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A Tale in the Desert

Sandy99 writes "A Tale in the Desert is a massively multiplayer online roleplaying game (mmorpg) that has been in development for 4 1/2 years and goes live tomorrow. There is no killing in this game. It is all about cooperation to unlock the knowledge of Egypt. A basic overview is at the official site. Discussion forums are at atitd.net. Maps of Egypt and construction knowledge are at atitdmaps.com. Everything has been produced by a handful of independent developers and a bunch of volunteers. This is also the first mmorpg to debut with both windows and linux clients."

363 comments

  1. no killing by Mantorp · · Score: 2, Funny

    boring

    1. Re:no killing by Sevidrac · · Score: 2, Funny

      Well, maybe you can have curses on buildings and kill people indirectly.

      --
      What luck for rulers, that men do not think. - Adolph Hitler
    2. Re:no killing by 403Forbidden · · Score: 4, Insightful

      Ever hear of a little non-killing game called The Sims and how it became a best-seller??

      Killing is not the only basis there is for a video game, or more spacifically a MMORPG, but it is an over used one :\

      Oh and I see they finally release a P2P game in a way that makes sense.... free.

    3. Re:no killing by dmanny · · Score: 2, Funny

      Of course there was no killing in Ancient Egypt either.....

      --
      All my previous sigs now look like this one, I wish they were permanetly recorded when used. :-(
    4. Re:no killing by SquadBoy · · Score: 5, Funny

      I did plenty of killing in The Sims and so did many others.

      http://www.geocities.com/the_simms_ca/kill.html

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    5. Re:no killing by Anonymous Coward · · Score: 0

      the sims was idiotic.

      "let's have a game where you pretend to be a human doing every day things, while you avoid doing every day things yourself while you sit at a computer pretending to be a human doing every day things".

    6. Re:no killing by chimpo13 · · Score: 5, Funny


      The Sims would be worth playing if you could kill.

      I'd like to be a burglar or a killer. And I'd like it if I could release hords of locusts and rats carrying bubonic plague fleas.

      If it's a game based on real life, where's the fun? A blurred out visit to a hot tub with a nekkid Sim? It's the violence in real life that makes it fun.

      But it's not, so I have to release hords of locusts myself.

      Just doing a quick scan of crime types on google, Sims should have: Abuse of the Disabled, Aircraft Hijacking, Animal Abuse, Arson, Child Abuse, Domestic Violence, Drunk Driving, Elder Abuse, Fraud, Genocide, Graffiti, Hate Crimes, Hazing, Homicide, Illegal Dumping, Kidnapping, Modern Slavery, Money Laundering, Police Brutality, Red Light Running, Sex Crimes, Speeding, Squatting, Stalking, Terrorism, Theft, Torture, and War Crimes.

    7. Re:no killing by Anonymous Coward · · Score: 0

      Not to mention the total lack of interaction between players in the Sims Online. I've seen a better sense of community on a Quake 3 deathmatch.

    8. Re:no killing by Mullen · · Score: 1
      Ever hear of a little non-killing game called The Sims and how it became a best-seller??

      I agree, however, I have no clue how The Sims became such a hit. It is about the most boring game in the world. I see people playing it for hours and just smile as they play. I just don't understand how.

      I was in the The Sim Online beta, again samething. I have no clue how that game can survive let along actually get people to stay with it. I would rather watch paint dry than play The Sims. I guess it's just me.

      --
      Linux O Muerte!
    9. Re:no killing by Taldo · · Score: 1
      It isn't 'such a hit.'

      This has to be one of the most commonly misused and manipulated figures in the game industry. The Sims has made a huge amount of money.... selling the same game repeatedly to the same people.

      It isn't a 'huge game.' You just can't do anything without any of the dozen or so expansion packs.... so the small number of people who actually DO like it, (who can understand why?) have pumped a huge amount of money into it.

      It's the most amazingly dull, pointless, stupid and lame game in history. Even using a cheat doesn't make the offline version interesting.

    10. Re:no killing by Lonath · · Score: 2, Interesting

      I agree, however, I have no clue how The Sims became such a hit. It

      It's a hit because girls like to play with dollhouses. Boys need their dolls to have guns and they need to blow things up when they play pretend. Girls are happy playing "rl" with their dolls.

    11. Re:no killing by vadim_t · · Score: 0, Offtopic

      Not true. I'm not a girl, and I've been addicted to Creatures for a long time. There's nothing that blows up there, although you can kill them (I don't)

    12. Re:no killing by maken · · Score: 1

      Not free....
      $13.95/month

      maken

    13. Re:no killing by Anonymous Coward · · Score: 0

      Just doing a quick scan of crime types on google, Sims should have: Abuse of the Disabled, Aircraft Hijacking, Animal Abuse, Arson, Child Abuse, Domestic Violence, Drunk Driving, Elder Abuse, Fraud, Genocide, Graffiti, Hate Crimes, Hazing, Homicide, Illegal Dumping, Kidnapping, Modern Slavery, Money Laundering, Police Brutality, Red Light Running, Sex Crimes, Speeding, Squatting, Stalking, Terrorism, Theft, Torture, and War Crimes.

      I'd pay to play that game! But you forgot three of the most important crimes! Rape, school shootings and child molestation!

    14. Re:no killing by Anonymous Coward · · Score: 0

      that would be true except... the sims reached the 1 million sales mark (a record), before EA/Maxis/whatever started making expansion packs.

    15. Re:no killing by Anonymous Coward · · Score: 0

      Illegal dumping!? Imagine the controversy.

    16. Re:no killing by Anonymous Coward · · Score: 0

      Just doing a quick scan of crime types on google, Sims should have: Abuse of the Disabled, Aircraft Hijacking, Animal Abuse, Arson, Child Abuse, Domestic Violence, Drunk Driving, Elder Abuse, Fraud, Genocide, Graffiti, Hate Crimes, Hazing, Homicide, Illegal Dumping, Kidnapping, Modern Slavery, Money Laundering, Police Brutality, Red Light Running, Sex Crimes, Speeding, Squatting, Stalking, Terrorism, Theft, Torture, and War Crimes.

      There's no way some of those crimes would fit into a 700 sq ft. house ("Let's go do war crimes in the backyard!") Maybe they should have been part of The Sims Online?

      One exception is "modern slavery", which seems to be the point of the game...

    17. Re:no killing by Anonymous Coward · · Score: 0
      Ever hear of a little non-killing game called The Sims and how it became a best-seller??

      People don't kill their Sims, but they do torture them.

    18. Re:no killing by Anonymous Coward · · Score: 0

      >> I'd pay to play that game! But you forgot three of the most important crimes! Rape, school shootings and child molestation!

      That would be the slashdot expansion pack.

      Brace yourself! The sims are going open source!

    19. Re:no killing by adamruck · · Score: 1

      Squatting?? Maybe I dont really want to know..

      --
      Selling software wont make you money, selling a service will.
    20. Re:no killing by Anonymous Coward · · Score: 0

      Do you consider your user name clever, or simply accurate?

    21. Re:no killing by 403Forbidden · · Score: 1

      I said RELEASE, not maintain or otherwise subscribe.

    22. Re:no killing by leshert · · Score: 1

      It's still a hit even if you only count sales of the original game and not expansions, which, according to the latest copy of Computer Games, is still among the top ten selling games month-to-month.

    23. Re:no killing by Anonymous Coward · · Score: 0
      I agree, however, I have no clue how The Sims became such a hit.

      A pertinent quote from another message board:

      Most gamers, when they play The Sims, won't ever see what "the fuss is about". Because it isn't for them. It is for the insanely huge market of everyone who isn't them.
    24. Re:no killing by Alari · · Score: 0

      I guess if you want to shackle yourself to gender roles, yeah.. O.o

      --
      I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
    25. Re:no killing by poisoneleven · · Score: 1

      They have child abuse...one time my sister was playing and let her baby cry and cry. Not long after Child Protective Services came and took the child away.

    26. Re:no killing by Anonymous Coward · · Score: 0

      mmorpg always seem to either have too set of an end goal, or no end goal whatsoever. and even if you did perfect that, what is the point in making a game so good that people can interact through it and everything, when real life is 500x better? say you even had a neural interface that makes you seem like you're there. why waste away your real life body while it becomes deprived of oxygen, food, exercise, sleep?

    27. Re:no killing by Graspee_Leemoor · · Score: 1

      In that case, Legend of Mir came first- a free download, and at the start it was free to play while they debugged it- now it costs per month.

      The same people did another similar game too which was also a free download and came before this one.

      graspee

    28. Re:no killing by Connectmc · · Score: 1
      This raises an interesting hypothetical situation. Suppose the makers of, say, Everquest, The Sims, and this one work out a protocol for virtual characters to move between these games?

      MMORPGs would then be more and more like cyberpunk novels. I can imagine exchange rates for skills/artifacts/money being set up...People making virtual characters who "live" in The Sims and "go to work" at Everquest...because you could sell the artifacts you make in Everquest on The Sims at a better rate...

      Hmm...

    29. Re:no killing by Jedi+Alec · · Score: 1

      First of all, how is this offtopic? It relates directly to its parents, as the Creatures game is very similar to the Sims in that you get to actively guide an "AI" through a virtual life.

      Second, the creatures is great. There are great games that don't involve killing, and Creatures is one of them.

      One big difference between creatures and the sims though, i don't think i've ever seen anyone stuff his sims with aphrodisiacs the way i used to treat those poor creatures :-)

      Breed damned, you're gonna die in a couple of hours!

      --

      People replying to my sig annoy me. That's why I change it all the time.
    30. Re:no killing by Twister002 · · Score: 1

      Ever heard of a little MMORPG called "The Sims Online" and how it isn't doing as well as it was thought it would?

      --
      "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
    31. Re:no killing by Anonymous Coward · · Score: 0

      I always thought they should combine The Sims, the Marvel MMORPG, and a Grand Theft Auto MMORPG. That way you could fill the whole spectrum. The Sims citizens would go about their non-violent lives, the Grand Theft Auto criminals would commit violent acts against those citizens, and the Marvel heroes would come in to save the day.

      There now everyone can be happy in one big self-correcting world!

  2. Blood Thirsty by MankyD · · Score: 5, Interesting

    It'll be interesting to see if the game can attract the blood thirsty gamers aroud today. It seems that death and chaos are often one of the more amusing parts of games, as sick as it may be to say. GTA seems to demonstrate this quite clearly.

    --
    -dave
    http://millionnumbers.com/ - own the number of your dreams
    1. Re:Blood Thirsty by ackthpt · · Score: 4, Funny
      It'll be interesting to see if the game can attract the blood thirsty gamers aroud today.

      It's all fun and games until some lamer kicks sand in the face of your mummy.

      This brings to mind countless Far Side cartoons...

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Blood Thirsty by Anonymous Coward · · Score: 0

      Hate to burst your bubble, but there's nothing sick about death and chaos. They are natural parts of life, and games wouldn't exist without them. Sports wouldn't exist without or natural desire to compete and conquer. If you have a problem with humanity, the netherworld is just a handful of pills away.

      It's interesting that liberals seem to believe we can live in a world without conflict. What a naive, boneheaded concept.

    3. Re:Blood Thirsty by JLyle · · Score: 1
      Hate to burst your bubble, but there's nothing sick about death and chaos. They are natural parts of life...
      Yeah, just ask Dolly.
    4. Re:Blood Thirsty by MankyD · · Score: 1

      I suppose I didn't really say that they weren't a natural part of life, (although last time a checked, most people weren't running around in the streets with flame throwers).

      Rather, I stated that death and chaos were often the amusing parts of games. Just to clarify ;-)

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    5. Re:Blood Thirsty by CVaneg · · Score: 5, Insightful

      Well, I don't know that you're entirely correct. After all the two best selling PC games of all time are The Sims and Myst. Both of which are relatively death and chaos-free. (Sadistic Sims players being the exception.) Of course, your central point probably still stands true with people who consider themselves gamers.

    6. Re:Blood Thirsty by Anonymous Coward · · Score: 0

      now hey wait a minute, let's not generalize here. i, for one, do not consider blood, killing, and any other such violence as a measure of how fun a game is. there are other great games, games modeled after sports for example, that do not base themselves on violence. i consider myself a gamer and i clearly see a difference between gameplay value versus 'death and chaos'.

      it is indeed sick to say that these things are often the most amusing parts of games. it is also sick to say that gamers are blood thirsty. i can't imagine anybody playing a video game simply to satisfy their killing needs. it is not death and chaos that are amusing in games, it's the fact that it is a game. there's nobody getting their heads blown off or having their legs shoved through their torso, it's not real. the game characters come back to life and everybody is happy. it's kind of like wile e coyote falling off a cliff, it's funny.

    7. Re:Blood Thirsty by DonkeyJimmy · · Score: 2, Interesting

      It seems that death and chaos are often one of the more amusing parts of games, as sick as it may be to say.

      I wouldn't really consider it sick to enjoy violence. Humans have evolved as hunters, who need to hunt to survive. In a society today, where we see little or no action alike to what we evolved to enjoy, it's lucky we have something like video games to sate our desire for action.

      Don't get me wrong, I welcome the existance of non-violent games. I think that we have to much importance in gore and violence, but that doesn't make it sick to enjoy.

      --
      "Probably the toughest time in anyone's life is when you have to murder a loved one because they're the devil." -Philips
    8. Re:Blood Thirsty by Anonymous Coward · · Score: 0

      I played in beta 2 and beta 3 i like this game gta and quake. I don't think that the game will attrackt as mushplayers as everquest but the game does not need much people to stay funny

    9. Re:Blood Thirsty by jayoyayo · · Score: 0

      Ummmm... your logic is faulty. Why would it be interesting to see if this 'attracts the bloodthirsty gamers'? Obviously it won't. That would be like asking whether it will be interesting to see if The Sims attracts bloodthirsty gamers. It doesnt, and it doesnt matter (as sales have thusly proven).

      In other words, BOOOYAH.

    10. Re:Blood Thirsty by cptgrudge · · Score: 2, Interesting
      My roommate was at the gym, playing basketball with a little six year old kid. After a while, the kid wanted to play something called "TA3". After some prodding, he found out that the kid wanted to play "GTA3". The kid wanted to "kill" cops and random people. My roommate really didn't like that so the kid said, "Well, we could use bats, we can still kill people that way." As if using a blunt object instead of guns made a difference.

      Is this just a modern "cops and robbers", or is it something far worse?

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    11. Re:Blood Thirsty by jez9999 · · Score: 1

      Maybe they're the 2 best selling PC games of all time because they're some of the only well-made games that don't involve violence? How many sales, in absolute numbers, of violent and non-violent games have there been?

    12. Re:Blood Thirsty by Anonymous Coward · · Score: 0

      Myst has sold 10 million copies, GTA3 has already sold 7+ million on just the PS2 (having trouble finding PC figures). I don't have the numbers, but I think that the GTA series has grossed more than the Myst series. I know you said "PC games", but I'm ignoring that because that just seems like a cheesy loophole ;)

    13. Re:Blood Thirsty by N1KO · · Score: 1

      The GTA series isn't popular because of its violence. There are many games with as much or more violence than gta. The game is popular because it offers such a sense of freedom, you can go anywhere you want, steal anything you want, kill anyone you want.

      The gamepley is extremely different from that of most games coming out now, which focus either on emulating reality (sports games, counter strike, socom, splinter cell) or emulating a movie (any console "rpg", the getaway).

      So if you want a non-linear game, with lots of world exploration its either gta or nethack ;o

    14. Re:Blood Thirsty by N1KO · · Score: 1

      btw, recommendations on arcade style sports games (rather than simulation) on the ps2 would be appreciated

    15. Re:Blood Thirsty by MankyD · · Score: 1

      You say this, but its sense of freedom still lies in its violence. You still can't go into buildings, talk to most people, do actions other than run around, punch, steal, and shoot, or just about anything else.

      Yes, there are lots of places one can be violent in GTA, but that's about the extent of it.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    16. Re:Blood Thirsty by MankyD · · Score: 1

      Sorry, I had a bad italics tag in there :-P

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    17. Re:Blood Thirsty by Anonymous Coward · · Score: 0

      Myst isn't a game. It's a picture show to amuse the people who are dexterity challenged.

    18. Re:Blood Thirsty by Hast · · Score: 1

      What are these "bats" you are talking about? Since I haven't played GTA3 I do not know what it is. And how would you go about "beating" someone with them? Interesting concept, apparently there's still a lot of inventing going on in the gaming industry these days. Inventing new ways of killing people and all that.

      And sarcasm aside. Yes there is a big fucking difference between using a gun and a bat. If a 6 year old tries to beat me with a bat I'll give him a throuough spanking which he apparently needs. If he comes at me with a rifle that could prove quite a bit harder.

    19. Re:Blood Thirsty by cptgrudge · · Score: 1
      Perhaps I should clarify. When I said that that there wasn't much difference between killing someone with a gun, or with a blunt object, it's the actual act of killing a person that most people would find abhorrent. What weapon is used is simply a statistic used to place the crime into a category of how people were killed, and to show trends in violent crime. I think in this case the kid didn't actually want to kill people, but just pretend, FWIW.

      I'm not for censoring video games by any means, but these kids shouldn't be playing mature games. The rating system is there for a reason, and it works, if the parents care to check. I blame the parents.

      That reminds me of another story. One of my co-workers just got a new computer, and she wanted to get some games for it. I suggested she download the Quake 3 demo. She did, and apparently her husband loves it. I don't care that they participate in a gib-fest, but what I did find disconcerting was that her 8 and 4 year old daughters thought the game was great as well. She told me about it on ICQ, and she said, "Well, there goes my parent of the year award." in a very nonchalant way. Like she knew it was probably not the best for her kids to see, but she didn't really care.

      Do these parents just not care? I know I would never show my kids anything like that, if I had any. I guess having kids changes things.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    20. Re:Blood Thirsty by Hast · · Score: 1

      As long as the child understands the difference between shooting someone in a game and shooting someone in real life I would say it's ok. The kid is going to see a lot of people getting shot or beaten on TV in any case so they need to understand that in any case.

      Children are not stupid, and if you meet a child who thinks it would be fun to go and beat some cops then perhaps you should try talking to him. Not to scold him but try to see if he is in fact talking about beating real people and discuss the consequences of that. (And try to do it in a non patronizing way too, so that it might actually have an effect on him.)

      When a messed up child goes and kills someone then it's not only the fault of the parents. It's also the fault of those who could have tried to set him straight.

      And for the record I don't have kids of my own. (And I didn't intend this post to be as preachy as it might have turned out. ;-)

  3. I'd love to give it a shot by Mr.+Grimm · · Score: 5, Funny

    If I wasn't already backed up until sometime after the third apocolypse with my game playing. The only answer is for me to quit my job.

    1. Re:I'd love to give it a shot by KDan · · Score: 5, Funny

      Please do so - but tell me where you work first so I can take over!

      kthxby :-)

      Daniel

      --
      Carpe Diem
    2. Re:I'd love to give it a shot by Twirlip+of+the+Mists · · Score: 1, Funny

      I've given up reading the classifieds and taken to reading the obituaries instead. The way I see it, sooner or later somebody in a job I'm qualified for is bound to keel over, and when they do... bam!

      Morbid, yes, but them's the breaks in our current economic climate.

      (The next logical step, of course, is... well, let's just say there's a next logical step and leave it at that, okay?)

      --

      I write in my journal
    3. Re:I'd love to give it a shot by nomadic · · Score: 1

      I'd like to assure you that I a) don't have a job, b) if I had a job it wouldn't be one that you'd want, and c)lock my doors at night.

  4. Linux Client Anti-IE by Flamesplash · · Score: 2, Offtopic

    I clicked on the linux client link of the main site and after displaying one page of script IE just hosed itself. I guess IE tried to interpret the .run file as something and failed. I hope it didn't nuke anyting on my machine....

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Linux Client Anti-IE by Anonymous Coward · · Score: 0

      This sounds like an httpd.conf configuration problem... instead of executing the script, the server is serving up the script's source code... with a lot of gibberish appended which must be the actual guts of the .exe the link it is supposed to be linking to.

      IE locked up on me too, after a few seconds, which is a shame since I wanted to get a look at the script in some detail. I am in the process of downloading it (Save Target As...) right now so hopefully that will allow me to check it out... Assuming I can find an editor that will open 69.6 megs without crashing.

    2. Re:Linux Client Anti-IE by Anonymous Coward · · Score: 0

      #!/bin/sh
      # This script was generated using Makeself 2.0.1
      CRCsum=1990513133
      MD5=7839267e76d16f6828ef 89045786fb84
      TMPROOT=${TMPDIR:=/tmp}

      label="Li nux eClient Full install" XXXXXXXXXX
      script="echo" XXXXXXXXXXXXXXXXXX
      scriptargs="To patch to current and start client: cd eClient; ./elaunch" XXXXXXXXXXXXXXXXX
      targetdir="eClient"
      keep=y&nbs p; XXXXXXXXXXXX

      print_cmd_arg="" XXXXXXXXXXXXXX
      if type printf > /dev/null; then XXXXXXXXXXXX
      print_cmd="printf" XXXXXXXXXXXXXX
      elSif test -x /usr/ucb/echo; then XXXXXXXX print_cmd="/usr/ucb/echo"
      else
      XXXXXXXXXXXXXXXXX print_cmd="echo"

    3. Re:Linux Client Anti-IE by Anonymous Coward · · Score: 0


      Yes... that is what I saw when I went to download the Linux client.

      You probably tried to post the whole script but Slashdot would not let you... even though it is supposed to be an open source-based site! How ironic is that?

    4. Re:Linux Client Anti-IE by luther · · Score: 1

      Well, The same hapens with galeon.

      Don't know what it is also. It only happens almost at the end of the download though.

    5. Re:Linux Client Anti-IE by Anonymous Coward · · Score: 0

      right-click
      Save Link target as..

      A .run is a script.
      Your browser is trying display 70 megs worth of script its treating as a text file, becuase the webserver doesn't have a matching mime-type entry, or IE just sucks.
      Either way, very simple fix.

    6. Re:Linux Client Anti-IE by Anonymous Coward · · Score: 0

      The Linux client is a script based installer. IE/Galeon/Mozilla and probabally Knoq will believe it is a text file. Just right click and "Save as" or just do like i did and wget it.

  5. Such graphics... by Xerithane · · Score: 3, Insightful

    I'm thinking The Sims Online has beat them to the non-killing MMORPG market. This game looks utterly bizarre, and since when did Ancient Egyptions have genetically modified crops complete with mutagen agents?

    I'm thinking I must have missed a few Discovery channel episodes. It probably would have been easier for them to reskin The Sims Online and release that..

    I'm not seeing the importance or significance here, they are basing their engine off Cal3d and are releasing the source for their engine, which roughly looks like shit. Parsec just released their source, which is incredibly cool, and their engine looks good.

    For $13.95 a month, I think I'd be pretty pissed off if this is what I got.

    --
    Dacels Jewelers can't be trusted.
    1. Re:Such graphics... by alriddoch · · Score: 3, Insightful

      cal3d is a character animation library, and as far as I am aware eGenesis are just releasing their modified version of cal3d.

      If the graphics are all you are looking at, then you are missing the point. This game is not about the graphics. As I said in my main post, its about political interplay between the players.

    2. Re:Such graphics... by Anonymous Coward · · Score: 0

      Check your facts before hitting Submit, moron. eGenesis' release was written from scratch.

    3. Re:Such graphics... by Xerithane · · Score: 1

      If the graphics are all you are looking at, then you are missing the point. This game is not about the graphics. As I said in my main post, its about political interplay between the players.

      Oh, you mean like the Sims Online. I'm sorry, but if they want to appeal to an audience, they need to ensure their graphics don't look like ass. People don't want to play a game that looks like it's 10 years old unless they're collectors and it reminds them of the young days of video games. Like playing Super Mario Brothers on the original NES.

      I wouldn't bash it if it were free to play, but they're charging $13.95 for a Sims Online with a tech tree and horrible graphics. My review without playing it is, save the $13.95 a month. I also would never play it, I read up on it and thoughts, "Wow, this looks really gay." I think the same thing about Everquest and TSO. I played EQ, and kept the same philosophy so I don't think it would change by playing it.

      MMORPGs cater towards the portion of people who get off on talking to imaginary people. If you want to pay $13.95 to grow some imaginary grapes, and masturbate to a 40 year old man named "Cleopatra" than go right ahead, I'm not one to stop you. I'm just saying that the political interplay is over-rated, and I don't think this game did a good job with it, as opposed to the other alternatives (TSO, EQ, and all the other MMORPGs)

      --
      Dacels Jewelers can't be trusted.
    4. Re:Such graphics... by Sprockie · · Score: 5, Interesting

      Comparing this game to The Sims is like comparing your 3-year old daughter's doll-house to Civilization. Sure both games have no combat. They also both don't have any penguins. They are still nothing alike.

      The game has complex "city"-building, puzzles, trade and politics. And like most MMORPGs the game can be played fiercely competitive or extremely cooperative depending on your preferences.

      $13.95 a month may seem like a bit, but you have to compare it to other new MMOs where you have to pay $50 to just get started. At least this game lets you try it for free (there's no charge to download the client and the first 24 hours of playtime are free).

      Sprocket
      - Does the little mermaid wear an algebra?

      --
      Coevolution or no evolution.
    5. Re:Such graphics... by alriddoch · · Score: 1

      I think if you check on the egenesis website you will not find source code for anything except their modified version of cal3d. I have no reason to believe that they did not write the rest of the engine themselves, but they are not releasing the source for that, which is the point in the previous post that I was attempting to clarify.

    6. Re:Such graphics... by StarTux · · Score: 1

      "Oh, you mean like the Sims Online. I'm sorry, but if they want to appeal to an audience, they need to ensure their graphics don't look like ass. People don't want to play a game that looks like it's 10 years old unless they're collectors and it reminds them of the young days of video games. Like playing Super Mario Brothers on the original NES."

      You're speaking crap, utter brainless drivel. If you played this game with a half open mind you'd think the graphics were actually quite good.

      "MMORPGs cater towards the portion of people who get off on talking to imaginary people. If you want to pay $13.95 to grow some imaginary grapes, and masturbate to a 40 year old man named "Cleopatra" than go right ahead, I'm not one to stop you. I'm just saying that the political interplay is over-rated, and I don't think this game did a good job with it, as opposed to the other alternatives (TSO, EQ, and all the other MMORPGs)"

      You're just saying basic crap again. Where is this 40 year old guy called "Cleopatra", oh wait you never played it...

      What a dunce...

      StarTux

    7. Re:Such graphics... by Anonymous Coward · · Score: 0
      This game looks utterly bizarre, and since when did Ancient Egyptions have genetically modified crops complete with mutagen agents?
      Arab1: Genetically modified crops are some new invention

      Arab2: ::Sips tea:: Who invented it?

      Arab1: The Ameri-cans think they did

      Arab2: Nonsense, the glorious Arab Islamic civilisation must have

      Arab1: Yes, The Evil West owes us for all their technology, or else they'd still be living in caves with clubs

      Arab2: Inshallah.

      Arab1: ::Sips tea::

    8. Re:Such graphics... by Xerithane · · Score: 1

      You're speaking crap, utter brainless drivel. If you played this game with a half open mind you'd think the graphics were actually quite good.


      Uhm, no. Short of running in the special olympics or being blind, I don't think I would find the graphics in this game good. They post screenshots. 5 years ago, I wouldn't have thought they were good. Today, most certainly not.

      You're just saying basic crap again. Where is this 40 year old guy called "Cleopatra", oh wait you never played it...

      It's the average cliche of the typical MMORPG experience, that pretty much everone knows. Including Robert Schimmel who has a whole bit about it during a comedy show. I'm not alone in the "MMORPG/AOL is there for bald and fat 40 year old men to pretend they are 18 bi-curious hot chicks"... I'm glad that you are so literal here, because it really makes you look like an idiot.

      Maybe if you had a real life outside of playing RPGs you would see that the world makes fun of people like you...

      --
      Dacels Jewelers can't be trusted.
    9. Re:Such graphics... by StarTux · · Score: 1

      "It's the average cliche of the typical MMORPG experience, that pretty much everone knows. Including Robert Schimmel who has a whole bit about it during a comedy show. I'm not alone in the "MMORPG/AOL is there for bald and fat 40 year old men to pretend they are 18 bi-curious hot chicks"... I'm glad that you are so literal here, because it really makes you look like an idiot."

      Oh so your life is watching MTV, you're such a dupe...Never heard that viewpoint because I don't hang around other id10t's....

      StarTux
      PS Only really having a go at someone who is basing their entire view on some screenshots, that makes you look far more stupid than the average rock. This game is a large puzzle, but you failed to even fathom that.

    10. Re:Such graphics... by Xerithane · · Score: 1

      Oh so your life is watching MTV, you're such a dupe...Never heard that viewpoint because I don't hang around other id10t's....

      That's really funny, considering I don't watch _any_ TV at all. Haven't in years. My life consists of programming, martial arts, chess. I'm assuming you are referring to yourself as an idiot, due to your statement "I don't hang around other id10t's" so you are either self-reflective, or have a poor grasp of english. Either way, it's ok, admitting it is the first step to getting better.

      PS Only really having a go at someone who is basing their entire view on some screenshots, that makes you look far more stupid than the average rock. This game is a large puzzle, but you failed to even fathom that.


      No, I'm basing my opinion of the graphics sucking on the screenshots. I'm basing my opinion of the game sucking by the lame ass fan sites and the other write ups. "You can choose the strand of vine to make wine!" Oh, excuse me while my nipples explode with excitement.

      --
      Dacels Jewelers can't be trusted.
    11. Re:Such graphics... by Anonymous Coward · · Score: 0

      Ok, fuck off, you're a shithead. It's been proven by this thread and many of your previous posts. You're one of the many slashcocks that make the message board section a pain-in-the-ass to read.

    12. Re:Such graphics... by Anonymous Coward · · Score: 0

      Twat.

    13. Re:Such graphics... by josh+crawley · · Score: 1

      Arguing on the internet is like running in the Special Olympics. Even if you win, you're still retarded.

    14. Re:Such graphics... by Xerithane · · Score: 1

      Ok, fuck off, you're a shithead. It's been proven by this thread and many of your previous posts. You're one of the many slashcocks that make the message board section a pain-in-the-ass to read.

      I do what I can. So add me to your Foes list, and forget about me.

      But you know you love the threads I start.

      This is great, 3 AC trolls... hehehe.

      --
      Dacels Jewelers can't be trusted.
    15. Re:Such graphics... by ergo98 · · Score: 1

      You crystalized the problem with many MMORPGs with this and the associated posts (regardless of the fanboys fervently defending their first love): Kudos to you sir.

      I've actually played a couple of the MMORPG (geesh) and the overly contrived, linear, and formulaic nature of their gameplay just gets so old so quickly. Even among non-online games I'm starting to find them so: SimCity 4 had my interest for about 3 hours until it was just more of the same, over and over and over again.

      Regarding the graphics, again I'm in full agreement. Hell even the website looks unbelievably amateur, and from other posts it looks like the historical basis of this game is tenuous at best. This game looks like it might be the creation of a couple of guys trying their hardest to start at the ground level, and that is commendable, but $14US a month? As if.

    16. Re:Such graphics... by pr0t3uS · · Score: 1

      Yes. $13.95 is just $13.95 more than i can pay.

      It would be great if the game had a single player mode or the possibility to start your own server to play on it with your friends or alone.

      I also wonder how much will this game cost the modem users. It takes huge amount of time to run around and do things in this game.

      All of the sudden $50 games start to look real cheap to me.

    17. Re:Such graphics... by Anonymous Coward · · Score: 0

      Then only play it for 3 months, and save $8. You'd also be getting more play time out of it then 80% of $50 games. In conclusion: quit whining because new and different things (e.g monthly payments for a game) frighten and intimidate you.

    18. Re:Such graphics... by pr0t3uS · · Score: 1

      Well i am not frightened or intimidated but it is obvious that the games are made for American and European people to play.

      There are many parts in this world where $10 is still a lot of money believe it or not.

      Why there isn't a possibility to start your own server and play alone or with your friends?

      There is a huge Linux comunity outside USA and Europe and for many of us this game is useless.

    19. Re:Such graphics... by AvitarX · · Score: 1

      When I downloaded and tried to run the client I was greated with a diolog box with two options.

      graphics type:auto, opengl, gforce opengl, d3d

      and server:official, create your own.

      I didn't try the create your own though.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    20. Re:Such graphics... by Anonymous Coward · · Score: 0

      Did you wake up this morning thinking: "Look like an ass / Be a dick -- Wait! I can do both!"?

    21. Re:Such graphics... by pr0t3uS · · Score: 1

      I downloaded the game again and when i start it i have the same graphic options as you but on the server side i have: "A Tale in the Desert (English)" and "Kemet - A Tale in the Desert (German)". Also i can choose the "Official Server" and the "Builder Server". No "create your own" for me (Linux client).

    22. Re:Such graphics... by Anonymous Coward · · Score: 0

      The game is NOT linear, that's the whole thing. It's up to YOU to decide what you want to work toward building, which tests (if any) you want to work toward, what skills you pick up, what research you contribute to, and so forth. It's not like EQ's "hack hack hack DING" or TSO's "how many more gnomes do I need for a hot tub?"

      YES, the game is a bit crappy looking, but if you read the www.atitdmaps.com techtree you'll see that it's because most of the effort was put into making things to construct, not coming up with gee whiz effects.

    23. Re:Such graphics... by AvitarX · · Score: 1

      damn I'm a fool.

      I was reading Builder Server as Build Server
      Oh Well, I guess they arn't going to make it totally free.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  6. Well.. by Der+Krazy+Kraut · · Score: 2, Funny

    .. I hope it at least includes sex, drugs and rock & roll.

    1. Re:Well.. by KDan · · Score: 1

      No! No sex, drugs and rock'n'roll! However, we invite you to take part in our highly interesting tests!!!

      For instance:

      The test of Trust. To complete this challenge, a player must place a significant amount of gold in a ritual vault, and give keys to ten high-level individuals. If, after 24 hours, none of the ten powerful individuals has stolen the gold, then the player really does know who to trust. He passes the test, and gains a level in leadership.

      Fascinating, is it not? What about this one!

      The test of the Bedouin. You must travel the land in search of the most remote, the most strange and unheard-of locales. In these places you will find altars, and you must anoint these altars with exotic spices and essences. These gods know who has found the most mysterious of places. The persistence, fortitude and endurance of these players is rewarded with a level in the discipline of the human body.

      I say, you will have NO END OF FUN with this game! Buy it now! Run to the store!! You know you want to!!!

      Daniel

      --
      Carpe Diem
    2. Re:Well.. by koh · · Score: 4, Insightful

      The test of Trust. To complete this challenge, a player must place a significant amount of gold in a ritual vault, and give keys to ten high-level individuals. If, after 24 hours, none of the ten powerful individuals has stolen the gold, then the player really does know who to trust. He passes the test, and gains a level in leadership.

      Then a high-level clan with 11 cooperating members can have everyone pass the test quite easily, if I'm not mistaken.

      The lack of violence will have everyone aim for the next most regarded status : godlike stats or inane "test" scores.

      Look at the way people like to impress each other with cellphones in countries where you can't carry weapons ;)

      --
      Karma cannot be described by words alone.
    3. Re:Well.. by KDan · · Score: 1

      The only problem is... will they find 11 people to play this game? If they don't it might be quite hard to pass the test of trust! :-P

      Seriously, though, will anyone bother making clans there? What for? Not for protection against other clans... so for what? For votes in the tests? Oh great, are we going to transport the worst bits of politics (without the only good bits, ie actually doing positive stuff for society) and go and pay to play that???

      I mean, hell...

      Daniel

      --
      Carpe Diem
    4. Re:Well.. by darkwing_bmf · · Score: 1

      Clans or "guilds" are indeed very popular in the game. Much of it requires cooperation to advance. Also several guilds are dedicated to helping all of Egypt advance.

    5. Re:Well.. by Linknoid · · Score: 2, Funny
      Look at the way people like to impress each other with cellphones in countries where you can't carry weapons ;)

      You mean with cellphones like this?

  7. Looks good by Anonymous Coward · · Score: 0

    Looks great... im tired of sprite games

  8. Another MMORPG is being made by shadwwulf · · Score: 2, Informative

    Vir's Odyssey is being made. It will have a Linux client before it has a windows client.

  9. wiff by joediga · · Score: 0, Offtopic

    If my wife finds out about this, I'll never get to use my computer. She freaks over this kind of game... I guess I'll have to think up some other hobby. Is sword-swallowing hard?

    --
    -- ignoring AC's since... well, always --
    1. Re:wiff by Anonymous Coward · · Score: 0

      I would suggest starting with something simpler like cock.
      And you're welcome.

    2. Re:wiff by snoozerdss · · Score: 1

      Is sword-swallowing hard?
      I'm sure it would be but...........If you could get your wife into THAT.. well, think of the possibilities!!!

      --
      Snoozer.
    3. Re:wiff by Anonymous Coward · · Score: 0

      Mmmm.... Good Point!!

  10. Tail in the Dessert? by Linux_ho · · Score: 4, Funny

    God-damned dog. Tail's just at the same height as the coffee table my ice cream's sitting on. I think he does it on purpose.

    --
    include $sig;
    1;
    1. Re:Tail in the Dessert? by DJ+FirBee · · Score: 1

      My dog would slurp up that ice cream.

      But then again, he's a "bad dog".

      YMMV.

    2. Re:Tail in the Dessert? by Anonymous Coward · · Score: 0

      Let's see, hot Nubian chicks and whipped cream? Bring it on, mutha!

  11. I heard about this awhile ago... by Steveftoth · · Score: 3, Insightful

    and I think that the only problem with it is that it will be limiting. The thing about MMORPGs that are sucessful, they appeal to most gamers. Most people who play games can understand that you have to go an kill 50,000 wombats to get a level and collect the shinys. It's as old as video games. The hard core few who spend all their waking days and nights to play those games can because that's the way they are designed. This game doesn't seem to have a limitless supply of things to do as eventuatly you will run out of fun stuff to do.

    Also, MMORPGs give you the feeling of accomplishment even if you are not really doing anything. Even if all you do is kill one or two wombats, you earn a FEW XP and it looks like you are advancing. I don't know exactly how htis game is setup, but if I think that if the players don't feel as though they are always moving forward (like in EQ) then many will not play.

    Also I heard that some of the goals are strange, like you have to get like a hundred (or however many) people to an area and they all have to pray for a certain amount of time or something. And that's a goal. Strange stuff like that. So it could be interisting, I just don't think that it will be as big as many of the other games.

    1. Re:I heard about this awhile ago... by $$$$$exyGal · · Score: 1
      I wonder if the time has come for games that have a purposely short lifetime? This seems to be common on television... so why not MMORPGs? Of course, you'd have to time it right, and advertise it to the right people (maybe offer huge prizes), but I think it could work. Just invest $1,000,000 and get $5,000,000 back, and then shut it down ;-). Then who cares if there is nothing else to do with the game?

      --naked

      --
      Very popular slashdot journal for adul
    2. Re:I heard about this awhile ago... by Steveftoth · · Score: 1

      Why shut it down when income is greater then expenses. All the cost of making a game like this is upfront, the maintance is minimal compared to the upfrint costs.

    3. Re:I heard about this awhile ago... by swv3752 · · Score: 1

      There is a specific plot line that will be advancing regardless what your character does. This sounds like a cross between a classic Diplomacy game and a table top RPG.

      --
      Just a Tuna in the Sea of Life
    4. Re:I heard about this awhile ago... by $$$$$exyGal · · Score: 1
      Some businesses need to learn to get out of Dodge while income is still greater than expenses. Maybe start a new short-term business.

      --sex

      --
      Very popular slashdot journal for adul
    5. Re:I heard about this awhile ago... by Anonymous Coward · · Score: 0

      "Also, MMORPGs give you the feeling of accomplishment even if you are not really doing anything. Even if all you do is kill one or two wombats, you earn a FEW XP and it looks like you are advancing."

      "I don't know exactly how htis game is setup, but if I think that if the players don't feel as though they are always moving forward (like in EQ) then many will not play."

      You've just detailed why this game might be the *first* Massively Multiplayer Online Roleplaying Game to be created.

      Roleplaying != Kill Monster, Get XP, Advance Advance Advance!

    6. Re:I heard about this awhile ago... by Steveftoth · · Score: 1

      Roleplaying != Kill Monster, Get XP, Advance Advance Advance!

      That's where you are wrong..... so very very wrong. Roleplaying is XP; XP is Roleplaying. Thus the circle completes the square!!!!!! Mu haha ha ha!

    7. Re: I heard about this awhile ago... by joelparker · · Score: 1
      You have to get a hundred people to the desert,
      pray, create art, interact and have strange goals?
      Sounds like Burning Man!

      Cheers,
      Joel from Desert Camp LiteBrite

  12. Hey by Azureflare · · Score: 3, Insightful

    Wouldn't it be cool if the players failed miserably, and it all turned into a desert? oh...wait a minute....

    *ahem* Maybe this will be a haven from all the rabid player killas we have all grown to hate in online games. It's nice to see someone trying to create something constructive, instead of completely destructive. The destructive games make me think our culture is perpetually stuck in adolescent mode...heh, well, I guess it's that in combination with everything else ^^

  13. Any time now by fobbman · · Score: 3, Funny

    I can't wait the first Katz story about the rash of young males who, after playing this game, are now running around in the desert digging for stuff. Oh. The humanity.

    1. Re:Any time now by Anonymous Coward · · Score: 0

      Please don't encourage him to start writing again. It took long enough for his spam about his dog book to fall into obscurity.

  14. No violence, eh? by Anonymous Coward · · Score: 1, Funny

    Should be a hit in france then!

  15. What really matters is quality of play and cost by slashbrent · · Score: 3, Insightful

    Killing, no killing.. whatever. EverQuest is as successful as it is because of the interaction of the players and other design factors - not because many of use like killing creatures.

    If these people managed to incorporate good, involved game play - then i'll put down GTA3:VC and try it out.

    Also, if it costs and arm-and-a-leg, then see ya (a la XBox live- only $10 month.. Ha!).

    --

    Moderators need an additional choice: "Karma Whore" for people who cut-and-paste articles as their comments!
    1. Re:What really matters is quality of play and cost by Babbster · · Score: 2, Insightful

      How does one get to be "insightful" while saying that Xbox Live costs $10/month? For the record, right now Xbox Live costs $50 for the Xbox Communicator with a year's subscription to the service and no prices beyond said year have been announced.

    2. Re:What really matters is quality of play and cost by cenobita · · Score: 1

      Wrong. EverQuest is successful because it's populated by, and generally attracts, socially-inept losers with nothing better to do but PAY to chat with people.

      After trying it briefly, the only "game" I could find was one that consisted of repeatedly killing monsters. Then you take on a quest and kill monsters. Then you talk to people..and kill monsters. You consistently level up, but your only reward is a bunch of crap that will aid you in the killing of monsters.

      Maybe i'm missing something, but when did things like "story" and "fun" take a backseat to all this unnecessary crap like chatting with other players?

      Gamer1: LETS GO KILL TEH MONSTAR!
      Gamer2: OK!
      Gamer1: I GOT A WEAPON FROM IT! LET'S KILL MONSTERS FOR ANOTHER 16 HOURS AND PRETEND WE'RE HAVING FUN DOING NOTHING!
      Gamer2: YEAH!

      Pff. Fuck all that.

  16. There is no killing in this game. by ackthpt · · Score: 5, Informative
    It is all about cooperation to unlock the knowledge of Egypt.

    Shows the developers know nothing about what motivated explorers. Early egyptology was a cutthroat business, funded by people with huge egos (not to unlike how much of North America was explored by botonists seeking to bring back exciting new specimens for their patrons in the old world.)

    A well. Should be fun, after all, you can have lots of fun with Settlers of Catan and it doesn't involve (much) killing.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:There is no killing in this game. by Dethpickle · · Score: 1

      It is all about cooperation to unlock the knowledge of Egypt.

      Great. Maybe we can all hold hands and sing Kumbaya...

      In other news: There is a new online game out, available to only a select few, where you get to play a cunningly lethal and undying mummy terrorizing some very confused looking Egyptologists...

    2. Re:There is no killing in this game. by Anonymous Coward · · Score: 0

      Read the links, idiot.

      It's about ancient egyptians building their civilization, not egyptology.

    3. Re:There is no killing in this game. by TheFrood · · Score: 1

      It is all about cooperation to unlock the knowledge of Egypt.

      Shows the developers know nothing about what motivated explorers.


      Mostly, it shows that you didn't read the article. The game isn't about Egyptology, it's about ancient Egypt.

      TheFrood

      --
      If you say "I'll probably get modded down for this..." then I will mod you down.
  17. I'm unconvinced. by teamhasnoi · · Score: 1

    Can I be a pimp in the game?

    1. Re:I'm unconvinced. by rampant+mac · · Score: 1
      Yeah, that would be fun... Snoop Dogg circa 1200AD

      /shout "Level 32 Pharaoh pimpizzle shizzle lookin' for diznizzle!"

      --
      I like big butts and I cannot lie.
    2. Re:I'm unconvinced. by Anonymous Coward · · Score: 0

      Odd that. If you were to meet a 'pimp' on the street, chances are that you would avoid he/she - and possibly pass judgement on them as being a loser/lowlife.

      Yet, there seems to be no problem playing one in a game.

      Can anyone explain the difference (with more than the usual 'it's a game, dewd') to me?

      Tell ya what, if you're so prone to playing a pimp, why not be one in the real world? You won't be able to cheat, but hey, it could be -great- fun! Key words: could be.

      Personally, it's cool to see a game that -isn't- based on killing or simple stereotypes. Perhaps game developers are becoming more intelligent?

      With the world going to hell in a handbasket, that could be a good thing [tm].

    3. Re:I'm unconvinced. by jericho4.0 · · Score: 1
      That's the kind of gameplay I'm after. I loved GTA, but I hate linear story lines. If i fail a mission twice, I have no interest in failing again, so get stuck.

      But if I could jack a car, drive over to the JrHigh School, sell some crack, steal some kids shoes, and pimp a little, that'd be cool.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    4. Re:I'm unconvinced. by Kurin · · Score: 1

      I hate to be a HUUUUUUUUUUGE asshole about this but... 1200 AD is closer to the Crusades than ancient Egypt. Try 2080 - 1075 BC.

  18. 4 1/2 years??? by silvaran · · Score: 4, Funny

    A Tale in the Desert, formerly known as Sovereign.

    1. Re:4 1/2 years??? by Caedar · · Score: 1

      Except developed by 2 programmers, 1 full-time artist, and a handfull of intern artists. :P

  19. A trully fascinating game by alriddoch · · Score: 5, Informative

    I have played a number of MMORPGs, work on the WorldForge project, and have been playing Tale on an off for well over a year now, and I have found it an absolutely facinating game. Above all else this game is about politics. The tasks that need to be done in order to make progress in the lang of egypt quickly get beyond the abilities of single players, and guilds become essential to achieve anything, and this is where the fun starts. True leadership is required to get a guild functioning effectively, and a guild can be made or broken by the effectiveness of its key members. The democtratic system in the game, which mean that the players can vote to implement almost any rule also leads to some interesting outcomes.

    The various betas ran under wine long before the Linux game came out, so many friends who only play games under Linux have also been joining in. The arrival of the Linux client is most welcome though. I will almost certainly maintain a subscription to this game, and play it when I can, although free time is so hard to come by.

    1. Re:A trully fascinating game by Anonymous Coward · · Score: 0

      So because of your obvious love affair with this game, we can safely assume that you won't be getting any from a real girl tonight then?

    2. Re:A trully fascinating game by danger42 · · Score: 1

      and guilds become essential to achieve
      anything, and this is where the fun starts.


      Sounds like working with unions on construction projects. I doubt you'll find anyone who butts heads with the Teamsters that will call this "fun".

      --
      -nd
    3. Re:A trully fascinating game by Anonymous Coward · · Score: 0

      I'm going to do both!

    4. Re:A trully fascinating game by Anonymous Coward · · Score: 0

      That blow up doll that you keep hiding from your mom doesnt count as a 'real girl'

    5. Re:A trully fascinating game by Anonymous Coward · · Score: 0

      No, but his mom does.

    6. Re:A trully fascinating game by hyphz · · Score: 2, Insightful

      It also sounds like it could have a bad case of lock-in - where the players who get there first and thus are most experienced (both IC and OOC) form guilds, which nobody who gets there later can compete with; thus a status quo quickly forms and your entire gameplay experience is determined by it.

    7. Re:A trully fascinating game by Jason+Earl · · Score: 2, Insightful

      And how is this different from real life? My goodness, a game where money, prestige, status and experience expand the opportunities for advancement. That's practically revolutionary! The funny thing about being at the top, is that you have nowhere to go but down (and lots of folks gunning for your position). In fact, that's basically politics in a nutshell.

    8. Re:A trully fascinating game by ergo98 · · Score: 1

      It's the classic pyramid scheme that drives many online role-playing games: The "fun" and achievement in the game comes as a ratio compared to newer players -- Without new lower levels, say level X, joining Ultima Online, there would be no enjoyment to being a level 2X. Of course this formula works for a while until the new pyramid collapses, just as it does financially: Soon new players are saying "Getting PKd all day in a game where everything costs a tremendous amount because of a dearth of high level characters just isn't fun".

    9. Re:A trully fascinating game by hyphz · · Score: 1

      > And how is this different from real life?

      Well, that you aren't giving up your leisure time in another life in order to live your real life. And you don't pay a monthly fee for life.

      > My goodness, a game where money, prestige,
      > status and experience expand the opportunities
      > for advancement. That's practically
      > revolutionary!

      And whenever it has been tried before in an MMORPG the result has been the same; those who got an early start can win every time, so there is no point in others playing and they quickly quit. Just look at Castle Marrach for an example.

  20. What's the point? by Mullen · · Score: 1
    There is no killing in this game

    Not to sound like the blood thirsty American that I am, but what the hell is the point? If I can't bash in the head of another person, virtually of course, then I don't want to play this MMORPG.
    I want blood, gore, violence, sex, weapons, and some interaction with other people of like mind. If I want to live a violent free life, I would interact with real people in the real world.
    Yes, the real world is not that violent.

    --
    Linux O Muerte!
    1. Re:What's the point? by rampant+mac · · Score: 3, Funny
      "If I want to live a violent free life, I would interact with real people in the real world."

      Welcome to Earth, you must be new here.

      --
      I like big butts and I cannot lie.
    2. Re:What's the point? by StarTux · · Score: 1

      "Not to sound like the blood thirsty American that I am, but what the hell is the point?"

      Thats exactly what you sound like...

      Yes I like kill'em take over there lands type of games too, but I like this type too..

      StarTux

    3. Re:What's the point? by Anonvmous+Coward · · Score: 1

      "I want blood, gore, violence, sex, weapons, and some interaction with other people of like mind."

      Well, I take it you wouldn't be interested in a game of Tetris then. Oo how about Dr. Mario? It involves killing deadly viruses!

    4. Re:What's the point? by Anonymous Coward · · Score: 0

      "Not to sound like the blood thirsty American that I am"

      It's no wonder Americans have the reputation they do. See Iraq.

    5. Re:What's the point? by Anonymous Coward · · Score: 0

      Go away troll.

    6. Re:What's the point? by Anonymous Coward · · Score: 0

      Saddam Hussein is not an American.

    7. Re:What's the point? by Anonymous Coward · · Score: 0

      Obviously. He's trying to avoid the fight.

  21. Hardly even worth /.ing... I mean NO killing!!!!! by FragHARD · · Score: 0, Troll

    Games like this need to be played on a card table not a comp.

    --
    FragHARD or don't frag at all
  22. Cooking? by chrisseaton · · Score: 4, Funny

    "Cooking
    The long awaited cooking comes to ATITD. Food created can increase, or decrease stats."

    People have been waiting for a cooking module? Cooking? COOKING?

    1. Re:Cooking? by Anonymous Coward · · Score: 0

      Its the Bork Bork Bork Opera cooking module, go swedish chef style and cook up some might grub to defeat the roman empire! Hooray for adventure and excitement!

    2. Re:Cooking? by WWWWolf · · Score: 1
      People have been waiting for a cooking module? Cooking? COOKING?

      Well, just about the first question about Ultima IX when it was in development was "...but can you bake bread in it?"

      (For those who don't know, U7 engine had the flexibility to allow the characters to bake bread, even when there's only two ovens in the realm...)

    3. Re:Cooking? by Politburo · · Score: 1

      well the die hard cooking fans are all still playing Star Ocean 2..

  23. Review by LongJohnStewartMill · · Score: 2, Funny

    Well, if anything, you know it's going to be better than "A Tail in the Dessert". That game just grossed me out.

  24. Windows and Linux clients... but where are by blaqsun · · Score: 1

    the FreeBSD and Mac OS clients?

  25. They're trying to steal my essense. by t0qer · · Score: 4, Funny

    From the game:Human Body: The test of the Bedouin. You must travel the land in search of the most remote, the most strange and unheard-of locales. In these places you will find altars, and you must anoint these altars with exotic spices and essences.

    So just like all the other MMORPG's out there, I must sit in front of my computer for hours while my character walks and walks and walks and walks.

    Actually though, the game does seem kinda cool. There's some sort of fireworks system where you can create your own particle effects. You have to make wine to increase your "Perception"

    Instead of PVP, you manage your resources until you can build landmarks (Pyramids of Giza anyone?)

    Sort of like Freeciv with a FPS view and massively multiplayer.

    I see this game stealing many hours of my essense :D

    1. Re:They're trying to steal my essense. by Anonymous Coward · · Score: 0

      Steal your essence?!? The only thing that steals _my_ essence is pr0n, and the doesn't so much steal it as relocate it to all over my hand.

  26. Funny idea by koh · · Score: 4, Interesting

    There is no killing in this game.

    Interesting. Even more if they succeed. I like video games myself, and it's just insane how many times you utter the word "kill" while talking about games lately.

    Someone in another post spoke about the "Sims" game being without kills. I have to disagree, since (I'm not making this up) I know at least one person who made her sims starve to death to have some fun and get some ghosts around in the house.

    However, killing is so hyped nowadays that I doubt a game about Egypt and Knowledge will attract many players... Mostly older and world-aware players I guess. Can they make a buck with, say, the US market ?

    Wait and see.

    --
    Karma cannot be described by words alone.
    1. Re:Funny idea by superyooser · · Score: 1
      I doubt a game about Egypt and Knowledge will attract many players... Mostly older and world-aware players I guess. Can they make a buck with, say, the US market ?

      If they're going to create a religion-based game, they might as well have it based on one that's still practiced. I doubt there are many Egyptologist gamers. I think it would be a good idea for the next desert-oriented game to be based on Israel and Hebrew culture. Replace ancient Egypt's "disciplines of man" with the Bible's laws of God.

      The game developers may not care about religion personally, but capitalist minds should consider what I'm saying. With a biblical focus and appropriate marketing (i.e., in Christian/Jewish media, bookstores), they could make lots of bucks in the US market. They should try to team up with this group, which created a very in-depth "interactive journey" CD-ROM a few years ago.

    2. Re:Funny idea by Anonymous Coward · · Score: 0

      Umm? Did you never play "old" games? Seriously, Rogue, Pacman, Space Invaders... There are far more nonviolent games coming out know then there were in "ye Oldene Dayes" Maybe not a higher %, but at least as high.

  27. Graphics? by Anonymous Coward · · Score: 0

    I know graphics don't make the game but... they can certianly help. This game looks like it was released 10 years ago.

    1. Re:Graphics? by Caedar · · Score: 1

      You kidding me? Pixel-shading, bump-mapping, specular maps, alpha-maps, anti-aliasing support & diffusing are 10 years old? :P

  28. Slashdot weenies by aufecht · · Score: 0, Flamebait

    We NEED more games to be developed for Linux. Aren't you tired of rebooting to play a fucking game?? I am. Someone releases a Linux clent of their game along with Winodws and all I hear is a bunch of bitching and whining, no blood, no fun..morons. Write your own fucking Linux game if you want blood and gore. To the people who released this game, thank you for having the courage to release a Linux client along with a Windows client. As you can see, the behavior of some these children is why many companies don't take Linux seriously. We are not all teenage brats.

    1. Re:Slashdot weenies by aufecht · · Score: 1

      What DICK moderated this as flamebait?

  29. A Breath of Fresh Air by phantumstranger · · Score: 5, Interesting
    "There is no killing in this game."


    I'm an adult. I'm a gamer. I'm a person that has, not-so-recently, come to the point that the violence in video games has become so terribly overdone that I'm bored with it. This isn't just to say, "Oh, it's everywhere and it's getting played out." I'm distressed that violence has become boring to me. Noticing this brought to my attention that I have become so numb to it that I view all these games as just the same storyline and different characters. I know it isn't that way but the adage regarding some of the more graphic anime there's-only-so-many-ways-a-demon-can-rape-a-lady is spreading to the [M]ature game market.


    For me to find a non-violent game I had to play either [E]veryone or [T]een games (and some of the latter titles are questionable). I'm not trying to imply that the worlds problems fall on the doorstep of companies that make violent games. I just think that there should be more games targeted towards adults that have a mature theme and storyline that doesn't involve overt violence and / or sexuality.


    I want to make this perfectly clear; I'm not trying to rid the gaming market of violence and sex. But as we all know, there is a time and a place for everything. An I'm glad that some people have decided to buck the tide and try out something "new."

    --
    "From of old, there are not lacking things that have attained Oneness." - Lao Tzu
    1. Re:A Breath of Fresh Air by Anonymous Coward · · Score: 0

      Try playing Metal Gear Solid. It's possible to play through the game without killing anyone.

    2. Re:A Breath of Fresh Air by phantumstranger · · Score: 1
      It is possible to go through Deus Ex without killing anyone as well. But the basic premise is still there. The one game I really enjoyed was Jak and Daxter[E]. As you notice it's not marketed to adults but it was fun nonetheless - I just wish there was a game with a gripping storyline, awesome gameplay and solid graphics that didn't have overt violence and that I didn't need to nudge some pimply-faced kid to get to.

      --
      "From of old, there are not lacking things that have attained Oneness." - Lao Tzu
    3. Re:A Breath of Fresh Air by Anonymous Coward · · Score: 0

      Shut up or I will kill you!!

    4. Re:A Breath of Fresh Air by sam_handelman · · Score: 1

      I'm distressed that violence has become boring to me.

      This is God's way of telling you to move on - to real life violence!

      adults that have a mature theme and storyline that doesn't involve overt violence and / or sexuality.

      I disagree. On this day, my second Valentine's day for which real life sex is not an option, I would like to see more video game sex made available.

      I suggest - Master of Orion 3. There is WARFARE, but there is no violence. Not much alien nookie, either.

      --
      The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
    5. Re:A Breath of Fresh Air by Graspee_Leemoor · · Score: 1

      " It is possible to go through Deus Ex without killing anyone as well."

      No- you had to kill 3 people actually. It said so in the Warren Spector interview.

      graspee

  30. Why no P2P MMPORG? OT as usual. by teamhasnoi · · Score: 1
    I am intregued by some of these games that have come out; call me a cheap bastard, but I don't want a monthly bill for something that I would play 10 hours a month if that.

    Wasn't there a p2p MMPORG that apppeared on /. last year some time? IIRC, it was not looking good.

    p2p could mean a free MMPORG; perhaps you pay for updates with new features, items goals and such. All players would have to have the same version to play.

    I thought that Thief would make a pretty sweet MMPORG - Sneaking into someones house and stealing their gold pieces/objects duh art. Fencing them to the highest bidder. Slitting the throats of uppity noblemen. Plenty of room for all manner of characters. Guards, thieves, nobles,

    hehehe - just like what already goes on in many MMPORGs but purposely part of the game.

    1. Re:Why no P2P MMPORG? OT as usual. by Anonymous Coward · · Score: 0

      I think it would be much harder to control cheating without a centralised server. With P2P who would host the server? I guess it could be some decentralized thing, which basically means that everyone hosts a server. That would be an emmense waste, because then everyone would have to keep the same state of the whole "universe".

      It would be easiest to have the clients just "display" the world and handle some basic calculations to speed up the displaying, but which would be checked again on the server for consistency.

  31. They DO have killing by scotay · · Score: 1

    You can kill brain cells!

  32. My email address by Sandy99 · · Score: 1

    After I posted this article I realized I hadn't filled in the email field. If you want to reach me I'm sandy@sandydesert.com . I'm not connected with egenesis - the Tale in the Desert people except I love this game.

  33. Interesting. Some thoughts on this game. by Dolemite_the_Wiz · · Score: 3, Informative

    This is a quote from the FAQ of the game site about what the game is like.

    The game is a blend between city-building games and games of guile like Diplomacy and Illuminati. There's no combat - you must win by smart management and sharp-witted negotiation, not by weapons. The game has a plot that unfolds in response to player actions, and when the story is over, the game ends.

    Illuminati eh?

    I've got to give this game a look solely based on the creators being influnced by this game. I didn't think that anyone played this awesome game. Here's the link to the main Illuminati site. Illuminati is, wihtout a doubt, one of the best and most original games ever made.

    IMO, ATITD's biggest problem will come from groups like this who band together to solve or easily master games such as this.

    Dolemite

    --
    Save the World! Use a Quote!
  34. These games suck your life away. by DJ+FirBee · · Score: 1

    I used to be hooked to Unreal Tournament and Tactical OPs and CounterStrike and Command and Conquer and Myth.

    I stopped all of that. Phew.

    Life seems a little empty now, but I am sure that it will pick up.

    Right ??!!!!

    Right ??!!!

    Anyways you guys are all suckers to play those and you are wasting your life and what not.

    BAD GEEKS BAD!

  35. Unlock the secrets of Egypt? by Black+Parrot · · Score: 1


    Ok... so what's behind the little door in the pyramid?

    --
    Sheesh, evil *and* a jerk. -- Jade
    1. Re:Unlock the secrets of Egypt? by Senjutsu · · Score: 3, Funny

      Ok... so what's behind the little door in the pyramid?

      Another even smaller door. This would go towards my theory that the Ancient Egyptians were actually a race of tiny jack-asses, who built the Pyramids as a giant practical joke on future generations.

    2. Re:Unlock the secrets of Egypt? by Jonny+Ringo · · Score: 1

      You nailed it! You have broken free from the practicle joke the Illuminati have been playing on us for years just to side track us from the growing real power of the new world order harnesed now by the free masons.

      we are now the same, you and I!

  36. I was already to try this... by rollthelosindice · · Score: 1

    But 13.95 is just too steap to try and see if its a good game. Considering how many other time drains (read: video games) I'm currently playing, while also trying to work a job.

    1. Re:I was already to try this... by darkwing_bmf · · Score: 1

      You know that there is no "box" fee right. You save $30 right there. Thats one reason why the game is $14 / month instead of $12. Plus there is a free trial. 24 hours of online time or 30 days of real life time, so go ahead and try it if you want to.

    2. Re:I was already to try this... by rollthelosindice · · Score: 1
      i realize there is no box fee, and that's nice. But I don't consider that to be saved money. saved money, is money you earn, and put in the bank. No box fee is just an excuse to spend the money on something else.

      If there is a trial, I'll give it a shot, but like I said, I just don't have the time to play games like this and also justify other monthly bills like xbox live(all be it paid annually) and phantasy star online.

    3. Re:I was already to try this... by Anonymous Coward · · Score: 0

      albeit you stupid motherfucker

  37. As heard on aTintD by stefanlasiewski · · Score: 5, Funny

    m3g@k!LL: You cheater
    BrainPower: What? How did I cheat?
    m3g@k!LL: Howd you kill me so fast!!?!
    BrainPower: Er, I didn't kill you. I was just trying to give you gold...
    m3g@k!LL: awps r 4 l00z3rs dipw33d...
    BrainPower: awps? I don't get it. Are you calling me names?
    m3g@k!LL: no i mean awp snipers lamea$$
    BrainPower: Sniper? This isn't counterstrike bozo...
    m3g@k!LL: You have an aimbot
    BrainPower: Er, there are no aimbots
    m3g@k!LL: KILLING SPREE! I' fukin roxx!
    BrainPower: ???
    m3g@k!LL: This game suxxs, I cant kill. I'm goingto play unreal 3000...
    BrainPower: ...

    --
    "Can of worms? The can is open... the worms are everywhere."
    1. Re:As heard on aTintD by Anonymous Coward · · Score: 0

      Hey! I think I know that guy! :)

    2. Re:As heard on aTintD by debrain · · Score: 1

      Some things are just timeless. This is one of them. Here is another:

      http://www.gnu.org/fun/jokes/ed.msg.html

    3. Re:As heard on aTintD by Anonymous Coward · · Score: 0

      haha, that link is f'in hilarious. i love the line:

      Ed, the greatest WYGIWYG editor of all.

    4. Re:As heard on aTintD by Vodalus · · Score: 1

      ... it's funny because IT'S TRUE. No really, there are a lot of clueless newbs thinking that ATITD is a FPS, or Everquest, and the mentors in the game do waste a lot of time explaining to them why they should go away.

  38. hmm by Anonymous Coward · · Score: 0

    much as i'd like to believe this could succeed,
    unless they imbued it with a massive amount of
    depth, it won't fly .. and i doubt a "handful of
    independent developers and volunteers" had the
    resources to do it in such a way as to ensure any
    real success :/ .. a pity, but ...

  39. Finally! by Anonymous Coward · · Score: 0

    This is a game that I've been awaiting for years. It may sound similar in concept to the Sims or Everquest or Ultima Online, but this is something different. Rather than just being a community of online avatars, this is an evolving environment that empowers the participants to change the rules by popular referendum, and to construct a civilization from first principles.

  40. Re:Another MMORPG is being made by TheNumberSix · · Score: 3, Funny

    Vir's Odyssey?

    Is the point of the game to put people's heads on pikes and wave at them?

    --
    Never confuse feeling with thinking.
  41. Ummmmmmm? by kfg · · Score: 1

    1.Brain Dead
    2."My finger slipped. Yeah, that's the ticket!"
    3.?????
    4.Profit!

    KFG

  42. Re:Another MMORPG is being made by t0ny · · Score: 2, Informative

    Both will go out of business quickly

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  43. "its about political interplay " by kfg · · Score: 3, Funny

    You mean that crap I get from my family and coworkers, unwanted, for free?

    KFG

  44. Et tu, OSX? by Angelwrath · · Score: 1

    When/where is the OSX client? Borshki bork bork!

    1. Re:Et tu, OSX? by Caedar · · Score: 1

      If what I've heard is correct, can't OSX run some linux-type files? A la the ATITD Linux Client?

    2. Re:Et tu, OSX? by Narchie+Troll · · Score: 1

      Nay. Especially not x86 binaries.

  45. Looks good. NOT by t0ny · · Score: 1

    Gets a definite lock on "Most Boring Game of 2003". Wow, its only February and we have a winner!

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  46. Now that you mention it... by fahrvergnugen · · Score: 1

    Now that you mention it, where the hell IS Katz?

    We haven't seen a story posted by him since July.

    Did the Katz detractors / trolls actually win?

    --
    Even Jesus hates listening to Creed.
    1. Re:Now that you mention it... by Anonymous Coward · · Score: 0

      No, the failing business model of VA Software Corporation won and now they can't pay katz for his long winded bullshit anymore.

    2. Re:Now that you mention it... by fobbman · · Score: 1

      Shit, I've had him on filter for so long that I didn't even notice. Time to check the staledate on the Katz jokes I guess.

    3. Re:Now that you mention it... by josh+crawley · · Score: 1

      I see nobody complaining. Perhaps it's for the better (or maybe he's trolling on k5)

  47. Another good game... by Anonymous Coward · · Score: 0

    I found another good game. Set in a more contemporary world, however, than ancient Egypt - but not as "the real world" as ths Sims. Much like this one [tale], you have to develop skills, amass wealth, interact, develop communication and leadership abilities. However there can be killing or death - albeit it is engineered so it is not abundant, nor simple. It is probably the most Massively Multiplayer of them all. Some of the features include a wide range of challenges - learning to drive one of numerous vehicles. Multiple actual language systems. Practicing a skill and honing it into a trade: like glassblowing, painting, printing, small engine repair, carpentry - and many more. You get extra experience points for travelling far and wide (which I will admit, some of the journeys can be tedious) and you can even become an ambassador for your homeland. That's right - a political system! People in this game can rise in power. As your wealth and power increase, you can influence things in the game more and more - and the laws and rules of the game are constantly in flux, completely player controlled. I almost can't go into all the immense detail that has gone into this game, which has been developed for years on end to bring us to the most massively multi-player, most rich and deep experience possible. Get more info - it's called... Life.

    1. Re:Another good game... by Anonymous Coward · · Score: 0

      Kill yourself.

  48. Support Linux Development by Anonymous Coward · · Score: 0

    C'mon, guys, if you want developers to target Linux for new releases (as opposed to just long-delayed ports of Windows games, etc) you should definitely give these independents your support.

  49. Set in primitive egypt.. by dphoenix · · Score: 1

    Oh, great, what's next for Slashdot once a bunch of us start playing this? "In primitive egypt, pyramids build YOU!"

  50. From the FAQ... by Wampus+Aurelius · · Score: 2, Interesting

    The game has a plot that unfolds in response to player actions, and when the story is over, the game ends.

    And then what? Everyone's account gets deleted? They close up all the servers and start developing a new game?

    The players have total control over the laws of Egypt. You can create any laws that are needed to maintain order. This is necessary, because it is easy for players to interfere with each other in their quest for financial gain.

    So the first person in makes it illegal for anyone besides him to make any laws. Oops.

    I remain unconvinced.

    1. Re:From the FAQ... by chrisRunner7 · · Score: 1
      "The game has a plot that unfolds in response to player actions, and when the story is over, the game ends.
      And then what? Everyone's account gets deleted? They close up all the servers and start developing a new game?"

      Actually, yeah. The game ends, and everyone's account is gone.

    2. Re:From the FAQ... by Caedar · · Score: 1

      Here's how it works: Once the "Telling" of the story has ran it's course, the game servers restart. And yes, everything gets wiped. The next "Telling" of the game will have different storyline twists (Not even including the changes to the storyline based on player actions), and will generally be more enhanced than the previous telling. The advantages of going on from telling to telling is you can keep your highest honorary title from any previous telling, and the big thing is that each telling will have a unique character model for male and female, so over time some people might still have their character model from earlier tellings. People who are new to the game will not have access to them.

    3. Re:From the FAQ... by Silvanis · · Score: 1

      So the first person in makes it illegal for anyone besides him to make any laws. Oops.

      Sure, if you can convince 25-35 people to sign the petition for this law so it can be voted on by everyone in Egypt, more power to you.

    4. Re:From the FAQ... by stephandahl · · Score: 1
      Read the FAQs. Making a law requires you to get the other players to vote for it. If you can get them to vote you a dictatorship, I say you deserve to win :-/


      Reminds me of Nomic.

      --
      What is the difference between a real song and a simulated song?
    5. Re:From the FAQ... by Orne · · Score: 1

      > If you can get them to vote you a dictatorship, I say you deserve to win

      Hey, if Saddam Hussein can do it... oh wait, you can't kill the other players in this game...

    6. Re:From the FAQ... by Anonymous Coward · · Score: 0

      >>So the first person in makes it illegal for anyone besides him to make any laws. Oops.

      Well, DUH. Egypt had Pharaoh.

    7. Re:From the FAQ... by praedor · · Score: 1

      Four words: One person, multiple accounts


      As a variation, six words: Multiple friends, multiple accounts, same goal

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  51. I don't get it by jwdeff · · Score: 1

    Maybe there are stun guns? that's not killing. Or perhaps they did it like Super Mario Sunshine, and just give you a water gun, and you just wash away bad guys? OR maybe there are undead to 'kill', because if they're undead, THEY ARE ALREADY DEAD!!! I think if people don't get their killing out in video games, they'll be doing it in the streets. James

  52. I am an older and world aware gamer by kfg · · Score: 1

    In fact, I've spent some time trying to unlock the secrets of ancient Egypt. I've found things called "books" and "artifacts" most useful to me in this pursuit. Even cooperation with these things called " other people" has come in handy.

    This just looks like another boring "find the gem and place it on the alter" game that I grew tired of 15 years ago.

    The older gamer has already done this shit to death, thank you very much. I'm going to go read now.

    KFG

  53. Whoops! by 5n3ak3rp1mp · · Score: 1

    There may not be killing, but maybe there's nothing stopping you from asking someone to look at this great mineral you discovered and then ::whoops!:: watching them fall into a mine hole =)

    But seriously. I don't like games with enforced altruism. There SHOULD be some risk of great loss (i.e. death) in these games. I want a game that demonstrates the kinds of ideas presented in this book, The Evolution of Cooperation, which shows that cooperation can evolve even in a society that starts out completely selfish. (quite an amazing book, IMHO...)

  54. Bush won't like it! by Anonymous Coward · · Score: 0

    A tale in the desert and... no killing?

    It must be a french game...

    Yes I admit... This is a troll!

  55. P.S. by kfg · · Score: 1

    This has got me thinking. When I'm through with my book I have hankering to fire up AOE, meet some ancient Egyptians. . . and KILL them!

    KFG

  56. Is this a free game? by Anonymous Coward · · Score: 0

    I went to the site and read the FAQ but didn't see any mention of whether there's some sort of fee to play or cost for the client. I can't download the client right now to check, so can someone who knows about this enlighten the rest of us?

    1. Re:Is this a free game? by Caedar · · Score: 2, Informative

      A Tale in the desert will go live on Feb 15, 2003. There is no box cost whatsoever, and the monthly fee will be $13.95 per month.

  57. fairly interesting actually by IchNiSan · · Score: 1

    I played ATITD for several days in beta 3, and it was an enjoyable game. I would have played longer but had to deal with RW issues and travel preventing me. After playing EQ for 2 years, and DAOC for 9 months, I kept looking for the auto-attack button, but, all in all it was interesting. Considering the number of developers involved, it is very impressive.

  58. How many of you dumb Frogs don't speak German? by Anonymous Coward · · Score: 0

    You're fucking welcome!

  59. Note on Prices by Caedar · · Score: 3, Informative

    Since there's no box cost whatsoever, if you play for less than 50-60 months, it's actually the same price. There's a whole lot of ways to look at it, like: 50-60 months of game time same fee as EQ. (Even for me, a crazy 2-year beta tester of it, that's too much play time. :P) 4~ months of game time at $13.99 free. You save even more if you buy multiple accounts, etc. Plus, remember that you get free trials for it.

  60. I played the ATITD beta a couple of times... by Samurai+Cat! · · Score: 2, Informative

    ... a couple of months back. While there's no combat - not even PvE (critter-whackin') - it's still a very, VERY involved game. It's the achiever's/tradeskiller's wet dream come true. I'd play it come release, if it wasn't such an addicting game. I don't *want* to be growing roots in front of my computer. :)

    Don't knock it 'til you've tried it, gang. I believe there's going to be a free trial made available.

    --

    "People" using "unnecessary" quotes should be "shot".
  61. PlayTime by The+Ape+With+No+Name · · Score: 1

    And then what? Everyone's account gets deleted? They close up all the servers and start developing a new game?

    Of course, Egypt has hung around now for something on the order fo 5000 years....

    --
    Comparing it to Windows will be a moot point, since El Dorado is going to have a 40% larger code base than XP.
  62. Re:A truely fascinating game by ggwood · · Score: 1

    Perhaps the real benefit will come when some of these MMORPG's start to go out of business and someone (not me) can pick up the code cheap and make it open source. Imagine if 1000's of people could create their own server with their own mods heck they could toss killing into this game, or implement different player killing in Everquest...endless possibilities. No more monthly fee, either.

    --
    a war on terrorism? How can we end a war on a method?
  63. It looks complicated... by Anonymous Coward · · Score: 0

    ...I want my mummy.

  64. Ah the kneejerk reaction by Anonymous Coward · · Score: 0

    Good to see many of you even bother to give it a chance plus a whole lot of assumptions on how it works. Anyway, I'll try to clear some things up.

    First off, there really is no killing. Blah, so what. What you can do is build. The only thing in this game that isn't player built is the initial universities and schools needed to advance your skills and research. The rest is entirely player based. I saw a comment on how anyone can make a law and the first person can stop everyone else from making one. Not likely gonna happen. First, you need to visit the University of Leadership to get a petition. You write up the petition and get 20 people to read and sign it. If the petition gets 20 signatures, it can be put up for vote. The voting lasts 24 hours and anyone can vote it. The majority vote wins. It's highly unlikely that someone is gonna make it illegal for themselves to vote.

    I've also noticed that many people here seem to think these people are halting all forms of conflict. Sorry but no. You can try doing any kind of devious or griefing you wish short of killing someone. I'd suggest not being stupid about it though. It is perfectly ok for a law to be passed to ban you from the game. This alone gets rid of the l33t griefers that are too dumb to come up with an original idea to make people miserable. However, the smart player might be able to get away with it.

    Eventually certain players can gain the ability to ban one other character from the game too. This is power is granted by the players too so they had better choose wisely.

    Last but not least is the fear of people passing laws to make the game extremely easy. The developers have already stated that any law which changes game physics will be vetoed. Pretty much anything else is fair game.

    This has gotten quite long so I will finish off by saying to whoever it was that mentioned it: yes, there is a whole lot of depth to this game.

  65. SLASHVERTISEMENT by Anonymous Coward · · Score: 0

    this blatant advertising (er, story) has been brought to you courtesy of your slashdot subscription fees. aren't you glad you paid up?

  66. Free Trial Period by darkwing_bmf · · Score: 3, Informative

    In case you didn't know, there is a free trial period of 24 hours online time or 30 days of real life time (which ever comes first). I must admit this game takes some getting used to (be sure and read the game guids on atitd.net), but once you learn what to do, it can get pretty addictive. One of my favorite things is the tech tree... any technologies that are unlocked, are useable by all. Of course research takes enough resources to open that most can only be opened by a group effort, which I think is pretty cool in an online game.

  67. Re:Another MMORPG is being made by Anonymous Coward · · Score: 0

    More than likely - it does bill itself as a 'midevil' game, as opposed to a 'highevil' or 'lowevil' game.

    Siggy

  68. Don't Knock It 'Till You Try It by GeekGamerGrrl · · Score: 1

    Hey folks, I played during Beta 3, and anyone with a Civ fetish is going to enjoy this game. Both DH and I really enjoyed it on the last major server test last weekend, and have been waiting to sign up this weekend!

  69. You can kill Sims by greygent · · Score: 5, Funny

    As a person who likes to just plain kill things in his video games, I've come up with several ways to kill Sims.

    Try having one go use the stove, and when the sim is using it, enter build mode, and fence him in around the stove. He'll soon burst into flames and die, and there'll be a nice tombstone out front.

    Another way to kill them, is to make them go swimming in a pool, and while they're doing that, enter Build Mode and remove all of the stepladders. they'll soon drown, and a shiny new tombstone will appear in the front yard. There are a couple other ways that I've figured out how to kill them, but there's two for you.

    Be inventive.

    1. Re:You can kill Sims by Herkum01 · · Score: 1

      You sound like a bad horror novel writer.

      I went into the room, and then all of sudden there were no doors. Out of nowhere came Freddie Kruger Sim and starting chasing me!

    2. Re:You can kill Sims by sessamoid · · Score: 1

      My brother enjoyed fencing in his Sims next to a coffee machine and forcing him to drink coffee constantly, without sleeping. Eventually, his Sim died and turned into a bubbling mass of organic mush. How's that for inventive?

      --
      "No, no, no. Don't tug on that. You never know what it might be attached to."
  70. Price $13.95 / month - No box fee by darkwing_bmf · · Score: 5, Informative
    $13.95 / month, no "box" fee.

    Free trial - 30 days or 24 online hours, whichever comes first.

    $14 sounds expensive, but consider you save $30 dollars by not having to buy a box.

    It ends up being equivalent to a game that costs $12 / month that you buy at your local store for $30 and you play over a year.

  71. Re:Price $13.95 / month - No box fee by Caedar · · Score: 1

    AT LEAST 30. Probably around $50-60 considering modern MMO prices.

  72. Re:A truely fascinating game by alriddoch · · Score: 2, Insightful

    Open Source MMORPGs run without subscription is a nice idea, and one I have come across a few times before, but the facts are that there are good reasons why all the games of this kind are run on a subscription basis. It takes a serious ammount of computing power and bandwidth to host one of these games, and its beyond the means of even the most philanthropic people to provide it all for free. The most you can realistically hope to host is a server for games roughly on the same scale as Neverwinter Nights.

    In addition to the running costs, the developers of MMORPGs have to recover the much larger development costs through the subscription charges, so you might be able to run a server quite a bit cheaper.

  73. Dear SexyGal, by Anonymous Coward · · Score: 1, Funny

    I've been enjoying your Slashdot comments for a while now. I always found you to be smart and imaginative (are you really also sexy?) I was wondering if you would date an Anonymous Coward tonight (me). You're my only hope.

    Love,
    AC

  74. Read the link... by zipwow · · Score: 1

    The game is not about *egyptology* its about *egypt*. As in, you're an egyptian trying to figure out how to build stuff.

    And, as the very clueful developers will point out, just because there's no combat doesn't mean that there's no conflict

    I'm looking forward to trying it out.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
    1. Re:Read the link... by Anonymous Coward · · Score: 0

      Looks like someone needs grammar lessons, or at least a good dictionary. Conflict without combat is impossible.

  75. and everyone else by Xtifr · · Score: 1

    It's not actually a linux client, it's a linux-x86 client. It won't do you any good if you run linux-ppc, linux-alpha, linux-mips, linux-m68k, linux-sparc, linux-hppa etc., etc.

    Calling it a "linux" client is like releasing a widget that only works on Fords, and calling it a "widget for cars".

  76. OS X version please by Anonymous Coward · · Score: 0

    Or I will curse anyone who opens this website. Dare not incur my wrath.

    - from the iBook of P. Tutankhamen, Orion's Belt

  77. German Version (Kemet) by darkwing_bmf · · Score: 3, Informative
    The German Language version of A Tale in the Desert can be found here.

    It's called Kemet and it is already live.

  78. Re:Interesting. Some thoughts on this game. by alriddoch · · Score: 2, Insightful

    Far from being a problem, large groups who band together and try and solve Tale are exactly how its supposed to work. The thing is there will be other large groups who have banded together who are also trying to solve it faster than you, and eGenesis are continuously rolling out new content as fast as you can master it.

    The ammount of work achieved by some of the guilds during the betas was trully awesome. It would take one hell of an organised group of people with lots of free time to beat them all.

  79. Requirements too stiff! by NineNine · · Score: 0, Flamebait


    Required:

    Pentium II, 400 mhz

    192Mb Ram

    3D Accelerator

    Recommended:

    Pentium II 700+

    256Mb Ram

    GeForce video card



    A special video card is required to play? That's ridiculous. They're already limiting their userbase to active gamers that follow the daily video card upgrade circus. I was really interested in giving this a whirl until I read this.

    1. Re:Requirements too stiff! by Caedar · · Score: 1

      It's not required to play. You just don't get a few of the really shnazzy graphical effects. Nekhmet (Their engine/C++ programmer) said that if about probably month or two from now if the Radeon drivers are stable enough, he'd improve their codepaths to support more effects, etc.

    2. Re:Requirements too stiff! by Anonymous Coward · · Score: 0

      Their engine is a C++ programmer? I'm sure he's a very clever lad, but can he possibly keep up with the realtime demands? Most programmers I've met are rather...singletasking.

    3. Re:Requirements too stiff! by Repugnant_Shit · · Score: 1

      The minimum specs are an accelerator. They recommend a GeForce card...GeForces have been out for several years. Get a grip.

  80. But can I... by Anonymous Coward · · Score: 0

    kill iraqis in the game, and if not why?

  81. Great Game by Tom · · Score: 5, Interesting

    I've downloaded the game this afternoon, and have been playing it pretty much continuously since then.

    It's a killer for everyone who's bored of the FPS crap. And it's a great cooperative game, something that's been missing from most games recently (I loved Rainbow Six cooperative back when I still had windows).

    One thing they did right is actually rewarding teamwork, and rewarding being nice to other people. I was in the game no 10 min. when someone volunteered to be my mentor and guide me through the first steps. A while later, I started a very productive cooperation with my neighbour at the river ("hey, I'm going to get some wood, should I fetch some for you, too?" - "sure, need any firebricks? I made more than I need right now.").

    It's a great game. Got me hooked right away, and that doesn't happen often.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Great Game by Joe+Sixpacks · · Score: 1

      ("hey, I'm going to get some wood, should I fetch some for you, too?" - "sure, need any firebricks? I made more than I need right now."). I used to do that kind of thing in everquest. Then one day the whole darn world was mad at me for 'twinking'. Unfortuantly, the worse thing that can happen to a mmorpg game is about to happen to this one. It is being released.

      --

      Joe Sixpacks, defender of the common man.

    2. Re:Great Game by osgeek · · Score: 1

      I used to do that kind of thing in everquest. Then one day the whole darn world was mad at me for 'twinking'. Unfortuantly, the worse thing that can happen to a mmorpg game is about to happen to this one.

      As an experienced EQ player, I must say, "Pbptptpbptptppbptptpt" to that nonsense. Twinking is an accepted part of the game. If people suddenly started to give you crap in the game, odds are that it was for a reason. You should really rethink the way you played the game and the way that you manage your interpersonal relationships.

    3. Re:Great Game by Anonymous Coward · · Score: 1, Interesting

      Catered to an intelligent community?

      Fuck, this thing's gonna TANK. I can see it now. This sucker'll be in the bargain bin by the end of the week.

    4. Re:Great Game by marko123 · · Score: 1

      "Pbptptpbptptppbptptpt" is kinda lame. You should try saying this

      --
      http://pcblues.com - Digits and Wood
    5. Re:Great Game by AgentTim3 · · Score: 1
      As an experienced EQ player, I must say, "Pbptptpbptptppbptptpt" to that nonsense.

      Well, as another very experienced EQ player, I must say that while twinking might be "accepted", it is not liked, nor is it beneficial to the game. For starters, the only reason it's accepted is that it's possible and legal to do it within the current game structure and rules. Therefore, those that are against it drop into the "well, the game allows, it, there's nothing I can do about it" mentality. That doesn't in any way mean that twinking doesn't still suck. Not to mention that it unfairly rewards players that have multiple accounts, as well as unbalances gameplay in general.

      osgeek, please don't tell me that you play on Innoruuk and there's any chance that I know you. please. :)

    6. Re:Great Game by Vodalus · · Score: 1

      "Twinking" is a concept that only exists in the tired old achiever-hamster-wheel model of MMORGPs, like Everquest. In ATITD there are no levels, no l33t uber-gear that lets you slay a dragon with a different texture on it, etc. Twinking is actually looked upon favorably. In fact there are whole guilds devoted to twinking new players, letting them bypass the stone age technologies and move up the tech tree faster. After all, that's what civilization is about right? Why do guilds do this -- because more higher-tech guilds and players are needed to work on the truly big projects. Interestingly, PvP games like Shadowbane also encourage twinking for the same reason but in the reverse way... get newbies past the tedious work and to the massive-scale war combats. Same thing in ATITD, but instead of siege engines and guild warfare, it's more like trade negotiations, scientific research, and political warfare.

    7. Re:Great Game by osgeek · · Score: 1

      I don't disagree with anything that you said. I was in no way defending twinking. I think that twinking has been a serious problem in EQ, and basically destroyed the entertainment value of the first 45 or so levels for those who would prefer to start new characters from scratch. I could go on and on about how twinking forces you into a loot situation at the lower levels where you're never fighting mobs that can drop useable equipment. Rather, you're constantly having to farm cash at lower levels so you can buy loot from much higher level players whose mobs are dropping stuff that's too low for them anyway. The loot/mob/cash reward balance is all out of whack, and it's mostly due to twinking.

      My point was simply that twinking is accepted by players in the game, and that if the original poster is having serious friction with other players in the game, then he should look at other aspects of his behavior for the cause of that friction. No one is ostracized for twinking. They are, however, frowned upon for KSing, loot whoring, and just being obnoxious in general.

      osgeek, please don't tell me that you play on Innoruuk and there's any chance that I know you. please. :)

      Heh, nope. I'm on Luclin.

    8. Re:Great Game by Snaller · · Score: 1

      One thing they did right is actually rewarding teamwork, and rewarding being nice to other people.

      So its not a game for nerds? I hate having to be with other people or work with them - thats a big reason I'm not playing these games. I thought you could be a lone explorer?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    9. Re:Great Game by Anonymous Coward · · Score: 0

      Shouldn't you be pirating satellite cable right about now?

  82. Sadf, truly Sadf. by Anonymous Coward · · Score: 0

    In obscure tribute to the great bob:
    "I disagree with what you said."
    Pretty much applies to most of these comments, but few will know why.

  83. innovative? yes by terrox · · Score: 0

    This is an innovative game. I don't much care for any game developers claiming "First ever Blah Blah" because it is usually crap, I owned an Amiga and I am damn sure most "First Ever" games have already been done on the PC already if not on the humble Amiga back in nineteen-eighty-something. So first Linux/Windows client is a shady one, but first non-killing MMORPG in 3D with the amount of playability it has is probably more worthy of a "first". I played the beta a few times, if you are one of those people who hates these new FPS shooter killer games, then this game is probably for you. It was great playing an MMORPG for free for so long with no "give me all your details, speak naught of this product" forms/contracts etc. Not the best 3D engine on the planet, but if you even think about saying "pfft, doesn't look as good as Asherons Call 2" then you're just a nerd who shouldn't even be playing Role-Playing-Games. What was the game that said "First 3D game ever?"... lol, my butt.

  84. Forgot something by Alari · · Score: 1, Informative

    It's also one of the only MMORPGs that will be sold online only, no box necessary. So yes it costs $14 a month, but that's IT.

    It also has a full-featured voting system, players can get laws put up for vote with enough signatures on a petition, and then get that law passed AND IMPLEMENTED by the developers (!) with enough votes. And yes, laws can have unforseen detrimental effects, or even be deliberately designed to cause problems. This game is REALLY political. ^_^

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
    1. Re:Forgot something by Alari · · Score: 0

      Woah, someone modded me up. O.o

      Here's a mini-review of the game then.

      Good and bad points:
      LOTS to do, it will take weeks just to get much beyond the basic tech tree open. Heavy-investment research and building projects keep the big guilds and groups occupied and allow soloers and small groups time to catch up.

      The interface requires a LOT of mousework and has been causing people wrist problems. The proposal is in the works for a complete interface redesign but it's estimated that it will take a month. The developers have it up for a vote, players are able to specify what they want the devs to focus on. (I'm still in shock over this)

      You can be in more than one guild, if those guilds will let you. ;)

      The game is divided up into regions which are a collective of one of each of the schools and universities. Each of these regions has a seperate "research pool" and will have different levels of technologies available depending on where players focus their efforts. Travel time is enormous, going across the short end of the map will take 6 hours of constant travel. Player-player interaction (trading, cooperation, etc) is heavily encouraged this way.

      There is no combat, but there is plenty of oppertunity for conflict. There is fierce competition for resources as well as tests that inherently limit the number of successful participants.

      The political system allows for passing in-game laws that affect everything except the nature of the game's reality. ("Trees give more wood" or "Players can fly" will be vetoed) The OOC voting system allows players to direct the development of the game, what features they would like to see implemented or improved, etc.

      Getting Started:

      Check out the Beginner Guides for massive detail.

      Your best bet for getting started is to find a mentor in the game to walk you through gaining citizenship. Be persistent but don't annoy people. Keep looking near the big banners.

      Your mentor will have you gather resources. Some are plentiful and some take time to gather. Mud and sand can be easily gathered, check near water for mud and around sandy areas (sorry =) for sand. Slate is found near shores as well, but is harder to find. Wood comes from trees, the more the better (anything over 5 units/tree is great) Grass grows on the grassy areas, and must be gathered in small handfuls.

      Gather 20 of every resource that you can. You now have enough to learn the basics of Architecture.

      Learn what skills you can, browse the subjects at the School of Architecture and see what you can learn. Stone blades are forged from slate, and then you'll be able to make a wood plane to create boards from wood. Once you have boards you can learn brickmaking. To make bricks you'll need straw, which can be gained by drying grass. Drop the grass on the ground in small piles so that it can dry quickly. Follow the techs, there will be a very natural progression of skills that you can learn.

      Try to learn Pottery. You will receive a jug to help you gather clay. Clay is found near the water, like slate, but only in specific parts. Look for ground that looks like clay. (It's AMAZING! =) Take enough gathered clay back to the school to learn Pottery.

      If you find a public pottery wheel, write down it's location, these will be invaluable early on. You won't be able to build your own without oil, leather, and a flystone. (plus more)

      You will complete citizenship at some point during this. Inform your mentor, and if they were helpful, write down their name. Build a shrine to them when you are able, and keep in mind that they'll have to meditate at it. This is a test of Leadership for them. There are many different directions you can go once you reach citizenship, check the tech tree and ask your mentor. They'll probably recommend flax from the School of Art, try and get seeds from them. Flax is easy to grow for seeds, just don't do anything to it until it's gone to seed, and then pick 1 seed at a time from the plant as it grows them. There are different varities of flax that have different growing requirements.

      Learn Navigation ASAP from as many schools as you can. It allows you to set waypoints and teleport to them with "travel time" gathered while you're offline.

      If you want to do "everything" in this game you will need to work with many players trading lots of goods to make your dreams come true. Large guilds or groups of guilds are the only ones who will be able to accomplish the greater tasks. You can still be a successful soloer and trade for what you need, but it will take time before some resources are commonly available.

      It looks like it will be fun, if perhaps a little straining on the hand at first and very slow progress until the techs are unlocked.

      --
      I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  85. game ATITD by saber51 · · Score: 1

    its an interesting game and for the pure builder should have fun. but the total lack of combat will hobble ATITD just as much as a game with too much combat. having no combat denys the laws of nature and just like the matrix utopia ATITD risks rejection egypt at the time of the game was quite violent and to deny that fact gives the game a boring artificcial feel. some players argue that the mini games are the combat but a good game of chess just isnt the same as fighting off a lion or a band of bandits for some reason.

  86. Coincidence? I think not. by poppen_fresh · · Score: 1

    A story about a game called Tales of the Desert, submitted by *SANDY*99. This may be one of the secrets of ancient Egypt...

  87. Re: There *could* be value in this, yet.... by King_TJ · · Score: 2, Insightful

    Personally, I have a blast playing quite a few violent games -- but they're also usually fast-action arcade games, requiring little thought.

    Sometimes, that's what you want... a stress-reliever or some "instant action entertainment".

    When you're ready to sit down and get immersed in a detailed virtual world, however, I think you expect more. Violence in role-playing and multi-player games gets old and cliche pretty quickly. To me, they all feel like "Dungeon Hack", over and over again - except with different scenery and sounds. I mean, how "immersing" is the same tired concept that you kill, collect items, and then go spend the money/gold to buy bigger and better items?

    A good MMORPG should be more like reading chapters of a novel. (Only it's a novel that's being written as you go along, and there's no "last chapter" or "last page" to come across.) The fact that you can communicate with other live human players is always the "key point" to these types of games, but what makes it "good" or "bad" is how much is built around that basic premise.

    Before I'd play this particular game, I'd want to know that there's some quality storyline unfolding, and lots of interesting puzzles, twists, and discoveries to make as a group effort.

  88. Buggy! by ergonal · · Score: 1
    I downloaded and installed the windows client for this game, and it was buggy as hell! Lots of "bget heap corruption" issues. It's not as if my system has obscure hardware or anything either.

    One other thing I didn't like is that it automatically sends bug reports without your confirmation and it doesn't even tell you what's in the bug report.

    1. Re:Buggy! by Caedar · · Score: 1

      This bug report is actually just the first few lines of your log file. It records if your client had some extreme problems while logging in, and allows the developers to fix them.

  89. Question by Anonymous Coward · · Score: 0

    From reading the various responses, can anyone tell me what is so thrilling about killing (or the lack thereof)? Methinks that there are some serious underlying societal and psychological issues going on.

    Is it a primal instinct or a feeling of being confined within societal limits?

    And no, I'm not blaming violence on games or anything like that. I'm just wondering.

    Maybe it's just me, but I see enough violence happening in the real world (read: people dying or otherwise) that it makes me curious what the fascination is in playing a game where you would normally shake your head in disgust if you were to read or hear about it in the news.

    1. Re:Question by Caedar · · Score: 2, Funny

      It's called testosterone.

  90. Woah there... You are out of line by Anonymous Coward · · Score: 1, Funny

    Illegal Dumping

    Is the hillbilly in you talkin' too loud?

    Red Light Running

    That's an American past-time!! There's nothing wrong with that.

    Stalking

    Now you're cooking on bottled gasoline!

  91. Where's the desert? by Proc6 · · Score: 1

    Am I the only one that thought deserts were made of sand? All 4 screencaps on their front page show grass.

    --

    I'm Rick James with mod points biatch!

    1. Re:Where's the desert? by Caedar · · Score: 1

      People like grass in their camps. :)

    2. Re:Where's the desert? by bomb_number_20 · · Score: 1

      Just because something is a desert doesn't mean that it was always a desert. If this story is supposed to take place in ancient Egypt, maybe Egypt wasn't as much of a desert then.

      Of course, the name of the game _is_ A Tale in the DESERT.

      i guess there's no telling unless you play.

      The other poster had a good point, though, about wanting water in your camps. Maybe the guilds are irrigating.

      --
      That's ok, Jesus likes me anyway.
    3. Re:Where's the desert? by Anonymous Coward · · Score: 0

      Irrigation, yep. The Egyptions were irrigation mad, utilizing the Nile.

      Considering how long Egypt was around for (Ancient Egypt, that is.), I wouldn't think it that much of a stretch to assume that grass grew along the irrigated parts.

      (After all, agricultural societies tend to grow things. Why not grass? :P)

    4. Re:Where's the desert? by leshert · · Score: 4, Insightful

      Am I the only one that thought deserts were made of sand?

      I sure hope so, or else the state of geography education has gone downhill fast. All desert means is that the average rainfall per year is a given, arbitrary level or less. The sagebrush country of the eastern part of the state of Washington in the U.S. is desert, as is most (all?) of Antarctica.

      All 4 screencaps on their front page show grass.

      Well, let's see what geography and history we can dig out from our junior high days. If I recall correctly, a large river runs through Egypt. You may have heard of it; it's called the Nile. Also, given that people have been digging up three-thousand-year-old human corpses from big stone tetrahedrons, apparently built by humans, we can deduce that a civilization has existed there for a while, and you can be pretty sure they didn't eat sand and scorpions.

      From those two facts, you can deduce that while a good part of Egypt may be desert, the part that's been heavily inhabited for the last few millenia must be capable of sustaining some sort of vegetation... and a lot of it. <grin>

      But to your point, yes, just like in real Egypt, there is a heck of a lot of sandy desert in the game world. Problem is, just like in the real world, there's no reason anyone would want to build homes, towns, or anything worthy of a screenshot there.

      But you could, possibly, make the argument that the title is misleading. I think if you take up the issue with the developers, you'll learn that "A Tale in a Group of Loosely-Affiliated Oases Located Throughout a Region Otherwise Consisting of Sandy Desert" was rejected, because it wouldn't fit on the splash screen.

  92. Re:You can ban people by Anonymous Coward · · Score: 0

    You can make a law to ban a person from egypt.

  93. Can I... by Whitecloud · · Score: 2, Funny
    It is all about cooperation to unlock the knowledge of Egypt.

    Can I assemble a team to excevate under the sphinx and haul out that hidden chest? Can I find a hidden chamber where if I place my staff correctly the sunlight will illuminate a path from the medallion down to the secret resting place of the Ark of Covenant?

    --

    Do you need a website upgrade?

  94. Settlers of Catan clone for Gnome by Anonymous Coward · · Score: 0

    Speaking of Settlers of Catan, there's a clone called Gnocatan which I help out a little with. It's gearing up for a new release any day now.

  95. Bad Graphics! by Anonymous Coward · · Score: 0

    Those are worst graphics I have ever seen, since Pong ... the first Beta release of Pong.

    It looks like the graphic design team was selected from the cast of Kindergarten Cop.

  96. I think you are missing the point by Anonymous Coward · · Score: 0

    There are 49 tests in the game that are really hard to pass and some can be passed only by a few. So if you pass one of those tests you will have a feeling of accomplishment. For example there is a test of the demi-pharoah. And only 1 person can become him and get the power to ban someone from the game(you don't wanna mess with him :) ) but to get there you will need to be very known as someone who all the players trust. Another test is to build the highest obilisc in your region at beginning it's so easy but later you will again have a feeling of accomplishment when you build an obilisc.

  97. Not easy enough to install and pay by rufusdufus · · Score: 1

    Why do so many game makers screw up the most basic part of the game: installing and paying. I have examined there site and it is a big confused jumble of gobblygook. A lot of games sites are like this, but most of them have a box and cd that gets you to the starting line.

    Where is the starting line? Oh, I can figure it out no doubt, but will I bother?

    Why not have the home page for this game be nice clean graphic with a signup and install button. Sure, have some tabs to the gobblygook. But in the main as a player, I don't want to have to surf around the site for the right voodoo doll to get thing up and running.

    1. Re:Not easy enough to install and pay by Anonymous Coward · · Score: 0
      I knew that would happen to someone. The web page could be made a lot simpler and informative about actually playing and paying.

      1) Download the game (from the download section)


      2) Play the game


      3) In the menu (esc) click account info

  98. You are right in there by Anonymous Coward · · Score: 0

    If you get hooked be sure to not forget to sleep :)
    I finished that test in 24 hours :D
    But the game runs in a window so you can browse the net or chat on irc(is used like the main chat client)

  99. I'll disapear on Friday... by SuperFrink · · Score: 1

    Free 30day or 24hr trial? But I've got a week off school starting today.
    Uh oh, I'm downloading the trial.
    Oh no, I've got projects to work on and midterms in a week.
    Oh well only 24 hrs, what harm can that lead to. ;)

  100. OKay already! by Lethyos · · Score: 1

    I think you got your point across about not being against video game violence/sexuality.

    --
    Why bother.
  101. Killing isn't necessarily bad :) by Anonymous Coward · · Score: 1, Insightful

    It's pretty ironic how we are...Everybody talks about wanting to be anti-war, peace on earth, etc. Yet games and movies that don't involve killing or at least some form of destruction are not valued as much by the masses.

    Nothing wrong with a little blood guts now and then IMO. Humans evolved as omnivores. Therefore we have a bit of that killer instinct coded into our genes which drives these violent desires, which only makes it natural, like it or not. :)

  102. I just had a very hentai thought... by Anonymous Coward · · Score: 0

    "My obelisk's bigger than yours."

    "Oh yeah? Whip it out!"

  103. Not an entirely new concept by Anonymous Coward · · Score: 1, Interesting

    Has anyone here ever heard of Neopets? It's a non-killing game with massive numbers of players that's been successful enough that, even though it's free, they've been in business for literally years and I even spotted plushies at the toy store recently.

    What do you do in Neopets? Try to accumlate wealth, start guilds, talk to other players, collect items (some of which can be turned into other items), buy, sell, start an advertising empire... In fact, it sounds a lot like this. And it's successful. And has an incredibly large and varied user base (I've seen people ranging from 8 - 76 years old on there).

    Why is everyone so quick to knock a game that doesn't involve bloody decapitation or running over meandering civillians?

  104. I've participated in the beta of this game... by zorg50 · · Score: 5, Informative

    and I have to say that it bored me out of my mind. Be prepared to spend hours upon hours doing nothing but clicking on things over and over and over, and running for about 45 minutes to get to places. The whole game revolves around building things, and it takes a LONG time to get the necessary materials collected, grown, or made. That being said, there is a sense of satisfaction when you DO manage to build something impressive or complete a task.

  105. Call me cheap, but...... by jlk_71 · · Score: 1

    I must admit that when I purchase a game, I expect to only pay once for it. I just can not see paying for something over and over. That is the main reason I don't like Everquest.

    Regards,

    jlk

    1. Re:Call me cheap, but...... by Anonymous Coward · · Score: 0

      Ok, you're cheap. There I said it.

  106. No Killing, No fun by hypelog · · Score: 1

    If I can't TK it ain't fun. Bahahhaahhaa.

    --
    HypeLog.com If it's hype it's on Hypelog. Movies, TV, Music, SciFi,
  107. Linux client. YEAH! by pair-a-noyd · · Score: 1

    Finally, some recognition!
    I'll give it a try, at least it's FREE to download the client and about $14 to try it.

    BTW, I found FULL, LEGAL, NEW IN BOX copies of Everquest on Ebay for $4.99 with free shipping.
    I'm going to try it with the free 30 day trial.
    If it won't run well under WINE or I don't like it I'm only out of $5 rather than spending $50 to buy a WINDOWS game that may or may not work or that I may not like...

  108. Wanted: Games with blood and guts. by rice_burners_suck · · Score: 4, Funny

    I've read the description and it sounds relatively interesting. Too bad it doesn't contain any violence. At the very least, I think that various groups of scientists, on their mission to unlock the secrets of Egypt, should get into a big war with each other, thereby turning the game into a blood and guts shootout inside the pyramids, whereby all sorts of secret chambers are discovered (and the pyramids are nearly destroyed by all the violence). At the end of the game, the truth would be discovered--that the pyramids are used to house big huge weapons, and the game would take on a new twist, kind of like the way Doom II takes a new twist when you find the BFG-9000, except there would be MUCH more blood and guts, because the amount of guts in DOOM is not nearly enough. Of course, the violence should stay IN the game. We don't need any more of that crap in real life. (Man, I would hate to be a cop... The shit they have to deal with. One minute, you're changing a flat tire for some old lady; The next, you're in some alley blowing some drug dealer's head off.)

    1. Re:Wanted: Games with blood and guts. by Anonymous Coward · · Score: 0

      you're in some alley blowing some drug dealer's head off ... in order to steal theirstock and customer base

    2. Re:Wanted: Games with blood and guts. by rice_burners_suck · · Score: 1

      Jackin' the drug dealer's stuff so you can profit as a corrupt cop, eh? Me gusta tu estilo.

    3. Re:Wanted: Games with blood and guts. by LuxFX · · Score: 1

      hey look!!
      no, over there, to your left!
      no, your other left
      there it goes, hurry!
      awwwwww...you missed it!

      it was THE POINT!

      --
      Punctanym: alternate spelling of words using punctuation or numerals in place of some or all of its letters; see 'leet'
  109. "There is no killing in this game." by dubiousmike · · Score: 1

    Geesh

    Who do I have to kill around here for them to do some killing in this game???

  110. Good reason to own a Mac by pastafazou · · Score: 1

    Games this boring don't get ported. Sort of like a gamespam filter!

  111. Great Game by quantumz · · Score: 3, Insightful

    Beta 3 of ATITD just wrapped up about a month ago. I have been playing since early in Beta 2 and I can without a doubt say this is one of the best MMORPG's I have played. All of those who are posting 'game sucks no killing' would obviously not find the appeal in this game. It is meant for a more intelligent community as opposed to the games that cater to your average hack and slash fan. This is a damn good game, well thought out, and with friendly and responsive developers. I encourage everyone to play. Game starts Saturday the 15th at noon. '/chat quantumz' if you want to get mentored!
    -quantumz[HoM]

  112. BOFH? by SHEENmaster · · Score: 1

    That sounds more like a bastard operator from hell story. You were locked in the tape safe with a serial killer, aka safety advisor.

    this is the particular episode that I'm referring to.

    --
    You can't judge a book by the way it wears its hair.
  113. So... by Visceral+Monkey · · Score: 1

    Essentially we are talking about "Sims in the sand"?

    --
    *Fortitudo, aequitas, fidelitas.*
  114. Wow by aelfgar · · Score: 1

    I downloaded this game in the morning when you could still play on the main server, and boy what a boring game. They are planning to make you pay for it and believe me idd rather pay to be flogged by a horde of rampaging monkeys. I spent 4 hours walking around, I picked up some mud and some slate. They climax was when I dropped some grass and it turned to straw.

    1. Re:Wow by Caedar · · Score: 1

      I am obliged to tell you that you are an idiot. Read: www.atitd.com www.atitd.net www.atitdmaps.com

  115. Re:A truely fascinating game by cheese_wallet · · Score: 0, Troll

    Slashdot is a MMORPG.

  116. Experience Points? by Mulletproof · · Score: 4, Funny

    >>You have entered the dark and dusty remains of King LaLa's tomb. A light breez wafts across your torch, causing it to flicker for a moment. In front of you, the path branches into three directions. Do you go STRAIT, LEFT or RIGHT?

    PLAYER> RIGHT

    >> As you make your way down the stone path you see something half buried in the crumbled remains of the path. It looks dangerous.

    PLAYER> LOOK

    >> As you crouch down to take a closer look, you are shocked to find the ancient septor of Tutu Ramen blocking your progress!

    PLAYER> ATTACK
    EQUIP?> CHISLE

    >> 3D4 = 13[8] Hit!
    >> Player does 3 points of excavation!
    >> Ancient Septor appears unphased!!

    PLAYER> SPELL
    CAST ?> WHISK

    >> Player casts WHISK! 2D4 Dust removed! Def -3, Agility -5!
    >> Ancient Septor is shaken!

    PLAYER> ATTACK
    EQUIP?> CHISLE

    >> 3D4 = 7[5] Hit!
    >> Player does 2 points of excavation!
    >> Ancient Septor DEFEATED!!!

    >> You gained +20 Experience
    >> LEVEL UP!
    >> ATTACK: +1
    >> DEF: +2
    >> AG: +1
    >> MG: +3
    >> You got one ANCIENT SEPTOR!
    >> 11 Gold found!
    >> LEARNED NEW ATTACK! "COMPRESSED AIR"

    Sounds fun. Where do I sign up for Beta?

    --
    You need a FREE iPod Nano
    1. Re:Experience Points? by Megane · · Score: 1
      >> You got one ANCIENT SEPTOR!
      >> 11 Gold found!
      >> LEARNED NEW ATTACK! "COMPRESSED AIR"

      Wait, that's not a scepter, it's a bicycle pump!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  117. O.o by Anonymous Coward · · Score: 0

    Carebears of the world unite!

  118. Re:Looks good. NOT by Zardus · · Score: 1

    Bah! This game is the reason I got one hour of sleep last night. I was watching bricks dry, and I was STILL glued to the screen. I even had a nice little brick psuedo-factory going but then this thing got posted on Slashdot and it was all over.

    --
    You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
  119. Re:A truely fascinating game by Anonymous Coward · · Score: 0

    Yeah, because everybody knows that the first thing a game company thinks of when they're filing for bankruptcy is changing their license over to GPL. Whatever. Not gonna happen, so quit holding your breath, moron.

  120. Re:Linux client. YEAH! by Fizzol · · Score: 1

    Don't know about wine, but it works well under WineX.

  121. NO GUNS? by sawilson · · Score: 1

    I'm totally going to find the StarGate first!

    I'm totally going to gate somewhere I can steal
    a g'ould mothership to fly back. Then I'll hand
    out weapons and fly around in a deathglider. No
    guns. Sheesh. What's this world coming too.

    1. Re:NO GUNS? by Anonymous Coward · · Score: 0

      That sure was pretty lame, cowboy.

    2. Re:NO GUNS? by Anonymous Coward · · Score: 0

      DUH!

      Look around. This is a lameness mecca. Don't fault this dude for saying sumpin lame for +funny karma. Take an actual look sometime at the shit the right wing idiot morons mod as funny here. He had a pretty good shot.

  122. sumthing nu by Anonymous Coward · · Score: 0

    so at least someone is trying to do something new, i think this is a good idea.

  123. so... by m1chael · · Score: 0

    when you see your mummy you better start running!

    --
    I know you are psychotic, but please make an effort.
  124. Amazing! by Xacid · · Score: 1

    I've definitely gotta see their game server! Their page server didn't even drop to its knees due to the slashdot effect.

  125. The real game by Kurin · · Score: 0, Troll
    I think the real game is finding people stupid enough to enjoy such a crappy looking game (I'm not saying this is the only one... any pay to play game like EQ or TSO or DAoC is included in the 'crappy looking game' statement) and then continuously sucking $13.95 out of them all every time the month changes. I mean, it's not like the people who play these shitty games know when the months change, they just sit inside their basements for hours on end whacking rats with swords or clubs, or in this case, making wine.

    I won't play another MMOG (yes, I was stupid enough to play the piece of shit games as well, guilty as charged) until it's a FPS/twitch type game that has vehicles, teamwork, and the taking over of fortresses (I have already designed the framework, and it even includes a stat-based system). Sure, you'd need broadband to play, but I don't think the people with dial-up should limit what we could do with games today.

    And if you have dial-up and you want to bitch, either get a new modem or have fun playing something like BladeMistress, a game that celebrates the shittiness of MMORPGS and dial-up modems, TOGETHER! Here, read the unintentionally hilarious FAQ!

    You have to be the same avatar as everyone else, you can't kill other players (which really sucks because anyone who plays that game should be killed in real life) and you STILL have to pay a monthly fee.

    I still play Team Fortress Classic for HL, thank you very much. Fun game, it's only ten dollars, one time. And it's also CounterStrike, Day of Defeat, etc.

  126. Re:A truely fascinating game by Echnin · · Score: 1

    Ever played on unofficial Ultima Online shards? One shard I played on often had over 40 players, and I think it was running on a 600 MHz P3 on Windows 2K with a 384 kbps upstream that was also used for surfing. Less laggy and more stable than the official servers.

    --
    Lalala
  127. Re:Interesting. Some thoughts on this game. by Anonymous Coward · · Score: 0

    Actually, the way it is set up, big groups advance the tech tree, but then that is automatically available to any. This is one game where being a noob doesn't mean you are going to be behind the power curve for very long.

  128. Relevation by Fizzl · · Score: 1

    Breath in and out slowly...
    Feeling relaxed and open to new ideas?
    Good, now, Repeat with me:
    Not every game in the known universe has to have violence. Not even in a discuised form of splattering bugs with jelly.

  129. I daresay you ain't got a K6 by Thurog · · Score: 2, Informative

    If you had a Linux running on a K6, your boredom would have lasted about 0.094 seconds. That's the time the linux launcher needs to bomb out, thank you very much.

    According to this thread, the thing has been compiled with i686 optimizations, and is therefore utterly useless for us older AMD users.

    I'm seriously disappointed. I was looking forward to this no killing type of game. Now I feel locked out again. Kemet is using the same client, so no luck there either.

    CURSE YOU, LORD BRITI... Err.. wait...

    --
    The difference between ignorance and apathy? I sure don't know, and I don't care either.
    1. Re:I daresay you ain't got a K6 by Anonymous Coward · · Score: 0

      Did you try dropping a line to the developers? They sound like they're pretty eager to help people work around issues.

      They don't know if there's a problem unless you tell them.

    2. Re:I daresay you ain't got a K6 by juhaz · · Score: 1

      Even if it would start, this, like any new game would probably be so slow that it would be unplayable anyway.

      If you want to play the newest games, there's no way around but to upgrade your hw.

  130. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  131. performance vs. credentials by Anonymous Coward · · Score: 0

    another example of this is the situation of a firm that continues to elevate highly degreed individuals who consistently do not perform while keeping lesser degreed individuals down low even though it is those that everyone goes to for problem fixing, design ideas, etc.

  132. to each their own, or More Choice for All by Anonymous Coward · · Score: 0
    I agree with much of what you said, but you are generalizing in what "RPG" players want in a MMORPG. Remember that as many others have pointed out previously, two of the most popular series are The Sims and Myst. Simply because they are not setup (yet) in a persistent world of multiplayers is no grounds to dismiss anything similar out of hand.

    That said, I don't think I would play a game such as this yet it is interesting enough that I wouldn't mind getting a little time in through a friend's account. I prefer the killing type of environment even if I myself am not the hunter or hunted. Basically, that type of conflict can create the types of situations that every story teller creates thus said another way is exactly what most people want to be involved with. This doesn't quite work out however if you create such an artificial set of rules and constraints for the combat (i.e. EQ, DAOC, etc) that it is nothing but a quest to raise your character's level... well then you have subverted the games purpose to that of simply raising your character's level.

    That last part touched on what you had said about the perception of success by the player. I personally do not like any MMORPG game (and many of those really are not RPG's but merely fantasy action with some adventure). However, I realize that many do and do not wish to bastardize what they love anymore than I wish them to bastardize what I love. I am hoping that soon there will actually be some choice in these MMOG games beyond just a change of names, setting and character animations. The cloning of all these games under different art and sound really does not do much for anyone.

    In other words, I would like to see more games with purposes outside of "Cool, I raised my character 3 levels this weekend." When reading sci-fi or fantasy novels, watching a good movie or hearing an ancient tale you rarely hear about the point of it all being the advancement of the main character. Sure, there are often times where they find some legacy of their heritage whether that is a sword, powers (think Jedi) or whatever. Yet no matter how they train and advance the point of interest is how they deal with adversity and create their own form of order out of the chaos. So what if my troll berserker has reached level 50, what does that really mean? And where did all the stories go where even the bravest and best trained of warriors or wizards could be taken down by a group of simple peasants? Well in the modern self labled MMORPG you cannot even touch that person. (Yes I know of many other reasons behind it, like griefing and the like) If a point of a game is what you do and the developers claim that you will be immersed in an open ended world where interaction defines that world... then why do we see so many artificial restrictions in place for team work and cooperation?

  133. No killing/death is NOT realistic by praedor · · Score: 1

    Life is largely defined by death. Also, Egypt is not a place of peace, daisies, and cuddly friendship. It is a Middle-Eastern country just a few steps away from falling under the whims of rabid Mullahs and/or a Taliban-style leadership. There are groups there that consider the ancient treasures of Egypt to be evil and an affront to "allah". These groups seek to destroy these treasures much as the Taliban did with the standing buddhas.


    There is malaria in Egypt, political intrigue, murderous and backwards religious fanatics. You are not free to simply get along and do whatever. Incorporate the REAL reality and make the game even more interesting.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    1. Re:No killing/death is NOT realistic by StormcallerESC · · Score: 1
      Sorry - where did it say there was no death?

      Disease, poison, political deviousness, different types of religion - all these things have a part to play in ATITD.

      During Beta 2 there were indeed a few deaths, for a number of reasons. During general gameplay there is no way to immediately die, but there are story-related ways that someone can meet their end or even be "killed". But at the same time, this is a game that people are paying for. The creators don't want to make it so easy for players to lose their characters and everything they have worked so hard for - there is no respawn button in this game, and once a character dies, it is dead.

      --
      - Stormcaller
      http://www.stormcaller.net
    2. Re:No killing/death is NOT realistic by praedor · · Score: 1

      That sound promising...except. I don't see how one can be killed by "political intrigue" without someone specifically doing the killing. This takes assassins in one form or another.


      The problem is trying to balance the game so that it doesn't become a free-for-all deathmatch, but still has definite elements of danger like in real life. If we're talking about "living" a long time ago, then life was brutal and short. Disease, violence, dominance fights (political fighting), fights over resources (women, food, materiel). It isn't and wasn't (and isn't) all a nice get together with everyone happy and nice.


      If a ruleset could be devised such that it is possible, though costly, to do ill to others for personal gain, then that would be really interesting (but very difficult). Incorporate game theory into the mix somehow where you can play (and perhaps die) by different strategies, ie, tit-for-tat, 2-tits-for-one-tat, etc.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  134. Nice idea, so far not so great by iamsure · · Score: 2, Informative

    Okay, so I read up on it on both sites, got fairly interested for me and my fiancee.

    I download the client, and run it. First choice: Official server or builder server. I guess official server. I create a player, and connect. Once I do, I get "This server is for builders, GM's, and Expert mentors". Hmm. Thought thats what the builder server would be for.

    Okay, fine, so I do the dance for the builder server.

    This time it says its only open to Builders. Ooooooookay.. back to the official server. By this point its 11:10pm EST (2/14/02).

    This time I actually get in! Yay! I see the landscape, the players, and it looks pretty cool. I ask for a mentor, and I get one: "Bellah". WooHOO!

    But wait. Bellah informs me that there isnt any mentoring that night, and that the server is going down. (huh?!) She says to try again tommorow. I look around, try out the interface for a few minutes, and then, just as she said, the server goes down, and no further connection can be made.

    So I sleep, and this morning I attempt to login again. I get the same "only open for Builder's, GM's, and expert mentors", only this time, its totally consistent.

    This, according to their website is their launch date. Great concept, but honestly, how the hell do they expect to get, gain, and keep players when the first 12 hours after a slashdot posting you cant even SEE the game?!!?

    I'd love to play it..

    1. Re:Nice idea, so far not so great by Caedar · · Score: 1

      When it says that it is only open for Builder's, Gm's, and expert mentors, that means they are preparing for something. In this case, it's live. :P The game is live, and the server is up right now.

  135. Re:Price $13.95 / month - No box fee by Snaller · · Score: 1

    $14 sounds expensive

    It is expensive.

    When do they make a free game sponsored by someone - "You must go on a quest to find the holy Coca Cola Vending machine in the desserts of Microsoft"

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  136. There is no killing in this game. by Hubert_Shrump · · Score: 1

    Though, mimicking ancient egypt to the extreme, there's truckloads of pulling-brains-out-through-the-nose and packing-the-body-cavity-with-resin-and-herbs.

    --
    Keep your packets off my GNU/Girlfriend!
  137. Read the forum and stay tuned by Anonymous Coward · · Score: 1, Informative

    You connected BEFORE the release started!!!!

  138. Re:Looks good. NOT by t0ny · · Score: 1

    well, I dont think watching bricks dry is going to captivate me. I dont watch the grass grow on my lawn, either.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  139. Re:A truely fascinating game by alriddoch · · Score: 1

    40 players is hardly massively multiplayer. I don't know much about the technology in UO, but I strongly suspect that its bandwidth requirements are far lower than that of modern MMORPGs.

  140. Ask Slashdot:- Historical Accuracy. by chris_sawtell · · Score: 1

    How accurate is it historically?

    If it's a professional history lesson wrapped up a some good fun then I'd be into it, but if it's a just a faeiry-story in the Hollywood mould, then it's thanks but no thanks. We haven't got spare $$$ to blow on a regular basis for pure fantasy how ever well done. LOTR took the pure escapism ration for a wee while.

    Any body know?
    It's impossible to tell from the website.

    1. Re:Ask Slashdot:- Historical Accuracy. by Drawkcab · · Score: 1

      Somewhere in between the two, leaning towards history. I definitely wouldn't classify it in the fantasy genre, but I can't really think of any playable games other than a few war simulations accurate enough to be considered history lessons. No game is completely realistic, but this game definitely leans towards historical verisimilitude over fantasy. The technology trees progress through realistic historical technology, and I am not aware of any magical or mythological elements to the game. You may encounter a sheep or a camel, but not a mummy. You might build a bonfire, but you won't cast a level 3 fireball.

  141. after playing it all day... by buttahead · · Score: 1

    I've been playing since i saw this post and I can say that is intereseting and expansive. This is more of a co-operative game than any I have seen. There needs to be a division of laybor to advance very far. That can be fun for someone that can devote loads of time to the game, but it will probably lose to folks that can't spend much time building relationship in the game (like myself).

    With that said, it hooked me all day, and I am now trying to walk to the end of the world (over an hour with no end in sight...). at around 10:00 or 11:00 the system manager signed off saying that over 2000 people signed on on the opening day, with 650 playing at once. Also, they got 275 people to sign up for billable accounts, even though the free access hasn't been cut of yet. That is a good first day.