Sorry, I read your post a tad hurriedly. Kinect has the three components that you mentioned, but that make it something other than a "fairly normal camera".
This reminds me of a fiasco a few years ago when a colleague of mine published a paper reporting his objective discovery that male-female sexual intercourse has some health benefits that did not result from any other form of sex such as masturbation or homosexual sex. The vitriol of the truth-phobic PC backlash that ensued almost made him wish he had never published.
Ask yourself why, with 20 years and a 235-strong development staff, he can't either fund this himself, or get a publisher to do so.
A developer of Braben's esteem could get publisher funding (as they have done for many other games), but he probably wants to retain creative freedom, which he can do with KS. When you have a publisher funding your project, they call the shots. If they want you to add more blood, explosions, zombies or whatever they think they'd like - it's their call and the studio must do what they're told. If they want it shipping 6 months before it's ready - it's their call. You want to add an innovative, but potentially risky feature? If the publisher isn't convinced, forget it! With KS, I'd say there's much more chance of Frontier shipping a quality game that pushes the boundaries, and won't be ruined by the type of dumbing down that dominates so much of the current crop of publisher-funded games.
Verse 18: "For truly I tell you, until heaven and earth disappear, not the smallest letter, not the least stroke of a pen, will by any means disappear from the Law..."
The role of the mosaic law in the new testament is something that a lot of people find difficult to grasp at first, but you might find it helpful to read the book of Romans - particularly chapters 1-8. There are numerous passages in the gospels that appear to be contradictory when taken out of context, but Romans shows how they piece together. Also, read "The Normal Christian Life" by Watchman Nee.
You remind me of creationists who think that evolutionists will be stumped any time they mention the evolution of the eye, ignorant of the fact that it presents no difficulty whatsoever to evolutionary science, despite being cleared up long ago. (Similarly for the flagellum.)
Likewise, your post reveals your ignorance of the bible. If you really have asked such questions of anyone with even a rudimentary understanding of the bible, they should have been able to clear up your confusion with ease! Still, it's possible that they did answer your questions, but you had your fingers in your ears at that point.
Is the research group in a university? Most universities have a lot of computing power that sits idle for large proportions of the time in their undergraduate computing laboratories. There's a significant resource that could be exploited simply by deploying jobs to idle machines.
It is of huge significance in radiometric dating. If we can show that the half-life of a radioisotope is constant, then it increases confidence in these dating methods. Conversely, if it can be shown that decay rates vary significantly, then accurate dating becomes more difficult and merits further research.
Microsoft need to work on their overheating problems before they start on their console's aesthetic design. It beggars belief that new 360s still suffer from RROD. Sure, design flaws are often in products at release, but to do nothing about it and keep churning out the same shoddy goods for nigh on 4 years...? Bunch of cowboys!
I did my PhD in neural networks, and have read (and written) widely on the topic. My First recommendation is Chris Bishop's book "Neural Networks for Pattern Recognition". It is somewhat out of date now, but it covers all the widely known methods. Simon Haykin's book, which others have recommended, is also good, but Bishop's is more concise, and better if you don't need to know every detail of every technique. It's also worth investigating the Generative Topographic Mapping, which is not covered by either book.
As a PhD student, you should approach the topic of neural networks with caution! Be prepared to spend a lot of time training networks, re-training, adjusting ad hoc parameters, re-training. Almost all of the time, a neural network can be replaced by a standard statistical method, which will perform better and have a lower computational cost.
...giving up your virgin daughter to a rape gang is preferable to turning over a foreign man to them.
That example is simply an account of what happened; the act is not condoned in the text. Eradicating villages if one of the members doesn't believe in the Bible's god - you made that up yourself - it's not in the bible!
As for the bit about stoning - that doesn't apply after old testament times.
This mistake so many people make is they treat the bible as either a good life guide, or a scientific manual, or as fiction. All three are missing the point. See John 3v16 for a hint of what the point is. There is an essential message of the bible that most people miss - including most of the established Christian churches!
Scanned back issues (legal) are available from http://www.zzap64.co.uk/zzuperstore.html
ALL back issues of Zzap 64, Crash, Commodore Disk User, Zero and lots of other 80s luvvlies!
I agree that most games degrees are not up to scratch yet. But this area is in its infancy, and it will continue to improve. There are a number of games courses that are highly thought of in the industry, as approved by schemes such as the UK's "Skillset" accredited courses. CS degrees do not equip graduates with a complete skill set to work as a programmer of high-budget console games. Some CS graduates do have the skills, but not because they learned them at university - it is because they learned to write games in their own time! A professional industry should not rely on hobbyists; it needs formal training.
Read the Curriculum Framework published by the Independent Game Developers Association (IGDA) and then tell me of any CS degree that provides that skills portfolio. There is no such course that I know of! Skillset's requirements (http://www.skillset.org/games/accreditation/apply/article_6162_1.asp ) are even more demanding than IGDA's, which perhaps explains why only two games programming courses (and two art courses) in the UK were accredited.
Don't tar all game programming courses with the same brush! Many of them are still poor, but it doesn't mean that game courses are all a joke, or that it's a bad idea to teach game development.
I once worked in an office with 8 female DB programmers. I was the only male programmer in there! They were all good at what they did, i.e. PL/SQL, but none of them were hobbyist programmers, and none had taken the initiative to learn other technologies that weren't directly required for their jobs. So, programmers they were, but geeks they weren't!
Not that that is representative of female programmers in general, of course!
Quote... Ernest Adams at the Game Developers' Conference in 2004:
For the last 20 years we've been asking, "Can a computer game make you cry?" and for the most part, our answer has been "well, yes, probably, but why in God's name would you want to?" That's a typically classical, male, English, sort of a response. And the comebacks are:
1. Because this is a medium, not just a business, and until we can make you cry we haven't fully exploited its potential, and
2. Because there's money in making people cry. What the hell do you think the chick-flick and the chick-lit phenomena are about?
Women like to cry. It's good for them. It joggles their hormones around and makes them happy. And they'll pay money for that.
Bob: Hey, how do I leave this channel? .quit
Frank: Easy, just type
Bob: Type what?
[Frank has left the channel]
Bob: Sucker!
Anne: lol
4K screens at those sizes would be extremely costly. They don't exist,
Even the insane 4K screens Sony is putting in their new smart phones are much too big, and the pixels there are already TINY.
You said it yourself - they do exist! The rift screen is a phone, and 4K phones exist.
Sorry, I read your post a tad hurriedly. Kinect has the three components that you mentioned, but that make it something other than a "fairly normal camera".
You are indeed remembering incorrectly. Kinect has a colour camera, an IR camera and an IR Emitter. http://msdn.microsoft.com/en-u...
This reminds me of a fiasco a few years ago when a colleague of mine published a paper reporting his objective discovery that male-female sexual intercourse has some health benefits that did not result from any other form of sex such as masturbation or homosexual sex. The vitriol of the truth-phobic PC backlash that ensued almost made him wish he had never published.
Will this mean that tesco, asda, sainsburys and the rest make their parking bays even more narrow than they are already?
Seriously, can we stop referring to booting a computer as an "experience"? It's not like it's a trip to the moon!
Clearly apple's ploy to reinforce the perception of desirability of their shiny iThings. It works - look at all those iSheep.
Tip of the day:
Stop people modding you down by starting your message with "I know I'm going to get -1 troll, but..."
Ask yourself why, with 20 years and a 235-strong development staff, he can't either fund this himself, or get a publisher to do so.
A developer of Braben's esteem could get publisher funding (as they have done for many other games), but he probably wants to retain creative freedom, which he can do with KS. When you have a publisher funding your project, they call the shots. If they want you to add more blood, explosions, zombies or whatever they think they'd like - it's their call and the studio must do what they're told. If they want it shipping 6 months before it's ready - it's their call. You want to add an innovative, but potentially risky feature? If the publisher isn't convinced, forget it! With KS, I'd say there's much more chance of Frontier shipping a quality game that pushes the boundaries, and won't be ruined by the type of dumbing down that dominates so much of the current crop of publisher-funded games.
Verse 18: "For truly I tell you, until heaven and earth disappear, not the smallest letter, not the least stroke of a pen, will by any means disappear from the Law..."
The role of the mosaic law in the new testament is something that a lot of people find difficult to grasp at first, but you might find it helpful to read the book of Romans - particularly chapters 1-8. There are numerous passages in the gospels that appear to be contradictory when taken out of context, but Romans shows how they piece together. Also, read "The Normal Christian Life" by Watchman Nee.
You remind me of creationists who think that evolutionists will be stumped any time they mention the evolution of the eye, ignorant of the fact that it presents no difficulty whatsoever to evolutionary science, despite being cleared up long ago. (Similarly for the flagellum.)
Likewise, your post reveals your ignorance of the bible. If you really have asked such questions of anyone with even a rudimentary understanding of the bible, they should have been able to clear up your confusion with ease! Still, it's possible that they did answer your questions, but you had your fingers in your ears at that point.
2012 - year of the linux tablet!
Is the research group in a university? Most universities have a lot of computing power that sits idle for large proportions of the time in their undergraduate computing laboratories. There's a significant resource that could be exploited simply by deploying jobs to idle machines.
Who was she talking to? (considering the lack of cell-phone towers)
Ugh.
Never mind the lack of cell-phone towers - sound hadn't even been invented back then!
It is of huge significance in radiometric dating. If we can show that the half-life of a radioisotope is constant, then it increases confidence in these dating methods. Conversely, if it can be shown that decay rates vary significantly, then accurate dating becomes more difficult and merits further research.
Microsoft need to work on their overheating problems before they start on their console's aesthetic design. It beggars belief that new 360s still suffer from RROD. Sure, design flaws are often in products at release, but to do nothing about it and keep churning out the same shoddy goods for nigh on 4 years...? Bunch of cowboys!
I did my PhD in neural networks, and have read (and written) widely on the topic. My First recommendation is Chris Bishop's book "Neural Networks for Pattern Recognition". It is somewhat out of date now, but it covers all the widely known methods. Simon Haykin's book, which others have recommended, is also good, but Bishop's is more concise, and better if you don't need to know every detail of every technique. It's also worth investigating the Generative Topographic Mapping, which is not covered by either book.
As a PhD student, you should approach the topic of neural networks with caution! Be prepared to spend a lot of time training networks, re-training, adjusting ad hoc parameters, re-training. Almost all of the time, a neural network can be replaced by a standard statistical method, which will perform better and have a lower computational cost.
That example is simply an account of what happened; the act is not condoned in the text. Eradicating villages if one of the members doesn't believe in the Bible's god - you made that up yourself - it's not in the bible!
As for the bit about stoning - that doesn't apply after old testament times.
This mistake so many people make is they treat the bible as either a good life guide, or a scientific manual, or as fiction. All three are missing the point. See John 3v16 for a hint of what the point is. There is an essential message of the bible that most people miss - including most of the established Christian churches!
Scanned back issues (legal) are available from http://www.zzap64.co.uk/zzuperstore.html ALL back issues of Zzap 64, Crash, Commodore Disk User, Zero and lots of other 80s luvvlies!
If this gets used as a strategic attack by religious extremists, they would be "jammin' in the name of the Lord".
I agree that most games degrees are not up to scratch yet. But this area is in its infancy, and it will continue to improve. There are a number of games courses that are highly thought of in the industry, as approved by schemes such as the UK's "Skillset" accredited courses. CS degrees do not equip graduates with a complete skill set to work as a programmer of high-budget console games. Some CS graduates do have the skills, but not because they learned them at university - it is because they learned to write games in their own time! A professional industry should not rely on hobbyists; it needs formal training.
Read the Curriculum Framework published by the Independent Game Developers Association (IGDA) and then tell me of any CS degree that provides that skills portfolio. There is no such course that I know of! Skillset's requirements (http://www.skillset.org/games/accreditation/apply/article_6162_1.asp ) are even more demanding than IGDA's, which perhaps explains why only two games programming courses (and two art courses) in the UK were accredited.
Don't tar all game programming courses with the same brush! Many of them are still poor, but it doesn't mean that game courses are all a joke, or that it's a bad idea to teach game development.
I once worked in an office with 8 female DB programmers. I was the only male programmer in there! They were all good at what they did, i.e. PL/SQL, but none of them were hobbyist programmers, and none had taken the initiative to learn other technologies that weren't directly required for their jobs. So, programmers they were, but geeks they weren't! Not that that is representative of female programmers in general, of course!