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Interview With Pitfall! Creator, David Crane

Bill Kendrick writes "Good Deal Games recently interviewed David Crane, creator of 1982's Game of the Year, 'Pitfall!' (as well as many other titles for the Atari 2600 and other systems). Topics include the 1000s of fan letters Activision received every week, the firing of Bill Gates, and how tennis helped bring Activision together."

199 comments

  1. Formal interviews are boring. Instead... by Anonymous Coward · · Score: 0
  2. Atari 2600 rules! by G0SP0DAR · · Score: 1

    Sweet! Wasn't Elevator Action also on that platform? Oh, well, it's too bad they don't still have those in stores.

    At least these should still work:
    http://www.zophar.net/unix/atari2600.html

    --


    Calm down, it's *only* ones and zeroes.
    1. Re:Atari 2600 rules! by Anonymous Coward · · Score: 0

      Ah the memories of playing my Atari...it feels like it was only yesterday. Wait a minute, it was yesterday that I was playing moon patrol.

    2. Re:Atari 2600 rules! by BrainInAJar · · Score: 1

      I bought one, along with a C64 at value village the other day for $10 canadian (for the lot).

      best $10 I've spent in a long time

    3. Re:Atari 2600 rules! by Sheetrock · · Score: 2
      I think they had Klax on there too; it was a pretty good port considering the level of technology in the 2600.

      My favorite game for the platform was Adventure. Not only was it quite possibly the first graphical RPG (admittedly a simple one), it was also the first game I recall with an easter egg in it. Plus, the dragons looked like giant ducks, and there was a bat you couldn't kill that would constantly steal things, including live dragons, and fly around the 'world' with them until it found another item to pick up.

      Like Pitfall, it was a game that for all its simplicity would still find itself being played again and again. I miss those sort of games.

      --

      Try not. Do or do not, there is no try.
      -- Dr. Spock, stardate 2822-3.




    4. Re:Atari 2600 rules! by Anonymous Coward · · Score: 0

      uh, yes mr. motherfucker...we've played it the gawddamn game. you aren't the only swinging dick that frequents this site whom was weaned on pre-NES technology. we don't need a fucking recap of the game; been there, done that.

    5. Re:Atari 2600 rules! by Anonymous Coward · · Score: 0
      No offense, but if I was to guess, I'd say the odds are pretty good that you also own every gaming console made since, a stack of crusty hentai and over-50s, and a nasty case of hemorrhoids.

      You're right about the swinging dick, though.

    6. Re:Atari 2600 rules! by jchristopher · · Score: 1
      Plus, the dragons looked like giant ducks

      And when you were eaten by the dragon, it looked like a giant duck - with a square (the player) inside. Ah, those were the days.

      Out of curiosity, what was the easter egg? The hidden dungeon?

    7. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 2

      Adventure was awesome. It's still one of my #1 favorite games of all times (even though I own every other system between the 2600 and the PS2).

      That fscking bat was a pain in the ass, and it made for hilarious frustration in that game. He'd fly by, carrying a pissed off dragon, and go "oh hey! that's a nice shiney sword you've got there... *YOINK!*" And leave you with aforementioned lizard...

    8. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 3, Interesting

      The easter egg was well known, actually. There was a secret item in the black castle's dungeon (you know, where you couldn't see anything except right around you). It was a 1x1 pixel dot. Oh... and it was invisible. AND, it was inside a little area that you couldn't get to without the bridge. (And since it was dark in that room, you'd almost never notice there was a little blocked-off area.)

      Well, get the dot... and guess what? NOW you have to CARRY it (remember, it's invisible) to a particular part of the world... near the gold castle, I believe. It was a room with a vertical line for a wall, instead of a solid wall on the side. You need to have a few additional items in that room, so that the vertical wall would kinda flicker some (too many sprites on the screen).

      After doing all this, you now carry the dot (I think) THROUGH the wall, and you'll see the name of the author on the screen.

      Pretty cool. :)

    9. Re:Atari 2600 rules! by jchristopher · · Score: 1

      I was young, so my memory is not that great. But I remember some trick with the "Space Invaders" cartridge, where you would hold down the "option" toggle switch while you powered the system on, and you would become invincible... or something. Anyone remember?

    10. Re:Atari 2600 rules! by Bill+Kendrick · · Score: 2

      Something like if you held RESET as you turned it on, you could shoot 2 or 3 shots at a time (instead of one). Check AtariAge... they have hints and 'did you know?' info for tons of games (along with all of the other typical info & images).

    11. Re:Atari 2600 rules! by gpinzone · · Score: 2

      You can relive the adventure on your PC with this remake called Indenture that includes a whole mess of NEW levels and secrets. All you need is a PC with a DOS box and you're set.

  3. Bill Gates: The truth is out there. by Anonymous Coward · · Score: 0

    See, if he hadn't gotten his hands on others code, he'd have gone nowhere ...

    1. Re:Bill Gates: The truth is out there. by ackthpt · · Score: 2
      See, if he hadn't gotten his hands on others code, he'd have gone nowhere ...

      Wasn't it DR's (Digital Research) work which he licensed or bought?

      Imagine the world today if IBM had sewn up the hardware IP and refused Gates the right to sell copies of DOS under his own company's name. Yeah. Mac's all over the place... or something Open would have come along. Entertaining thought for late on a Monday night.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Bill Gates: The truth is out there. by JimPooley · · Score: 2

      Wasn't it DR's (Digital Research) work which he licensed or bought?
      No, it was QDOS (Quick and Dirty Operating System) which he bought up from some guy in Seattle who by now must feel like the Pete Best of the computer world.
      Isn't the story that IBM approached Garry Kildall of DR, but he wasn't available at the time so IBM copped a hump at the idea of someone not wanting to see them and went to young Bill instead.
      I still think that if not for Microsoft, computers would still be a very much just for geeks thing. This would have been BAD, and don't you forget it.

      --

      "Information wants to be paid"
    3. Re:Bill Gates: The truth is out there. by Anonymous Coward · · Score: 0

      expensive yes, geek no because the truth is IBM and apple would have released products along with others and eventually computers would penetrate the market. The truth is the popularity of the pc is owed to apple who had the balls to release a gui all in one easy to use pc in an era when such a thing is unheard of

  4. play pitfall online by draed · · Score: 5, Interesting

    shockwave version of pitfall

    http://www.langleycreations.com/pitfall/

    1. Re:play pitfall online by Hollins · · Score: 2

      It's amazing how much easier this game is using a keyboard interface than the old Atari 2600 joystick.

    2. Re:play pitfall online by Heem · · Score: 2

      Wow.
      This is not some 'oh yea this looks like that game pitfall from the 80s' - no, this is the REAL pitfall that we (at least the ones old enough to remember) played way back when. This is so good.

      --
      Don't Tread on Me
    3. Re:play pitfall online by Anonymous Coward · · Score: 0

      Yeah, the pit tar really bring back memories. Just as you are about to collect the first bar, a pit opens up from the ground... Arrrghhh!!

      The game is as nasty as ever.

  5. So according to the article... by thelinuxking · · Score: 3, Funny

    If that one guy at Activision had just kept Bill Gates, Windows might never have existed?

    Wow, that's messed up!

    1. Re:So according to the article... by cscx · · Score: 2

      At least someone can say "Yeah, I fired the richest man in the world."

    2. Re:So according to the article... by TrollBurger · · Score: 0, Funny

      Recently, I was in Seattle conducting business. Whilst in the lounge, I noticed Bill Gates sitting on the chesterfield enjoying a cognac. I was meeting with a very important client who was also flying to Seattle with me but she was running a bit late.

      Being a forward type of guy, I approached Mr. Gates and introduced myself. I explained to him that I was conducting some very important business and how I would appreciate it if he could throw a quick "Hello, Chris" at me when I was with my client. He agreed.

      Ten minutes later while I was conversing with my client, I felt a tap on my shoulder. It was Bill Gates. I turned around and looked up at him. He said, "Hi Chris, what's happening?" To which I replied, "Fuck off, Gates, I'm in a meeting."

  6. Linux port to follow by Anonymous Coward · · Score: 0

    Hot on the tails of the latest Linux release, Tetris, will come the jungle adventure Pitfall!

    Although at first it won't work on most systems, it promises to be one exciting game!

    Other top Linux releases this year included Civilization II, Quake II, and Lemmings. What fun!

    1. Re:Linux port to follow by Anonymous Coward · · Score: 0

      Since when did Civilization II get ported to linux?

      At any rate, I'm happy that linux is as ahead of the market in games as they are in office applications.

    2. Re:Linux port to follow by anakin357 · · Score: 1

      just what linux ALWAYS needed but NEVER had... a port of pitfall.

      --
      http://www.fsckin.com/
    3. Re:Linux port to follow by Bill+Kendrick · · Score: 2
    4. Re:Linux port to follow by The_Dougster · · Score: 1

      Actually, I always liked that game. Maybe spiff it up a bit, 3rd person OpenGL view, might be kind of fun!

      --
      Clickety Click ...
    5. Re:Linux port to follow by A+Life+in+Hell · · Score: 1

      consider yourself tempted :-p

      --
      Commodore 64, Loading up the dance floor!
  7. Re:Hey yo yo by Anonymous Coward · · Score: 0

    LoL. Go Back to GBS

  8. It bears mention.... by MortisUmbra · · Score: 3, Interesting

    To recall the greatest feat (if indeed you can associate great feats with video games :) involving this game. http://slashdot.org/article.pl?sid=00/12/19/235023 4&mode=thread&tid=127

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  9. A Boy and His Blob by Istealmymusic · · Score: 2, Informative

    Although David Crane is most famous for his Pitfall! creation, I personally prefer David Crane's A Boy and His Blob, which ran on the 8-bit NES system. The story line of a the boy's blob, and his jellybean consumption is unique. I'd recommend every reader check out the review at SA...I usually don't link to them but in this case I'll make an exception.

    --
    "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    1. Re:A Boy and His Blob by broller · · Score: 1

      I personally prefer David Crane's A Boy and His Blob

      Oh yes, definitely the best David Crane game ever! :) Sadly though, 99% of my friends hated this game much like the Something Aweful author (who rated the game -48 out of 50.) I guess it takes all kinds.

      For those of us that loved the game, apparently there will be a version for the Gameboy Advance as this was my first google result for the title of the game: Boy and his Blob

    2. Re:A Boy and His Blob by GigsVT · · Score: 1

      Yeah, this seems to be a love it or hate it game, no inbetween.

      One thing that surprised me when I played it a couple years ago on an emulator is how short it really is. There isn't much to it once you know how to use the beans. It seemed much longer when I rented it years ago.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:A Boy and His Blob by shepd · · Score: 1

      >David Crane's A Boy and His Blob

      God that game sucked.

      I remember reading the somethingawful review on that game and it hit EVERY sympathetic nerve in my body. It felt like I was taking care of a hyper 2 year old with ADD than a slow moving blob of white goop.

      I rented it for 3 days and realised that there appeared to be no way to finish the game (it really never gave you any hints -- worse than a lot of text adveture games). I almost wanted my money back. I should have known it was a bad rent at the video store -- the box seemed to be in really good condition.

      I think the only game that sucked worse for difficulty and lack of fun in general, IMHO, was Asylum for the C64. But then again, at least the premise for that game was less lame, so maybe it was a tossup.

      Then again, I wasn't much of pitfall fan, either. :)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:A Boy and His Blob by Afrosheen · · Score: 2

      I remember playing Asylum on a TRS80 in a local library when I was a kid. After waiting forever for the damn tape to load it'd frustrate the hell outta me. IIRC it was a text-based game like Zork where you were in an insane asylum and had to try and leave. God what a pain in the ass.

    5. Re:A Boy and His Blob by Anonymous Coward · · Score: 0

      Ok, answer me this: what the hell should the player do when you rocket ship yourself to that other planet (or other side of the world, whatever it is)?

    6. Re:A Boy and His Blob by Anonymous Coward · · Score: 0

      Concise walkthrough: Go into the sewers and grab all the treasure you can find, keep heading left, eventually you'll reach a manhole that the blob can jack up (there will also be a new sort of gun vitamin to the left). With your new-found wealth, run to the vitamin store and purchase as many vitamins as you are able. Then ride the blob to his homeplanet and use the "vitablaster" to destroy the badguys.

  10. Bill Gates fired? by havardi · · Score: 1

    Evidently not. He probably would have quit, however, he was an insidious genious. He knew stalling the Atari project for a year would help his future plans: World Domination of course.

    1. Re:Bill Gates fired? by The_Dougster · · Score: 1
      You know, as much as I don't like what he did with computers, I almost feel sorry for him. He took all the excitement out of computers and made them into mundane common tools of business. I remember when the sky was the limit "you can program this sucker to do *anything*" and that really seems to have gone away now. Now he's stuck on top of a huge pile of windows shit with nowhere to go except keep adding to the pile.

      Linux / BSD / OSX / et al just seems to keep the excitement alive. Yes, you can still program this puppy and all the compilers are FREE!

      The first mistake Gates made was to wipe DOS tools out when one upgraded from Win3.1 to Win95. And they never provided any compilers for free. It burned me when I paid big bucks for Borland C++ for windows and it was obsoleted in a couple years (about when I finally figured it out) by Win95.

      Well, enough of this. Like I said, I think he took the excitement out of computers, and if he wasn't so freaking rich I'd feel sorry for him.

      --
      Clickety Click ...
    2. Re:Bill Gates fired? by Negatyfus · · Score: 1

      Halleluja! I totally agree. I just light up when I get a chance to work behind a UNIX machine instead of a Windows machine. It's just boring as hell and kills all my creative input.

  11. Pitfall Flying by scottbot · · Score: 1

    A.) Pitfall was awesome. B.) I used to mess around with the AC input to my Atari, and when I did this when the Pitfall cart was in the console, Pitfall Harry was able to fly. Why did this happen?? C.) Was there an end to Pitfall? I heard rumors that there was, and when I was able to make Harry fly, I thought for sure I would reach the end (since a flying Harry never had to worry about alligators or scorpions)...but I never did.

    1. Re:Pitfall Flying by Squarewav · · Score: 1

      The atari 2600 had lots of bugs like this, when you fliped the power switch over and over lots of games messed up, I remember dig dug would have the screen messed up with him being able to walk thrue walls.
      out of the 12 games I had about 8 would do something funky

    2. Re:Pitfall Flying by Anonymous Coward · · Score: 0

      My C64 suffered similiar problems when I cycled the power too fast. It was a RAM refresh issue, I assume.

      ac

    3. Re:Pitfall Flying by Anonymous Coward · · Score: 0

      Jiggling the power switch is called "frying" and it did weird things to lots of games. Just Google for "atari 2600 frying" for tons of sites about it.

    4. Re:Pitfall Flying by wantedman · · Score: 1

      I believe that was called a "Frying Technique"

      It had to do with the fact that you were taking a chance with your system(destroying it) inorder to gain an advantage...

      heres a search!
      http://www.google.com/search?sourceid=nav client&q= frying+atari+2600

  12. Crane's Law by Raetsel · · Score: 3, Interesting

    I like the last question, it has a good point!
    • MT> You been quoted as stating, "man will always use his most advanced technology to amuse himself." Care to elaborate?

      DC> Quotes are a funny thing - there are as many attributed to me that I didn't say as there are things I said many times that are easily forgotten. The best line I didn't say was, "It's a jungle in there!" referring to Pitfall! But the quote you mention has been referred to as "Crane's Law", and I firmly believe it.

      (Snip the part about electric model airplanes)

    Most advanced tech used for amusement... yeah, that fits. Just off-the-cuff I can think of a bunch of examples:
    • Gamers driving the high-end PC market
    • Doom 3
    • $400 GeForce/Radeon/Parhelia graphics cards
    • Any sports car from Ferarri/Porsche/Mercedes/BMW/Audi/Acura/Lexus/your favoritebrandhere
      (For that matter, look at street racers putting Acura VTEC engines in their Honda Civics!)
    • Insanely huge home theater installations
    • Should I even point out that the porn industry was the first to release material using the advanced features of DVD? Or that they drove the adoption of videocassettes?
    I'm sure other people can come up with even more examples.
    --

    "...America's great minds of today, teaching America's great minds of tomorrow. Poor bastards." -- A Beautiful Min
    1. Re:Crane's Law by Proquar · · Score: 1

      Hmm... Aussie's are good at this.. the first use of the 'miniature spy cameras'?

      Put them in a cricket stump - so you can give the viewers a really cool view. (Oh, you could put them in change rooms, your cheating partner's car, in your tie when travelling through 'confidential' areas? Didn't think of that - but Justic Woods did ;)

      --
      ---- *dog sitting next to a computer, with his beady eyes shifting left to right*
    2. Re:Crane's Law by Anonymous Coward · · Score: 0

      Cricket? I thought we were talking about technology being used for things that were fun!

  13. Pitfall! invented modern platform gaming by IIRCAFAIKIANAL · · Score: 2

    Pitfall was my favourite game when I was a kid. I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

    Pitfall! is what originally got me programming. I remember doing a simplistic platform game in GWBasic using ascii characters. That lead to learning Pascal and C and eventually my career as a Programmer/Analyst.

    Activision also deserves kudo's for keeping those programmers/designers from being forgotten. Of course, that lead to the whole rock star image conscious industry that spawned the likes of John Romero.

    Whatever happened to that guy anyway?

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:Pitfall! invented modern platform gaming by Anonymous Coward · · Score: 0

      Whatever happened to that guy anyway?

      He had a nervous breakdown after Daikatana and commited suicide.

    2. Re:Pitfall! invented modern platform gaming by Anonymous Coward · · Score: 0

      Last I heard he was working at some company that made games for PDA's. And he sold his Ferrarri on Ebay ;)

      It was a /. article, it's probably searchable (but I'm far too lazy).

    3. Re:Pitfall! invented modern platform gaming by ShavenYak · · Score: 2

      I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

      Pitfall was Game of the Year in 1982. Super Mario Brothers came out in 1985 according to KLOV. So, it's obviously not a tie.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    4. Re:Pitfall! invented modern platform gaming by Bill+Kendrick · · Score: 2

      Activison and Electronics Arts both kind of portrayed their programmers as stars. With EA there was especially a "_rock_ star" feeling to it. Ah, those were the days. If only I were 10-15 years older...

    5. Re:Pitfall! invented modern platform gaming by grumbel · · Score: 1

      Donkey Kong was the first Mario Title and it was released in 1981 according to KLOV. Super Mario Brothers (one of the many Mario titles) was as far as I remember 'only' one of the first or the first scrolling Jump'n Runs.

    6. Re:Pitfall! invented modern platform gaming by IIRCAFAIKIANAL · · Score: 2

      I know that :)

      Pitfall! came first, but SMB really solidified the genre.

      Invented wasn't quite the right word...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    7. Re:Pitfall! invented modern platform gaming by ShavenYak · · Score: 2

      Donkey Kong was the first Mario Title

      Actually, when it was first released, his name wasn't Mario - he was called Jumpman. Anyway, Super Mario Brothers plays more like Pitfall than it does like DK. But, it probably would be fair to call DK the real father of the platform genre. I can't think of anything earlier off the top of my head (I wish KLOV was searchable by genre and/or year).

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    8. Re:Pitfall! invented modern platform gaming by Junks+Jerzey · · Score: 2

      Pitfall was my favourite game when I was a kid. I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.

      And "Pac-Land," which certainly preceded Super Mario Bros.

    9. Re:Pitfall! invented modern platform gaming by Anonymous Coward · · Score: 0
      Whatever happened to that guy [Romero] anyway?

      In case you really wanted to know, Romero and the rest of the crew are doing handheld games as
      Monkeystone Games.

  14. Re:HYPOCRISY! by Anonymous Coward · · Score: 0

    And they're both child molesters.

  15. South Park by yet+another+coward · · Score: 1

    I wonder what he thinks of the recent South Park episode that features Pitfall! when the priest goes into the catacombs.

    1. Re:South Park by slavetrade55 · · Score: 1

      Maybe we should ask the highest source...BEHOLD, the Great Queen Spider!

      --RMT

    2. Re:South Park by Anonymous Coward · · Score: 0

      Did anyone else think that was pretty sweet?

  16. Pitfall Ruined my Brother's Childhood by guttentag · · Score: 4, Funny

    Pitfall ruined my brother's childhood. After watching me play Pitfall he was deathly afraid of the water (and tar pits for that matter) and never learned to swim. Of course, scaring the crap out of your little brother is every big brother's responsibility. Thank you, David Crane.

    1. Re:Pitfall Ruined my Brother's Childhood by Anonymous Coward · · Score: 0

      You also molested him, didn't you?

    2. Re:Pitfall Ruined my Brother's Childhood by Anonymous Coward · · Score: 0

      Obviously; the 'scaring the crap' bit was so he wouldn't be found out.

      And that got a rating of 'funny'? Since when has inducing life-long traumas been considered 'funny'?

      What the hay, I'll go for it:

      *ahem*

      That reminds me of when I used to rape my dog while writing code for the linux kernel.

      Shit! forgot the 'gnu'. Now I'll probably get rated 'flamebait'. Better fix this up, then...

      *ahem*
      Microsoft sucks! Kill Bill Gates!

      There. That should do it.

  17. PITFALL by Anonymous Coward · · Score: 0

    Compound Words: A Proofreading Pitfall

    by Janis Butler Holm

    You've eyeballed your copy, run your spelling checker program, and tested your friends' devotion by requiring them to read this latest masterpiece. Now you're ready to submit it for publication. Right?

    Maybe. But are you sure about your spelling? What about those little problems that spelling checkers can't find? What about compound words that require hyphens? What about compound words that should be one word instead of two?

    English spellings, though they sometimes follow simple rules ("I" before "E" except after "C," etc.), just as often reflect their accidental evolution in a living, changing language system. Or they may generally follow a set of logical principles, but the number of exceptions to those principles makes learning the rules an almost pointless exercise. Such is the case with the spellings for compound words, many of which defy our commonsense expectations of consistency. (Dictionaries give us "grandaunt" but "great-aunt," "hardheaded" but "hard-hearted," "night table" but "nightstand." We must "hand- feed" but "handpick," be "house-proud" but "house poor," spend a "half-dollar" or a "half hour.")

    Recent editions of THE CHICAGO MANUAL OF STYLE include a fairly extensive set of rules for spelling compound words, a multipage reference chart that provides answers to any number of usage questions. Here we can find that noun + noun combinations are generally hyphenated ("author-critic," "city-state") and that the name for a "grand" relative is always spelled as one word ("grandniece," "grandfather"). We can learn that "quasi" noun compounds are spelled as two words ("quasi union," "quasi contract") but that adjectival "quasi" compounds are hyphenated ("quasi-judicial," "quasi- stellar"). However, other rules are more complex, and few writers will want to memorize the numerous guidelines that appear here in small print. And the lists of exceptions are not comprehensive, which means that, in many cases, the writer will need ultimately to consult a dictionary in order to be sure of the correct spelling.

    To complicate matters further, Internet usage has generated a legion of new compound words. Though you can find these in various versions on the Net, lexicographers (dictionary editors) seem to be favoring one-word spellings, as in "cyberspace," "email," "homepage," "hyperlink," "newsgroup," "online," and "username." But they also seem to have settled on "Web site" instead of "website," so it is clear that the one-word form will have its exceptions. Just as for older compound words, careful writers will be checking their dictionaries.

    Are there any shortcuts when it comes to checking compound word spellings? Given the frequency of compound words in English and their extraordinary variety, the answer is, unfortunately, no. Unless you have a day job as an orthographer, as a professional scholar of letters and spelling, the chances are good that you'll need to consult a dictionary when proofreading copy that includes compound words. While spelling checkers can find two-word compounds mistakenly written as one, and while orthographic rules can generate good guesses, the dictionary remains the best and final authority.

  18. Music by Glytch · · Score: 2

    One thing that always inspired me to try to play a perfect game of Pitfall was the music. Nice and cheery and adventurous, until you died. Then it got depressing and never got cheery again.

    1. Re:Music by VoiceOfRaisin · · Score: 1

      you are obviously not talking about the original atari 2600 pitfall. cause it did not have music.

    2. Re:Music by Ziviyr · · Score: 2, Funny

      you are obviously not talking about the original atari 2600 pitfall. cause it did not have music.

      Atari this Atari that.

      Commodore!

      First person who mentions the Apple ][ recieves a brick.

      --

      Someone set us up the bomb, so shine we are!
    3. Re:Music by shogun · · Score: 2

      He's probably talking about Pitfall II also for the 2600, that's the one I loved.

    4. Re:Music by Glytch · · Score: 2

      No, the original 2600 Pitfall most certainly did have music. I don't know what universe you're from, buddy.

    5. Re:Music by Anonymous Coward · · Score: 0

      Well, the original 2600 Pitfall *did* have music, but it was limited to the Tarzan type scream (musically) when swinging on a vine and a short little 5 note dirge when you died. Other than that IIRC, it had no music. Pitfall II, also by David Crane, did have constant music throughout, with the assistance of a music chip added inside the cartridge.

    6. Re:Music by VoiceOfRaisin · · Score: 1

      get a farking emulator and pitfall rom then idiot. shouldnt take long.

      and if you call the *tarzan yodel* "music", youre simply retarded

    7. Re:Music by Anonymous Coward · · Score: 0

      Pity you don't have the ability to read an entire post, where I said "other than that, IIRC, it had no music." Your posting style indicates that you're what, 14 or 15? Actually, I've played both the original Pitfall and Pitfall II on emulators, and I've owned both Atari 2600 cartridges. I doubt you can state the same.

  19. Oh My God... by Anonymous Coward · · Score: 0

    did I just see a Microsoft Add on /.?

    Run! Run! The End of the World is Nigh!

    1. Re:Oh My God... by Anonymous Coward · · Score: 0

      did I just see a Microsoft Add on /.?

      Um, yeah they've had those for like a year now. Way to keep on top of things.

  20. Just in case it gets slashdotted by Anonymous Coward · · Score: 0

    Dear Naughty Natalie

    What do anal beads feel like?

    These days, I can scream and yell about how horny I am in the middle of the Leacock Lobby and no one will bat an eye, but talking about what my friends affectionately call 'deep ass play'? That's a different story. Anyway, I do realize some people are a little squeamish about things to do with the rear entrance and I understand the whole scatological aspect of the area, but I think people are far too reluctant to experiment with anything beyond the choda. I personally take a very selfish stance on anal play. I belong to the anal school of you can do it to me, but don't expect any reciprocal work from me. I know, I know, I'm a greedy little fiend in bed. Needless to say, I was extremely intrigued by this question. Having never tried these saucy little delights, I decided to do a little research. Hey, you never know, I might end up wanting to give them a little go.
    According to analtoyguide.com, the most important thing about anal beads is lubrication and relaxation. No one wants dry beads in a tense asshole! For a beginner such as our intrepid questioner, you want to avoid the golf ball sized beads. It's all about gradually building up to the size you feel most comfortable with. The most pleasurable part of anal beads should be the removal, not the insertion. What anal beads do is stimulate the sensitive areas of the rectum and sphincter and can provide orgasmic joy for both the ladies and the gents. If the beads are inserted deep enough in the male's rectum, they'll stimulate the prostate and lead to the Big 'O', and I'm not talking about the stadium!
    I asked this girl I used to work with who has done pretty much everything on the map about anal beads. I guess she liked them because she spent an hour telling me about her experiences. Apparently, the combination of vaginal penetration and anal beads made her feel so "full" that when her boyfriend pulled the beads out of her, she had the most incredible orgasm. Sweet!
    As always, don't forget to play safe. It's important to disinfect the beads in antibacterial soap and hot water after using them and remember to never insert sharp edges into your anus. Ouch!

  21. What a 180 by IIRCAFAIKIANAL · · Score: 3, Interesting

    He helped start a company that took work-for-hire, no-credit-getting designers and gave them the credit they deserved...

    And he later formed a company where he basically does games for corporations in a work-for-hire type situation. His name isn't even mentioned in the "about us" section of his company website.

    Not that I lose any respect for him - I'm no elitist, anti-corporate type. Just figured his name would be on the website...

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:What a 180 by Keith+Russell · · Score: 2
      Just figured his name would be on the website...

      It is. You have to go through the <grumble>Flash</grumble> version , select "About Us", then select "Principals". It gives little blurbs for Crane, as well as Garry Kitchen, Bill Wentworth, and Alan Miller.

      --
      This sig intentionally left blank.
  22. More about Pitfall by Anonymous Coward · · Score: 0

    Pitfall

    Host: Alex Trebek
    Announcer: John Barton
    Airdate: Syndicated Sep. 14, 1981-Sep. 1982
    Packager: Catalena Productions
    Origination: Panorama Studios, Vancouver, B.C. (Canada)
    Opening Spiel:
    "Today, every wrong step could bring disaster as our players attempt to cross this bridge and win a prize package worth $2,500 (later shows)/over $5,000! So watch now as they brave the dangers to win a fortune on Pitfall!" Premise: Two contestants competed in a "Family Feud"-esque maingame to play one of the best bonus rounds in game show history. RULES:

    The game is played between two contestants, a returning champ and a challenger. A question is asked of the studio audience (ex.: "What's the hardest thing you've ever tried to do in the back seat of a car?") w/four possible answers (in this case, "drink," "eat," "read," and "undress") selected by the audience members via individual keypads.
    The contestants must then decide which of the four answers was the most popular among the audience; whichever player won a coin toss prior to the show gets to select an answer first, and his/her opponent then chooses from the remaining three. Once both contestants have "locked in" their answers, the most popular answer is then revealed, and the player who chose that answer gets one point (BTW, everytime a player scores his/her first, third, and fifth points, s/he recieves a "pitpass" for use in the Pitfall Round; more on that later). If neither player chose the most popular answer, no one scores. In any case, another question is asked, and this time, the player who didn't score on the first question gets first choice of the four answers.
    The winner is the player who scores five points first or is ahead after five minutes of play (whichever comes first); that player advances to the "Pitfall Round".

    "The Pitfall Round":
    In the first part of the Pitfall Round, the contestant is shown a light show to aid him/her in the selection of pitpasses. The contestant faces a giant bridge divided into eight sections; the safe sections light up once, and the three "pitfall" sections light up twice. (to listen to the mystical music that accompanied the light show, click here ) When the light show is completed, the contestant then selects 1, 2, or 3 pitpasses (depending on how many s/he earned the right to in the maingame) for the sections s/he believes to be "pitfalls", and Alex and the contestant then make their way to the top of the bridge.
    Now the main part of the Pitfall Round begins. The contestant has 100 seconds to answer general- knowledge questions; for each correct answer, s/he recieves $100 and advances to the next section. When the contestant reaches a section which s/he has a pitpass for, s/he gives the pitpass to Alex and steps over that section to the one immediately after it. (BTW, Alex would not automatically take a pitpass; as a few contestants learned the hard way, the pitpass had to be offered, or else it wouldn't be taken!)
    If the contestant steps onto one of those three booby-trapped "pitfall" sections, that section sinks into the floor, and the player remains in the "pitfall" until s/he answers another question correctly, which will stop the clock and bring him/her back up again; the clock starts again when Alex begins reading the next question.
    Should the contestant successfully make it across all 8 sections in the alotted time, s/he wins (as announcer John Barton states during the intro) "a prize package worth over $5,000!" (usually a trip or a new car).
    NOTES: A personal fave of mine as a child, this show is famous for its great set; the set used for the maingame slid in at the beginning of the game and then split away for the Pitfall Round. And that bridge was great, too, with its bright colors and flashing lights, not to mention the great music (including a cool theme song with a jazzy saxophone solo!). Near the end of the show's run, a small prize was awarded when a contestant reached the fifth section in the Pitfall Round (the lit panel display for that section, which originally read "$500", was changed to "PRIZE"), and the value of the grand prize was reduced from $5,000 to $2,500. Catalena Productions, which produced Pitfall, folded in 1982, resulting in the show's cancellation. Sadly, this occured before they were able to pay off many of the contestants who appeared during the show's final weeks, and those contetstants never recieved their winnings. However, the contestants weren't the only victims. When host Alex Trebek signed a contract as Pitfall's emcee, he agreed to deferred payment for tax purposes. Little did he know, however, that his pay would be deferred permanently... STUPID ANSWERS: "As to the questions used in the bonus round, you didn't need to be a genius to answer them, but then, the contestants that they picked for 'Pitfall' were hardly geniuses!" - Mandel Ilagan, GS fan
    To further illustrate Mandel's statement, here are a few select "Stupid Answers": Q: In bowling, how many strikes does it take for a perfect game?
    A: 12; the contestant responded "3" Q: How many quarters in a baseball game?
    A: This is a trick question; baseball games don't have quarters, they have innings. The contestant responded "Four" Q: What was the family name of the children in the story of "Peter Pan"?
    A: Darling; the contestant responded "Jones" Q: Where would a woman wear her "Peter Pan"?
    A: On her blouse; it's a collar. The contestant responded "Underneath"
    (I thought this was a family show!) Q: What hero's theme song was the "William Tell Overture"?
    A: The Lone Ranger; the contestant responded "William Tell"(!) Q: What does a milliner do for a living?
    A: Makes hats; the contestant responded "Mends shoes" Q: Budapest is the capital of what country?
    A: Hungary; the contestant responded "Turkey" Q: The continent is Australia. How many countries are on it?
    A: One (Australia); the contestant responded "Ten" Q: You're in a race car; your right foot is on the brake. What is your left foot on?
    A: The clutch; the contestant responded "The floor" Q: You went hunting, and you just shot a brace of quail. How many did you shoot?
    A: Two; the contestant responded "27". Q: What do you call a pig that's being fattened for meat?
    A: A porker; the contestant responded "Bacon" (to which Alex quipped "You got in too late!") Q: The doctor just checked your patella; what did he check?
    A: Your kneecaps; the contestant responded "My throat".

  23. Pitfall! by rat7307 · · Score: 2, Funny

    Pitfall! was! the! first! game! that! caused! me! to! write! with! lots! of! exclamation! marks!

    Hooray! for! Pitfall!

    --
    Burma?
  24. Crane? by Anonymous Coward · · Score: 0

    The ins and outs of matchmaking for cranes

    Put that chocolate down, hold the wine and roses, and take yourself back to the dark side of Valentine's Day. You remember, that day your sophomore year in high school that began with the discovery of a new 18-megawatt zit and ended in tragedy when [insert teen proto-love interest here] said they wouldn't go out with you if you were the last person on the planet.

    I know, this harsh remembrance is not exactly sanctioned by the good folks at Hallmark or FTD, but do it anyway. Do it for the whooping cranes. With barely 200 living in the wild and fewer than 100 scattered at a handful of captive sites, this ancient and imperiled bird is living that nightmare. If you think it's challenging to locate a soul mate on a planet overrun with 6 billion of your species, at least you've got options. One can only hope the whoopers don't really know the depth of their predicament: talk about performance anxiety!

    Raising Crane

    It is the good fortune of whooping cranes that George Archibald does not suffer from performance anxiety. Archibald cofounded the International Crane Foundation in 1973, and has since turned the headquarters in Baraboo, Wisc., into a nexus for worldwide crane conservation efforts.

    In the early 1980s, Archibald played suitor to Tex, a mildly dysfunctional whooping crane who had spent far too much time as a house pet. "Tex got pretty old before she saw other whooping cranes," explains Scott Swengel, ICF's curator of birds. "The older a crane gets before it sees another opposite-sex individual, the harder it is to pair it. She was hopeless by the time we got her. She was completely in love with men. George understood enough about crane behavior to realize that she needed to think she was paired to lay an egg. Whatever it was she was paired with, it didn't matter. So he figured he would just have to spend his own time dancing with her. She really liked him."

    The dancing was successful, and with a little whooper semen flown in from Maryland's Patuxent Wildlife Research Center, Tex laid her first fertile egg. It was also her last. Just 24 days after the egg hatched, Tex was killed by a raccoon.

    Archibald's ministrations to Tex were extraordinary, but other ICF staff members also go to great lengths as they play Cupid, pairing up cranes and working to preserve as much genetic diversity in captive populations as possible, with the ultimate goal of safeguarding wild populations. In the sprawling pens of ICF's Crane City, all 15 species of crane have been successfully bred.

    A matchmaking session begins with a look at the studbook, which contains the known lineage of all the captive birds of a species. From there, a bird's relative importance to the gene pool is assessed. The math is complicated, but generally speaking the fewer living relatives a crane has, the more valuable it is. "I'm thinking about it always," says Swengel. "The extreme measures that we'll take to get a bird paired is proportional to how valuable it is genetically."

    There is some room for true love amid all the chromosome counting. For example, when the studbook keeper for Ginger and Bubba, a pair of whooping cranes, suggested that the two might not be the best genetic match, Swengel didn't want to break up the amorous couple. "I don't want to lose a pair that lays eggs every year and can raise chicks for us and possibly have one of them hurt their new mate. They're both really mean and strong birds."

    Matchmaker, Matchmaker, Make Me a Hatch

    ICF staffers always take a close look at records about birds' past social endeavors, down to minute observations about how the cranes behaved during previous social engagements. Matchmakers can't be cavalier because the stakes are high. In the wild, when a date goes poorly, one or both birds simply fly off. In the Crane City pens, where the cranes can't leave, a bad date can lead to a battle to the death.

    When aviculturist Tori Kaldenberg began efforts to unite two Siberian Cranes, Lance and Moda, she proceeded with appropriate caution. After the birds had spent some time in adjacent pens, Kaldenberg decided that they were ready for a first date. She brought Moda, the male, to Lance's pen and watched as the two hovered like nervous teens, standing not too close but not too far away. Yet something wasn't quite right: When Moda threatened Lance, she would back away or retreat. "They seemed to be interested in each other but she still was just a little too submissive."

    It turned out that all she needed was a set of high heels. Kaldenberg built a mound right where Lance normally stood. "She would use the mound, and I think it gave her the feeling that she was a little more dominant," says Kaldenberg. The birds grew more comfortable until finally they were always within 10 feet of each other.

    Next Kaldenberg let them spend every day together for a week and a half. "When we separated them for the night, probably the last three or four times, she would always give us a threat." It was clearly time for the sleepover. "Once they've spent the night together, they're pretty much married. It's like letting your teenager go out for a date the first time. You can't monitor them at night." The very next morning, Lance and Moda became an official item.

    The cranes are more like humans than you might imagine. For example, there are pairs that are just friends. "The challenge is for us to recognize those before we've spent eight years waiting" for them to mate, says Swengel.

    Then there are the nut cases, somewhat like those couples that do well enough together, yet you pray they never have kids.

    For example, Lance's former love interest, Bazov, took fatherhood a little too seriously: He wanted to incubate everything. "He would even invent things to incubate, he wanted to incubate so bad," says Swengel, and his odd behavior intimidated Lance. "She would be over at the far side of the pen acting like she was afraid of the whole thing, and he would be there sitting on nothing. Even though they got along fine as cohabitants, their dynamic about what was going to happen when eggs were laid was totally screwed up."

    But while Bazov may have been a bit of a pill with Lance, all it took was a little amorous alchemy to make a happy ending. "We found a different female [one Dr. Saab] who was more experienced and used to incubating," says Swengel. "We put 'em together and they mated and raised a chick all in the same year. Both Lance and Bazov got new mates, and I think both of them are happier."

    The Take-Home Lesson

    Are there any secrets stored away in the ICF Kama Sutra that you might use to liven up your love life?

    For starters, shower regularly. Brolga and Saurus cranes breed in sync with the rains, so ICF uses sprinklers on timers to simulate a rainy season for these tropical cranes. Use mood lighting. The breeding cycle of Siberian cranes is triggered by the length of the Arctic days, so ICF simulates an Arctic night.

    And you can't beat slow dancing. Crane mating rituals are more complex than we can get into here, but try to imagine those long necks and wings and legs prancing and unfurling in timeless pursuit of procreation.

    You might even want to bring your date to ICF for vetting by the birds. Swengel insists that the cranes are far more perceptive about us than we are about them. "They can tell if you like the person that's with you, and they can also tell if it's your mate or not your mate. And they can tell if you're married; they can tell if you ought to be married, or shouldn't be married. People who have bad marriages? They don't even treat you like you're married."

    Could it be that we've got it all wrong, that the cranes should be making matches for us, and not vice versa?

    "Probably," says Swengel, chuckling. But it's no joke. "Wild animals apply themselves more to understanding human behavior than humans apply themselves to understanding wild animal behavior."

  25. Atari Music Video by Myriad · · Score: 5, Interesting
    Hahha, I find this very timely.. I just fired up the 'ol Atari to play Pitfall yesterday! Weird...

    Anyhow, if you've never seen it, check out this music video inspired by various Atari games (including Pitfall!).

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:Atari Music Video by kingkade · · Score: 1

      That was a really great link!

      The Keystone Capers bit had me laughing.

    2. Re:Atari Music Video by Pope · · Score: 1

      That video was a finalist on the MTV Brazil Awards in 2000. The next year, they did a new one, and also were finalists!

      More at their site, goldenshower.gs

      --
      It doesn't mean much now, it's built for the future.
  26. 3dfx ads by Trepidity · · Score: 3, Interesting

    3dfx (you still remember them right?) had a series of ads along these lines a few years ago. They were patterned after those pharmaceutical company ads about how their technology is bettering the planet. Transcript from one:

    [file footage of children running through grassy fields, etc.]

    What could we do with a chip that performs a hundred billion operations per second? Why, we could bolster the world's food supply. We could use our chip to genetically engineer juicier fruits. Hardy, mineral-rich vegetables. Tastier greens. And tender, all-white-meat chickens. We could use our technology to feed the world.

    But then we thought -- hey, we could use it for games!

    [All the food disappears from people's plates, and the camera pans to screenshots of games]

    3dfx PC accelerators -- so powerful, it's kinda ricidulous.


    And from another:

    [File footage of doctors and old people and such]

    We have in our possession a chip -- a chip that could revolutionize medicine as we know it. By performing a hundred billion operations a second, this chip could help us heal across continents. We could touch more lives, help people live longer than ever, and give us all more time to cherish the journey's truest rewards.

    But then we thought -- hey, let's use it for games!

    [The life-support equipment stops working and everyone dies, pan to screenshots of games]

    3dfx PC accelerators -- so powerful, it's kinda ridiculous.

    [Doctor from the earlier file footage shots says "you know, that game's a little violent for my tastes"]

    1. Re:3dfx ads by xenocide2 · · Score: 2

      Seems like it didn't really pan out in keeping the 3dfx name alive...

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:3dfx ads by Nightpaw · · Score: 2

      I blame the Banshee.

  27. Oh so original.... by Anonymous Coward · · Score: 0

    Except it was Don Rickles and Frank Sinatra.

    Steal so it doesn't show, asswipe.

    1. Re:Oh so original.... by Anonymous Coward · · Score: 0

      So fucking what? I've seen this joke (with Gates) years ago.

  28. dont care by Anonymous Coward · · Score: 0

    i don't care about this interview, doubt anyone else does either. this website sucks. bye.

  29. Atari bugs by Anonymous Coward · · Score: 0

    In the Superman cartridge, if you flipped the reset switch a few times, you could fly up from the phone booth and fly around as Superman without needing to see the bridge blow up.

    1. Re:Atari bugs by Anonymous Coward · · Score: 0

      yes, but would you want to? that game was terrible to begin with. granted, it had the 2600 sound set, but you can only play a game with a 'man operating a table-saw' sound effect for so long...

  30. Pitfall! ][ by checkitout · · Score: 3, Interesting

    Pitfall! was defiantely a classic, howver I think it was Pitfall II for the atari 2600 that was truely groundbreaking and possibly the best game ever made for that system. It definately foreshadowed the side scrolling adventure games of the NES and Sega master system. If I'm not mistaken, it actually had a slightly different chipset than the standard 2600 game. Definately worth checking out on an emulator if you didn't catch it the first time around.

    1. Re:Pitfall! ][ by _Sprocket_ · · Score: 2
      From the article:

      MT> As well as software, you have contributed to many hardware breakthroughs including the designs of two integrated circuits used in video games. Please tell us about the Display Processor Chip (DPC) and your innovative method of bank selecting. What was your involvement with the Atari 800 computer's operating system?

      DC> My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned. I would have to go into a highly technical explanation to delve into those two chip designs, but their intention was to try to extend the life of the 2600 even further. The hope was that the machine's capabilities could be expanded by putting extra hardware into the cartridge. The DPC chip added more graphic capability as well as 3 channel music (plus drum), and made Pitfall II possible. Unfortunately, the 2600 business died before any other games could take advantage of that technology.

      So yea... Pitfall II actually had some rather interesting additional technology hidden away in that cartridge.

      Oh. And the answer to this question continues... including the reference to Bill Gates.
    2. Re:Pitfall! ][ by robson · · Score: 2

      Heh... I agree, Pitfall 2 was really good, but it holds another record in my memory: It's the first video game that pissed me off because it was too short :)

    3. Re:Pitfall! ][ by hfranz · · Score: 1

      At least on the Atari 800, when you
      completed the game with a full score
      you could continue on an equally large
      bonus map.

      If only loading this game from cassette
      and playing through the first half without
      making any mistakes would'nt have taken
      so long....

  31. Re:hello there! by HimalayanRoadblock · · Score: 1

    We know its you John Romero!

  32. Gates fired? by Alizarin+Erythrosin · · Score: 1

    the firing of Bill Gates

    I was disappointed... he was fired from an Atari project, not fired from Microsoft (Thought I missed something good over my weekend of /. withdrawl)

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
    1. Re:Gates fired? by Anonymous Coward · · Score: 0

      Firing Bill Gates from Microsoft would NOT bring it down, asshole!

    2. Re:Gates fired? by NanoGator · · Score: 3, Insightful

      "I was disappointed... he was fired from an Atari project, not fired from Microsoft (Thought I missed something good over my weekend of /. withdrawl)"

      Why do I have the feeling that this article wouldn't have been posted if not for the Bill Gates reference?

      "Pitfall was a revolutionary moment in gaming, but the real news here is that something bad happened to Bill Gates before he was rich."

      --
      "Derp de derp."
    3. Re:Gates fired? by Bill+Kendrick · · Score: 2

      Why do I have the feeling that this article wouldn't have been posted if not for the Bill Gates reference?

      *snicker* [innocent whistling]

    4. Re:Gates fired? by evilpenguin · · Score: 2

      You know, for once I agree with an AC who seems (based on scant evidence) to be an MS believer. Gates leaving/dying/becoming catatonic would not end Microsoft. But don't underestimate the celebrity factor in market pricing. The stock would be hurt badly for quite some time until the company persuades The Street (Wall, not Sesame, for those who are just joining us) that their new top management has got what it takes.

      In one form or another, no matter what happens, Microsoft will be around for a good long time. But as one of the "Linux Zealots," I have to say that this doesn't bother me in the slightest. I've never hated Microsoft for existing. I have hated it for its unwarranted and unprecedented market power and for its ruthless destruction of any innovator who threatens that market power. Even in this, where Microsoft deserves blame, they are not wholly responsible for the fall of the companies whose air supply they choose to cut off. The management at Netscape for example certainly deserves much of the blame. But giving away IE helped.

      I'm going to drop this now, because it really is off topic, but I just wanted to let the Microsoft-defensive ACs out there who constantly complain about the "*nix zealots" (I'm a Linux/BSD/Unix zealot, really) that we're not all raving psychotics. Some of us are really quiet, fun-loving psychotics, who just want the freedom to decide what we will do with our computers.

  33. For Fuck's Sake! by Anonymous Coward · · Score: 0

    Why, in gods name, are there "tons of sites about" a gaming platform that has Been Dead For Twenty Years?!?!??

    Xboxen are cheap, so are ps2s. Get a fucking life jerkoffs.

    1. Re:For Fuck's Sake! by Troy+H+Parker · · Score: 2, Funny

      The Atari 2600 is a classic, and will never die. Neither will the Amiga. Just try it, they're indestructible, they will outlive us all.

    2. Re:For Fuck's Sake! by Anonymous Coward · · Score: 0

      Just like someone who drives a classic car, why drive something new when something so old and cool works just as well?

  34. Re:In Related News by Anonymous Coward · · Score: 0

    Wow. I always liked that Hogan's Heroes show. Yeah.

  35. Retrogaming Radio by krazykong · · Score: 2, Informative

    This month's Retrogaming Radio has an interview with David Crane. As much as Shane R. Monroe tries to push Mr. Crane into complaining about the "whoring out" of Pitfall (in recent PSX versions of the game). He responds by basically saying that it's ok for other developers who now own the rights to the Pitfall name, do as they please with their investment. This month's episode also has a review of that new act labs light gun.

    1. Re:Retrogaming Radio by AtariKee · · Score: 1

      Yeah hahahahaha!

      Shane is the Howard Stern of classic gaming radio :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  36. David Crane Intervew at RetroGaming Radio by Anonymous Coward · · Score: 0

    There is a way much better interview at retrogamingradio.com (its like 30 minutes long and its in mp3 format and that is only like 1/2 the interview)!

    1. Re:David Crane Intervew at RetroGaming Radio by Anonymous Coward · · Score: 0

      But we hate MP3! What are we going to do!?

  37. Corporate ownership of employee ideas. by Anonymous Coward · · Score: 0

    "DC> We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company. That is all we did when we left Atari to form Activision. Had we stolen company secrets or other materials it would have been different. But we walked out empty handed and reverse-engineered the 2600 for any technical information we needed."

    In this day and age of "we own you",and other legal riffraff. Pitfall and other such would have never existed.

  38. Re:Hey yo yo by Anonymous Coward · · Score: 0

    OMG Comedy Jon Stewart!

  39. Explorer's Club by Gomer+Pyle · · Score: 1

    So how many of you still have your Pitfall Explorer's Club patch?

    1. Re:Explorer's Club by MrBoring · · Score: 1

      I still have mine somewhere... Still remember taking a polaroid picture of the screen to send in.

  40. So Atari is to blame... by Genrou · · Score: 1
    So, while Al is the only person I know ever to have fired Bill Gates,


    Then, the poor sod had no choice but to open his own business? One can imagine how the world would be if one single little stupid decision wasn't taken...

    1. Re:So Atari is to blame... by NanoGator · · Score: 2

      "One can imagine how the world would be if one single little stupid decision wasn't taken... "

      Yeah, computers would only be owned by geeks as opposed to ordinary everyday people. MS did some shitty stuff, but they also made PC's the popular item they are today.

      --
      "Derp de derp."
    2. Re:So Atari is to blame... by d2ksla · · Score: 2

      One can imagine how the world would be if one single little stupid decision wasn't taken...

      Stupid?

      Sounds like bill didn't do much work in a whole year. Can't blame the company for firing him, although things might've been a lot different if he worked for some place where they don't care about performance...

    3. Re:So Atari is to blame... by Anonymous Coward · · Score: 0

      Personally, I think i would live a much happier life having never seen the BSOD. And unix and linux probably would of still evolved to be as good if not better then it is today. Alls microsoft did was make a standard.

    4. Re:So Atari is to blame... by NanoGator · · Score: 2

      "And unix and linux probably would of still evolved to be as good if not better then it is today."

      Doubtful. They're playing catch-up as it is. They're not exactly breaking new barriers today. I honestly hope that changes.

      "Alls microsoft did was make a standard. "

      All Microsoft did was single-handedly turn the PC into an easy to use household product. Before Windows 95 came along, a PC owner was either a geek or somebody doing graphic work on a Mac.

      Without MS, *Nix probably would never have even attempted to be an OS for the everyday Joe. Right now, they're evolving to dethrone MS.

      --
      "Derp de derp."
    5. Re:So Atari is to blame... by thelexx · · Score: 2

      That is nonsense. Two things were abundantly clear to the parents of myself and my friends in the early '80s. One was that you could use computers to manage information (finances,wp,etc) and two was that they were general purpose devices that could do other things too. Related to that was the fact that there were us kids begging for them to play games and learn to program on. There was quite a bit of competition back then too - Apple, IBM, Commodore, Atari, Tandy, Kaypro, hell remember the Coleco Adam?! And they were all pretty distinct systems. So no, I totally refute the premise that computers would not have been taken up by society just as quickly without the MS domination of the last decade+. The demand was already there and growing.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    6. Re:So Atari is to blame... by NanoGator · · Score: 2

      So the surge in PC sales circa 1995 had nothing to do with MS? Heh. Whatever. Win95 + Internet = Huge PC explosion. Computer ownership not only skyrockted into the millions, but females were using them as well!

      --
      "Derp de derp."
    7. Re:So Atari is to blame... by ocelotbob · · Score: 1
      Yeah, computers would only be owned by geeks as opposed to ordinary everyday people. MS did some shitty stuff, but they also made PC's the popular item they are today.

      Doubtful. You're forgetting that there were several other companies that were creating some damn innovative and easy to use GUIs at the same time MS was struggling with Windows 2 and DOS 3. Pretty much all Gates was was lucky - there were several other people just as hungry, and just as willing to create an easy to use system. Were Gates to not have come around, we'd all be using Ataris, or Amigas, or Macs, or maybe something totally different instead. Microsoft wasn't the savior, or creator, of Personal Computing, they just had the advantage of being branded with IBM, which bought a lot of the professional market. Had IBM dropped the PC, or decided to go with Digital Research instead, things would have been a lot different.

      --

      Marxism is the opiate of dumbasses

    8. Re:So Atari is to blame... by Sonicboom · · Score: 1

      No. People would be running Atari(tm) Windows on Motorola processors instead of on the x86 platform.

      *groan*

      --
      [Connection closed by foreign host]
    9. Re:So Atari is to blame... by NanoGator · · Score: 2

      "Were Gates to not have come around, we'd all be using Ataris, or Amigas, or Macs, or maybe something totally different instead."

      The geeks would, the average person wouldn't. Apple didn't even have a hot product on their hands until the iMac came out. Too little, way too late. Bill Gates wasn't lucky, he was opportunistic. Windows 95 was successful because people felt like they could use it without needing fear it. It had stability issues, nobody's arguing that, but it did do a lot of fundamental things correctly.

      I know, I know, everybody hates MS and all. But they poured tons and tons of research into making sure the user experience was a good one. That's why Windows survives today even though there are technically more sophisticated OS's out there.

      If Windows 95 hadn't have happened it is almost certain that the population of PC's would be drastically lower today. Argue with me all you want, it doesn't change the fact that MS's release of 95 was extremely profitable to them. That didn't happen because MS went door to door putting a gun to people's heads to make them buy. No other OS company had a similar boom. If your theory had played out, then MS would have competition like Sony has with Nintendo.

      --
      "Derp de derp."
    10. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      Computers were just toys back then. People bought them, played with them, and occasionally found a good use for them. At their peak, they were hobbyist toys like Ham Radio. Then Win95 came around. Suddenly the computer becomes useful. It's like turning Ham Radio into cell phones.

      I'll have to agree with Nanogater on this one.

    11. Re:So Atari is to blame... by jcast · · Score: 1

      You really don't think any other system (GNU/Linux, Apple without M$, OS/2, etc.) + Internet wouldn't have produced the same result? Microsoft was lucky to grab 90% market share after 95, not smart.

      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    12. Re:So Atari is to blame... by NanoGator · · Score: 2

      "You really don't think any other system (GNU/Linux, Apple without M$, OS/2, etc.) + Internet wouldn't have produced the same result? "

      No.

      GNU/Linux - Never really targeted to mass audience

      Apple- They had ample opportunity, but for some reason it didn't work. This probably has to do with typically higher prices of Macs (back then) and the fact that few places carried them.

      MS wasn't lucky, they were smart. If Apple had been smart, they'd not have been so restrictive on their hardware. As for GNU/Linux, they'd need somebody like Apple or MS to come around and show them how to make an interface. As it is today, nearly all Linux commands wouldn't survive a spell checker. Heh.

      --
      "Derp de derp."
    13. Re:So Atari is to blame... by jcast · · Score: 1

      GNU/Linux --- the GNU part was always intended to be user-friendly; the GNU people were simply distracted by the mess known as HURD. IOW, they got unlucky (and possibly didn't know when to quit). As for Linux, Linux 1.0 wasn't even released until 1994. MS Dos 1.0 was released in 1981. With a head start like that, any wonder MS got to the mass market first?

      (Although I'm not complaining; I firmly believe GNU/Linux will hit the mass market eventually. However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.)

      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    14. Re:So Atari is to blame... by thelexx · · Score: 2

      "MS wasn't lucky, they were smart."

      No, they were/are criminal. Funny how you can get ahead when you cheat. If MS hadn't been around, the entire industry would be different, but still here. Computers were fscking _destined_ to be in the home. I think the Commodore and Atari machines pretty much proved that to begin with.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    15. Re:So Atari is to blame... by ameoba · · Score: 2

      Windows 95 was successful because people felt like they could use it without needing fear it


      And here I was thinking that Win95 was successful because it was backwards compatable with the large installed base of win3.1, the success of which was dependant on the large installed base of DOS, which was dependant on the marketing muscle and name-recognition of IBM.

      Had IBM not been as successful with the PC, it would've been interesting to see who would've become #1... Apple (Mac), Commodore(Amiga) or Atari (ST series), all of which were technically superior to the original PC and ran user-friendly GUI-based operating systems years before Windows shipped.
      --
      my sig's at the bottom of the page.
    16. Re:So Atari is to blame... by Saint+Fnordius · · Score: 2

      Re-read the article. Bill was screwing Atari over anyways. He didn't hold his deadlines because he was working on MS-DOS for IBM at the same time. The only thing Atari did was save a little money. (On the other hand, though, it is typical of Microsofts business strategy: futz on a project for somebody else and secretly work for their competitors.

      I have a feeling that Bill wasn't planning on delivering the goods. You need to remember that he's less of a programmer than a crack Monopoly player. He knows how to sweet-talk the others into giving him Boardwalk and Park Place for free.

    17. Re:So Atari is to blame... by xtremex · · Score: 1

      My commodore 64c CAME with GEOS! GEOS was a full GUI back in 1984! It was a completely new concept and I was blown away

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    18. Re:So Atari is to blame... by Anonymous Coward · · Score: 0

      Lots of people did actual work on their computers long before the Win95 days. Computers were not just toys. Unless maybe you lived in Bugdick, Kentucky...

    19. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      If you weren't anonymous, I'd have a reply to that.

    20. Re:So Atari is to blame... by NanoGator · · Score: 2

      "However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.) "

      How do you come to that conclusion? How could MS have possibily gotten in the way?

      a.) They still have no idea how to be user friendly. That point's been made before here on /.

      b.) MS made computers lots more popular, and at the same time implanted the idea that they were unstable. If anything, GNU could have swept in and closed that gap. It wasn't ready for that, it still isn't ready for that. MS isn't hindering them, instead they gave them an opportunity.

      Sorry, not sold. Frankly, I can't shake the feeling that people can't accept that MS did anything right. I think that's the basis for the arguments with me on this topic.

      --
      "Derp de derp."
    21. Re:So Atari is to blame... by NanoGator · · Score: 2

      "However: we would have gotten there faster had MS not gotten in the way, and we had no chance of getting there before MS --- regardless of smarts or technical merit.) "

      Yah? And how'd they cheat? By giving consumers what they want? Damn them!

      "Computers were fscking _destined_ to be in the home. I think the Commodore and Atari machines pretty much proved that to begin with."

      Ouch, bad call. Atari and Commodore *died* long before Windows 3 was out. I know, I used to have an Atari. The ST and the Amiga hung on for a little while, but it didn't last. Nobody was interested. All Atari and Commodore proved was that the market was fragile.

      I'll say it again, the people arguing with me are the ppl who hate Microsoft. People sure say strange things in a state like that.

      --
      "Derp de derp."
    22. Re:So Atari is to blame... by sv0f · · Score: 2

      MS did some shitty stuff, but they also made PC's the popular item they are today.

      Silly newbie...

      Go learn about the Apple ][and its creation of the home computer market.

      Learn also about Visicalc and its legitimization of microcomputers for business use. Finally, learn about IBM, Lotus 1-2-3, WordStar and WordPerfect, and how they made PCs ubiquitous in the business world.

      In the 1970s and 1980s, Microsoft was just one of a number of purveyors of things technicals -- the OS for the PC and two applications for the Mac. That's it. It was the appearance of Windows 3.0 in 1990 and the migration of their GUI-based Mac applications to the PC market that put them in a monopoly position by the mid 1990s.

      And this is when their tactics, always on the grey side relative to their competitors, came to greatly harm the overall computer industry.

    23. Re:So Atari is to blame... by NanoGator · · Score: 2

      None of that explains why PC ownership became necessary circa 1995. Come 1997, you were STRANGE if you didn't have a computer.

      You're just arguing with me because you hate MS, not because you're paying any attention to what I'm saying. Heh.

      --
      "Derp de derp."
    24. Re:So Atari is to blame... by Mr.+Slippery · · Score: 1
      Computers were just toys back then.
      Coumputers - PCs - were common office equipment long before MS blighted the landscape in '95. And they were fairly common in homes, much more so than ham radio equipment.
      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    25. Re:So Atari is to blame... by jcast · · Score: 1

      How could MS have possibily gotten in the way?

      a.) They still have no idea how to be user friendly. That point's been made before here on /.

      b.) MS made computers lots more popular, and at the same time implanted the idea that they were unstable. If anything, GNU could have swept in and closed that gap. It wasn't ready for that, it still isn't ready for that. MS isn't hindering them, instead they gave them an opportunity.

      Well, free software lives off of programmers. And you can't expect very many (relatively speaking) of those programmers to code for a minority platform. So, once Windows became an overwhelming majority platform, any hope GNU/Linux had of attracting the developers it would have needed to ``sweep in'' vanished. That's how MS got in the way --- by soaking up the lifeblood of free software to program for Windows.
      --
      There are reasons why democracy does not work nearly as well as capitalism.
      -- David D. Friedman
    26. Re:So Atari is to blame... by Anonvmous+Coward · · Score: 2

      Heh no they weren't, at least not the way they are today. PC growth EXPLODED in the late nineties.

  41. South Park! by BTWR · · Score: 1

    Hey I wonder what he thinks of the South Park episode in which the priest has to go to the vatican and go through the catacombs which look like Pitfall to get to the sacred document!

    1. Re:South Park! by Bill+Kendrick · · Score: 2

      That was frickin' awesome. :)
      (The other day I bought the new Hitchicker Guide to the Galaxy DVD and was amused by the 'asteroids'-style effects in one of the scenes... I had forgotten about that!)

    2. Re:South Park! by JimPooley · · Score: 2

      (The other day I bought the new Hitchicker Guide to the Galaxy DVD and was amused by the 'asteroids'-style effects in one of the scenes... I had forgotten about that!)

      Yeah. All hand drawn and cel-by-cel animated too.

      --

      "Information wants to be paid"
  42. Loved Piffall and Kaboom! by MvdB · · Score: 1

    Kaboom! was one of those games that you could always play again.
    A friend of mine had bought Pitfall and Megamania when they came out. I remember getting to 114,000 on Pitfall after weeks of effort, taking a picture of the screen and sending it in to Activision to get some kind of badge. Naively I was hoping to get at least something special, but I just got the normal badge, no special mention or anything like that. Hey, I even made my mother find two of my friends in the street, so they could see that I really did it.
    I think the memory of reaching 114,000 and playing Megamania until the game froze at a score of all 9's are some of my best memories of the Atari 2600. Thanks David Crane and Activision!

  43. Alright, I'll bite... by RyanFenton · · Score: 2

    MT: Whatever happened to the personalized Pitfall license plate?

    DC: I still use it. And the most common response is, "Funny plate... what do you mean it's a video game?"


    What was the text of the plate then? The obvious "PITFALL", or something else? And yes, I've done the obligitory searched with Google, and no reference appears to spell it out, so to speak.

    Not a huge deal - but an opportunity for the Karma-hungry.

    Ryan Fenton
    1. Re:Alright, I'll bite... by Anonymous Coward · · Score: 0

      http://www.digiserve.com/eescape/atari/articles/Me et-David-Crane.html

      search for "plates"

  44. David Crane by Jakyll · · Score: 0

    I was in Grade 4 (1984), and I picked David Crane as the person I wanted to shape my future career around. Of course, I was the only one who knew who David Crane was, but I've always had a special attachment to him. Thanks David, Dan

  45. yes it is by asv108 · · Score: 2
    His name isn't even mentioned in the "about us" section

    Yes it is and the reason why gaming companies don't promote developers anymore is really simple, you don't want to be dependent on the reputation of one developer for the sale of game, otherwise they will have all the cards come renegotiation time.

  46. Jerry Yang! by Anonymous Coward · · Score: 0

    Is that you?

  47. Ahh, Pitfall... by E-Rock-23 · · Score: 1

    I never owned an Atari. My experience with Pitfall was on the Intellevision. Lord, that game confused the heck out of me. But still, as a young kid, it drove my imagination wild. I'd have dreams that I was Pitfall Harry, swinging over gators and leaping scorpions in search of treasure.

    I remember the TV I would use had the absolute worst red settings. When you'ld play and made Harry run left, it looked as if he had long, red hair that flew in the breeze behind him. Of course, turning around to the right would slap the "hair" into his face. My friends and I would amuse ourselves with that little TV glitch for hours on end.

    After the demise of my InTV, Pitfall faded from my scene. Then Super Pitfall came along, and it just had to have the original game hidden in there. Nothing but good memories of a great game came flooding right back. And they say games rot your brain. Horse Hockey! Glad I was alive when this game rolled out. Kids today are too spoiled with their Quake 3 engines and their MMORPGs. Of course, they wouldn't even give it the time of day, given it's outdated graphics and all.

    Those kids gotta learn that you can never know where you (or your games) are going if you don't know where you (or your games) came from. Big thanks to David Crane for giving a young me such a fun memory.

    --
    Blog Prophyts - Right On, Man
  48. Pitfall?? by witchman · · Score: 1

    Never really got into Pitfall, for me it was all about Jumpman on the 64.

    1. Re:Pitfall?? by xtremex · · Score: 1

      For me it was the RPG's and adventure games...the shoot'em ups bored the hell out of me. When I was in HighSchool ('84) every geek had a commodore, then some unlucky sap got an Apple IIe for Christmas..he never told ANYBODY! I remember Zork FONDLY. All the steve Jackson and Infocom games.
      N, L, get sack, examine sack
      Damn, what memories....how about the Ultimas? Ultima I to VI?

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  49. Argh.. by strobexii · · Score: 2

    I was hoping they would mention Super Pitfall, the abomination that forever ruined the Pitfall experience in my mind. For those who aren't familiar with the title, Seanbaby sums up the experience pretty accurately.

    Anyway, I wonder if David had any involvement in Super Pitfall. I highly doubt it.. but even if he did, who would fess up to that?

  50. Damn, that's funny! by dbCooper0 · · Score: 1
    You should go on comedy central, dude. I fell off my chair!

    Somebody mod this thing up...

    --
    db
    Cig:
    ôô
    /`
    1. Re:Damn, that's funny! by Wee · · Score: 2
      You should go on comedy central, dude. I fell off my chair!

      Do the people on that channel just repeat other people's jokes or do they make up their own? No wonder I never watch Comedy Central...

      -B

      --

      Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

    2. Re:Damn, that's funny! by ObitMan · · Score: 0

      Don't you know that there hasn't been an original bit of humor since Eden?
      God said to Adam, "I can make you a woman who's beautiful, industrious, mild tempered and compliant". Adam says "Great what will it cost me?" God replies, "An arm and a leg." Adam ponders and says "Gee I dunno, what can I get for a rib?"

      --
      Who run Barter Town?
  51. I thought the game was ok by CrazyJim0 · · Score: 1

    Reminded me alot of pitfall when I played it... So I'm not suprised.

  52. Megalomania by jchristopher · · Score: 1
    Didn't David Crane also create the game "Megalomania" (spelling?) where wave after wave of hamburgers, toasters, etc. flew at your ship, a la Galaga?

    Even if it wasn't him, great game. Gotta find an emulator for that one.

    1. Re:Megalomania by Bill+Kendrick · · Score: 2

      Megamania. It was like Space Invaders against household items. Your space ship looks pretty much like a low-rez Starship Enterprise or Klingon ship or something. ;)
      (I have it here next to me somewhere... too lazy to pop it in and check)

    2. Re:Megalomania by Anonymous Coward · · Score: 0

      Megalomania was an all time classic.. maybe the first RTS/resource management game.

  53. Re:Your sig by jcast · · Score: 1

    Wow, that is amazing!

    (For those of you who doubt it, ping the two sites, thesource.ofallevil.com and www.microsoft.com. Enough tries and you'll get the same ip address for either!)

    --
    There are reasons why democracy does not work nearly as well as capitalism.
    -- David D. Friedman
  54. fanfic by Anonymous Coward · · Score: 1, Funny

    Harry ran through the hot, sticky jungle. His shirt was drenched with sweat and sticking to his body.

    "Dear God, not another pit. And alligators. Why does it always have to be alligators?"

    Luckily, this pit had a vine swinging over it, so Harry wouldn't have to hop on the alligators' heads like the last pit. He eyeballed the jump, trying to time when to make the leap to grab the vine.

    He jumped... and missed, falling into the pit. The alligators were on him in a minute, teeth bared. Harry pulled out his knife and stabbed the first one in the eye.

    "That'll show you, you bastard!"

    To Harry's amazement, he was getting excited. The blood and adrenaline had made him hard.

    "Alright, who's next? I'm gonna shove something up your butt if you're not careful!"

    The next alligator was a big one, 16 feet long. Harry eyed the monster with glee. The alligator lunged, Harry sidestepped and grabbed the alligator from behind. He flipped it over.

    "Aye, that's some sweet alligator bum!"

    Harry threw away his knife and pulled out his turgid cock. It throbbed with anticipation. Harry rammed his thumb into the alligator's browneye to open it up, then plunged his member deep. The alligator screamed.

    The other alligators, apparently stunned by this development, became aroused. One alligator mounted another. The third and last had no partner, so with it's engorged penis it mounted Harry. Harry, feverishly thrusting into the first alligator, nearly came when the alligator entered him.

    The inter-species coupling pumped for five minutes and culminated when all three came. Alligator spunk filled Harry's now-bleeding anus and spilled out, spreading down his legs.

    Harry tiredly climbed out of the pit. He noticed in the distance a hole in the ground with a ladder going down.

    "Y'know, I could really tap some scorpion ass right about now..."

  55. Yeap he is by Anonymous Coward · · Score: 0

    And he later formed a company where he basically does games for corporations in a work-for-hire type situation. His name isn't even mentioned in the "about us" section of his company website. [skyworkstech.com]
    Here.

  56. Re: One of my great regrets by Blondie-Wan · · Score: 1

    I never did send in screen shots for any of Activision's patches. I always meant to get around to it (I earned the ones for Pitfall!, Chopper Command, and Starmaster, at least, and possibly others) but never did. Pathetic as it may be, I've been regretting it ever since (yes, that's correct - I have no life ;).

  57. Re:Your sig by Anonymous Coward · · Score: 0

    "For those of you who doubt it, ping the two sites, thesource.ofallevil.com and www.microsoft.com. Enough tries and you'll get the same ip address for either!)"

    Wow! Finally proof! ;-)

  58. Obligatory Southpark Quote by SynKKnyS · · Score: 1

    What I want to know is... how did he get past all the water lizards?

  59. Re:Your sig by Anonymous Coward · · Score: 0

    I have a bridge for sale... Interested?

  60. Another interview... by MikeDX · · Score: 1

    Retro Gaming Radio has part one of a great interview with David crane, recorded at CGE last month. Very funny, very insightful. It goes into various aspects of the industry, and how its no longer about games, its all about the money.. It's nice to listen to interviews like this with golden age gaming developers and see exactly where all the ideas came from, and how pitfall was created, how to play laserblast, ghostbusters, pitfall2 ports for the c64 and atari800.. anyways don't take my word for it, listen to the show!

  61. David Crane, a celebrity? by Dexter77 · · Score: 2

    It makes me wonder why music industry is the only industry where the product creators are made celebrities. I mean I bet Quake has sold more copies than Madonna's latest album but I don't see John Carmack's face in the news papers or not even in the Quake retail box.

    1. Re:David Crane, a celebrity? by Anonymous Coward · · Score: 0

      just what the world needs, more 'celebrities' :(

    2. Re:David Crane, a celebrity? by Anonymous Coward · · Score: 0

      And it would be nice if they actually had some talent.

    3. Re:David Crane, a celebrity? by r00tarded · · Score: 2

      i think if you had seen his face you would know why.

  62. Thrust on 2600 by pommiekiwifruit · · Score: 1
    A fan of the Stella, Thomas Jentzsch, wrote a port of the C64 game Thrust in 2000.

    There are a few fans out there writing homebrew stuff for it still!

    A real masochists' machine though, printing "HELLO" on the screen is an accomplishment :-)

  63. the firing of Bill Gates by Typingsux · · Score: 1
    Are you meaning to tell me I missed out having a BSOD on my 2600?

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  64. Non-anonymous programmers by pommiekiwifruit · · Score: 1

    Activision also deserves kudo's for keeping those programmers/designers from being forgotten.

    Wasn't that why activision was founded? :-) because atari hid their designers away?

    I note that Carol Shaw, the River Raid programmer, doesn't seem to want to mention that on her web site.

  65. Easter egg to look for in shockwave version by Anonymous Coward · · Score: 0

    I just played it for 15-20 minutes and ran across a wierd easter egg in one of the first screens when going to get the first diamond ring to the left. (I did go down the subway on the first screen.)

    A giant penguin dropped out of the trees and stood at the left hand side of the screen. Freaked me out. I was able to walk right through him though; he didn't do anything to me.

    No joke!

  66. I remember... by theflea · · Score: 1

    My favorite part was jumping across the aligator's backs! That game was so addictive.

  67. Royalties? by dbretton · · Score: 2

    What were his royalties for having Pitfall! spoofed on South Park (the molesting priests episode)

    ?

  68. Alter-ego by xtremex · · Score: 1

    It's funny..yesterday I decided to whip out my Commodore 64 emulator (x64 on linux) and I played all the old games I liked. I never liked the shoot em ups, but I DID love Pools of Radiance and Legacy of the ancients....LOVED those games..the ONLY thing I couldnt do yesterday was play them! You need the damn translation wheel to start the game..did anyone really KEEP theirs? So I could't play them :( So, I decided to boot up Alter Ego (my next fav game) and played that for 5 hours straight..I made it to Adult w/o a hitch! (Although I got kidnapped and raped at 8..thank God for the save game feature ;))

    --
    If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  69. Did any of you join the club? by EggMan2000 · · Score: 2

    Help me out here...

    I vaguely recall playing Pitfall for hours in an attempt to achieve a certain score, in order to join the Pitfall! club or something.

    There was information on the box, or in the packaging, and when you achieved a certain score (assuming you took a photo of your TV) -you could join the elite club. I think it was like 10,000 or 20,000.

    I've not played this game in ages, but perhaps someone can help me out with this vague memory.

    --

    Um..

    --
    what? what I thought we were in the trust tree in the nest, were we not?
  70. Inspiration! by acoustiq · · Score: 2, Funny

    Pitfall! must! have! been! the! inspiration! for! Yahoo!

    --

    --
    I romp with joy in the bookish dark
    1. Re:Inspiration! by r00tarded · · Score: 2

      And! the! previous!! post! must! have! been! the! inspiration! for! yours!

  71. Re:So Atari is to blame...Everyone's out to get me by Anonymous Coward · · Score: 0

    "I'll say it again, the people arguing with me are the ppl who hate Microsoft. People sure say strange things in a state like that."

    Someone's applying for politicalhood.

    NanoGator: Vote for me because my competitor doesn't like me.

    Jeeezz, grow up.

  72. Pitfall 2 rules by Orion+Blastar · · Score: 1

    It was one of the best Atari 2600 games that Activision made! I think it had its own sound chip.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.