (i.e. shovelware.) What is really going to happen in the next 15 months is that you will have to wade through more crap to get to the stuff you want. That said, I wouldn't mind a bigger Nintendo section to wade through 2 years from now. I do hope you are right that the developers 'get it' while they produce games for the wii.

    2. Re:The more the better by bynary · · Score: 2, Insightful

      What is really going to happen in the next 15 months is that you will have to wade through more crap to get to the stuff you want.

      That's no different than the PS1 and PS2 libraries: mountains of crap and a dozen or so gems.

      --
      http://www.bynarystudio.com
    3. Re:The more the better by insignificant_wrangl · · Score: 2, Insightful

      I also find this is a "new generation" thing: it usually takes developers a year or so to really capitalize on the new systems' capabilities. Its nice to know that numerous developers will be paying significant attention to the Wii rather than just the 360 and the PS3. I'm a long time Playstation loyalist, but I'm switching to the Wii this generation (assuming I can find one...)

    4. Re:The more the better by aplusjimages · · Score: 1

      Isn't Nintendo targeting the casual gamer? The casual gamer may find your 90% of crappy games to be the best games ever made. Casual gamers don't want Manhunt 2, they want more Wii sports. It will be interesting to see if casual gamers will carry the Wii and if Nintendo will still play to their hardcore gamers.

      --
      Can I bum a sig?
  2. Aren't most of the titles "shovelware"? by Svartalf · · Score: 1

    There's always a few good things out there, and then there's the rest of it- something thrown out there in the vain hope some
    fool will buy it to have some new game fix.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Aren't most of the titles "shovelware"? by XxtraLarGe · · Score: 4, Funny

      I'm just hoping that Wii can get some ports of High Quality (TM) X-Box 360 games! :-D

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Aren't most of the titles "shovelware"? by Blakey+Rat · · Score: 2, Interesting

      Dude, we have Big Bumpin' at our workplace and it's one of the most fun party games on Xbox 360 right now. Seriously. Try it before you knock it.

    3. Re:Aren't most of the titles "shovelware"? by Allison+Geode · · Score: 1

      i was hanging out with a few people the other day, and it dawned on me, that I honestly don't have many games that support 3 players for that thing. so i dusted off big bumpin', and it was a huge hit with everyone. great party game, sort of like a fusion frenzy lite (though i'm sure fusion frenzy 2 is a much better party game, you can't go wrong at less than 4 bucks)

    4. Re:Aren't most of the titles "shovelware"? by aztektum · · Score: 1

      If that's an invitation to come work at your company so I can play Xbox 360 all day, sign me up!

      --
      :: aztek ::
      No sig for you!!
  3. shovelware by L-Train8 · · Score: 3, Interesting

    The Piper Jaffray analyst says, "They're going to need to get their best-branded product on that platform. That will take a good nine to 12 months."

    But if the big publishers rush Wii tiles out the door, the Wii could get a reputation for having nothing but crap ports, and lose some of its appeal. On the other hand, with the lag time involved in video games, market share might be cemented before that could happen.

    --

    Don't forget that Friday is Hawaiian shirt day.
    1. Re:shovelware by AKAImBatman · · Score: 5, Insightful

      The Wii could get a reputation for having nothing but crap ports

      Nintendo usually has enough first-party titles in the pipeline to prevent that from happening. As a result, the third parties get a reputation for making nothing but half-assed ports to the Wii. Glad to see that not much has changed since the GameCube. :-/
    2. Re:shovelware by tuffy · · Score: 2, Interesting

      But if the big publishers rush Wii tiles out the door, the Wii could get a reputation for having nothing but crap ports, and lose some of its appeal.

      Probably not, though. No major system has ever failed for having too many games, even if most aren't "A" quality titles.

      --

      Ita erat quando hic adveni.

    3. Re:shovelware by fistfullast33l · · Score: 1

      No major system has ever failed for having too many games

      I thought Conventional Wisdom considered the PC a failed platform?

      </snark>

    4. Re:shovelware by juuri · · Score: 1

      2600.

      (For the exact reason you listed.)

      --
      --- I do not moderate.
    5. Re:shovelware by Pxtl · · Score: 3, Interesting

      Yep, that fits. Nintendo consoles have, since the N64, always been like that. Wonderful first-party stuff (and console-specific stuff from Rare), and mediocre third-party-stuff. Basically the same story now, but with Sega's Sonic Team taking Rare's place... although Sonic Team replaces the furstratingly-difficulty of Rare games with frustrating-camera-controls of Sonic games.

      I bought a wii at launch time, and so far have been pretty disappointed. Wii Sports is nice, but every title I've picked up since then has been something of a disappointment - cooking mama is terrible, Monkeyball is nice but the minigames are hideously bad (and reviews of Sonic say it's more of the same), and the Metroid title promises to be singleplayer. I've yet to see a multiplayer title for the Wii where the multiplayer gaming is anything but hacked-up minigames.

      I'm worried that the Wii will end up collecting dust the same way my DS does.

    6. Re:shovelware by tuffy · · Score: 3, Insightful

      2600

      The longest-lived and one of the best-selling video game consoles of all time, despite an abundance of low-quality titles throughout its lifespan.

      It overstayed its welcome, certainly, but the Wii can only hope to do as well as the 2600.

      --

      Ita erat quando hic adveni.

    7. Re:shovelware by AKAImBatman · · Score: 1

      I hate to nitpick, but the 2600 didn't fail. It lived far beyond its intended lifetime. It was the followup (the 5200) that failed horribly thanks to Warner's mismanagement. If the 5200 hadn't failed, the 2600 wouldn't have been in the line of fire when the video game crash came'a'knocking.

      Of course, games were still produced for the 2600 until nearly 1990, so it still wasn't a failure. :)

    8. Re:shovelware by CogDissident · · Score: 1

      Multiplayer is only good if its same-room multiplayer on the Wii, the online stuff will likely always be crap.

      For singleplayer games, I'd sugguest zelda, paper mario wii, and maybe rent elebits, rayman (its a singleplayer minigame game at heart), and metal slug (though the "new" metal slug 6 on it is absolutely horrid).

    9. Re:shovelware by KDR_11k · · Score: 1

      Sonic Team isn't very exclusive and pretty much incapable of making a good game these days.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:shovelware by Nevyn · · Score: 1

      First off, go buy Puzzle Quest for the DS.

      For the Wii I admit I've spent more time playing virtual console than Wii games (although Marble Mania and Elebits were at least worth renting), but I'm hoping that will change now with super paper mario. And for third party Bust-A-Move bash looks very promising, and I'm also really hoping that MK Armagedon will have online play of some kind (this might be hoping a lot, but I can hope).

      But given all that I still don't see a reason to buy a PS3 yet (little big world is an attempt, but it's not enough), and there's no way I'd get an MS X-box 360 ... so IMO this article could easily be retitled "publishers decide to make games for console everyone is buying".

      --
      ustr: Managed string API with ave. 44% overhead over strdup(), for 0-20B
    11. Re:shovelware by Anonymous Coward · · Score: 0

      Not counting the 1237987125 varieties of Mah-Jong, Sudoko, and Poker shovelware on the PC, consoles typically have more games. When was the last time you saw a platformer on the PC?

      (did try the Psyconauts demo on the PC ... very much a port, and I didn't even want to get the full game until I picked up a console controller adapter)

    12. Re:shovelware by techstar25 · · Score: 1

      If people don't like shovelware, or crappy ports, then they just won't buy them. Nothing is going to lose it's appeal. Nobody is going to enjoy Mario Galaxy any less just because Elf Bowling exists for the same platform. They will continue to enjoy the great games, while IGNORING the bad ones.
      A system will never suffer because of TOO MUCH shovelware. It can only suffer by TOO FEW great games.

    13. Re:shovelware by lesleyri · · Score: 1

      I feel like the Wii will not truly appeal to the "hardcore" crowd simply because it is different. The majority of "hardcore" gamers tend to be fixed in their ways; be it PC games or traditional consoles, they (not everyone) do not want something new. Why should they have to use the Wii nunchuck instead of the traditional controllers? I think the Wii is a great idea on paper, but it will only appeal to the majority of casual gamers because most hardcore gamers wont take it seriously. Why would someone who plays high-end PC games or next gen console games make a backwards leap in visual quality? Exactly, they wouldn't. The only people who are willing to sacrifice the aesthetic quality of their games are the people who do not play very often to begin with. Nintendo will continue to appeal to everyone except the "hardcore", and the Zelda lovers.

    14. Re:shovelware by grumbel · · Score: 1

      SuperPaperMario is a port, Zelda:TP is port, Galaxy, SmashBros and Metroid3 don't look like they couldn't have been done on the Gamecube either. Now neither SuperPaperMario nor Zelda:TP are crap ports, but neither are they the games that make me buy a Wii. Beside Wii Sports and a few other simple games with Wii in the name Nintendo has very little in the pipeline that really looks to be developed from the ground up for the Wii. So I am not really sure if the Wii can live on first-party titles alone in the long run. Back when the N64 was out Nintendos first-party titles were among the best of that generation, on the Wii so far they look more like little gimmicks.

      I like the idea of the Wiimote, but so far I see neither on the first-party nor on the third-party side the kind of titles that will let the Wii survive for another five years.

    15. Re:shovelware by AKAImBatman · · Score: 4, Insightful

      The majority of "hardcore" gamers tend to be fixed in their ways; be it PC games or traditional consoles, they (not everyone) do not want something new. Why should they have to use the Wii nunchuck instead of the traditional controllers?

      Exactly. This gamepad thing is never going to catch on. One button joysticks, For The Win!

      (dramatic pause)

      We've been here before. Several times, in fact. We'll be here again. The "hardcore" gamers will adapt, just as they always have.
    16. Re:shovelware by Tofystedeth · · Score: 1

      It really depends on what your definition of 'hardcore' gamer is.

      1) Spends hours playing Halo 2, Gears of War, GTA, and This Year's Football Game.

      2) Spends hours playing the above as well as various RPGs, board games, puzzle games, etc. and scours the web for new/interesting or old/nostalgic games.

      Me and most of my friends fit into category 2.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    17. Re:shovelware by milatchi · · Score: 0

      Piper Jaffray doesn't know their ass from a hole in the ground.

      --
      Slashdot = -1 Redundant, Asperger, kdawson FUD, Libertarian, and Linux
    18. Re:shovelware by lesleyri · · Score: 1

      I do agree that playing numerous hours of any video game can be categorized as being "hardcore".But I also believe there are two categories of "hardcore Gamers". The casual hardcore gamers, which you described as #1, and then there are the true gamers, or #2. Personally I do not see someone as a true gamer if they just play madden all day long, real gamers play everything. I am happy to say that I am a self-proclaimed "real gamer", give me any game and I will play it.

    19. Re:shovelware by lesleyri · · Score: 1

      I do agree with you, it will most certainly catch on. Lets us hope that we will not be playing with two analog sticks forever. I was simply referring to the very distinct appeal of the Wii at this very moment. Any forum I have been to, you will find very similar responses: "The Wii controller is just a gimmick, I prefer my traditional controller". Though it may take time to convert everyone who thinks poorly of the controller's forward progress, it is inevitable.

    20. Re:shovelware by c0mmanderb0nd · · Score: 1

      Not true, a lot of the crap ports the 360 released with didn't really kill it. Besides Nintendo will keep itself alive with its own IP and all the 3rd party stuff is just gravy for them. I just can't wait for GTA on the Wii when you use the Wii Mote to pimp slap. Good times.

    21. Re:shovelware by theorangesven · · Score: 1

      Well I'd consider myself in group 2, but the term "real gamer" sounds a bit too elitist for me. My distaste for the Wii is more one of precision. My favorite game (A 2d fighter, so clearly I'm know graphics whore) requires buttons pressings timed sometimes to 1/60th of a second. Refused to even play MSA for it, because flicking it to throw a grenade isn't fast enough for me. I didn't get a custom arcade stick built for nothing. I was initially excited about the Wii after E3 (Oh cool! You'll get to actually move w/ the game), but over time it became "Oh man, you have to move w/ the game..." And graphics aren't the only thing the Wii lacks compared to the other 2: Power. Half-life wasn't about looking better than Doom, it was about having more advanced AI, not possible when Doom came out. So the Wii and the the other 2 should very well be able to offer very different experiences from eachother irregardless of graphical prowess. That being said, I'll get one for Smash Brothers. Alien Syndrome looks interesting as well. I think I'd just rather have more Wii titles offer classic controller support, so I'd have to option to play the old way. I can really only imagine 3 games I might enjoy using motion controllers for: Burnout, Loco Roco, and Katamari. Given that 2 are Sony only, that leaves me to hope they get put on the PS3 (and to get a PS3).

    22. Re:shovelware by Pharmboy · · Score: 1

      The "hardcore" gamers will adapt, just as they always have.

      We have a Wii, and I am not so sure "adapt" is the right word. The remote takes a few minutes to get used to and after that, the fluidity doesn't compare to anything out there. It is much closer to an extention of yourself instead of a tool you use.

      My guess is that once several quality titles come out, the hard core gamers will never look back and everything else will be "old fashioned", like a single button joystick in comparison. Or like comparing the original 1 button Mac mouse to a nice 5 button optical with scroll wheel.

      In a nutshell, the Wii controls let you spend less time thinking about the game, and more time actually kicking ass and taking names. If that doesn't appeal to the hard core gamer, then nothing will.

      --
      Tequila: It's not just for breakfast anymore!
    23. Re:shovelware by TheVelvetFlamebait · · Score: 1

      I've yet to see a multiplayer title for the Wii where the multiplayer gaming is anything but hacked-up minigames.
      I don't know what you expect from a multi-player game. There was a time where multi-player action could be a little more epic than mini-games, but it's mostly over. Most people don't seem to want the commitment of having hours of gameplay tied to another person. Now the epi multi-payer niche is just MMOG and Zelda - 4 Swords.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    24. Re:shovelware by Omerna · · Score: 1

      Zelda is amazing. Easily the best of the series to date.

      Excite Truck is the best driving game I've ever played. (Best here meaning most fun, NOT realistic).

      Paper Mario is said to be great, although I haven't gotten a chance to play it yet.

      Also, I find it hard to take you seriously when you conclude that all titles are/will be disappointments and you haven't played Zelda. How could you not get that when you bought the console? The reviews were too high?

      --


      No sig for you.
    25. Re:shovelware by geminidomino · · Score: 1

      You might want to tell that to Atari.

    26. Re:shovelware by MemoryDragon · · Score: 1

      Actually, the Sonic game is pretty good...

    27. Re:shovelware by Pxtl · · Score: 1

      As I said, I was looking for a good party game. Something like Super Smash, Mariokart, or Powerstone II. So far, all they've given us are buggy, boring minigames.

    28. Re:shovelware by Dave+Parrish · · Score: 1

      I was worried you had a good point right up until the DS note you threw in there.

      If your DS is collecting dust, you clearly are not the sort of gamer Nintendo is catering to. If you are unable to appreciate titles like Phoenix Wright, Magical Starsign, Starfox: Assault, and New Super Mario Bros (to name a few), then maybe you should go get a PSP so you can watch some movies for a while.

  4. Silly question by Bloke+down+the+pub · · Score: 2, Insightful

    Couldn't they have started developing the games a bit earlier, and have them ready more or less when the console ships?

    --
    It's true I tell you, feller at work's next door neighbour read it in the paper.
    1. Re:Silly question by k_187 · · Score: 2, Insightful

      Yes, but nobody (even Nintendo) expected the Wii to take off like it has. So they didn't start things early enough and now see there's money to be made. What's the fastest way to that money? Pushing out crap.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Silly question by eln · · Score: 4, Insightful

      They didn't expect the Wii to sell, so they made a business decision not to support it. Now that it's selling, they are scrambling to start development for it.

      Prior to launch, most people in the industry thought of the Wii as a cheap toy that would sell as good or worse than the GameCube, and they decided to throw their development dollars at the XBox 360 and the PS3 instead. They simply misjudged the market for the Wii.

      Of course, if you believe the idea that the Wii is successful only because it has brought a whole new demographic (casual gamers) into the console market, these publishers that specialize in catering to the hard core gamer market may still not do very well on the Wii. Time will tell.

    3. Re:Silly question by cHALiTO · · Score: 4, Informative

      Agreed

      I'm 29 and while I can have fun with wii sports, I like games like GTA, sports games (WE/PES), FPSs and stuff like that. I used to be part of a Quake2 clan in the lanparty days. However, I decided to go for the wii (can't afford more than one console), because while graphics do matter, I'd rather have something somewhat new, more fun to play (so far the Wii has definetly delivered) than photorealistic graphics.. Wii's graphics are just good enough for me, I really prefer efforts be spent on other directions (diversification for example) than have the same games all over again just with photorealistic graphics and better AI. With the Wii I *can* have the games I already know, plus the oportunity to try out some new things (or new, funnier ways to do old things other than just a paintjob: I tried Godfather BHE on the PC, but the controls sucked. On the Wii it's a blast).

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    4. Re:Silly question by HappySqurriel · · Score: 4, Interesting

      One of the things I find odd about this is that most of the people I know who are programmers, scripters or artists in game development were all excited about the Wii after the TGS 2005 showing and it was the marketing drones who thought it wouldn't be successful; at E3 2006 (after the marketing drones came across a 6 hour line-up at the Wii booth) companies started to be far more willing to devote resources to Wii games. In a way this is probably representative of what is wrong with so many publishers currently, they're so afraid to take a risk for fear of losing money that they end up missing out on the opportunity to make money.

    5. Re:Silly question by KDR_11k · · Score: 2, Interesting

      I doubt the hardcore demographic is less present on the Wii than other consoles. Sure, it's a lower percentage of the total sales but since most actual hardcore gamers (i.e. not just graphics whores who'd shun a game for looking bad independent of how it plays, a hardcore gamer would accept 2d sprites if the game was good, some would even take ASCII) are interested in the Wiimote and the gameplay it might enable they are likely to buy a Wii. Never mind that many hardcore gamers are likely to own more than one console anyway and the Wii will probably have the least overlap with the libraries of the other consoles so you get more difference for the money.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Silly question by reezle · · Score: 1

      It's OK. Tiger Woods will keep me going until their 9-12 month development cycle is over....

    7. Re:Silly question by donglekey · · Score: 4, Insightful

      That isn't just publishers, that is every industry, period. Everyone wants a safe and profitable investment.

    8. Re:Silly question by k_187 · · Score: 2, Funny

      Indeed. Now if my TV wasn't broken...

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    9. Re:Silly question by Eli+Gottlieb · · Score: 1

      The Wii has succeeded because it's got an interesting feature and it's cheaper. Nobody likes $400 video-gaming systems.

    10. Re:Silly question by drinkypoo · · Score: 2, Insightful

      Of course, if you believe the idea that the Wii is successful only because it has brought a whole new demographic (casual gamers) into the console market, these publishers that specialize in catering to the hard core gamer market may still not do very well on the Wii. Time will tell.

      I doubt it. A large number of people chose to purchase it because it was inexpensive. They will be looking for traditional games.

      I plan to be one of them when I can find a Wii. (All jokes aside.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Silly question by DDLKermit007 · · Score: 1

      The Wii doesn't need crap pushed out. As of today I have Super Paper Mario to tide me over for the moment. Nintendo knows how to make good stuff :D

    12. Re:Silly question by Tacvek · · Score: 1

      a hardcore gamer would accept 2d sprites if the game was good, some would even take ASCII
      Are we talking NetHack here? I would definitely call that a hardcore game, as it can take months or longer before you have beaten the game even once, and it has an extremely high replay value.
      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    13. Re:Silly question by Anonymous Coward · · Score: 0

      The Wii is a success because it has reached "casual gamers", however I feel it was also a success for reaching "hardcore gamers" with a new type of gameplay for a very generous price. I know the price was cheaper because of the graphics and no dvd player, but I feel left them room to work on a more satisfying gameplay. And after playing Zelda, I can see why it is the most successful between 360 and ps3.

    14. Re:Silly question by Anonymous Coward · · Score: 0

      Which suggests that there is something deeply wrong with the current implementation of incorporation. Corporate finance theory dictates that, as agents of investors, executives should pursue projects based only on expected return regardless of the variance, or risk, of these returns. The investors are perfectly capable of diversifying their investments personally to create a portfolio with the preferred risk/return profile; the managers should not concern themselves with this. Mathematically there is no reason for corporations to seek safe investments preferentially. The prevalence of such attitudes in corporations suggests that policies are distorting financial signals to managers who are then not acting sufficiently as agents of shareholders.

    15. Re:Silly question by miro+f · · Score: 1

      but of course, if these people bring more "hardcore games", whatever you could mean by that, to the Wii, then there would be more "hardcore gamers".

      the people follow the games, and the games follow the people. I think that given time, the "hardcore" demographic of the Wii will be high enough to warrant the investment

      --
      being vague is almost as cool as doing that other thing...
    16. Re:Silly question by Anonymous Coward · · Score: 0

      This is due to information problems caused by the hierarchical structure of corporations. It's like that classic joke on how the engineers say "It is shit, and has a terrible stink" but by the time it reaches the CEO's ears, it's been turned into "they say it causes the flowers to grow, and is truly powerful." By splitting decision-making off into an isolated corner of the business entity, decisions end up being made on erroneous information.
        Mutualist Kevin Carson has some excellent work about this problem over at http://mutualist.blogspot.com/ -- especially this: http://mutualist.blogspot.com/2007/03/economic-cal culation-in-corporate_6360.html

        If that's a little-over-your-head technical (it's pretty close for me) there's a more accessible post here: http://mutualist.blogspot.com/2007/02/what-can-bos ses-know.html

    17. Re:Silly question by spanishfrogg · · Score: 1

      Taking safe and small profitable investments follows capitalism from the past few centuries. The market leaders are rarely the ones who come up with industry changing inventions or developments. The Wright Brothers (two bicycle salesmen) invented the airplane, European church bell makers developed the first major productions of cannons in the 18th century, and Xerox and AT&T developed many computers and important software products during the early age of computers. Usually it is a company or person who has much to gain and is willing to risk alot that ends up driving the industry forward. Congrats Nintendo.

    18. Re:Silly question by NotthatFrankie · · Score: 1

      No, the problem is that the marketing drones are in charge point.

    19. Re:Silly question by TuringTest · · Score: 1

      Sorry you posted anonymous. I'd be interested about what you have to say about corporations and finance theory, and I'd like to add you to my friends list to read you often.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    20. Re:Silly question by GreyPoopon · · Score: 1

      Yes, but nobody (even Nintendo) expected the Wii to take off like it has. So they didn't start things early enough and now see there's money to be made.

      And to top it off, publishers have to be careful about what they release. They are working with a different audience here -- casual gamers. Intricate games that attract hard core gamers may not be interesting at all to the Wii customers. Many Wii customers will instead be interested in short games that take full advantage of the unique controllers. Although they will care about the graphics, such concerns will take second place to how easy the game is to learn and play. This isn't to say that some of the hardcore games popular on the other consoles won't also be popular on the Wii. It's just that the big money to be made is with games that appeal to those who decided to buy the Wii instead of PS3 or XBox 360.
      --

      GreyPoopon
      --
      Why is it I can write insightful comments but can't come up with a clever signature?

    21. Re:Silly question by steveo777 · · Score: 1

      But that 4000 yard put sure makes up for it.

      --
      This sig isn't original enough, it's time to come up with something witty...
  5. You want the real answer or the sugarcoated one? by AKAImBatman · · Score: 4, Insightful

    Though that's great news for Wii gamers, the question is: how many of these titles are going to be 'shovelware'?

    Sugarcoating: Developers are going to port their existing set of games to the Wii, but they're going to spend hundreds of hours fine-tuning the controls for the Wii Remote. The graphics won't matter because it will be so much fun playing on the Wii!

    Real Answer: Developers are going to do a half-ass port of existing games to the Wii, and they're going to spend most of their time removing graphical features and figuring out how to read "waggle" from the controller. Since no one will actually optimize their games for the ArtX chip, the graphics will be substandard in comparison to the first-party Nintendo titles. Even worse, the games will have all the "fun" sapped out of them as the publishers don't yet "get" the Wii.

    The end result? Miyamoto will need to yell louder.
  6. I'm bored with my Wii by ditoa · · Score: 3, Interesting

    I will probably get modded troll however this is just my honest opinion - I am bored of my Wii. I got one at the end of January. I didn't pre-order one as I wasn't all that sure it would be fun but I played on a colleagues one a few times and enjoyed it so decided to pick one up. I got Rayman, Zelda and WiiPlay as well.

    At first it was a lot of fun however I soon found that lack of decent single player games and no online made the console a total bore for me. I tried to convince my wife that it was fun to play and while she did enjoy it the first couple of times she said it was "too robotic" which I do agree with.

    I don't have people round the house all that often as we tend to go out. When we do have people round it is more to chat than play games. When I first got it and people came round we played but after an hour most people found the games too repetitive.

    So basically it now sits under my TV doing nothing. I am a single player gamer and the Wii really doesn't work well for me. I had (still have but it is modded) an Xbox and used to really like Live however canceled my subscription after 2 years as I didn't feel I used it enough. I have thought about getting a 360 however it is too noisy for me so until they put in a quieter drive I won't be picking one up.

    I really wanted to like the Wii however it just doesn't excite me, after the initial novelty wears off it does feel rather gimmicky and it doesn't really revolutionise gaming, it is just another form of input, it doesn't really add any additional depth to a game.

    1. Re:I'm bored with my Wii by Anonymous Coward · · Score: 0

      You wish it had online, but you cancelled your online service for the xbox. Ok, that makes sense.

    2. Re:I'm bored with my Wii by Anonymous Coward · · Score: 0

      I don't know if you deserve to be modded down, but your anecdote is pretty pointless. The launch is still really recent -- it's not like you'd be excited about a PS2 either, if you'd had one so soon after launch. I'll send you my copy of Fantavision if you don't believe me.

      Or consider the DS, which wasn't interesting for a full year after launch.

    3. Re:I'm bored with my Wii by Anonymous Coward · · Score: 2, Informative

      You need Trauma Center. Now.

      Also, Super Paper Mario comes out today.

      Honestly, you're just going through what every new console goes through. After the initial "Oh wow this is awesome!" period, interest necessarily wanes.

      But don't worry...there are tons of great games lined up for the system's future.

    4. Re:I'm bored with my Wii by Anonymous Coward · · Score: 1, Informative

      You do know Super Paper Mario comes out today, right?

    5. Re:I'm bored with my Wii by ditoa · · Score: 1

      I admit that I did not really make sense with that sentence. My apologies.

      I canceled live due to my Xbox being modded. I planned to purchase another Xbox to use with Live but then the 360 was announced so I never did.

    6. Re:I'm bored with my Wii by ditoa · · Score: 1

      Perhaps, I guess time will tell. This is partly why I have not sold the Wii yet. However the outlook for decent single player games seems to be rather limp, or am I just missing some not talked about titles?

    7. Re:I'm bored with my Wii by ditoa · · Score: 1

      I didn't find TC all that fun on the DS either for some reason. I would pick up a copy of Super Paper Mario but it isn't out in the UK until November 30th :(

    8. Re:I'm bored with my Wii by DoofusOfDeath · · Score: 1

      If you want to sell it, let me know. If you'll go below retail I may be able to do it.

    9. Re:I'm bored with my Wii by cHALiTO · · Score: 1

      Well depends a lot on personal taste, but for now I'm having lots of fun with Zelda:TP, DBZ:BT2 and Godfather: BHE.
      DBZ is funnier when you play against a friend, but the adventure mode is addictive (warning: I used to be a SF2 junkie, so take it in context ;))

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    10. Re:I'm bored with my Wii by cttforsale · · Score: 1

      Plenty of great single player games for the gamecube that are playable on the wii. Try metroid prime 1 or 2 to start with. I have a gamecube, but I haven`t touched it since I modded my Xbox. With all the games I have now, at a menu selection away, I think I`ll just skip the xb360:PS3:WII generation, since I now have more gaming than I could possibly finish in the next 5 years (So many nice FPS, Action RPG, Racing games for the xbox). I`m set...

    11. Re:I'm bored with my Wii by AKAImBatman · · Score: 4, Informative

      The Wii is interesting at the moment, not just because of its controller. It's so much more than that. First, you can grab all the used Gamecube games you can handle. All for super-cheap if you know where to look. Which means that the Wii can be used to play all the cool titles you might have missed. (I highly recommend Donkey Kong Jungle Beat!)

      Secondly, the Virtual Console gives you all the classics under one roof. Whether you want to finally play Bonk, zip along with Sonic, relive Mario World or Mario 64, fly with StarFox, enter your favorite adventures with Zelda, or have a go at the hidden classics that you missed, the Virtual Console has a lot to offer.

      Lastly, the free web browser is more than just a web browser. It's a portal to casual games, a television channel, and even a WiFi stereo system.

      I won't even get into the fun you can have with hacking your Wii through the SD Cards and WiiMote. (If you're into that sort of thing.) Suffice it to say that you can transfer your Miis to the Internet, play your favorite SCUMMVM games, use your WiiMotes to play your computer games, and other fun hacking possibilities. :)

    12. Re:I'm bored with my Wii by AdmiralWeirdbeard · · Score: 1

      I totally understand where you're coming from, but I've had a very different experience.

      Firstly, my friends and i have found ways of keeping the games interesting. No meters, No practice-swing golf stays hard and interesting. Just like Goldeneye got boring without structuring the games so that they stayed challenging, so must you adapt your wii gaming to being good at it.

      I also look at things like the everbody votes channel as indicative of what's to come. I think they're clearly testing their servers for forthcoming online gaming. It certainly would have been nice if they'd had it all up and running at launch, but I'm not gonna bitch too hard. I mean, all of the next-gens were supposed to be launched what, 18 months ago? clearly there've been difficulties.

      Lastly, i guess, one of the strenghths of the wii imo, is the way its brought back communal gaming. Too much focus on online multiplayer i think is causing the mainstreaming of the solitary rpg zombie. Now before anyone jumps all up my ass about that comment, I'd like to stipulate that I was there for a time, with D2. Many's the night i wasted cowing, and then baal-running before i managed to drop the habit. And yes, i really mean wasted. I made a couple friends, met one in the real world, we're still close. But hanging out with my apartment full of people playing survivor on warioware completely pwns sitting alone at my comp at 3 am mining the durance of hate.
      Its *social* I mean, there's games being played, philosophy being argued over, various intoxicants being ingested... its hella fun. and thats really what it should be about.

      As for first person gaming, you're right... for now. Mario Galaxy and Metroid prime 3 are in the pipeline, and i have every confidence they will rock. Unlike zelda, they've been developed for wii all along, and will be much more than just a gamecube game (or gamecubesque game) with a mote-swing replacing a button.

      as for revolutionize gaming... well, I think i've already stated how its changed my gaming. I'm not sure its revolutionary, but still.

      --
      Come read my stupid blagablog. Rants and Giggles
    13. Re:I'm bored with my Wii by Fozzyuw · · Score: 1

      I am bored of my Wii

      I don't know if I would say I'm bored, but that might be true. I really haven't played it much in the last couple months. I play the Virtual Console games a lot. I played Zelda a lot. I just played that Marble Game, which was a lot of fun but took about 2 hours to play all the courses. I'm waiting for a chance to rent Blazing Angles (I hear the reviews suck, but I want to fly around London and Paris for nostalgic reasons to see how well they mapped out the cities).

      They released Techmo Bowl, but it's Techmo Super Bowl I'm really interested in. If that's released, I'd probably be playing a heck of a lot more often. Heck, I hope Techmo gets in gear and releases it on the DS as well, with wireless multiplayer. That would be all too sweet. Though, I have a feeling I'll never see that game due to the NFL probably pissing over wanting truck loads of money for another license.

      however I soon found that lack of decent single player games and no online

      yes, so I guess I'm saying that the games have been quite lack-luster. But I kind of expected that. First, I've not been very excited about gaming, in general, like I was when I was kid during the 80's and 90's. Second, when you're on the cutting edge of a system, you'll grow out of games quickly. Games take a long time to develop and release. As a lot of developers passed over Nintendo, it'll take a year before games start coming out regularly. Until then, it'll just feel like the Gamecube again. Though, Paper Mario should keep you plenty busy for a while. That's a traditionally good RPG game.

      If Nintendo hammered down the Online support better and before release, the system would be much more popular and people probably wouldn't feel as board with it. But I agree. Most of what I now own, is dependent on having a 'party' to play a game. Otherwise, I have little interest in actually playing Raymond over and over again to just score points to unlock a few extra things. I'm playing New Super Mario on my DS instead (I just finished FFIII which was fun).

      So, I can agree with you. The Wii is getting a little stale, but I'll be picking up Paper Mario and all should be better until something I'm looking for comes out (Mario Party and then Metroid).

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    14. Re:I'm bored with my Wii by geekoid · · Score: 2, Insightful

      you're just getting old.

      Just to shjow your not the only one getting old:
      "....after the initial novelty wears off ..."
      reminds me of some og the complaints that was around when Pong came out.
      Yet here we are with outstanding games that were unimaginable then.

      Wii may very well prove to go on to do some amazing things, or at leastr lay the ground work for them.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:I'm bored with my Wii by MemoryDragon · · Score: 1

      Ahem, I have seen that complaint several times. Once you ask a little bit more, those people know about Zelda, Wario Ware and Wii Sports... and thats it and then the loud complaint that nothing else worth playing is there. Guess what: Tiger Woods, Heatseeker, Godfather Blackhand Edition, Elebits, Kororinpha, Excite Truck, Super Paper Mario, Metal Slug Anthology, Sonic and the Secret Rings All excellent single player titles worth playing. All or most of them released or will be released within the next two weeks. Not too shabby for a console just being four months old!

    16. Re:I'm bored with my Wii by Gogo0 · · Score: 1

      Super Swing Golf doesnt get any talk, but I absolutely love it. Its got deeper swing mechanics than the Tiger Woods game for wii, allowing me to slice in the game as much as I do in real life.
      It isnt realistic, but that adds to the fun. If you like golf, this is a solid buy. Its also a great party game, even if you have only one controller.

    17. Re:I'm bored with my Wii by 7Prime · · Score: 2, Insightful

      Did you have a GameCube? If not, you have an entire library of amazing single-player titles to check in on. The GameCube's library might be small, but it's pound for pound, probably the best console library in existance. Some of the finest action games, finest RPGs, and finest platformers out there.

      Skies of Arcadia: Legends
      Smash Bros. Melee
      Metroid Prime 1 & 2
      Zelda: Wind Waker
      Metal Gear Solid: The Twin Snakes
      Tales of Symphonia
      Mario Sunshine

      Just to name a few A+ titles. (I know I'm forgetting some big ones, but whatever)

      As for the Wii itself? Yeah, there's not a whole lot out right now. Mine's sitting on the shelf, too. But that's to be expected, we're only 5 months in, and just beginning Q2 of the fiscal year. It's the inevitable post-launch game draught. The PS3 is doing just as bad, if not worse. The 360 didn't get rolling until almost a year after its launch. All the PS3 is getting is ports right now while we're getting minigame collections. Definitely not my thing, sounds like its not your thing either, but that'll change.

      BTW: that's absolute SUCK about Super Paper Mario not coming out in the UK until November. The game industry really screws you guys, doesn't it? Super Paper Mario basically ends the draught, as far as I'm concerned... all the reviews are pretty amazing. If I remember correctly, first party titles aren't region coded, so you should be able to order SPM overseas.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    18. Re:I'm bored with my Wii by dyslexicbunny · · Score: 1

      I'm in the same boat as you. I'm going to be waiting for the semester to end on the 4th and pick up some games to play, likely: Heatseeker, Rayman, and both Mario Party and Metroid when they release.

      A large barrier at this point for Gamecubing are the prices of the wireless gamecube controllers. Hopefully, they drop under thirty at some point in the future.

    19. Re:I'm bored with my Wii by ak_hepcat · · Score: 1

      I don't have a Wii, i've had to try other peoples. It was pretty fun, though.
      Not quite enough for me to break down and buy a console.

      Now, if you want to send me yours, i'll be happy to give it a decent home.

      --
      Support FSF: Stop thinking with your wallet, and think with your imagination. (cc/non-commercial)
    20. Re:I'm bored with my Wii by DDLKermit007 · · Score: 1

      $25 used down at Gamestop. Picked up two so far, and not much wear on them. WIll pickup two more soon.

    21. Re:I'm bored with my Wii by drsquare · · Score: 2, Insightful

      So you're saying that the Wii is worth it so you can play games that you played years ago on obsolete consoles? I don't think that makes it worth the pricetag. I think at the end of the day, once the novelty of the controller wears off, the wii is a slightly-upgraded gamecube.

    22. Re:I'm bored with my Wii by Sylver+Dragon · · Score: 1

      I'll second that. I've played both Tiger Woods and Super Swing, Super Swing wins, hands down. Both are ports, Tecmo just did a much better job of using the new control. Of course, all of that is moot if you don't care much for golf.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    23. Re:I'm bored with my Wii by Blakey+Rat · · Score: 1

      How much does Nintendo pay you?

      People are always accusing me of being hired by Microsoft, but you've certainly mastered the profession.

    24. Re:I'm bored with my Wii by MeanderingMind · · Score: 1

      My only problem with Trauma center is that damn star. Their coding for that is infuriating. Rather than drawing brush style, you have that crazy "When is it going to figure out I changed directions?" line drawing technique. I find myself constantly drawing strange symbols I don't understand, because it doesn't understand what I'm doing.

      Outside of that, I love the game.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    25. Re:I'm bored with my Wii by jeppster · · Score: 2, Insightful

      Fair enough. I'd love to have some sort of survey of all Wii owners that asks the question, "Do you feel like the Wii is significantly different than other consoles and is better because of it?" I would answer, I don't know, but I do know that I've played it consistently (at least every other day) since I got it (two months ago). Probably a little more than half the time is with another person (usually my wife), and neither one of us finds it boring.

      As my boss always says, "You have your definition, and I have mine".

    26. Re:I'm bored with my Wii by danielk1982 · · Score: 1

      You lost credibility by including Mario Sunshine as A+ title. Tales of Symphonia and Skies of Arcadia were average RPGs when measured against the competition on the PS2. >The GameCube's library might be small, but it's pound for pound, probably the best console library in existance. Ha!

    27. Re:I'm bored with my Wii by Stevecrox · · Score: 1

      I didn't go through the interest wayning period on my PC, my Mega Drive or the PS2, I did with a friends N64 when I realised that after Goldeneye there was Perfect Dark and then nothing remotely interesting for me, I did with anouther friends Dreamcast when I realised the only game in his collection I enjoyed was Crazy Taxi.
      Since I first heard about the Wii I've seen the controller as nothing more than a gimmick, Sony's PS2 did an excellent job of getting the fun party games as well as a ton of fun single player games for the occasional gamer to the hard core. The Xbox360 is starting to port a few of those games and it provides a balance. Me and my dad spent 3 hours on easter day playing Wipeout/Gran Turismo, followed by my sisters and other family relatives joining in the evening for Buzz/Signstar.The few people (and it is only a few I'll admit) I've talked to about the Wii have faced exactly the same problems of the original poster after they play Wii Sports there is nothing on the console to play, for your slightly more hard core gamer like me Wii Sports isn't worth playing since you figure out a knack on your second go and the challenge is lost.

      The Wii's controller could have some interesting games built around it but I still have to ask how many people can afford to get their dance mats/microphones out to play a game on a regular basis as good use of the controller is going to require as much space.

      To my actual comment on the article this could be a very bad thing for the Wii, the PSP has some great games but it has ALOT of poor ones you need to avoid (mostly due to cheap ports.) The Wii's controller is going to amplify a bad port. I know I sound very down about it I don't mind if the Wii suceeds bacause competition can only lead to good things but at the release of the PS3 there were three games which interested me (from my friends perspective add the sports games and its more like 6/7) along with my PS2's library, the Xbox360 even had two games from release (plus the Xbox type of horror games which seems to fascinate so many) which intrigued me, the Wii appears to have one and perhaps Paper Mario as well.

    28. Re:I'm bored with my Wii by grumbel · · Score: 1

      ### All excellent single player titles worth playing.

      Sorry, but that just isn't right. Those are ok games, but they are not excellent, those are not the games that make me buy a console, those games are fillers that I might buy when nothing else is around. How many people do you hear raving about Godfather or Tiger Woods on PS2? None. Why? Because nobody cares about those games when you have a God of War and similar high quality stuff around.

    29. Re:I'm bored with my Wii by theorangesven · · Score: 1

      The Wii brought back communal gaming? I didn't know it was gone. Every week we have 8 - 10 people here; 2 ps2s and a pc all set up for fighting games. And what about LAN parties. Don't get much more communal than that.

    30. Re:I'm bored with my Wii by AdmiralWeirdbeard · · Score: 1

      thats fair. I'm clearly not really the fighting game type. A more accurate end to that sentence would have been, brought back communal gaming for me and my friends.

      As for LAN parties... i could go either way on that. There's still something isolating about them simply given the way that everyone is still locked into their own screens. Some of the most enjoyable times i had on DII were in LAN parties with my friends. But we still spent most of the time in a room with no lights, muttering to ourselves except to coordinate attacks and distribute gear.

      It just seems like the multiplayer component of types of games that i used to enjoy as party games have been increasingly focused on online play, to the detriment of their value as a multiplayer game for 4 people in the same room, or even just one person for single player. Video games are hella fun, and moreso in a group. you clearly recognize this if you organize lan parties, and have that many people in one room playing fighting games.
      I just think that the wii more inherently lends itself to this type of gaming than other consoles, if only because of the types of games easily adapted to the interface thus far are party games. thats all, really.

      --
      Come read my stupid blagablog. Rants and Giggles
    31. Re:I'm bored with my Wii by 7Prime · · Score: 1

      Yeah, actually I didn't personally like Mairo Sunshine much either... I just throught I'd throw it in there because many people did seem to enjoy it.

      On the other hand, Skies of Arcadia is one of my top 5 favorite RPGs, and Tales is up there as well. In fact, until the last year, (Dragon Quest VIII, Suikoden V, Okami, FF12, Tales of the Abyss, Valkarie Profile 2, and Ar Tonelico) they've been, far and away, my favorite RPGs of the generation. Most of the PS2 RPG library really pissed me off up until last summer. I found the games to either be incredibly pretentious (Xenosaga series, Star Ocean 3, Grandia 3, etc.) or incredibly shallow. All flash, terrible dialog, lifeless characters, painfully cliche plotlines, and rehashed gameplay.

      This past year has proven me VERY wrong about the PS2, but up until that, I was about to write it off as not having any RPG library worth a damn. I this past year, however, it has shot up to possibly even surpassing the original PlayStation RPG library.

      Still, Skies is an incredible RPG that I will always hold dear. Sure, I first played it back on the DreamCast, but the GameCube port fixes so many aggregious errors that it made it a much better game. And even though Tales of the Abyss may get my vote for RPG of the past year, its graphics are painful after having played Symphonia on the 'cube.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    32. Re:I'm bored with my Wii by jZnat · · Score: 1

      Have you tried online gaming with your real life friends? Most of my friends are in college (as am I), so the only way to play games outside of summer and other breaks is via online. Maybe you should try playing some more social online games like WoW to see what online gaming should be like (the same as it is offline except without physical barriers).

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    33. Re:I'm bored with my Wii by TheVelvetFlamebait · · Score: 1

      I've got the same package here - Wii, Wii sports, Wii play, Zelda, and Rayman, but I can't say I've experienced any such displeasures. I didn't find the control system at all "robotic" or "gimmicky". It felt like more than a control scheme change (well, except for Zelda). It felt like an entirely new kind of machine.

      OTOH, that raised other issues with me, being an old gamer myself. I had well and truly fallen into the rut of two-handed controllers, and now I'm feeling slightly threatened by the new touchy-feely consoles from Nintendo. I often felt a little intimidated by the non-deterministic appearance of the games. I sometimes missed the predictability of games; the way that you could expect the same result from the same sequence of buttons. I would often try to think about the game in terms of its programming (i.e. "If I were making this game, what would I do?"), but now the whole thing seems like a black box.

      It's no longer so much of a problem, since I've now gotten into the Virtual Console. Any time I want a hit of determinism in my games, I'll turn to the virtual console or my gamecube collection.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    34. Re:I'm bored with my Wii by Anonymous Coward · · Score: 0

      Have you actually played Mario Sunshine? It's a bloody great game! It didn't get much critical respect because it wasn't as good as Mario 64, and because the setting was particularly kiddy. However, Mario 64 is generally regarded as the best 3D platformer ever, and Sunshine is probably 90% as good. That makes it a must-have.

    35. Re:I'm bored with my Wii by theorangesven · · Score: 1

      Yeah, a real problem I've had w/ the 360 is that so few games have 4 player local multiplayer, especially ones that should. The only 360 game I'm looking forward to is Monster Madness: Battle for Suburbia, since that one will have it.

    36. Re:I'm bored with my Wii by SmittyTheBold · · Score: 1

      You should definitely get Super Paper Mario. The story can get in the way a little (as the IGN review notes) but it plays great and has a very fun mechanic. And it's only one player!

      --
      ± 29 dB
    37. Re:I'm bored with my Wii by ditoa · · Score: 1

      I'm 23. I'm not old, am I?

    38. Re:I'm bored with my Wii by theantipop · · Score: 2, Insightful

      I really believe the "novelty" of the controller has yet to fully be explored. Zelda makes the best use of the remote to date for immersive gameplay (try playing the GC version then switch, it's really amazing), but the things only been out for 5.5 months. As far as backwards compatibility and the VC not adding value to the console, that's just craziness. It's really the main reason I bought one in December even though I knew there would be a title slump. I haven't owned a console in 8 (maybe more?) years but now I can catch up a bit on some of the really fun games I've played on friend's systems over the years.

    39. Re:I'm bored with my Wii by theantipop · · Score: 1

      Thanks for those links! I rarely use the Internet Channel currently but it seems I've been missing out.

    40. Re:I'm bored with my Wii by MemoryDragon · · Score: 1

      Except that the PS3 is around 6 years now... ;-) The situation on the PS3 is far worse, and the XBox has gotten out of it more or less since X-Mas. Usually things become really good at the start of the second year of a consoles lifecycle.

    41. Re:I'm bored with my Wii by Anonymous Coward · · Score: 0

      In the name of balance, I have to tell you that I spent this past weekend playing my Wii almost non-stop with about 19 people in their 20s and up. We hit almost every game I had, from Trauma Center to Marble Mania. Even Red Steel is entertaining on multiplayer; at least for the spectators. We didn't play Zelda because nobody wanted the TV hogged. When things sort of wound down, we switched over to the Internet Channel and played viral videos on the big screen. It was totally badass.

  7. Are there any good driving simulators in Wii? by Platupous · · Score: 1

    This will be my killer app. . .

    1. Re:Are there any good driving simulators in Wii? by jandrese · · Score: 3, Informative

      I don't know if it's any good, but I saw one in Bestbuy that came with a steering wheel in the package. You slip the wiimote into the center of the steering wheel and use that to drive. It seemed like a pretty good use of the technology and IIRC unlike most driving games that come with a wheel, this one wasn't more than $10 over the normal price of a game.

      --

      I read the internet for the articles.
    2. Re:Are there any good driving simulators in Wii? by AKAImBatman · · Score: 3, Interesting

      I don't know if it's any good, but I saw one in Bestbuy that came with a steering wheel in the package.

      If you want a bit of advice, don't waste your money on GT Pro. The Steering Wheel attachment might make it tempting, but I guarantee that you'll regret the purchase. Try one of Ubisoft's better games, like Rayman. I have not heard anything about Monster 4x4 World Circuit, but I recommend that you be wary of it. Nintendo really had to strain the quality in order to round out the Wii launch titles. :-(
    3. Re:Are there any good driving simulators in Wii? by Anonymous Coward · · Score: 0

      Now all we need with that is a Wii Shot Glass, A Wii ForceFeedback drivers seat and a Wii Steering Wheel (with airbag) and we can now create a drinking and driving game.

      Oh, the fun we will have.

    4. Re:Are there any good driving simulators in Wii? by mrsmiggs · · Score: 1

      Driving simulators aren't really in the Wii's target market (Nintendo are trying to expand the market rather than suck it dry like Sony and Microsoft) so unless the Wii really establishes itself as by far and away the number one console you're going to be better off with a Playstation or Xbox. Even if the Wii did establish itself as the undisputed number 1 the Xbox and Playstation would probably still cater for your tastes better.

      They'll have racing games like F-Zero, Excite Truck, and whatever other sequels they push out but simulators aren't 'fun' and accessible which is what the Wii is supposedly all about.

    5. Re:Are there any good driving simulators in Wii? by cHALiTO · · Score: 1

      There's Need For Speed: Carbon, which seems to be nice.. I'll be grabbing a copy soon.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    6. Re:Are there any good driving simulators in Wii? by Webapprentice · · Score: 2, Insightful

      Not yet. The only decent driving game so far is ExciteTruck, but it is not a driving simulator. It's an arcade-style driving game.

    7. Re:Are there any good driving simulators in Wii? by hey! · · Score: 1

      Actually, the after trying my nephew's wii, my first thought was, "why isn't fencing one of the sports they included?" I fenced in college, and I bet you could do a really quite decent saber game.

      And once you figured out the mechanics, you have the potential for a whole new genre of games: first person swordplay.

      I'll be amazed if we don't see some Star Wars themed light saber games.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    8. Re:Are there any good driving simulators in Wii? by xtracto · · Score: 1

      talking about racing games, i was looking forward to buy one for the wii and I ended buying Excite Truck. It is quite good, it has a nice single player mode. The two player mode is not as good as it could... although I have *yet* to find a good cooperative multiplayer game in any platform... (kinda like Mario Kart or Halo).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:Are there any good driving simulators in Wii? by LiquidCoooled · · Score: 1

      The interface for Carbon is really hard to read.
      Its like they took the 1080 version and downsized it but kept the tiny fonts.

      Its very difficult to read from any kind of distance, and every course is a night course (that I've discovered so far).

      Other than that, its a great game.
      You don't need a steering wheel clipon and after playing with the wiimote you will have trouble going back to regular joystick ('cos the ps2/PC pads I have don't tilt).

      --
      liqbase :: faster than paper
    10. Re:Are there any good driving simulators in Wii? by nuzak · · Score: 1

      > "why isn't fencing one of the sports they included?"

      It's hard to accurately simulate parrying without any force feedback, and that's half of fencing right there.

      --
      Done with slashdot, done with nerds, getting a life.
    11. Re:Are there any good driving simulators in Wii? by hey! · · Score: 1

      I disagree. Force feedback would be ideal of course, and not just for fencing. It may even be necessary for foil where the limited target and right of way rules mean you are doing a lot more interacting with the opponent's blade. But I think a creditable saber game is very possible.

      The one thing that really "wouldn't work" in a fencing game would be when a opponent deflects your blade. However I think this problem is surmountable without force feedback. You could deflect the player's on screen blade, requiring him to "pick it up" by moving the controller to the side. Once the movement becomes automatic, the player may even experience a subjective force.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    12. Re:Are there any good driving simulators in Wii? by LKM · · Score: 1

      Personally, I love Excite Truck, and I prefer the Wii version of NfS to the ones on other consoles. But there are no real killer driving simulators available for the Wii as of now.

    13. Re:Are there any good driving simulators in Wii? by 7Prime · · Score: 1

      Actually, it's going to be VERY difficult to get the Wiimote to accurately map motion of sword play. Accellerometers are only accurate if they have some kind of opposing force to calculate off of, that being gravity. This means that all tilting or rocking motions can be correctly interpreted, but declination, position, and swivel are impossible to detect correctly. If you had the person point the Wiimote at the screen (with the IR pointer) before each fight, that would work well enough, though.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    14. Re:Are there any good driving simulators in Wii? by drinkypoo · · Score: 1

      If I can't play with my Logitech Driving Force wheel, or a later Logi wheel, I'm not interested. All the consoles have USB ports. I absolutely refuse to purchase a driving game that won't work with it.

      If it works, then that's cool. It would be stupid not to.

      Driving a game without force feedback is like trying to walk a twisted path without watching where you're going. Without that traction feel the experience is completely unrealistic. If I wanted to race radio controlled cars, I could do that in real life, and cheaper than purchasing a current-generation game console or a PC capable of playing games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Are there any good driving simulators in Wii? by mlk · · Score: 1

      Lack of feed back.
      The actual capabilities of the Wiimote seams rather limited. Take Wii Sports games, as it stands they have real problems working out what you do, and what happens on screen. Most of it seams almost completely random, or little better than replace "press A to swing" with "shake the controller to swing".

      (Bye bye Karma)

      --
      Wow, I should not post when knackered.
    16. Re:Are there any good driving simulators in Wii? by RamblinLonghorn · · Score: 1

      There is Monkey Fencing in Super Monkey Ball: Banana Blitz, and although I agree that fencing could be fun on the wii, it wasn't in this case. They basically did it like it is done in Sid Meier's Pirates; an elaborate game of rock scissors paper.

    17. Re:Are there any good driving simulators in Wii? by Toonol · · Score: 1

      A lightsaber game might be tough, but an actual fencing game would be much more workable, because the sword is almost always held pointed straight ahead. The tip of the blade usually only moves inches.

      Parrying is the hard part, but I imagine that if your thrust is parried, your 'on-screen' sword would be held up until you pull your sword back to the spot it was blocked. Or maybe it would be knocked to the side, and you have to bring your wiimote over to the same side to recover.

      Somebody will figure it out, because whoever does will sell a million copies. I'm hoping that somebody licenses John Carter of Mars and does it justice. Isn't this a no-brainer?

    18. Re:Are there any good driving simulators in Wii? by Anonymous Coward · · Score: 0

      How come baseball from wii sports gets the inclination/verticallity of the bat?

      Problem could be that too much data would be neededto be transmited (over wireless) and processed

    19. Re:Are there any good driving simulators in Wii? by 7Prime · · Score: 1

      Parrying is the hard part, but I imagine that if your thrust is parried, your 'on-screen' sword would be held up until you pull your sword back to the spot it was blocked.
      That's exactly what I've been thinking. People quote this as a major problem for a swordplay game, but I think the onscreen sword being stopped until you move the Wiimote back, or down, would be relitively seemless, in-game.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    20. Re:Are there any good driving simulators in Wii? by Anonymous Coward · · Score: 0

      The wheel isn't actually a controller, unfortunately. It's just a cheap piece (actually pieces) of plastic that a wiimote you already own can fit into.
      I got GT Pro for my birthday and I actually prefer using the wiimote without the steering wheel attachment.

      The game itself is okay, nice selection of cars and the controls are quite nice and realistic. I don't often drive in excess of 70 mph, so it took a little getting used to, but they seem to be what I would think controlling those cars at those speeds would be like. The levels aren't great though and there aren't very many.
      I wouldn't say it's worth the money, but it's a good renter to play with some friends (once you unlock all the levels in single player first - takes about an hour).

    21. Re:Are there any good driving simulators in Wii? by Anonymous Coward · · Score: 0

      Anon 'cause I already moderated here, but......

      I totally agree, rented both GT Pro and Monster 4x4, and they were pretty bad......Excite truck is pretty good, and if you look around you can buy a seperate Steering Wheel attachment for $10......

    22. Re:Are there any good driving simulators in Wii? by pak9rabid · · Score: 1

      Excite Truck is pretty gd fun. Wouldn't exactly call it a "driving simulator", but you are technically driving something.

    23. Re:Are there any good driving simulators in Wii? by Kjella · · Score: 1

      Not yet. The only decent driving game so far is ExciteTruck, but it is not a driving simulator. It's an arcade-style driving game.

      Driving/flying game, but a damn fun one at that. Crazy jumps, crashes, stunts etc., particularly two-player (split screen) has been a blast. While there are some glaring omissions like online play, I love it. It's absolutely positively not a simulator, not even "arcade-simulator".

      --
      Live today, because you never know what tomorrow brings
    24. Re:Are there any good driving simulators in Wii? by Xoltri · · Score: 1

      Excite truck is awesome, by no means a driving sim though.

      --
      -Xoltri
  8. Take Two interactive!? by LordPhantom · · Score: 3, Funny

    Take Two is making a game for the Wii?? I have two words for that: Hot Coffee.

    1. Re:Take Two interactive!? by zyl0x · · Score: 1

      I don't want to think about the use the Wiimote will get with that kind of.. game play.

      ..or do I?

      --
      Blerg.
    2. Re:Take Two interactive!? by nuzak · · Score: 1
      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:Take Two interactive!? by dyslexicbunny · · Score: 1

      Unfortunately due to recent judicial events, the Hot Coffee mod will involve the character sitting in on the couch trying to sip the coffee, complaining of the temperature of the coffee. Players will tilt the Wiimote back slowly until the character drinks the coffee. Pour too much too fast and you burn yourself. Pour too slowly and it gets cold.

      If you consume all the coffee, you are the man.

    4. Re:Take Two interactive!? by drinkypoo · · Score: 2, Funny

      If you consume all the coffee, you are the man.

      You missed a major gameplay element! Both you and your woman are sitting on opposing couches, trying to drink the coffee. But remember, nice guys finish last.

      (I just finished GTA:SA. No Hot Coffee mod though.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Take Two interactive!? by Anonymous Coward · · Score: 0

      I don't want to think about the use the Wiimote will get with that kind of.. game play.

      Now if the wiimote had vibration-feedback, this could be quite a novel advancement.
    6. Re:Take Two interactive!? by strider2k · · Score: 1

      Jack Thompson will get an orgasm if there's a hot coffee mod for Wii's future GTA title if the Wiimote is used for thrusting motions.

      --
      Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?
    7. Re:Take Two interactive!? by zolaar · · Score: 1

      Hot Coffee on my Wii

      Hmm. Can't seem to figure out why that just doesn't seem very appealing...

      --
      One man's constant is another man's variable.
  9. What's on tap? by Anonymous Coward · · Score: 2, Interesting

    I'm not much of a gamer. I've never owned any console of any kind. I have played the Eye of the Beholder series of D&D games back in the day, and I liked Half Life 1/2 and Counterstrike. But I made do with whatever hardware I had. That's it.

    And now, my time is taken up by work, bills, etc. However, the Wii is really starting to appeal to me, as it seems like a console you can just play periodically without being a die-hard. And the (more) physical nature of it is appealing.

    However, I really would enjoy a 3D D&D type of game, where you use the wiimote as a sword and nunchuck to control a shield, switch to pulling the two apart like cocking a bow, even moving your arms like you're running and having that get picked up and move you along like you're running/walking, etc., etc. But, sadly, it doesn't seem like anything like this is in development.

    Regarding the shovelware note, I do note that Eye of the Beholder is being made for the Wii, but it may turn out to be shovelware - just like the original, pseudo-3D game. That would suck.

    1. Re:What's on tap? by smithbp · · Score: 1

      it seems like a console you can just play periodically without being a die-hard

      This was one of the biggest reasons for me to go from the PSP to the DS Lite. As a father with a full time job as an SA and classes part time to advance at work, I don't have the time to sit and wait for a game to load forever(MLB), require multiple hours to advance(Splinter Cell), or basically just not be as much fun as one would hope. The PSP basically equates to a portable PS1 from what I could see in the gameplay. The fact that it offers internet connectivity when on a LAN is great, if you're in a hotel without your laptop, but it's not enough to make it worthwhile. The DS Lite offers a great, quick, fun library with games for every level of play, from the extremely involved, such as FF. This, along with the portability of the DS as compared to the PSP and the less extreme charge times, helped me to switch. It's nice to be able to pick up a DS game for $30 -$40 and know it's going to be enjoyable in most cases. Whether this is because of the different methods of input from voice to touch, is up to the user. It is, however, clear to me that the DS Lite was a better fit for my life. Not only do get the fun of the games, but I also get the fun of knowing that my wife sneaks into my bag and plays the DS when I am not looking.
    2. Re:What's on tap? by Anonymous Coward · · Score: 0

      Dragon Quest Swords sounds a little like the game you are looking for.

    3. Re:What's on tap? by SScorpio · · Score: 1

      However, I really would enjoy a 3D D&D type of game, where you use the wiimote as a sword and nunchuck to control a shield, switch to pulling the two apart like cocking a bow, even moving your arms like you're running and having that get picked up and move you along like you're running/walking, etc., etc. But, sadly, it doesn't seem like anything like this is in development.


      Zelda: The Twilight Princess has you swinging the wiimote for the sword and you and thrust out your shield with the numchuck. It has aiming the box with the wiimote, but it's not quite like you described. They also would not make a game which requires you to run with your arms. That would be extremely tiring and make controlling the game very hard since your are trying to map legs and arms to a set of two control devices. The motion sensing control seems best when the standard analog stick is used with the buttons like a normal controller and they the motion controls are added to perform a handful of tasks that draw you into the game.
    4. Re:What's on tap? by Nightspirit · · Score: 1

      People are going to suggest zelda TP as a replacement, but don't believe the hype. There is too much lag and after playing it for a few hours you will just wish you could press a button, the implementation is 1/2 assed at best.

      At this time I would just wait. I have no doubt that in the future some awesome games are going to come out, but right now it is just collecting dust under my TV.

  10. Re:They are right to be skeptical by Drakin020 · · Score: 0

    Yeah but this console had so much hype and was so different than other console releases. You would think the dev's had to think this one just might make the cut.

    --
    The greatest revenge in life is massive success.
  11. Re:They are right to be skeptical by falcon5768 · · Score: 4, Insightful

    When your best system is a handheld there is something wrong.
    Funny you say this, since technically, the best systems have always BEEN the Nintendo ones up until this generation, developers just didn't "get" them either. But since Microsoft and Sony are now sucking wind too, they are being forced to actually work for once.

    The only thing the Nintendo 64 did wrong was go with carts, but graphically it was better than the PS1, just more expensive to develop for because of those carts, and the only thing the Gamecube did wrong was launch late, since just about every bit of it was technically superior to even the Xbox.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  12. Re:They are right to be skeptical by skorch · · Score: 1

    I suppose it's not worth pointing out that that handheld is currently outselling all other consoles on the market too.

  13. Release dates vs. inclusion in bundles by DoofusOfDeath · · Score: 1

    When Walmart.com, etc. started offering Wii bundles, I was concerned that the bundles might only let you draw from a subset of all the Wii games sold by that retailer.

    I was pleased to notice that when "Blazing Angels: Squadrons of WWII Wii" came out, it became a bundle option shortly soon-after at Walmart.com. Just a few days later, iirc.

    Does anyone know: if a game comes to market and proves really popular, do retailers like Walmart.com tend to exclude it from being one of the game options that's included in the purchase of the bundle?

    1. Re:Release dates vs. inclusion in bundles by LDoggg_ · · Score: 1

      Does anyone know: if a game comes to market and proves really popular, do retailers like Walmart.com tend to exclude it from being one of the game options that's included in the purchase of the bundle?

      Considering that you can get Zelda seperately from walmart.com yet it is NOT an option for the bundle, I'd say walmart is doing exactly that.
      They're no better the scalpers on ebay and craigslist.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  14. Where is Wii Media Centre? by Anonymous Coward · · Score: 1, Interesting

    This post is going to sound trollish, but it's not intended that way. I like the Wii. I've got one.

    But I don't get it. The Wii has networking and a CPU that is capable of decoding MPEG4 video. That sounds like a perfect replacement for my media PC! But the Wii only appears to be able to play videos from CDs. In this era of XBMC and AppleTV, why isn't there even a simple media centre program available for the Wii with network streaming?

    1. Re:Where is Wii Media Centre? by cHALiTO · · Score: 1

      here you go :)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    2. Re:Where is Wii Media Centre? by Salamande · · Score: 1

      Because Nintendo would rather see you playing games, instead of watching movies or TV shows.

      They don't have a stake in the set-top box "convergence" race, unlike Microsoft or Sony. Don't get me wrong, I think the extra functionality would be nice, too, but that's just not what they're all about.

    3. Re:Where is Wii Media Centre? by Anonymous Coward · · Score: 0

      *Yawn*

      When Adobe licenses Flash 9 player for Opera on the Wii, let me know. Until then, the quality of the video is terrible with (IIRC) Flash 7.

  15. All of them. by Pluvius · · Score: 2, Insightful

    When these companies have no Wii titles under development in November, but three to six titles now slated to come out by the end of the year, how can you expect otherwise?

    Rob

  16. Re:You want the real answer or the sugarcoated one by Anonymous Coward · · Score: 0

    Actually, most of the real porting is going to come from PSP and PS2 games, where the engines are a much closer match to the Wii. Doing an Assassin's Creed would be a complete re-write.

    It'll be like it was on the DS -- the good stuff that's clever with the input device will begin appearing a year after release. The Wii is far cheaper to publish on, and if the market share remains respectable, yes, Shoeless Joe and the rest will come.

    We've just gone through the worst time for quickie cash grab games. Q1 is the best of times for inferior games, especially the Q1 after the launch window. There's almost no AAA and very little AA competiton.

    Far Cry: Vengeance is a perfect example of a cash grabber -- when the two other shooters are the market are mediocre, it doesn't seem quite as bad. Or look at Heatseeker, the PSP/PS2/Wii port. There's a little more effort there, but that game got far more attention than it deserved on merit.

    There will be a few more in this quarter, but the shovelware will recede to normal levels after that. Paper Mario, Big Brain Academy, Mario Party, Pokemon, and MySims aren't exactly a killer Q2 lineup, but it's an improvement that leaves less breathing room for junk. The 3rd and the 4th quarters, as usual, will have a lot of big games.

  17. Re:You want the real answer or the sugarcoated one by Anonymous Coward · · Score: 0

    Who cares about shovelware? In my opinion, it only adds to the appeal of the console. I'll give you a quick example:

    There are just under 900 games for the Nintendo DS. Almost 300 of those work in North America. Of those 300, maybe 1/10th are excellent. The rest is shovelware. It's crappy ports, games that don't use the touch screen, clumsy interfaces, you name the fault - it's there.

    Yet one reason why the system is doing so well is _because_ it has so many title. Every developer in the world wants a piece of the DS pie, no matter how small. This prompts the equivalent of an arms race, with developers trying to distinguish themselves by creating original or better games. You still get a ton of shovelware, but in the end, the consumer wins by having a huge selection of games and by having better games.

  18. Re:They are right to be skeptical by insanemime · · Score: 1

    That is all your opinion. Sure the Nintendo systems may have had better graphics but that does not translate into the popular system. Ever since the N64 we have seen the offerings for Nintendo's systems fall way short of a good selection. Sure you have those few gems but overall you have a lot more to choose from with the PS1 and PS2 and now the Xbox. I was not knocking Nintendo, I was just pointing out how timid developers have been with their systems and now that may be changing with the Wii. I was only saying with the lack of developer support for the older Nintendo systems they might be wary about picking up the new one.

  19. Just one question by DoofusOfDeath · · Score: 3, Funny

    Where. Are. The. Fscking. Light. Saber. Games???

    I saw the first Star Wars movie when I was 6 or 7. All potential Wii games are irrelevant, relative to the light saber game idea.

    1. Re:Just one question by WillAffleckUW · · Score: 1

      Where. Are. The. Fscking. Light. Saber. Games???

      Blame Lucas Arts for not permitting anyone else to dev the games.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Just one question by Floritard · · Score: 1

      The problem with a light sabre game is that it would be the first 2-person-1player game. Let me explain. A light sabre can cut through anything from the limbs of a punk young Vader to a big ass re-enforced steel door on a trade federation ship. But even the strongest of jedi will experience a bit of resistance to that which he finds himself mercilessly sabring. The sabre itself is easy enough to recreate with a mock-up peripheral that could attach to the Wiimote, but the effect of resistance can only be faithfully approximated with the help of a human bystander voluntarily taking the whipping of a wannabe-jedi's feverish dispatching of his virtual foes, and who wants to be that guy?

    3. Re:Just one question by cHALiTO · · Score: 3, Interesting

      So? they can make a game where if your saber collides with another, they stay so for a moment (both 'pushing') and have the wiimote do some rumbling, then you have to go quickly to the 'blocked' position to match the screen and do something to start struggling with the opponent (nothing too long). and that might just be bosses, I'd buy in a second a game where I can go around a full level or map against, say, stormtroopers , deflecting shots and cutting away troopers, droids and doors or walls (no real resistance needed there, the saber should cut as through butter, but making it rumble while it goes through something would be extra-nice).

      Hey, I can dream ;)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    4. Re:Just one question by Anonymous Coward · · Score: 0

      Wrong demographic.

      If the Wii is to become insanely popular, they need to put out a Harry Potter game. Everybody who's a HP fanboy will buy it up.

      I can see it now, hundreds of thousands of people waving their "wands" around in an attempt to defeat the evil voldemort.

      Star Wars is big, for kids of today, HP is bigger.

    5. Re:Just one question by Conspiracy_Of_Doves · · Score: 1

      Right. Because not having any resistance when the saber hits something is way less realistic than controlling it via a gamepad.

    6. Re:Just one question by Anamanaman · · Score: 1

      Unfortunately this is the big lie. I bought a wii and was disappointed that the remote doesn't really do 1 to 1 movement very well. The inevitable light saber will be exactly like Red Steel, a gesture based game where you need to move a the right time in the right patterns to "block" or "attack".

      It still might be cool, but don't expect to be waving your lightsaber around onscreen based on the movements of the remote.

      Basically what we have is a pointing mouse with gestures. It works great for Zelda, action rpgs, and minigames. FPS's and simulation style games aren't going to the strong suit.

    7. Re:Just one question by Anonymous Coward · · Score: 0

      Basically what we have is a pointing mouse with gestures. It works great for Zelda, action rpgs, and minigames. FPS's and simulation style games aren't going to the strong suit.


      Yeah, cause lord knows that FPS's suck on the PC due to it's pointing mouse...

      Oh...wait....
    8. Re:Just one question by bicho · · Score: 1

      I have played star wars saber games with a mouse and a keyboard.
      I don't think I would have a problem with a wiimote just because it does not mimick perfectly the reality.

      --

      errera hunamum ets
    9. Re:Just one question by Anamanaman · · Score: 1

      Well, the neat thing about real mice is theres one to one relation to in game movement. When you move a mouse in an FPS, the character's perspective moves within the in game world. Have you played Red Steel, Call of Duty, or Far Cry on wii? There's a little reticule that you move around to aim. It's pretty tough to aim, and as much as I dislike traditional game controllers, its far inferior. Unless they figure out a better way to manage the controller within the games, a traditional controller (xbox, playstation) works 10 times better for controlling an FPS than the wiimote.

    10. Re:Just one question by SAN66 · · Score: 1

      On every other system but the Wii.

      Makes Perfect Sense to me Lucasarts!

    11. Re:Just one question by Anonymous Coward · · Score: 0

      The Wiimote is already mapped 1 to 1 in Wii Baseball. Go move the bat around to see what it's like. A lightsaber game would not be like Red Steel at all.

    12. Re:Just one question by Anonymous Coward · · Score: 0
      You must have patience, Padawan.



      Would you really prefer a rapid port of an existing console title to a game specifically developed and tuned for the Wii's control system? A Wii lightsabre game is going to sell like crazy; in the words of a developer friend of mine, they could crap in a box labelled "Lightsabre for Wii" and it would still march off the shelves. But to ship something that was so substandard and yet so likely to end up in many hands would not only irrevocably tarnish Nintendo's reputation, it would also harm LucasArts' future Star Wars licences and of course the future prospects of the dev studio itself.



      No, they're going to take their time, get it right, and announce it once there's something to see. And if they do get it right, it's going to be a must-have title for years. Maybe even start a new franchise.

    13. Re:Just one question by ShadowsHawk · · Score: 1

      *drools* I would love a Star Wars game that holds true to the idea of light sabers. Make all doors, walls, etc destructible. I'm sure this would be difficult in terms of game planning since they wouldn't be able to force you to follow a linear path, but it would be really neat. A fully destructible environment would add some interesting puzzles, not to mention fun ways to kill imperial dogs. :)

    14. Re:Just one question by Xoltri · · Score: 1

      Plus, with the built in speaker, you can have lightsaber sounds coming out of the Wiimote. I am not even a big Starwars fan but I am excited about the possibilities of this.

      --
      -Xoltri
  20. Re:They are right to be skeptical by Greventls · · Score: 1

    The N64 was worse in terms of graphics compared to the PSX. Everything on the N64 was cartoony. I was expecting Nintendo to drop out of hardware after the Wii. They seemed to just keep performing poorly.

  21. Coopertive play by Anonymous Coward · · Score: 0

    reminds me of the animated gif named wiicoperitiveplay or something of that nature.

  22. Shovelware? by Tarlus · · Score: 1

    *Moves Wiimote like the handle of a digging shovel*

    *Runs away*

    --
    /* No Comment */
    1. Re:Shovelware? by Anonymous Coward · · Score: 0

      *Moves Wiimote like the handle of a digging shovel*


      WiiMote shovelling is not as far-fetched as you might believe.
      I work for a game company where I'm responsible for Wii controller mechanics, and it so happens that one of our games includes shovel motions.
    2. Re:Shovelware? by popeye44 · · Score: 1

      There was a few things in Fable that would translate into Wii able games. Shoveling, fishing, swordfights.. chicken kicking? I think there are a LOT of things that haven't really been programmed yet that would really give the wii a well rounded set of games.

      --
      Inane Comments are Generously Disregarded
    3. Re:Shovelware? by lostboy2 · · Score: 1

      Two words: Dig Dug!

  23. Re:They are right to be skeptical by Dev59 · · Score: 1

    Except Nintendo made the storage mistake again with the Gamecube, passing on DVD to use their mini optical discs. They also designed it, visually and ergonomically, in such a way that it seemed they only wanted it to appeal to children. The controller seemed especially bad to me when I used it - it seemed aimed only at children.

  24. Give it a Year by Anonymous Coward · · Score: 2, Insightful

    Give it time people! The Wii will come out with some legendary games, but it will take time. For one, developers don't have the experience with the Wiimote to implement it fully and functionally. Not only that, as online play becomes functional for games, the possibilities will increase ever more.

    I picked up Need For Speed: Carbon the other day. Driving games are really fun for the wii, I must say. Now, all I need is a Star Wars game and a RTS game and we are set.

    1. Re:Give it a Year by grumbel · · Score: 1

      ### The Wii will come out with some legendary games

      What makes you think that way? I waited for Nintendo do come up with anything legendary since the end of the N64 (Mario64, Zelda:OoT), but never got any, I am still waiting and can't see anything that looks interesting on the release list for the Wii, sure Mario or Metroid might be ok, but ultimately they are rehashes of past games.

      ### Not only that, as online play becomes functional for games

      Nintendo does not want full online play, just look at the totally broken friend code system. Real online play will never happen on the Wii unless Nintendo does a turn by 180 degrees in their handling of it. Just look at the DS, online is there, but you only have a handful of games supporting it, none of them however in any interesting way due to friend codes.

      ### I picked up Need For Speed: Carbon the other day

      I gave up on that series back when it turned from simulation into a simple arcade racer, back then some ten years ago.

  25. GTA: Shinto City here I come! by WillAffleckUW · · Score: 1

    Looks like the Wii rules so much we will be able to drift our jacked cars in Tokyo soon!

    Still looking forward to GTA: Emerald City (aka Seattle) ...

    --
    -- Tigger warning: This post may contain tiggers! --
  26. Re:They are right to be skeptical by falcon5768 · · Score: 2, Insightful

    no they where cartoony for specific problems resulting from the SGI chip used and developers inability to be innovative in light of those problems (Factor 5 is a great example of a developer who DID deal with the problem and made incredible games because of it), but from a completely technical standpoint the SGI chip was 5 years of development ahead of the chip used in the PS1 (and not surprising, since the PS1 was based on Superfancom hardware that was pulled out and replaced with Sony produced stuff when Nintendo pulled out of the Play Station project.) It was the difficulty to develop for the 64 that caused issues, EXACTLY the same problems that both the 360 and the PS3 now are experiencing, the 360 in the fact that its not a carbon clone of the original because of the architecture change, and the PS3 because the Cell chip it's self is incredibly complicated.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  27. Silver Lining by rlp · · Score: 2, Insightful

    The fact that the big game companies were caught off-balance by the popularity of the Wii (clearly they were not reading SlashDot since last years E3 conference.) could be good for some of the smaller game companies. This will give them a window to launch titles and get some publicity and shelf space at retailers. In particular, HeatSeeker and Sadness both look interesting. The fact that the Wii is cheaper to develop for (I assume it's got a good SDK) and lower resolution (less time to do custom artwork) should also help the smaller development companies.

    --
    [Insert pithy quote here]
    1. Re:Silver Lining by MemoryDragon · · Score: 2, Informative

      Heatseeker is somewhat hit and miss (it is released in Europe already) they screwed up the two more interesting control schemes (nunchuck movement and analog stick movement) while the mouse like wiimote controle scheme more or less works to a satisfiying degree. This is a bummer, because the game itself is really good. The wii currently is in the same situation as the DS was in its first year, it was a hit and miss phenomenon whether the control scheme is done right or wrong. Usually Nintendo are the first ones getting things right, after that others follow. (Seems exactly the same with the wii, it seems Metroid will be the first shooter getting the controls definitely right, while others simply try to simulate a wsad scheme, which does not work out on the wii as expected) There is one main difference however compared to the DS, the DS only had 1-2 games worth playing in its first year, after 4 months, the Wii is definitely in a way better situation with about 10 titles worth playing and the rest being shovelware, which is a very good rate of about 20% of good titles. And a lot of interesting titles are in the pipeline.

    2. Re:Silver Lining by 7Prime · · Score: 1

      Any FPS that uses the bounding box system for movement (like Metroid Prime 3), isn't getting things close to right. It's not going to be a big issue for MP3 because it's not an FPS, it's an action adventure game. But until companies wake up and start realizing that they can use the nuncuck's accellerometer to turn and look, FPSs are going to be weak.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:Silver Lining by MemoryDragon · · Score: 1

      I have not played the red steel or CoD, but I personally think, following control scheme should work best on the wii. Wiimote for lightgun like aiming. Nunchuk for movement (turns and straving, straving with the z button pressed) Probably in the future we will see more than one control scheme, so that people chan choose what they want. For the nunchuck motion sensors. The problem with the nunchuck motion sensors is that I have yet to see a game which utilizes them decently for movement. (I have not played Blazing Angels, but in Heatseeker it is catastrophic to use the nunchuck as main controller, the bounding box wiimote controls work best)

    4. Re:Silver Lining by thatguywhoiam · · Score: 1

      In particular, HeatSeeker and Sadness both look interesting.
      Sadly, Sadness is vapourware.
      --
      If Jesus wants me it knows where to find me.
    5. Re:Silver Lining by 7Prime · · Score: 4, Interesting

      Holding z-trigger for strafing is a killer for most people who play FPSs. It worked great in Metroid because, again, Metroid isn't an FPS. But for serious FPS people who are used to Quake and Halo, you have to be able to strafe, aim, and move at the same time. I'm not an FPS player, myself, but most of my friends are, and every single one I've talked with said they would not play a series FPS, as an FPS, if it had the controls like Metroid Prime. This is why Metroid Prime did not appeal to the FPS crowd at all.

      What I'm suggesting is that the nuncuck's motion sensors be used for turning, not for movement. The analog control is great for movement, and should still be used... although side to side on the a-stick would strafe side to side, the way left/right arrow keys (or A/D keys, more likely) are used on a keyboard. Tilting the nuncuck to the left would turn you to the left, tilting it to the right would turn you right. Tiliting it downward would look down, tilting it up would look up. This way, all movement and positioning are controlled with the left hand, and then the Wiimote is used exclusively for aiming, shooting, and switching weapons (via the d-pad, which would work wonderfully).

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:Silver Lining by MemoryDragon · · Score: 1

      Well any serious fps gamer would probably stay away from consoles anyway, nothing can beat a mouse in this area. The wii is not able to surpass that combo either, but it has potential to surpass the normal controls via pad by miles, if done right. The problem with the nunchuck idea simply is, that I have yet to see a game where the nunchuck motion sensors were used in a non game ruining way, if used for controls instead of triggering simple actions.

    7. Re:Silver Lining by 7Prime · · Score: 1

      Hell, I have yet to see it used in any way anywhere close to the one I've suggested. It's almost as if most game developers have forgotten that it existed.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:Silver Lining by rlp · · Score: 1

      > Sadly, Sadness is vapourware.

      Maybe, I saw the Kotoku article - it was based on a rumor. Although I'd never count on any particular game 'till it's done'. Anyway, the game videos looked good - both the 'in game' character and then the same 'modern' version of the same character operating the Wiimote. Hope the rumor turns out to be wrong.

      --
      [Insert pithy quote here]
    9. Re:Silver Lining by Anonymous Coward · · Score: 0

      I've programmed wii controls on PC. Basically, the accelerometers in the wii controllers can be used two ways: accurate gentle tilting (Monkey Ball, Excite Truck) where gravity is providing a nice constant acceleration and there are no sudden movements to disguise it. Or, they can be used for jerking/twitching (almost every other game) and then you can never re-center/zero them. Wario's 'stances' were a brilliant way of zeroing the controller before you use it for a few seconds. The same with the start position in bowling.

      So, it will be _very_ difficult to create the 'exact mapping' lightsaber game that everyone wants. I think it will be a hybrid where you use gentle tilting for fine control, sudden gestures to trigger slashes/jabs, and maybe drill the user to return to a zero position/stance.

      Your FPS tilt control idea could work if you can keep your nunchuck hand still and movements small in the heat of action. But in practice, tilt control is more suited to subtle inputs like boats/planes/cars. But, I agree that the infrared pointing should no longer be used for turning/looking - it's too easy to break. So, I think we are left with a strafe button, or a 'lock on and strafe' ala zelda.

    10. Re:Silver Lining by homb · · Score: 1

      I picked up Heatseeker the other day. I am a flightsim fan, and obviously this isn't a flightsim, so my opinion is probably skewed.

      I started the game in "simulation" mode, not arcade, regular difficulty. It's basically an exercise in frustration. The controls are absolute garbage, totally imprecise. The wiimote and nunchuck just can't compete with a standard flightstick, since you can't tell how far you've gone on any one side. And I often find that if I go too far to the side, Heatseeker gets "stuck" there when I move my hand back to the center, sending me in an unrecoverable death spiral.

      Add to that the fact that even the first mission has you fighting something like 30 planes in 4 waves, it's a joke: come in on a frontal attack, slow down as much as possible to increase the first engagement time, lock/shoot/lock/shoot/lock/shoot and then hope you can clean up the rest.

    11. Re:Silver Lining by 7Prime · · Score: 1
      So, it will be _very_ difficult to create the 'exact mapping' lightsaber game that everyone wants. I think it will be a hybrid where you use gentle tilting for fine control, sudden gestures to trigger slashes/jabs, and maybe drill the user to return to a zero position/stance.

      Your FPS tilt control idea could work if you can keep your nunchuck hand still and movements small in the heat of action. But in practice, tilt control is more suited to subtle inputs like boats/planes/cars. But, I agree that the infrared pointing should no longer be used for turning/looking - it's too easy to break. So, I think we are left with a strafe button, or a 'lock on and strafe' ala zelda.
      Well, "lock on and strafe" ala Zelda, and "strafe buttons" ala Metroid, are both deal breakers for most FPS players (console and computer FPS fans), so those aren't really very good options. For my nunchuck idea, if you had a sufficient "null zone", where small amounts of tilting don't register, then even in the heat of battle, you could probalby keep it still enough to be precice. Remember that since you can aim anywhere on the screen with the WiiMote (unlike just in the center, with a mouse), turning doesn't have to be as precise as it is with a keyboard or even analog stick, so you can afford to have a pretty big null-zone, and have much grosser turns, once it gets out of the null-zone. Also, I'm invisioning that for head tilt, unlike turning, the nuncuck's azmouth would directly translate to head tilt, with a null-zone in the center, where the view would be parallel to the ground. The need to looking up and down would be much less than with a keyboard or a-pad configuration, since you can already aim the entire virtical angle of the screen height, which is probably about 40 degrees.

      The bottom line is that, a nunchuck turning/tiliting system allows for the POTENTIAL of fast, and precise FPS gameplay. It may take some time to get used to (I remember my first time playing with a "mouse look" keybaord setup, that felt really funky), but I think most people would pick it up fairly quickly, and the elite gamers would quickly be able to become just as accurate as a mouse-look setup, and much better than an a-pad setup.

      So, it will be _very_ difficult to create the 'exact mapping' lightsaber game that everyone wants. I think it will be a hybrid where you use gentle tilting for fine control, sudden gestures to trigger slashes/jabs, and maybe drill the user to return to a zero position/stance.
      Yes, it's fairly obvious that the WiiMote is not setup very well to be able to do that. I think a hybrid would work quite well, though, and could allow for control that is fairly close to what people are looking for. Maybe future versions of the Wii, instead of using an IR reciever, might use Loran-like radio-wave positioning system with 2 transmitters (one at each end of the WiiMote) to deciefer exact horizontal angle. I don't know what the cost of that would be, but it doesn't seem like it would be all that difficult in this day-in-age. This would pretty much complete the requirements for doing a fairly accurate sword-play simulation (except for force feedback, which is nigh impossible).
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  28. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    The OP was talking about the technical capabilities of the N64, not the artistic style that was used for the games (of which the PSX had the same fault as well).

  29. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    psssst.. those were DVD's too. mini-DVDs.

  30. Re:Silly question, wabbit, or is it? by WillAffleckUW · · Score: 5, Informative

    Yes, but nobody (even Nintendo) expected the Wii to take off like it has. So they didn't start things early enough and now see there's money to be made.

    Not true.

    My son and his friends watched the E3 coverage and he sold his Sony stock within two weeks and bought Nintendo stock - he's made a killing.

    88 shares and counting - I've got the other 312 shares, and it has been a sweet ride ...

    Anyone who couldn't smell the end result was buying the hype and not paying attention to the reality.

    --
    -- Tigger warning: This post may contain tiggers! --
  31. Re:You want the real answer or the sugarcoated one by coop247 · · Score: 1

    The PSP sucks, its all crappy ports with weird controls, Nintendo rules.

    wait a sec...

    --
    //TODO: Insert catchy phrase
  32. Wii needs signed executables by tepples · · Score: 1

    In this era of XBMC and AppleTV, why isn't there even a simple media centre program available for the Wii with network streaming? Because the Wii OS requires executables to be signed by the console maker, just like Windows XB (the Xbox OS). But unlike with Windows XB, people haven't yet found the fatal flaw in Wii security. People haven't cracked the Xbox 360 yet, and that's older than the Wii.
    1. Re:Wii needs signed executables by Anonymous Coward · · Score: 0

      Why does it have to be a pirate program, though? Why isn't a "Wii media centre" an official Nintendo product?

      There is obviously sufficient demand for a Wii media centre that some people have bothered to write a Flash-based video player, involving transcoding and (presumably) Youtube-like quality. That's a clever hack, but not an optimal solution.

      Is there any good reason why this product isn't already available?

  33. Where are the consoles? by Anonymous Coward · · Score: 0

    Seriously. I haven't seen a single console in a store around here since the initial launch and only lately am I starting to see Wii accessories on store shelves. Is Nintendo planning on shipping any more consoles before the fad is over?

    1. Re:Where are the consoles? by MaximvsG · · Score: 0

      I just got my Wii yesterday with a pre-order bundle from gamestop. I've yet to see one in stores. They're always sold out so I broke down and pre-ordered the bundle. I have played on over a friend's house they're a blast to play. I'm thinking Nintendo hit a home run with this one, but only time will tell. I would like to see more online games.

  34. Are "crap ports" such a bad thing? by jchenx · · Score: 4, Interesting

    I have to ask ... are "crap ports" and "shovelware" really such a bad thing for the Wii, considering the new audience it's targeting?

    It's pretty apparent that a significant part of the Wii's appeal is coming from casual or even "non gamers". These are not the players that get excited about a new Zelda game, or Metroid Prime, or Mario Galaxy, etc. Rather, they are comfortable with games with much more massive appeal (Wii Sports, Wii Play, various party games, etc.).

    Sometimes that also includes licensed games (based off movies, TV shows, etc.), which are often regarded to as "shovelware" by hardcore gaming enthusiasts. Believe it or not, one of the better selling DS games in Feburary was Hannah Montana, based off the popular Disney TV show.

    As hardcore gamers (and yes, I am one), I think we often forget about the massive number of other gamers there are, that buy and enjoy these types of games (otherwise they wouldn't continue to sell the way they do). As much as I hate to think it, Nintendo could probably do quite well business-wise focusing on just the casual audience entirely. Sure, they'll lose much of the hardcore fanbase, but more than make up for it in other ways. In the meantime, they'll always have the Nintendo faithful on board no matter what they do (these are the ones that need their Mario/Zelda/Metroid-fix).

    --
    -- jchenx
    1. Re:Are "crap ports" such a bad thing? by 7Prime · · Score: 1

      Mario is the best selling series in the world, to date, according to Game Informer last month. Zelda is something like 7th. WiiPlay is not. THAT'S your mass appeal for you. Anyone who says that Mario, Metroid, and Zelda don't have mass appeal hasn't done their research.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Are "crap ports" such a bad thing? by Anonymous Coward · · Score: 0

      Did hoardes of shovelware kill the PS2?

    3. Re:Are "crap ports" such a bad thing? by mwvdlee · · Score: 1

      As a casual gamer myself, I'd agree.

      Personally I don't give a *** about licensed games, but that's one taste amongst billions.

      The thing hardcore gamers tend to misunderstand is that casual gamers are in it for different reasons; if not, we'd be hardcore gamers too.

      Whenever I read a review which says "It can be played through in 12 hours and offers practically no replay value", it sounds like a great deal to me! I typically don't replay games and 12 hours will last me a couple of weeks, since I don't play every day.

      If a game is too easy, it probably means I won't get frustrated by it. I know hardcore gamers want a challenge in their games, but I prefer my challenges in other disciplines than gaming.

      Many hardcore gamers seem to prefer a game in which they have the challenge of going through it again and achieving a better time, score, completion %, etc. Great for them, but it sound boring to me.

      So I can perfectly understand why somebody wants to play a badly executed licensed game of some cartoon. Perhaps they get the entertainment value not from the gameplay itself, but from the mere fact they are playing with their favourite characters.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  35. Re:They are right to be skeptical by metroid+composite · · Score: 1

    As someone who's worked on a multiplatform Activision game, I can tell you that the size of the GameCube disk was never an issue for us. In fact, early in development we'd burn CDs for the PS2 version as they're cheaper to burn than DVDs (they just have longer load times), and CDs are dramatically smaller than Gamecube disks.

    As a similar example, making PSP shovelware has never been a storage issue in the slightest for us, despite UMDs having less storage space than DVDs. Really, the only companies that fill up the storage space on any modern disc system tend to be those using FMVs.

    On the controller...it's nearly identical to a PS2/XBox controller. The only major difference I've found is that in God-of-War style sequences, when it says "push the ___ button", on the Gamecube that was always easy because I could look at the shape. On the PS2/XBox I'd be looking up and down at the pad because each button has some idiotically abstract name.

  36. Re:You want the real answer or the sugarcoated one by AKAImBatman · · Score: 1

    The PSP sucks, its all crappy ports with weird controls, Nintendo rules....
    ....because they have great first-party and second-party games.
  37. Profit? by tepples · · Score: 1

    Why does it have to be a pirate program, though? Why isn't a "Wii media centre" an official Nintendo product? Because it wouldn't make Nintendo money. Period.
    1. Re:Profit? by fabs64 · · Score: 1

      wtf? Because they couldn't sell the media centre software from their online store or anything like that...

  38. Re:Silly question, wabbit, or is it? by 7Prime · · Score: 4, Insightful

    Agreed. The industry has needed a major shakeup in design philosophy for YEARS coming, but noone had the guts to do it until now. Nintendo basically took the lid off of the boiling proverbial kettle. If the DS weren't evidence enough, simply the reaction from E3 should have clued everyone in.

    Now, the degree of success is up for grabs, not even *I* thought that it would be THIS big, but my suspicions are not really that far off. The teeny-bopper XBox and PlayStation crowd didn't want to agknowledge the Wii's possible success, because of its threateningly, "family oriented" stance. A lot of the game press is teeny-bopper centric, so a lot of people were blinded by their own personal bias.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  39. Re:Silly question. Sillier Answer. by triso · · Score: 1

    Yes, but nobody (even Nintendo) expected the Wii to take off like it has. So they didn't start things early enough and now see there's money to be made. What's the fastest way to that money? Pushing out crap. How can you say that? Even EA knows it is easier to pull than to push. So they are rushing to pull out the crap.
  40. EA has done pretty well by LKM · · Score: 4, Interesting

    Despite of what the article says, EA has release three great games for the Wii. They started out with Madden, which was great for an early Wii title. Recently, they have released The Godfather: Blackhand Edition (which is absolutely awesome) and the SSX game (which is great if you're into those kinds of games). They've also released a few sub-par games, but even Tiger Woods is quite nice.

    If they keep up that quality level, I'm very happy. I doubt the Wii is going to be another Cube.

    Also, if you have a Wii and only own Wii Sports, Cooking Mama and Super Monkey Ball, you have no right to complain about the games. At least get Zelda, Excite Truck, Wario Ware and Rayman, in addition to the EA games mentioned above. There are quite a bit of great games for the Wii available right now.

    1. Re:EA has done pretty well by trdrstv · · Score: 4, Interesting
      Despite of what the article says, EA has release three great games for the Wii. They started out with Madden, which was great for an early Wii title. Recently, they have released The Godfather: Blackhand Edition (which is absolutely awesome) and the SSX game (which is great if you're into those kinds of games). They've also released a few sub-par games, but even Tiger Woods is quite nice.

      I don't know about you, but I find Tiger Woods 07 DAMN addictive on the Wii. Even now I want to run home and play. Tiger, and Madden are much more 'Simulation oriented' (and addictive) than they ever were. Madden is simulating backyard 'double touch' football in an NFL setting and Tiger is simulating golf real nicely... I can't wait for Fight Night...

  41. DS collecting dust? by LKM · · Score: 4, Insightful

    Oh, and your DS is collecting dust??? If the DS doesn't provide any games you're interested in, I'm afraid no console does.

    1. Re:DS collecting dust? by JFMulder · · Score: 1

      This may be a shock to you but not everyone likes DS games. I have a DS too and nothing on it really stands out for me except Elite Beat Agents which I still play once in a while after 4 months, even tough I still can't beat the last level at 3 stars. Otherwise I only play the Final Fantasy remakes for the GBA on it.

      Where are the good RPGs? The ones where I'm not playing some 13 year old idiot and his 11 year old sister. Where is the deep stuff, the stories that make me think? Oh sure, there's two or three, but the DS certainly doesn't have every kind of games. Where are the Gears of War, the Resident Evils, the Xenosagas (the crappy port doesn't count), the God of Wars for the DS? Oh right. Those kind of games are on other consoles, not the DS.

    2. Re:DS collecting dust? by LKM · · Score: 1

      Where are the good RPGs?

      There are many good RPGs for the DS, although most seem to be japan-style. Not sure what kinds of RPGs you mean, so...

      Where is the deep stuff, the stories that make me think?

      Yeah, where are they - on any other console? I've yet to find a game that makes me think :-)

      Seriously though, there are some games with deep stories on the DS. Personally, I like Hotel Dusk, Trace Memory and the Phoenix Wright games. There are also some Mana games, and there's FF3, of course. There are others, but these came to mind of the top of my head.

      Where are the Gears of War, the Resident Evils, the Xenosagas (the crappy port doesn't count), the God of Wars for the DS?

      Uhm... the DS is a handheld. Of course there's no Gears of War for it. There's only one console with a Gears of War, and it's the 360. That's like discounting the 360 because it has no Nintendogs. Same with God of War.

      There is, however, a Resident Evil for the DS.

      Me thinks you simply never bothered to find out what games actually exist for the DS. Try it, you might be surprised, and find a few you like.

    3. Re:DS collecting dust? by JFMulder · · Score: 1

      I was just pointing out the fact that the other poster said that you were bound to find a game you like on the DS, which was simply not true, if the DS didn't have your kind of games.

      I don't ike JRPGs on the DS that much nowadays, since most of it is tongue in cheek and doesn't take itself seriously. FF3 is the prime example of that. FF3 to me is deeply flawed game whose original on the NES was much better. Combat ia boring as hell (2or 3 enemies per battle, wtf?) and the silliness of the story was ok when it was 2D but in 3D it`s just painful to me. That's the cutesy factor rigt there. I normally don't deal in absolutes wen talking about opinions, but in this case, I hae yet to meet someone in my circle of friends who liked FF3 DS. And those who played the original translated NES version preferred it over the remake.

      I've tried looking for good DS gamesfor a while. Ultimately, I resigned myself to the fact that the kind of games I want to play (stuff like Mass Effect, Fable, God of War, Ninja Gaiden, Lost Odyssey, Blue Dragon) weren't going to appear on the DS and I might as well enjoy it for the Final Fantasy GBA ports and Elite Beat Agents.

      The problem with the DS for me is that there's nothing really "involving". I haven't seen the kind of game that's going to suck me in for hours on end, like a PS2 or a 360 can. Everything seems bite-sized and tailored for quick bursts of play (which makes sense, since it's a portable). I guess I'm not in the DS demographics, just like I got bored with the Wii quickly because of the gimmicky mini-games. Apart from Zelda, where is the, once again, deep stuff? The stuff that makes you care? Or the stuff that sucks you in? Paper Mario came out yesterday, I might give that a spin whe I finally can find a Wii in store. In the mean time, playing Wii Sports once a month at a friend's place is enough for me.

    4. Re:DS collecting dust? by LKM · · Score: 1

      I was just pointing out the fact that the other poster said that you were bound to find a game you like on the DS, which was simply not true, if the DS didn't have your kind of games.

      If you define "your kind of games" as "Gears of War, and nothing else," then you're right. But nobody does that. I doubt there's even one person on the whole planet earth who can honestly say that not even one game on the DS appeals to him.

      Ninja Gaiden is coming out for the DS, by the way.

      And games like Phoenix Wright did in fact suck me in. When both Wright games came out, I basically spent ever free minute playing these games for about two weeks, until I finished them. Same with the Dragon Quest Slime spinoff, and a few others. Claiming that there are only small, bit-sized games on the DS is simply not true.

      Have you played Godfather: Blackhand Edition on the Wii? The console has only been out for a few months, obviously early games will be simpler. It's no coincidence that both Zelda and Paper Mario started out as Gamecube games: It takes time to develop deep games like these. But more complex games from third-parties are starting to appear on the Wii.

    5. Re:DS collecting dust? by Anonymous Coward · · Score: 0

      "The problem with the DS for me is that there's nothing really "involving". I haven't seen the kind of game that's going to suck me in for hours on end, like a PS2 or a 360 can."

      Advance Wars DS, current play time: 159 hours. I still haven't completed all the modes, I haven't played multiplayer with anyone, I didn't get into the map editor, and I didn't replay the maps I remembered from playing the previous 2 games on GBA (they included a lot of classic maps). Gameplay-wise it's very deep indeed with a lot of content.

      Incidentally, citing unreleased games as "games I want to play" is pretty silly. Mass Effect might well be a big pile of shit. The squad combat certainly looks very unimpressive next to Gears, and if I can't have Gears or Rainbow 6 I'd rather have it auto-resolve the combat, like, say, Advance Wars...

    6. Re:DS collecting dust? by strider2k · · Score: 1

      Actually, my DS is used for GBA games.

      --
      Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?
  42. the future of the wii by kyph · · Score: 2, Interesting

    What it comes down to, is that publishers for the Wii need to understand what it's being used for. I know my Wii is pretty much used as a group activity. The great single-player games will be far and few between. I know I always have the most fun with my wii when a group of my friends and I come stumbling home from the bars and attempt to bowl & stand up at the same time. If ninendo plays it out well, the Wii could be the biggest thing in dorm rooms around the country since posters with alcohol and weed references.

    1. Re:the future of the wii by 7Prime · · Score: 1

      Even in dorms... no... especially in dorms... the biggest thing is still, by far, single-player games. Most college students play games as an extension of literature or film. People come in and watch the other person play. Of course, there'll always those hours here and there of Smash Bros, but if they want to real in college students, they need to lay down the single-player games.

      Single player games will ALWAYS be the heart of the gaming industry. Never forget that.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  43. DS - Dusty Shelf by anti-human+1 · · Score: 0

    I use my DS (I actually have two) as my alarm clock. It works very well for me, I live in florida and when its stormy I lose power frequently. the battery charge lasts more than a week, as its in standby 23.8 hours of the day. Sometimes I'll grab it for some mariokart, but I'd rather play on my Mac. I'm looking at chipping my wii here in a few weeks, unless nintendo provides a compelling argument to stay legit for online games. We'll see.

  44. Buy new games! by LKM · · Score: 1

    I got one at the end of January. (...) I got Rayman, Zelda and WiiPlay as well.

    Buy more games! Seriously. You can't expect one single player game to entertain you forever!

    Here's a bunch of single-player games I like to get you started: Super Paper Mario (great fun), Madden, Trauma Center, The Godfather (the control change this from a mediocre GTA clone to an awesome festival of violence), Excite Truck (don't trust the reviews, this is fast, fun and, well, exciting), Elebits, SSX Blur, Sonic and the Secret Rings (first real 3D Sonic, ever - no, the DC games don't really count).

    Check these out, I'm sure you'll like some of them. Just don't complain about the Wii if you don't buy any games.

  45. Re: bored with your Wii ? - Try Tiger Woods 07. by trdrstv · · Score: 0, Redundant
    I'm a little confused. You state:

    At first it was a lot of fun however I soon found that lack of decent single player games and no online made the console a total bore for me.

    But later you go on to say:

    I had (still have but it is modded) an Xbox and used to really like Live however canceled my subscription after 2 years as I didn't feel I used it enough.

    If you didn't feel you used Live enough to renew your subscription, then why are you complaining about the Wii's lack of online titles? They are coming (May, or June depending if you live in the US, or Europe), just not here.

    I really wanted to like the Wii however it just doesn't excite me, after the initial novelty wears off it does feel rather gimmicky and it doesn't really revolutionise gaming, it is just another form of input, it doesn't really add any additional depth to a game.

    If you like Golf, try Tiger Woods 07. The control isn't 100%, but it's damn good. Maybe 80%-85%. Other versions (360) are prettier, and other versions (PS2) have more courses, but the Wii one is the best IMHO as it hits enough of everything, and the control makes for a far more immersive experiance.

  46. Sports Wave... by triso · · Score: 1

    A new wave in sports games is coming soon. Personally, I am waiting for a golf game using that Wii controller.

    1. Re:Sports Wave... by aardwolf64 · · Score: 1

      Tiger Woods golf is already out... as is Wii Sports (which comes with the system...)

    2. Re:Sports Wave... by lag00natic · · Score: 1

      Tiger Woods is great! It's actually too real. My real-life slice gets picked up by the wiiremote. :-(

  47. Re:They are right to be skeptical by LKM · · Score: 1

    The N64 was worse in terms of graphics compared to the PSX

    Have you ever seen a PS game? Have you ever seen a N64 game? There's no comparison. The N64 beats the PS hands-down. The PS has one advantage: More storage space. That's it. Other than that, the N64's hardware, and the 3D capabilities in particular, are superior to the PS in every way.

  48. Gamefly by dj245 · · Score: 1

    I think the best thing to do right now with the Wii is to have a Gamefly subscription (like netflix). Its a lot cheaper and less hassle than buying a game, discovering its total crap, and trying to hawk it on Ebay. If its a rather short game or lacks replay value, the gamefly ends up a better deal as well. I've sent some games back within 5 minutes of playing them. I'm sure there are equally bad Xbox games too, but some of the launch titles were definitely rushed on the wii.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
  49. STILL waiting by Maxo-Texas · · Score: 0, Redundant

    I hear some are coming out late April.

    Still not a hint of interestin Xbox or Playstation (tho I have looked at the PS2 as a sub til I can get a Wii).

    Controllers and Nunchuks are finally in high supply at Fry's.

    I have not seen anything like this in a couple decades.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:STILL waiting by Anonymous Coward · · Score: 0

      Same here.

      Only place to get WIIs are from the fucking scalpers that are still getting a hundred dollar markup on the things.

      I've had money set aside to buy one for months now, but I refuse to pay more than retail. WTF is going on with the supply?

    2. Re:STILL waiting by WillAffleckUW · · Score: 1

      Try the less likely stores - Target, Fred Mayer, Sears, JC Penney - they all get shipments. On release day I picked up the Wii but had forgotten to reserve games or controllers (Wii-mote and nunchuk), but got Zelda and the guidebook plus my fave Rayman's Raving Rabbids in the store before others clued in, so the next day I drove around and got a second controller/nunchuk at Sears, and picked up Excite Truck and Trauma Center: Second Opinion there too.

      Also try out of the way stores - the EBX/Gamestop sells out at Northgate Mall fast, but the other Gamestop just two blocks away sometimes has supply, and the same downtown with the two EBX stores in Pacific Place and Westlake Mall (one block away from each other).

      I find asking people if they have any supply at all the counters sometimes frees up extras they have in the back - one salesperson might not know they still have two in the backroom, but the other one does.

      --
      -- Tigger warning: This post may contain tiggers! --
  50. Different meaning behind "mass appeal" by jchenx · · Score: 1

    Mario is the best selling series in the world, to date, according to Game Informer last month. Zelda is something like 7th. WiiPlay is not. THAT'S your mass appeal for you. Anyone who says that Mario, Metroid, and Zelda don't have mass appeal hasn't done their research.
    I don't think you get it.

    "Mass appeal" in terms of the existing gaming audience? Sure. However, is it something your parents or grandparents (assuming they're not already gamers) would get into?

    Go to the middle of a busy intersection in a major city, and start asking random people if they're excited by a Mario or Metroid or Zelda game. Or heck, if they've ever played them before. You might be surprised by how few will answer yes.

    Of course, if you change "Mario" to something different like football, or some popular TV show or movie, you're going to get a far different response. Now, if you want to bring it back to games, replace "Mario" with ... Tetris, or the ever-popular Solitaire.

    That's truly mass appeal.
    --
    -- jchenx
    1. Re:Different meaning behind "mass appeal" by 7Prime · · Score: 1

      No, I don't think you get it... Super Mario Bros. 3 is THE BEST SELLING GAME, EVER, and that includes Tetris (not solitare, since that comes preloaded on every Windows computer). People may follow football because of their connections with the teams, but sports games don't sell as well as the average Nintendo franchise.

      You're insisting that short, pick-up/put-down games are the only answer to mass appeal, but that is not really historically accurate, now, is it? You have to take into consideration that the moment that you get new people onboard, sooner or later they're going to want more, and suddenly, you've got a lot of people playing more involved games. Short games are short lived... either the person playing them gets bored of gaming and stops buying them, or they move on to more, bigger things.

      Remember, there's a large portion of the population who won't play games because they think of them as dinky, childish toys... the game industry is going to have to come with some seriously sophisticated shit to be able to satisfy those people.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Different meaning behind "mass appeal" by trdrstv · · Score: 1
      Super Mario Bros. 3 is THE BEST SELLING GAME, EVER, and that includes Tetris

      To be fair, if the 'Best selling game list' you are looking at has Mario 3 beating Tetris, it can only be including games that are sold at retail, and not include games that come bundled with a system. Tetris for the Gameboy (which is where it got it's legs) wouldn't be on the same list, but has more copies in circulation.

      If bundles were included for consoles the top seller of all time would be 'Super Mario Bros'. There are over 40 million NES copies of that game alone (Including approved multicarts like Super Mario Bros/Duck Hunt, or Super Mario Bros/Duck Hun/ Track & Field) Unlike any other game, it had the benefit of being bundled with the NES for 4-6 years.

    3. Re:Different meaning behind "mass appeal" by Khaed · · Score: 1

      Last I heard, more people recognized Mario than Mickey Mouse. I don't know anyone who doesn't know about those games. Even non-gamers. That may be anecdotal, but so is "go ask random people in the street." Just sayin'.

      That said, I don't agree with anyone who says "Mario, Metroid, and Zelda will make the Wii." Sure, *I* will get one just for those games, but I don't think the masses want them. It's like Linux; I use Linux because I can easily tinker with a lot more options than in Windows (one of the reasons), but a massive number of people just want to click the E and see porn/ebay.

      not that I want an IE icon on the wii, or something.

      but imagine the interactive porn with the wiimote... okay that's off track big time, but it popped into my head and now I think I know how to make sure everyone wants the wii...

    4. Re:Different meaning behind "mass appeal" by jchenx · · Score: 1

      Last I heard, more people recognized Mario than Mickey Mouse. I don't know anyone who doesn't know about those games. Even non-gamers. That may be anecdotal, but so is "go ask random people in the street." Just sayin'.
      Well yeah, that's why I worded my original statement carefully. "Mario" by itself is a very recognizable brand, but finding people that actually play the game or are excited by it, is something different.

      It's the same phenomenon as my Mom calling everything game-related a "Nintendo". :)
      --
      -- jchenx
    5. Re:Different meaning behind "mass appeal" by Khaed · · Score: 1

      Yeah, and people calling everything internet "AOL" and every pain pill "tylenol." I see your point.

  51. Re:They are right to be skeptical by metroid+composite · · Score: 1

    You know, in my personal experience as a developer, for any reasonably modern system you can largely determine the power by looking at the RAM. The RAM determines how many polygons you can have, how detailed your textures can be, and if you run out of RAM, you crash. CPU/GPU etc mostly just determine framerate after you've squeezed all that content into the RAM. And at any rate, RAM is expensive so the console manufacturers never give us more than we can use.

    *Gamecube has 24 MB of RAM, and 16 MB of nigh-unusuable crappy DRAM.
    *PS2 I remember having effectively 28 MB of RAM (Wikipedia's claiming 32 MB, though, so it's possible I'm thinking PSP)
    *XBox has 64 MB of RAM

    This pretty much lines up with my experience. XBox is blatantly the strongest of the lot. Gamecube can theoretically beat the PS2 if you have a good plan for that sucktastic DRAM, it just requires specific optimizations. Most of the time multiplatform code will struggle on Gamecube, though.

  52. Re:They are right to be skeptical by 7Prime · · Score: 1

    Well, that's going too far. And I'm a huge Nintendo fan, but I hate stupidity. First of all, even I'm not going to claim that the GameCube was superior to the XBox. Sure, it had superior lighting effects, but it had less shaders and was slower, overall. I'd say that Nintendo's instance on clean design made up for it, though. But the console itself wasn't more powerful. The GameCube is a hell of a lot more powerful than the PS2, however. It's absolutely PAINFUL playing Tales of the Abyss on the PS2 after Tales of Symphonia (even though Abyss is the better game, overall).

    For one thing, IMO, Cartridges are the one thing that Nintendo did RIGHT with the N64. They made load time an ISSUE, and a generation later, they were able to develop an optical based system with practically NO load times. They may have fallen behind for 2 generations, as a result, but it's going to pay off in the long run. Oh, carts weren't more expensive to develop for, they just didn't allow for as much data, and FMVs were becoming the big "new thing", that's why they lost FF7.

    But let's be honest, I hate the XBox, but it has the superior hardware, okay? Let's just admit that Microsoft's lack of infrastructure, and their instance at marketting toward jar-headed jock-gaming, made for a lot of crappy material, and leave it at that.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  53. Re:They are right to be skeptical by Philotic · · Score: 1

    I loved the N64, but it had a controller designed for 3 hands. The Xbox had legitimate online play and a hard drive, both of which which the gamecaube did not.

  54. Re:What's on tap? - D&D & Zelda... by trdrstv · · Score: 1
    However, I really would enjoy a 3D D&D type of game, where you use the wiimote as a sword and nunchuck to control a shield, switch to pulling the two apart like cocking a bow, even moving your arms like you're running and having that get picked up and move you along like you're running/walking, etc., etc. But, sadly, it doesn't seem like anything like this is in development.

    You pretty much described how Zelda: Twilight Princess works. If you are interested in a Good D&D game (and are thinking of a Wii anyway), I highly reccomend: Baldur's Gate for the Gamecube, it isn't motion sensing or anything, but it's a fairly good action RPG that you can do (2 player) co-op .

  55. Just port/remake Rocket Jockey by JoshDM · · Score: 1
  56. Re:They are right to be skeptical by 7Prime · · Score: 1

    Not to mention that there hasn't been a day, since the launch of the GameBoy, where a Nintendo handheld hasn't outsold all the other systems on the market. The fact that the DS is outselling the Wii is nothing new... the fact that its outselling everything by so much is what's really impressive.

    Handhelds outsell consoles... always have, probably always will... we get it. Let's move on.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  57. The Wiimote is not robust enough by Anonymous Coward · · Score: 0
    I think that when Nintendo made the Wii they made a major mistake. The Wiimote does not have a sensor to sense orientation. Because of this the wiimote must rely on the camera in front to tell orientation which means anything where you hold it upright, the only thing it can sense is acceleration. My guess is this complicates and limits what can be done with the remote.

    Hopefully, the wii is expandable to the point where updated wiimotes can come out. Ones that can tell when it's pointed strait up. Because certainly games are not making use of that now. And the need to point at the sensor bar is sometimes frustrating.

    1. Re:The Wiimote is not robust enough by seebs · · Score: 1

      You're just plain wrong. At least, in a gravity well.

      The sensor is a 3-axis accelerometer. From this, you can sense two of three rotational axes just fine. That's what everyone else does, and the Wiimote does it too.

      The only time you need the "sensor bar" (or a pair of candles, or whatever) is when you're trying to use the pointer feature, totally separate from the ability to detect tilt.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  58. Thanks! by anti-human+1 · · Score: 0

    I was just thinking about this, the whole rental thing sounded like a good idea.

  59. Re:They are right to be skeptical by KiahZero · · Score: 2, Insightful

    What are you talking about? The Gamecube controller was certainly better than the PS2 or Xbox controllers, and far and away superior to the controllers of preceding consoles.

    --
    I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.
  60. Re:They are right to be skeptical by thatguywhoiam · · Score: 1

    What are you talking about? The Gamecube controller was certainly better than the PS2 or Xbox controllers, and far and away superior to the controllers of preceding consoles.
    Get over yourself, not everyone thinks the way you do.
    --
    If Jesus wants me it knows where to find me.
  61. Inversely Proportional Relationship by jeppster · · Score: 1

    My best guess is that the popularity of the console is inversely proportional to the # of quality games produced. Not just percentage, but straight number. This is because the lure of low-budget (read: less time developing) games having strong sales is enough to ensure that no more, and probably less games of high caliber will make it to shelves.

    No reason to put the time into a worthwhile endeavor when you can (probably) make a better profit off of "shovelware".

  62. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    What <NOW LOADING> I <NOW LOADING> Can't <NOW LOADING> Stand <NOW LOADING> Is <NOW LOADING> Optical <NOW LOADING> Discs.
    Go Back To Cartridges or Flash.

  63. SMB3 is not the best selling game ever by jchenx · · Score: 3, Interesting

    No, I don't think you get it... Super Mario Bros. 3 is THE BEST SELLING GAME, EVER, and that includes Tetris (not solitare, since that comes preloaded on every Windows computer). People may follow football because of their connections with the teams, but sports games don't sell as well as the average Nintendo franchise.

    Sorry, you are wrong. SMB3 was the best selling console game at 18 million. Want to know how much Tetris sold for the original GameBoy? 30 million. And that's only on that portable. There are countless Tetris games and clones available on the PC, web, mobile phone, PDA, etc. Yes, I'm aware that Tetris was a bundled game, and that skews the numbers considerably. But I'm more interested in the influence and mass popularity of games. Being bundled helped it tremendously, just like how Wii Sports is gaining mass popularity from being a pack-in for the Wii. (And on a small note, the original Super Mario game sold even better, since it was also a pack-in game. That has far more influence than its predecessor.)

    Want to know another mass appeal game that has sold like crazy, and was released less than a decade ago? The Sims, at 16 million (and that number is probably out of date by now). Most hardcore gamers, myself included, thought it was a fun game, but quickly got bored of it and moved onto newer things. However, the vast majority of gamers (who are not hardcore, don't read gaming sites every day, etc.), keep buying expansion pack after expansion pack. I don't think those numbers even include the Sims 2 sequel either.

    I am not saying that the Mario brand is insignificant. In fact, it is the most influential franchise out there. That said, I still disagree that a Mario game is going to be the pinnacle of a "mass appeal video game". The numbers are actually quite telling, if you take a look at the sales numbers of Mario games after SMB3. It's going down, not up.

    Again, try going to your non-gamer friends and family, and ask them if they have ever played or heard of SMB 3, or if they look forward to the next Mario game. The answer will probably be no. That said, those same folks are probably giddy about American Idol, or Lost, or the next James Bond movie.

    You're insisting that short, pick-up/put-down games are the only answer to mass appeal, but that is not really historically accurate, now, is it? You have to take into consideration that the moment that you get new people onboard, sooner or later they're going to want more, and suddenly, you've got a lot of people playing more involved games. Short games are short lived... either the person playing them gets bored of gaming and stops buying them, or they move on to more, bigger things.

    I think you've fallen into the trap that most hardcore gamers fall into. That may be how we got into gaming. But why do you make the assumption that they're "going to want more"? The typical grandmother who has picked up a Wii because it's fun to play with her grandkids and maybe her friends from time to time, is not going to change her lifestyle and suddenly be into games like Zelda or Metroid, just because they happen to be on the same console.

    As some who's in the casual games industry, I can tell you that most of the women that play our games adapt them to their lifestyle, not the other way around. Bejeweled gamers seek out similar puzzle games, and "bite size" games. They might try marginally more complicated games (such as Diner Dash, etc.), but there is such a huge leap to more "traditional" games, that your idea that they will eventually become fans of Starcraft, Call of Duty, Zelda, Metroid, Halo ... is rather absurd. We just don't see it, and I've been in the business for a while now.

    Anyway, I'm not saying that short pick-up games are the only answer t

    --
    -- jchenx
    1. Re:SMB3 is not the best selling game ever by 7Prime · · Score: 1

      Again, I disagree. We already have lots of "seriously sophisticated shit". Does Shadow of the Colossus suffice? And we certainly have more than enough shooters and action games to get past the "childish toy" mentality.
      No, Shadow of the Colossus does not suffice. Shadow of the Colossus may seem sophisticated when compared to the average game, but it's still the video game equivelent of a geeky fantasy film. When something comes across that has the "fine wine" feel of Good Night & Good Luck, or something along those lines, we'll talk.

      One last thing ... if I may ask, how old are you? How many friends do you have that are not gamers? I find that can drastically influence one's opinion of the game industry at large. I find that most hardcore and younger gamers (and admittedly myself included at times), have such a hard time of "thinking outside the box" that they fall into some very common traps.
      I'm 25, and yes, most of my friends are gamers... some are musicians. But, I also work in advertising... it's my job to try and evaluate what peoples' interests are, what peaks those interests, what they'll be captivated by. I understand that RIGHT NOW, gaming is still sort of a niche hobby, but that's changing quickly. Like any new genre, gaming has a "geek" stigma (this was true of film, photography, and probably many other older forms of entertainment), which is the primary reason why its appeal isn't as massive as it could be. Look at where film is, today. There are very few people anyone who can't find a two hour feature film that they deem interesting enough to sit down and watch.

      It's most quickly being accepted by the blue-collar community, since it's heidonistic principals do not really offend them. To a degree, games have conquered the "geek" stigma by appealing to commonly blue-collar interests: sports, pop-culture, military, etc. But it's the white-collar and accademic communites, including the press, that has been the most resistant to gaming as a legitimate form of entertainment, because all they see is a valueless, mindless, heidonistic practice that offends their sensibilities. In this community (of which I admit to being a part of) they've made it into an ethical dillema. Now, you and I know that there is much value in video games... above and beyond what most people are seeing, but the game industry has made little effort to appeal themselves to that crowd.

      While accademia may not make up a huge part of the population, it is probably the most powerful and influential psychographic. If the game industry were to win them over, it would be an incredible boon.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:SMB3 is not the best selling game ever by Anonymous Coward · · Score: 0

      "pique" you illiterate twat

    3. Re:SMB3 is not the best selling game ever by lhbtubajon · · Score: 1

      I think you mean:

      "It's 'pique,' you illiterate twat," you illiterate twat.

  64. No good sword games for the Wii? Argh by jchenx · · Score: 1

    Actually, it's going to be VERY difficult to get the Wiimote to accurately map motion of sword play. Accellerometers are only accurate if they have some kind of opposing force to calculate off of, that being gravity. This means that all tilting or rocking motions can be correctly interpreted, but declination, position, and swivel are impossible to detect correctly. If you had the person point the Wiimote at the screen (with the IR pointer) before each fight, that would work well enough, though.
    What? Are you saying there won't be able good sword games for the Wii? Wasn't that a huge selling point for the console? I recall marketing videos of people happily swinging the Wii-mote around like a sword.

    If it turns out that the sword swinging experience is, in fact, going to be rather limited ... regardless of the technical limitations as to why, then that is going to be rather depressing to those folks (myself included) that were looking forward to it.

    I was also interested in seeing if FPS controls mapped better to the nunchuck+Wiimote combo, but I have also heard that it's a similarly troubled scenario. :(

    --
    -- jchenx
    1. Re:No good sword games for the Wii? Argh by 7Prime · · Score: 1

      I was also interested in seeing if FPS controls mapped better to the nunchuck+Wiimote combo, but I have also heard that it's a similarly troubled scenario. :(
      That's because developers have a problem with their brains being missing. They believe that "bounding box" turning, is "the only way"... and they've thrown up their hands. Everyone knows bounding box turning is crap, but that's because they're too stupid to realize that they've got a lot of other, much better options available to them, like using the nuncuck's motion sensor for turning, and freeing up the goddamn Wiimote to fucking shoot!

      GRRRRR! This pisses me off so much. People are idiots.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  65. GTA: Emerald City ... power-ups are espressos? by jchenx · · Score: 1

    Still looking forward to GTA: Emerald City (aka Seattle) ...
    That would be sweet! (Of course I'm biased, since I also live in the area)

    You could easily segment the area into several areas: the SoDo district, North Seattle, South Seattle, have some fun missions around Boeing airfields (jack some planes!), and then head over to the Eastside for some fun w/ the suburbanites (Redmond, Bellevue, etc.). There could be some fun easter eggs planted around the Nintendo and Microsoft buildings as well.
    --
    -- jchenx
    1. Re:GTA: Emerald City ... power-ups are espressos? by WillAffleckUW · · Score: 1

      You could easily segment the area into several areas: the SoDo district, North Seattle, South Seattle, have some fun missions around Boeing airfields (jack some planes!), and then head over to the Eastside for some fun w/ the suburbanites (Redmond, Bellevue, etc.). There could be some fun easter eggs planted around the Nintendo and Microsoft buildings as well.

      Exactly - the Wii version would have more easter eggs in the Nintendo, Adobe, and Google buildings, whereas the xBox360 version would have them in the Microsoft, Gates Foundation (Seattle Center), and South Lake Union (Allen lands) areas.

      But don't forget the extra power-ups from green and organic substances in Fremont, Center of the Universe.

      And for bonus points, if you steal the chopper from the KOMO-4 building, you see all the Grey's Anatomy cast as you take off.

      Plus, if you get the powerboat that's a car or the Duck, you can drive across the lakes on the water ...

      And robbing a houseboat you get to take a shortcut from Lake Union to Alki Beach thru a magical portal.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:GTA: Emerald City ... power-ups are espressos? by Laserwulf · · Score: 1

      Don't forget the side missions of making burgers at Dick's Drive-In, or jacking the TOE-truck!

      --
      "Make cyberlove, not cyberwar!" -Khaed(544779)
    3. Re:GTA: Emerald City ... power-ups are espressos? by WillAffleckUW · · Score: 1

      Oh, my, yes, the Toe-Truck!

      Remember, the one on top of the building is a working model.

      Talk about an easter egg!

      --
      -- Tigger warning: This post may contain tiggers! --
  66. Re:I'm bored with my Wii, but how not to be by WillAffleckUW · · Score: 1

    You lost credibility by including Mario Sunshine as A+ title.

    No, I remember my son and his friends spending hours playing that game - one thing I've found is that if you take an old Gamecube game and pop it in the top Wii slots, especially if you have some nice SD card for memory, the load times are gone and the graphics are much improved with no lags.

    Makes it a lot more fun, especially if you still (like 90 percent of America does) have a 480p standard TV set.

    --
    -- Tigger warning: This post may contain tiggers! --
  67. Re:Silver Lining, or Sad about Sadness by WillAffleckUW · · Score: 1

    Sadly, Sadness is vapourware.

    Dang. That was one of the near release games that looked cool ...

    --
    -- Tigger warning: This post may contain tiggers! --
  68. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    Unless you've actually programmed for those systems, you're just throwing up a strawman here buddy. Did you ever compare the PS2 and GCN versions of Resident Evil 4? Thats a true indicator of how way more powerful the GCN was than the PS2. There are sights that have done screenshot comparisons. Google them.

  69. Re:Silly question, wabbit, or is it? by Merusdraconis · · Score: 1

    Once everyone got used to the Wii name just in time for E3, and after what happened with the Sony press conference, I probably should have bought some shares in Nintendo as well.

    I think my biggest concern was that at the time, while the DS had taken the lead, third parties still weren't making a huge amount of money on the thing. I figured that third parties would find another excuse to avoid the Nintendo platform and stick with the Xbox.

    Interestingly, it's clear this hasn't happened. I'd credit Ubisoft with the sea change if Ubisoft hadn't also supported the N64 and the Gamecube.

  70. Not Likely... by Anonymous Coward · · Score: 0

    The Wii doesn't even have pixel shaders. Its basically two gamecubes duct-taped together.

    Other than the novel input device, developers targeting the Wii need to basically use last-gen engines and techniques.

    1. Re:Not Likely... by Anonymous Coward · · Score: 1, Insightful

      So what you're saying is that a very large segment of the potential console market doesn't give a crap and just want to play some fun games? Fancy that. It only took a couple of decades or so for the console companies to work that one out. Perhaps Sony and Microsoft might get the point the next go around?

    2. Re:Not Likely... by LKM · · Score: 1

      Funny, I duct-taped my two Gamecubes together, and I didn't get a Wii. Crap, now what. They are still sold out everywhere...

      Maybe it's because one of them is an US cube and one is an Euro cube? Could that be the issue?

    3. Re:Not Likely... by vandon · · Score: 2, Insightful

      Other than the novel input device, developers targeting the Wii need to basically use last-gen engines and techniques.

      And I'd rather play a really fun game than a so-so game that looks really pretty. Too many publishers are pushing super shiny graphics as the fix to poor gameplay.
  71. Shoddy Ports by dekkerdreyer · · Score: 1

    Has anyone else tried Godfather for the Wii? You can invert which way the camera rotates when you press left on the nunchuck, but nobody bothered seeing what else that changes. As you aim your gun crosshairs to the right side of the screen the system pans left, causing you to aim further right to hit your target. As you aim further right the system scrolls left FASTER. Good beta testing, too bad I can't download a patch to fix it.

    --
    Dekker Dreyer
  72. Games that don't aim to be "fun" perhaps? by jchenx · · Score: 1

    No, Shadow of the Colossus does not suffice. Shadow of the Colossus may seem sophisticated when compared to the average game, but it's still the video game equivelent of a geeky fantasy film. When something comes across that has the "fine wine" feel of Good Night & Good Luck, or something along those lines, we'll talk.
    Fair enough. Yes, it's far more sophisticated than the vast majority of video games, but I agree that it's still "not there".

    It's most quickly being accepted by the blue-collar community, since it's heidonistic principals do not really offend them. To a degree, games have conquered the "geek" stigma by appealing to commonly blue-collar interests: sports, pop-culture, military, etc. But it's the white-collar and accademic communites, including the press, that has been the most resistant to gaming as a legitimate form of entertainment, because all they see is a valueless, mindless, heidonistic practice that offends their sensibilities. In this community (of which I admit to being a part of) they've made it into an ethical dillema. Now, you and I know that there is much value in video games... above and beyond what most people are seeing, but the game industry has made little effort to appeal themselves to that crowd.
    Ahh, yes, I totally agree here. Especially over the past few years, many developers seem to have been chasing "the money" that GTA3 showed was out there (mature content can sell). For a while, it seemed like everyone but Nintendo forgot that there's also a demand for non-mature titles as well.

    While accademia may not make up a huge part of the population, it is probably the most powerful and influential psychographic. If the game industry were to win them over, it would be an incredible boon.
    Part of this will happen simply as the "gaming generation" grows up.

    Also, it would be interesting to see if we ever get a game that becomes successful (either in sales or reviews) that moves beyond the standard definitions of what a game is supposed to be. By that I mean, a game that's more than just fun. For example, there are many films that just feed on the entertainment factor: action movies with lots of heroics, exploding barrels, etc. They may be shallow in many ways (story telling, character development, etc.), but studios go after them because they tend to be popular and sell well. On the other hand, there are other films that focus on something different. They aim to be thought provoking, emotional, moving. They may not be as "fun" as your typical Bond flick, but they definitely leave an impression and are sought-after experiences in themselves.

    If there ever were a game that wasn't necessarily aimed to be fun, but was otherwise thought provoking or similarly deep and engaging, I think that could resonate with non-gamers as well. The difficulty, though, is that it would have to be somehow approachable and playable by someone who isn't used to the normal conventions of "game playing". I would argue that Myst might have been close to doing this (although I never played it myself). And that was an extremely popular, and mass appealing, game. Another example I'd use is, surprisingly, World of Warcraft. There are definitely aspects of that game that aren't exactly "fun" (grinding for gold, levels, etc.), yet it has a huge mass appeal because of the social aspects it provides.

    Going back to the Wii, there is the possibility that such a game could show up on that console. It has already proven that the Wii-mote, when properly used, makes it far easier to get into a game than traditional controllers. The next step is now coming up with the proper game that transcends just being "fun", yet also being something that people just want to experience for some other reason.
    --
    -- jchenx
    1. Re:Games that don't aim to be "fun" perhaps? by 7Prime · · Score: 1

      Bingo. Obviously, all entertainment is supposed to be "rewarding" at some level. But "fun" is usually used to define things with little intelectual or thought-provoking value, that pray on more primal sensory input.

      To a degree, MANY games are trying to break from this. RPGs, in general, tend to try on rely on higher-level sensory. The World of Warcraft example is one of the many aspects of this genre. Unfortunately, like any genre, RPGs have a tendancy to fall into a rutt.

      Interestingly, though, I think it's plotlines that are the weakest. We're starting to see a lot of games with incredibly well-portrayed and interesting characters, thought-provoking dialog, and intelligent gameplay. Yet, many of those same games rely on the same old "save the world from baddy" plots. I've gotten to the point where it doesn't really bother me anymore... I don't play games for stories, but I do play them partially for characters and dialog, and those have come a long way. Even so, it'll be hard for most people to accept the intellectual value of games if their plotlines remain as cliche and contrived as they are now. Basically, games are either too cliche, or they try to hard. How about a nice, simple plot that hasn't been done 1000 times over? That's a rare occurence these days.

      If you think about it, much of the most sophisticated narrative art/entertainment pieces have very simple frameworks in which to couch complex questions, emotions, and ideas. We're just not seeing it yet.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  73. depends on how the game uses it by Aexia · · Score: 1

    Wario Ware has a micro-game where you're holding a sword and have to defend against an attacker. The gameplay is obviously very very simple but the sword movement seems to match the actual remote movement pretty well.

  74. There is no silver bullet! by Anonymous Coward · · Score: 0

    I'll assume you are talking about a general case, 'cause there were some games that flattered one controller more than the others.

    The first one that comes to mind is Halo, since the xbox controller seems designed to play that game.

  75. cool-I guess by Anonymous Coward · · Score: 0

    The one Wii I played at was fun-and it's nice and all to not use a controller. Just one problem-batteries. This is a problem because it makes enjoyable wasting money-er well not enjoyable. I may be a penny pincher- I just don't see the need or want to spend money on batteries for a controller. So is the lack of Wii's, the fact that it's a set-to-box, is cripled (aka "region encoded"), may-or may not eventually get a patch to "fix" DVD play back is a sure sign of desasteriously proffit driven vision- to a fault. I for one have absolutely no intention of supporting this type of decision making- and encourage others to do the same.

    1. Re:cool-I guess by Leviance · · Score: 1

      somebody has never heard of rechargeable batteries...

  76. Have you even used a Wii? by mbessey · · Score: 2, Insightful

    The Wii Remote seems to detect orientation just fine without using the optical sensor. The Wii Sports games illustrate this very well. In Tennis, Baseball, and Golf, the orientation of the remote is mirrored onscreen by the position of the racket/bat/club, all without having to point at the screen.

    Or maybe you're complaining about something else, and I'm misunderstanding the problem?

    1. Re:Have you even used a Wii? by grumbel · · Score: 1

      The issue is that the Wiimote can only detect orientation when it is not moving, as soon as it is moving it gets impossible to figure out what acceleration is caused by gravity/orientation and which by movement and this is a huge issue when it comes to mapping motion more or less 1:1 into the game.

      Another issue is that the Wiimotes accelerometer can only detect orientation in two axis, not three, with the Wiimote itself this issue can be somewhat solved by using the IR sensor and sensorbar, but for the Nunchuk this is a huge issue, since it makes some proposed control schemes rather awkward, since you have to tilt the controller instead of point it to the left/right.

    2. Re:Have you even used a Wii? by seebs · · Score: 1

      The first part is partially correct, but games seem to do okay at guessing.

      While it's true that you can't detect yaw on the accelerometer design, that's not been noticably a problem thus far; I've had no problems with the ways various games use the controls.

      It works fine.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  77. Re:Silly question, wabbit, or is it? by StikyPad · · Score: 2, Insightful

    The industry has needed a major shakeup in design philosophy for YEARS coming, but noone had the guts to do it until now. Nintendo basically took the lid off of the boiling proverbial kettle.

    And what shakeup would that be? A gimmicky controller? Offering existing technology at a lower price point than its cutting edge counterparts? Unfortunately, I think consumers have looked at the bottom line and little else. They see $250, $400, $600, and think "Well, they're all NEW.. why pay double+ when I can get a NEW Nintendo for $250?" But in 2-3 years, about half the lifetime of a console generation, the Wii is going to look absolutely ancient. And while the games may still be enjoyable in their own right, everybody wants new things, otherwise we'd still be playing on our Atari's. So in order to cross develop, substantial features will have to be cut for the Wii versions of any sort of demanding title. The alternative is that publishers develop for the lowest common denominator, which doesn't seem like good news either.

    The only reason the Wii is really winning right now is not about any sort of "major shakeup in design philosophy," but rather the complete and utter incompetence Sony has demonstrated in bringing (or convincing others to bring) remarkable titles to market for the PS3. If a solid selection of games existed for the PS3, neither the Wiimote nore the affordable price point would keep Nintendo in the lead. I believe it would still have a solid market share -- as well it should -- but nothing like the popularity it's enjoying right now.

  78. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    I always found it to be a toss up between the grainy, unfiltered look of the PS1, and the overfiltered, blurry image of the N64.

    Personally, I prefer the sharper, grainy image of the PS1.

  79. Re:Silly question, wabbit, or is it? by StikyPad · · Score: 2, Insightful

    In retrospect, I probably should have proofread and better articulated my anti-Wii arguments.

    Imagine X years from now when Hot New Title comes out. Either that title exists for only one platform, or it's cross-platform. If it's cross-platform, then it will likely be the least appealing on the most underpowered console -- the Wii. If it's single-platform (or worse -- 360/PS3 only), then it will only cause Wii owners to become disenchanted with their bargain purchase. This is why people upgrade in the first place. It's only a matter of time before this happens to any console, however it usually doesn't happen until a new generation is released. Since the difference between the Wii and the 360/PS3 is essentially already a generational gap, the lifetime of the Wii is inherently shorter than that of its competitors. The only reason the Wii isn't a complete waste of money is described in my second paragraph, above.

  80. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    "Better"? That's opinion, not fact. I didn't care for the GC controller, but I really liked the PS2 and XBox S-Type controllers.

  81. Re:Silly question, wabbit, or is it? by mightyQuin · · Score: 1

    There is a large market for the Nintendo-style games - Mario, Zelda, Super Smash Bros, Mario Party, DK, etc - appeal to a huge percentage of the market. A new console that is bargain priced with a gimicky input device (that is not so bargain priced) and the potential to play online versions of some favorites (like Smash Bros) may be part of the formula that works for Nintendo.

    Also, accessibility to non-gamers, and participation of non-gamers is quite amazing to me (I've seen it).

    --
    Now, if you'll excuse me, I've got some idea balls to remove from a manatee tank.
  82. Re:Silly question, wabbit, or is it? by trdrstv · · Score: 4, Insightful
    If it's cross-platform, then it will likely be the least appealing on the most underpowered console...

    I disagree. If power was that important, the PS2 would have died one year into it's life when the Gamecube and X-box (both more powerful systems) were launched. HD Graphics aren't as important as the typical gaming press wants to believe. Final Fantasy seems to have done well only supporting 480i.

    People do want the best of what's available, but once again that doesn't mean graphics... So far EA has (surprisingly) been able to take several franchises and successfully launch them on Wii in a way that is new, better and more immersive than is possible on any other system. Madden, Tiger Woods, and The Godfather are all made better on the Wii by their intuitive and immersive control schemes.

    I have a Wii60, and as pretty as Fight Night Round 3 looked on my HDTV, I can't wait to buy Round 4 on the Wii.

  83. Re:Silly question, wabbit, or is it? by freeweed · · Score: 2, Insightful

    Your problem, good friend, is that you think of "power" in terms of graphical performance.

    I'd say the PS3/360 are VASTLY underpowered compared to the Wii - power being defined by an easy, intuitive, FUN interface. A cross-platform game on all 3 systems will sell far more on the more powerful system, I agree. That system being the Wii.

    Witnessing the last 4 months, the market so far agrees with me.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  84. Re:They are right to be skeptical by Anonymous Coward · · Score: 0

    You're going to base that assessment on ONE ported game?

    Ok, I can do the same. Look at Splinter Cell: Double Agent. Utter disaster on the GC, and not too bad on the PS2. That's a true indicator of "how way more powerful" the PS2 was than the GCN.

    Back back to reality, I've seen great looking games on both systems, and I've seen games that look like shit on both. While the GC hardware was a bit more powerful, it was always up to the developers to make use of it. Sadly, few did.

  85. Re:Silly question, wabbit, or is it? by Mr2001 · · Score: 1

    They see $250, $400, $600, and think "Well, they're all NEW.. why pay double+ when I can get a NEW Nintendo for $250?" But in 2-3 years, about half the lifetime of a console generation, the Wii is going to look absolutely ancient. OK, so if/when that happens, Nintendo will introduce an upgraded console. $250 now and $250 in three years is still a better deal than $500 up front.
    --
    Visual IRC: Fast. Powerful. Free.
  86. Re:Sports Wave... Golf games... by trdrstv · · Score: 1
    A new wave in sports games is coming soon. Personally, I am waiting for a golf game using that Wii controller.

    Tiger Woods 07 is out, and real good. There was also 'Super Swing Golf' (Pangya Golf in Japan) that is more fantasy and less sim oriented. Personally I like the swing mechanic in Tiger or WiiSports Golf over Pangya, but it's a matter of personal preference. When in doubt give them both a rent.

  87. Take-Two Table Tennis? by nefarity · · Score: 0

    Will Take-Two be releasing Table Tennis for the Wii?

  88. Re:Silly question, wabbit, or is it? by StikyPad · · Score: 1

    Witnessing the last 4 months, the market so far agrees with me.

    As I mentioned, I believe that's expressly due to the lack of games on the PS3 and the lack of foresight on the part of consumers. The "market" doesn't have any feelings either way -- we simply have different ways of interpreting it. Of course we may never know which interpretation is correct, so the argument is largely academic.

  89. History is repeating! by Rosebud128 · · Score: 2, Insightful

    Novelty of the controller will wear off? That people will get tired of "inferior" hardware? Twenty years ago, people said the same exact thing of the NES.

    When the NES came out, 16-bit gaming was done on game centric computers (PS3 and Xbox 360 are considered game centric computers). The NES sported a new controller that disrupted the joystick, had lots of mini-games (Duck Hunt and World Track Meet come to mind), and made gaming more accessible (not everyone wants to play at the computer). NES was marketed as a family friendly console and, one of the bonuses, was that it was seen as a virtual arcade machine (where one could play all the great arcade games of past and present) which is similiar to how the Virtual Console is percieved today. NES kept selling out, year after year, in both Japan and America just as the Wii is doing now.

    Everyone, and I mean everyone, said the NES's early success was a novelty of a 'toy' and that all gaming would return back to the game centric computers. It never did. Electronic Arts refused to support the NES until investors threatened to fire Trip Hawkins.

    Wii is still selling out six months after launch. Yet, it is still a 'fad'. I guess the DS Lite is still a 'fad' and 'novelty' too, huh?

  90. Re:Silly question, wabbit, or is it? by @madeus · · Score: 1

    I disagree. If power was that important, the PS2 would have died one year into it's life when the Gamecube and X-box (both more powerful systems) were launched. Although, it's worth mentioning that from what I've seen your average Joe genuinely thought the PS2 was better than the GC or X-Box and were skeptical of both them (I assume becasue it was Microsoft's first console, and the previous Nintendo console had been the N64 - which proved no match for the origional PS).

    I'm looking forward to Tiger Woods on the Wii (I saw it on a retailers shelf here in the UK, only to be told 'it wasn't for sale yet' at the counter) and that's entirely due to the control system. I don't think I'd ever buy it for the 360 though (playing golf on a regular controller just doesn't appeal to me). The poor graphics on the Wii do put me off though (and I'm already avoiding some Wii titles because of how blurry and indistinct they look on my HDTV).
  91. Re:Silly question, wabbit, or is it? by Wordplay · · Score: 1

    Except that by and large, the Wii interface decisions aren't very good. There are a small handful of games that use the interface uniquely and very well (SSX, WarioWare, Trauma Center, Elebits, etc.) and a handful that use it unimaginatively, but well (racing and FPS games). The rest--and particularly the cross-platform ones--graft awkward gestures onto a traditional interface.

    The problem with the Wii controllers are that they're -so- suited for their element that once you take them out and try to do a traditional setup on them, they kind of suck. There aren't enough buttons, what there are are weirdly placed, and they're all the same color and size in a cluster. It's kind of an ergonomic disaster...until you play a nice 1st party game with a Wii-specific interface. Then they're awesome.

    So yeah, cross-platform is going to be a killer. With the control issues and the musclepower issues, count on them almost universally sucking on the Wii unless someone does a platform-specific spinoff (e.g. Spider-Man 3)

    I think the Wii is an excellent second console, just like the GameCube was. But it's not going to keep up as a primary console. There are just too many compromises.

  92. Love my Wii can't wait for the quality game deluge by FuzyBaffy · · Score: 1

    I have been gaming just since the 8 bit Nintendo days. I am probably one of the few that picked up Zelda twilight princess and can't think of any way to play Zelda after trying the Wii version. Other than the length (and the crappy fishing) I can't find any major flaws in Zelda. Unless they were to go back to the isometric overhead perspective. The graphics aren't photorealistic on the Wii but you don't need movie graphics to have a great game. Just great art. I like all the art in the games I have purchase from zelda, raving rabbids, to excite truck. They are cartoony but have a great distinct style that I enjoy. I really like the direction the Wii is going and am happy to wait a bit while every one else catches up to what I have known ever since I saw the first demo for it. I have never bought a system before the first price drop since the 8 bit days. I am really happy with my purchase and know that this is the true next gen. I only buy games for the Wii that generally can only come out on it and can't be done anywhere else. I still like to play a game or two of Wii bowling and would die for some multiplayer.

    I can wait for everyone else in the industry to catch up to what Nintendo knew all along, that the Wii is something special. I have plenty of old PS2/ PC games to play. And since I never owned a GC there are a lot of AAA titles I never had access to before.

  93. Re:Silly question, wabbit, or is it? by thephotoman · · Score: 1

    This is where, honestly, many ports would probably be best developed with using the GameCube controller--or the classic controller--in mind. Then, the controller issues become much less significant. Honestly, sports games and most RPGs would probably benefit from a separate team dedicated to Wii control.

    --
    Haec merda tauri est. Ceterum censeo Carthaginem esse delendam.
  94. Re:Silly question, wabbit, or is it? by porcupine8 · · Score: 1
    Strangely, that's not what I saw in my little sample of the "teeny-bopper" crowd at all. Over my winter break, I brought my 16-year-old brother blankets while he and two friends camped out at Best Buy for a Wii. And it's not like he didn't want one til the end of December - when he came to visit me over Thanksgiving, we spent an hour calling around to find one, and that was only after my mom wouldn't let him camp out on launch day.

    As of January, he had two friends with 360s, several with Wiis, and none with PS3s. At no point did he ever give the illusion that he was interested in the PS3 over the Wii - at least, not since the price points and launch lineups were announced. It wasn't just the price; if he really wanted a PS3 he's the kind of kid who would have saved up for it. But he also said there were no games for it he wanted, while he actually bought Zelda on launch day and held onto it until he got the Wii.

    I think that, yes, maybe the game press was blinded by their own bias - but I don't think that it had anything to do with the reality of teeny-boppers or any other crowd.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  95. Re:Silly question, wabbit, or is it? by seebs · · Score: 2, Insightful

    It's not a gimmick, any more than the DS was.

    I think people will lose interest in the Wii's controller around the time people realize that mice, trackballs, and tablets are just gimmicks and go back exclusively to arrow keys.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  96. Re:Silly question, wabbit, or is it? by Wordplay · · Score: 1

    Yeah. Smash Bros is going that route, which I think is a smart one. Once there are a couple of high-profile games that do that, perhaps more companies will consider it an option. Right now, I suspect they would view it as losing the one differentiating factor for that game.

  97. Re:They are right to be skeptical by LKM · · Score: 1

    Actually, both consoles have the exact same resolution, so I'm not sure where "blurry" comes in. Maybe the N64 tried to upsample the picture and made it blurry, while the PS simply showed the low resolution. Eitehr way, the N64 can push a lot more polygons than the PS.

  98. Re:You want the real answer or the sugarcoated one by Anonymous Coward · · Score: 0

    Since no one will actually optimize their games for the ArtX chip, the graphics will be substandard in comparison to the first-party Nintendo titles.

    With 1st-party titles like Wario Ware and Wii Sports, I can't possibly imagine how 3rd-party games could have graphics "substandard in comparison". You can praise Nintendo's Wii titles for many things, but graphical fidelity is certainly not one of them.

    (...queue response about Twilight Princess... yadayada - I think Wind Waker was a more visually impressive game)

  99. Re:Silly question, wabbit, or is it? by remmelt · · Score: 1

    "A gimmicky controller?"

    Do I need to read the rest of your comment? Wii-fanboi against PS3-fanboi, oh so interesting.

    Can you tell me that if the Wii's controller is so gimmicky, why did Sony include motion sensing in their new controller? Can it be that even the people at Sony HQ thought the Wii was on to something?

    Man, I hate these stupid, pointless conversations. NINE CORES ZOMG! "Serious" gamers need more power! You're being taunted by the ads that say that the cpu in your PS3 is smarter than you are. You cannot be serious.

  100. Re:They are right to be skeptical by Anonymous Coward · · Score: 0
    (different AC to GP)

    The N64s main limitation was its 4 Kbyte texture cache. So you had to sort polys by texture rather than depth for best performance. The PS1s main limitation was it was not 3d - it did not support perspective texture mapping. That just hurt to look at. Also it did not support filtering or mipmapping. It could have bigger textures since IIRC it did not have a cache so it was all coming from slow memory :-). The difference in CPU power was enourmous also (33Mhz PS1 with no floating point versus ~100Mhz N64).

  101. Gimmicky controller? by Flipao · · Score: 1

    The controller is EVERYTHING, without it there's no interaction.

  102. Re:Silly question, wabbit, or is it? by Anonymous Coward · · Score: 0

    The Wii controller is fun for a while. But it does get really boring to use after a while. I finished Twilight Princess and then sold the console (for a hefty profit mind you) and then went and bought an Xbox 360. Their controller is way nicer than any last gen controller, and it beats the Wiimote for responsiveness. Oh and by the way, titles and gameplay make gaming fun. MS realizes this and is buying up every exclusive they can. In 2 years the Wii will have had a couple of good games, then just like the Gamecube, will be relegated to kiddies.

    Sorry, I hoped that Nintendo would win this time around, but maybe on the 2nd gen of their new tech (with better visuals) but by then MS and Sony will have copied them and then it comes down to the games once again.

  103. Actually by LKM · · Score: 2, Interesting

    As a hardcore gamer, personally, I would prefer Wii Sports 2 to Manhunt 2, too.

  104. Re:Silly question, wabbit, or is it? by LKM · · Score: 4, Insightful

    And what shakeup would that be? A gimmicky controller? Offering existing technology at a lower price point than its cutting edge counterparts? Unfortunately, I think consumers have looked at the bottom line and little else.

    There is absolutely not evidence to back that up. During the last generation, the Gamecube was the cheapest console. The PS2 still won. People don't just run out and buy the cheapest console. People buy the Wii because it is genuinely a lot of fun to play with it.

    That's really all there is to it.

    If you still call the Wii controller "gimmicky," you do nothing but betray your fanboyism. Have you played "The Godfater: Blackhand Edition"? This game alone is proof that the Wii controller is anything but a gimmick.

    People play with the Wii because they want to. Because it's an accessible and fun. No amount of good PS3 games can change this. The people who love to play Wii quite simply won't switch to the PS3 for games like FF or MGS.

    And yes, if you can't see the change in game design philosophy from the GBA/PS1/PS2 to the DS/Wii, you're blind.

  105. Re:Silly question, wabbit, or is it? by LKM · · Score: 1

    If it's cross-platform, then it will likely be the least appealing on the most underpowered console -- the Wii.

    Bullshit. One word: Godfather.

    I own a Wii and a PS3. I would never buy a golf or tennis or bowling or boxing game for the PS3. The Wii has spoiled those genres for me. Either it's on the Wii, or it doesn't exist to me. I don't care if Virtua Tennis looks so real it'll blow my brains out of my ears. I don't want to play it unless I can use the Wii Remotes.

  106. Re:Silly question, wabbit, or is it? by endianx · · Score: 1

    Also, accessibility to non-gamers, and participation of non-gamers is quite amazing to me (I've seen it). I agree. My girlfriend said she would play Wii, so I'm getting a Wii. I'd rather have a Wii that I use, than a PS3 that I don't have time for. I think there are a lot of situations like that which are driving sales of the Wii. I don't think it is the kid who sits in his room all day playing video games by himself.
  107. Re:Silly question, wabbit, or is it? by CaseM · · Score: 1

    Right now "the market" consists of people who've yet to get their hands on a Wii at all and still think Wii Bowling is the best thing since sliced bread.

    Many of us who were fortunate enough to get a Wii console at launch have long since moved on from Wii Sports and on to....what? Besides Rayman and a couple of other titles, there isn't much to speak of on the Wii right now. And, remember, the so-called casual gamer doesn't buy a whole lot of games by definition. Many posters in this thread got it right: The Wii is already a generational leap behind in graphics and horsepower - this isn't even the PS2 vs. XBox, this is XBox 360 vs Gamecube, essentially. The Wii is riding a huge wave of hype, but I think it'll quickly go the way of the Gamecube unless they have compelling exclusives. I'm sorry, but I'm not trading the beauty and online play of Tiger Woods 07 for the 360 for a tacked on swing gimmick with no online play, etc. It needs games now that have compelling features and better use of the Wii remote. Exchanging a swinging motion for a button press isn't creating a more immersive gaming experience...it's just a more annoying way to press a button.

    And before you chalk me up as a graphics whore, remember that horsepower and graphical prowess aren't just there to make objects more shiny - Dead Rising, with its hundreds of on-screen zombies, could have never been done on the Wii like it was on the 360, and that translates directly into a poorer gameplay experience on something as underpowered as the Wii.

  108. Re:Silly question, wabbit, or is it? by GrayCalx · · Score: 1

    power being defined by an easy, intuitive, FUN interface.

    Hahaha, awesome. I define power as which is the whitest, so obviously the PS3 is vastly out-powered by the 360 and the Wii.

  109. Re:Silly question, wabbit, or is it? by trdrstv · · Score: 1
    I'm looking forward to Tiger Woods on the Wii (I saw it on a retailers shelf here in the UK, only to be told 'it wasn't for sale yet' at the counter) and that's entirely due to the control system. I don't think I'd ever buy it for the 360 though (playing golf on a regular controller just doesn't appeal to me). The poor graphics on the Wii do put me off though (and I'm already avoiding some Wii titles because of how blurry and indistinct they look on my HDTV).

    I hear you. A game like Rayman, or Zelda can look better due to a stylized art design. That gets harder to do for 'realistic settings'. When I started playing Tiger I thought 'Holy PlayStation 2 Batman'... The graphics are low detail compared to what the Wii is capable of, and looks like it was lifted from the PS2. The graphics are the weakest link in the whole production. That being said, swinging the remote as a club, (having the 'hit' sound from the speaker) pulled me right into the game. It even picked up my natural slice. I have been playing it for hours a day since I got it last week. The control isn't 100%, and it isn't a 1:1 mapping of your swing like in WiiSports Golf, but if you have a clean swing in real life you'll do well. If you don't, then maybe it'll improve your swing. :-)

  110. Xbox 1 can EMU N64 by cheekyboy · · Score: 1

    N64 is not even 20% of an XBOX, I can play many N64 games on the xbox in the emu.

    Now on the PC, the EMU is even better. awesome for small 12-64meg games. Instant start too.

    --
    Liberty freedom are no1, not dicks in suits.
  111. I can't be the only one by smokeala · · Score: 1

    who thought that Rockstar should have been right on porting Rockstar Presents Table Tennis to the Wii.

  112. Re:Silly question, wabbit, or is it? by seebs · · Score: 1

    I like how the anonymous coward can post about how the other controller is better on "responsiveness", without any kind of supporting evidence or data.

    You say it gets boring. I say it doesn't.

    I think the people who think it's "boring" are missing the point. The goal is not to be constantly aware of the controller; the goal is to forget about it. The Wiimote is not impressive because it stays new so long, but because it is instantly familiar.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  113. Re:They are right to be skeptical by ShadowsHawk · · Score: 1

    The second gen xbox controller wasn't bad, but the PS2 controller just sucks. It never fails that my fingers start to go numb if I play for an extended period of time. Never had that problem with the Cube controller though. I also like the button layout better than the diamond shape.

  114. TEV by Z80a · · Score: 1

    its not called pixel shaders and dont use the offical patented Direct X Pixel shader asm,but surely can do indirect texturing and color combination as any shader 1.1-1.4 card

  115. Re:Silly question, wabbit, or is it? by Anonymous Coward · · Score: 0

    This has already happened and it's made not a bit of difference. Gears of War is the hot new game, yet it hasn't managed to slow down Wii sales at all, they're still sold out.
    Halo 3 and GTA 4 both come out within the next six months, I imagine that the target market for those games is aware of that and knows they won't be on the Wii. Does it matter to Wii purchasers? Apparently not.

    Personally speaking I'll be getting a Wii this Xmas and probably a 360 eventually, when the price hits $150. For HD ultraviolence my current needs are well served by a PC, what I lack is fun local multiplayer stuff and neat new controllers. So long as party games keep coming out for it I'm content - and I know they will, Guitar Hero, Bust-a-Move and DDR are coming, the install base is already big, at this point there's no way it won't be supported and it has enough processing power for anything in that genre of game.

  116. Bad news for Wii owners by Frobozz0 · · Score: 1

    This sounds like terrible news, actually. Consider this: the only truly fun or original games on the Wii are first party. This is because they are created around the Wiimote. They take advantage of it and they feel like a natural extension of gameplay that is the only true selling point the Wii has.

    Then comes third party games. A company like Take 2 is saying they're going from zero games to 3 games on the Wii in one calendar year. Since most games go in a 2 to 3 year cycle, that means these will be ports. They'll be ports of PS2 or Gamecube era graphics (not shock considering Wii is not capable of anything more) and they'll likely have tacked on Wiimote controls.

    If I was a Wii owner I'd be upset. They have a game drought like everyone else, but when the waterfall comes for original IP on other consoles, their games will be ports with tacked on controls. Hey, I wish I was wrong, but it's not looking good for them.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  117. Re:Silly question, wabbit, or is it? by billdar · · Score: 1

    long since moved on from Wii Sports and on to....what?

    For me it was:

    1. Rayman
    2. Zelda Twighlight Princess
    3. Godfather
    4. Tiger Woods

    Then again, it's a good day when I can get 2 hours of gaming in. So I have yet to complete Godfather, Tiger Woods is too much fun (only wish it had network like the PS2). And my wife spends her time still collecting golden bugs/Poe souls in Zelda.

    I hear Second Opinion is good, as well as a couple of the Virtual Console games. Your milage will vary of course, but there seems to be enough quality gaming to be had for the last 5-6 months on the Wii.

    --
    I am billdar, and I approve this message.
  118. Or change the way the "lightsaber" behaves by OglinTatas · · Score: 1

    what if light sabers did not act like solid, but the attenuated beam "shorted out" for a moment when two beams crossed? Continuing a swing with a dead blade would not damage your opponent (nor he you). Whenever you recover and change the motion the blade can reinstantiate. Not G. Lucas's lightsaber, but easily doable on a Wii.

  119. Re:Silly question, wabbit, or is it? by StikyPad · · Score: 1

    I was pretty sure my post(s) would draw some vehement responses, but yours was the most succinct, so I'll just reply to it.

    During the last generation, the Gamecube was the cheapest console. The PS2 still won.

    The difference in price was negligible, to the point of irrelevance.

    If you still call the Wii controller "gimmicky," you do nothing but betray your fanboyism. Have you played "The Godfater: Blackhand Edition"? This game alone is proof that the Wii controller is anything but a gimmick.

    Look, everything is either a gimmick, or a genuinely useful feature, and the only way to "prove" the difference is to measure the staying power. As someone else mentioned, the mouse is not a gimmick because it serves a function that was previously difficult/impossible with then-conventional devices. Nonetheless, the VR helmet, Power Glove, and Light Gun are prior examples of input devices which ALSO served a function which was otherwise difficult/impossible, but their sustainability was obviously limited. You might as well say "Duck Hunt" proves the Light Gun isn't a gimmick.

    Fanboyism? I haven't owned a console since the PS1; I just like to bet on the horse who will win the most, and I simply don't think Nintendo's lead is anything other than a temporary fluke. The Wii is filling the gameplay void left by the lack of titles for the PS3. If Wii is still the preeminent platform in 2 years, then obviously I bet on the wrong horse. It happens. I was wrong about the Amiga too. Fortunately we all have wonderful PCs now because people picked cheap commodity hardware over innovation, foresight and, admittedly, horrible marketing and management.

    People play with the Wii because they want to. Because it's an accessible and fun. No amount of good PS3 games can change this.

    Nonsense. Some amount of good games can change it.. the question is not if, but at what point? Obviously it's relative to the number and quality of titles put out for the Wii. I don't think the concept is sustainable, but again, Wii'll see.

    And yes, if you can't see the change in game design philosophy from the GBA/PS1/PS2 to the DS/Wii, you're blind.

    I am blind, you insensitive clod.

  120. Re:You want the real answer or the sugarcoated one by Anonymous Coward · · Score: 0

    Most likely scenario: Developers will do a half-ass ports of existing games to the Wii, and they will still be more fun. Examples: Far Cry Wii, Monkey Ball (although Kororinpa is better), Trauma Center.

    From what I've heard, the Wii middleware uses neural networks to derive movement patterns from the developers' motion input - the same way you program a voice recognition program, but with movement. So the developers don't have to spend all their time figuring out how to use "waggle".

  121. Re:They are right to be skeptical by metroid+composite · · Score: 1

    Unless you've actually programmed for those systems


    I have. I can tell you, for instance, that for Gamecube, Nintendo decided to define int as s64 (WHY NINTENDO? WHY?)

    Mind you, I might not fit Slashdot's definition of "programmed" in that I spent my time looking at C++, not assembly, and didn't write the engine from the ground up myself, rather joined a programming team of 10+ mid-way through. (I am -now- doing engine work, but for a 360/PS3 title).

    I'm not going to claim to be the world's expert on Gamecube, far from it, but my coworkers as well as some friends I have who work at EA all have relatively similar oppinions (roughly XBox > GC > PS2, with GC having some unique quirks that mean you can't just copy code from PS2 to GC, whereas you generally can just copy from PS2 to XBox).
  122. Re:Silly question, wabbit, or is it? by trdrstv · · Score: 1
    I would never buy a golf or tennis or bowling or boxing game for the PS3. The Wii has spoiled those genres for me. Either it's on the Wii, or it doesn't exist to me. I don't care if Virtua Tennis looks so real it'll blow my brains out of my ears. I don't want to play it unless I can use the Wii Remotes.

    I'm in the same boat (well replace PS3, with 360 and it's identical) I pre-ordered a Wii and was able to get it on Launch day (November 19th). On November 20th I put all my Golf, and Tennis games on ebay. There is simply no going back.

  123. Gimmick or not by LKM · · Score: 1

    Look, everything is either a gimmick, or a genuinely useful feature, and the only way to "prove" the difference is to measure the staying power.

    That sentence makes no sense. If something is either a gimmick or a genuinely useful feature, then something is shown to not be a gimmick due to its useful nature. As I said, play Godfather on the Wii. This shows that the Wii Remote isn't just some gimmick only useful for games like Wii Tennis or Bowling.

    You might as well say "Duck Hunt" proves the Light Gun isn't a gimmick.

    If I had used Wii Sports to show that the Remote isn't a gimmick, your argument would make sense. Geez, look at the games available for the Wii. It's clearly proof that traditional games can be enhanced by the Wii Remote (see Godfather), and that innovative new games are possible (see Elebits).

    Comparing the Wii Remote to a peripheral with only one clearly defined use - such as a dancepad, or a light gun - makes no sense at all.

    I was wrong about the Amiga too.

    Dunno, I think the Amiga 500 was one of the most successfull computers ever.

    People play with the Wii because they want to. Because it's an accessible and fun. No amount of good PS3 games can change this.
    Nonsense. Some amount of good games can change it.. the question is not if, but at what point? Obviously it's relative to the number and quality of titles put out for the Wii. I don't think the concept is sustainable, but again, Wii'll see.

    The whole premise of your argument is utterly devoid of reason. You're basically saying that people would rather have a PS3, but since there are no games, they buy the Wii. This is, in a word, absurd. People buy the Wii because they want to play Wii Sports. I've seen non-gamers buy a console for the first time in their lives because they saw Wii Bowling. No game on the PS3 could ever convince them of buying a PS3. They have no interest in the PS3, and they would never even touch a PS3 controller (which I know because I own both a PS3 and a Wii). Yet they bought the Wii.

    These are also not the people who need to buy a new game every week. The fact that Nintendo hasn't released an A-list Wii game for a few weeks now does not matter to them. It matters to me, but I doubt I'm the typical Wii owner.

    I think that the PS3 and the Wii serve different markets, and there's only a very small overlap between these two markets. Most people who are interested in the Wii quite simply do not have the slightest interest in the PS3, and most people who are interested in both consoles will happily buy both. The PS3 can't harm the Wii. I can harm the 360, though.