Domain: bitboys.fi
Stories and comments across the archive that link to bitboys.fi.
Comments · 18
-
but will it meet the hype of the bitboys oy! :)
briefly searched and didn't see anyone mention the bitboys.. this seems to be their focus now, after it seemed that the bitboys were to take over all graphics hardware http://www.bitboys.fi/ worth a look arround, or a search if you'd never heard of them before.
-
Haha!
Mod the parent up, I snarfed on the keyboard. But seriously, Bitboys have apparently ditched the video card and are instead aiming for the mobile market. Bitboys' website has the vapor. Personally I think they'll never get something out. They had a good prototype card but suddenly ATi and nVidia came with cards that crushed them completely. And there are competitors in the mobile market too.
-
Mobile phones with more power than a Dreamcast
Of course nVidia and ATI and others are also going to release 3d for mobile phones.
In the last video game generation people were shocked at the unbeliveable power the consoles had. The n64 featured an advanced 64bit 100MHz MIPS RS4?00 chip with SGI level 3d graphics designed by SGI for $200. Only a few years before that a slower 32bit 33Mhz MIPS 3000 chip with worse graphics would've cost many thousands of dollars. Just wait a couple years and we'll have $20 watches with gigs of memory to replace our iPods and more power than the xbox
;) -
Guess who who does?
Yes our friends BitBoys have an "Acceleon" range that is a combination of software/hardware to full hardware implementations.
Now I know their previous products have had a rather strong vapour but maybe they've finally found their niche. -
Re:Future Crew members
During early 90's Purple Motion played keyboards in a band called 'Decoryah', who managed to release two full length albums. Some information can be found here : Unofficial Decoryah page. There seems to be his more recent work at mp3.com too : Jonne Valtonen
Some other FC members are/were working at Remedy Entertainment, creating Max Payne among other things. Some others were involved with Bitboys, a small company designing 3d-hardware, and topic of a couple of articles here in Slashdot too over the past few years :)
Google also helpfully provided a semi-outdated History of Future Crew page. -
There just isn't a point
Once bitboys invent the fastest GPU ever to grace the earth and Daikatana blows the whole concept of an immersive reality out of the water, future consequent advances will be so drastic as to be unpredictable as of this date.
Pardon me.
My spaceshiop needs me. -
Bitboys?
Anyone knows if Bitboys Oy, a company dedicated to the development of graphics chips and with a history of products not reaching silicon, has something to do with the 3D engine of N-Gage? Quoting an article:
" Near the time of ending US operations [first quarter of 2002], Bitboys had begun work with a major electronics corporation on a mobile solution for PDAs and cell phones."
Also, the article mentions Bitboys have a contract since some time last year, but doesn't give any details.OK. don't start any rumors.
-
Old news.
Geeze. I've had this on my Bitboys video card for years now. With this and the Xtreme Bandwith Architecture, it'll easily be the most powerful video card for years to come! Who needs nVidia and ATi, eh?
-
Cool, they're further along...
Than the bitboys!
:-)
-
Re:Off topic but related - Prey
The producers of Into the Shadows are a alive and well, but has renamed themselves to Starbreeze Studios. They have yet to release a game at all, so they could be the next Ion Storm, but if they haven't lost their previous skills (They designed Crystal Dreams I and II (very good demos from a technical point of view) and the awesome FastTracker II composer software) they could still surprise a bit.
Or, they might end up like their companions in Future Crew who formed a hardware company which for several years now have promised that they'll make a graphics chip that can outperform everything else on the market.
But I hope both of them (Both Starbreeze and Bitboys) manage to deliver. That'd be awesome.
Oh. About Prey? Well, rumors are 3DRealms are working on a second game to come after Duke Nukem Forever - even if it's not Prey, I bet it's something based off the Prey engine. -
The problem with Indrema..
The problem with Indrema is that their plans did not include the very latest cutting edge graphics technology. That's right - if only they'd designed their console around the Bitboys XBA 3d chipset, I'm sure there would have been plenty of buzz, and they'd have had no trouble getting further funding!
(also, I think AROS would make a more suitable console OS than Linux)
-
Re:Quite Simple Really...
Oh yeah, BitBoys -- first they fail to release Pyramid3D, then Glaze3D
... and now? "Xtreme Bandwidth Architecture"? What the hell are those guys doing? -
The Bitboys card
I wonder when the dudes at Bitboys can get their card on the market and how it will compare with the existing cards...
-
Re:Why four display adatpers?
Thinking about the same thing, I did some simple calculation on bandwidth requirements... 2560x2048 is (as stated) 5Mpixels (using M to mean 1<<20, as in MB). At 32 bits per pixel, that's 20 MB per frame. If we want to display that at 60 Hz, that's a rather hefty 1.2 GB per second bandwidth requirement. One way to ease that is to split the frame buffer across multiple cards, since each frame buffer then only needs to deal with a fraction (here, a fourth, or 300 MBps) of the bandwidth. Reservation: 60 Hz might be more than an LCD uses, so the above figures could be off by a factor of 2 or so. Still, I think there's a problem here.
If you want to do full-screen 3D graphics (which seems to be high on everybody's wish list, judging from the number of drooling references to Q3 among the posts here :), you do not want your display to "steal" 1.2 GBps of the available bandwidth. You want to use that bandwidth to blast pixels to the screen, read textures and Z-buffer values, etc. It's unclear what the solution to this might be. You could go the route of Bitboys, and embed the frame buffer in the display core, thus giving wide busses and huge (they mention 12 GBps) bandwidth. However, embedded DRAM currently limits the amount of memory in the frame buffer rather strictly. Bitboys talk about 9 MB, which in the case of the Roentgen wouldn't even allow double buffering the entire screen (remember, each screenful requires 5 MB)... My point, then? Um, I don't know. Memory bandwidth is a hairy thing, or something. Good luck to all engineers involved! ;^) -
Re:What Apple should do with NVidia
wasnt the upcoming card from Bitboys.fi s'posed to have memory right on the GPU. Just went to their page and no more information about the Blaze 3d. Any1 know what happened to that project?
-
embedded ram anyone?
im sort of from the graphics department, and I see the same problems. Right now, the biggest problem for all the graphics hard ware people is the bandwidth to the graphics cards, and basically there are 2 answers to that we are going to see faster memory types(duh!) and embedded ram. this means that the memory is inside the graphics chip.
playstation 2 has this and that is why it has a massive bandwidth of 48 gigs per second. Bitboys has the same technology for the pc so lets hope they can actually release some thing.
I would like to know if any one is working on a processor whit embedded ram?
An other thing is the AGP bus that is just getting way to slow, and i guess that's up to Intel to do some thing about. -
First to break the gigapixel barrier!!Fun with marketing!!
Bitboys Oy
The one and two chip solutions will deliver the first one and two gigatexels per second performance in the 3D market, with an amazing feature set and low solution cost!ATI
First graphics chip to break through the Gigatexel barrier with an awesome 1.5 Gigatexel per second rendering engine.3DFX
Taking advantage of the revolutionary scalable architecture of the 3dfx VSA-100 chip, the Voodoo 5 6000 AGP features four processors working together to be the world's first 3D accelerator to break the Gigapixel barrier.Ok, that last one says 'pixel', but 3DFX is probably referring to single-texture polys anyway.
Couldn't find an nVidia reference, can anyone else find one?
-
NOT BogusSome people might like to research this further before claiming bogus and vaporware.
The Bitboys site has been around for quite some time. The Glaze3D has been in development for a few years as well. But until now it hadn't been announced that they had the chip manufactured, this appears to be true now, which follows their development roadmap.
They already manufactured a chipset a few years ago in the days of the Voodoo 1 era. Anyone remember the Pyramid3D by Tritech? This was them.
So before crying FAKE! learn the facts.
O, and they come from the DemoScene (Future Crew anyone?) so I imagine they know what they're doing.