Slashdot Mirror


Discussing The Most Awaited Games Of 2004?

Thanks to 1UP for its end-of-year summary feature, in which the site editors discuss the most intriguing and perkiest gaming events of the year, but also "look ahead at the newborn trends of 2004." Next year's particularly lusted-after games include Psychonauts ("Double Fine's Xbox platformer has been delayed a lot now, which can sometimes spell trouble, but I have faith in them to deliver something amazing when they do get around to it"), Metal Gear Solid 3 ("After the talking-heads nightmare of Metal Gear Solid 2, I can't wait to just trot off into the jungle and start killing people"), and Halo 2 ("With a gun in each hand and the ability to hijack vehicles, this one has the potential to be as popular as the first one continues to be.") Which games are you particularly looking forward to in 2004?

179 comments

  1. The obligatory... by Anonymous Coward · · Score: 1, Funny

    Duke Nukem Forever! Woohoo!

    1. Re:The obligatory... by Oen_Seneg · · Score: 1, Funny

      Optimist. They're going to decide to change the engine the game will use twice and end up in the same place.

    2. Re:The obligatory... by chrismcdirty · · Score: 1

      Too bad they announced that for 2005. Keep it in mind for next year.

      Or maybe for 2006, because you know they won't be done in 2005, either.

      --
      It's like sex, except I'm having it!
  2. For me by shione · · Score: 2, Interesting

    They are:
    Deus Ex 2 (still hasn't come out where I am yet)
    Theif 3
    System Shock 3
    Freedom Force 2
    Total Annihilation 2 or Chris Taylor's Version of it

    Most of all I want to see a Lunar 3, they haven't made a true sequal for this game since 2 came out on the SegaCD.

    1. Re:For me by Anonymous Coward · · Score: 0

      Ick... Deus Ex 2... what a letdown that was... You're really not missing anything.

    2. Re:For me by Anonymous Coward · · Score: 0

      Total Annihilation 2??? Really where did you hear this from? Are you on drugs or is this for real?

    3. Re:For me by clarkc3 · · Score: 1

      Check here for info on the game

    4. Re:For me by Crockerboy · · Score: 1

      Who said innovation in the game industry is dead...why just look at all those original titles.

      I forsee the gaming market bottoming out in '04....again.

    5. Re:For me by EduardoTheBastard · · Score: 1
      That is a really old interview. The line near the bottom should have been a giveaway:

      Expected Release December 2000

      I'm not saying that Chris won't eventually release another RTS (I know he wants to make one), I'm just saying don't hold your breath for TA2

      Another clue should have been all the stuff about hardware acceleration. <sarcasm>An RTS with a free camera? How forward looking!</sarcasm>

    6. Re:For me by JWhiton · · Score: 1

      I don't think there will ever be a System Shock 3. From what I hear, EA owns the rights to the System Shock name and they don't have any plans of using it. I'd be kind of afraid of an EA-developed SS game anyway.

      If you haven't done so already, I'd recommend downloading the Deus Ex 2 PC demo. I was a huge fan of the original and had every intention of picking up the sequel when the demo completely changed my mind. I'm glad I didn't drop money on it.

    7. Re:For me by PainKilleR-CE · · Score: 1

      He's currently working on Dungeon Siege 2, from what I've heard, which essentially means that only the dates, and perhaps some of the comments, are out of date. They still plan on making an RTS, but after DS2 rather than after DS1.

      Another clue should have been all the stuff about hardware acceleration. An RTS with a free camera? How forward looking!

      Yeah, more like a bunch of crap with the only exceptions being games like Homeworld in which it really is necessary to do the gameplay any justice. Even some of the free-roaming cameras cited as examples in the interviews sucked, like the Star Wars title mentioned. A fixed camera means you only have to solve the problem of units being behind obstacles (something that was a problem before engines were really 3D). With a user-controlled camera, developers often forget to solve this problem (because the user can just move the camera, right?), and don't even consider all of the problems associated with free-roaming cameras (gee, did I want the camera to raise up when going over the mountain, or did I want to look at the unit on top of the mountain from 2 inches above it because that was the level I set the camera at before I scrolled to the mountain?). The more time the user spends adjusting the camera, the less time they spend playing the game.

      --
      -PainKilleR-[CE]
    8. Re:For me by AllUsernamesAreGone · · Score: 1

      "Deus Ex 2 (still hasn't come out where I am yet)"

      Well, you could get an import. If you're feeling particularly masochistic anyway - Having experienced the full thing, and been as underwhelmed as I was when playing the demo, I'd recommend you save your money for something that is worth it.

      "Theif 3"

      I was looking forward to that, until I played DX2 (they share a lot of code). If they've made as big as mess of that as they have of DX2 Ion Storm can expect a lot of very, very angry taffers paying a visit.

    9. Re:For me by _Sexy_Pants_ · · Score: 1

      Worst demo of 2003?

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    10. Re:For me by Anonymous Coward · · Score: 0

      Metal Fucking Gear Solid 3. After the best-game-everness of Metal Gear Solid 2 im hoping for the same artistic cinematic presentation.

    11. Re:For me by Anonymous Coward · · Score: 0

      http://games.slashdot.org/comments.pl?sid=90610&ci d=7822967

      Read and learn a thing or two.

  3. Three Words.... by Geraden · · Score: 3, Funny

    Duke....Nukem....Forever.

    What? Delayed until Two thousand and FIVE?

    Well, hope springs eternal!

  4. HL2 by Drunken_Jackass · · Score: 3, Funny

    So, um, are we just pretending that HL2 came out in September and that it shattered our perception of what a FPS could be?

    Ok, good. Now i can get on with my life.

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:HL2 by longbottle · · Score: 1

      You mean it DIDN'T?! Then what the hell have I been playing?

      --
      I don't suffer from insanity. I enjoy every minute of it!
  5. what about... by mobby_6kl · · Score: 0

    Doom III, Half-Life 2, STALKER?
    Ohe yeah, and DNF.

    1. Re:what about... by Dylan_t_p · · Score: 1

      nice list, i don't know about stalker but the rest of them should be out at the same time, sometime around 2010 :) at least at the current rate of things

  6. I've learned -not- to look forward to games... by *weasel · · Score: 5, Insightful

    I mean, in this day and age, when the hype monster is birthed roughly at the same time as the project is green-lit for a full team - 'looking forward' to games is synonymous with 'setting yourself up for disappointment.'

    All you do is feed the downward spiral when you buy into any of the proprieters of 'exclusive previews' and 'preorders' of years-away games.

    all that said, i can't help myself - Halo 2 has caught me. Halo delivered like Half-life delivered 5 years ago. Half-life 2 I am hungry for as well, the only difference being, i think Halo2 will be released first ;p

    But this excitement has nothing to do with marketing bullet-points or 'previews' or 'screen shots' from e3. it has to do with me still believing in a developer to deliver a good game.

    let me clarify my whole position:
    Fans looking ahead, making sites, getting excited -- this is fine.
    But the selling of this excitement has gotten out of hand.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:I've learned -not- to look forward to games... by mraymer · · Score: 2, Insightful
      Halo delivered like Half-life delivered 5 years ago.

      Except Half-Life had a much stronger single player experience from the get-go, where as the campaign in Halo is rather redundant and tedious.

      But then I should also point out that Half-Life's multiplayer options weren't very robust at its release.

      And, while there was a mountain of hype and buzz surronding the first Halo, I recall very little hype for Half-Life. Of course, back then the "hype monster" was still a baby compared to what it is today. It seems companies have to turn out roughly 10 screenshots per second to get noticed.

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    2. Re:I've learned -not- to look forward to games... by milkman_matt · · Score: 1
      Except Half-Life had a much stronger single player experience from the get-go, where as the campaign in Halo is rather redundant and tedious.

      But then I should also point out that Half-Life's multiplayer options weren't very robust at its release.

      Good call. I'm not a big gamer, but Half-Life's single player surprised the hell outta me, TFC was cool when it came out, but that was a while after...

      I never really got into the XBox and never saw the validity in the hype for Halo until recently. My neighbors have rooms with a shared wall, they put their TVs on the shared wall and connected the XBox, we usually play 4 player team and non-team games of Halo, after a night or two of playing, I was hooked. We play all the time. Recently I was stoked to get to borrow an XBox for a few weeks, plugged in Halo, and I was SORELY disappointed with the single play experience... I was bored after about 15 minutes. Hopefully Halo2 will not have this problem.

      -matt

    3. Re:I've learned -not- to look forward to games... by Emperor+Palpatine · · Score: 1
      roughly 10 screenshots per second to get noticed.


      With my old hardware, I only get about 10 frames per second when playing the game!
    4. Re:I've learned -not- to look forward to games... by PainKilleR-CE · · Score: 1

      And, while there was a mountain of hype and buzz surronding the first Halo, I recall very little hype for Half-Life.

      Believe me, Valve learned from Half-Life (and TF2) when they decided not to say a word about Half-Life 2. HL was on the front page of every gaming magazine over a year before it's release because Valve started showing it off 6-12 months before deciding to scrap the engine and rewrite it (which delayed the game for a year), meaning that people were waiting for it to come out 2 or more years before it hit the shelves. Add in the hype about TF2 being either a mod or expansion pack for Half-Life, and you had an entire fan-base waiting for the game that didn't really care about Half-Life itself (and much of which still doesn't, or has cared even less since TF2 was announced as a seperate product about 3-6 months after HL's release).

      --
      -PainKilleR-[CE]
    5. Re:I've learned -not- to look forward to games... by mraymer · · Score: 1
      With my old hardware, I only get about 10 frames per second when playing the game!

      Lucky! I get about 10 seconds per frame. Elite Force 2 was like watching a PowerPoint on Elite Force 2.

      Thankfully, GTA Vice City runs at playable speeds. Gets kinda yucky at some parts, but certainly playable.

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    6. Re:I've learned -not- to look forward to games... by DeadScreenSky · · Score: 2, Insightful

      Except Half-Life had a much stronger single player experience from the get-go, where as the campaign in Halo is rather redundant and tedious.

      That's funny, I remember a ton of tedious platforming/jumping elements in HL...different strokes and all.

      And HL1 had a ton of buzz for well over a year before it came out. I remember watching prerelease vids, reading all of the various magazine articles, salivating at the thought of various features they hyped yet never included in the game (It was originally supposed to play more like a Metroid, in terms of exploring the base nonlinearly, AFAIK - complete with ecosystem that would change as time passed). Plenty of hype for the game is archived here.

      Reminds me of various people always posting that the first Matrix film was better because there was no hype for it. The hype was certainly there, it just happened to be off some people's radar. :D

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:I've learned -not- to look forward to games... by Darth+Fredd · · Score: 1

      (It was originally supposed to play more like a Metroid, in terms of exploring the base nonlinearly, AFAIK - complete with ecosystem that would change as time passed

      There were tons of ways to complete a level! Like a)if you're a good shot, you blow away the headcrab attacking the scientist and get the scientist to let you through the door or b) if you miss, you have to go through the air-vents. Stuff like that.

      --
      "The most looniest, zaniest, spontaneous, sporadic Impulsive thinker, compulsive drinker, addict"
    8. Re:I've learned -not- to look forward to games... by DeadScreenSky · · Score: 1

      That isn't what I mean by nonlinear. I mean like an old-school Metroid game. :D You wouldn't even have levels per se, it would just be one big base you would explore, backtrack through, areas would change or open up as you explored the game, etc.

      And even in your type of nonlinear, there were still far far too many jumping puzzles where you HAD to go a certain way, make a certain jump, etc. This drove me nuts, mainly because of how ridiculously artificial it felt. "Wow, good thing this elevator shaft collapsed in the exact perfect manner that I am able to still ascend it, though too bad there is only one route." I know I am in a minority, but blah! :) The 'designer's hand' was too noticeable, IMO.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  7. The classics by seinman · · Score: 4, Funny

    Pffft, who cares about all these fancy-schmancy FPS games? I can't wait for Nintendo Puzzle Collection for Gamecube. Dr. Mario, here I come!

    1. Re:The classics by code-e255 · · Score: 1

      Because those "fancy-schmancy" games push quality forward (well, usually)!

      Maybe you don't see a difference between Doom 2 and Battlefield 1942. If that's the case, then you're probably one of the many people who's afraid to try new games out who's missing out on a shitload of fun. >_

    2. Re:The classics by Anonymous Coward · · Score: 0

      Now now, don't go getting all offended because he's had more fun playing older games than the newer crop.

      I really enjoyed BF1942, but if I had to choose between my Doom 2 hours and BF1942 there's no contest.

    3. Re:The classics by Anonymous Coward · · Score: 0

      Battlefield 1942 is quite possibly the worst FPS I have ever played.

    4. Re:The classics by suyashs · · Score: 1

      Miyamoto's Pong could turn out to be a lot more fun that HL2 and Halo 2 combined...

      --
      http://chrono.posterous.com/
    5. Re:The classics by stuph · · Score: 1

      but if it's a choice between BF1942 and a rousing game of Codename Eagle (DICE's first game) then Codename all the way! And I know at least 10 other people who believe it, too.. and umm.. well.. that's about the whole Codename community..

      --
      --Less Thinkin', More Drinkin'...
  8. Just one... by pr00f · · Score: 1

    Half-Life 2

  9. Doom III by Anonymous Coward · · Score: 1

    No question about it. I'm saving money to buy a new machine when Doom III is released, just to play it full quality...

    1. Re:Doom III by Dylan_t_p · · Score: 1

      full quality hmm? might be wise to wait a little while after release to buy that new pc

    2. Re:Doom III by badfrog · · Score: 1

      I've already told my co-workers that I'm taking at least 2 days off on release week to have a long weekend of this.... Cardboarding up the windows in the PC room, turn the lights off, and locking the door. And I hope it scares the crap out of me like the first one did.

      Too bad now the original looks like a cartoon now. But damn, back in '93-94, who didn't get Doom nightmares?

    3. Re:Doom III by Anonymous Coward · · Score: 0

      Too bad now the original looks like a cartoon now.

      Pfft, some Doom fan you are! I still play Doom2 deathmatch occasionaly and it still kicks ass, regardless of graphics. And I still get a tiny bit scared when I try to move backward or strafe, and find I'm blocked by an invisible demon that came outta nowhere! Now that used to scare me heaps back in '94.

      Sadly, Doom3 looks like it's going to be more about show than go. Which is a shame, because I bet that experience you're going to have - u know, turning off the lights, locking the door, immersing yourself - just isn't going to last all that long. You'll be over it after a while. It'll hit you, you'll rave about it, and then one day shortly after you'll be sitting in front of the comp, looking at the screen thinking 'wow this is so cool', yet at the same time you'll be bored and think 'wtf, this is wasting time' and exit.

  10. DOOM3 & Half-Life 2 by CAPSLOCK2000 · · Score: 3, Interesting

    DOOM3 & Half-Life 2, if I can have those two I don't care about the rest.

  11. For me... by ivern76 · · Score: 1

    Worlds of Warcraft, and Half Life 2.

  12. The most awaited game of 2004 by TerryAtWork · · Score: 3, Funny

    is Doom 3 as far as I am concerned.

    Duke Nuken Forever is the most awaited game of 4002....

    --
    It's Christmas everyday with BitTorrent.
    1. Re:The most awaited game of 2004 by badfrog · · Score: 1

      Actually, I think Duke Nukem Forever is the most awaited game of 1998!

  13. Baldur's Gate Dark Alliance II by frenchgates · · Score: 1

    Late January.

    --
    Syntax error: loose != lose, affect != effect, then!=than
    1. Re:Baldur's Gate Dark Alliance II by Sylver+Dragon · · Score: 1

      We hope.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    2. Re:Baldur's Gate Dark Alliance II by Drantin · · Score: 1

      For some reason there's no reply link in your journal, but I was going to suggest you try the Worms games.. (Worms Armageddon and such...)

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    3. Re:Baldur's Gate Dark Alliance II by Sylver+Dragon · · Score: 1

      Thanks. It seems that /. kills off the ability to comment in journals after a short bit.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  14. MGS definately leads the way by Reverend+Raven · · Score: 1

    Definately want MGS3: Snake Eater and MGS: Twin Snakes. MGS1's story with the MGS2 engine and "reinvisionment"? I danced for joy everytime I see a video or screenie from Twin Snakes.

    Doom 3, Half-Life 2, yadda yadda. Yes I'm still waiting for Duke Nukem Forever. Oh, and the sequel to GTA: Vice City. More 80s bubbbly goodness. Call of Cthulu looks cool..if it'll ever come out. Maybe Tribes 3 if the non-Dynamix crowd doesn't hose it.

    But I don't know. 2003 was pretty lean on the games department, and '04 isn't shaping up to be much better. Oh well...here's to Hideo!

    --

    --Reverend Raven
    Desperate days demand dire deeds.
    1. Re:MGS definately leads the way by wickedj · · Score: 1

      Let's just hope that MGS: Twin Snakes doesn't turn out like other "revisioned" things. Such as Star Wars 4, 5, and 6... "Special Editions".

    2. Re:MGS definately leads the way by Pluvius · · Score: 1

      I don't care about Twin Snakes. Strike #1: It's for Gamecube. Strike #2: It has only one addition I really wanted to see. Strike #3: I've already seen it.

      I'm looking forward to MGS3, though. I actually hope it's a remake of one of the Metal Gear games. A remake of Metal Gear 2 for the American audience would be awesome.

      Rob

    3. Re:MGS definately leads the way by Anonymous Coward · · Score: 0

      I dunno about watching another MGS movie. I watched the second one and it kept interrupting me with a few minutes of some sort of gameplay between long periods of story. That was so annoying!

    4. Re:MGS definately leads the way by Neuticle · · Score: 1

      Don't knock the Cube man,
      What about Plus #1: Massively improved graphics over PS1, even better than PS2. Nice for the numerous people who didn't buy the original, and want to play a metal gear game instead of watching a pseudo-retarded movie (I.E. MGS2 Plot?).

      Plus #2: Being able to enjoy better MG graphics without being clobbered by the big stick of a Shitbox controller.

      Nintendo has always had comfortable controllers, Sony pretty much cloned Nintendo's. Microsoft must have tried copying the dreamcast controller while on PCP or something. The type-s, though better, is still poorly designed. The buttons just aren't easy to use like PS2 or GC. I've played enough Halo to acclimatize myself to it, but it is never comfortable or easy to use. /rant

      --
      "Cheeze it!" - Bender
  15. there can be only one by chrish · · Score: 1

    There's only one I'm exited about: Thief III.

    Of course, I'll have to check out DOOM III... it looks like it might be the first playable survival horror game, ever. It'll be nice to see if the id folks can make a good game (you know, with a plot and stuff) with their excellent engine... ;-)

    Oh, and my Neverwinter Nights modules.

    --
    - chrish
    1. Re:there can be only one by Hassman · · Score: 4, Interesting

      Too bad the game is suppose to be super short (something like 5 or 6 hours long only) and that the multiplayer only supports 4 people or so to play against each other.

      I'm really disapointed with ID on this title. To me it looks like they more or less sold out and created DoomIII for the engine alone. This way they can sell it to other game makers, the fact that DoomIII is attached to it is more for a way to show off the engine than anything.

      That being said, I'm still going to upgrade my computer so I can play it. :)

      Please, if anyone has any knowledge to the contrary about this one let me know.

      --
      -Mark
      Dovie'andi se tovya sagain.
    2. Re:there can be only one by Mitleid · · Score: 2, Informative

      An issue of Game Informer (can't remember the month...Maybe August... Had Jade Empire on the cover...) had an article about DOOM 3 and from what they explained in the article, it sounds like id is actually trying to go for some atmosphere in DOOM 3. There's a situation where you're walking through a pitch black room with a flashlight that only lights the way like 10 feet all around you, and you can hear demons and such gathering in the darkess surrounding you. Of course, this could just be a case of seeing all the best parts of the movie in the trailer, but I choose to take it as an indication that id might try to build some atmosphere with their engine. I also played a bit of the BETA that leaked last Winter or whenever, and that happened to scare the hell out of me. I guess all we can really do in the end though is hope...

      --

      --
      Is it me, or did it just get fatter in here?
    3. Re:there can be only one by aliens · · Score: 2, Informative

      They only demo'd a 4 player deathmatch, but the people who played said it was unlike any DM they'd played before. The shadows and atmosphere of the world changed their tactics.

      While no one rightfully knows the length of the single player. I don't think this will be played at the manic run through and kill everything. More like take your time and immerse yourself in the game.

      And remember this is just Doom 2's story redone with the new engine.

      Either way with its release the engine will be out, and we can upgrade to a computer that can handle the engine for the next 3-5 years.

      --
      -- taking over the world, we are.
    4. Re:there can be only one by Tofino · · Score: 1

      It'll be nice to see if the id folks can make a good game (you know, with a plot and stuff) Yep, I still remember the old QuakeTalk posts to usenet, which would quote the id folks talking about Quake as the ultimate multiplayer experience, featuring dragons, cutting heads off, an inventory system, etc. :|

    5. Re:there can be only one by Stalin · · Score: 1

      I don't think Id has ever made a game for any reason _other_ than to sell the engine. I am not even sure Commander Keen was made just to make a game.

      Let's face it, Carmack can write some damn good game engines but the games that are wrapped around them are usually just eye candy. At least the developers of Serious Sam make no pretences about the fact they are just trying to sell a 3D engine.

      Don't get me wrong, Quake 3 is still the best LAN game around if only because of the speed. I just think that their "games" get a little more hype as games instead of tech demos than is deserved.

    6. Re:there can be only one by eliza_effect · · Score: 1

      Actually Commander Keen WAS started as an enine demonstration for their first game after the ID founders left Softdisc. Carmack tried to replicated the Mario 3 engine, succeeded, and ditched their previous side-scrolling hero, Dangerous Dave, for something more "fun" (read: Mario-esque) because Nintendo wouldn't let them port Mario 3 to the PC.

    7. Re:there can be only one by danila · · Score: 1

      I am guilty of this "upgrade for Doom3" meme myself, but let's not overuse it. Games like Max Payne 2, Silent Storm and even Mercedes-Benz World Racing and Splinter Cell are quite demanding already. They've got hi-res textures, high-poly models and large levels. If you can play existing games with quality graphics, you are likely to be just fine when Doom 3 comes out (unless they delay it till 2005).

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  16. Christmas day, ketchup, virginity... by frenchgates · · Score: 1

    What do these have in common? The period of anticipation is often more fun than the actuality. The problem is that if I have to wait too long (cough * Duke Nukem * cough * PC Halo *) I get anticipation fatigue and move on to something else.

    --
    Syntax error: loose != lose, affect != effect, then!=than
    1. Re:Christmas day, ketchup, virginity... by *weasel · · Score: 3, Insightful

      fan anticipation is fine.

      a company astroturfing a community, lying about specs to keep people 'in', aggressively hyping a game that's 3 years behind in the press(*cough*romero*cough*), photoshopping screenshots, passing renders off for in-game shots, giving 'exclusive' demo downloads to pay sites, etc -- these are the bad things.

      when the company is -creating- the press it's bad. when you get yourself excited from the mere idea, that's fine.

      Half-life 2 is an example of a game where they didn't overmarket the thing before it is/was done.
      Fable is an example of a game where they -are- overmarketing the thing before it's done.

      --
      // "Can't clowns and pirates just -try- to get along?"
    2. Re:Christmas day, ketchup, virginity... by zenobr · · Score: 1

      "I get anticipation fatigue and move on to something else." Now wait a minute... being that I hang out with a lot of geeks, and am a bit of one myself... I know quite a few people that have been anticipating that whole Virginity thing for a REALLY long time... and they don't seem to be showing any signs of fatigue. But in all seriousness, yeah, this manufactured hype thing is horseshit. It really gets me when they do it with Console systems (Anyone remember the first 6 months of the PS2 release?).

      --
      If you can't beat your computer at chess, try kick-boxing.
  17. Stars! Supernova Genesis by Anonymous Coward · · Score: 1, Funny

    Any game that's been in production for ten years just has to be able to live up to expectations!

  18. Guess... by GTRacer · · Score: 2, Informative
    Gran Turismo 4 all the way, bay-bee!

    My copy of Prologue should be in my grubby little hands this week, so after playing what is admittedly a rushed-and-defective demo disc, I'm going to be salivating at the thought of what will happen dev-wise in the next six months before its full release.

    Also, Baldur's Gate II, Project Gotham 2, Perfect Dark 0, Kingdom Hearts 2...

    GTRacer
    - Long live the Sequels!

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    1. Re:Guess... by chrismcdirty · · Score: 2, Interesting

      PD0 is vaporware. There has been nothing from that game except for artist renderings. Not even information or occasional screens.

      --
      It's like sex, except I'm having it!
    2. Re:Guess... by JeffTL · · Score: 1

      Baldur's Gate II? That's been out since...lessee...2000.

    3. Re:Guess... by Pluvius · · Score: 1

      I think he's referring to the evil console bastardization of it. Meanwhile, the former members of Black Isle Studios are huddling around a fire in a barrel somewhere. Merry Christmas, guys.

      Rob (Why, Interplay, why?)

    4. Re:Guess... by king-manic · · Score: 1

      A bit off topic but. For non metaphorical phire, using a controlled counter burn to use up fuel ahead of a fire can be effective in stopping the fire. So thats fighting fire with fire.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Guess... by Scrameustache · · Score: 1

      Kingdom Hearts 2

      Oh yeaaaaah...forgot about that! : )

      Is there any news on that? What Disney Movies are there left? Can you play with The King? Etc.

      Oh, and is the camera still an evil spawn of hell? That camera was the toughest enemy of the whole game! Killed more times than anything else.

      --

      You can't take the sky from me...

    6. Re:Guess... by GTRacer · · Score: 1
      Yup - I don't have a PC gaming rig, so for now I'm console-bound.

      I had a ton 'o fun with BG:DA on PS2. I had even more fun editing my save file after beating Extreme once. Onyx swords with 1000+ critical hits...yum! Enchanted armor that boosts stats! Elven everything!

      I wish I still had VB6 or somesuch so I could write a full save editor for the game after the work I did decoding the format...

      GTRacer
      - Fond memories of hacking Privateer's saves to put 4 alien guns on my ship...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    7. Re:Guess... by Maserati · · Score: 1

      Funny, the camera worked for me. Play with the options some, everyone likes their lock-on different.

      Which is why it sucks that tehre are only two options.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  19. Two words by DeDmeTe · · Score: 2, Funny

    Gran Turismo 4. Oh, I guess that's 3 words. But anyway... this game is the only reason I will be purchasing a PS2 next year.

    --
    -Guns kill people like spoons made Rosie O'Donnell fat-
    1. Re:Two words by damien_kane · · Score: 1

      this game is the only reason I will be purchasing a PS2 next year.

      You mean you don't have one yet?
      I thought they were basically ubiquitous, hence the reason sales are so low right now. That, and that Sony has awakened the beast of PS3 Hype...

    2. Re:Two words by DeDmeTe · · Score: 1

      Ya, I tend to stay a generation behind in the consoles. Saves me $$$. Plus, I still enjoy playing on my old consoles, not having the lateset and greatest doesn't bother me (that much).

      --
      -Guns kill people like spoons made Rosie O'Donnell fat-
  20. Re:Eh? by Anonymous Coward · · Score: 2, Funny

    How in the hell is this Insightful? Me taking a dump on my monitor at work would be more insightful...though I doubt my co-workers would think so...well maybe one of them...

  21. Re:Eh? by Anonymous Coward · · Score: 0

    I so agree.

    Halo is such an overhyped, overrated piece of crap game which is only famous because it was marketed so well to all the newbie gamers who never played a proper first-person-shooter before!

    Older FPS games such as Counter-Strike, Unreal / UT and Quake (1/2/3) own Halo's ass any day.

    Alright, Halo has vehicles and a fairly nice engine on the XBox (on the PC, it fails to run smoothly, thus it sucks), but that doesn't make it worthy of all the attention it's getting by the media.

    Have you guys evere compared Halo's singleplayer game with games like Max Payne, Half-Life or Deus Ex 1? Halo's singleplayer campaign is fucking miserable!

  22. What I'm looking forward to... by code-e255 · · Score: 3, Insightful

    Doom III, cause id software never fails to make the best FPS games.

    Half-Life 2, even though I hate Valve for continuously bullshitting their fans.

    Unreal Tournament 2004, because I like first-person-shooter games with lots of interesting extra stuff, such as vehicles and mission objectives.

    Worlds of WarCraft, because I like MMORPGs when I have lots of spare time and Blizzard is the only company I know who seems to be able to make fun RPG systems.

    Gran Turismo 4 'cause it'll be the best racing simulation.

    Battlefield Vietnam because I'm a fan of BF1942.

    I'm sure there will be tons of other great games in the year 2004, but either I can't remember themn off the top of my head, or I haven't heard about 'em yet. :P

    1. Re:What I'm looking forward to... by Stray7Xi · · Score: 2, Funny

      Worlds of WarCraft, because I like MMORPGs when I have lots of spare time and Blizzard is the only company I know who seems to be able to make fun RPG systems. ... Which Blizzard's RPG system do you mean? ;)

      I'm guessing you just plain don't like RPG systems period. I really hope you're not going to tell me the diablos are RPG.

  23. Doom 3 by dpilot · · Score: 2, Informative

    At the game store at the mall, they're selling empty Doom 3 boxes for $5.00. Of course it's a preorder, but there's an arrival date of 4/15/04, and a price of $50.

    Unfortunately the box has no hardware requirements listed.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:Doom 3 by chromatic · · Score: 1

      The box needs a shelf, a chair, the floor, or some other flat surface. That's about it.

    2. Re:Doom 3 by dpilot · · Score: 1

      and I guess a box has no 'hardware requirements' beyond those, does it. The guy at the store did say that the game will require 256M+, though.

      --
      The living have better things to do than to continue hating the dead.
  24. El cheapo by tsa · · Score: 1

    I usually find new games way too expensive so I patiently wait until they get cheaper. That means the games I'm looking out for are games that were new last year or even longer ago, like Uru, Post Mortem, The Sims... Yes I'm an adventure player. I'm very curious about Syberia II but I gues I'll have to wait until 2005 before I buy that game.

    --

    -- Cheers!

    1. Re:El cheapo by erasmus_ · · Score: 1

      I find it interesting that some people have no problem spending $20 on a 1.5 hour movie that one gets to watch passively ($30 if you're buying snacks, probably), but won't spend $50 on a game that may take 10-25 hours to complete and enjoy interactively. I used to think that $50 was a little high as well, but then I did the math as far as the enjoyment per hour was concerned, and I think that if the game is decent, it's a much better value. Plus you end up with something you can trade in or sell when you're done with it. Don't get me wrong, I'm not bashing movies, as I spend quite a bit on those as well, just trying to address the perception that $50 for a game is high.

      --
      Please subscribe to see the more insightful version of th
    2. Re:El cheapo by WFFS · · Score: 1

      One possible reason is that you have to think with a game, but with a movie, you can just sit back and relax. And the experience might be a bit different, because with a game, you're just sitting in front of a small screen, but with a movie, you get to have this enormous screen and big sound. And until they make a computer like that....

      As a note, here in Australia, movies cost about $US10, and about $US8 for students. Snacks might take it up to $US20.

      Now, for a game taking 10-25 hours to complete and enjoy interactively, I just would not buy it. Perhaps I am a big computer user, but a game should be able to give me a 100 hours of entertainment. If it doesn't, then it sure aint worth $50. And I think this might be part of the argument. A lot of games are really just glorified interactive movies. In which case, it might be better to just go watch a movie.

    3. Re:El cheapo by PainKilleR-CE · · Score: 1

      You also have to remember that $20 is still around the impulse buy point, which means that most people that aren't in financial trouble don't think a great deal about dropping $20 once in a while. On the other hand, $50 is usually enough money to require some forethought.

      In any case, I don't spend $7 on any old movie, I do have to be fairly sure it will be a good one. Even then, I do complain about things like $5 drinks, because we all know it's rediculous, but that's how the theater makes money. Paying to see a movie is paying for the experience. Paying for a DVD is done in the hopes that you'll be able to watch that movie whenever you like, for quite a few years into the future. When you drop $50 on anything, you hope to get what you can out of it. Even if a game is fairly short, there are still instances where the cost is justified because of replayability or multiplayer features, such as Mario Kart and Half-Life (for the latter; ok maybe Half-Life isn't short, but it put me to sleep too many times in single player to be worth $50 for that alone) and Diablo (for the former).

      --
      -PainKilleR-[CE]
    4. Re:El cheapo by stuph · · Score: 1

      there's also the "bad" element... go to see 1 movie, alone, and it's bad and you blow $10. buy 1 game and it's not worth your time or money, that's $50 blown.. you can see 5 bad movies for the same as 1 bad game

      --
      --Less Thinkin', More Drinkin'...
    5. Re:El cheapo by tsa · · Score: 1

      The problem is that with a game the chance of a disappointment is about the same as with a movie, so I want to be REALLY sure I like the game to pay E50,- for it (I live in Europe :-)). But you're right; if you do the math a good game is cheaper than watching a good movie in the theater.

      --

      -- Cheers!

  25. Speaking as a guy who cut his teeth on Wolf3d by Anonymous Coward · · Score: 1, Insightful

    Your ass, and keyboard, are full of it.

    I probably owned your dad back in the day on NTShadow.net.

    Max Payne? Boring tap-tap-ness. If I wanted that girly crap I'd be down at the arcade playing tekken with the other glow-stick twirling honda supe-ing rave monkeys. Yeah, the animations are cool. ONCE. Then it's another boring shoot out in a club with more gangsters than Rush'n Attack has Russians. Aside from the 3d engine those two games have a lot in common. And the gay ass hand to hand levels. Final Fight was more fun and more plausible!

    Halo is great. Simple, intuitive and robust. It does a good job creating suspence, presenting a reasonable challenge that holds up across many replays (saving more marines, more head shots etc), and it even goes so far as to profide a sensible explanation for the endless flood of enemies. A true rarity in many games. It's fine for some, but would you really want every action movie to be John Woo's A Better Tomorrow II?

    1. Re:Speaking as a guy who cut his teeth on Wolf3d by Cassius105 · · Score: 1

      i also got started on wolf3d (and blake stone if anyone remembers that) but i have to disagree with you

      Halo is not bad

      but it is pretty damn average - theres nothing new about it and alot of the levels are extremely repetetive

      though as i said its not a bad game - its just not the amazing mastepiece xbox users built it up to be

    2. Re:Speaking as a guy who cut his teeth on Wolf3d by eliza_effect · · Score: 1

      Aliens of Gold!

  26. Ultima IX by scrytch · · Score: 1

    I eagerly awaited Ultima IX year after year, delay after delay. I was awed by what I saw was going in to it, and struck by the real beauty of it. It came out, I rushed out and bought it, and installed it.

    What a turd. Took days to get my system to run the damn thing, then it got about 5 FPS. The music might have been nice, but the "environmental sound" sounded like I was tromping through the marble clad city hall in hobnailed boots. The avatar's voice acting sounded like someone who walked in hung over, rattled off some lines, then walked out with their check. Lord British sends you on your quest like he was asking you to pick up some balogna at 7-11. But the bugs, bugs, bugs, the jerkiness, the slowness ... I couldn't take it, and I wiped it off in disgust before getting any real distance into the game. I stopped getting excited about upcoming titles after that.

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  27. KOTOR sequel. by poulbailey · · Score: 1

    Personally I very much hope to see a 'Star Wars: Knights of the Old Republic' sequel sometime next year. That game was excellent and a definite 'Game of the Year' in my book.

    I'm also hoping that Thief III doesn't get the Deus Ex: Invisible War treatment. Ion Storm already butchered one franchise with their oversimplified garbage.

    1. Re:KOTOR sequel. by PainKilleR-CE · · Score: 2, Interesting

      Personally I very much hope to see a 'Star Wars: Knights of the Old Republic' sequel sometime next year. That game was excellent and a definite 'Game of the Year' in my book.

      Personally, I hope not to see a sequel to KOTOR next year, because the original spent a great deal of time in development to become what it is. The last thing I want is some crap sequel spun off in 12 months to cash in on the success of the first one. Give me a sequel in 2-3 years, probably on the next generation XBox, that's truly deserving of the name KOTOR has made for itself.

      I'm also hoping that Thief III doesn't get the Deus Ex: Invisible War treatment. Ion Storm already butchered one franchise with their oversimplified garbage.

      I haven't played Invisible War yet, but Thief 3, in general, wasn't as complicated as Deus Ex, anyway. Sure, they could butcher it, but it wouldn't be in all of the same ways (unless they simply decided to do a retexturing job on Invisible War and push it out as Thief 3).

      --
      -PainKilleR-[CE]
  28. Doom 3 and Ninja Gaiden by Anonymous Coward · · Score: 0

    Doom 3 and Ninja Gaiden for the xbox.
    IF it comes out Half life 2

    Curiously enough Im not excited at all about Halo 2, I guess Im too happy playing Halo 1 and Kotor (on the pc too).

    Merry Xmas everyone

  29. Why haven't more people said Stalker???? by jmlyle · · Score: 2, Interesting

    Stalker looks very cool.

    Holy christ. I'm afraid and excited that it might be better than Half-Life2.

    Of course, I'm also afriad that it might suck.

    --
    I have misplaced my pants.
    1. Re:Why haven't more people said Stalker???? by Anonymous Coward · · Score: 0

      Stalker seems to be overlooked quite a lot. Still it has Nvidia's attention. Tom Ohle from Bioware is looking forward to Stalker as well as Andrew Edelsten from Auran. And I know I am keeping both my eyes on this gem :)

    2. Re:Why haven't more people said Stalker???? by Anonymous+Cow+herd · · Score: 1

      I saw a special on Stalker on G4 the other day, and while it was graphically impressive, I can't really say that there was a whole lot driving the story... sorta like a high-dollar version of Serious Sam or something. The big appeal to Half-Life 2 is the excellent ambiance and the story line.

      --
      Ita erat quando hic adveni.
    3. Re:Why haven't more people said Stalker???? by Anonymous+Cow+herd · · Score: 1

      D'oh, ignore that post, I got Stalker confused with a different game.

      --
      Ita erat quando hic adveni.
    4. Re:Why haven't more people said Stalker???? by eliza_effect · · Score: 1

      I would say Stalker is in my top five most anticipated. These guys seriously know what they're doing. I just hope there are some considerations made for multiplayer (IE: the ability to run "persistant" servers).

  30. Halo sucks by Anonymous Coward · · Score: 2, Interesting

    I was waiting for that damned game for soooooo long, and THEN Microsoft bought them for the XBOX.

    I have never seen a game on a console that can have any where near the depth and JUSTICE that a PC game could have. I had such high hopes for it, and then my hopes were smashed to the ground.

    Of course, they may have been going for that same, stupid "Run around shooting at anything that moves" strategy originally for the PC, but that would have been such an underachievment. Too bad it's the cream of the crop gameplay for a console.

    I am royally pissed that they ruined the possability of a ringworld environment for a more contemplative, adventure based FPS like Half-Life. How likely is it that someone else will use a ringworld now?

    Sigh....

    1. Re:Halo sucks by Anonymous Coward · · Score: 0

      I can't believe you're connecting "ringworld" with "good gameplay". I'm sorry, I don't care where the story takes place the gameplay is comepletely independent of that. And as far as halo goes, no game has the kind of fighting you have to face at that level, ANY GAME. And the story itself would have been no different between the XBox and the PC, you're complaint is totally unfounded, there is no differnce between story presentation on a console and a PC, just controller scheme. There is strategy, it's just pathetically sad that people see FPS and they stop there and rate the game (Good on PC cuz of mouse/keyboard, bad on console cuz I can't twitch with controller). You're just another PC fanboy that complains that a company ruined "their game" when it was never "theirs" to begin with.

    2. Re:Halo sucks by Pluvius · · Score: 2, Interesting

      Your assertion that there is no difference between console games and PC games as regards story presentation, strategy, depth, etc. is false. The limited control scheme of consoles is in fact a major reason why this difference still exists even though consoles are otherwise just as powerful as PCs are today. The Scratchware Manifesto describes the problem thusly:

      Death to Sony, Sega, and Nintendo! Your insistence on controlling every step of development, of ensuring that no product strays too far from your own blinkered twitch-game aesthetic, your absurdly high platform royalties, your gouging prices for development stations and SDKs, your boxes with the controllers wholly unsuited to a game of any depth make you irrelevant to anyone who wants to develop games of enduring merit.

      BTW, console FPSes are indeed inferior to PC FPSes because of the default control scheme, just like how most fighting games on the PC suck because of the PC's default control scheme.

      Rob

    3. Re:Halo sucks by jmlyle · · Score: 1

      >>there is no differnce between story presentation on a console and a PC, just controller scheme

      That is a total crock. What are you smoking?

      Granted, you COULD make a game for a console that played like a PC designed game, but that would be suicide for a designer to do. There is a different expectation for console style play and story then for PC. Call me a PC fanboy, fine. I'm happy to tell you that I don't like console play. Not that I think it's technically or ethically or spiritually inferior. It's just DIFFERENT, and I don't enjoy that style.

      I think a simple guideline (which probably won't stand up for even a minute of /. analysis) is that console games are expected to be experienced in the family room, with a few people sitting around and watching and talking. PC games are more typically expected to be played alone, by sad and confused deviants like myself.

      A designer targeting one of those as the primary platform will do things very differently depending on which one they are going for.

      Simple games can easily sit on either platform. No one cares where they play Tetris. I'm talking about games that are designed to take full advantage of the environment. Sure, I guess you like Halo because, as it is, it was designed well for the console and that style of play. But that style of play is CRAP on a PC. They were originally doing it for PC, in which case it would have been a game I would have loved, and you might have hated.

      >>I can't believe you're connecting "ringworld" with "good gameplay".

      I didn't. I simply said that I hate the fact that the ringworld environment is now "used up." I have dreamed of playing a game in that environemnt for 20 years. The last ones really sucked.

      >>it's just pathetically sad that people see FPS and they stop there and rate the game (Good on PC cuz of mouse/keyboard, bad on console cuz I can't twitch with controller).

      And by the way, this is stupid.

      I prefer to play PC games with a controller. It's the twitchiness of the console games that I find unlikable.

      --
      I have misplaced my pants.
    4. Re:Halo sucks by mr.capaneus · · Score: 1

      Add KOTOR to the list of games that XBOX has totally screwed over. I thought it was a pretty good game but if it had been designed for the PC from the ground up rather than a half-assed port, it could have been awesome. I could definitely tell while playing that there was a lot of depth missing and I am pretty sure it is because the game was marketed at the console crowd. I even read reviews of KOTOR by punk kids complaining that the game sucked because you didn't get to control your character in the fight. I wish they would make good games like KOTOR exclusively for the PC and keep the Jedi Academy crap on the console for the 14 year old mountain dew drinking set.

    5. Re:Halo sucks by Anonymous Coward · · Score: 0

      You're a fool if you think that console games can't have the depth of PC games. Yes, the PC has so many wonderful, deep games... like, Deer Hunter! And er, Postal 2! And Myst, that was a really in depth game wasn't it.. click, watch a movie, click! Oh and let's not forget the incredible depth of Wolfenstein 3d, Doom 1, Doom 2, Quake, Quake 2, Quake 3, Unreal, Unreal Tournament, Unreal Tournament 2003, the upcoming Doom 3, and the upcoming Halflife 2, and in fact, the entire FPS genre. Your argument kind of falls apart when you realize that the two "deepest" FPS's to come out in the last couple of years are Metroid Prime and Halo... both console games.

      I used to be a die hard PC gamer, back in the golden age of RPGs, when PC games were actually good. The big RPG series ( Wizardry, Bards Tale, Ultima, Might and Magic, the SSI Gold Box games ) stole many, many hours of my life with their huge worlds and incredibly rich character creation and development. Too bad no one makes RPGs like that any more.. except for consoles, where most of the good RPGs now live.

      PC gaming is now a stagnant wasteland of derivative games. All of the creative, innovative work is happening on consoles now.

    6. Re:Halo sucks by Pluvius · · Score: 1

      http://en.wikipedia.org/wiki/Straw_man

      BTW, Metroid Prime wasn't really an FPS; it was more of a first-person console adventure. And anyone who thinks that Halo was deep obviously hasn't played too many FPSes this year.

      Rob

    7. Re:Halo sucks by Slack3r78 · · Score: 1
      Granted, you COULD make a game for a console that played like a PC designed game, but that would be suicide for a designer to do

      See Also: Deus Ex: Invisible War. If there were ever an example of potential greatness hampered by console development, this is it. A user interface severely constrained by console controllers, loss of the relatively massive enviroments of the first game (now replaced by constant load points), and an overall simplification of the play style of the entire game show that you CAN develop for both, but one platform or the other is going to suffer. In this case, the fans of the PC original got screwed because Ion Storm decided to develop for XBox first and then port to PC - the PC version is virtually identical to the XBox version in every way. I really wish every designer could be forced to play this as an example of exactly what SHOULDN'T be done when developing a cross platform game.
    8. Re:Halo sucks by Anonymous Coward · · Score: 0

      I remember seeing the videos for this on an apple.

      Steve jobs welcomed the lead programmer of Bungie who then played it on the hottest apple machine at the time.

      I remember thinking to myself, "this game's hot and will probably help bring apple out of the weak game library slump".

      A few months go by, pictures are released, excitment builds... then.

      Microsoft purchases Bungie software.

      The hottest looking game that was promised to be released on the Mac first was now Xbox exclusive.

      It wasn't till months later, they released it for the PC, then many months later for the Mac.

      My was that upsetting for MacHeads.

    9. Re:Halo sucks by Anonymous Coward · · Score: 0

      Consoles are most certainly not as powerful as a PC is. Their development time is too long between versions, they require too much fancy optimizations that make it difficult to make a successful port from one console to another, they tend to be tied to system bottlenecks like the CD drive, and so on. But the reason I prefer a PC is that I need a PC anyway to do so many other things, and in the long run it's just cheaper to pay for only one thing.

  31. Trend? by zenobr · · Score: 5, Insightful

    Anybody else noting a trend in almost everyone's responses?

    THEY'RE ALL SEQUELS! They all end in a freakin' number. Looks like '04 is shaping up to be the year of rehashing and revamping. =/

    --
    If you can't beat your computer at chess, try kick-boxing.
    1. Re:Trend? by GrassMunk · · Score: 1

      just look at the movies this year. Movies were the 'Year of the sequel' try and name a handfull of blockbusters that werent sequels this year.

    2. Re:Trend? by swat_r2 · · Score: 1

      I don't care as long as the sequels at least innovate and improve on the original. Just like a great movie that you never want to end, a sequel opens up the game "universe" again with a sense of nostalgia and greatness.

      On the other hand it is sad to see absolutely great games get passed by because they don't have a "number" at the end.

    3. Re:Trend? by zenobr · · Score: 1

      Ummm... Pirates of the Carribean and... that's all I got.

      --
      If you can't beat your computer at chess, try kick-boxing.
    4. Re:Trend? by Anonymous+Cow+herd · · Score: 1

      Uhh.. this year and last, 50% of the top-10 highest grossing films weren't repeats. 70% in 2001, although two, Ocean's Eleven and Planet of the Apes, were remakes of old films, bringing us back to 50%. 80% in 1999, which is as far back as IMDB box-office revenue listings go, as far as I can tell. Point being, it's not exactly a recent trend, but has been going on for several years.

      --
      Ita erat quando hic adveni.
    5. Re:Trend? by Ondo · · Score: 4, Insightful

      Anybody else noting a trend in almost everyone's responses?

      THEY'RE ALL SEQUELS! They all end in a freakin' number. Looks like '04 is shaping up to be the year of rehashing and revamping. =/


      That's not an indication of what games will be released, or even what games will be well-liked, it's an indication of what games people are looking forward to. Generally, most people who like a game will look forward to the sequel. The only reason to look forward to a non-sequel is if it's a developer you like, or they have a lot of hype.

    6. Re:Trend? by zenobr · · Score: 1

      Good point.

      --
      If you can't beat your computer at chess, try kick-boxing.
    7. Re:Trend? by robson · · Score: 2, Insightful

      THEY'RE ALL SEQUELS!

      But Psychonauts isn't a sequel 8)

    8. Re:Trend? by startled · · Score: 1

      Yeah, but it won't be finished if you don't stop posting to /. and get back to work! :)

    9. Re:Trend? by ae0nflx · · Score: 1

      True. I do believe that there are reasons behind this trend, though.

      Video game companies are feeling the bad economy just the same as everyone else, so they're not going to want to pour money into expensive new projects that may or may not work.

      Also, if it ain't broke, don't fix it. If people like these games, then they're going to want more of them. And the companies will keep making more until they begin to suck.

    10. Re:Trend? by KAMiKAZOW · · Score: 1

      killer7, Baten Kaitos (release outside of Japan not sure, but likely), and Final Fantasy Crystal Chronicles (despite of the name) are not sequels - yet many GameCube owners await them. :)

    11. Re:Trend? by robson · · Score: 1

      Yeah, but it won't be finished if you don't stop posting to /. and get back to work! :)

      D'oh!

    12. Re:Trend? by Snowmit · · Score: 2, Interesting

      Anybody else noting a trend in almost everyone's responses?

      THEY'RE ALL SEQUELS! They all end in a freakin' number. Looks like '04 is shaping up to be the year of rehashing and revamping.


      Can I just say that I'm sick and tired of people equating sequels with a lack of creativity in games? I'll go ahead and do it anyway.

      I'm sick and tired of people equating a sequels with a lack of cretivity in games.

      We need to get over the mistaken notion that sequel == uncreative. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.

      To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.

      --
      I have a lot of opinions about Cyborgs and Architects
  32. Speaking as ANOTHER guy who cut his teeth on Wolf by gasaraki · · Score: 1

    I disagree, Halo was uninnovative, extremely repetitive, and ultimately boring. It survived on Xbox because it was made with the retardedness of console FPSes in mind, and all the Xbox fanboys had nothing better to buy. When it came out on PC and was put to the test against the best of the genre (Quake series, Half-life series) it flopped, and real FPS gamers saw it immediately for what it was: overhyped, hacked-up shit. Without a doubt Halo is probably the most overrated game of the last 5 years.

  33. Re:Speaking as ANOTHER guy who cut his teeth on Wo by DocUi · · Score: 1

    That argument is a point of view I've seen before however I don't think it can hold up. Even now, Halo is still on the best selling lists. No price break for a Platinum hit or what have you. Yet you claim once it was ported to PC it flopped and real FPS gamers saw it for what it was? I would counter that real FPS gamers are people who play on multi platform and judge each on its own merits. Console FPS != PC FPS and vice versa. (Just look at the Counter Strike Port to XBOX). I haven't played the PC Halo, but can see why it would be 'overhyped hacked-up shit'. That said, Halo is probably the only FPS game I ever liked. (other than HL) While I don't put a great deal of value on gaming magazine ratings, most if not all of them rate it as one of the best games of the XBOX ever. That included current releases, a game like Halo will carry on in the XBOX gaming halls of glory much like HL does for PC. Different systems, different styles of games and different meter sticks by which you should judge. Whee!

  34. Re:Speaking as ANOTHER guy who cut his teeth on Wo by Kirsha · · Score: 1

    Add the fact that it plays lousy in probably every system ine existance right now. Check all the videocard review sites and in even the most top-of-the-line systems, you rarely get more than 30-40 fps on it. Thats a big dissapointment, specially for all the time they have been working on it.

  35. Re:Speaking as ANOTHER guy who cut his teeth on Wo by Stray7Xi · · Score: 1

    I agree completely, I played halo for about an hour on the PC, what a joke. Between Halo and Serious Sam, I think Serious Sam would win. Serious Sam is somewhere below X-Com: Enforcer as a FPS too.

    Those games were all flops on PC.. partially because most players want a lot of scripting (explosions etc). I don't mind a lack of scripting (its fluff) if the game just included Co-Op. Co-Op alone made X-Com: Enforcer and Serious Sam worth playing. Halo(PC) didn't have the scripting or the co-op, and it had a simple but very repetitve gameplay.

    I can't see what made Halo not plain crap, can someone explain it to me?

  36. Re:Speaking as ANOTHER guy who cut his teeth on Wo by *weasel · · Score: 1

    You can't argue preference.
    some people like some stuff, some don't.

    Halo on the PC wasn't particularly well received by the hardcore because it was 3 years behind PC fps, there wasn't coop in the PC port, and the PC market is overly concerned with multiplayer deathmatch, whereas console gaming (at the point of HALO's release) adds deathmatch only as an afterthought.

    Frankly, i can still play halo over and over again because the vehicles, the lack of load times, the excellent coop story, and the AI being so much better than the FPS that have come before (AI debatable re: half-life's human enemies).

    the deathmatch modes were a bit uninspired, mostly because contemporary multiplayer modes weren't in demand at its release. but again, the vehicles make for great replayability if you could get yourself a LAN party with a couple xboxs.

    and co-op story mode is an absolute necessity for replayable FPS. deathmatch has its place, and I have UT for that. but for a single player experience, no fps save deus ex or half-life is even close.

    HALO -is- the best FPS the console world has to offer. and yes, its multiplayer modes are not at all comparable to what is available for the PC due to its design focus.

    So it all depends on which camp you're judging it from. oh, and HALO being on the top 10 PC sales charts since it was released kinda conflicts with your estimation that it 'flopped'. it may not be the most popular, but gamers are snapping it up.

    --
    // "Can't clowns and pirates just -try- to get along?"
  37. Metroid by edwdig · · Score: 1

    Metroid Prime 2 and Metroid Zero Mission. This generation of consoles has been very good for Metroid fans.

    I'd say the next Zelda, but I have a feeling it only stands a chance of a 2004 release for Japan.

    1. Re:Metroid by KAMiKAZOW · · Score: 1

      I agree about Metroid Prime 2 and Metroid Zero Mission. I'd also add Tales of Symphonia, Baten Kaitos, and killer7 to the list.

  38. Two most anticipated games for me by JFMulder · · Score: 1

    Well, first of all it won't be any suprise coming from an Xbox owner : Halo 2. The first one was outstanding, and I'm still playing ti regularly even though I've bought 5 other games wince I bought my Xbox and none of these game were crappy (MechAssault, Splinter Cell, Soul Calibur 2, KOTOR and Amped). Halo is just that good.

    Another game that doesn't seem to be getting a lot of online press these days is Sudeki. Gigantic 3D worlds with zero loading time, an action-RPG with 3 whole overlapping worlds to explore, every voice being recorded, none of that "Hi, I am Guyen the castle guard" crap we've seen too often if other RPGs **cough**Final Fantasy**cough** and just a whole lot of other things which if pulled of correctly will make for one hell of an RPG (which the big X needs badly).

    And there there's Ninja Gaiden (also exclusive), Starcraft : Ghost and X-Files : Resist of Serve (I'm sure it'll be at most an ok game, but I'm an XFiles fan boy, so I can't just shrug it off).

    2004 will be a great year for an Xbox owner.

    1. Re:Two most anticipated games for me by bar-agent · · Score: 1

      I can't believe no one but the parent mentioned StarCraft:Ghost! I mean, how much cooler can it get than going toe-to-toe with an Ultralisk or watching the Zerglings pop out of the ground around you?

      Anyway, that's the only game I'm looking forward to.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  39. What am I looking forward to? by 2nd+Post! · · Score: 1

    Kingdom Hearts 2
    Doom 3
    Metal Gear Solid 3
    Kingdom Hearts: Chain of Memories

    That about sums up my 2004 must buys

  40. some others by ghettoreb · · Score: 2, Interesting
    this year will be the year that professional game developers like id Software and Valve will finally raise the bar on game development and on graphics card makers. So far 90% of the new power in DirectX 9.0b have not been utilized extensively in games. Sure some games have some here and there, but nothing that would truly stress the hardware.

    The party is over, slackers

    Half-Life 2 shows an excellent example of the power of DirectX9. Shaders 2.0 loops allow truly realistic effects on key map materials like water and clouds. Before, my gun smoke, clouds, steam and nerve gas all looked identical on my monitor. Now each one of these will have the unique features that distinguish them in the real world.

    Dynamic lighting, whose implementation hasn't changed since Quake3, will now be carefully applied with attention paid to the textures underneath and the shiny properties of the bump maps. A big crab in HL2 is a work of art to look at, mainly because of the way his texture isn't shiny while his exoskeleton is--creating a stunningly realist effect

    I'm excited to be gamer in 2004. Lame uninventive sequels, franchises, or console ports to x86 will no longer suffice. The real game developers are coming to town, and they are bringing with them all the good stuff.

    1. Re:some others by Anonymous Coward · · Score: 0

      Because as we all know, graphics are the most important part of any game.

    2. Re:some others by mr.capaneus · · Score: 1

      How about games that are fun to play? I could use one of those.

  41. METROID PRIME 2 by Anonymous Coward · · Score: 0

    Just finished MP1 and started playing through Zelda, yet.

    BTW.. yes, I love Nintendo.

  42. City of Heroes by Foofoobar · · Score: 1

    The worlds first super hero MORPG!!

    --
    This is my sig. There are many like it but this one is mine.
    1. Re:City of Heroes by NSash · · Score: 1

      You mean, the first graphical super-hero MMORPG. Sheesh, you'd think that MUDs had never existed...

    2. Re:City of Heroes by Foofoobar · · Score: 1

      Yes yes... but none ever had a solid RPG system involved. They were mostly social Mushes. So no... not quite a MORPG, just a social MUSH. If they have included a battle system, random generated monsters and quests, then I would have to agree with you... but I have yet to see one that has implemented all of these things fully.

      So to nitpick your nitpick, because it lacks basic elements of a role playing system (in the traditional role playing game sense), I would never call a MUSH a MORPG. Aside from that, calling a MUD a MORPG is alot like calling a burrito a sandwich; both are bread containers for a myriad of different contents but they are different beasts.

      --
      This is my sig. There are many like it but this one is mine.
  43. We're waiting for Longhorn.... by Anonymous Coward · · Score: 0

    ...with new secrets, features and updates.

  44. What about... by JamesP · · Score: 0

    Secret Weapons over Normandy...
    If it's as good as SWOTL (but w; 2004 graphics) then I guess it's going to rock big time...

    Also The Sims 2

    --
    how long until /. fixes commenting on Chrome?
  45. Few off the wall titles by Hecubas · · Score: 1

    Personally, I'm looking forward to:

    Starcraft Ghost
    Metroid Prime 2
    Everquest 2

    Two of those I'll be able to play right away, one is gonna take some cash on a new system.

    Some of you were complaining that it is going to be a year of sequels. Well guess what, it's all been done before and it's no different from any of the other entertainment mediums: tv, movies, books. Get used to the feeling, it's called getting older. :) Call me a fanboy, but I for one don't mind playing sequels of my favorite titles, as long as they keep getting better.

    --
    Hecubas
  46. Re:Speaking as ANOTHER guy who cut his teeth on Wo by Anonymous Coward · · Score: 0

    It failed on PC becuase it had ridiculous requirements for a 3 year old game and the conversion from controller to keyboard lost a lot. On top of that, it's most ambitious feat was to add multiplayer, you can't take that away easily. Look at games like Battlefield 1942 that struggle to take the foothold a 4-5 year old game (half life) has on the online multiplayer. Battlefield is good, and doing well, but that's because it's simple and the team that developed it knew what they were doing, but it's an example of how it's hard for a new game to cut in on the hardcore FPS fans who are still playing Quake and CounterStrike. Halo never had a chance in the PC market.

  47. My waiting list: by damien_kane · · Score: 1

    MGS3: Snake Eater
    MGS: Twin Snakes
    CY Girls
    Gran Turismo 4
    Starcraft: Ghost

    These games are all due out soon... i'm not even thinking about end of 2004 yet, as that's too far away (nearly an eternity in the gaming world, as so much can change)

  48. For the Dreamcast fanatics... by Stormwatch · · Score: 1

    Psyvariar 2: The Will to Fabricate
    ( http://www.success-corp.co.jp/software/dc/psyvaria r2/ )

    Now, let's hope the rumor about Castle of Shikigami 2 is confirmed as well! ^_^

  49. Checkers 2004 by jeoin · · Score: 1

    I have heard that the board is three dee, just like the one we had as a kid only simulated. All my favorite pieces are back, even the king. I just love games where a miniscule minor piece can rise to power. Then of course there is the return of the "must take your jump rule", only in the new version you "really" have to take your jumps.

    --
    Jeoin
  50. Baldur's Gate Dark Alliance II for PS2!! by cjmnews · · Score: 1

    It was supposed to have released November 2003, delayed until "January 2004" or "1st Quarter 2004" depending on your source of information.

    That's a long wait for my pre-purchase that was given to me for my Birthday in August!

    Baldur's Gate Dark Alliance is the best multiplayer PS2 game there is, I am expecting the second version to be as good if not better.

    --
    You can lose something that is loose, so tighten the loose item so you don't lose it.
  51. My most awaited game is.... by froseph · · Score: 1

    Patch that IIS server!!!

  52. Diablo is an RPG. by Pluvius · · Score: 1

    Just not a very good RPG. I feel really sorry for those guys who spent $50 on an oversimplified version of Nethack.

    Rob

  53. Fallout 3 by Creepy · · Score: 1

    I'm still hoping it's all a bad dream :(

    I suck down a couple of rad-aways and head towards Interplay's tac-nuked headquarters, searching for remains...

  54. Xbox Platformer? by Anonymous Coward · · Score: 0
    Next year's particularly lusted-after games include Psychonauts ("Double Fine's Xbox platformer has been delayed a lot now, which can sometimes spell trouble, but I have faith in them to deliver something amazing when they do get around to it")
    Let's hope that it doesn't suffer the same fate as the overhyped piece of shit Blinx.
  55. My list for 2005 by dancingmad · · Score: 1

    Phantom Brave (new title from the makers of Disgaea)
    La Pucelle (old title finally seeing a release, from Nippon Ichi)
    Metroid Prime 2
    Metroid: Zero Mission
    Final Fantasy 12 (I wasn't going to get excited about it, but the ties to Final Fantasy Tactics Advance make it sound quite sweet)
    Donkey Konga (hope they leave the songs the same for the U.S., but I doubt it)
    Dragon Wuest 8 and/or 5 depending on what SquareEnix's release schedule looks like

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  56. Fool's Gold by PMAvers · · Score: 1
    1. Re:Fool's Gold by Pluvius · · Score: 1

      Oh. My. God. This better not be a joke, because it would be a really vicious one. I never in my wildest dreams expected anyone to make a sequel to that game.

      Rob (So excited that my testicles are retreating into my abdominal cavity)

  57. List is Pretty Repetitive by fuzzybunny · · Score: 1

    Announcing the most-awaited games of 2004 *fanfare*...


    Duke Nukem Forever and Half-Life 2! Ladies and gentlemen, what a surprise!


    And announcing the most-awaited games of 2005 *drum roll*...ibid.


    Aaand the most-awaited games of 2006 *cough* *wheeze*...ibid.


    Aaaaaand the..oh buggrit.

    --
    Cole's Law: Thinly sliced cabbage
  58. Wonder no one mentioned... by Soul-Burn666 · · Score: 1

    Far Cry.

    The game offers, technologically, all the features expected from a new fps (dynamic lighting using bumbmaps, realistic physics and such) and a feature most games don't apply (except maybe Serious Sam): huge enviroments. You have a field of view to miles away, real-time rendered.
    You find yourself in an island full of people that want you dead. You can go wherever you want in a huge and very detailed landscape.

    Instead of talking just check out the tech demo movie and the new trailer.
    It can speak for itself.

    --
    ^_^
  59. Perfect Dark Zero in 2006 by KAMiKAZOW · · Score: 1
  60. Adventure/RPG list by KevinArchibald · · Score: 1

    Middle Earth (MMORPG)
    Worlds of Warcraft (MMORPG)
    Everquest 2 (MMORPG)
    Syberia 2 (Adventure)
    Longest Journey 2 (Adventure)
    Jane Jensen's next game (Adventure)
    Vampire: The Masquerade - Bloodlines (RPG)

  61. "Trot off into the jungle and kill people"? by Rayonic · · Score: 1

    In Metal Gear Solid 3? Knowing Hideo Kojima, it's probably "Trot off into the jungle and learn to write poetry."

  62. Black Isle by Gleng · · Score: 1

    I'm looking forward to the Slashdot story about the guys from Black Isle getting back together on another game project. Well, I can hope.

    Also, some updates on the mythical Elite 4 would be welcome. That thing has been weapons grade vapourware for years now.

    --
    "Proudly Posting Without Reading The Article"
  63. Lineage 2 by xclr8r · · Score: 1

    www.lineage2.com

    --
    Beware of those who profit off the docile and persecute the unbelievers.
  64. Halo 2 by herrvinny · · Score: 1

    I hear part of Halo 2 is set on Earth, after a Covenant laser bombardment... I'm going to be interested in seeing that. Starcraft Ghost is a nice upcoming one too. And as the Pokemon freak I am, Pokemon Colosseum is coming up in March, I believe.

  65. Quick question by SamSim · · Score: 1
    With a gun in each hand and the ability to hijack vehicles
    Sorry if this sounds like a dumb question, but how can you drive a vehicle if you have a gun in each hand?
    1. Re:Quick question by herrvinny · · Score: 1

      With your nose? Or perhaps it's some kind of bionic weapon, bullets shoot from the tips of your fingers and such?

    2. Re:Quick question by Anonymous Coward · · Score: 0
      The same way I can drive while smoking, talking on my cell phone, and trying to read directions of where the hell I am going. Safe? Probably not. I just like to call it training for carrying those two guns... like military training. Cops never buy that one...

      hed.

  66. In this order, please by thirty2bit · · Score: 1

    Thief 3 (that doesn't have have the Ion Storm SUCK factor that Deus Ex 2 has) DOOM 3 HalfLife 2 -and finally- A Tomb Raider sequel that doesn't stink.

  67. BF: Vietnam by Anonymous Coward · · Score: 0

    Battlefield Vietnam because I'm a fan of BF1942.

    I too am looking forward to Battlefield Vietnam, but not necessarily to play it. Rather, I'm more interested in what (if any) the response will consist of, not only from the gaming community but also American society at large. While there was some dissent to WWII, it was highly isolated at the time and since, with retrospect, largely diminished to nothing (save the atomic bombing). Vietnam is a whole other story.

    I've played BF:1942 extensively and love the game. But I have this nagging remainder in the back of my head that I'm making a fun playtime game out of something that was a living hell for someone else; something quite sacred and reserved into an entertaining diversion. This, I believe, will be amplified by BF: Vietnam, which is why I personally believe it inappropriate to play it. In fact, I'm surprised not only that a gaming corporate giant like EA green lit this game, but also that I haven't read one bit of protest from gamers at all to the idea of a Battlefield Vietnam. There should be at least some, I think. That there isn't is, and that a game can be made without thought of its contribution to the perception of cultural history, is, in my opinion, a sad commentary on how far gaming really is from being a viable means of communicating abstract ideas in the ilk of books, film, and music. A book or movie making as much light of Vietnam as BF: Vietnam seems to be doing would never make it past the brainstorming whiteboard.

    I guess my big question is: will BF: Vietnam have a My Lai map?

    1. Re:BF: Vietnam by code-e255 · · Score: 1

      Playing Battlefield 1942's alright, but playing Battlefield Vietnam won't be? How's that? Are Americans the only people you care about?

  68. Something good better come out... by natx808 · · Score: 1

    Before my Radeon 9800 is too slow to play anything and i need a new gfx card.

  69. Live For Speed by Anonymous Coward · · Score: 0

    I see there was no mention of Live For Speed, what I consider to be the best racing sim out there at the moment. Still with a long ways to go, but with an excellent friendly dev team, unparalleled online racing and a great community.

    http://www.liveforspeed.net

  70. Tomb Raider Sequel Prequel by wardomon · · Score: 1

    I just want to see more of Laura Croft's pixelated butt 'cause when I was twelve it made part of me swell up.

    --

    - - - If the sun is a star, why can't I see it at night?
  71. All those listed are console exclusives by Jonathan+Kliman · · Score: 1

    All those listed are console exclusives!! Metal Gear Solid is PS2 and Halo2 is X-Box (at least for 2 years if the past carries to the future) If it won't play on the PC and it doesn't have a linux dedicated server I ain't interested.

    Personally I am waiting for

    UT2004
    Half Life 2
    Doom3 (no linux dedicated but I'll let that slide for this one)

    Last and only console I owned (and still have) was a Telstar pong console. That was bought only because loading a game off of tape onto a TRS80 just took to long!

  72. Re:Doom III (upgrade reason) by Anonymous Coward · · Score: 0

    This is the very reason I haven't upgraded my PC yet. I'm revolving my next major upgrade for Doom III, most likely all games afterwards will use that engine to make more games as well.

    Sad, that I refuse to upgrade, but it's like sitting down and watching all the technology fly by. You get to see the bad upgrades to new innovations. A chance to sit down and smell the flowers.

  73. talking-heads? by Anonymous Coward · · Score: 0

    "After the talking-heads nightmare of Metal Gear Solid 2, I can't wait to just trot off into the jungle and start killing people"

    MGS2, nightmare? Moron. Just running around and killing people? You don't need no MGS3, there's already tones of such idiotic games in stores.

    Suggestion to you dumbass: "State Of Emergency" is your type of game.

  74. The one i'm working at by Anonymous Coward · · Score: 0

    Well i understand gamers who are angry because games releases are put off several times. Just let's say it's even worse for the developers working on 'em. It's close to impossible to plan something you haven't done before - nevertheless you have to try to raise the level in each new game to be competitive. Most people in game industry are very young (you get some newbies in every project), but even experienced people will often needs several months more than planned. And each time you realize you won't keep the deadline it get's harder, because you know one time too much and the game gets cancelled.

    I hope this time i get at least that far that i can be proud of the work i put into the game. In another commpany i had to live with a release which had to be done because the company needed the money (we needed about 12 months instead of the 10 which were planned). Released and you know you're not finished - worst experience i had so far (like most members of the team i quit the job after that).

    Call me a sissy for the rant if you want.

  75. Longhorn Plus! Pack by sharkey · · Score: 1

    I can't wait to see what Trusted 64-bit IPv6 Hearts is like.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.