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Comments · 27
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Aha! I can pretend to be an expert!
This is actually an area in which I have a reasonable amount of experience.
For card games:
You have two options for getting a good looking deck made cheaply. You can buy a pack of 250 sheets of cardstock ($7.00 - $10.00 depending on where you go) and have that precision cut someplace like Kinko's or CopyMax (in OfficeMax). Standard playing cards are usually 2.5" x 3.5", although some are 2" x 3". At any rate, you should be able to get at least 10 cards from each sheet, possibly more, giving you about 2500+ cards.
Alternatively, you can go to your local print shop and have them precision cut some 12-point semi-glossy stock for you. It will look a lot nicer, and shuffle better, but it will cost you much more (I paid $20.00 for 300 cards).
Before you print, you should make sure your card graphics are going to print at the right size. I did things the hard way in Paintbrush, which generally prints at 96dpi, so each card had to be 240 x 336 (for 2.5 x 3.5). More powerful paint programs are capable of resolution scaling and size specification. YMMV.
Now you're ready to print. Arrange your card graphics in page layouts. I generally use 8 cards per page so that there's room between them. Print out a page on regular paper. This is going to be your carrier page.
Get some semi-adhesive sticky notes. Cut the sticky part off and tape it, sticky side up, in the middle of each card graphic on the carrier page. Stick a card on each sticky note so that it completely covers the previously printed area. Print the page again, making sure to have it oriented such that it prints the right way on the cards. Peel the cards off, stick blank ones on, print the next page of cards. Repeat.
You'll probably want to get a corner-rounder punch from your local crafts/scrapbooking store. Do not get the one offered at Wal-Mart for $3.00. It will wear out after about 200 punches. Expect to have a sore thumb by the end of all this.
Pawns: Bearwood sells pre-painted pawns in a wide variety of colors, as well as a wide assortment of cubes, disks, and other potentially game-related items, all at a reasonable price. Note: Only the pawns come pre-painted.
Boards: I was lucky enough to find 8.5" x 11" thick cardboard sheets at the worst job I've ever had. They were being used in a shipping warehouse as padding material for heavy books. I absconded with several dozen, but I haven't seen them elsewhere.
If, however, you are wanting to make your board out of modular pieces, such as hexagonal or square tiles, your best bet is to find a game which already uses the same size and shape tile, and then print out, cut, and spray-mount your own graphics onto those tiles.
For hexagonal tiles, a copy of The Settlers of Catan gives you 38 3-inch diameter tiles for about $20.00 - $38.00 (depends where you buy it). Some places have been liquidating an old Fantasy Flight game called Thunder's Edge for $10.00, and it contains 30-50 Catan-sized tiles(I don't recall the exact count). Lastly, Fantasy Flight sells a game called Maelstrom for $20.00. It contains 150 hexes, but they are smaller than those previously mentioned. Check this pdf to see just how big they are.
For square tiles, a copy of Carcassonne has 84 1.75-inch tiles if it contains the River Expansion (72 if it doesn't), at a cost of about $20.00. Larger tiles may be available in other games, but I lack knowledge of them.
For circular tiles in a variety of sizes, nothing beats a good big set of Diskwars or Range Wars, going cheap at most of the places that sold it. Check
I still think that there wou -
Aha! I can pretend to be an expert!
This is actually an area in which I have a reasonable amount of experience.
For card games:
You have two options for getting a good looking deck made cheaply. You can buy a pack of 250 sheets of cardstock ($7.00 - $10.00 depending on where you go) and have that precision cut someplace like Kinko's or CopyMax (in OfficeMax). Standard playing cards are usually 2.5" x 3.5", although some are 2" x 3". At any rate, you should be able to get at least 10 cards from each sheet, possibly more, giving you about 2500+ cards.
Alternatively, you can go to your local print shop and have them precision cut some 12-point semi-glossy stock for you. It will look a lot nicer, and shuffle better, but it will cost you much more (I paid $20.00 for 300 cards).
Before you print, you should make sure your card graphics are going to print at the right size. I did things the hard way in Paintbrush, which generally prints at 96dpi, so each card had to be 240 x 336 (for 2.5 x 3.5). More powerful paint programs are capable of resolution scaling and size specification. YMMV.
Now you're ready to print. Arrange your card graphics in page layouts. I generally use 8 cards per page so that there's room between them. Print out a page on regular paper. This is going to be your carrier page.
Get some semi-adhesive sticky notes. Cut the sticky part off and tape it, sticky side up, in the middle of each card graphic on the carrier page. Stick a card on each sticky note so that it completely covers the previously printed area. Print the page again, making sure to have it oriented such that it prints the right way on the cards. Peel the cards off, stick blank ones on, print the next page of cards. Repeat.
You'll probably want to get a corner-rounder punch from your local crafts/scrapbooking store. Do not get the one offered at Wal-Mart for $3.00. It will wear out after about 200 punches. Expect to have a sore thumb by the end of all this.
Pawns: Bearwood sells pre-painted pawns in a wide variety of colors, as well as a wide assortment of cubes, disks, and other potentially game-related items, all at a reasonable price. Note: Only the pawns come pre-painted.
Boards: I was lucky enough to find 8.5" x 11" thick cardboard sheets at the worst job I've ever had. They were being used in a shipping warehouse as padding material for heavy books. I absconded with several dozen, but I haven't seen them elsewhere.
If, however, you are wanting to make your board out of modular pieces, such as hexagonal or square tiles, your best bet is to find a game which already uses the same size and shape tile, and then print out, cut, and spray-mount your own graphics onto those tiles.
For hexagonal tiles, a copy of The Settlers of Catan gives you 38 3-inch diameter tiles for about $20.00 - $38.00 (depends where you buy it). Some places have been liquidating an old Fantasy Flight game called Thunder's Edge for $10.00, and it contains 30-50 Catan-sized tiles(I don't recall the exact count). Lastly, Fantasy Flight sells a game called Maelstrom for $20.00. It contains 150 hexes, but they are smaller than those previously mentioned. Check this pdf to see just how big they are.
For square tiles, a copy of Carcassonne has 84 1.75-inch tiles if it contains the River Expansion (72 if it doesn't), at a cost of about $20.00. Larger tiles may be available in other games, but I lack knowledge of them.
For circular tiles in a variety of sizes, nothing beats a good big set of Diskwars or Range Wars, going cheap at most of the places that sold it. Check
I still think that there wou -
Scotland YardI've been a long time fan of this game, where detectives chase the mysterious "Mr. X" around London by mass transit. It's rather funny in that sense, but I've always enjoyed playing. The only problem is that I haven't seen Mr. X win among a group of experienced players in a long time.
Game details and a few customer reviews here. I guess it also got the Spiel des Jahres Game of the Year award in 1983.
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My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
My recommendations.
I can thoroughly recommend the following games...
Any GIPF project game... These are abstract strategy games for two players... The games link into one megagame, and individually and collectively they are extremely compelling...
I recommend trying them in this order...
Zertz
Yinsh
Dvonn
Gipf
Tamsk
each game is based around a different core mechanic. For example, Gipf is sliding, Zertz is jumping, Dvonn is stacking, Tamsk is time, and Yinsh is... well I'm not sure, but it's different.
The linked megagame uses Gipf as a hub, and introduces characteristics from the other games (e.g. jumping from Zertz) to augment the rules.
Other highly recommended games are Bohnanza and Mamma Mia!, although the rules of the latter are hard to follow from the printed documentation. There are plenty of explanations available on the web though.
These (and of course the classic Settlers of Catan, are games that our gaming group play repeatedly, and have stood up well to the test of time. -
Party games
At Christmas time, you usually have a bunch of potential players around if your family is into games, so you may want to think about buying a party-type game.
Here's some solid recommendations. My personal favourites out of that list:
Balderdash. Solid party word game. Very little kids will have trouble keeping up, however.
Perudo. Simple bluffing dice game that pretty much anyone can play.
Apples to Apples. Excellent family game.
Pit. A classic trading game. Very, very noisy to play, your house ends up being like the NYSE. Lots of fun though and kids like the noisiness of it.
Boggle. A classic word game. It does heavily rewards skill with word games, so if you have a couple of total word game freaks in the family it may not be that much fun to play with them (e.g. if you wouldn't play Scrabble with them, you might want to steer clear). -
Toys R Us hates AdultsToys R Us completely misses the adult-toy (no, not THAT adult-toy) market. Yes, they're a mass-merchandiser and we can't expect them to carry every game available, but there should be some sort of quality control in the games they select to sell. There's a reason that Cranium was a huge seller... and initially only available in Starbucks stores. If TrU decided to carry even 5-10 games listed in the GAMES 100, that would be a start.
- Not exactly a board game, but fun anyway: Carabande, which may be out of print but might be brought back by a French company.
- If you can find it, check out Quandary. Games are relatively quick.
- Games like FLUXX (highly under-appreciated) and GUILLOTINE are great for larger numbers of players. Don't forget APPLES TO APPLES, which we play in more of a "game show format" than strictly by the rules.
- I've always been a fan of Rail Baron (download a great computerized version here), but rarely can find folks who can take the time to play a few hours of it at one sitting.
Still, there's nothing wrong with a little Mexican Train dominos or Euchre for whiling away a long holiday weekend.
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Toys R Us hates AdultsToys R Us completely misses the adult-toy (no, not THAT adult-toy) market. Yes, they're a mass-merchandiser and we can't expect them to carry every game available, but there should be some sort of quality control in the games they select to sell. There's a reason that Cranium was a huge seller... and initially only available in Starbucks stores. If TrU decided to carry even 5-10 games listed in the GAMES 100, that would be a start.
- Not exactly a board game, but fun anyway: Carabande, which may be out of print but might be brought back by a French company.
- If you can find it, check out Quandary. Games are relatively quick.
- Games like FLUXX (highly under-appreciated) and GUILLOTINE are great for larger numbers of players. Don't forget APPLES TO APPLES, which we play in more of a "game show format" than strictly by the rules.
- I've always been a fan of Rail Baron (download a great computerized version here), but rarely can find folks who can take the time to play a few hours of it at one sitting.
Still, there's nothing wrong with a little Mexican Train dominos or Euchre for whiling away a long holiday weekend.
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Spiel des Jahres
For those of you not in the know, the Germans own the boardgame market. Boardgames are a much bigger cultural thing in Germany than anywhere else. Almost all the best boardgames are German in origin and luckily you can mostly get them in English translations. Rio Grande is the biggest manufacturer of translated German games.
For family-style boardgames with a bit of depth, you can't go wrong with any of the Spiel des Jahres (Game of the Year) winners. This is an annual award. As I recall, it's awarded at the Essen Game Festival. Winners tend to be fairly simple games suitable for family play (rather than being aimed at hard-core gamers) while having enough strategy to satisfy the hard-core gamer at the same time.
I have never played a bad game that won the Spiele des Jahres. Some of my favourites that have won in previous years:
Settlers of Catan
Manhattan
Carcassonne
Mississippi Queen
As the parent points out, Puerto Rico is also a fabulous game and I would highly recommend it. -
Board StiffPersonally, I think this "formula" is just silly. But interesting, I suppose.
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games of the year. Awesome stuff here.
I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue." -
Board StiffPersonally, I think this "formula" is just silly. But interesting, I suppose.
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games of the year. Awesome stuff here.
I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue." -
Board StiffPersonally, I think this "formula" is just silly. But interesting, I suppose.
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games of the year. Awesome stuff here.
I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue." -
Board StiffPersonally, I think this "formula" is just silly. But interesting, I suppose.
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games of the year. Awesome stuff here.
I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue." -
Board StiffPersonally, I think this "formula" is just silly. But interesting, I suppose.
As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.
I found the Top 100 Board Games of the year. Awesome stuff here.
I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue." -
Re:I've seen exactly...
>zero of these games in the stores I visit
Monopoly pales in comparison to the board games on this list.
I joined a weekly boardgame group at my local games and hobby store. I am amazed at the number of people who show up every Thursday night to learn and play obscure (but not always complicated) board games. Try calling your local comic book / d&d / hobby shop and see if they sponser some sort of 'Board Game Night'.
Also you can probably purchass all the games on the list at funagain.
Board Game Geek is a great site to read reviews and tips about all things board games.
If I could recommend one great introductory board game it would Settlers of Catan. Find 3 or 4 geeky friends and give it a try. -
My Gird "New England" looks boring.
So boring, in fact, that in the picture they felt the need to throw in a corn cob, a telescope, a burlap sack (woo! fun!) and some fetish gear (!) as props.
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Re: monopoly
What is it with you Americans and Monopoly?
Everyone has played it, and most people don't have any imagination to try something new. The worst part is, the game is boring, and takes days to play to completion.
Growing up, my favorite boardgame was Scotland Yard. 5 detectives run around trying to catch Mr. X. A great mix of cooperative and competitive play. Fun, and doesn't take hours to play.
Now my personal favorite boardgame (as a concept, not play value) is the 1980's version of "Life". You go to college Get a job. Get married. Have 1.5 kids. Then at the end you decide whether you're going to retire to the house in the suburbs or try the alternate route and go for a million dollars and live in the mansion. If you don't get a million dollars, you lose. Even if you have more money than anyone else, you still lose.
The current version eliminated the "big gamble", so if you end the game with a million dollars you go the mansion, if not you go to the house in the suburbs.
Still the winner is the one with the most money. A wonderful game for children. Perhaps I should make one where you have to exploit workers, bust unions, dismantel health and safety regulations, and bribe politicians...
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computer games -- board games
A few years ago I was playing computer games like a madman with my 386, but then when I got a new computer, I got NHL 97 and that was fun for a bit, but I never ended up buying games, and until now I never really saw why. The point is, after C&C, I never really saw anything that great. I mean, I bought Starcraft, but it felt too much like C&C and I lost interest quickly. If I'm going to play a game, I want to play one that seems like it's actually a piece of art. Something new, creative. I want to admire the author's genius when I play it. When you can place all the games on the market today into categories of sim, 3D shoot 'em up, or sport, there's a problem.
So, a few years ago, I had to search elsewhere for creativity. The video games were suffering from the same kind of creative lack, so I turned to board games. The American market was lame, because it's all controlled by Hasbro. So, I turned to the German market and I was shocked to find that they still create amazing board games which adults can play (and I'm not talking about porn or RPG's here). I got into Settlers of Catan which is one hell of a game and isn't even comparable with the crap the computer game industry was putting out.
Later, I found that most hobby stores sell these German games (in English translations) instead of the Hasbro games. Also, on every German game, you'll find the designer's name on the cover... kinda like buying a book. After all, if you liked one game by an author, you're likely to like the next product. The reviews are always based on how innovative these games are instead of just how well they sell. Now if there's this kind of room for creative innovation in the board games market which is thousands of years old, there has to be room in the computer game market of a half century, isn't there?
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Re:Patience? I dunno...
It's not a war game, so you might not like it, but Reiner Knizia's Lord Of The Rings board game is an interesting take on adapting the story to board game form - and pretty fun!
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Re:Devil's Advocate: The Purposes of the Crap
He's probably referring to the new LoTR game designed by Reiner Knizia. The game art is very beautiful and the game itself is quite good. Knizia is one of the best game designers working these days.
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Board gamesIf you are looking for a list of good games, pick up the December issue of Games Magazine . It has the annual Games 100, which lists all kinds of excellent games.(List available here)
I would recommend Lord of the Rings, it is designed by Reiner Knizia, one of the world's greatest game designers. In it, you must work together to destroy the ring, while the game itself represents Sauron's evil minions. The dynamics work really well, the game gets tense and exciting, particularly near the end. It is also the most beautiful board game ever.
On a different note, check out Cheap-Ass Games. They're sold on the idea that you'll already have tokens and dice and such from other games. These items are what makes a game expensive (~40 bucks, generally). Cheap-ass games are typically sold in paper pouches for 5 bucks. The games themselves are usually well-designed, funny, and for that price, what do you have to lose? Try Kill Dr. Lucky or any of the zombie games (zombies working fast-food, with one brain between them...)