Domain: strategywiki.org
Stories and comments across the archive that link to strategywiki.org.
Comments · 20
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Re:Heh
Look at all the tie fighter input commands and try stuffing them on a console controller; from system controls, to firing switches and modes, to wingmate commands, to identification system, to target switching, to speed control, all these mechanics were utilized during every play (which is why it was a great game, it actually had you utilizing everything with constant purpose).
These?
https://strategywiki.org/wiki/...
Tie fighter was the new standard for all future Space Sim
I'm laughing because Tie Fighter is no more a "sim" than Sublogic's Jet or F15 Strike Eagle on PC, or Colony Wars on the PSone was. DCS, X-Flight, those are sims. Tie Fighter? Not a "sim", but it tries to pretend it is.
The only way you can try is through modifiers, which wouldn't work because they kill response time and increase missclicks.
Modifiers don't kill response time. PC gamers have been using them for years. What is holding down a key and using WASD to run or slowly creep, other than using modifiers.
These are the controls for the PS4 version of Elite Dangerous, which is pretty much the same as the PC version (I think the only thing PS4 users are missing is the option for custom voices):
https://support.frontier.co.uk...
You'll notice that the PS4 controller touchpad instead of being used as just one button, is used as 4. Also you can use the gyro sensor for headlook.
This is what Yahtzee himself says about your "PC Master Race" attitude:
"It was intended to be ironic, to illustrate what I perceived at the time to be an elitist attitude among a certain kind of PC gamer. People who invest in expensive gaming PCs and continually spend money to make sure the tech in their brightly-lit tower cases is up to date. Who actually prefer games that are temperamental to get running and that have complicated keyboard interfaces, just because it discourages new or 'casual' players who will in some way taint the entire community with their presence. I meant it as a dig."
He also has said he should have named elitist PC Gamers "PC Gaming Dick Slurp All-Stars"
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Re:Ms. Pacman high scores are heavily luck based
This is for the arcade version which is the version the 933580 human world record was made on. I don't know if the Atari 2600 version has any important differences but if it does the initial comparison between scores was invalid to begin with.
https://strategywiki.org/wiki/...
The Atari 2600 versions of Pac-Man and Ms Pac-Man has similar gameplay mechanics, but the limitations of the platform make the 2600 versions notably different from the arcade versions.
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Raise Land
First they need to research Environmental Economics
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yes but
will the sword of Fargoal penetrate it http://strategywiki.org/wiki/Sword_of_Fargoal
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Re:Birdo?
I'd expect that a sequel to Doki Doki Panic would be stuck in legal hell for quite some time since its based off of Fuji Television characters (and I'd imagine they'd have to change this graphic for an international release http://strategywiki.org/wiki/File:Doki_Doki_Panic_head.png ).
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related Pac-Man hacks
If you like this kind of investigation, you might be interested in hacks of the Atari 2600 version of Pac-Man. The port from the arcade was notoriously bad, because the hardware of the Atari basically didn't map well onto the graphics needed for the game. As a result, everything is basically wrong: the pills are fat dashes, the elegant outline graphics of the original are blocky opaque colors, etc. But worst of all, since the Atari's two sprite registers are used to draw both Pac-Man and the ghosts, whenever there are more than 2 ghosts+PacMan on a horizonal scanline, they start flickering because the porters resorted to the horrible hack of round-robin rotating which sprites got to be drawn in the 2 sprite registers. (This looks slightly less horrible on a CRT with phosphor decay, but it still looks bad.) Anyway, if you want more on the details of why this port sucked, and how it can be traced to hardware mismatches, it's covered in detail in ch. 4 of the book Racing the Beam .
But on to the hacks: Rob Kudla discussed and did some work towards a better Atari 2600 port in the late 1990s, and there are now a number of attempts, though many of them do cheat by doing things like using an 8K ROM rather than the original 4K.
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Re:Compromised system
It'll be okay, we'll just send in MegaMan.EXE.
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Prior Titles with Scroll
I did a quick Google search and found several game titles with 'Scroll'. Several pre-dating the 1994 release of the first Elder Scrolls.
- Dragon Scroll: Yomigaerishi Maryuu - NES - 1987
- Flying Dragon: The Secret Scroll - NES - 1987
- The Scroll - PC - 1995
- Magic Scrolls: Collection 1 - PC - 1991
- Dungeon Scroll - PC, iPhone, Android - 2004
I suspect Bethesda will have troubles winning this one, but courts can be funny sometimes.
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Re:Before everyone freaks
Because volcanoes are the top of where stuff is coming OUT. What you need to do is dump trash into a subduction zone.
Yeah core waste dumps, I played that game too. -
obv. Total Annihilation question
... but are they cloaked?
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Re:Welcom heavy metals
Yeah it would totally provide 6 of each!
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Re:Is this with or without the patch??
Is this with or without the ROM hack [jeffsromhack.com] that removes the kill screen and restores the programmer's original intent for the game?
No patches permitted. The idea isn't to see who can play best against what the programmer intended - it's to play against the same code that's shipped since 1981, because that was the code against which the first records were set.
If you wanted to see who;s currently the better player (that is, who has the best stamina/endurance/reflexes), you'd play the patched version, even if it meant that the game lasted for several days.
But the patched version never shipped to any arcade. The patch itself wasn't discovered until decades after most of the arcades had closed. If you want to see who will get the highest score in an arcade, you play the unpatched version and try to maximize your score before the kill screen or other gamebreaking bug hits.
Playing unpatched code neatly solves all questions of what constituted the "programmer's intent". The programmer of Space Invaders probably intended the distribution of scores for the saucer to be absolutely random, but because he didn't have a hardware random number generator, and because the hardware was too slow to implement a proper pseudorandom number generator, they used the number of shots fired by the player as a PRNG. "Fix" that bug and the high score for Space Invaders drops drastically.
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Galaga FTW!
http://strategywiki.org/wiki/Galaga/Getting_Started#Boss_Galaga
FIGHTER CAPTURED
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Re:Analogy
What you would do with one I have no clue.
You build Mag Tubes. Obviously you have never played Alpha Centauri.
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Really, the gamers want this?What about moderation on such site and deleting content that the company doesn't want others to see? It has happened before.
The community is mature enough to create their own sites, and these sites are usually much better and useful then the sites provided by the companies creating and publishing games. Just look at Wikia gaming, Strategywiki, and so on.
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For max score shoot the Saucers
You reduce the rocks to a minimal interference then shoot as many UFO's as you can.
http://strategywiki.org/wiki/Asteroids/Walkthrough
So this is going to be a space battle movie.
Actualy, I think they are going to blow it. Make space really small and have a dense set of rocks and lots of collisions.
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Re:Times have changed, but not prices
Which is actually a pretty good deal
Maybe, or maybe it means games were always really expensive.
other prices have risen in the same time frame, including the cost to develop a game.
Very true, but instead of being happy when they sell 100,000 copies publishers are now looking at hopefully moving millions.
dropping the price doesn't result in an equivalent increase in sales.
Guess we won't know until they try! Or until those private companies release sales records about what happens when they lower prices to move those millions of copies that didn't sell for full price.
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Re:Sim Mars
There was Mars scenario available Sim Earth released for the SNES, PC, Amiga, and a few others. There was also a Venus, Ice planet, and Desert planet... The scenarios involved terraforming the planet to support evolving life.
http://strategywiki.org/wiki/SimEarth:_The_Living_Planet -
Re:Well I guess I'm an inclusionist then...
There have actually been a fair number of sites that have appeared because of wikipedia/wikibooks excluding information. There have been tons of wikia sites created to hold all sorts of info that was deleted from wikipedia. And after wikibooks decided to delete half their content and ban most books about gaming, most of it was moved to other sites, like StrategyWiki or egamia. For other non-gaming related stuff, there's also (not sure if they could handle a
/., but) WikiKnowledge, though they haven't gotten very big. -
Re:Pretty interesting
As I understand it, Wikipedia doesn't want strategy guides because original strategy guides are attributable only against primary sources (the game itself), not secondary sources.
Eh, no. Wikipedia doesn't want strategy guides because Wikipedia is an encyclopaedia and encyclopaedias don't cover in-depth information, such as strategy guides.
(There are small attribution issues with game guides, though, but not as severe as you say: Attribution policy says "Edits that rely on primary sources should only make descriptive claims that can be checked by anyone without specialist knowledge"; Most plot description and gameplay-related material is practically in this category, because they're highly descriptive in nature and don't speculate. "The protagonist has to jump to the flag pole to end these levels" is descriptive and okay. "This glitch may mean that the designers intended A---- to live" is not okay because it's kind of guessing. However, things like item lists and monster stats and like are probably research-like in nature and harder to verify for a layman, so they should probably be used with much more caution.)
We used to have game guides in Wikibooks, but they were removed because they didn't fit Wikibooks' mission - providing material that is useful in education. Explaining gameplay is not really educating (similar to having film guides that only say "Be especially sharp at 0:32:10, 0:42:15 and 1:02:52 to not miss the funny cameo appearances!"). That's why sites like StrategyWiki are better for this.