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Halo 3 and the Second Wave of 360 Games

conq writes "BusinessWeek has an interview with Microsoft Game Studios' Shane Kim in which he discusses the second wave of Xbox 360 games. When asked if Halo 3 is coming out this year, the answer was: 'It depends. If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed.'" If you know what that means, I would like to offer you a cookie, because I sure as heck don't.

279 comments

  1. Obvious by Pi_0's+don't+shower · · Score: 5, Funny

    It sounds like the clue train is coming in:

    Last stop is you, Mister story-poster.

    Alright, it sounds like he's saying that he "cares" about the "quality" of the "product".

    This might be because he has a "reputation" and he doesn't want to "ruin it".

    Any questions?

    1. Re:Obvious by Anonymous Coward · · Score: 0

      Or with "It depends." he meant that they wait to see if the PS3 will be released this year and thus, if needed, they'd release it anyways... Quality be damned.

    2. Re:Obvious by truthsearch · · Score: 2, Funny

      But you're forgetting he "works" for "Microsoft".

      He has a "job" and doesn't want to "lose it".

      Therefore he'll release it when he's told to.

    3. Re:Obvious by PhotoBoy · · Score: 0, Troll

      Certainly worked for Halo 2, it was rushed and unfinished and still everyone rushed out to buy it when the reviewers failed to mention the short comings. In fact watch me get modded a troll for saying something bad about Halo!

    4. Re:Obvious by personman21 · · Score: 1

      It was delayed almost 2 years and your saying it was rushed? It has its flaws (weapon spawning/possession) but it was not rushed.

    5. Re:Obvious by martyn+s · · Score: 1

      The single player campaign mode was definitely rushed. And by rushed, I mean it sucked.

    6. Re:Obvious by apoc06 · · Score: 1

      halo2 was an excellent game, but still... i think it was rushed as well. they wanted to get it out of the gate to compete with grand theft auto: san andreas and start a healthy rush for xmas xbox purchases.

      dont get me wrong, it was an excellent game and much better than the offerings from most studios out there, but it was not the game it could have been. repetitive structures and layouts; though not as bad as halo1. the single player story was incomplete. towards the end of the game you could tell the developers lost some of their steam.

      the early multiplayer portion was much better than anything else available for consoles at the time, but it was still buggy, laggy and susceptible to cheating. things that they would have removed via more time and testing. how many of the map changes/ gametypes/ patches have been added since its release? some of them could at least have been worked on given they had more time [no team slayer out the box? i forget the exact problem i had w/ team slayer at first, but i remember thinking how stupid it was that they needed to patch the fix in]. luckily, xbox live [and post-release patching] saved an excellent multiplayer title from what could have quickly gotten tiring and frustrating in terms of multiplayer action.

      i consider it a solid game, but i know what bungie is capable of. i know that if they didnt have microsoft on their backs to finally get it out the door, they could [and would] have made it an even better game.

    7. Re:Obvious by Anonymous Coward · · Score: 0

      It has been stated many times at both the launch of the Xbox 360 and at the CES show as well as launch party for DOA 4 that Halo3 will be launched on the same day as the PS3. To spoil it even more for those who are not playuing the games right now. The developers at Bungie and Temco are crossing the story lines of Halo and Dead or Alive. We saw the introduction of the female Spartan aka Master Chief as a Girl in DOA 4. In Halo 3 there will be a charater from DOA4 in the game. If you ask me I say it will be Bayman. Watch the trailer after you defeat his story mode and it explains why Master chief is in the armored suit he has to wear. The fine folks at Microsoft did a podcast for the Xbox360 Major Peters show at CES and said Halo 3 is ready. They are just polishing it up now and waiting on the relase date of the PS# and that is when it will come out. I will take chocolate chip please

    8. Re:Obvious by Anonymous Coward · · Score: 0

      "In fact watch me get modded a troll for saying something bad about Halo!"

      Oh look, someone who believes that Halo is teh best game evar has modded you down. Very surprising... not. Might as well mod me down too: Halo is over-hyped shit and people who buy it only buy it because everyone else says how great it is, and they only say that because they read IGN. Halo is the Emperor's New Clothes.

  2. Why is halo so great again? by IIDX · · Score: 4, Insightful

    I never understood why Halo was so head and shoulders above the other Xbox games. What makes it so great compared to other titles in the library?

    1. Re:Why is halo so great again? by Radres · · Score: 3, Funny

      ...maybe because the other titles in the library are crap?

    2. Re:Why is halo so great again? by Anonymous Coward · · Score: 3, Informative

      This one's actually surprisingly easy to answer. It's the first console FPS that actually managed a default controller scheme that was not only as easy as using a mouse and keyboard; it was easy to pick up, and in some cases provided even -more- manouverability to a casual player than even a seasoned Quake 3 lunatic could manage.

      Other than that there wasn't really much new or interesting about it. Hardcore Halo fans will try to impress you with its "sweeping, complicated storyline," but the truth is no one's ever really given a shit about what the storyline for a FPS is. It's about the best graphics and the most violence, period.

    3. Re:Why is halo so great again? by Radres · · Score: 1

      Oh, I don't know, I think that there were a couple of FPS games that were successful because of compelling story.

    4. Re:Why is halo so great again? by Surt · · Score: 1

      It was packaged with a lot of xbox units, so you could be pretty sure that most xbox owners had it, which meant it was easy to get together a big multiplayer multi-xbox halo fest.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Why is halo so great again? by VividU · · Score: 2, Insightful

      It's a "complete" game. Story, sound, gameplay, graphics, controls, fun factor. It's got it all and it's polished to the hilt.

    6. Re:Why is halo so great again? by Exsam · · Score: 2, Informative

      There are a few reasons I highly enjoyed the game:
      1. Inovative and fun gameplay, you have to make a tactical decision on which weapons to carry, when to take cover so your shields can regenerate and when its worth using grenades. The gameplay is actually very similar to Call of Duty 2 which I have been currently playing.
      2. Easy online play with Xbox live and matchmaking, though I generally don't play with people other then my friends the fact that its a simple way to get together makes it very popular.
      3. A fairly decent and interesting story, say what you will about the annoying cliffhanger but you wouldn't be annoyed by it if you weren't already interested in the story.
      4. In single play the enemy AI is pretty damned good, will run for cover, set up ambushes and flank your position.
      5. Coop singleplayer. Need I say more.
      Thats all I can think of off the top of my head. If anyone else wants to add they're welcome.

      --
      "To face death, that's nothing much. But to feel really stupid when you die, well, that would be insufferable."
    7. Re:Why is halo so great again? by krakelohm · · Score: 1

      Marketing.

      --
      You are all a bunch of idots.
    8. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      Wow. The idiocy is strong in this one.

      Let's see. Deus Ex. Here's a quote from a review about Deus Ex:

      "As bionic government agent J.C. Denton, you're issued a series of risky covert assignments by your employer, the United Nations Anti-Terrorist Coalition (UNATCO)."

      It reads like the plot to a REALLY BAD sci-fi film. Don't mistake technical expertise and immersiveness for a good storyline. There isn't one.

      Half-Life 2... Oh, an evil alien race is trying to take over the planet, and you have to stop them. Only heard that about five million fucking times since the first sci-fi novels came out.

      Now Far Cry, that could possibly win...but take a look at one review:
      http://www.gamespot.com/pc/action/farcry/review.ht ml

      Notice how they spend about one paragraph on the storyline, which contains references to no less than three movie references and one to Half Life (which itself wasn't original), and practically the rest of the fucking review on the graphics? Like I said, no one cares.

      You can try being a primadonna about it and claim that you pretend to shoot people on your computer because it's intellectually stimulating, but try and find anyone who will believe you.

    9. Re:Why is halo so great again? by LoveMe2Times · · Score: 1

      It's the first console FPS that actually managed a default controller scheme that was not only as easy as using a mouse and keyboard; it was easy to pick up



      I would strongly disagree with this. I distinctly remember playing early FPS: Wolfenstein 3D, Doom, DN 3D, Descent, Quake, Quake II etc. The controls were really easy to pick up back then, in part because there was less to do. Admittedly, everybody took more time adjusting to Descent, but it was sooo cool people were willing to invest the effort. And it wasn't about the controls, anyway, Descent was just disorienting. Anyway, I've played enough PC FPSs that I'm reasonably competent, though I haven't played much lately, but I do OK in Quake 3, Counter Strike (the original), or UT.

      Additionally, the N64 FPSs were easy to pick up. You could sit down with GoldenEye and be shooting bad guys right away. Accuracy took some development, but the game was fun within 5 minutes. I became a GoldenEye master, investing hundreds of hours in that game, and yet I never played much with two controllers because I found it awkward when I tried. I also played Perfect Dark, Turok (several) and Doom on the N64 and enjoyed them all.

      I have played both Halo and Halo 2 on the XBox, maybe 5 hours total, and never had a minute of fun with either. I never settled into the controls, couldn't go where I wanted, aim for shit, or accomplish much of anything. It was frustating as #$#@! Similarly, I have observed other FPS noobs try and play Halo, and struggle way more than me. They quit within minutes because it was no fun. All the other FPSs I ever played, people had enough fun from the beginning to stick with it. Counter Strike was the worst in this area because it had no single player option for people to learn with.

      What I'm saying is that Halo/Halo 2 is, hands down, the worst controlling FPS I've ever played, console or PC. Observing other people play (including FPS noobs), I doubt I'm alone in this opinion. Hell, my little sister played (and enjoyed!!) both GoldenEye and Perfect Dark (she preferred them to Zelda: OT. bizarre, I know) with no PC FPS experience, but wouldn't play Halo for more than a few minutes.

    10. Re:Why is halo so great again? by Jongpil+Yun · · Score: 1

      That's odd. I'm certainly no FPS god, but I found Halo very easy to control.

    11. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      They quit within minutes because it was no fun.

      I've never seen anyone who calls themself a gamer have any trouble with Halo/Halo 2, and I've played with hundreds of people.

    12. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      Wow. You are a dumbass. (Yes, you deserved that after calling the parent poster an idiot).

      Just because the basic idea has been done before, doesn't mean that the execution isn't great by itself. There are only a few basic plotlines available. It's the details and execution that count.

      And in this case, those examples given are great storylines.

      Something tells me you are either a troll who is going to go straight back to playing Madden 2006, or that you're a cultural snob who thinks that unless it has been in print for 100 years it doesn't count as art.
      Either way, you are sadly deluded, and perhaps you should get out of your Mom's basement more.

    13. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      cause you suck, Halo has a simpler interface than goldeneye did

    14. Re:Why is halo so great again? by mr_zorg · · Score: 1

      For me it's as simple as the split screen online play. Sure, playing against your friends in split screen is cool, but that gets old after a while. Going against other players online with your friends is even cooler. Halo (& Halo 2) is one of the only games I've ever seen with "split-screen online" play. Yes, most games have split-screen play (locally), and most have online (1 player per console), but Halo lets you and three of your buddies go in together. It's a great party game because of that.

    15. Re:Why is halo so great again? by ZiakII · · Score: 1

      and in some cases provided even -more- manouverability to a casual player than even a seasoned Quake 3 lunatic could manage.

      Bullshit on that one there is no way any "seasoned Quake3" could be out maneuvered by someone using a controller even if its Halo 1 or 2, I have yet to see anyone that good with the controller that could beat someone that is good with a mouse and keyboard. I will agree that the controller is decent but better then a mouse and keyboard? Not a chance in hell.

    16. Re:Why is halo so great again? by Ragnarrokk · · Score: 2, Insightful

      I do believe above poster is correct: Marketting. Very specific marketting.

      Let me explain.

      Halo really isn't that great a FPS. I played it, I completed it, and it was fairly fun, but in no way was it "combat evolved". The controls were fine, my girlfriend managed to complete it using a damn poor logitech mouse she scrounged from an uncle. It was simply marketting injection.

      Most children, or, most normal children, before the advent of console online gaming around here had no idea what "playing online" meant, or to them it was some horribly complicated process involving "servers" and "listings" and "pings" and computer problems, and stress, and even more conjunctive clauses with problems I could mention. PC games were GEEKY and difficult, the PC in the study couldn't run games very well and it was a family PC so access was further restricted.

      Halo then appears with the Xbox, and has a complete marketting blitz, all the kids are hyped and brainwashed by the media within seconds. They rush out, buy Xboxs, come home, play and are blown away. They can push some buttons and they're playing against people! With guns and vehicles, you can even bring friends.

      All these none geeks suddenly have the treasured experiences we've had for years, and it's new to them. They think it's the greatest thing since sliced bread, because they haven't had better.

      If you went back in time to when tape walkman's were around and busted out an iPod, you'd think it's amazing, best music player EVER. It succeeded the same way as Halo. Directed marketting at people who in all normal circumstances wouldn't use MP3 players due to their "complexity".

      Add a little groupthink, and voila, nearly everyone believes Halo is the best thing since sliced bread.

      It's just a matter of exposing common markets...

      ``Ragnarok

    17. Re:Why is halo so great again? by AlexMax2742 · · Score: 1

      No it wasn't. The only Halo pack-in was in Japan.

      --
      I'm the guy with the unpopular opinion
    18. Re:Why is halo so great again? by jalefkowit · · Score: 1

      There are other titles in the library?!?

    19. Re:Why is halo so great again? by AlexMax2742 · · Score: 4, Insightful
      If it truely was a terrible game, it wouldn't have gotten any play past the initial hype, everyone would have moved on to the next 'flavor of the week' htat the marketing execs perscribed for them. However, there are still tons of people playing Halo 2, and even the first game.

      Even with mega-marketing hype, you can only impress the casual gamers for around 15 minutes. After that, you better play well. Take Madden '06 for the 360. It got a lot of hype, but nobody takes it seriously anymore becuase it was a terrible game, missing a lot of the features that made a good football game. If Halo and Halo 2 existed on hype, it would have suffered the same fate. However, you still have tons of people taking the game seriously, hell, even competatively.

      Halo and Halo 2 were both good games. They might not have impressed you or even been your cup of tea, but they were both good games.

      --
      I'm the guy with the unpopular opinion
    20. Re:Why is halo so great again? by rrdm2k · · Score: 1
      Most console FPSs used dual stick controls before Halo did, even Turok on the N64 had you using the c-buttons to look around much like a second stick. The same is true of using the face buttons to look around in Unreal Tournament and Quake 3 on the DC, so I imagine your "control issues" are not limited to Halo but to all modern first person shooters.

      Halo has several other control schemes to try out and certain games like Timesplitters 1/2/3 allow the player to completely customise the controls. Most if not all FPSs have look sensitivities that can be altered and allow inversion of x and y axes. Perfect Dark Zero even has a "classic" N64 style set of controls which you'd obviously love.

      With all these options I don't know how you couldn't find or create a control scheme to suit your gaming needs.

      --
      "Almost nobody dances sober, unless they happen to be insane." - H.P. Lovecraft
    21. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      *holds a sign*

      Don't Feed The Trolls

    22. Re:Why is halo so great again? by Pixelmixer · · Score: 2, Insightful

      This isnt true... most of the people I know never played halo until at least a year after it was released, myself included.. I think it's one of the better games because the features are so easily accessible... Granted the PC version isnt nearly as good (in different ways) as the XBox version. With Halo 1, what drew me in was the fact that you could literally have parties using XBoxes.. Grab 4 boxes and link them up and play 16 person halo... Its a great way to get together with friends, and I think that social idea was the selling point... Halo2 just followed in its footsteps, adding online support let these people "practice" online for when they went to these parties... People like that are what made halo so great... it was the social aspect, not the difficulty of the game, or how easy it is to connect to live.... OR marketing... I personally don't even remember ever seeing anything about halo until my friends were playing it in parties... which didnt happen until almost a year after its release. I play on XBox Live all the time now, and the story seems to be the same... So you can rule out Marketing.

      --
      "What happend to just paying for a product without being constantly nibbled to death by Credit Card Ducks?"
    23. Re:Why is halo so great again? by Psiven · · Score: 0

      This is why nintendo's new controller is interesting to me. its the first console interface that has a chance to match or outperform a kb and mouse.

    24. Re:Why is halo so great again? by homer_ca · · Score: 1

      "It's the first console FPS that actually managed a default controller scheme that was not only as easy as using a mouse and keyboard; it was easy to pick up, and in some cases provided even -more- manouverability to a casual player than even a seasoned Quake 3 lunatic could manage."

      They way they made it playable on a gamepad was with generous aim assist. It certainly makes it less frustrating playing with a gamepad, but it takes a lot of the skill out of the game.

    25. Re:Why is halo so great again? by Saige · · Score: 2, Insightful

      Have you played a PC FPS game that's done online play nearly as well? I haven't, and to my knowledge, that's because there aren't any out there.

      You don't have to worry about finding the right server to play on, after 15 minutes of getting lists and finding some are running mods you can't play/don't want, others are too slow for you, others don't have enough people, etc, etc. You just say "I want to play free-for-all" or "I want to play team slayer", and they take care of the rest. You don't have to play against the same group for an hour, and you're assured of finding a game that fits the category that you want to play.

      Oh, and while we're at it, ranked playlists help make sure that you're playing against people that are around your skill level to make sure it's challenging but winnable for you. No super-player beating everyone else by a mile level after level, and no room full of n00bs for you to beat up on.

      --
      "You know your god is man-made when he hates all the same people you do."
    26. Re:Why is halo so great again? by LoveMe2Times · · Score: 2, Insightful

      I've never seen anyone who calls themself a gamer have any trouble with Halo/Halo 2



      That may be true. My observations are based more on non-gamers, and people who have played little or no FPSs previously. Teenage girls, little kids, and adults over 40. None of them called themselves gamers, because, well, they didn't really play other games. Duh. Anyway, while none of them had problems with the other FPSs I described, they struggled with Halo. I think this has a lot to do with the fact that Halo is boring in addition to being harder to control. With the other games, the non-gamers had to adjust to the controls and sucked at first, but they still had fun and so stuck with it. I have played a lot of FPSs, console and PC, though I'm not hardcore by any stretch of the imagination. Halo has been the only FPS that I've ever played (out of 2 dozen maybe) that I couldn't get the hang of within minutes. Some games took a while to remember the keyboard commands for all the various item/flashlight/talking commands, but basic moving/shooting was never a problem.
    27. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      That's the best you could come up with? And still incognito, eh? This is hilarious. Tell you what, since you're oh so eager to get that last word in, I'll let you have it. Consider it a charitable donation to someone who obviously needs it, you pathetic, simpering excuse for a human being. You've already made a fool out of yourself anyway. Mom's basement indeed, that's probably where you were breastfed last night.

      By the way, thanks for doing exactly what I manipulated you into doing, getting angry and refusing to give up despite making an ass of yourself at every turn. That was almost too easy. Funny how fools like you practically trip over their own feet at the chance to embarrass themselves.

    28. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      The recharging shields mechanic adds to the tactical gameplay and also keeps you from endlessly running around looking for health packs like in most other FPS games (frustrating).

    29. Re:Why is halo so great again? by LoveMe2Times · · Score: 1, Insightful

      Most console FPSs used dual stick controls before Halo did



      Except other consoles didn't really have dual sticks. The difficulty with Halo originates from using two analog sticks. It requires some patience and dedication to get a steady hand on two analog sticks at the same time. Lots of over/under steering problems in addition to not being able to keep your view level. Having free-look on an analog stick takes some getting used to, especially as using two analog sticks simultaneously is delicate. By contrast, the N64 titles didn't put free-look on one stick and movement on the buttons, they mixed them. So the stick would move forward/backward and look left/right. So you could play entirely with the stick and not use the buttons at first. The c-buttons let you strafe and look up/down, and so your view would stay level unless you messed with it. Granted, it was a pain to look up/down and run at the same time and took some finess, but you didn't need to as a beginner. Anyway, I tried several different control options, but none of them seperated left/right and up/down and so all suffered the same problem.

      I understand that Halo might be OK once you get good at it. But Halo is also the game that made me really understand how right Nintendo is about the Revolution. I can't be bothered to invest the time to get good, and so the game lost all interest for me and the other non-gamers I saw try it. However, the teenage boys I saw play it for hours on end enjoy it immensely. They are also unfamiliar with the competition, especially on the PC side. These same teenage boys will not have $400 to spend on a next-gen console, nor do they have access to an HDTV. Even if their families had one, they play games in their rooms. So I see difficult times ahead for MS and Sony game divisions.
    30. Re:Why is halo so great again? by TaggartAleslayer · · Score: 1
      Have you played a PC FPS game that's done online play nearly as well?

      Tribes
      Counter Strike
      Battlefield 1942
      Call of Duty & United Offensive Expansion
      Battlefield 2

      There are countless dozens of others that did it right. Many did it before the Xbox was around, much less Halo. You may also note that originally Halo was set to be for Mac and PC only. Then Bungy was bought out by Microsoft and it moved over to Xbox exclusive, with PC/Mac ports delayed to maximize console sales.

      Halo is loved for all the reasons good PC FPS games are loved, only it's been done better before. The reason Halo was huge on Xbox is because it gave the console gamers what PC gamers have had for years. I just have to shake my head when someone tries to tell me Halo was innovative. It wasn't. It was nothing new. It was just new to Xbox.

    31. Re:Why is halo so great again? by PaganRitual · · Score: 1

      Bingo. Couple that with the fact that it was the first semi-decent FPS marketed to the console crowd, and it was a sure fire winner. In complete FPS circles, it's a pile of crap, but in the list of console FPS titles, it floats up there at/near the top.

        Which isn't saying much, because console FPS titles are all generally very bad, but hey, it works for the console-only players, so good luck to them. I stopped arguing with people about the merits of Halo a long time ago, when I realised that the vast majority of people that love it haven't really played any other FPS games, definitely not on PC anyway.

      So for them, this whole FPS, deathmatch, CTF thing is brand spanking new, and as awesome as we found it, all those years ago. To be honest, Halo would probably be tolerable if they had have included more vehicle sections, and actually hired a level designer.

    32. Re:Why is halo so great again? by AoT · · Score: 1

      How does "not that great" turn into "terrible".

      Honestly, I never saw the lure. It looked a lot like UT and played pretty average. Nothing special.

      Of course I never played the console version for more than 5 minutes, being a PC gamer automatically makes a controller awkward.

    33. Re:Why is halo so great again? by PaganRitual · · Score: 1

      ...and in some cases provided even -more- manouverability to a casual player than even a seasoned Quake 3 lunatic could manage.

      I was confused, and honestly had you down for a troll, until I realised you obviously you mean Dreamcast Quake 3.

    34. Re:Why is halo so great again? by JFMulder · · Score: 1

      Acutally, we had in Canada for a couple of months an official Xbox Halo/Amped bundle. It was called the Adrenaline Pack if I recall correctly. It came straight from Microsoft, not some EbGames/BestBuy forced upon you bundle. It was actually cheap. It cost me 300CAN$ two years and a half ago, when the console by itself sold at 250CAN$ and Halo was still selling 60$ and Amped 30$.

    35. Re:Why is halo so great again? by Gulthek · · Score: 1

      The big problem with the mouse and keyboard is realism. If I'm playing a WWII FPS then it's hardly realistic for my avatar to be capable of lightning fast changes in direction. Using a joystick controller limits the speed at which my character can react, without me having to turn the sensitivity of the game so far down that I have to do the mouse pick up shuffle to turn around.

    36. Re:Why is halo so great again? by personman21 · · Score: 1

      Thats not true either... In April 2005 a special edition green Xbox including Halo one was on sale for 150$, I know because I have one.

    37. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      It's fun. That simple.

    38. Re:Why is halo so great again? by vishbar · · Score: 1

      Halo wasn't aimed at grannies and kiddies--it was aimed at gamers.

      --
      Ride the skies
    39. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      If you want a game that uses a keyboard with more realism, try Typing of the Dead, it is hands down awesome, and so real (I just need the batteries they had)

    40. Re:Why is halo so great again? by Zach978 · · Score: 1

      Exactly, there isn't a scientific proof saying why it's good. There are games with better graphics,sound,controls, but Halo kicks their ass. I will buy a 360 when Halo 3 comes out and I will probably only own one game....

      --

      "I told you a million times not to exaggerate!"
    41. Re:Why is halo so great again? by Ucklak · · Score: 1

      I thought the original Unreal had a neat story or back story at least. Neater than Half Life.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    42. Re:Why is halo so great again? by aplusjimages · · Score: 1

      I seriously don't see how difficult it is to use two analog sticks. I think the problem may be that your a Nintendo fan. I've got Nintendo fan friends and they swear that Xbox and PS have the worst controllers ever, unlike Gamecube where the buttons are in odd places with odd shapes that make no sense. The problem isn't the controllers, the problem is the player. They don't want to accept that Nintendo shot themselves in the foot by not keeping up with gaming trends. They still make consoles for kids, when the generation that grew up with their older consoles are older as well. Good luck with your Revolution.

      --
      Can I bum a sig?
    43. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      I would love to have YOUR copy of Halo, which magically allows online play out of the box. Perhaps you also have a magic XBOX, or more likely do not have one at all.

      The fact is that Halo (the original) does not have online play. Remember, it was a launch title, released years before the advent of Live. Halo was LAN-only, unless you use a tunneling service, which pushes you WAY out of the target market. I know it's easy to point to some mythical feature (bundling, online play) and claim that as the selling point, but in reality, it is just a good game - with approachable controls, extremely high production values, and fun single and (LAN party) multiplayer - and appealed to a broader market than was thought possible with a console game. It was the Half-Life of the gaming console.

      Now, Halo 2, that was a phoned in POS that was borne by a wicked combination of inertia, hype, and online play.

    44. Re:Why is halo so great again? by Surt · · Score: 1

      Really? Nearly everyone I know got it bundled both in California and Georgia.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    45. Re:Why is halo so great again? by buck_wild · · Score: 1

      I'm currently addicted to Burnout:Revenge.

      --
      If all you have is a hammer, everything looks like a nail.
    46. Re:Why is halo so great again? by AlexMax2742 · · Score: 1

      My mistake, then. However, it wasn't a pack in until long after the initial hype.

      --
      I'm the guy with the unpopular opinion
    47. Re:Why is halo so great again? by Penguinoflight · · Score: 1

      well, it should be noted that halo has its own amount of frustration. First, chasing someone halfway accross the map with your pistol, only to see him duck and recharge is very frustrating. Second, there is still a great incentive to run around, except its all about imbalanced weapons. Speaking about imbalanced weapons, why is the rocket launcher so good against vehicles? Bungie actually made this worse in Halo 2, its pointless to go against a vehicle with anything but a RL, and trying wihout a RL is equally pointless.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    48. Re:Why is halo so great again? by GrumblyStuff · · Score: 1

      Maybe not but they (developers) simplified controls to play better. Using a keyboard isn't real. Using two mice (one for your head, the other for your gun) and foot pads to control movement would be even more real.

      Besides, realism doesn't mean fun. Red Orchestra sounds awesome but I could never enjoy it. But GoldenEye (or the UT2004 mod replicating it) is loads of fun despite not being very realistic.

    49. Re:Why is halo so great again? by Criterion · · Score: 1

      Keep on telling yourself that it only appeals to kids with limited prior experience. I'm 41, have followed fps's since their inception (actually pretty much got bored with them), and STILL think Halo kills them all. It's not any one thing about it, it's the total package. When I started playing it with a friend of mine (in his mid 50's, also a reasonably avid gamer.. we had many enjoyable hours with XCom back in the day), we'd always let the game run a while after it booted, because we enjoyed the intro music so much. The story is top notch (and much deeper than one troll described it.. "aliens invading the planet" or some such drivel). The game is simply finished to a degree of detail that is uncommon.

      Before you go blasting me, saying I'm a "MS fanboi", you might want to know that I loathe MS (other than the xbox and halo... and it was halo that changed my mind about the xbox, which I despised at the time also), am a full time *nix user (linux, solaris & Irix), as well as a wife and mom.

      --
      We have enough youth, how about a fountain of SMART?
    50. Re:Why is halo so great again? by rohlfinator · · Score: 1
      "It certainly makes it less frustrating playing with a gamepad, but it takes a lot of the skill out of the game."
      Does it really? Why are ultra-competitive Halo competitions so popular, then?

      It seems to me that while the aim assist may take some of the skill out of aiming, it shifts the emphasis to strategy and teamwork. Most of the best Halo matches I've played have been determined primarily by tactics, not by headshot skill. I guess it depends on the player, but I've greatly preferred a more strategy-based FPS, as opposed to a game like Counter-Strike, where reflexes are usually the deciding factor. I can recall several Halo CTF games where one of my "less-skilled" (by the typical, twitch-based FPS definition) friends was able to snag the game-winning flag, simply because they were strategic about their attack pattern.

      Of course, aiming is still a big part of the game, but it's not the biggest part. The aim helper makes it a lot easier for non-FPSers to get into Halo than other FPSs. It's easier for most people to formulate clever strategies than it is for them to train their thumbs to aim an onscreen cursor.
    51. Re:Why is halo so great again? by Criterion · · Score: 1

      "You may also note that originally Halo was set to be for Mac and PC only."

      Of course, back then it *was* still a RTS game.

      --
      We have enough youth, how about a fountain of SMART?
    52. Re:Why is halo so great again? by LoveMe2Times · · Score: 1

      Halo wasn't aimed at grannies and kiddies--it was aimed at gamers



      This may be true, but the original post that started this whole thread was about how halo was really easy to pick up and how inexperienced gamers could beat Quake 3 gods. So the topic at hand was kinda about how easy Halo is for new players to get the hang of, including noobs. Amazingly enough, some grannies and kiddies are curious what all the hoopla is about. I've seen them sit down and try it and walk away 20 minutes later completely bewildered. It's kind of self-selecting like that. I've also seen teenage girls and people over 40 learn to play GoldenEye and enjoy it immensely. So I'm kind of doing a compare and contrast to explain why I disagreed with the original poster that Halo was easy to pick up.
    53. Re:Why is halo so great again? by vishbar · · Score: 1

      Fair enough. My threshhold wasn't low enough, I guess :).

      --
      Ride the skies
    54. Re:Why is halo so great again? by cornface · · Score: 1

      GP's comment:

      Don't mistake technical expertise and immersiveness for a good storyline. There isn't one.

      Parent's scathing counter-argument:

      Just because the basic idea has been done before, doesn't mean that the execution isn't great by itself. There are only a few basic plotlines available. It's the details and execution that count.

      I think a rebuttal loses much of its effectiveness when it only restates the point that it is trying to shoot down. Maybe I'm just weird, though.

    55. Re:Why is halo so great again? by Mr2001 · · Score: 2, Informative

      I've never seen anyone who calls themself a gamer have any trouble with Halo/Halo 2, and I've played with hundreds of people.

      I have.

      I've been playing FPSes on the computer since the days of ROTT, but trying to control Halo with an Xbox controller is just humiliating, and I've given up on playing it with anything but a SmartJoy FRAG. My right thumb is used to pushing buttons and the space bar, and it just doesn't seem to have the dexterity to move that analog stick. With a mouse, I can instantly point my crosshair at anything I want, but with the Xbox gamepad, I just stand there like a fool while my view zooms right past whatever I wanted to shoot.

      --
      Visual IRC: Fast. Powerful. Free.
    56. Re:Why is halo so great again? by LoveMe2Times · · Score: 2, Interesting

      I think the problem may be that your a Nintendo fan.



      This is so funny. I thought I would be accused of being a Nintendo fan and here you are! The problem with that theory is that I've never even played a GameCube. I really enjoyed my DreamCast and I've spent a fair amount of time playing the PS2, but I never played an FPS on either so I couldn't really make comparisons. I don't like revisionist history, and Halo fans posting on /. tend to forget the significance of GoldenEye in the history of console FPSs. Just a coincidence that it came out on a Nintendo platform. What Nintendo haters tend to forget is that the big N has turned an operational profit every quarter for like 20 years or something. They lost money one quarter because the value of the dollar went down. Sega had to give up making hardware. Atari went bankrupt. Again. The DS is hammering the PSP, doubly so in software sales. At this point, the Revo has all the hype as most people agree the 360 launch was a flop--it was DoA (hehe dead on arrival) in Japan. And from my personal observation, Nintendo is right: the controls are getting too complicated, and something needs to be done to grow the market. You might be happy with the status quo, but MS and Sony are losing lots of dollars chasing you with the new hardware. Criticizing Nintendo for not playing that game is daft. If your console of choice gets quashed like the Dreamcast did because the manufacturer can't afford/refuses to keep losing more money on it, then you'll understand why us happy Dreamcast owners pay attention to these things. It's not because we're mindless fanboys.
    57. Re:Why is halo so great again? by Anonymous Coward · · Score: 0
      Inovative and fun gameplay...The gameplay is actually very similar to Call of Duty 2...

      "Innovative"... you keep using that word... I do not think it means what you think it means.
    58. Re:Why is halo so great again? by KDR_11k · · Score: 1

      I think what he's saying is that if you can declare a storyline as bad because of a very abstract summary that'd mean we didn't have a good storyline since Aesop. There's more to a story than the basic premise.

      I mean, take LotR: Big Evil threatens fantasy world, bunch of heroes go out to defeat it. That's the level of abstraction we're reaching here.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    59. Re:Why is halo so great again? by DeadScreenSky · · Score: 1

      I've played all of those games online. Did one of them add an autoranking feature in a patch I missed or something?

      If I want to play Halo 2 on Live I just pick a game type category and go. It then sets me up with opponents that are my skill level on a full server. No PC FPS game comes close.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    60. Re:Why is halo so great again? by DeadScreenSky · · Score: 1

      Of course I never played the console version for more than 5 minutes, being a PC gamer automatically makes a controller awkward.

      No, it doesn't. :D

      Only a peculiar breed of PC gamer finds it automatically awkward. Most of us have no problems after a couple minutes of acclimation.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    61. Re:Why is halo so great again? by KDR_11k · · Score: 1

      While you're not as fast you can do much quicker turns in real life than in a game that uses analog stick control because you can turn at speeds that would be disorienting in a game. You know how far you turned in real life because your body can easily detect that but if you were to turn with the same speed with an analog stick you wouldn't know how far you turned. With a mouse you can know how far you turned from the distance you moved the mouse.

      Analog sticks are more like controlling a robot or a tank, the mouse is closer to moving a human.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    62. Re:Why is halo so great again? by KDR_11k · · Score: 1

      Serious Sam?

      And wasn't Halo 1 LAN-only, at least on the console?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    63. Re:Why is halo so great again? by insulto · · Score: 1

      Ok, so your talking about the server finding interface, not the gameplay itself?

    64. Re:Why is halo so great again? by Ortega-Starfire · · Score: 1

      Random observation:
      For not being a fan of "The Big N" as you call it, you seem to know quite a bit about them.

      --
      ---- Liquid was a patriot ----
    65. Re:Why is halo so great again? by Tough+Love · · Score: 1

      What I'm saying is that Halo/Halo 2 is, hands down, the worst controlling FPS I've ever played, console or PC.

      I'm with you there. Aiming is truly lousy, and the vehical control is pure drunken-drive. Go-where-you-look is just an incredibly stupid, awkward way to drive.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    66. Re:Why is halo so great again? by G-funk · · Score: 1

      Because they never played Goldeneye :)

      --
      Send lawyers, guns, and money!
    67. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      > The controls were fine, my girlfriend managed to complete it using a damn poor logitech mouse she scrounged from an uncle.

      Did she finish it on Legendary difficulty?

      > It was simply marketting injection.

      No. It is actually a good game.

    68. Re:Why is halo so great again? by tekcsound · · Score: 1

      Hey, thanks for the link! I think I'll be getting a FRAG next paycheck. What pisses me off about the Halo button layouts is that you have to take your thumb off the direction controls in order to jump or melee. How lame is that? I've tried using "alternate" controls and layouts, but man do they all suck. Too bad my computer isn't up to par for Quake 4 or I'd ditch Halo in a second.

    69. Re:Why is halo so great again? by aplusjimages · · Score: 1

      I'm not a Nintendo hater, I own a DS and love it. I'm just pointing out that Nintendo lovers tend to over exaggerate how "difficult" or "complicated" the controls are. Every time we have Halo parties, my Nintendo friends start bitching about how stupid the control design is and that the controllers are the reason they are doing bad. It's like when my console friends don't want to get a computer game because they hate using a keyboard and a mouse, it takes a little bit of time. Besides, when you're playing video games time is something you've got plenty of to waste, so take some time and learn the controls.

      --
      Can I bum a sig?
    70. Re:Why is halo so great again? by nmg196 · · Score: 1

      -1, Wrong

      "Game" in the UK included it in nearly every bundle from what I could tell. You're maybe forgetting that most of the bundles are put together by stores - not Microsoft. Therefore unless you've been to all the stores in all countries, you can't really assert that the only halo pack was in Japan.

    71. Re:Why is halo so great again? by icebrain · · Score: 1

      "Having free-look on an analog stick takes some getting used to, especially as using two analog sticks simultaneously is delicate. By contrast, the N64 titles didn't put free-look on one stick and movement on the buttons, they mixed them. So the stick would move forward/backward and look left/right." That's precisely the reason why I love the Halo-style controls. Translation on one stick, rotation on the other. The pointing and shooting hand does one thing, the moving hand does another. It just seems to be a more logical method (grouping by function). Maybe it helps that I'm right-handed and therefore have more precise control on that side... I could never get the hang of aiming and sidestep (strafing is airplanes hitting ground targets with guns!) on the buttons.

      --
      The meek may inherit the earth, but the strong shall take the stars.
    72. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      I don't like the game, not because of the controllers, but because my person moves really odd. I can't figure out what it is, but the way the view scrolls around just irritates the piss out of me. Doesn't help that the visuals suck and my friend's xbox is constantly rendering shit back and forth on the cutscenses. I would really like to see that black guy with the cigar not blur and sharpen sporatically.

    73. Re:Why is halo so great again? by Tenric · · Score: 1

      What the hell are you talking about? I've played Halo a lot and it controls perfectly fine. Driving by pointing is surprisingly fun once you get used to it.

    74. Re:Why is halo so great again? by Tenric · · Score: 1

      Everyone seems to forget that Halo was NOT the first game to feature two analog sticks to move. The control is very similar to most Ps2 shooters that proceeded it. I remember having a tough time picking up Time Splitters because of the controls. Then when I played Halo it wasn't that hard to figure out once you had those basics down. Somewhat related: Someone in this thread complained about zooming. Really, how hard is it to click down on a thumb button to zoom in and out?

    75. Re:Why is halo so great again? by Fred_A · · Score: 1

      Am I the only one that thought the story in Far Cry was great up until the time they introduced those stupid mutant monsters ?

      Something realistic would have made it just fine for me, like a drug operation, or weapon traders or whatever...

      --

      May contain traces of nut.
      Made from the freshest electrons.
    76. Re:Why is halo so great again? by Tenric · · Score: 1

      It sure as hell was "Innovative" for a console game no matter what you think about it. Halo is the benchmark for every console game released now where it used to be Goldeneye. Now, I know PC gamers are going to scoff at this, but I'm only talking about Console FPS shooters.

    77. Re:Why is halo so great again? by Tenric · · Score: 1

      I believe what you say might have had some effect, but the first Halo got extremely good reviews and it was those reviews that made me think about buying an Xbox just to play the game. Hell, when I opened up EGM back in the day and saw that Halo got 10s it was one hell of a shock to me. Seriously, I thought it was stupid that MS was going to make a console. Now, they might have f-d up the 360 (I still haven't gotten one), but they got Halo right. As for being able to push a button and play against other people... Live didn't come out until the second Halo made it to the market. By the time the second Halo came out, so many people loved the first game that they were ecstatic (myself included) that we could play it online with the Live service. Say what you want about the superiority of PC gaming online, the live service rocks. You can market the hell out of a lot of games, but you can't fool people into thinking a sh*tty game is good. Look at over half of EAs titles. You may not like Halo, but don't tell me that so many people love it because they saw a bunch of ads for it.

    78. Re:Why is halo so great again? by Tenric · · Score: 1

      That's why map control is so important in Halo. If you can get to the weapons you need and your teamates aren't idiots and lose said weapons, you'll win. Like it or not, that's how it works. As far as RL being one of the only weapons to take out vehicles, SMGs can rip them apart like no one's business, especially the banshie. They also have weak points. One sniper shot or a few br rounds to the gray box on the side of a Ghost will blow it up in no time. Let's not forget sticky granades or the abilty to board vehicles. If you're good at the game you can take out vehicles if you're careful and know what to do. Yes, I play Halo too much.

    79. Re:Why is halo so great again? by Hal_Porter · · Score: 1

      HL2 had some innovative elements though, like characters that had been turned into zombies by an alien parasite. Never heard that before

      Still HL2 was fun. And I shoot people on my computer because it's cheaper than doing it in the real world, not because it's intellectually stimulating.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    80. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      Halo was a cinematic experience, a groundbreaking game. It had an amazing storyline set in a rich world, and it's obvious that a lot of work went into it. Both Halo games are very linear, but that's part of the reason they're so well balanced and written. Of course, there's plenty of room for improvement - Halo 2 improved single player combat and made gameplay a bit more interesting, but even then the story suffered (and ended too abruptly). I'm afraid that Halo 3 will feel just as rushed.

    81. Re:Why is halo so great again? by Saige · · Score: 1

      That's the thing - Halo doesn't HAVE a "server finder". The concept of server went mostly out the window. You can just jump in to a "playlist", which will match you up with other people and set up the game based on a certain category, or you can invite friends and ANYONE can set the map and gametype. When you start the game, it finds the best host from the group of players, and you go from there.

      There's no need for anyone to set up servers, and just because your connection isn't good enough to host a game doesn't mean that you don't ever get to choose game type and rules.

      I admit, the system isn't perfect, but it's so much better. The "server" concept was a necessary evil in PC FPS land that Halo happily did away with. No PC FPS game has come close to making it so easy to get into a game.

      --
      "You know your god is man-made when he hates all the same people you do."
    82. Re:Why is halo so great again? by TaggartAleslayer · · Score: 1

      I've always found it easy to pick game type, map, number of players, and so on. I like the complete control that the PC experience offers.

      I suppose it's simply two different schools of thought. Auto-aim and server matchups vs manual aim and server selection. Maybe those of us that play PC FPS games have just learned to do more things for ourselves and still have fun.

    83. Re:Why is halo so great again? by somersault · · Score: 1

      Sounds like he knows quite a bit about consoles and the history of games in general if you ask me.

      I've never been a Nintendo fanboy - well never owned one, apart from a 3rd hand gameboy once, and recently got the DS when it came out (because I saw potential in the touchscreen for playing fps games almost as well as with a mouse, and it has real 3D capability, as well as backwards compatability with a lot of gameboy games, which is quite a lot =p).

      Lots of people here are also not fans of Microsoft, but know a lot about them

      WARNING - for some reason I rambled on a lot here about console vs PC gaming and only just noticed what I'd been doing: Guess you could call me a Sony fanboy, since the first console I owned was a PSX, and we have a PS2 in the family home jus now. Am going to buy my own PS3 when they come out, since now I have a job, and have a collection of PSX/2 games already. Have never liked the idea of buying a console just to do what my PC does, which it seems is what an X-Box is. Consoles seem better for things like driving sims (more fun when sitting on your sofa than at a desk, and also there hasnt been any decent rival to Gran Turismo in the PC when it comes to being able to buy and sell cars and tune them, though I've only played NFSU on the DS and not on PC, so maybe it's okay..) and socially multiplayer games. Anyway I'll stop rambling.

      --
      which is totally what she said
    84. Re:Why is halo so great again? by strikethree · · Score: 1

      I have Halo 2 on my XBox. I played it for about 20 minutes and I failed to notice anything special about it. It did not seem to be a horrible game or anything; the graphics were pretty good considering that they were being displayed on a TV and the "world" seemed to inspire a sense of wonder... but really, it is a First Person Shooter crippled by not using a mouse and there was nothing available that any other decent FPS doesn't already have. I honestly do not get why it has such a cult following. Maybe it is just a lack of experience from the fan base...

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    85. Re:Why is halo so great again? by apoc06 · · Score: 1

      the key is "once you get used to it". all games are annoying an irritating until you get used to them.

      the first time i played pacman as a kid, i couldnt understand the mechanics of the joystick. it wasnt as responsive as i thought it should be [i was a kid, couldnt help it]

      when i graduated to [8bit] consoles, i used to move the controller around alot. subconciously hoping that moving my arms to the left would help mario avoid falling to his death.

      my first time playing street fighter was anoying because i was not used to making sweeping motions to control an action. the button press usually executed the action. at the most i was used to a button press and to hold a direction simultaneously.

      during the 32 bit generation i used to get confused by the early titles that displayed 3d motion, but mapped to 2d controls. the lack of camera control was truly annoying too.

      when i first played quake i had been used to playing doom, the freedom of using a mouse [freelook] made me nauseous. te ability to jump combined with the default inverted mouse setup gave me vertigo.

      playing grand theft auto3 on PC was annoying due to the ability to run in one direction and shoot in the other. which is standard fare to me in a FPS, but not a 3rd person shooter.

      driving vehicles in halo requires you to reset your bearings to that of a standard 3d, 3rd person shooter, whereas the rest of the game plays as a first person shooter. driving isnt difficult; its the same scheme as say... grand theft auto, but the jerk of changing control configurations is annoying as well.

      controlling coded arms, a FPS on the psp is difficult due to the lack of a second analog stick. using the face buttons to control your view is difficult.

      most games can be difficult to pick up, esp those that move on to define genres or pioneer new things. if the games are fun [to you] and make you want to progress further, then you will adapt to the new control mechanics. period.

    86. Re:Why is halo so great again? by apoc06 · · Score: 1

      halo1 was a success due to the fact that it was one of the better xbox titles at launch, and one of very few exclusive titles available for xbox.

      yes, it did include a ton of excellent features and would be a solid title on any console, but if that were universally true... why was halo for pc not as well received?

      halo was definitely a standout in the console world, but at best it was a standard taste of what the pc world has been experiencing for a while. personally, the only thing that set it apart for me is the use of a shield opposed to tons of health packs. it created a more strategic game than the normal "run and gun, check every corner"-gameplay i was used to.

    87. Re:Why is halo so great again? by EvlD99 · · Score: 1

      You must not be very cordinated then. I have played pretty much all the major FPSs for all the consoles. Goldeneye was good for its time. Try playing it now... I did the other day. After using the Halo control sceme Goldeneye is combersome (on every one of its control schemes). Halo is the only console FPS where making headshots seem natural getting rid of that pixel hunting feeling.

      Yes I play PC shooters like CS, CS: source, and BF2. They are great when I am by myself but when I have my friends over nothing beats 4 player deathmatches. Halo is also the first FPS which lets you bring 4 people, on the same console, online and play other groups of people. Many games and consoles seem to neglect this very fun feature.

    88. Re:Why is halo so great again? by Saige · · Score: 1

      I've found that a lot of people who complained about Halo's system when it first came out have long changed their opinions on how useful it is.

      First, eliminating the need to pick a server was just plain brilliant. It's definitely not necessary to have dedicated servers - it's just a simpler way for developers to do it. Force the player to do more work instead of writing code to do it. Halo allows you to do all the things you talk about - set number of players, game objective, map, rules, etc. Only it doesn't force you to run a server to be able to do those. ANY group of people can get together and play game after game, each with totally different rules, and in an instant give control over game types to a different person.

      Matchmaking just offers a way to not have to worry about that. Just like a PC FPS game where you may just want a random server. Even better, when playing on the playlists, you get totally new groups of people every time you play, so that you don't just stick to the same small group of people that use a certain server or two. And the game makes sure that you have similar skill levels - it's doing things for players that are nearly impossible to do manually.

      The matchmaking in Halo 2 actually increases the options and variety available to you, but doesn't force you to use it. Trust me - Halo 2's party systems, host selection, and matchmaking are FAR SUPERIOR to the setup on any PC FPS game. And right now, unfortunately, it's far superior to the online play experience on any other Xbox/Xbox 360 game, as most games continue to use the same 10-year old obsolete "choose a server" method.

      --
      "You know your god is man-made when he hates all the same people you do."
    89. Re:Why is halo so great again? by Gulthek · · Score: 1

      Not to my hands. True, at first the two analog stick control felt like clunker city, but now I really dislike mouse+keyboard fps gaming. Kinda like my transition from all keyboard to mouse+keyboard.

    90. Re:Why is halo so great again? by Tenric · · Score: 1

      Agreed. Makes me think of how long it took getting used to the massive Steel Battalion controller that I (perhaps foolishly) purchased. Independent gun, view, and body movements on two joysticks and a foot pedel with gears to go forward and backward. Yikes!

    91. Re:Why is halo so great again? by Anonymous Coward · · Score: 0

      It's possible to rip vehicles with other weapons, but usually a waste of time/risk. You can always take out a ghost with a sniper rifle, but only if the driver is unskilled. The original was better in this regard, but most of the time it doesn't matter.

    92. Re:Why is halo so great again? by AlexMax2742 · · Score: 1
      yes, it did include a ton of excellent features and would be a solid title on any console, but if that were universally true... why was halo for pc not as well received?

      Because Halo PC was a terrible terrible port, for other reasons, maybe? It ran twice as slow on computers with twice the power of the Xbox, but more importantly had no longevitiy as it didn't allow for any mods or maps out of the box. Sure, there was Halo: Custom Edition, but it was too little, too late. The core gameplay was there, and it was still good, but for those of us who had already played Halo to death on the Xbox there was very little to come back to.

      --
      I'm the guy with the unpopular opinion
    93. Re:Why is halo so great again? by Mr2001 · · Score: 1

      What pisses me off about the Halo button layouts is that you have to take your thumb off the direction controls in order to jump or melee. How lame is that?

      You know, I never thought about that. My friend the Halo master gives me shit for playing with a keyboard, and one of his weaker gripes is that my melee key (F) uses the same finger as strafing right (D). But come to think of it, having melee *and* jump use the same thumb as looking around seems pretty cumbersome.

      --
      Visual IRC: Fast. Powerful. Free.
    94. Re:Why is halo so great again? by AlexMax2742 · · Score: 1

      I dont think so. A lot of my friends love playing halo, yet they're also DoD players. I do too, though my games of choice are Doom 2 and Red Orchestra. It's not 'lack of experience' and it sure as hell doesn't play anything like Unreal Tournament, like other people are alluding to.

      --
      I'm the guy with the unpopular opinion
    95. Re:Why is halo so great again? by Tenric · · Score: 1

      I suppose, my point is that it isn't impossible to take out a vehicle without a RL. It still is a lot harder, but possible. Again, that's what map control is all about.

  3. simple by Traiklin · · Score: 5, Insightful

    If the PS3 is released this year, so will Halo 3.

    if it's delayed till next year then you won't see Halo 3 till next year, simple as that.

    notice the timing of these and the way he words it? "IF gamers want it bad enough then it will be released this year." what If is there to it? Halo 2 sold $100,000,000 in it's first couple of days, is he trying to say that people aren't hyped for Halo anymore?

    1. Re:simple by mozumder · · Score: 1

      Yah they're waiting for the PS3 to come out. They want it to be released the same day as that.

    2. Re:simple by Anonymous Coward · · Score: 0

      You guys are close, but not exactly correct.

      If you plot out the sales of Halo 2, you'll notice that people bought 100,000,000 worth of the game in the beginning, but then over time, fewer and fewer were sold. The plot is declining downward. What he's saying is that Halo 2 is not _quite_ a dead horse, based on that graph previously described.

      I think a loose translation might read, "You fools are still giving us cash for a game we wrote x years ago. Thanks. We've got that source (code) as a base right now, and when it looks like you've stopped giving us money at a rate we're comfortable with, we'll give you the new version, so we can get a fresh "bump" on that revenue graph for the Halo franchise. The menus already have been updated to read Halo 3, so we're pretty much ready to release. If you keep giving us money for a while longer, maybe we'll even update the whole thing. But we don't want to break anything in the process."

      That's what I would do. No one will pay 2 cents for Halo 2 after 3 has come out, so they just watch that line and pick when to get a new fix.

      Competitors product releases are definately worked into the above formula, too, but I'd bet that's the primary factor.

    3. Re:simple by Anonymous Coward · · Score: 0

      Halo 2 sold $100,000,000 in it's first couple of days, is he trying to say that people aren't hyped for Halo anymore?

      Is that not the case? Halo 2 sold well because it was overhyped. Then people played it and discovered that not only was it yet another 1,000 miles of the exact same identical corridors you already ran down 1,000 miles of in Halo 1, not only was it glitched to high heaven, not only was the only vaguely innovative feature "dual-wielding" (how innovative - I was playing PC games with dual wielding in 1993!) - but they couldn't even be bothered to give it an ending worth suffering through the game for!

      Fool me twice, shame on me. But I'm damned if I'm going to be fooled a third time.

    4. Re:simple by FST777 · · Score: 1

      That could be fun to follow if the PS3-devs are waiting for Halo 3 to come out to attack its first days of sale...

      --
      Free beer is never free as in speech. Free speech is always free as in beer.
    5. Re:simple by Anonymous Coward · · Score: 1, Insightful

      No, you're misinterpreting the quote. The quote says it best (ironically), but basically they want Halo 3 to be the game gamers will expect it to be.

      Whether that is actually the truth or not is another question, of course.

    6. Re:simple by TheTopher · · Score: 1

      >Halo 2 sold $100,000,000 in it's first couple of days, is he trying to say that people aren't hyped for Halo anymore? The statistic Microsoft uses is that Halo 2 sold $125 million in the first 24 hours. I'm sure this includes preorders cause MS keeps claiming H2 was the top-selling entertainment item on a opening-day basis .

    7. Re:simple by apoc06 · · Score: 1

      halo2 was released to combat grand theft auto: san andreas for the ps2. halo2 sold like hotcakes and was advertised like crazy. all you heard was how HOT halo2 was.

      what hype didnt tell you was, grand theft auto outsold halo2 by more than 5 million copies. this was before it was available for xbox.

      playstation fans are every bit as loyal to ps3 as xbox fans are to the xbox brand. the difference is that xbox fans seem to be more vocal. halo3 will launch and you know what? people will STILL buy ps3s. only people who already own x360s can even play the game in the first place. that group /may/ number ~1.5 million by the time sony can ready a autumn launch [if they do wait that long]. while i plan to buy both consoles, im definitely not going to forget about the ps3 if i have the chance to buy/play halo3. halo3 and a bunch of second gen games are great, but not enough to overcome years and years of sony brand loyalty coupled with the imminent sony marketing blitz.

      at this point thats almost like saying that sony is capable of creating a device that will beat the ipod. can sony create a better mp3 player? yeah, possibly maybe. will it convert the majority of mp3 buyers? nope! microsoft can not win at this point [even with halo3]. it will take a mistake on sonys part for sony to not continue on in stride as the leader next gen as well. think of nintendo, sega and sony. sony was good and came ready to fight, but it was truly an equal part of nintendo and sega mistakes that led to the rise of the playstation.

  4. Halo, now even more boring than ever by Tweekster · · Score: 0, Flamebait

    I honestly dont understand how people can play that game for hours on end, it is ridicoulsly boring Not trolling, but I honestly think that it is so popular only because it seems to be the "best" on the original xbox

    --
    The phrase "more better" is acceptable English. suck it grammar Nazis
    1. Re:Halo, now even more boring than ever by DrXym · · Score: 1, Offtopic

      I don't understand how any console gamer plays any first person shooter. I have yet to see one yet which is as easy to control as on a PC with a mouse. Game controllers are simply lousy for the fine control that you need for such games. So many games implement autoaim functionality to compensate and more often than not it doesn't aim at you want to aim at.

    2. Re:Halo, now even more boring than ever by Saige · · Score: 1

      Or, just as likely, the autoaim works fine, but PC FPS game players complain and complain because so much emphasis is placed on accuracy in PC games that they forget to actually worry much about OTHER skills that might make a difference, and thus they complain when Halo significantly reduces the importance of their primary FPS skill.

      --
      "You know your god is man-made when he hates all the same people you do."
    3. Re:Halo, now even more boring than ever by Anonymous Coward · · Score: 0

      They are just different, I know a lot of people who started on the console, and now have a hard time using a mouse, even though they are computer savvy. The controllers offer a lot that a mouse and keyboard doesn't, and vise-versa, no pun.

    4. Re:Halo, now even more boring than ever by bunbuntheminilop · · Score: 0

      This isn't flamebait. Someone mod him back. Its true that many people don't like FPS on consoles, and don't see why Halo is so popular. This opinion is valid.

    5. Re:Halo, now even more boring than ever by aweraw · · Score: 1

      PC FPS game players complain and complain because so much emphasis is placed on accuracy in PC games that they forget to actually worry much about OTHER skills that might make a difference

      and they would be what exactly? The lost art of cowering behind crates? I'd hate to poop on your parade, but it's a First Person Shooter, which means the aim of the game is to point, shoot, and kill your opponent... accuracy is THE ONLY SKILL you really need, any other skill is secondary.

      --
      5468652047616D65
    6. Re:Halo, now even more boring than ever by Saige · · Score: 1

      Hmm... weapon selection? Awareness of your environment? Teamwork?

      Accuracy is important, true, but Halo's auto-aim is enough that for most people, it's not the defining skill of what makes them excellent at the game (ace snipers are a different story). Thus it's a slightly different type of FPS game that forces people to think more than usual because they can't just rely on accuracy to set them apart.

      --
      "You know your god is man-made when he hates all the same people you do."
    7. Re:Halo, now even more boring than ever by Tweekster · · Score: 1

      there are a number of FPS I truely enjoy, just could never handle halo... I think the major reason it is so popular is that it an XBOX game first.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    8. Re:Halo, now even more boring than ever by TaggartAleslayer · · Score: 1

      Hmm... weapon selection? Awareness of your environment? Teamwork? Every PC FPS I've played online required those things to be the best... and also the ability to accurately aim the weapon you selected at the target you designated within the surrounding environment, for your team.

    9. Re:Halo, now even more boring than ever by RancidPeanutOil · · Score: 1

      I guess my response here will be pretty flame-baity as well, but in real-world gun-shooting, your accuracy is based on your aiming skills, not how accurately and quickly you can move a cursor across a 2-dimensional field to a specific point. It's great that pc gamers have such reflexes, but aiming is aligning two ends of a tube up such that the line intersects a point far in the distance, and doing that accurately is satisfying on the level of intuitively interpreting 3-dimensional space, not 2-d distances. The very uncertainty of the controller itself more effectively conveys the fickle nature of a lucky headshot or a frustrating near-miss, instead of merely rewarding the 12-year-old with the best mouse setup and youthful reflexes. Here comes the flame-bait: there's a difference between aiming in space and pointing on a grid, and one of them is what toddlers and small children do.

    10. Re:Halo, now even more boring than ever by KDR_11k · · Score: 1

      FPSes don't represent the real world. At least I have nerver heard of US soldiers rocket-jumping to reach higher places.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. You mean by OverlordQ · · Score: 0, Troll

    You mean there going to do something different instead of "OMGZORS THE LEVELS ARE SO MUCH BIGGZOR NOW!" and keep the exact same boring repetitive playstyle?

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:You mean by Fifty+Points · · Score: 0

      The boring repetive playstyle found in all FPS games? Halo is no more repetative than CS, HL2, Farcry, BF2, Quake, Perfect Dark, Goldeneye 007, Doom /2/3, or any other FPS ever made

      --
      I'm in between insightful sigs right now...
    2. Re:You mean by Anonymous Coward · · Score: 0

      Perfect Dark was exceptional. I still play it to this day, several years after it came out. Halo bored me in weeks.

    3. Re:You mean by KDR_11k · · Score: 1

      FPSes are repetitive but at least they have the common decency not to repeat rooms or entire levels.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Re:I think it means... by JordanL · · Score: 1

    Actually, it probably means that they're waiting to push it out the door when the PS3 launches...

  7. Market economy by acercanto · · Score: 1

    It means that they're totally and entirely market driven. No matter if it's good or not, if it's what the masses want, we'll give it to 'em. (And make a pretty penny on the stupiduty of the majority)

    --
    You can have only two of the following three qualities when developing a product: cheap, fast or good.
    1. Re:Market economy by cyko500 · · Score: 0
      (And make a pretty penny on the stupiduty of the majority)

      If you are if the majority it's your duty to be stupid, it's your... stupiduty.

  8. Translating... by RyoShin · · Score: 3, Insightful

    Babelfish doesn't offer a translation for "Microsoft", but I believe he meant that it will come out this year if it meets everyone's expectations. After all, everyone and their dog is expecting Halo 3 (while I haven't played Halo 2 all the way through, the ending was apparently a complete cliffhanger).

    Basically, he's saying that Bungie (or someone) is working on it, and it could be complete this year, but they're going to give it the time it needs to be a "good" FPS.

    So they're giving it the treatment that Nintendo is giving Twilight Princess, minus the sad fanboys, which is good, as the XBox 360 dearly needs some hit quality games.

    1. Re:Translating... by BigBuckHunter · · Score: 1

      Babelfish doesn't offer a translation for "Microsoft"

      You can convert english to Japaneese, then Japaneese back to english. This will convert MS english to American english.

      From TFA
        Those guys [SCEA] tend not to share their plans with us, so we pretty much develop our own strategy based on our vision and where we want to go. Leaders can't afford to be reactors. We have a very good plan and we will execute that.
       
      Translates to
        All your base are belongs to us
       
      Give it a try
      BBH

  9. Here's what I heard about the release date by Rude+Turnip · · Score: 5, Informative

    I was at EB Games this weekend and saw a mock-up of a Halo 3 box on the "Coming Soon" shelf. I picked up the box to see if there were any screen shots on the back of the box. There weren't any screenshots, but I did find some valuable marketing intelligence. The back of the box said that Microsoft plans to release Halo 3 the same day as the PS3 comes out in an effort to out-launch Sony.

    1. Re:Here's what I heard about the release date by im_thatoneguy · · Score: 3, Insightful

      Said box was made by an employee of EB Games on his mom's Dell. And he knows less than he should, since that little rumour was squashed long ago. It's common practice to create fake boxes at game outlets to give a tangible item to look at and pre-order.

    2. Re:Here's what I heard about the release date by TubeSteak · · Score: 1

      No Halo 3 + Premium Xbox Bundle?

      If I recall correctly, Microsoft is no longer selling some special version of the Premium Xbox360. It had a remote in it and some other doohickies.

      --
      [Fuck Beta]
      o0t!
  10. Give no bad news, lest customers wait for PS3 by ivan256 · · Score: 4, Insightful

    If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed.'" If you know what that means, I would like to offer you a cookie, because I sure as heck don't.

    It means they don't have a clue if they can finish it on time, but probably not because both of the previous games had historic delays... But please, please, please buy a 360, and don't wait for the PS3.

    1. Re:Give no bad news, lest customers wait for PS3 by rseuhs · · Score: 1
      please, please, please buy a 360

      Is this Microsoft's new sales strategy? Did I miss something?

  11. not enough units by Anonymouse+Cownerd · · Score: 3, Insightful
    It means that there is not enough units out there for them to rush through and release the game yet. Once there are more systems out there, then they'll release the game, and more people will buy, thus higher sales numbers.

    It could also mean that they would release early if the future of the Xbox360 depended on it. Because we all know there are no real hits on the Xbox360 yet, thus noone is purchasing the console.

    --
    http://www.rayn.net . Funny. Stuff.
    1. Re:not enough units by kazumi · · Score: 1

      Because we all know there are no real hits on the Xbox360 yet, thus noone is purchasing the console.

      I won't argue the point that there aren't any big sellers yet, but I don't know if that's the reason no one is buying the console. Personally, I've been waiting since the launch to get my hands on one, but it has yet to become available. If other regions are like LA, nobody's buying consoles because they're still nowhere to be found.

    2. Re:not enough units by Anonymous Coward · · Score: 0

      "Personally, I've been waiting since the launch to get my hands on one, but it has yet to become available"

      Bulllllllllllllshit...

      Unless your attempts to buy a 360 involve nothing more than calling EB everyday. Every major retailer in LA has 360s - both versions. And I know I'm not the only one who sees them. Other people have tried to claim they can't find one in LA only to have others pipe in and mention three or four major retailers that have them sitting on shelves.

      My local Taget has had 360s for over a month - along with the usual non-functional demo kiosk.

      If there was any demand for the 360 people would be screaming about it all over the Net constantly like they did at the PS2 launch and 360s wouldn't be sitting unbid on eBay or being sold for right around retail levels.

    3. Re:not enough units by Y-Crate · · Score: 1
      "Because we all know there are no real hits on the Xbox360 yet, thus noone is purchasing the console."

      From the very article:
      "We're working hard to produce as many units as possible. I'm pretty confident we'll catch up with demand in the next few weeks and we'll be able to supply all the demand. Of course we are gratified by the overwhelming demand for Xbox 360 but we would have liked to have sold more units, had they been available. I don't see it as lost sales though, only as a time--shift."
    4. Re:not enough units by Anonymous Coward · · Score: 0

      Agreed. I'd buy one now, too, but neither L.A. or D.C. areas have them. If you can find one, it's usually part of some $800 bundle. No thanks.

    5. Re:not enough units by Psiven · · Score: 0

      This is why I am waiting for "Too Human" this winter. Eternal Darkness was fantastic. Add in the Unreal 3 engine, cinematic gameplay, and multiplayer and I'm in. Although monthly fees for Xbl are not cool with me.

  12. After reading the interview, still nothing there by WillAffleckUW · · Score: 3, Insightful

    not a single reason why I should upgrade from my xBox, since I'm not shelling out money for HDTV until 2009 when the prices plummet.

    Besides, by then, I'll be able to choose between NR, PS3, and xBox360, with actual real games that aren't just ports or FPS clones.

    Wake me up when they ship Katamari on the 360.

    --
    -- Tigger warning: This post may contain tiggers! --
  13. That is Not What I Wanted to Hear... by WeAzElMaN · · Score: 3, Insightful

    "When asked if Halo 3 is coming out this year, the answer was: 'It depends. If it's the game that everyone is expecting then, yes."

    NO! Release a game when it's ready, not when the people want it. Too often, developers are pushing titles out because it's what the public wants right then and now; no more are the days when developers actually released games when they were ready for public consumption. If more developers stick to the "It will come out when it's ready" mantra, we'd have less crap on the market for games these days.

    -WeAz

    1. Re:That is Not What I Wanted to Hear... by ad0gg · · Score: 1
      NO! Release a game when it's ready, not when the people want it.

      Thats means duken nuken forever is going to be the perfect game.

      --

      Have you ever been to a turkish prison?

    2. Re:That is Not What I Wanted to Hear... by Otter · · Score: 2, Insightful
      NO! Release a game when it's ready, not when the people want it.

      That's exactly what he's saying, that when the game meets everyone's expectations, they'll release it.

    3. Re:That is Not What I Wanted to Hear... by Sippan · · Score: 1
      Thats means duken nuken forever is going to be the perfect game.

      If spending time on something automagically made it better or more ready...
      (I think the end of the world is quite overdue though, will it live up to the hype?)

      --
      Frog blast the vent core.
    4. Re:That is Not What I Wanted to Hear... by Giometrix · · Score: 1

      Apperantly, you don't come from an engineering background. People that "build" things never think the product is ready. There's always a "hmmmm but if only we add this feature..." that comes up.
      This is why deadlines are given; and a deadline can certainly be (and usually is) market driven. No matter what anyone says, as long as you have the core functionality, its better to release the damn thing and add those cool new features on the revision. This is especially true for a game, where people have to pay for the new version.

      --
      Download free e-books, lectures, and tutorials at bookgoldmine.com
    5. Re:That is Not What I Wanted to Hear... by medgooroo · · Score: 1

      When its ready? that sounds oddly familiar... so expected about 2050?

      --
      Brain(s): 0.0% user, 1.3% system, 0.1% nice, 98.6% idle
    6. Re:That is Not What I Wanted to Hear... by Anonymous Coward · · Score: 0

      By "everyone" he means at "everybody who matters at Bungie and Microsoft."

      He means if Bungie and MSFT think the game meets THEIR expectations (PS3 Killer, sequel that doesn't suck, etc), then it will be released this year. They are the ones deciding what the expectation is and whether the game meets those expectations.

      If Bungie or MSFT think it sucks and decide to scrap whole game and start over (think 3DRealms restarting DNF over and over), then no, the game will not be out this year.

      Ironic to hear about a Microsoft company worrying about the quality of one of their software products. It's somewhat shocking.

    7. Re:That is Not What I Wanted to Hear... by Anonymous Coward · · Score: 0

      "NO! Release a game when it's ready, not when the people want it."

      You wouldn't happen to be part of the DNF development would you? C'mon give us a teaser, how close are you to releasing it.

  14. I want that cookie. by antek9 · · Score: 4, Insightful

    It's rather easy to decode this example of marketing lingo: if the release of Sony's PS3 will take place in 2006, then Halo3 will follow right after, or shortly in advance. Tackling the Playstation launch is the impact he's talking about, is what the rushed XBOX360 launch was all about, so go figure.

    Don't know if this will qualify as being ironic (not in Alanis' sense anyway), but in the end the XBOX and Halo fanboys may thank Sony (or blame them, depending on how playable the game will turn out) for Halo...

    --
    A World in a Grain of Sand / Heaven in a Wild Flower,
    Infinity in the Palm of your Hand / And Eternity in an Hour.
    1. Re:I want that cookie. by Traiklin · · Score: 1

      Fanboys thanking a rival systems fanboys?

      are you sure you didn't have some of those "Happy" cookies the admins keep hidden away?

    2. Re:I want that cookie. by antek9 · · Score: 1

      Nope, they won't be thanking Sony fanboys, mind you, only Sony Entertainment Japan for some worthy competition. They still have all the options in the world to make it sound as condescending as they like. Think "Hey, PS3 s*cks big time, I can't believe MS felt pressed to come out early because of this piece of sh1t!! But at least we got our hands on HALO rather quickly." Never mind the bugs and endless patches, they'll *forget* to mention, smirking.

      Ah, those "Happy" cookies, eh? No, Zonk still has them.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
  15. Translation. by Yaztromo · · Score: 1
    If it's the game that everyone is expecting then, yes.

    I'm assuming by "everyone" he means the people developing the game, so the translation is "We aren't far enough into development to have done any real play testing, so we don't know if it's any fun to play yet.

    For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed.

    In other words, the key to the product isn't whether or not it's a good game in its own right, but whether or not it will sell XBox 360's. This makes it sound like game development has been co-opted by the hardware division accountants. I'm not sure if this is a such a good thing or not.

    Yaz.

    1. Re:Translation. by 7Prime · · Score: 1

      When push comes to shove, the popularity of a game cannot rest on just its name alone, especially if people are considering spending an extra $300 to get the console to play it on. If people hear that it's flashy but not very fun to play, they may have been willing to buy the game at one point, but it's not worth $350 to them. If this was Halo 2, it would be different, since Halo 1 was such a huge hit. But H2 dissapointed a lot of people (everyone I talk to preffers Halo 1 by a large amount), so I think many die hard fans are going to reserve judgement more than they would have. Microsoft had a huge opportunity by holding back a highly anticipated "possible killer-app" like Halo 2 for the 360, but they blew it. H2 is new enough, now, that H3 isn't going to be as anticipated, in fact, there are no extremely highly anticipated games for the 360, which could put the system's future on rocky ground.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Translation. by apoc06 · · Score: 1

      halo3 is anticipated for just that very reason. alot of people were disappointed with halo2 and want to see if bungie can "get it right" again. the halo2 fans will move on to halo3, unfazed. and halo1 fans want to jump back on the bandwagon.

      true. microsoft could have held off on halo2 for another year and a half and released it with the x360 at launch, but from a business perspective they knew they had to release it back in 04. they were in severe financial straits, and knew that it had the capacity to move units. they had rare in the fold and banked on perfect dark zero to move the halo crowd and the nintendo converts instead at x360 launch. what they didnt bank on was that PDZ would be a lackluster title; one almost overshadowed by a simple game called geometry wars.

      halo2 made for MS's first quarter of turning a profit. it did sell systems. it did do solid numbers. but one outstanding game per year is not enough. i buy more than one game a year. so do most of us. the next year they had nothing to followup with [jade empire and a few of their other "key" titles did soso, and werent very memorable... the rest were pc ports ] meanwhile their competition hit them hard with some very solid, generation defining games. sony had a bunch [god of war, katamari damacy...] and even nintendo dropped a couple of stunners [re4, paper mario2...]. microsoft isnt in a position where they can afford to hold their cards, and they have a serious problem with followup.

      i just hope they get it right before i finally buy my x360, and halo3 of course... =)

  16. Translation from Corporate-Speak by Aaron_Pike · · Score: 2, Informative
    When asked if Halo 3 is coming out this year, the answer was: "It depends. If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed." If you know what that means, I would like to offer you a cookie, because I sure as heck don't.

    It means no.

    Gimme my cookie.

  17. ...less crap on the market for games these days... by omgdanlolwtf · · Score: 1

    ...and more games like Duke Nukem Forever! Oh wait...

  18. Re:Means by xbmodder · · Score: 1

    Yeah, that makes perfect sense. It also has the Micosoft mentatlity of always keeping yourself secret until a key time when you know it is a good idea to release. My bets are if the PS3 comes out in November expect Halo3 by Q1 2007. Now the question will be what is the development status on Halo3? Maybe it will be released the same time as the movie, that will be interesting to see Halo3, Halo the movie, and PS3 to be released in the same week.

  19. Must be new here by truthsearch · · Score: 1

    It has to be something with huge significance, so we won't be rushed.

    New Microsoft employee? Marketing department hasn't spoken with you yet? Here are Microsoft products are released on a schedule which provides maximum profits and steady revenue. You'll release it when the quarterly financials tell us it needs to be released.

  20. Re:I think it means... by truthsearch · · Score: 1

    Microsoft isn't lazy at anything but design (bugs and security are intentional laziness). They don't take their time in order to produce quality. They schedule everything for maximum financial impact. Be sure this product will magically be released at an "interesting" time, whether its quality is there or not.

  21. It's becoming more apparent... by omgdanlolwtf · · Score: 1

    ...that Bungie is not going to finish Halo 3 this year. Have you noticed that every time it's mentioned in an interview or article, an official representative is there to reply and never mention the title "Halo 3" but call it "their/our next game?" Example: ...but back to Halo 2. We're working with another team at MS to make this not only happen, but happen in a super-sweet radical fashion. To that end, we're going to be helping with a lot of aspects, but don't worry, we are not doing the actual coding work - we're too busy with ONP (Our Next Project). [1] Microsoft and Bungie are doing their best to draw attention away from "Halo 3" until the time is right.

    1. Re:It's becoming more apparent... by damsa · · Score: 1

      Yeah, more likely, they will release a Halo 2.1 with some extra eye candy that runs native on 360 and maybe an additional mini level.

  22. Lets run it through babelfish a couple times... by cplusplus · · Score: 2, Funny
    I ran the quote through the "Lost in translation" babelfish mangler (http://www.tashian.com/multibabel/) to see if it could offer an clues. It went from this:
    It depends. If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed.
    ... to this ...
    It depends. If it is the game, of that one then examines everything. For us he we are extreme giving who we formed to a U.S.ABLE effect in the platform. You must be something with enormous solidity, therefore we who you are not fallen.
    Yeah, it makes about the same amount of sense. The last sentence seems to have a deep philosophy to it.
    --
    "False hope is why we'll never run out of natural resources!" - Lewis Black
  23. Explication by Geoffreyerffoeg · · Score: 2, Insightful

    It depends.

    It won't really be a sequel to Halo 2.

    If it's the game that everyone is expecting then, yes.

    It doesn't even have to be a Halo franchise game - but it will be as good as everyone's vision of Halo 3.

    For us it's about making a proper impact on the platform.

    We need a great game on the Xbox 360 to show off how pwnzor the system really is.

    It has to be something with huge significance, so we won't be rushed.

    Even though we don't need it, we're probably going to use the Halo franchise, simply because people expect Halo 3 to be good - but we're designing it with the attitude of "Xbox 360 killer app" instead of "sequel to Halo 2", because that's what we need to produce.

    1. Re:Explication by ClamIAm · · Score: 1
      It doesn't even have to be a Halo franchise game ...

      No dude, it's going to be Oni, wrapped in shiny "Halo 3" packaging.

    2. Re:Explication by Anonymous Coward · · Score: 0

      Yeah, let's mod up the guy with reading comprehension issues.

  24. Isn't it obvious? by vonPoonBurGer · · Score: 1

    Having trouble parsing this? 'It depends. If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed.' Let me me phrase it another way for you: 'It depends. If we get the game to a point where it will meet gamer's expectations, then yes, we'll release it this year. We want to make this game as big for the Xbox360 as Halo was for the original Xbox. It has to be really good though or we won't make bazillions of dollars like last time, so we won't be rushed.'

    1. Re:Isn't it obvious? by Anonymous Coward · · Score: 0

      It might be that, but I think it's more like this:
      "People are expecting us to churn out another samey sequel. If we were to do that, it would be out this year. But we aren't - we want it to be as revolutionary as the first game, so it's going to take longer."

    2. Re:Isn't it obvious? by Pranadevil2k · · Score: 1

      They could take Halo 2's weapon system, and everything else from the original Halo, and make a game that X-Box 360 owners would snatch up. The pop-culture gamer is idiotic at their best. Case in point, EA Sports games. People will buy anything, whether it's actually good/fun or not. If it even says "Halo" on it, people will buy it, because they like Halo and anything with Halo on it has to be the most godly thing since the last Halo game. Nevermind that the original and its sequel were totally unrevolutionary, badly-written, copy-of-every-other-FPS B-Sci-Fi-Movie video games.

  25. Could it be? by Jedunnigan · · Score: 1

    If I am reading this right, it sounds as if he is almost pushing Halo aside. Is that possible? Could Microsoft be stupid enough not to think that millions anticipate this release? I bet you that the people at microsoft think that people have lost touch with the game and dont want it anymore....but oh they are wrong.

  26. When MS marketing forgets to take its medication.. by Anonymous Coward · · Score: 0

    "The fact that we could launch Halo 3 when we feel like it mustn't impact the platform significance, because you don't want to rush things that are finished too early unless each is significant, you know. In any case, we may launch it when its significant but only if gamers don't want it earlier or the platform is not significant. We won't be rushed you know, because, uh, we don't wanna feel the launch is the platform impact that gamers don't think is significant. Unless we feel we should launch of course."

    WTF?

  27. Cookie! well, I guess it depends... by Bananatree3 · · Score: 1

    I would LOVE to have your cookie :) But, just so long it isn't one of those that last til 2035, please. Those are wayyyy too tough on my teeth...

  28. No point to Halo anymore... by Zantetsuken · · Score: 1
    Personally Halo has become one of those franchise product lines that are the flagship representing a systems, which is why because of all the hype it gets, M$ will continue to make Halo games until the everybody runs out of hype. I'll admit that, yes, Halo was probly a good game (never really played it myself, except a few multiplayer sessions) - but now M$ is simply making Halo games because they know that people loved the previous one, and will hype the hell out of a new one and everybody will go buy it.

    "It depends. If it's the game that everyone is expecting then, yes."

    Personally, I see this as proof of my statement on how people will buy it if it is hyped up. If it gets enough hype as Halo 2 did to make people buy it, M$ will make the game, whether it has good gameplay, graphics, and story, or IMAO more likely it will be a POS - as I said, all they want is for people to buy it due to hype, and wont give a damn whether or not it sucks and people will hate M$ for it...

    1. Re:No point to Halo anymore... by ben_1432 · · Score: 1

      but now M$ is simply making Halo games because they know that people loved the previous one

      There's only 2 halo games, and one in development. If you want to see games beaten to death look for the EA label.

  29. Halo 3 - Low Poly Normal Mapping?? by Anonymous Coward · · Score: 0

    After seeing real 360 games for a few months now, it is clear that the system is roughly equal to a dual-970 around 2-2.5Ghz or so with a graphics card from the last three or four months.

    Developers are reporting that they are using all three cores, so I don't see any huge leaps in performance down the line for the system.

    Games like Gears of War are plauged with that ugly Doom3ish low poly bumpy/shiny normal mapped characters when you see actual in game footage(not the high rez marketing shots that get shown all the time). I am afraid Halo 3 will most likely end up looking similar. The first two Halos had actually pretty weak environments graphically compared to games like Metroid Prime on the GameCube, but they were not really noticed that much due to the flashy metal look of the MC.

    Now that look is old. I really hope Microsoft is honest with the first H3 previews and doesn't try to pull crap like they did with PGR3 and GoW where the high rez marketing shots look nothing like the real in game graphics.

    1. Re:Halo 3 - Low Poly Normal Mapping?? by pl1ght · · Score: 1

      Not sure where you were going with this. PGR3 does look as good as the "high res" screens you talk about. You should also check out the "high res" screens for Fight Night round 3. That game just released this week and it is hands down the best looking game in motion out on any system/pc/console/otherwise. You must have misread about companies using all 3 cores to their potential, as EA stated they had not for games like Fifa and NBA live. There is much more potential pent up power in the xbox 360. But you dont learn things like that when you just troll a system from articles and comments you have read on slashdot.

  30. Microsoft is learning? by Anonymous Coward · · Score: 0

    I'm thinking they don't want it to crash during the unveiling like Windows 98 did.

  31. Halo 3 is guaranteed to be in production... by atomicstrawberry · · Score: 4, Interesting

    ... but will it actually be developed by Bungie?

    Halo 2 is one of the best selling console games ever, and MS would be insane not to have Halo 3 in development for the Xbox 360. That said, the big question is which team is handling it? After Halo 2, Bungie said that Halo 3 would not be their next title. Gates then came out and said something about Halo 3 releasing with the PS3 (in a more recent interview with him he said he'd made a mistake with that). As a result of that combined with the recent release of the 360, everyone has assumed that Bungie must be working on Halo 3 after all despite the fact that nothing has actually been announced.

    Personally, I'm a long-standing Bungie fan, since I got Operation Desert Storm for my old Mac LC575. For me, Halo 2 was a gigantic disappointment. It is certainly a good game, but it feels almost soulless, lacking in those special, hard to describe qualities that had set their games apart previously. When you look at the dev team that worked on it, the reason is pretty clear: the original team is now far outnumbered by newer talent.

    I would not be surprised at all if Bungie dropped an 'unexpected' bombshell at E3, announcing and demoing a new game that isn't Halo 3, but something completely new. Perhaps an entirely new genre? I'd love to see a talented group like them tackle an RPG, for example. There is absolutely no reason why a separate Microsoft studio couldn't be working on Halo 3 and having some of the Bungie team give them the nod every now and then. It's not unheard of in the game development world after all. For example, Bioware handed off Knights of the Old Republic and Neverwinter Nights to Obsidian so they could concentrate on developing new IP. There's no reason why Bungie couldn't still be involved in a creative capacity as well.

    Allowing Bungie to work on something new while continuing to develop Halo as a brand would make sense in terms of long-term marketing too. MS at the moment have only got a few franchises that they can build on - Perfect Dark, Project Gotham, and Halo are about the shape of it. Bungie have proven that they have the ability to create franchises. If they produce something completely new, then there is a strong chance that it will end up becoming another large franchise for MS. The X360 should have at least another 3-4 years in its lifespan, and having an extra big franchise that they can push down the line when interest begins to wane would be good business sense for Microsoft.

    Personally, I'd be far more interested in seeing something original from Bungie. What did that "Pheonix" project they were throwing around a few years back turn out to be, anyway?

    1. Re:Halo 3 is guaranteed to be in production... by Anonymous Coward · · Score: 0, Informative

      "Halo 2 is one of the best selling console games ever,"

      No it isn't. Not even close.

      Best selling on the Xbox, which doesn't really mean much.

      There seem to be the usual Xbox fan bogus numbers, what else is new? installed base/system power/etc, floating around about Halo 2 sales that have no basis in reality.

      Halo 2 sold for one reaons, and one reason alone:

      There was nothing else to buy.

    2. Re:Halo 3 is guaranteed to be in production... by jhmaughan · · Score: 1

      ... but will it actually be developed by Bungie?

      I believe so, as that was the case as of 2005. Microsoft did a presentation about developing 3D game effects to CS students at my college and brought a recruier and a Bungie employee to demo the effects. Afterward I went to the Bungie employee and asked him if Bungie would be producing Halo 3, or would it be like when Bungie only published but did not actually create Myth 3 and Marathon 3. The employee replied "I don't think Bungie is about to let another developer touch Halo."

    3. Re:Halo 3 is guaranteed to be in production... by F_Scentura · · Score: 1

      "Halo 2 is one of the best selling console games ever,"

      But it is "one of", regardless of whether it's the best selling ever. 6.4+ million copies is nothing to scoff at.

  32. Clearly it means... by StikyPad · · Score: 1

    If you know what that means, I would like to offer you a cookie, because I sure as heck don't.

    Well, I think it means.. Wait. You don't want to offer me a cookie, so you're going to offer me a cookie?

    If anyone knows what that means, I would like to offer my services as a cookie consumer.

    1. Re:Clearly it means... by geekoid · · Score: 1

      wait, does that mean you want to consume a cookie, or that you want to be a consumer of cookies?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  33. Sony's strategy by 7Prime · · Score: 2, Interesting

    This is another reason why I think Sony is trying a different (and more intelligent, IMO) strategy by witholding the release date of the PS3 until shortly before its launch. Currently, Microsoft's waiting around for Sony to pin up a release date, so they can prepare the launch of a huge "must-have" around the same time and undermine the system launch. If Sony just keeps quiet, and then suddenly announces that the PS3 will be launched "next week" (a scenario that I think is quite possible), Microsoft will be caught with their pants down. Everyone's expecting Sony to use the same tactics that they have in the past, but if you look at the current situation, it's much different from any of their previous releases. Both the PS1 and PS2 were the first big systems of their generation (except for the Dreamcast, I know, but Sega was already floundering as a hardware company before then, and were of little concern to Sony). Sony was the guy who could step up and offer something far beyond what was currently on the table, and therefor, they boasted about it for months, even years, before their releases. This is a good strategy when you're the first out of the gate, but its not a very good strategy when you're second, because the other guy has a long time to devise a strategy to undermine your launch. Not only that, but you can't hold people's attention for long periods of time by offering them something far beyond what's currently on the market. This is where the N64 failed. Nintendo talked up the new system for over a year before it's release, while in the meantime, Sony and their cronies put forth some of the greatest gaming opportunities in the history of the industry. When the N64 finally launched, the Playstation's developers had had time to get their skills up to almost on par with the new system, so Nintendo had very little to offer in the way of power.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Sony's strategy by Anonymous Coward · · Score: 0

      If sony tries that the only people that will be caught with there pants down is sony. console releases require a massive amount of coordination with retailers, advertisers, manufacturers and shippers. If Sony tries to pull something like that they will get burnt so badly and be an even bigger laughing stock than they currently are. MS has no interest in delaying HALO 3 for ps3 launch. Sony are already falling far behind and are already unlikely to catch up, if MS can get Halo 3 out and steal even more market before sony gets there act together then they will.

    2. Re:Sony's strategy by cgenman · · Score: 1

      Interesting thought.

      However, don't forget that the Saturn undercut the Playstation release date and launched early on 5 / 9 / 95... "Saturn Day." Sony was caught completely by surprise. Retailers were caught completely by surprise. The public was taken completely by surprise. They basically jumped ahead of everyone else and launched before anyone was ready to buy or sell the thing.

      Unless you were paying daily attention to the gaming press, one day you walked over to the store and the thing you were hyping yourself up for getting in few months was just sitting on the shelf. It was oddly anti-climactic. It felt like it needed this guy.

      Nobody was ready for it, and nobody bought it. Having launched early, there wasn't a lot of software for it, and there wasn't going to be much ready until the original release date. All in all, they blew their launch wad without getting much for it.

      On a side note, that was more than ten years ago. Damn, I'm getting old.

    3. Re:Sony's strategy by elrous0 · · Score: 1
      Microsoft will be caught with their pants down.

      Unfortunately, so will game developers, retailers, the public, etc.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Sony's strategy by apoc06 · · Score: 1

      true, but sony has been singing about a spring launch for a while now. people expect it now. looks like we have to wait, but the public is ready now. they said "hey spring everyone, oh, and save your money ist gonna be expensive". people waiting to buy both felt one of the reasons they couldnt buy the x360 now is because i have to save up for my $10,000 ps3. they heard the magic word: spring, so all that prelaunch cash is ready to spend at a moment notice. all we need is a good month of ads and everything is ready. ...if they can ship out enough consoles is another thing.

      i agree with the GP poster. sony isnt giving MS anything to use in thier counterstrategy. if youre sony and on the attack, you want the enemy to know youve got guns bigger than theirs and that you are going to attack them with all your might, but you dont want to announce the numbers of guns, where they are, how many soldiers theyre bringing to the fight etc... intelligence like that gives the enemy a chance to know what to defend against; fear of the unknown. sony business secrets are guarded closer than a maximum security prison right now. they have too much to lose...

  34. Re:I think it means... by johncadengo · · Score: 1

    For your information

    Microsoft != Bungie

    Hate Microsoft, ok that's cool. But hate Bungie? No. Never. You can't possibly hate Bungie if you call yourself a nerd.

    --
    My page.
  35. Meaning by umbrellasd · · Score: 0, Flamebait
    It means they don't want to release tripe, so they will wait until the feel satisfied that it is the killer game which locks the masses into the 360 platform rather than the PS3.

    And just like in the Hollywood movie industry where dollars direct creativity to ensure "the best product", the likely outcome is shit.

    1. Re:Meaning by bunbuntheminilop · · Score: 0
      It means they don't want to release tripe

      No it doesn't. The game could be finished bar final testing for all we know. It means that THEY WON'T GIVE A RELEASE DATE UNTIL SONY DOES FOR THE PS3. Whats the use of releasing it early? They need a big game that people are excited about, so when people go to the store to buy a ps3, they have something to put in peoples faces.

  36. Interesting such as... by nasch · · Score: 1

    Interesting time such as when the Halo movie is released? There have been such rumors, but of course not confirmed. It's also worth noting that Bungie is interested in quality whether MS is or not, at least it seems that way to me based on Halo, Halo PC, and Halo 2.

    1. Re:Interesting such as... by Skreems · · Score: 1

      Halo for the PC is the only application that's ever been able to bluescreen XP on me.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    2. Re:Interesting such as... by Anonymous Coward · · Score: 0
      It's also worth noting that Bungie is interested in quality whether MS is or not

      Or maybe not. Halo and Halo 2 are mediocre at best. Nothing we haven't seen before and better. Feel free to go on and on about the sales now, fanbois. It still doesn't make either a good game.

    3. Re:Interesting such as... by masdog · · Score: 1

      The single-player mode isn't what makes the game such a big seller. Its the multiplayer mode over TCP/IP that drives the sales of this game. I don't recall a single console first-person shooter that offered that feature when Halo was originally released.

    4. Re:Interesting such as... by nasch · · Score: 1

      I will admit on one PC I've played it on, it would sometimes suddenly reboot the computer when leaving a multiplayer game. I don't remember what OS it was, probably XP. On the other hand, that was probably Gearbox's fault. :-)

    5. Re:Interesting such as... by theStorminMormon · · Score: 1

      That's clever. I say something is bad. Even if I'm the last one on earth that thinks it's awful it's just written in stone truth that the game is mediocore. Oh yeah - and if you disagree you're a "fanboi".

      Look, everyone's got their own opinion and mine is quite simply that it was one of the best games I've ever played on any console or PC at any time. It had for me an incredibly compelling storyline made all the more interesting by the epic scope of the art. The soundtrack helped a lot - I own the soundtracks to both Halo and Halo2 not because I love the franchise that much but because I love the music itself that much.

      If you want to get an understanding of how incredibly good Halo is then all you need to do is download all of the "I Love Bees" audio tracks and listen to the incredible depth of character and plot development that went into the Halo universe. It's obvious to me that Halo, from Bungie's point of view, has been a genuine labor of love.

      There are very few games that will actually cause me - months or years after playing them - to wistfully think back to the in-game feelings with a genuine feeling of wanting to go back to that universe. Halo, for me at least, succeeded in completely immersing me in another story - another time - another place - another universe. I don't care if the next Halo game comes out on Xbox360, WindowsVista, Mac, or the MS Origami. If Bungie continues to treat the franchise as they have so far I will be there.

      Heh. So maybe I'm a "fanboi" afterall. But I'll be a "fanboi" for a game that has genuine heart and passion any day of the week with no trace of shame at all.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
  37. That means... by blueapples · · Score: 1

    It means Yes. Where's my cookie?

    --
    www.blueapples.org
  38. Vicious Cycle by Anonymous Coward · · Score: 0

    "It depends. If it's the game that everyone is expecting then, yes."

    The longer they wait, the higher the expectation will be, which they most likely can't meet. They have a good chance of screwing themselves with to late of a release.

  39. Re:I think it means... by GoMMiX · · Score: 1

    I think in part you're right, they may well be waiting for the PS3 launch. However, most people who would buy a PS3 will buy one regardless.

    I think it's more likely they are waiting for Windows Vista - I think MS is more desperate to convert users to Vista than they've been with previous versions.

    I think it's funny, personally, that a game developed by a primarily mac company now seems to be a major part of Microsofts business strategies. In fact, were I an investor I would be concerned by Microsofts use of this one game to try and gain market leverege - I don't pretend to know much about OS market outside of a users perspective -- but even as a user it is suspicious they're using this one game as what almost seems to be a crutch.

    I suppose it seems very odd to me that a company that used to promote backwards compatability seems to be using a game this way - not to mention it seems to have scoffed off the old backwards compatability practice.

    As a somewhat uninformed home PC user (IE I'm a unix geek who has windows at home because all I use my home PC for is games) -- the recent behavior of MS has actually been enough to get me to install a few Linux variants as I seek an alternate desktop - as I've already decided I will not be purchasing Vista. As a consumer, I almost feel like I'm being told by a school bully that after school I'm going to get stomped. If that makes sense. It seems to be a new marketing strategy / business model that I think is going to backfire on MS.

    Or I could just be crazy....

  40. More translating by The-Bus · · Score: 1
    "The launch portfolio was full of good games. There wasn't anything quirky that might hurt the platform or anything that really rose to the top. It was a level playing field for everybody."


    And hereby Microsoft redefines the word great, as:

    great. n. not great.


    It's actually spot-on. There was no great launch title for the Xbox 360. At most it was Geometry Wars but who in their right mind would pay $400 for a new system just to play a $5 game? I have a friend who is actually so engrossed in it he's planning to do that, but I recognize he's abnormal. Still, the Playstation to date hasn't had a great game at launch and it hasn't hurt them one bit.

    "I don't think that's fair. Everyone is looking for a Halo and a GTA, but we have to realize there are only two of those titles in history, and they weren't those big legends before they launched."


    This guy seems to be oblivious to Nintendo and Mario, who kind of went hand-in-hand as far as launch games go for over a decade. Not only that, but GTA has never been a launch title and it didn't appear until well into the PS2's launch cycle.

    "It depends. If it's the game that everyone is expecting then, yes."


    That to me reads: "If due to competitive pressures we're forced to deliver Halo 3 because we have nothing else to hang our hats on, then we will rush it." That, or he's being deliberately obfuscating.

    What is interesting is that A) Bill Gates has been championing Halo 3 for months now and B) there is still no official word regarding this game. Halo 2 was announced about a year before its intended release and about two years before its actual release. And yet there's no Halo 3 information.

    --

    Small potatoes make the steak look bigger.

  41. When it's done ... by rlp · · Score: 2, Funny

    It means that it's coming out some time before Duke Nukem Forever ships.

    --
    [Insert pithy quote here]
  42. my take by dioscaido · · Score: 1

    If it's the game that everyone is expecting then, yes.

    Meaning: They could release a Halo 3 that meets consumer expectations soon (i.e. - simply better graphics, better gameplay). Instead, they are working on a game that will 'defy' expectations, so it will take as long as it needs to.

    In the end it's all marketspeak. My hope is that they are sitting on the game while manufacturing gets up to speed. BillG said they'd release it opposite PS3, but I can't imagine why they wouldn't rather come in to the PS3 launch with a strong post-Halo 3 market presence, instead of trying to boost it once the ps3 is out.

    1. Re:my take by Jackson_Ash · · Score: 1

      I wish I had some mod points today. That's the way I read it too.

  43. Re:I think it means... by masklinn · · Score: 1

    It's more like GPG and Chris Taylor with SupCom: "We'll release when we're ready and not before, because we want to give the players a fucking great game and nothing else".

    It's slightly frightening, mightly frustrating and somewhat annoying, but at least you know the guys are commited to provide you with great entertainment, and you usually get a good game out of it. Sometimes late, but always good.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  44. Babelfish translator by hayden · · Score: 1
    Babelfish doesn't offer a translation for "Microsoft",
    I believe the "corporate bullshit" translator works reasonably well.
    --
    Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
  45. Sounds like Windows by TwilightSentry · · Score: 2, Interesting

    Sounds a lot like Windows back in 1983

    Announced to kill the competition
    Released as a product three years later with what is obviously not 3 years of work

    http://www.wikipedia.org/wiki/Windows_1.0
    Yeah, it's more than it looks like at first glance, but still, THREE YEARS? (From the announcement in 1983, not the start of development in 1981.

    --
    How to enable garbage collection on a system without protected memory: #define malloc() ((void *) rand())
  46. Not if Bungie.net is any indication by MikeyTheK · · Score: 1

    I have been a Halo fanboy for a long time. I said Halo. Halo 2 blew chow in single-person, but online it is the bomb, and live on my 360 (Thanks, Mountain Dew and EveryTenMinutes.com!), it is just a little bit better. However, in the two years running up to the release of Halo 2 the Bungie.net website had discussion, rumors, leaks, blah, blah, blah. Recently out of Bungie.net? Lots of discussion of Halo 2 and XBox Live, but barely a sniffle on Halo 3. Given the extremely long production cycle that Bungie went through for two, and the fact that the PS3 has now been delayed until 2007, we won't see any babbling about Halo 3 until October, and then only because they want to have "something" ready for release in the Spring of 2007, but more likely Holiday 2007.

    --
    Friends help you move. Real friends help you move bodies.
    Never forget: 2 + 2 = 5 for extremely large values of 2.
    1. Re:Not if Bungie.net is any indication by apoc06 · · Score: 1

      the ps3 has been delayed until 2007? wow... thats news to me. - sarcasm

      sony has announced spring 06, and is waiting on AACS. they every well could make it out the gate by late may.

  47. Too late Microsoft... by voteforkerry78 · · Score: 1

    ...the XBox 360 has no "killer apps", and no really outstanding games. The reason people buy gaming consoles is for their games, not because of nifty features. The 360 is going to go down without a fight if it doesn't release Halo 3 by the time the PS3 is coming around (and I really would be surprised/disappointed if Sony let Microsoft have another holiday season all to itself).

  48. Thanks for the cookie. by neo · · Score: 3, Funny

    If you know what that means, I would like to offer you a cookie, because I sure as heck don't.

    Thanks for the cookies.

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  49. Halo 3 the replacement for... by slashname3 · · Score: 1

    Halo 3 the replacement for Duke Nukem Forever!

    1. Re:Halo 3 the replacement for... by Forbman · · Score: 2, Funny

      Midway through the game, Master Chef tears off his battle armor and...it's really Duke Nukem in disguise! But wait. What happens to the little orcish imps and the other baddies, then? Where will all the hot chicks in minimalistic clothing come from?

  50. It depends on by arkmannj · · Score: 1

    If we can actually get enough consoles sold to make selling the game profitable.
    can't make the same amount off of 1/10 the crowd that wants an xbox 360 but can't get it, as you can if all/most of those potential buyers have already actually got the console.

    that and I agree with the poster that said it depends some on when PS3 gets released.

  51. Re:Means by akshaylal · · Score: 1

    Its so blatenly obvious they are trying or hoping to release Halo 3 when the PS3 is launched. Wasn't that the original idea anyway? Development on Halo 3 must be in full swing however, since according to the initial schedule it was gonna be out this year.

  52. Better idea by BBobberson · · Score: 2, Funny

    A few of the comments on here have been saying that the game will come out on the same day as the PS3. Wouldn't it be smarter, maybe, to release it the day before? Then, everyone will have just bought a game, so they won't see the point of buying a whole new console have this new game here to play. This will cause less initial sales, and after the hype has died down, many of the people who would have bought the PS3 the first day will have decided not to in favor of something else. Just an idea.

    By the way, who are we supposed to hate more here, Microsoft or Sony?

    --
    12 steps is too long. My ideal plan is: 1) Quit 2) Relapse 3) ??? 4) Profit!
    1. Re:Better idea by sesshomaru · · Score: 1

      Sony, at least until they merge into one unholy abomination called MicroSony.

      --
      "MIT betrayed all of its basic principles."
    2. Re:Better idea by mgblst · · Score: 1

      You... nah, just kidding, you are great, really.

      As far as slashdot goes, I think the general consensus is that it doesn't matter which one you hate the most, just so long as you hate them both sufficiently so as not to buy any of their products.

    3. Re:Better idea by apoc06 · · Score: 1

      actually, as far as slashdot goes, we are supposed to hate them both sufficiently enough to post and troll all articles that mention either company from internet explorer on our sony vaios running windows xp while listening to sony BMG artists music bought from the sony connect website in media player inbetween matches of halo1 [b/c real halo fans dont play halo2 multiplayer] on our xbox360s connected to our sony wega HDTVs. =)

  53. damn skippy by onesloth · · Score: 1

    There won't be anything else with as "huge" a "significance" on the 360 platform as the PS3 so the only way to make the release of Halo 3 of "huge significance" is to leverage it against the PS3.

  54. Oh contraire by xenocide2 · · Score: 1

    "By contrast, the N64 titles didn't put free-look on one stick and movement on the buttons, they mixed them"

    On the contrary, Turok used this mode by default, and Goldeneye allowed you to choose this style in the options. I much prefer the Turok controls over Goldeneye, especially on multiplayer. You might argue that the Goldeneye defaults allowed one to move slowly, suitable to a game partly oriented to sneaking around. But the Halo controls were still difficult for me to pick up. Unfortunately for RARE, their investment in the Bond franchise was not repaid kindly. Despite a pretty good improvement over Goldeneye, Perfect Dark didn't catch nearly as much sales, and by the time PD Zero came out, Rare had lost a lot of the talented people involved with the originals.

    Many FPS's on the n64 used the Iguana engine and left the Turok controls to default. In contrast, Rare only put out two games (this isn't a bad thing, really). So to say that "the n64 titles" had such and such controls is to demonstrate your ignoring much of the actual n64 games.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Oh contraire by Kaihaku · · Score: 1

      Ah... Rare, behold what happens when you bite the hand that feeds you. At least they get the guiltly pleasure of having killed Star Fox before they fade away into a mere memory of their former glory.

    2. Re:Oh contraire by GrumblyStuff · · Score: 1

      And~ the Turok controls sucked. It's mostly due to the control stick returning to the center so you could never look at something and just STARE. GoldenEye's controls worked because you didn't have many enemies shooting at you from above or below your position; they were almost always on the same plane as you were.

      And please, he might have been ignoring "actual n64 games" but bad ones don't count. South Park? Bleh. Turok 3? Rage Wars? What else was there? Mission Impossible?

    3. Re:Oh contraire by LoveMe2Times · · Score: 1

      So to say that "the n64 titles" had such and such controls is to demonstrate your ignoring much of the actual n64 games



      I'm sure you are correct, so I stand corrected. As I said in the first post, I played a huge amount of GoldenEye and a good amount of PD, and a much smaller amount of Turok and Doom. Seeing how it's been what, 8 years? my memory's a little fuzzy on the finer details. At any rate, with only one analog stick, even Turok and co were easier to manage for me, and I enjoyed them, so my general point kinda stands :) But thanks for the reminder.
    4. Re:Oh contraire by somersault · · Score: 1

      Hmm I personally dont have a problem with 2 analog sticks at a time, doesnt seem too different to one stick plus buttons, though I agree with you that the Halo controls suck compared to a keyboard and mouse, simply because I think that a mouse will always be better than a joystick for looking - I mean if you use the joystick in freelook or whatever you guys were talking about, then you can get an immediate jump to looking in a certain direction - which you cant get if you use the stick so that you keep turning if it's over to one side. However with the mouse, you can jump to looking somewhere, then not have to have the view return to where it was before.. just pick up the mouse and move it back.. consoles are going to need something smarter than joysticks to compete with the aiming ability of a mouse (yes you could get okay with a joystick if you used it lots, but still, I'm thinking I could pwn any console user using a mouse, though I also think I could pwn most FPS games 1 on 1 anyway ;) not that I've played any games for about half a year now ).. maybe the revolution will provide that, who knows..

      --
      which is totally what she said
  55. +Grammar Nazi+ by Anonymous Coward · · Score: 0

    In this context, you're (for you are) is the proper word, not your as in "Your license of Halo expires in 2007."

  56. Is Bungie still calling it their "Secret Project"? by aplusjimages · · Score: 1

    I wish Bungie would just come out and say they are working on it. They should start the buzz going now and release a screenshot so us fans can examine it and start coming up with crazy theories on every element of the picture. Drown out this PS3 noise for a while.

    --
    Can I bum a sig?
  57. The meaning of stupid... by RoffleTheWaffle · · Score: 1

    What it means is that they hope that people will forget about the Halo series long enough to create Halo 3 without rushing it to market. If people start demanding it, though, they'll push out another garbage title like Halo 2 that just rehashes the first.

    "I sure hope nobody wants this!"

    "Why's that, Bob?"

    "I want to have time to polish it up so it doesn't suck like the last one!"

    "That makes sense. What happens if people start asking about it, though?"

    "Well, I guess I'll just have to give them what I've got already and hope for the best."

    "Will it ever be finished?"

    "A few years from now in it's PC release, yeah."

  58. GoW by Blaaguuu · · Score: 1

    The single deciding factor in wether or not I will buy an Xbox 360 is the quality of Gears of War. Its the only game ive seen taht looks extremely interesting. If it turns out to be an amazing shooter, i might jut buy my own 360, and a few of the other decent looking games on it. If it turns out to be good/decent, but not amazing, ill probabyl just hope a friend buys it, and wait for the next big PC game and the Revolution.

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  59. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  60. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  61. Uhhh.... what about possibility #3? by BlackRookSix · · Score: 1

    What if Bungie already has H3 mostly done? Everyone clambored about how short H2 was, how the ending begged for a sequel. What if they just cut it in half, knowing that the new graphics engine was already almost done. Then they re-script the very ending of the first of those two halves, package and ship as H2? H3 may be done. THAT is why Bungie is not concerned or appearing to focus on it. Or, alternatively, Bungie completed the content and has handed off coding to Microsoft's game devs. They know that they don't own the franchise, so they are working on getting something original rolling once more that THEY OWN. They could be trying to pull a Pixar, kids.

  62. the library by SethJohnson · · Score: 1



    Actually the library of titles is vast. Unfortunately, in order to play the non-Halo games, you have to solder something on your motherboard, load some special binary, then you can run an emulator that supports a lot of games.

    Seth

  63. +4 insightful? by kerplunk1984 · · Score: 1
    You have GOT to be joking me!

    I think that social idea was the selling point

    You are talking about having 4 xboxes (boxen?) networked in one place at the same time. This ALONE makes you not part of the gameplaying majority. Just because YOU and your "friends" enjoyed this does NOT make this "the selling point" by any stretch of the imagination!

    People like that are what made halo so great... it was the social aspect, not the difficulty of the game, or how easy it is to connect to live (referring to Halo 2)

    People like WHAT? From my experience, halo two is like halo one except LESS FUCKING GOOD! Yes, the people who play online may comprise some of the more casual gamers, but are mainly part of your "4 xboxes = a night of fun" crew. It is like any online game where people get competitive: most people who play a lot know the tricks/best spots/best weapons, and whore off them all game until they win. Fair enough you might say, and i can see your point for a lot of FPS's, but A GOOD GAME THIS DOES NOT MAKE! The online play didnt make it a better game...online play is just a god damn feature, and IMHO a feature which people make too much of.

    I personally don't even remember ever seeing anything about halo until my friends were playing it in parties... which didnt happen until almost a year after its release. I play on XBox Live all the time now, and the story seems to be the same... So you can rule out Marketing.

    While you personally might not remember, many of us "older" gamers remember when Halo was a PC game which looked very promising. Around the time it was announced it was very hyped indeed, and this marketing did play a big part in the early stages. Sorry to say the fact that you and your "buddies" on xbox live dont know this DOESNT RULE OUT MARKETING AT ALL.

    1. Re:+4 insightful? by Pixelmixer · · Score: 1
      People like WHAT? From my experience, halo two is like halo one except LESS FUCKING GOOD!
      "LESS FUCKING GOOD!" by what means? flaimbait? or do you have something that can back up this BOLD statement?

      If its because of the "weapon whoring" theres this thing called MLG... When everyone has the same weapons its a game of skill not a game of who can keep the power weapons the longest... if you have no skill, then yes, I see how you could think its worse. But then, thats your oppinion, theres thousands out there that disagree with you. ;p

      Most of the other stuff you kinda got me on... I knew nothing about the PC version or the hype... but not many players online that I play with (not always just my friends) dont seem to have known about it either.
      Yes, the people who play online may comprise some of the more casual gamers, but are mainly part of your "4 xboxes = a night of fun" crew.
      In MY experience, however, most of the people that actually still play halo today are those "4 xboxes = a night of fun crew". That's enough a selling point in itself.. how many of those "4 xboxes = a night of fun crew" pay for Live now, just because of Halo/Halo2?
      --
      "What happend to just paying for a product without being constantly nibbled to death by Credit Card Ducks?"
    2. Re:+4 insightful? by masdog · · Score: 1

      Turn down the bitterness a little.

      You are talking about having 4 xboxes (boxen?) networked in one place at the same time. This ALONE makes you not part of the gameplaying majority. Just because YOU and your "friends" enjoyed this does NOT make this "the selling point" by any stretch of the imagination!

      I don't know. I know a few people who ran out and bought the Xbox system because of the multiplayer feature. The orignal Halo sparked many weekend Xbox LAN parties at my fraternity house, and Halo 2 became a daily campus-wide social event.

      Technical merits and flaws of the game aside, the social aspects of the game were a STRONG selling point. Up until Halo on the Xbox, I am not aware of any FPS that allowed you to play multiplayer over a LAN from a console.

  64. Re:I think it means... by masdog · · Score: 1

    Or you could be just plain wrong. Halo 3 has almost nothing to do with Windows Vista, and I'm pretty sure Microsoft wouldn't pin their entire operating system strategy on such a small segment of the PC market.

    It makes a lot of sense that Microsoft would hold the release of Halo 3 until the PS3 launch is imminent. The Halo franchise has become one of the lynchpins of the modern video game industry, ranking up there with the Madden franchise.

    If you wait to release Halo 3 until just before PS3 comes out, you will provide a sound reason for video gamers to ignore Sony's offering for the XBox360. Yes, hard core gamers will probably buy the PS3 anyway, but there will be a lot of gamers who will buy the 360 just so they can deathmatch their friends in Halo.

    I learned about this in a marketing course a few years ago. Many big companies will hold a product, product improvement, or sale on their product just to release it a week before a competitor launches a new product. It basically gives customers a reason not to look at the new offering.

  65. It's not Marketing Speech by Adam+Heine · · Score: 1

    It's the same thing that Blizzard has always said about their games. They will release it when it's finished, rather than releasing a less-than-spectacular product based on market-driven factors. Where's my cookie?

  66. that turned out to be wrong... by YesIAmAScript · · Score: 1

    BillG mused about that around the time of the 360 release, much to the chagrin of everyone involved in the actual project.

    He later backpedaled from it.

    There's simply no validity to that information. Search joystiq or something if you don't believe me.

    --
    http://lkml.org/lkml/2005/8/20/95
  67. Forget if Halo 3 is coming out this year... by Fizzlewhiff · · Score: 1

    Is the Xbox 360 coming out this year?

    --

    'Same speed C but faster'
    1. Re:Forget if Halo 3 is coming out this year... by Anonymous Coward · · Score: 0

      You are either stupid or not funny, most likely both.

  68. Re:I think it means... by GoMMiX · · Score: 1

    Ahh yes but MS has also already stated Halo 3 will be available for Windows Vista only - and will not run on older versions of Windows. (With regards to it's pc deployment of the game).

    What I'm getting at is I imagine they hope to use it both as leverage for Windows and against the PS3.

  69. Dead or alive by zurmikopa · · Score: 2, Funny
  70. Ill tell you what it means by rodac · · Score: 1

    " If you know what that means, I would like to offer you a cookie, because I sure as heck don't."

    Easy
    It means :
    1, It sounds really good saying we will only release it when it is perfect and when it is the best game on any platform ever. Customers your satisfaction is our highest goal!

    2, We will ship it as soon as it can display the intro scene properly and when it doesnt crash too often and when we have removed the most obious cheat exploits. If you want toplay it from start to end without it, buggung out well that is what the post-release patches are for.

    3, Oh, it already so overhyped that we can release anything we want and people will bee too ashamed of hyping it to do anything else than continue praising it.


    The previous releases in this gengre were both initially unplayable and pretty mediocre and were even hyped after they were released and people could actually try the games. Why different now? Unless they are stupid with their money they will minimize expenses and release again a mediocre game but sell massive numbers. If this is NOT the case, then please contact me since I have really interesting business opportunities for you.

    1. Re:Ill tell you what it means by rodac · · Score: 1

      Oh i forgot my contact details. If I were wrong and you want to discuss "interesting" business opportunities my email address is
      princess_ahkbara798@hotmail.com

      and the opportunity is regarding a diplomatic consignment deposited by my late husband Presdent Fknomibara of Belgania (killed by enemy rebels) that is held in escrow in a bank in amsterdam.

  71. Starcraft Ghost? by JRGhaddar · · Score: 1

    I agree Katamari is amazing, but the one thing that I was hoping to see a glimpse of was Starcraft Ghost.

    I never could get into Halo. It was just like all the other FPS since GoldenEye [now THAT was a fun FPS console game]

    SC Ghost will be the reason I buy a next-gen console. It's due 2Q-2006. I think they are going to coordinate the release with PS3, but we will have to see.

    The Screenshots, clips, etc. are extremely impressive. Blizzard cares about making kickass prodcuts, and I think they are going to show everyone what a real FPS should be. RTS and MMPORPG are already catagories they OWN I don't see why they won't dominate the FPS genre as well. Plus who they hell doesn't want to blow up a firebat and drive a seige tank?

    1. Re:Starcraft Ghost? by fistfullast33l · · Score: 1

      I'll believe the 2Q-2006 release date when I see it. Ghost has been in development for something like 6-8 years now. Started on PC, moved to Xbox, now on the 360? I bet John Romero is a consultant to the project.

  72. Re:I think it means... by zaktheduck · · Score: 1

    Actually it's Halo 2 for the PC that will be Vista only, but I can see where you're coming from. Although saying that, by the time Halo 3 finally does make an appearance on the PC, you'll need to upgrade your copy of Windows yet again if you want to actually play it.

    --
    Life is like an analogy
  73. Double speak = by Anonymous Coward · · Score: 0

    All he's really saying is - we've got no hope in hell of getting it out this year, but if I say that it could damage sales.

  74. They're worried... by Anonymous Coward · · Score: 0

    "If you know what that means, I would like to offer you a cookie, because I sure as heck don't."

    It's obvious. They're worried about what will happen if Duke Nukem Forever comes out first, but they don't want to *say* that's what they're worried about. :-)

  75. What he's saying is... by nickyj · · Score: 1

    They are designing a new controller to be purchased with Halo 3 to combat the Nintendo Rev's controller. Think about it... if Microsoft releases Halo 3 bundled with a "gun" of some kind (so you don't use the current controller), would you really be buying a Nintendo Rev or more "gun" controllers to play with friends?

    They can charge an exhorbitant amount for it so they can turn a profit quicker, because we know how crazy the even slightly Xbox fans will go bonkers over a "gun" for Halo 3.

    --
    Causing Chaos Everywhere,
    Nik J.
    The strange world of a loner, in a populous city, drowning in society
  76. Halo 3? by x-vere · · Score: 1

    Master chief better finish this fight in style, because the ending of Halo2 sucked. It was so bad that I didn't have the desire to play the game a second time, despite how good the rest of the game was.

    --
    One day the toilets of the world will rise up... And I'm going to nuke them.
  77. Re:After reading the interview, still nothing ther by tekcsound · · Score: 1

    Wow, would you really want to see Katamari in hi-def? What an acid trip that would be. ...on second thought, who wouldn't want to see it in hi-def? Such an addictive little game!

  78. I hate to say it by Otis2222222 · · Score: 1
    I hate to say it, but I think MS may have shot themselves in the foot by not having a killer launch title for the 360. The PSU overheating issues were much ado about nothing, in my opinion. The shortages definitely hurt the system's chances too.

    But in my opinion the real cause for concern in Redmond is that there isn't a "Must have" game for the 360. Call of Duty and PGR3 are pretty good but neither one is what I would call a "must have" title. Halo 3 would probably fit the bill, but it's not coming out until God knows when.

    I was also disappointed with Auto Assault, which was billed as "the next Twisted Metal" by the game magazines. I hope some decent titles start to hit the shelves soon. MS's problem right now is that there is no buzz about this system anymore. Way to go.

    1. Re:I hate to say it by elrous0 · · Score: 1
      there isn't a "Must have" game for the 360.

      Oblivion could fit the bill, but word is that it has been delayed yet again.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:I hate to say it by Anonymous Coward · · Score: 0

      You mean, Oblivion for PC?

      What kind of idiot would ruin a great game by buying it for that piece of trash?

    3. Re:I hate to say it by elrous0 · · Score: 1
      What kind of idiot would ruin a great game by buying it for that piece of trash?

      Someone who wants to sit on the couch and play it? Someone who has $400 for a console but not $2,000 for a new computer? People who like the 360's online offerings, interface, and ease of use? Any of a 1,000 other reasons?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  79. Re:I think it means... by xhrit · · Score: 1

    I run linux on COTS PC hardware. I think that qualifies me as a nerd. Now tell me why I should like a game development studio that started off making games for Mac only, but now makes games for microsoft only?

    Bungie don't do shit for me. Never have, and unless they start releasing free open source code, never will. They can bite it for all I care.

    Quake War > Halo 3

  80. Re:I think it means... by Anonymous Coward · · Score: 0

    Bungie sold out when they started doing XBox-only distributions. And they have a strange history of releasing games for only one platform, occasionally followed by a cross-platform port of a very few: take a look at their old Marathon games, written originally for MacOS, for an example.

    Experience with building Marathon is why Halo is so good: they did enough plotting and took good advantage of available graphics, but kept them just simple enough that gameplay was fluid. They can do a lot more with modern systems, but the XBox is still a PC with one leg lopped off to save money on boots: you have to scale the graphics down from the full PC capabilities to make it work well on that odd platform.

    Bungie may have gotten overburdened with Microsoft "business plans" and MSProject charts interfering with getting the actual work done: that's what this /. article press announcement seems to hint.

  81. Halo 3 releade date by Anonymous Coward · · Score: 0

    It has been stated many times at both the launch of the Xbox 360 and at the CES show as well as launch party for DOA 4 that Halo3 will be launched on the same day as the PS3. To spoil it even more for those who are not playuing the games right now. The developers at Bungie and Temco are crossing the story lines of Halo and Dead or Alive. We saw the introduction of the female Spartan aka Master Chief as a Girl in DOA 4. In Halo 3 there will be a charater from DOA4 in the game. If you ask me I say it will be Bayman. Watch the trailer after you defeat his story mode and it explains why Master chief is in the armored suit he has to wear. The fine folks at Microsoft did a podcast for the Xbox360 Major Peters show at CES and said Halo 3 is ready. They are just polishing it up now and waiting on the relase date of the PS# and that is when it will come out. I will take chocolate chip please.

  82. What it really means: multiple Halo games by CaseyB · · Score: 1
    What he's saying is that there are more than one Halo franchise game in production right now. The one "everyone is expecting" is the direct sequel to Halo 2 -- a single player FPS with online deathmatch.

    The ones that won't be released this year include the Halo-world RPG and RTS, the Warthog racing game, the Banshee flight simulator, and one that lets you decorate your Pillar of Autumn quarters and socialize with crewmates.

    1. Re:What it really means: multiple Halo games by apoc06 · · Score: 1

      funny, but no... that would only happen if halo was a nintendo owned property =)

  83. Halo 3 will be released when US PS3 comes out by MrJynxx · · Score: 1

    The PS3 isn't going to be available in NA until next year at the earliest. It MAY come out this year in Japan, but we all know 360 has almost no market base there.

    If they are going to release halo3, it's going to happen when the PS3 hits the US markets, not when it's released in Japan. That should give bungie another year, maybe a bit longer to get it finished for the 360.

    Obviously this is just my prediction. Lets see what happens

    MrJynx

  84. MS's 360 sales strategy by elrous0 · · Score: 1
    It can't sell poorly in stores if we don't send them any to sell.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  85. They can rename it "Halo Forever" by elrous0 · · Score: 1
    And the tagline for the game can be "It'll be done when it's done".

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  86. REVOLUTION by Anonymous Coward · · Score: 0

    I think the reason he's dismissing Halo 3 is because Revolution is tailored to FPS, which effectively undermines the entire Halo franchise. Of the current (Xbox, Ps2, GC) gen, XBox is the most tailored to FPS games. Playstation has never depended on FPS, so that won't be a problem with PS3 (Metal Gear, Devil May Cry, Tekken). Microsoft is probably trying to figure out something new, because third parties are probably all scrambling to make the best Revolution FPS given that Metroid will be Nintendo's only offering.

    I bet they're stuck with the Halo franchise because they've invested too much in it but they're trying to make it so graphically inticing that it will remain desirable despite its archaic control scheme. Furthermore, I predict that the Halo movie has a cliffhanger that leads into Halo 3, so they don't wanna talk about the game until the movie comes out.

  87. Re:After reading the interview, still nothing ther by WillAffleckUW · · Score: 1

    Wow, would you really want to see Katamari in hi-def? What an acid trip that would be. ...on second thought, who wouldn't want to see it in hi-def? Such an addictive little game!

    Why, yes, I would like to see it on HDTV with a new console and with even better sound.

    And I'm not sure if that wouldn't be found to be illegal.

    --
    -- Tigger warning: This post may contain tiggers! --
  88. Please do the world a favor by RevWhite · · Score: 0

    Stop breeding and stop reading Slashdot.

    --
    Hey, can I bum a sig?