Domain: atitd.com
Stories and comments across the archive that link to atitd.com.
Stories · 13
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A Tale in the Desert III Launches
Teppy writes "The third version of the unique Egyptian MMOG A Tale in the Desert is now available. Changes from previous Tales include the new Discipline of Harmony, a game-wide Events system, and 'Principles'. Principles consist of 49 snack-sized challenges that provide a gentle introduction to a hugely complex game. Other enhancements include regional chat, community-unlockable Tests, dozens of new and changed Skills, and of course the Legacy Tests designed by the Oracles of A Tale in the Desert II. Windows, Linux, and OSX clients are available for download." -
A Tale in the Desert III Launches
Teppy writes "The third version of the unique Egyptian MMOG A Tale in the Desert is now available. Changes from previous Tales include the new Discipline of Harmony, a game-wide Events system, and 'Principles'. Principles consist of 49 snack-sized challenges that provide a gentle introduction to a hugely complex game. Other enhancements include regional chat, community-unlockable Tests, dozens of new and changed Skills, and of course the Legacy Tests designed by the Oracles of A Tale in the Desert II. Windows, Linux, and OSX clients are available for download." -
Where Is The Metered Pay Model For Online Games?
bturnip writes "I just cancelled my account with the game A Tale in the Desert. I really liked the game- it had a fresh interesting approach, a Linux client, a non-linear style of game play, and was just fun to play. The graphics were pretty good, the sheer amount of stuff to see and do was impressive, and the online community was extremely helpful and friendly. My problem? I didn't play often enough to justify paying $13.95 each and every month. Is isn't that the price is outrageous, I'm not having any problems paying the bills, I just didn't play enough to make it worth my while. Where is the metered pay model for the casual gamer? If a certain game has a monthly fee of $15, and the average player plays 40 hours a month, a metered model might offer 40 metered hours for $25. Hours could be set to expire after a set time, say 4-6 months. Some months I might pay more than a monthly subscriber, some months less. This is a win/win situation. I can have more fun playing my character at my own pace without feeling I need to play more often to justify the montly cost. The game gets money that it would not get otherwise. If I end up playing often, maybe I end up as a monthly subscriber. The downside I can see for game makers is the overhead of running two billing models, extra work in tracking hours spent, etc. What are the other downsides? Is the potential market for this type of billing not worth the effort?" Along these lines, I think that Planetside would have been a huge success if it had launched with a different subscription model. -
A Tale In The Desert II Progress Report
MMORPG.com has a progress report available for the indie egyptian MMOG A Tale in the Desert. They detail new implimentations in the game, such as recent trials, petitions, and some information on the uber-political test of the demi-pharoah. From the article: "Periodically, there is a test of the demi-pharaoh. This test takes all applicants and puts them into juries of seven. The seven people in each jury are given a set amount of time to converse, argue, discuss and pick the most worthy among themselves to advance to the next stage. If all seven cannot agree on one of their own to advance, no one advances." -
ATITD Mac Beta Released
darkwing_bmf writes "A Tale in the Desert 2 has just released a beta version of their Macintosh OS X client. The game itself was covered in a previous Slashdot story. Supported clients already exist for Windows and Linux." -
ATITD Mac Beta Released
darkwing_bmf writes "A Tale in the Desert 2 has just released a beta version of their Macintosh OS X client. The game itself was covered in a previous Slashdot story. Supported clients already exist for Windows and Linux." -
A Tale in the Desert II Goes Open Beta
Teppy writes "Yesterday afternoon, A Tale in the Desert II launched its open beta. Sometimes called 'a strange psychology experiment', ATITD is a competitive, independently developed PC MMO game, previously covered on Slashdot, based on socialization. Windows and Linux clients are available for download from the official website. If Slashdot readers use the special code 'farmertaco' and visit a school of Art and Music, special goodies await." We've previously covered the first iteration of this unique, combat-free MMO. -
A Tale in the Desert II Goes Open Beta
Teppy writes "Yesterday afternoon, A Tale in the Desert II launched its open beta. Sometimes called 'a strange psychology experiment', ATITD is a competitive, independently developed PC MMO game, previously covered on Slashdot, based on socialization. Windows and Linux clients are available for download from the official website. If Slashdot readers use the special code 'farmertaco' and visit a school of Art and Music, special goodies await." We've previously covered the first iteration of this unique, combat-free MMO. -
Linux Users More Likely To Pay For Games?
Teppy writes "I noticed something unexpected the other day when reviewing the subscriber counts for our MMORPG, A Tale In The Desert. Of everyone who tries our game, Linux users are definitely more inclined to pay money to subscribe. In fact, overall, about 15.6% of Windows users who do the free trial will subscribe, while among Linux users the number is 19.3%. Furthermore, Linux users tend to remain subscribers for a longer time. Are we the only game company noticing this?" Is this down to loyalty, choice, or other mysterious factors? -
The MMORPGs Of 2003 - Disappointing?
Thanks to GameSpy for their article presenting an overview of the massively multiplayer RPGs released so far in 2003, as the piece advances the opinion that "on balance, the year seemed a bit disappointing." The author bases this on the fact that "...too many games, like City of Heroes, Dragon Empires, Lineage II... and others have slid into 2004.", but also takes issue with the released titles: "Even though we got some hotly-anticipated MMOs like Star Wars Galaxies and PlanetSide, they suffered from some notable feature trim." Although profiling interesting new MMOs like A Tale In The Desert and Rubies Of Eventide, the article ends on a cautionary note: "There just don't seem to be enough players for all of these to garner big numbers. [In 2004] we're going to see some of these MMO publishers doubled-over in pain." -
A Tale In The Desert's Social Evolution Examined
Thanks to Gamer's Pulse for their revised review of A Tale In The Desert, discussing their re-visiting of the unique Windows/Linux MMORPG. The review sums up the combat-free MMO title's goals as: "working together, being social, and trading with other people, all in the name of a unified Egypt", and the reviewer talks about the "new laws and structures and new technologies" being implemented, and the new problem of virtual deforestation: "Recently, the skill of clear cutting was offered in a new university, and some people didn't heed the warnings [that] once a tree was clear cut, you couldn't get wood from it for a whole week." The resulting wood shortages mean that "newcomers to the game won't be able to pass their tests to become citizens", but in-game, tree-friendly legislation may be pending. -
MMO Election Tactics In A Tale In The Desert
Thanks to an anonymous reader for pointing to a GameGirlAdvance article describing the political machinations inside the game world of A Tale In The Desert, the intriguing non-combat-based MMO title that article author and ATITD development intern Jia Ji describes as "..historical simulation, a mixture of the Sims and Civilization with real people thrown in to make it interesting." Of particular interest are the tactics being used in the game to garner votes in the election for Demi-Pharaoh - "Some players are bribing other players for their votes with ingame resources or favors. Others are forming political parties to used their combined voting power to sway the election process.. we even have the equivalent of a 'Green Party' which believes that mining, heavy industrial production, and other activities that have a detrimental effect on the gameworld's environment should be limited and regulated." -
A Tale in the Desert
Sandy99 writes "A Tale in the Desert is a massively multiplayer online roleplaying game (mmorpg) that has been in development for 4 1/2 years and goes live tomorrow. There is no killing in this game. It is all about cooperation to unlock the knowledge of Egypt. A basic overview is at the official site. Discussion forums are at atitd.net. Maps of Egypt and construction knowledge are at atitdmaps.com. Everything has been produced by a handful of independent developers and a bunch of volunteers. This is also the first mmorpg to debut with both windows and linux clients."