Domain: d3files.com
Stories and comments across the archive that link to d3files.com.
Comments · 8
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Classic Doom (3)
There was actually a community project that recreated the original Doom using the Doom 3 engine, my buddy did the music for it, and the whole thing turned out awesome.
Anyways, check it out if you are looking for a beautifully remastered version of the original Doom: http://cdoom.d3files.com/
-Rick -
Re:Two reasons...Just to clarify, I understood this when making my comment, but I was trying to clarify that you don't have to release everything to release some source (the parent to my original comment seemed to suggest that this was an all-or-none situation).
What's the benefit?
Approaching it from the game standpoint (really the brunt of my programming experience; yes, I know I'm novice), the benefit of giving the community the ability to modify the game code means your game has more selling value. Prime example: Counter-Strike. Of course, I'm slightly biased myself, because I worked on Classic Doom 3, but people told us all the time that they re-installed Doom 3 just to play our mod. Sure, the company wasn't making any more money off it, although perhaps people who had re-installed it then decided to buy the Resurrection of Evil expansion when it came out. Who knows?
Now, obviously the same principles don't apply, but opening up the source would make it possible for the community to get involved in bettering the project (note the bold; it wouldn't make it magically happen, it takes initiative). Don't like the way Program A does B or how C is handled? See if it's in the non-proprietary closed-source bit, and try to modify it. There are probably people out there who want exactly what you want. Hell, if you get enough support, the company might take notice and do something about it.
But I see what you mean about waste. I don't think it's a problem with the work invested in it (in fact, that would encourage programmers to take on better practices to make the pieces fit snugly), it's a problem with the fact that the people who would actually get involved are a minority. That's where the 'waste' is. -
So true....
I never get scared by a movie but when playing F.E.A.R, Doom 3 or even better a mod for doom 3 that makes it play like a Rouge game (Dungeon Doom) I can only play for about 1-2 hours before I just need to pause or stop playing and go do something else, I think its due to the fact you fell so engrossed into what you are going to do you start to over think your decisions and it begins to slowly creep into your mind about whats around the next corner, and how it can be your last move. In movies your just sitting there and watching and you can't do a single thing, so why would someone feel engrossed about some stupid character who just ran up the stairs instead of running out the front door?
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Re:What he didn't say
I'm with you 100%. I'm a PC gamer through and though, but I've recently bought some consoles and games. There are definite differences.
If you hate load times then consoles are not for you. If you hate not being able to save anywhere then consoles are not for you. If you hate low resolution displays (even HDTV), low polygons, low quality textures, simplistic games with few buttons, paying for online play, paying for software patches (no Xbox Live = no patches), no mods, little choice in peripherals (no joysticks, for one), and poor if any backward compatibility, then consoles are not for you.
Between Windows XP and DOSBox I can play nearly every PC game I've ever loved over the past 20 years (but not the later DOS games - those are very CPU intensive to emulate). Thanks to dedicated FOSS emulators like SCUMMVM I can play my old 320x200 favourites in glorious antialiased 1280x1024. I can mute the game's music and play my own in the background. I can edit INI and CONF files to change the gameplay however I wish. I can extract PK4 and DAT files and snoop around the core data, extract the music, inject my own voice, and do all kinds of wacky shenanigans. And of course, I can download very professional mods like Classic Doom for Doom 3 and breathe new life or completely new games into old titles and game engines.
Modding shouldn't be blown off either. There are some potentially great games that are terribly ridden with bugs and unpolished interface like Oblivion that are stuck in the broken state on consoles. It may take 35 downloads from a few sites, but by the time you're done modding Oblivion you can finally consider it to be version 1.0 - something Xbox360 users will never see. And of course a little hot coffee can perk you right up!
Console games are great too, don't get me wrong. There are few greater virtual experiences than Katamari Damacy. Grandia II for Dreamcast had surprisingly vibrant graphics with great colours and really outstanding spoken and written dialogue. Resident Evil 4 is quite a masterpiece of design and it has some of the most realistic graphics I've ever seen, even though the consoles it's played on are the weaker of the bunch. These games take full advantage of their platforms and use some clever tricks to skirt their limitations - like doubling pixels in the distance or rendering some objects as sprites instead of 3D models.
However, all these games have occasional save points. This pisses me off to no end. Twice now I've played Resident Evil 4 for a 45-minute stretch without running into a save point and had to turn off the console, losing all my progress. In Super Mario Sunshine I'm prompted to save as many as 10 times per level (about 8 seconds per) if I find blue coins. And cheeses n' rice, why the hell do you need to buy a slow ass memory card if you have an Xbox with a hard drive? Saving sucks donkey balls on every console. I don't know how it's gotten slower since the NES days when they put watch batteries in the cartridges. Forward ever, backward never!
Trite as it may seem, you can see gaming as a toy or as a serious thing. A console is a toy. You pick it up, you play it as it's intended, and you put it back. PC gaming is so much more. You can play the game as intended if you wish, but you can delve into the data, extend or cripple the game, improve the experience with an incremental upgrade, and you can alt-tab out to load up a web page for a hint. PC really isn't much more expensive than consoles, if at all, when you take the television into consideration, so I find that budget argument pretty thin.
Consoles are getting closer to PC with innovations like Wii and HDTV, but they're still a much more static medium than PC. You can settle for scaled-down games that can never be made to look better, or you can play on PC.
PC FTW! -
Re:That's one doomed space marine
If you want to play Classic Doom in the glory of Doom 3 check out http://cdoom.d3files.com/ It is a Doom 3 total conversion to allow you to play all of episode 1 from the original Doom in the Doom 3 engine. Updated graphics, textures, models, music, everything.
[Bias note: I host the musician's web set at http://sonicclang.ringdev.com/ ]
-Rick -
Re:Next you'll be telling kids to get off your law
The slashdot crowd is absolutely bloody right to expect that 10 years later something with the visuals of Quake and the level of game AI complexity of Nethack should have been written released and shipped.
And that has not happened. The monsters in the newer quakes, dooms and the likes are as daft as in the original. There is no random or even pseudorandom level generation.
Wish granted... Well, not quite so complex, but with vastly better graphics - Check out DungeonDoom for Doom3. -
Re:FPS Games
I also loved Doom and found Doom 3 to be great in its own way but not like the original. The recent mod by flaming sheep software of the first 9 levels of original Doom "Knee deep in the Dead" has just blown me away. http://cdoom.d3files.com/index.php?page=news
I absolutely loved it. Their Classic Doom3 mod hasn't seen much hype, but it's the best mod I've every played. It has the feel of the original with the superior graphics of Doom3. After playing the mod, I realized how much I really missed the gameplay of the original Doom. -
No Classic Doom 3?!?!
http://cdoom.d3files.com/index.php?page=news
Episode 1 of the original Doom game in the Doom 3. Greatest mod ever.*
-Rick
*Note on bias, the music for CDoom was written by a friend of mine (http://sonicclang.ringdev.com/