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The Console War Is Not Good For Gaming

Seleeke Flingai writes "Of all the loose baggage the videogame industry prides itself on, the famed 'console wars' are probably the most divisive. Every four or so years, we hungry gamers gather round and clamor for our favorite side. But you know what? Screw the console wars. They are NOT good for gaming. Why?" From the article: "The console war brings with it great competition, which has created some of the best consoles around. But the console war has also had its share of casualties - some of which were some of the best consoles around. And that is why I think the console war, despite all of its good intentions, is not good for gaming."

167 comments

  1. Total information content: one sentence by Wonko+the+Sane · · Score: 4, Informative

    "The console wars produced better products, however the Dreamcast was good but it lost anyway".

    1. Incorporate advertising into website
    2. Use three pages to say one sentence
    3. Obtain slashdot link
    4. ????
    5. Profit!

    1. Re:Total information content: one sentence by aleksiel · · Score: 1

      ???? = Obtain advertisements and place them in strategic locations

  2. Yeah... by LokiTD · · Score: 2, Funny

    Competition is bad for business.

    1. Re:Yeah... by HTH+NE1 · · Score: 1

      Competition is bad for business.

      But monopoly is bad for consumers.

      So the answer?

      "There can be only two." -- Duncan and Connor MacLeod (Microsoft & Sony)
      "Or three!" -- Quentin MacLeod (Nintendo)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  3. I will be the first to say... by frosty_tsm · · Score: 5, Interesting

    BS.

    Good consoles (both from technological stand point and a game stand point) survive. Bad ones die.

    Sega genesis was good, but Sega Saturn was designed to be the best 2D console ever. It was, but it came out around the time of the N64.

    1. Re:I will be the first to say... by Thad+Boyd · · Score: 1

      Yes, because the N64 was such a great console.

    2. Re:I will be the first to say... by Psx29 · · Score: 1

      Actually the Saturn came out wayyyy before the N64, and before the Playstation. It actually was the best 2d console at the time, the only problem was that people wanted the best _3D_ console not 2D so when the Playstation came out with it's amazing 3D compared to the saturns 3D, people quickly lost interest. Not to mention it was a bitch to program for the saturn IIRC...but then so is the PS2, so go figure.

    3. Re:I will be the first to say... by frosty_tsm · · Score: 1

      A former boss of mine used to program for the Saturn. He said they couldn't use triangles, they had to use 4-sided polygons which were 1) more process intensive and 2) not as flexible.

    4. Re:I will be the first to say... by NeutronCowboy · · Score: 2, Insightful

      Neither insightful, nor even interesting. Just plain wrongThe Dreamcast was strong technologically (to the point that the PS2, released a year later, had trouble bettering its graphics) and had great games. Why did it fail? Lots of reasons, all of which had nothing to do with the quality of the console or of its games. The same can be said of the NEC console, and a few others.... Whether a console is a hit or a miss from a business perspective hinges on marketing, word-of-mouth, business decisions, operations, production, retail channels and more, just as much as it hinges on games and plain quality.

      --
      Those who can, do. Those who can't, sue.
    5. Re:I will be the first to say... by Wilson_6500 · · Score: 1

      The problem I have with your statement is that it's quite possible for a very bad console to have a very good game. That one good game could be choked into oblivion by, for instance, a ludicrous price-point for the console--way more than people are willing to pay.

      Consoles are a delivery method for video games. The games themselves are the end result: you want to play the good games. When a bad console "dies," it takes the good games that may have been released for it along with it, and that's very sad. Imagine being unable to pick up a wonderful book that someone has recommended to you because it's in a dead language, one you can't read and couldn't ever hope to read without paying a specialist tons of cash just to translate that one book. That, or you'd have to rely upon a clunky, home-brewed piece of software to make the translation for you--and, of course, it can't translate every book properly, and the software itself may or may not be completely legal.

      When a console "dies," it's really bad for _gamers,_ because they lose out on the individual games--the little quanta of fun--that were meant to be played by or were in the planning stages for that system. Gamers lose out, because a part of their gaming "history" is lost. The business of the games industry in this case gets in the way of--yes, I'm going to say it!--the _art_ or even just the _appreciation of_ the video game as a medium for entertainment.

      Please note: I'm not saying that every single Virtual Boy-scale failure out there has irretrievably wrecked every possible means of playing the games for that system. For the average gamer, though, to play some excellent Sega CD (for instance) game (if there were any--I don't know for sure), would require a lot of work, most of which is either expensive (trying to eBay up a working unit) or illegal (emulation).

    6. Re:I will be the first to say... by Manmademan · · Score: 1

      I wouldn't say wayyyyyyyyyyy before. The Saturn made it's debut only a few months before the Playstation, and a Year and a half before the N64. That's not all that long, considering the Dreamcast launched a year before the Ps2, the Ps2 launched a year before the Xbox and GC, and The 360 a year before the Ps3 and Wii.

      The Saturn's 3D capabilities were widely considered a tacked on afterthought. It was originally a single processor machine with the second processor added late in development to assist with 3D. In comparison, the Ps1 and N64 were designed from the ground up as (nearly) exclusively 3D capable machines, and really outshone the Saturn. Look at Virtua Fighter (launch title) vs. Battle Arena Toshinden (PSX launch title.) the two were released only months apart but there's really no comparison, graphics wise.

    7. Re:I will be the first to say... by slysithesuperspy · · Score: 1

      I certainly thought the Dreamcast and N64 were good consoles, and they died when the new games became boring.

    8. Re:I will be the first to say... by Allison+Geode · · Score: 1

      yes, but battle arena toshinden sucked, but they're *still* making virtua fighter games on other platforms. go figure.

      not really sure what my point is: the saturn still failed.

    9. Re:I will be the first to say... by Manmademan · · Score: 1

      I know virtua fighter was the better game, but we were discussing the 3d performance of the PSX vs. The Saturn, and in THAT area alone (and not gameplay, as toshinden sucked) Virtua fighter lost hands down.

  4. Three Page Rambling Fanboy Whine? by Anonymous Coward · · Score: 0

    A few images of dead consoles, a few old fanboy memes, "Sony killed my Dreamcast with teh PS2 Hype"...

    Yawn.

  5. Brilliant writing by MyLongNickName · · Score: 1

    "The console war brings with it great competition, which has created some of the best consoles around. But the console war has also had its share of casualties - some of which were some of the best consoles around. And that is why I think the console war, despite all of its good intentions, is not good for gaming."

    So. It was good in some ways. Bad in others.

    Brilliant insight.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  6. What he didn't say by SanityInAnarchy · · Score: 1, Interesting

    There is a real question here: Why do console gamers still tolerate competition between incompatible systems? Unless the Cell rocks our world, there won't be a significant difference between x86 and any other platform, so why not just sell low-end PCs as consoles? I hate to say it, but the Windows monoculture has its advantages -- if I buy a computer game these days, chances are very good that it will play on a Windows PC. If I buy a console game, I have a one in four shot of it playing on a popular console.

    --
    Don't thank God, thank a doctor!
    1. Re:What he didn't say by Anonymous Coward · · Score: 1, Interesting

      it will play on a Windows PC.

      Chances are good that it will suck hard on your PC, unless of course you're one of those guys who shelled out for the videocard that, by itself, cost as much as the xbox360.

      And then the next generation of games comes out, and you're once again stuck with the question "Do I want to pay $500 for the top of the line video card, or am I ok with turning down the quality sliders, shutting off the dynamic shadows and the reflective surfaces, and ..."

    2. Re:What he didn't say by Rakshasa+Taisab · · Score: 0, Flamebait

      I would very much like to know where you bought that magic Windows PC, and how much it cost.

      --
      - These characters were randomly selected.
    3. Re:What he didn't say by moonbender · · Score: 1

      Yes, turning the quality slider to medium, that would be terrible as opposed to steadily playing on the low setting as you would with most of the consoles most of the time.

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      Switch back to Slashdot's D1 system.
    4. Re:What he didn't say by SanityInAnarchy · · Score: 4, Insightful
      Chances are good that it will suck hard on your PC, unless of course you're one of those guys who shelled out for the videocard that, by itself, cost as much as the xbox360.

      Most games rock hard on my PC, and my video card cost about $200. How much does a 360 cost now? At least $100 more, right?

      And I bought it a year ago.

      And then the next generation of games comes out, and you're once again stuck with the question "Do I want to pay $500 for the top of the line video card, or am I ok with turning down the quality sliders, shutting off the dynamic shadows and the reflective surfaces, and ..."

      Yeah, I have that option. Console gamers don't. Your games stay at around the same quality over the years, and the developers get to make that choice for you -- "Are we OK with dropping the framerate to 10fps here to get the effects we want?" By the end of a console's life cycle, your games don't look that much better than they did at the beginning.

      Which means that by the time you're deciding whether or not to buy an Xbox 360 -- which will do absolutely nothing for your current Xbox games except maybe not be able to play them -- basically, do you want Halo 2 to continue to work well, or do you want to play Halo 3? And what about all the other games -- are you buying a $300 system just to play Halo 3, or are there actually any other good 360 titles? And are you going to buy a PS3? A Wii?

      Whereas I can buy a game, play it on my current system, and if I find I really am cutting down too much on the quality, I can buy a new video card. That new video card will make all my games improve, unless they are so ridiculously old (Quake 3) that I can already play them at 1600x1200 with every scrap of quality turned all the way up.

      In other words, I can try before I buy, and I still have the option of playing new games on older hardware. You don't even get that option -- if Halo 3 is a 360 game, does anyone really think it will exist for the old Xbox? From the point of view of a programmer, it looks like it would be much harder to port a game between consoles, especially generations of consoles, than to make it scalable on PCs. And even if they did, would you be able to buy it for the Xbox and also get the 360 version, or would you have to buy it again when you bought a 360?

      The trick is to not quite buy top of the line, since that $500 card isn't really $300 better than my $200 one, and in another 2 or 3 years, $200 will buy me more than that $500 could buy me now.

      You know what else I can do? I can play free games. Everything about consoles is driven by money -- even the Xbox Live Arcade (or whatever) is going to cost you at least $5 for a game. You spend $60 on a game that I pay $50 for, at most, and you get just the one game. I get another 20 or 30 free mods to go with it, and I can still go with the Xbox Live Arcade model (via Steam), but with 100 gigs of space (just my Windows partition) instead of 15 or 20 to put downloaded games on -- which means that downloaded games, free or not, can meet or exceed the quality of games I buy on a disc.

      But I think the amount of free games I can get more than justifies the cost of hardware.

      --
      Don't thank God, thank a doctor!
    5. Re:What he didn't say by CanSpice · · Score: 4, Insightful

      You're right, the PC is just another console. It happens to do more than the other consoles, but from a gaming point of view it's a console. You don't have specific revisions (like NES -> SNES -> N64 -> GC -> Wii), but you'll still have to upgrade to play the newer games. You can't play, for example, Civ4 on a 386.

      However, your argument of "if I buy a console game, I have a one in four shot of it playing on a popular console" is rubbish. You purchase games for your specific console. Just as you wouldn't buy a game built for OS X and expect it to play on your PC, you wouldn't buy a game built for the Xbox360 and expect it to play on your PS2.

    6. Re:What he didn't say by Gogo0 · · Score: 3, Insightful

      This sounds like another 'PC gaming or no gaming' rant.
      These are two completely different markets.
      At one time, I played only PC games. Then I played PC and console games. Now I only play console games. Consoles are not wrong, they are just another choice.
      PCs are there for people such as yourself that (based on your above post) base their purchases on graphics. Consoles are available for those who dont feel the same way.

    7. Re:What he didn't say by Anonymous Coward · · Score: 0

      The Xbox360 is worth it for Dead Rising alone.

      All other games are just icing on the proverbial cake.

    8. Re:What he didn't say by Anonymous Coward · · Score: 2, Insightful

      Honestly, I think that (except for a few people) the question isn't really console vs. PC because (for the most part) they satisfy different gaming needs. One of the biggest benefits for the console is that many (if not most) games are designed to be played with local multiplayer (with a few doing local+online multiplayer); most PC games are designed to be locally single player only (and even if they do have local multiplayer the controls tend not to be all that well set up or fair; sports game where one person has keyboard+mouse and the other person has controller, a well configured controller will own).

      At the same time MMO games have only been well made for the PC and you can not get a decent MMO game for a console.

      As for console games do not improve over their lifetime, I would disagree with this but (regardless) Resident Evil 4 still looks impressive even though it was released on a system which (if you spent $1000+) was released against a Pentium 3 1GHz and a Geforce 3 [if you spent $2500+ you could have bought a pentium 4 1.3 GHz and a Geforce 4].

    9. Re:What he didn't say by Shadarr · · Score: 4, Insightful

      I used to be an exclusively PC gamer. I've slowly switched to being primarily a console gamer. Not so much because of the PC upgrade cycle (which does suck) as the simple fact that PC gaming is in a rut, and I got tired of playing the same games over and over. Occasionally there's something really cool like Space Rangers 2, but for the most part it's just incremental improvements in graphics and features (if you're lucky) but fundamentally the same games. All the really innovative stuff is happening on the consoles. There's no technological reason why Animal Crossing or Resident Evil 4 couldn't have been developed on the PC, but they weren't.

      PC gamers see a division between the PC and consoles, as if all consoles can be lumped together. Console gamers see the PC as just another platform, with its own strengths, weaknesses and exclusive titles.

    10. Re:What he didn't say by damiam · · Score: 2, Insightful
      Windows? Monoculture? Are you on crack? PCs have a huge variety of video cards, processors, OS and driver versions, and it's a pain in the ass to develop a game that works with all of them, let alone works well. John Carmack once said that the XBox ran Doom 3 as well as a PC with double the power, just because the game could be specifically optimized for the XBox.

      Much of the reason people prefer consoles over PCs is that they want a simple, reliable experience. Just pop the disc in and start playing, no worries about installation or whether your machine will run it.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    11. Re:What he didn't say by SanityInAnarchy · · Score: 1
      PCs are there for people such as yourself that (based on your above post) base their purchases on graphics. Consoles are available for those who dont feel the same way.

      Not true. How do you explain the Xbox 360?

      I am not arguing that the PC is The Answer, only that it is an answer to the console wars.

      --
      Don't thank God, thank a doctor!
    12. Re:What he didn't say by SanityInAnarchy · · Score: 2

      Good points about local multiplayer. That's why we have LAN parties, but that is a LOT more expensive.

      But that's about it. Your points about controllers are well taken -- indeed, a keyboard would really suck for DDR. So I bought a PS2->USB adapter, and now I play StepMania with my PS2 DDR pad. There are numerous controllers for the PC -- it is not a technological or price issue here, it is an issue of perception. You could take a PC, plug in a controller, a TV out, and a headphone->RCA adapter, put it in the living room, and... Guess what? That's what the Xbox was.

      The problem is, of course, that you can't play Xbox games on a PC -- so the PC is not likely to have the same games, or if it does, they aren't likely to play the same way. Still, I've often been surprised at how playable console ports are on a keyboard/mouse.

      As for console games do not improve over their lifetime, I would disagree with this but (regardless) Resident Evil 4 still looks impressive

      Are you saying Resident Evil 4 looks better than earlier games for the same platform? (GameCube, right?) Or are you saying that it looks better now than it did before?

      Console games do improve over the lifetime of said console, to a point. But an individual console game will not improve, in visual appearence, over the lifetime of the console. Zelda: WindWaker still looks exactly the same as it always did. So does Zelda 64 -- the pixellation is really quite annoying, I really wish I could put it on a PC and turn up the resolution, but even the best emulators don't really do that reliably. I've seen it sort of tried with a PS1 emulator, and I eventually gave up (too many glitches) and just played the game on a PS2.

      PC games, on the other hand, do improve, which is why games often have settings that are targeted a couple of notches past the $500 video cards of today. Even if they have to patch them later to make them work properly -- oh! And PC games can be patched. Console games being patched is a relatively recent thing.

      I like a console as much as everyone else, and there are games worth buying a console for -- Halo, Final Fantasy, Zelda -- but I do miss the flexibility and hackability of my PC, especially Linux. The good news for me, at least, is that if I do eventually buy a console, my desktop monitor can do TV in, although I'll have to rethink this for the next gen if I get them.

      --
      Don't thank God, thank a doctor!
    13. Re:What he didn't say by SanityInAnarchy · · Score: 1
      However, your argument of "if I buy a console game, I have a one in four shot of it playing on a popular console" is rubbish. You purchase games for your specific console.

      You're right. My point was that on the PC, you're much more likely to be able to just buy a "computer game" and have it work. Most games built for OS X will also run on Windows -- not many game developers are willing to risk losing that market -- few enough are willing to make an OS X port in the first place.

      And you're right, I can't play Civ4 on a 386, but the lack of specific revisions is nice, too -- especially because I often can reasonably expect to play a game intended for a 386 (like Doom, say) on an amd64. Said amd64 can even play NES, SNES, and N64 games, with varying degrees of success.

      My single biggest complaint about consoles, as a user, is that they discourage homebrew. My brother wisely decided not to update his PSP firmware, and he can still play NES games on it, thanks to the wonders of homebrew.

      --
      Don't thank God, thank a doctor!
    14. Re:What he didn't say by SanityInAnarchy · · Score: 1
      Windows? Monoculture? Are you on crack?

      No, are you? I was talking about software. I want Linux games!

      PCs have a huge variety of video cards, processors, OS and driver versions, and it's a pain in the ass to develop a game that works with all of them, let alone works well.

      It's a pain in the ass to develop a game, period. Making it portable is easy, if you stick to portable libraries. Most people have done that work for you.

      John Carmack once said that the XBox ran Doom 3 as well as a PC with double the power, just because the game could be specifically optimized for the XBox.

      BS. Find me the quote. This smells like that old troll about "The PC will never be as powerful as the Xbox" when we had 1.5 ghz CPUs and the Xbox was 700 mhz.

      And yes, that does contribute something. But Doom 3 still sucked royally on the XBox, in case you didn't notice. Framerate issues, looked like crap anyway... It looks and plays much better on the PC.

      Much of the reason people prefer consoles over PCs is that they want a simple, reliable experience. Just pop the disc in and start playing, no worries about installation or whether your machine will run it.

      And there's nothing wrong with that, if you're happy with those limitations. I prefer a better experience overall. For instance, as long as I remember my Steam password, I can play Half-Life 2 from any decent PC, provided I'm willing to wait for it to download. I can't even burn a console game. Scratch it or lose it and I have to buy a new one.

      Anyway, how hard is it? Flip the package over and compare specs with your system. Pop the disk in and hit next. When it's done, play the game. The only problems I ever have with PC games all stem from me trying to run them on Linux.

      --
      Don't thank God, thank a doctor!
    15. Re:What he didn't say by Bega · · Score: 2
      Yeah, I have that option. Console gamers don't. Your games stay at around the same quality over the years, and the developers get to make that choice for you -- "Are we OK with dropping the framerate to 10fps here to get the effects we want?" By the end of a console's life cycle, your games don't look that much better than they did at the beginning.

      This is the part where you're going pretty off. Please read up on demoscene.

      But sure, you have the option to upgrade your video card. That's a good option, but then again, nobody really bothers to optimize anything on the PC nowadays, because the video cards we have right now are so ridiculously overpowered, we don't have to. And if we have to think about optimizing, then it's okay - we can wait for 4-6 months tops, before there's a new N+1000-series card, which gives us that speed boost. I mean, look at the stuff people do with Amiga computers.

      This is the same argument every time over and over. I think that because the hardware stays the same, it's a good thing - mostly. This is because people will have time and have the possibility to optimize their code for one platform, and pretty much after 4-5 years, they will know how to harness most of the processing power of that hardware, if even that. This kind of philosophy has got its downsides though - just look at Perfect Dark.

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    16. Re:What he didn't say by legallyillegal · · Score: 1

      Q: Can i download Splinter Cell from Steam? A: No. Q: What if I scratch it or lose it? A: You will have to buy a new one.

      --
      ?giS
    17. Re:What he didn't say by Pofy · · Score: 1

      >if I buy a computer game these days, chances are very good that it will play on a Windows
      >PC. If I buy a console game, I have a one in four shot of it playing on a popular console.

      If I buy a bag for my vacum cleaner, I have a one in a gazillion chance of it working in my vacum cleaner (despite actually working in another vacum cleaner by the very same company. SO what? If you want to go out and buy products without having a clue how they work together with existing equipment you have, why should you expect that it awlays work perfectly? The only chance for that would be with a monopoly of course, but then, as seen in many markets, not even that seems to guarantee anything since the same company tends to restrict its own products as well.

    18. Re:What he didn't say by LainTouko · · Score: 1

      PCs are also for there for:

      1) People who already have a computer for other reasons, and don't want to buy additional hardware,

      2) People who want to play the sort of games which consoles simply don't do. (Me.) When did Civilization IV come out on the PS2 again?

    19. Re:What he didn't say by Anonymous Coward · · Score: 0
      ...simple fact that PC gaming is in a rut, and I got tired of playing the same games over and over.


      Interestingly, I say the same thing about consoles. Wierd huh.
    20. Re:What he didn't say by DeeDob · · Score: 1

      Well you certainly gave a pro-PC view of things.

      I'd like to point to a few thing to balance it out though.

      PC upgrade cost is more than a console. It is not limited to only the video card that you paid "only" 200$. RAM, Processor and whatnots also come into account. You will need to upgrade those at least twice during the same lifespan as the console. Making the console the definite bargain when it comes to gaming hardware.

      PC gaming is a shadow of it's former self. A few racing games, FPS, a few sims, a bunch of RTS, a bunch of western RPGs and your micro-management games (like Civilisation and Tycoon games).

      A big problem of the PC is compatibility with the hardware. I recently bought the game "paradise" for my PC. I had all the requirements, the program said i was ok to install it, then the in-game FMV sequence are out of synch with the sound. The sound stutters and the game cannot display the movie properly. Since the game box is opened, i'm screwed unless i upgrade my PC, which i really don't want.
      I had a similar problem with the game MechCommander 2 some years ago. The copy protection used had a bug with some CD drives. It kept asking me to insert my original CD in the drive. The game was an original (not a copy) i purchased in a legal fashion at the computer store, yet i had to crack it to play the game i bought.
      I have similar stories with Myst IV on my parent's computer. Everything is supported on their laptop computer from looking at the box. Then the game simply won't play, with tons of visual bugs showing. Looking in the MANUAL, i found that some versions of the ATI video card used in their laptop wouldn't work with it. Well why didn't it said so on the box! Now the box was opened and the game unplayable. Luvkily, in that case, some patches were released MONTHS after we bougth it that started to make it work.

      When i buy a game and possess the minimum specs, i expect the game to play correctly. This is not always the case on PC and i'm sick of being screwed away of my money for games that just won't work.

      Consoles have more variety and more in sheer quantity. RPGs (both western and eastern), FPS, platformers, adventure games, action games, sports games, racing games, fighting games.
      It's currently lacking only in RTS (though there are a few) and micro-management games.

      Gamers choose console for 3 reasons:
      - more titles.
      - don't need upgrading.
      - never had a problem making a game work.

      you said:
      But I think the amount of free games I can get more than justifies the cost of hardware.
      Illegal copies and software piracy is one of the big reason why the PC gaming market has gone WAY down. ...just a thought.

    21. Re:What he didn't say by The+Warlock · · Score: 1

      Not all consoles discourage homebrew. The PSP certainly does, but hey, that's why I didn't buy it. The GP2X is the homebrew king, but then, it doesn't really have that many acutal commercial games. The DS is pretty good with homebrew if you get the equipment (or at least Nintendo isn't actively trying to fuck the customers, the way Sony does). That's just for handhelds (although it always seems that the handheld homebrew scene is bigger than the console homebrew scene, probably because if you're in your house anyway, you might as well just use a PC).

      --
      I've upped my standards, so up yours.
    22. Re:What he didn't say by montyzooooma · · Score: 1
      "so why not just sell low-end PCs as consoles?"

      Phantom. End of discussion.

    23. Re:What he didn't say by spyrochaete · · Score: 1

      I'm with you 100%. I'm a PC gamer through and though, but I've recently bought some consoles and games. There are definite differences.

      If you hate load times then consoles are not for you. If you hate not being able to save anywhere then consoles are not for you. If you hate low resolution displays (even HDTV), low polygons, low quality textures, simplistic games with few buttons, paying for online play, paying for software patches (no Xbox Live = no patches), no mods, little choice in peripherals (no joysticks, for one), and poor if any backward compatibility, then consoles are not for you.

      Between Windows XP and DOSBox I can play nearly every PC game I've ever loved over the past 20 years (but not the later DOS games - those are very CPU intensive to emulate). Thanks to dedicated FOSS emulators like SCUMMVM I can play my old 320x200 favourites in glorious antialiased 1280x1024. I can mute the game's music and play my own in the background. I can edit INI and CONF files to change the gameplay however I wish. I can extract PK4 and DAT files and snoop around the core data, extract the music, inject my own voice, and do all kinds of wacky shenanigans. And of course, I can download very professional mods like Classic Doom for Doom 3 and breathe new life or completely new games into old titles and game engines.

      Modding shouldn't be blown off either. There are some potentially great games that are terribly ridden with bugs and unpolished interface like Oblivion that are stuck in the broken state on consoles. It may take 35 downloads from a few sites, but by the time you're done modding Oblivion you can finally consider it to be version 1.0 - something Xbox360 users will never see. And of course a little hot coffee can perk you right up!

      Console games are great too, don't get me wrong. There are few greater virtual experiences than Katamari Damacy. Grandia II for Dreamcast had surprisingly vibrant graphics with great colours and really outstanding spoken and written dialogue. Resident Evil 4 is quite a masterpiece of design and it has some of the most realistic graphics I've ever seen, even though the consoles it's played on are the weaker of the bunch. These games take full advantage of their platforms and use some clever tricks to skirt their limitations - like doubling pixels in the distance or rendering some objects as sprites instead of 3D models.

      However, all these games have occasional save points. This pisses me off to no end. Twice now I've played Resident Evil 4 for a 45-minute stretch without running into a save point and had to turn off the console, losing all my progress. In Super Mario Sunshine I'm prompted to save as many as 10 times per level (about 8 seconds per) if I find blue coins. And cheeses n' rice, why the hell do you need to buy a slow ass memory card if you have an Xbox with a hard drive? Saving sucks donkey balls on every console. I don't know how it's gotten slower since the NES days when they put watch batteries in the cartridges. Forward ever, backward never!

      Trite as it may seem, you can see gaming as a toy or as a serious thing. A console is a toy. You pick it up, you play it as it's intended, and you put it back. PC gaming is so much more. You can play the game as intended if you wish, but you can delve into the data, extend or cripple the game, improve the experience with an incremental upgrade, and you can alt-tab out to load up a web page for a hint. PC really isn't much more expensive than consoles, if at all, when you take the television into consideration, so I find that budget argument pretty thin.

      Consoles are getting closer to PC with innovations like Wii and HDTV, but they're still a much more static medium than PC. You can settle for scaled-down games that can never be made to look better, or you can play on PC.

      PC FTW!

    24. Re:What he didn't say by Anonymous Coward · · Score: 0
      I stopped reading after I got to:
      By the end of a console's life cycle, your games don't look that much better than they did at the beginning.
      Going from consoles I'm familiar with...
      NES - not true
      SNES - not true
      Genesis - not true
      N64 - not true
      PS1 - not true
      PS2 - not true
      GC - not true

      So what console(s) were you thinking of? The only possibility I can think of (that I'm familiar with (so not Jaguar, etc)) is the xbox which I'm not sure I would agree with either. Throughout the life of a console, developers continue to figure out how to manipulate the console to pull out better performance, which is then used to improve the look of their games. For proof, look at sequels: SMB v SMB3, Sonic 1 v Sonic 3, Goldeneye v PD, etc. For GC, choose ANY early game and compare to RE4.
    25. Re:What he didn't say by kabocox · · Score: 2

      PC gamers see a division between the PC and consoles, as if all consoles can be lumped together. Console gamers see the PC as just another platform, with its own strengths, weaknesses and exclusive titles.

      I play both. I think that consoles are much, much easier than PCs for ease of access and "instant" gaming. I've pretty much let my kids have run of the console. Its just stick the disk in and press power. Game starts within 5 secs with maybe a brief splash menu. My PC was about $2000 when new. I personally refuse to do any upgrades on my PC. I've been thinking if I could afford one of those $600-$800 laptops that they'll do most of what I'd like. PC gaming has always been a crap shoot as to if the games will even run properly on your given hardware. Some one stated that they'll buy a new $200-$300 that should handle all newer games except older games and they put in the example of Quake 3. Um, that's my reason right there way most people would just ignore PC gaming infavor of consoles. The only games that I play that slow my system down are SimCity 4 and Civ3 & 4. I only have 512MB of RAM. From what I've read, SimCity 4 will take all the RAM you can throw at it. I'm not going to run out and spend $150 for 2 Gbs of RAM for a single game. (I'd like to be able to do that, but my wife would kill me.) I can get way with buying an entire console system and not having to worry about additional hardware and knowing the games will be fun. I hate to say it, but SimCity 4 and Civ 4 do get "old" far too quick. The extra graphics seem to slow everything down. I'd guess that those 2 games have the most behind the scenes bookkeeping going on. Well, I didn't have to much trouble loading and running those games, but it did take atleast 20 minutes to install each game and it takes atleast 1.5-2 minutes before I actually get to play the game. I'll put up with it because its a PC game and I'll be playing it for 4-5 hours. I'd rather just click an icon and the game just start within 10-20 secs. That doesn't even happen if you have the lastest greatest computer and an older game. I put up with PC games, but they could learn a few lessons from their console cousins.

    26. Re:What he didn't say by poot_rootbeer · · Score: 1

      why not just sell low-end PCs as consoles?

      That's essentially what Microsoft's strategy was for the original Xbox. I would have to assume from their decision to switch to a non-x86-based platform for the 360 that it didn't work quite as well as they had hoped.

      If I buy a console game, I have a one in four shot of it playing on a popular console.

      One in FOUR? The console market has never supported more than three viable consoles at a time, whether it was Atari/Intellivision/ColecoVision or SNES/Genesis/TurboGrafx or Gamecube/Xbox/PS2. I don't see that changing any time soon.

      Also, ONE in four? It's not all that common these days for a game to be exclusive to one console. There are quite a few high-profile exceptions, but for a broad-interest property like Football Game or Driving Simulator, chances are that it will be available for at least two and potentially all contemporary consoles.

    27. Re:What he didn't say by twistedsymphony · · Score: 1
      Console games do improve over the lifetime of said console, to a point. But an individual console game will not improve, in visual appearance, over the lifetime of the console. Zelda: WindWaker still looks exactly the same as it always did.
      That's not necessarily always true Halo 2 on the Xbox 360 looks WORLDS better then it did on the Xbox 1. The Xbox 360 bumps the resolutions up from 720x480 to 1280x720 and adds 4xMSAA... it does this quite a few Xbox 1 games (every game on the BC list in-fact). The Rumor is the PS3 will do the same, increasing the resolution and adding nice effects the FSAA to the older PS1 and PS2 games. I'm sure the old Nintendo games will receive some form of beautification when running on the Wii's virtual console.

      I used to be a PC gamer but eventually it was just too much of a hassle, spending sometimes hours installing, finding the patches you need, WAITING for the patches you need if they aren't out for your hardware yet, then spending sometimes hours tweaking the controls the way you like them, leaning the good servers for each of your games, and to top it all off I'm still sitting at my desk staring at a 19" screen and crappy cube speakers... the same thing I just did all day at work.... Walk down into my basement and I have a big comfy sectional couch, a DLP projector shooting onto a 94" wide screen, and big theater quality speakers (not the crappy surround sound in a box type). My controller is wireless, I can just pop in the disc and INSTANTLY play without having to install anything, without waiting for patches, without having to tweak my controls, without having to tweak my graphics, without having to research where the good online servers are. I can just come home any enjoy my gaming. Sure I could get a wireless controller for my PC and put my PC down there in the home theater room, but I don't just use my PC for gaming, I do web development, email, internet browsing. I'd pretty much have to either buy a 2nd PC or haul it up and down the stairs every time I wanted to play games, yeah I could maybe buy a laptop, but then it's not very upgradable... not to mention it still doesn't remedy all the time I've wasted in setup and configuration before I can even fully enjoy my game.

      But besides all of that... the BIGGEST reason I play games on a console instead of a PC is really quite simple... Do you know of a PC that can play Dead or Alive 4 or Project Gotham Racing 3? Most of the games I like to play are ONLY available on consoles. The PC space is mostly filled with MMORPGs, FPSs, and RTSs with the occasional big franchise title from another genre. The games might be a little more expensive on consoles (but I rent my games so that's not a problem). If you figure consoles will get you $300 to $400 every 5 years, heck even the PS3 at $500 to $600 is still less then you'd have to spend on PC upgrades annually, and if you're not gaming on a PC then you don't need much. Heck my machine is an AMD 2600, with 512MB ram and a GeForce2, the most intensive thing I use on it is Photoshop but even that doesn't really give me any problems. Without having to spend money on my machine I have a lot more time and money left over to spend on other stuff.

      I can see why PC gamers get defensive when the console argument comes up though, most PC gamers build their own rigs, it's made of their blood sweat and tears and a lot of time and money invested... trying to convince them that console gaming is better is like trying to convince a mother that her baby is ugly.
    28. Re:What he didn't say by poot_rootbeer · · Score: 1

      oh! And PC games can be patched. Console games being patched is a relatively recent thing.

      Until relatively recently, console games didn't NEED patches. When was the last time
      you heard of an NES or Genesis game with a critical error that made it unplayable?

    29. Re:What he didn't say by elrous0 · · Score: 1
      I want Linux games!

      Well, since you asked nicely, we'll give them to you.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    30. Re:What he didn't say by ElleyKitten · · Score: 1
      I hate to say it, but the Windows monoculture has its advantages -- if I buy a computer game these days, chances are very good that it will play on a Windows PC. If I buy a console game, I have a one in four shot of it playing on a popular console.
      If you buy a computer game, you have to look through the system specs and make sure your hardware is supported. If you buy a console game, you just look for the big letters that say the name of your console. It's a lot easier to make sure your game will play in your console than to make sure your game will play on your computer hardware.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    31. Re:What he didn't say by drinkypoo · · Score: 2, Insightful
      Yes, turning the quality slider to medium, that would be terrible as opposed to steadily playing on the low setting as you would with most of the consoles most of the time.

      You're missing something important. Traditionally, game consoles have run at some resolution that approximates NTSC broadcast. Usually not very closely, although admittedly that did change in the 3D revolution. The point? Game consoles have traditionally run at 352x240 or less resolution. PC games are typically 640x480 and higher - these days, usually much higher. Being around 1/2 the X and Y resolution means you're around 1/4 the pixels, which means you need only 1/4 the fill rate and 1/4 the polygons to use the available screen space as clearly as you could use up the larger display.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:What he didn't say by moonbender · · Score: 1

      I'm sorry, did you just use the pathetic resolution of the last generation of consoles as a point why overall graphics quality is - good? But I get your point. Still, for what it's worth, the lower fill rate requirements never did lead to a comparable image quality even at a reduced resolution, at least not a few months after release. And today's consoles are supposed to run at (much) higher resolutions, so the fill rate requirements are the same or similar to PCs.

      --
      Switch back to Slashdot's D1 system.
    33. Re:What he didn't say by ElleyKitten · · Score: 1
      Anyway, how hard is it? Flip the package over and compare specs with your system.
      So you complain that you have to make sure that your console game is for your console, but there's nothing hard about matching up all your system specs? Making sure your game says "Playstation 2" in big letters is clearly easier than matching up your hardware specs, so if the latter is trivial, then there isn't anyway you can complain about the former.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    34. Re:What he didn't say by Jim+Hall · · Score: 1

      Whereas I can buy a game, play it on my current system, and if I find I really am cutting down too much on the quality, I can buy a new video card. That new video card will make all my games improve, unless they are so ridiculously old (Quake 3) that I can already play them at 1600x1200 with every scrap of quality turned all the way up.

      Interesting you say that ... and how exactly would you know you've cut down too much on quality? Sure, with some games you know how much you've lost on resolution, because you can see the other options. Or because a particular slider setting is at 5, but it can go up to 11. But here's an example where you don't know:

      When it was new, I played the first HalfLife all the way through on my PC and thought it rocked. Sure, things were a little dark (that's with the brightness slider set to max) but hey, almost the whole game is underground. Sound was great, better than I had experienced in recent games. Yes, HalfLife was great.

      Then I brought my game CD to a friend's house, and watched him play it there.

      It was a totally different experience. Brightness levels were different, so there was way more detail visible on the models. And heck, there was much richer sound and music. On my PC, the game only played music at the end of major boss battles ... pretty much when things have settled down. Turns out, the game can play more of the music and effects on a better PC ... imagine that, a better sound card can handle more music channels. And his video card was better than mine, so everything just looked better.

      Lesson learned: on PC games, you don't always know if the game quality has been cranked down for you. Yes, on consoles I don't know the decisions that were made for me during development, but at least you get the same game experience on my PS2 versus someone else's PS2.

    35. Re:What he didn't say by drinkypoo · · Score: 1
      And today's consoles are supposed to run at (much) higher resolutions, so the fill rate requirements are the same or similar to PCs.

      Very true. Personally I think this is a benefit; those who disagree should play on consoles :) Seriously though, leveling the playing field is a good thing, and the games don't get any worse as time goes by, they just don't get any better - which they wouldn't, anyway, if you built a top of the line system in the first place.

      I've all but given up on PC gaming because I'm tired of the huge assembled mass of attendant bullshit. I'm tired of applying four patches, each of which invalidates my old saved games, as fixes come out. I'm tired of games running like dogshit on well-tuned systems that exceed the recommended (not minimum) requirements.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:What he didn't say by Grab · · Score: 1

      Two problems with that.

      Firstly, it's rare to need fancy hardware to run a game at 640x480. A graphics card that costs a half of any console will manage 640x480 on current games. If you update your graphics card as often as you update your console (say, every 3 years) and you would otherwise have bought two consoles, you're better off by 1.5 consoles-worth on a PC. "Ah", you say, "but you need to update the mobo and processor too." Well that'll cost you another half-console. So you're still better off - and you can use the PC for a damn sight more than just gaming as well.

      And secondly, TV resolution sucks. Badly. Given a choice between clear, crisp textures on a PC monitor, and the horrible interlaced shite on a TV, guess which one looks better. Hint: it's not the TV. "Oh," you say, "but I've got an LCD TV." Nope - there isn't an LCD TV in existence that doesn't suffer from the "digital fog" caused by interpolating colours on moving images. There simply is not an LCD TV that is as crisp as a CRT.

      Grab.

    37. Re:What he didn't say by Anonymous Coward · · Score: 0

      WTF kinda console are you using that starts the game 10-20 seconds after you put in the disc? That is one of my least favorite things about consoles, watching the loading screen for minutes at a time...

    38. Re:What he didn't say by briancnorton · · Score: 1
      "your games don't look that much better than they did at the beginning"

      Well that's a load of crap. Look at gran turismo 1 vs gran turismo 2 for PS1. How about madden 2000 vs madden 2005? for PS2? Even in the old school mega man 1 visually sucked compared to mega man 4. As people develop for a platform they get better at it. Even in Xbox's first year, games have gotten WORLDS better. (visually)

      --

      People who think they know everything really piss off those of us that actually do.

    39. Re:What he didn't say by SanityInAnarchy · · Score: 1

      You missed the point. A reasonably recent computer, running a reasonably recent Windows, makes checking the specs more often a matter of curiosity than anything else. You'll find very few games you can't buy.

      My complaint wasn't about the process of checking whether it says "Playstation 2", my problem is the market is divided such that not every game I want would be for a console I have, unless I just buy all the consoles. Which I might do, if I had the money -- my real complaint is that every console has its killer game franchise. Nintendo has Zelda, Microsoft has Halo, and the PS2 had Final Fantasy. The PC has Half-Life 2. If I want to play all of them, I must own all three major consoles.

      In a PC world, there is some of that -- if I had a Mac as my gaming rig, my choices would be severely limited. But with a Windows PC, just about anything will run -- the only question is whether my computer is recent enough. I'm deliberately not counting the Vista-only stuff, by the way -- Vista isn't shipped yet, and I'm treating it as vaporware until it does.

      --
      Don't thank God, thank a doctor!
    40. Re:What he didn't say by SanityInAnarchy · · Score: 1
      Q: What if I scratch it or lose it? A: You will have to buy a new one.

      This is a bad thing.

      Question: Is Splinter Cell cracked? Answer: Most likely. Thus, I can still run it entirely from hard disk, and keep the disc somewhere safe, which is already much better/more convenient than console games.

      --
      Don't thank God, thank a doctor!
    41. Re:What he didn't say by SanityInAnarchy · · Score: 1

      The Rumor is the PS3 will do the same, increasing the resolution and adding nice effects the FSAA to the older PS1 and PS2 games.

      I call BS on the PS1. PS2 I could believe, but I've seen what happens when this is attempted with PS1 emulators.

      spending sometimes hours installing

      Never takes me more than 10-15 mins, but I don't just sit there waiting for it. I read something, watch a movie, whatever I feel like. Hell, if the game is a Steam game, I just buy it, schedule it to download, come back the next day and it's installed and ready to play, usually already tweaked for my system -- don't even have to go to the store, as I would for a console game. (A real one -- the Arcade feature still seems to lack good games.)

      finding the patches you need

      Never takes me more than 2-5 mins. Less on a system that automates the process, like Steam or World of Warcraft. Where does this "hours" figure of yours come from?

      WAITING for the patches you need if they aren't out for your hardware yet

      Never had this problem for hardware, but it was always annoying with the native Linux ports of some games. Besides, the trick I've discovered is to pick up games that are at least a few months, if not a year old. This pretty much guarantees they will rock on my hardware, without tweaking anything, and they still look better than most console games I've seen.

      then spending sometimes hours tweaking the controls the way you like them

      Huh. Default controls always worked for me -- it usually only takes me a few minutes to change them if it doesn't notice my Dvorak keymap. Or I set it back to US for single-player games that don't require typing.

      leaning the good servers for each of your games

      Assuming multiplayer. And this is something I missed in Halo 2 -- I can run through Matchmaking, or I can form groups of friends, but there are no permanent servers, and the only server mods are illegal. Counter-Strike, as the obvious example, just about every single server has some sort of mods, many of them fun. Admins can do things you'd never dream of on a console. You complain about setting up your controls -- ok, but as an admin, I can map admin_slay to a key.

      Or, say, a UT server where the rocket launcher behaves exactly as it should, and fires rockets, but those rockets explode as if they were Redeemers.

      Yes, console games could do this, but they don't, never have. And even if they did, the point is that consoles have never been particularly flexible in terms of user-created mods. This could change sometime in the future, but I don't see it now.

      Sure I could get a wireless controller for my PC and put my PC down there in the home theater room, but I don't just use my PC for gaming, I do web development, email, internet browsing.

      Something you couldn't do downstairs in the basement? Presumably you do have Internet down there? I don't know about you, but I'd love to work with some music on those home theater speakers. Just set up a desk and a monitor, nothing says you have to use the projector for that.

      I'd pretty much have to either buy a 2nd PC

      A 2nd PC for web development, email, and internet browsing can be had for less than the cost of a next-gen console. Just move the gaming rig you've got downstais and buy that 2nd one, if you really feel the need to have your entertainment physically separate from your work.

      not to mention it still doesn't remedy all the time I've wasted in setup and configuration before I can even fully enjoy my game.

      I suspect you either don't maintain your PC very well, or you tried too hard to stay on the cutting edge -- or maybe you impulse buy every new game, as soon as it comes out?

      I have never, ever spent more

      --
      Don't thank God, thank a doctor!
    42. Re:What he didn't say by SanityInAnarchy · · Score: 1

      How recently? I've heard of plenty of PS2 bugs that can make a game unplayable.

      But a patch isn't always fixing a bug, and is a necessity for any MMO -- hell, anything that goes online. When was the last time you heard of a router that didn't have a firmware update or two?

      --
      Don't thank God, thank a doctor!
    43. Re:What he didn't say by SanityInAnarchy · · Score: 1

      I know about demoscene. What's your point? Packing it into tiny files has nothing to do with the graphics -- more than a few of these use DirectX or OpenGL for rendering.

      nobody really bothers to optimize anything on the PC nowadays, because the video cards we have right now are so ridiculously overpowered, we don't have to.

      Sad but true, in some respects. But it's not the video cards that I wish we'd optimize for -- those, you usually optimize anyway to squeeze every last ounce even out of the N+1000-series card coming out, to make your game really exceptional. It's the RAM and disk usage. Jak 3 looks as good as most PC games, yet most PC games make you wait for an entire level to load, some taking WAY more time than they should. Stronghold 2 takes several minutes to get to the menu on a new computer, and more to load a map. Yet Jak 3, for the PS2, does fully dynamic level loading, off a much slower DVD (Stronghold is loading off the hard disk), and the PS2 has a grand total of 32 megs of RAM -- we were attempting Stronghold 2 on a machine with 1 gig of RAM, and later on another with 2 gigs.

      I think that because the hardware stays the same, it's a good thing - mostly. This is because people will have time and have the possibility to optimize their code for one platform...

      Why is that better than optimizing your code for a moving target?

      --
      Don't thank God, thank a doctor!
    44. Re:What he didn't say by SanityInAnarchy · · Score: 1

      I keep hearing hardware horror stories, which I never see myself. Maybe I just don't play enough games.

      Every genre you list exists for the PC. They aren't executed as well, though. I blame that on there being no decent, popular controllers for the PC other than keyboard/mouse.

      Quality over quantity. There is nothing like Half-Life 2 for a console. And then there's the mods:

      Illegal copies and software piracy is one of the big reason why the PC gaming market has gone WAY down. ...just a thought.

      Free != illegal. I'm talking about mods and actual free games -- as in, games that were developend and released for free, sometimes with full source code. Half-Life 2 comes with about 10 games that you can see from the same menu you play Half-Life 2 from, and double-click to download and install, for free.

      By the way, I'd argue that it's mostly not the software piracy, but the anti-piracy mechanisms used. You said it yourself:

      I had a similar problem with the game MechCommander 2 some years ago. The copy protection used had a bug with some CD drives. It kept asking me to insert my original CD in the drive. The game was an original (not a copy) i purchased in a legal fashion at the computer store, yet i had to crack it to play the game i bought.

      This is why I still buy id games, even though the games themselves aren't necessarily the most fun. I want to support them for having a native Linux version, which has virtually no copy protection -- which means no BS for me as a user.

      This is why I buy Steam games, even though they arguably have more onerous copy protection than most -- their copy protection has actually resulted in less hassle for me. I don't need the game CD in the drive, I just need an Internet connection -- hell, if I completely lose the game, I can just put in my password and re-download. Or I can back it up to DVD...

      --
      Don't thank God, thank a doctor!
    45. Re:What he didn't say by SanityInAnarchy · · Score: 1

      New games look better. The same games do not, which was the point I was making. Perhaps they could, if they could be patched, but until recently, they cannot.

      --
      Don't thank God, thank a doctor!
    46. Re:What he didn't say by SanityInAnarchy · · Score: 1
      Yes, on consoles I don't know the decisions that were made for me during development, but at least you get the same game experience on my PS2 versus someone else's PS2.

      Why is this important to you? Other than keeping up with the Joneses?

      In my experience, on a console, you're always having that first experience -- that of your PC. Your friend's PC can't really exist, beyond a better TV or speakers. And hell, I like to be that friend sometimes -- not to compare with you, but because Half-Life 2 does rock with a big, bright monitor, nice speakers, and a decent video card.

      --
      Don't thank God, thank a doctor!
    47. Re:What he didn't say by SanityInAnarchy · · Score: 1

      The difference here is, one vacuum cleaner bag is as good as another -- all I care about is whether it works with my vacuum cleaner. Not so with a game.

      The reason I hate consoles (well, love them and hate them) is that every single popular game system now has a game I want to play. I want Final Fantasies, Halos, and Zeldas. I want Katamari Damacy. I want Half-Life 2.

      During the golden age of PC gaming, none of this would matter -- console games would be nowhere near the level of PC games, and for every good console game, there was a better PC game. That meant I only had to buy one system, and I could play anything I wanted on it. Maybe this never existed, but this is how I want things to be.

      --
      Don't thank God, thank a doctor!
    48. Re:What he didn't say by SanityInAnarchy · · Score: 1

      Xbox. End of discussion. The Phantom didn't suck because it was a PC, it sucked because it never materialized.

      Except I wish the Xbox was a decent PC out of the box, also.

      --
      Don't thank God, thank a doctor!
    49. Re:What he didn't say by Bega · · Score: 1
      Why is that better than optimizing your code for a moving target?

      Because since your hardware isn't constantly changing, you can get familiar with what you have. It's not really that economic in terms of graphic, when you have different kind of Shader Models and you still want to support them all. With the pace of the game industry nowadays, people don't really stop to screw around with small things.

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
    50. Re:What he didn't say by ElleyKitten · · Score: 1

      Every game you want might not be for PC, either. Final Fantasy XII isn't going to be for PC. Even if you computer is upgraded enough to not worry about the specs, there's stil a lot of games you can't play because they're for a different platform (PS2, XBox, GC, or, to a lesser extent, Mac or Linux). So I don't see how having a PC helps any when it comes to whether or not a game will play on your system, in fact, having a PS2 would give you more games to play than a PC (except for cheap puzzle games, but I don't think you bought your gaming rig to play Zuma). Also, as far as recentness goes, consoles last much longer than PCs. My 6 year old PS2 still has major games coming out that I'm very excited for, while my 6 year old PC plays the games that came with Ubuntu. Granted, there won't be more new games for my PS2 for much longer, but it's been a long time since my old computer had a new game on it.

      I think we're thinking of PC games differently - you see it as a seperate "world" from console games, I see the PC as just another system. You complain that you couldn't play Halo on a PS2 if you had one, you'd have to get an XBox, but you'd still want a PS2 for Final Fantasy and a Cube for Zelda, and that's expensive. I agree, but I can't play any of those games on a PC. On the other hand, Civ IV is only for PC. So, in the end, I see the PC (upgraded, new ones, not the old ones I run Linux on) as just another game system. Buy the one that has the most games you like that you can afford. Buy another if you have the money. But buying a PC instead of a console because you can't play Final Fantasy on an XBox is just silly.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    51. Re:What he didn't say by twistedsymphony · · Score: 1

      It sounds like our experiences in PC gaming differ. To be honest I haven't played a PC game in the last two or three years. However all of the issues I mentioned were problems I did actually face that turned me away from PCs as a gaming platform. Being that I haven't gamed on a PC in years the rig I have NOW is about that old and would only be good for my day to day non-gaming tasks... that 2nd rig that I would buy would have to be my gaming machine.

      I do frequently buy games the day they come out. I've been anticipating a games release, picked them up at EB or wherever when they first came out only to get through the install and find that there was some bug that made the game not run on my machine due to a hardware incompatability. The store wont take it back because it's open software and I basically have to sit on my hands until the developer gets around to patching it. (it's happened to me more then once) The real kick in the nuts is if the price drops or a sale happens before the patch comes out.

      As for tweaking the controls, I loath playing games with a keyboard and mouse, using a gamepad or other controller for PC gaming is no big deal but in my experience games rarely have default controls for gamepads and sometimes you'll have to do some digging to find the right ini to edit which can be even more painful if you're trying to use analog controls. If you do it a lot you get better at it, if you only play one or two games you don't have to set things up that often. but I play A LOT of games, I rarely watch TV or Movies, I game. The hardest part of "installing" a console game is removing the plastic wrapper from the case.

      Call me lazy but the added cost and hassle just wasn't worth it to me. IMO PCs offer 2 distinct advantages 1.Better graphics (this gab narrows and widens all the time and depends on hardware) and 2. user mods.
      Graphically: PCs will almost always have the edge when compairing a console to bleeding edge PC hardware, however compairing cross platoform with moderatly priced PC I find the difference to be more then forgivable considering the difference in price. For instance Oblivion on a mid-high range PC is only moderatly superior then the Xbox 360 counterpart, even the Xbox 1 version of Spliter Cell Chaos Theory looked as good as the PC version (abeit lower res). As someone who typically plays through a game and then shelves it and plays something new stuff like user mods don't really interest me. I get bored with games too fast, probably why I never got into MMOs and why graphical increases down the road don't do much for me since I've already finished with the game and moved on to new games.

  7. Three pages to get to... by peaworth · · Score: 1

    when there is competition, there are some winners and some losers.

    Don't waste your clicks.

  8. What Could Have Been Posted Instead by Anonymous Coward · · Score: 0, Informative

    In real console news this week:

    * One of Microsoft's hardware suppliers is warning that weak demand for the 360 is going to negatively impact their financials.

    * A story about people seeing some new PS3 tech demos that are insane

    * A new Metal Gear Solid 4 trailer is about to be shown at the German games convention

    * Sony is still on track to have 4 million PS3s by year end - correcting the error/misunderstanding from a recent interview

    I guess all the latest news doesn't fit Zonk's agenda...so we get crap like this 'article'.

    1. Re:What Could Have Been Posted Instead by mikeisme77 · · Score: 2, Insightful
      Were those all submitted by you? And are you a Sony fanboy, because all of those seem to have that same theme... plus posting about the MGS4 trailer before it's actually shown would be pointless for a site like Slashdot. I think the more interesting Sony story (and it may have already been posted) has to do with one of the games taking up 22 GB (Resistance: Fall of Man), which is also supposed to incorporate the motion controller functionality (but, surprise , doesn't). I have no real interest in the PS3, but the news of that game and the amount of disc space it used was interesting (although I wonder if part of the large size has to do with them not compressing their data--although that will be good in reducing load times, I would assume). Lots of rumors on the Wii front for news coming out tomorrow, but until those rumors become reality, nothing worse reporting on. As for the 360 (positive news) the roadmap for the PC-360 cross platform gaming was revealed today, and that's good because I thought that was one of the 360's few innovations.

      See, is it that hard to balance the news out that much? I have no interest in either the PS3 or the 360 (at least right now--on a budget, and it'll be a Wii for me, plus I NEED my Zelda fix and then my Super Smash and Mario fix), but there are still articles for the other systems that I find interesting. Leave your bias at the door.

    2. Re:What Could Have Been Posted Instead by westlake · · Score: 1
      Sony is still on track to have 4 million PS3s by year end

      Sony {has} yet to start PS3 production (august 22). But it still expects to have product in the stores in time for the Christmas shopping season? Which in the states begins with Halloween. October 31st.

    3. Re:What Could Have Been Posted Instead by Anonymous Coward · · Score: 0

      Actually, the Christmas shopping season is more commonly known to begin after Thanksgiving Day, which will be November 24th this year, at least in the U.S. I understand that Canadians celebrate it earlier (October 9th this year).

    4. Re:What Could Have Been Posted Instead by DeadChobi · · Score: 1

      Wait, so they've got multiple discrete processors on a single die with a huge amount of bandwidth and they don't even want to spend the 2% of the available CPU cycles compressing something so that we don't need Blueray?

      RIIIIDGE RAAAACER!

      --
      SRSLY.
    5. Re:What Could Have Been Posted Instead by Anonymous Coward · · Score: 0

      That's just my assumption... I don't see how else they could fill up 22 GB at this, as yet, unfinished stage. Plus there was a lot of hype in the talk about how it couldn't even fit on a regular HD-DVD and how PS3 and Blu-Ray are the only way their game would be possible. I, personally, think it's a lot of FUD, but I could be wrong. Right now I'm working on a 3D CAVE demo that uses 6 4k by 4k pixels and I doubt even our demo with spatial sound, stereo graphics, etc. will use even close to 22 GB. Granted, we're just modeling an island you walk around and not a full game, but we're also creating it at a much higher resolution...

  9. Competition BAD! by Thad+Boyd · · Score: 1

    We'd obviously be much better off with only one platform to game on. Nothing bad EVER came of a monopoly. I mean, just look at the PC monoculture. It's not like Microsoft's ever done anything to screw consumers.

  10. Good sentence, but it misses something by 10100111001 · · Score: 1

    The console wars produced better products, however the Dreamcast was good but it lost anyway

    Filtering through those three pages is worth it to get the insightful comparison of failed Nintendo consoles to the bombings of Nagasaki and Hiroshima.

    1. Re:Good sentence, but it misses something by Wonko+the+Sane · · Score: 1

      Except it's not a very good comparison. He relates Japan to Nintento and two Nintendo consoles to Nagasaki and Hiroshima. Those two consoles where things Nintendo did to itself. Not at all like having someone else drop something on you.

    2. Re:Good sentence, but it misses something by 10100111001 · · Score: 1

      Except it's not a very good comparison. He relates Japan to Nintento and two Nintendo consoles to Nagasaki and Hiroshima. Those two consoles where things Nintendo did to itself. Not at all like having someone else drop something on you.

      I agree with you, it was a lousy analogy... its just that my sarcasm didn't translate well in written word.

    3. Re:Good sentence, but it misses something by Anonymous Coward · · Score: 0
      its just that my sarcasm didn't translate well in written word.
      I thought about that just after I hit "submit"...
    4. Re:Good sentence, but it misses something by Pluvius · · Score: 1

      Also comparing Sega to the Soviet Union, even though he was trying to make the point that the Dreamcast was a good console. Excellent article!

      Rob

  11. Sega cut their own throats by grapeape · · Score: 4, Insightful

    I kept waiting for the author to make his point but all the did was prove that poor planning, marketing and spin control lead to failure. The article should have been called how to really screw up gaming in spite of innovation. In the end it was just another ode to the Dreamcast with is has become as common as Browncoaters whining about Firefly...its over get over it.

    Sega was a great company (sorry but I dont concider the shell that was left after the Sammy merger Sega) but they screwed the pooch. Sega released the Dreamcast way to early compared to the other companies next generation consoles, they had too few 3rd party games and though good for hardcore gamers too many quirky titles and not enough mainstream ones. Take Shenmue as an example, it was a beautiful game that was fun if you were into that kind of thing, but for the masses that title was destined to go nowhere. Super Magenetic Neo was another that I loved but outside of the "gamers" it was just a quirky title that didnt sell, you simply have to have the shoveled mainstream crap to survive. Add in the fact that the Dreamcast was cracked wide open before the other consoles even hit the shelves and the writing was on the wall.

    What happened to "Sega Has What Nintendon't" and agressive marketing that showed off the platform. All they did was had people doing mundane things suddenly screaming Sega!, that doesnt sell product it just encourages the use of the remotes mute button. Don't blame competition, lack of competition is never a good thing. Poor timing, poor execution, poor security and poor spin control = poor SEGA.

    1. Re:Sega cut their own throats by Anonymous Coward · · Score: 0

      Yeah, what could people whining about Firefly ever accomplish.

    2. Re:Sega cut their own throats by grapeape · · Score: 1

      Evidently not enough to cover costs...
      I'll see your IMDB link and raise you the box office reciepts
      http://www.imdb.com/title/tt0379786/business

      Dont get me wrong I have the box set and was there opening night for Serenity, but for that matter I have had a Dreamcast since 9-9-99 but it died prematurely and I got over it just like I got over Firefly being Axed. It didnt matter that Sega had a better gem to crap ratio just as it doesnt matter that the network screwed Joss by showing firefly out of order and switched times around too much for it get an audience, they are both dead, they are no more! they have ceased to be! Smarts lost out to mass appeal, it sucks but thats life.

    3. Re:Sega cut their own throats by Nf1nk · · Score: 1

      Sega did cut their own throats, but it started earlier. It started with the Sega CD it fragmented their audiance, but it was good eonough and enough good games came out for it that quite a few hard core bought the 32x when it came out. When only about a dozen (though Wikipedia lists 37) games were ever released for system I was left with a decent system and no games I swore off sega systmes and never bought one again.

      When I went to a freinds place that had the Saturn and when I played I knew that I had made the right choice in not buying Sega.
      And by the time the Dreamcast came out enough people stopped caring that I think it would have died even if it was better than the Xbox360.

      --
      I used to have a cool sig, back when I cared
  12. Various responses by Wampus+Aurelius · · Score: 3, Insightful

    Redundant: I challenge the author to finish the sentence "The console wars are bad for gaming because..." without using the word "Dreamcast."

    Insightful: I say the console wars are good for gaming because they force companies to make better consoles and better games. But also the console wars are bad for gaming because too much effort is going into doing what everyone else is doing, but doing it slightly better, and not enough effort is going into creating something new and interesting. Nintendo appears to be trying a new direction with Wii, but only time will tell how creative it is, or if it's more of the same with a new gimmick. But at least they're putting their balls on the line and trying some innovation, rather than the Xbox 360 (Same games, better graphics!) or the PS3 (Same games, higher prices!).

    Troll: Blah blah bad article blah blah Zonk blah blah idiot.

    Funny: In the Soviet Union, wars are not good for game consoles!

  13. Good games die with bad consoles by SilentJ_PDX · · Score: 1

    BS.

    Good consoles [...] survive. Bad ones die.


    That's not the point. The problem with bad consoles dying is that good games often die with them. How is that good for gamers?

    1. Re:Good games die with bad consoles by frosty_tsm · · Score: 1

      That isn't good for gamers, but there is no perfect solution.

      Is it good for gamers if they need to buy 5 different systems to play the games they want? If the market can only support 3 major consoles and there is a 4th console struggling, the sooner they die off (if they are going to die off anyway), the less good games are written for them and are instead written for the consoles more gamers own.

      With more gamers owning a console, good games won't be dragged down by a failing system, have a better chance to succeed, and prompt more good games to be made.

  14. One Console to Rule Them All by MisaDaBinksX4evah · · Score: 2, Insightful

    I wholeheartedly agree that we should have just one console. I think Microsoft should make it. In fact, Microsoft shouldn't sell the console. They should license it for $800 and have $200/year subscription fees for their online service. This would certainly be far better for gaming than the current situation where there's so much confusing competition going on. Everyone knows that competition is bad for innovation.

    What a bunch of crap.

    --
    Misa no botha with yousa.
    1. Re:One Console to Rule Them All by geminidomino · · Score: 3, Interesting

      On the other end of the spectrum, I'd like to see commodity game hardware. I think they did it, after a fashion, in the old atari 2600 days. Let Phillips, Microsoft, Samsung, &c. all make game machines using a unified format rather than the silly overpriced hardware lockin we've got today.

      Unfortunately, it'll never happen. It might be technically feasible, but it doesn't fit with the current business plans. The big three have too much to lose in giving up the "My way or no Zelda/Halo/Final Fantasy" approach.

    2. Re:One Console to Rule Them All by 0xA · · Score: 1
      3DO did that and it didn't go so well, it might not be the reason it didn't work but there are problems that it brought up.

      Historically any game that requires an add on bombs. Anything that needed the gun for the NES, the power glove etc. OEMs building commodity consoles are going to look for a way to differentiate their products, you will end up with a bunch of consoles that are compatible in core features but that all have their own little add ons. Games that require or at least work better with these extra features are going to end up fragmenting the market and probably won't sell very well. You end up with the same problem you have now just on a different level.

    3. Re:One Console to Rule Them All by Generic+Guy · · Score: 1
      I'd like to see commodity game hardware. I think they did it, after a fashion, in the old atari 2600 days.

      Atari licensed (and built) their 2600 console for Sears under the Sears moniker, but otherwise it was a pretty basic and open system. So open, that competitors were soon able to create and market cartridge games which ran on the base hardware. Ever since the crash of '83, console makers have added various "lockout" devices to make sure they remain in charge of their own console and its games.

      Anyway, as folks have pointed out, 3D0 was originally a hardware console make. They tried to pass around this idea of licensing the core hardware to multiple manufacturers, but it never really went anywhere. Munfacturers are left with the problem of how to differentiate a game machine which is functionally identical to their competitors. Ultimately, it becomes a price war with slim-to-no profit margin.

      The One Console To Rule Them All idea seems to be in Microsoft's game plan (ha ha, a pun). They enter the market with their v1.0 Xbox, a modified PC running a DirectX platform. Establish themselves, developers (buy them if necessary), and supply-chain. Quickly abandon the v.1 hardware and come out with incompatible and quite different v.2. They just to inch up the install base a bit with each release, much like DOS and later Windows. With Microsoft's resources I'm sure in their eyes it is a war of attrition, certainly helped along by Sony's recent habit of shooting their own toes/feet/legs off all over the place. Microsoft seems to think all they need to do it outperform Sony and out-spend Nintendo. In other words: Microsoft wants to become the de facto "commodity" console of which you speak.

      I'm sure in J. Allard's twisted fantasies, 10 years from now nobody will heed to any other console besides Xbox. In fact, if reality doesn't intervene and Xbox actually lasts that long, I'd be surprised if Microsoft didn't start licensing out Xbox hardware design and focus on the DirectX (or whatever) software underpinnings to run on those other makers 'Xbox' machines, much like the PDA and PC market today.

      --
      { - Generic Guy - }
    4. Re:One Console to Rule Them All by Anonymous Coward · · Score: 0

      I think what you're describing is a PC, except some companies don't make games for PC (ie Nintendo).

    5. Re:One Console to Rule Them All by Anonymous Coward · · Score: 1, Interesting

      3 years ago I agreed with you. The next generation of consoles are just the previous ones with faster chips and extra buttons - something that a commodity manufacturing process could easily do. Consoles should just have been like DVD players - I shouldn't have to care who made it, just put in the disc and play.

      However, what changed my mind is the DS and the Wii (-ly awful name). A design-by-comittee commodity manufacturing process simply couldn't come up with stuff as balls-out crazy, and the DS shows that crazy can work very well indeed.

      The other thing that changed my mind is the HDDVD-Bluray schism. If we left console design to consortia then we can still sometimes end up with a fractured market, so the main advantage is nullified.

    6. Re:One Console to Rule Them All by gEvil+(beta) · · Score: 1

      ...and the DS shows that crazy can work very well indeed.

      Yes. Who knew that a friggin operation simulator would be so much fun... : p [no, really, it's a lot of fun!]

      --
      This guy's the limit!
    7. Re:One Console to Rule Them All by geminidomino · · Score: 1

      Not that I disagree, or that you don't have a good point, but I think it could work the other way around, too? If all consoles could play all games, but some had Blu-Ray, HD, standard DVD, or none of the above, it would eliminate the question of whether Final Fantasy XXVI, Halo 6, or Donkey Kongo-Bongo are driving purchases of the systems, or if people were actually adopting $NEWFORMAT on its own merits.

      I know, it's overly idealistic and will never happen, but I knew that when I started the subthread, and said as much. ;)

    8. Re:One Console to Rule Them All by kabocox · · Score: 1

      On the other end of the spectrum, I'd like to see commodity game hardware. ... all make game machines using a unified format rather than the silly overpriced hardware lockin we've got today ... It might be technically feasible, but it doesn't fit with the current business plans.

      Um, as far as I'm aware of consoles are already a commodity. It doesn't matter if we have 3 or 12 consoles to support. We've shown that the globe can easily handle 4-6 TV console formats and 2-3 hand held formats. PSP & DS are both thriving though DS is doing better. We currently have the options of GC, PS2, Xbox, or Wii, 360, PS3, or retro PS1, N64, Sega Dreamcast. Those last three nothing new is being made for them, but the format is still out there with millions of units installed. I'd bet a new game for each of the system could sell. The GC, PS2, XBox are nearing the end of their main stream life. They still have 2-3 good years of new games that they could easily support. Why should I buy any of the 3 new consoles when I could spend $300 on games instead? The smart publishers should be aiming at "the budget" shopper that will wait 2-3 years for "next-generation" systems to drop in price. They might not spend $400+ for new system, but they are likely to buy 2-3 games for $80 each year. I'm not of the mind that a "single format" made by 3+ vendors would be to the consumer's advantage. I know your logic would be that each of the vendors would have to met the spec, but they'd be selling against others. Well, there wouldn't be any reason except price for a consumer to pick one console platform over another. Maybe in another 10 years or so, but I don't think we are there yet. We've not reached a stable peak yet. I like the choice of 2-3 consoles per generation myself.

    9. Re:One Console to Rule Them All by apoc06 · · Score: 1

      this is the most insightful and underrated comment i've read in over a month.

      microsoft is going somewhere with thier big xbox/xna/liveanywhere/mediacenter/vista push. [notice how they all tie in together?] they arent going to be satisfied with just making a few games here and there. they have their eyes on the prize. MS has some huge orwellian plans for the future, and it can afford and justify losing billions in chasing those dreams.

  15. Bad Console War by Mishotaki · · Score: 1, Insightful

    (ok i haven't read any of the article on the link but i want to say what i want to say anyhow :P )

    I think console wars are bad simply because it cost too much for everyone:
    -the game maker needs to remake a big part of the game for it to work on many consoles because he wants it to go to a wider audience
    -the gamers who can't afford to buy another console just because they want to play that very good game that isn't out on the system of their choice
    -the console makers who can't do anything much except hope that good games will be made and lots of sales will come from that... then make the next one and hope for the same thing...

    i heard that Resident Evil 4 was really great... but it took forever to get on the PS2.. then when it got out, i was too broke to buy it... now i heard that it was gona get out on pc.. been waiting for that for many months...
    What did i win? nothing, i didn't get the game i wanted to play on the console i wanted to play it....
    Who won? nobody, i didn't spend my money...
    Did console superiority do anything? PS2 is market leader, but i prefer to play on the pc, so i'm still waiting with my money in my hands....

    Like every war, Console wars only leaves victims and scars, nothing else...
    The winner is the one that still have the strengh to get back home....

    1. Re:Bad Console War by Anonymous Coward · · Score: 0

      Right, so they lost out because a customer with no money didn't buy their games?
      For shame.

    2. Re:Bad Console War by apoc06 · · Score: 1

      Okay, so... lets assume the "console war" was over and the solution was to bring the best of all worlds to the console gamer. all three major companies joined forces and will release software on some form of omni-box.

      the omni-box will play xbox360 games and hddvds natively, use the wii controller and games, and the entire sony backcatalog. every good idea ever presented by the big three [and sega] will be playable in some form on the omni-box. when resident evil 7 comes out on omni-box what will happen? the only publisher making money will be capcom. but even they wont get anything out of the deal from you, since you and many others like you prefer to play on the PC no matter how great and promising a console or console title will be.

      honestly, not to flame you; this is a serious question: would it matter to you if the console died altogether? last i heard, PC gaming was in decline. is it truly in decline, or is pc gamer migration responsible for the rise in console gamers over the past two generations?

    3. Re:Bad Console War by Mishotaki · · Score: 1

      It's not that i wouldn't buy a game on a console, but rather that if a game go out on the PC and Console, i'll take the PC version because i prefer to play with my mouse and keyboard as well as having more options on the PC...

      I think it might take less time for games to go out because they don't have to make it on multiple hardware, and the money they would save would probably go on more innovative titles that wouldn't get the chance because the production costs would be too high, or that the risk of trying something new would be too dangerous in case of a failure...

      Its true that we wouldn't see that much of an impact, but we can always hope that the industry would pass some of the profits to us...

      Some games are better on the consoles, but many have a much better counterpart on the PC...

      As for the decline in PC sales, good games get good sales, but i haven't played much anything lately that deserve a must-buy... Devloppers prefer to go on consoles becase piracy is less wide-spread and it's harder for less knowledgeable persons to "hack" and distribute the console games compared to PC games...

    4. Re:Bad Console War by Thad+Boyd · · Score: 1

      Correct me if I'm wrong here, but...aren't you basically telling Mac and Linux users to go fuck themselves?

      I mean, you're advocating a monoculture here. You're saying multiplatform software is a bad thing -- at least in the game industry -- and developers should just stick to a single architecture and OS.

      An OS which, not to put too fine a point on it, retails for around $200 and doesn't work.

      That, incidentally, is what HAPPENS with a monopoly: a poor product for a high price.

      Of course, I suppose you could claim that's what we're getting with the console wars anyway. And, having owned two generations of PlayStation hardware that quit working within some two years of purchase, I guess I have to admit you'd have a point.

  16. Never forget Rule of Acquisition #34 by BearRanger · · Score: 1

    "War is good for business."

    Console makers never get as much free advertising and marketing as they do when they're in conflict. It's not about survival, it's about generating interest.

  17. Console wars are bad for Gaming, What about PC ! by Endemic1 · · Score: 1

    Seriously, I see console wars as a way to slowly destroy PC gaming. the fact of the matter is that PC gaming doesnt really have fan boys. 360 killing the PC this article sort of agrees with me

  18. More likely the console wars are good by WillAffleckUW · · Score: 2, Interesting

    in that new features, like oh I don't know, the Wii's fun motion-sensing controller and wand really change the nature of gaming and make it more fun.

    But, hey, it's never great when you're trying to push consoles that don't make a profit, or push ever more FPS and Sports games the vast majority of casual and women/girl gamers don't give a flying h00t about, or just rake in the cash from yet another port of a multi-platform game.

    Noone likes losing. But if it never happened, we'd all be playing Tetris and Pong.

    .

    Hey, anyone else still remember the version of Tetris in Monty Python's game where they go "I'm not dead yet!" - that was sweet!

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:More likely the console wars are good by RM6f9 · · Score: 1

      I still play Tetris, you insensitive clod!
      (sorry, it had to be said)

      --
      Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
  19. Re:Three pages to get to... (revised) by WillAffleckUW · · Score: 1

    when there is competition, there are some winners and some losers.

    I think you meant to say:

    "When there is competition, there are some winners and some whiners."

    --
    -- Tigger warning: This post may contain tiggers! --
  20. So what? by jozeph78 · · Score: 2, Interesting

    I can buy a Dreamcast with a bunch of (rare) games for $35 on eBay. That sucks for Sega, but how is that bad for me as a consumer?

    --
    Ever done a `man` on `top` ?
    1. Re:So what? by inu_maru · · Score: 1

      barely any games kept being produced for the Dreamcast, that's what's bad for you as a consumer.

      --
      Mu
    2. Re:So what? by ElleyKitten · · Score: 1

      Games and a console for $35 is a good deal even if you don't get anymore games for it afterwards. Who it's bad for is the people who bought the Dreamcast for $200 (or was it $300?) the day it came out, expecting 5 years of games to be made for it. That's why I'm not an early adopter. But if there's no early adopters then there would be no consoles. Hmm. Now I've confused myself, what was my point again?

      Competition is go because it allows creative designs like the DS and the Wii.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  21. Video card != complete system by tepples · · Score: 2, Insightful
    Most games rock hard on my PC, and my video card cost about $200. How much does a 360 cost now? At least $100 more, right?

    But if you want to construct a set-top gaming PC, you also need to buy a case, motherboard, CPU, RAM, and drives. Can you get all those PC parts for $100?

    But I think the amount of free games I can get more than justifies the cost of hardware.

    Assume that I have a set-top gaming PC and four USB gamepads. What free four-player party games do you recommend that match the fun of Super Smash Bros. Melee or the Bomberman series?

    1. Re:Video card != complete system by SanityInAnarchy · · Score: 1
      But if you want to construct a set-top gaming PC, you also need to buy a case, motherboard, CPU, RAM, and drives. Can you get all those PC parts for $100?

      Irrelevant, since I already bought these things. It will likely be four years or so before any games require more RAM than I have now, as that requires 64-bit on Windows, and it will likely be at least a couple of years before I'm even thinking about upgrading anything. I can pick and choose, and the video card and RAM are the top two bottlenecks -- not CPU, not mobo, and I'm not looking to replace my case.

      It's kind of like a house. You need a house to play a game on a console, but you need a house for other things anyway, so why not? Same with a PC -- you need one anyway, which means we're already talking about a case, drives, and the basic stuff. And you wouldn't believe how much RAM business people are throwing at their computers to deal with the bloatware that passes for financial software these days, so RAM and CPU are already covered. It's really only the video card.

      Assume that I have a set-top gaming PC and four USB gamepads. What free four-player party games do you recommend that match the fun of Super Smash Bros. Melee or the Bomberman series?

      Sadly, not enough. I did have a lot of fun with two players on a single keyboard for Gish, though -- and if you trust people not to cheat, you can always plug in another keyboard.

      However, I've personally had at least as much fun giving four people cheap computers and playing Quake 3. Pretty much any computer anyone's coming to college with can play Quake 3. The only reason we didn't play it more was everyone else was off playing Halo. Cretins.

      --
      Don't thank God, thank a doctor!
    2. Re:Video card != complete system by Anonymous Coward · · Score: 0
      It's kind of like a house. You need a house to play a game on a console, but you need a house for other things anyway, so why not? Same with a PC -- you need one anyway, which means we're already talking about a case, drives, and the basic stuff. And you wouldn't believe how much RAM business people are throwing at their computers to deal with the bloatware that passes for financial software these days, so RAM and CPU are already covered. It's really only the video card.


      Wrong. You don't actually need a computer. They're becoming increasingly more convenient to have, but they're still completely optional.
    3. Re:Video card != complete system by The+Warlock · · Score: 1
      Assume that I have a set-top gaming PC and four USB gamepads. What free four-player party games do you recommend that match the fun of Super Smash Bros. Melee or the Bomberman series?


      MUGEN is quite good, if you can get it running right. It's better with two players than four, but some would say the same is true for Melee.
      --
      I've upped my standards, so up yours.
    4. Re:Video card != complete system by AcidLacedPenguiN · · Score: 1

      I have to say that the only people who don't need computers nowadays are either hippies or old people and we have a new game for them to play anyway. It's called Euthanasia.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Video card != complete system by SanityInAnarchy · · Score: 1

      You say this as you post to Slashdot, proving my point. I don't know anyone who has access to a console but not a computer of some sort. I know very few people who have a console and a Mac, but no PC.

      --
      Don't thank God, thank a doctor!
  22. Sony would never issue a misleading press release by L-Train8 · · Score: 3, Interesting

    Well, if Sony says they are on track to have 4 million PS3's in stores by year's end, it must be true.

    We have absolutely no reason to doubt them.

    --

    Don't forget that Friday is Hawaiian shirt day.
  23. bolshevism by tezbobobo · · Score: 1

    This sounds like red propaganda to me.

  24. We need another player... by Dinosaur+Neil · · Score: 4, Insightful

    All right, competition can, and often is, a good thing for the consumer. But usually, it's only good if the market/consumer drives the competition. The current next-generation console competition is not a response to consumers; it's being rammed down the consumers' throats.

    I read the article and never really bought his analogy. I think the Dreamcast died for much the same reason as the Atari Jaguar died and that I think the PS3 will die; we game consumers don't really want or need that much power, at least not at that price. One of the reasons that I picked up my PS2 (after not owning a console since my Genesis) was because PC games were starting to focus on pretty (and expensive, in terms of video cards) graphics at the expense of story, playability, and entertainment value. Specifically, when I found that the latest entry in a franchise that I'd been playing for years required a video card that cost, at a minimum, half again as much as a PS2, I bailed on PC games for a while.

    If we really want competition to serve the consumer (rather than settle a "bet" over which unnecessary new DVD format will be forced down our throats), we need another player. Nintendo might play that role, but I realy think what we need is a good console (not a spectacularly extravegant one) that plays cheap games. In my dreams, this system an open source, both hardware and software, but it doesn't have to be. Keep the graphics around the same level as the current gen to force the developers to think in terms of gameplay instead of flashy crap. Avoid the licensing fees and marketing BS that drives prices up. Is an offical NFL lisence necessary for a good football game? Does a movie tie-in improve a platformer?

    I'm looking forward to the unfortunately named Wii far more than the PS3 (both for its lower price tag and all the potential wrapped up in that weird controller), and so far I have not seen anything on the X-Box 360 that justifies its price. Either way, it feels like this iteration of "competition" is not doing anything for the consumer except digging deeper into our pockets for the gaming equivalent of bloatware.

    --
    "I'm a scientist! I don't think, I observe!" - Dr. Clayton Forrester
    1. Re:We need another player... by adam31 · · Score: 2, Insightful
      Just Wait.

      Your heart is in the right place, but your response lacks foresight. Next-gen is not "being crammed down consumers' faces," because there is still tons of quality discount current-gen product floating around. Sony is even still publishing first party titles, and there are a few good third-party games coming. Your thought seems to emphasize this choice between early-adopting or throwing up your arms and quitting.

      Just Wait. Price reductions are for people like you-- more sense than money, skeptical of frenzied impulse buys. Unhappy in long lines, Just wait and check out what you missed in the current-gen for almost free. But realize that the next-gen is necessary... 300 Mhz processors and 32kb of L1 cache only last so long.

    2. Re:We need another player... by Manmademan · · Score: 1
      there's some serious holes in your argument here, starting with the most obvious one:
      I think the Dreamcast died for much the same reason as the Atari Jaguar died and that I think the PS3 will die; we game consumers don't really want or need that much power, at least not at that price.

      The Dreamcast debuted at $199 and was down to $99 in less than a year. Of all the things that killed it, price wasn't one of them, and as for power it was the weakest of the next gen systems...Xbox > GC > Ps2 >DC. Yet, you claim you purchased a Ps2 which is more powerful, and substantially more expensive than the DC. 5 years after it's launch it STILL isn't $99.

      I agree with the poster above me- what you're saying sounds a lot like "I can't afford early adopter hardware and don't want to wait for price drops therefore everyone should cater to my needs and only produce cheap goods that fit my budget." Gamers come from all walks of life and who are you to say companies are wrong for wanting to cater to demand? There's clearly a market for powerful, cutting edge hardware, just as there's a market for the budget gamer such as yourself. one of the bonuses of a competitive market is that prices will gradually come down as manufacturers seek to appeal to all types of gamers. If a system or game you want is a little pricy, either save up or or have some patience.

  25. Terrible by Kuj0317 · · Score: 1, Funny

    That article was terrible. The only quasi-point that the author made in all 3 pages was that the dreamcast was an unfortunate casualty. That was the worst article I read all week, and I subscribe to totalfark. /zing

  26. What console war? by Anonymous Coward · · Score: 0

    Nintendo has lost the edge, Sony blinked, and newcomer Microsoft is extending the evil empire. The only reason Sony can survive is that so, so many people want so, so, so badly for Microsoft to fail.

  27. Quite the Stretch... by Madpony · · Score: 1

    Wow. This guy was trying WAY too hard to make his cold war analogy fit the console market. National defense is JUST LIKE a couple of video game companies competing to dominate their collective market. My god, that just makes SO MUCH sense!

    Meanwhile, in the Cold Cookie War, Oreo and Hydrox keep each other locked in a constant state of fear that the strongest cookie will annihilate the other.

  28. Wow by rtechie · · Score: 1

    Not only is the article stupid, it's offensive.

    Having lost two straight console generations (think: N64 as Hiroshima, GameCube as Nagasaki), the company branched off into a new direction, looking to lose its previous isolationist mentality.

    Yeah, that's a TOTALLY valid analogy.

    1. Re:Wow by Anonymous Coward · · Score: 0

      I think it is a false analogy. The N64 in my opinion was a much better system than the playstation. The good games on the playstation were also on the N64 but with better graphics (yes the graphics were better), and the N64 also had Super Mario 64, and The Ocarina of Time, not to mention Golden Eye, and Star Fox 64. Sure, the Playstation was great for a first run, but I'd say it was a beefier super nintendo. Two controllers, originally just a D-pad, and the basic controller layout in the beginning was very similar to the Super Nintendo (I don't know if it was true, but I heard it was supposed to be an add on for the SNES like the sega CD). Sure, the gamecube got it's ass handed to it, but it had no innovation, and the graphics were not as good as the Xbox, and the library was inferior to the PS2. This time the Wii has a huge library, promising innovation, and it still has the great Nintendo first party hardware that keeps me buying a Nintendo system every year even if I buy one of the others as well. I see the Wii winning this time, if Nintendo is able to do what they did with the DS, then Xbox and Sony need to go back to the drawing board.

    2. Re:Wow by rtechie · · Score: 1

      Um, no. I was quoting TFA. And I consider it pretty offensive to compare the "failure" of the N64 and Gamecube to the destruction of Hiroshima and Nagasaki. It's like saying the Atari collapse was just like the Holocaust because they ended up destroying millions of cartridges.

  29. Family of six in a 1 bedroom apartment? by tepples · · Score: 1
    Irrelevant, since I already bought these things.

    So you plan to convert your existing PC into a gaming PC. Then what will you use to read Slashdot or do your taxes? If you're planning to use your gaming PC to do those, then how do you plan on entertaining your other family members or house guests until you finish?

    You need a house to play a game on a console, but you need a house for other things anyway, so why not?

    In your analogy, I see the network as like a house and each machine as like a bedroom. Only a given number of people can comfortably sleep in a room at once, so don't get a 1 bedroom apartment if you have a spouse and four kids.

    However, I've personally had at least as much fun giving four people cheap computers and playing Quake 3.

    That's another problem: you have to put together those cheap computers, which is often not cheap for a family with kids. And four PCs require four times the electricity, four times the monitors, four times the furniture, four times the Windows tax, and four times the game software licenses. And once you're having fun in games with sub-GameCube-caliber graphics such as Quake III, you might as well just whip out a Wii and four controllers. And what multiplayer PC games do you recommend that are not rated 17+?

    1. Re:Family of six in a 1 bedroom apartment? by KDR_11k · · Score: 1

      So you plan to convert your existing PC into a gaming PC. Then what will you use to read Slashdot or do your taxes?

      That same computer? A computer is general purpose, it's still capable of office chores even if it's upgraded to work for games. I'm posting this from my gaming PC.

      If you're planning to use your gaming PC to do those, then how do you plan on entertaining your other family members or house guests until you finish?

      Obviously you don't play a videogame when there's a guest around. That's not limited to PCs, playing a singleplayer console game while telling your guest/family member to wait until you're done is just as antisocial.

      With a console you could also run into the problem of other family members wanting to use the TV for, well, watching TV. Sure you can buy a second TV. But the better TV is usually the family TV so you'd need to shell out quite an amount if you want to use that HD output on the next gen consoles. Oh and of course if the rest of the family is watching TV and within earshot of your gaming TV you better invest into headphones right away.

      And once you're having fun in games with sub-GameCube-caliber graphics such as Quake III, you might as well just whip out a Wii and four controllers.

      Yeah except split screen (which is necessary for games like Quake 3) isn't very comfortable no matter what.

      And what multiplayer PC games do you recommend that are not rated 17+?

      Total Annihilation, man (or Spring, which is opensource and can run TA)! Or be a bit more social and play something like Anno or Settlers. Or look into the abandoned bargain bins and pull out Arena Wars. Maybe look to Japan and grab something like Melty Blood. Or download one of the free-game-premium-items MMORPGs that seem to be all the rage in Korea now.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Family of six in a 1 bedroom apartment? by digitrev · · Score: 1
      Yeah except split screen (which is necessary for games like Quake 3) isn't very comfortable no matter what.
      Not all games use splitscreen. Yes, most FPS and racing games for consoles use that, but to be honest, the hardcore FPS and racing fans are generally on the PC (I know that I'm over generalizing, so leave me be). Whereas fighting games like Soul Cal and SSBM don't split the screen. and a lot of people learn to handle split screen. I played Goldeneye for years, and I'm not any worse the wear for it. Unless you're playing on a 3" portable TV, splitscreen is manageable.
      --
      Cynical Idealist
    3. Re:Family of six in a 1 bedroom apartment? by SanityInAnarchy · · Score: 1
      And four PCs require four times the electricity, four times the monitors, four times the furniture, four times the Windows tax, and four times the game software licenses.

      Yes, that's a problem for your family of six. However, four friends (even non-gamers) will typically each have a PC that is capable of playing Quake 3 -- remember, sub-GameCube graphics.

      And what multiplayer PC games do you recommend that are not rated 17+?

      Unfortunately, not many, but some. You might try Gish (by Chronic Logic -- Google it, I'm a bit too lazy now) -- while it is a bit cramped, you can play a single view game with four people. I've done it with two, and it was some of the most fun I've had lately -- my only regret was we couldn't do it networked, to make it less cramped, but that's because I didn't have a spare USB keyboard.

      --
      Don't thank God, thank a doctor!
  30. Console vs PC gaming by jchenx · · Score: 4, Insightful
    You've got some good comments, but there are a few things I disagree with ...

    Yeah, I have that option. Console gamers don't. Your games stay at around the same quality over the years, and the developers get to make that choice for you -- "Are we OK with dropping the framerate to 10fps here to get the effects we want?" By the end of a console's life cycle, your games don't look that much better than they did at the beginning.

    Actually, that's quite the opposite with console gaming. The first generation of titles generally don't look that much better than the previous one, because the developers haven't had much experience with the hardware. Compare some early PS2 titles with late PS1, or early 360 titles with later Xbox games. Certainly you'll see the same thing with the first PS3 games, compared to some of the final PS2 games coming out this year (like FFXII perhaps).

    Console gamers get that improvement in visual quality essentially for free, no need to buy new expensive hardware or anything. But obviously it takes time. That's probably one of the downsides to being a console gamer. Being an early adopter doesn't make sense since you're buying into a system that's at its most expensive, yet the games are at their lowest potential. The only gain you get is being "the only kid on the block with system X".

    The trick is to not quite buy top of the line, since that $500 card isn't really $300 better than my $200 one, and in another 2 or 3 years, $200 will buy me more than that $500 could buy me now.

    That trick is the same with console gaming. Don't buy the console when it first comes out for $400, or in the PS3 case, $600. Wait a year for the price to come down, or at the very least, an attractive bundle comes out. By then, the 2nd generation of games will be out, and many of them will be better than the few launch titles you would have been stuck with as an early adopter. And if there was a launch game that was genuinely great, chances are it'll be heavily discounted, or even better, available as a combo pack with the console. Why do you think PS2s are still outselling every other console there is?

    You know what else I can do? I can play free games. Everything about consoles is driven by money -- even the Xbox Live Arcade (or whatever) is going to cost you at least $5 for a game. You spend $60 on a game that I pay $50 for, at most, and you get just the one game. I get another 20 or 30 free mods to go with it, and I can still go with the Xbox Live Arcade model (via Steam), but with 100 gigs of space (just my Windows partition) instead of 15 or 20 to put downloaded games on -- which means that downloaded games, free or not, can meet or exceed the quality of games I buy on a disc.

    The mod potential is a great point. Oblivion on the PC is far better than on the 360 for that point. That said, I think you put too much emphasis on money and consoles. EVERYTHING is driven by money, PC or console. You seem to gloss over the fact that many downloadable games on the PC (at least the decent ones) cost money as well. The only exceptions are mods, which I agree with are often fantastic and don't cost a dime. (Although sometimes the popular ones, like Counter-Strike, often tend to be bought up and made commercial ... sucks to be those who actually bought it versus playing it for free)

    One thing I do like about the console space is that it's finally starting to adopt some of the things that worked so well for PCs. The concept of try-before-you-buy? The only reason I bought Dead Rising for the 360 because I randomly decided to try out the free demo, and got hooked on it. Gee whiz, who woulda thought the whole "shareware" model still works! *sarcasm* And it's not limited to the 360, as I imagine Sony and Nintendo are now working on similar abilities for their respective platforms (PlayStation Network and Virtual Console)

    Anyway, I still do a lot of gaming on both consoles and PCs. There are definately pros and cons to each, and I don't think they're mutually exclusive. So no need to bash one totally in favor of the other.
    --
    -- jchenx
    1. Re:Console vs PC gaming by Salmar · · Score: 1

      Great comments, but you goofed once:

      You seem to gloss over the fact that many downloadable games on the PC (at least the decent ones) cost money as well. The only exceptions are mods, which I agree with are often fantastic and don't cost a dime.

      Ahem, what about freeware? Ever heard of Battle for Wesnoth, or Nexuiz, or Quadra? (Er, maybe not.) The point is that there are still many games with little graphics requirements, good gameplay and zero cost.

      --
      This is not the signature you're looking for.
    2. Re:Console vs PC gaming by SanityInAnarchy · · Score: 1
      Compare some early PS2 titles with late PS1

      Jak & Daxter. Looks better than most late PS2 games. From what I remember, it was a launch title.

      Console gamers get that improvement in visual quality essentially for free, no need to buy new expensive hardware or anything.

      Depends -- console gamers have to buy the new games. PC gamers can get visual improvements by either buying new hardware or buying new games.

      Anyway, I still do a lot of gaming on both consoles and PCs. There are definately pros and cons to each, and I don't think they're mutually exclusive. So no need to bash one totally in favor of the other.

      I agree, pros and cons. The reason I am bashing consoles in favor of PCs is that I wish PCs really lived up to their potential as a game platform. I wish I could run any game on Linux, I wish there were standard console-like controllers to buy, I wish people actually put a decent piece of hardware behind their multi-thousand-dollar home theater projectors and surround sound, and I wish copy protection schemes weren't killing it all.

      I wish consoles were just PCs with some standard format for the games, so that I could buy a console game and play it on a PC.

      But I don't think we're there yet, because at the moment, the above would mean either bootable Linux games (which would suck if you actually had a PC) or autorun Windows games (which would suck if you had a console).

      --
      Don't thank God, thank a doctor!
    3. Re:Console vs PC gaming by SanityInAnarchy · · Score: 1

      So why are macs getting more games than Linux? Are there really more Mac users than Linux users?

      Anyway, if you develop a game for a PC, you're already most of the way towards developing for any console. Renderware is a great example -- just pick some middleware, even something as simple as SDL, and you've got most of your porting done for you. It amazes me that people still choose DirectX for PC games.

      I would love to start my own company and work on this problem, but I'm eating enough Ramen as it is. Instead, I'll develop it in my spare time and figure it out later.

      --
      Don't thank God, thank a doctor!
    4. Re:Console vs PC gaming by jchenx · · Score: 1
      So why are macs getting more games than Linux? Are there really more Mac users than Linux users?

      Yes. I did a quick Google search,and came up with this source. Mac is around 4% and Linux, still under 1%.

      Anecdotally, that makes sense to me. Basically everyone I know (even techie friends) still run mostly on Windows. I know a few people that are on Macs. I only know one guy who actually runs Linux as his main OS. I'm sure that's very different than the Slashdot demographics. :)

      Anyway, if you develop a game for a PC, you're already most of the way towards developing for any console. Renderware is a great example -- just pick some middleware, even something as simple as SDL, and you've got most of your porting done for you. It amazes me that people still choose DirectX for PC games.

      You bring up a good point. I saw an article recently about Capcom changing how their develop their games. Typically, they start off on a PC, and then eventually port it over to the console they're focusing on (360, PS3, or Wii in this case). Since Dead Rising for the 360 did so well, they're going to spend more time in the PC-phase, so that it's easier to branch off to 360 or Wii if needed, whereas in the past, they went very quickly to the Sony platform.

      With more and more game companies making multi-platform games, it makes sense for them to continue as much development as possible on the PC, and then port it over to the console as late as they can. True, you don't get as much performance gain focusing on just one platform, but it does make a lot of sense process-wise.
      --
      -- jchenx
    5. Re:Console vs PC gaming by SanityInAnarchy · · Score: 1
      Yes. I did a quick Google search,and came up with this source. Mac is around 4% and Linux, still under 1%.

      Lies, damn lies, and statistics. I'd also imagine that the gamer demographic would be a bit more biased towards Linux than Mac. After all, the Mac is still seen as a toy, without many games, but Linux is seen as hardcore and customizable, and hardcore gamers like to customize.

      Besides, cause and effect. If it costs you one developer, part-time, to do a Linux port, then why not? And you'll be supporting a saner platform, and making it a more likely choice of gamers in the future.

      With more and more game companies making multi-platform games, it makes sense for them to continue as much development as possible on the PC, and then port it over to the console as late as they can.

      I disagree -- I'd think you'd keep it working on all platforms. No cross-platform kit is going to do 100% of the work for you, thus you have to make sure there aren't obscure issues. One of the programming principles I've come to accept is: unit test, early, often, and as comprehensive as possible. Thus, the best way to avoid obscure porting issues is to port early and often -- automate it, if possible.

      --
      Don't thank God, thank a doctor!
    6. Re:Console vs PC gaming by jchenx · · Score: 1
      Lies, damn lies, and statistics. I'd also imagine that the gamer demographic would be a bit more biased towards Linux than Mac. After all, the Mac is still seen as a toy, without many games, but Linux is seen as hardcore and customizable, and hardcore gamers like to customize.

      That's a silly stereotype. Just because Linux is "hardcore and customizables", that's what hardcore gamers want? Puh-lease.

      Hardcore gamers just want good games. What platform is on doesn't matter a bit, which is why you have hardcore gamers on all sorts of platforms: dozens of consoles and handhelds over the years (many of which were NOT very customizable), and on the PC under a variety of OSes, (although predominantly Windows since that's where the market share simply is).

      And I don't get how you can call Mac "a toy" these days. Maybe a few years ago, when the iMac was king ... but there's certainly a lot of powerful Mac hardware that's targeted towards the geek crowd as well. Give credit where it's due please.
      --
      -- jchenx
    7. Re:Console vs PC gaming by SanityInAnarchy · · Score: 1
      That's a silly stereotype.... Hardcore gamers just want good games.

      Why is your steriotype any less silly?

      I'm thinking of the PC gamer steriotype -- the person who's perpetually upgrading, tweaking, and overclocking a system just to squeeze a few more FPS out of, say, Counter-Strike, or to score a few more 3DMarks.

      You know the type. Watercooling, RAIDed 10k RPM drives, case has a window and UV lights inside...

      If Linux was 5-10 fps better than Windows for some games, and can easily be tweaked to use less RAM and practically no CPU to get out of the way of your games, then it makes perfect sense for gamers to switch -- except the games aren't there yet.

      And I don't get how you can call Mac "a toy" these days.

      I'm not, but that is the perception. It doesn't help that Apple has always pandered so heavily to the newbie that experts suffer -- why does my Powerbook only have one mouse button? I've been denied easy, familiar functionality so that their techs don't have to answer the question "right or left click"? I know about ctrl+click, and it's a pain in the ass. And on the software side, nothing specific, but sometimes I come away with the feeling that everything just worked perfectly, and that the software was written with me. And sometimes it's just the opposite -- no one at Apple thought it was important, so it is annoyingly difficult to use.

      --
      Don't thank God, thank a doctor!
    8. Re:Console vs PC gaming by jchenx · · Score: 1
      Why is your steriotype any less silly?

      I'm thinking of the PC gamer steriotype -- the person who's perpetually upgrading, tweaking, and overclocking a system just to squeeze a few more FPS out of, say, Counter-Strike, or to score a few more 3DMarks.

      You know the type. Watercooling, RAIDed 10k RPM drives, case has a window and UV lights inside...

      If Linux was 5-10 fps better than Windows for some games, and can easily be tweaked to use less RAM and practically no CPU to get out of the way of your games, then it makes perfect sense for gamers to switch -- except the games aren't there yet.

      True, there is definately a subculture of hardcore gamers that's big into the hardware. And those folks *MAY* be interested in Linux, if it did magically give better performance for games that a Windows or Mac machine. But by the same notion, if Windows/Mac gave the better performance (which it currently does, if only because the games are developed specifically for those platforms), then that's the platform/OS they'll choose.

      As I mentioned before, gamers tend to be platform agnostic. We follow where the games are. A lot of folks (myself included) jumped from Nintendo to Sony, in order to get our fix of Square games. Sure, there are definately fanboys that will stick to only one console, but personally I think that's pretty silly. If all you're seeking is entertainment, then it shouldn't really matter what platform it's on.

      I get the feeling that you're really a Linux fan first (obvious since that's the platform you keep trying to push), and a gamer a distant second. If you really want to get gamers to adopt Linux, I think your best bet is to get an awesome game developed that can only be run on that platform. Well, one game won't do it, so probably an entire franchise or two. Hey, it certainly worked for Microsoft. If it weren't for Halo, then next-gen may have been limited to only Nintendo and Sony.
      --
      -- jchenx
    9. Re:Console vs PC gaming by SanityInAnarchy · · Score: 1
      True, there is definately a subculture of hardcore gamers that's big into the hardware. And those folks *MAY* be interested in Linux, if it did magically give better performance for games that a Windows or Mac machine.

      And despite your claim to the contrary, Linux does have advantages here. Depending on the game, some games have been shown to actually run faster on Linux (native Linux Quake3 > Quake3 under Wine > quake3 under Win2k), but this is extremely old news, and it's probably different today. The real advantage is, Windows can get malware, and Linux is currently less likely to -- and Linux is also more tunable/tweakable than OS X, if not for performance, then for personal preference. If a gamer is willing to spend half an hour setting up an optimal control scheme, then surely there are things they'd like to do to their OS that are easier under Linux.

      My Windows games currently perform better under Windows mostly because I have a Linux partition for my real work. I don't have to work nearly as hard keeping the Linux side clean as I would keeping the Windows side clean. And since the Windows side is only used for games, it is pretty much stripped to the bone and can be used with extreme paranoia. I have never, to my knowledge, had any malware on this Windows install -- except one thing I downloaded as a curiosity only to scan it (never intending to run it), so it never affected me.

      Linux is also nice for server admins, but it always bothers me when there's a native Linux server, but no client.

      I get the feeling that you're really a Linux fan first (obvious since that's the platform you keep trying to push), and a gamer a distant second.

      Not distant. And I do play games on other platforms, and I do have a Windows partition explicitly for games. But you're right. I consider my personal freedom and security to be much more important than my entertainment.

      If you really want to get gamers to adopt Linux, I think your best bet is to get an awesome game developed that can only be run on that platform. Well, one game won't do it, so probably an entire franchise or two. Hey, it certainly worked for Microsoft. If it weren't for Halo

      No, Halo proves that you only need a single game -- the Xbox would've died without Halo 1, and it lives with Halo 1, irrespective of sequels.

      I think the real problem is that I'm not Microsoft, so I don't yet have the resources to develop a Linux-exclusive game that makes it worth it for people to install Linux to play it.

      So, maybe the solution is to develop a reasonably good, cross-platform game, and then, when I have the money, develop another game that is primarily Linux and a real pain to make work on Windows, and totally unsupported on Windows. Collect statistics on that and see if I need to be an ass and release a game that will not run on Windows or Mac.

      --
      Don't thank God, thank a doctor!
    10. Re:Console vs PC gaming by jchenx · · Score: 1
      And despite your claim to the contrary, Linux does have advantages here. Depending on the game, some games have been shown to actually run faster on Linux (native Linux Quake3 > Quake3 under Wine > quake3 under Win2k), but this is extremely old news, and it's probably different today.

      Well, that was sort of my point. IF you have a game developed natively for Linux, sure the performance can certainly be a lot better. But I can probably count on one hand (maybe two), the number of high-profile games that have native Linux support. And all of them are also available on Windows or some other platform.

      I'm just being practical. To me, it seemed like you were wondering why hardcore gamers aren't flocking to Linux, and why the Mac (of all platforms) is getting more developer love than Linux. It's just a numbers problem. Gamers want good games. But you'd be hard-pressed to get developers to support an OS with less than 1% market share. Hardcore gamers also want games with good performance, and again, you'll find it difficult to get developers to tweak their games to run on Linux natively. Those that do it don't do it for business reasons, but probably for the love of the OS. I'm not trying to bash any platform here, but just trying tell it as it is. (Plus, I did take offense at some of the comments you made earlier, such as "Mac is a toy" and "hardcore gamers want customization")

      The real advantage is, Windows can get malware, and Linux is currently less likely to -- and Linux is also more tunable/tweakable than OS X, if not for performance, then for personal preference. If a gamer is willing to spend half an hour setting up an optimal control scheme, then surely there are things they'd like to do to their OS that are easier under Linux.

      The whole issue of malware is very interesting (and one that I deal with regularly where I work, particularly customers that don't do a good job managing their computers). I do run WinXP primarily, yet I have no problems since I'm smart about what I do and don't do. Windows, being a more "consumer" OS than Linux, allows users to do all sorts of things they really shouldn't (run as admin all the time, install ActiveX controls on a whim, etc.). Personally, I'm hopeful that Vista solves some of these problems, but I know it won't be perfect. And even if it does, there will still be a large percentage of the userbase that: 1) Doesn't upgrade, or 2) Gets around whatever security controls Vista provides, and they'll be in the same old boat again.

      Anyway, that's going off topic from games. :)

      So, maybe the solution is to develop a reasonably good, cross-platform game, and then, when I have the money, develop another game that is primarily Linux and a real pain to make work on Windows, and totally unsupported on Windows. Collect statistics on that and see if I need to be an ass and release a game that will not run on Windows or Mac.

      The problem with that last statement is that it doesn't really jive with the idea of "openness", that the whole open source movement is about. It's particularly vicious to purposely make your product not work on another platform (and arguably that's the reason why lots of folks are always mad at MS).

      Now, that's different than making a game for one platform, and just saying that anything else is unsupported, because it's not developed or tested under it. I'm sure that's all you really need to do. Sure, there may be someone who tries hard to port it over to Windows or Mac, but even if they're successful, I doubt you'd get the right performance out of it, as well as a slew of other issues (don't get the latest patches, content updates, etc.).

      --
      -- jchenx
    11. Re:Console vs PC gaming by SanityInAnarchy · · Score: 1
      I'm just being practical. To me, it seemed like you were wondering why hardcore gamers aren't flocking to Linux, and why the Mac (of all platforms) is getting more developer love than Linux. It's just a numbers problem. Gamers want good games. But you'd be hard-pressed to get developers to support an OS with less than 1% market share.

      I'm just wondering if it really breaks down the same way among gamers. After all, you do still find more games for the Mac than for Linux, though not many. Most of the games I see with Mac support either have native Linux support, or will run in OpenGL under Windows, and thus work very well under Wine.

      [about malware] Anyway, that's going off topic from games. :)

      Not particularly. Malware may leave web surfing, word processing, email, and other regular applications fast enough, but it's going to hurt game performance the most, and it's going to hurt game performance first.

      I can probably count on one hand the people I know who use Windows securely. I can't count the number of people I know who use Linux securely, due to security being the default.

      The problem with that last statement is that it doesn't really jive with the idea of "openness", that the whole open source movement is about. It's particularly vicious to purposely make your product not work on another platform (and arguably that's the reason why lots of folks are always mad at MS).

      Who says my game is going to be open? I probably won't know whether I want it to be open until close to release.

      Now, that's different than making a game for one platform, and just saying that anything else is unsupported, because it's not developed or tested under it. I'm sure that's all you really need to do.

      Due to the nature of how I want to develop this game, that's not really possible unless I am an asshole about it. The game will be designed to be cross-platform, and indeed, I'm planning to support Linux on all archs, and possibly a BSD or two. Maybe even Solaris. I'm going to do all of this with minimal effort of my own.

      The point is to break the monoculture, not to promote any one OS, although I think Linux is currently the best we've got.

      But the work involved to make it as portable as I just said probably also makes a Windows or MacOS version just a compile away, so I would pretty much have to deliberately not support Windows.

      Having it half-ported to Windows would be much worse than having no Windows port at all. Having no Windows port means everyone will hate me, until they start running it off a boot CD. If it's a good enough game, that will be worth it. That's far better than having a Windows port that breaks, because then common perception would probably be that the whole game is slow/buggy/bad.

      Perhaps the best solution would be to have a well-supported Windows version that claims not to be supported (in an "are you sure" dialog), and to have Linux in the recommended system requirements.

      --
      Don't thank God, thank a doctor!
  31. Missing the Point. by flaakmonkey · · Score: 1

    The dude seems to be bent on old times that are now irrelevant. A Nintendo fanboy who hated SEGA as a competitor and yet loved the ally in them in the gaming world. Becuase lets face it, two are better than one. And choice is alwyas good. What drives it apart is the fact that after two consoles and almost a decade later he is finally embracing SONY and now that it has grown on him, he is bashing the competion as he once did SONY upon putting the DC (dreamcast) to an early grave. I cleary can see his disappointment in the DC. But I still own one and have a collection of games to enjoy. He needs to get over this and look to the future, becuase that is now. And now is about games. And games alone are will and for what I belive always have been, what sold the system.

  32. Console wars suck.... by ShyGuy91284 · · Score: 2, Interesting

    The main thing they cause is a need to spend a considerable amount of money on multiple consoles. SNES and Genesis were roughly the same in games they offered (roughly, SNES had better hardware and better RPGs, but they were very similar). But to say n64 and PSOne offered the same kinds of games is blasphemy. Even with Gamecube/XBox/PS2, we are seeing major differences for the different kinds of games (Let's see... PS2 for my RPGs... XBox for my online FPS.... Gamecube for my..... family-friendly fun). And console prices are not going down. By the time it's reasonable for your typical gamer to own all three consoles of a generation price-wise, the interest has been lost due to upcoming new console launches. And I'd rather spend $75 for three extra controllers for a single console then $300 for extra controllers for all three. It adds up.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  33. Nintendo by CodemasterMM · · Score: 2, Interesting

    This is why I stick with Nintendo. Honestly, they aren't going away anytime soon. Sony, I think, will be the first to go if anyone. I was very much saddened when I heard Sega was dropping out of the hardware race (although I hope they return at some point).

    Is it just me or does anyone else want the days to be like the old Nintendo/Sega rivalry where most games came out for both systems where the only real differences were the controller shape, button layout, and the small number of proprietary games (ie - Nintendo's Mario and Sega's Sonic)

    1. Re:Nintendo by psema4 · · Score: 1
      This is why I stick with Nintendo. Honestly, they aren't going away anytime soon. Sony, I think, will be the first to go if anyone. I was very much saddened when I heard Sega was dropping out of the hardware race (although I hope they return at some point).

      The only time I slipped in my support for Nintendo, was after going to the national finals in a Sega Genesis competition. I bombed in the first round; instead of having the regional winners play Genesis games, we ended up competing on equipment and games that hadn't even made it to stores yet (in Canada anyway). IIRC, they were the SNES, Neo Geo, and Turbo Grafix 16.

      Is it just me or does anyone else want the days to be like the old Nintendo/Sega rivalry where most games came out for both systems where the only real differences were the controller shape, button layout, and the small number of proprietary games (ie - Nintendo's Mario and Sega's Sonic)

      I do. Not only that, but I'd like to see the old consoles & companies dust some cobwebs off and come kick Sony and MS in the rear. (Sega, Atari and Intellivision would be my first 3 prefs. ;-)

    2. Re:Nintendo by swerk · · Score: 1

      I pine for the Nintendo/Sega days too, because it was more about the actual gaming at that point. Both Nintendo and Sega wanted to sell entertainment in the form of fun games. Sony and Microsoft entered the gaming market so that they could sell, period. Both have (bought) game development studios now, but they're in it to sell electronics and licenses, not juicy gameplay.

      Sony and Microsoft are to videogames as MTV and under-the-table payola are to music. Yeah, you can go there to get your hot new chart-topping entertainment, but if you want to enjoy stuff that has a soul, you'll have to go elsewhere. Fortunately, while MTV may shovel crap unto the masses, music itself is alive and well. Same goes for these non-gaming game consoles - those of us who still want real gaming can still find it.

      Personally I couldn't care less if the Wii "loses" the "console war". I don't care if I use a niche platform, as long as it's got what I want. (I run Slackware for cripe's sake...) If it turns out to be Nintendo's Dreamcast, well, so be it. My Dreamcast still runs fine, and has games that my PS2 can only dream of.

    3. Re:Nintendo by apoc06 · · Score: 1

      "Is it just me or does anyone else want the days to be like the old Nintendo/Sega rivalry where most games came out for both systems where the only real differences were the controller shape, button layout, and the small number of proprietary games (ie - Nintendo's Mario and Sega's Sonic)"

      excuse me, but i don't remember those days. i've owned a master system, NES, genesis and SNES. i don't remember many identical releases back in those days. what are you talking about?

      during the 8 bit era, nintendo forbade third party publishers from publishing software for rival consoles. i dont remember many [if any] 8-bit cross platform games at all... in the 16bit era, things lightened up [mainly due to litigation against nintendo; they were evil too, once...]. but even then cross platform games were drastically different. shadowrun for the genesis was completely different from shadowrun on the SNES. Street fighter 2 played completely different across systems. jurassic park, xmen, mortal kombat1, mortal kombat2, Y's, castlevania... all these games played completely different across systems. often times they weren't even made by the same developer, and weren't considered the same game.

      large movie/ media tie-ins like aladdin and earthworm jim and arcade favorites like NBA jam were the only titles that played similarly, but those games were in the minority.

      if anything, you undermine your point because these last two generations have seen MUCH more cross platform gaming from third party companies than have ever existed. mainly due to sony's emancipation of third party companies from nintendo's iron grip licensing. now games are relatively the same between consoles, plus or minus a few graphical effects.

      i would say that the rivalry would be a much more geniune one if each console had more exclusive titles. what will definitely hurt console gaming in the long run is /lack/ of exclusivity. this is where the console manufacturers need to step up to the plate and give developers a reason to choose their respective platform only. are three companies are doing it in their own ways.

      gamers need "true" exclusives, not "well, it wont come out on another console for another 3 months... we promise!". while good for the publisher who gets to maximize profit off of a single IP, this disillusions the consumer and erodes brand loyalty. console choice(s) should be about which console provides the best gaming experience, not a) i like this companies first party titles, everything else will be ported to the console anyways. or b) this one has slightly better graphics/ online, etc... c) well i cant afford anything but this one.

      a) first party titles are now the only reason to choose a console. its the last bastion of true exclusivity. think halo, mario, zelda games
      b) graphics as a selling point doesnt mean much when you have exclusivity for consoles. each console with have its shiners.
      c) game consoles should inspire consumers to want to own all three. too many people feel that as long as they get the first party titles they want, third party titles will eventuall get ported.

  34. Bomberman and Smash Bros. by tepples · · Score: 1
    That's not limited to PCs, playing a singleplayer console game while telling your guest/family member to wait until you're done is just as antisocial.

    GameCube and PlayStation 2 are not single-player consoles. They are single-display consoles, and there are all sorts of ways to put four players in front of one screen that don't involve splitting the screen into four viewports. I find it unlikely that you've never played Bomberman or Smash Bros. or Amplitude, which place all players within the same playfield.

    Yeah except split screen (which is necessary for games like Quake 3) isn't very comfortable no matter what.

    I was using a dated first-person shooter as a (possibly bad) example. The point is that if all players are looking at the same thing, as is the case in the shared-view games, then $300 for a console plus $300 for a budget EDTV plus $40 for one copy of a game is much better than $450 each for four PCs plus $150 each for bargain basement monitors plus $30 each for four copies of a game.

    1. Re:Bomberman and Smash Bros. by KDR_11k · · Score: 1

      GameCube and PlayStation 2 are not single-player consoles. They are single-display consoles, and there are all sorts of ways to put four players in front of one screen that don't involve splitting the screen into four viewports. I find it unlikely that you've never played Bomberman or Smash Bros. or Amplitude, which place all players within the same playfield.

      And? You can still play a singleplayer game on these consoles and it wouldn't be any less antisocial than playing a game that only supports one player per PC when that guest is around.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Bomberman and Smash Bros. by tbannist · · Score: 1

      Stop being so ignorant. When was the last time you played a PC game that was multiplayer and wasn't turn based/hotseat on a single pc. The last time I played a game where 2 people could play simultaneously on one computer, was probably a decade ago, and it involved 2 people sharing a keyboard. Hardly as convenient as a gaming console with 2 controllers.

      --
      Fanatically anti-fanatical
    3. Re:Bomberman and Smash Bros. by KDR_11k · · Score: 1

      Stop being so ignorant. When was the last time you played a PC game that was multiplayer and wasn't turn based/hotseat on a single pc.

      One week ago.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Bomberman and Smash Bros. by tbannist · · Score: 1

      What game?

      --
      Fanatically anti-fanatical
    5. Re:Bomberman and Smash Bros. by KDR_11k · · Score: 1
      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  35. Game kits are used now by cheekyboy · · Score: 1

    Game SDk packages suited for FPs or CarGames are common, ie , look at RenderWare.com, for 250k+ you get a full kit and licence for ONE game.
    You virtualy have a min-OS for games, everything is done for you. Tools/ Apis/ etc...

    RenderWare Studio 2.0 is a unique collaborative game development framework that encapsulates best of breed tools and processes to help developers rapidly create games concurrently on multiple target platforms. It also leverages RenderWare Platform 3.7 to provide unbeatable graphics, physics, audio and AI performance through its features.

    RenderWare Studio 2.0 now empowers designers and other non-programmers to produce game content 'out of the box', complete with core design tools and optional First Person Shooter genre pack.

    --
    Liberty freedom are no1, not dicks in suits.
  36. that had to be... by xnerd00x · · Score: 1

    ... the most retarded article i read today. I am stupider for it. Why is this both on slashdot and joystiq? You guys just want hits don't you.

  37. My take by thoughtlover · · Score: 1

    The main problem with the console war is the cost of games; specifically, costly game development that translates into more expensive games. I had hoped that the author would have mentioned the financial risk that development studios face when proposing a game to be made. I think a lot of good ideas aren't ever fully fleshed-out because they may be seen, internally, as a loser. When the cost of making a game is measured in 'millions of dollars' to complete, I can see many studios turning down new and revolutionary gaming paradigms. I'm, also, not talking about innovative hardware, like the Wii, but that can inspire people to create new gaming concepts. How many iterations of Madden Football can people really enjoy?

    --
    No sig for you! Come back one year!
  38. paid? by brkello · · Score: 1

    I wonder how much this guy gets paid. If it is more than I currently make...they should get rid of him and hire me because I could write a more interesting article in an hour that would actually use some form of logic. I am sure he is praised by Dreamcast lovers...but really, isn't it time to move on. If the product they made was so fantastic, it would have been able to keep going. Competition is never a bad thing. Assume that competition is bad. Two consoles come to market, the Dreamcast and some other console. The Dreamcast is superior, and so the other company bows out. There is still going to be a ton of whiny people who mourn the loss of their other console. This way, any console maker can me awarded for making a better product, supporting games people want to play, pricing it better, or having superior marketing. In reality, a world without competition still would have seen the Dreamcast die. If the company really believed in their product, they wouldn't have given up.

    Unlike the article, I can't put mine on 3 pages with a bunch of pretty pictures of old consoles. On the other hand, I don't have to worry about a bunch of jerks commenting on how they could do my job better than me.

    --
    Support a great indie game: http://www.abaddon360.com
  39. Horrible article by nerdcore666 · · Score: 1

    That was truly uninformative and poor writing. He ran his tasteless and inapt analogy into the ground. My favorite part, though, had to be when he trivialized the genocide of almost a quarter of a million people in Japan. A barrel of laughs, this guy.

  40. Console wars are bad by ZephyrXero · · Score: 1

    This why we are working to create an open standard for game console compatability: http://ogcs.forumer.com/

    --
    "A truly wise man realizes he knows nothing."
  41. No question by cbecker333 · · Score: 1

    No, there is no real question here. The answer to your question is so basic that only this slashdot thread would fail to identify it because you nerds (ok, US nerds) are so out of touch with what it means to be computer illiterate. NOT EVERYBODY HAS THE PATIENCE, TALENT, OR MONEY TO SHELL OUT FOR A RELIABLE PC THAT CAN PLAY GAMES DECENTLY. Thats why people everywhere tolerate the crappy poop we have to deal with in the console market. Stupidest debate ever. I'm so sick of these non-stories.

  42. USB Human Interface Device by tepples · · Score: 1
    it involved 2 people sharing a keyboard. Hardly as convenient as a gaming console with 2 controllers.

    On my PC, I have a 4-port USB hub into which I can plug 4 controllers. Why don't PC games support it to the fullest extent?

    1. Re:USB Human Interface Device by tbannist · · Score: 1

      Most likely because PCs are rarely placed in front of a sofa or hooked up to a 32 (or larger) inch screen. Or in other words, it's not deemed a feature that will allow them to sell more copies of a game, or at least "enough" copies to justify the expense in time and effort to add the feature.

      This is half perception, half convenience. It's more convenient to have your computer on your desk when you use it for work, but your desk isn't a very convenient for gaming with friends. It's cheaper to get a specialized purpose computer, like a console to serve as a secondary game-playing machine than it is to get a computer, and most people like the convenience of not having to move their computer around and not having it subjected to accidental damage from children/other gamers. The other half, perception comes from this historical orginal reason for the adoption of console games, and they are now perceived as the primary platform for shared gaming, and a primary platiform for action oriented games.

      --
      Fanatically anti-fanatical
  43. Which console supports homebrew? by tepples · · Score: 1
    It's cheaper to get a specialized purpose computer, like a console to serve as a secondary game-playing machine than it is to get a computer

    So which brand of "specialized purpose computer ... to serve as a secondary game-playing machine" allows people to develop video games in a home office? If I want to develop shared-view multiplayer games and sell them over the Internet, which platform should I choose?

  44. you know he's right by Some_Llama · · Score: 1

    Console wars just hurt the console community, let's fight about something worth while!!!1

    PC vs Console!

    Doh, once again you guys beat me to it :(