GTA Creators Push Limits With Manhunt
Thanks to IGN PS2 for a new, screenshot-toting preview of Manhunt, the forthcoming "brutal urban videogame" produced by the developers of the Grand Theft Auto series. This previously secretive, potentially controversial title starts you, completely defenseless in Carcer City, where 'the Director' has sprung you from Death Row and "...populated [the city] with psychopathic gangs hired for the sole purpose of finding and slaughtering" the player. The piece muses that this "third-person perspective stealth game" seems to be "...much darker, more disturbing... than Grand Theft Auto, which offered seasoned comic humor and parody to counter the bloodshed and chaos."
Why don't they push the limits by creating a multiplayer vice city ?
This release must be like music to the ears of Bill O'Reilly and rest of FAUX News cronies. More material to blame societal violence on videogames.
Nevermind the fact that we're bombing a 5th rate, 3rd world nation halfway accross the world, glorifying it and beaming those images into the TV sets nationwide. It's the videogames, stupid!
I will note that I certainly hope that they have enough system overhead left to provide real-time DTS sound (something the Playstation has to do in software, as opposed to the Dolby Digital 5.1 in hardware on the Xbox). They mention in the article that they haven't decided between Dolby (Pro Logic, I presume) and DTS, but it seems like a no-brainer if you've got the resources available - if you're going to have a game where sound has a lot of influence, being stuck with one matrixed back channel would be sad, especially since Rockstar did a pretty good job with the DTS in GTA:VC.
As far as controversy goes, that's just inevitable and I'm sure it will be welcomed by Rockstar/Take Two's marketing department since they can save money on advertising. While we've been killing humans in video games for years, the ever-increasing fidelity of said killing is going to continue drawing the ire of the "parents should be able to ignore their kids' hobbies" lobby, desipte the fact that every uproar ends up selling more games.
In short, I'm looking forward to finding out if Rockstar can redeem themselves in the controversial game arena (outside of the GTA series) after the debacle that was State of Emergency.
.. but I also hope that the parents would become more aware that there is lot of games on the market that arent that suitable for kids under 16 (or 14, 12, ..) for example.
I don't mean that violent games necessary cause violence, but I wouldn't let my kids watch some "action" movie with a lot of killing either...
ps. This is not meant as a troll, just a thought that came up when i read about the game idea.
Did your parents take away your copy of the game or something? Because this seems like a heavily biased bunch of crap.
On a technical level the GTA3/Vice City games are absolute masterpieces. They excel at simulating full, living environments in 3D, with both detailed exteriors and interiors, and a large amount of vehicle and pedestrian traffic.
In terms of gameplay, the missions are laid out logically, and the addition of effectively simple cutscenes to move the plot along in between creates an smoother, more cohesive experience. There are multiple things to do aside from main quests, both which are time consuming and fun, such as finding all the bonus jumps in a car, uncovering tons of secret items and challenges, and the aforementioned free-roaming kill-fest.
These titles bring everything from the first two games in the series into 3D. The killing sprees and mission based plot progression were both in the first two, and were very entertaining. The addition of a fantastic engine, decent graphics and too many other beneficial aspects to mention (good soundtracks, interesting and funny characters, etc. etc.) is in no way making these two games the "worst gta games yet".
Obviously they are not for everyone. Obviously they are not for you. Go whine to another forum about how your import copy of the latest japanese dating sim didn't make it through customs, and lay off the titles you're obviously to immature to comment on.
You should be monitoring what your kid does in their free time. If you're offended by the game, don't buy it for your kid. It's that simple.
Goo goo g'joob.
I wholeheartedly agree. Half of the praise GTA3 got was from the whole shock value aspect. And while there was some innovation in the open-endedness, it really don't go anywhere. Frankly, GTA3 is barely a step above POSTAL to me - a game hyped on controversey that didn't really deliver.
I'm going to take the bait and ask what "is" wrong with that, from an ethical standpoint? I think killing is killing whether done for duty, profit, or fun. Killing is bad. Simulated killing, however, lacks the real-life consquences of suffering and death. What's the difference between playing as a gangster in a crime sim or a playing a soldier fighting a "justified" war, i.e. Desert Combat? The virtual motive?
Granted, I'm not saying that a serial killer sim would be fun, in reality serial killers tend to be pyschopaths and focus on weaker victims. And there are already games that allow behavior similar to a serial killer, like Postal2 and GTA3. However, acting uber-violent in these games doesn't add to the gameplay or help you complete the game, aside from maybe gaining extra points.
There maybe existential ramifications in guiding a make-believe character in a make-believe world, but you do the same thing as a spectator when you read a novel or watch TV.
Games don't help people become better axe-murderers. They already were.
Stick to expanding gta and put in multiplayer. This game is a bad idea. There is a lot more to gta then then violently slaying someone, which to me wasn't even the best part by any stretch.
What made GTA3 & GTAVC great were their open environments wedded with non-linear game-play. Everything I've read about Manhunt suggests it's far more linear, leading me to believe that Rockstar North may not have learned from its successes. :(
I hope that the games.slashdot crew is well versed enough that I don't have to go and link to a gazillione interviews with Miyamoto on why GTA3 and its kin aren't great for the industry. Manhunt only proves that violence without purpose in games is only escalatory. So Manhunt sells billions of copies. What subject content does Rockstar tackle next? There's not much left beyond the prison brutality espouged in Manhunt's (now defunct) promo website.
Meanwhile, in the other corner, we have Miyamoto who's busy making the Amelie-inspired Pikmin 2 and a revamp of Pac-Man. I think this represents the beginnings of a rift in the gaming industry. Rockstar and everyone trying to copy them on one side, and luminaries like Miyamoto, Spector, Wright, etc on the other side; essentially, people who see purpose-less violence as self-defeating.
Here's the paradox: if GTA3 and Manhunt are "art" as nearly every video game enthusiast espouses, then it does - as art is prone to doing - affect the way we think. If that's the case, then why not examine it? I am by no means suggesting that games like Manhunt should be legislated, but I think it's extremely naive of gamers to assume that GTA/Manhunt does not change our social consciousness. Shouldn't we then be concerned about its effect, be it good or bad?
Every Manhunt/GTA-esque game casts a vast shadow on the game industry that obscures gems like Pikmin or Viewtiful Joe or Animal Crossing. Those are the games that should be on the forefront of the industry, not GTA or Manhunt. "Everything is permissible, but not everything is beneficial." Merely because we can makes games like Manhunt doesn't mean we should.
Knock it off with the stupid social commentary in your articles:
"With TV pervading deeper into our lives, nothing -- however personal it may be -- is off limits. Sadly, the idea isn't very far-fetched in the grim world of the 21st century. It's not far from the truth."
I don't give one little bit what you think of the real world around us. In fact I don't care what your opinion on anything is. Describe the game, stick to the facts and leave your opinions on everything out (unless its a review which this isn't). You are writing about a video game so how about sticking to the topic you are assigned to write about.
Other than stupid IGN writing ability it sounds like an interesting game.
In Resident Evil, Jill Valentine was a great character -- and so were the other characters in the game: Barry, Chris, Wesker... I actually wanted Jilly to escape the mansion (mission: accomplished). This game, however... I don't know. I just don't see myself caring about whether or not a greasy, death-row inmate survives this experience. Besides, "James Earl Cash" is a really, really bad name for a character -- it's too 1840s. The name is almost as bad as "Max Payne."
"The Director" sounds like a rip-off of "Calypso" from Twisted Metal: Black.
Character development is important in games today; it's important for the players to respect and identify with the characters in the game. I mean, if you don't care about the character, what's the point in even finishing the game?
Who says that dating sims are immature. Oh they can be very very mature. >:D
2. Find the cheat codes for you resepective ssystem that enables 'Pedestrians have weapons', 'Pedestrians riot' and 'Pedestrians hate you'
3. Enter cheat codes
4. ???
5. Profit
There you go. And you didn't even have to wait for an official demo/release.
I'm the guy with the unpopular opinion
I think one of the main driving forces of the game will be finding out exactly what the hell is going on
from sounds of it when you are droped into the game its all going to be very vague other than the fact people want to kill you
ill want to play through the game just to find out who the director is and such
success of course.
GTA is certainly comical in its violence from my POV.
Two things about Manhunt concern me. Two things I am not shure about yet.
First is the gameplay. Level Design, gameplay mechanics and carefully crafted challenge curves are so hard to get right.
Sneaking around is neat and all,but what else can our character do. In Thief2 I cherished being able to shoot an arrow in to a wooden beam or ceiling and climb up in to a shadow to hide from my enemies.
I don't want to discover all the gameplay possibilities of a game in one day. That's why I liked DeusEx, Thief1&2 and GTA3&/VC so much.
Second is, how mundane is the violence going to be when you're treated to a film viewers kind of perspective of the killings ? How much will this point the finger at us, saying "you want this! Now you're getting it! Do you like it?!". You can always throw some blame to the bad guy of the game, but actualy it's you.
I just wonder how well it's going to work in the game.
If it works well in the game, it serves a purpose. If it does that, it's fine by me.
I saw a realistic depiction of war violence in former Yugoslavia(a Soldier movie with Denis Quaid) last night. That stuff was disturbing. I doubt anything they come up in Manhunt will reach beyond horror or thriller movies. It's nowhere near anything realistic, and to be frank, I don't fucking want anything that realistic.
I heard they're gonna have plastic bags as weapons in Manhunt. That's one that makes me queasy. Let's hope it's a good game above everything else.
Yeah, I know, it was the only thing I could think of at the time...
These guys are making an incredibly violent, sociopathic game and they're not apologizing for it. Also, it's nice to see that Rockstar can do more than just milk their GTA/Midnight Club cash cows for awhile (it gets quite sickening if they put out the same two games per year).
I think there is already a game in development based on Silence of the Lambs.
:) You don't want to play this trash? Don't buy it. Others like it - they are free to buy and play it. Don't push you values on everyone else.
BTW, do you see a problem with movies like Silence of the Lambs, Se7en, etc.? Why is it OK to make a film about killers, but not a simulator of them?
Market works by trying different things. There is currently no simulator of ballet dancers, but I can bet someone someday will eventually make one. If it's popular, another niche will soon be filled with various dancing simulators.
Future Wiki -- If you don't think about the future, you cannot have one.
The disturbing feeling that I get when looking at the screenshots is not because I am uncomfortable with the basic premise of Manhunt. No, it's because the screenshots look quite dated. IMO PS2 should be killed as soon as possible, because graphics innovation is no less important than style and gameplay. I don't really look forward to playing another GTA game with the same blocky characters and generally crappy and undetailed environment. GTA3 was cool, Vice City is tolerable, but San-Angeles is going to be crap. :( Rockstar, why do you have to spoil the great gameplay with outdated visuals?!
Future Wiki -- If you don't think about the future, you cannot have one.
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