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Comments · 14
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Re:I'll wait and see
According to Marc Franklin, Nintendo of America's Director of Public Relations, it will not play GameCube games.
Link is down at the moment but this is where I got the news.
Yes, the Wii was based on GameCube architecture so it could theoretically still be possible. The Wii U does not have any GameCube controller ports or memory card slots so they would have to be provided via USB or Bluetooth and associated IO processing would have to performed. It's unknown as to whether or not the slot loading drive on the Wii U will accept the smaller GameCube discs or not.
Not to mention that Nintendo's backwards compatibility usually lasts only one generation. Look at Gameboy/Color games on the Gameboy Advance (gone on the DS) or Gameboy Advance games on the DS (gone on the DSi/3DS)
tl;dr - I wouldn't get your hopes up.
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Re:Thank you ubisoft
Ha, I'd never buy an Ubisoft game again after AC1, it had most of the same issues. Non-pirated versions were hella unstable if your net wasn't working properly, or if their servers were lagging, because it also confirmed DRM status every 3 seconds, it just complain if the connection failed or you didn't have a connection at all. Anyways, not playing Ubisoft games is no loss, at all. It says wall of shame, but I think it's really just a wall of all third party games on the Wii...I mean, Tenchu and No More Heros were great, and Crystal Bearers is fairly decent. All of that Ubisoft crap is on PC, too. So no wonder Ubisoft thinks PC and Wii gaming is dying. Nobody buys their shit, so they blame the hardware, not their criminally awful shovel-ware. Ubisoft has said for years now that they want out of the PC game market, since it's impossible to sell games anymore. And they always slam Nintendo, saying nobody buys third party Wii games, only Nintendo, and it's because Nintendo fans are mindless zombies who hate freedom. Looks like they might get their wish.
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90% of EA and Ubisoft titles for Wii are crap
If you only offer products that have been done before and better how do you expect to compete?
For visualization, look at these lists and imagine you aren't informed as to which games are good, wouldn't you likely end up with a few duds and associate those company names with crap?
That's a great thread -- it shows the full panel of titles released by each third party, which makes it very easy to see that maybe 1 in 10 are worthy.
Much of the rest is just shameful crap which damages the EA/Ubisoft/Activision brands and harms confidence in the *entire* Wii shelf at Walmart and Target.
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Re:Nintendo does it to themselves
Nintendo isn't very hostile anymore, especially not enough to make ignoring half the console market worth it. Third parties only make godawful games for the Wii to prey on "stupid casuals" while putting anything worth buying on the 360 and PS3, then they proclaim that third party games don't sell on the Wii. I don't know if they honestly believe the bullshit they've been spouting but they act like Nintendo is some magical being that does not follow the rules of the market that the rest of the world follows and is inherently the only company capable of making games sell on the Wii. No matter how many stupid prejudices you have about the Wii userbase, there should be no reason that the next big thing on the system can't be made by a third party instead of Nintendo but the third parties don't think of ideas like Wii Fit until Nintendo does it first, grabs the whole market and shows them how it's done properly (at which point third parties will release shoddy knockoffs that will not convince anybody to buy a non-Nintendo game). If you only offer products that have been done before and better how do you expect to compete?
For visualization, look at these lists and imagine you aren't informed as to which games are good, wouldn't you likely end up with a few duds and associate those company names with crap? I've seen user reviews on Amazon for a shitty Wii Sports knockoff by Activision and these "non-gamers" swore to never buy a game from Activision again because they felt cheated out of their money. Is that how you develop a positive brand image?
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Re:Err, why?
"Third leg"? Third pillar , sir. Sheesh.
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And new Wii Zelda
While there's extremely little information outside of "It exists", a new Wii Zelda has been announced. Supposedly more "mature", though that can mean many things to many people.
All in all, this is a MUCH better showing from Nintendo than last year's "Yay let's flail around faking music!" show. I almost wish they had split what we've see this year between this and 2008 E3s, so that we might see more of each thing.
Personally, I'm more excited for Golden Sun DS than anything else, though I'm sure to pick of SMG2 and Metroid. Too bad that rumored Metroid: Dread for DS never came about.
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The guy in Russia works for Tetri-SCO-mpany now
Tetris Co is more like SCO than anything else
In fact, you can't spell The TetriS COmpany without SCO.
The game was copied/ripped off from a guy in Russia who doesn't even have any kind of relationship with the company claiming now to own the game.
The guy in Russia who invented Tetris was Alexey Pajitnov. An interview with Henk Rogers explains that Pajitnov and Rogers make up two-thirds of a committee in The Tetris Company that maintains the design document that defines modern Tetris.
(especially if you consider the fact that the makers of Tetris-like games are careful enough to avoid calling their game "Tetris" to avoid this issue)
But could a lawyer connect Tetris to tetanus to Lockjaw?
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Tetris?
Thats what Data needs to do...feed the anti-bottomonium particles through the quantum phase inverter than boost the power using a coherent tetryon beam!
"Tetryon beam"? I thought a tetrion was a Tetris machine.
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Re:Login is the least of your worries
Speaking of Phantasy Star Online and keyboards, you could actually get a Gamecube controller with a keyboard in the middle. My friend had one and it was one of the funniest things I ever held. He used it for PSO, which he played all the time.
http://www.nintendoworldreport.com/media/2389/1/9342.jpg -
Re:the colors....wait a minute so your telling me This (NES screenshot) is the same colors as Grafitti
If you can't see a difference then you sir are colorblind
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The Tetris Company has turned Tetris into LairI guess the core problem is that nothing Intel produces can run time optimize "Lair" into "Tetris" or otherwise correct for this. That's because The Tetris Company has already done this "optimization" for you. Reviewers have called Tetris Worlds and Tetris DS "broken". These games use recent versions of the official Tetris rule set, which since 2001 includes infinite spin (explained), counterintuitive rotations (explained), and a piece randomizer that has a pattern allowing infinite play (explained).
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Modern Tetris is broken three waysI see Tetris as high art. It has a transcendent beauty unparalleled by conventional art. Until you take a closer look and see the flaws:
- infinite spin (explained),
- counterintuitive T-spin triples (explained), and
- "bag" randomization that allows playing forever (explained).
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Re:Microsoft Goldeneye and Microsoft Blast CorpsThis is not a New Tetris product, in the same way that Super Mario Bros. was not a New Mario product. They would be re-releasing a classic game. Even if so, whether Nintendo has the right to re-release it is up to Mr. Rogers. I prefer my Tetris to be simple without "infinite spin" and "spin triples" to complicate things more than is needed. Why is it that game companies feel the need to add unnecessary crap like this to games? In the "Tetris from the Top" interview, Mr. Rogers stated that infinite spin is a side-effect of changes that were made to compensate for the less responsive directional controls on some popular mobile phones. Spin triples appear to result from a quirk in Super Rotation System (the behavior of Tetris Worlds when a tetromino is rotated against a wall), which Mr. Rogers kept in new games so that he could standardize Tetris the way USTA and other organizations have standardized Tennis. There are other corner-case behaviors in SRS that are more arguably bugs, such as a few asymmetries in the behavior of I. You also talk about Rare games not getting ported. What about Donkey Kong 64, which was developed for the N64? That was developed by Rare, but doesn't Nintendo hold the DK trademark rights? Nintendo owns a larger share of the exclusive rights in Rare games that use Nintendo-owned characters. Donkey Kong Country and Diddy Kong Racing were ported to Nintendo handhelds, but that could just be because Microsoft doesn't yet make an Xboy.
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Re:I still can't get a Wii !
I got mine on Sunday morning. Target got 30 in and started selling at 8am. By the time I got there at 8:50 they had 4. Best part is, my wife has clocked more time than me. I'm playing twilight princess and shes playing Sonic the Hedgehog and Super Mario Brothers. I think Nintendo might have nailed it this time, especially with the new video of Mortal Kombat: Armageddon using the Wii Remote. http://www.nintendoworldreport.com/previewArt.cfm
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