Pro Video Game Leagues — Another Economic Casualty
Anonymusing writes "Not long ago, professional video gamer Emmanuel Rodriguez earned a base $30K salary plus prize winnings in the Championship Gaming Series. However, with the economy suffering, sponsors like DirecTV and News Corporation are backing out, leaving Rodriguez with a more typical job for a 23-year-old: store clerk. After the demise of the CPL and the Championship Gaming Series last year, the only major pro gamer league left is Major League Gaming, though it expects to turn a profit this year — some of its players earn more than six figures from the $1 million in prizes given throughout the season, while others are putting off college to work on their gaming careers."
A recent story in the LA Times discusses how the games industry slow-down is hitting game developers hard as well. Conversely, the used game market is seeing significant growth — it'll be interesting to see what publishers learn from this.
Probably...
"The used game market is canibalizing our sales, they must be stopped!"
Conversely, the used game market is seeing significant growth -- it'll be interesting to see what publishers learn from this.
1. That future games will be a 2Mb executable that downloads all the game content.
2. They need to charge more for games
3. Piracy is to blame.
I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
Conversely, the used game market is seeing significant growth -- it'll be interesting to see what publishers learn from this.
Clearly they need to go straight to the "used" market. It's like "straight to DVD" in movies.
And the fact that all our cherished heros and their records were really just the products of big pharma.
If only we had some players that were -really- good at "fix the economy" games. I'd grok to that.
used game market is seeing significant growth -- it'll be interesting to see what publishers learn from this.
Ooo oo oo, I know, pick me! Publishers will learn that they should publish used games! ... hm, wait...
Stories like this make me feel *OLD*.
Take my lawn.
Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
He's just a sports celebrity. That's all. You don't hear anyone crying because nobody can get sponsors for curling, do you?
If people wanted to watch other people play video games, the economy would have very little effect on his life.
Though, honestly, I've never been sure why people want to watch other people play any other sport, either.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
[...] Conversely, the used game market is seeing significant growth â" it'll be interesting to see what publishers learn from this.
That DRM is good and they should disallow the selling of used games.
What? they were supposed to learn that their bussiness model can be better? that most new games cost way too much? that is not required to have a great studio spending millions of dollars to make a great game (World of Goo comes to mind, their "studio" was pretty much any coffe shop with free wi-fi)?
I may be wrong...
DON'T PANIC.
We kan haz baylowt?
At the bottom of the
Perhaps that in a recession people cut back on luxuries, and that a computer game is less important than a mortgage repayment.
The problem with competitive gaming is that it's more exciting to play the game than it is to watch someone else, even if they are way better than you.
The way to keep people interested is to involve them. Simply presenting video gaming in the same manner as a football match isn't really enough.
You mean video game playing adult isn't a recession proof job? Who woulda thunk that?!
The thing that I find to be most outrageous is that there are pro video gamers in the first place. Last I checked, they weren't showing up anywhere on ESPN. WTF, was that just some sort of feeble attempt by the game publishers to get more people buying their warez? "Oh, if you get really really good, we will pay you to play video games all day long. (You gotta be in the top 0.0000005% to get that though, in the meantime we will still take your $$$)"
Note - Liberal use of <sarcasm> tags may or may not need to be applied.
To be honest, I've never really understood how the pro gaming leagues really made any money. I understand that sponsors will give money to anything (re: Pizza hut advertising on a NASA rocket http://www.spaceref.com/news/viewpr.html?pid=2202), but this is no excuse. At the very most I'm indifferent about how well other people play the games I play, and I'm pretty sure most of my friends are the same way. The economy is just a useful scapegoat in this situation. Let's take a survey: How many of you enjoy watching other people play video games? How many of you have dismissed players that dominate you as having spent way too much time playing video games? What's your favorite kind of cheese? I'm partial to those Kraft American Singles.
King of Kong finds himself over a barrel in the current economic climate.
Ad Infinitum.
XP League just started up, they were formerly HTGN. They are advertising cash payouts, similar to CPL.
Trying to install linux on my microwave, but keep getting a kernel panic...
Wow, that's a pretty short career for this kid...
Twinstiq, game news
This guy makes more than I do with his salary, sponsors and winnings than I do in a year, and I'm a video game developer. I never understood "Major League Gaming". I can understand local tournaments at arcades and pizza parlors, at least there you get outside and be sociable with the rest of the world and have an in-person experience. But watching a screen depicting someone else watching a screen? How much more recursive can we get? Professional Major League Gaming Watching? Physical contact sports I can understand. We're essentially watching athletes who hone their bodies engage in feats of physical endurance and skill, and we admire such classical expositions of strength. I can understand professional Chess tournaments to a lesser extent; great minds coming together to wage war on a physical board in a centuries-old game of intellect. But paying out six figure salaries to people who can click (or button-press) very fast in an order that is more efficient than his/her opponent? Major League Gaming truly is the product of fat and decadent times.
For the most part the pro-gaming leagues were set up by random entrepreneurs, not game publishers. Yes, they represented publicity. But the jury is still very much out on whether people will pay to watch other people play video games. They do in Korea, for sure, but not in the USA. So it was never obvious that the PR they represented was really worth the expense of running them. That's why it wasn't the publishers that set them up.
I piss off bigots.
I can't even remember the last game I bought new. I've purchased games since my earliest experiences in gaming and the day they take those away is the day I stop buying games. I don't care whether its a retailer, the original publisher, or some chap on Craigslist/eBay/et al, I just want used items at those wonderful prices. And I don't mind waiting two years for those prices to become wonderful.
If the retailers aren't careful, they'll kill off their own source of supply. Used games are a big win for them and a big win for the consumer, and a big loss for the publishers. If the retailers drive the publishers to digital distribution ONLY, they won't have anything left to sell.
You'll notice that major bookstores don't sell used books, only new ones.
Within 20 years games may become a service like cable TV, not a product you buy and take home.
I piss off bigots.
I wonder if I can start a professional World's Smallest Violin league...
In the land of the blind, the one-eyed man is kinky.
In light of this news EA Sports has decided to cancel their new game "Major League Gaming - The Game 2K9".
Don't blame me, I voted for Cthulhu.
Conversely, the used game market is seeing significant growth â" it'll be interesting to see what publishers learn from this.
Quit making the same games as each other and quit making so many damned sequels and then maybe people will see value in what you produce.
They'll probably learn nothing.
But they'll probably add more DRM in the future, lobby harder, and generally give us less while attempting to charge more.
Seems to be their typical reaction to any type of change or encroachment on their nearly obsolete business models. While I don't believe hard copy game selling will ever die as long as we have walmart, it's not a market that is growing as fast as digital delivery.
Question everything
I am very passionate about cycling, and tried racing, but didn't like it. However, niche sports like these all suffer from the same problem:
They don't have a mass audience.
There are millions of people that will watch a game of football, baseball, basketball or soccer (especially soccer) on a (n>inf)" widescreen plasma LCD TV (or any TV, really) at home, or in the pub/bar, supermarket, while shopping, etc. I postulate that a reason for this is that the action and "spirit" of each sport caters to different, but sufficiently large, populations. Those that like lots of back and forth action watch basketball, and those that like a bit of brutality in that action watch football or hockey. (Yes, I'm generalizing here.) Those that like calculated behaviors, but sparse explosions of action, watch something like baseball. Etc. ad nauseum. Additionally, there is nothing that can replace these sports. They are popular and irreplaceable, hence they garner a large market.
Sports like cycling, on the other hand, have very little action except for possibly the end. Has anyone ever actually watched a professional bike race? They are LONG, and riders spend most of that time collaborating tactically with each other to reach and sprint for the finish. They HELP each other throughout the race; where's the competition? Unless you are a real enthusiast, you can't watch a bike race in a bar, or anywhere fun. At least for me, it's hard to even watch it at home, and I love cycling. Top that with the ridiculous amount of doping incidents (that do make the press, since ESPN cares to write about THAT than actually broadcast races), and you have yourself a mass loser.
Gaming suffers the same fate. Only gamers would want to watch gamers play. There are outliers, but they are just that. But there's a community in gaming, and gaming is a competitive activity. Competitive activities promote classification and ranking, thus justifying the existence of a professional category playing in large tournaments. Professionals spend all day perfecting their craft, and it would make little sense to not receive compensation for it, thus explaining the proliferation of sponsors and salaries.
I think that talent could be used somewhere else with a more widespread outcome, like solving difficult problems in economics. However, it must be pretty cool to live off of gaming (for the gamers, that is).
MLG does all of their videos online, live streaming and video on demand. Their presentations are good and make the game fun to watch. StarCraft is going strong in South Korea because their presentations and announcer make it fun to watch. That Gaming Championship thing was presented horribly so it failed. They showed minute long clips of people playing the games and jumped around sporaticly to different games with announcers that were far from experts on the games being played. You never had any idea what was going on. They had a women's DOA separated from a men's DOA.... There were idiots running it. It deserved to fail. Just present it like they do with succussful popular sports. You have a couple of announcers and show the game on screen. You don't jump around between 20 different things. It really isn't any different than showing something like football or basketball.
The Official Site of 1337 Pwnage
The professional video gaming industry is part of the fabric of our country. It has become too important to fail.
I think they deserve a bailout.
At least with "Real" Sports they go to college to play before they go pro most of the time. They may not get the best degrees however they are still learning new stuff, and if they don't go pro they at least have a degree to get a better job. But not going to college to focus on Video Games to go pro is just plane stupid. As your chances of being that good is slim. And just like what is happening you have no fall back.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
"some of its players earn more than six figures from the $1 million in prizes given throughout the season"
Either i or the people who wrote the article are not using the phrase "more than six figures" properly. I would think "more than six figures" would be the same as "seven or more figures," however since the total prizes for a season is $1 million only one player could actually earn seven figures (and everyone else would get nothing.)
So presumably by "more than six figures" they mean "more that $100,000"? So if i made $100,001 in a year i would be making more than six figures? That seems rather counter-intuitive to me. I definitely think of myself as "just" a five figures person even though i make considerably more than $10,000 a year.
This Space Intentionally Left Blank
I follow the Korean Starcraft leagues fairly closely and haven't seen anything indicating that this is a problem for them. There's only one major pro league left if you ignore the most successful leagues. Unlike my impressions of MLG and their ilk, which seem like slapped-together attempts to occupy a novelty niche, these leagues have survived for the same reasons all other sports leagues have survived: the focus is always on using the games to generate stories which even non-players can sink their teeth into. Without giving their audience a reason to watch, other than being interested in a particular game at a particular time, the other leagues doomed themselves long ago. As with many other businesses, blaming their deaths on the economy is like blaming a cold for killing an AIDS patient.
Aww, someone's jealous.
I think many people actually playing professional sports get paid way too much money. I do understand the limited lifetime of their careers and that skill is involved, but seriously - it's a game.
Paying people to *pretend* to play sports is silly. I do understand that there is some (button-pressing) "skill" involved, but seriously - it's a video game.
It must have been something you assimilated. . . .
Damn. I used up my mod points already. You make a good point which companies are aware of, they're just too greedy to change. We're paying prices which have been the same for ages, from the days when gaming was a niche hobby and there were fewer copies of games created (which by the magic of supply and demand means they were probably more expensive to make). I remember eagerly shelling out $80 CAD for the first Dark Forces PC game the day it was released. That was unusual - a new release price was about $60, which continues to this day.
Pricing for console games is a little less obvious but I think it's pretty similar to PC game pricing. I remember Atari 2600 games costing about $10-20 (a lot of money for a kid in the 1980s, especially if you save up only to find out your new game is a real shitburger) Nintendo games costing about $50 (an AWFUL lot of money in the late 1980s) and today a new release on any console is $50-70. Factor in inflation and the cost is probably about the same as it's always been.
But even though the cost of making games has increased, the cost of distributing them has dropped drastically. Stamping out DVDs costs pennies and electronic distribution costs even less. I still like getting a physical copy of a game - especially when the publishers put goodies like a special manual or cloth map or figurine in the box - but I would certainly sacrifice that if it meant distribution models like Steam or WiiWare would drive down prices to a more affordable range. I like Steam and WiiWare, but I only buy Steam games on weekend deals (STALKER for $5, w00t) and only use WiiWare for something I really think is worth full price. Electronic distribution needs to be $5-10 cheaper than box copies, IMO.
I like watching competetive starcraft matches much more than playing it. In South Korea, there are 12 professional starcraft teams of 7-14 members each, that play one another in the team pro-league. On top of that there are 3 single player tournament leagues (OSL - Ongamenet Starleague, MSL - MBC Starleague, and GomTV Invitational) that run pretty much concurrently. The games are televised, the best players make a decent living when you take their team base salary + tournament winnings + sponsorships into account (6 figure salaries for the better ones) and the level of play is unbelievable, because they have to practice 8-12 hours a day to keep their skills at a competitive level.
You can check out english broadcasts of games at gomtv.net as they hired an American to do live English commentary of their tournaments. There is a nice archive of games. However the Gomtv tournament is newer and not the best quality wise(as in the best players focus their practice on the other tournaments and their team proleague events). There are fans on youtube that take the korean broadcasts of games and tournaments and dub themselves over the korean commentary. Check out the youtube user account "violetak" or "klazartsc" if interested, there are more than a dozen more other people doing regular commentary and uploading to youtube, mostly of the Korean scene as it is superior, but also of the "foreign" scene (which in this case means any player not residing in Korea).
Watching people play cards is now a televised "sport".
Maybe if people played video games for money....
Perhaps that in a recession people cut back on luxuries, and that a computer game is less important than a mortgage repayment.
Ah, when you sit back and read how some are earning six figures doing this, you quickly realize WHAT is paying that mortgage...
Bottom line is whether it's 15 minutes or 15 seconds, if you're offered fame these days, you better TAKE IT while you can. Might not come around as often in this economy, but use your skillz while you still have them, and get paid well. Hand-eye coordination and reflexes aren't exactly something that sticks with you through your 30s and 40s, so good luck to those who actually think they're turning this into some sort of "career"...
...without pro gaming leagues, scrapbooking stores, and feng shui consultants.
But when the last cell-phone-cover kiosk closes down, ladies and gentlemen, the new Dark Age truly will be upon us.
>it'll be interesting to see what publishers learn from this.
People have less disposable income when the economy is in the toilet, and (duh...) games are a luxury?
It doesn't take an economist (or game publisher) to figure that one out.
I'm just a regular developer (as opposed to game developer) and I know this ;)
-Viz
Don't kid yourself. It's the size of the regexp AND how you use it that counts.
Maybe they'll start selling "Certified Pre-Owned" games.
pre-pwned?
Now he has to get a real job like the rest of us. My heart really bleeds for this guy. Really.
BeauHD. Worst editor since kdawson.
The thing that I find to be most outrageous is that there are pro video gamers in the first place. Last I checked, they weren't showing up anywhere on ESPN. WTF, was that just some sort of feeble attempt by the game publishers to get more people buying their warez? "Oh, if you get really really good, we will pay you to play video games all day long. (You gotta be in the top 0.0000005% to get that though, in the meantime we will still take your $$$)"
Er, the " top 0.0000005%" eh? And how is this ANY different from ANY other professional sport in the top leagues? What percentage of pee-wee league kids are you going to see in the Superbowl in 20 years? I'd probably say it's around "0.0000005%".
IMHO, video gamers are no more "professional" than bowlers or golfers. Yes, it all takes dedication by all which I fully respect, but hitting little white balls with a stick or knocking down sticks with a ball can seem just as pointless, yet we pay them hundreds of millions to do it.
Probably what Namco, EA and Capcom have learned. Namely, you don't have to actually let the user access the full game they bought for full price anymore. You're free to lock content on their disc, then charge them for it again later (or even on release day) via DLC. Best of all, after basically spitting in the faces of your biggest fans, they'll fall over themselves to defend you for it on the Interwebs.
Where the hell were these leagues when I could play Yar's Revenge for days on my Atari 2600?
I have an older computer that can't run most new games, but on games it can run I wait until Best Buy is selling the game new for $20. For console games my sweet spot is also $20, but rarely do any of the new console games reach $20 new, so I just buy them used at Gamespot.
http://www.wcg.com/6th/main.asp
They have a "reality" show up. Wouldn't be my ideal way to watch competitive gaming, and the style of the tournament follows the reality TV trend a bit too much, but it's still interesting.
Though, they really need to throw some nerds in there. :)
Disclosure: It may cloud my judgment, but I don't feel that a "killer app" has come out for any system yet (I'm not a console FPS fan, sorry).
It just makes more sense to wait a few weeks after a game's release, let the hype die down, listen to word of mouth, and buy it used. You save some money, and don't get screwed by buying an awful game.
Anecdotally, my roommate has sworn off buying new games forever because of how many super-hyped games he's bought for $60 on release day this generation and had turn out to be stinkers.
I would hypothesize that paying off gaming mags for good reviews will help you in the short-term, but will be an overall negative thing for the industry because it scares off new buyers.
How this is affecting Korea seems to be more relevant.
In Korea, gaming geeks are actually cool, walking around with hot girlfriends and such.
Would be more interesting to see what may be happening there where gaming is more prevalent/important.
Problem with this story is the CGS was non-viable WAY before the "economic down turn."
It was an awful business, the announcers were clueless, poorly organized, it was doomed to fail from the start.
Now if MLG failed, it would be news. CGS? Not even worth caring about.
Has anyone put Fata1ity on suicide watch yet? In the last few months he's lost his gaming league, his product line...probably his girlfriend and dog too.
SJW: Someone who has run out of real oppression, and has to fake it.
Game companies should buy back their games at a price slightly higher than the used game stores and sell them used at a slightly lower price off their web site. This would increase their revenue and drive the brick and mortar used shops out of business. Then once the stores are all destroyed, simply stop doing it so everyone has to buy them new again. If the used game stores come back, then start up business again. Evil and profitable.
Of course, that is just using the current model. Really, just sell your games on steam and the problem is essentially solved. Let's all just be glad that Valve came up with this and not by EA.
Support a great indie game: http://www.abaddon360.com
They will start having better multi-player. No-one wants to buy a used Blizzard or Valve game because they are afraid the CD key will be in use.
I've read the blogs, and watched the indie documentaries, but I still don't understand the point/purpose of gaming leagues. If they "turn a profit", that must mean they're charging fees or taking a cut from their members' tournament winnings. What's the incentive for a pro gamer to join a league ? Why not go solo and keep the cash to themselves ?
Or is pro gaming like pro sports, where the leagues are the ones sponsoring the tournaments and it all becomes one big dumb poker game ? The main difference, of course, is thousands of people will pay to see a good sports match, which is where the real money is made. Maybe I'm not enough of a geek, but I wouldn't pay to see people play a game. I'd pay a modest fee to attend a bigass LAN party and play (read: fail), maybe learn a few tricks from the pros, but beyond that pseudo-social aspect, I fail to see the appeal of these events and organizations.
I can't even see the value for sponsors, why preach to the choir ? It's a curious phenomenon, but it is to minuscule, I can't imagine it being lucrative. Even this sellout kid "Fatal1ty" with co-branded products, most clients stared at the box, glanced at the inflated price and walked past. One guy humourously said "It's like racing stripes on a car, only it's a douchebag on a video card. Neither makes it go faster.". Yep...
-Billco, Fnarg.com
PCs will always survive because people need them for things other than games. A console is a lousy personal computer -- cheap, weak, and not customizable. Also, you don't need anybody's permission to write a PC game, and you don't have to pay the manufacturer a royalty.
There will always be PC games.
I piss off bigots.
I've always felt that the pro gaming crowd has really done nothing but to spawn a really crappy attitude problem in games that tend to show up in players. Aka "Hur Hur I play in the CPL" syndrome.
I honestly would not shed a tear if the entire pro gaming circuit dried up and died. Maybe then playing online can get back to being about having fun rather than waving your e-dick around.