Domain: trinity.edu
Stories and comments across the archive that link to trinity.edu.
Comments · 30
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Mars and Venus
Nope. Venus is more interesting in this regard. Mars is WAY smaller than Earth (about halfway between Earth and our moon, actually closer to our moon), so it's pretty obvious what happened, it simply lost its atmosphere due to a lack of gravity to retain it.
Actually, not. That would be Jeans Escape, but that's not how Mars lost atmosphere. It lost its atmosphere primarily due to the lack of a magnetic field, allowing coronal mass ejections from the sun to slowly strip away the outer layers of the atmosphere.
Its orbit is also way more eccentric than ours, it has no liquid core, it's almost outside the "habitable zone" of our sun...
Really, if you want to take a look at what could be our fate, Venus is where you want to go.
Venus is similar to what Earth will be in several billion years.
But a billion years is a long time.
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Re:Pales to UE4
...8 spiders on LSD and meth in zero-grav can't create a bigger mess....
That's not quite the insult you were aiming for (well, except the meth part).
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Re:Pales to UE4
...8 spiders on LSD and meth in zero-grav can't create a bigger mess....
That's not quite the insult you were aiming for (well, except the meth part).
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Re:I can sleep
I knew it.. Windows terrible design is based off weed!
No, if it were weed, it would be incomplete.
The pattern resembles caffeine more than weed.
There's a famous study that was done about the effects of drugs on the ability of spiders to spin webs.
Web-spinning resembles coding to a degree, both are engineering tasks, both have to be completed in a timely manner or the author starves.
What they found was caffeine made the spiders very productive, but rather sloppy. That sounds like Windows to a T.
Weed on the other hand made the spiders do very detailed, ornate work, but they seemed to have wandering minds, get bored and leave their webs unfinished. I don't know what OS that would correspond to.
LSD had the effect of the spiders becoming very parsimonious with their effort. Webs constructed by LSD-spiders are typically minimal but very elegant. This makes me believe that Unix was probably dreamed up by some acid-heads.
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Re:maybe
http://www.trinity.edu/jdunn/spiderdrugs.htm
http://en.wikipedia.org/wiki/Effect_of_psychoactive_drugs_on_animals [There's some evidence that humans shouldn't use marijuana if they are young and their brains are still developing: http://www.medicaldaily.com/articles/11417/20120809/marijuana-brain-damage-memory-learning-drug-habit-addiction.htm
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Re:Spiders have always fascinated me
Were the spiders on drugs too?
And the cops took all the cobwebs.
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Re:Spiders have always fascinated me
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Re:Possible use...
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Did I find the culprit(s)?
This is almost obligatory. Part 30 shows some interesting things, though there are also quite a few of the other parts that are relevant. Get to know the Discovery Institute by video... if you want, feel free to also read about it on Wikipedia
Now, here's the more specifically likely source of this "null hypothesis" stuff, the flawed arguments by Dembski, another one of the former members of Discovery Institute. -
Re:not-so-good?
I don't know if the US has a corner on electing questionable officials. This guy made it to the top in the UK.
http://www.trinity.edu/jdunn/images/YoungWorldLeaders/blair2.bmp
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Re:not-so-good?
Funny. This guy ended up leading the UK....
http://www.trinity.edu/jdunn/images/YoungWorldLeaders/blair2.bmp
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Re:Where oh where?
Spiders on drugs is just as interesting. (Video) (Pictures)
Think about that before your next Jolt Cola.
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Re:In other news
Microsoft has long been suspected of "cookie jaring" their earnings. This make gaming the stock market trivial.
deceptive accounting
Anyone notice Google's stock price drop last Tues. equaled MS total value? -
Re:Belgium prosecutes everybody
Hey, look at this Indian nationalist skinhead:
http://www.trinity.edu/jdunn/images/YoungWorldLead ers/ghandi3.bmp
And, here's Bush doing the you-know-which salute:
http://www.tonypierce.com/images/2002/bush/waving. jpg
As you see, if you manipulate, you can prove anything. On the other side, here's something REAL: (left-wing) Vice-chancellor of Germany Joschka Fischer (with black helmet) beating up a cop: http://photos1.blogger.com/hello/198/2847/320/fisc her_crimes1.jpg -
At least...
... they didn't use this one.
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Re:Ford Hybrid
No, I don't think Ford will disappear. 100 years' worth of brand equity is certainly worth something, even if the last 30 are synonymous with ugliness, unreliability and inefficiency. Someone--Toyota?--will come snap them up in a few year's time, scrap the entire product line, and sell rebadged versions of their own products--a foreign car in disguise. In fact I've heard rumors that Toyota is absolutely champing at the bit to do this, because it would remove the last major hurdle for a lot people to buying a Toyota.
But the Ford as know it is a dead duck, as is US auto production in general. American deindustrialization is a trend that will carry forward as far into the future as you care to look. If you really believe politics can stand in the way of that, ask yourself how we got to where we are today, when 60 years ago Americans produced nearly every car in existence, Union membership was probably 6x (at least three) as high as it is today, and UAW was one of the most powerful lobbies in Washington. Efficiency, capitalism, big business and money run the show in this country, and together they demand that our autos be made somewhere where the reservation wage is a lot, lot lower than Ohio or Michigan. And I also question the political feasibility of a protective tariff anyways, when half the cars we buy are made overseas. Also, the US is already on record with the WTO as opposing tariffs on auto parts when China tried to do just that.
Your point about homeland security is well taken, but really, how tenuous are our trade relations with Asia (excepting China)? How much does this impact homeland security preparations? Whatever the case, I still don't see this issue standing in the way of the triumphant march of the almighty buck. -
Positive experiences with SL in the classroom
Hi, I have been using virtual worlds in college classrooms for the past four years. To date, I have used Everquest, Everquest II, World of Warcraft, and Second Life, with varying degrees of success. In all of these instances, the benefits outweighed the disadvantages. A paper on my preliminary findings was published in the JOURNAL OF EDUCATIONAL TECHNOLOGY, and is available online at: http://www.ifets.info/journals/9_3/14.pdf. You might also want to check out the first-rate work of Constance Steinkuehler, Lisa Galarneau, and James Gee, as well as the discussion group for Second Life Educators.
This semester, my students are using Second Life effectively in a course teaching concepts associated with new media, interactive marketing, and public relations. Check out the student's work at: http://www.trinity.edu/adelwich/metaverse/students .html. Previous examples with SL and other virtual worlds are posted at http://www.trinity.edu/adelwich/games/students.htm l, http://www.trinity.edu/adelwich/mmo/students.html and http://www.trinity.edu/adelwich/worlds/students.ht ml
There is clearly a significant amount of hype surrounding virtual worlds such as Second Life. Challenging such hype is both useful and important. However, in reading through this thread, it seems that most of the critics have not really used Google to search for information about the wide range of thoughtful experiments with virtual worlds as a teaching tool.
It would be ridiculous to suggest that Second Life is a panacea for all educational woes, and I'm not aware of a single educator who makes this claim. It seems equally unreasonable -- not to mention close-minded and unimaginative -- to suggest that Second Life is completely useless as an adjunt to time-test methods of instruction.
I encourage anyone who is monitoring this thread to take a closer look at the thoughtful and self-reflective work that is being conducted on this topic by educators around the world, and am happy to field questions -- either via e-mail or in this forum -- about my own experiences with virtual worlds in the classroom.
Professor Aaron Delwiche
Department of Communication
Trinity University
adelwich@trinity.edu -
Positive experiences with SL in the classroom
Hi, I have been using virtual worlds in college classrooms for the past four years. To date, I have used Everquest, Everquest II, World of Warcraft, and Second Life, with varying degrees of success. In all of these instances, the benefits outweighed the disadvantages. A paper on my preliminary findings was published in the JOURNAL OF EDUCATIONAL TECHNOLOGY, and is available online at: http://www.ifets.info/journals/9_3/14.pdf. You might also want to check out the first-rate work of Constance Steinkuehler, Lisa Galarneau, and James Gee, as well as the discussion group for Second Life Educators.
This semester, my students are using Second Life effectively in a course teaching concepts associated with new media, interactive marketing, and public relations. Check out the student's work at: http://www.trinity.edu/adelwich/metaverse/students .html. Previous examples with SL and other virtual worlds are posted at http://www.trinity.edu/adelwich/games/students.htm l, http://www.trinity.edu/adelwich/mmo/students.html and http://www.trinity.edu/adelwich/worlds/students.ht ml
There is clearly a significant amount of hype surrounding virtual worlds such as Second Life. Challenging such hype is both useful and important. However, in reading through this thread, it seems that most of the critics have not really used Google to search for information about the wide range of thoughtful experiments with virtual worlds as a teaching tool.
It would be ridiculous to suggest that Second Life is a panacea for all educational woes, and I'm not aware of a single educator who makes this claim. It seems equally unreasonable -- not to mention close-minded and unimaginative -- to suggest that Second Life is completely useless as an adjunt to time-test methods of instruction.
I encourage anyone who is monitoring this thread to take a closer look at the thoughtful and self-reflective work that is being conducted on this topic by educators around the world, and am happy to field questions -- either via e-mail or in this forum -- about my own experiences with virtual worlds in the classroom.
Professor Aaron Delwiche
Department of Communication
Trinity University
adelwich@trinity.edu -
Positive experiences with SL in the classroom
Hi, I have been using virtual worlds in college classrooms for the past four years. To date, I have used Everquest, Everquest II, World of Warcraft, and Second Life, with varying degrees of success. In all of these instances, the benefits outweighed the disadvantages. A paper on my preliminary findings was published in the JOURNAL OF EDUCATIONAL TECHNOLOGY, and is available online at: http://www.ifets.info/journals/9_3/14.pdf. You might also want to check out the first-rate work of Constance Steinkuehler, Lisa Galarneau, and James Gee, as well as the discussion group for Second Life Educators.
This semester, my students are using Second Life effectively in a course teaching concepts associated with new media, interactive marketing, and public relations. Check out the student's work at: http://www.trinity.edu/adelwich/metaverse/students .html. Previous examples with SL and other virtual worlds are posted at http://www.trinity.edu/adelwich/games/students.htm l, http://www.trinity.edu/adelwich/mmo/students.html and http://www.trinity.edu/adelwich/worlds/students.ht ml
There is clearly a significant amount of hype surrounding virtual worlds such as Second Life. Challenging such hype is both useful and important. However, in reading through this thread, it seems that most of the critics have not really used Google to search for information about the wide range of thoughtful experiments with virtual worlds as a teaching tool.
It would be ridiculous to suggest that Second Life is a panacea for all educational woes, and I'm not aware of a single educator who makes this claim. It seems equally unreasonable -- not to mention close-minded and unimaginative -- to suggest that Second Life is completely useless as an adjunt to time-test methods of instruction.
I encourage anyone who is monitoring this thread to take a closer look at the thoughtful and self-reflective work that is being conducted on this topic by educators around the world, and am happy to field questions -- either via e-mail or in this forum -- about my own experiences with virtual worlds in the classroom.
Professor Aaron Delwiche
Department of Communication
Trinity University
adelwich@trinity.edu -
Positive experiences with SL in the classroom
Hi, I have been using virtual worlds in college classrooms for the past four years. To date, I have used Everquest, Everquest II, World of Warcraft, and Second Life, with varying degrees of success. In all of these instances, the benefits outweighed the disadvantages. A paper on my preliminary findings was published in the JOURNAL OF EDUCATIONAL TECHNOLOGY, and is available online at: http://www.ifets.info/journals/9_3/14.pdf. You might also want to check out the first-rate work of Constance Steinkuehler, Lisa Galarneau, and James Gee, as well as the discussion group for Second Life Educators.
This semester, my students are using Second Life effectively in a course teaching concepts associated with new media, interactive marketing, and public relations. Check out the student's work at: http://www.trinity.edu/adelwich/metaverse/students .html. Previous examples with SL and other virtual worlds are posted at http://www.trinity.edu/adelwich/games/students.htm l, http://www.trinity.edu/adelwich/mmo/students.html and http://www.trinity.edu/adelwich/worlds/students.ht ml
There is clearly a significant amount of hype surrounding virtual worlds such as Second Life. Challenging such hype is both useful and important. However, in reading through this thread, it seems that most of the critics have not really used Google to search for information about the wide range of thoughtful experiments with virtual worlds as a teaching tool.
It would be ridiculous to suggest that Second Life is a panacea for all educational woes, and I'm not aware of a single educator who makes this claim. It seems equally unreasonable -- not to mention close-minded and unimaginative -- to suggest that Second Life is completely useless as an adjunt to time-test methods of instruction.
I encourage anyone who is monitoring this thread to take a closer look at the thoughtful and self-reflective work that is being conducted on this topic by educators around the world, and am happy to field questions -- either via e-mail or in this forum -- about my own experiences with virtual worlds in the classroom.
Professor Aaron Delwiche
Department of Communication
Trinity University
adelwich@trinity.edu -
Trinity University in San Antonio
I don't know is this is the school mentioned, but if so, by the looks of their web page regarding network access, Trinity has a horrible set of computer access rules. Trinities rules would be more than sufficient reason to live off campus if one were compelled through some misfortune of life to be forced to attend such a school.
http://www.trinity.edu/its/policies/tigernetusage. asp -
Re:I know what school!
In addition to St. Mary's University, you left out the other 4 I could remember.
University of the Incarnate Word
Our Lady of the Lake University
Trinity University
Wayland Baptist University
The rest I remember are members of the Alamo Community College District or University of Texas.
I'm not sure which institute of higher learning would like to take credit for this, but you never know. I keep having to remember to toss logic out the window at work, why not with these places as well. -
Re:Just Another Tool
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Re:Who pays for it?
The full reading list is posted online. The textbook is Richard Bartle's Designing Virtual Worlds along with other assorted readings.
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Re:you take wrong.
I good piece of art is one where you can look back on it and say "this depicts how people were back then" or something. It speaks for them.
It's nice to know that you're so capable of defining what a "good peice of art" is when so many of the masters were unable to define it themselves. I'll agree that the art may speak to the viewer, but I'll stop shy of stating that the artist has absolute control over what I (or anyone else) might get from the art.
All art is like pornography, I may not be able to tell you what art may be, but I do know it when I see it.
Fuck if my theoretical [if I paid taxes] tax dollars went to the art it should at least represent me!
If you want art that represents you, then you'll have to make it yourself. I'm rather happy that some of my tax dollar goes to supporting artists and their work. Even if most of it does nothing for me, tghere's a lot worse the money could be going to, and the few things I truly like make the rest worth suffering through.
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Re:yup (was: I disagree completely)
"what is reality ? Is it waht your senses tell it is to your brain ?"- this is a very "budhist question" (not only Tibettan, but accross the differnt form of budhism), and definitely a very valid question !!
It probably was inspired by Plato or Descartes. It's the *Western* philosophy of rationalism.
See here
and
here . -
I made a MORON once...
It was my senior design project in the Engineering Science department at Trinity University. You can learn more here.
Andrew -
Offtopic but...
You *have* to see "Dr. Web".
http://www.cs.trinity.edu/~thicks/Win9598NT/Windo
w s9598NT.htmlA quote:
'DOS is an old (early 80's) command line operating system which requires the user to memorize and enter all commands from a command prompt.
Windows 3.1 (late 80's) was Microsoft's first attempt at a Macintosh-like Graphical User Interface (GUI); this interface allowed (1) programs to be launched by double-clicking icons with a mouse, (2) files to be copied by drag and drop, and (3) much easier copy & paste. The Windows 3.1 operating system was a 16 bit operating system.
Windows 95, Windows 98, and Windows NT (4.0) are the current state-of-the-art 32 bit operating systems. They have greatly enhanced the GUI and have proven to be both significantly more powerful and significantly more reliable than the Windows 3.1 operating system.
OS2 is began as a joint venture between IBM and Microsoft. IBM finished and marketed this operating system. It is not used extensively today. There are a few business applications still running on this operating system.
Linux is a freely distributed UNIX operating system for the Intel architecture. Linux has all of the utilities to provide printer service, ftp service, network file service, web page service, mail service, and internet service to a host of computers. The current version of Linux is Red Hat Linux. '
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Ever tried hyperlinks ?
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A question, if you would allow, about RDBMS
Declaration: I use mysql and am happy with what it does
Question: What is it about mysql that does not fit the RDBMS definition?
Looking it up on a couple sites (foldoc tech. glossary) and an unsuccessful search for Cobb's original designs.. There didn't seem to include anything that mysql didn't support. Maybe mysql doesn't support the full set of SQL92 specs, but nothing but revisionism makes that what RDBMS is.
It seems as if it were more of a value judgement... 'Apache 1.0 isn't a REAL webserver, it doesn't support HTTP/1.1'... Maybe, maybe not, you tell me, and I would like citings, not personal reflections..
I think we have a good grasp of what mysql does and does not do (for the most part). I am not trying to make it out to be [insert other db]'s equal.