Domain: trackensure.com
Stories and comments across the archive that link to trackensure.com.
Comments · 23
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Re:Hmmm
There are systems that do logistics and understand all these rules, there is plenty of automation in the trucking business already, nothing wrong with adding a few more bells and whistles.
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Re:This is a great idea
What do you use as a TMS? There are solutions that combine enough intelligence to help out a business owner to optimize everything, routes, fuel, orders and trips for TL, LTL, combining multiple signals into one console, providing all the necessary dashboards, integrated with a powerful WMS.
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Re:So...free or less than 15%?
you can most definitely do that today, solutions exist for that purpose and for more than that.
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Re:This minimization approach is everywhere now to
I used to be able to publish a link to my location plotted on an embedded map on my personal web site so my friends could track me on road trips. They took that away claiming that idiots were forgetting about their public links and violating their own privacy.
- I think these guys let you do it, not 100% sure.
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Re:Simple problem with a simple solution
TrackEnsure.com provides trip tracking that lays down the expected path first (the path that is supposed to be taken) and provides a buffer zone around the exact route for a few reasons, one of them this imperfection in the GPS receiving technology. Knowing the path beforehand allows to estimate distance and time much more precisely.
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Re:Hmmm
TrackEnsure or similar tools can be used to help family / friends find the person (of-course the app has to be installed).
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Re:SAR
Or people could use tools like TrackEnsure within a circle of family / friends to be able to find each other quickly.
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Re:What about GPS?
Correct, you have to have something like this installed TrackEnsure to track a phone.
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Re:TrackEnsure
TrackEnsure - with the link.
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Politics? Technology? Investments? Fun?
Being rich on that scale requires one getting into politics on some level. Basically there is a difference between money and power and those things are not equivalent. Somebody armed with the power of the mob can come after a guy with money.
Start your own political party, Minecraft party, why not? Run for POTUS, what the hell, Mitt tried it, Clinton and Trump are trying...
On the other hand you can also invest into research and various alternative ideas if you feel bored doing what everybody else on that wealth level does - trying to chase the markets.
Build your own space rocket, seems to be the latest fad for billionaires.
You can set up an investment fund of-course, let others try and do something with your money while really enjoying your life a little bit.
Heck, invest into my startup.
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Re:Come on Slashdot!
Ha, that's just brilliant!
As to the topic at hand, take a look at trackensure for people and delivery tracking, shipmatica for package tracking in a warehouse, retail management software, these are things that are designed to track assets, different types of assets, combinations of assets, that's maybe something you should look at.
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Tracking how?
There are many different ways of tracking things. How is tracking power usage and location of a laptop the same thing though?
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Minority Report
This reminds me of the Minority Report scene, where people could easily be tracked by their eyes being scanned and the annoying part of it I always thought was the loud mouthed advertising, with the ads giving out your name and what you bought yesterday.
"Hi there, Jane, how are you enjoying those extra absorbent tampons you bought last week, is everything ok? Need some new underwear?"
As to tracking for your own legal purposes, there are many services designed for that. Any technology can be abused, the question is what do you find acceptable risk?
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mobile GPS precision
I can see why Apple is interested in this technology, I am also interested to see better precision of GPS signal for our systems. What navigation systems have to do with the poor quality signal is not great. Using map information to correct for bad signal that bounces around due to reflection and such is not a perfect solution, having a better signal is much better, though I wonder whether map based correction takes less energy than GPS signal correction based on more GPS sources. In any case hope it leads to new and better mobile phone GPS tech.
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Re:One thing to keep in mind...
No joke. Trying to explain our new service in a way that would truly enlighten a potential user (or simply someone who is just asking a question) became probably the hardest part of releasing the system.
We tried all sorts of things, there is an animation there linked from the front page, but the reality is that the animation only explains some of it and not in detail enough to answer all question. Then there are features, we pushed them into their own header item. Then there are services that this is eventually going to cover, but the service that is currently the most developed one is for shipping, so for that one there is a separate use case section.
There are all these pages, and it still may not be totally and completely understandable without a question. We actually started with this page, but then added all the others once realised that getting into 'how' to sign up and do stuff may not be as important as to 'why' and 'what' it is. Everything is a pain to describe in a way that would cover all questions and since the system is growing all the time this process cannot stop.
Documentation and generally explaining things to people that seem obvious if you are the one building the system but seem nearly impossible if you are an outsider.
An example: there is a feature inside to create zones on the maps that can be assigned to devices as either 'exclusion' or 'boundary' or 'reminder' zones. (don't go into 'exclusion', don't leave 'boundary', be alerted of something if you walk into 'reminder' zone).
A user enters the 'Add/Edit Zone' page and he sees a map and a couple of buttons on the side, the top button says: 'Add' or 'Draw' Zone. He clicks on that button and is given a selection of shapes (polygon, circle, rectangle). Clicks on circle and the buttons that used to be there disappear, instead a button appears with the label 'Done' on it. Does the user try to click on the map to draw the zone? No. He clicks on the 'Done' button. Why? "because I was done".
Taking that into account and working in all the necessary visual cues is what makes or breaks the application I think, but that's low level stuff. Being able to present and explain a system in very simple terms is at this point a basic absolute minimum even to be noticed today, in the age of iPhones and iPads and such.
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Re:One thing to keep in mind...
No joke. Trying to explain our new service in a way that would truly enlighten a potential user (or simply someone who is just asking a question) became probably the hardest part of releasing the system.
We tried all sorts of things, there is an animation there linked from the front page, but the reality is that the animation only explains some of it and not in detail enough to answer all question. Then there are features, we pushed them into their own header item. Then there are services that this is eventually going to cover, but the service that is currently the most developed one is for shipping, so for that one there is a separate use case section.
There are all these pages, and it still may not be totally and completely understandable without a question. We actually started with this page, but then added all the others once realised that getting into 'how' to sign up and do stuff may not be as important as to 'why' and 'what' it is. Everything is a pain to describe in a way that would cover all questions and since the system is growing all the time this process cannot stop.
Documentation and generally explaining things to people that seem obvious if you are the one building the system but seem nearly impossible if you are an outsider.
An example: there is a feature inside to create zones on the maps that can be assigned to devices as either 'exclusion' or 'boundary' or 'reminder' zones. (don't go into 'exclusion', don't leave 'boundary', be alerted of something if you walk into 'reminder' zone).
A user enters the 'Add/Edit Zone' page and he sees a map and a couple of buttons on the side, the top button says: 'Add' or 'Draw' Zone. He clicks on that button and is given a selection of shapes (polygon, circle, rectangle). Clicks on circle and the buttons that used to be there disappear, instead a button appears with the label 'Done' on it. Does the user try to click on the map to draw the zone? No. He clicks on the 'Done' button. Why? "because I was done".
Taking that into account and working in all the necessary visual cues is what makes or breaks the application I think, but that's low level stuff. Being able to present and explain a system in very simple terms is at this point a basic absolute minimum even to be noticed today, in the age of iPhones and iPads and such.
-
Re:One thing to keep in mind...
No joke. Trying to explain our new service in a way that would truly enlighten a potential user (or simply someone who is just asking a question) became probably the hardest part of releasing the system.
We tried all sorts of things, there is an animation there linked from the front page, but the reality is that the animation only explains some of it and not in detail enough to answer all question. Then there are features, we pushed them into their own header item. Then there are services that this is eventually going to cover, but the service that is currently the most developed one is for shipping, so for that one there is a separate use case section.
There are all these pages, and it still may not be totally and completely understandable without a question. We actually started with this page, but then added all the others once realised that getting into 'how' to sign up and do stuff may not be as important as to 'why' and 'what' it is. Everything is a pain to describe in a way that would cover all questions and since the system is growing all the time this process cannot stop.
Documentation and generally explaining things to people that seem obvious if you are the one building the system but seem nearly impossible if you are an outsider.
An example: there is a feature inside to create zones on the maps that can be assigned to devices as either 'exclusion' or 'boundary' or 'reminder' zones. (don't go into 'exclusion', don't leave 'boundary', be alerted of something if you walk into 'reminder' zone).
A user enters the 'Add/Edit Zone' page and he sees a map and a couple of buttons on the side, the top button says: 'Add' or 'Draw' Zone. He clicks on that button and is given a selection of shapes (polygon, circle, rectangle). Clicks on circle and the buttons that used to be there disappear, instead a button appears with the label 'Done' on it. Does the user try to click on the map to draw the zone? No. He clicks on the 'Done' button. Why? "because I was done".
Taking that into account and working in all the necessary visual cues is what makes or breaks the application I think, but that's low level stuff. Being able to present and explain a system in very simple terms is at this point a basic absolute minimum even to be noticed today, in the age of iPhones and iPads and such.
-
Re:One thing to keep in mind...
No joke. Trying to explain our new service in a way that would truly enlighten a potential user (or simply someone who is just asking a question) became probably the hardest part of releasing the system.
We tried all sorts of things, there is an animation there linked from the front page, but the reality is that the animation only explains some of it and not in detail enough to answer all question. Then there are features, we pushed them into their own header item. Then there are services that this is eventually going to cover, but the service that is currently the most developed one is for shipping, so for that one there is a separate use case section.
There are all these pages, and it still may not be totally and completely understandable without a question. We actually started with this page, but then added all the others once realised that getting into 'how' to sign up and do stuff may not be as important as to 'why' and 'what' it is. Everything is a pain to describe in a way that would cover all questions and since the system is growing all the time this process cannot stop.
Documentation and generally explaining things to people that seem obvious if you are the one building the system but seem nearly impossible if you are an outsider.
An example: there is a feature inside to create zones on the maps that can be assigned to devices as either 'exclusion' or 'boundary' or 'reminder' zones. (don't go into 'exclusion', don't leave 'boundary', be alerted of something if you walk into 'reminder' zone).
A user enters the 'Add/Edit Zone' page and he sees a map and a couple of buttons on the side, the top button says: 'Add' or 'Draw' Zone. He clicks on that button and is given a selection of shapes (polygon, circle, rectangle). Clicks on circle and the buttons that used to be there disappear, instead a button appears with the label 'Done' on it. Does the user try to click on the map to draw the zone? No. He clicks on the 'Done' button. Why? "because I was done".
Taking that into account and working in all the necessary visual cues is what makes or breaks the application I think, but that's low level stuff. Being able to present and explain a system in very simple terms is at this point a basic absolute minimum even to be noticed today, in the age of iPhones and iPads and such.
-
Re:One thing to keep in mind...
No joke. Trying to explain our new service in a way that would truly enlighten a potential user (or simply someone who is just asking a question) became probably the hardest part of releasing the system.
We tried all sorts of things, there is an animation there linked from the front page, but the reality is that the animation only explains some of it and not in detail enough to answer all question. Then there are features, we pushed them into their own header item. Then there are services that this is eventually going to cover, but the service that is currently the most developed one is for shipping, so for that one there is a separate use case section.
There are all these pages, and it still may not be totally and completely understandable without a question. We actually started with this page, but then added all the others once realised that getting into 'how' to sign up and do stuff may not be as important as to 'why' and 'what' it is. Everything is a pain to describe in a way that would cover all questions and since the system is growing all the time this process cannot stop.
Documentation and generally explaining things to people that seem obvious if you are the one building the system but seem nearly impossible if you are an outsider.
An example: there is a feature inside to create zones on the maps that can be assigned to devices as either 'exclusion' or 'boundary' or 'reminder' zones. (don't go into 'exclusion', don't leave 'boundary', be alerted of something if you walk into 'reminder' zone).
A user enters the 'Add/Edit Zone' page and he sees a map and a couple of buttons on the side, the top button says: 'Add' or 'Draw' Zone. He clicks on that button and is given a selection of shapes (polygon, circle, rectangle). Clicks on circle and the buttons that used to be there disappear, instead a button appears with the label 'Done' on it. Does the user try to click on the map to draw the zone? No. He clicks on the 'Done' button. Why? "because I was done".
Taking that into account and working in all the necessary visual cues is what makes or breaks the application I think, but that's low level stuff. Being able to present and explain a system in very simple terms is at this point a basic absolute minimum even to be noticed today, in the age of iPhones and iPads and such.
-
Re:One thing to keep in mind...
No joke. Trying to explain our new service in a way that would truly enlighten a potential user (or simply someone who is just asking a question) became probably the hardest part of releasing the system.
We tried all sorts of things, there is an animation there linked from the front page, but the reality is that the animation only explains some of it and not in detail enough to answer all question. Then there are features, we pushed them into their own header item. Then there are services that this is eventually going to cover, but the service that is currently the most developed one is for shipping, so for that one there is a separate use case section.
There are all these pages, and it still may not be totally and completely understandable without a question. We actually started with this page, but then added all the others once realised that getting into 'how' to sign up and do stuff may not be as important as to 'why' and 'what' it is. Everything is a pain to describe in a way that would cover all questions and since the system is growing all the time this process cannot stop.
Documentation and generally explaining things to people that seem obvious if you are the one building the system but seem nearly impossible if you are an outsider.
An example: there is a feature inside to create zones on the maps that can be assigned to devices as either 'exclusion' or 'boundary' or 'reminder' zones. (don't go into 'exclusion', don't leave 'boundary', be alerted of something if you walk into 'reminder' zone).
A user enters the 'Add/Edit Zone' page and he sees a map and a couple of buttons on the side, the top button says: 'Add' or 'Draw' Zone. He clicks on that button and is given a selection of shapes (polygon, circle, rectangle). Clicks on circle and the buttons that used to be there disappear, instead a button appears with the label 'Done' on it. Does the user try to click on the map to draw the zone? No. He clicks on the 'Done' button. Why? "because I was done".
Taking that into account and working in all the necessary visual cues is what makes or breaks the application I think, but that's low level stuff. Being able to present and explain a system in very simple terms is at this point a basic absolute minimum even to be noticed today, in the age of iPhones and iPads and such.
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Re:trackensure
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Re:good test case.
ha, we should try it.
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So then the more the better
The more surveillance the better? So what is next, tracking people's movements? Oh wait, everybody does that already, facebook does it, google does it, all the apps do it, there are dedicated system for it. Does it help or hurt? It is an interesting question.