Domain: ubisoftgroup.com
Stories and comments across the archive that link to ubisoftgroup.com.
Comments · 9
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Re:Decreased piracy, but what about SALES ?Where have you seen them break down profit by platform? Looking at their official numbers, all I was able to find was the distribution of sales by platform (page 4):
Nintendo DS 4%
Nintendo 3 DS 1%
PC 11%
PLAYSTATION®3 19%
PSP 2%
Wii 27%
XBOX 360 36%
Other 1%
TOTAL 100%Of note is that the PC figure was 7% for Q1 last year, up to 11% this year. So the PC, while not comprising most of Ubisoft's sales, has been increasing in marketshare even while their DRM was on hold.
I would be interested in seeing a profit breakdown by platform, though. With some publishers saying that 90% of their sales are digital, it wouldn't surprise me if PC games are making more profit. -
Re:Morons
The guy who thought this up is a dope.
"Hey, let's make our product shittier and harder to use, I bet that will make us some money!"Perhaps it has.
Ubisoft is looking much stronger financially and PC game and digital sales (DLC, PSN and XBLA) have been a part of that. Ubisoft® reports first-half 2010-11 results [Nov 15]
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Re:PC gamers think they should get games for free
To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.
What is it about adding DRM that actually prevents me from playing your games that will make them NOT be too damn cheap to buy their games? I spend, hrrm
... $400 dollars a year on games. More, if you include the games we buy two copies of so that we can both play, but it's about $400 on the games and copies that I play. None of that will be spent on Ubisioft games from now on. Not for the PC and not for any of my consoles, either. Because there's enough good games around that I'll barely miss the games I was looking forward to and if Ubisoft treats me like a criminal, they won't have me as a customer.People say Ubisoft shouldn't treat them like criminals. But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can, and justify it to themselves however they want.
Your customers aren't. Don't turn away your customers by trying to magically convert the pirates.
By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.
According to sales figures released by Ubisoft Prince of Persia sold 2.2 million units in the first month of it's release. That quarter showed an increase in profits for Ubisoft from the same quarter the previous year, and the percentage of sales that came from PC sales was even with the previous year - not a drop. Dragon Age sold millions of copies without DRM, it's a hit.
So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine.
I hope you're just as content that I can go buy your competitor's games - and that'll be fine
But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?/p>
Don't ask me, bub. I'm not a customer of yours, not anymore. Ubisoft clearly doesn't care about my business, with the way they expect to treat their customers, and I don't need them anymore than they need me. And what the fuck makes you think game programmers have cornered the market on hard work? I work hard too, and I'm not spending the money I worked my ASS off to entertain myself with on a company that thinks I'm a second class citizen for being a gamer.
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Re:Let your opinion be know.
And This page is probably your best bet by going through email (since they don't have a Customer service email) - Choose your region and let it fly. If they get multiple reps getting multiple emails its bound to send a message.
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Re:BRING IT ON !!
You conveniently left out how much their costs are.
Irrelevant. The figure is SALES, not profit. Cost has nothing to do with the revenue figure. If you're losing money with 400+ million pounds per quarter, er, may I suggest you leave the airline business?
By the way the doc I meant to link to is here and it's euros not pounds. I blame the error on it being 3 am and too much pain medication.
And who are you to tell how much companies should be allowed to make?
Oh they can try to make as much as they want. I'm just a guy with a brain that destroyed the 85% piracy argument. Like someone else said, that would be 82 million copies sold PER QUARTER. Uh yeah. Sure. They're losing 85%...
But then again I'm sure you believe in UFO's and Al Gore.
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Re:Let your opinion be know.
Don't buy the game, and send them letter to let them know why you're not buying the game.
Details of Ubisoft's press contacts here.
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Re:Spend your money right
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Re:Outsourcing To Quebec
It's a trend that has been going on for at least 10 years.
The Ubisoft Studio in Montreal date back to 1997. They are the ones made Prince of Persia The Sands of Time, Myst IV Revelation and the Splinter Cell games.
So, Yes, Quebec is an preferred location for French companies because they can easely ask for bilingual candidates(No suprise here) and can get Tax breaks from both the provincial and Federal Gouv.
The same reasons why EA games also has a developpement house here, so it's not just French companies... -
Big fish, little fish...I was wondering, given France's 35-hour work week, how they could legally have crunch times which are common to other game development studios.
A little Googling shows that Ubisoft has facilities in several countries and actually purchased two U.S. studios (RedStorm and Game Studio) in 2000-01.
It appears that they've been a part of the general consolidation in the games industry as well.
I also have to wonder whether the Feds and/or the EU would allow an outright takeover in the first place, given the antitrust implications.