Domain: newbreedsoftware.com
Stories and comments across the archive that link to newbreedsoftware.com.
Comments · 86
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Re:Linux port to follow
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Re:Linux port to follow
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Re:Umm Zaurus
Well previous units released in Japan were still using the original ZaurusOS as it has poplarity there. Indeed Sharp tried to steer app development to the Java engine in part because it would work on thier japanese units. The original expectations was a half million abroad and a half million in Japan. By releasing a Linux based unit in Japan (the SL-5500 does not apear to have been released in Japan) Sharp is bassically merging the sucesful lines into one unified OS, which means they will be more supportive of native Linux applications.
For more information regarding the lack of availibilty of the SL-5500 try out this unoffical FAQ
There wasn't much of an article to read now was there just some pictures that I didn't load at the time. -
Woah! I see my name!
I know the folks at LinuxGames.com call me 'prolific' every time they mention my name, since I churn out so many titles...
But this OSNews article (I'm mentioned at the top, before the actual interview with Michael) was a surprise! Cool!
And don't worry, I'm keeping it up, despite worrying about my job and my wedding this October. :^) -
Woah! I see my name!
I know the folks at LinuxGames.com call me 'prolific' every time they mention my name, since I churn out so many titles...
But this OSNews article (I'm mentioned at the top, before the actual interview with Michael) was a surprise! Cool!
And don't worry, I'm keeping it up, despite worrying about my job and my wedding this October. :^) -
I know who it is!
The fine folks at Indrema pooled all the VC money they hid in the closet. A set-top Linux-based game console will come at last!
Or somthing. Maby I'm still bitter 'cause I bought an Atari Jaguar.
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Re:Genesis pads work in VCS
Joypads designed for the Sega Genesis console will work in an Atari 2600 console.
A few years ago I wrote a game for the Atari 8-bit computer (400/800/XL/XE) which can take advantage of the two buttons the Atari can easily read off a Genesis controller.
I actually ported it to Linux/Windows. :) -
Re:Genesis pads work in VCS
Joypads designed for the Sega Genesis console will work in an Atari 2600 console.
A few years ago I wrote a game for the Atari 8-bit computer (400/800/XL/XE) which can take advantage of the two buttons the Atari can easily read off a Genesis controller.
I actually ported it to Linux/Windows. :) -
Re:What I found most interesting...http://www.newbreedsoftware.com/bill/linus/
Linus Torvalds Has A Posse!
-Yottabyte84 posting AC to avoid burning karma -
Bill Kendrick rocks
Assuming it's the same Bill Kendrick, he wrote the awesome game Gem Drop X, a Tetris-like game in which you line up similar objects to make them explode. It's one of those deceptively simple games that can be really adictive. Once you master the basic skills, you can get into a kind of zen state playing it for hours.
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Bill is quite amazing.
Bill Kendrik, the submitter, is quite amazing all by himself. If you have an Agenda Vr3 Linux handheld, you are quite familiar with his Aliens game, among others.
He kept on top of the Agenda like glue, and develops amazing apps and games for free. I know I am just pontificating, but its guys like this that make Linux so cool. -
Zaurus is awesomeNow, I have an entire To-do list filled with bugs, oddities, and ideas about the thing, but for only just coming out as even a developers' edition, this machine is quite mature. The community is great (although too many people ask "how do I make a pipe ('|') character?" on the lists... hint: It's Shift+Space!), and Sharp is going ALL OUT with this puppy.
I was one of the lucky few invited to the Symposium they held the day before the Internet World Wireless West conference in San Jose last week (many, was that place desserted! - and, not too surprisingly, Sharp's booth was by far the kick-ass-est). (Not doubt because of all of the random Linux development I've done, including stuff for the Agenda (another Linux-based PDA).
As for the hardware, it's quite sturdy (compared to my poor, beat up dev. edition of the Agenda), and the keyboard is a godsend. (I knew I'd love it, because I have a pager with a similar keyboard, and love it.) Now - the onscreen keyboard, pickboard, unicode and handwriting aren't to sneeze at, though. They're quite useful!
It's just, when you whip out your PDA, turn it on to show off its color screen, and then pop out the keyboard, THAT's when people's eyes bug out.
;^) Anyway.. I love it. Expect plenty of games for it from me once I get my USB, development environment, etc. set up. (Oh, and learn Qt and that damned C++ language.) -
Zaurus is awesomeNow, I have an entire To-do list filled with bugs, oddities, and ideas about the thing, but for only just coming out as even a developers' edition, this machine is quite mature. The community is great (although too many people ask "how do I make a pipe ('|') character?" on the lists... hint: It's Shift+Space!), and Sharp is going ALL OUT with this puppy.
I was one of the lucky few invited to the Symposium they held the day before the Internet World Wireless West conference in San Jose last week (many, was that place desserted! - and, not too surprisingly, Sharp's booth was by far the kick-ass-est). (Not doubt because of all of the random Linux development I've done, including stuff for the Agenda (another Linux-based PDA).
As for the hardware, it's quite sturdy (compared to my poor, beat up dev. edition of the Agenda), and the keyboard is a godsend. (I knew I'd love it, because I have a pager with a similar keyboard, and love it.) Now - the onscreen keyboard, pickboard, unicode and handwriting aren't to sneeze at, though. They're quite useful!
It's just, when you whip out your PDA, turn it on to show off its color screen, and then pop out the keyboard, THAT's when people's eyes bug out.
;^) Anyway.. I love it. Expect plenty of games for it from me once I get my USB, development environment, etc. set up. (Oh, and learn Qt and that damned C++ language.) -
My Linux Productivity Suite
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Game project donations...hosted by TuxGames.comIf you want to support game-related projects -- including graphics engines -- drop by TuxGames.com and make a donation.
Donations to the cross-platform Simple Direct Media Layer project are also being accepted at the libSDL.org site. (SDL, BTW, recieved a $1,000 grant from the Linux Fund, so you might want to look there too.)
Keep in mind that while most of these projects are developed for Linux, ports to Windows and sometimes Mac OS are usually included. So, even if you don't run Linux -- or any *nix -- you can still benifit.
Projects that you can support include...
New Breed Software creates software for both the Agenda handheld (Atari 800 emulator, Agendaroids, Aliens,
...) and X (Circus Linux, X-Bomber, ...).www.linux-games.com (note the "-") also has a couple Agenda programs as well as Penguin Command, Castle-combat, Timewarp...
glTron? Nuf' said.
Chromium BSU is another action-diversion.
FreeCiv, PipeNightDreams...well, go see the entire list yourself.
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Re:Tux Racer...for Windows...
> That's like a UNIX version of the Flying Windows Logo screensaver.
It's been done, of course.
Here. -
Re:I've been waiting...On a slightly different tack, you might be interested in PyGame, a portable game programming framework for Python which wraps SDL. Of course, there are bindings for other languages as well (just look at the SDL Homepage), but PyGame is very well implemented. Here is a example of what a very simple demonstration app looks like in PyGame. One of the best applications/games using PyGame so far is Solarwolf, a remake of an old Atari 2600 game (hmm... looks like the site is down at the moment, though).
One of the best ways to pick up game usage tips is to look at source code. One guy who's coded loads of SDL games (in C) can be found here. In particular - check out Circus Linux - it's a lot of fun
:). -
Re:I've been waiting...On a slightly different tack, you might be interested in PyGame, a portable game programming framework for Python which wraps SDL. Of course, there are bindings for other languages as well (just look at the SDL Homepage), but PyGame is very well implemented. Here is a example of what a very simple demonstration app looks like in PyGame. One of the best applications/games using PyGame so far is Solarwolf, a remake of an old Atari 2600 game (hmm... looks like the site is down at the moment, though).
One of the best ways to pick up game usage tips is to look at source code. One guy who's coded loads of SDL games (in C) can be found here. In particular - check out Circus Linux - it's a lot of fun
:). -
Re:Don't forget Aliens - was Re:Atari 800!
You deserve the plug! Your efforts over the years put all us wannabes to shame!
;-)
In the time that it has taken me to get Tux Typing to 0.7, you have started a bunch of projects (one of which, Circus-Linux! even went from creation to a 1.x stable release) as well was continued to support your other titles...
I honestly don't know where you find the time/energy.... -
Capitalism was -Re:/.ed
Actually... if you notice... they popped up a "Buy Here" button now that they have been slashdotted..... WHen I looked over this stuff a few days ago (after Kendrick's awesome work was announced on Linux Games) I actually had a really hard time finding out where I could purchase one of these babies
;-)
Funny what tons of hits to your site makes you do ;-) -
Don't forget Aliens - was Re:Atari 800!
This is a very kewl port, BTW..... just wanted everyone interested to know that
;-)
Also, Bill failed to mention that he has a rather kick-ass little game for the Agenda called Aliens. The thing is that's so kewl about this is that since it uses Xlib, you should be able to compile this thing on just about any *nix machine and try it out without owning an Agenda. (Granted... it'll be sideways on your screen ;-) -
Speaking of X displaysOne of the sweetest things about the Agenda is the ability to do this:
workstation$ export DISPLAY=agenda:0
workstation$ /usr/X11R6/bin/favorite_x_app
and vice-versa!
agenda$ export DISPLAY=workstation:0
agenda$ favorite_app_stored_on_agenda
The screenshots I took of Atari800 running on the Agenda were done by running the program on the Agenda, and displaying it on the Agenda.
Then, I ran "xwd" on the workstation, with the Agenda set as the display. A crosshair cursor popped up on my Agenda's LCD and I tapped the screen. "Beep!" "Beep!" Suddenly a ".xwd" screenshot image file was stored on my workstation!
In other words:
agenda$ xhost + workstation
agenda$ ./atari800 -tiny -basic &
...
workstation$ export DISPLAY=agenda:0
workstation$ xwd > screenshot.xwd
Developing for this PDA is a f**king breeze! -
Is it running X? (Was Re:Themes)
Is it running X?
Yes, it's running X. About a week and a half ago I began writing a simple game for the Agenda from scratch (you may have seen it mentioned on LinuxGames.com and the Linux Game Tome.
I'm practically done. It was incredibly easy. Developing it on the PC end wasn't hard (I obviously had some experience coding X apps), and making what I wrote run on the Agenda was a matter of using a cross-compiler.
Porting Atari800 has proven quite easy, as well. I had it cross compiled and up and running (albeit slowly) on the Agenda in less than a half an hour.
Of course, if you want to stick to the "standard look and feel" of applications already written for the Agenda, the tool to use is FLTK (Fast/Light Toolkit).
It's a C++ lib, though. :^/ -
Atari 800!
I've been porting Atari800 (the near-perfect Atari 8-bit emulator for Linux) to the Agenda.
newbreedsoftware.com/agenda-atari800/ - Enjoy! -
Performance is a little smaller, I think...... but not by very much!
Quakeforge, the next-generation QuakeWorld engine has SDL and SGL targets, and they run almost as fast as the svgalib target. They're certainly playable.
Also, check out New Breed Software, as they use SDL in pretty much everything.
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Genius dies of the same blow that destroys liberty. -
Re:Allegro - an alternative game library.
SDL provides support for mouse and joystick. It also supports MIDI, MOD, MP3, WAV and I think Ogg Vorbis sound formats. It also supports BMP, GIF, PNG, TIF, JPG and other graphics formats. Ditto for timers. Ditto for being cross-platform.
:)
As for 3D math, packed data, and other things, not everything is necessary for every game. In fact, SDL is not a game library... it's a multimedia library.
Because of this, SDL keeps everything "clean and simple." Internally it supports BMP and has some raw sound effects. If you want to roll your own or build an add-on library, you can. You're not weighed down by, say, MIDI support for a soundless application. ;)
So, when I say SDL "supports GIF, PNG, MOD, MP3, MPEG, JPEG, etc.", what I actually mean is there are libraries which support these which are meant to be add-ons to SDL.
That's why most of my games require things like SDL_mixer and SDL_image. -
It's awesome
After toying around with Xlib for a few years, SDL emerged. I initially started using it because of it's sound support (it could play MOD music files!), and eventually, as I started writing more projects, I used it for everything.
It's low-level enough for non-OPP-ing folks like myself... that's the most important part for me.
You can see my games here: newbreedsoftware.com/x -
Re:You're kidding, right?
But what other gamemaker has come out with decent games using SDL?
Loki has used it in every title except Quake 3, which (IMO) shows a great deal of scalability. CTP to Tribes 2? Oh, yeah!
Hyperion used it for both Sin and Shogo.
Vicarious Visions used it for Terminus.
It was used for Hopkins:FBI. (You remember, the first Linux commercial boxed game. http://www.hopkinsfbi.com)
It was used for the Descent 1 and 2 ports of the old source.
It's used for exult (which lets you play Ultima 7 and U7: Serpent Isle under Windows and Linux).
It's used for Heretic 1 and Hexen under Linux.
Doom has been ported using it.
Maelstrom was ported using it (by Sam Lantinga, in fact).
OpenUT uses it, and used it before Daniel Vogel was hired by Loki.
QuakeForge uses it.
The Linux release of Raptor uses it.
Reel Deal Slots (another commercial game) uses it.
In addition, it has been used to great effect in a large number of other games (http://www.newbreedsoftware.com/ for one) as well.
Just look at http://www.libsdl.org/games_db/games.php3
Frankly, I'd say that's a hell of a lot more than the "primary sponsor" of the library using it. It can't be all bad.
(BTW: did you notice the hold-out? TribSoft did not use it for Jagged Alliance 2. In fact, that's the only commercially-available separate Linux boxed game currently available which doesn't use it.)
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Gaming :)I've already begun writing and porting some games to the Agenda. So far, Aliens.
It's just Xlib, so it'll run on a plain old Linux/Unix box, too.. you'll just need to tilt your head 90 degrees.
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Re:We've all seen this before
> outside of the Linux community, no-one has even heard of the lousy thing.
Perhaps laypeople haven't, but my site cites over 6 dozen articles on the Indrema and I'm finding more every time I look.
Also, the current issue of NextGen magazine touts that their next will have an article on it ("Developer'sDream?").
Ditto for the latest (rather, last, unfortunately) issue of MaximumLinux.
They're getting there... albeit quite slowly. -
Re:Atari 2600 CircusDon't forget to check out Bill Kendrick's wonderfull rendition of this game called Circus Linux. You can find it at New Breed Software along with a slew of other great games.
No, I am not spamming, I just happen to think his games are great.
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I'd like some Asian localization :)
With the Linux market growing so much in the Asian market (ie, Turbo Linux), and with a number of my free Linux games being mentioned in 3 or 4 Japanese Linux magazines in the last 6 months, I'd love help localizing my games to Japan.
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I wrote some classic clones for Linux! :)I wrote some classic clones for Linux... Like "Mad Bomber," a clone of the intense Atari 2600 game Kaboom!... Or "Defendguin," a Defender clone, but with penguins.
;) -
Gameline
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VidGrid
Hey! I started working on an Open Source game based on VidGrid's concept. It loads MPEGs and lets you slide them around... I need to finish working on it.
One of its other cool features will be a Virtual Light Machine mode so you can play MP3's and MOD's and slide around a visual representation of the sound. :) -
It's all part of a conspiracy.Check out this site for proof.
It's clear that "robo-monkeys" have been researched before, and their usefullness in conquering "evil forces" is at leat partially explored.
BoboBot was merely a simulation and technology demo; this latest BBC article proves that governments are working to create legions of these littls beasts.