Domain: farcry-thegame.com
Stories and comments across the archive that link to farcry-thegame.com.
Comments · 14
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Was she playing Far Cry?
Was this YouTube video of Far Cry game?
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Re:Why is halo so great again?
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Am I the only one...
...that doesn't care what this guy's system specs are or what resolution he watched it at?
Didn't we just have a nice article about game reviews? Where is the "meat" of this story?
Wouldn't it be much better to read something like this, instead:
Ant writes "Blue's News mentions a Far Cry Tech Demo/ATI & Crytek Tech Demo the showcases the capabilities of the amazing Crytek engine used to power the award-winning game, Far Cry. The tech demo is presented as a movie, called "The Project". The story is reminiscent of the 1930's adventure-serial "Cliffhangar" movie, but set in the present. I recommend everyone check it out.
There is also a video file format available for those who don't have a powerful system and/or video card."
Then again... this is Slashdot. *grin*
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Re:Is it worth it?
Is there any area of IT that actually requires the best available graphics card?
Yes there is. It is called recreation and fun time.
Otherwise, all most people need is a 32MB on board graphics card. No big deal. -
Re:Impressive.
> Good texture maps, and especially bump maps can alleviate the need for a lot of triangles.
Technology is called normal mapping. It's not new anymore. E.g. Cryengine implements it.
See PolyBump section
Also, there is already open source (LGPL) mesh optimizer called GNU Triangulated Surface Library. There are some impressive screenshots how well it performs. -
real link for farcry
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Re:Lost in GameplayI'm finding Far Cry, when played at high enough difficulty, to have that Half-Life kind of intensity. Sure some characters were silly, and the main guy wasn't sympathetic at all, but for the game that just worked.
On too low a difficulty you can just frag everyone and FarCry becomes a normal FPS. Many games on too high a difficulty just become twitchy deathtraps and you get no time to _try_ anything. In Half-Life, and Far Cry, you just have to get _really_ careful.
cheers,
Shane -
Re:OpenGL 1.5
While mainly using D3D, Far Cry also allows you to play with OpenGL. Of course some of the fancier FX are missing, but...
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Another point...
"...or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
While with modern consoles having USB ports they could add a keyboard/mouse, the most obvious missing input devices missing, the major point about consoles is really not that. Rather it's all about the video.
Console video is pretty much all about TVs. And while TVs have become far better than those in the past, they still arn't designed to the level of computer monitors.
Get a copy of FarCry and bump up the video modes, on a suitable computer, from it's lowest resolution to it's highest. The change is dramatic. And the best part is that if you can't see it, or any modern game, at a resolution that pleases you that display is only a new video card away.
And while I suppose there is something to be said about playing on a bigscreen TV, any computer gamer worth their salt will know how to hook up their latest video card's TV out and play it like that if they so desire. However I'm betting that most would rather have 1600x1280 at 32bits with their 5.1 sound card pumping out the frags from their desk rather than trying to mess around with anything else.
I truely have no real clue why these moronic pundets keep hypeing the death of PC gaming by the hands of consoles. Over time I think we have a tendency to keep all the games we can. Cards, chess, go, board games, and all forms of sports are still being played and show no signs of dying. Console games will be around but saying that PC games are going away or will even be dimished is silly at best. -
Re:You don't appreciate...
Get ready for the revolution, then. FarCry is coming, and you won't believe the sense of immersion CryTek's engine is capable of generating. This is their first game, folks, and IMHO these guys have just placed themselves in the upper echelon of game developers along with the likes of id, Valve, and Blizzard.
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Re:as to what they found the easiest
One game I am buying as soon as it's released, is Far Cry, they're using CryTek's CryEngine, which also has a realtime in-game-editor.
If you haven't already tried far cry (single player demo), I suggest you read Boomtown's review, and download it - no time to waste! Hurry! :) -
Wonder no one mentioned...
Far Cry.
The game offers, technologically, all the features expected from a new fps (dynamic lighting using bumbmaps, realistic physics and such) and a feature most games don't apply (except maybe Serious Sam): huge enviroments. You have a field of view to miles away, real-time rendered.
You find yourself in an island full of people that want you dead. You can go wherever you want in a huge and very detailed landscape.
Instead of talking just check out the tech demo movie and the new trailer.
It can speak for itself. -
Wonder no one mentioned...
Far Cry.
The game offers, technologically, all the features expected from a new fps (dynamic lighting using bumbmaps, realistic physics and such) and a feature most games don't apply (except maybe Serious Sam): huge enviroments. You have a field of view to miles away, real-time rendered.
You find yourself in an island full of people that want you dead. You can go wherever you want in a huge and very detailed landscape.
Instead of talking just check out the tech demo movie and the new trailer.
It can speak for itself. -
Wonder no one mentioned...
Far Cry.
The game offers, technologically, all the features expected from a new fps (dynamic lighting using bumbmaps, realistic physics and such) and a feature most games don't apply (except maybe Serious Sam): huge enviroments. You have a field of view to miles away, real-time rendered.
You find yourself in an island full of people that want you dead. You can go wherever you want in a huge and very detailed landscape.
Instead of talking just check out the tech demo movie and the new trailer.
It can speak for itself.