Domain: grandtheftauto.com
Stories and comments across the archive that link to grandtheftauto.com.
Stories · 11
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How Important Are Mature Videogames To The Industry?
Thanks to GamesIndustry.biz for its editorial discussing whether the market for 'Mature'-rated videogames is really that significant, following "EA CFO Warren Jenson's announcement last week that the company is working on a videogame based on Francis Ford Coppola's classic mafia movie The Godfather. The resulting game is expected to be EA's first foray into publishing M-rated... titles for several years." But the editorial argues: "Mature games, although certainly a popular theme with the stock market, are still basically a hot topic because of one franchise - namely Rockstar North's Grand Theft Auto titles." It goes on to point out: "M-rated games accounted for only 11.9 per cent of videogame sales in the USA last year in total... despite this, publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away." -
True Crime - Good Cop, GTA - Bad Cop?
Thanks to GameDevLeague for their article discussing discussing the Grand Theft Auto-like Activision game True Crime, and its good cop/bad cop dilemma. The author argues: "In Differentiate or Die, Jack Trout says if you're not the leading brand with the killer attribute - then you should go 'opposite' the leading brand's killer attribute." He continues: "What attribute does GTA own? Crime. How do you go opposite of crime? Law enforcement." But he laments that, while you play a cop in the game, "...Activision went and called it True Crime! And buried the law enforcement angle so deep I can barely even tell from the ad copy that's what it's about." So does everyone "want to be bad" nowadays, thus Activision's clone-like marketing ploy, or do users genuinely not care as long as the game is fun? -
Tekken's Nina To Star In New Namco Brawler
Thanks to Gamers.com for the news that Namco has announced a PlayStation 2 spin-off title starring Tekken's Nina Williams, according to this week's issue of Japanese magazine Famitsu Weekly. It seems this Nina-starring game "...has the look of a 3D brawler along the lines of [but hopefully with better playability than!] Dream Factory's The Bouncer. It's tentatively scheduled for release in 2004" - more details/screens are likely at the Tokyo Game Show next week. In other Japanese news, the same issue of Famitsu also rated the Capcom-published Japanese version of Grand Theft Auto, giving it a relatively lofty 32/40, and a Gold award. -
Simpsons Hit A Home(r) Run With GTA Clone?
Thanks to GameSpot for their review of the PS2/Xbox/GC driving game, The Simpsons: Hit & Run, released this week, in which they shrewdly point out: "with perhaps the sole exception of Konami's 1991 arcade action game, The Simpsons, no [Simpsons games] have really even proved to be much in the way of fun." Although it seems "practically every mission in the game is a direct clone of one of the GTA driving missions", the reviewer thinks Hit And Run "finally manages to bring the world of the Simpsons to life with proper justice", and much of the appeal, according to Gamers.com, is in the references: "You'll plow through a field of Tomacco... and take a shortcut through the Stonecutters' Hidden Tunnel... you'll conduct missions that require you to collect 'flatmeat' for Cletus, [and] round up monkeys for Dr. Nick's experiments." -
Is Open-Ended Gaming The Future?
Thanks to GameSpot for their 'GameSpotting' editorial discussing whether open-ended, emergent gaming works better than linearity in videogames. The author asks: "Should more games aspire to be "virtual sandboxes," inviting the player to run amok and experiment as much as possible? Or is there still something to be said for the tightly scripted, carefully contrived, more-cinematic gaming experience? He goes on to suggest that more open-ended titles often work better for him: "I like for a game to last me a good, long time. I also like being able to come back to a game every once in a while and not necessarily feel pressured to reach a finite conclusion", but cites Grand Theft Auto III as "representative of where emergent and scripted gaming can and should converge." -
Graffiti Artist Sues Grand Theft Auto Creators
Thanks to EvilAvatar for pointing to an Entertainment Law Digest synopsis about a graffiti artist suing over unauthorized use of his work in Grand Theft Auto III. The article says that "Christopher Ellis asserts that Rockstar Games and Take-Two Interactive Software copied, used, and distributed his artwork, [made under the name] Daze" in GTA3, and Daze's official website has examples of his work, which was allegedly scanned into Grand Theft Auto's gritty urban environments without his knowledge. -
Grand Theft Auto Xbox Bundle Confirmed
Thanks to several readers for pointing out the Take Two/Rockstar press release announcing a GTA3/GTA:Vice City 'double pack', due on November 4th for Xbox, and October 22nd for PlayStation 2, ending a myriad of rumors regarding when the massively popular title would appear on Microsoft's console. In related news, Take Two also announced positive financial results and the acquisition of struggling publisher TDK Mediactive for $22.7 million, largely for their "portfolio of mass-market titles based on popular licensed brands." -
Highway Shooters Claim To Emulate GTA
Thanks to Yahoo! for their story regarding teenage stepbrothers who randomly fired at cars on a Tennessee freeway, killing one person and wounding another, and told police they were inspired by Grand Theft Auto's sniper mode. According to the piece: "From a wooded area near their home at the Smoky Mountain Country Club, the boys fired a .22-caliber rifle up to 25 times through a break in the trees at cars driving along Interstate 40 about two miles east of Newport. They said they were bored and decided to shoot at tractor-trailer rigs, just like in the video game, 'Grand Theft Auto.'" According to this IOL/Reuters article, "Prosecutor Al Schmutzer told Judge Ben Strand that the boys told authorities they were mimicking the video game by trying to hit the sides of passing trucks." -
True Crime - Streets Of L.A. Ratchets Up The Vice
Thanks to C+VG for their interview with the producer of Activision's True Crime: Streets of L.A., the Luxoflux-developed, rather Grand Theft Auto-esque game that's due out for multiple consoles this November. The game is pitched as "...an extension of the genre... We have the cinematic flair of The Getaway with the freedom to explore like in GTA." The idea of an open-ended experience is also pushed: "...as you get into the game, you don't have to repeat a mission you get stuck on, you can carry on playing through the game, which gives you more of an ability to play through - you can always go back and try that mission again later." There's another recent preview over at UGO.com for the game, which vies with The Simpsons: Hit And Run as the only GTA-styled games out this Christmas. -
GTA Creators Push Limits With Manhunt
Thanks to IGN PS2 for a new, screenshot-toting preview of Manhunt, the forthcoming "brutal urban videogame" produced by the developers of the Grand Theft Auto series. This previously secretive, potentially controversial title starts you, completely defenseless in Carcer City, where 'the Director' has sprung you from Death Row and "...populated [the city] with psychopathic gangs hired for the sole purpose of finding and slaughtering" the player. The piece muses that this "third-person perspective stealth game" seems to be "...much darker, more disturbing... than Grand Theft Auto, which offered seasoned comic humor and parody to counter the bloodshed and chaos." -
Duke Nukem Not Out In 2003, Manhunt, GTA, More..
Thanks to several readers for pointing out Take Two's financial results for Q2 2003, as the owner of the Rockstar, Gotham Games, and Gathering labels had a 58 percent increase in profit, largely due to Rockstar's massive Grand Theft Auto franchise and the new Midnight Club 2. The accompanying earnings conference call had a question about Duke Nukem Forever coming out in 2003, which the CEO answered: "for this holiday season.. no.. we're just hopeful that the team in Dallas will finish it." Also trailed was "a significant Xbox game" from Rockstar to release in Q1 2004 (GTA, anyone?), and that one of Gathering's (PC?) titles is using the Halo engine. Finally, there was another mention of Rockstar North's mysterious Manhunt - an even darker, more twisted game from the GTA developers?