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Don't Go Down Memory Lane?

fieldsofclover writes "Gamers With Jobs is running a piece today about the darker side of gaming nostalgia. From the article: 'Here's an example. Konami's Castlevania had interesting monsters, catchy music, and a great gimmick: a guy with a whip. But if you went back and played it today, chances are you wouldn't bother playing past the second level. Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones. But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. It's a double standard that's next to impossible to satisfy.' Are we shooting ourselves in the foot by staying obsessed with the old classics?"

316 comments

  1. It just goes to show by Anonymous Coward · · Score: 4, Funny

    You can lead a gift horse to water, but you can't shoot it in the foot.

  2. Darker? by Rotten168 · · Score: 5, Interesting

    That's a tad melodramatic don't you think?

    1. Re:Darker? by Roody+Blashes · · Score: 1

      YHBT
      HAND

      --
      If you haven't foed me yet, what are you waiting for?
  3. Nothing beats today's games by krell · · Score: 5, Funny

    ....where everything is a hi-res shade of brown, and the boss is always a giant bug.

    --
    Where were you when the voynix came?
    1. Re:Nothing beats today's games by forgotten_my_nick · · Score: 3, Insightful

      I have also wondered why the mega boss always leaves tons of ammo for weapons possible enemies might have sitting outside thier door.

    2. Re:Nothing beats today's games by AlexMax2742 · · Score: 4, Insightful
      ....where everything is a hi-res shade of brown, and the boss is always a giant bug.

      Compared to the 70's where everything was a dime-a-dozen maze game? Or maybe the 80's where everything was a dime-a-dozen platformer? Or the early 90's with their dime-a-dozen beat-em-ups? Or the late 90's with their and dime-a-dozen arcadey first person shooters?



      Gaming...gaming never changes. You have the games that define the genre and you have a couple of other worthwhile titles and then you hve the vast amount of crap. Tell me, have you ever tried looking through a complete Atari, NES or SNES ROM collection and picking a game at random to see how it played. Trust me, it's just as much of a crapshoot back then as it is now.

      --
      I'm the guy with the unpopular opinion
    3. Re:Nothing beats today's games by Stormwatch · · Score: 3, Funny

      Not anymore! With the power of the next generation, we can fight GIANT ENEMY CRABS!

    4. Re:Nothing beats today's games by CaptainCarrot · · Score: 4, Insightful

      I think you have put your finger on the problem. We remember the great games of the past when we get nostalgic, for the very reason that they have enduring value. Of course a merely average modern game doesn't stack up, even if that game is superior to an average older game.

      I play a lot of games via MAME and enjoy them a great deal -- but I don't play every game I can find. I don't want to. Most of them weren't that good. Still, I think TFA overstated the case.

      --
      And the brethren went away edified.
    5. Re:Nothing beats today's games by Gnostic+Ronin · · Score: 2, Interesting
      yes, but now we seem to be getting to the point where in most entertainment media, truely original ideas have almost no chance of getting through the bean-counters to ever be seen. It ain't just the game industry, it's movies and TV as well. The propblem is that our production values for entertainment is so high that just about any entertainment product MUST gaurentee the producers that it will make millions, because a loss isn't just "oops", it can be bankruptcy, or at least major cutbacks.

      to make a long story short, the fastest way to make any form of entertainment get stale and derivitive is to make the cost of failure catastrophic.

    6. Re:Nothing beats today's games by Chris+Burke · · Score: 4, Funny

      Because a supervillain's ultimate weakness is always their arrogance. "Ha ha ha! There is no way a puny mortal like you could defeat me, even with all the nuke-blaster ammo in the world! Here, have a truck load! And I'll heal you to maximum health first! And I'll stand above pits of the only substance that can harm me, with levers that drop the floor into the substance! Ha ha ha-- What? Impossible!!!! I cannot be defea---"

      Okay, so their ultimate weakness is that they are stupid.

      --

      The enemies of Democracy are
    7. Re:Nothing beats today's games by AlexMax2742 · · Score: 4, Interesting

      yes, but now we seem to be getting to the point where in most entertainment media, truely original ideas have almost no chance of getting through the bean-counters to ever be seen. It ain't just the game industry, it's movies and TV as well. The propblem is that our production values for entertainment is so high that just about any entertainment product MUST gaurentee the producers that it will make millions, because a loss isn't just "oops", it can be bankruptcy, or at least major cutbacks.

      to make a long story short, the fastest way to make any form of entertainment get stale and derivitive is to make the cost of failure catastrophic.


      A year ago I would have agreed with you. But with Steam finally getting some momentum under its belt, suddenly, it's been a lot easier for indie developers to find an outlet. It was a rocky start, and there were problems, but we owe a great deal to valve for taking such a big risk and fuck-starting steam's role as a content distribution system by putting their crown jewel, Half Life 2, on the line. The gamble worked, and the result is that millions of Half Life fans now also are exposed to the work of these indie developers. Think about it from a developers point of view. When millions of HL players from around the globe log in, they see their game, smack dab in the center of the Steam Storefront's main window. It's an IV directly into the pulse of their target market, and I guarentee you that getting such exposure through conventional means would be several orders of magnitude more expensive.

      What happened as a result of this? The developers of Darwinia sold more copies of their game in a couple days than their run of Darwinia or Uplink in a box by itself. Now, Introvision is on solid financial ground and also has the leeway to keep creating new games such as DEFCON. This basically opened the door to other indie developers who now market and promote their games online. And because you dont have to go out to a store and buy the game itself, it's a lot easier to make impulse purchases, which is good for developers at least. Of course, some of the indie games are sucessful, some of them not, but the point stands that it is a LOT easier for indie developers to get exposure now than it was a couple years ago.

      This is to say nothing of the strides that free software, with its vast array of mature and free compilers and libraries making serious programming accessable without having to fork over hundreds of dollars for Visual Studio .NET.

      Digital content distribution is the way of the future. There will always be titles of all shapes and sizies being at the whims of the publishers, but now with digital content distribution, the indie developer is no longer relegated to living on the margins, scraping out a living on a small fanatical fanbase...if that.

      --
      I'm the guy with the unpopular opinion
    8. Re:Nothing beats today's games by ghyd · · Score: 1

      It's in my opinion like in other arts: someone has an idea then everyone copies it for the next years. I'd wage that the first to have the idea makes the best out of it, not necessarily because of a better techicity or artistry, but because having the idea denotes empathy for what people want ('capitalistic humility').

    9. Re:Nothing beats today's games by Lehk228 · · Score: 1

      Okay, so their ultimate weakness is that they are stupid.

      *gasp* video game bosses are CUSTOMERS

      --
      Snowden and Manning are heroes.
    10. Re:Nothing beats today's games by Das+Modell · · Score: 1
      Still, I think TFA overstated the case.

      That would be an understatement. There are many good old games, like a few Amiga games that I've played recently on WinUAE. Games made for the Amiga, SNES etc. have aged well because by then graphics were already advanced enough to allow for nice looking 2D art (Chrono Trigger, or Chaos Engine for the Amiga). Of course, I still like some NES and C-64 games too.
  4. Super Mario Bros by The+MAZZTer · · Score: 5, Insightful

    Super Mario Bros is still lots of fun, I don't care what you say.

    1. Re:Super Mario Bros by rootofevil · · Score: 5, Insightful

      not to mention the sequels are pretty well true to the spirit of the original game

      --
      turn up the jukebox and tell me a lie
    2. Re:Super Mario Bros by myincubus3 · · Score: 1

      agreed!

    3. Re:Super Mario Bros by IAmTheDave · · Score: 2, Insightful
      Super Mario Bros is still lots of fun, I don't care what you say.

      Bingo! Think of the business opportunity this presents! A new game sells, and its players often spend months playing said game. Nintendo WEEEE and PS3 and XBox 360 (dunno about Xbox for sure) will allow you to download old, nostalgic games for a small fee. For $5, $10, you download Mario 1. Then another $10 for 2, 3, Mario Kart, etc. You play these games (as is the point of the post) for a short period of time, and then download more. A $10 download can occur 2, 3 times a week, even a day - thus providing new revenue opportunities for old titles. But because the thrill of playing an older game will quickly wear off, prices can be lowered as volume will pick up.

      This may be the "dark side" of gaming for gamers, but not at ALL for the game companies that have a new revenue stream based on nostalgia and boosted by your quickly disolving enthusiasm with said old game.

      --
      Excuse my speling.
      Making The Bar Project
    4. Re:Super Mario Bros by Anonymous Coward · · Score: 0

      Hey, everybody. I've found the only personperson in the entire world who has not seen the online ads for gametap. Do I win a prize?

    5. Re:Super Mario Bros by scribblej · · Score: 1

      Especially Super Mario Brothers 2.

    6. Re:Super Mario Bros by operagost · · Score: 1

      The exception that proves the rule, as they say. It's the only odd one, due to an immense marketing blunder at Nintendo.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    7. Re:Super Mario Bros by Lehk228 · · Score: 1

      SMB2 was still a great game, and introduced many elements now considered standard in mario games. peach's turnips, the stacked cactii monster, peach flying, louigi jumping differently than mario, and ba-bombs.

      --
      Snowden and Manning are heroes.
    8. Re:Super Mario Bros by dublin · · Score: 1

      Super Mario Bros is still lots of fun, I don't care what you say.

      A LOT of the older stuff is more fun to play than today's ridiculously expensive and beautifully shaded 3D graphics-engined masterpieces.

      My son asked for an Atari Flashback 2 for Christmas. Let me tell you something: this thing is great - it's really just a new Atari 2600 with a few dozen games integrated so you don't need the cartridges. Computer game graphics don't get much worse than this - when the 2600 was new, it was considered beneath those of us enlightened enough to have a Commodore 64 and its vastly superior sound and graphics. But here's the point: IT DOESN'T MATTER - those old games are more fun to play than most any of the new fancy stuff, and the whole family has had a blast with the thing.

      New games are overly expensive, complex, and require way too much "earn your way to the next level" crap. That's too much like real life to be recreational for anyone with a job. Sometimes you just wanna shoot stuff or run through a maze gobbling up dots...

      --
      "The future's good and the present is nothing to sneeze at." - Roblimo's last ./ post
  5. Developers not Consumers by neonprimetime · · Score: 4, Insightful

    It's time we put away the Conkers and Contras and Castlevanias of our past and focus on the games we have yet to dream of

    This message should be for video game developers, not video game consumers. Developers definitely need to get their heads out of their @sses and start dreaming up new, creative ideas instead of just taking the easy way out with throwbacks. Consumers on the other hand have little impact on what games are being developed, and therefore consumers can do whatever they want. If they want throwbacks or if they want brand new fresh ideas, no biggy. But the writer of this article needs to direct his ranting towards the appropriate people.

    1. Re:Developers not Consumers by the+jerk+store · · Score: 0
      ...Consumers on the other hand have little impact on what games are being developed...
      I don't think that's true at all. Demand for a certain type of game will definitely spark development of similar games(think GTA series and the amount of crappy knockoffs it spawned). I do agree that developers need to be more creative(or convince the suits in charge that remaking an old game with better graphics is just lame)

      "We'll take the same game we made last year, add a number to the end, add a couple trivial features and slightly update the graphics. There's no way it won't be a hit!"
      --
      Thou shalt commit sarcasm
    2. Re:Developers not Consumers by Valthan · · Score: 0, Flamebait

      Yes, I agree, but Devs continue to make "throwback" games and sequels because that is what all gets bought mostly, nothing new ever goes anywhere anymore becasue the gaming demographic has aged and all you old fuckers hate change. Don't deny it old guys (and gals) you will just be lieing to us an yourselves. (And if you don't believe me, how many SF games have come out over the years? yes thats right, to fucking many)

      --
      --Valthan
    3. Re:Developers not Consumers by Hoplite3 · · Score: 1

      You should check out the article linked a few days ago from Slashdot:
      http://www.next-gen.biz/page1.html
      Ignore the hyperbolic title. The listing is in terms of money made. Look at how many sequels and tie-in games there are. Look how much money they make. Tie-in games (especially movie tie-in games) are the first thing I ignore since they are routinely crap, but they seem to make someone a lot of money. Publishers will likewise keep making franchise games because they produce the big bucks. They aren't great games, but the business isn't about making great games.

      I do hope that an aging gamer demographic will help counter these trends. I feel like lots of tie-in games move because parents buy them for the kids, but the parent-for-kids market is shrinking against the adult-for-self market.

      --
      Use the Firehose to mod down Second Life stories!
    4. Re:Developers not Consumers by Anonymous Coward · · Score: 5, Interesting

      I'm a professional game developer and have been for nine years, my entire post-collegiate life. As you might expect, I'm also a dedicated gamer and on the one hand, I really agree with what you're saying. We rely too much on rehashed ideas, license tie-ins, clones, knockoffs and sequels. I'm sick of it, and I just don't buy those games anymore. So I can sympathize and agree with where you're coming from.

      That said, your comment is awfully naive. It's really, really easy to sit outside the industry (or pretty much any creative-based industry) and complain about the lack of originality. Big-picture creative ideas for games are cheap; practically worthless. Just about every single person I've worked with, every kid I meet that finds out I make games, my friends, etc. has ideas for some weird, creative, potentially fun game. But the vast, vast majority of those ideas would collapse under the crushing weight of the reality of game development. Got an idea for a game? Great. Now, is it going to make money? (The large majority of games don't justify their existence, financially speaking). Is it technically feasible? Is it appealing to a wide audience? Will it sell overseas? Can you get capital to finance its development? If so, can you get it without giving up the rights to your idea? Not likely. Can you find money and people to actually build the game? How are you going to market it? Who pays for marketing? Who's competing with you? Is your idea fun to play for 10 minutes? 10 hours?

      It's not as simple as pulling your head out of your ass, and presto, crazy new creative games start showing up on shelves. Like everything, money speaks loudest.

    5. Re:Developers not Consumers by Dun+Malg · · Score: 5, Interesting
      Devs continue to make "throwback" games and sequels because that is what all gets bought mostly, nothing new ever goes anywhere anymore becasue the gaming demographic has aged and all you old fuckers hate change.
      Hogwash! It's all you young whippersnappers that have ruined gaming with your short attention spans and aversion to thinking. When's the last time we had a decent turn-based strategy game? Nowadays all this "Rea-Time Strategy" crap is the rage. Real-time my ass! Did General Patton have only a fraction of a second to select and click a company of troops and send them in the right direction before they got clobbered by the krauts? What kind of stupid game requires lightining fast reflexes to execute strategy? C&C, I am looking in your direction! But no, you kids with your Mario-tuned twitchy monkey brains need that or you will get bored.

      Don't even get me started on the watering-down of "puzzles" in modern games. The modern idea of a difficult puzzle is one that requires you to find eight levers (hidden beyond reflex-based "jumping puzzlre" obstacles) and push them all up (changing a red light to green) to open a door somewhere. You punks would WET YOUR PANTS if you saw the kind of monstrously devious crap we had to solve in our day. Plover's egg emeralds hidden beyond a crack your lamp doesn't fit through? Try THAT on for size!
      --
      If a job's not worth doing, it's not worth doing right.
    6. Re:Developers not Consumers by Anonymous Coward · · Score: 0

      No, that message is for the consumers. Devs take chances all the time, and they don't sell. Beyond Good & Evil, Breakdown, and Psychonauts are all recent examples of fantastic, no sequel games with original storys and gameplay that were quite inventive, and didn't sell well. Can you blame publishers/developers for making sequels? If you've ever passed over something new in favor of a sequel, YOU are to blame. Devs take chances, and the market almost never rewards them for it.

    7. Re:Developers not Consumers by Richard+Steiner · · Score: 3, Insightful

      Maybe the problem is the specific RTS games you're playing (e.g., C&C rather than TA). :-)

      A decent RTS isn't a clickfest, but rather a strategic conflict over resources. Let the units do the work, and make the high-level decisions.

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    8. Re:Developers not Consumers by AnyoneEB · · Score: 1

      You make good points. Maybe the solution is to decrease the cost of developing and releasing a game. That way new ideas could be made into small, cheap games for a small audience without being a loss. It sounds like XBox Live Arcade has already done this. I remember hearing about at least one original new puzzle game for XBLA. Nintendo has also expressed interest in this market for their Virtual Console on the Wii. Maybe in the future, new gameplay concept will get a "testing" phase on a disc-less distribution system and then be picked up by a bigger developer/producer for a larger game and full-scale distribution if it turns out to be a good/popular idea.

      --
      Centralization breaks the internet.
    9. Re:Developers not Consumers by Anonymous Coward · · Score: 0

      I know you're being sarcastic, but this is too far.

      "When's the last time we had a decent turn-based strategy game?"
      Oh, how about this week. Sword of the Stars just came out.
      Civilisation 4, Field Commander (PSP) and Advance Wars DS are all pretty recent.

    10. Re:Developers not Consumers by swordgeek · · Score: 1

      Heh. Best post I've seen in days, both serious and sarcastic.

      I agree. Solving the babelfish puzzle on my own was a landmark of my childhood. Now there's nothing to compare.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    11. Re:Developers not Consumers by Lord+Apolon · · Score: 3, Funny

      Is that you, Cranky Kong?

    12. Re:Developers not Consumers by vux984 · · Score: 4, Insightful

      Don't even get me started on the watering-down of "puzzles" in modern games. ... Plover's egg emeralds hidden beyond a crack your lamp doesn't fit through? Try THAT on for size!

      "google plover's egg emeralds"

      Within 4 clicks I had a walkthru that told me exactly how to do it.

      The internet ruined those kind of puzzle games, because almost nobody is going to spend weeks trying to figure something out when they KNOW the answer is sitting within arms reach.

      At least jumping obstacle reflex puzzles require some semblance of dexterity to solve.

      The internet fundamentally changed the dynamics of these games. Many (most?) players find it difficult to ignore that the answers to all their questions are within arms reach.

    13. Re:Developers not Consumers by Rary · · Score: 1

      "Solving the babelfish puzzle on my own was a landmark of my childhood."

      Heh. No doubt. I was thinking of that very same puzzle as the GP was ranting about puzzles.

      Sadly, I never did solve that one on my own. I got most of the way through it, but had to ask someone's advice to come up with the very last step. :(

      Of course, I was also playing the game with a friend at his house, since I didn't have my own copy, so maybe I could've solved it if I'd been able to hack away at it for a while on my own.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    14. Re:Developers not Consumers by drinkypoo · · Score: 1
      The internet ruined those kind of puzzle games, because almost nobody is going to spend weeks trying to figure something out when they KNOW the answer is sitting within arms reach.

      Puzzle games ruined themselves. Putting syrup on the fence and chasing the cat is not a reasonable way to get a fake moustache.

      Those games annoyed the piss out of me to begin with. Life is a fucking puzzle. I want to do things in-game that are wholly different from my normal experiences.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Developers not Consumers by ender_ · · Score: 1

      Wouldn't putting syrup on a fence and chasing a cat into it to get a fake moustache count as "different from my normal experiences"?

      Just thought I'd ask, since I've never had a "normal experience" with cats and syrup.

      Ender

      --
      Bzzt Whir Click
    16. Re:Developers not Consumers by Millenniumman · · Score: 1

      So, you're saying that in real life armies take turns, and only do one thing at a time? Or that soldiers and vehicles move from block a to block c, without walking through b? Marathon is the best game, period. FROG BLAST THE VENT CORE.

      --
      Stupidity is like nuclear power, it can be used for good or evil. And you don't want to get any on you.
    17. Re:Developers not Consumers by Perseid · · Score: 1

      How do you decrease the cost? There are many good 3-D engines out there that are free if not open-source. This will be for a computer mind you, but it's viable. Modeling software, music sequencing software. All these things can be had for free or at least on the cheap. So where are all these nifty games?

      My point is that it takes people to make these games. And people cost money. This is why games are so expensive. It's not computers, dev kits and Havoc licenses. It's modelers, texture artists and level designers.

      Sure, it's possible for less people to make a cheap little game and there is indeed a market for that. RealArcade, Reflexive Games, etc. Some of those are bona-fide fun little games. But your point of games being too expensive to make is only going to get worse as the pixel count on those 3-D models goes up.

    18. Re:Developers not Consumers by Perseid · · Score: 1

      I'm going to play devil's advocate for a second and say this: If Bob sees Madden 2006 for $50 or Psychonauts for $50, which is the safer investment? At least with Madden you more or less know what you're going to get. If someone is going to go for the original game they have to take a chance too and often the game will not reward them either.

    19. Re:Developers not Consumers by Anonymous Coward · · Score: 0

      Nah... that's a specious arguement. Some of us still enjoy puzzling out cute little puzzles that make their way into games, but the only games where you find those are RPGs. Puzzle games have become a niche genre, and there are people claiming adventure games are pretty much extinct. So RPGs, themselves pretty rare, are the only place to find good puzzles to boggle the mind for a bit. And sure, I could look up the answers to say, the Korriban puzzles on Star Wars: Knights of the Old Republic, but I could just as easily hit up the interweb for cheats for any other game. Evil demons got you down in Doom? Haitians and Cubans got you on the run? Need help putting those Orcs and Tauren in their place? There's even cheats for sports games, but I don't know why you'd want to cheat those...

      The bottom line is that puzzles will be enjoyed by those who like puzzles. You can cheat puzzles as easily as cheating anything else in the game and I'm sure there are plenty who do.

    20. Re:Developers not Consumers by bymiller · · Score: 1

      Amen! (even though I'm gen. Y) Chess anyone?

    21. Re:Developers not Consumers by geekoid · · Score: 1

      Just because you would rather 'cheat' then use your brain, doesn't mean other don't. I would love to see a puzzle that was difficult in a modern day game.
      WoW could use a few.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    22. Re:Developers not Consumers by paganizer · · Score: 1

      If you are in the industry, answer me this: Why hasn't someone taken Master of Magic, updated the graphics, and re-released it?
      Age of Wonders: Shadow Magic was a decent attempt at cloning it, but surely whoever owns the copyright to the original could stand to make a few million dollars by JUST UPDATING THE GRAPHICS?
      Same thing goes for X-com (or UFO: Enemy Unknown depending on your continent).
      The only "true classic" PC game that this has happened to is Transport Tycoon (Locomotion) and it didn't really even need it; Chris Sawyer wrote it in assembly.

      --
      Why, yes, I AM a Pagan Libertarian.
    23. Re:Developers not Consumers by 1arkhaine · · Score: 1

      Eh, you probably don't need the recommendation, but try Paradox Entertainment. They've published:

      Europa Universalis II
      Galactic Civilizations II
      Hearts of Iron II

      As well as many other games, but these are their best known, and they are deep, deep strategy games. Hearts of Iron II in particular is ridiculously detailed. Great stuff!

    24. Re:Developers not Consumers by zerocool^ · · Score: 1


      Hello, Dun Malg. This is my friend Civilization 4. CIV, meat Dun Malg.

      --
      sig?
    25. Re:Developers not Consumers by clambake · · Score: 1

      Actually it IS simple... All your questions lead to one thing: money. If you have enough, you can build your game. That's all there is to it. Give me a cool million and a solid year and I could pull a game out of my ass that would knock your socks off, guaran-fucking-teed... But that's the thing, where do I get my million?

    26. Re:Developers not Consumers by Petrushka · · Score: 1

      Nowadays all this "Rea-Time Strategy" crap is the rage. Real-time my ass! Did General Patton have only a fraction of a second ...

      They can keep their Real Time Strategy ... so long as I can have my Real Time Weapon Change.

    27. Re:Developers not Consumers by bVork · · Score: 1
      Hogwash! It's all you young whippersnappers that have ruined gaming with your short attention spans and aversion to thinking. When's the last time we had a decent turn-based strategy game?
      It's YOU whippersnappers that have ruined gaming with your 100 hour epics! You'd rather have 40 hours of dull and repetitive gameplay than five minutes of stupendously difficult and engaging action. I don't want long, convoluted storylines. I don't want strategy games that take 20 battles to actually get challenging. I don't want adventure games that boil down to using everything on everything. I want simple engaging games where the ultimate goal is the highest score. If a game doesn't seriously try to kill me within the first five minutes, I usually don't bother. I want games that are fast, fun, and deep. Life is too short to dig through the mountain of boring shit that is a modern story-based game to find the one undigested corn kernel of fun gameplay.

      That's why I play shooters. I enjoyed the original Geometry Wars far more than PGR2 itself. I bought an Xbox 360 mainly for the Geometry Wars sequel. I own a modded PS2 so I can play stuff like Espgaluda, Ibara, and Raiden 3 (though Raiden 3 is actually getting a domestic release soon).

      Getting back to the main article, I think it uses some really poor examples. Conker was seriously overrated when it was originally released. The original Castlevania has been totally eclipsed by later games in the series like Dracula X: Rondo of Blood. The complaints about Super Metroid are from the difficulties of emulation and not the game itself!

      By choosing different examples, I can make the exact opposite argument: that classic games are classic for a reason and still worth playing today. Look at Bubble Bobble. On the surface, it's a simple non-scrolling action-platformer. To progress, all you have to do is encase enemies in bubbles and pop them. But there are also really hard to access secret rooms, scoring techniques that rely on fiddling with the last two digits in your score, tricks to make spelling "EXTEND" a lot easier, and so on. Underneath the simple surface, Bubble Bobble is a really complicated game with a lot of tricks and tactics to learn. There are plenty of other games like Bubble Bobble, where a simplistic surface disguises the true complexity of the game. In fact, just about every true classic is like that. Shallow games simply don't command repeated plays.
    28. Re:Developers not Consumers by operagost · · Score: 1

      I never did find the lamp in Voodoo Castle. Damn you, Scott Adams!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    29. Re:Developers not Consumers by lokedhs · · Score: 1

      I have been playing Rome Total War, and it's a turn-based game until you come to the battles, which you don't have to play if you don't want to. I think it's a nice mix of turn-based and realtime. As for other turn-based games, I haven't played it myself, but I've heard a lot off good things about Europa Universalis.

    30. Re:Developers not Consumers by Teddy+Beartuzzi · · Score: 1

      Bang on, I've been waiting for MoM 2.0 for years. Don't *change* it, don't "improve" it, that's how they completely screwed up Railroad Tycoon.

      Every so often some individual starts a project, but they never finish.

    31. Re:Developers not Consumers by mshurpik · · Score: 1

      >When's the last time we had a decent turn-based strategy game?

      Turn-based games always had a problem, which is that as you controlled more towns, the time to complete a turn went up exponentially. Civ has have this problem, Ascendancy was even worse. And because of the time factor, I stuck with Vandal Hearts over FFT, and X-Com over Jagged Alliance.

      I *wish* RTS was all the rage, I think you're imagining things. First-person is all the rage from what I can see, there's about 1 decent RTS game at any particular time. Starcraft shipped with 3 races and 3 campaigns, War3 shipped with 2, Warhammer shipped with one campaign. If there's a boatload of good RTS out there, let me know. I tend to doubt it.

    32. Re:Developers not Consumers by vix86 · · Score: 1

      You defiantly have a good grasp of the problem, but I would suspect that since you work in the industry. Let me pose a question then pertaining to graphics.

      Do you think graphics will ever hit a ceiling? There has to be some cut off point where its not possible to take graphics furhter because it just costs too much and that gamers can't justify paying say $70 bucks or more for a game thats another number in a series.

      If we could ever reverse the industry and revert back to earlier graphics that wern't that bad, then we could go back to making interesting games.

    33. Re:Developers not Consumers by mshurpik · · Score: 1

      Well they could read the reviews. On-line even, reviews are free these days. If people are still walking into stores and just pulling titles off the shelves based on box art, then they haven't made the progression from when I was eleven to when I was thirteen.

      Although it wouldn't surprise me, I guess. No matter how smart/savvy people get, these companies always seem to find a dumber consumer and start targeting them.

    34. Re:Developers not Consumers by Anonymous Coward · · Score: 0

      It's modelers, texture artists and level designers.

      You, like the rest of the industry, are addicted to SOTA graphics.

      Industry people see HL2 and presume that it's the visuals that sell it. The visuals are good, but nothing that my eyes can see in the game are beyond what's in UT:2003. Yes, episode one and lost coast have HDRL where you walk outside and it's bright for a second. Interesting idea from a production pov, but ultimately meaningless. You will most likely have to be told it's there to even notice it.

      As a result of the success, other fps games spend like mad on high poly models and textures. While pleasing visuals are valuable, looking at that and spending like a drunk sailor on art misses out on:
      A) Worthwhile dialog. (Note: if your NPCs don't have anything intelligent to say, SHUT THEM UP)
      B) Level development. (As opposed to design... 1 level that is well crafted is better than 80 hrs of shit)
      C) Compatibility/Bug testing

    35. Re:Developers not Consumers by paganizer · · Score: 1

      I sort of like Railroad tycoon II, but I would have REALLY liked a patch to the original that just updated the graphics, so I know what you mean. The gameplay really could not be improved on.
      I'd also like to see a "Modern Graphics" patch for Colonization, and would easily shell out $30 for it.

      --
      Why, yes, I AM a Pagan Libertarian.
    36. Re:Developers not Consumers by robson · · Score: 1

      If you are in the industry, answer me this: Why hasn't someone taken Master of Magic, updated the graphics, and re-released it?
      Age of Wonders: Shadow Magic was a decent attempt at cloning it, but surely whoever owns the copyright to the original could stand to make a few million dollars by JUST UPDATING THE GRAPHICS?
      Same thing goes for X-com (or UFO: Enemy Unknown depending on your continent).
      The only "true classic" PC game that this has happened to is Transport Tycoon (Locomotion) and it didn't really even need it; Chris Sawyer wrote it in assembly.


      The problem is money. If you can gather enough market data to convince the suits that it would make money, and put together a pitch package that demonstrates your technical and artistic ability to do what you're saying you want to do, then you're set. But all of that stuff is pretty hard to do.

      Because of the power of nostalgia, this is the sort of thing that might actually work as an open-source/community project. Get enough people together who loved MoM, keep it organized and disciplined, and you could probably make it work.

    37. Re:Developers not Consumers by Dun+Malg · · Score: 1
      Puzzle games ruined themselves. Putting syrup on the fence and chasing the cat is not a reasonable way to get a fake moustache.
      Did you actually have the misfortune to play that game, or did you just read the article about "what's wrong with text adventure games" like I did? I've been looking for that article again and can't find it. One of my favorite lines ever on the subject of counter-intuitive puzzles is:
      "The first step in impersonating a man without a mustache, is NOT to make a fake mustache."
      --
      If a job's not worth doing, it's not worth doing right.
    38. Re:Developers not Consumers by Dun+Malg · · Score: 1
      I know you're being sarcastic, but this is too far.

      "When's the last time we had a decent turn-based strategy game?" Oh, how about this week. Sword of the Stars just came out. Civilisation 4, Field Commander (PSP) and Advance Wars DS are all pretty recent.
      Like any decent curmudgeon-- or like any "whiny brat kid", like the GP poster-- I'm engaging in selective perception. Clearly both positions are exagerrated. Personally, my inner curmudgeon just wants a new and decent rendition of the original X-Com, a non-sucky sequel to Master of Orion 2 (damn you to HELL, Quicksilver!), and perhaps fresh version of Master of Magic. Sword of the Stars definitely looks interesting. Civ 4 was a bit of a disappointment for me, though. The 3D aspect seems gratuitous, the "vertical" map orientation (vs. the Civ3 "diagonal") is a dismal step backwards, and the leaderheads' speech has gone totally 'round the bend into idiotic stand up comedy. Worst of all, I have a "single fully advanced city vs. the world" scenario I made for Civ3 that I love to play that is utterly impossible to implement in Civ4 because they got rid of outposts/plantations!
      --
      If a job's not worth doing, it's not worth doing right.
    39. Re:Developers not Consumers by Dun+Malg · · Score: 1
      So, you're saying that in real life armies take turns, and only do one thing at a time? Or that soldiers and vehicles move from block a to block c, without walking through b?
      No, what I'm saying is that when you're operating at the strategic level in real life, "thinking fast" is not a matter of split-second timing. The name "real time strategy" is nonsense. They've just created a tactical game and misnamed it. If you're giving orders at the "soldiers and vehicles moving from block a to block c" level, you're engaged in tactical maneuvers. Simply throwing in a couple laughable resource management elements ("harvesters"? gimme a break!) does not make it "strategic". Real strategic warfare is mostly about logistics. Real life strategic warfare happens at a scale of days, weeks, or months. Things move very slowly. Occasionally quick decisions have to be made, but the results of those decisions are still slow to materialize.
      --
      If a job's not worth doing, it's not worth doing right.
    40. Re:Developers not Consumers by Dun+Malg · · Score: 1
      Hello, Dun Malg. This is my friend Civilization 4. CIV, meat Dun Malg.
      I'll start playing Civ4 again as soon as someone finds a way to make the map grid diagonal (a la Civ3) and makes a mod that brings back the plantations/trading posts thing so you don't necessarily need to establish a city to get a resource.
      --
      If a job's not worth doing, it's not worth doing right.
    41. Re:Developers not Consumers by Millenniumman · · Score: 1

      Yes, but no one takes turns, which I find to be extremely ridiculous. And, at least in modern times, Generals know what is happening as it happens and can often change things.

      A game wouldn't be fun if you had to wait a month for your army to get to a city. Most RTS's are downscaled in numbers and time, such that you don't need to manage thousands of little people, and you don't need to wait forever to do things. If you wanted to have a real strategy game, your interface would be an office with pictures and advisors, but that would be boring.

      You complain that modern strategy games make you do things too fast. In relation to how fast things are happening, that is not true, and you can pause the game.

      The resource management is pretty ridiculous, and in my opinion being able to make people at a building is too. Myst covered those problems.

      --
      Stupidity is like nuclear power, it can be used for good or evil. And you don't want to get any on you.
    42. Re:Developers not Consumers by Dun+Malg · · Score: 1
      Yes, but no one takes turns, which I find to be extremely ridiculous.
      Turn-based is only ridiculous in a tactical game, where simultaneous action is a necessity for decent relism. When you're operating at the strategic level, the "turns" cover such a long time period that it's no longer unrealistic. There are no "simultaneous" actions on a time scale of weeks. Attack, retreat, counterattack, etc.

      And, at least in modern times, Generals know what is happening as it happens and can often change things.
      Only in the last few years has it become possible to "micromanage" troops to any significant degree. And even then, no general is capable of issuing detailed orders to a thousand individual platoons. A "quick decision" at that level is usually little more than passing an order of "get 3rd brigade higher up on the left flank" and waiting two hours to see if worked. A general who is still issuing extensive detailed orders in the middle of a pitched battle is an idiot. This is the whole point of strategic and logistical planning. Everything's figured out beforehand. Battles are won by advance planning, not by a general shouting "take that bridge!" into a field telephone.
      --
      If a job's not worth doing, it's not worth doing right.
    43. Re:Developers not Consumers by Millenniumman · · Score: 1

      There are no "simultaneous" actions on a time scale of weeks.

      I don't understand. It seems to me that on a time scale of weeks, there are far more simultaneous actions. When your army is doing something, so is mine. If my scouts see your army moving to my base, I don't wait my turn to begin fortifying.

      --
      Stupidity is like nuclear power, it can be used for good or evil. And you don't want to get any on you.
    44. Re:Developers not Consumers by Anonymous Coward · · Score: 0

      Um, yeah.
      With a million dollars? One year? Good luck making anything other than a budget casual game for the PC.
      Good luck paying for all the people you need. Expereinced people are really expensive.
      Good luck paying for office space, and electrity, and network, and health insurance and 401k, and all the other things professionals need and expect.
      Good luck paying for software you'll need. (Not to go on a tangent, but most experienced dev's aren't gonna do their best work with FOSS. Name one AAA title made with GIMP.)
      Good luck marketing a game for a million
      Good luck buying dev kits.
      Good luck distributing with that budget.

    45. Re:Developers not Consumers by machowsk · · Score: 1

      This is the parent poster, responding....
      A few points
      1) You're damned if you do, damned if you don't
      If someone was to literally just update the graphics, you'd get called out for not being inventive, being derivative, cashing in, etc. I thought the point was we need to focus on creativity and not simply re-hashing old games with better graphics. You can't have it both ways
      2) Updating these games is pretty far from a sure thing. Can you get the license? How big a cut will the holder of the IP want? Really, how many people would by a re-made version of a game released last decade?

      If it's such a sure thing, why don't you do it? Maybe you're right and you'll actually be allowed to do it, be able to do it and make a boat load of cash in the process. I wish you luck; my experience tells me you'd need it.

    46. Re:Developers not Consumers by Dun+Malg · · Score: 1
      I don't understand. It seems to me that on a time scale of weeks, there are far more simultaneous actions. When your army is doing something, so is mine. If my scouts see your army moving to my base, I don't wait my turn to begin fortifying.
      OK, let me put it slightly differently. On larger time scales, simultaneous action is absorbed within the larger abstraction. When you "pull back your focus" and work with (say) major operations within a battle, then it pretty much does start looking like "both sides taking turns". Take the Battle of the Bulge:
      (turn 1, German)
      Dec 16-17 Germans attack at three points, Allied units defend; Germans paradrop into the Ardennes forest; Village of Stavelot taken; Allies hold a St Vith
      (turn 1, Allied)
      Dec 18-19 US Army engineers destroy key bridges, cutting off Kampfgruppe Peiper from reinforcements. The cut off units are counterattacked and the village of Stavelot is retaken
      (turn 2, Germans)
      Dec 20-21 Germans finally break the flanks of the defenders at St Vith (4 days behind schedule), Allied defenders retreat west of the Salm river; repeated attack on the 101st Airborne at Bastogne are repulsed
      (turn 2, Allies)
      Dec 23-26 Allied bombing raids inflict heavy damage on the German rear; Patton's 3rd Army breaks through and relieves besieged 101st AB troops at Bastogne
      (turn 3, Germans)
      Jan 1 Germans make one final offensive on the 7th Army

      etc.
      --
      If a job's not worth doing, it's not worth doing right.
    47. Re:Developers not Consumers by Jarlsberg · · Score: 1

      I've read the article, and I've played the game several times. It's a good game - heck, it's a great game, but it's got a few off the wall puzzles that really is confusing, most notably the cat and the syrup thing, which gained notoriety by the JA piece.

    48. Re:Developers not Consumers by Anonymous Coward · · Score: 0

      The only "true classic" PC game that this has happened to is Transport Tycoon (Locomotion)

      What about Sid Meier's Pirates!

    49. Re:Developers not Consumers by cbhacking · · Score: 1

      Actually, the sad thing is that although there are many great turn-based strategy games, most of them just don't get much respect. The shining counterexample I can think of right now is Civ 4, but there are plenty of others. There are some great open-source TBS games, such as Battle for Wesnoth, most of wich focus largely on great AI (a few Civilization clones fall into this category). There are also plenty of low-cost commercial ones that on't get widely advertised (a personal favorite is the Space Empires series, which has acceptable AI and is highly moddable).

      I still play Alpha Centauri (Civilization on an alien planet, for those wo don't know) and Heros of Might and Magic III (haven't tried IV yet). Both AC and HoMaM3 are well over 5 years old, but both have: decent AI, great map generators, ability to play anything from a 30-min to a 6-hour game (not counting campaigns), tons of replayability, and enough strategic aspects to work on that there's always more thinking to do. Neither has fantastic graphics or a sophisticated game engine by today's standards; they win on good design. There's litte aside from cutscene movies that cannot easily be written, even improved on by OSS developers (Wesnoth, it's hats off to you). While I agree that RTS games get far more attention than most TBS, don't discount the greatness of TBS; they're not only still there, most of them are far easier on the pocketbook.

      --
      There's no place I could be, since I've found Serenity...
    50. Re:Developers not Consumers by paganizer · · Score: 1

      The games I mentioned are special cases; Master of Magic would be very difficult for a Younger gamer to even try due to the 320x240 graphics, but once you get past that it is more addictive than Crank. If you have not played it, you are missing out on a game that many people insist is the greatest turn based strategy game ever made.
      There would be no point whatsoever to upgrade the gameplay, but as I said, most younger gamers aren't going to be able to get past the blocky graphics and needs-improvement audio to get to the game; if whoever holds the copyright would put a small team to just updating the graphics & audio, and leaving the game itself completely alone, then released it as "MoM: The 2nd coming" or something like that, sales would easily rival CivIV.
      X-com 1 isn't really in the same boat; the graphics are 640x480, and the audio is perfect, so a younger player could still enjoy it to a degree.
      As to focusing on creativity, yeah, this isn't that. this was an attempt to argue what I thought the gaming industry SHOULD be doing if they aren't going to release new and interesting games, they should take the tried-and-true can-not-be-improved-upon classics, and update them to modern video and audio standards.

      --
      Why, yes, I AM a Pagan Libertarian.
    51. Re:Developers not Consumers by drinkypoo · · Score: 1

      Nah, I just read the article. In truth, I had given up on such games long ago. I can't find that article either, but it's theoretically possible that I archived it someplace.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    52. Re:Developers not Consumers by king-manic · · Score: 1

      When's the last time we had a decent turn-based strategy game?

      advanced wars? Fire emblem? Final fantasy tactics? I take you complain because you haven't really looked.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  6. yeah, right... by TheDreadSlashdotterD · · Score: 0, Troll

    Most games today suck. I would much rather play Final Fantasy 1 over 7-10. I still enjoy Castlevania 3. It isn't just a lofty memory, I still play those game because I still have the cartridges and re-releases (although the NES FF1 was much better than the GBA DoS).

    If you want us to quit judging, make new characters. That's all you really need to do.

    --
    I have nothing to say.
    1. Re:yeah, right... by Walker_Boh_Druid · · Score: 2, Insightful

      Haha. It bugs me when people talk like you do. Surely you don't really believe that every new game is utter crap, or indeed that every older game is fantastic? There were just as many absolutely terrible games back then as there are now. You've just conveniently forgotten about them.

    2. Re:yeah, right... by frosty_tsm · · Score: 1

      I didn't bother with the GBA FF1. When I saw my friend playing it and saw they switched to using MP instead of the original spell level system, it was removed from my to-buy list.

    3. Re:yeah, right... by Anonymous Coward · · Score: 0

      I played both. The remake was actually fairly good. They basically brought the game up to FF5 level of play.

      Still need to find some time to finish that. Blasted gf!!!, and my gil is quicly aproching 0.

    4. Re:yeah, right... by TheDreadSlashdotterD · · Score: 1

      Granted that every game has its chance, but the final fantasy series went from storybook to boring movie and I get bored with the new castlevania games.

      One new game I did happen to like was Meteos. Another was Eternal Darkness (when it was new). You're right, most games are crap. I just happen to be selective when it comes to sequels.

      --
      I have nothing to say.
    5. Re:yeah, right... by DesireCampbell · · Score: 1

      Not every game that comes out now is crap - but great modern games are the exception, not the rule. I too hate the Final Fantasy series. I loved the first one, but every one after that got less "game" and more "movie". I can handle playing up to 6, I can't stomach FF-VII.

      Sure, there were terrible games 15 years ago, but the shear number of bad games today is the difference.

      But it's important to note that the introduction of 3D graphics isn't completely to blame for this. While it did start a major trend in game development ("hey, let's make that same game again, but with more triangles!") the idea that games should have good graphics isn't new. Even the NES games we judged on their visuals - some were better than others, some weren't up to the standard at the time. The difference between then and now is that the visual aspect has almost completely taken over as the major mechanic of new games.

      Thankfully, there are more games coming out now that extend game mechanics (like the portals in Portal, and Prey) and extend how the narrative is told (Half Life, and Heavy Rain use very different methods of story progression than the pre-rendered video of FF-VII).

      --
      Whoo, signature!
      DesireCampbell.com
    6. Re:yeah, right... by amliebsch · · Score: 4, Insightful

      Sure, there were terrible games 15 years ago, but the shear number of bad games today is the difference.

      I disagree - I think it's all perspective. 90% of everything is crap, consistently. It was then, and it is now. But with older games, you're comparing the 10% of non-crap over a long period of time - because that's all you really remember - to the entire volume of current crap/noncrap that you notice on a daily basis. So it seems like there were more good games back then.

      --
      If you don't know where you are going, you will wind up somewhere else.
    7. Re:yeah, right... by Chris+Burke · · Score: 1

      I disagree - I think it's all perspective. 90% of everything is crap, consistently. It was then, and it is now.

      As the proud owner of Deadly Towers, Athena, and Donkey Kong 3, I support this post.

      P.S. if you aren't aware all of these games were terrible.

      --

      The enemies of Democracy are
  7. I remember too much. by imbroken3a · · Score: 0

    It's because I have played the old games so much there is no surprise anymore. I can point out every event, every location and every item in Final Fantasy. I played it so much then, there is noting new in it to discover.

    1. Re:I remember too much. by Rob+T+Firefly · · Score: 1
      I can point out every event, every location and every item in Final Fantasy. I played it so much then, there is noting new in it to discover.
      That's what player-created mods are for. Get a decent patch, load up the old game, and revisit the games you love with whatever new twists ROM hackers brought forth from their addled minds. Sure, lots of them suck, but there are some real gems to be found, and all for the low low price of free.
  8. Light at the end of my Tunnel Vision by Dr.+Eggman · · Score: 3, Insightful

    My gaming experience maybe jaded by my memories (I can't enjoy half-life 1 quite the same way anymore) and tunnel vision might obstruct my modern game view (New Super Mario Bros. was good, but It could have been so much more,)but they haven't discouraged my number one reason for buying the Wii...Fun new games with their classic predicessors all in one system.

    --
    Demented But Determined.
  9. You know, some of us still play these games by terrisus · · Score: 4, Insightful

    For some of us, gaming past isn't "looking back on things and remembering them."

    While it's true some people do just look back on it and remember things as better than they were, and that's their issue, it's not the case for everyone.
    Some of us still play those games you know.

    1. Re:You know, some of us still play these games by Kardall · · Score: 1

      Every now and then I pull out my Atari for a round of Defender and my NES for a game of Mario. Yes we do play them still, though it's harder to find working parts when it breaks :)

    2. Re:You know, some of us still play these games by Anonymous Coward · · Score: 0

      A friend was given an old 400mz machine, and I fixed him up: Doom; Wolfenstien; Duke Nukem 1, 2, and 3D; a couple of pinball games, pac man, road rash, screamer (and screamer 2), I don't remember what else.

      These games are STILL fun! I haven't bought a new game since Doom 3 wouldn't play on my brand new machine. What's wrong with games now is the same thing that has been wrong with them all along: you need a $400 video card in a state of the art computer.

      Sadly, these old games, while playing well on the old 400mz crash, play badly, choke, and die on my new XP machine. I'm thinking about buying an old, used piece of shit just to play old games on!

    3. Re:You know, some of us still play these games by pilkul · · Score: 1

      Just run them in an emulator.

    4. Re:You know, some of us still play these games by DrCode · · Score: 1

      That's true. I recently played Star Craft 2 for the first time, and it's one of the best games I've ever played. I played Ultima: Martian Dreams a year ago, also for the first time.

  10. "Old Bones" by keyne9 · · Score: 4, Insightful
    Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones.


    Those "old bones" have a tendency to still have similarly excellent gameplay as the newer generation (and are usually far more challenging to boot!). When will we realize that gameplay isn't all bells and whistles?
    1. Re:"Old Bones" by Lehk228 · · Score: 1

      i have found my favorite balance of difficulty and pretty is NES and SNES era, before that you had a lot of things that used crappy hitboxes that would kill you for getting close to traps rather than touching them (pharoh's tomb i am looking at you right now) and later generations have outgrown their interface devices so you can't precisely control your character anymore. controling where you are in 3d space just isn't realistic with a d-pad or control stick.

      --
      Snowden and Manning are heroes.
  11. EA Strikes again by fotbr · · Score: 5, Insightful

    Why put out new stuff when you make extremely minor changes and call it a new game? EA proved that business model to be a successful one, and everyone else has followed.

    From a business standpoint, it makes sense -- why take a risk when you don't have to?

    From a consumer standpoint, it sucks. Eventually enough consumers will quit buying SUPER-COOL-GAME-2,3,4....x and force a shift in the market. Until that happens, enjoy Madden 2007, 2008, 2009, etc and FinalFantasy-WHATEVER because its not going to change.

    1. Re:EA Strikes again by keyne9 · · Score: 1

      Ironically, "Final Fantasy"'s system changes almost every game. The only real similarity they have are a few cameo characters and the title.

    2. Re:EA Strikes again by Tyger · · Score: 1

      While I agree on most counts...

      I don't think "Final Fantasy whatever" fits into the same category. Different numbers in the Final Fantasy line are about as similar as completely different games. There is no story linking them, the world is different for each, and even the gameplay can change from game to game. Only a relatively few things carry over from one game to the next. If most companies treated sequals like Square Enix does, there would be much less of an issue with sequals.

    3. Re:EA Strikes again by marshallbanana6 · · Score: 1

      Those guys said it, but I'll say it again. If you'd play final fantasy, you would know that yes, they're the same style of game, but they have very different characters, stories, battle/levelup systems, etc. Not at all just changing one or two things and releasing it again. If that were the case we wouldn't be waiting eons for FFXII! ('course since it'll only be on PS3, I guess I won't get to play it anyway, since there's no chance I'm gonna buy that overpriced crap.)

    4. Re:EA Strikes again by Damvan · · Score: 1

      " FinalFantasy-WHATEVER"

      Watch out or you just might invoke the wrath of all the Final Fantasy fanbois out there, and we will never hear the end of it.

    5. Re:EA Strikes again by angelus+errare · · Score: 1

      I don't think FF is similar at all to Madden. First, each and every FF has a completely different story from the last. They also have different forms of systems (e.g. X's ability to switch characters on the fly) and different ways to build your characters. Lastly, the art designs and graphical qualities of each game are different from the others. Each consecutive Madden, on the other hand, only improves on the graphics slightly (since each game is realeased about a year apart from the last). Also, they've been running out of ways to improve the game, introducing one or two new improvements over the last game (e.g. easier passing). So, other than the fact that they're both part of well-established series, I don't think they share very many similarities. ^^

    6. Re:EA Strikes again by Anonymous Coward · · Score: 0

      I'm going to reply to you, even though this reply is actually to basically over other poster who replied to you.

      FINAL FANTASY IS THE SAME FUCKING GAME EVERY SINGLE TIME.

      OK?

      Same combat system.
        - Changing the name of "XP" to something else doesn't make it new.
        - Changing the name of "character classes" to "character jobs" doesn't make it new.
        - Changing the name of "summoned monsters" to "espers" or "guardian forces" doesn't make it new.
        - Changing WHAT "levels up" from being the characters to the equipment they carry doesn't make it new. You're still leveling up by fighting monsters.
        - Changing the name of magic spells from "Fire 2" to "Fira" doesn't make it new.

      Same story.
        - Changing the name of the angsty protagonist doesn't make the story new.
        - Changing the name of the evil empire trying to destroy the world doesn't make it new.
        - Changing it from an evil empire to an evil corporation doesn't make it new.

      They're all the same. It's entirely possible to have learned how to play the game based on Final Fantasy I and be able to play Final Fantasy X. They're practically identical, the primary differences being that Final Fantasy I didn't have massive cutscenes and made you wait for text boxes to appear and disappear as opposed to pointless animations.

      And, EVEN IF THEY WERE DIFFERENT, if you look over Square-Enix's recent releases, you'll notice a LOT of them are rereleasing Final Fantasy games for the Gameboy. NOT NEW.

    7. Re:EA Strikes again by fotbr · · Score: 1

      ok, so final fantasy might not have been the best example, but the fact remains its yet another case of sapping previous fans for yet more of their money for a new version/revision/graphics-update/whatever that may or may not have been worth it.

      I think (based on the moderation, anyway) most people understood the point I was trying to make.

    8. Re:EA Strikes again by brkello · · Score: 1

      Uhh, you kinda have a point....but not really. Combat system has very little to do with what you are talking about. All RPGs are going to have some form of xp system, character classes, levels, and uhh...spell name conventions. The hero may be similar (barring FF8), but generally heros have certain qualities. It's a final fantasy...so saving the world is sort of a given (honestly, most games out there are saving the world/princess/universe.

      I guess what I am trying to say is that games, in general, have a lot of things in common...particularly RPGs. It's the story that matters. Sure, you are always going to save the world but it's how you get there that matters.

      --
      Support a great indie game: http://www.abaddon360.com
  12. Probably wouldn't Play past the 2nd level? by j37hr0 · · Score: 1

    Maybe I am the exception. One of my favorite apps is MAME. Do I enjoy new games? You bet, and I don't think playing my old favorites on emulators has diminished that in the least. What the article is really trying to say is sequels suck, and that's been said for years in video games. The only games that should have more than 2 sequels are sports titles for roster updates, rule changes improvements. After two sequels to Grand Theft Auto, or Final Fantasy, or Legend of Zelda the developers should try something new and original.

    1. Re:Probably wouldn't Play past the 2nd level? by DahGhostfacedFiddlah · · Score: 1

      I think Zelda is a rare exception, for the simple reason that they wait so long between games, and make each game unique in its own right. I could deal with a GTA release every 3 or 4 years as well - long enough for the older version to be completely obsolete, so the developers have to go back and look at it with a fresh mind.

    2. Re:Probably wouldn't Play past the 2nd level? by Slithe · · Score: 1

      Apparently, you have never played any Ultima game.

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
    3. Re:Probably wouldn't Play past the 2nd level? by Tyger · · Score: 1

      Funny, I'd say the opposite... Sports games are mostly the same between each (But I never liked sports games)...

      GTA I'd agree with...

      But each new numbered game in Final Fantasy is largely a new game, and Legend of Zelda has had quite large differences between games for some of the sequals. In both those cases, if you slapped different names on the characters and came up with a new name, the games could stand on their own.

      But those are some of the exceptions. Those are sequals that strike out into new gameplay and new stories. Sequals that just rehash the same gameplay are of limited value.

    4. Re:Probably wouldn't Play past the 2nd level? by Bandman · · Score: 1

      You know, it's funny, because you used one of the examples of a devoper who made a great change to an existing franchise, to say that people don't make changes to existing franchises.

      You said "Grand Theft Auto", but you really mean "Grand Theft Auto 3". GTA and GTA2 were nearly identical, top down driving / shooting games, and then Rockstar takes a risk by completely new and original by revising how everything in the game works, and ends up with GTA3.

      Think a little, and show some respect for the people who have taken a risk.

      Also, Katamari should be included in any list of original games.

    5. Re:Probably wouldn't Play past the 2nd level? by subxero37 · · Score: 1

      My favorite game of all time is Metal Gear Solid, which is actually the third game in the Metal Gear series. Metal Gear Solid 2 is also a top-notch game, despite being the fourth game. Same for MGS 3. Super Mario Bros. 3 introduces some interesting concepts, but is on the whole the same type of game that Super Mario Bros. 1 was. Game developers and game development companies want to capture as many players with a single idea, and sequels are the best way to do that. A lot of times, the companies force a sequel to be made, but many times, the developers themselves initiate the push for a sequel. Usually, when it's developer-driven, it'll turn out to be more enjoyable. Sequels don't always suck, it's mostly when they're rushed, under-funded, and under-developed do they suck.

  13. Shooting ourselves in the foot by the_crowing · · Score: 3, Insightful
    Are we shooting ourselves in the foot by staying obsessed with the old classics?
    Yes. I think people have too much of a tendency to look back at a game as being better than it really was and better as it gets older. When they hear of a new sequel in the works for an old series they're in love with, they expect it to be as much (if not more) fun than previous games, however, they expect the gameplay, setting, and monsters to be the same as the old game while, at the same time, they expect the new version to be fantastically different, addictive, and genre-breaking.

    Truth is, newer installments of classic games can be as good as ever, but they will never live up to the memories that gamers have developped for their classic, personal favorites.
  14. Some games withstand the test of time. by Maul · · Score: 3, Interesting

    Many of the great Super NES and Genesis games still have excellent replay value. Some of the fad titles and the crap shooter/fighter clones don't withstand the test of time when replayed. However, the true classics like Super Metroid, Yoshi's Island, Final Fantasy 4-6, Phantasy Star 2 & 4, the Sonic games, etc. are still as fun to play as they were back in the day.

    --

    "You spoony bard!" -Tellah

    1. Re:Some games withstand the test of time. by Tab+is+on+Slashdot · · Score: 2, Insightful

      Indeed, I think the article is totally off. I've been playing Earthbound obsessively for the past few weeks. It's fantastic. Mario RPG, Yoshi's Island, and Donkey Kong Country 1+2 are next. Then again, I'm not really your typical XBox gamer (my last console was an N64. My next will be a Wii), so maybe this only holds true for people like me.

    2. Re:Some games withstand the test of time. by Anonymous Coward · · Score: 0

      Here's one to think of. Is the old games as interesting to new players as it is to us that partly play those games for nostalgic reasons.

      Also, when you look back you tend to compare the best games of the old days with the common game of the new days. Of course, the new days will look bleak.

      That said, many games today are just too much. I think two of the best easy-to-play-difficult-to-master games in the recent years are Geometry Wars and Rockstar Table Tennis.

    3. Re:Some games withstand the test of time. by Stormwatch · · Score: 1

      I disagree. Phantasy Star 2 does NOT withstand the test of time for me. In fact, it was always a shoddy game! It looked far worse than the first one, despite running on far better hardware; it was too difficult, too slow-paced, and the music was terrible.

    4. Re:Some games withstand the test of time. by sesshomaru · · Score: 1

      Yes, I actually like Phantasy Star 2, but for me the defining quote for Phantasy Star 2 came from a video game magazine where the guy laments trying to get back to town to get some Dimate and is constantly attacked by monsters, "But... I just wanted some Dimate!!!"

      --
      "MIT betrayed all of its basic principles."
    5. Re:Some games withstand the test of time. by Jalad13864 · · Score: 1

      I agree, if an old game is crap now it was probably crap then. Great games are fun no matter how old they are or how dated the graphics look. I highly doubt that many of the current "OMG GRAPHIX" games will hold up as well as Super Mario Bros.

  15. I still play the old games by Anonymous Coward · · Score: 1, Insightful

    I'm actually going back now and replaying quite a few of my older games, just because they're more entertaining than a lot of the current games. Castlevania? Played through it completely again a few months ago. Right now, I'm working on the first Might and Magic, and about to start on some of the Ultima games.

    1. Re:I still play the old games by gEvil+(beta) · · Score: 1

      Don't forget to throw some of the SSI gold box D&D games in there while you're at it.

      --
      This guy's the limit!
    2. Re:I still play the old games by Lord+of+Hyphens · · Score: 1

      Oh, God. I bought the set that Interplay had released, years ago.
      Basically all of their 2nd Ed Forgotten Realms games from Pool of Radiance (damn trolls!) up to just before Baldur's Gate. A couple days ago, I started playing Tales of Phantasia remake for the GBA, and it's great.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    3. Re:I still play the old games by plague3106 · · Score: 1

      I remember Clouds of Xeen being fun, but never finished it. i think it'd still be fun to play today.

      Also, Star Control 1 and 2 are still fun to play today as well.

  16. Re:I call BS by Volante3192 · · Score: 2, Insightful

    Ditto. I don't regularly play these games, the challenge factor isn't there as much, but every so often I'll fire up the ol' emulator and break out the classics... Mega Man series (esp. 2), SMB3, dragon warrior 1-4, contra, zelda...

    Sorry, they're still fun for me. Maybe Conker just sucks as a game? Haven't played it myself, but I don't see many people pining over the days of Conker... On the other hand, Zelda, FF series... those always have replay value.

  17. No. by AcidLacedPenguiN · · Score: 2, Insightful

    sure the old games have been done to death by now, but for the most part the good games from back in the day were pioneering things. Though, it should be said that for the most parts the major driving force behind the remake is the nostalgia factor. I mean, look at NARC. The remake was absolutely horrible because they spent more time saying "Remember how you liked play NARC back in the day? Guess what, It's back! and SHINEY TOO!!!" when they should have been making a game where blast druggies with missiles.
    It's not that we crap on game remakes because they don't take us back to 1989, we crap on them because they are absolute garbage that try to change too many things from the gameplay that made it classic in the first place. I mean, my brother just picked up a copy of "Space Raiders" for the gamecube for $10, it hardly changes the gameplay of the original space invaders, and then updates the graphics, but the core game mech stays exactly the same.
    If you try to change too much, you alienate the memories we had of the original. If you change too little, you get the same game over again, which may or may not be what the consumers want. I don't know about anyone else, but my fond memories of Ninja Gaiden were rekindled when the new one came out. It gave shiney graphics, slick controls, was still hard as granite, but it didn't alienate the gamers. I think you can mainly credit this to the fact that tecmo actually tried to make a new game out, not just advertise the hell out of a poorly designed potential cashcow.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  18. Except... by HalAtWork · · Score: 2, Insightful
    Haven't emulators exploded in popularity (not to mention promised classic gaming on newer consoles) because people DO want to re-play these games? There are also new gamers that want to go back and play earlier games in series that they like. Portable versions of games also often remain in 2D and exhibit the same gameplay as their classic counterparts. People do like these games. Recently expressed by Nintendo and others, gamers may even want shorter games with more intense gameplay that they can pick up and play for 15 minutes, and older games (aside from lack of save features, but remedied witih savestates) are perfect for this type of play.

    On top of it all, New Super Mario Bros. just got released and is doing quite well. This is a perfect example of classic gameplay in a successful contemporary game. Maybe developers just shouldn't waste so much time on production values, but should just concentrate on gameplay and level variety.

    1. Re:Except... by sudnshok · · Score: 1

      I still love the old 2D scrolling games, and wish new ones were still made (for regular consoles - not just the handhelds). I'd love a new 2D scrolling Zelda, SMB or Castlevania. I'm sure many others would too. Just because you CAN do 3D doesn't mean you have to.

      --
      People who say "money does not buy happiness" are just people without money trying to make themselves feel better.
    2. Re:Except... by Fallingcow · · Score: 1
      I'd love a new 2D scrolling Zelda, SMB or Castlevania.


      You've seen "Castlevania: Symphony of the Night", right? It's not exactly new anymore, I guess, but it was a great Castlevania sidescroller on the Playstation.

      *ahem* .iso images of the disc work flawlessly with a Playstation emulator, too, if you don't have a PS or PS2. I'm sure you can find them somewhere *cough*bittorrent*cough*
    3. Re:Except... by awesomo2001 · · Score: 1

      "Haven't emulators exploded in popularity (not to mention promised classic gaming on newer consoles) because people DO want to re-play these games?"

      A publisher needs the correct answer not to the question as to whether people want to play old games, but rather whether people are willing to pay $50 for an old game. Would you pay that much for an old game? I wouldn't no matter how much I enjoyed playing it 15-20 years ago.

    4. Re:Except... by martinmarv · · Score: 1
      I'd love a new 2D scrolling Zelda, SMB or Castlevania


      It might be worth considering getting a Nintendo DS. Zelda: Minish Cap is a fun 2D Zelda game for the GBA, although not as long as Link to the Past. There are GBA and DS Castlevania games, which have good-if-not-great reviews, and New Super Mario Bros for the DS is awesome. The engine may be 3D, but the gameplay is pure 2D.

      I'm not saying any of these games are as good as their predecessors, but they are excellent games in their own right (rights?)...
    5. Re:Except... by mshurpik · · Score: 1

      I think it's interesting that the generation after me is just as obsessed with NES as we were. These kids weren't even *born* when NES came out, by the time they were old enough to play, SNES was already hitting the shelves. And yet they've played Zelda and Mario just as much as we have.

      You don't see this same level of nostalgia for Atari, Intellivision, Coleco, and the Odyssey. I don't think I've seen any of these systems in person since the originals were sold off at garage sales.

    6. Re:Except... by Anonymous Coward · · Score: 0
      Would you pay that much for an old game?

      No, but I'd definitely pay ~$50 for the new side scrolling Mario or Castlevania. In fact, people still do :)

  19. Don't ever try to go back. by shoolz · · Score: 5, Interesting

    The first RPG I ever played was simply called "Dungeon", this was the Commodore game that got my entire family hooked on video games for the rest of our lives.

    We would sit around the supper table, each trading stories about our experience in this expansive and immersive alternate reality. I would inform everyone about the secret passage I found, where I found a secret spell called Temporal Fugue; my brother would update us as to how much money he had stolen from the bank that day; my father would describe his run-in with "The Devourer".

    This game held a special place in all of our hearts and often we would fondly discuss how great the game was... until last year... when I found an emulator and ROM and decided to relive all my old memories. The lush and vibrant full-color dungeon memories that I had in my mind was immediately shattered by a crude 4 color, blocky rendition of what vaguely looked like walls and doors. My memories of thrilling game-play in a true-to-life virtual world were replaced by agonizing and seemingly endless boring hall-walking.

    I showed my father. All he did was scream "NO! THERE IS NO WAY THAT THAT'S HOW BAD IT LOOKED! CHRIS YOU MUST HAVE MADE A MISTAKE. THIS CAN'T BE DUNGEON!!"

    While my father is STILL in denial, I have accepted the truth. My fond memories of that game are gone forever.

    1. Re:Don't ever try to go back. by OakDragon · · Score: 1
      You had 4 colors? You lucky, jabby bastard...

      All nostalgia seems like this. Either we look fondly back on our past we would never willingly revisit, or we do revisit the past and it's not at all the way we remembered it. It's kind of like the Heisenberg uncertainty principle of the human memory.

    2. Re:Don't ever try to go back. by MatrixManiac · · Score: 2, Insightful

      Maybe what is really missing is your imagination??

    3. Re:Don't ever try to go back. by porcupine8 · · Score: 4, Insightful
      You should have played text-based games instead.

      I was addicted to Legend of the Red Dragon in high school. A friend of a friend got a copy of LoGreenD running on his server last year, and I had a blast on it until Katrina took his computer away. It looked just as good as ever!

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    4. Re:Don't ever try to go back. by twistedsymphony · · Score: 1

      Maybe? Maybe not. New console launches typically remind me of how much more vivid human memories are then the real experience. I was a huge fan of Dead or Alive 2 on the Dreamcast. I played it quite frequently, but as time went on I started playing other games. Months later a friend of mine got a newly released Xbox 1 and had Dead or Alive 3. I went to see it and wasn't impressed at all. To me it looked graphically the same as Dead or Alive 2, it didn't even look more shiny. That night I went and fired up DOA2 and to my surpirse it looked like total crap compaired to the DOA3 I had played earlier. My memory of the game was just more vivid then the actual game.

      It's not limited to games either: Watch some movie where they do a "good" remake of a classic news broadcast. I've seen several where I look at it and think "wow that's EXACTLY how I remember it" then go and dig up the ACTUAL archived footage and it's all wrong, the camera angle isn't as dramatic the wording sounds funny, maybe you even walk away with a different interpretation. The film director was good at captureing the feeling most people walked away with... but it wasn't the same as how the same old footage would be interperted in today's light.

    5. Re:Don't ever try to go back. by Quintin+Stone · · Score: 1

      The full name was Alternate Reality: The Dungeon. While the graphics may have suffered over the years, the gameplay didn't. I still play through to the end every couple of years on my Atari 800 emulator.

      --

      "Prejudice is wrong; you should hate everyone the same."

    6. Re:Don't ever try to go back. by plague3106 · · Score: 1

      I dunno, I'm never disappointed by the graphics of older games... but maybe that's because I remember exactly how it looked back then, since I spent so much time staring at them.

    7. Re:Don't ever try to go back. by Anonymous Coward · · Score: 0

      And it's still a very underrated game. We used to play it for hours.

      Alternate Reality: The Dungeon was actually the 2nd in a planned series of games. (The first being Alternate Reality: The City, which wasn't quite as good). AR: The Dungeon had several save points scattered on the map where you could save your character to bring it in to the next installment. It's a pity they never made any of the rest of the series, although the only planned one that I can remember now was going to be called "The Arena" and I guess was going to involve some kind of gladitorial combat.

    8. Re:Don't ever try to go back. by technococcus · · Score: 1

      Moraff's World still looks teh awesome. Go find a share/freeware version of that.

      Actaully, here's the v7 shareware zip file. Have fun.

    9. Re:Don't ever try to go back. by Hoi+Polloi · · Score: 1

      My brother and I would race home from school to fight over who would play Wizardry on our Apple II. Usually one of us ended up doing the mapping on a sheet of graph paper while the other typed. We'd stay down there until our parents yelled at us to get out of the basement and do our homework. Seeing now those blotchy graphics and the combat that consisted of lists of monsters makes me realize that you can't capture the past.

      I'll also toss in memories of Sierra On-Line games and a bunch of Scott Adams adventures.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    10. Re:Don't ever try to go back. by Calydor · · Score: 2, Interesting

      While the fond memories of the game itself may be gone, the fond memories of the good times spent as a family are not, obviously, and in the end that is what matters.

      Personally, my fondest gaming memory is my mom waking me up in the middle of the night having found the path to the next dungeon in the very first Zelda game. I was nine. It was 3 am. We went to bed around 7 am.

      It rocked, and while replaying Zelda now is boring and tedious, those memories stay with me, and they are the most important part of playing a computer game together with someone else.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    11. Re:Don't ever try to go back. by Anonymous Coward · · Score: 0

      The Alternate Reality series (City and Dungeon) is still renowned for being amazingly ahead of its time. While the City was always a bit barren (but that was part of the affect), I still like the Dungeon. I don't mind the graphics; the quests are still interesting. What keeps me from replaying it is just the constant disk swapping.

      Temporal Fugue was my favorite spell.. interestingly, the Devourer was a literal form of garbage collection; when your inventory had too many items for the game to keep track of, it would appear and eat some of them to reclaim RAM.

    12. Re:Don't ever try to go back. by DavidD_CA · · Score: 1

      Dude I feel ya. I had vivid memories of Phantasy Star II and a couple of years ago I found it on ROM via some emulator. I loaded it up, expecting to get that awesome music, amazing graphics, great game-play and of course the killer story line that really drew me in some 15 years ago.

      Then I launched the emulator. Oh. My. God. THIS is NOT what I remembered!

      It is amazing how our minds take the graphics and music and convert it into something that we remember later on as far better.

      The same thing happened to me with Final Fantasy VII. A few months ago I popped it back in with all the intention of playing it through. I got as far as an hour and really couldn't get past the crude graphics, despite how great the game was.

      --
      -David
    13. Re:Don't ever try to go back. by Chris+Burke · · Score: 1


      While my father is STILL in denial, I have accepted the truth. My fond memories of that game are gone forever.

      So... your fond memories of the game were tied entirely to the quality of the graphics? From your description, it sounded like you were enjoying the gameplay and all the interesting things you could do, like rob money from the bank.

      I gotta say, I find that perspective kinda odd. Did you really think a game from the early 80s would really stand the test of time graphically speaking? If you really only enjoyed it for the graphics, then you should have probably realized that, much like a modern game that gets by based solely on its high-poly-count models and shiny pixel shaders that it would hold up badly.

      I have plenty of games that tweak my sense of nostalgia, but they're always ones that stand up due to the gameplay, not the graphics. I know the graphics of C64 Archon, King's Bounty, Legend of Zelda, and Bard's Tale are all pretty much hideous to look at, even if at the time I thought they were beautiful. But it's the underlying game that makes me feel warm and fuzzy inside. I've replayed all of those games and not felt that they had truly lost anything of value.

      --

      The enemies of Democracy are
    14. Re:Don't ever try to go back. by shoolz · · Score: 1

      Perhaps you should re-read my post. I also said the gameplay was agonizing and boring.

    15. Re:Don't ever try to go back. by Petrushka · · Score: 1

      And yet, when I nostalgically opened up Ultima IV last year, I found it even more addictive than I did back in the 1980s. (I'll agree it looks and sounds better in xu4, though.)

      There are a few old games that I still find addictive -- not many. Some personal highlights: Rainbow Walker (Atari); Bank Panic; Elite; Rogue and its descendants. Even Alternate Reality lasted two evenings when I tried it out again not long ago. Most arcade games that I used to play I just find annoying, though (under MAME or otherwise), so I guess I'll agree with you in a general way.

    16. Re:Don't ever try to go back. by Chris+Burke · · Score: 1

      I also said the gameplay was agonizing and boring.

      Ha! I didn't see that or thought you were saying the bad graphics made it seem boring. Okay, in my reply I was only considering those games that you can go back to that were actually classics, not the ones that really do suck. :)

      --

      The enemies of Democracy are
    17. Re:Don't ever try to go back. by mshurpik · · Score: 1

      I think I had Dungeon for my DOS box. That game had everything you would expect from an RPG - levels, attributes, money, inventory, shopping, special items, exploration, real-time combat. The only problem is that it was rendered in ASCII, or close to it. But in terms of gameplay, nothing was lacking.

      I need to copy my 5.25's before they turn into dust. Fuck, it's been 20 years, they are dust...

    18. Re:Don't ever try to go back. by Anonymous Coward · · Score: 0

      The Dungeon you're thinking about was a Rougelike game. The game being referred to was a C64 port of the Atari game Alternate Reality: The Dungeon.

    19. Re:Don't ever try to go back. by Anonymous Coward · · Score: 0

      Alternate Reality is a classic. Check out these reviews of The City, the predecessor to the even more complex The Dungeon being referred to here. The Dungeon was (unsurprisingly) largely a dungeon crawl, which many people find boring, but it wasn't any more so than any of the widely popular modern dungeon-crawl RPGs.

    20. Re:Don't ever try to go back. by toddestan · · Score: 1

      I need to copy my 5.25's before they turn into dust. Fuck, it's been 20 years, they are dust...

      You might be surprised - disks from back then were designed to last more than 3 seconds after they were written to. I would say a majority of my old disks are still readable, as well as good fraction of the cassette tapes. Of course, there is also a good amount of them that have been lost to time.

    21. Re:Don't ever try to go back. by edunbar93 · · Score: 1

      That's odd. I still play Rogue (the PC, 8 bit ASCII version), Death Rally, and Bubble Bobble. Rogue never gets old (random dungeons will do that), and the earliest memories I have of playing it are still fond. Bubble Bobble is still as saccarine and obscenity-inducing as it ever was. And I've honed my skills in Death Rally to a fine edge.

      See, I just don't harbour any delusions about how good the graphics were, or how silly the game was, or how hard it was to finish. Mind you, I've also been playing them all along, instead of leaving the game for 20 years and creating false memories in my imagination.

      A game that you can keep coming back to year after year is the mark of a true classic.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    22. Re:Don't ever try to go back. by mshurpik · · Score: 1

      Thanks, my game was Rogue-like, top-down view. I think it had some semblance of graphics though (at worst, extended ASCII), and I think it was real-time because I remember battles happening very fast.

      It was called "Dungeon" on my floppy disk. It had a sick intro where you would zoom down from heaven after picking your attributes.

    23. Re:Don't ever try to go back. by tehcyder · · Score: 1
      this was the Commodore game that got my entire family hooked on video games for the rest of our lives
      You can only say that if you and all your family are dead, which is unlikely.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  20. sort of self-involved by bunions · · Score: 1

    " But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. "

    First, I can't imagine that the amount of people buying game X who have some kind of deep emotional ties to the original Sega Saturn version really count for anything in the grand scheme of things.

    Second, if a game fails, you can't blame it on those people. If your game fails, chances are far greater that it sucked rather than that there exist large numbers of people who had unrealistic expectations of it.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  21. Re:I call BS by Anonymous Coward · · Score: 0

    Ah ok, so that's why "Konami Retread #35" is on the top of the charts? Thanks, I was wondering at all about that.

    Seriously, if there were really millions of people buying re-releases, wouldn't that be, like, obvious? I'm the first one to reminisce about the good old days, but if you can't find a good game in todays vast market, I just don't think you're looking very hard. You mention Nintendo - well there you go. Those are the games you like...

  22. Old games have advantages by Tebriel · · Score: 1

    With limited things that could occur technically, games of yesteryear seem to be a lot simpler. That simplicity means that things had darn well better be fun, or your player won't plunk down money to stare at a "blob" and hit a single button over and over. Nowadays, there's a lot more development which goes into a game, which means that gameplay isn't as big a focus, generally.

    Also, old games were generally reliant on the ability to just pick up and go and be beaten in one sitting, as opposed to having games which take nigh on 40 hours now. Focusing on a tight experience leads to a lot less mediocrity than "hmm, what can we do for the next 3 hours of the game before they get to hour 30 when the real story starts."

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    1. Re:Old games have advantages by WilliamSChips · · Score: 3, Interesting
      as opposed to having games which take nigh on 40 hours now.
      If Valve isn't just blowing steam(pun semi-intended), we might be going full-circle there.
      --
      Please, for the good of Humanity, vote Obama.
  23. Developers not Consumers-Cart before horse. by Anonymous Coward · · Score: 0

    "This message should be for video game developers, not video game consumers. Developers definitely need to get their heads out of their @sses and start dreaming up new, creative ideas instead of just taking the easy way out with throwbacks."

    Yeah! Like ubisoft did with Beyond good and evil. What were they a throwback to again, Mr insightful?

  24. The old games were fun by Anonymous Coward · · Score: 0

    We remember the old games as great because they were fun when we played them. Many new games are not enjoyable. They are justly dismissed and it doesn't matter that we compare them to the good times we had with the best of the best from the past: If a game can't deliver an entertaining experience then that game is a failure. If a game wasn't entertaining back then it was a failure too. Sure, the technical standards have skyrocketed, and there are some games which fail because they don't meet the expectations graphics-wise, but in the end more games fail due to just being plain boring or aggravating. Good graphics and sound will never work as a substitute for fun.

  25. Exactly. by Sage+Gaspar · · Score: 4, Insightful

    Just look at Metroid, Mario, Metal Gear, Castlevania (SotN and gameboy), Zelda, Prince of Persia, Final Fantasy... Fans and newcomers alike hated the more recent installments, right? Right?

    No, it's not hard to involve the themes, maybe part of the storyline, and the major gameplay elements from the original game into an entirely new engine. But it does make a convenient scapegoat if you're a developer whose games are failing or a pundit firing off the first story idea that came to his mind.

  26. That's one doomed space marine by spyrochaete · · Score: 1

    In my first runthrough of Doom 3 I was rather disappointed. Not only were my memories of the previous games absolutely stellar, but thanks to id's open sourced engines there were graphically superior iterations that played every bit as smoothly as the DOS originals. Beating that is a tall order, even for id.

    Inexplicably I got a hankering for Doom 3 again several months later. I installed a mod that gave me all the door codes (you need a pen and paper otherwise) and suddenly I had a really great time! Door codes aside, I think I had pooped on my own party by equating Doom 3 with its predecessors.

    1. Re:That's one doomed space marine by RingDev · · Score: 1

      If you want to play Classic Doom in the glory of Doom 3 check out http://cdoom.d3files.com/ It is a Doom 3 total conversion to allow you to play all of episode 1 from the original Doom in the Doom 3 engine. Updated graphics, textures, models, music, everything.

      [Bias note: I host the musician's web set at http://sonicclang.ringdev.com/ ]

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    2. Re:That's one doomed space marine by spyrochaete · · Score: 1

      DUDE!!!

      I've been looking for that Doom 3 TC for AGES! It's one of those topics that's tough to describe in a Google query. Thank you SO MUCH for that URL! I'm going to reinstall it tonight to check it out!

      I'll check out the musician you host as well. He's got a tough act to follow since Doom 1 and 2 have some of my favourite soundtracks of all time, but if a certain John (Romero?) gave his thumbs up I'll definitely give it a listen.

    3. Re:That's one doomed space marine by Seraphim1982 · · Score: 1

      Why exactly was it hard to search for this in google?

      I searched the first thing that came to mind for this "doom 3" original mod and what you were looking for was the 4th link.

    4. Re:That's one doomed space marine by spyrochaete · · Score: 1

      That string of words just never occured to me. Searching for Doom within Doom drove me up the wall.

  27. Old-school replayability by RingDev · · Score: 1

    There are a hand ful of old games that I will pull out and play through all the way.

    1 - Monkey Island. Straight up one of the best humorous adventures out there, even in 16 colors!
    2 - Quest for Glory 1. After the VGA remake, the 256 color imagry interesting story line, and great game play make it worth running through over and over.
    3 - Quest for Glory 2. The old CGA version still keeps me entertained. The type-action interface requires actual thought. Instead of clicking on someone for a dialog option, you actually have to type "ask about sword", or "climb rope". No glowing outlines on interactive objects.

    What I'm waiting for is a first/third person pov world, with much less combat and much more throught than most of the current FPSs these days and a healthy dose of social humour. Tomb Raider meets Myst with Leisure Suit Larry cameos.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Old-school replayability by red_flea · · Score: 1

      The old type-command interface limited the marketability of the product to a single language and to those of literate and correctly-spelling age. One could argue that such demands are educational. I didn't know what a prophylactic was (or their many varieties) until Liesure Suit Larry. I didn't know what a uvula was until I was stuck for days in a whale's mouth in King's Quest 4.

      I liked it better too, including the frustration of Police Quest III, where you had to type "look behind bench" to find some item with no clues, no sparkles, no sound or anything. It's strange that the frustration is what you remember so fondly; dying with different epitaphs and pictures in Space Quest III was probably not as fun or funny as I remember it.

    2. Re:Old-school replayability by Reapy · · Score: 1

      I hated the games that did not pause while you typed things. Some of the spacequests were the most guilty for me. I remember a few sequences from them that really had me sweating.

      I was younger then and had no typing ability, so it was hunt and peck on the keyboard.

      In on sequence you are caged while your attacker is slowing walking at you. There were a series of things you had to do before you could disable him and escape, but I remember frantically typing stuff in trying not to make a typo before it was too late.

      In another scenario, I remember some metal guy was chasing you, and you had to flee to a factory, where you could send some machinery or something in his direction. But he ran at you damn fast, and typing in the command in real time was STRESSFUL for a youngin like me.

      When they implemented pause typing, whew, what a relief! :)

    3. Re:Old-school replayability by Perseid · · Score: 1

      Heh. I bet your typing improved as a result, though. Maybe they should make schoolkids play that game.

    4. Re:Old-school replayability by vishbar · · Score: 1

      Homeworld.

      Very replayable, still pretty.

      --
      Ride the skies
  28. Pushing the edge... by BytePusher · · Score: 2, Insightful

    I think the thing that was most enjoyable about the 'old' games, was that they always pushed the edge. One of my favorites was Ultima 7. The game play was very simple and consistent, but provided a ton of freedom. Once I beat the game, I spent a long time playing with the editor(cheat) mode, building castles out of gold bricks, making Lord british join my party and such. Wolfenstien, DOOM and Quake were much the same game, but all of them made huge leaps in gameplay. Then you had merging between MUDs, FPSs and Strategy(Ultima Online, Starcraft, etc...). The mixing of genres in a simple consistent way pushed the edge again. After that I started to grow up and found myself more interested in being social, so I'm not really up to date on how more modern games push the edge. However, I wonder what ideas slashdotters have for pushing the edge of gameplay.

  29. Differentiation of nostalgia and greatness by quarterbrain · · Score: 1

    There are a lot of games that I look back on playing fondly as a child. My friends and I would stay up until the wee hours of the morning playing some of them - to us at that time, there were great. Inevitably we would beat them, and then we would move on to other games that we loved for a time. I've discovered after breaking them out later, that many of these games were great because I was 12 - or because I was hopped up on mike and ikes and generic cola with my friends. Those are pretty easy to spot now - and honestly, all the castlevanias fell into that category.

    There are however games that are timeless and still surpise, challenge, or entertain to this day. I think you'll find that those games are the ones we still come back to years after their release. Those are the games that game designers should be looking at.

  30. nostaglia is always overrated by Astarica · · Score: 1
    But there is something unique about older games: they are shorter. At some point the video game industry becomes a place where the value of a game is not judged by some enjoyable-ness factor of the game, but how many hours you get out of it. That is not to say older games have to be superior, but they don't go out of their way to add extra playing time for the sake of putting 'X00 hours of gameplay' on the box. Indeed given the storage concerns of the past, you can't even cram in extra stuff just for the sake of doing that, because you would run out of storage room first.

    Also, I'd argue the ability to save/load anywhere on an emulator enhances people's perception of older games. There are plenty of RPGs in the past that are mega maze crawls with no save points in between. If you actually have to play such a game it'd be quite a painful experience because you literally cannot leave in under X hours. Emulators essentially enhance the gaming experience by allowing you to break down an otherwise painful long stretch of boredom (and if you enjoy these things, you could just not use these features, so it's the best of both worlds). The Turbo feature found on most emulators also greatly enhances the value of a RPG by shortening the otherwise boring random battles (and if you find them fun, you can always do it at the regular speed).

    I look at older games as enjoyable not because of how everything back in the good old days was better, but rather now I have the tools to make older games more enjoyable. If I can make my PS2 run 5 times faster at the switch of a button, an otherwise boring game could be tolerable, but this technology only exists with older games via emulator. Given the choice of 2 equally boring game, I might as well pick the one that I can speed up 5 times and not waste as much time.

  31. Um, no. Pac-man, Galaga, Gauntlet, Spy Hunter... by eison · · Score: 1

    I _know_! I mean, just yesterday when I was playing Ms. Pac-Man in a bar, I was pining away for the clean simple fun gameplay of the latest Primal Fury Wrath Fighter Clone Thing. Oh, wait, no I wasn't, because Ms. Pac-Man still kicks butt.

    --
    is competition good, or is duplication of effort bad?
  32. Unfair comparison by Thad+Boyd · · Score: 1

    "Should we make more games like the original Castlevania, or more like the recent 3D ones?" is an absurd and inappropriate comparison. It's a false choice. "Should we make more games like the recent 3D Castlevanias, or more like the recent 2D Castlevanias?" is a perfectly valid one. It's completely possible to combine oldschool elements of games with new technology, while not bowing to 8-bit throwbacks like awkward controls and artificial difficulty (eg having to memorize where every Medusa head is going to be before you can successfully make a jump). Recent 2D Castlevanias, as well as New Super Mario Bros., do a great job of mixing classic and modern gaming sensibilities.

    1. Re:Unfair comparison by poot_rootbeer · · Score: 1

      not bowing to 8-bit throwbacks like awkward controls

      Maybe it's just me, but I've always felt that the 2D Castlevania games had much less awkward controls than the 3D games. Sure, it was a little tricky to have 'B' as the whip, and 'up+B' as the special item sometimes, but compared to Castlevania 64's array of buttons for ducking and whipping and swording and dashing... it's like they felt obligated to find a use for every button on the N64 controller.

      and artificial difficulty (eg having to memorize where every Medusa head is going to be before you can successfully make a jump).

      Oh come on, they were just simple sinusoid movements. Not that hard to predict.

  33. Nostalga by SetupWeasel · · Score: 2, Insightful

    There were some games we played because we had nothing better.

    Then there were games we played because they were fucking awesome.

    I play Asteroids, Puzzle Bobble, and Galaga regularly. I will fire up an NES for Punch-Out, Duck Hunt, or Mario. I doubt anyone in their right mind would slight Street Fighter II or Metal Slug.

    Games like Castlevania, Resident Evil, and even Zelda were more promise than game in their first iteration. They were landmark games for their time, but if you were honest with yourself when you first played them, you knew that those games needed more power. The developers were making do with what they had, but they were coding for future systems. Those type of games don't age well.

  34. Oh, right by Anonymous Coward · · Score: 0

    The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones.

    Where "meat" means elaborate but generic 3D models, horrible screechy voice acting, and gigantic fully-interactive worlds which are in fact only "interactive" in the sense that every single NPC in the game is capable of giving you a different generic fetch quest.

    You might not ever get past the second level of Halo 2 either, but that's okay, because these days everything has an online deathmatch mode where you play the same 4 or 5 levels over and over and over again, and that's an acceptable stand-in for gameplay. Decades-old Castlevania, on the other hand, if a blogger gets bored after replaying the first level, well, that's bad.

    I'd take people more seriously extolling the potential of all this fancy gee-whiz-bang technology if anything was actually being done with it. You say the retro craze is stupid because new games have more "meat"? No, no, you've confused, the retro craze started because people started to feel like modern games don't have any meat.

    You want to focus on "the games we've yet to dream of"? The thing is, the people right now who are doing the most to actually do that are the ones who are least following this guy's advice-- Nintendo, who are saying "shove it" to the entire big flashy world of 3D "meat" this guy wants, and making simple but compelling games which embrace the idioms of older games while coincidentally taking advantage of the technology and production values of today's games. The idea the blogger guy here is setting up, that you either have to go retro or go forward, is a false choice; Nintendo's been doing great lately going forward by going retro. In doing this they can avoid the creativity pratfalls of modern dreck without suffering the low-tech conveniences of old classics, and make games which are deep and rich and fun. For example, sure, nobody likes the big ugh 3D castlevanias, but everyone who's played it that I've talked to loved the new 2D castlevania for the DS.

  35. Re:I call BS by poot_rootbeer · · Score: 1

    Maybe Conker just sucks as a game? Haven't played it myself, but I don't see many people pining over the days of Conker...

    Conker's Bad Fur Day was a late release in the Nintendo 64's lifespan. Many of the gamers of that time were either losing interest in games entirely, or moving on to newer consoles like the Dreamcast.

    I have to assume there was at least SOME nostalgia for it, though, or Rare wouldn't have bothered giving it a makeover and releasing it as an online-enabled Xbox title.

  36. Bad classics are ignored by the_crowing · · Score: 1

    When people talk how much better older games are to new ones, they tend to only pick out the best games from a previous generation, and the average to worser games of the current generation. Obviously, there are a lot of games out there today that can't live up to great classics(personally I don't think any new mario game can live up to Super Mario World), but when you look the average platformer game back in ,say, the NES days (average meaning anything thats not the Mario Bros. series) they're not as good as the average platformer would be today. I wish I could remember what some of these older games were called, but I distictly remember them being incredibly slow, unintuitive, and lacked a sense of momentum. Something that the average platformer today would have. And taking a look at the racing genre, I think its safe to say that GT4 is better than Rad Racer.

  37. It's not the games.. by MobiusRenoire · · Score: 0

    It's not the games that have changed while they've sat in our parents' basements (next to our beds). Moreso, we have changed and the way in which we approach the games. It struck a chord in me when he mentioned going to great and illegal lengths to play Super Metroid. I was similarly inspired and was willing to drive 2 miles and pay $12 for the chance to play it again on my SNES. I wasn't disappointed in the game at all as I approached the game like almost any other; I play the hero and save the galaxy. If I had picked up inflated expectations of what the game was like when I was a kid, I probably would have been sorely disappointed. It's kind of like going back to the old tire swing 20 years later, remembering how high you used to swing only to find an old worn-out tire hanging knee high from a branch you could now reach up and touch with your hand.

  38. Atari Anniversary Advance... by __aaclcg7560 · · Score: 4, Informative

    I noticed this problem when I was the lead tester for Atari Anniversary Advance for the GameBoy Advance. This title had the original ROMs of Asteriod, Battlezone, Centipede, Missile Command, and Tempest being emulated on the GBA. When I first got the title, I thought these were awesome games because I played them when they first came out. (I also played Pong when it first came out as well.) But, with the critical eye of a professional tester, I found out that there were sure buggy as heck. Mostly due to the limitation of the hardware during the early 1980's. The gameplay is still awesome and I still suck 20 years later. :P

    1. Re:Atari Anniversary Advance... by CaptainCarrot · · Score: 1

      Asteroid, Battlezone, and Tempest used vector graphics, which is a radically different method of placing an image on a screen. The CRT is not even the same as for the more common raster graphics. If you're playing them on a GBA, then not only the processor has to be emulated, but the display hardware as well. While I seem to recall the occasional clipping error in those games, if they're much buggier than that you may have a buggy emulator.

      I don't remember any bugs in Missile Command or Centipede, and I've played them recently. What's there that escaped my notice?

      --
      And the brethren went away edified.
  39. If you're nostalgic, then *go back and play it* by roystgnr · · Score: 4, Insightful

    What's the point of hypothesizing about "if", when emulators are cheap and plentiful? If you think that Castlevania 1 was better than it's latest sequel, go play it. Nobody's going to pick on you for not keeping up with the times.

    Sometimes I find out that I just had low expectations when I was young. (e.g. Dragon Warrior 1, Final Fantasy 1, Paperboy)

    Sometimes I find out that games which were good have nevertheless been surpassed by better alternatives or sequels. (e.g. Zelda 1, Mario Kart 1, Duke Nukem 3D).

    And sometimes, the old games are fondly remembered because they were really, really good. Star Control 2, Deus Ex 1, and the Baldur's Gate series are each 5 or 10 years old, but (despite playing Starcon 3, Deus Ex 2, Neverwinter Nights, and lots of similar games from the same genres) I still haven't found any similar-but-better games to replace any of them. Judging by sales, there are a lot of people that feel the same way about Starcraft and Half Life 1. We don't all have some retro-gaming fetish, we just know what we like and know how rare it can be.

    1. Re:If you're nostalgic, then *go back and play it* by plague3106 · · Score: 1

      Star Control 2

      Thank god, I wasn't the only one to play that game. :-)

    2. Re:If you're nostalgic, then *go back and play it* by mr_mischief · · Score: 1

      What do you mean, low standards? I still play Final Fantasy on my jNES installation. One day I'm going to make it past 10th level with four white mages!

      The game still rocks. By making the graphics cartoonish instead of fake realism, they seem the same quality today -- cartoonish and representative. It's not FPS, after all. It's four guys waddling forward, doing the Atlanta Braves fans' chop-chop motion, and waddling backward in turn. Once in a while they slump over, fall down, or turn to stone. That's it. That's all there is. It's not realistic, and that's not a bad thing. That's the very beauty of it.

      The game designers didn't try to make the graphics the whole point, so they just act as a cute little representation of what's going on, and you can have your fun by actually playing the game. I still play chess. On a board. With pieces that don't dance, talk, or slash at each other. It's a game. I have fun. The pieces are doing their jobs.

      I'm not saying there's no room for flashy, realistic-looking games. The wow factor, the instant immersion, and the realistic physical simulations can be a lot of fun. Not all games have to do that to be fun, though. Tradewars and Freelancer are both fun. Nethack and Bard's Tale are both fun. Nethack, in my book, is more fun than Diablo. Genghis Khan, Defender of the Crown, Starcraft, Castles II, Stronghold, Total Annihilation, Warcraft 1 and 2, Conquer!, and the Civilization series are all fun. Heck, sometimes I still play Combat for the 2600 or the original Pitfall. People are playing PacMan and Breakout on their phones.

      Some games are fun. Some are not. Some age well. Some do not. In the end, there's one thing that separates a classic game that ages well from other games that age poorly -- the overall playing experience.

    3. Re:If you're nostalgic, then *go back and play it* by mshurpik · · Score: 1

      Hate to break it to you, but FF 1 has no battle tactics. Dragon Warrior 2, which I got my hands on much later, is a lot more interesting.

      And I would venture to say that battle tactics are weak throughout the FF series, up till 7, which is the last one I played.

    4. Re:If you're nostalgic, then *go back and play it* by mr_mischief · · Score: 1

      I was never under the illusion that there was a deep tactical system. It's attack, cast, use item, or run away. That's still enough that it was fun. Dragon Warrior 2 was indeed a different level of game. So is Genghis Khan, which is very much fun but I have problems palying it just here-and-there. GK's more of an all-weekend game. FF I can play for ten minutes and save, then come back to days later.

  40. Take Metroid as an perfect example by Yvan256 · · Score: 1

    Metroid on the NES was good, within the limits of the hardware.
    Metroid on the SNES was good, within the limits of the hardware.
    Metroid on the Gamecube was good, within the limits of the hardware.
    Metroid on the Wii looks like it's gonna be good, within the limits of the hardware.

    So, sequels don't necessarily suck (even Metroid Prime 2 looked much better than the first).
    Amazing hardware doesn't necessarily equal "better game" either.

    Get creative: make games, not hardware demos. After all, you're supposed to be game companies, not demo groups like Triton, Future Crew, etc.

    1. Re:Take Metroid as an perfect example by ProppaT · · Score: 1

      Super Metroid on the SNES was a good game, outside of the limits of the hardware. That game still stands as the pinacle of 2d sidescrolling, alongside Castlevania: SotN. Nostalgia or not, that games influence can still be seen in games to date. But, point taken, Metroid is a game that's stayed consistantly good and pushed it's hardware in interesting, innovative ways.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  41. Monkey Island! by Rev.+DeFiLEZ · · Score: 1

    I just finished Monkey Island 2 last night, and Monkey Island 1 last week, and will start MI3 tonight, and I have to say, they are every bit as good as they were brand new.

  42. Oregon Trail by andrewman327 · · Score: 5, Funny
    If they made a 3D version of Oregon Trail using the Doom or Quake engine and the old storyline, I would buy it. I would expect significantly improved hunting. The ability to shoot in towns wouldn't hurt either.


    Of course, I would not want interactive 3D dysentary.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    1. Re:Oregon Trail by krell · · Score: 5, Funny

      "If they made a 3D version of Oregon Trail using the Doom or Quake engine and the old storyline, I would buy it. I would expect significantly improved hunting. The ability to shoot in towns wouldn't hurt either."

      And, along the way, you pick up enough shoot 'n' strafe kills to be able to kill the giant bug boss you find at the end in the Portland level.

      --
      Where were you when the voynix came?
    2. Re:Oregon Trail by generic-man · · Score: 5, Funny

      Computer: u pwned 2149 lbs of food but u can only take 200 lbs back to ur wagon
      Bison: rofl noob

      --
      For more information, click here.
    3. Re:Oregon Trail by Sabaki · · Score: 3, Funny

      I live not too far from the end of the Oregon Trail, and we're still trying to get enough rocket ammo to take on the giant bug boss.

    4. Re:Oregon Trail by Midnight+Thunder · · Score: 1

      I am starting to imagine walking through a high-res virtual world and being attacked by high-res blocky characters. Now that would be scary.

      --
      Jumpstart the tartan drive.
    5. Re:Oregon Trail by Perseid · · Score: 1

      I want Adventure remade with the HL2 engine. Imagine those ducks in full 3-D glory.

    6. Re:Oregon Trail by Hott+of+the+World · · Score: 1

      Good god why do you tickle my funny bone so?

      --
      | - | - |
    7. Re:Oregon Trail by markana · · Score: 3, Funny

      You mean the giant Slug boss... this is Portland, after all...

    8. Re:Oregon Trail by imboboage0 · · Score: 3, Funny

      Rocket ammo? You don't have the BFG yet? It was in a secret cave along the north route.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    9. Re:Oregon Trail by WilliamSChips · · Score: 1

      Isn't that Darwinia?

      --
      Please, for the good of Humanity, vote Obama.
    10. Re:Oregon Trail by usunoro7410 · · Score: 1

      They did make a 3D Oregon Trail, it was called Oregon Trail II. I used to own it, the 3D aspects were nice, but overall the game was so much more complicated (i.e you had to buy specific medicines and things like that before setting out), if realism is your thing, you might want to give it a try. If you liked the first Oregon Trail for its simplicity and fun, perhaps you should pass :P

    11. Re:Oregon Trail by andrewman327 · · Score: 1

      True, but could you frag a stupid squirrel on OT II?

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    12. Re:Oregon Trail by TheoMurpse · · Score: 1

      I think 3D fording of rivers would be very exciting.

    13. Re:Oregon Trail by Anarcho-Goth · · Score: 1

      And the ability to turn the wagon around and beat the crap out of Matt if your wagon tongue breaks before you even get out of town.

      Grenades would be nice too.

      Not to mention having an interactive Oregon Trail universe where you can help out other players, or get into fights with them etc. etc.

      --
      I hate Liberals and Conservatives.
      If you are a Liberal or a Conservative, then HAVE A NICE DAY!
      Courage.
  43. Nothing but Whining by Anonymous Coward · · Score: 0

    This isn't really anything different than what goes on elsewhere in other industries.

    Was the reissue of Star Wars better because of the updated effects? Should we "let go" of the original?
    How about Casablanca, should someone make "Casablanca II: Rick and Ilsa Go Wild In Ibiza", does that mean we should "progress" and not watch the original?

    All those pre-digital-age bands; should we not buy the records because the masters were recorded in analog, mono, etc.?

    Preferences are what they are; so when you ask "Are we shooting ourselves in the foot by staying obsessed with the old classics?", it really makes no sense and amounts to whining.

  44. Publishers not Developers by Dachannien · · Score: 2, Insightful

    Most developers would love to do something creative with the paltry time and money their publishers give them.

    But the publishers see only one thing: the bottom line. They are firmly convinced that making a guaranteed mediocre profit is better than taking a risk and possibly hitting the big time with a new, creative, fun idea.

    1. Re:Publishers not Developers by drsquare · · Score: 1
      They are firmly convinced that making a guaranteed mediocre profit is better than taking a risk and possibly hitting the big time with a new, creative, fun idea.


      It's easy to criticise when it's not your millions you're risking.
  45. I remember too much-Old friends. by Anonymous Coward · · Score: 0

    "I played it so much then, there is noting new in it to discover."

    Sounds like an old guy describing mastrubation.

  46. This Can Be True by MBCook · · Score: 2, Interesting

    This can be true. I'm a big music game fan and I've recently gotten my hands on a copy of PaRappa the Rapper (one of my favorites). Now lately I've been playing tons of Guitar Hero (awesome game). So then I go back to PaRappa for a little bit. Now the graphics look really blocky (it was PS1 after all), but that's not a problem. However, compared to Frequency/Amplitude/Guitar Hero/Donkey Konga it is REALLY HARD to get the timings right. I don't know what the issue is, but it seems to be much less forgiving (either that, or the indicator at the top of the screen is inaccurate). It's still fun, but that was a surprise to me when I started playing again. If the game came out today, I think it would have a hard time because of that.

    Then there is also just the fun factor. I got a copy of Donkey Konga 2 a few months ago. After playing Guitar Hero it just wasn't very fun. The music in it was terrible (worse the the first by far) and it just wasn't as fun. You didn't get the connection to the music like you do with GH. Then just for comparison I put in my copy of Donkey Konga, and it was the same. I really liked that game, but now it just wasn't as fun.

    Guitar Hero has REALLY raised the bar, it seems. Some games hold up very well (Frequency and Amplitude are still fun to play), others don't.

    This happens in all genres. If a game is good enough (Super Mario World, Mario 64) then it will stand above it's peers for years to come. But if a game was just good when it came out, it may not stand the test of time. That's what we're seeing in some of these things.

    I played through Kid Icarus about two months ago for the first time ever. I've got to say, that game was HARD. If I didn't know better I'd think it was an arcade (that you'd have to pump full of quarters). You can really see how games have changed. Most games that hard would never survive today. There is nothing wrong with a strong challenge, but that game just beats you over the head with it. I know tons of people think that is one of the best games ever, but I just can't see it from my (obviously quite different) perspective.

    Some nostalgia is good. Some games really deserve it (Super Mario World, Mario 64, Yoshi's Island). But many games are remembered fondly and while they were important, they don't stand up to recent games.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:This Can Be True by Rayonic · · Score: 1

      The original PaRappa is notoriously inaccurate. The problem stems from the fact that you're probably more accurate now than you were back then.

    2. Re:This Can Be True by mshurpik · · Score: 1

      Kid Icarus is a very, very strange game. It's like they never tested it or something.

      As for Mario64, I still say they should have released a level-pak for that game. I haven't been more satisfied with play controls before or since. There's also a bunch of time wasters in Mario64 (auto-exits from levels, for example, after each star) that prevent you from beating it fluidly. As good as that game was, it had 2-3x untapped potential.

  47. final fantasy countdown by Speare · · Score: 1

    The same kind of experience went for me when I tried to introduce my family to the Final Fantasy series. First was FF9 since it was out at the time. They liked it mostly for the music, as well as the pile of little sidegames that FF has long included.

    Then I showed them FF8 and I have to say, even if the characters weren't four heads high semi-chibi style (a major complaint of FF9), they weren't more compelling either.

    I got an old copy of FF7, arguably the best-loved of the "modern" FF series, and the low resolution graphics was positively oppressive. It had more edge, the translation not shying away from mild but persistent profanity. I flipped through some mame roms for earlier FF games and each trip backwards showed less game, less character, less world, and yet, maintained a few elements that bind all FF concepts.

    Then we played FFX and FFX2, and were quite pleased with the artwork, storylines and world scopes (though FF games are still way too linear in my opinion). The smoother, easy-on-the-eyes antialiased graphics and more fluid animation style didn't hurt either. The voiceovers are controversial but we didn't really mind them. It's still not what you'd call state of the art in ANY direction technically, but it's an impressive tour de force when taken all together. Some still fondly think back to FF7 or FF3 or whatever, but give me more YRP. And if my family is to judge, the newer games in the series are just more fun than the old ones.

    --
    [ .sig file not found ]
    1. Re:final fantasy countdown by Tyger · · Score: 1

      Since FFVII, FFX was the first FF game I didn't play to the end. (FFXI excluded, which I never got to begin with.) The story just seemed to stall with me.

    2. Re:final fantasy countdown by amrust · · Score: 1

      FFXI will never end, seemingly. I used to think it would top out at a LV75 character. But now they keep expanding with new areas, and quests. And the whole "merit point" business. I couldn't keep up the playtime schedule required, so I gave up. I guess IT beat ME. Looking forward to FFXII

      FFX... I just realized I never finished that. I wonder what distracted me. MGS3: Snake Eater, maybe?

      I like newer games on my consoles, but I prefer older clasic games on my portable (GBA).

      --
      VOTE!
  48. aka "The Episode One Effect" by xdroop · · Score: 3, Insightful

    This is precisely the same problem with Star Wars: Episode One. It is impossible to live up to the memory of seeing Star Wars for the first time, especially when the first time you saw it you were seven.

    --
    you should read everything on the internet as if it had "but I'm probably talking out of my ass" appended to it.
    1. Re:aka "The Episode One Effect" by Minwee · · Score: 1
      "This is precisely the same problem with Star Wars: Episode One. It is impossible to live up to the memory of seeing Star Wars for the first time, especially [...]"

      ...when Episode One sucked.

      Don't get me wrong. Pod Racers. Jedi Duels. Closing Credits. As long as you fast forward over everything but those parts it's a good movie, and it compared well with the previous Star Wars release, but overall it could have been much much better.

  49. Throw bird. by Richard+Steiner · · Score: 1

    It just doesn't get any better than that.

    Okay, maybe a well-timed L2000,M1,M1. Or actually being able to type BAGN^H^H^H^HBANG the first time. :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
    1. Re:Throw bird. by WilliamSChips · · Score: 1

      Why'd you get rid of the BA? You typed that correctly. Shouldn't it be BAGN^H^HNG?

      --
      Please, for the good of Humanity, vote Obama.
    2. Re:Throw bird. by Richard+Steiner · · Score: 1

      My backspace finger stuttetterrered. It does that. :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  50. Castlevania no more fun today? I beg to differ... by grumbel · · Score: 1
    But if you went back and played it today, chances are you wouldn't bother playing past the second level.

    Well, I did bother to play it for the first time ever a few month ago and had plenty of fun with it. After I was through with Castlevania1 I continued with Castlevania3 and yet again had plenty of fun with it. There was absolutly no nostalgia involved, since I never happen to play those games before, I only ever played Castlevania Adventures on Gameboy and hated that pretty much back then (just way to slow). Similar things have happened with Metroid and plenty of other games. Those old games are still good to this day. Only real exceptions are games that were all about GFX, which often simply can't stand the test of time, especially 3d gfx of yesterday can sometimes look incredible ugly today, but thats a different story.

    The thing one has to remember is that you can't get the experience of the past days back exactly the way it was. You won't talk with your friends for weeks and month about an up coming NES game, you won't talk about puzzles and impossible to fight bosses, secrets and stuff, since cheats and walkthroughs are easily available today, every question you might have about a game is solved in a minute of googling, while in the old days some questions could stay mistery for years or decades. Instead if you today play a game released 10-20 years ago its just you and the game, no media buzz, no friends playing through the same game at the same time, etc. If you can accept that the experience of consuming a old game today will be different then it was back in the day due to all the surrounding factors, you however will still get a very good experience, not a 20h gameplay one, since most old games can be finished in an hour or two, but still a very satisfing one.

    That said, I have nothing against todays games, there are quite a lot that I love (Katamary, SotC, PoP:Sands of Time, Tomb Raider Legend, Dreamfall, ...), however I am still quite a bit angry at the game industry, not because it delivers bad games (well, sometimes it does), but because it doesn't deliver the games I would have hoped for. Where is my current day X-Wing-like game or Strike Commander? Better graphics, more realism and simply overall improved? Not available, instead of that the "soft" flight-sim genre has died out almost completly, we are stuck with some arcadey shoot'em ups (all most all not even featuring a cockpit perspective) and Microsoft Flightsimulator, everything inbetween simply faded away. Same with games like MechWarrior. The adventure genre also disappear, it didn't really die out completly, but what game in the last year is up to the quality of what LucasArts released back in the day? And heck, where have my videos with real actors gone? I know, sometimes a CGI character can do a better job, but I still miss Wing Commander and friends. Last not least there are also many concept that never really have been realized, in old flightsims or racing games you very often had a lot of surrounding 'simulated', if you ejected over enemy territory you got caputured, if you crashed hard into a wall you got brought into a hospital by an ambulance and stuff, all this was just a static picture with little or no gameplay relvance, but it gave those games personality which is often completly lacking in todays games. In flight games you can't even eject, neither start or land manually today and in racing games you end up driving a nobody, have often no remotly real damage model (200mph against brick wall != scratch in the paint) and there simply isn't any surrounding simulated at all.

    I don't know, maybe its just me, but I do miss Origin, Bullfrog, Micropose and the LucasArts of the old days, a lot. Their games where awesome and provided an experince which little of today comes close to, not so much because todays games are worse, but simply because they are quite different.

  51. I'll take "Missing the point" for $200 by Wind_Walker · · Score: 1, Insightful

    What a horrible article. A roommate comes back with a Conker title which he probably only really enjoyed because of the crude humor (which he has since grown out of) and suddenly all nostalgia gaming is doomed.

    Go back to the true classics and then tell me that I shouldn't be nostalgic. Pac-Man, Donkey Kong, Dig Dug, Mario Brothers, Pengo, Bump-n-Jump... All fantastic games which are still fun to play today.

    It's the gameplay, stupid.

    1. Re:I'll take "Missing the point" for $200 by grumbel · · Score: 1
      Pac-Man, Donkey Kong, Dig Dug, Mario Brothers, Pengo, Bump-n-Jump... All fantastic games which are still fun to play today.
      Are they? I am not so sure about that, might be just me 'cause I grew up with the C64 and NES and so got used to "deeper" games early on, but none of the games you listed there would hold me for longer then 5 or 10 minutes. I mean Pac-Man has three ghost, a lot of dots to eat and exactly one level, after 5mins (well, a few seconds actually) I have seen it all. DonkeyKong isn't much better either, 5 levels if I remember correctly, in a few minutes you should be through to them all, Mario Brother again one level, but with changing enemies, not exactly exciting. Now I am not saying that the gameplay of those games is bad, it isn't, but on the content side they are really extremly thin, very few levels, very few enemies and endless gameplay without a real start or end, since everything looks the same anyway, the only thing that ever changes is your highscore and about highscores I have never cared.
  52. Re:I call BS by darrenf · · Score: 1

    Gah, I already moderated a bunch of posts but I just have to respond to this. A lot of people missed Conker's Bad Fur Day as it was one of the last few titles to be released for the N64... But! it was also one of the best, definitely in the top 5 for me.
    Rare perfected and expanded upon their platformer formula which had already provided some great games for the system (Banjo-Kazooie/Tooie), throwing in a good helping of brilliant (and very adult at times) humor. Also, probably the best ending to a video game ever. I won't spoil anything, but if anyone reading this was a fan of the N64 and did not play this game (through to the end), you really owe it to yourself to check it out.

    P.S. TFA is load of shit-- just my opinion ;)

  53. Nintendo (Advance Wars, Fire Emblem) by Anonymous Coward · · Score: 1, Insightful

    When's the last time we had a decent turn-based strategy game?

    Nintendo's Advance Wars and Fire Emblem series-- available for the GBA, Nintendo DS, Gamecube, and soon the Wii-- are fantastic turn-based strategy games.

  54. Oh, please by DoktorSeven · · Score: 0, Flamebait

    "The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones."

    Bullshit. I play more old games than new, and not for their "nostalgia" value. They are great games. People who "demand more" are graphics whores who like to look at pretty graphics, and are not real gamers.

    "But when the fully 3D, story-driven sequel fails"

    Which is 99% of the time because not only are the new so-called "gamers" graphics whores, so are the developers. They spend 90% of development time making a game look 5% better than the last shiny, graphically overdone game, then throw in gameplay, control, story, and fun (or lack of same) as an afterthought.

    By the way, 74% of the statistics in this post were made up. 87% of you probably already knew that.

    --
    This is a sig. Deal with it.
  55. Because developers believe Graphics Story by garylian · · Score: 2, Insightful

    Back when the graphics were cheesy 3D lines (Wizardry) and 2D pictures (Bard's Tale), the top down looks (Ultima), or the top down look of Might & Magic, the the companies couldn't rely on "wickedly cool graphics" or "scantily clad heroine" to make a game work. They had to rely on the story in the game to keep you coming back.

    The original Wizardry made it feel like you were playing a bit of DnD on your computer, right down to the dungeon crawl. The story wasn't that great, but the gameplay was different from a lot of other games.

    Ultima gave us a fantastic story, coupled with 2D first person (and later, 4 person group) graphics to give you a sense of size to the world. You felt like you were going somewhere as the story plot carried you along.

    The Bard's Tale was just flat out brilliant. The graphics were cheesy, but the story was strong, and you felt yourself moving around the city advancing the story.

    And Might & Magic truly had a lengthy story line, filled with interesting puzzles that kept you going for months.

    All of these games went beyond graphics to make you feel immersed. They had original thoughts and ideas, and were successful because of it. Then, the sequels started, and many of them stunk. But the name recogniztion alone made sales happen, and the bottom line is always the almight dollar.

    Nowadays, with as much time as people have to put into the graphics, for a one time shot type game with limited extra revenue potential, they skimp on the story, and try to wow you with graphics. Even some MMOs are falling into this model, and don't last long.

  56. I couldn't disagree more. by Captain+Rotundo · · Score: 3, Interesting

    I completely disagree with almost all the comments in this article and made in response. I've dug out old systems, and downloaded emulators and while on a few occassions the games were much easier due to their play-style (The Orig. Super Mario Bros, I could never beat it as a kid, now I pull it out for my kid and its super easy for me) but by and large they are very similar to how I remember them, and they are still fun to boot! - I find the early 3D games a little tough on the eyes, but I imagine they were just as nausia inducing back then, we just tolerated it more.

    To this day I have never played a game as fun and well designed as the original Legend of Zelda, and I have played it many times on emulators, on original hardware, and on the gamecube release. It is still great. Sure it has no story, and no dialogue, but I find I play games for the play not for the story line anyway. I can always watch a movie for the story. Which brings up the problem with this piece, how can you hope to ever have games be considered art if you constantly rant about how dispossable they are? I'd like to see a film reviewer rant about given up on watching old movies because modern film techniques and special effects are so much better.

    1. Re:I couldn't disagree more. by noidentity · · Score: 1

      Funny Castlevania is mentioned, since I love to just pop Castlevania in and play it until I die. Compared to a decade ago, I can get quite far. There are lots of techniques that you learn over time to make smooth runs through the stages. Even the lack of jump control became something I enjoy, since it requires more strategic choice of when to jump.

      I also play The Legend of Zelda every couple of years and enjoy every minute of it. Sometimes I even play both quests, as I don't know the second one as well as the first. This is perhaps one of the most solid games Nintendo has ever made.

    2. Re:I couldn't disagree more. by Chibi-Hikaru · · Score: 1

      Then there's crazy people like me playing Mega Man X3 today (via the Mega Man X Collection) for the first time ever. OMG. 2D games from way back when are still fun. I played through and beat MMX and MMX2 a few months ago and they were fun and challenging too. Just goes to show that some of us who are "nostalgic" are just mislabeled 2D gamers.

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
  57. Ah, just do some research by Moraelin · · Score: 2, Informative

    You'd be surprised what you _can_ find if you do your research instead of complaining about youth these days. And that's coming from a mid-30's guy, so don't rush back on the "you young whippersnappers" bandwagon yet.

    E.g., "real time strategy" doesn't only include C&C clones. It also includes Paradox's games which span continents or even the globe, and are thus truly at strategic level. You don't have to select companies or order aim artillery strikes in real time, because such things are abstracted by brigades and doctrines. Plus you can do such things as setting divisions or indeed army corps to auto-reinforce any of its neighbours that are under attack, so you don't have to respond in real time to everything.

    Plus, at least in single player you can always pause the game and take your time thinking up a strategy. So why the huge fuss about lightning reflexes and the like? (And trust me, you'll need to think pincer maneuvers, envelopment and cutting off supply to win a Paradox game. Try just grouping everyone and sending them that-a-way lightning fast, and you'll have the honour of seeing your Wehrmacht thoroughly thrashed by Poland. How's that for strategy?)

    And you can even find the occasional turn based game published in the last few years. I know I even have one on the PS2, and there are several on the handhelds. And I can think of two for the PC too, just off the top of my head. So you can pick your poison.

    And then there are games like Civ 3 and 4 which are technically empire building, but are turn based all right. Heck, even Rome Total War can be played as a Civ game if you leave the battles on auto. It worked for me, anyway.

    And that's just in the commercial arena. If you move on to F/OSS games, you can find stuff like, for example, MegaMek. It's an excellent implementation of BattleTek. Turn- and hex-based, like in the good old days.

    Puzzles? Get an adventure game, since they're making a spectacular comeback. It may not be an exact clone of whatever puzzles you have in mind, but there are plenty who'll exercise the little grey cells. E.g., the latest Sherlock Holmes game.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Ah, just do some research by eggsovereasy · · Score: 1

      I love every Paradox developed game I own (HOI, HOI2, HOI2:DD, CK, EU2, and most of all Victoria!). Any you are right, these games can be immensly challenging and are great fun. On a more tactical level, though not new, Panzer General is one of my favorite strategy games of all time.

  58. Sounds like the industry's problem by PCM2 · · Score: 1
    Are we shooting ourselves in the foot by staying obsessed with the old classics?

    You mean we, meaning gamers? I dunno. From the summary, it sounds like the problem is that the industry is shooting itself in the foot by insisting on strip-mining those old classics instead of coming up with new ideas, despite the fact that (as is mentioned) there's not much meat on those old bones. It's the same reason everyone's always ripping on Hollywood.

    --
    Breakfast served all day!
    1. Re:Sounds like the industry's problem by mshurpik · · Score: 1

      Good point. I see a lot of games that simply get bigger. Heroes of Might and Magic 1 & 2 had some great battles. Heroes 3 and 4? Same thing, just more. Civilization 4? Long and boring. FF Tactics? Same as Vandal Hearts, just 10x longer.

      Mechwarrior 4? Same as Mech2, just more involved. Warcraft3? War3 has an excellent map editor, but the melee action is: the same as Starcraft, just more involved. WOW? That game is so similar to Ultima VI (1990), and AD&D, that I can barely look at it. But WOW is, no surprise, very involved.

      This add->polish->bore to death has been going on a long time, too. Super Metroid, for example, was nice. How many times have I played it? Once or twice.

  59. I thought I was alone in this opinion by Quiet_Desperation · · Score: 1

    Everyone raves about all the old games. I whip out MAME or a NES emulator now and again, but the thrill just isn't there anymore. I remember being astonished, when playing Pac Mac for the first time in who knows how many years, that the maze was the same on every level. I'd completely forgotten.

    Downloaded the Galaga demo on XBox live last week. Meh...

    They're fun for a couple levels or rounds or waves or whatever, but then that's it.

    I agree with one of the other posters, though. The games seem MUCH easier now. Maybe that's the problem.

  60. Memory lane? by Il128 · · Score: 0

    When I sit down to the Nintendo 64 with my six-year-old son and play Pokemon Coliseum... It's not memory lane it's a Hell of a lot of fun. Older games are still fun if they were fun in the first place.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  61. The reasons by frankgod · · Score: 1

    I was just thinking about this recently, that the reason I can play newer games for hours on end but older games only a short time is because of just one thing. Older games had extra lives, new games have save points. The only reason I can imagine for having extra lives is as a carryover from arcades, where you needed to limit the amount of time someone was playing for each quarter. The difference is in how much each sets you back:

    Lose a life: only a few minutes at most for most games
    Continue: Back to beginning of level, so maybe five or ten minutes
    Restart game: However long you were playing, so could be 20-30 mins or more
    Restart from save point: Depends, but usually only a few minutes in a well-made game. However, memory card and disc access add time.

    Because of this, modern games flow so much better. It still can be frustrating, especially if the load sequence is long, but most older games would be so much better with infinite lives. This is very true for the original Castlevania.

  62. Nostalgia-free vintage gaming by Decimal+Dave · · Score: 2, Interesting

    A few years ago while I was still in college, I wrote a paper for my computer ethics class on the subject of abandonware. In the course of my research I stumbled across some old games that I'd never played as a kid; the first game in the Monkey Island series, and the first three Quest for Glory titles. Those games were positively *ancient*. Someone already mentioned in the comments that these games are considered classics (bringing back memories and whatnot), but I thought the games were compelling, even without having played them as a kid. I remember taking a three week break from Unreal Tournament to play through QFGII for the first time. I thought it was great, despite the EGA graphics and text parser. That is evidence enough for me that vintage games can have more than just nostalgia value.

    --

    "Leave the strategizing to those of us with planet-sized brains." -Tycho
  63. Don't step in the management. by krell · · Score: 2, Funny

    "I have also wondered why the mega boss always leaves tons of ammo for weapons possible enemies might have sitting outside thier door"

    You are so right. Whether the boss is a giant bug or one of those dragon-thingies they toss in every once in a while for variety, they are kind of dumb, and should be depicted with pointy hair.

    --
    Where were you when the voynix came?
  64. Wow, you almost had me fooled. by Anonymous Coward · · Score: 0

    "It's time we put away the Conkers and Contras and Castlevanias of our past and focus on the games we have yet to dream of."

    Translated: "Please stop holding our modern games to any respectable past standard. Look, we require a video card upgrade every other year; what more could you possibly want?"

    How's this: you keep making DooM XXXVII: In Da Hood 2, and I'll keep myself entertained with something with replay value. Pricks.

  65. Nostalgia by Throtex · · Score: 1

    Ah yes, it's a lot like 'Star Trek: The Next Generation'. In many ways it's superior but will never be as recognized as the original.

  66. Doorgames! by phorm · · Score: 1

    Ahhh, I have some quite fond memories of playing LOTRD on the local BBS's. At the time, live FPS's weren't really available (well, doom entered at some point in time, but 'online' play was limited to 2 players with modems, or an expensive LAN setup), and the best multiplayer came from hitting re-dial until you were able to get through to play your daily turns :-)

    There was another door game I can't remember the name of, but basically it was space-based where you would roam around the galaxy, trading different goods to various places, killing enemy ships, and at times being in turn killed. Anyone remember what that was called, I'd love to find it online at some telnet-based BBS :-)

    1. Re:Doorgames! by Anonymous Coward · · Score: 0

      The game you are looking for is Tradewars, and there are quite a few telnet-able BBSs that still have that.

    2. Re:Doorgames! by Anonymous Coward · · Score: 0

      Tradewars, OR tradewars 2002.
      The original tradewars had a shield bug... build too much planetary shields on a planet, and you can no longer land on it......... It also had the Ferrengi as the evil race. All in all, fun, but not grate, also.... 65k bugs abound.....

      Tradewars 2002 really kicked it up a notch....... much better action. My advice....

      Skip both games and proceed directly to Ogame. www.ogame.org
      I'd join a newer universe, AND and older universe.... and play both... You'll grow much faster in the older universe once you can raid innactives, and it will teach you many new skills you'll need for the newer universe..... I happen to play universe3.... and I love it.

      Oh: Fair warning... OGAME is more addictive than crack..... Prior to ogame, gaming addictions included: Trade wars, Tradewars 2002, Escape Velocity (and EVO, and EV: Nova), Diablo2, Gemstone3, and ogame for the last year.....

    3. Re:Doorgames! by The-Bavis · · Score: 1
      There was another door game I can't remember the name of, but basically it was space-based where you would roam around the galaxy, trading different goods to various places, killing enemy ships, and at times being in turn killed. Anyone remember what that was called, I'd love to find it online at some telnet-based BBS :-)
      Probably Tradewars.
  67. nonsense by Intangion · · Score: 1

    i love the older games
    im gonna force my kid to play them ;)

    i recently started playing some old games (not THAAT old though) on SNES
    i recently rebeat super mario world

    legend of zelda for SNES

    i played thru parts of FF3 and rebeat that, that game is sooo amazing ;) it got me all misty from the extreme nostalgia ;)

    FF7 somehow DOES look like ass though i remember at the time it was amazing, but going back to it after the incredible 3d we are used to today really is difficult ;)

    i guess its harder to go back to old 3d games cause 3d has improved so much, tile based 2d scrollers are still great fun though

    also mario kart for snes is still completely totally RULES
    red shell ftw!!

  68. 8 bit games are like a Monet painting..... by Kodack · · Score: 3, Insightful

    I've heard these arguments before and in some cases they have truth to them. I could say this about a game like Altered Beast, which when it came out on the Genesis was sold on it's graphics not it's game play. So when the draw was the graphics, and now those graphics are dated, there is no draw.

    Not all games get their fun from graphics though. Why is it that every system and cellphone has an Arkanoid type game? Because Arkanoid is fun to play and requires no time commitment. Play and put it down, no logging out or spending hours leveling your chracter.

    Castlevania 1, 2, and 3 on the NES were all excellent games because the gameplay was both challenging and rewarding. You kept playing to see what would happen next, what would the next boss look like? And in their own way, the graphics and sound contributed to it.

    Sometimes less is more. One of the charming aspects of the old 8 bit games is that the rasterized rendering engines relied on simple block like textures repeated and varied to form the game world. This was cruder than bitmapped graphics but it forced you to use your imagination more. The box art and the user manuals for the game is where the art was. Those told you what the game was supposed to look like.

    Any 10 year old can loose themselves in the world of Legend of Zelda with it's water falls and dangerous ascent to mount doom with it's falling boulders, and explore an entire world. And the map that came with the game showed you what that world was really like. So when you played the game you didn't see raster blocks stacked end on end, you saw woods and rivers. And since your mind was filling in so much, the real world, and hence real world realism, could never possibly be as fantastic as the one in your head.

    There is no better example of this than reading a good book. You have nothing to go on but your imagination and the words of the author. Any bookworm here can tell you that the movie never lives up to the book. As fantastic as Peter Jacksons movies were, they can never capture the raw fantasy of reading the books themselves.

    So rather than be disappointed by playing older games, they remind me of the shortcomings of newer games. As the graphics become more and more realistic, the imagination and fantasy elements took a back burner to the eye candy.

    I can't look at a full moon in a clear sky to this day, without remembering the opening cinematics for Ninja Gaiden. And I absolutely lost myself in the world of Castlevania. In particular, Simons Quest was especially fulfilling to play over and over to get the different endings. I wanted to live in that world, and playing the game was the closest I could come to it.

    Some people like nice rendering and graphics, they prefer photo realism to impressionism. Some people like Monet and some people just see little paint daubs.

    The old games that are worth saving, are still completly viable games that continue to hold my attention and I only wish there were more games that sucked you in so bad that you dreamed about them.

  69. Duke3D by Mike_ya · · Score: 1

    I have spent the past week playing Duke Nukem 3D, using JFDuke3D. It amazes me how much fun it still is. It also saddens me how DN4 has been constantly delayed if it will ever ship. If they would have just have taken the orginal Duke Nukem 3d and made it all pretty and network friendly it would have sold, well.

  70. I think that the question at hand is different by Mike+Savior · · Score: 1

    People point back at the old classics because back then, pretty much anything new was truly innovative. At least, in retrospect. Games now are no longer such, and it's sad. It didn't take much to innovate and still be fun; now games struggle to try to be more than one genre and it ends up ruining the fun. The industry right now is in a very deep state of mediocrity, and back in the day, it very much was a golden age.

    --
    space is pretty cool.
  71. Re:Because developers believe Graphics Story by Hoi+Polloi · · Score: 1

    One of my strongest memories of Bard's Tale was how all of the houses in the town all looked the same and you practically needed a AAA map to find your way around (the compass spell helped alot). Then you could open doors like Monty Hall and reveal a few monsters. Who'da thought monsters would live in condos?

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  72. Re:Um, no. Pac-man, Galaga, Gauntlet, Spy Hunter.. by Hoi+Polloi · · Score: 1

    I'd still plunk down a quarter or two for Smash TV and Rampage. Though with MAME I can play it at home even if I could find the original machines anymore.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  73. 1999 by 80+85+83+83+89+33 · · Score: 3, Insightful
    When's the last time we had a decent turn-based strategy game?


    Sid Meier's Alpha Centauri
    --
    i disable sigs
    1. Re:1999 by Minwee · · Score: 1

      That sounds awfully close to disrepecting Civilization 4.

    2. Re:1999 by Dun+Malg · · Score: 1
      Sid Meier's Alpha Centauri
      Well yeah, obviously. I'm a SMAC addict from way back. If only they made a Civ version of it. I'm kinda partial to ancient warfare.
      --
      If a job's not worth doing, it's not worth doing right.
    3. Re:1999 by Dun+Malg · · Score: 1
      That sounds awfully close to disrepecting Civilization 4.
      Don't get me started on Civ4! I love the improvements, but I can't STAND the "downgrades". What's with the "vertical" map grid arrangement? Where's my usable fortresses? What happened to mines/plantations? Who turned all the leaderheads into bad comedians?
      --
      If a job's not worth doing, it's not worth doing right.
    4. Re:1999 by Minwee · · Score: 1

      You can use control and left/right arrow to rotate the map if you don't like the way it is laid out.

  74. Ah, memories! by PMuse · · Score: 1

    But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. It's a double standard that's next to impossible to satisfy.

    I Nostalgia 11:13 "When I was a child, I played as a child, I gamed as a child, I bought as a child. Now that I have become a prime demographic, I demand sophistication of my childish things."

    When we say we loved an old game, we forget that our then selves wanted something very different for entertainment from what we desire today. It's not that the platform has changed or the game design -- it's us.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  75. Apple II flashbacks by Hoi+Polloi · · Score: 1

    Speaking of getting together with friends to drool over games. I remember the weekly trade-a-thons my friends and I had who had Apple IIs at home. We would go to someone's house with our 5.25" disks and a mess of blanks and start copying. We always used the trick of cutting a notch out of the other edge of the disk to use both sides. I got some pretty obscure games that way. I especially got a kick out of how the "crackerz" would alter the title screen with their boasts and I'd even see the same aliases come up again sometimes. I still bought games too so I wasn't a complete pirate. ;)

    "...maybe its just me, but I do miss Origin, Bullfrog, Micropose and the LucasArts of the old days, a lot."

    I'd also add in the eye candy from Sirius Software (Nasir Gebelli), Sierra On-Line and Scott Adams adventures, Sir-Tech (Wizardy), Muse (the ORIGINAL Castle Wolfenstein), Broderbund (Choplifter, Lode Runner, Sky Blazer), Warren Schwader (Threshold), and Bill Budge (Raster Blaster). I fondly remember cruising across the plains of Sosaria in my land speeder in Ultima I.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  76. MOD PARENT UP by xXBondsXx · · Score: 0

    Wow, someone finally realizes that "the good old days" weren't so good after all. There are classic games for modern consoles and old consoles alike; everyone knows that. The thing that most people forget is that there were some really crappy games back then as well. Unfortunately most people forget that

    --
    The voice of the next generation. "In this tower, in my mind..." Babble - Tower
  77. Nah. by vertinox · · Score: 1

    Are we shooting ourselves in the foot by staying obsessed with the old classics?

    I'd say no. Nintendo has done a great job of reviving the classics. Mario Bros, Tetris, and Castlevania for the DS are quite fun and different enough from the originals to still be fresh.

    Personally, I play a lot of old SNES games like Legend of Zelda... I find the old NES games to be way too blocky and painful as far as dying and loosing lives.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  78. Disagree by SquareVoid · · Score: 1

    I think many of us here are capable of recognizing a game for its merits rather then its impression on us. Castlevania is actually a perfect example of a series that, for the most part, has produced great games. Though I will always say that the best one is II. And III comes in a close second! I still play those two games and many others (Megaman X/2/3, Chrono Trigger, etc.)

    There are games though that we have fond memories of and are aware that we would not play them now given the chance (Doom, i am looking at you). One of my favorite games in the past was Might and Magic 2. Man, I remember when I discovered a hidden entrance to a mountain full of Berzerkers. They would go berzerk and self destruct. If you survived, they were so high level that you leveled up 20-30 times each time you killed them. Anyway.... Falling off track. MM2 was a fond memory and I wouldn't play that game again now if you paid me. It was mostly dungeon crawling and grinding exp.

  79. i feel the exact opposite by notoriousE · · Score: 0

    I feel the exact opposite about older games. Going back and playing Legend of Zelda or Super Mario Bros. or Castlevania I and II, they were a lot more entertaining than a lot of the boring run and shoot games now.

    --


    And then there was E
  80. Why does everyone complain about Madden???? by Brian_Ellenberger · · Score: 1

    Until that happens, enjoy Madden 2007, 2008, 2009,

    I don't know why there are so many complaints about Madden producing a new version every year when there is a new football season every year. Heck, people pay $200 a year to watch 16 out-of-town games on DirectTV. At least with Madden you get your money's worth in multiplayer and online.

    Its not like every people people are sitting around going "Boy, I'm not watching the Super Bowl this year! It is the same boring game as last year, maybe with different teams.". Madden tries to add new features besides personnel updates, but these are routinely ignored by those saying "It is just a roster update.". As if doing 3D models for 100+ new individual players every year is not worth something itself (assuming each team signs at least 4 draft picks).

    1. Re:Why does everyone complain about Madden???? by Dhrakar · · Score: 1

      Its not like every people people are sitting around going "Boy, I'm not watching the Super Bowl this year! It is the same boring game as last year, maybe with different teams.". Madden tries to add new features besides personnel updates, but these are routinely ignored by those saying "It is just a roster update.". As if doing 3D models for 100+ new individual players every year is not worth something itself (assuming each team signs at least 4 draft picks).

      Hehe Every year I sit around and say "Boy, I'm not watching the Super Bowl this year!" As far as I'm concerned, it is always the same old boring game as previous years. Bleech :-P

  81. Idiocy by sesshomaru · · Score: 1
    Here's an example. Konami's Castlevania had interesting monsters, catchy music, and a great gimmick: a guy with a whip. But if you went back and played it today, chances are you wouldn't bother playing past the second level. Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones. But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. It's a double standard that's next to impossible to satisfy.
    Um... nobody wants a 3D Castlevania (Well, nobody except for the article's author, but then he's So Cool.) , but new 2D Castlevanias still do a respectable business. Trust me, they aren't coming out with Portrait of Ruin because of charity. The Castlevania series is still popular in 2D, and sometimes I even hear grumbling about the Metroidvania sequels from people (my brother) who miss the old level-boss-level-boss-etc. until Dracula-end. I don't like the original Castlevania. (My brother does though, and always has. I guess he likes the challenge, but he always was stubborn.) However, Dracula's Curse (I think Simon's Quest, too, but I haven't played it recently.) is still a lot of fun despite it's dated graphics, and the later 2D entries in the series are mostly good. I've beaten Castlevania: Bloodlines many times, and usually when I play, I at least get to Atlantis before quitting.

    Oh, and you know what I did Thursday? I gave a 12 year old girl my Gameboy and let her play Super Mario Brothers III. Know what? She had fun. She wanted to play with it, it was her choice. Later on, she picked it up and played it again. No nostalgia involved.

    I'll repeat, nobody wants a 3D Castlevania, and if Konami (at the behest of S--y) wants to keep shoveling money into that hole, I say more power to them (in my very best Emile Lizardo/John Whorfin voice)... as long as it doesn't stop the DS Castlevanias.

    --
    "MIT betrayed all of its basic principles."
  82. TV too by Other+Than+That... · · Score: 1

    It should be noted that this holds true for TV you watched as a child, especially cartoons. I watched an episode of Thundercats a while back, and was repulsed by, well, everything about it.

    Keep your nostalgia, reminisce with your friends, but DO NOT go back and watch them again.

    It's for your own good.

  83. NEWSFLASH! by Anonymous Coward · · Score: 0

    NEWSFLASH!
    New games better than old ones!!

    color me surprised! :)

  84. Old games, arn't the oldest on record. by kinglink · · Score: 1

    When we talk about Castlevania, I reach in my bag and pull out Symphony of the night and Castlevania 3, both are excellent games. I don't go pull out Castlevania and I'm hestitant to pull out Castlevania 2.

    When I talk about Zelda, I look to Link to the Past, and then The original before Ocerina (though that's a fine job)

    Just because some of us talk about old games doen't mean we wouldn't play them again. Some people just want to complain and name bad games or just games they think of fondly, and that's fine, that's them, but some of us remember great games that we really love. Stuff like System shock, which immersed you in interactive story, but also didn't force you into long drawn out cut scenes. A game that basically was exactly perfect. Want to just follow the known path, that's fine but for the most part the story is pretty important to know what you're doing. You can hear the story at any time, but it's up to the player. That game is still the number 1 in my book.

    Personally I only talk about games that I would be willing to forget completely and replay through again. But the question is why haven't games grown exponentially. We have over a thousand times the space as Final Fantasy VI and Link to the Past but nothing has cleanly beaten those two. It's not because people arn't trying. It's because people are wasting that space with FMVs and graphics, where as those two games couldn't contain great graphics, they didn't have the room for it. FFVII might have appeared to be amazing but in that single game it set the entire industry back years which we have yet to climb out of. The entire opera scene is more impactful than the famous spoiler. Kefka's betrayal is more amazing, and yet both are done with 16 bit graphics that aren't even pre rendered. The classic games had limitations so every addition to the game had to be carefully planned out and that might be why they are great.

    The problem becomes people keep yelling for better graphics, but the fact is better graphics have never meant better games. Better gameplay, immersion, and story is what gamers really want. It's a case of gamers not knowing what they really want in the end.

  85. yawn by BTWR · · Score: 1
    While the masses applaud these companies for their old-school offerings, they often forget that they're paying good money for games they've already played.

    So is buying a movie you've already seen stupid? Is buying a CD when you probably have the cassette you already heard somewhere in your closet stupid? Is buying a Dark Phoenix trade paperback when you already read the comics in your childhopod stupid?

  86. Hit's the nail on the head by bacterial_pus · · Score: 1

    Two days ago, I jumped out of bed 5:30AM to download my beloved SF2:HF from XBLA. I have a lifetime of memories and wanted to relive them again, especially since my roommate was also a socalled SF2 fan. We played it for 3 hours straight and got bored with it. It took us an hour to get used to the analog and we wanted to play against each other more than online so we didn't have any major complaints. We haven't touched the game since and I'm wonderinghow did our interest wane so quickly

  87. Completely Disagree by BTWR · · Score: 1
    I truly *do* find many old-school games (Ms. Pac-Man, Super Mario 1-3, Contra, Mike Tyson's Punch-Out, Zelda 1) to be amazing fun. I also find tons of new games to be amazing as well.

    Just because the Lord of the Rings trilogy was amazing, doesn't mean that loving the Back to the Future DVDs is only because "you long for nostalgia."

  88. Just played Zork by ZenCaser · · Score: 1

    Funny, I just rolled through Zork last night for the first time in 20 years. I had a great time. Yes, some classics are really good.

  89. Genre Killer: MOM Nostalgia by happy_place · · Score: 1

    I have to totally agree with the comments and article. Having worked with Age of Wonders in all three carnations that hit the market, one of the most common criticisms we received was "It's ALMOST as good as Master of Magic (MOM)". Even after the third release (Age of Wonders; Shadow Magic) which had so many unique and interesting ideas in it, and a completely different concept of magical domains, etc... there were so many who wanted to turn the game into MOM. While I personally believe AOW:SM was leagues better than MOM (having played and liked both), I think folks get hooked on nostalgia and forget about clunky blocky unintelligible graphics, poor AIs, and relatively poor gameplay, in favor of remembering that when they were ten years younger they had a lot more free time, and what they really want is to go back to a time when things less complicated. --Ray

    --
    http://www.beanleafpress.com
  90. Don't talk trash on one of my favorite games by CrazyJim1 · · Score: 1

    Castlevania 1 is one of the best games of all time. I spent a long time trying to get good at it, and so far I've been able to kill the first form Dracula without dying. Just try that and see if you can do it. Boomerangs are good for every stage's boss except the first where you can't get it. Castlevania 1 is timeless especially if you try and speed run it. Whats worse is that there is a harder 2nd stage to it after you kill both Dracula's forms. I've made it there, but not on one life. Today's modern games are a snorefest to me. WOW? Grind until you're 60, and roll some dice for who gets special equipment in raid dungeons? No thanks, that requires no skill at all. I want a MMOG that requires action skill to play.

  91. It very much depends upon the game. by MROD · · Score: 1

    Most of the original games from the early 80's will not hold up to much scrutiny at all, mostly due to the limitations of the systems at the time and hence the limitations of game play. (e.g. Space Invaders, each level was basically the same but faster, etc.)

    A few really ground breaking ones still shine a light into the darkness, e.g. Elite.

    Now, on a BBC micro (2MHz? 6502) with about 10-12K free after the video memory had eaten into the 32K of RAM you had an open ended, fully 3D space faring and trading game (with one or two "missions"). Now that was a miracle.

    Today, in this time of tightly scripted games where your complete journey from the point you boot the game up until the end titles is so firmly in the hands of the developers that it feels like a straight jacket I miss that freedom.

    Of course, today you could do the game better, maybe multi-player and using the strong anthopic principle to generate the universe (at the detail necessary at the time) on the fly.. add inter-user commerce and it'd be a whole world of its own. The important thing though would be that other than the possibility of a large backstory arc taking place in the background, there should be no scripted story.

    Further, remember, playability (and one or two people's vision) were the key. Today it's a boardroom committee and accountants who are pulling the strings in the publishers with the games software houses picking up the crumbs and begging at the master's table. Hence, forget about innovation, it's just like the film industry, sequals and regurgitation rule.

    --

    Agrajag: "Oh no, not again!"
  92. Hm... by nnn0 · · Score: 0

    it seems that someone suffers from digital speedblindness. It's just like when you're driving in 200mph and breaks down to 20mph, and everybody is like "oh this speed sucks, this is sooo fracking boring". Well, getting hit by a car doing 20mph is far from boring, and the thrill of going from, lets say, 4 colors to 16!!! can't be touched by going from 100 megaquadrillion pixels to 200 megaquadrillion pixels - far from it. When I was a kid, I could get goosebumps just thinking about an Atari 2600, no amount of 3D photorealistic bloodspattering is gonna top that, just admit it :)

  93. Re:Because developers believe Graphics Story by Anonymous Coward · · Score: 0
    One of my strongest memories of Bard's Tale was how all of the houses in the town all looked the same and you practically needed a AAA map to find your way around (the compass spell helped alot). Then you could open doors like Monty Hall and reveal a few monsters. Who'da thought monsters would live in condos?

    Anyone who's been to Milton Keynes.
  94. Can you find a copier? by tepples · · Score: 1
    What's the point of hypothesizing about "if", when emulators are cheap and plentiful?

    Because ROMs aren't "cheap and plentiful". You have to own the game cartridge and own a copier. Copiers for any cart format before the Game Boy Advance are rawther difficult to find and expensive, to put it mildly.

  95. Blame trademark and copyright owners by tepples · · Score: 1
    racing games you end up driving a nobody, have often no remotly real damage model (200mph against brick wall != scratch in the paint) and there simply isn't any surrounding simulated at all.

    Blame trademark and copyright owners. Superstar drivers' racing teams ask too much money for licensing the drivers' names and likenesses. The automakers license the car logos and designs to the game publishers on the condition that the cars are drawn with less damage than they would have in real life, so that the screen always shows the FORD® automobile the way FORD® intends, not the way it would end up in a crash test. FORD® wants players to walk away with the impression of "first on race day", not "fixed or repaired daily" or "found on road dead".

    1. Re:Blame trademark and copyright owners by grumbel · · Score: 1
      Blame trademark and copyright owners. Superstar drivers' racing teams ask too much money for licensing the drivers' names and likenesses.

      Its not about the names, I don't care if I can drive M. Schuhmacher or S. Muhmacher, even so of course the former would be preferable over an obviously obscured name. What I care about is authenticity of the situation, if I drive against a wall, the car should be badly damaged and the driver be injured, I want to see a red flag, an ambulance, a crane getting the vehicle off the track, etc., if I win a race I want a champagne shower, not just cutscene, but gameplay, if I push the gas to early I want to get disqualified and stuff like that.

      The thing that bothers me with todays games is that they lack interactivty, I don't want to my gas-pedal to be locked till the green light occurses, I don't want to being forced to replay a track because I didn't came in first, I don't want the race to stop instantly when I am across the finish line. I want to play the race from start to finish, with almost everything inbetween, if that means being able to walk around the pit lane if I have a few five minutes, giving interviews to the press and driving the car myself into the pitlane and not being autopiloted so be it.

      Now somebody might intervene that there is no challange in walking around the pit lane, yes thats true, but thats exactly the point. Todays games are all about predefined challange and winning and not about *playing*, there is no 'win' in playing with LEGO, so why should computer games be so obsessed with winning, where is the play? I had tons of fun with games like F/A 18 Interceptor, EF2000, Falcon4 or Indy500, not because I won, but because was able to played with them, flying around trying to lang on an aircraft carrier the wrong way around, lading a plane with engine off, lading a heavily damaged plane, trying to crash as many cars in one go as possible and whatever comes to mind can be *extremly* fun, because its stuff you do because you want to, not because the game forces you to do it.

      The automakers license the car logos and designs to the game publishers on the condition that the cars are drawn with less damage than they would have in real life,
      Does anybody have a source for this claim? I hear that a lot, but half the time its probally an outright lie because the programmers simply were to lazy to implement a proper damage model or any damage model at all.
    2. Re:Blame trademark and copyright owners by tepples · · Score: 1
      The automakers license the car logos and designs to the game publishers on the condition that the cars are drawn with less damage than they would have in real life,
      Does anybody have a source for this claim?

      Sure: "And where, in premiere racing titles like 'Forza Motorsport' and 'Gran[] Turismo,' licensing deals with automakers ensure that no real damage modeling will ever dirty up their precious automobiles, 'Burnout' uses generic cars that steadily fall to pieces as you race."

    3. Re:Blame trademark and copyright owners by grumbel · · Score: 1
      Sure: "And where, in premiere racing titles like 'Forza Motorsport' and 'Gran[] Turismo,' licensing deals with automakers ensure that no real damage modeling will ever dirty up their precious automobiles, 'Burnout' uses generic cars that steadily fall to pieces as you race."
      Well, thats not exactly a source, just some guy writing a review repeating this urban legend, which I have seen a lot, but I have yet to see some first hand interview with a developer or even better automaker detailing what exactly is allowed and what isn't. There have been racing games in the past with both destructable vehicles and licensed cars, so I simply doubt that claim.
  96. You think the original Castlevania sucks? by Psychochild · · Score: 1

    I will take the original Castlevania with all it's boring gameplay and craptastic low-res graphics over those atrocities with 3D graphics they keep slapping the "Castlevania" name on these days.

    Thank for the GBA and DS, I can still play quality 2D Castlevania games that continue the spirit of the original (and now apparently humble) game.

    --
    Brian "Psychochild" Green
    MMO developer's blog
  97. No, you're not shooting yourselves in the foot. by Ivan+Matveitch · · Score: 0

    You're sitting on your couch, playing video games. Shooting a gun would put you several steps higher up the evolutionary ladder.

  98. fuck, no! by namekuseijin · · Score: 2, Interesting

    "For $5, $10, you download Mario 1. Then another $10 for 2, 3, Mario Kart, etc. You play these games (as is the point of the post) for a short period of time, and then download more"

    fuck, no!

    I own the original cartridges, they are mine!! My SNES still works, but it's much more convenient to store backups of said games in my HD and play them in an emulator. I don't give a fuck to the legalese Nintendo will sprout once they are profiting from the old gems again: they are still mine!

    I won't pay for them again, Nintendo! You hear that?

    They'll try to close down legitimate open-source software projects like SNES9X or ZSNES, but it's too late because the source is already out there. It'll also probably get harder to get ROM dumps from the web, but they can't stop me from owning my cartridges and a ROM dumper...

    fuck, no! Time to move on and profit from new franchises, Nintendo...

    --
    I don't feel like it...
    1. Re:fuck, no! by Anonymous Coward · · Score: 0

      Not everyone was born early enough to own a NES, SNES, Genesis, ect and not everyone already has these games. You might own them, but there are a large number of people who either never owned them, or sold them and want them back. If they are selling something you already have then don't buy it, but for other who never owned them, why is it any different to selling new games? If I buy a game from my local game store, do they magically stop selling it? No. Do I buy it again? No.

      Move on? I guess you prefer that the next generation never sees Star Wars or The Simpsons either because that's already been done.

    2. Re:fuck, no! by Anonymous Coward · · Score: 0

      I think his point was just that they want to force you to pay $5 or more every time you want to download one of these things when, in fact, you actually already own it in many cases. Legally speaking, you are required to pay for the service though since even those of us who do own such old games don't have the rom dumpers (those things are expensive, and not all of us know how to use them anyway -- besides, why invest time and labor to get something you own backed up through a proprietary system when you can download it in 5 minutes for free thanks to someone else who already has?) Do any of those services allow you to just hook up a memory card or whatever with your roms from the computer? No. You have to get it through their system. The only alternative is to mod your system and load up custom software.

      This is where people like Nintendo get you. They fight any attempts to get it for free because many people are getting a game that hasn't been sold in ten years for free (because in theory they may make you pay for a remake someday) and some of those people actually don't legally own it. Nevermind all those who do.

      What I want to see is less fighting of people trying to bring back the classics and more making of new classics so people will be too busy buying the new games that are just as good as the old to be bothered with downloading some old SNES rom.

  99. Article seems to be a bit misleading. by Were-Rabbit · · Score: 1

    As soon as the Wii comes out, the first two retro games I'm buying for it (assuming that they're available) are Super Mario Bros. III and Sonic the Hedgehog I and II. Those games were just so much fun to play. Because many of us who grew up with those games now have kids of our own, that gives us an opportunity not only to introduce our kids to this oft-forgotten thing called "gameplay", but it allows us to have our bit of nostalgia as well. At least the Wii will supposedly give us the opportunity to do so without having to buy a used NES or Genesis.

    Personally, I think that the article was a bit short-sighted. There are a number of games that follow the simplicity of the great 8-bit and 16-bit classics and sell well - Bejewelled and Zuma being the two most popular that I can think of. There are times when we just want some simplistic fun, then there are times when we want to have complex global battles or intense brain teasers. The article seems to imply that newer and older games are mutually exclusive to a point, which I think all of us can agree is nonsense.

  100. Playing old classics by Anonymous Coward · · Score: 0

    I have a PSP and I've used it to beat two SNES games. Zelda: A link to the past and Chrono Trigger. I usually play on it on the train for a half an hour at a time. When I was a kid I never played Chrono Trigger and I never got very far in Zelda. But as an adult I found that playing them a half an hour a day on the train was very satisfying.

  101. The problem specificly with Castlevania is Iga by V+Radcliffe · · Score: 1
    I've read plenty of reviews for Curse of Darkness that were scathing citing that the game was "bland, unimaginative, poor storyline, poor environmental interactivity, etc. etc.," but those reviewers in turn go back into the olden days of Castlevania for what the game should play like, or more recently the newer games on the GBA and DS.

    The problem is that if you look closely at the two latest games, they are just like the newer DS games, and the older NES/SNES games, it just has 4 walls around the character. The problem with the next gen Castlevania games is with Iga, he just uses the same game play model with every Castlevania game regardless if its 3D or not.

    Don't get me wrong, Symphony of the Night and the rest of its 2D sequels are excellent, he should stick to those. But Konami needs to put another team together for its next 3D excursion into Castlevania. I know a lot of people want a Resident Evil style game, but I'd actually like to see a more Metal Gear approach. Not necessarily a stealth action game, but a game that has the capability of a lot of high action (in situations the player gets him or herself in), but more focused environmental and story interaction.

  102. The ones that stand out by Artana+Niveus+Corvum · · Score: 1

    So I realize it's not the rule, but it is a notable exception. In this one case, specific to the Castlevania series, they made a truly great modern-ish (Playstation 1, but compared to the NES that's incredibly new and super awesome) extension. Castlevania: Symphony of the Night. Their first attempt at a 3D Castlevania failed miserably among the series's fans, then they went back a step and found a way to make a better more engrossing game without bothering with the uselessly applied 3D graphics. Symphony is a side-scroller and a damned good one. The main character was very easy to like and felt like he had depth without needing the third dimension to provide it. The story, though simple-ish, wasn't stupidly childish and managed to maintain the feel of something deep and urgent throughout the game. It's one of the last console games I bother keeping around.

    --
    -----------------------------------------
    Remove the Greed which plagues mankind.
  103. Translation by BlindSpot · · Score: 1

    Translation: The games we make now suck. Please stop playing the good old games so ours will look better by comparison.

    Truly good, new(er) games (even new incarnations of old games) will take their place as classics if they deserve to. In 10 years we'll look at The Sims, World of Warcraft, Civ 4, etc. as classics and yearn to play them as much as the games we call classics today.

  104. MOD PARENT UP by waferhead · · Score: 1

    A classic Portland joke, and me with no mod points.

  105. Go back to 1987. Blaster Master for the NES by kninja · · Score: 1

    NES. Blaster Master. Level 5. Boss. (Blaster Master was the first game to start calling the big monsters 'bosses').
    This game still rocks - it has gotten easier as I have gotten older.

  106. Re:Because developers believe Graphics Story by Minwee · · Score: 1
    "One of my strongest memories of Bard's Tale was how all of the houses in the town all looked the same and you practically needed a AAA map to find your way around."

    That's why there was a map of the town, with all the streets labeled, inside the album cover. It was a subtle "piracy check". Instead of stopping you and asking you to spin a code wheel or look up a word from the manual, it just made the game a lot harder if you didn't have the original documentation.

  107. Wrong question by Aggrav8d · · Score: 1

    It should be "Are we shooting ourselves in the foot by demanding for more?"
     
    Maybe I'm a luddite but I still play NetHack and spent some time last weekend trying to get my Atari 2600 running. I get together with my friends to play NES games and nobody's complaining about a lack of fun.
     
    I hope this analogy isn't rediculous: if making things more complicated and detailed was really a path to more fun then why hasn't Magic: The Gathering killed bridge, poker, and solitaire?
     
    MTG players don't sit around moaning "52 card games are holding the industry back!"

  108. They're called classics for a reason by saddino · · Score: 1

    For those of us who remember the rogue-like games, from Ken Arnold's & Michael Toy's original, through moria, hack, larn, omega and arguably perfected in nethack (probably the first game ever developed over the Internet by various programmers), we know that gameplay mechanics, especially in interfaces that require an active imagination to fully express, were the games that lasted and are still forever playable.

    Contrary to the notion in the article, it's the lack of realistic graphics and sound that make these complex games long-lived. Were there stinkers in the past? Hell yes. But nothing will ever match the groundbreaking creativity behind some of the true classics. After all, demand for eye-candy hasn't obviated the deck of cards, the checkerboard, the chess board, the backgammon board or dominoes. Truly "classic" games (whether played on UNIX terminals, 80s arcades or early consoles) demanded good and inventive game play precisley because the graphics sucked.

    Many of today's games are proof that photorealistic and awesome physics engines can't substitute for lack of plot, strategy or complexity. In 100 years, nobody will be talking about Quake IV, but there will still be articles about Zork, Gauntlet and Zelda.

  109. You're right, Fallout was cool. by Anonymous Coward · · Score: 0

    I'm surprised nobody else mentioned the reference.

  110. 90% of what sells a game is technological novelty by Anonymous Coward · · Score: 1, Insightful

    Hardware pushed to new limits has pretty consistently been what drove games to blockbuster status, with a few exceptions (like say Tetris).

    Pong with its VIDEO "ball", centipede with its trackball, Mortal Kombat with photorealistic sprites.

  111. Are we doomed? by professorfalcon · · Score: 1

    Are we shooting ourselves in the foot by staying obsessed with the old classics?

    _Only_ if we can use a double-barrel shotgun.

  112. Unity Fallacy by bitspotter · · Score: 1

    http://n8o.r30.net/dokuwiki/doku.php/unityfallacy

    Why do you think that the same people are guilty of this hypocrisy? I would imagine that some gamers like the old stuff, while others prefer new stuff.

    It takes a special kind of dedication to think that just because two mutually exclusive conclusions have been reached in the wild, everyone must think exactly the same way.

    I realize the industry is consolidating into a greedy enterprise that demands maximum profit through appealing to the largest possible market, but sometimes the market doesn't all want the same thing. Get over yourself, and try specializing.

  113. Cheap and available by Anonymous Coward · · Score: 0

    Complete set of MAME roms
    Complete set of SNES roms
    Complete set of NES roms

    Etc, etc.

    You can quibble about whether ROMs are "cheap", since you often can't buy them, but they certainly are plentiful. The three links above will give you tens of thousands of roms in under a week.

    Hypothesizing about what we might think if we could look back easily is ridiculous. We can look back easily. The only question is whether we will. Maybe for you that's a legal question, but it's not a practical one.

  114. Re-enjoying Half Life by wild_berry · · Score: 1

    I struggle with my imagination in newer visually-perfect titles. Re-playing Metroid, Super Metroid, Quake and Half Life in light of, say, Half Life 2, the realism of the game grates until you remember to suspend disbelief. When my imagination smooths over the lower detail of the games I play, the fun remains. When I expect the technology to pick up and improve older games so that they're like the new stuff -- an unreasonable expectation, I think -- the older games suck. (Caveat: I haven't yet played Half Life: Source, but wonder how it will affect my experience of the story.)

    1. Re:Re-enjoying Half Life by WilliamSChips · · Score: 1

      Half-Life Source isn't really that much different from the original--the only graphical improvements were better water effects. Google for the Black Mesa mod--it's not out yet but it will have a more HL2-looking HL1.

      --
      Please, for the good of Humanity, vote Obama.
  115. Overlooking your imagination... by wild_berry · · Score: 1

    While gaming is a visual experience, I've recently realised that the impact of imagination in how you experience the story. Get your brain to fill in the details of older and lower-detail gaming, and it's just as much fun again. Kind of like reading a thrilling book can be an exhilarating experience...

  116. Re:Because developers believe Graphics Story by Hoi+Polloi · · Score: 1

    I bought the game, I was just in the habit of getting lost and couldn't find myself on the map!

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  117. Lie by Anonymous Coward · · Score: 0

    Some of us do go back and play. Things such as the latest advances in graphics may kind of spoil us over the years so that way may not be able to necessarily go back to CastleVania 1, but, the fact remains that even the spoiled can usually find one among the classics which they can play through. If not NES (1 may be a bit much, but, look at 2 and 3) then SNES or PC-Engine/Turbo Duo (Dracula X -- on the PC Engine, the SNES version was a poor excuse for a port, so I recommend that those who have only played the SNES version find the Dracula X cd for PCE and an emulator and see what you were missing -- and CastleVania IV on the SNES are hard to beat.) And don't forget Bloodlines for the Genesis/Megadrive, which is also quite enjoyable. Can't stand a mere 16-bit system? Try Symphony of the Night on the PlayStation. Despite the limitations of the system, the Gameboy Advance has also provided us with some fairly decent CastleVania games similar to SotN, but, they tend to be more lacking due to trying to just clone SotN's model a little too directly and for also scaling things down to be more suitable to a portable game system.

    Actually, I can't stand where the modern games have gone. Companies have become obsessed with the 3D concept, but, some games were meant to be 2D. I have played the newer CastleVania games and have troubles beating them because they get so much more boring by comparison. I get tired of playing and stop long before the end, which is quite the contrast compared to the way in Symphony of the Night I spent whole days searching both castles for every little nook and cranny trying to get as much completion as possible. Trust me, when I played later CastleVania games, such as Lament of Innocence for the PS2, I did not spend any amount of time searching every nook and cranny, I just wanted to grab what I needed and get out of that tedious area with its moronic camera angles.

    Maybe gamers are calling for the old ways because the old ways weren't actually that bad? Frankly, most gamers will tell you precicely what the problem is because we all know it. Companies are concentrating on making the graphics prettier with the theory that it is more immersive (and therefore more fun supposedly) if it LOOKS more real. While they are concentrating so hard on making each game into a pretty bauble to try to catch and hold a couch potatoe's eyes for a minute they are forgetting to concentrate on gameplay. Nevermind the fact that with good gameplay a game can be more immersive (after all, those NES and SNES games could draw you in, and they sure as heck didn't look that realistic now did they?) Companies are so lost in the "make it prettier or the competition will" war that they've forgotten the old "make it so fun they keep renting until they decide it's cheaper to just buy it" war.

    1. Re:Lie by Anonymous Coward · · Score: 0

      It strikes me to add that another part of why people are going back and finding those old games lacking is because there is nothing new. We have already played them to death. We know every little thing that is going to happen -- that there's a monster behind that door or that there's a powerup hidden in the floor below you -- we know every section of every level, and nothing changes. Sometimes the problem isn't that the game itself is lacking but that there just aren't enough great oldies to keep playing for the rest of your life.

  118. I've been saying this... by Sharpfish · · Score: 1

    ..for a while. Good games were good games for the time. It was part of the experience, your age, the technology. We remember them as classics and we remember them fondly (the same as old records or TV shows). Mechanically some of them still stand up as "fun" today but many fail. Especially irksome is the modern condition of blaming technology as I discussed in my article comparing old and new games; "don't blame 3D" which can be found here: http://sharpfish.realityfakers.com/?p=47 if anyone can be bothered ;) The problem is if a modern game is rubbish, it's easy to blame 3D (or the technology) and assume that the 2D (or old tech version) was inherently better because it lacked bells and whistles... in reality it is just because that older game made better use of the technology available at the time and was still a good game with good gameplay (the most vital aspect).

    --
    www.atomicpond.com | www.draperview.com | www.realityfakers.com
  119. Right behind Andy's tombstone... by wikthemighty · · Score: 1

    ...type 'idpac' (for peperony and chease) to open the cave with the BFG hidden in it.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  120. Conker by Figbash · · Score: 1

    It's interesting, because I disagree with the article mostly, as I replay numerous old games and they're still as excellent as ever (R-Type, Relentless 1 and 2, Prince of Persia 1, MDK, Samurai Shodown 2, Panzer Dragoon Zwei to name a few), yet I had the same experience with the remake of Conker's Bad Fur Day as the person in the article. What is it about that game that makes it so update so bad? I would just assume that I'd grown out of the humor and gameplay mechanics, but to be honest I played Conker for the first time on an emulator a year before the remake came out :) Perhaps many games are only good once, much like movies that are good in the theatre but not when you buy them.

  121. OLD school games! by Anonymous Coward · · Score: 0

    I duuno..i almost feel desensitized to it all now...all the games with their great graphics, wonderful storyline(s) and (some) great gameply/replay value...only a handful of companies can keep me playing their games..or actually make me want to buy their gamse based on their long history of serving up great ones, altho companies like that are few and far between (depending on the type of gamer..IE sports/RPG/RTS/simulation/adventure/thriller).

    The best example i can give about my gaming experience, is when my buddy bought his xbox 360 and got it modded.. we BARELY played any actual xbox games...we always ended up playing old school games that came with it!!( a fond 3-5 hour play of RBI Baseball/contra/blades of steel/altered beast comes to mind..lol) any old 8/16 bit game we imagined we played... i do miss the times of old..where the game itself mattered..companies prided themselves on their ability to make a great game back in the day, and their a tested and true company still, games like Final Fantasy/ Metal Gear solid/Gran turismo/Zelda/Mario/Metroid (to name a few) keep us coming back for more, and willing to shell out the $$$ to buy them cause we STILL think about how great the old game was..and we hold that game near and dear to our fastly aging lifestyle.. We think about how amazing the game COULD be with the things they can/plan impliment. So in hindsight we all go back to "memory lane" when playing/purchasing a game...it all boils down to a combination of how well the gamer actually remembers the games they played as a child and how much they are willing to expand their horizons and get seizures with all the flashy ones of today... and if you are in the industry, or an avid gamer... you understand exactly what im saying, and if not..go play a game and get your mind off this topic. :D

  122. Conker was a great game by Kodack · · Score: 1

    I played the Xbox version and I played it every waking minute over an entire weekend. The N64 graphics were more blocky and the voices were more aliased and "8 bit" sounding. But the humor and the interesting puzzles, like how to make a cow get the screaming shits, are the draw.

    The brits just have a maliciously twisted sense of humor that makes any of those kinds of games an instant classic.

    Any game that has a boss who flings giant balls of poo at you while singing along gets an A+ in my book!