Domain: pouet.net
Stories and comments across the archive that link to pouet.net.
Comments · 248
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Re:Oooh the memories...
Agreed.. still the Amiga demos with lot's of 3d is very impressive considering the relative amount of processing power. People like Offa, Rubberduck and Kalms of TBL, Juliet&Case of CNCD, Antibyte of Scoopex etc. really pushed those poor m68k's for every last cycle.
But still, the most enjoyable demos today are those golden oldies like Enigma by Phenomena (Azatoth was my hero), Mental Hangover by Scoopex, Voyage by Razor 1911 and Hardwired by The Silents DK and Crionics.
Oh, the memories
:)Check out Back to the roots for some nice Amiga demoscene nostalgia. Pouet.net is also a nice resource for demoscene information.
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Re:If the original was so popular...
Pouet.net has a better review of Truck Dismount.
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Re:If this world shrinkage goes on for much longer
See also Kolor's Le Petit Prince" demo. Not that it's really related, but it was inspirated by "The Little Prince" and it - being the winner or Mekka & Symposium '01 - is great to look at. Same release on pouet.
Enjoy. :P -
Not necessarily big.
the article mentions that this party is one of the biggest (or THe biggest) ever to take place in North America.
You must remember, however, that these parties have been going on in Europe on an incredibly larger scale for over ten years.
To them, 1,000 people is nothing, and they do so much more at their parties (Demo Competitions, music compos, and even some good ol' fashioned C64 compos. In fact, gaming (and warez trading) is outright banned in some of the parties. You've gotta have respect for these people who see the parties as a chance for social interaction, learning new stuff, meeting new people, and writing kick-ass code. I just don't get why we (americans) just like to shoot stuff - how unimaginative! Probably has something to to with the present administration....
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demos
You could create so called "demos" which requires a bit of everything, programming, graphics and music. More information can be found here. There is already a lot of them out there from C64, Amiga, texas instument calculator demos and PC demos, most of them can be found here. They are useless but then again fun to make
:) -
ai!
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Re:"Party report"Future Crew was ahead of computer game companies, so they get credit for "making machines do ridiculous things". Today game companies have budgets rivaling movie studios, so they get all the attention. But small teams and even individuals can still make great demos. Here are the three big demo parties and some recent results (may not be the latest): Here are some other sites with demos:
- Pouet - Has a big list of demos, intros, and lots of comments.
- 256b.com - If the 2-10 meg demos on pouet are too bloated for you, check these out.
- CFXweb - A community web site with forums and a magazine.
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"Demoscene"
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Re:There is still impressive coding around...
that's crap. check lattice instead.
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The most amazing 64k demo ever:
Has to be Stash.
I think you need a GUS to get the full effect of the demo with sound, but with how bloated software is these days, it's incredible how much stuff is packed into 64KB here! -
There is still impressive coding around...
Check out this 256 BYTE intro for win32/intel. Unbelievable. The download insn't too big :)
The whole site www.pouet.net is great if you were interested in the scene 'back in the day'. -
There is still impressive coding around...
Check out this 256 BYTE intro for win32/intel. Unbelievable. The download insn't too big :)
The whole site www.pouet.net is great if you were interested in the scene 'back in the day'. -
Re:Will they...
What about the early demos from a group called Sorcerers? Sorcerers was probably the first PC demo group ever their first intros being from March, 1989. First demo was released in May, 1989 at it was called Summer Holiday celebrating the fact that "School's Out"
;) Future Crew came soon after, but Sorcerers was first. BTW, they happened to be from the same city.
Some of the historical Sorcerers demos can be found here! Unfortunately the first intros aren't listed there.
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Re:Must haves
Statix released the source for Square and it's been ported to Win32.
You can find it at Pouet
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Re:Luminati?
Pure brilliance.
http://pouet.net/prod.php?which=2880 -
DemoScene links
The DemoScene database site: http://www.pouet.net
The DemoScene DVD is out: http://www.mindcandydvd.com
DemoScene community sites: http://www.ojuice.org and http://www.scene.org -
Invitation competition and previous Altparty stuff
Entries for the invitation competition are already available, featuring intros/videos, music/posters/flyers/pictures, text files and even a feast recipe invitation!
The intros have wide variety of entries, some working on Win32, some made with Perl, a 4k intro, invitation for GBA and Vic-20 and more.
Some stuff from Alternative Party III held in January 2002 is also archived and available.
Here is a pouet-link to one demo from the party, "Partaitiö" by tAAt (Platform: 386SX, works in Win2k box with VDMsound). (tAAt ry is also helping in organizing the party this year)
Check out also pictures from the overhead projector compo called "Valoköysiviljelijä". -
Second reality
Does it run Second Reality in Windows 2000/XP? Anyone know of any way to do this yet?
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shameless..
how about these?
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Re:sorcerers
Do you mean Atom?
/* Steinar */
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Re:Where did it go?
The demoscene is very much alive -- it has changed, yes (some would say to the worse, some claim it has changed so much it's dead), but it's alive.
Try the viewing tips on scene.org for a taste of what it has to offer nowadays. If you're more interested in Amiga stuff, there are DivX captures of a lot of new and old Amiga stuff on Amidemos (most of it probably won't run on your A600
:-) ). There's a Unix-specific demoscene archive out there, for those who want native Linux/*nix demos -- in any case, pouet has a wide range of demos for almost every platform you can think of. :-) (The "top10" list is slightly debatable, though ;-) )/* Steinar */
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Examples of text-mode demos
A few references for everyone wishing to see something created earlier or just for inspiration:
(mostly win32, sorry)
on pouet.net
<shameless plug>
kvasigen.demoscene.no (80x25, Hangover in Halden, Textmode 3)
</shameless plug> -
And if you like it..
You might want to look at its page on pouët, the group's other work, other games from the demoscene and some other stuff.
But be nice, don't slashdot the scene.org servers that pouët is hosted on :) -
And if you like it..
You might want to look at its page on pouët, the group's other work, other games from the demoscene and some other stuff.
But be nice, don't slashdot the scene.org servers that pouët is hosted on :) -
And if you like it..
You might want to look at its page on pouët, the group's other work, other games from the demoscene and some other stuff.
But be nice, don't slashdot the scene.org servers that pouët is hosted on :) -
And if you like it..
You might want to look at its page on pouët, the group's other work, other games from the demoscene and some other stuff.
But be nice, don't slashdot the scene.org servers that pouët is hosted on :) -
if you think assembly is useless...
look at this program, a 3d raytraced tube, written in assembly in 32 bytes here.
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It's nice, but Planet Potion rules :)
Yes, it's nice.. but check out Planet Potion too. It's the winning 64kb Amiga intro from this years Mekka Symposium. Excellent 3D engine, excellent textures, excellent synch and flow and excellent speech synthesis/vocoder effect
:) All in less than 64kb on ancient hardware no less (yes I know it's ppc, but anyway).
For the no-Amiga crowd, there's a divx here. -
[Slightly OT] One line programs? 64kb programs!
You should check out Planet Potion from Mekka Symposium 02, Germany. This is the winner 64kb intro for Amiga which has an advanced 3d engine, speech synthesis (vocoder style) and lots of other effects perfectly blended together and synched with the music (the music is awesome considering it's 100% generated with code). All in less than 64kb of course.
This blew everybody's mind at the party and might very well be one of the greatest speed/size optimization feats of the year.
For the Amiga impaired, there's a divx you can enjoy (digital videocam filming the bigscreen, so it flickers a bit). It's ironic that the original is about 0.001% the size of this divx :)
(Ok, so it's a bit offtopic, but it's in tune with amazing feats with ancient hardware :) -
Re:Demo scene.
Future Crew reassembled, broke up, faded out, tried to get into the games biz, etc. Their site has been offline for awhile.
Fortunately the demo scene lives on; pouet hosts links to nearly every demo in existence across multiple platforms. And to keep us on topic, most demos nowadays are 3-D accelerated. It's become less a game of "What techie tricks can you do?" and more a game of "How artistically can you use the technology?". There's some visually striking demos being made nowadays, and not just because they have shadebobs or glenz cubes.
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Mod this dude UP^^^!
I agree with you - 100 % - I think the most humble I have ever felt was after seeing this intro - 256 bytes - aggh! - and it still runs under NT!
Now, I want to see the same intro in Linux - I am not sure if there is a way to make it work and stay that small or not - I am just OK with x86 ASM, but not to that level!!!
DAMN! I bow before 3 sc hardcore! -
Coolest and Smallest app
This has got to be the smallest and coolest app ever. It's called Tube and it's 256 BYTES (yes, I said BYTES!). It can be found here:
http://www.pouet.net/prod.php?which=3397
It doesn't use any external libraries, DirectX or any cheating stuff like that. It also comes with full x86 sourcecode for you to enjoy.
Have fun now. -
elran
http://www.pouet.net/prod.php?which=1439 elran
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moral hard candy
http://www.pouet.net/prod.php?which=11 moral hard candy
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we go
http://www.pouet.net/prod.php?which=78 we go
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different engine
http://www.pouet.net/prod.php?which=302 different engine
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metamorf
http://www.pouet.net/prod.php?which=353 metamorf
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paimen
http://www.pouet.net/prod.php?which=451 paimen
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non stop ibiza experience
http://www.pouet.net/prod.php?which=129 non stop ibiza experience
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sonnet
http://www.pouet.net/prod.php?which=3282 sonnet
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h+
http://www.pouet.net/prod.php?which=115 h+
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you forgot...
Major scene news site: ojuice
If you want to have a very good glimpse at what the scene is producing / as produced:
http://www.pouet.net
It's an everything2-type site..
For a music radio broadcasting solely scene music:
nectarine radio,
(Those three websites are very well integrated..)
and finally shameless plug on noerror. (scene music news) -
Re:amiga : state of art
http://www.pouet.net/prod.php?which=99
.. its 'sequel', 'nine fingers':
http://www.pouet.net/prod.php?which=100 -
Re:amiga : state of art
http://www.pouet.net/prod.php?which=99
.. its 'sequel', 'nine fingers':
http://www.pouet.net/prod.php?which=100 -
Re:Some good demo links...
Check out this demo, the only linux demo at assembly: (it came 5th)
mfx - dose2 (on pouet.net) -
Re:Komplex, DemosceneIf you want current demos, just check out demoo!, pouet.net, ojuice.net or even my site, naid.net. And as far as having a central repository, I think scene.org fits the bill quite nicely!
And go take a look at vip2 invtro. Trust me, you'll stop using past tense to talk about the demoscene.
Cheers!
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Demosceners: The original multimedia artists!
Recent productions in the demoscene european demoscene should definitively be an interesting multimedia movement to cover. Demos and the demoscene have been around since the early eighties, and the repertoire of quality productions for every platform you can dream of out there should make for interesting viewing.
For people who've never heard of the demoscene before, it's a movement dedicated to building real-time multimedia production, usually with small memory footprints, with the aim to astound and show off a demo groups coding, graphic and music composition skills. Demos and intros (the main type of production of the movement) vary in size between 6-7 Megs (for recent productions) and 64k, (sometimes even being as small as 4 kilobytes !!) and can be described as the computerized equivalent of a "live performance". The scene has it's roots in the old Commodore 64 game cracking groups. Those groups usually attempted to show off their coding skills by adding small animated musical clips to cracked videogames, often accompanied by colorfull self-complimenting scrolling text.
It has since evolved into a huge European movement. Over 20 huge gatherings called demoparties now take place in different countries troughout europe, where demo groups compete with each others for prizes and recognition. Those parties are often lavish affairs, and are similar to raves with a bit of psychedelic computer trade show thrown in. The bigger parties 24 hours a day for 5 to 6 days non-stop, and are attented by thousands of computer programmers, graphic artists and musicians.
Demos have, over the course of the last few years, seen tremendous improvements, and can usually be described as "mindblowing". (For a good example of this, go download the VIP2 "invtro", it will *redefine* the way you look at realtime 3d rendering.) You can learn more about this whole movement by visiting the following sites: You will find the cream of the crop in demoscene productions at demoo!, where reviews for the most influential demos and intros can be found. For those wishing to learn how to create demos, cfxweb.net is a great place to start, you will find there tons of source code examples for 3d and openGL realtime 3d rendering. error-404.com is the definitive source for music creation using trackers, the scene's favored format (remember
.mod and .s3m files?) For scene news and group lists, chat, etc, see pouet.net and ojuice.net. And as a last reference, my site, naid.net, also concerns itself with the demoscene but also covers anything related to the use of new technologies in the arts. -
Machinima == american reinvention of demoscene?
Quite frankly, this is the way I feel about it.
If you're interested in something more abstract and experimental, you may check the productions released this year at Assembly'2k, Spot by Exceed, the winner is for example a software rendered movie sharing some imagery with pixar movies, Art by haujobb is a 3d show in a dreamy museum, featuring unreal objects, (Lapsus/Maturefurk is sharing the same design)
...Basically all the productions kicked ass. And this weekend just finished the LTP4 party, where we had a great fun seeing stuff like Antimoney/3state (a 1bpp, nicely designed windows 64k intro which works under Wine), Just a touch of funk/digital murder, a wonderfully keyframed music video, and lots of other lush stuff... (like Downtown / retro ac. and Purple / Orion)
for links... follow your instinct and: