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Can Games Make You Cry?

Ground Glass writes "'Can games make you cry?' is a ridiculously simple question to ask about a hideously complex issue. Worse, it's possible that the very question itself muddies the answer. Next Generation's approach is a little more thoughtful; by figuring out what questions each medium tries to answer free of the art issue, it cuts to the heart of what games can do. With the tools made clear, it then theorizes what said tools can do emotionally." From the article: "In film, you can show a character staring at a point before him and then change perspective to show what he was staring at; it is the proximity and timing of the imagery that lends significance to the second shot. In painting, you can play with the two-dimensional space and qualities of the material at hand to create similarly suggestive juxtapositions of imagery, color, symbolism, perspective, lending greater insight into the workings of the medium, the subject at hand, the painter herself, and - ultimately - the viewer and his own perspective on the world around him."

379 comments

  1. Starfox 64 by ronz0o · · Score: 4, Funny

    It was starfox...i was at the end boss...hardest mode...would have unlocked everything......... ...then I died. =(

    1. Re:Starfox 64 by Cyraan · · Score: 1

      Haha, I remember that, sometimes I'd cry, but I usually would just angrily throw the controller at the floor. By the end of my N64's lifetime both my controllers had several little bits of plastic rattling around in them.

      --
      "Men never do evil so completely and cheerfully as when they do it from a religious conviction." - Blaise Pascal
    2. Re:Starfox 64 by beluv · · Score: 1

      hahahahaha. where are the mod points when you need them?!

    3. Re:Starfox 64 by SevenHands · · Score: 1

      Hehe, When I was a kid, I remember having a NES Advantage controller for the 8 bit Nintendo. Gave it a good punch one day while repeatedly getting slaughtered playing a near impossible part of Karnov (Emulators and state saving has taken care of that now) and busted it. I opened the case and found the PC board inside cracked. It was an awesome joystick with turbo settings and a cool slow motion feature that repeatedly paused and unpaused the game. So I tried unsuccessfully soldering the lines in the cracked area of the board back together. Then I cried. And felt stooopid..

    4. Re:Starfox 64 by dasunt · · Score: 1

      A one-word example that your post reminded me of: Nethack.

    5. Re:Starfox 64 by Anonymous Coward · · Score: 0

      quiet, you... troll??? fucking mods

    6. Re:Starfox 64 by Anonymous Coward · · Score: 0

      It would seem the mods got you too...

    7. Re:Starfox 64 by Anonymous Coward · · Score: 0

      The really sad part is, your post is more cohearant then the article and especially the summary!

    8. Re:Starfox 64 by aardvarkjoe · · Score: 1

      "The troll zaps a marble wand! The death ray hits you! You die..."

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    9. Re:Starfox 64 by Cornflake917 · · Score: 1

      When I was around 12 I was playing Mortal Combat with older brother. He kept doing some bs move over and over and it was pissing me off. So I said "That's bullshit!" He told me not to cuss. That's when I dropped the f-bomb. He then proceded to punch me in the head. Yeah, I cried pretty hard.

    10. Re:Starfox 64 by Anonymous Coward · · Score: 0

      You are an idiot. Please don't post here anymore.

    11. Re:Starfox 64 by Anonymous Coward · · Score: 0

      Fox...
      Father???
      Fox, my son..
      Follow me fox.
      Never give up.. trust your instincts

    12. Re:Starfox 64 by ConcreteClam · · Score: 1

      This is obviously because you didn't DO A BARREL ROLL.

  2. Games make kids cry all the time. by vasqzr · · Score: 4, Funny

    Nothing like seeing a kid not be able to get past a level, and breaking into tears.

    Hell, it happens with adults too. If you've played Battletoads or Ghost and Goblins you know what I mean.

    1. Re:Games make kids cry all the time. by i_should_be_working · · Score: 3, Funny

      Ah, Ghost and Goblins. The one game where I got so upset that my dad told me to stop playing for awhile. I was yelling, jumping up and down on the couch, probably cussing too.
       
      No crying though. Too angry.

    2. Re:Games make kids cry all the time. by soft_guy · · Score: 1

      I loved Battletoads. Yeah, it could be very hard in spots.

      --
      Avoid Missing Ball for High Score
    3. Re:Games make kids cry all the time. by modecx · · Score: 2, Insightful

      If you've played Battletoads...

      Motherfucking Battletoads! *weeps*

      (I mean, I beat friggin Ikari Warriors, it's not like I don't have the patience of Job)

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    4. Re:Games make kids cry all the time. by Soygen · · Score: 1

      Mod up for sure! Battletoads and Ghosts N' Goblins were true tests of gamer might!

    5. Re:Games make kids cry all the time. by saboola · · Score: 1

      I went through the same things with the Commodore 64 port of Ghost and Goblins. On the upside, that floppy disk made a fantastic frisbee.

    6. Re:Games make kids cry all the time. by KDR_11k · · Score: 1

      Only Soul Calibur 2 (sword master mode) makes me do that. Ghosts and Goblins was peaceful.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Games make kids cry all the time. by tieTYT · · Score: 1

      I'm very active in the fighting game community and I see people cry on occassion. These people can be 20+ years of age. Trust me, it's possible to beat someone so bad it's humiliating.

      Now imagine you're playing in a CS tournament and the winner gets 250,000 dollars. Your team barely loses. I'd cry like a little bitch.

    8. Re:Games make kids cry all the time. by muhcashin · · Score: 1

      Oh god, Battletoads. That was so difficult. I don't burst in tears, I throw my NES controller against the wall and smoke a cigarette to calm down.

    9. Re:Games make kids cry all the time. by jakel2k · · Score: 1

      Having my son beat me at most games less than 5 years old.

      Stepping on or scratching one of my PS games.

      High school football, undefeated season and loosing the city championship football game, (dude... never want to see that many guys cry ever again).

      Playing Street Fighter 2 and getting my but creamed by some kid two grades lower than me.

      FF3 (FF6 Jap.) +70 hours of playing nearly maxing out on all my characters, brother saving his game over mine.

      Nintendo stopped working on most games due to bad contacts with the game.

      Buying X-Wing and not being able to play it on my 286.

      Going to the arcade and not allowed to play Super Mario, because my parents didn't have any change and didn't want to waste money or time.

      Lossing at snakes and ladders in grade one....

    10. Re:Games make kids cry all the time. by Nasheer · · Score: 1

      Dude, SEVERAL games made me cry, and I'm not counting the ones I died in the final boss or those that froze in these circumstances.

      Ultima VIII. When the game ends you're already so familiar with the NPC's that the idea of never seing them again made me cry.
      Max Payne. I cried when finished it. Max deserved much better after a night of pain (no pun intended).

      Doom 3 also made me cry. In relief.

      --
      - Please, ignore everything written above.
    11. Re:Games make kids cry all the time. by Fallingcow · · Score: 2, Interesting

      If you thought that Max Payne was good...

      You'll love Max Payne 2. I liked the first one, but the second was about 100x better.

      It's kind of short, which got it a bunch of criticism, but IMHO it doesn't matter. In fact, it helps; I thought that MP1 got REALLY boring around the time of the parking garage level. 2 never gets boring. The story is at least as good as the first one, and the characters are even better.

      And its best attribute? The level design. Top-f'ing notch. Among the best that I've ever seen, period.

      Easily one of the most underrated games of recent years.

    12. Re:Games make kids cry all the time. by Nasheer · · Score: 1

      I played MP2, and indeed I loved it!
      Won't repeat what you said, I agree 100%.

      But the ending of MP2 is lighter (or should I say "less heavy") then MP1. Well, bottom line is that Max achieves his rendemption. I didn't cried. In fact, I smiled.

      DAMN, can't help but start singing:

      We keep driving
      into the night.
      It's a late goodbye.
      Such a late goodbye.


      (Became a fan of Poets Of The Fall)

      --
      - Please, ignore everything written above.
    13. Re:Games make kids cry all the time. by Abreu · · Score: 1

      No kidding, Ghost and Goblins must be the hardest game ever made (at least in the original arcade version)

      --
      No sig for the moment.
  3. BF2 made me cry by Anonymous Coward · · Score: 0

    When I found out EA was going to force me to install a proprietary download manager just to get some fooking expansion packs.

  4. One Word... by poodlehat · · Score: 5, Insightful

    Aeris.

    1. Re:One Word... by dlc3007 · · Score: 1

      dead on. Wish I had mod points for you.

    2. Re:One Word... by antifoidulus · · Score: 4, Funny

      It's not as emotional, if like me, you named her "ugly slut".....

    3. Re:One Word... by Conception · · Score: 5, Interesting

      I have to put my money on Wing Commander 3. When Hobbes betrays you and you see the death scene for Angel... man... I've never been so engulfed by both sadness and rage by fictional characters.

    4. Re:One Word... by MuNansen · · Score: 3, Informative

      Supposedly there's a pretty sad moment in Shadow of the Colossus with the horse.

      And the trailer hints to some loss in HL2: Ep. 2 that could be pretty sad.

    5. Re:One Word... by ahsile · · Score: 1

      Yes, your horse falls off a collapsing bridge after throwing your character to save him from the same fate. I actually reloaded it and tried to save the horse a couple times.

    6. Re:One Word... by hackwrench · · Score: 1

      How do you figure?

    7. Re:One Word... by Anonymous Coward · · Score: 0

      Agreed. Take this final fantasy bullshit out of here. It's just not cool.

    8. Re:One Word... by Anonymous Coward · · Score: 0

      yeah.....

    9. Re:One Word... by meanfriend · · Score: 5, Interesting

      I have to disagree with this example. The whole Aeris thing is a pre-rendered cut scene with no interactivity. It's just a movie and we all know that movies can make people cry.

      The question posed here is can a *game* make you cry. Not a video stuck into the middle of a game, but from the actual gameplay. How many times have you cried while actually playing a game as opposed to sitting there with the controller in your lap watching some CGI whose trigger and resolution you had absolutely no control over? Not many, I'd wager.

    10. Re:One Word... by rlbond86 · · Score: 0, Redundant

      Yes, Aeris.

    11. Re:One Word... by 0racle · · Score: 3, Insightful

      Hate to break it to you, but simply saying it was a FMV in a game doesn't make it not part of the game. The death of Aeris wouldn't have been important at all if you just saw the cutscene so that wasn't what made it sad. It was all the interactions with the character that made you care about her and then you watched as a giant sword ripped through her.

      --
      "I use a Mac because I'm just better than you are."
    12. Re:One Word... by Evanisincontrol · · Score: 4, Insightful

      Half of me wants to agree with you, and the other half wants to disagree.

      Initially, I was on the same train of thought you were on. All the actual in-game interactions develop a sense of connection with the characters, specifically Aeris, who dies, and Cloud, who catches her in his arms when she collapses. Up until this point in the game, you'd played with Cloud as the main character throughout the story (or close to it), and it's almost like you ARE Cloud, watching Aeris die. (stretch your imagination a little, people)

      But on the other hand, how much interaction is there with this game, really? Sure, there's long conversations between the characters, and they go deep into their past... but it's all forced. You don't get to make-up Cloud's past, that he thinks he's a SOLDIER and that he likes Aeris, etc. It's all forced upon you, just as much as the story of any movie is forced upon you. (Exception: You get to "pick" who you're going on a date with in the Golden Saucer. Sort of. Can this be enough to justify a more "connected" feeling with the characters of a game than the characters of a movie? Maybe, in someone's opinion.)

      So what's my point? I don't think I have one, other than to say that I can understand and argue both sides of this debate. In the end, I think it comes down to how much you LET yourself feel like you're part of the world you're playing in. People cry in movies because they let themselves feel like they're in shoes of the person watching their war buddy die, or seeing their true love pass away of cancer, or whatever you cry about when you watch a movie. Just the same, if you feel like you're standing in front of Sephiroth, watching a 7 foot sword stab through a girl you like/love, you are probably more prone to feel emotion than if you think "it's just a game."

    13. Re:One Word... by bhunachchicken · · Score: 1

      I have to disagree with this example. The whole Aeris thing is a pre-rendered cut scene with no interactivity."

      Oh right, so the 10+ hours you spent getting to know her before that bit doesn't count then?

    14. Re:One Word... by grumbel · · Score: 2, Insightful

      ### How many times have you cried while actually playing a game

      How often have you cried in an action sequence in a movie? Not so often I would guess. Isn't the nature of those cry-moments in movies that they are all slowly paced and filled with little or no activity and in addition to that don't almost all cry-moments get initiated by some non-hero controlled force (Titanic sinks not due to the actions of any of the protagonist)? And if so, isn't it rather unfair to judge cry-moments in games by their amount of action and player involvment? Of course the player has little to do in those moments for exactly those reasons, that however doesn't mean that playing the game didn't have any influence on those scenes, you have to grow attached to the characters and that just doesn't happen in 30sec cutscene, but if you have fought side by side with those characters for hours and hours things might look different.

    15. Re:One Word... by Sage+Gaspar · · Score: 1

      I thought the saddest part of Colossus was the part of the ending when you're given control. I waited there for minutes or whatever it took for the entire grip meter to run out on the staircase.

    16. Re:One Word... by Matt+Edd · · Score: 1

      As I posted elsewhere, "Eyes on Me" from the end of FF VIII still make me tear up. Was it the FMV that made me cry? I'd say it was watching the characters develop over the 100+ hours I put into the game. I cared more for the people in that game than I ever could for people in a 2 hour film.

    17. Re:One Word... by Firehed · · Score: 1

      Spend 30 hours of interactive gameplay building up love for the characters only to have one of them impaled on a six-foot sword? Would you have had the same reaction if your choices prior to the event could have changed it, or if it were rendered in the normal then-good-now-laughable graphics? What if you were having an early battle with Sephiroth and he had some move that decapitated her? It was vital for the progression of the story, and if that's your reaction, then it's probably for more reasons than you realized. The game couldn't have ended the same way had she not been killed, even if we don't learn that until after the deed is done. You spend the whole game killing enemies with far more interactivity, but did you shed a tear for them? When people die in movies, do you cry? It's not going to happen if you haven't gained any emotional attachment to the person in question.

      I've played the game more times than I can count. I know it's coming. I know what happens. I know why it happened, and what may have happened if it didn't. And it's still emotional. I never cried for it, but it was unexpected and shocking the first time, and it still has an effect the second, third, fiftieth time through. But I've watched the cutscene out of context (you can watch the movies in the PC version without actually playing the game), and it's not even close to the same effect. In the game, there's context, and there's attachment. Without the game and the context, you just know what's happening, but there's little meaning to it.

      --
      How are sites slashdotted when nobody reads TFAs?
    18. Re:One Word... by akross · · Score: 1

      No kidding, I was upset that I just lost my best magic user (at the time).

    19. Re:One Word... by hkgroove · · Score: 3, Funny

      That's nothing compared to when Anna died from dysentery.

    20. Re:One Word... by KDR_11k · · Score: 1

      Do all games have to consist only of action scenes and movies?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:One Word... by Angostura · · Score: 1

      Sounds to me as if you are trying to redefine 'game' to exclude cut scenes. Cut scenes are part of the game, there to expose the plot or help with emotional nuances. Excluding cut scenes is rather like someone excluding a particular movie scene on the grounds that 'it wasn't the movie that made you cry, it was just the music and dialogue.

    22. Re:One Word... by nat5an · · Score: 2, Interesting

      At the end of Metal Gear Solid 3, you have to kill one of the main characters (trying to keep this spoiler-free), and, instead of a cut scene, the game forces the player (i.e. you) to pull the trigger manually. Likewise, at the end of Shadow of the Colossus, you have control but you cannot prevent the inevitable from happening. The inevitability and lack of control is what makes it tragic (see every tragedy written for the last 3000 years). Games provide an interesting medium for this, since the gamer has a great deal of control throughout the game. When real control is taken away and the gamer is forced to do something they don't want to do (and they can't go back), it enhances the emotional response. Just look at how many rumors and hacks sprung up to resurrect Aeris in FFVII.

      Metal Gear Solid 3 is a great example of this, since you can play the entire game without killing anyone, and it still forces you to carry out the execution at the end. Compare to a similar scene in Metal Gear Solid 1 when Snake battles Sniper Wolf and he does a similar execution in a cut scene. The scene in MGS3 is much more poignant because the player is forced to be a part of the action.

      To sum up, yeah, games (good ones) can make you cry.

      --
      Head down, go to sleep to the rhythm of the war drums...
    23. Re:One Word... by BumpyCarrot · · Score: 1

      I totally know that Halo 3 is gonna leave me a wreck for at least an hour. Either Chief's sacrifice or Cortana's insanity and subsequent destruction (I'm fairly sure that at least one of them wont survive the series).

      --
      Do you see what I did there?
    24. Re:One Word... by stunt_penguin · · Score: 1

      Precisely. I think if Alyx dies in any of the Life 2 Episoded I'll have an emotional breakdown right then and there that may or may not include me torching my PC. I think Gordon might cry too, he hasn't had his leg over in about 10 years, and he's not going to need that crowbar to get into *those* jeans. I think i'd better backup my data first just in case something *does* g wrong :|

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    25. Re:One Word... by IgLou · · Score: 1

      I didn't cry... I did sniffle and get depressed for several days. Until I got really angry and beat Sephiroth up with multiple Knights of the Round Table! Take that you bastard for killing my ancient girlfriend! I mean... uhh... Chocobo's were cool.

      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    26. Re:One Word... by Swordsmanus · · Score: 1

      When that happened while I played, I was said to my friend, "Yeah right, that horse isn't dead. I abused him so badly throughout the game that I'm convinced the horse is immortal. Just wait, after this is over he's going to come out and be unharmed!"

    27. Re:One Word... by LS · · Score: 1

      I've never played it, but my friend claims that Alpha Centauri made him cry. He played a peaceful civilization, and made it into space and beat the game. The beauty of the progression and flowering of the civilizatoin made him shed a tear.

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    28. Re:One Word... by ahsile · · Score: 1

      Well, joke's on you then! He came back lame!

    29. Re:One Word... by MadMidnightBomber · · Score: 1

      Don't tell me that tops the bit where the big ape gets the little ape back in Donkey Kong, or whatever it was.

      --
      "It doesn't cost enough, and it makes too much sense."
    30. Re:One Word... by Wildclaw · · Score: 1

      That is indeed a beautiful scene. I think it was the first video game scene that made me cry.

      The most emotional game I have ever played must be Kana, Little Sister (Review at http://forevergeek.com/articles/kana_little_sister .php/. It is a less well known game due to it being an adult (hentai) game, but it has an excellent and sad story that captivates the player.

      The example I gave is a Visual Novel, which comes very close to being a book/movie. The same can be be said about cutscenes like in Wing Commander or Final Fantasy. There is however one big difference between watching a movie and playing a cutscene in a game. In a game, there is a much closer and personal relationship between the player and the antagonist. It is a relationship formed because the player is choosing the actions of antagonist. The antagonist's experience can actually become the player's experience.

      This is of course very much dependent on the player. There are some people who never seem to get any closer than a third person view (like in books or movies), while other players actually take the role of the antagonist when playing. Most are probably somewhere inbetween. Even in pure fps games, it is possible to get this kind of emotional state. It is a matter convincing oneself that one actually is the character. It can raise the experience of a game with a captivating environment to a whole new level.

    31. Re:One Word... by sysinu · · Score: 1

      Mine was with FF X rather than VII. Tidus + Yuna relationship bit... I was so excited when X-2 came out, thought I was going to get to see them reunite. I was 99% completed, and as it turns out... there is 1 part, about 50% complete through the game that you have to do to become 100% complete. It was at that point that I felt two requirements to cry. One, because I would never see Yuna and Tidus reunite, and two... that I didn't do every single side quest of the game like I always do. I felt an enormous void that I should never recover from. Days later I found the ending video on a torrent site and downloaded it. I felt much better at that point.

    32. Re:One Word... by blahplusplus · · Score: 1

      Celes!

    33. Re:One Word... by Mikeytsi · · Score: 1

      Not to nitpick (well actually, yeah), but the character you control is the protagonist.

      The antagonist would be the character (usually an NPC), that's thrown against you.

      --
      I've been called a "Fucking Dick" by better people than you.
    34. Re:One Word... by Mikeytsi · · Score: 1

      You're making the point that it's a movie at that point, which is already established as a form of art.

      --
      I've been called a "Fucking Dick" by better people than you.
    35. Re:One Word... by muridae · · Score: 2, Insightful

      I'll make the point then. Games can make people cry if a person can be made to feel the same level of connection to the protagonist in a game that they feel towards the protagonist in a movie. Can a person feel a connection to a bunch of pixels, probably not. Can a person feel a connection to a character represented by a bunch of pixels and whose story is told both graphically and textually on screen? Almost certainly. You could argue that a game is just a novel with the added graphics, or a movie with the ability to add text when needed.

      The scary thing is, saying it that way almost makes it sound like the story is more important then the graphics!

    36. Re:One Word... by JuzzFunky · · Score: 3, Funny

      I find my eyes start to water after about 14 hours without blinking...

      --
      Unexpect the expected!
    37. Re:One Word... by Wildclaw · · Score: 1

      oops, my bad. I swear that I knew that. I must have just mixed them up when I began writing and the mixup stuck through my entire post. Thanks for posting the correction :)

    38. Re:One Word... by olego · · Score: 1
      It's all forced upon you, just as much as the story of any movie is forced upon you.
      Forced is a strong word. The story is a given; most games will gain nothing from giving you the ability to change your past, retroactively. (Even in real life, the only time you can change your past is when you write an embellished autobiography, i.e. when you write your own story.) Games must have some basis in order to be playable - they must limit your actions and focus on tasks that advance the game instead of letting you wander around aimlessly and get bored.

      That's why games will never be "fully" interactive - there will be some consequence to every one of your actions, and some consequences will take longer to unravel (i.e. be cinematics) than others.

      I don't have a point either, though. :-)
    39. Re:One Word... by Fallingcow · · Score: 1

      You can download the 100% completion scene.

      Google it, or search for it on your favorite file sharing network. I'm sure you'll find it.

      Just make sure you don't get the Japanese one (unless you speak Japanese, that is)

    40. Re:One Word... by CrazyJoel · · Score: 1

      In my game, I invested quite a bit into Aeris. As in time, fights, xp, gem sockets, development. She was my Cloud's girlfriend. It was a big loss when she died. I was shocked. SHOCKED!

      --

      Such is the infinite Grace of Popeye.
    41. Re:One Word... by halcyon1234 · · Score: 1
      I sorta kinda partially agree with you about the death occuring outside of the "user controlled" portion of the game. Mostly because of my cry-moment:

      Phantasy Star II. Nei.

      Officially, she died out of the user-controlled portion of the game, too. But not before a horrific battle in which you did control Nei. And that was the most frustrating part. The game is programmed to make Nei die regardless of what happens. It's a battle you can't win. But the game makes you play through it anyways. And when you don't know that the death is fated-- you try every thing you can to save her. Playing defensive-- then laying the healing magic on thick-- then at the desperate end, throwing everything you have at Nei-First.

      But in the end, Nei dies. And you are completely powerless to save her, even though you tried, tried, tried. THEN there's the cut scene where you are told that she is injured beyond help, and she dies.

      So take the frustration of a losing battle, and add in the death of a main character, and top it off with it being the first time a main character in an RPG that I had played DIED (gone forever, no takebacks)-- and that was sad.

    42. Re:One Word... by iainl · · Score: 1

      Except that, as a game, you'd quite likely seen Aeris die time after time already, and if you were upset at all, it was only because you'd wasted effort and had to reload again.

      Killing her and not letting her come back, because that's what the story says, either didn't affect you very much, or if it did, it's the story doing that to you, not the gameplay.

      --
      "I Know You Are But What Am I?"
    43. Re:One Word... by iainl · · Score: 1

      I, on the other hand, find that sort of thing really, really annoying in a game. I've actually ditched games in those situations, and gone to play something else.

      The Getaway springs to mind - there's a bit where you have to kill an innocent British Telecom worker to steal his van. The character as I was playing him wouldn't do such a thing, but the GTA-style "freedom" the game offers has suddenly been reined in, and the game has decided that I'm not allowed to play any more, because I'm not doing things the way the designer has scripted it.

      In games, you always have a choice. Even if the consequence of that choice is that the designer isn't going to let you play any more.

      --
      "I Know You Are But What Am I?"
    44. Re:One Word... by jt007 · · Score: 1

      I'm just playing FF VII through for the first time. Thanks for ruining that for me you insensitive clod!

      --
      I never apologise, I'm sorry but that's just the way I am - Homer
    45. Re:One Word... by Archibald+Buttle · · Score: 1

      Ico, the predecessor to Shadow of the Colossus, left me in tears.

      The point of the game in Ico is to guide another character, Yorda, throughout the game. You have to look out for her and take care of her. This effectively forces you to create an emotional bond with her.

      Few games have this ability though - they tend not to create a very strong emotional link between the player and the game characters.

    46. Re:One Word... by jez9999 · · Score: 1

      How about the story of Frog (Glynn) in Chrono Trigger? That made me quite sad. :-)

    47. Re:One Word... by asb · · Score: 1

      I've cried twice.

      The first time was while playing "Gran Turismo 2" when the game crashed right after finishing a four hour endurance race. It was the only time that PS1 ever crashed on me.

      The second time was when I first played "We Love Katamari" on my PS2. I laughed and giggled so long that I had tears coming from my eyes.

      --
      Antti S. Brax - Old school - http://www.iki.fi/asb/
    48. Re:One Word... by MS-06FZ · · Score: 1

      It's hard not to see the Kilrathi in WC3 as cattish versions of "Sweetums" from the Muppet show, though...

      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    49. Re:One Word... by Anonymous Coward · · Score: 0

      i agree. i tried everything to get to her before she
      gets killed, but alas, it was impossible to rescue her.
      i felt sad too after seeing kilra, the kilrathi home
      planet, get completly incinderated :( tho i tried very
      hard to do it :)

    50. Re:One Word... by Anonymous Coward · · Score: 0

      The scary thing is, saying it that way almost makes it sound like the story is more important then the graphics!

      What? Quickly, we must bury this thread before word gets out!

      As for story pulling at heartstrings, if you thought Aeris dying was a tearjerker, you should try playing Phantom Brave. The back of the box talks about it's "heartwarming" story, but by about 1/3 of the way through, the only hearts I wanted to warm were the hearts of the assholes in the game, by ripping their hearts out and setting them on fire while they were still beating. I think Phantom Brave has to be the only game I've played that has generated such a strong negative emotional response from me. The over-all story ("little girl loses parents, grows into a young woman to fill their shoes" yet again) wasn't that innovative or incredible, the execution of the story was just that powerful.

  5. computers don't cry by cloudkiller · · Score: 1

    emotions? on /.? isn't this what the lifetime channel is for? maybe another merger is in the works for this week?

    --
    [an error occurred while processing this sig]
  6. Can games make you cry? by krell · · Score: 3, Funny

    Not if you have the right game coach!. "There's no crying in Warcraft!"

    --
    Where were you when the voynix came?
    1. Re:Can games make you cry? by cloudkiller · · Score: 1
      "There's no crying in Warcraft!"


      have you ever played warcraft?
      --
      [an error occurred while processing this sig]
    2. Re:Can games make you cry? by 'nother+poster · · Score: 1

      Too much for too ofter for too long. /cry

  7. You have a sad feeling for a moment then it passes by Stavr0 · · Score: 1

    ROVER! NOOOOOO! WAAAH!!!!!

  8. Seems the answer's easy... by DesireCampbell · · Score: 5, Insightful

    Games are an art form just like films or books. These other art-forms can instill a wide range of feeling into those playing/watching/reading them. Interactive media has come a long way since it's inception a few short decades ago, and already there are games which can made you happy, excited, they can move you, or they can scare you, some even make you laugh. It stands to reason that a game can make you cry, it's just a matter of "what game", and "when".

    --
    Whoo, signature!
    DesireCampbell.com
    1. Re:Seems the answer's easy... by kfg · · Score: 1

      You'll have to expand that post to 100 pages of deconstructionist psychobabble if you ever expect it to get past the thesis panel.

      Do you think we hand out doctorates to just any old mug with a bit of common sense insight? No!

      We expect meaningless impenatrability and we demand meaningless impenatrability!

      KFG

    2. Re:Seems the answer's easy... by Sage+Gaspar · · Score: 1

      Seriously. I started reading the article and it's half common sense, half complicated language. Nothing as bad as, say, the wanking competition that is postmodernist critique, but it's getting there. I wonder how long before we start hearing about the metagamer and interaction between the gamer and the game to shape reality.

    3. Re:Seems the answer's easy... by Anonymous Coward · · Score: 0

      Well, even if the game developers create some really moving storyline and final ending scene... nothing ruins it more than me bunny hopping around as my long lost father is running in front of a bullet to save me.

    4. Re:Seems the answer's easy... by ronocdh · · Score: 1

      Games are an art form just like films or books.

      No, they're not "just like films or books," and that's why we're having this conversation. Games are inherently different from the art forms you mentioned in that games involve at least some degree of active participation on the part of the "user." Sure, some games are almost entirely linear, but failure is still possible, which means the notion of self exists separate from the narrative.

      It's a world of difference whether I tacitly witness a character's misstep and resultant hardship or I myself err, causing hardship for the character I represent. It's a degree of separation similar to that which sets second and third person narration styles apart from one another.

    5. Re:Seems the answer's easy... by KDR_11k · · Score: 1

      nothing ruins it more than me bunny hopping around as my long lost father is running in front of a bullet to save me. ... a bullet that would have taken 12 out of your 7000 hitpoints.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Seems the answer's easy... by muhcashin · · Score: 1

      I agree. I just want to pull off here from the main subject and go to something related: if game stirs up strong emotional response from a player, does it make it a very good game. In my experience, all games that have affected me emotionnally have always been really good. Half-Life made me feel helpless at times, Planescape Torment made me feel perplexed (in the end of the game). Second, I believe that a strong story can make someone cry only if the gameplay is in some way attached to it. There are too many game who's stories are great, but the gameplay has often nothing or little to do it with it. And generally, I just skip the cutscene or text.

    7. Re:Seems the answer's easy... by Anonymous Coward · · Score: 0
      Games are an art form just like films or books. These other art-forms can instill a wide range of feeling into those playing/watching/reading them.
      Programmming is an art form and does make me cry sometimes. ;_;
    8. Re:Seems the answer's easy... by DesireCampbell · · Score: 1
      No, they're not "just like films or books,"
      Okay, let's clarify my statement then: "Games are an art form just like films or books [are art-forms]. "

      Better?

      Games are inherently different from the art forms you mentioned in that games involve at least some degree of active participation on the part of the "user."
      Obviously games involve some degree of interactivity. That's what makes it different from a film or book.

      the notion of self exists separate from the narrative.
      I'm not sure what you mean by that. The notion of 'self'? Do you mean the 'amount of emotional involvement' you have while playing the game? If so, then yes it's true that the same 'story' can be displayed in different ways and that the degree of emotional involvement from the 'user' varies depending on how the story is presented. But that's not really what the point is here. Are you trying to say that because this story was presented as a game it must be less emotionally involving that if it was a film? Or a book? That doesn't make much sense. The blame for one medium being less 'meaningful' than another is, quite simply, writing. We know that there exists both bad-writing and good-writing in every art-form. A poorly written book, or film, or play, or game will always be bad - not because it's a book, or a film, or a play, or a game - but because it was implemented badly. It is not the fault of the medium itself - but with those who fail at using it to it's full potential. You can't say that games are not as good as films because they're not as good right now. When films were first introduced they were basically badly filmed plays. The camera didn't move, no music... nothing that we see today as essential parts of a film. These films suck - a lot - but those films suck, not all films.

      It's a world of difference whether I tacitly witness a character's misstep and resultant hardship or I myself err, causing hardship for the character I represent. It's a degree of separation similar to that which sets second and third person narration styles apart from one another.
      Eh? I'm not sure what your point there is. Yes, those are two different ways a similar story can be interpreted. Yes, first and second person narratives can give different emotional responses. So?
      --
      Whoo, signature!
      DesireCampbell.com
    9. Re:Seems the answer's easy... by axedog · · Score: 1
      Quote... Ernest Adams at the Game Developers' Conference in 2004:

      For the last 20 years we've been asking, "Can a computer game make you cry?" and for the most part, our answer has been "well, yes, probably, but why in God's name would you want to?" That's a typically classical, male, English, sort of a response. And the comebacks are:

      1. Because this is a medium, not just a business, and until we can make you cry we haven't fully exploited its potential, and

      2. Because there's money in making people cry. What the hell do you think the chick-flick and the chick-lit phenomena are about?

      Women like to cry. It's good for them. It joggles their hormones around and makes them happy. And they'll pay money for that.

      The full transcript is at http://www.designersnotebook.com/Lectures/Roots/ro ots.htm
      --
      Sent from my Tianhe-2 (MilkyWay-2).
  9. Sure by jandrese · · Score: 1

    I cried when everybody raved up and down about Black and White, so I bought the thing and was so disappointed I cried.

    Ok, it wasn't quite that bad. I almost cried in Starcraft when (spoiler) that bastard guy left Kerrigan behind to die. Especially since my base was in absolutely no danger whatsoever of being overrun at that point.

    --

    I read the internet for the articles.
    1. Re:Sure by larien · · Score: 1

      Lol, I even put her in a flyer to get her out of Dodge & try & save her :P

  10. yeah, once by preppypoof · · Score: 1

    when i was playing final fantasy x-2 and realized that they turned Brother into a retard

  11. Duke Nukem Forever by Short+Circuit · · Score: 2, Funny

    They used to. But I'm over my grief.

  12. Can they? by Klaidas · · Score: 2

    Can games make you cry? Duh! http://www.youtube.com/watch?v=Bvv7MBZk_f4

    1. Re:Can they? by muellerr1 · · Score: 4, Insightful

      If the person holding the camera is that kid's parent, this is unbelievably mean--that kid was clearly traumatized. How messed up do you have to be to do that to your kid? And once you've done it, pass the video around?

      This kind of underscores the link between surprise, fear, and humor. I thought it was pretty funny until the very end. Then I just felt bad for the kid, and kind of angry at the person behind the camera.

    2. Re:Can they? by dsanfte · · Score: 1

      Define "traumatized".

      The only traumatic pranks to play are the ones that maim and kill.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    3. Re:Can they? by PygmySurfer · · Score: 1

      Wow, I had just the opposite reaction - I was bored out of my skull until the end.

      Maybe I'm just an asshole though.

    4. Re:Can they? by Anonymous Coward · · Score: 3, Insightful

      Agreed, if this was his parents, they have just shit on his trust. This is not a cool thing to do to a developing child. Know why he is continuing to cry well after the event? This is him realizing that the person that is responsible for protecting him, used this trust to humiliate him, to be recorded and passed around to strangers. The scaring thing isn't as big of a deal as the set-up and recording of it.

    5. Re:Can they? by raduf · · Score: 1



          Nope, not his parent. A parent would have done something / said something at the end. It's easy to think this is a funny ideea, but to stand and tape while the kid is crying you have to be a) a teen b) a jerk c) a stranger or d) all of the above. Definitely not a mature person related to the kid.

    6. Re:Can they? by HoboMaster · · Score: 1

      Oh come on... My parents did a lot worse things to me than scare me, and I turned out just fine. It's not like the kid was in an actual scary situation, he just had something jump out on a computer screen. I bet there are plenty of people whose parents had them watch scary movies as a kid. It's the same thing.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
    7. Re:Can they? by greg_barton · · Score: 1
      The only traumatic pranks to play are the ones that maim and kill.

      You have a bright future as a "contractor" in the "foreign service," my friend.
    8. Re:Can they? by Aris+Katsaris · · Score: 1

      "and I turned out just fine."

      We only have your word for that.

      "I bet there are plenty of people whose parents had them watch scary movies as a kid. It's the same thing."

      Not if those parents *warned* their kids that the movies may scare them.

    9. Re:Can they? by HoboMaster · · Score: 1

      Some parents warn their kids, some think it's funny. I know some parents in each camp and people who grew up with each. I promise it's not as traumatizing as people are trying to make this video out to be.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
    10. Re:Can they? by Sabaki · · Score: 2, Interesting

      Not if those parents *warned* their kids that the movies may scare them

      Yeah. Not only that, but movies themselves tend to warn kids -- the dramatic music, the mere fact that it's a movie allows the viewer to distance themselves as much as they want. Tricks like this game (and the related videos and animations) rely on the exact opposite -- they're usually trying to get you to spend all your attention on something, usually something that promises to be very faint, which makes the ultimate surprise vastly more effective.

    11. Re:Can they? by Anonymous Coward · · Score: 0

      Something tells me that it was probably a sibling holding the camera. Brothers do that kind of shit sometimes.

    12. Re:Can they? by Anonymous Coward · · Score: 0

      The point wasn't so much that the kid was scared, but that it was videotaped and then stuck out on youtube for people's enjoyment. If they'd cut off the crying bit at the end they could win some money on america's funniest home videos. Not like the kid's going to need therapy for the scaring, but he might for all the people who will make fun of him for the video.

    13. Re:Can they? by thatguywhoiam · · Score: 1
      This kind of underscores the link between surprise, fear, and humor. I thought it was pretty funny until the very end. Then I just felt bad for the kid, and kind of angry at the person behind the camera.

      I agree. And it was a shitty thing to do. But props to the kid - his first reaction (besides screaming) was to bash the zombie in the face multiple times. He'll turn out just fine.

      --
      If Jesus wants me it knows where to find me.
  13. Console adaptions make me cry by Eudial · · Score: 4, Funny

    PC games series that are adapted to consoles (at the expense of gameplay) make me cry. Deus Ex II for an instance, that made me cry.

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    1. Re:Console adaptions make me cry by Omicron32 · · Score: 1

      Whenever I hear "Deus Ex II" mentioned I feel nothing but anger.

      There are no tears. No tears will be shed for what I will do to the development team of DE2 once I get my hands on them...

    2. Re:Console adaptions make me cry by olego · · Score: 1

      Hey, the first couple of minutes of the game were actually good!

      But then the intro movie ended...

    3. Re:Console adaptions make me cry by Fallingcow · · Score: 1

      They need to re-release the first one, except in a newer 3D engine. Maybe add some minor things, but mostly leave it the same.

      I'd pay $50 for that, and I've already played it through several times.

      It's easily in the top 3 games that I've ever played.

    4. Re:Console adaptions make me cry by jeffy210 · · Score: 1

      You know, I was wondering about that. I love Deus Ex, but for the life of me I tried the demo of DX2 and just could not get myself to like it. Actually I found that the game play and UI got in the way more than the story itself. If they would have kept the same UI I think I would have actually given the story more of a chance.

      Though my only impression is from the demo. Is there anything serious I'm missing by not trying the full game?

      --
      ------
      "And may your days be long upon the earth."
  14. old school by teknoboy · · Score: 1

    FF VI (Japan)/ III (US) makes me cry every time! It is such a great game!

  15. Of course they can by Cloud+K · · Score: 5, Interesting

    The Final Fantasy series has made me shed tears (however mildly) on a number of occasions. I am a 24 year old male.

    It's difficult to pinpoint what it is, until you turn the sound off. It's the music. I can watch (FF7+10 spoilers) Aerith die and Cloud's reaction, Tidus fading away as Yuna tries to hug him and falls through (end spoilers) without the sound on and barely batter an eyelid. Put the sad music in there and I'm blubbing like a girl. The emotions are there with or without, but the music is like a magnifying glass.

    1. Re:Of course they can by Darth+Maul · · Score: 3, Informative

      But that's not really a game at that point. It's a rendered movie. You're just watching. So then how is that different from a film that makes you cry?

      That's my big problem with the FF series and games like it; they've become movies. Sure, you can hit a few buttons here and there to make you think you're "playing", but really it's just to get you to the next cut-scene.

      I certainly know that games can frighten. Playing Metroid on my NES in a dark room at midnight finally getting to the Mother Brain freaked me out. 'Course I was ten, but still, that was scary.

      --
      --- witty signature
    2. Re:Of course they can by corbettw · · Score: 5, Funny

      The Final Fantasy series has made me shed tears (however mildly) on a number of occasions. I am a 24 year old male.

      Thank you for demonstrating the subtle difference between "male" and "man". ;)

      --
      God invented whiskey so the Irish would not rule the world.
    3. Re:Of course they can by kfg · · Score: 1

      It's great to be on ship with men and wander out to sea-o
      We don't know where we'll land or when, but it's great to be with men.
      'Cause men can drink and men can sweat and noone seems to care-o
      Throw your dishes in the sink and clog the drain with hair-o

      Men, men, men! we're a ship all filled with men
      You'll never have to lift the seat, it's great to be with men, men, men, men. . .

      - Martin Mull

      KFG

    4. Re:Of course they can by Metasquares · · Score: 1

      I was going to make the same point about music, but I wasn't sure if people would see the connection to the topic.

      It is very easy to add emotion to music, because every aspect of a piece, from the scale used to the placement of individual notes and rests, carries emotion. (Yes, rests. Silence can be extremely emotional if used properly).

      What the game can do on top of the music is focus that emotion on a certain situation or character, amplifying the emotion present in the story alone.

      I find that the music retains its emotional connotation even when later heard outside of a game, which could explain why I tend to enjoy OSTs much more after playing the games.

    5. Re:Of course they can by Cloud+K · · Score: 1

      No no no. You still guide the character to that point. It's a lot deeper than just watching a movie, instead of being the onlooker you *are* that person. In a well-immersive game anyway.

    6. Re:Of course they can by Skim123 · · Score: 1

      I certainly know that games can frighten. Playing Metroid on my NES in a dark room at midnight finally getting to the Mother Brain freaked me out. 'Course I was ten, but still, that was scary

      I've never experienced a game where I ever felt sorrow or loss or sadness, but I have definitely felt afraid. HalfLife 1, alone, lights out, on a stormy night...

      Although I think the greatest emotion I've ever felt is in sports games when playing against others. Nothing quite as exciting as having a well-fought game come down to a last second play, especially if there's a roomfull of others watching and cheering along...

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    7. Re:Of course they can by KDR_11k · · Score: 1

      Yeah and then that retard does something you never would have done (like watching idly while the evil guys execute their plan instead of charging in, cutting off as many heads as possible and THEN looking what they wanted to do) and all the immersion breaks away. Or when you have 10000 hitpoints, can survive a nuclear blast and in a cutscene you die from a single bullet.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Of course they can by loquacious+d · · Score: 1

      I always thought the most emotional moments in the FF series came in FFVI (or FFIII for all y'all 'muricans gamers). I found the opera scene especially teary, though the fantastic music the FF games are blessed with are kind of cheating.

    9. Re:Of course they can by SanityInAnarchy · · Score: 3, Informative

      Thank you for demonstrating the subtle difference between "boy" and "man".

      Boys try not to cry to prove they're all grown-up. Men don't have anything to prove.

      --
      Don't thank God, thank a doctor!
    10. Re:Of course they can by delinear · · Score: 1

      You are right, and film makers know this trick too. Without the music, films wouldn't stir up nearly as much emotion. Sound has been an integral part of human story-telling for a very long time, and it seems game makers are realising this too.

      I don't think I've ever had a 'blubber like a girl' moment in a game, but I've experienced the kind of terror you only get with a really great horror movie, which is just as hard to do as sad (if not harder). Actually, one thing sticks particularly in my mind - in Thief: Deadly Shadows, when you enter the abandoned asylum, the tension created in the first half of the level is unbelievable.

      There are no enemies to fight, there's practically no sound, you're just walking around in this incredibly scary abandoned building where you just know bad shit has happened, and around every corner you expect something to jump out at you... it just never does. The tension keeps on mounting and, finally, after about half an hour of this you make your way up a creaky staircase and suddenly the attic door at the top bangs and if you can resist screaming like a schoolgirl, you're a better man than me! (I recommend not playing this level at 2am with all the lights out alone in the house like I did, by the way, not unless you can afford the therapy).

      Seriously, if games can be so scary I don't doubt that, done right, they can make us cry too. I just think that this is something that's not really been explored to a great extent yet.

    11. Re:Of course they can by atomicstrawberry · · Score: 1

      By that logic, you're not going to find any games that really deliver any emotional impact on this level. Modern story-based games deliver their story primarily via short (or not-so-short in the case of most RPGs) cutscenes. These are the bits where you're going to have the emotional impact. While it is possible for the gameplay of a game to impart other emotions - fear, for example, as you pointed out - sadness strong enough to make you cry is not going to be possible within the current gameplay paradigm, which is why designers have no choice but to fall back on cutscenes and their ilk. We need to have some kind of emotional connection with the characters of the world in order to care enough to feel sad when bad things happen to them, and games are not immersive enough and AI nowhere near sophisticated enough to do this during actual interactive gameplay. Even things like the more complicated dialogue trees you might find in some RPGs have been scripted in some way.

      The problem with your argument is the games medium itself. You can't say that parts 'aren't a game' so they don't count. What makes a game different from a movie? What makes it different from a novel? For that matter, what makes a novel different to a movie? What do all three have that's different to hearing someone tell you a story? There is a huge amount of sharing between these media. They're really all the same thing: a vehicle for telling a story, for the purpose of entertainment. Even the simple games during the formative years of gaming tell stories - stories about a yellow circle-mouth-thing popping pills and eating ghosts, or about a single spaceship that defended the earth from wave after wave of alien invaders, or whatever. Sure, they're not much as far as stories go, but they're still telling a story as you play them.

      Since then games have gained more non-interactive narrative elements such as cutscenes and FMV sequences, but discounting those elements simply because they're not immediately interactive is completely unfair. By the same logic, you should be arguing that movies can't make you cry, because they're just recordings of people acting out stories that were written down originally (scripts, novels). And then you'd need to argue that novels can't do it either, because they're just old spoken stories written out on paper.

    12. Re:Of course they can by Fallingcow · · Score: 1

      I think that being able to influence the story (which cut scenes you see, if nothing else) is an important part of making the story and cutscenes part of the game, rather than just having the game be a vehicle to get to the pre-determined, unchangeable cutscenes, in a pre-determined order.

      The only games that I've ever seen that did a very good job of this were Fallout I & II, and Deus Ex, to a lesser extent.

    13. Re:Of course they can by ookaze · · Score: 1

      But that's not really a game at that point. It's a rendered movie

      It's a rendered movie in a game, it's still part of the game.

      You're just watching. So then how is that different from a film that makes you cry?

      A film is not just some 10 minutes cut from here and there, so what you say is just stupid.
      A film is a hole, just like these games are a whole, composed of interactive moments and cut scenes.
      Seems to be a difficult concept to grasp for you.

      That's my big problem with the FF series and games like it; they've become movies

      They're not. You just can't watch them like movies. You have to interact with the game.

      Sure, you can hit a few buttons here and there to make you think you're "playing", but really it's just to get you to the next cut-scene

      And if you're not playing when hitting those few buttons, what are you doing exactly ?
      Are you saying that a 3 years old can play these games too ?
      You forgot that there's a direction pad too. I think you don't even understand what a game is.
      You know, there are games that are only cut scenes and still images, where you make choices at some moments, on what you want to do next.

      I certainly know that games can frighten. Playing Metroid on my NES in a dark room at midnight finally getting to the Mother Brain freaked me out. 'Course I was ten, but still, that was scary

      You know, BioHazard will frighten older people just as much if not more. It was even censored before translation into Resident Evil.

    14. Re:Of course they can by Psychotext · · Score: 1

      Superb post. Nuff said. =)

      --
      People that believe in their opinions don't post AC.
    15. Re:Of course they can by Anonymous Coward · · Score: 0

      men don't cry about stupid bullshit because they have real things to worry about.

  16. Came close once... by escher · · Score: 1

    King's Quest IV - That damned crying ghost baby at the zombie house thingy place.

    (hey, I was just a kid then...)

  17. Back To the Future II & III for the NES... by rob1980 · · Score: 1

    That game was so bad it made me cry.

  18. Absolutely by earnest+murderer · · Score: 1

    I'd go as far to say most games evoke emotions...

    Usually it begins as dismay when the installer crashes.

    Followed by confusion when the developers message boards are bursting at the seams with people complaining about the same handfull of issus. Of course the front, and support pages mention nothing.

    Perhaps a bit of joy that I find some obscure board that the workaround usually involves using virtual drive software to get around the copy protection.

    Sadness when I find that my CD rom drive doesn't support the features needed by the emulation software to rip the image with the copy protection.

    The tears start flowing when I break down and download a no-cd crack only to find that it also installs a keylogger/spy app.

    Followed by anger when what game there is, sucks.

    --
    Platform advocacy is like choosing a favorite severely developmentally disabled child.
  19. Games Are No One Thing by bateleur · · Score: 1

    Rather, what Bowen might have asked is how innately bound any emotion is to the current fabric of videogames (that is, whether it has anything to do with what the medium is trying to accomplish)

    A much worse question, since insofar as gaming is a "medium" at all it is not a unified one with a single purpose or style.

    As far as "emotional maturity" in games goes, we'll see more of it once the game design process becomes more about game design and less about physics and graphics and character/world modelling and all the many other things that take so much time and money at the moment.

  20. Fallout by Anonymous Coward · · Score: 0

    Wow, that rocket sure did land close to you Dogmeat. Dogmeat? NOOOOOOOOOO! DAMN YOU GIANT GREEN MUTANTS!

  21. The Simpsons by Anonymous Coward · · Score: 0

    The Simpsons have made me cry repeatedly. At the end of the Saturdays of Thunder episode, when Homer and Bart have that "father-son" moment to the tune of You are the wind beneath my wings, it gets me nearly every time.

  22. Planetfall by disassembled · · Score: 1

    I cried when Floyd died for me.

    1. Re:Planetfall by paintswithcolour · · Score: 1
      I nearly cried finding this....

      Floyd staggers to the ground, dropping the mini card. He is badly torn apart, with loose wires and broken circuits everywhere. Oil flows from his lubrication system. He obviously has only moments to live.

      You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at his friend with half-open eyes. "Floyd did it ... got card. Floyd a good friend, huh?" Quietly, you sing Floyd's favorite song, the Ballad of the Starcrossed Miner: ....

      As you finish the last verse, Floyd smiles with contentment, and then his eyes close as his head rolls to one side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might live."

    2. Re:Planetfall by denmon · · Score: 1

      I can vouch for that... it may seem a bit silly in retrospect, but it was really quite moving for the time (1983). I remember being simultaneously surprised, angry, and impressed that a text adventure game had moved me to tears. That level of emotional involvement had not been accomplished previously in computer games in my experience.

      Another user has already posted an excerpt of Flyod's death scene, but if you'd like to read the whole scene (along with interesting history of Infocom and its other games) I suggest this link:

      http://home.grandecom.net/~maher/if-book/if-5.htm

      search in the page for "Floyd and Planetfall", it's about a quarter of the way down through the very long article.

    3. Re:Planetfall by Ubergrendle · · Score: 1

      I didn't cry, but remember as a young boy getting a lump in my throat -- playing a TEXT based adventure.

      MOD PARENT UP.

      Note: Would this be considered more intune with literature vs a game? Perhaps we need to set some parameters, e.g. 2d/3d, interactive, result of player's actions?

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    4. Re:Planetfall by Xiaran · · Score: 1

      Ill chip in as another that got upset at Floyds passing. And it may sound stupid to say it but I felt a little guilt. You can spend most of the came punching floyd and stuff and he takes it with an all round bouncy cheerfulness.

    5. Re:Planetfall by yonkiman · · Score: 1

      No kidding - that had to be the most moving thing that happened to me in my college years. So... Can Slashdot articles that remind you about your wasted youth make you want to cry?

    6. Re:Planetfall by achacha · · Score: 1

      I was really sad when Floyd died... That was one of the earliest games I ever played, no game since that illicited such a response.

    7. Re:Planetfall by MadGrizzle · · Score: 1

      I was probably 12 or so when Floyd died. I was utterly crushed. I'm not sure if I cried, but I know I felt like it. No other game made me feel that way.

      My 6-year old son, however, cried a couple of nights ago because his Timagatchi website didn't seem to work right and kept asking him for a password (he just didn't understand what he needed to do).

  23. Two things by Affenkopf · · Score: 1
    1. When I found the dead body of my brother in DeusEx I almost cried.

    2. Exellent article on the subject

    1. Re:Two things by fbjon · · Score: 1

      Actually, I recently found out it's possible to save him, if you manage to kill all the pale-faced guys busting through the door.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  24. Sure. by Anonymous Coward · · Score: 0

    Ask the owner of Grithiffths Games Megamart http://www.youtube.com/watch?v=CuNISaThemA

  25. Twice for real... by exclusive_lock · · Score: 1

    1.- Final Fantasy III on the SuperNES (a.k.a. FF VI): When my Super NES started to sing the opera. That came out of nowhere and pulled a string of my heart.
    2.- "Aeris! No!" or something like that...
    3.- When it is revealed you've been playing with a girly, DiCaprio-impersonator instead of the "real" Snake on MGS2. Oh, wait... those weren't tears, it was pure anger.

  26. Not a new question, but still a good one by bfwebster · · Score: 1

    IIRC, Chris Crawford raised this exact question about 15-20 years ago. I find the question interesting since I don't believe in my ~30 years of playing computer games I've ever had one move me to tears. I've had movies do it, books do it, speeches do it, songs do it, and (sad to say) really-well-done-and-emotionally-manipulative TV commercials do it. But never a game.

    Hmm. ..bruce..

    --
    Bruce F. Webster (brucefwebster.com)
    1. Re:Not a new question, but still a good one by Milktoast · · Score: 1

      Deus Ex 2 made me cry when I realized how buggy and substandard it was. :)

    2. Re:Not a new question, but still a good one by Kouroth · · Score: 1

      There have been sad moments in some games, thought I must agree. I've been trying to come up with some but I really can't remember any. I have come close in a few but in the end games are not designed that way. I think they could make you cry if they were built with that in mind. Games are most often made to be fun and entertaining, not sad. The most common are those with a strong story element. There may be an untapped market for such types of games. There were some sad quests and situations in Morrowind and Oblivion that didn't quite made me cry but did make me sad.

      --
      Thermal depolymerization - Lazy recycling.
    3. Re:Not a new question, but still a good one by bfwebster · · Score: 1

      Yeah -- I hear you. Some 25 years ago, when I was writing game reviews for The Space Gamer, Steve Jackson (owner and publisher) had an official motto for all reviews and reviewers: "No turkeys". In other words, if a game was a turkey, we were to make sure the readers knew it was a turkey. Would that modern computer gaming magazines followed the same principles. ..bruce..

      --
      Bruce F. Webster (brucefwebster.com)
  27. Character Development by Anonymous Coward · · Score: 0

    Only time I got truly emotional over a game was in FFVII when Arith died. I turned off the game and refused to play it for two weeks. After a while, I decided it was time to kill the bastard that killed her. So yeah... games can make you cry. Too bad character development and a story is probably required to make it happen.

    Oops, forgot that games don't need stories and stories don't matter anyway.

  28. I was almost finished... by night_flyer · · Score: 0, Redundant

    with Need for Speed: Most wanted, and the power went out... I cried

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
    1. Re:I was almost finished... by night_flyer · · Score: 1

      someone needs to look up the word redundant...

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
  29. Riven by Anonymous Coward · · Score: 0

    The only game that ever came close to making me cry was the alternate ending in Riven, where you trap Gehn but fail to rescue Catherine. See http://members.aol.com/jamesstep2/hints/endings/en dings2.html

  30. AERIS 4 shure! by Dangolo · · Score: 1, Insightful

    this part will prolly never get read, so the subject line says it all.

  31. Ouendan! by mike260 · · Score: 1

    'Osu! Tatakae! Ouendan!' gave me a lump in my throat, on the level when I had to help the dead guy haunt is grieving girlfriend.

    1. Re:Ouendan! by Ristol · · Score: 1

      The last level almost did it for me after I finally succeeded! Thank you... and... OSSU!

      --
      What wouldn't Jesus do?!
  32. ICO by Anonymous Coward · · Score: 0

    I cried at the end, when the boy finds the girl on the beach. But I'm kind of a puss.

  33. Of course they can by mobby_6kl · · Score: 1

    I was crying by the time I finished the first level in Daikatana.

  34. Why I cry by TheZorch · · Score: 0, Flamebait

    I cry whenever I think of all the years Blizzard wasted developing World of Worldcraft when they could have been developing a Starcraft sequel like they should have.

    What is your frick'n problem Blizzard!!!??? Make a Starcraft 2 already!!!!!

    --
    Michael "TheZorch" Haney
    thezorch@gmail.com
    http://thezorch.googlepages.com/home
    1. Re:Why I cry by TheZorch · · Score: 1

      "I cry whenever I think of all the years Blizzard wasted developing World of Worldcraft when they could have been developing a Starcraft sequel like they should have."

      Yipes, I mean World of Warcraft AKA the easiest and shortest MMORPG in existence.

      If you want a MMORPG that is NOT a cake walk, has so much content you could never do all of the quests and missions in a year, and has loads of contend for players who reach level 75 then you want to play Final Fantasy XI. The most challenging and the most game-content rich MMORPGs ever made. WoW is like playing Sodukon when compared to the content available in FFXI. The latest expansion "Treasures of Aht Urghan" have added ever more stuff and later this month SquareEnix is adding Chocobo Breeding and Chocobo Racing to the game. Chocobo Breeding is accessible to any players reguardless of level, fame and/or rank. There is so much content in FFXI that some of the Japanese players who were in the game from the beginning have never been able to finish all of the quests and missions yet. I personally don't know anyone who has actually finished the main storyline of the game.

      --
      Michael "TheZorch" Haney
      thezorch@gmail.com
      http://thezorch.googlepages.com/home
    2. Re:Why I cry by nuzak · · Score: 1

      If you want a MMORPG that is NOT a cake walk, has so much content you could never do all of the quests and missions in a year, and has loads of contend for players who reach level 75 then you want to play Final Fantasy XI. The most challenging and the most game-content rich MMORPGs ever made. WoW is like playing Sodukon when compared to the content available in FFXI. The latest expansion "Treasures of Aht Urghan" have added ever more stuff and later this month SquareEnix is adding Chocobo Breeding and Chocobo Racing to the game. Chocobo Breeding is accessible to any players reguardless of level, fame and/or rank. There is so much content in FFXI that some of the Japanese players who were in the game from the beginning have never been able to finish all of the quests and missions yet. I personally don't know anyone who has actually finished the main storyline of the game.

      I cried a little that I had to read that.

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:Why I cry by achacha · · Score: 1

      WoW may be a short and relatively simple game, but that is exactly what they needed to attract almost 9 million players. FF XI is another treadmill (almost as painful as EQ/EQ2); games don't need to be long and tedious to be fun and repeatable. How many people you know that have many 60s in WoW and still playing, that's a sign of a good game design and not using repetative grind and unneeded difficulty as a crutch for a bad/weak design.

      City Of Heroes/Villains is another such fun game, it is very light on content yep has a lot of different combinations of characters you can build and the character designer is best in the genre, so people keep playing, the fun is getting to 50 and not necessarily being 50 (as games should be). FF XI is not a lot of fun at the lower/mid levels sadly.

    4. Re:Why I cry by Anonymous Coward · · Score: 0

      Fanboy much?

  35. This child looks dead... by Anonymous Coward · · Score: 0

    "Creator, please look after the children."

  36. Final Fantasy VII, Ninja Gaiden & R-type NES by Anonymous Coward · · Score: 0

    Anybody who didn't shed a tear when Aeris gets killed in FF7 simply isn't human.

    And the sheer difficulty of the NES Ninja Gaiden and R-type games brought many a tear to my eyes and busted controller to my hand.

  37. Emotional Experiences? by Bobosan · · Score: 1

    I don't think I've ever had an emotional experience with a game, except maybe BF2. Then it's just the anger that comes out. Come to think of it, all first person shooters do that to me when I die. Some where, floating around the Internet, there's a group picture of me at Lanwar 10, about to shatter my $80 gaming mouse I had years ago. I think I lost a few keyboards at that LAN too....

  38. Yes, been there done that (PS:T just now) by eddy · · Score: 3, Interesting

    As someone who just completed Planescape: Torment for the first time about an hour ago, I can say YES.

    FFG: "No cage shall separate us, and no Plane shall divide us." Fall-From-Grace's face becomes like stone. "Keep thinking of me, and we shall meet again." TNO: I SHALL NOT FORGET ALL YOU SACRIFICED FOR ME.
    FFG: She shakes her head. "Just do not forget me."
    TNO: TIME LAYS WASTE TO ALL THINGS. BUT I SHALL FIGHT IT AS LONG AS I CAN.
    FFG: "Time is not your enemy. Forever is."

    PS. Best. Game. Evar.

    --
    Belief is the currency of delusion.
    1. Re:Yes, been there done that (PS:T just now) by Anonymous Coward · · Score: 0

      PS:T put me on the verge of tears several times. It was such an excellent game.

      "What can change the nature of a man?"

    2. Re:Yes, been there done that (PS:T just now) by NealokNYU · · Score: 2, Interesting
      I was JUST going to say Planescape: Torment.

      (I agree: Best Game Ever. I actually have 12 legit copies expressly to give to avid gamers who missed it for whatever reason.)

      Depending on how you played through the game and what choices you made at the end, P:T could be deeply, deeply affecting. I always liked video games, but it was P:T that convinced me that my pretty graphics could be just as involving and compelling as a book or movie or even a television commercial.

      I cried while playing Final Fantasy VI, VII, VIII, and X, but over time, I've grown agitated from the lack of any real role-playing. Really, how is the story resolution mechanic different in Metal Gear Solid versus the last four or five Final Fantasy titles? What makes a role-playing game? I think it's short-sighted to say numbers and turn-based combat and mechanical character development, so how exactly is the Metal Gear series that different from the Final Fantasy series? After years of playing hand-crafted, dice-rolled characters with pencil/paper RPGs, eventually it stopped sitting well with me to call a somewhat interactive movie a "role-playing" game. (Even though I love the Final Fantasy games, to be sure. I only feel that the nomenclature is disingenuous.)

      Indeed, the only parts where a player interacts with the game in the Final Fantasy series has little to do with the story. At no point do you make any choices that change how the story resolves itself. In Planescape, subtle choices throughout the game can impact your condition when you meet the Transcendant One as well as the options available to you when/if you choose to defeat/fight/negotiate. Moreover, the game explains the linear track far better than any other because your character faces the juggernaut of time's inexorable flow and the pain of potentially losing his identity yet again; it really is like TNO doesn't have a choice, and if THIS TNO didn't perform the acts in the game, a TNO somewhere down the line WOULD.

      Crazy brilliant game, and it damned sure made me cry.

    3. Re:Yes, been there done that (PS:T just now) by LarsWestergren · · Score: 1

      Yep, really good game.

      SPOILER:
      When Ravel asked me "What can change the nature of a man", I froze. I had to go for a walk and think what I really believed, and what I though my character would believe. I think it took me half a day before I could answer. FF7 is good too, and I did get a bit misty eyed, but when it comes to depth and complexity of emotions FF7 has nothing on Planescape: Torment.

      If you like good stores and settings, I can recommend Psychonauts. A much more lighthearted game, but still very good.

      --

      Being bitter is drinking poison and hoping someone else will die

    4. Re:Yes, been there done that (PS:T just now) by LarsWestergren · · Score: 1

      Forgot to mention - I am thinking about recreating PS:T with the Neverwinter Nights 2 engine when it comes out. Well, I doubt I will have enough time to ever complete it, and I guess it would also infringe on copyright, but one can dream, right?

      --

      Being bitter is drinking poison and hoping someone else will die

    5. Re:Yes, been there done that (PS:T just now) by Anonymous Coward · · Score: 0

      Why not instead lend a hand to GemRB effort? http://gemrb.sourceforge.net/ . You could create a new Planescape game for GemRB engine :-)

      I consider Planescape: Torment the best ever game too. Ravel's question mentioned above or the moment when I found out that NO's previous incarnation pretended loving Deionarra to use her as a sacrifice.... Dark and heart tearing

      Edheldil

    6. Re:Yes, been there done that (PS:T just now) by LarsWestergren · · Score: 1

      Why not instead lend a hand to GemRB effort? http://gemrb.sourceforge.net/ . You could create a new Planescape game for GemRB engine :-)

      Ooh, interesting! Thanks for that link, I will defenitely take a look. I'm not much of a C++ or Python programmer (Java and Ruby are more my forte), but perhaps I can learn...

      --

      Being bitter is drinking poison and hoping someone else will die

    7. Re:Yes, been there done that (PS:T just now) by tehcyder · · Score: 0, Flamebait
      FFG: "No cage shall separate us, and no Plane shall divide us." Fall-From-Grace's face becomes like stone. "Keep thinking of me, and we shall meet again."

      TNO: I SHALL NOT FORGET ALL YOU SACRIFICED FOR ME.

      FFG: She shakes her head. "Just do not forget me."

      TNO: TIME LAYS WASTE TO ALL THINGS. BUT I SHALL FIGHT IT AS LONG AS I CAN.

      FFG: "Time is not your enemy. Forever is."

      Worst. Dialogue. Evar.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  39. How i see games. by EnsilZah · · Score: 2, Interesting

    I think story-based games are basically movies that give you illusion of control over what happens.
    I think that illusion sort of breaks your identifiability with the character, there sort of an ambiguity for me between me as the character and me as the guy playing the character and i sort of find it easier to identify with a character that's not supposed to be me.

    Examples for games that i can think of right now that stirred emotions for me are:

    Fallout - I remember the end especially, when the hero saves the vault for the second time he is told he can never return to his home because he changed too much and would be a bad influence on the vault dwellers.

    Homeworld - I love it how they added a whole spiritual side to what could have been just a space strategy game, and the music in the second one really contributed to the atmosphere.

    Planescape Torment - The whole "What can change the nature of a man?" theme, search for identity.

    There is a place for games that concentrate on skill developmenet.
    But i think that as a form of art, a story-based game that doesn't stir emotion in you is missing its purpose.

    1. Re:How i see games. by bobby1234 · · Score: 1

      Homeworld yes....I can remember feeling all choked up when they played the adago for strings when their planet was destroyed (at the beginning)....

    2. Re:How i see games. by Sir.Cracked · · Score: 1

      I think Homeworld is the example that the "cut scenes don't count" crowd are looking for. Perhaps it was the music (Agnus Dei has been used to good emotional effect in many a movie, see Platoon) but the early mission where you limp back to your home planet and everything is destroyed, and they are slowly battering and destroying the cryo trays of the last of your race, I know I had an emotional response. You're trying to hurry to get some kind of offensive force to save what little of your civilization is left, and the longer you take, the more die. That's tragedy that's at your hands. And once you have the trays protected, as you slowly load each one in, the narrator, in a resigned voice, recites how many colonists are saved. And when there are no more, the resigned comment that there is nothing more we can do here. You can hear the sorrow, and I know the first time I played it, I felt the sorrow too. None of this occurs in a cut scene. It's as directly under your control as can be expected.

      Does the music play a part? Sure, but it does so in movies too. Imagine Forrest Gump without the music (both the pop and the score. Especially the score). Far less emotional impact.

      Perhaps games like PeaceMaker, which put you at the helm of Israel Or Palestine, will give people some emotional connection to the actions they are performing. Realizing that, while their decisions are only determining the fate of pixels on a screen, someone somewhere is in a very similar seat and making real decisions about real lives.

      Shadow of the Colossus brushes on this (and is mentioned in the article), but because of the nature of the game, there is no way to elect a peaceful path. You are not allowed to simply grieve your lost love, and depart the land peacefully. The fateful decision has been made before the game started, and you are now committed to your path of murder, even if you or your character isn't yet aware of it. It would be an exceedingly boring game otherwise. However, with an RTS, diplomacy is a viable option for something worth playing. Indeed, it's often harder. Unfortunately, to date, all RTS games have cannon fodder, cookie cutter units. Perhaps a game on the order of Superpower 2, where you have to elect to attend the services of dead soldiers, approve the letters sent to grieving parents, would provide some connection with the actions taken (possibly more than our sitting president even!).

      --
      Where are we going, and why am I in this handbasket?
  40. Re:You have a sad feeling for a moment then it pas by Anonymous Coward · · Score: 0

    You got my mod point for reminding me of the many many times I realized I would have to fight the wizard alone...

  41. Depends what you mean by game by LainTouko · · Score: 1

    This is only a non-trivial question for suitably restrictive definitions of "game". If interactive visual novels count, there's an entire genre in this medium dedicated to doing just that, and really quite successfully in the case of the better examples, I might add. Although few Westerners are even aware that such things exist. (For the curious, Ever 17 or Kana ~Imouto are good places to start, being the best of those with commercial English translations.)

  42. "Can love bloom on the battlefield?" by thatguywhoiam · · Score: 4, Insightful

    Once we get past this 1920-film era of video games, I'm sure we'll have some more emo.

    --
    If Jesus wants me it knows where to find me.
  43. Ultima 7: Serpent Isle by DoctaWatson · · Score: 1

    Dupre's actions in the crematorium were heartbreaking.

  44. Classic... and not-so-classic. by watashiwananashidesu · · Score: 1

    I seem to remember crying at the end of Sonic Adventure 2. You know, heroic sacrifice, character finally finds meaning, etc. That, combined with "Live and Learn"... Actually, "Live and Learn" can make me cry on its own. I'm a sap.

    I almost started bawling at a game last night. I finally got the magic hammer in The Legend of Zelda: A Link to the Past (I was too young to nab the game on its first run, so sue me) and I got to the guy in t he dark world with flute, and if I hadn't been dehyrated I would have cried. It was so sad... All he did was seek the Golden Power! He wasn't a bad guy! And yet he got turned into a tree... It was just so heart wrenching. I mean, forget the princess, let's save this guy from the dark world!

    Then again, I cry at the drop of a hat, so perhaps I'm not a good example.

  45. Only once by Ahnteis · · Score: 1

    The only time a video game has ever brought tears to my eyes was one of the Call of Duty or Allied Assault games depicting the D-Day landing. I'll admit I shed a tear for the folks who had to live through the real thing.

  46. Anything can by HalAtWork · · Score: 1

    Anything can make you cry as long as it's inspired and effective in conveying the scenario. In a game you can get attached to characters as you nurture them to maximum power in the game and direct them along their journey with your own effort, so if they die, you know the hardships they've been through, etc. Why ask this question about a game specifically? Anything with a story or even just a picture with no words that strikes a chord with you can make you cry. Anything can evoke human emotion. It all depends how it is perceived and its context.

  47. It's All Part Of Being A Guy by Imbolc · · Score: 1

    I think that, contrary to many stereotypes and expectations, serious gamers (specifically, males, as I've no real experience with female gamers cause I haven't personally met any) actually put forth a lot into their gaming. While society in the US has a big "boys don't cry" thing going on, there are "powerful circumstances" in which it's perfectly "okay" for men to shed tears. For example, the average joe at home wouldn't think less of a man for shedding tears at the loss of the championship game in some sport. Nor do I think they'd misunderstand the tears brought about by a colossal failure of a science experiment, or engineering project. Or the death of a loved one. I think serious gamers fall into this category. For us gamers, it isn't simply about playing- it's about immersion. That immersion involves us putting a great deal of concentration and feeling into our effort, so that we get a real sense of reward or accomplishment for completing the adjectives. When a game really captures your immersion and attention, it can really provoke emotional responses in your imagination, beyond simply that of a natural competition (i.e. being upset because you are losing is different from being upset because the character you are identifying strongly with is suffering from adverse circumstances). Many gamers I know understand this, and accept it. For example, when all of my friends and I played through Xenogears, there were several moments that brought our hearts to our throats and made our eyes burn. That entire game is one emotional rollercoaster after another. None of us thought less of each other or any other for being choked up by Xenogears, because we understood that involving ourselves deep into the game had a much stronger meaning than simply playing a game for the joy of completing something. Why shouldn't games make us cry? This is one of the few places that males are allowed to actually express their emotion to other guys, without fear of reproach (assuming the other guys understand the nature of serious gaming). I think most of the serious male gamers I know are very glad of such opportunities, rather than constantly suppressing how we feel about a given situation.

    --
    Keeper of the Wang
    1. Re:It's All Part Of Being A Guy by Brothernone · · Score: 1

      I agree. It's games like Xenogears, and many of the Final Fantasy games that are ment to invoke such emotion. The games entire aim is not the be played, but for the player to feel like they're in the story. It's like reading a book, if you can identify with and immerse yourself into the world and be alongside those charicters, it makes for a much more compelling and emotional experience. I am not ashamed to say that i've cried at least a few times while playing a game because of the emotion of the situations.

      --
      He whom you called four-eyes yesterday, you call Sir tomorrow.
  48. Of course! by 2nd+Post! · · Score: 1

    If a movie can make you cry, and your game has a NON interactive movie in it, then of course, it's trivial (from a film-maker's perspective).
    If the game has a fully interactive movie in it, then it is still possible, but it isn't the game making you cry so much as your choices and the reactions elicited from the game's responses that make you cry.
    Finally if the game is fully interactive and fully immersive (insofar as 2D video technology and controllers allow), then it is quite possible that a game that creates scenes in which you make choices you will cry over.

  49. Planetfall by soft_guy · · Score: 1

    I've always heard that it was common for people to cry when Floyd is killed in Planetfall.

    --
    Avoid Missing Ball for High Score
  50. I don't quite cry.... by porcupine8 · · Score: 1
    But I do feel a twinge of hurt and betrayal when one of my Animal Crossing buddies suddenly decides they're sick of talking to me and instead starts yelling at me or making fun of me.

    Then I whack them on the head with the net for a while and I feel better.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  51. Text adventures by Anonymous Coward · · Score: 0

    The 1998 Interactive Fiction Competition winner, Photopia, packs a powerful punch.
    http://www.ifcomp.org/comp06/history.html

  52. Suikoden by Safiiru · · Score: 1

    Suikoden II is the best game I've seen for eliciting an emotional response from the player. It doesn't do it with angst-ridden pretty boys or tragic love stories, either; it shows the cost of war (especially on young people) in a straight-forward and powerful way.

  53. Honestly by Runefox · · Score: 1

    I almost cried during Ace Combat 04 and 5. I don't think I've ever truly cried over a video game, but those got me the closest of all. Beautiful games, beautiful music, amazing storylines and gameplay that just doesn't get old. Ace Combat Zero didn't quite do it for me, though.

    And honestly, people, since the subject's been brought up so much, Aeris was a ditzy flower girl who happened to be a good healer. I didn't like her at all and didn't miss her when she bit the dust.

    --
    Screw the rules, I have green hair!
  54. pac man creator by Sebastopol · · Score: 1

    Toru Iwatani (sp?) posed this very same question 20 years ago. In fact, I believe he specifically went on to investigate this, although I don't have a link. He was very interested in the range of emotions possible through computer games.

    In the past I thought a 3D virtual suicide simulator would be pretty cool. Perhaps it could even be used in therapy (like fear of heights VR therapy). Could you capture the anxiety up to and including the very end? I got the idea from while rewatching the classic flick "Brainstorm" about 15 years ago, but Macromedia was just getting started and I didn't really have the creativity (or motivation) to pull it together.

    I'd like to see a future of gaming where other emotions beyond rage and bloodlust and happy-laughter are explored.

    --
    https://www.accountkiller.com/removal-requested
  55. PC Installation by wickedj · · Score: 1

    I bought a copy of Quake 2 for my PC and went to install it. I think with all the settings turned down I was getting about 5 fps. I went back to the pc store and was bawling as I forked over a couple hundred dollars for extra RAM and a new video card.

  56. Homeworld 1 by T-Kir · · Score: 1

    The only game I've shed a tear to is Homeworld, and the moment when you get back to Kharak and it is being obliterated...

    ...having said that, I think it was more due to the music and the perfect choice of them using "Adagio for Strings" to convey a such a sense of loss. So every time I hear the track, I start welling up and always think back to that moment!

    --
    Are you local? There's nothing for you here!
    1. Re:Homeworld 1 by mike260 · · Score: 1

      Every time I hear that bloody music I get a mental image of Samuel Barber bonking me on the head with a fistful of violins and ordering me to feel sad. Then I smash up his violins and use the strings to garotte him.

    2. Re:Homeworld 1 by Anonymous Coward · · Score: 0

      > them using "Adagio for Strings"

      Yikes no, they used an arrangement of it, setting the Agnus Dei from the Requiem to Adagio for strings. And turned it into something more like an andante at that. Too many requiem arrangements for the verse to be too butchered, but it really wasn't so good with Barber's score (which had already been played to death, it's like the maudlin version of O Fortuna).

      The rest of the music was fantastic. That piece fit in about as well as the Yes theme song (which was good, but you wouldn't have wanted it in-game).

  57. Movies hardly make me cry by rwa2 · · Score: 1

    There's one movie I can think of that can just about make me cry on demand... I don't remember what it was called, but it was in the DC Jewish Film festival a few years back. It was about an Israeli Taxi driver whose son recently committed suicide. Very short, very simple, and actually kinda boring until it hits you at the end.

    OK, I gotta stop typing now, starting to tear up already... It was that powerful :>

  58. Grim Fandango by nuzak · · Score: 2, Interesting

    The ending of that ... more of a happy tears thing, but it was so cute. "This little light of mine ... I'm gonna let it shine ..."

    Also the flashback in the sensorium in Torment. And that was just text.

    Serpent Isle was trying to be a tearjerker in the scene where Dupre dies, but since most of my party had died and been resurrected dozens of times before, it's just too hard to get attached. That and LB really just can't write drama (as U9 showed us)

    --
    Done with slashdot, done with nerds, getting a life.
  59. SotC by Anonymous Coward · · Score: 0

    AGRO!

  60. One game back by Valdrax · · Score: 1

    Celes, trying to commit suicide by throwing herself off a cliff if you fail to save Cid in the first bit after Kefka's apocalypse.

    Aeris got more of a, "What? That's f---ing b---s---!" when I saw it.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:One game back by TheFlamingoKing · · Score: 1

      I saved Cid, you insensitive clod!

      Plus, she didn't commit suicide, she took a "leap of faith" to make her feel better... ;)

    2. Re:One game back by rjhubs · · Score: 1

      I agree Aeris death was just a bunch of BS. Plus I was much more interested in Tifa. Why would I be sad over losing Sticks-Mc-Gee when I had the Tifa's blessed chest to help me through it. I can't believe people cried for aeris death, it may have been sad.. but aeris.. really? you hardly knew her.

    3. Re:One game back by Locke03 · · Score: 1

      Personally, I would go with Locke's loss of Rachel after spending all those years looking for and finally finding the Phoenix, only to find out there wasn't enought power left to revive her but for a few moments.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
  61. Re:Oh Jesus, here come the Aeris fanboys by Anonymous Coward · · Score: 0

    I know we arn't supposed to feed the trolls, but a "horrible game" doesn't usually sell 9.87 million copies (second best selling PS1 game of all time, second only to Grand Turismo)

    go wank it to master chief (6.6 million copies) or whatever it is you do

  62. an expensive hobby by nakedsushi · · Score: 1

    The cost of games makes my wallet cry.

  63. Homeworld by ckotchey · · Score: 1

    Although not quite a "crying" moment, I will always remember the first time playing Homeworld. I went into the game blind, not knowing anything about the plot or story line. I have to say I was quite moved and impressed when we made the first hyperspace jump *back* to our original homeworld only to find it unexpectedly totally annihilated, and discovering what the real plot of the game would be.

    1. Re:Homeworld by Anonymous Coward · · Score: 0

      "Hiigara is burning"
      plus Barber's Adaggio for Strings made for some pretty dramatic impact.

  64. They sure can... by Serengeti · · Score: 1

    German kids are especially susceptible to crying from video games!

  65. once by jameseyjamesey · · Score: 1

    the ending of Earthbound made my sister and me cry.

  66. Y's III finale. by Metroid72 · · Score: 1

    Both the Cinema displays and the music.... Yuzo Koshiro at his best and the people from Falcom with a great storyline... Enough said (grabs a tissue)

  67. Dad why are you crying by Provocateur · · Score: 1

    Huh?

    Oh these? Well you know, if you stare at the screen without blinking your eyes, after a while the tears come. Happens a lot in Quake, son.

    Mom says you have to take me to school now.

    It's morning already?!?

    Mom! Dad's been playing all night again!!
     

    --
    WARNING: Smartphones have side effects--most of them undocumented.
  68. Does this count by Chris+whatever · · Score: 1

    Does it count when i see a bad game being overpriced?

    man does this make me cry, specially if i bought the damn game :(

  69. final fantasy 2 by Anonymous Coward · · Score: 0

    for the SNES. The story was hands-down the best video game storyline ever. The music and the way you were broung in to believing you were Cecil.(I even changed his name to mine :)

    There are times I wish I lived back in that time.... in that world.......

  70. Daikatana made me cry by Anonymous Coward · · Score: 0

    The frogs and the bugs! God I can't take it anymore!

  71. Games by wobblie · · Score: 1

    Face it, video games are nothing more than a way for severely socially alienated nerds to pass the time (and waste their lives).

    Just drop it with the "art" crap already, it's bullshit.

  72. Planescape Torment by DrDitto · · Score: 1
    Crying is for sissies!

    However the Planescape: Torment story is so well-written that you do get drawn emotionally into the game.

    1. Re:Planescape Torment by muhcashin · · Score: 1

      The story is best I've seen in any game, better than many book I've read or films I've seen.

    2. Re:Planescape Torment by DrDitto · · Score: 1

      Yes Good story, but if its better than any book you've read, then you need to expand your reading list!! Start plowing through those classics...not modern crap. A lot of great books out there.

  73. Why should they not? by Captain+Sarcastic · · Score: 1

    Someone once said that "fiction is lies told about others that tell the truth about ourselves." Anything with decent story-telling causes many to provide the "willing suspension of disbelief" needed for good stories that cause us to care about the characters.

    Add the interactive aspect of games, and the situation is magnified. At one point, Homeworld gives the player an enemy race that the story later shows to have been an offshoot of the player's race that went collectively crazy. I myself found that to be an affecting image. (For that matter, I actually found myself saying "Break out the #10 can of whoop-ass!" out loud when I was having to rescue a neutral-but-friendly force from attack.)

    So, I'd say that, regardless of the medium, it should not be a big suprise that something that involves so much of your attention also acquires some emotional capital as well.

    --
    Strike while the irony is hot! -- The Freethinker
  74. max payne 2 by Hohlraum · · Score: 1

    you have to play both games though to know what this guy is goin through losing his wife and baby in the first game and then having his main squeeze die in his arms at the end of the second. Followed immediately in the credits by great song 'Late Goodbye' by Poets of the Fall. Not what i'd call 'crying' but I'll admit I got alittle misty :)

  75. Daikatana? by plasmacutter · · Score: 1

    nothing more.. just.. Daikatana?

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  76. Ever lose power when you cant save? by 192939495969798999 · · Score: 1

    That's enough to make anyone cry, when you have to pause a game, you can't save it, and you lose power, or your kid sister fucks it up, or something, and you lose a night of magically great strategy and level-beating prowess!

    --
    stuff |
  77. QQ SWG by CHaN_316 · · Score: 1

    Can Games Make You Cry? Uhhh... yeah, have you tried playing Star Wars Galaxies?

    --
    "There is no spoon." - The Matrix
  78. can books may you cry? how bout wood chips? by johnrpenner · · Score: 1


    the question 'can games make you cry' is about equivalent to asking
    the question 'can books make you cry' -- how about wood chips.
    perhaps the content which we have paid people so much to create,
    can trigger certain responses -- if we're susceptible to them.

  79. Old school... by Cally · · Score: 1
    Deus Ex Machina made me cry.

    But then, I was only fourteen... I hadn't discovered Vaughan Williams then. (Though I knew some works by his famous nephew, John...)

    --
    "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
    1. Re:Old school... by Cally · · Score: 1
      Well, minus ten style points for replying to my own post, but I had to point this out... according to this review, the original Spectrum version only sold 1000 copies! Lordy, and I saved my pocket money for weeks and weeks to get my copy. I thought everyone would be as into it as I was.
      Then the whining School Child, with cassette and shining morning face creeping like a snail unwillingly to databank. . .

      *choke*... they don't make 'em like that any more. Mel Croucher, where are you?

      --
      "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
  80. End of Final Fantasy VIII by Matt+Edd · · Score: 1

    I still get a bit teary eyed when I hear "Eyes on Me" by Faye Wong.

  81. Can Games Make You Cry? by Genrou · · Score: 1

    Yes. But, then, I usually remember to blink.

  82. Metal Gear Solid 3: Snake Eater by amrust · · Score: 2, Interesting

    That came as close as anything ever would. Very emotional ending (showdown with The Boss).

    --
    VOTE!
    1. Re:Metal Gear Solid 3: Snake Eater by ActiveMatx · · Score: 1

      I never cried from Metal Gear Solid games, but a lot of my friends have, and people on the forums.... Most of them cried on Metal Gear Soild 3 ending....

    2. Re:Metal Gear Solid 3: Snake Eater by Massif · · Score: 1

      I think the first MGS was the saddest. Meryl dying made me want to weep.

    3. Re:Metal Gear Solid 3: Snake Eater by amrust · · Score: 1

      Wait until MGS4.

      That game scares me, with all the trailers with Snake holding a damn pistol in his mouth.

      DON'T DO IT, SNAKE!

      --
      VOTE!
    4. Re:Metal Gear Solid 3: Snake Eater by Anonymous Coward · · Score: 0

      Forget Meryl, I thought Sniper Wolf was much sadder. "Ok hero, set me free"

  83. Two Words... by Reverend528 · · Score: 1

    Katamari Damacy

    1. Re:Two Words... by KDR_11k · · Score: 1

      That combination creates a weird mental image.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  84. Gee, thanks a lot by Anonymous Coward · · Score: 2, Funny

    Would it have been that hard to write "SPOILER WARNING" somewhere on your post??

    Some of us are still working our way through the WC...

  85. "Thanks, Mario by Tetrad_of_doom · · Score: 1
    but the princess is in another castle"

    NOOOO!!! That poor princess, somewhere locked away, probably struggling for her life. Why must Bowser torment me with his series of seven fake castles!?

  86. a thought by Anonymous Coward · · Score: 0

    I would argue the answer to be "no", in order for a game to make you cry the player would have to make the decision to control his/her character in a way that makes them cry. It seems to me that people play video games for fun, and very few people are intrinsically masochistic. Consequently, I would say this is reason why video games are not an art form.

    Though, furthermore, it would seem this same argument could be applied to other traditional art forms, painting for instance, where by the viewer has to make the decision to relate the painting in such a way that invokes tears. But this process of relating to the painting seems far more subconscious to me than the motor skills involved in a video game.

  87. Ghosts n Goblins by BigNumber · · Score: 1

    "This room is an illusion and is a trap devised by Satan."

    I cried.

  88. Can games make you cry???? by cuyler · · Score: 1

    Of course...
    http://www.painstation.de/

    Maybe I should have read the article....maybe even the summary...

  89. It's a toss up... Games or film making me cry most by nick_davison · · Score: 1

    Mad Dog McCree or Gigli.

  90. That depends... by Anonymous Coward · · Score: 0

    Does this include a shelf falling, and a game landing on your crotch? If so, that game would have to be Soul Calibur 2. Man, I cried like a baby for about... 5 minutes.

  91. I still feel bad... by souporman · · Score: 1

    I (accidentally) deleted my brothers Dragon Warrior 4 character when he was near the end of the game and that made him cry. Does that count?

  92. I didn't cry, but... by scheming+daemons · · Score: 0, Offtopic

    ...the first time I played Quake with the headphones on and the lights turned off....I shit my pants when one of those wolverine-type monsters came around the corner.

    --
    "I have as much authority as the pope, I just
    don't have as many people who believe it" - George Carlin

  93. Two weird answers by Sage+Gaspar · · Score: 2, Insightful

    When I was young and stupid, the endings of Illusion of Gaia and Link's Awakening both got me choked up. In my early 20s, I haven't cried at anything in a good long while, but the rare game like Shadow of the Colossus can still resonate with me on the same level as a sad part of a movie or book.

  94. I am a GIRL. Therefore... by AriaStar · · Score: 1

    ...anything can make me cry if it's the right time of the months. Video games with gore. Chocolate. Being out of chocolate. YOU. Not getting any. Not getting hugged. Movies. Video games with cute lil' critters...being bludgeoned to death by big bad guys with machetes....

  95. Re:You have a sad feeling for a moment then it pas by spud603 · · Score: 1

    If only I had mod points. It's so true. Even more so because the nonchalance of the one-line eulogy. Sure, the feeling passes, but its trace lingers on in the depths of your little @-shaped soul.

  96. Second Life.... by scheming+daemons · · Score: 1
    ....when my Second Life girlfriend broke up with my lesbian character. I cried like a girl.

    I miss the simulated lesbian sex.

    --
    "I have as much authority as the pope, I just
    don't have as many people who believe it" - George Carlin

    1. Re:Second Life.... by Ninwa · · Score: 1

      That game in and of itself makes me cry. Humanity disgusts me.

      By the way, what's a good place to buy me some fake titties?

  97. To quote the Bard of Avon by monopole · · Score: 2, Funny

    All your base are belong to us! ...
    Gentlemen, make your time! ...
    For great justice!

    Sorry (sob) I just can't go on!

  98. Halo2 by bSMfh · · Score: 1

    I cried. Then I chucked my controller at the screen.
    --b

  99. Another World by The+Loverat · · Score: 1

    Delphine Software's Another World (Out Of This World in the US I believe). The end where your friend puts your dead body on the bird, and you both fly off into the sunset. I bawled at that a lot when I was a kid. Chilling admission there.

  100. Good point by DesireCampbell · · Score: 5, Insightful

    That's a good point. Such an event is emotional because you can't control it. That's why people become angry or sad when such things happen in other mediums. You are sad or angry because it 'happened' and you aren't in the frame of mind to think that it can be changed. In a game, you're always thinking about how to 'win'. If something bad happens (like one of your teammates dies) you aren't as effected by it because you are not 'in' the scene like you would be if it was a movie. You are, in a way, 'outside' the scene as an omnipotent observer with the ability to affect the world. Like a god. You have great power over the game's 'world'. You can try and help the characters, and if it doesn't work you can always try again. In a non-interactive medium you cannot do that. You expect that you're able to find some way out of the level with everyone alive. You expect that you'll be able to 'save the world'. In a non-interactive story, you don't expect that, so you don't think in such a way, but in a game you cannot take such consequences as seriously.

    Perhaps games need to evolve into a more 'all or nothing' mindset. Currently all games are based on the idea that you can restart at any time and try again. Maybe the game that finally causes us to evoke major emotions will be one where you can't just 'try it again'. Maybe 'the next great game' will start you on a quest to save the world, give you teammates that you grow to care about, and not let you get them back when they get killed. Imagine playing a game and getting careless and having one of your teammates killed. The emotional impact could cause you to take the consequences of your actions much more seriously. You will start to think about characters as much more human if they stay dead.

    That said, it doesn't mean it's impossible for a current game to evoke such strong emotions - just harder. I was playing 'Brothers in Arms: Earned in Blood' some time ago and had grown attached to my squadmates. In one level we were ambushed and one of my men couldn't get to cover fast enough and screamed out as he was riddled with bullets. My heart stuttered and, for a moment, I froze. It wasn't enough to make me cry, and it was only momentary (I reloaded the level and kept him out of harm's way), but I certainly felt a very strong, very real emotional shock.

    Can a game make you cry? Yes. They can, and they will.

    --
    Whoo, signature!
    DesireCampbell.com
    1. Re:Good point by Anonymous Coward · · Score: 0

      Currently there are many games that have very harsh consequences if you die or mess up. They are more of the MMORPG variety such EVE and MUDs. For example, I currently play ArcticMUD (plug: mud.arctic.org, port 2700) and you lose all your equipment and a huge chunk of experience if you die. I can vividly recall being incapacitated by another player and had nearly up to a minute to watch myself die. I was definately in tears, not mention excessively swearing.

    2. Re:Good point by WCLPeter · · Score: 1

      While I agree that your "all or nothing" idea would undoubtedly make for some interesting involved gameplay, I don't think it would work as well as you'd expect.

      I'm sure we've all played the type of games that have the "bosses from hell". Those games where the designer thought it would be oh so fun to put in a boss so insanley hard to beat you simply can't do it *without* dying multiple times. Those games where your "team" keeps attacking and attacking using all type of power ups, health kits, magic spells, ammo enhancers, so on and so forth. Those levels where you throw every possible thing at the "bad guy" (or worse, mutliple "bad guys") who seemingly shrugs off each attack while their decimating attacks whittle you down, eventually killing you and all your team mates. Then to make it even more frustrating, if you do manage to get the bad guy "almost" dead, he uses some spell to drain the life of your team mates, a health kit, or just plain regenerates half his/her life points virtually assuring the near victory will end in complete frustration for the player.

      I hate this kind of thing in games as it is and I can reload them over and over. Now I don't know about you, but I don't have much time to invest in a game anymore, life is simply too hectic and busy (took me over a year and half with 100+ hours of gameplay to finish SW:KOTOR) so when I play I want to have fun. If I played a game for twenty minutes let alone ten to twenty hours and had to restart because I lost my team but wasn't allowed to reload because you only got one life, I'd be pissed and stop playing.

      In order for this idea to work the game would need to be so dumbed down and easy that each mission would have to be winnable the first time for pretty much everyone. Not that that would be so bad, if the game was short (you don't want to get to hour 50 and have to restart at the beginning) and the story good I could see myself playing it. Hell, it could be a whole new market, easy winnable games with good stories for busy people who don't have 100+ hours to devote to a good RPG (with really crappy boss fights ;-) ).

      Pete...

    3. Re:Good point by Anonymous Coward · · Score: 0

      There's a real heavy cult following for the game Aidyn Chronicles... worth noting? There is no way to rez a character, and they each have hopes and dreams and backstories galore if you bother to ask them. Of course, you can save, and nowadays a lot of people use save states. But there still is that cult following... not that it made me cry or anything.

  101. Credit to Trip Hawkins... by bitrot42 · · Score: 1

    ...who coined the phrase "Can a computer make you cry?" over 20 years ago when he started Electronic Arts.

    This may not be a new question, but I think the answer is becoming a more solid "yes" all the time.

    I think Myst was the first game that had a profound emotional impact on me. Not much since, actually...

    --
    FIXME: Add a sig here
    1. Re:Credit to Trip Hawkins... by Fortran+IV · · Score: 1

      Myst—good God, yes.

      Myst didn't make me cry, but the gradual unfolding of the horrors those two had inflicted on their father's worlds gave me the heebie-jeebies something fierce. My wife and I were taking turns playing it, giving each other hints as we went; the longer we played the more often one of us came up the stairs wide-eyed and said unsteadily, "It's your turn—I'll take another turn in a week or two."

      Few stories or novels have given me that sense of quiet creeping horror. Stephen King's Bag of Bones is the only one that pops to mind, or maybe James Blish's oddly humorous novelette "More Light".

      --
      I figure by 2030 or so my 6-digit UID will be something to brag about.
  102. Katamari Damashii, Rez, PoP:SoT by Ximba · · Score: 1

    Katamari Damacy because I laughed so much I started crying. Rez because it was so wonderful. Prince of Persia: Sand of Time because I always did these suicidal stunts, then noticed I was out of sand tanks.

    --
    [Enter fun stuff here.]
  103. Confession by chord.wav · · Score: 1

    I've cryied when I finished Loom for so many wasted hours

  104. Hell yeah... by steveo777 · · Score: 1

    Ever play a steaming pile of poo called "Evergrace" for the PS2? Driv3r? Games make me cry all the time to know I spent any amount of money on a game I expected to be great that ended up sucking beyond belief...

    --
    This sig isn't original enough, it's time to come up with something witty...
  105. MGS, FF, KH... by Andrew+Kismet · · Score: 1

    Metal Gear Solid 3... right at the end, the scene in the field of flowers. That brought me to tears.
    Aeris. Already mentioned, but my childhood memory is scarred with that moment.
    Kingdom Hearts. I'm a sentimental soul at heart. Even if the music did ruin that last scene a tiny bit. ..Lemmings. Beating the final level of Mayhem.

  106. Yes... by Supergibbs · · Score: 1

    Kids cry all the time when their parents won't buy them the newest popular game!

    --
    First post! (just in case I am...)
  107. No... by quizzicus · · Score: 1

    but crashing while saving comes pretty close.

  108. Games usually evoke different emotions by edremy · · Score: 1
    Since you are (usually) in control of the game, the primary emotion I get when something bad happens is anger or annoyance. I'm angry I couldn't make things work out well, and often replay a segment to prevent a character I like dying.

    Still, a good story within a game can come close. The two I remember are Planetscape Torment and Fallout. PsT during the scene where each of the characters sacrifices themselves for you, admittedly a scripted movie part of the game that you can't change, but i still get torn between laughter and sadness hearing Nodrom say "Chance of success: slight"

    The closest I've ever gotten during an actual game part is watching Dogmeat die in Fallout. Sad, then annoyed I didn't save him, then sad again when I realized I'd have to leave him behind simply because he *couldn't* survive at the higher levels. He's one of the very few characters in any game I've ever felt emotions for.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  109. Not really. by Jugalator · · Score: 0, Offtopic

    The most emotional ending I've seen was the one after completing Grim Fandango, but no, it was pretty far from crying though. :-p

    --
    Beware: In C++, your friends can see your privates!
  110. Bored, Tired, Confused? by Anonymous Coward · · Score: 0
  111. BG&E by justinstreufert · · Score: 1

    I think the only game that ever made me tear up was Beyond Good and Evil.

    (Please let the sequel rumors be true!!)

    --
    "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
  112. Yes, if done right by alexgieg · · Score: 1

    Many good RPGs have this effect on me. It's easier in cut scenes, but I guess those would count more as movies. Anyway, although much rarer it has already happened to me at in game content.

    By the way, one scene I think I should have cried was Aeris death in FFVII. The problem there was that the game mechanics contradicted the whole "death is once and for all" thing, so the suspension of disbelief didn't happen. All I could think about was "why aren't they using a Phoenix Down in her?". Same happened in FFVI with the death of that knight I don't remember the name. BTW, when I see a DC Comics or Marvel character die these days, my reaction is to start laughing...

    Rule of thumb: if you wanna a sad death scene to work in your game (or fiction work, or whatever), do not allow your characters to "ressurrect" by any mean other than a game reload. Death, to be taken seriously, must be a serious business.

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  113. The Longest Journey by Phoenixhunter · · Score: 2, Interesting
    The original The Longest Journey has been the only game wherein I found an ability to empathize with the protagonist, even when the graphics were already considered subpar. I've never found a way to put to words the reason why. I played Syberia and other similar titles, but I never really felt the same degree of connection. When I recently picked up the sequel, Dreamfall, I was let down.

    Any recommendations on titles?

    1. Re:The Longest Journey by KatchooNJ · · Score: 1

      I LOOOOOOOOOVED The Longest Journey. (One of my favorite adventure titles ever!) It also made me cry, so I agree with you 100% on that one. :) I was looking forward to getting Dreamfall... now you have me worried from your comment. Do you have reasons for not liking it? I know myself and I will likely buy it no matter what, though. ha!

      As a silly side note... there was a "game" I had on my Palm that was called Little Palm Pet or something to that effect. This silly Tomagachi-like game made me cry when your little pet dies. They even have a little graveyard where you see headstones and the picture of your little deceased pet. Wow... maybe I was extra emotional at the time, but that made me cry like crazy. lol I ended up deleting the game from my Palm because I thought it was viciously sad. How the heck is that fun?!!

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    2. Re:The Longest Journey by Anonymous Coward · · Score: 0

      The downside to Dreamfall is that it is a bit short on length and on interactivity. You don't really have to do a whole lot besides move the characters around to get to the next plot point. It's kind of like an interactive movie. You had a bit more to do in the original TLJ.

      That said, Dreamfall is visually breathtaking. The sound is spectacular as well; you'll recognize some familiar voices! I found the story and its characters to be engaging enough that it wasn't until the jaw-dropping end ("Wait! How--how could they do that? Ohmigod, I *must* know what happens next!") that I realized that I myself actually hadn't done much in terms of gameplay.

      If you enjoyed TLJ and really felt an investment in the characters, I would say this game is well worth playing. The ending *begs* for one more game and we may actually eventually get it.

    3. Re:The Longest Journey by olego · · Score: 1

      I myself was actually going to mention Dreamfall. It was the opposite for me: as great as TLJ was, by the end it lost most of its coherence and just became tedious. Dreamfall, on the other hand, was never as interactive as TLJ, but it was also non-stop. Not for a moment did I lose touch with the game, and the ending was just the climax that the game needed. Never mind what is disclosed in the first few minutes; the way that everything came together was just magnificent.

      I recall having a similar experience at the end of Tribunal (expansion to Morrowind). The first half of the quest was more or less boring, but the very ending, and the resolution thereof, was inspired.

    4. Re:The Longest Journey by TrevorB · · Score: 1

      The end of Dreamfall made me cry. The "end" being the last 2 hours or so.

      Some people hated it because it was "short" at about 10-12 hours-ish of gameplay, that it wasn't interactive enough, or it wasn't dynamic enough (There's really only one possible storyline, even though the game attempts to convince you otherwise). These people tended to love TLJ's puzzles.

      Other people loved Dreamfall because the story was so *amazingly* good. I basically went through Chapter 11 to 13 with my jaw dropped in shock. If you loved TLJ for its amazing depth of storytelling, Dreamfall is for you.

      Dreamfall is basically an interactive movie. Pretend that Ragnar Tornquist made a movie sequel to Dreamfall, that had an amazing plot, but was a middle chapter with practically a "To Be Continued" ending. Would you go see it? I know the answer for me would be hell yes.

      One other reccomendation. The controls are awkward at first, and are suited to a gamepad. I found going into the settings and fiddling with the axes on the mouse controls helped immensely.

    5. Re:The Longest Journey by Fallingcow · · Score: 1

      Seconded, for what it's worth.

      The writing for Dreamfall was better than anything I've seen in theaters in... well, practically ever.

      So, taking it as an interactive movie (it is, the "fighting system" is a joke and hardly ever used, "sneaking" is rarely required, the plot can't really be changed, and the "puzzles" only show up maybe 3 or 4 times and are laughably easy) it is TERRIFIC.

      I strongly recommend it, though you may want to wait 'till they're closer to releasing the 3rd one (if they ever do) because it is totally a cliffhanger ending. Nothing gets resolved.

  114. Re:I am a GIRL. Therefore... by Jurisenpai · · Score: 1

    So true! I cried at the end of Paper Mario: The Thousand Year Door because all the characters were so happy at the end AND cried at the end of FF X because the characters were sad.

    --
    "Equal bytes for women!"
  115. Re:I am a GIRL. Therefore... by AriaStar · · Score: 1

    Woo-hoo! Another woman! I'm adding you to my friends list!

    The number one cause of crying? Men!

  116. Cried into my wallet by GalacticCmdr · · Score: 1

    Actually I have cried many times over games: Temple of Elemental Evil, Pool of Radiance, MOO3, and countless others have made me cry a river for the money I just wasted on those coasters.

    --
    Programming: Its not just a job - its an indenture.
  117. A Mind Forever Voyaging by samkass · · Score: 1

    Am I the only one who found the Infocom game "A Mind Forever Voyaging" highly emotional? I'm not sure that I cried, but it certainly made me feel like wanting to. It was, of course, a text adventure from Infocom with no graphics whatsoever, which I played on an IBM XT. It was definitely made more emotional because of the interactivity.

    There's also been plenty of tears shed in MMORPGs like Puzzle Pirates and kin, as alliances are created and destroyed. In that case, I suppose it's the other players making the folks emotional, with the game merely the conduit.

    --
    E pluribus unum
  118. final fantasy by Zantetsuken · · Score: 1

    of course games can make you cry (not just the gameplay, the movies and fmv's too) - though it's like any movie or book, if you didn't cry during the most emotional part of the most emotional movie you've ever seen, you probably wont cry during the emotional parts of games

    SPOILER(S) WARNING: if you havent yet played final fantasy 7, 8, or 10 and plan to do so eventually, you might not wanna read the rest... (just so people dont get pissed at me for spoiling it for em)

    final fantasy 7: still to this day I haven't yet defeated Emerald or Ruby WEAPON(s) (then again, I it's gotta have been at least 2 or 3 years since i played it last)

    final fantasy 8: when Squall and Rinoa get to the cockpit of the Ragnarok, and she wants him to hold her in the little time they have left together before they make ground-fall, since the Esthar govt will imprison her for her unwanted newly aquired witch powers

    final fantasy 10: in the Al Bhed desert base when Rikku reveals to the clueless Tidus that if Yuna gets the Final Summoning and defeats Sin, the summoning will kill her too, and he says (something like) "Damnit - I kept telling her 'You can beat Sin Yuna! We'll get the Final summoning and kill it!' - I was such an idiot! I kept telling her that, and didn't even know she would die!"

    not to mention when the party is on the cliff edge peak of Mt Gagazete to Zanarkand and Yuna drops her recording sphere of her last goodbyes for the rest to find after the final summoning would have killed her, and Tidus picks it up and watchs it

    oh, and did I mention when Tidus and Yuna have to part in the end on the deck of the airship when he begins to fade away and hugs her while fading away

    what about the very last endgame movie when Yuna is out on the dock in Luca before her speech still whistling because Tidus told her if she whistled he would come for her...

    personally, the number of emotional scenes in ff10 alone is more than any recent Hollywood boxoffice movie or recent "emotional drama intensive" tv series that non-gamers will most likely never see the likes of on tv or movies...

  119. Diablo2 by BillGod · · Score: 1

    Kill of 2 level 80+ hard core sorceress' in about an hour... suicide time. Damn lightning enchanted stygians!!!!

    --
    MISSING - Sig file. 2 years old black and white and very funny. If found please email me.
  120. Re:I am a GIRL. Therefore... by KatchooNJ · · Score: 1

    Ha! Agreed totally. I cry too easily, probably... I read the title of this thread and was like... "Crying at a video game? Sure... all the time!" lol

    The first memory I have have of crying at a game when I was a kid and I played a game called Bird Mother on the Commodore 64. (I was just telling my boyfriend this story last week.) You played a mama bird and you had to keep your eggs safe. The eggs hatch and you have to get food for the babies. The babies begin to leave the nest and learn to fly and you have to nudge them up to help them fly or they hit the ground. A farmer has it in for you and the baby birds. All in all, I would cry when a baby bird would die, when the mama bird would die or even when the babies all left the next. Empty nest syndrome! lol I'm just too damned emotional! :) heh (By the way, my boyfriend goofed on me after I told him that story... that bastard! lol)

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  121. Closest ive come. by xtieburn · · Score: 1

    Rez is just about the only game ive ever played that brought me near to tears. Every time I get in to the atmosphere of Earth on the last level the synesthesia gets just so damn incredible it takes significant effort to stop some tears falling. (The only predictable way of getting that much game joy, bar watching the Halo3 advert. Dont ask me why. Im not a big Halo fan, probably wont even play Halo3. The mixture of epic music and visuals of that advert just get me every time.)

    Other than that ive felt a little sad and/or content at a games completion just because theres no where left to go with that particular game. Thats about it.

    Though I am one of the apparent minority that do not consider games an art form so I doubt games will ever have the power to bring about tears. As the article says

    'Only in a situation where the player has no control, as in a cutscene, would there be room for such outrage.'

    Even my Rez example was not strictly gameplay, im barely playing the game at all as those moments come across me. I just absorb the visuals and music. The moment the level finishes, the bosses turn up and you have to start concentrating on gameplay again, all that emotion vanishes.

  122. Fable by nephillim · · Score: 0

    I cried when I pre-ordered and payed 50$ for Fable, and had it beat before the end of the night!

  123. Brothers In Arms by JerkBoB · · Score: 1

    The first Brothers In Arms game had me in tears after the opening mission. For those who haven't played it, basically it starts you eight days into the Normandy invasion, in the middle of an intense firefight which ends with your position being overrun by Axis armor and your squadmates all killed in front of you. You can run around and shoot, but no matter what you do the ending is the same. The next mission is your standard WWII FPS opener, with the D-Day jump, and the game progresses linearly.

    I don't cry easily, but I think what happened was that I was just totally unprepared for the level of intensity of that mission. There was no buildup that allowed me to become jaded and used to the violence. I've played many a FPS, and I don't recall ever reacting that way to in-game violence. For what it's worth, perhaps I have a bit of PTSD from the opening scene of Saving Private Ryan. I saw it in the theater when it came out, and I wasn't right for some days afterward. The rest of the movie was OK, but that opening scene really drew me in to the horror and complete randomness of battlefield death. You can be the most incredible soldier of all time, but if you just happen to be on the landing craft that all the mg-42s are trained on, it sucks to be you.

    I was in my late teens/early twenties when that movie came out... I think maybe I identified with the kids dying on that beach because I was the same age. My reaction probably represents an internalization of the fact that I am not, after all, immortal. I don't think most people really grasp mortality until at least that age.

    I wish politicians would understand how horrible war is. It's necessary sometimes, but it really should be a last resort, after everything else has failed.

    Sorry if I bummed anyone out.

    Meh.

    --
    A host is a host from coast to coast...
    Unless it's down, or slow, or fails to POST!
  124. i cried by Anonymous Coward · · Score: 0

    i cried while playing "shadow of the colossus", while/after i killed my first giant. i still feel the sadness coming up when i think about it.

    in this case, it is all in the gameplay. the emotions come (for me) from the shift of the impression of a colossus from a worthy and strong adversary in the beginning to a helpless victim of a cold-blooded murder in the end.

    at the moment, i am writing a lenghty article about "shadow..." which i will post somewhere on the web, where i try to discuss it's emotional functioning.

  125. Of course they can! by Jerk+City+Troll · · Score: 1

    Regardless of the medium, a story can compel powerful emotions. Video games, books, movies, you name it. Their contents can make you laugh and cry. As for video games, I have frequently found myself moved by the plight of the characters in various Final Fantasy games. (For example, most people I know cried when Aeris died.) Same goes for many other adventure and role-playing games and it depends a lot on how much the story takes the time to get you acquainted with the characters. It matters little if they are 20x30 pixels, as long as there is something common for you to associate with, then you can and likely will become emotionally attached.

  126. Some one set us up the bomb! by tbcpp · · Score: 1

    Just thinking of that game years ago...brings tears to my eyes. Those terrible mean words..."All your base are belong to us". The emotional pain...enough to make anyone cry.

    --
    Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
  127. Photopia by Nall-ohki · · Score: 1

    I dare anyone to play this game and have it not ellicit a strong, sad emotion. Cried a lot on this one.

    http://wurb.com/if/game/255

  128. Myst by KFury · · Score: 1

    I agree. It's easy to treat your avatar with detachment because you can't identify with him (who *cares* about Sonic or Link?) but when the game is truly first-person, walking through the remnants of someone else's troubled life, it enables a much closer connection. Myst is the first (only?) game that's brought me to tears.

    Then again, I haven't played Ico or Shadow of the Colossus yet.

  129. Re:I am a GIRL. Therefore... by kaizokunami · · Score: 1

    Heh... I'm right there with you. :D I'll cry at anything if I'm in the right mood.

  130. 30 Aeris replies later....an indepth look at the Q by kinglink · · Score: 2, Interesting

    Guys, I applaud you for being symmetrical down to the clothes, but come on. I don't come to Slashdot to hear the same thing three hundred times. Why not make one thread of it rather then all posting your own "unique" way of saying it in new topics.

    Yes Final Fantasy VII may have made you cry but one game in 500 making you cry doesn't prove the theory. The question is can they make you cry, not which one.

    And even worse, thanks for NOT reading the article, he clearly discusses Aeris' death and why he doesn't feel it really matches the standards he sets.

    However at the same the question is "duh". Games can be beauty and are portrayed with stories, how can they not be impactful. It's the same as reading books, or watching movies, but even more involved. I would be willing to say games can have a large impact on our emotions. It's not just crying.

    Rage, and fear came to me early, through a game called System Shock. Shock and despair in Chrono Trigger (the major character dying? not saying who). Happiness and Joy comes from many games.

    So why focus on Crying, it's obvious games while interactive are just as story driven as any industry. It's true stories are not required (see madden or other sports games) but at the same time for a book or a movie you don't need a story. (See Comedy, books of stats, and a few movies that just show images rather then tell stories)

    But if you want to know can games make you cry, ask any serious gamer. One who tries all types of games, they'll tell you, yes. For me it was Final Fantasy VI, tears of sadness when Cid died in the world of ruin, tears of joy when you find all your friends, tears during the opera scene (truely great).

    There's others too of course, but that's one of the major ones. Chrono Trigger's reunion. The FFIV where rosa rejoins the group. Legend of Zelda Ocerina of Time was wonderful. Shadows of Colussus. Metal Gear Solid (more of tears of rage when I realized what had happened to Meryl).

    So yeah the answer is yes. It's true almost all these things are non interactive but that's the point. If you really want to see if something interactive can make you cry that's fine, there's a couple games when a friend dies in a battle, but at the same time it's either extremely scripted so it's like a cutscene or it's a chance happening and a random guy dies you have little connection to.

    If you want an example of interactive versions look into things like Knights of the Old Republic. However it's uneffective in getting people to tear up because they always seem to give an obvious way out, and the fact is you probably arn't going to get people killed unless you're trying to go down the evil path, and if you're evil you're not going to be crying, you're going to be cheering the death.

    So the long story is yes, games are emotional and can move people to tears, however we are not yet at the point where a game can have a true moment of sorrow with out it being completely planned out to drive the maximum impact to the player. This is not because of bad game design but because we have yet to have true "freedom" even in open-world games.

  131. Re:I am a GIRL. Therefore... by AriaStar · · Score: 1

    Woot! Another /. girl! You're also friended! We need to get a group going, unite the /. girls because the guys just don't understand. They'll laugh at the idea of crying at video games, but dying baby birdies you're trying to save is sad!

  132. Re:I am a GIRL. Therefore... by AriaStar · · Score: 1

    And you. You're also friended! Somehow I just managed to depress myself into nearly crying reading the comics. Okay, so it was some past strips in which Luann's love, Aaron, is moving and they'll be parted, and I'm hell a depressed over my love leaving me over a miscommunication that's becoming clearer by the day, but still. Have you ever cried during something you reeeeeeeeaaaaally shouldn't have cried for?

  133. Can Games Make You Cry? by __aahlyu4518 · · Score: 5, Funny

    Sure they can.. depending on how hard it is thrown at you, if the console/pc is still attached, and where it hits you...

  134. Why not?! by __aamnbm3774 · · Score: 1

    "a ridiculously simple question to ask about a hideously complex issue" Of course games can make you cry. Life, movies, inanimate objects, anything can make you cry. I once broke down over a plate of shrimp because it was one of my fathers favorite foods. (He passed away about 2 years prior) Making this issue "hideously complex" is unnecessary.

  135. Silent Hill by Peterus7 · · Score: 1
    I'm suprised nobody's mentioned Silent Hill...

    *spoilers* In 1, you have Lisa realizing that she's actually dead, and as she does turning into a grotesque creature, screaming for Harry's help, who runs while she dies. That gets me every time, especially when she starts crying blood.
    In 2, you have the video scene- a tormented soul who is looking for his dead wife after he gets a letter from her, only to find he euthanized her- Gets me every time. That, and him finally coming to terms with Pyramid Head.
    In 3, Heather walks in to see her dad, Harry, dead. If you liked the first, that's just a bitch to take.
    4 didn't have any sad stuff. It was just a brainfuck.

    */spoilers* But yeah, silent hill has gotten me a bit choked up on a few occasions. Especially 2.

    1. Re:Silent Hill by Anonymous Coward · · Score: 0

      Regarding 2, the saddest part was IMO James's little peek into Angela's world. That and the conversation in the long hallway.

      4 was sad. First off, I at least was sad when Cynthia died--I wasn't fond of the character, but her total lack of understanding of what was happening to her gave it extra impact. Then there's Eileen, desperately hobbling to keep up with you. Add to that the Eileen's Death endings...

  136. Yes, even in the "olden" days by StaticEngine · · Score: 1

    I harken back to the Infocom text adventure "Planetfall", which made me cry during one scene, and still saddens me to this day to think about. (Although the games author, Steve Meretzsky, has apparantly heard this so often that my complimenting him on it at a recent GDC got me a "not again" eyeroll.)

    The setup is this (and since the game is decades old, I won't bother with a spoiler warning): You've crash landed on a planet, seemingly abandoned by it's population, and a little childlike robot named Floyd is discovered who helps you solve some puzzles. After going through most of the game with Floyd, he sacrifices himself to help you solve a puzzle, and thus win the game, but his death scene brings on the waterworks.

    What makes the death of Floyd particularly effective is that the player has spent so much time learning about Floyd as a character. Sure, anyone could just view him as another object in the game to be prodded and poked as simply another tool in puzzle solving, but Floyd is hardly two-dimensional, and replying to his queries for a game of Hucka-Bucka-Beanstalk, or attempting to hug or kiss him, result in actions that, even for a text adventure, feel real.

    Floyd personifies the key to emotional involvement in a game: Involve a player in something so that the player's interaction witht that thing is inately tied to joy or fun, then take that thing away. If said thing is just a thing, the player will be angered. If the thing has a personality, or is somehow anthropomorphized, the player will be saddened, the degree to which is determined by how involved the player was beforehand.

    It's not enough to just have a camera angle or a clever shader or a "sadness inducing" plot point. To really make the player cry, they have to be emotionally invested for a while, and then have that investment taken away from them in a manner internally consistant to the game universe. This will bring up the waterworks every time.

  137. Masters Of Orion 3 by FraggedSquid · · Score: 1

    The gulf between what we had hoped for and what we actually got nearly brought tears to my eyes, it put me of gaming for months.

    --
    You don't need a lab to make mud.
    1. Re:Masters Of Orion 3 by Locke03 · · Score: 1

      I'll second that one...although my reacton was to go play the original a few more times.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
  138. 3 Words. by thewrathoffluffy · · Score: 1

    Memory Card Error.

  139. Poor poor Barny. Sniff... by end15 · · Score: 3, Funny

    There was this time when I was at the threshold of a Black Mesa parking garage. My good buddy Barney, the Black Mesa security guard, was helping me get through this dimension shift snafu. Anyway there was a huge Garg monster on the other side of the door that couldn't be killed. Barney says to me "Let's get him!" and runs out the door at this behemoth pistol blazing. I shouted "Nooooo! Barney!" and in a flash he was a pile of ash. I was choked up bad. Poor little guy. It took me a while to get over his death and heal. I think it was at the point that I had five more Barneys following me around that I felt better. :p

    --
    All glory to the Hypnotoad!
  140. Good Ole Ikari Warriors by aplusjimages · · Score: 1

    I could only beat that game on 2 player mode otherwise I would get raped. Those were the days when red didn't verse blue. Instead they worked as a team.

    --
    Can I bum a sig?
    1. Re:Good Ole Ikari Warriors by Anonymous Coward · · Score: 0

      It's bugged, actually. You *can't* beat it if you don't play with two players. See tasvideos.org's Battletoads speedrun writeup for a better explanation (and a video of someone beating the game *really* quickly).

      I still hate that damn rat.

  141. My tear jerker moment by wezelboy · · Score: 1

    I was a huge Marathon fan. We had a lot of Marathon LAN parties back in the day. I screamed bloody murder when MIcrosoft bought Bungie. But I played the single player Halo when the Xbox was first released anyway. I remember being on the island, looking for the crashed dropship. At the crash site there were a bunch of boxes strewn about. I went closer to investigate. One of the boxes had writing on it... SPNKR Those letters brought tears to my eyes.

  142. I know.... by paulevans · · Score: 1

    End of Final Fantasy VII.

    --
    "When I want your opinion, I'll give it to you." --leonstryker
    1. Re:I know.... by Fordiman · · Score: 1

      The end? Hell, the middle. I remember tearing up over Aeris' murder. All unexpected and shit.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
  143. Re:I am a GIRL. Therefore... by dhasenan · · Score: 1

    I'm only an honorary girl, not a real one, but I generally don't cry. I came close in Deus Ex, when, due to my choices, Paul died. Even thinking about it now brings a tear to my eye.

  144. StarCraft by ddt · · Score: 1

    When Zeratul sacrificed himself in StarCraft, I was choked up. I was impressed that I could be moved to tears by watching an alien bite it.

  145. Re:I am a GIRL. Therefore... by KatchooNJ · · Score: 1

    A w00t backatcha! ^_^ No doubt that dying baby birdies is about as sad as it comes in video games or in ANY arena, for that matter! ;)

    Slashdot chix0rs unite! ;) heh

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  146. Super Mario by Anonymous Coward · · Score: 0

    OK, get this:

    Super mario bros 1 (original NES)... I've finally gotten to level 8-4... the final level... only time in my life I've ever been there... and the TV dies! Yes, as I'm playing the screen goes black and I can hear myself getting killed by stuff I can't see.

    ...whimper...

    1. Re:Super Mario by JahToasted · · Score: 1

      you know you could've paused it and went to see what was up with the tv.

    2. Re:Super Mario by Anonymous Coward · · Score: 0

      "you know you could've paused it and went to see what was up with the tv."

      This is Slashdot: Most of the people that post here now aren't true nerds - they're wannabes. Such simple things as your suggestion are beyond them, which is why they whine. Most of them can't think - the few that can, don't do so very well...

  147. "It's just a movie" by Prien715 · · Score: 1

    Sure, her death is just a movie, but I'd argue the game is "just" a book.

    As a traditional, FF7's lack of non-linearity allowed people to put more effort into making the characters better developed and more human: Aeris says almost the same dialogue no matter how you play the game, allowing the characters to develop in the same way a character in a novel does. Since the feelings of sadness in a novel are non-surprising, the novel-game's ability should not be surprising. The writer, I think, highlights the need for an illusion of control: we don't like to know we're in a game no more than we like knowing we're in a movie.

    The problem with presenting anything as prerendered in a game, I'd argue is the "OMFG MOVIE!!!" effect where the movies seem disconnected from the game itself since we can clearly tell that (1) we're about to enter a movie and (2) the characters look very different than when I'm controlling them. I'd argue that FF7 got it the most right of any game to date, since 80%-90% of the movies seamlessly transition from the game scene to the movie and some even render the ingame characters in the movie itself rather than using a prerenderd version of Cloud. But it's clearly not "just" a movie, since were I to watch the video on its own, without the context of the game, I wouldn't feel anything.

    Interesting note: Did anyone feel sadness when Cid (Cele's father and caretaker) dies in FF6 (FF3 US)? How did it feel to realize it was an event you had complete control over?

    --
    -- Political fascism requires a Fuhrer.
  148. Sacrifice by Avatar8 · · Score: 1
    That's what typically causes emotional connection for me.

    When playing Ultima IV in 1984, sacrifice was the most difficult virtue for me to master in the game. Once I completed the game the first time, I began to understand the virtues more and I eventually adopted them as my personal morality system. When I completed Ultima IX: Ascension, I openly cried. Not only did my character sacrifice himself for Britannia so it could continue in it's ideal universe, but the game, the series, the company and the creator were done, over, finito. There would be no more Ultima and no more Avatar.

    Movies, TV shows, books and games that deal with a person having to sacrifice part or all of themselves connect with me. I think as I've gotten older and become a parent, I value life more and I value others' lives above my own. These stories make me question myself, "Could I make such a sacrifice?"

    More currently World of Warcraft has a quest that almost makes me cry. It's about a paladin (Morgan Ladimore) who failed to protect his family and went mad (and evil) over the loss. You basically redeem his soul. Again it's one of those questions to myself, "Would I react similarly if I lost my family?" Since I've always identified with the paladin in every game that had one, it was especially traumatic that a paladin would give over to evil in a time of grief.

    Can games make us cry? Absolutely if they provide the environment, a sense of connection to the characters or connect with us personally.

  149. What gives a game emotional power? by PurpleFloyd · · Score: 2, Interesting

    It's hard to make a game that truly uses the medium to create powerful emotional scenes. Take one example, the death of Aeris in Final Fantasy VII. Most people acknowledge that it was a powerful scene, and with good reason. In some sense, you'd grown to know her character throughout the game, and so seeing her die was an emotional moment. Still, how does that use the nature of the medium? If I'm watching a good movie, I'll have the same reaction. If anything, the Mines of Moria scene in Fellowship of the Ring was more powerful. Might it be possible to use the interactivity of a game to create a branching path, with powerful and resonant consequences, no matter which way you choose?

    I'm not saying this because Final Fantasy VII was so heavily FMV-based, either. In fact, it would be possible to create a game which was 95% FMV, but still used the interactivity present in a game to create emotional impact. The difference lies in the fact that FFVII had very little in the way of hard moral decisions. What if it were possible to save Aeris, but it ultimately meant the destruction of hundreds of other, innocent lives? Imagine this:

    You're given two options. One, you can use some kind of evil materia you've picked up earlier in the game. It summons the life out of hundreds of others, and uses it to channel some sort of force which turns Sephiroth's blade aside, and drives him away. Cut to a scene of a small child desparately crying for his mother and father, who have died simply so your friend can live. Pull back and see the devastation - hundreds have died so that you could save Aeris, you selfish bastard. She stays with you, but never sees you in the same way. Or, choose option two: Cloud enters and watches Sephiroth kill Aeris, knowing that he (and you) could have done something, but that the end couldn't ever justify the means. Neither one is satisfying, but the choice defines who Cloud is, and what he's willing to do for his cause and his friends.

    It's difficult to create a game which can allow you to make weighty moral decisions, but the result of a game which does this well is nothing short of incredible. Consider Planescape: Torment, or, to a lesser extent, the Knights of the Old Republic and Fallout games. They're all truly role-playing games; you can create your own character, with your own moral code. If you're out to save the world, might that justify shaking down peasants when you need the cash to buy that +57 Super Armor? After all, if you die, then they're doomed; better that they be short some cash rather than souls trapped in the Ultimate Doom Machine. On the other hand, aren't you fighting for these people? Heck, maybe you're just power-mad and psychotic, looking to take control of the Ultimate Doom Machine for yourself.

    To me, a really emotional game would allow me to step into someone's shoes and make these decisions. In the real world, if I were to be some kind of super-powered hero, I'd have to make hard choices. A game which wants to make a strong emotional impact should force you to make hard choices as well; if the game makes your choices for you, then it can only ever operate on the emotional level of a movie. That's not a bad thing, but as a game, it's possible to use the nature of the medium to go further.

    --

    That's it. I'm no longer part of Team Sanity.
  150. everquest! by micromuncher · · Score: 1

    Sure games can make you cry! Consider the EverQuest rollback! Woot, I camped the Ancient Cyclops for 14 hours straight and finally got my Ring of the Ancients! Hmm server crashed. WTH? Where'd my Ring go? Arrrrrg!

    Or the I did the stupid quest for 3 months, did the turn in, and the NPC took my items and split cry.

    At least the I had my epic turn ins in a no rent bag and logged out cry is gone.

    --
    /\/\icro/\/\uncher
  151. Shadow of the Colossus by zerOnIne · · Score: 1

    When Agro fell off the bridge, sacrificing himself for me, I nearly welled up.

    --
    09
    1. Re:Shadow of the Colossus by barkholt · · Score: 1
      This beautiful game is really about emotions all the way through. I was guilt ridden after each kill, and the ending was particularly heart wrenching.

      No other game I have played has been so serious about emotions.

      --
      - barkholt
  152. Re:I am a GIRL. Therefore... by AriaStar · · Score: 1

    UNITE!

  153. Contra by Danzigism · · Score: 1

    I remember my sister and I playing Contra when it first came out.. We were at the very last level, when you're inside that hellacious alien and you need to destroy its insides.. Unfortunately, I died.. She kept on, and beat the shit out of that fuckin Alien.. but alas, when the helecopter flew away, with Player 1 aboard, I wondered where my character was.. how come he wasn't on the plane with player 1?? i realized my sister left my dead body inside that alien.. i was bawling :`(

    --
    *plays the Apogee theme song music*
  154. Re:I am a GIRL. Therefore... by AriaStar · · Score: 1

    You killed Paul! You bastard! :(

  155. Save games by regular_gonzalez · · Score: 1

    Tangential to the discussion of whether events in a FMV sequence count as the game is the point that negative actions can't affect us as powerfully in games as in other media due to the ease of saving and reloading your game. If your teammate dies, or you choose the wrong dialog option and alienate your true love, fixing it is just a short Esc->Load away. The obvious exceptions are the afore-mentioned FMV or non-interactive scenes, where the event is a fixed part of the game's storyline. The larger problem, in my mind, is that people continually try to draw parallels between gaming and movies, or books, or other forms of entertainment, when they should be judged on their own merits. When you go to Six Flags, you don't consider how good of a story the Screaming Eagle rollercoaster has, or whether the Iron Wolf coaster can make you cry. Those kinds of questions are irrelevant, nonsensical even. Games need to be judged on an entertainment scale, which could do with a bit of evolution with regards to shades of meaning. Is it engrossing? Exciting? Enticing? Fulfilling? The continual comparison to other forms of media on their own terms can only be detrimental to games.

    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
  156. i blubbered like a baby by Intangion · · Score: 1

    FF6: lockes memories over rachel ;(, ending them (cause it was over)
    FF7: cloud puts aerith into the water after shes dead :(((((( OMG that really gets ya ;)

  157. I've cried at 2 games before by mouse_clicker · · Score: 1

    ICO and Shadow of the Colossus. Ueda's games are on a completely different level, emotionally, than any other game I've ever played. They're so beautiful.

    -Moses

  158. whoever asks that question... by fishbowl · · Score: 1

    ...has never played Nethack.

    --
    -fb Everything not expressly forbidden is now mandatory.
  159. Chrono Trigger by Popadopolis · · Score: 1

    I doubt there is anyone emotionless enough not to cry at the end of that game.

  160. MAME by eamonman · · Score: 1

    You know, I never even got past the 4th level in G&G. Then lo and behold, MAME comes around and I finally finished the damn game. And even then, it was hard, as the last boss requires a certain weapon, and I saved the game AFTER the spawn point of the weapon.

    As a kid, I didn't cry in that kind of situation, I was usually proud that I had made it farther than anyone else I had seen.

    I only cry now at that situation, just because I value my time more than when I was 8. (Now: The game breaks my no-hitter at the last batter of the 8th? G$@ F@$*#*$ S*@*!)

    --
    0- Eamonman Proud member of DNRC
  161. ScummVM on DS Linux by Kresh · · Score: 1

    A friend of mine showcased the brandnew port of scummvm to the Nintendo DS port of linux.

    I had some tears running down my face, just because it was so cool to see Guybrush asking how to become a pirate, on that little screen on that fully hacked hardware...

  162. Re:I am a GIRL. Therefore... by Anonymous Coward · · Score: 0

    I don't like your subject line: "I'm a GIRL. Therefore..." because there are women who react differently to or are less affected by 'right time of the months'

    Please limit those kinds of statements to yourself and females who react the same way, it makes idiots think that all women are the same.

  163. Oblivion and Morrowind by Socks+of+Doom · · Score: 1

    Both of these games managed to get me pretty emotional, though I can't say I've been driven to tears, Oblivion in a more "I feel helpless" way than Morrowind. Oblivion isn't about you, while Morrowind is.
    In Morrowind, there are many instances (to which I won't go into) where you may feel that "surge" of rage, because the entire game's essentially about you, you can do something about it. You feel much more powerful against these problems (with the exception that you, and many people whine about getting killed by mud crabs, but that's anger at the game mechanics, not the storyline.)
    In Oblivion, there were two instances that really frustrated me, or rather, frustrated me as I "got into" my character's role. The first and most obvious (insert major spoiler warning, as I can't explain them accurately without releasing it) is the ending. As Mehrunes Dagon attacks the Imperial City, Martin is forced to give up his life to defeat him. However, through the storyline you can become good friends with him, and seeing him die (even for the good of eveyone) isn't easy. Also, after he is dead, what becomes of the Empire? An Empire needs an Emperor, and this is left open ended.
    The one storyline in the game with possibly more drama than that is the Dark Brotherhood storyline. As an assassin for them, you take orders from your superiors without question - but what if that order is to kill all of your "family members" for a "cleansing"? It left be feeling angry and confused - why couldn't we just root out the one offender that deserved death, instead of killing all my comrades?
    Though the Dark Brotherhood storyline goes much further, and deals with even more betrayal (leaving you ultimately helpless) and furthers the point that because you are helpless, Oblivion sparks a different kind of emotion than its earlier counterpart.

  164. Didn't kids cry... by krunk4ever · · Score: 1

    ... when their tamagotchis died? I would consider that a game and one that you control the outcome and not something pre-rendered and pre-determined.

    1. Re:Didn't kids cry... by krunk4ever · · Score: 1

      To further this idea, I think most people cry when they lose something that they felt a connection with. I never feel any connection with most FPS games because my goal is just to go around and destroy stuff, but if I built the best Sim City and have it burn in flames or my Nintendogs one day died (if that's possible), I can see that inducing sadness in me and depending on how strong my connection is what I've created.

      Of course with games and the ability to save at checkpoints or different stages, having a dog die or a city destroyed doesn't really mean much as long as I can return to a previous state.

  165. Re:I am a GIRL. Therefore... by AriaStar · · Score: 1

    Oh shut up and have a sense of humor.

  166. Mature? by exp(pi*sqrt(163)) · · Score: 1
    in terms of the medium's progression towards emotional maturity.
    By that measure Lifetime TV for women and Italian opera are the most mature art forms. Give me a break! Making people cry is easy. Even the cheesiest schmalziest movie will make viewers shed a tear. All it demonstrates is that film makers have finely honed the art of jerking around people's emotions. But this has nothing to do with the 'maturity' of the medium, unless by 'maturity' you mean simply this kind of manipulation.
    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  167. Mafia made me cry by LinuxRulz · · Score: 1

    Well, since everyone seems to name titles, I need to mention Mafia, which had a very dramatic story. I admit it, it made me drop a tear at the end. Apart from that game, I can't think of another game which made me feel strong emotions (other than stress, which I don't consider as an emotion).

  168. Mona lives by eddy · · Score: 1

    I too was touched by that, but I later found out that supposedly, if you play the game through at the hardest difficulty, Mona lives.

    I'm happy believing this.

    --
    Belief is the currency of delusion.
  169. Depends on the definition of game. by Anonymous Coward · · Score: 0

    By American standards, games might generate of few meloncholy moments. But only if your current emotional state is receptive to sad thoughts. Most western games are all about fear, animated violence, and unreal situations so a gamer can barely identify with the hero of the game. This is what the majority of the American public wants, escape and the adrenalin rush that comes from a 'fight or flight' response.

    Japanese games on the other hand are more realized to be a meduim to communicate adult concepts. The game Kana: Little Sister http://forevergeek.com/articles/kana_little_sister .php is more for adults and it explores real emotional situations dealing with life and death. Unless your a stone, I guaren-damn-tee you there will be at least a big lump in your throat. Most reviewers report plenty of water works.

    Go on - read the reviews. That game is one a million. A true gem.

  170. Storytelling by TerranFury · · Score: 1

    There is nothing wrong with using computer games to tell stories!

    Yes, Aeris' death was inevitable; yes, the backstory would come out regardless of how you chose to "interact." I don't care. It's the story. Tell me your story, Squaresoft; I want to play along.

    Unstructured worlds, in which the player can do whatever he pleases, are often held up as a platonic ideal for roleplaying games. It sounds good, but it's not what I want. What happens when you give players a whole world in which to do as they please? Look at MMOs: It just feels like mindless dungeon-crawling. Look at GTA: They give you a whole city, and it just degenerates, inevitably, into running-around killing cops for no larger purpose. That's not what will keep me interested. Keep me close to a story arc. That's why I'm here.

    A good game asks players to make choices; it's true -- but it's easy to present choices: What's hard is to make those choices matter. If more people looked at games as a storytelling medium -- if more people emphasized the continuity of computer games with older media like film and the novel -- then I think we'd have more good single-player games.

    1. Re:Storytelling by Axe+336 · · Score: 1

      Yeah, if you read the article it feels like the writer wants games to disassociate from other mediums and become more its own medium through immersion of the player in the experience. I'm personally more on Terran's side here, games can be a storytelling medium just like other popular mediums.

      However I can see the original articles side too, games are distinct in their immersive nature and it is questionable if merely pure immersion can make us cry. But a game cannot be utterly immersive with current technology.... So lets turn to Science Fiction here.

      The Holodeck of Star Trek: The Next Generation could be described as the ultimate video game experience, by what I understand to be the article's meaning, in that it is utterly immersive(Well, shy of The Matrix). Now, something that is sometimes mentioned in the show is a "Holo-Novel" or a book or old movie brought to life for the person to take on the guise of a character in that story and live as that character, experiencing things as though for yourself (Minus any actual dying due to safety protocols). Now, if emotions could be properly derived from the simple total immersion into something there would be no need for these "Holo-novels" right? Admittedly it IS science fiction, but I think actual conclusions would be the same in reality, that there is desire in the medium for a story, for uncontrollable events.

      For an example anyone should be able to relate too, even Pac-Man had its automatic stage progression. After you finish a stage you aren't given the choice to just roam around an empty maze, the creators send you to the next stage. And there was even some story here with the little comical scenes in between stages. Could you control these scenes? No. Does anyone really care? No. Why? Because people LIKE things like that. They like to take a break and get taken for a little ride now and then.

  171. Grim Fandango by eMbry00s · · Score: 0

    The ending cutscene. Glottis. :'(

  172. So true. by beaver1024 · · Score: 1

    The following makes me cry: Playing 2v2 Random Team in Warcraft 3: The Frozen Throne. RandomTeamN00b1: How do I harvest wood? Me: *cry*. Playing 3v3 Random Team in Warcraft 3: The Frozen Throne. RandomTeamN00b1: WTF? Why didn't you heal my hero? RandomTeamN00b2: Payback for ninjaing the tome. I needed that. RandomTeamN00b1: F*(k you n00b! RandomTeamN00b2 has left the game. Me: *cry* Playing Civ 4 when it first come out. Quick Save... "Civilisation 4 has caused an application error" Me: *Cry*. Plaing Civ 4 after patches Your tank has been defeated by archers! Me: *Cry* So you see? Games can make you emotional. :D Although seriously, a game event that did cause a lump in my throat was when our WoW guild broke up. Everyone got online to bid each other farewell. Some of the emotes were suprisingly poigant.

  173. Trying to... by Brad1138 · · Score: 1

    install Windows games in Linux has made me cry.

    --
    If you could reason with religious people, there would be no religious people
  174. I've never cried but... by Corbu+Mulak · · Score: 1

    something about Chrono trigger made me sad (I can't remember what).

    Also, I was very sad at the end of Psychonaughts, but that was because there was nothing left to play.

  175. Of course.. by Anonymous Coward · · Score: 0

    Try playing it at 60hz refresh rate, maximum brightness, for a few hours..

  176. Old games... by Anonymous Coward · · Score: 0

    "Legend of Dragoon," "Brave Fencer Musashi," and "Chrono Trigger," have tremendous emotional value to me. Thinking about them brings back the nostalgia of my childhood, but not to the point of crying.

  177. Getting... by SEG7 · · Score: 1

    ...the last Infotron with my head makes me cry!

  178. Kids love being scared! by glesga_kiss · · Score: 1

    The original website is down for maintainence at the moment so I can't see the video, but I guess it's one of those flash shock/surprise one right? Well, get this; most kids like this sort of thing.

    Kids like funfair rides/ghost trains. They like scary stories. They like to go boo! They like like dinosaurs. This is no big deal and I seriously doubt that it has done any harm. It's all a part of growing up. Sure, you can wrap them in cotton-wool and spend your whole life trying to keep a smile on their faces. Then they hit the real world and are completely unprepared for the surprises that it brings.

    1. Re:Kids love being scared! by tehcyder · · Score: 1
      This is no big deal and I seriously doubt that it has done any harm
      It's not the fact that a kid gets a bit scare that is the issue; it's how any adult who's not a total fucking psycopath could record this and share it on the internet.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  179. Out of This World / Another World by Anonymous Coward · · Score: 0

    This game, when you come to the end would maybe make me cry, I can't remember if I actually did, but it was very emotional. The whole plot, setting and all the struggle, ending in beautiful and engaging music in the ending.. Very emotional. There's just so much soul in this simple game, and unnerving animations, it is almost believable.

    Other games: Ultima Underworld I & II. I bet it can make you cry too. Very nice story / setting here too, fantastic & moody music and a lot of struggle / investment in your character.. Same thing here: a lot of soul

    But it's not easy to cry during actual gameplay since you can always restore / enter the code and start over.. Easier to shout and smash the keyboard though for having to do it for the 20th time... ;*)

  180. Beyond Good and Evil by Dhelor · · Score: 1

    Several points, but mainly when the Lighthouse gets destroyed and the kids are kidnapped. Also, when Jade finally finds Pey'j on the moon and he's dead.

  181. Re:One Game by cabd · · Score: 0

    Tales Of Symphonia:

    One of the few games that had a storyline worth paying attention to.

    --
    When mad at one, try running a mile in their shoes. That way, not only do you have their shoes, but you are a mile away.
  182. NO they DONT by rozz · · Score: 1
    Boys try not to cry to prove they're all grown-up. Men don't have anything to prove.

    that is utter crap, coming from the "mommy i cant stop myself crying" department !!!
    being a Man is not a de-facto state, it's a continuous battle.. and you have to prove yourself every single second

    --
    "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    1. Re:NO they DONT by SanityInAnarchy · · Score: 1
      being a Man is not a de-facto state, it's a continuous battle.. and you have to prove yourself every single second

      Well, you just proved one thing. You replied to the same post twice, trying to prove some point about how people with more confidence, maturity, and sensitivity than you are less manly. Congrats on becoming my first foe, kid.

      Surely, there's a value to the "take it like a man" bit. Swallow your tears or turn them into spears, kick some ass... But real men don't fight or kill (metaphorically, even) just because they can. That's what videogames are for, if you're into that. But you become that monster on the battlefield, and then you have to come home.

      And when you do, if you're unable to feel emotion, or admit that you're human, then what were you fighting for?

      Boys are rebels without a cause, fighting to burn off testosterone. Men fight for what they believe in, so that when the fighting's done, they can come home and have peace, and laugh and cry and be a real person again.

      But this is too far offtopic anyway, and you're not worth it.

      --
      Don't thank God, thank a doctor!
    2. Re:NO they DONT by rozz · · Score: 1
      u r funny ;) .. and so full of contradictions ...
      e.g.
      - u say i'm not worthy ... but then u post a big response .. offtopic and adhominem too
      - u say u r mature and i'm some rebel boy with a bad temper .. but then u make me your enemy, although i did only post an oppinion that contradicts yours .. and i havent said any single word about u personally
      - u talk about my 2 replies like that's the proof i'm stupid ... nice try :) ... so what if i posted 2 replies? .. i may have posted 4000 .. as long as one keeps thinking, thoughts & oppinions change, new ones come, etc... thinking and being smart are also "continuous battles"

      and btw, when i say "battle", that doesnt mean "kick ass" like u wrote above .. controlling your fear, holding your tears in order to provide strength and confort for others.. that's also a "battle".. and it's quite a bit harder than the one with the "spears"

      but in the end, what I say, think or do, shouldnt matter that much for u .. it's only my oppinion and acting like that suits me... it may not suit you or some other ppl .. and a better purpose for everyone is "to be happy" .. way better and more worthy than "being a man" or pretty much anything else

      PS .. btw, u r my only enemy too ;)

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    3. Re:NO they DONT by SanityInAnarchy · · Score: 1

      - Big response doesn't mean I like you. Could just be I'm amused. But I'll keep this one short.
        - I made you my enemy because if you really are as immature as I think, I don't want to hear much else you have to say. The Foe system makes it easy to filter you out.
        - 2 replies wasn't proof that you were stupid. It had to do with what was in the second reply -- it really wasn't necessary.
        - controlling fear is easier than not having fear, but not as healthy. Same with anger.
        - holding tears back can do more harm than good, even as strength to someone else -- it's good for them to realize you're human.

      No, it doesn't really matter that much to me. I share my opinions out of generosity. Especially here -- maybe I will make you a better person. I doubt it, but there is a chance for you to learn something from me, and for me to learn something from you.

      You're right, better to be happy than to "be a man". In fact, better to have, show, and share emotion than to put on a show, and somehow convince yourself it's for the sake of others. Although I guess that's better than what I thought, which is holding your emotions inside to prove you're a man, to satisfy your ego.

      You're not my only one, I have one other. I will go through later and see which ones I want to keep.

      --
      Don't thank God, thank a doctor!
    4. Re:NO they DONT by rozz · · Score: 1
      - Big response doesn't mean I like you. Could just be I'm amused.

      no, u r not .. and whos "putting up a show" now?

      - I made you my enemy because if you really are as immature as I think, I don't want to hear much else you have to say. The Foe system makes it easy to filter you out.

      and why u wanna filter me out? u afraid i might hurt your feelings?

      - 2 replies wasn't proof that you were stupid. It had to do with what was in the second reply -- it really wasn't necessary.

      i beg to differ .. in fact i kind of doubt anything unnecessary exists in this world

      - controlling fear is easier than not having fear, but not as healthy. Same with anger.

      sometimes other ppl healthiness is more important .. and controlling doesnt mean trying to stop or swallow it .. thats not even posible .. e.g. for fear, some smarter than me ppl dicovered that the best way to control it, is to let it run right through u... and i cant really explain, but i think fear & anger are somehow the same thing

      - holding tears back can do more harm than good, even as strength to someone else

      i totally disagree

      -- it's good for them to realize you're human.

      very true.. but human != crying baby .. laughing also makes u human.. takin care of others, does that too .. and so on

      No, it doesn't really matter that much to me. I share my opinions out of generosity. Especially here -- maybe I will make you a better person. I doubt it, but there is a chance for you to learn something from me, and for me to learn something from you.

      u r right about sharing opinions .. but everytime u truly learn something, it Hurts .. changing yourself, changing your beliefs, Hurts .. and most ppl prefer to run away

      You're right, better to be happy than to "be a man".

      of course i'm right ;)

      In fact, better to have, show, and share emotion than to put on a show, and somehow convince yourself it's for the sake of others.

      no, it's not better... imagine u r in the middle of a big disaster .. u feel the fear growing inside, like everyone else .. who's better if u "share the emotion" ? .. then reduce the size of that "disaster" as much as u want and u apply the same logic to any kind of problematic situation.
      and btw, showing and sharing "bad emotions" is a form of egoism .. it helps you more than it helps any1 else and it puts your "weight" on their shoulders .. if u r sincere, most ppl dont mind taking or sharing your weight, some even ask for it.. but giving it to them is still a form of egoism

      Although I guess that's better than what I thought, which is holding your emotions inside to prove you're a man, to satisfy your ego.

      ego is good too.. it means SelfRespect .. keeps u from making a fool of yourself and embarassing ppl around u .. of course, excess ego is bad like any other excess .. but u r right, my original posts werent about "satisfying my ego"

      You're not my only one, I have one other. I will go through later and see which ones I want to keep.

      looks like i dont have any enemy .. i thought u'll gonna be added automatically since u made me a foe

      PS
      and btw .. i dont really care if u like me or not.. i kind of like u .. i always liked contrasts, ppl that are very diff from me, etc ... ppl with same oppinions never help u grow or learn .. they may make u feel good about yourself and enforce what u already knew..but that's all u get from them.

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
    5. Re:NO they DONT by SanityInAnarchy · · Score: 1
      Haha, yes, I am amused. Interested. Bored, maybe. Only reason I want to filter you out is the same reason I filter spam out -- not worth reading, my feelings notwithsantding.

      Better to cry, and connect with someone, than to hold it in, and have them see you as a farce. And crying doesn't mean bawling like a little girl at everything.

      Letting it pass through you is true -- that's the Litany against Fear. Ever read Dune?

      Interesting comment about learning -- so which one of us is afraid of changing our beliefs? I don't think it's me, but I'm genuinely curious.

      I was a boy once, trying to be strong, to not cry, to be happy instead, even. And then I learned that fake smiles are worse than real tears, and I have let go of my masks. I stand before you as a naked human soul.

      imagine u r in the middle of a big disaster .. u feel the fear growing inside, like everyone else .. who's better if u "share the emotion" ?
      Ok, I'll agree with you here, except that hiding it and covering it up is not the right way to deal with it. Let it pass through you, don't feel it at all, become numb, and get through the disaster -- but later, when it's all over, let it out.

      If you don't let it out, it will become a scar on your heart.

      and btw, showing and sharing "bad emotions" is a form of egoism
      Well, anything can be, but in this case, like you say, it depends on the situation. If there's no huge disaster going on, better to heal than to scar.

      ego is good too.. it means SelfRespect
      Depends how you do it. Self respect is good, but that's different than self-obsession, at the expense of others, and yourself, for no real reason.

      Anyone who knows me knows I'm not a crybaby or a pushover. Anyone who doesn't, I don't really care -- if they write me off for something like that, I probably don't want to know them.

      Regarding enemy-ness, like I said, it's not about you disagreeing with me or about not liking you, it's about whether I think you have anything interesting or worth reading. I read lots of comments by people who disagree with me strongly, and don't consider marking them an enemy.

      I probably will un-foe you anyway, but right now I'm leaving for vacation...
      --
      Don't thank God, thank a doctor!
    6. Re:NO they DONT by rozz · · Score: 1
      so which one of us is afraid of changing our beliefs?

      both ;)

      and happy holiday.
      and we better continue this over email, or some IM ... otherwise someone may soon post a "u 2 get a room" reply :)

      --
      "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
  183. Old-school reasons by noidentity · · Score: 1

    Losing game progress in any number of ways:

    • Having the game freeze or getting stuck in a level with no way to die.
    • Confusing zero and oh, L and one when writing down a password.
    • Forgetting to hold reset when powering off and losing all your saved games.
    • Playing a game that has no save option and losing power near the end.
    • Making a 100% run and missing an early item that you can't go back and get.
  184. NO they CANT 2 by rozz · · Score: 1
    Boys try not to cry to prove they're all grown-up. Men don't have anything to prove.

    and btw .. there is a very old saying - "God counts women's tears" ... very smart and soul-deep one.
    but i'm pretty sure God counts men's tears too... just to know how many times he has to kick theyr sorry asses

    stand your ground and take it like a man dude! .. there are already enough tears in this world and enough ppl to shed them

    --
    "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
  185. E.T. on the Atari 2600 by neveragain4181 · · Score: 1

    I was 8 years old and it was Christmas day. But the pictures on the cover looked so *good*...

  186. Not as bad as it seems... by Prodeus · · Score: 1

    Personally, I dont think crying over a video game is as silly as it may sound. If you do start to cry over a video game, people would usually say chill man, its just a game. But, when you play a video game, youre in a totally diffrent world. One of relaxation and soothness. Havent you ever noticed when you play video games your usually totally oblivious to everything else going on? Stress seems to go away in general.

    If this world was, "interupted", the effects could be more drastic than usual. If you poured so much concentration into one thing and kept failing at it, it would make you unhappy.

    Take for example you were playing Starfox, and you have been playing for hours and you have wasted so much time and effort trying to beat this game and you just kept failing, wouldnt that make you feel bad? I know from experiences ive had as a child that i would be upset if i couldnt beat Galaxia, and sometimes i would actually cry. Its not just the video game, this probably would happen if the situation was diffrent, say, trying to build something such as a window. If you kept failing, and put so much effort in it, it would make you unhappy, and the more you tried the worse your attitude would become.

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    Im Coming To Take Your Town
  187. Re:I am a GIRL. Therefore... by WilliamSChips · · Score: 1

    I think that most people would cry if a real big bad guy with a machete bludgeoned them to death...at least, until the "death" part.

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    Please, for the good of Humanity, vote Obama.
  188. mgs3 by Anonymous Coward · · Score: 0

    the ending of mgs3
    where the boss is on the ground....then u have to shoot her yourself...then all the flowers turn red (i didnt want to shoot....i waited too long and the game did it automatically *shakes fist*)

  189. ZX Spectrum games by malf-uk · · Score: 1

    Spending 5 minutes waiting for games to load only to get

    R Tape Loading Error 0:1

    at the very end nearly drove me to tears.

    --
    R Tape loading error, 0:1