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User: TheThiefMaster

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Comments · 1,625

  1. Re:I'm just bragging on Malware Threat Reports Are "Apples and Oranges" · · Score: 1

    Spurious network activity can be damn hard to spot. I'll admit that popup ads and so on are a bit of a give-away, but would you notice 1 kB/s of extra network traffic?

    Most people who claim to have no malware don't even know what all the processes they currently have running are. They just don't have popup ads or other obvious symptoms.

  2. Re:Actually yes -- in some cases on Does a Lame E-Mail Address Really Matter? · · Score: 1

    If it's a non-tech field, meh, I don't care that much. But I have to chuckle when I see a small business with a website and their own domain name, but still using @comcast or @aol on their business card for email.

    Or on their van.

    If you've got your own domain for your business, use it for your business email too! It looks so much more professional.

  3. Re:I'm just bragging on Malware Threat Reports Are "Apples and Oranges" · · Score: 3, Insightful

    You mean "zero detected instances".

  4. Re:3d and tv on Avatar Soars Into $1-Billion Territory · · Score: 1

    AC is me, don't know why it posted AC. Replying to you direct again instead of the AC post because slashdot probably won't email you for replies to your posts by an AC unless it is modded above -1 (unlikely now) but you should get this.

  5. Re:Per layer on Blu-ray Capacity Increase Via Firmware · · Score: 1

    Now I wish slashdot had an "edit" button again.

    It's bytes to bits and you added a zero, so you're saying 50 bytes = 400 bits, which is obvious.

  6. Re:Per layer on Blu-ray Capacity Increase Via Firmware · · Score: 1

    How'd you make 50 = 40?

  7. Re:Sorry, you lost me on Framerates Matter · · Score: 1

    UE3 uses a 30fps cap on consoles. Quite a lot of games use UE3.

  8. Re:Seriously? on Slovak Police Planted Explosives On Air Travelers · · Score: 1

    You should see what a Geomag magnet toy set looks like under xray. When in the box it's a dense 3d block of bars with a large collection of metal balls next to it. It was suspicious enough to get searched as I was returning to the the airport I bought it from (and this was before 9/11). It was amusing watching the guy attempt to take one bar out of the box, the strong magnets made it like a magic trick as new bars stuck one-by-one to the end making one very long bar being pulled from a very small box.

  9. Re:3d and tv on Avatar Soars Into $1-Billion Territory · · Score: 1

    I won't deny that they do improve performance in games, after I'd used shutter glasses for 5 minutes I gained the ability to dodge rockets in UT2004 (this was old shutter glasses, UT2004 was newish).

    But no headaches? Seriously?

  10. Re:3d and tv on Avatar Soars Into $1-Billion Territory · · Score: 1

    Not on a standard 120Hz display, but I have (briefly) used a passive-glasses stereoscopic LCD display, so they do exist. I would guess that it had interleaved alternately polarised subpixels. It was expensive as hell though.

    I have played about with shutterglasses, which apart from the eye-ache are a lot more affordable, if completely ridiculous looking. They're being pushed at the moment by nVidia (wireless this time, so they're even larger), but they're just a gimmick. Passive glasses is the best tech we have at the moment, it should be that which gets developed more. ...

    Perhaps stereo-3D gaming is the feature PCs have been looking for to steal the hardcore gamers back from the consoles? Discuss.

  11. Re:3d and tv on Avatar Soars Into $1-Billion Territory · · Score: 1

    Two different lenses spinning really fast?

    DLP Projectors already use a spinning colour wheel to produce colour (well, the cheap crap ones anyway). It would be trivial to extend this to polarised lenses to project 3D cheaply.

  12. Re:Don't say "NAT" on At Current Rates, Only a Few More Years' Worth of IPv4 Addresses · · Score: 1

    Nothing at all, which is why it's going to happen.

  13. Re:As always, make yourself known on Why Coder Pay Isn't Proportional To Productivity · · Score: 1

    In England, it's illegal to replace someone unless they do something wrong and get fired, or just retire.

    So far though, my record working in one place is three years. Then they went bankrupt and closed.

  14. Re:How do you market them to females? on Girl Gamers More Hardcore Than Guys · · Score: 1

    Believe it or not (I think games designers don't...) there are male gamers who don't like to play over-exaggerated characters either. If I pick up a game that advertises character customisation and my choices are under-dressed over-muscled male character or under-dressed over-chested female character it's a big turn off to me.

    I also "would rather have fun playing with others". Specifically, my friends. I rarely play single-player games any more. I don't ever play multiplayer games with only random people. If the game makes it difficult to play with my friends, it really hampers my experience.

    To back up my points, the game I most recently completed (three times now!) is Borderlands. I only started the single player to get the character intros, so I could choose who to play as in multiplayer. The rest of the time I was playing with friends. The character choices are: Comically over-muscled guy (who I played last), muscular soldier (with deployable turret), reasonably attractive woman (who specialises in elemental damage and smgs), thin and almost muscle-less sniper guy. The woman is wearing vaguely ordinary clothes, not a stripper outfit. The most disturbing outfit is actually the sniper guy, who is wearing a leather mask.

  15. Re:Say goodbye for XML on Microsoft Ordered To Pay $290M, Stop Selling Word · · Score: 1

    (*) As an aside, I'm still pretty proud of that software. It runs like a charm on anything from windows 3.11 to Vista

    Excluding XP x64 and Vista x64 of course. As it runs on 3.11 it must be 16-bit, and Windows x64 won't run 16-bit software. On the upside, it probably runs on 32-bit Windows 7 too.

  16. Re:Nice big on What Does Everyone Use For Task/Project Tracking? · · Score: 1

    I use postits on a big wall gridded using blue tape. Postits are easier to move.

  17. Re:How do people pay eachother? on UK Wants To Phase Out Checks By 2018 · · Score: 1

    Most importantly, who the hell would trust a car-value cheque? If it bounces, the seller is down a LOT of money.

  18. Re:Possible workaround on Gravatars Can Leak Users' Email Addresses · · Score: 1

    I don't hold out much hope for slashdot not breaking this link, but here goes: http://translate.google.com/#zh-CN|en|

    Did you see the images part of your google search? Seems one of the meanings (a verb) is used more than the others...

    (if I need to be less subtle, the image search for that character is NSFW)

  19. Re:I Don't Worry on Best Way To Clear Your Name Online? · · Score: 1

    You could go back.

  20. Re:Do not want on Mega Man 10 Confirmed For WiiWare · · Score: 1

    Well in that case, it IS possible that they put mouse input through the same ~25% deadzone code and/or response curve (if they even have one) as an analogue stick, but that would be CRAP.

  21. Re:Do not want on Mega Man 10 Confirmed For WiiWare · · Score: 1

    To add to my other post:
    Slow movement speed is normally a game attempting to be "realistic". When working on Wheelman, we quickly found that people felt that a character running even double realistic speed was slow. You get a similar thing with jump height too, people can't really jump very high, but in games you can often jump over someone else's head.

    Large input lag is often attempts to compensate for noisy input, testing for the difference between "press" and "hold", or waiting on an animation before responding to input (e.g. a 300ms "move gun from idle to shooting" anim). If done wrongly the latter delay can be applied even if the player/gun are already in the correct anim pose.

    Input lag from multithreading is becoming more common too, worst case would be something like: gameplay / physics / rendering all run in parallel, so input is processed in the gameplay code one frame, acted on in the physics next frame, and rendered the frame after that. At 30fps on a console with a shitty LCD TV latency (e.g. 100ms) you could get to 200ms easily. On a pc however, with 60fps and (typically) a fast response screen, you'd only have 50ms latency. That's not horrific.
    The common case these days is to process input before starting the physics update off, so even though gameplay, physics and rendering all run in parallel you see the results of your input after only two frames, or 33ms at 60fps.

  22. Re:Do not want on Mega Man 10 Confirmed For WiiWare · · Score: 1

    PC games normally have a "mouse sensitivity" setting, which normally defaults to stupidly low (some kind of "we must target new players!" mentality I think). Raise it and the experience will be fine. If they haven't bothered to add that setting, then it is a terrible port.

  23. Re:Warcraft on Treading the Fuzzy Line Between Game Cloning and Theft · · Score: 3, Informative

    Actually Warcraft was originally a licensed Warhammer game, but it got cancelled. Then Blizzard decided to change it just enough to avoid infringement and released it anyway.

    Which is why it's so ironic that Warhammer online is accused of being a copy of Warcraft.

  24. Re:Do not want on Mega Man 10 Confirmed For WiiWare · · Score: 1

    No, input lag that bad would have to be done intentionally, 200ms is a good 6 frames even at the console standard of 30fps. Player input would have to be intentionally delayed to get anything over 1 frame (30ms).

  25. Re:XP is too popular on Saboteur Launch Plagued By Problems With ATI Cards · · Score: 1

    I'm not blaming QA btw, it's just as likely that they did find the bug but it was swept under the rug due to being "a crash that affects a small minority of customers and would be very difficult to fix" by people in charge.