Slashdot Mirror


Explaining the Dearth of Console MMOGs

spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."

123 comments

  1. How About The Dearth of Comment? by Jeremiah+Cornelius · · Score: 2, Funny

    I, for one, lament the dearth of teletype MMOGs, let alone those that can be navigated from my console. Count me in the minority...

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
    1. Re:How About The Dearth of Comment? by Naughty+Bob · · Score: 1

      MMOGs?

      --
      "Be light, stinging, insolent and melancholy"
    2. Re:How About The Dearth of Comment? by Jeremiah+Cornelius · · Score: 2, Funny

      Before your time. There were MMOGS and ROGGERS. You may have seen their like in the movie, QQUAGROPHENIA.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    3. Re:How About The Dearth of Comment? by markov_chain · · Score: 1

      I object to your characterization you insensitive clod!

      --
      Tsunami -- You can't bring a good wave down!
    4. Re:How About The Dearth of Comment? by Anonymous Coward · · Score: 0

      I think Naughty Bob was attempting a humorous invocation of the HTML element.

    5. Re:How About The Dearth of Comment? by SeePage87 · · Score: 2, Informative

      Oh, to be back in the days of ASCII TradeWars played on the BBSes with a 4800 baud modem. Now I have to play http://www.starportgame.com/Starport: Galactic Empires on broadband. What's this world coming to?

    6. Re:How About The Dearth of Comment? by pablomme · · Score: 1

      Are you talkin' 'bout my g-g-generation?

      --
      The state you are in while your HEAD is detached... - wait, what?
    7. Re:How About The Dearth of Comment? by Jeremiah+Cornelius · · Score: 2, Funny

      I can indicate tags on the teletype. I just can't read em!

      Have you ever tried "view page source" on a heavily CSS-laden site in 300 Bps, on tearoff, zebra-printout?

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    8. Re:How About The Dearth of Comment? by Jeremiah+Cornelius · · Score: 1

      I'm expecting the Slashdot Mods to put the figurative "boot in it", at any minute!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    9. Re:How About The Dearth of Comment? by Eudial · · Score: 4, Funny

      Welcome to Slashdot MUD

      >-|-OD+

      Login: Eudial
      Password: *********

      Welcome!

      > look
      You see various posts, modded funny, insightful and troll.
      > examine fp
      You see the First Post. It is modded 5, Funny.
      > look in fp
      It's dark. You see nothing.
      > equip torch
      Ok.
      > look in fp
      It wasn't that funny. Just got the attention of all moderators since it was first. Poster has a low UID.
      > attack fp.
      You try to stab the fp, but miss.
      The fp stabs you in the face.
      You die. The post was funnier than you thought.
      R.I.P.

      Connection reset by server.


      Hmmm... could work.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    10. Re:How About The Dearth of Comment? by Austerity+Empowers · · Score: 2, Funny

      You would have been eaten by a fr0st p1st long before you whipped out your torch.

    11. Re:How About The Dearth of Comment? by Eudial · · Score: 1

      You would have been eaten by a fr0st p1st long before you whipped out your torch. Fortunately, the dire fr0st p1st that used to prowl the MUD dropped it's torch and was eaten by a grue.
      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    12. Re:How About The Dearth of Comment? by stormguard2099 · · Score: 1

      It's half man, half dog. They're their own best friends!

      --
      http://greenobyl.com/ please.... think of the children!!
    13. Re:How About The Dearth of Comment? by Macgrrl · · Score: 1

      It's dark. You see nothing.

      You are eaten by a Grue.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  2. No Keyboard by jacem · · Score: 1

    Consoles don't have keyboards so it must be a pain the a** to login let alone set up your account.

    JACEM

    --
    DOC Disinformation Obfuscation and Confusion
    The carrot to FUD's stick
    1. Re:No Keyboard by Jeremiah+Cornelius · · Score: 1

      Ha! I have mastered posting to Slashdot with an Apple Remote!

      I can do anything!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:No Keyboard by oahazmatt · · Score: 3, Informative

      Actually, the Logitech ProBoard was sold for about $20 and was fully compliant for the PS2 and Final Fantasy XI. I've recently discovered it works on both the X-Box 360 and the Wii.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    3. Re:No Keyboard by fitten · · Score: 5, Insightful

      Because chatting via typing is difficult when you don't have a keyboard. The other option is to use voice communication and it's hard enough dealing with text chat much less several dozen people all talking at once... seriously, could you imagine Barrens chat if it were voice? or the chat inside Ironforge? How about all the gold/isk sellers spamming voice chat? Many people use most MMOs as a fancy graphical chatroom. When you can't chat... well, there you go.

      Voice works great for guilds/corps/groups/raids but that is selective admission into the channel(s) already.

      And then you get into needing lots of buttons for game play. You need how many for your spell icons in WoW? How about adding attack and all the other commands as well? (crafting/harvesting/etc).

      There just aren't enough buttons on a gamepad for them all, and if you did have them, it'd turn into a keyboard of some kind (maybe a chorded one).

    4. Re:No Keyboard by tacroy · · Score: 3, Informative

      Both xbox and ps3 can use a keyboard, and the xbox has a "chatpad" which dock into the normal controller and works incredibly well. Also, the bulk of chat would most likely be audio, something consoles have working quite well.

    5. Re:No Keyboard by falcon5768 · · Score: 0

      except every major system out there can use a keyboard with one of them (PS3)capable of using a wireless bluetooth keyboard. My Wii and 360 both use the wireless keyboard I bought for FFXI on the PS2 5 years ago perfectly fine.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    6. Re:No Keyboard by dlaudel · · Score: 1

      Any USB keyboard will work with the XBox360. Not sure about the Wii or PS2, though...

    7. Re:No Keyboard by 2names · · Score: 1

      I have a bluetooth keyboard working just fine with my XBox 360. Just plugged the bluetooth transceiver into the Xbox and paired it to the keyboard. It just works.

      Great thing is, the same keyboard works natively with my PS3, too.

      --
      "I'm just here to regulate funkiness."
    8. Re:No Keyboard by joggle · · Score: 1

      I agree about the lack of buttons. It's really a shame too since it should be trivial to allow USB keyboards to work with the Xbox 360. You'd probably need a larger hard drive to support new game data as it becomes available though.

      I'd love to play something like LOTRO on a 360 if I had a keyboard. That way I could keep track of which of my friends are online playing other games and I could ask them to come over to help me or, for example, I could load up Halo 3 to play that with them a bit if I was just doing some grinding in LOTRO.

    9. Re:No Keyboard by grumbel · · Score: 1

      And then you get into needing lots of buttons for game play. Todays controller do have tons of buttons, it really wouldn't be all that hard to map everything WoW has to offer on a controller, which after all only has 12 action buttons in its default GUI, while game controller have 14 action buttons. And that is not even considering that a console MMORPG could be build up from the ground for a controller and thus be made to work with that perfectly instead of trying to retrofit a PC game to the console controller, after all there are tons of console RPGs that work just fine. Chat with a controller would indeed be a problem, but then there are things like the Microsoft Chatpad and of course all consoles these days support USB keyboards. Maybe one could even do speech recognition to do transparent voice to text translation.

      The technical side of things seems to be well covered. If anything the comfort could be a problem, typing on a USB keyboard on a couch doesn't work as well as on a desk.
    10. Re:No Keyboard by kellyb9 · · Score: 1

      If the lack of a keyboard was seriously the only thing stopping console video game companies from making millions upon millions of dollars, I'm pretty sure they would have released one. I mean, they have the technology, it really isn't that complicated.

    11. Re:No Keyboard by stormguard2099 · · Score: 3, Insightful

      That doesn't really matter. computers ALL have keyboards, it's a given. As long as you have to buy the keyboard extra for the console the PC will always have that advantage to it. you can't design a MMO around keyboard usage on the console and expect it to do anything but flounder and as long as you only have a controller then it will continue to be inadequate.

      --
      http://greenobyl.com/ please.... think of the children!!
    12. Re:No Keyboard by mollymoo · · Score: 1

      Consoles don't have keyboards so it must be a pain the a** to login let alone set up your account.

      Setting up, say, an XBox Live account (name, address, card details...) with a controller is annoying, but you only do that once. Entering a password is a mild annoyance, but that's pretty much irrelevant for most people because the consoles have the whole "logging in" thing down pretty well. You don't need to re-enter all your details to register for every game. I can set a password on my PS3, but I have no need to, so for me "logging on" consists of starting the game. I've not seen a password for an actual game, only ever for my PSN ID, and I never have to enter that. You can use a keyboard with a console though - a standard Bluetooth or USB keyboard works fine with a PS3.

      But look at Guitar Hero, Dance Dance Revolution, Buzz, Wii Fit etc. - specialised controllers are big business in the console world. Why not offer a dedicated controller? A trackball or thumbstick and a load of buttons could make for a better controller than keyboard+mouse for MMORPGs.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    13. Re:No Keyboard by oahazmatt · · Score: 1

      That doesn't really matter. computers ALL have keyboards, it's a given. As long as you have to buy the keyboard extra for the console the PC will always have that advantage to it. you can't design a MMO around keyboard usage on the console and expect it to do anything but flounder and as long as you only have a controller then it will continue to be inadequate. But video game systems have always been itemized, with the exception of the early Nintendo system. You will not get everything you need for games you may not buy in one package. USB keyboards are available for the option of expansion.

      It's not unfair to request that the publisher of the MMO provide a USB Keyboard (a small one, such as the ProBoard mentioned previously) in the packaging. If Rockstar can package a safe-deposit box in GTA then a compacted keyboard can be included in FFXI or a WoW port.

      When the Wii debuted, it wasn't packaged with the Wii Wheel or the WiiFit mat on the pretense that you might buy those games. Those items were packaged with the game. When Final Fantasy XI debuted for the Playstation 2 it was packaged with the harddrive needed to play it.

      Consoles are itemized, and the required components for a particular game should be made available with the game, not the console.
      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    14. Re:No Keyboard by Slashdot+Suxxors · · Score: 1

      Umm...the Xbox 360 does take USB keyboards buddy. Read some of TFC's.

    15. Re:No Keyboard by drsquare · · Score: 1

      Voice works great for guilds/corps/groups/raids but that is selective admission into the channel(s) already.
      Most people on MMOs never talk to anyone outside their guild/group anyway, so that's not exactly a problem.

      And then you get into needing lots of buttons for game play. You need how many for your spell icons in WoW? How about adding attack and all the other commands as well? (crafting/harvesting/etc).
      Who says that a console MMO needs icons for dozens of spells?

      Or for that matter, who says an MMO has to have spells? Your main mistake here is assuming that every single MMO ever made has to follow the WoW/Eq/D&D set of clones.

      I think the main reason console MMOs haven't taken off, is that console gamers like short, fun, action-packed games, not six hours killing boars to level. I have to admit that after a Ninja Gaiden session, watching my WoW character auto-attacking while I sit there watching is something of a let-down.

      If a console MMO is going to take off, it needs to be fast, fun, hardcore action. Grinding must be removed completely, no tedious walking up and down, and no taking months to get all the best gear. This pretty much eliminates every MMO ever made, so it'll have to be a new concept.
    16. Re:No Keyboard by CronoCloud · · Score: 1

      Console gamers are not stupid. If a game works best with a dedicated controller, they will buy them. Like all those Playstation 1 gamers who bought Dual Shocks in 1998, or the PS2 gamers who bought headsets in 2002, or all those EQOA and FFXI players who either bought keyboards or used one they already had.

    17. Re:No Keyboard by CronoCloud · · Score: 1

      [CronoCloud@midgar CronoCloud]$ cat /etc/redhat-release
      PS2 Linux release 1.0

      [CronoCloud@midgar CronoCloud]$ cat /proc/bus/usb/device (edited)

      S: Manufacturer=Mitsumi Electric
      S: Product=Apple Extended USB Keyboard

      They work fine. :-) and with regular games that have keyboard support too.

    18. Re:No Keyboard by stormguard2099 · · Score: 1

      Here's my simple and sweet answer. If my computer already had a wiimote, wiiwheel and a wiifit i wouldn't buy a wii.

      --
      http://greenobyl.com/ please.... think of the children!!
    19. Re:No Keyboard by zoward · · Score: 1

      Any USB keyboard will work with the XBox360. Not sure about the Wii or PS2, though... With a $5 dongle that converts the USB plug to the right shape (or you can build one yourself), a USB keyboard works fine on the original Xbox as well.
      --
      "Can't you see that everyone is buying station wagons?"
    20. Re:No Keyboard by oahazmatt · · Score: 1

      Here's my simple and sweet answer. If my computer already had a wiimote, wiiwheel and a wiifit i wouldn't buy a wii. But your computer doesn't need any of those add-ons. Going back to your previous point, what your computer does need is a keyboard for input. This is why computers (those commercially sold as a complete system) include a keyboard. It is necessary to the PC operation prior to the OS loading.

      That is why the keyboard comes with the PC, and not the OS. This is also why a keyboard is not packaged with a game console. The interface is not intended for regular input from a keyboard, therefore it is unnecessary to include it as a standard feature.
      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    21. Re:No Keyboard by stormguard2099 · · Score: 1

      I'm not saying that computers should be sold with all of the add-ons for the wii nor am I saying that consoles should be sold with keyboards.

      I am saying that as long as people already have keyboards for their computers they will tend to play more games that are best played with keyboards on their computers.

      What I meant about the wii controllers and the pcs is that if the pc already had all of those controllers standard I would just play the pc instead of investing more money in add-ons that i already have elsewhere which is the same argument i'm making with the keyboards.

      I think most people would avoid buying a keyboard for their consoles when they can use their computer for the same thing. Sure, a revolutionary game that changes the whole market would drive people to go out and buy the keyboard if there was no way they could play it on a pc but I just don't see anyone making too much progress in the MMORPG market for the console.

      I've also been thinking about some of the arguments that console gamers make against pcs. A lot of console gmaers just prefer to use a gamepad over a keyboard and mouse so it seems natural they would stick with games that are better suited to their UI of choice.

      --
      http://greenobyl.com/ please.... think of the children!!
    22. Re:No Keyboard by Impy+the+Impiuos+Imp · · Score: 1

      If I could set up a keyboard to the X-box and a mouse, then configure any first person shooter to be a "mouser" style, ala a PC, I'd play that.

      Otherwise, I'm sticking to the computer.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    23. Re:No Keyboard by zoward · · Score: 1

      You hook the USB dongle up to a hub, then hook your keyboard and mouse up to the hub. I should've said that from the get-go :-)

      --
      "Can't you see that everyone is buying station wagons?"
    24. Re:No Keyboard by geekoid · · Score: 1

      Yes, no one would go out and spend 5 bucks on a USB keyboard for their console~

      I plugged a keyboard into my Wii and it work flawlessly.
      Easy, Peasy.

      The name of Nintendo newest console sure makes for some interesting sentences.

      I love my Wii.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. Dearth? by chalkyj · · Score: 0, Redundant

    I certainly hope someone is able to explain what ever that means.

    1. Re:Dearth? by Jeremiah+Cornelius · · Score: 3, Funny

      He's the 7 foot asthmatic guy in black leather, and the samurai kabuto.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:Dearth? by Fex303 · · Score: 4, Informative
      Let me introduce you to the dictionary, a new invention that lets you find out the meaning of words.

      In future you may be able to use such a device all by yourself without posting inane comments on /.

    3. Re:Dearth? by Whalou · · Score: 3, Funny

      Where's the +1 burn mod when you need it.

      --
      English is not this .sig mother tongue...
  4. Some reasons given: by Fozzyuw · · Score: 3, Insightful

    Some reasons given

    Or the most obvious answer... parents don't want their TV tied up for 16 hours at a time while their 26 year old son "Johnny" does back to back raids. =P

    Another argument about his lack of job hunting skills and the small TV in the bedroom doesn't cut it. =D

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    1. Re:Some reasons given: by Drakin020 · · Score: 1

      I dunno about you but most people have TV's in there bedroom.

      In some cases houses only have one TV, but they also only have one computer.

      Think about it.

      --
      The greatest revenge in life is massive success.
    2. Re:Some reasons given: by Jeremiah+Cornelius · · Score: 1

      According to Nielsen, the bedroom TV is for Pr0n. Games stay in the family-room, thankyouverymuch.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    3. Re:Some reasons given: by tepples · · Score: 1

      In some cases houses only have one TV, but they also only have one computer. On a video game console, one TV serves up to four people. On a PC, one monitor serves only one person because major PC game publishers don't feel that shared-screen multiplayer is worth anything.
    4. Re:Some reasons given: by SQLGuru · · Score: 1

      XBox 360 on the front TV.
      Original XBox in the bedroom.
      Laptop whereever it's needed.
      Desktop in the computer room.

      And pr0n is portable......it'll play on any of the above devices.....

      Layne

    5. Re:Some reasons given: by geekoid · · Score: 1

      I suspect that is changing. More kids have TVs in their bedrooms, why wouldn't they have games as well as porn?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  5. its all possible... by theuhstuf · · Score: 2, Insightful

    ...but no one is willing to take the risk. I've been playing WoW with a xbox360 controller for years and I love it. :p Joy To Key is one of the best pieces of software ever developed... ( http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm )

    1. Re:its all possible... by Anonymous Coward · · Score: 0

      so i guess you have a rogue?

    2. Re:its all possible... by Gridpoet · · Score: 1

      no silly, he plays a Boomkin Drood!

      ^_^

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    3. Re:its all possible... by MarcoAtWork · · Score: 2, Funny

      no way, he plays a mage, after all how many buttons does it take to bind 'conjure water'?

      --
      -- the cake is a lie
    4. Re:its all possible... by Macgrrl · · Score: 1

      Having looked at the WotLK alpha leaks I'm already worrying where I am going to find another 5-6 keys to bind for my Boomkin. I already use the numberic keypad, mouse binds and function keys.

      Now all I need is for them to improve the survivability of my treats... they're hysterical when you let them loose in the midst of multiple packs of mobs.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    5. Re:its all possible... by Rihahn · · Score: 1

      Obviously a Warlock. ;)

  6. MUDs by tepples · · Score: 2, Insightful

    I, for one, lament the dearth of teletype MMOGs, let alone those that can be navigated from my console. What dearth? There are plenty of MUDs.
    1. Re:MUDs by ShawnCplus · · Score: 1

      Long live MUDs. All of the Dikus and Mercs, SMAUGs and ROMs(not so much ROMs), MUCKs and MOOs, and all other immensely geeky media.

      --
      Excuse me while I gather the virgin sacrifice and assemble the pentagram required to solve your problem
    2. Re:MUDs by sanosuke76 · · Score: 1

      Hey, you forgot Envy! :)

      --
      My 229 is all the Sig I need http://thegunwiki.com/
  7. Erm, obvious? by Speare · · Score: 1, Insightful
    • limited networking ability on the consoles
    • less multi-threading support in traditional console app architecture
    • product-oriented publishers not good at running service-oriented servers
    • what to do with little kids in big adult world
    • ...
    • profit!!! (which can't be determined until servers run for months)
    --
    [ .sig file not found ]
    1. Re:Erm, obvious? by JebusIsLord · · Score: 4, Insightful

      * The modern consoles ALL have built-in networking.
      * The modern consoles (Wii exempt) both have multiple CPU cores. Anyhow, a) why do MMOs need multi-threading more than traditional games, and b) why do you think the multithreading support is lacking in consoles?
      * The same developers who make MMOs for PCs (Sony, Square Enix), make non-MMO console games. These guys already know how to run the business end of it.
      * The console market is huge, so games can target the young, the mature, or everyone. There are also parental controls on all 3 modern consoles.

      Not to flame you, but I don't think any of your answers are "erm, obvious", or even "erm, likely". There is tons of online gaming on XBOX, just not massively multiplayer.

      My guesses:

      * No keyboard for socializing! The 360 has a headset. I'm not sure about the PS3. The Wii is screwed on this front.
      * Hard drive space is limited on the 360, and these games have HUGE update requirements.
      * XBOX Live users are accustomed to a single XBOX live charge for online pay, and might balk at additional per-game charges. Sony plugs their "free online play". These games make their money off recurring charges.

      --
      Jeremy
    2. Re:Erm, obvious? by Speare · · Score: 1
      • modern consoles all have networking, which either depend on wifi or need you to route yet more cable to your television area just for some of the games that you will use on your television
      • modern consoles have plenty of cpu, agreed, but
        • you definitely notice any lag if you can't write nonblocking network code
        • you need to actually use the threading cpu features to get the benefits
        • it's still not in keeping with many game developers to write multithreaded games
        • we can't limit ourselves to the huge megalith companies if we are discussing more more more variety
      Totally agree with you on the keyboard vs headset thing, and the harddrive thing, though.
      --
      [ .sig file not found ]
    3. Re:Erm, obvious? by Anonymous Coward · · Score: 0

      Keyboards work fine on the wii. That's what the usb ports on the back are for :)

    4. Re:Erm, obvious? by BenoitRen · · Score: 1

      The Wii actually is dual-core. Same CPU family as the other consoles' CPUs, too. But its satellites don't work.

    5. Re:Erm, obvious? by CronoCloud · · Score: 1

      [blockquote]which either depend on wifi or need you to route yet more cable to your television area just for some of the games that you will use on your television[/blockquote]

      What? Your cable modem isn't next to your TV? And even if you don't have ethernet right near your TV, WiFi is an obvious and easy solution.

      [blockquote]modern consoles have plenty of cpu, agreed, but

      - you definitely notice any lag if you can't write nonblocking network code
      - you need to actually use the threading cpu features to get the benefits
      - it's still not in keeping with many game developers to write multithreaded games
      - we can't limit ourselves to the huge megalith companies if we are discussing more more more variety[/blockquote]

      Oh Please, the CPU's are a non-issue.

    6. Re:Erm, obvious? by badboy_tw2002 · · Score: 1

      All games written for the current gen machines (Wii tech is really last gen) use multiple cores and multiple games. Its now a requirement to use multiple threads. You can't ship a title without it these days, sorry. (And its really simple to write nonblocking net code anyways - you don't really need threads because you're typically 60ms behind what's in the net queue and what's being displayed. Polling is fine.)

      The 360 has a 120GB harddrive. Lots of room for content update there. Even on the smaller drive (20GB?) you could keep a bunch of patches stored for later use. Expansions could come in extra discs from the store, like big Wow or EQ updates.

    7. Re:Erm, obvious? by Anonymous Coward · · Score: 0

      No keyboard for socializing! The 360 has a headset.
      Because nothing builds immersion like your badass level 60 Blood Elf partner squealing like a 12-year-old boy.
    8. Re:Erm, obvious? by azuredrake · · Score: 1

      Also, any game on the 360 or the Wii is required by the manufacturer to run and function normally on a console with no storage space. So downloaded content being a requirement (as it is for MMO patches) is simply not possible.

      --
      Quis custodiet ipsos custodes?
  8. Half-wrong... by SanityInAnarchy · · Score: 2, Informative

    Voice chat is great for small groups. It even works pretty well for short messages from one player to another. It really doesn't work so well for chat groups of 100. Nothing really works well for chat groups of 100. Voice chat can be done on that scale, though -- you just have to setup channels properly.

    There are other reasons to want a keyboard -- keyboards have far more buttons than controllers, meaning more actions, and MMOs can be complex. And there's the registration, login, etc.

    People sit pretty far back from their televisions, and even HD displays really aren't very high-res compared to PC screens. People do sit pretty far back. But HD is 1920x1080. Raise your hand if you have a computer monitor that high. The biggest I have is 1600x1200, which is not widescreen, and is 153,600 pixels fewer than a 1080p screen.

    MMOs take four to five years to build. People keep trying to convince themselves that they can do it in three years, but they're wrong. So what? Good MMOs are continuously updated for five to ten years. No reason to think you couldn't port it to a different platform and give it a graphical update in that time.

    Many, many people play MMOs (and other games for that matter) in pairs. I've played 6 different MMOs with my wife. Lots of people play with their spouses, siblings, or kids. And many, many people play console games in pairs, trios, or quartets. We tolerated split-screen for Goldeneye on the N64, where each player might get, what, 180x140 worth of screen space? And now we're on HD displays.

    Console MMOs really need to support split-screen play on a single machine, which adds to the development complexity. And developing for a single platform, instead of the "PC platform" of whatever the fsck the user decided to buy, should reduce development complexity.

    There were some good points here, and I'll stick with my PC platform as long as I can -- on Linux -- but I don't see anything compelling.

    Here's one thing that does matter: MMOs are big, and getting bigger. Much of them must be download in patches. It's difficult to buy a computer with a hard drive less than 80 gigs these days. It's difficult to buy a console with a hard drive more than 60 gigs, unless something's changed.

    Oh, and consoles very likely won't allow mods. Many people live by their WoW UI mods, custom voice chat, etc.
    --
    Don't thank God, thank a doctor!
    1. Re:Half-wrong... by moderatorrater · · Score: 1
      Wow, there are a lot of good things in there, but overall I think you're wrong.

      People do sit pretty far back. But HD is 1920x1080. Raise your hand if you have a computer monitor that high. The biggest I have is 1600x1200, which is not widescreen, and is 153,600 pixels fewer than a 1080p screen. Great. I sit 2 feet from my monitor, most people don't sit within 6 feet of their TV. I can't imagine playing an MMO and being able to fit as much chat on my TV and still keep it anywhere near as readable as it is on my computer.

      So what? Good MMOs are continuously updated for five to ten years. No reason to think you couldn't port it to a different platform and give it a graphical update in that time. Port to another console? You just want them to wave their magical wand and suddenly the code works, they don't have to work on the timing and threading that's unique to each console, and they don't have to turn it into a major project that takes years? I would rather they work on content and fixing bugs/balance.

      And many, many people play console games in pairs, trios, or quartets. We tolerated split-screen for Goldeneye on the N64, where each player might get, what, 180x140 worth of screen space? And now we're on HD displays. And MMOs are considerably more complex than goldeneye. Also, try fitting the chat text into 1/4 of a TV screen. Also, TFA mentions that, done properly, the split screen on the console could be a huge selling point since people play together.
    2. Re:Half-wrong... by ajs · · Score: 1

      Voice chat is great for small groups. It even works pretty well for short messages from one player to another. It really doesn't work so well for chat groups of 100. Nothing really works well for chat groups of 100. Voice chat can be done on that scale, though -- you just have to setup channels properly. Actually, for 100, open text channels work fine. For 1000, they break down.

      the primary problem, IMHO, with MMOs on consoles is that it's a totally different play style. Children didn't get MMOs started, it was teens and young adults for the most part that created the phenomenon, going back as far as Ultima. Those people play consoles, but for the most part they play consoles as a social event, getting friends together and bashing on a few bad guys. MMOs require more time spent, and longer social interactions with others who are not present.

      What I would like to see is DS-like devices or even phones (iPhone comes to mind) that can play a cut-down version of popular PC MMOs. I'd just like to be able to do things like move my characters around and list things on the auction house in WoW. Man, that would be so huge.

    3. Re:Half-wrong... by Eponymous+Bastard · · Score: 2, Insightful
      A couple of your points

      So what? Good MMOs are continuously updated for five to ten years. No reason to think you couldn't port it to a different platform and give it a graphical update in that time. But updating, say, from PS2 to PS3 is so far from trivial it's not even funny. Compare to going from XP to Vista, for example. For that expense you can port to Mac or Linux easily.

      No businessman is going to make a decision of starting a project that is going to have to be ported to a new platform before even releasing, when you can stick to the PC and keep your investments low.

      The only way I can think of convincing someone to do this is if you have advanced knowledge on the next console platform and start developing early, so as to be the flagship product of the console. Maybe the next XBox will focus on being an MMO box and allow the developers to get a head start by developing on a correctly configured PC.

      Many, many people play MMOs (and other games for that matter) in pairs. I've played 6 different MMOs with my wife. Lots of people play with their spouses, siblings, or kids. And many, many people play console games in pairs, trios, or quartets. We tolerated split-screen for Goldeneye on the N64, where each player might get, what, 180x140 worth of screen space? And now we're on HD displays. And once again, we hit the hardware limitation problem.

      In GoldenEye, both players were in the same map. In an MMO there is a chance that they'll be in completely different areas, and consoles don't usually have that much RAM, let alone having to split texture memory, etc. Likewise, barring cordless headphones, you'll be sharing sound too. And since you won't be reading as much, it's just a mess.

      Then again, you could have two consoles on different TVs anyway.

      Console MMOs really need to support split-screen play on a single machine, which adds to the development complexity. And developing for a single platform, instead of the "PC platform" of whatever the fsck the user decided to buy, should reduce development complexity. And it's easier to develop for x86+windows+OpenGL/DirectX than for multiple consoles or generations of consoles.

      Seriously, consoles are nice and all, but the current hardware doesn't look like a match for MMOs. Maybe the next generation will include an MMO machine, with extra hard drive, wireless keyboard, specialized controller, headphones/microphone, voice recognition, enough memory for split screen, etc. But until then, don't bother.
    4. Re:Half-wrong... by Anonymous Coward · · Score: 0

      >People do sit pretty far back. But HD is 1920x1080. Raise your hand if you have a computer monitor that high

      Me! MEEE! 2560x1600 (HP 30" display with a two G92 8800GTS SLI setup) - Sweet, sweet, CoD4 ass-kicking high resolution with max quality @ 91FPS!! :)

    5. Re:Half-wrong... by CronoCloud · · Score: 1

      Seriously, consoles are nice and all, but the current hardware doesn't look like a match for MMOs.


      You did know that the two biggest console MMORPG's are both PS2 games? A console from the previous generation?

    6. Re:Half-wrong... by SanityInAnarchy · · Score: 1

      What I would like to see is DS-like devices or even phones.... I'd just like to be able to do things like move my characters around and list things on the auction house in WoW. Man, that would be so huge. One of the disadvantages of having a ginormous virtual world all under the control of one corporate overlord.
      --
      Don't thank God, thank a doctor!
    7. Re:Half-wrong... by SanityInAnarchy · · Score: 1

      Great. I sit 2 feet from my monitor, most people don't sit within 6 feet of their TV. The article mentions that, and so do I. That's why I have the signature I do.

      Port to another console? You just want them to wave their magical wand and suddenly the code works, they don't have to work on the timing and threading that's unique to each console, and they don't have to turn it into a major project that takes years? Erm... Portable code doesn't require magic, and it doesn't always take additional years. It does require forethought, though.

      The years of work that go into an MMO are, what, content, server load balancing issues, content, client update management, content, less-laggy network play, and oh yeah, content. Maybe I'm completely out of my league here, but it doesn't seem like the client is such a huge problem -- more like that you'd pick up any off-the-shelf engine and adapt it.

      Making that content scale might be difficult, but then, take Half-Life 2 -- plays reasonably what was mid-range hardware for 2005, yet scales up with things like HDR. I think it could be done better still -- keep in mind, MMOs don't need to have absolutely bleeding-edge graphics. Just create very high-res models, and scale them down programmatically.

      And MMOs are considerably more complex than goldeneye. Are MMO clients that much more complex than goldeneye?

      Also, try fitting the chat text into 1/4 of a TV screen. Voice.

      Also, TFA mentions that, done properly, the split screen on the console could be a huge selling point since people play together. True, but it seems to kind of weaken the "barriers" listed. The excuse here is not trying to fit stuff into 1/4th of a screen -- more likely 1/2, I'd guess (think couples playing) -- but that it would increase development complexity.
      --
      Don't thank God, thank a doctor!
    8. Re:Half-wrong... by SanityInAnarchy · · Score: 1

      For that expense you can port to Mac or Linux easily. Done right from the beginning, you can port to Mac or Linux easily anyway.

      No businessman is going to make a decision of starting a project that is going to have to be ported to a new platform before even releasing Without sarcasm, I'm guessing businessmen aren't driving Duke Nukem Forever.

      Notice also: This exact thing happened to Halo. It was originally going to be PC/Mac/Linux -- Mac, at least, because Bungie had always done Mac stuff -- and became an Xbox exclusive.

      In GoldenEye, both players were in the same map. In an MMO there is a chance that they'll be in completely different areas Keep in mind, same map doesn't necessarily mean at all close to each other. Also, with a dynamically loaded game, "same map" doesn't necessarily mean anything.

      Likewise, barring cordless headphones, you'll be sharing sound too. Why bar cordless headphones? And I don't think that either of these are particularly relevant -- you could always force the players to stay within a certain radius of each other. Remember, it's supposed to be about playing together.

      And it's easier to develop for x86+windows+OpenGL/DirectX than for multiple consoles or generations of consoles. Really? I would have thought the other way around -- especially given OpenGL is ported to a few consoles, too.

      Maybe the next generation will include...headphones/microphone The last generation of the Xbox gave you a headset with Xbox Live, required to play online games. Most games used voice as the default method of communication -- even where there was an onscreen keyboard, people would voice chat, send voicemail, etc.

      voice recognition What does that have to do with any of the above?
      --
      Don't thank God, thank a doctor!
    9. Re:Half-wrong... by Anonymous Coward · · Score: 0

      HD is 1920x1080. Raise your hand if you have a computer monitor that high.
      There are still people with monitors smaller than 1920x1200?
    10. Re:Half-wrong... by halcyon1234 · · Score: 1

      People do sit pretty far back. But HD is 1920x1080. Raise your hand if you have a computer monitor that high

      Interesting story...

      My fiance's father, has a home theatre setup-- an analog projector throwing a 102" picture. He's also an avid/addicted WoW player. When he replaced his dinky old computer with a new one, I made sure he got a good enough video card, and hooked the computer up to the projector.

      It works out great for mpgs we want to watch, but not so much for Warcraft. It looks great, don't get me wrong, but as it turns out...

      He needs glasses to read, but not to see things that are far away. The screen is far enough away that he doesn't need them-- but the keyboard isn't. He (still) hasn't learned to touch type-- 100% hunt'n'peck. So he'd have to put on his glasses, use the keyboard, take them off, look up, repeat. Top it off with him saying that the screen is too big, and that he can't see everything (health, map, avatar, enemy) all at once.

      So he invested in a 22" widescreen monitor instead, and we have the computer dual-weilding the displays so that he can WoW on the monitor, and at other times we can watch a movie on the screen

    11. Re:Half-wrong... by IndustrialComplex · · Score: 1

      He needs glasses to read, but not to see things that are far away. The screen is far enough away that he doesn't need them-- but the keyboard isn't. He (still) hasn't learned to touch type-- 100% hunt'n'peck. So he'd have to put on his glasses, use the keyboard, take them off, look up, repeat. Top it off with him saying that the screen is too big, and that he can't see everything (health, map, avatar, enemy) all at once.



      Well the solution to the first problem is simple.

      Talk to your optometrist or optician and have them design you some glasses for that purpose. During my college summers I worked for an optometrist and designed my own specific glasses for computer use. You can design a pair of glasses that are optimized for pretty much any activity you can think of.

      What I would suggest to your Fiance's father is this:

      Bifocals. Since you described him as farsighted I would make the distance section with little to no correction (basically tell the doctor that you plan to sit X feet away from the screen) and the lower section I would cut for just looking down at the keyboard. There are lots of ways to cut the lenses that would make it so that he would have a pair of glasses that would be comfortable for that situation. Standard focal width for the upper part, but slightly closer for the bifocal section since he will be focusing on an object closer to him.

      Pick up the frames that give you the largest field of view (it makes them much easier to cut and reduces fatigue in your eyes) Old '80s styles work the best.

      Just go with generic plastic lenses, AR coating isn't necessary since you are using a projector you are likely in a low glare room to begin with. Don't bother with poly-carb lenses unless the RX is somewhere above +4.00 diopters, and even then, it won't reduce the weight by much unless you opt for the 'brand' thin lenses of choice.

      You should be able to pick up a pair for less than $120, and they would make an excellent pair of backup-glasses.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    12. Re:Half-wrong... by SanityInAnarchy · · Score: 1

      He (still) hasn't learned to touch type-- 100% hunt'n'peck. I learned dvorak with gtypist. There's a few others free, and probably some commercial ones for roughly $20 or so.

      Top it off with him saying that the screen is too big, and that he can't see everything (health, map, avatar, enemy) all at once. I don't know if WoW has a windowed mode out of the box, but it shouldn't be too hard to pull off.

      Not that this was a bad solution:

      So he invested in a 22" widescreen monitor instead, and we have the computer dual-weilding the displays so that he can WoW on the monitor, and at other times we can watch a movie on the screen Nice.

      Worth mentioning: You can get monitors with HDMI inputs, or cheap HDMI->DVI adapters. For older systems, well, my monitor has an RCA input. So while I do think that the couch would work for most people, in situations like yours, you could always do the converse.
      --
      Don't thank God, thank a doctor!
    13. Re:Half-wrong... by halcyon1234 · · Score: 1

      I learned dvorak with gtypist. There's a few others free, and probably some commercial ones for roughly $20 or so.

      Oh, I hear you on that. I've been trying to get him to learn for years now. Maybe if I rigged the system so that he had to pass a level of Touch Type before WoW loaded, I'd get him to actually learn. =)

      I don't know if WoW has a windowed mode out of the box, but it shouldn't be too hard to pull off.

      Not sure, though it would seem counter-productive to use a projector if you're going to shrink the window to 19". Hehe.

      Worth mentioning: You can get monitors with HDMI inputs, or cheap HDMI->DVI adapters.

      That was definitely a criterion in the monitor purchase. I think he ended up with the BenQ FW222-WH with the HDMI and DVI inputs. Then we got him a ATI 9600 XT that has the dual DVI-outs. One goes off to the monitor, the other goes off to the receiver that all the other AV things are plugged into.

  9. Login is the least of your worries by Moraelin · · Score: 4, Insightful

    Actually, having played a lot of MMOs, IMHO the login is the least of your worries.

    In WoW a Shaman can easily run out of the 60 icon slots on the toolbars. On COH most of my characters had to keep some of the temporary powers off the 3 toolbars available (only _very_ recently they provided the option to open more).

    You need _some_ way to activate them quickly. Be it keyboard or by clicking them with the mouse. Scrolling through lists of choices with a gamepad, in real time, would suck more ass than the vacuum toilets on the Soyuz ;)

    I mean, seriously, I can see the talks after a WoW-style raid:

    Tank: "Dude, FFS, why didn't you heal???"
    Priest: "Sorry, guys, I had to look for a mana potion in through my action list."
    Mage: "Heh. Do what I do, just scroll to it in advance."
    Priest: "STFU, noob. The only reason I wasn't at it, was that I looked for the bandages earlier when you over-nuked."

    The best I've seen done with a gamepad was Sega's PSO, which was little more than a hack-and-slash with 6 actions maximum, assigned to 3 keys on the gamepad. Plus one "shift" key to select between the first and second set.

    The sequel, PSU, reduced that even more. Yeah, so you can play it on a gamepad. Except with any given weapon you have exactly one special attack you can assign to a key. And you have to scroll through a list to even select your mana potion or put on some special glasses. (Which turn off your sword, since you don't have enough buttons to activate the glasses _and_ use the sword.) It gets (A) annoying fast, and (B) repetitive fast, since the number of actions is finite and small, and there are no clever combinations and strategies to use with them.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Login is the least of your worries by Dutch+Gun · · Score: 2, Insightful

      Not all MMOs require massive numbers of on-screen spells. Everquest provides 8 spell slots (if I remember correctly), and Guild Wars only allows 8 skill slots at a time as well. Part of the strategy in these games is choosing a subset of your available firepower that will work well for a particular mission or area. WoW is obviously optimized for a PC platform with a mouse and keyboard input. So, yeah, a straight port of WoW would probably be pretty awful. But it's certainly possible to design a compelling game that doesn't require 60 icons on the screen at once.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Login is the least of your worries by hansamurai · · Score: 2, Interesting

      Speaking of Phantasy Star Online and keyboards, you could actually get a Gamecube controller with a keyboard in the middle. My friend had one and it was one of the funniest things I ever held. He used it for PSO, which he played all the time.

      http://www.nintendoworldreport.com/media/2389/1/9342.jpg

    3. Re:Login is the least of your worries by nschubach · · Score: 1

      Not to mention you could use buttons as shifters. Hit the left shoulder pad and it changes your active spell slots to an alternate. Now you have 8 possible spells you can cast in a split second (on an standard PS/XB controller.) Use both shoulders on both sides and you have the possibility of 16. Use them in combination (topleft + topright + x) and you come up with 40 buttons and I haven't even touched the direction pads.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Login is the least of your worries by Kelbear · · Score: 1

      In Saints Row, all weapons were selected with one button+stick movement. Pressing B brings up a wheel(radial dial) displaying all the available weapons(12 I believe?), and you flick the stick in the direction of the weapon you wanted. Let go of the button and the weapon is selected.

      You can use several buttons in this manner for quick selection of a large number of items/abilities since this would eliminate the need for scrolling. There may be some need for accuracy and practice, but very minimal relative to what gamers go through in mastering the control schemes of other games.

      Just press+flick to get to any of them. LT could hold 12, RT could hold 12, LB could hold 12, RB could hold 12, Y could hold 12 menu options, B could hold another 12 menu options, this would be more than enough for any MMO. Make X+(any button) toggle that 12-set to another 12 set(but customizing your arrangement should eliminate the need for frequent alternate set access).

  10. At their heart, MMORPGs are glorified chat rooms by Phrogman · · Score: 4, Insightful

    ...and its hard to chat with no keyboard.

    MMORPGs owe their origins to the world of MUSHes and MUDs, which were essentially chat interfaces oriented around playing a game as a common activity.

    Much of my time in any MMORPG is spent talking with my group, whether determining tactics for the next fight, discussing game issues and features, or just finding out how things are going in their lives. All of that requires a convenient means to communicate, and while some people use voice communications for much of this, most still use typed chat. A console is simply not chat-friendly in the same manner that any PC is. Voice chat is less useful in many cases because you are not provided with any visual tag as to who is speaking as you are with in game typed chat (and when the female elf you have been playing with turns out to have a deep male voice, its harder to associate the spoken voice with the character at least at first). Its fine when you *know* the people from regular contact or in real life, but when playing in a pickup group (PUG), thats not the case.

    Now if a console system were to integrate a decent keyboard with the game instead of various controllers then this might change, but consoles appeal to a different style of gameplay (one I fail to appreciate) and often a different type of player. While standard games may be steadily moving to the console format in many cases, MMORPGs will remain PC oriented until new technology arises (some new form of voice recognition chat that puts what you say on screen as speech balloons say, rather than hearing it as voice, or more than likely in addition to doing so) that makes playing them possible and convenient. Personally speaking I know I could never use the substandard control available from a controller more effectively than the control gained from keyboard+mouse, although I am trying to adapt to using a Nostromo in some games at the moment. Even then its not as effective for me.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  11. Keyboards... by Vrallis · · Score: 1

    Even with voice chat you aren't going to produce a very social game (which is what MMOGs really are about) without a keyboard. A joystick and four buttons won't cut it...which is why I still consider a standard PC of any flavor to be far superior to any console they can come up with.

    1. Re:Keyboards... by Anonymous Coward · · Score: 0

      Anyone try hooking up a usb keyboard to an xbox360?

    2. Re:Keyboards... by machxor · · Score: 1

      Even with voice chat you aren't going to produce a very social game (which is what MMOGs really are about) without a keyboard. A joystick and four buttons won't cut it...which is why I still consider a standard PC of any flavor to be far superior to any console they can come up with. I never understand this argument. I can plug a standard USB keyboard into my PS3 just fine. Heck there are even mini-bluetooth keyboards available.
    3. Re:Keyboards... by geekoid · · Score: 1

      It's becasue the argument is lame.
      They are basically saying "People will drop 250+ dollars for a console, but not drop 5 bucks for a keyboard."

      A better argument is that many people don't want a keyboard in the living room.
      It makes it too much like a computer, and a lot of people just want the consoles to work for a few hours while the blow off some steam. They don't want to deal the the PC 'baggage' that they have to deal with at work.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  12. HDTV resolution? by argent · · Score: 1

    People do sit pretty far back. But HD is 1920x1080.

    Or 1280x720, or 1280x1020, with chroma subsampling further reducing the effective resolution. But more to the point, as you say, "People do sit pretty far back." so you DO need bigger text to be legible regardless of the resolution.

  13. New consoles are their own MMO by analog_line · · Score: 2, Interesting
    This brings up something I've been devoting a bit of thought to lately (and has played into my decision-making on whether or not to get an Xbox360). What if the online console ecosystem we're creating is really it's own MMO.

    From an interview on gamasutra that was linked here a while back that this article pricked to life out of my memory:

    CN: Is that the converse of "The PC market is dead?"

    RK: Well, yeah. I'm one of the people who went out there and said, "Single-player gaming is doomed," and I actually used that phrase. An Xbox Live Achievement is a soul-bound item, and Gamerpoints are experience points, and BioShock is a one-man instance dungeon in the Xbox Live MMO. That is the direction that single-player gaming is going, frankly.


    I think this is more and more becoming a reality. Even in the nailed-down online component of Mario-Kart Wii, there's the world-wide Time Trial leaderboard where you can download the ghost of the best recorded time on the planet and see if you can beat it, and if you do, upload that score and have worldwide bragging rights.
    1. Re:New consoles are their own MMO by xhrit · · Score: 1

      You could do that with nethack's bones files since 1987. When you die in nethack it is permadeath; the game drops your corpse, loot, and whatever killed you in a bones file. In this way a player using a publicly-hosted copy of the game can encounter the remains (and loot) of many other players. The only thing new is a central server to distribute the bones.

      :)

    2. Re:New consoles are their own MMO by Quattro+Vezina · · Score: 1

      Hell, public NetHack servers have existed for ages...

      --
      I support the Center for Consumer Freedom
  14. Re:At their heart, MMORPGs are glorified chat room by pmontra · · Score: 1

    ...and its hard to chat with no keyboard.

    Exactly, expecially because many people don't like voice chat, for example when they can't speak in their native language. In my case I can read English well and write a pretty understandable one (well, hopefully - you judge it) but sometimes I miss words on TV and things get worse when I have to speak and understand quickly lots of different people.

    Finally, even native speakers may find the tone of their voice inadequate or do not want to give away their age or gender by speaking. I heard stories about charismatic MMOGs team leaders that lost all their credibility when somebody discovered them to be 12 year old boys or so. Actually, this proves that the adult team members were some fools caring more about their pride than about the skills of the leader, but also that the pre-teen leader had good reasons to hide himself behind a textual chat.

  15. Patches by dontPanik · · Score: 2, Insightful

    MMORPGs are constantly evolving games (or at least they should be) because people find exploits and the interactions must be kept fair. Consoles have more difficulties delivering these patches although with more widespread internet access among current generation consoles this is less of a problem.

    --
    "Computers are useless. They can only give you answers." - Pablo Picasso
  16. Re:At their heart, MMORPGs are glorified chat room by Phrogman · · Score: 1

    Finally, even native speakers may find the tone of their voice inadequate or do not want to give away their age or gender by speaking. I heard stories about charismatic MMOGs team leaders that lost all their credibility when somebody discovered them to be 12 year old boys or so. Actually, this proves that the adult team members were some fools caring more about their pride than about the skills of the leader, but also that the pre-teen leader had good reasons to hide himself behind a textual chat.

    Ah good point, text-based chat also provides anonymity for people who want to preserve it. A lot of female players get hassled endlessly in many MMORPGs, primarily because no one can reach out and "instruct" them on why that is not appreciated. I know my wife got a lot of sexual harassment in DAOC for a while there (people moving their toons behind hers and simulating sex acts (using physical /emote commands) for instance as well as a lot of verbal abuse, requests for cyber etc). I can understand a strong desire to avoid that on many people's part, and using voice chat will make that rather difficult to say the least.

    Now it would be handy if some developer built in speech recognition that rendered your spoken words as chat text and thus let you operate keyboard free as I suggested above, but given lag and other problems endemic to MMORPGs, I can't see that working all that much better than the current system.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  17. keyboard by wakingrufus · · Score: 1

    I think the lack of a keyboard for command shortcuts is one of the major reasons. that said, i can see a decent mmorpg being developed for the Wii, using wiimote gestures with button press modifiers. That would be really fun to play. the issue of communication would still be tricky though.

  18. I had it on a Dreamcast by Moraelin · · Score: 1

    Heh. Yeah, I bought a Dreamcast keyboard just to chat in that game. Not as cool as the combination in your link, though, I must admit.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  19. Font Size by Alzheimers · · Score: 1

    I'm going to go with the Font Size as being the big reason behind most "MMOs" for consoles being glorified shooters.

    Final Fantasy XI, which was made for both the PC and the PS2, annoyed me to no end with their Ginormous unified chat box/action box. With combat events, private messages, chats, and system announcements all appearing in the same space, it was tremendously annoying to try to do more than one thing at a time.

    Voice chat should help this a bit, but text still dominates most of the MMO UI now and would result in a dumbed-down "Consolized" version that will turn most MMO fans off. Higher resolutions making fonts smaller has only gone on to irritate players (see: Dead Rising).

    Perhaps a controller-mounted secondary display system a-la the Dreamcast VMU or the Gamecube's ability to output to a GBA would be a decent solution. AFAIK, the PS3 can "talk" to the PSP and the Wii can send data to a DS, both wirelessly, so maybe it's only a matter of time before some genius figures out how to mate the handheld device as a vital HUD component for a real console MMO.

    1. Re:Font Size by CronoCloud · · Score: 1

      Yes, the chat box was annoying. I set it up to use the smallest font size and to take as little space as possible. I also used the chat filters to only show what I needed to see. That made it usable for me. I sat close to my TV so having the chat size smaller wasn't a problem

  20. So what's the difference ... by aeschenkarnos · · Score: 1

    ... between a console with a keyboard, console controller, optional mouse, the internet and a high-res TV, and a computer with a keyboard, console controller, optional mouse, the internet and a monitor?

    1. Re:So what's the difference ... by CronoCloud · · Score: 1

      [CronoCloud@midgar CronoCloud]$ cat /proc/cpuinfo
      cpu :MIPS
      cpu model R5900 V3.1
      system type EE PS2
      BogoMIPS 392.39
      byteorder little endian
      unaligned accesses 1902
      wait instruction no
      microsecond timers no
      extra interrupt vector yes
      hardware watchpoint no
      VCED exceptions not available
      VCEI exceptions not available
       
      [CronoCloud@midgar CronoCloud]$ cat /etc/redhat-release
      PS2 Linux release 1.0
      Not much, really. Yeah I know, I need a PS3 so I can install YDL on it.

  21. The most obvious reason: by icebike · · Score: 2, Funny

    Why all the drama trying to figure out WHY these games disappear, when the fact that these were BORING from the beginning is patently obvious.

    --
    Sig Battery depleted. Reverting to safe mode.
  22. yeah.. by Anonymous Coward · · Score: 0

    In fact, ANY usb keyboard will work on your 360 or PS3.

  23. Forgot the most obvious one by Quattro+Vezina · · Score: 0, Troll

    Console gamers don't like treadmilling.

    We simply have better taste.

    --
    I support the Center for Consumer Freedom
    1. Re:Forgot the most obvious one by daveime · · Score: 0, Flamebait

      Console gamers have the attention span of a concussed duckling.

      There, fixed that for you.

    2. Re:Forgot the most obvious one by CronoCloud · · Score: 1

      Not know many console gamers? There's plenty who will play some very very complex games for hours on end.

    3. Re:Forgot the most obvious one by the+brown+guy · · Score: 1

      I have played about 3 hours of tetris per day during the school year...but then again some of these WoW addicts will play much, much more than that.

      --
      Orbis terrarum est non altus satis
  24. Two differnt reason to play. by Xmastrspy · · Score: 0

    To me, consoles will always be a... blow in the cartridge, put game in, mash buttons type of activity. Quick and dirty.

    If I want to play WOW on a console I would need a keyboard, mouse, headset, comfy chair, all my tunes, etc. In effect, I have just built the same thing I have in my computer room. Its called a PC.

    Consoles stick with the quick and dirty please.

  25. Console specs by DrYak · · Score: 2, Informative

    * The modern consoles (Wii exempt) both have multiple CPU cores. Nope. The PS3 has a single PowerPC core. You're confusing it with the SPU (of which there are 7) which are specialized stream processing units.
    But the system runs on the PowerPC core.

    The XBox is the only to feature 3 main cores.

    * No keyboard for socializing! The 360 has a headset. I'm not sure about the PS3. The Wii is screwed on this front. All 3 consoles (and even previous generation consoles) feature USB port. All console can use USB keyboards. (Out of the box for Playstations and XBoxes ; the Wii needs a firmware update which is automatic as soon as the Wii has internet access).

    Previous generation consoles (DreamCast and GameCube) supported keyboard, either by using a console-specific keyboard or by using a PS/2-to-console adapter with whatever keyboard you have lying around.
    And even if this required some hardware purchase (both hardware for the keyboard and a broadband modem if either you had a GC or didn't like the built-in analog of the DC), that didn't prevent hack'n'slashes like Phatansy Star Online to be produced and achieve success on those consoles.
    The keyboard was even supported on the DC version of Quake 3 to offer classic keyboard and mouse gameplay style.

    In addition the keyboard it self is a pretty lame excuse. Radial menus have already been proved to be efficient (Silver is an example of PC+DC game which used radial menus for quick accesses) and consoles gamepads have pretty much enough axes to allow radial menus. So it's possible to put enough short-cuts even if there's no keyboard.

    My opinion is that the current crop of top MMORPG that are both successful and well marketed happen to run on PCs.
    In short : almost everybody is on WoW currently, and WoW runs only on Windows PCs. It's hard to compete with it and be successful by introducing yet another MMOG in a saturated market where PC games already have a monopoly.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Console specs by JebusIsLord · · Score: 1

      Yeah yeah, SPU and all that. We were talking about threading, and the PS3 is very capable of threading due to its multiple _whatever_s.

      The 360 can't use a keyboard, although they do have the chatpad which works pretty well.

      I'm not sure I agree with that conclusion though; WOW has the already-small PC gamer market saturated, and yet new PC MMOs come out with some regularity (Vanguard, LOTRO, Conan etc). Wouldn't coming out on a console give them a LARGER, less monopolized player base?

      --
      Jeremy
  26. Re:At their heart, MMORPGs are glorified chat room by CronoCloud · · Score: 1

    You sir, are clueless. Why? Because you haven't been paying attention. Why do you think the PS2 has USB ports? To allow different kinds of input for different games, thats why. People have been plugging USB keyboards into the PS2's since 2001! Any console gamer who buys an MMORPG "knows" that they are going to want to hook up a keyboard for in-game chat.

    It truly is a non-issue.

  27. It's not "problems" with consoles by RzUpAnmsCwrds · · Score: 1

    There are lots of reasons why MMOs don't work well on consoles, but the bottom line problem is how people play MMOs.

    I always run WoW in windowed mode, and I have friends who do the same. The game is designed and paced so that you don't have to concentrate 100% of the time. In fact, it's more like 50% of the time.

    That makes WoW more like a board game than a traditional video game. It's a social thing, in addition to a competitive thing.

    Voice chat sucks in MMOs. Yeah, most guilds use it for raids, and I use it (Vent) for arena, where quick communication is a necessity.

    But here's the thing: in MMOs, you're frequently conversing with people you don't know, sometimes with hundreds of people at a time. Frankly, I don't want to listen to people in the game, because many of them are assholes (it's an Internet rule, remember?).

    But it's more fundamental than just the lack of a keyboard. PCs are communication devices. I can look up strategy or statistics on my PC. I can IM with friends.

    In addition, I play WoW on the go quite a bit. Some guilds have regular raiding schedules. Mine doesn't, but I still have a regular time when I do arenas. I have a decent notebook, so I can play WoW when I'm away, which works great because game state is stored on the network.

    All of this stuff can be done on a console. But all you're doing is turning the console into a glorified PC.

    And, FYI, no console has 2560x1600 screen resolution (roughly double 1080p). And no console has a GPU that's even close to my Radeon HD 3850. This hardware isn't even "high end" anymore, it's definitively mainstream.

    1. Re:It's not "problems" with consoles by drsquare · · Score: 1

      And, FYI, no console has 2560x1600 screen resolution (roughly double 1080p). And no console has a GPU that's even close to my Radeon HD 3850. This hardware isn't even "high end" anymore, it's definitively mainstream.
      If you think that 2560x1600 is mainstream, then you must hang around with billionaires.

      I suppose not having a keyboard and windows
  28. The explanation is simple by Frozen+Void · · Score: 1

    Consoles are temporary niche,where fixed hardware(the console) has to compete with evolving hardware(the PC).When the PCs become much cheaper(~few decades),the niche will disappear along with all the gadgets which use one of PCs functions.

    1. Re:The explanation is simple by Sobrique · · Score: 1
      Consoles have, as a rule, been cheaper and 'friendlier'.

      The early consoles were significantly cheaper than the 'same gen' PC, simply because the PC had to be able to do more stuff at once.

      And at the same time, the early PCs were ... challenges to get going. And consoles were 'slap in cart, wave controler and go' type gaming.

      These are converging. The high end consoles still work off the shelf, but have more and more 'technofunk' going on. The price tag increases.

      The PC market on the other hand, gets cheaper, more commoditized and also 'idiot proof'.

      Won't be too much longer before you can't tell the difference.

  29. * Customization * by zoward · · Score: 1

    Which brings up another interesting issue - customization. With WoW, you can have 60-odd buttons placed to your liking thanks to various add-ons - the game has a very rich scripting interface for that sort of thing. Console makers are not historically fond of scripting interfaces, lest the script writer find their way into parts of the system they shouldn't have access to.

    A second issue is that every time I hear a console dev is going to make an MMO, they're going to make it "console-friendly"; the result is usually some kind of RPG-FPS hybrid. I'd be much happier with a straight RPG. Oblivion worked fine on a console (albeit with the lack of user customization noted above). The 360 and PS3 have more than enough horsepower to handle WoW or even LotRo (although you'd probably want to attach a keyboard).

    --
    "Can't you see that everyone is buying station wagons?"
  30. Well, it has been tried by SmallFurryCreature · · Score: 1

    Star Wars Galaxy was supposed to be for the PS2 as well as for the PC. And there are some rumours that Age of Conan is to appear on the 360. If you know either game, you might realize the problem. Memory. The PS2 wasn't as powerful as PC's of that era, few game consoles ever are. The problem is simple, gamers get the latest intel/amd straight from the factory. But consoles need to be build around whatever tech has been developed. During the development Consoles always seem to be posses godlike powers but in the years they take to get to the market they just end up aging incredibly fast. Take for instance the game Mass Effect. Play it on a PC. Sure it looks great... does it? Does it really? Don't get me wrong, the art direction is top notch BUT what is with, for instance, the hair? 2000 called, they want their 8 styles of hair should be enough for an entire galaxy back. Why are the levels so insanely small? Surely my PC should be capable of loading all of the presidium in its memory? A simple look at the memory usage confirm it, total memory usage 1 gig, that is with highest textures. 3 gig sitting idle. And how is that my PC which on paper should be slower can actually play the game with higher rez, higher textures FASTER then the 360? Mine is only a dual core, surely the 360 super chip should be faster? Well no. It simply ain't. Not that pure speed matters that much, the memory is the simple killer. SWG back then was a game that ran best if you had 2 gigs of memory. The PS2 had 32 mb (if I remember right). I don't care how much you optomize and gain from not having to run a full OS in the background, that is simply NOT going to fit. And while console games like Mass Effect can get away with insanely small levels, current MMO's need to be huge. AoC is being critized for being to small already and yet it barely runs on a 2 gig machine ideally needing 4 gig. Imagine how much smaller areas have to be to fit in a consoles memory. Console games often pull tricks to get around their limitations. A racing game can layout the data in such a way that the next bit of the track is next on the CD/DVD so it can be loaded quickly. Levels contain 1 type of enemy but levels are small so you have low memory requirements but still get diversity. But MMO's can have 100 people in the same area all in different outfits. All those textures and models need to fit somewhere. It can be done, but you need to cut corners and be really thight in your design of the game and frankly MMO designers just ain't got what it takes. All the other stuff the article mentions can be worked around but the simple fact that not a single MMO out there would even fit in the memory of current consoles on lowest setting is the biggest killer. SOE and others just don't manage to keep the games small enough to run in the limited memory of consoles.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Well, it has been tried by CronoCloud · · Score: 1

      You did know that the two biggest MMORPG's for consoles are PS2 games, FFXI and EQOA. I've played them both.

      They both do what the PS2 is very very good at, streaming data on the fly. Why keep textures in RAM when you can just stream them from storage, in EQOA's case it's the DVD, which means it's hard on PS2 DVD drives, if you're about to get DRE's you'll notice it in EQOA before other games. It also means that unless you directly port to a different zone, say from Freeport to Qeynos, you won't see load screens. You can walk-swim from Fayspires to the Kappa Fortress on Odus and not see a single load screen because the world is seamless, which was something that EQ on the PC could not claim.

      FFXI uses the hard drive.

      Technological limitations aren't the issue at all, its probably more that most traditional MMORPG developers have no console experience at all. Blizzard, for example, hasn't done a console game themselves in years, idiots. MMORPG devs are also more likely to be "PC partisans" and thus less likely to even want to do a console game.

  31. New console attachments by Anonymous Coward · · Score: 0

    Why don't they just make a keyboard controller for consoles? They can add a mouse while they are at it. a person can then choose his controller. These are cheap peripherals to begin with and would level the controller playing field. Everything could then port to consoles even if they are not creative at all about the controls in the porting.

  32. ...o0 by theuhstuf · · Score: 1

    yeah i play rogue mostly but it works with my priest, druid, hunter, and shaman...well i think it'll work with them all :p