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How Important Are Mature Videogames To The Industry?

Thanks to GamesIndustry.biz for its editorial discussing whether the market for 'Mature'-rated videogames is really that significant, following "EA CFO Warren Jenson's announcement last week that the company is working on a videogame based on Francis Ford Coppola's classic mafia movie The Godfather. The resulting game is expected to be EA's first foray into publishing M-rated... titles for several years." But the editorial argues: "Mature games, although certainly a popular theme with the stock market, are still basically a hot topic because of one franchise - namely Rockstar North's Grand Theft Auto titles." It goes on to point out: "M-rated games accounted for only 11.9 per cent of videogame sales in the USA last year in total... despite this, publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away."

58 comments

  1. EA wants a piece of the pie... by splerdu · · Score: 4, Insightful

    Sure it's only 11.9%. But if GTA accounted for 90% of that 11.9% that's a lot of sales. Fact is there aren't many popular M-rated games.

    Might be better than duking it out with the hundreds of other titles.

    1. Re:EA wants a piece of the pie... by H4wk · · Score: 1

      Well, I'm doing my part. I bought GTA3 and GTA: Vice City. I love the genre. I'd like to see them add more multiplayer aspects to it though.

  2. Only 11.9 per cent? by Kidbro · · Score: 4, Insightful

    Yeah, cos we all know that 11.9% of $35.8 billion is next to nothing.

    1. Re:Only 11.9 per cent? by embedded_C · · Score: 1

      Exactly. You can bet that if all of a sudden overall game sales dropped 11.9 percent, that 11.9 percent would suddenly seem VERY important.

    2. Re:Only 11.9 per cent? by Anonymous Coward · · Score: 0

      How much of that 12% is GTA though? You could make the same argument that Italian Plumbers are a hot market.

  3. Gamers are getting older by fozzmeister · · Score: 5, Insightful

    Just like on TV there are kids films (for kids) there are Family Films (something for everyone), teen flics for teens, and things like The Godfather etc, so it will be natural that as the Gamer covers more and more of the age range, some games will be made that target those different areas

    1. Re:Gamers are getting older by raygundan · · Score: 4, Insightful

      Very true, but I suspect that "gamers get older" has very little to do with the popularity of "mature" games. ("mature" is a bit misused, here, i think...) In fact, I would go so far as to surmise that these games are most popular with teenage boys. I don't think overwhelming bloodiness is the way into the pocketbooks of actual adults, except by way of their children.

      What do adults play in stupendous numbers? Bejeweled, The Sims, Myst, and Mario Kart.

      You're not going to catch your parents opining over the lack of realtime 3D evisceration in their games. I will, of course, continue to get a good laugh out of the gibs in quake, though.

  4. same people different problem by SurgeryByNumbers · · Score: 1

    Chances are that the same people who already don't understand solid game design are the same people who think blood and curse words make best sellers. All that's likely to change is why they fail, not so much whether they fail.

  5. I don't think they're important at all. by Mantrid · · Score: 4, Insightful

    I'm not sure that I've ever bought a game based on its rating; well perhaps in the Mortal Kombat days it was interesting to see what all the fuss was about, but those days are long past. Only how fun the game is matters, and I must confess it must look decent for me to be interested as well, but I wouldn't buy or not buy a game based on whether or not I could see a decapitation or some T&A.

  6. Personally, by Anonymous Coward · · Score: 0

    I don't buy these kinds of games. The checklist of features on games like these is identical to the checklist I have for games to avoid.

    "Mature" games are anything but. They are mature in the same sense that Tom Green dry humping a dead moose is mature - mindless fodder for mindless mooks.

    I do make exception for horror games when it comes to depravity. I'd say that anything is and should be fair play in horror games. But in every other game genre, I think there's nothing wrong with developers being mindful of the fact that their products may, and do, have a certain level of influence over some individuals, like it or not. You can stick a label on your game that can hopefully keep it out of the hands of some kid, but you can't stick a label on a game that will keep it out of the hands of impressionable whackos. I'm no elitist and I'm no preacher, but I can say that game developers that are capable of doing such simple things out of a sense of responsibility have a much greater chance that I will buy their games. Simple.

    I'm 26 and have been playing video games for almost that many years, btw, in case somebody somewhere is wondering for whatever reason.

    1. Re:Personally, by mcb123 · · Score: 3, Interesting

      The problem with video games these days is they're all the same basic idea with different graphics mixed in. The bigger problem (for me) is I've gotten bored with the standard formula. Just about nothing is interesting anymore. If M rated games make publishers explore new game concepts, I'm all for it.

  7. 'Mature' Games? by chendo · · Score: 2, Insightful

    As most of us know, at least 90% of the internet is porn, therefore adult games would sell well- huh? Oh. Mature games. Nevermind, carry on.

    --
    Founder of Mirror Moon - Tsukihime Game Trans
  8. M stands for ME! by MalaclypseTheYounger · · Score: 2, Insightful

    I for one LOOK for the M rated games. I hate playing E (for Everyone), I like a little naughtiness, a little blood, a little violence, a little sexual innuendo.

    If I see two similar games, and one is rated M, and one is rated T (for teen) and I have no other research to go on, I will pick the M rated one.

    But whatever happened with the A-O rating? I still haven't found any games (in the US) for PS2 or GameCube (I don't have XBOX) that is rated Adults-Only... of course I haven't been frequenting the porn shops as often as I should, so maybe those stores carry them?

    --
    Check out the best P2P sharing website: MEDIACHEST.COM
    1. Re:M stands for ME! by Pike65 · · Score: 1

      I guess that means you missed out on Tetris, huh?

      . . . Oh right. Porntris. Ignore me.

      --
      "If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
    2. Re:M stands for ME! by MalaclypseTheYounger · · Score: 1

      I'm waiting for the A-O rated game that has graphics and gameplay like Final Fantasy X... now THAT would be a game.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    3. Re:M stands for ME! by Anonymous Coward · · Score: 0

      "But whatever happened with the A-O rating? I still haven't found any games (in the US) for PS2 or GameCube (I don't have XBOX) that is rated Adults-Only"

      About only 1 AO-rated title even got something close to national exposure, and that was Playboy's (AWFUL) Rianna Rouge game. As it stands, most of the titles that are actually rated AO (I believe the ESRB website has a total listing under a dozen still) are just translated hentai games from Japan brought over by JAST or Peach Princess.

      As far as seeing one on your PS2/XBOX/GCN, don't hold your breath. Any game for those machines "has" to be licensed, and none of the major players in this industry would approve a porn game with an AO rating, at least not at this point in time (or the forseable future).

  9. counter-productive by bigbigbison · · Score: 2, Insightful

    I think it is safe to say that for the most part, the only people that buy anything based on the rating is people the rating is allegedly designed to prevent from buying it in the first place.

    That is to say that the only time i really cared about ratings on anything was when I was a kid. Now certainly not all kids actively seek out the forbidden fruit, but I can't really see an adult saying "I'll buy this one because it's for mature people!"

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:counter-productive by TwistedGreen · · Score: 1

      ...but I can't really see an adult saying "I'll buy this one because it's for mature people!"

      Oh really? Maybe you should look harder.

      I'll bet that the game's content rating can be a rather important factor when purchasing a game... and I don't just mean as a deterrent.

      The distinction between 'adult' and 'kid' is quite blurry. And age will only approximate that... poorly.

    2. Re:counter-productive by bigbigbison · · Score: 1

      Could you give me an example? Seriously, I really can't see that happening. I'm just speaking from personal experience, but I do not remember ever looking at the rating of a game before I bought it. If adults do look at the ratings when buying games for themselves, I would be interested in knowing why and reading some examples.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    3. Re:counter-productive by oskillator · · Score: 1
      I can't really see an adult saying "I'll buy this one because it's for mature people!"

      There are plenty of "adults" who've never gotten past the mental age of 13, and still feel the need to prove that they're not kids any more.

      I don't have a cite for this, unfortunately, but I recall reading an interview with someone in the game industry who said that even though Shigeru Miyamoto's games are great, he doesn't play them because he's not a child.

  10. Same goes for movies by Hungus · · Score: 4, Interesting

    I was unable to find any definate statistics as for percentages of movies made. average box office sales etc unfortunately. I can say that no R rated movie is in the top 20 highest grossing films of all time nor was there one for 2003. yet appearently the majority of movies released are rated R. You can also find teh listing of top movies as adjusted by inflation here

    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    1. Re:Same goes for movies by Anonymous Coward · · Score: 2, Insightful

      yea none are in the top 20 (yet) but matrix reloaded is number 21 and passion of christ will finish in the top 10.

      Also argueably some of the BEST movies of all time got and R rating. The Godfathers, Shawshank Redemption (top two movies on imdb not personal peference)

    2. Re:Same goes for movies by spooky_nerd · · Score: 1

      When it comes to movies, you also have to consider supply and demand. Think about it this way: You have a couple of kids, and you want to take them to see a movie. There are 7 different movies playing at the local multiplex, and only 1 is rated G. You will probably see that movie, because it's the only one appropriate for your kids. Therefore that movie sells a lot of tickets. On the other hand, if 3 or 4 of the movies where rated G, you would see that the number of tickets sold for each movie would not be as high. The reason G movies have done so well is that there is a semi-captive audience, and not as many movies for that audience to watch.

    3. Re:Same goes for movies by Pizzop · · Score: 3, Interesting

      the problem with you using the highest grossing movies of all time is that there are seperate audiences. The biggest audience is kids, because they are willing to kick and scream to go see a movie, and they are willing to go see a movie 7 or 8 times in the THEATRE. If you look at qualtity also, R doesn't necessiate quality, it does however mean that there are some concepts that kids "shouldn't" be exposed too. It's the same way with Video Games. Great games don't always sell high, and rating doesn't change that. What the video game industry needs to learn is that a little splash of blood, dropping the F-bomb, and then having a stripper get in the car won't necessarily bring in Sales, it just earns them the 'M' rating. They need to look at what actually sells the games.

      But I could be completely wrong, because somehow the damn "Capella's BUCK HUNTER!" Games still sell.

    4. Re:Same goes for movies by Hungus · · Score: 1

      That argument would work if teh numbers were proportional in that manner, however take a look at teh article I found and is now linked to my replay to my previous post in this thread.

      --
      Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    5. Re:Same goes for movies by Anonymous Coward · · Score: 0

      Actually, if you click the sort by adjusted tab, the The Exorcist is #13.

    6. Re:Same goes for movies by Hungus · · Score: 1

      I stand corrected. As for the top 112 movies of all time adjusted by inflation I think I counted 7. The trend however stands.

      --
      Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
  11. Making a good "M" rated game... by zokrath · · Score: 5, Interesting

    ...Takes maturity on the part of the developer. Assuming an "M" rating when creating a game should be a freedom to not worry about toning down the game's flavor, not an excuse to add meaningless cursing, sexuality, and violence.

    GTA and Vice City have excellent storylines and great voice acting to string together the amusing gameplay. Without the memorable characters or the hilarious radio talk shows the game loses much of its charm.

    Sure, you can still run around and kill hookers for hours on end, but that is the player's choice. Some kids torture insects all day, and parents don't go and blame the Orkin man. Kids are going to do what they find amusing, or what they have been told is amusing. I doubt that many kids' respect for "workin' girls" was tarnished due to the influences of Grand Theft Auto.

    Any parent that complains about what their children are exposed to in M rated games needs to be asked why their children are allowed to play M rated games in the first place.

    But parents couldn't be to blame could they? Shame on me for asking parents to involve themselves in the raising of their own children, that is the task of the government, and the media, and that homeless guy that sits outside the mall asking for nickles.

    1. Re:Making a good "M" rated game... by Shadarr · · Score: 2, Interesting
      "Assuming an "M" rating when creating a game should be a freedom to not worry about toning down the game's flavor, not an excuse to add meaningless cursing, sexuality, and violence."

      This is why GTA dominates the mature market. It's a genuinely good game that has content unsuitable for children. The rest of the "mature" games are decidedly immature. Things like BMX XXX, DOA Xtreme Beach Volleyball, Postal 2, and Rockstar's own State of Emergency.

      It's not the hooker-beating that makes GTA fun. Simpsons Hit & Run shows that you can take all that out and still have a fun game. Conversely, DOAXBV is a crappy volleyball game who's only selling point. With GTA, though, they've got a great game and a great mob-movie atmosphere. Developers could learn from that, but I bet they won't. And consequently, the so-called "mature" games will continue to be a very small part of the market.

    2. Re:Making a good "M" rated game... by Shurhaian · · Score: 1
      "Making a good 'M' rated game...Takes maturity on the part of the developer. Assuming an "M" rating when creating a game should be a freedom to not worry about toning down the game's flavor, not an excuse to add meaningless cursing, sexuality, and violence."

      Exactly! I'm all in favour of using mature, even adult concepts in a video game, but the rating should not be the focus. If a company knows that such-and-such game is targeting mature players, they should really just make it the best game they can, THEN rate it, or work under the limits of e.g. and M rating and then rate it down to T or E if it winds up not really needing the M.

      Those who set out "to make an M rated game" are really missing the point, and probably won't fare too well. But those who simply aren't afraid of their game being M rated have that much more freedom in what they put in it, since they have other ways(not necessarily better ways) to make it a good game.

      Looking back, I consider a couple of factors as being important in whether or not I've liked games. I've listed them as "possible problems" here, but they can be turned on their head for "possible advantages". Thus:
      • Is it a chore to play? If the interface is clunky or the gameplay is too much like work, I likely won't play it very much. If it's largely based on events beyond my control(the path an enemy happens to take out of several possible, for instance; a "good" path allows me to slip by, a "bad" one gets me jumped by a horribly overpowering force), ESPECIALLY combined with a poor save system(making it harder to get to that point and retry), I likely won't play. Sadly, Halo's multiplayer interface suffers from this to some degree(and the total lack of respawn protection doesn't help), though, despite having a CPU that's technically below req, I think it's overall a very good game; this, like the other factors, can be a factor without being a crippling one.
      • Is it over too quickly? If I can play through the game in a mere few hours on my first run-through, it's too soon.
      • Does it drag on too long? Contrariwise, if I feel I'm not making progress, I'll put it aside for something that yields SOME gratification.
      • Is the gameplay too limited? If the plot is extremely linear, if there's only one(or are very few) correct approach(es) to any problem, I'd rather read a book or watch a movie. Then at least I'm not wasting my own energy to make things progress. Now, there are some mindless games I don't mind, but usually there's at least some choice in how to handle things, even in scrolling shooters.
      • Is it believable? Fantasy and sci-fi notwithstanding, a game should be consistent with itself. Horrible, glaring plot holes, a patchy and ill-presented backstory, all those things make me less likely to keep going.
      • Is it stable? If the game keeps crashing, I'll abandon it. Neverwinter Nights, for instance, and especially Battlezone II, are very intolerant of task-switching on my machine, prone to locking it up from time to time. (BZII often requires a hard power-cycle even if I play without once switching away from it, as when I quit, the system frequently hangs or becomes so unstable it can't even shut down properly.
      • Is the story plain or absent? I do play some mindless games, but overall, I tend to like those with a well-written plot and backstory, especially one that's at least somewhat novel.
      • Is it overdone? I don't need yet another shooter unless it offers something that's not so common.
      • Does it feel unpolished or unfinished? Some games just feel like they were rushed out the door, as though the developers were tired of working on it; or they just ignore their own potential and don't take things far enough.

      Nowhere on this list does the rating of the game enter into it. Things that contribute to the rating generally can be classed under something else - excess gore c

      --
      NB: YMMV. IANAL. Take the above with a grain of salt.
  12. Mature? by thegrommit · · Score: 2, Insightful

    publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away."

    Since when has this been the definition of "mature"?

    1. Re:Mature? by DeadScreenSky · · Score: 1

      Ummm, since the ESRB was established in 1994.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  13. I don't know what's wrong with Simoniker by Anonymous Coward · · Score: 1, Insightful
    I don't know what's wrong with him, but I've just hit my limit. No more "is this the fundamental issue of the games industry" filler crap.

    Doesn't he understand that on /., you can put ANYTHING up there and people will relate it back to their pet issues? Explain that a new Mario game is coming out, and everyone will discuss whether Nintendo is dying... explain that there's a GTA lawsuit, and people will discuss the necessity of mature games for the industry. On ANY topic people will criticize Duke Nukem Forever. So we might as well hear surprising nerdy games news instead.

    It's like some kind of twisted high school debate club, where all the issues are the ones that fanboys most like to shout about. "Be It Resolved that mature games drive the industry."

    Anyway, I've had enough over the past few months. I won't be reading this section again. The rest of Slashdot is plenty interesting.

  14. Absolutely! by Mongoose+Disciple · · Score: 4, Insightful

    ..Takes maturity on the part of the developer. Assuming an "M" rating when creating a game should be a freedom to not worry about toning down the game's flavor, not an excuse to add meaningless cursing, sexuality, and violence.

    GTA and Vice City have excellent storylines and great voice acting to string together the amusing gameplay. Without the memorable characters or the hilarious radio talk shows the game loses much of its charm.


    I couldn't agree more.

    In a lot of ways, I think this fixation of game developers upon "mature" games is a mistake. For people not very familiar with GTA, it's easy to make the (incorrect) assumption that the game sells because of its adult content.

    The truth is that GTA sells because it's a good game.

    There's always going to be a market for good games of any genre, platform, maturity level, or whatever. That's the lesson game developers should be learning here.

  15. Picking posies by clem9796 · · Score: 2, Insightful

    would be a crappy theme for a game. Plain and simple. I'm a 25 year old, mentally well adjusted gamer but i'm also someone who gets very bored with things quite easily. I did however, play GTA: Vice to 99% completion. The only rated E games i play are sports games, a couple T games, but mostly M. i love driving games (True Crime, The Getaway, Driver) and it's a bonus to have good 1st person shooting in it. As i said above, a 25 year old guy playing a game where a small white kitten, named Baby, picks up posies and is timed.. sorry, but there's no way on earth you'd see someone like me playing it. Who has the money? 16-30 year olds, and they want M rated games.

    --
    IANALOOA
    1. Re:Picking posies by chrismcdirty · · Score: 2, Insightful

      There are plenty of games that adults play that are rated E and T. A whole slew of Mario and Zelda games that are a blast to play and, as I recall, has no part of picking posies or a small, white kitten named Baby. Price of Persia was named game of the year for several publications, yet it was only rated T. It doesn't need excessive gore and explicit sex and language to be a fun game. All it needs is good gameplay and [sometimes] a good story to tie it all together.

      I think anyone who is bent on buying M rated games has security or self-image issues. Suppose I was playing the game you had described.. and suppose it was somehow more fun than GTA. Would you still not play it? Why?

      --
      It's like sex, except I'm having it!
    2. Re:Picking posies by mo^ · · Score: 1

      im a 29 year old gamer with 2 degrees and a crappy helpdesk job.. though it doesnt qualify me anymore than you to speak on behalf of 16-30's (thats one fuck of a range by the way... most 16 year old i consider "kids") I love to play the pig stacking game on the web.. just stacking pigs to nice music.

      so whilst you are representatvie of you, i am representative of me..

      and as my nan likes to say... "It takes all kinds to make a world"

      --
      bah!*@%!
    3. Re:Picking posies by clem9796 · · Score: 1

      Okay, granted, i shouldn't have said i don't have or play any T games. I do go to Pogo.com every once in a while and play popit and card games too, i guess on the whole, i guess many people have just become desensitized to things like this, including me. Many, many games focus on the hero fighting his way through enemies, but people seem to raise a stink when you put a human face on those same enemies. Mario; crush mushrooms with feet, no uprising from the censor groups. Frogger; don't get your guts splattered on the road, GTA, kill a derranged chef wielding a butcher knife and the censors explode in fury trying to ban the game. I say 16-30 because that's who the T and M games are pointed at, hence the rating in the first place. Even a game like Munch's Oddessy (which i've played) managed to get a T rating; cartoon violence, cartoon enemies, and a couple of fart jokes. I think this could easily be rated E. Football and Hockey have real human on human violence in them and they have an E rating, why? Games need a story and action for me to discover and i just don't see it in E games, sorry.

      --
      IANALOOA
    4. Re:Picking posies by Gwenna · · Score: 2, Insightful

      I may be on the upper end of the 16-30 range, and I'm not a guy, but I do spend money on games (both for me and my partner) and I don't necessarily want M rated games.

      What I *do* want is an interesting story line, clever game play, cool graphics, or just a plain fun game. Currently I'm playing Crystal Chronicles with my partner, and I've spent weeks at a time playing RollerCoaster Tycoon; both are terrific non-M rated games that meet the above requirements. I wasn't a big Myst fan, but I know a lot of people who spent huge amounts of time playing it and its sequels.

      Maybe a game of picking posies sounds boring, but I see many people who are addicted to simple little games that are found on the web or available for one's cellphone or PDA. I'm certain someone could come up with a very addictive Posie-Picking game if they put a little thought into it.

      --
      More sugar!
  16. They're important, but they never get it right by Dragoon412 · · Score: 4, Interesting

    Here's a lot of anecdotal evidence:

    Back when I was probably 12 or 13, I was really into anime. That's when they were still making new episodes of Tank Police, and 8-man and the like; back when Sci-Fi showed Saturday morning anime. I eventually caught on to Gundam, and loved the mechs, but was rather ambivalent about the characters. Later, I felt the same way about NGE - awesome mechs, but I just wanted that whiney little fuck of a main character to die.

    Back then, during the 8-bit and 16-bit era of gaming, most main characters weren't really age-specific. Sure, it might say a character's young, but they never really looked or acted that way, so I never thought much about it.

    Then came the PSX era. If it wasn't the first time that games were really stratified into age groups, it was the first time I noticed it.

    I remember playing games like FF7 and WildARMs and Grandia and just being completely blown away by how flagrantly immature the main characters (and most of the games) were. Some games I never even managed to finish just because it became so annoying, and I was still in the target demographic back then (I was 16 when FF7 was released). And it's always struck me as odd that I can manage suspension of belief for magic and monsters, but the idea of the same fucktards who routinely screw up my order at Taco Bell saving the Earth is just too much for me to fathom.

    Flash forward to today: I'm 23. I no longer play console RPGs for the same reasons I can't stomach shows like Gundam (or almost any anime, for that matter): I'm sick to fucking death of having the main character act like a whiney, angsty pre-teen. I'm tired of watching stupid, clumsy, dysfunctional characters being put in positions of respect because they're portrayed as "cool." I'm tired of watching ham-fisted interpretations of serious issues because the devs needed to dumb it down for their target (barely literate) audience.

    So, at this point in my life, I only really enjoy two styles of games: mindless hack-and-slash (like Ninja Gaiden, ROTK), and non-story-driven games. Ideally, I'd like to play an intelligent game, but every stab I've seen at intelligence in a game winds up being some pretentious mess like Xenogears that takes itself far too seriously, and about has all the intellectual complexity of the first 5 minutes of Philosophy 101 as taught by a hung-over grad student.

    The point I'm trying to make is that with the 'original' gaming audience aging, games with more mature themes (or at least less immature characters) are going to become more important. The problem is that to developers, mature means gore. And that's the problem with mature games; many players, myself included, just don't want to be insulted by the game we're playing, we're not looking to strangle someone to death with his own intestines.

    1. Re:They're important, but they never get it right by oskillator · · Score: 1
      Wow. So that explains why the hoi polloi enjoy games that attempt provide a sophisticated story line, whereas refined, cultured gamers like myself only like games that don't even try!

      That sounded sarcastic, and I guess it sorta is... but it's true, when you try to provide a sophisticated story and fail miserably, I have to put work into ignoring the awful (and usually unskippable) cinematics in order to enjoy the gameplay. If you took that energy you put into creating rendered (awful, unskippable) cutscenes and instead put it into the actual gameplay, not only would I not have to put effort into ignoring, I'd probably be enjoying the gameplay more on its own merits.

      Now, theoretically, an actually good, involving story probably would add depth to my enjoyment of the game ... could someone please let me know when that happens? I'll be over here playing Super Mario 64 over and over again in the meantime.

    2. Re:They're important, but they never get it right by miryth · · Score: 1

      could someone please let me know when that happens?

      Best storyline I've seen in a game... has to be Sanitarium. It's kind of old, but I think it has a great atmosphere, even if the only movement speed is "mold growth". So far the cinematics have also been pretty shiny (for the times, but not too shabby today), and they've actually got points. As an example, a half-remembered memory morphs into a person you just met. Pretty cool...
      Actually, at the moment it's very strongly contending for my own personal "best game EVER" title.

  17. I found a study by Hungus · · Score: 4, Interesting
    After having posted a couple of hours ago I came across this study of movie ratings and box office sales. It is a geocities site, but that aside it is well documented. To quote from it:
    An Analysis of Film grosses

    Do film ratings effect the box office success of a film? Theoretically, the impact should be minimal. Strictly based on the size of the potential audience, G, PG, and PG-13 rated movies should have an equal probability of success, while R rated films should be slightly less (due to the portion of the audience that is cut off), while X rated films should be the least successful. On the other hand a 'carnal nature' analysis would indicate that the most obscene movies would attract the greatest audiences, with people desiring to see the 'forbidden fruit' of R and X rated films, while wanting to avoid the child play of G rated films. Furthermore, since the price of adult admission is higher than that for children, the adult films have another advantage in the quest for the box office dollar. In the first ten years of the modern rating system, it was found that from the implementation of the modern rating system that as a whole, more R rated films were produced than any other film type.[7]However, these restricted films were much less successful than their unrestricted counterparts. The G-rated films, though viewed as "box-office poison" were produced in the fewest number, yet enjoyed very high success ratios. The theory of movie ratings and their impact on the success of a film were analyzed to determine the success of the ratings system. Does the system appear to produce the films that the public desires? Does the system allow the motion picture companies to maximize profits? Is artistic freedom enhanced by the implementation of the rating system? In order to determine the conclusion to these problems, the ratings of films were compared with their box office gross. Furthermore the trend of the ratings were analyzed over time. The analysis led to a system similar to that found earlier[8], in which the number of restricted films, while enjoying a lower level of profitability were being produced in increasingly greater number. The most popular films continue to be those that are not restricted.
    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    1. Re:I found a study by alphaseven · · Score: 1
      I've heard this argument before, the most common explanation I've read is that the majority of the profits in G-Rated films are from Disney/Pixar films, and that Disney is exceptionally good at creating synergy through it's various businesses to promote their movies.

      When other studios have tried to emulate this success it's been pretty hit and miss (Spirited Away and Iron Giant were brilliant and went nowhere at the box office, but Ice Age did well). So the reason more G-Rated films aren't being produced is that studios beside Disney/Pixar have had only mixed success with them.

  18. How Important are Entertaining Videogames? by robbway · · Score: 4, Informative

    As an adult with no children, I don't even use the rating system. I buy games I either know or think will be fun to play. Since theoretically only adults should be buying M-Games, the rating system doesn't really apply to them.

    Therefore, the Mature label is really an enticement for younger age groups. It's very obvious to me. Old gamers stay old gamers until the games aren't appealing anymore. But young gamers get drawn in "for the first time." Therefore, the "M" is attempting to keep it's customer base.

    This unfortunately means we're in for a lot of artificially rated "M" games which could really be "E" if you removed the cursing or gratuitous violence. This has already taken over the movie industry where I see a PG-13 movie artificially rated R with gratuitous swearing.

    1. Re:How Important are Entertaining Videogames? by Kwil · · Score: 1

      You've completely missed the point of the rating system. It's not there to tell adults what to buy. It's there to tell adults what *not* to buy for their kids.

      I mean, alternatively, you could label all non-M games as "Child friendly", but that'll work to turn off the kids who write up the lists of what they want.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    2. Re:How Important are Entertaining Videogames? by NaugaHunter · · Score: 1

      This has already taken over the movie industry where I see a PG-13 movie artificially rated R with gratuitous swearing.

      This is more a factor of MPAA's crusade against swearing than anything else. To paraphrase Kyle's mom from South Park The Movie: "Excessive violence is okay, as long as they don't use any naughty words." If in Finding Nemo a shark had eaten a fish, it would have jumped to PG or maybe PG-13. But just one 'fuck' would have sent it straight to R.

      The main problem with comparing Movie Ratings and Game Ratings is that they have different standards, and in reality the game ratings generally make more sense.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  19. Adult games are key by superpulpsicle · · Score: 1

    Imagine the movie industry flooded with PG13 films and no such thing as Rated R. Box office would be a disaster every week.

    1. Re:Adult games are key by riotous · · Score: 1

      I can imagine now the Home Alone franchise would never end. ....Coming next week Home Alone 78: Kevin Left Behind In The Toilets

  20. I want something better than just "mature"... by Anonymous Coward · · Score: 0

    Enough with these "mature" games. Blood, carnage, offensive slang, sexual references, a girl in a bikini...

    How about some actual sex?

    As an example, imagine a Super Smash Bros match...

    ---

    KYAAAAH!!! A scream escaped from Princess Zelda's lips as Samus's missile took out the last of her energy. She collapsed backwards onto the ground, a little dejected at her loss, but glad the match was over. Samus had beaten her all over the screen that time, and she had barely been able to lay a finger on the suited warrior. She gazed up at the sky, waiting for the light to whisk them back to the lobby... ...but it didn't happen. Instead, Zelda heard the mechanical sound of Samus's Power Suit striding towards her. Then Samus was standing over her, gazing down at her from behind the opaque faceplate.

    "What?" Zelda said weakly. "Why are we still here? The match is over."

    "Oh, not this time..." the voice from Samus's suit chuckled. "Don't worry, you'll get the idea soon enough. How are you now? Can't move so soon after that beating, right?"

    "No..." Zelda replied.

    "Good... just perfect." Samus knelt down and pulled Zelda's wrists together behind her back. Reaching into a compartment on the side of her hip, Samus pulled out a pair of handcuffs and snapped them on Zelda's wrists. Before this sudden action had a chance to register, Samus also cuffed Zelda's ankles together.

    "What..." Zelda intoned weakly, as she struggled as much as her remaining strength would allow her.

    Samus chuckled again, and stood up, looking down at her captive. Her armor started to glow white, then faded and disappeared, leaving Samus clad only in her black, form-fitting bikini. Samus was not as young as Zelda, but she was still a sight to behold. Her thick blond hair cascaded down her well-toned and well-endowed form, which her bikini did little to hide. The look on her face was that of a predator about to devour her helpless prey. Zelda shivered involuntarily as Samus slowly ran her tongue over her lips.

    "There are some things that armor can get in the way of... my beautiful, helpless princess." Kneeling down again and straddling Zelda's chest, Samus slowly ran a finger down the side of Zelda's face. As her finger touched Zelda's lips, Samus lifted up Zelda's head with her other hand and forcefully kissed her. Zelda flinched back at the touch of Samus's lips, but was helpless to do more than wriggle.

    Drinking in Zelda's immediate fear, and tasting a hint of a sweeter flavor that lay hidden beneath, Samus chucked to herself. This time, they would play by her rules...

  21. I see the future in gaming... by Yolegoman · · Score: 3, Insightful

    in "Optional" mature content. How many awesome games were NOT sold due to some kid's parents saying it was too violent/had too much cussing/etc?

    I understand that some people want "mature" content in their video games. But make it optional. Call of Duty has the blood as an optional setting. Halo: Combat Evolved does too, at least in the pc version, albeit disguised as "texture quality".

    My suggestion is to have options like so in all video games, with a few exceptions, of course. Let the end user decide if he wants the gore. Cussing, naturally, isn't as easy to censor optionally, and I see no reason to have two different meshes for all female characters... one in the bikini, the other mesh with full-length dress, that's just nonsense. ;)

    Is "Mature" necessary to the video game industry? Yes and no. Yes in the sense that some gamers won't buy games unless they have "mature" content in them, but no in the sense that a game has to have "mature" content or it won't sell well.

  22. Honestly by g0bshiTe · · Score: 2, Insightful

    What is the point of rating a shootem up with graphic effects? As for the swearing, who gives a shite?
    You can hear worse out in the streets on a daily basis. The problem is not in video game ratings, or even the content.
    True if there was a game that bordered on porn, then some warning is needed for parents who ar ein the dark of what their children are playing.
    As a parent myself, I will not rely solely on a label. It is my responsability as a parent to monitor the activities of my child.
    This includes being the censor for music, movies, and video games. I refuse to let a label dictate what I am to let my child watch.
    I have run into situations where the label said PG yet it should have been higher than that. By interacting with your child you learn more about them, especially as they get older.
    That generation gap doesn't become a rift!

    My point is labels don't mean anything. What one person finds offensive, another may not. And vice versa.
    It isn't video games, music, or tv violence responsible for some peoples actions. It just happens sometimes.
    Bad parenting, psycosis, nuerosis, who the hell knows.
    But should my child shoot up her school, I surely wouldn't lay the blame where it doesn't belong.
    She knows real, from pretend or play.
    And she knows right from wrong.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  23. Well they are best selling titles in some cases. by AzraelKans · · Score: 1

    Ninja Gaiden and Halo Xbox most sold titles are both M
    same goes for GTA for ps2
    Half life and CS for the PC
    Doom 3 for the PC and xbox and half life 2 are both M

    Quality not (ESRB ratings) is what has been made those games succesful. Copy cat publishers have always tried to imitate quality games, forget about the quality and always end up with an inferior product. (streets of LA anyone?) their rating is due to their nature (they are games based on violent scenarios) NOT what made them succesful or not.

    --
    Go ahead MOD my day!
    More opinions here
  24. Mature Games is what the playstation on the map by Araxen · · Score: 1

    If it wasn't for Mature games we may very well be with Nintendo, Sega, or MS atop the video game industry. Sony with their Playstation did something Nintendo wouldn't do. They catered to the Mature audience.

    Sure Nintendo had their big name franchise games, Mario, Zelda, Starfox, etc, but they refused to make any mature games and stayed towards marketing towards kids. Sony grabbed that audience that Nintendo abandoned and became king of the console market almost overnight.

    Today we see the effects of Nintendo's decision. They are fighting for the #2 position on the console market. Nintendo has had some developers stop developing for the Gamecube all together. The only reason Nintendo is till around in the market today as a hardware based video game company is because of the Gameboy otherwise Nintendo would have more than likely have had taken the road Sega had to do and become a software development house.

    We'll see within the next 5 years after Sony's PSP debuts if Nintendo will reverse their thinking.

    1. Re:Mature Games is what the playstation on the map by Araxen · · Score: 1

      Ugh, I thought I proof read it all and didn't bother to look at the title.

      It should read:

      Mature Games is what put the Playstation on the map.

  25. m4tur3 g4m3r5? by Anonymous Coward · · Score: 0
    There are NO Mature gamers, noob!

    Oh. Older Gamers. Never mind.

  26. 5 Words by Doches · · Score: 1

    Dead or Alive: Beach Volleyball

  27. its EXTREME by Anonymous Coward · · Score: 0

    Dead or Alive: Extreme Beach Volleyball, Six word title, get it right.