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Finding the Perfect Family Game

kowalski1971 writes "Some poor soul with far too much time on his hands has decided - in an attempt to increase sales at his toyshop - to calculate the formula for the perfect family game. Apparently it is, 0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg ...and which game came out top? Cards. So much for the increased sales then."

201 comments

  1. Aces! by eaglebtc · · Score: 3, Insightful

    This is interesting to me because there are a bazillion board games out there, and most of them are overpriced and have limited playability. Card games and their variants are countless.

    Go cards!

    --
    Homestarrunner.net -- It's Dot Com!
    1. Re:Aces! by chimpo13 · · Score: 5, Funny

      I'm pretty sure it's Vice City and Carmegeddon. It's nice watching my 5 year old kill cops with his grandfather.

    2. Re:Aces! by Tiny+Wolf+v3 · · Score: 0

      But not one of those games could beat the feeling of kicking grandpa's ass in multi-player Halo.

      --
      There was a .sig here. It's gone now.
    3. Re:Aces! by Anonymous Coward · · Score: 2, Insightful

      Yes, and it puzzles me as to why cards is just considered one game, while monopoly appears to be broken down, with Simpsons monopoly taking #2. I wonder why they didn't want to break down cards into individual games?

    4. Re:Aces! by SkArcher · · Score: 5, Interesting
      If you want a game where the variations are endless, try Nomic, where the aim of the game is to alter the rules. From one of the FAQ's:
      Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed. (Peter Suber, The Paradox of Self-Amendment, Appendix 3, p. 362)
      The game was developed from political science theory as an example - but it turned out to be a lot of fun!
      --

      An infinite number of monkeys will eventually come up with the complete works of /.
    5. Re:Aces! by zenith744 · · Score: 1

      Sounds like a democratic version of Flux; personally I like Flux for its totalitarian implications.

    6. Re:Aces! by Xzzy · · Score: 1

      Otherwise known as "calvinball".

    7. Re:Aces! by _xeno_ · · Score: 1

      I was going to mention Fluxx too, (and it's Fluxx, not Flux, BTW) but I've got the link to the product to go with it :)

      --
      You are in a maze of twisty little relative jumps, all alike.
    8. Re:Aces! by Call+Me+Black+Cloud · · Score: 1

      C'mon, you're at BYU - aren't you tired of Uno by now? :) You obviously shop in the wrong stores. Let me recommend Settlers of Catan (and the many variants), Tikal, Lost Cities (a card game), ummm...Age of Mythology board game has received excellent reviews.

      All the games I mentioned (except maybe AoM) are wife-friendly, and kid friendly for older kids.

      Read more about the great games you've probably never heard of at BoardGameGeek and get great prices and service at the spartan Boulder Games.

    9. Re:Aces! by Anonymous Coward · · Score: 0

      That's such a blatant rip-off of Calvinball!

    10. Re:Aces! by mcc · · Score: 1

      In that respect it differs from almost every other game.

      Except for Fluxx, Zendo, certain MUSHes and Calvinball.

    11. Re:Aces! by Anonymous Coward · · Score: 0

      There also exist games where the idea is to figure out the rules.

      I'm not sure of any formalized ones, but usually they involve having someone "running" the game and then just telling people whether what their move is valid or not. As the game progresses, different players have managed to gain different levels of knowledge of the rules (the rules are never told, only enforced, and the players have to figure out the pattern), and it can get fairly interesting.

    12. Re:Aces! by Anonymous Coward · · Score: 0

      There are good card games, but they usually take too many people.

      Risk 2210 is a better game than any card games I've ever played (by far), and the devastation zones make each game board different.

    13. Re: Aces! by Black+Parrot · · Score: 3, Funny


      > There also exist games where the idea is to figure out the rules.

      The most popular being the immersion game called "real life".

      --
      Sheesh, evil *and* a jerk. -- Jade
    14. Re:Aces! by zenith744 · · Score: 1

      Whoops, you're quite right regarding the name; it's been a while since I've played, unfortunately. :)

    15. Re:Aces! by spitzig · · Score: 1

      I've played games like that. We called them drinking games!

    16. Re:Aces! by Anonymous Coward · · Score: 0

      So it's... Calvinball?

    17. Re:Aces! by Anonymous Coward · · Score: 1, Interesting

      Actually, it is a bit different from any of the games you mention.

      Fluxx - Fluxx is limited to the rules existing on the cards, whereas in Nomic you can create ANY rule.

      Zendo - Although it has more freedom that fluxx, it is also limited to the pyramids arrangements.

      MUSHes - By their own nature, since they are computer programs that implement a finite set of algorithms, are limited to follow a set of immutable rules even if they might give the illusion of freedom within the boundaries of gameplay.

      CalvinBall - This is perhaps the closest game to Nomic, except that it is a totalitarian version of it and it has at least one immutable rule ("Calvinball games may never be played the same way twice"). Nomic also has an initial set of "immutable" rules, but you can change their status during play, provided your rule change gets accepted (perhaps you can do the same with CalvinBall, but the various existing rules on the web are inconsistent).

      The fun part of Nomic is proposing "tricky" rules which can seem beneficial to others but are really good to you. That, and finding holes in existing rules...

    18. Re: Aces! by Anonymous Coward · · Score: 0

      Unfortunately, "real life" involves everyone playing according to their own rules and becoming very upset if anyone dares have a different idea of what the rules are.

      Common variations of rules include:

      - You can (and should) do anything you can get away with.

      - Everyone should feel the same way about things as you do (if you can accept your own excuses for your actions, obviously everyone else should, too).

      - Honesty is the most important thing in relationships (this person is going to be at a major disadvantage when involved with people who don't believe this).

    19. Re:Aces! by piggy · · Score: 1
      Probably because the analysis was done by a toy store, who sells "Cards" as a single product, but "Simpsons Monopoly" versus "Lethargic Rabid Flying Monkey Monopoly" as two different products. No question that this would be more useful to the non-toy store owners out there if different card games were broken out by individual game; "War" and "52 Pick-up" have different audiences than "Bridge" and "Cribbage".

      On the other hand, one of the "games" listed was a 3000 game compendium set, so I would say that "Cards" are roughly equivalent to that.

      Russell

    20. Re:Aces! by the+morgawr · · Score: 1
      I prefer Diplomacy and Rebublic of Rome myself. For those who don't know, according to the author, Rebublic of Rome was a game made for people who thought Diplomacy wasn't hard core enough.

      --
      The policy of the United States is worse than bad---it is insane. -- Ludwig von Mises, Economic Policy(1959)
  2. Some poor soul with far too much time on his... by rhs98 · · Score: 2, Funny

    Some poor soul with far too much time on his hands has posted this article?

    1. Re:Some poor soul with far too much time on his... by Anonymous Coward · · Score: 0

      how true you are sir.

      of course without people with "too much time on their hands" this web site would have barely any content to speak of and would probably have died years ago. but boy will you get bitchslapped for saying so.

  3. Simpler formula by C17GMaster · · Score: 5, Insightful

    I notice that most of those factors are vaguely defined at best... "Fun factor?" Get real! As long as we're pulling qualitative numbers out of the air, why not design a simpler system? Perfect Family Game = 1.0g, where "g" is the "goodness level." Practical, huh?

    1. Re:Simpler formula by Anonymous Coward · · Score: 0, Insightful

      You actually enjoy having a group of hot naked swedish women ridiculing your tiny genitals and throwing rocks at you?

    2. Re:Simpler formula by Anonymous Coward · · Score: 3, Interesting

      What would probably surprise you even more is that there are in fact, statistical formulas out there that can determine the "fun factor" of a game- which are used by many large marketing and research companies out there.

    3. Re:Simpler formula by Anonymous Coward · · Score: 0
      You actually enjoy having a group of hot naked swedish women ridiculing your tiny genitals and throwing rocks at you?

      Oh man, have I got a boner now.

    4. Re:Simpler formula by radish · · Score: 1

      I don't really care what comes after the "hot naked swedish women" bit ;)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    5. Re:Simpler formula by phasefx · · Score: 1

      It's trivial to get the Fun Factor. First, pick the game you think is the best, plug in all the other values, and then solve the equation for Fun Factor. :-)

      -- Jason

    6. Re:Simpler formula by Hektor_Troy · · Score: 1

      Actually, and most people fail to realise this, the Swedish Bikini Team, sans bikinis is actually the Swedish Icehockey Team.

      --
      We do not live in the 21st century. We live in the 20 second century.
    7. Re:Simpler formula by pacc · · Score: 1

      Yes, this is good news - Utilitarianism might work after all!

  4. cards by gotem · · Score: 5, Insightful

    "Cards" is not a game
    a game is poker, bridge, blackjack etc.
    which card game are they talking about?

    1. Re:cards by wthynot · · Score: 1


      I recon the owner is looking at it purely from a sales/inventory point of view, so he's only interested in what it rings up as at the checkout counter. He couldn't care less what the customer does with 'em.

    2. Re:cards by wthynot · · Score: 1

      Woops--"reckon", not "recon". I don't do much recon these days, actually. But I *do* like to correct my own posts.


      Speling is vary impordtent.

  5. BCS by JeffSh · · Score: 5, Funny

    Thankfully, his calculations are much LESS complicated than the formulae used to compute the bowl championship series rankings.

    Oddly enough, they are also more accurate, and I would be willing to bet that his formula could easily be converted over verbatim, applied to college football, and STILL come out with a better ranking system for college teams than the BCS.

    1. Re:BCS by satanami69 · · Score: 3, Funny

      PS. No one here knows what you are talking about. I do think that if they included a saving roll in the BCS formula, then the nerds here would help find the true NCAA champ.

      --
      I really hate Dan Patrick.
    2. Re:BCS by yoshi_mon · · Score: 3, Funny

      Meh, not totally true. The myth about geeks that don't know anything about sports has it's roots in fact but like many things is more that than anything else. Just a myth.

      Allthough I do agree with you about one thing. A 1d20 roll could only help the BCS at this point.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    3. Re:BCS by Anonymous Coward · · Score: 0

      Speaking of, read this:

      http://www.gatech.edu/news/item.php?id=213

    4. Re:BCS by yawble · · Score: 1

      I think my brain just exploded.
      You referred to football and D&D in the same sentence.

      I for one, will enjoy margeritas in hell.

    5. Re:BCS by valjean78 · · Score: 1

      What is this 'sports' you speak of?

  6. Cards? by Anonymous Coward · · Score: 5, Funny

    Given that his factors include:

    N = number of people
    S = stimulation
    E = engagement
    D = duration
    L = longevity

    I think we may at last have found the source of all those dastardly penis enlargement spams and viagra...

  7. Best selling by Tet · · Score: 4, Insightful
    So much for the increased sales then

    Best selling game != best game. Admittedly, the point of this exercise was probably to increase sales, so on that front, it's failed... Also note that his formula reuses symbols ("C" is both competitive factor, and complexity), and he parenthesizes items for no apparently good reason when the operators are commutative. Is he just trying to come up with an impressive looking formula to get a newsworthy story and bring his store some publicity? On that front, he's succeeded...

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
    1. Re:Best selling by ekephart · · Score: 1

      "reuses symbols..."

      "for no apparently good reason..."

      "just trying to come up with an impressive looking..."


      Well the article does say he's in management.

      "Mr Eldridge, who is the 'creative manager' for toy shop chain..."

      --
      sig
    2. Re:Best selling by RDPIII · · Score: 3, Informative

      Is he just trying to come up with an impressive looking formula...?

      It's a linear combination of weighted attributes. How unimpressive is that? At least they should show us a list of games together with their attributes and sales rank. Given that information, we could do a least-squares fit (linear or nonlinear) ourselves, and, more importantly, evaluate the goodness of fit.

      --
      Marklar: marklar
    3. Re:Best selling by Coryoth · · Score: 1

      Also note that his formula reuses symbols ("C" is both competitive factor, and complexity), and he parenthesizes items for no apparently good reason when the operators are commutative.

      I think you'll find that is associative not commutative. And lets' be honest, you have drop and awful lot of structure before you can drop associativity. Sure, non-sommutative groups and rings are common (though not for marketing types I guess), but I believe even semi-groups (about as algebraically structurless as you can go before you get just a set) have associativity.

      Jedidiah

    4. Re:Best selling by kruntiform · · Score: 2, Insightful

      the point of this exercise was probably to increase sales, so on that front, it's failed...

      A cynical person (like me) would say that he rigged it so that cards would would come out on top in order to lend his silly formula an air of objectivity. He knows full well that no one will buy cards and that they will buy the next one on the list, "Monopoly Simpsons", instead.

    5. Re:Best selling by Anonymous Coward · · Score: 0

      Thanks for the tip Mr. I took a class in group theory.

    6. Re:Best selling by veritron · · Score: 1

      I know, honestly, if he just took the definite integrals of some random polynomial it'd look SO much more convincing.

    7. Re:Best selling by atheken · · Score: 1

      thats "Mr. I-Took-A-Class-In-Group-Theory" to you.

    8. Re:Best selling by tiled_rainbows · · Score: 1

      No, it's "Mr. [I {took (a class) in (group theory)}]" to you.

  8. Which game? by bersl2 · · Score: 4, Funny

    which card game are they talking about?

    Clearly, strip poker.

    1. Re:Which game? by DrEldarion · · Score: 1, Funny

      Fun for the whole family! We can even let grandma play!

    2. Re:Which game? by Proc6 · · Score: 1

      Fun for the whole family! We can even let grandma play! -- Dr. Kevorkian --

      --

      I'm Rick James with mod points biatch!

    3. Re:Which game? by Anonymous Coward · · Score: 0

      I would imagine Family Strip Poker would be a wildly popular in the deep south.

      It sure would help with future bride selection...

    4. Re:Which game? by gotem · · Score: 1

      in that case "Stimulation" factor was the most important

    5. Re:Which game? by Senjutsu · · Score: 5, Funny

      No, the formula for Strip Poker is 0.50T, 0.50A.

    6. Re:Which game? by JohnnyBigodes · · Score: 1

      No-no!. I *ain't* playing with my grandma! Nor my grandfather, for that matter

    7. Re:Which game? by Anonymous Coward · · Score: 0

      We can even let grandma play!

      Then the only question will be what's more shrivelled - grandma's teats, or your tiny geek genitals?

    8. Re:Which game? by Luigi30 · · Score: 1

      Actually, the formula is more like 32D...

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    9. Re:Which game? by Anonymous Coward · · Score: 0

      Nobody wants to hear about your plans to play with yourself, bub.

    10. Re:Which game? by tomhudson · · Score: 1
      poster wrote:
      I would imagine Family Strip Poker would be a wildly popular in the deep south.
      ... more so at Neverland w. Michael Jackson.
  9. Since 2 Simpsons games were mentioned... by da3dAlus · · Score: 4, Funny

    Marge: Why don't you kids play one of your old board games? When was the last time you played "Citizenship"?
    Bart: [looking through games] "Energy Shortage"?
    Lisa: "Hippo in the House"?
    Marge: Ooh, "The Game of Lent"!
    Bart: Ohh, can't we just go to bed?
    Marge: It's only five-thirty.
    Lisa: Fine, we'll play "Hippo in the House".
    Marge: Oh, the hippo's missing.

    Ep: Wild Barts Can't Be Broken

    --

    Sometimes I doubt your commitment to Sparkle Motion.
    1. Re:Since 2 Simpsons games were mentioned... by Dave2+Wickham · · Score: 1

      heh, that episode was on BBC2 yesterday...

  10. An old truth by gxv · · Score: 4, Insightful

    Good for everybody and therefore probably good for nobody. And if anybody hopes complicated equations will help him pick the best Christmas gift for his nephew he's mistaken. It will be easier to ask.

  11. Puff by Anonymous Coward · · Score: 2, Funny

    0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = Daikatana

    Yes, I am stressed and I can't let it go.

    1. Re:Puff by Anonymous Coward · · Score: 0

      Basic mathematical rules say you can simply your equation down by removing the parenthesized section and collapsing the coefficients of repeated variable 'c'.

      So: 0.22a + 0.23c + 0.06d + 0.09e +0.17f - 0.1g + 0.054l + 0.05m + 0.153n + 0.1s is youf simplified equation.

      When you look at it in the light of the new equation it's perfectly clear that Daikatana still sucked, unfortunately.

  12. Cards? Not at my house!! by tloh · · Score: 4, Interesting

    While I was growing up, my parents thought playing cards were poisonous. We were forbidden to play (or even learn) any card games because they thought it was the first step towards becoming a gambling addict. This was extremely embarassing for me later on in school because in math class, concepts in probability and combinatorics were very often taught using ordinary playing cards. Of course, I had no idea what was going on at first, which bewildered my classmates who had gotten the idea that I was pretty sharp in math. Not a big deal, but it is a minor iritation I hold my parents responsible for.

    --
    Stay sentient. Don't drink bad milk.
  13. Sigh. When will we learn? by JonKatzIsAnIdiot · · Score: 5, Funny

    Human factors cannot be reduced to mathematical equations.

    (Sit down Hari Seldon)

    Attempting to do so only results in making you look stupid (like this guy)

    1. Re:Sigh. When will we learn? by Dun+Malg · · Score: 1
      Human factors cannot be reduced to mathematical equations.
      (Sit down Hari Seldon)

      Heh. I tried to read the Foundation series, but unfortunately I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*. But then again, people do love to think of life as predictable, because whether you sell toys or insurance, nothing is scarier than not knowing what's going to happen to you. :)

      * Yeah, I know there are some who say Hari Seldon himself secretly didn't believe psychohistory in the stories, but then that forces you to accept that a bunch of otherwise intelligent fellows (the Foundation) knew nothing of basic chaos theory, etc.

      --
      If a job's not worth doing, it's not worth doing right.
    2. Re:Sigh. When will we learn? by at_18 · · Score: 2, Informative

      And if you read the series, you discover that the Second Foundation is there exactly for this reason - to costantly nudge the chaos back in the right place.
      OK, that's enough of a spoiler...

    3. Re:Sigh. When will we learn? by InfoVore · · Score: 1
      I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books.

      Hmmm, guess all those multi-billion dollar Insurance and Advertising companies went broke years ago and nobody noticed. Chaos theory of course destroys ALL attempts at statistical analysis.

      I recommend you read the latest re-printing of Michael Flynn's In The Country of the Blind. Make sure you read the appendices he added to the latest addition. I think you will be surprised at just how close we are to the beginnings of Cliology (aka "psychohistory").

      Even if you don't buy the premise of the book, its a great read.

      I.V.

      --
      "These laws they're passing won't even compile anymore, let alone execute." - anon
    4. Re: Sigh. When will we learn? by Black+Parrot · · Score: 4, Funny


      > Heh. I tried to read the Foundation series, but unfortunately I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*.

      Heh, my calculations showed you were going to post that.

      --
      Sheesh, evil *and* a jerk. -- Jade
    5. Re:Sigh. When will we learn? by Dun+Malg · · Score: 1
      Hmmm, guess all those multi-billion dollar Insurance and Advertising companies went broke years ago and nobody noticed. Chaos theory of course destroys ALL attempts at statistical analysis.

      (shrug) It doesn't destroy all prediction, it just progrssively degrades the accuracy of the predictions the farther out you go. Predicting that most people with life insurance will probably live long enough to pay for those who don't is no amazing feat of prediction, and any unpredicted event that skews that enough to cause trouble-- well, then insurance is likely to be the least of anyone's worries then. What I'm talking about is the ludicrous premise of "psychohistory" specific to the Foundation series. I quote and paraphrase:

      "Psychohistory...was the science of mobs in their billions." It could forecast reactions with the accuracy of predicting the "rebound of a billiard ball." Hari Seldon "foresaw the...fall of civilization and the gap of thirty thousand years that must elapse before a struggling new empire could emerge from the ruins."
      Hogwash. Bullcrap. Manure. All this on page 1 of the first book, the third-fourth paragraph of the prologue. The impossibility is explained away by saying that humans must be analyzed in groups "large enough", because smaller groups aren't predictable. Well, sorry Asimov, but you blew it there. Larger samples of chaotic systems don't get easier to predict. At best, they stay the same.
      --
      If a job's not worth doing, it's not worth doing right.
    6. Re:Sigh. When will we learn? by Dun+Malg · · Score: 1
      And if you read the series, you discover that the Second Foundation is there exactly for this reason - to costantly nudge the chaos back in the right place.

      Ugh. I did read the whole series. Despite the handwave at the 2nd Foundation, the ludicrous premise of the sham-science "psychohistory" kept coming back to irritate me. If it was all a clever ruse, why did we never get a wink-wink, nudge-nudge from Asimov that Seldon was pulling a fast one and just engineering the final outcome from the start? No, the whole way it was the same ridiculous "psychohistory predicts perfectly" line. I found the series amusing, but was never able to accept the impossible long enough to truly enjoy it.

      --
      If a job's not worth doing, it's not worth doing right.
    7. Re: Sigh. When will we learn? by Dun+Malg · · Score: 1
      little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*.

      Heh, my calculations showed you were going to post that.

      Sad to say, I really am that predictable much of the time...

      --
      If a job's not worth doing, it's not worth doing right.
  14. 2 Cs by Huge+Pi+Removal · · Score: 3, Insightful

    Silly bugger's gone and used 'C' twice - first for competitiveness, the second for complexity. And what's with the superfluous brackets anyway? Load of cobblers.

    --
    - Oliver

    The right to bear arms is only slightly less stupid than the right to arm bears...
    1. Re:2 Cs by hurtstotouchfire · · Score: 4, Insightful
      You are correct. He also doesn't seem to have provided any kind of list as to how many different games they tested. Is the the top ten or did they test ten?

      Also, this formula should really include variables for different people. I know monopoly with my grandfather is a blast, because he's old and cheap and sits on all his money and kicks butt at the end, but monopoly with my youngest cousins can be hellish, because they cry when anyone plays rough.

      This should really be more of a function, where you supply 5 or 10 bits of information, and the top 10 list is customized to you.

    2. Re:2 Cs by Huge+Pi+Removal · · Score: 1

      /me tries to will some of my 'insightful' moderations over to you...

      --
      - Oliver

      The right to bear arms is only slightly less stupid than the right to arm bears...
  15. If you do it just right... by inode_buddha · · Score: 5, Funny

    a good game of "Twister" will enable you to start your *own* family!

    --
    C|N>K
  16. Play cards, play sci-fi by jdifool · · Score: 3, Interesting
    Hi,

    with all my respect to the grandpa picture on the right column of the article, what kind of crap is this ?

    Two questions :

    • No explanation of the mathematical formula : I assume that the 0.22 coefficient for the age accessibility comes from the fact that the average life expectancy multiplied by 0.22 results in a relevant Human Development Indicator, explained somewhere else on the net.
    • I'd like the scientific staff out there to explain me how they link the Monopoly Simpson Edition to their *elusive* mathematical formula. Really I'd like to know, in other words than the political scheme "family like to have some fun", what ties Homer with decimal multiplicators.
    Is this really 'News for nerds' ? I'm not a nerd, but this doesn't sound even like news....

    Regards,
    Jdif

    --
    Let's overcome our weakness.
    1. Re:Play cards, play sci-fi by mental_telepathy · · Score: 2, Funny
      I'm not a nerd, but this doesn't sound even like news....

      It's the middle of the day, and you're posting your detailed analysis of what appears to be a tongue in cheek marketing ploy to a wesbite for nerds. Might be time for some deep introspection.

    2. Re:Play cards, play sci-fi by Angry+Toad · · Score: 3, Informative

      Actually it looks like the result of a pretty standard multiple linear regression (link). Somebody sat down and gave each game a 1-10 rating for "Fun", "Engagement", and similar nonsense and then fed the resulting "data" through a linear regression algorithm.

      Algorithms always give an answer. That doesn't mean the answer makes any sense.

  17. The only reason "Cards" won... by Rune+Berge · · Score: 5, Funny

    ... is because they forgot the ever popular "Cardboard and plastic pieces" game.

    1. Re:The only reason "Cards" won... by tepples · · Score: 1

      You make nearly the same point made in this comment. A particular piece of "cardboard" can typically be used for one game, or a half dozen at most. How many games can be played with one standard 4x13 deck of cards?

    2. Re:The only reason "Cards" won... by IM6100 · · Score: 1

      Go into a game shop sometime.

      You'll likely find a whole pegboard rack filled with different card games, all using unique non-standard decks of cards.

      I haven't made this comment to contradict all of what you said. However, most of those decks of cards can typically be used for one game, or a half dozen at most ("Old Maid" for example.) Meanwhile there are 'plastic pieces' (i.e. dice come to mind) that can be used to play a huge number of games.

      --
      A Good Intro to NetBS
    3. Re:The only reason "Cards" won... by jjhlk · · Score: 1

      Can't most of those games be played on a standard deck? I know I've seen remakes of card games with silly decks, when they could easily have been played on a standard deck otherwise. However, I do know of a few games which are more similar to MTG than poker.

      Of course there are thousands of card games, which are variants of a few.

    4. Re:The only reason "Cards" won... by CaseyB · · Score: 2, Insightful

      Or "Pen and paper" for that matter. That includes everything from Tic-Tac-Toe to AD&D.

    5. Re:The only reason "Cards" won... by Anonymous Coward · · Score: 0

      ... AD&D

      Minimum requirements whenever we played were pencil, paper, dice, and at least 3 reference books (monster manual, player's handbook, and DM handbook).

    6. Re:The only reason "Cards" won... by radiotalent · · Score: 2, Insightful

      Actually the best games are "Carboard and wooden pieces". Get the family hooked on a game like Settlers of Catan, Puerto Rico or Pirate's Cove and then ask yourself why you are watching so much television.

    7. Re:The only reason "Cards" won... by Rune+Berge · · Score: 1

      I agree, and that was how I wrote it at first, but I changed it to plastic because I felt that it was more fitting since we were talking about "family games". Haven't tried Pirate's Cove yet, but Puerto Rico is definately one of my all time favourite games (together with Euphrat & Tigris). Recommended for everyone who wants an alternative to relatively braindead family games like Monopoly or Risk...

  18. Not surprising by 93+Escort+Wagon · · Score: 3, Insightful

    My family always played a lot of games while we were growing up, and they were almost exclusively card games. The rules tend to be simple, which is a big plus if you're trying to hold the interest of people covering a big age range (60 year old granny along with 8 year old younger bro'). We burned a lot of hours with Uno, Spades, Pit!, and others.

    Board games had a narrower appeal. If it was just "us kids" we'd play those, since it seemed the adults weren't interested in the same ones we were. Once we'd grown into teenagers we did find a few everyone enjoyed - Pictionary immediately comes to mind.

    Ah, memories...

    --
    #DeleteChrome
  19. Toy stores do not sell "games" by tepples · · Score: 5, Insightful

    "Cards" is not a game

    But it is game equipment. Toy stores do not deal in "games" as such but rather game equipment. A pair of decks of 52 cards can be used for 100 plus well-known games, which may figure into the decision that cards are nearly optimal game equipment.

    1. Re:Toy stores do not sell "games" by BagOBones · · Score: 1

      Or a highly challenging house/tower construction set.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  20. Re:Cards? Not at my house!! by Anonymous Coward · · Score: 1, Insightful

    Well, at least don't do the same thing to your kids.

  21. What about multiple linear regression? by salemnic · · Score: 1

    I would disagree. Human factors are counted in equations when looking at many multiple linear regression situations using dummy variables.

    From here

    Dummy Variable (in regression)

    In regression analysis we sometimes need to modify the form of non-numeric variables, for example sex, or marital status, to allow their effects to be included in the regression model. This can be done through the creation of dummy variables whose role it is to identify each level of the original variables separately.

    So you could include human factors, but I didn't RTFA, so I can't really relate it to this situation.

    -s

    1. Re:What about multiple linear regression? by JonKatzIsAnIdiot · · Score: 1

      You're right. I was talking about 'soft' human factors like choice, opinion, emotions, mood, etc., although I didn't explain that at all. Statistical data like marital status and sex can indeed be used mathematically.

    2. Re:What about multiple linear regression? by salemnic · · Score: 1

      Oh, my mistake then. Although what about catagorizing it on a scale? That way you could actually associate numbers to it, and numbers you can stick into equations.

      This is simply uninformed dribble, and pure speculation, since I don't really know.

      -s

  22. Simpler formula by Pedrito · · Score: 4, Funny

    Actually, the correct formula for the perfect game is:

    1 Swedish Bikini Team, sans bikinis + Me = The Perfect Game.

  23. To the moderators by Raul654 · · Score: 1

    Forget funny, that comment was damn insightful.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
  24. Everquest by ekephart · · Score: 2, Insightful

    EQ is the obvious winner. With:
    A = age range
    F = fun factor
    N = number of people
    C = competitive factor
    G - argumentative factor
    S = stimulation
    E = engagement
    D = duration
    L = longevity
    M = mobility
    C = complexity

    While age range is fairly narrow and stimulation, engagement, and mobility are, well, zero, I think N and D make up for it.

    N = several thousand
    D = in hours? - sigh - several thousand

    --
    sig
  25. mathematicians! Bah! by fermion · · Score: 5, Funny
    Math is wonderful. You can basically create formulas that may or may not have any basis in reality. This is why in addition to mathematician we have experimental physicists who whack the mathematician on the snout, take their formulations, and subject the equations to a rigorous dose of reality. Clearly someone needs to whack this guy on the snout.

    Cards and monopoly are great. The have no noise making annoyances, involve lots of manipulative that occupy the child, and rounds proceed quickly while occupying all players attention. More importantly, these games do minimum damage when the playing pieces enter the inevitable tantrum driven projectile phase.

    But Bop It? It is noisy, and hurts like hell when used as a club. Jenga? The point is to frustrate your opponents. This game is great at developing necessary skills, but when the pieces fall, the loser has a great desire to test the aerodynamics of the blocks.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:mathematicians! Bah! by Coryoth · · Score: 3, Insightful

      This is why in addition to mathematician we have experimental physicists who whack the mathematician on the snout, take their formulations, and subject the equations to a rigorous dose of reality.

      Interestingly it goes the other way too sometimes. The physicists posit a nice theory, then some mathematician comes along and says "sorry, the math just doesn't work that way - it ought to really go like this...". The physicists say "but that's just bloody stupid, reality wouldn't work that way", then go away and test it and find that, oddly enough, it does.

      Jedidiah

    2. Re:mathematicians! Bah! by cgibbard · · Score: 1

      Mathematicians do mathematics.

      This is not mathematics. This is questionable speculation combined with a few calculations. A few of the calculations may have even been done correctly, though with inputs like "Fun Factor" the results are probably almost meaningless.

    3. Re:mathematicians! Bah! by schon · · Score: 4, Funny

      Math is wonderful. You can basically create formulas that may or may not have any basis in reality. This is why in addition to in addition to mathematician we have experimental physicists who whack the mathematician on the snout

      Reminds me...

      A mathematician, a physicist, and an engineer were all taken to a farm and asked to build the best fence - the fence had to encompass the largest amount of area, with the smallest perimeter.

      The engineer said - "That's easy - you make a circle!"

      The physicist said - "No, you have the fence section encompass the diameter of the earth, that way you get more area because of the third dimension."

      The mathematician ran over to a pile of fence sections, picked up three small ones and arranged them around himself to create a tiny enclosure - then said "I am on the outside!"

    4. Re: mathematicians! Bah! by Black+Parrot · · Score: 1


      > Cards and monopoly are great. The have no noise making annoyances

      Here in riverboat country, our card games often involve this kind of noise-making annoyance.

      --
      Sheesh, evil *and* a jerk. -- Jade
    5. Re:mathematicians! Bah! by SamSim · · Score: 1

      Calling this man a mathematician is an insult to mathematicians. This guy is at best a very poor algebraist - he's used the variable c twice and put in a pair of completely arbitrary brackets. No working, no scientific theory or testing behind it, just arbitrary (and hidden) figures plucked out of the air...

    6. Re:mathematicians! Bah! by BizDiz · · Score: 1

      I don't think you know what algebra is, sir.

    7. Re:mathematicians! Bah! by SunnyElLoco · · Score: 1

      There is infact a formal (as in based on axioms) field of mathematics (or systems analysis) that consentrates on problems such as "picking the best family game". It's often called 'decision making and problem solving'. Without knowing the details of this particular case, it's impossible to tell exactly how good their analysis is, but let's speculate.

      First of all, many posters have had problems with the criteria, such as the "fun factor" or "stimulation", claiming that these are not well defined. However, the article only gives the names of the criteria, not their definitions. It could very well be that in the analysis the criteria have been well defined. For example, "fun factor" could be defined as the percentage of time that a test group of players smile or laugh, or the test group could be asked to directly rate the different games relative to each other on how fun they are. Of course, you can't go into a store and rate another game using their analysis framework without knowing the definitions.

      The real question marks pop up when looking at the formula. The weighting seems to be badly flawed. First of all, I'm not aware of a formal weighting method that would produce negative weights as the case is with the "Argumentative factor". I'm fairly sure that this goes against the axioms of decision making. The correct way to define the weight would be to make it positive and define the criterion value function in such a way that the least prefered outcome gets a value of 0 and the most prefered outcome gets a value 1 on; they seem to have done the complete opposite.

      Further more, the weights do not add up to 1, no matter how you handle the negative weight. Technically this is not invalid, but it casts a real doubt on the method they've used to weight the criteria, as all formal weighting methods are normalized to produce 1 (or 100 or some other nice number) as the total sum of the weights. One could guess that the weights were determined by pulling numbers out of a hat, without understanding what's going on.

      So in conclusion, I wouldn't base my Christmas shopping on this formula;P

      -Sunny, taking an exam on Decision Making and Problem Solving next week.

  26. Clue by nizo · · Score: 4, Funny

    Clue has to be the best game, since it teaches you the best household objects you can use to kill people, as well as helping young children to realize that you should never ask the police for help when solving a murder.

    1. Re:Clue by GigsVT · · Score: 3, Funny

      This just underscores what thousands of responsible parents have been demanding for years. We need a rating system for board games, so parents can make informed decisions about the games they let their children play. With new games like this "Clue" coming out every year, it's impossible for parents to keep up. Just the other day, I caught little Billy sneaking up behind me with a plumber's wrench.

      Won't anyone please think of the children!

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Clue by Zone5 · · Score: 2, Funny

      Just the other day, I caught little Billy sneaking up behind me with a plumber's wrench.

      See? It was a learning experience! Next time he'll know to use the candlestick, since it clanks less as you're trying to sneak up on someone. Who says games can't be educational?

      --
      "So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
    3. Re:Clue by Anonymous Coward · · Score: 0

      Oh, that's easy. I simply stay outside most of the rooms in my large well-appointed mansion, and live my life in the hallways. Nobody ever gets whacked in the hallway.

      Fortunately, the bathroom is not one of the "off-limit" rooms. Neither is the server room.

    4. Re:Clue by ckd · · Score: 1
      Clue has to be the best game, since it teaches you the best household objects you can use to kill people, as well as helping young children to realize that you should never ask the police for help when solving a murder.

      Yeah, it's amazing that you can win by accusing yourself of doing it, but only if you're sure you were the murderer....

      I second the mention of Kill Doctor Lucky, though I will point out that you aren't trying to kill the other players, just make sure they don't see you kill the eponymous Doctor.

      (PS I always use the robber from Settlers of Catan for the Doctor Lucky token.)

  27. Re:Cards? Not at my house!! by October_30th · · Score: 0, Flamebait

    Yet another win for religious upbringing.

    --
    The owls are not what they seem
  28. a very good boardgame by 88NoSoup4U88 · · Score: 1

    I find to be 'Colonists of Catan' : It's easy to get into from all ages, and is heavily based on social skills amongst the other players.

    1. Re:a very good boardgame by SquirrelLady · · Score: 1

      Yes, Settlers of Catan is a very good game. If you're interested, you can research it as well as hundreds of other board games (including all of the wonderful new European board games) at BoardGameGeek.com

    2. Re:a very good boardgame by pruneau · · Score: 2, Interesting

      Actually, we bought Carcassonne around April this year, and this is a great board game. It is challenging enough for adults, but a 7-year old can play and have fun. Give it a try, and you'll understand.

      --
      [Pruneau /\o^O/\ warranty void if this .sig is removed]
    3. Re:a very good boardgame by 88NoSoup4U88 · · Score: 1

      ahyes, Settlers Of Catan it is : That word got lost in the translation ;) But it's a great game, and very good that, by buying the expansion sets, you keep re-inventing the same game.

  29. Precautionary note on side of box says... by Anonymous Coward · · Score: 5, Funny

    "For best results, do not begin game with original family"

    **Posted as AC to cleanse myself of that 'icky' feeling**

  30. No news here, move on please! by heironymouscoward · · Score: 3, Insightful

    This is just a puff of smoke intended to stimulate Christmas toy sales. The formula is ridiculously over-complex and loaded with unexplained constants. How on earth did this make Slashdot when perfectly good stories (like the one about SCO violations being found on the Moon) get refused?

    --
    Ceci n'est pas une signature
    1. Re:No news here, move on please! by Anonymous Coward · · Score: 0

      OVER-complex? It just uses a bunch of linearly weighted factors.

    2. Re:No news here, move on please! by IM6100 · · Score: 1

      SCO violations have been found on the Moon???

      Well, I'll just huff off and make another donation to the EFF, on that note!

      (I made a small 'protest' donation of $3 to the EFF using PayPal a few weeks ago. Today I got my first mailing from them. I'm fairly certain that they'll piss away the $3 I gave them multiple times. Sending out mailings, of course, is a great way to
      'employ a staff' which is really what organizations like the EFF are all about.)

      --
      A Good Intro to NetBS
  31. Cards are great! by crazyhorse44 · · Score: 5, Funny

    Sure beats the old-time family classic... "come sit on grandpa's lap"!

    --
    . SLASHDOT: Home of the vicious nerd.
  32. Why linear? by skeptikos · · Score: 3, Interesting
    It is funny how people always try to use a linear formula to objectively quantify the quality of things. In a way it is understandable: linear systems are very simple to understand and manipulate mathematically. Unfortunately, sometimes no amount of added terms or tweaking of the coefficients will make it work. Many things are essentially nonlinear and typically, quality is one of them. I remember that in the first engineering lecture I listened to, the professor said:

    "Quality means user satisfaction, and in a multicomponent system it is not the average of the quality of the individual components. The overall quality is pretty much associated with the quality of the worst component."

    Linear formulas tend not to capture that. A geometric mean could, and it is also simple.

    1. Re: Why linear? by Black+Parrot · · Score: 2, Funny


      'Cause when you're playing games, you don't want squares spoiling the fun.

      --
      Sheesh, evil *and* a jerk. -- Jade
  33. Re:Fresh joke plz, thx by Anonymous Coward · · Score: 0

    "
    Jesus Christ, what IS a worthwhile activity to you clowns? Seriously."

    Mentally masturbating that we are the coolest geeks on Slashdot. Why do you ask? Are you having geek-inadequacy issues? Do you feel that your friends are pointing at you and secretly laughing at your small geekhood? If so, we have herbal remidies that can help you maximize your geek potential.

  34. Problem with the article by GeckoFood · · Score: 2, Insightful

    The writer gives a nifty little formula and all, with the constants included. But, what values did he plug in to said formula to get .98 for cards? What are the acceptable ranges of the coefficients? How do you decide which coeffients have more weight than others?

    --
    Be excellent to each other. And... PARTY ON, DUDES!
  35. Re:Cards? Not at my house!! by tloh · · Score: 1

    WE'RE ATHIESTS YOU INSENSITIVE CLOD!!!

    Seriously, our family isn't religious at all. No spirituality whatsoever. My folks just don't like certain things. I'm old and wise enough now to know better. It really comes down to personal choice. Unfortunately, you can't choose who you're related to.

    --
    Stay sentient. Don't drink bad milk.
  36. Does anybody remeber . . . by Prince+Vegeta+SSJ4 · · Score: 1

    The card game Predator? Now this was fun, it had violence (the bear could eat the fish, or something like that), education (simple teaching about what animals eat), and entertainment (Nothing like slamming somebody's high level predator with good ol ' DEATH and DECAY).

  37. Justification for trade secrets by tepples · · Score: 1

    At least they should show us a list of games together with their attributes and sales rank.

    I'm guessing that the information you speak of is proprietary information held by toy store chain W and not released to the public for fear that toy store chain X would use the information to increase X's market share at W's expense.

  38. Cards is a massive category by TapestryDude · · Score: 2, Interesting
    Even after ruling out collectible games (such as Magic), the number of card games out there using specialized or modified card decks is virtually endless. Reference: Board Game Geek.

    Although I love Whist and Hearts, one of my favoriate card games is Mu, a trick-taking game (like Whist or Bridge) which uses a modified deck:

    • 5 suites
    • Numbered 0 - 9
    • Cards are worth 0 - 2 points
    • Two trumps per round, decided by bidding
    • Variable (each round) teams
    • Plays best with five

    It looks like a kitchen sink game, but in reality every aspect of it is wonderfully balanced and there's room for devious bidding and strategy.

    --
    Howard M. Lewis Ship -- Independent J2EE / Open-Source Java Consultant -- Creator, Apache Tapestry and HiveMind
  39. other games by lavaface · · Score: 1

    Pictionary Taboo Scattergories

  40. Re:Sigh. When will we learn - to spell by foobsr · · Score: 1

    ... its Lorentz. Sigh.

    Besides, Human Factors (whatever that might be) can of course be reduced in any way one likes. Even in real life. Politicians usually give good examples of scaled down models.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  41. Re:GWB's trip to Iraq by Anonymous Coward · · Score: 0
    "Iran"?

    Oh, you mean the next sovereign country that GWB's going to invade to boost his ratings?

    "Shut up"? Like you GWB fanbois would like the thinking population to do? You think that "people who are attacking the president for attacking terrorists" should just shut up? Do you think that should apply next year when we're having elections, too? Oh, but I forgot that liberals and intellectuals are all traitors who should be shot - just like Ann Coulter says.

    Since when has it been patriotic to shut the fuck up and do what the "great leader" tells us to do? Fucking neo-con nazis.

    I'm telling you: we're going to vote the moron out in 2004. I don't care which one of the limp-wristed democrats wins. It can't get any worse than with this present drooling moron-in-command.

  42. Drake Equation by Suit_N_Tie · · Score: 2, Funny

    That certainly doesn't look like the Drake Equation to me...

  43. Just barely related... by iamdrscience · · Score: 1

    I have to say that my favorite game is monopoly, and this is why (the following story is not for the faint of heart):

    At summer camp when I was 12 we were playing monopoly in our cabin. This one kid, Jeff, was being a totally bad sport (accusing everybody of cheating, etc.) and just generally making the game less fun. About half-way through the game he says "I have to go to the bathroom" and gets up, grumbling about how people will probably steal his money or otherwise conspire against him. When he gets up everybody starts to smell what smells like the worst fart ever. Somebody makes a crack about this, "hawhaw, he probably said he has to go to the bathroom because he shit his pants". Then the kid lifts his leg to tie his shoe and out of the leg of his shorts, a mid-size turd plops on the ground. The rest of us all run out of the cabin yelling and screaming like 12 year olds do. After they cleaned it up there was a small circular space on the floor of the cabin that had been bleached so it was a little bit lighter than the rest of the floor.

    So yeah, Monopoly's my favorite game because it reminds me funniness of the worst and most humiliating moment in somebody else's life.

    1. Re:Just barely related... by Anonymous Coward · · Score: 0

      Mod parent up! Shit-related humor!

    2. Re:Just barely related... by iggymanz · · Score: 1

      hmmm, are you Darl McBride's age? Maybe this is when he learned to deal with a losing hand by crapping on & spoiling other people's good time

  44. Re:Cards? Not at my house!! by IM6100 · · Score: 1

    My in-laws, who are 'cracked' (i.e. no longer ranting or practicing) Pentecostals, are obsessed with Euchre. I sometimes mumble 'sinful: drinking, dancing, playing cards' under my breath. It's not considered humorous.

    --
    A Good Intro to NetBS
  45. Re:GWB's trip to Iraq by alex_ant · · Score: 0

    I'm telling you: we're going to vote the moron out in 2004.
    Hahahah not if Diebold has anything to say about it. t|-|3 d3|\|\5 r 0\|\|n3d

  46. Kill Doctor Lucky by LauraW · · Score: 3, Informative
    it teaches you the best household objects you can use to kill people

    My favorite along these lines is Kill Doctor Lucky from CheapAss Games. The goal is to, um, kill Doctor Lucky (and all the other players) on a clue-like board where there are various implements lying about.

  47. Re:Cards? Not at my house!! by Otter · · Score: 4, Interesting

    FWIW, my wife teaches college math and uses playing card explanations for a number of concepts. I was surprised and she was astonished (her family is obsessed with games) at how many students were unfamiliar with playing cards. It's a heavily international group of students, but still...

  48. Funny how all pointless, un-newsworthy stories.... by Anonymous Coward · · Score: 0
    ... seem to get posted from the same staffer?

  49. What's next? "Measuring" poetry? by Hamster+Lover · · Score: 1

    How about a game graph?

    Place excitement on the horizontal axis and skill on the vertical.

    S
    k
    i
    l
    l

    -------------------
    Excitement

    Forget it, I got nothing.

  50. This is bogus on so many levels! by sbaker · · Score: 2, Insightful

    Man - where do you start with such a bogus thing as this?

    Take a large number of vaguely defined terms - with no units or ranges associated with them - and which are "measured" by the scientific method of asking some guy to rate them.

    Then multiply each by a suspiciously exact number - accurate to one part in a hundred - and just add them up! What are the odds that none of these terms need to be squared or something?

    Even if you ignore the actual equation - and take this as some kind of list of the things you should think about when buying a game - it doesn't make sense.

    Just look at the first term:

    "Age range"

    The importance of the age range of the game depends crucially on the range of ages of the people playing. If everyone is aged 12 years - then a game that's rated "Ages 12 to 14" is likely to be more fun than something rated "Ages 2 to adult" because it's targetted at the precise ages of the people playing it. Then, if the people playing include a 2 year old and an adult - then a wide age range is indeed important. But if this equation is to be believed, then a game with a 12 to 14 year age range is doomed compared to a game that's simple enough for a 2 year old to play. That's ridiculous.

    But in any case, this is a circular argument - age ranges are set such that the people within that range will have fun playing the game - so using that number to calculate how much fun the game is to play is just silly.

    Argh!

    This is the kind of thing that dramatically reduces the public's perception of the value of the scientific method.

    --
    www.sjbaker.org
  51. Board Stiff by Obiwan+Kenobi · · Score: 3, Informative
    Personally, I think this "formula" is just silly. But interesting, I suppose.

    As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.


    I found the Top 100 Board Games of the year. Awesome stuff here.


    I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue."

    1. Re:Board Stiff by iapetus · · Score: 3, Informative

      Freeloader is indeed exceptionally cool. I also recommend Huzzah! from the same company. Finally got round to playing Light Speed, and it's even more fun than it looks - very hectic. Helps if everyone playing the game has at least some idea what's going on, though - first time we played it one player ended up destroying half of his own fleet while failing to interact with the other players or the asteroid at all...

      Other highlights in the same general vein:

      Lord of the Fries Deluxe Edition - deceptively complex, and the different menus make for almost entirely different strategies. Put together meals at Frydays, the fast food restaurant of the damned.

      The Big Idea - requires a bit of creativity, but it's outstanding fun if you've got the right group of people. Pitch bizarre products based on the cards in your hand, and try to invest heavily in the big successes. Anyone fancy investing in Unholy Cat?

      Fluxx - about as simple as they come: you draw one card, you play one card, and there's no way to win the game - at first. But manipulating the rules can be great fun.

      Aquarius - From the makers of Fluxx, a mind-numbingly simple looking card game that can end up being really rather deep as you try to mislead the other players and build towards a quick victory. Can get a little arbitrary and infuriating at times as players trade hands or goals, but that's part of the fun.

      On a slightly larger/more expensive scale, Settlers of Catan is every bit as great as people have been saying, and the various expansion packs (Knights & Cities, Seafarers of Catan) add a lot of variety.

      Crimson Skies is another big favourite - it's a truly outstanding game of aerial combat, with an inspired damage system that allows you to damage the individual components of the plane - a truly skilled gunner can eat away the armour and then send an incendiary round straight into the fuel tank. Can you say 'BOOM'? No longer being published, unfortunately - but if you see it, snap it up.

      Warhammer Quest destroys lives. A dungeon-crawling boardgame which appeals to the munchkin in every gamer, this is as much about shopping and powering up to ridiculous levels as it is about exploring the dungeons. With the additional characters and dungeon expansion packs it becomes even more addictive.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  52. Family Games by MikeyNg · · Score: 3, Informative


    If you folks want a list of some good board games out there, I'd suggest funagain.com. Some of the ones I'd figure would warrant a look-see would include Carcassone, Settlers of Catan, Puerto Rico, or Pitchcar. Go look them up!

    --
    Where the wind blows, the tumbleweed goes.
  53. PFG != f(game) by G4from128k · · Score: 1

    The provided formula purports to compute the quality of family games, but fails to include variables related to the specific family. Al the vairables are properties of the game. The perfect family game for a young family is different from the perfect game for a family with old children. Some very enjoyable games might be totally unsuitable if they require 4 players and the family has a single child.

    PFG = f(Game, Family) so that different games would have different ranking for different families.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:PFG != f(game) by Anonymous Coward · · Score: 0

      Umm, hey you, dumb fuck. I guess you didnt READ THE FUCKING ARTICLE did you. Go look at the fucking equation he came up with dipshit. It accounts for famliy size and age range. I guess for you, it should also include reading ability, stupidity, and how far ones' head is up ones' ass.

  54. Utter Mathematical Highness by Anonymous Coward · · Score: 0
    Apparently it is, 0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg

    I can't really take this seriously
    really... even the kids that buy in this guy's store must know that
    a+(b-c)=(a+b)-c

  55. Re:Cards? Not at my house!! by WuphonsReach · · Score: 1

    Same here, so instead we had "Rook" cards (again, 4 suits or colors, rook cards instead of jokers, and no J/Q/K/A cards but instead I think the cards were simply numbered 1 to 13).

    Grandparents had pinocchle(?) sets which were considered to be okay because you can't play poker with them.

    Personally, I've only ever played poker once, and instead of cash we dug out a box of baseball cards and handed them around to use for chips. That was nice because no money changed hands.

    --
    Wolde you bothe eate your cake, and have your cake?
  56. DDR Max by chabegger · · Score: 1

    Dance Dance Revolution for PS2 is a great game. We take it over to my cousins for holidays all the time. Eveyone like to play, from my 7 yr old brother to my 60 yr old aunts. Not only is it fun, but when you are done and tired, there is more room for food - and you don't feel so bad cause you just burned off a weeks worth of Calories.

  57. No interrelated factors by nuggz · · Score: 1

    No attempts for age vs duration.
    Number of players? shouldn't it just be the number of people available?

  58. Units? by thered · · Score: 1
    0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg

    You can't just go and add 0.22 years to 0.17 fun units and 0.153 persons, etc.

    The units should, of course, be normalized first. Perhaps some nondimensional quantities should be used. Both age and duration have units of time, so there could be some correlation there. Also, stimulation and fun factor are clearly not orthogonal quantities.

    At the minimum the equation should be presented as: a(0.22 pfg/yr) + f(0.17 pfg/fun) + n(0.153 pfg/person) +...

    1. Re:Units? by rcastro0 · · Score: 1

      The units should, of course, be normalized first.

      Right. And I thought maybe they were normalized to fit in the 0-1 range, so that the formula would give 0.0 for the worst game, and 1.0 for the best game. But this does not work, because the sum of all coeficients is 0.928, not 1:

      0.22+0.17+0.153+0.12-0.1+0.1+0.09+0.06+0.054+0.0 5+ 0.011=0.928

      Or maybe the formula is not complete and the article forgot a factor which has weight 0.072.

      --
      Quem a paca cara compra, paca cara pagará.
    2. Re:Units? by Sigma+7 · · Score: 1

      Right. And I thought maybe they were normalized to fit in the 0-1 range, so that the formula would give 0.0 for the worst game, and 1.0 for the best game. But this does not work, because the sum of all coeficients is 0.928, not 1:

      0.22+0.17+0.153+0.12-0.1+0.1+0.09+0.06+0.054+0.0 5+ 0.011=0.928

      Watch out for that -0.1 in the equation when trying to calculate the highest value. If you assign a 1.0 to the "g" factor, you bring the total down rather than up. In actual fact, the maximum sum of coefficients is 1.028, which implies that some games can be better than perfect without being perfect in each aspect. (This, of couse assumes that the individual coefficients are multiplied by a value between 0 and 1.)

      But it doesn't matter anyway - there's arguments on how that formula was obtained, and on the weighting of the factors leading up to the "pfg result".
  59. Err without some serious by Archfeld · · Score: 2, Interesting

    governmental bailout Lloyd's of London, the LARGEST insurer on the planet would have indeed gone BANKRUPT following the NY tradecenter disaster. They insured indirectly all but 1 of the planes, and the one tower that was insured.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Err without some serious by InfoVore · · Score: 2, Interesting

      Ah yes the Lloyd's bailout, good catch. Other major insurance companies usually get bailout moneys from the government when natural disasters occur. Its a big part of most "emergency relief" funds. Most people don't realize that its happening, since news organizations are usually more interested in covering the disasters themselves.

      That said, insurance companies still make very good money using what appear to be basic cliological-style tools: mass behavior studies, death statistics, etc.

      Government bailouts of insurance companies seem to me to be (optimistically) more about trying to assure the continuity of insurance coverage so that people who need it are paid what they are owed when disaster occurs. Of course the cynical (me included) also note that the insurance companies are heavy lobbyists and supporters of those in power, so bailouts are really just a way of paying off the insurance companies for previous "favors". No matter which bailout reason you believe, its just the government making sure the "house" (insurance companies) never loses so bad that the "game" is shut down.

      Advertisers similarly make money by predicting who will buy what kind of products/services and what will increase those sales using statistics about image exposure, target group demographics, sub-group buying habits, and so on.

      Ultimately it is possible to predict and manipulate mass behavior sufficiently well to achieve your goals. Businesses and political parties rely more and more on predictive modeling and manipulation to achieve changes in mass behavior. Its working too. Basically, "they" have succeeded (whether by accident or design) in using these tools to turn the U.S. into a FUD driven mass of techno-peasant consumers.

      Now where did I put that remote...

      I.V.

      --
      "These laws they're passing won't even compile anymore, let alone execute." - anon
  60. "german" board games are the way to go! by porter235 · · Score: 2, Informative

    this guy has NO clue. if you are REALLY looking for great family games... check out a great community game review site and purchase some really great family games like Settlers of Catan or Carcassonne which are both "German" games.

    1. Re:"german" board games are the way to go! by porter235 · · Score: 1

      arrrg... a REALLY great game community site (darn html...)

  61. Right by CGP314 · · Score: 1

    Holy completely arbitrary Batman!

  62. Best. Game. Ever. by CGP314 · · Score: 1

    Edna Krabappoly

  63. A bogus mathematical theorem that's helped me... by Intocabile · · Score: 1

    The Property of Ones:
    The ONEitude is directly proportional to the Colditude of the ONE.

    Seems to make anything family more tolerable.

  64. Would you... by bicho · · Score: 1

    ... rate (A)D&D as a [posible] family game?

    --

    errera hunamum ets
  65. Depends on the context of 'family' by whorfin · · Score: 1

    If you have a family already, then I'm sure that cards is great. If, on the other hand, you are looking for a game that will help you build a family of your own to later play cards with, I think that the game of choice would be 'Hide the Salami'

    --
    Laugh while you can, monkey-boy!
  66. UNO! by t0ny · · Score: 1

    best... card game... ever...

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

    1. Re:UNO! by vericgar · · Score: 2, Interesting

      I disagree.

      Stott-family Ballistic Uno is the best game ever.

      There are 11 siblings in the Stott family, the 2 parents, and most of the 11 siblings have children old enough to play as well. So we usually end up with around 20-25 people playing at once in a very tight circle. Because there are so many players we use 2, sometimes even 3 decks.

      And as I suspect any regular player of Uno does, we have custom rules. Like for instance if a 0 is played, you pass your hand to the left. You can "match" at any time... i.e. if you play a red 8 anyone in the circle can match the red 0 and instantly the turn moves to that person. But it has to be matched before the next card is played. This makes the game go VERY quickly. Oh yea, you can match reverses, draw fours, draw twos, whatever. If the person before you plays a draw card (i.e. you have to draw cards) if you have a draw card in your hand that matches (wild or just color) then you can play it, and the next person has to draw the total amount of the draws, unless of course they have a draw card as well.

      The game goes moves VERY quickly, but rounds are actually longer then what a round under normal rules would be.

      Enjoy my suggestions ;)

  67. Re:Fresh joke plz, thx by SamSim · · Score: 1

    too much time on his hands

    People always say this as though it's a BAD thing.

  68. Bop it by Anonymous Coward · · Score: 0

    I have to agree with the Bop it game. A couple of years ago I had the guys over to drink beer, eat wings and watch football. During the 2nd games, I picked up my son's "Bop it" game. We started playing and were laughing for hours. Granted this was after about 5 hours of drinking, but.....

  69. best family game by themusicgod1 · · Score: 1

    Apples to Apples.

    unless there's small children present...then i'm not really sure...get them doing math or something while you play :P
    but yes, apples to apples, hands down.

    --
    GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  70. Re:Cards? Not at my house!! by Frisky070802 · · Score: 1

    My grandfather was a compulsive gambler, but despite that my parents had no problem with my playing cards. It was my going to casinos that worried them.

    --
    Mencken had it right. So glad that's old news.
  71. OH NOES! PARADOX ALERT! by stinkfister · · Score: 1

    Site says: FUN FACTORS: A = age range F = fun factor ... One of the fun factors is the fun factor itself? Isn't that a self-refferential variable, then? OMG ITS A PARADOX OF A MATHEMATICS PROBLEM!

  72. Cosmological constant, anybody? by Anonymous Coward · · Score: 0

    Eh, that's about it.

  73. Sounds to me like someone's on pot by luckyguesser · · Score: 1

    ... and to *determine* how high he is, we have a formula!

    .403a + 20,000f + 1.0d - 93h = gal

    A is Alf. Just Alf.
    F is, of course, the fuzziness of the sound he heard while writing this equation.
    D stand for the 'dankness quality' in the taste of his meal that day.
    H is the hardness factor of yesterday.

    This all computes to the GAL, or GET A LIFE factor.

    --


    The power of Christ compiles you.
    A Random Blog
  74. Re:Cards? Not at my house!! by glitch23 · · Score: 1

    In high school I played Magic: The Gathering and the principals of the high school considered it gambling although my friends and I never played that way. So we quit eating in the same place as everyone else so we would go into a separate part of the building to eat lunch and play the games. The building was situated far enough from the main facility that we could see the asst. principals walking toward us and had time to put everything away before they caught us. When they ask if we were playing "cards" we would of course say no, then whip them out again after they left (but not until they hung around for 5 or 10 min).

    --
    this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
  75. Re:what is the point by Anonymous Coward · · Score: 0

    You FAIL IT, you steaming pile of fecal matter!

  76. The ultimate family game ! by Anonymous Coward · · Score: 0

    A ball, a flag, a mask...never the same game twice.

    Nothing beats CalvinBall :)

  77. Of course, this is not the perfect game. by Rothron+the+Wise · · Score: 2, Insightful

    It might be the perfect game if you have to pick ONE game to give to a million families. It is not the perfect game for a specific familiy, just the perfect game when the familiy is not known.

    By the same logic, you can find out that the perfect food is a Big mac, since nobody really hates it (You can't hate something which tastes nothing).

    Whenever you create something with the ultimate all-encompassing demographic, you end up with something which is infinitely bland and infinitely inoffensive.

    In beauty contests, you typically have several rounds with different jurys, a mechanism which is sure to filter out someones ideals and move towards the average, which is why you'll find that Miss Universe can be less attractive than the girl next door.

    Of course, there are objective parameters you can measure, but if you get all or most of them right, you just end up with something that doesn't totally suck. To create something brilliant you have to narrow your appeal, to match the individual preferences of a spesific group.

    --
    A witty .sig proves nothing
  78. Re:PFG != f(game), I did RTFA by G4from128k · · Score: 2, Informative

    I guess you didnt RTFA did you. Go look at the f***ing equation he came up with *******. It accounts for famliy size and age range.

    Actually, I did RTFA and read it more closely than the AC did. The article clearly states that the variable "Age range" refers to the accessibility of the game, not the ages of the members of a potential customer family. There is no "Family size" variable, only a "number of people" variable that refers to the number of players the game supports.

    The most telling statements that prove that the formula is family-independent is the fact that they come up with a single simple score for cards of exactly 0.98 and assert a specific ranking for a set of games. Because these statements are unconditionalized, we know that the scores are independent of family composition. If they had said, cards get a score of X if the family is of this size and age composition or cards have a score range of X to Y depending on family, then we would know that the formula was a function of properties of individual families.

    It's too bad that their formula didn't make use of family-specific variables because then Mr. Eldridge would give people a reason to come to his shops. If he had a little calculator/self-test/application that let a family answer a few questions and then provide a personalized set of game recommendations, he would encourage people to come to his shop. Instead, he is looking for the "perfect family game" This quixotic quest assumes that all families are alike so that one game can be #1 for everyone.

    --
    Two wrongs don't make a right, but three lefts do.
  79. NONlinear model by Anonymous Coward · · Score: 0

    wouldn't be a linear model
    bye bye

  80. Maui by Trevin · · Score: 1

    My brother knows a game just like that called Maui -- a card game played with multiple poker decks. He apparently picked it up in New Zealand. I never did get the hang of it...

  81. Re:Cards? Not at my house!! by atheken · · Score: 1

    I went to Catholic High School, and never even had a problem with the "administrative staff," anyway, Magic was a great game until WotC diluted it with too many expansion sets, and the reprinting of cards which were on the out-of-print list (although sometimes they at least changed the names of the cards)....

  82. Re:Cards? Not at my house!! by bafu · · Score: 1

    Yeah... I know that reaction. My in-laws have things they abhor for seemingly arbitrary religious reasons, but cards aren't among them. When they are coercing people into a game of canasta, though, I usu absent myself by looking disappointed and saying, "ah... the Devil's calling cards again."

  83. ORBZ by dang-a-pin · · Score: 1

    There is nothing remotely offensive in this game - it is easy to play and flat out fun. Most importantly, you support the indie game dev community when you buy it at Garage Games Nuff said!