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Ubisoft Working On a New Anti-Piracy Tool

Ubisoft recently revealed that their game sales have seen a 50% drop over the past quarter, blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers. They also announced that four of their games, including Splinter Cell: Conviction and Red Steel 2, would be delayed until 2010. The company's CEO, Yves Guillemot, now says they are working on a new anti-piracy tool that should be ready by the end of 2009. He didn't offer any details about how it would be implemented.

377 comments

  1. Spend your money right by dk90406 · · Score: 5, Insightful

    Ubisoft: Your development budget is better spent on developing good games (I am not saying your current games are bad - I have no experience with them), than yet another copyright scheme that will be broken.

    1. Re:Spend your money right by think_nix · · Score: 0, Redundant

      I'm wondering if this has anything to do with ubisofts first-quarter sales down 51% to 83 million Euroes as they stated in their press release here:

    2. Re:Spend your money right by think_nix · · Score: 0, Redundant
    3. Re:Spend your money right by donscarletti · · Score: 3, Insightful

      I am not saying your current games are bad

      Well, you should. I haven't bought OR pirated an Ubisoft game for the last six months for the exact same reason: they suck. The last game I did buy was the new Prince of Persia, which I was deeply disappointed with. Prior to that, I bought Assassin's Creed, which I was mildly disappointed with and Tom Clancy's Splinter Cell: Double Agent which was terrible.

      I usually do not pirate Ubisoft games because they don't warrant the effort. The only one I have ever pirated was Beyond Good and Evil, which I might have enjoyed if it didn't come up so often as a "perfect game" in the rhetoric of a certain kind of critic.

      Ubisoft, next time someone pirates one of your games, thank them. Because that's far more than I would be willing to do with one of them.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    4. Re:Spend your money right by Gulthek · · Score: 3, Insightful

      Bummer. You let critics ruin what would otherwise have been an enjoyable game.

    5. Re:Spend your money right by Anonymous Coward · · Score: 3, Informative

      Good games? They have no clue what the hell that is, they're too busy pumping out trash like Imagine Babyz.

      (No really, that's not my misspelling.)

    6. Re:Spend your money right by tehSpork · · Score: 4, Insightful

      I am not saying your current games are bad - I have no experience with them

      You've saved yourself some money and hours of crappy gameplay then. Assassin's Creed was almost enjoyable (if it hadn't been so buggy), other than that I haven't really enjoyed an Ubisoft title since Chaos Theory (released in 2005). I had been looking forward to Splinter Cell Conviction, however with the way they keep delaying it and changing things by the time we get it I doubt it will resemble the original franchise at all.

      A note to game developers: Just because a franchise is successful doesn't mean that it will survive a substantial change in gameplay like we got with Double Agent. Furthermore, after a bomb like Double Agent it would be wise to return more towards the style that popularized your game in the first place before branching out in new directions. I'm not asking for EA Games Madden-esque repetition here and not saying that taking franchises in new creative directions is not good, but when you fail so badly take it back to base before you try again.

      Also: If you notice game sales going down it probably has a correlation to your games sucking, regardless of the actual effects of piracy. Since the industry has pretty much stopped offering demos often times the only way to try a game is to download it first. If it sucks why would you bother purchasing it? "Better" DRM isn't going to help you on this front, however games that don't suck would. =)

    7. Re:Spend your money right by ThatDamnMurphyGuy · · Score: 1

      I agree. SC:DA was horrendous on the PC. It was clearly a port from the console version, and the controls on the PC blew goats. I played 2 levels and never touched it again...which sucked because I own all of the previous ones and love that series.

      I guess it was made in Shanghai. Over the last 4 in the series, every one made in Montreal was kick ass. The others suck and were plagued with technical issues. There's no way I'll touch Conviction with a 10 foot.

    8. Re:Spend your money right by Anonymous Coward · · Score: 0

      Agreed.
      I enjoy Ubisofts games though they aren't the best.
      I bought the latest prince of persia game recently and played it for 3 hours and don't have the urge to continue it, it's not 'bad' it's just not really challenging.
      Similarly stopped about half way through Assassin's Creed due to being able to kill almost any number of guards at once with only counters, after sheathing my weapon when combat starts.
      Played all the way through the last Splinter Cell game as I enjoyed the game play mechanics, though that was over a weekend at a friend's place and thus not my own copy.

      Bottom line, sadly, is this will only decrease their sales.
      1) If you don't release you don't get sales, period.
      2) Increasing DRM will cause some of us to decide against purchasing the game. Pretty sure a good chunk of us that care are fairly heavy gamers and thus early adopters. I, for one, had Splinter Cell preordered months ago.
      3) Any budget taken from the games and placed into anything else is killing game quality.

    9. Re:Spend your money right by tuntis · · Score: 2, Interesting

      There's a gameplay video of Conviction - it certainly doesn't remind me of the old games, but it still looks like a good game. I don't think Double Agent is a bad game - but the horribly buggy PC version ruined it for me.

    10. Re:Spend your money right by cojoneees · · Score: 1

      I don't honestly think that you can compare games for preadolescence girls like the "Imagine" series with games for big hairy men like the "Splinter Cell" series :)

      They do pump out some trash games but the title you chose is completely irrelevant.

    11. Re:Spend your money right by Anonymous Coward · · Score: 0

      I quite enjoyed the R6 Vegas / Vegas 2 series, but the Splinter Cell series has really come apart.

      Either way, I have a Wii and an Xbox (original)- but I'd been buying my games for PC- but as it has aged and as my career has changed, I'm now linux only and run windows in a VM- so all of my windows games I can't really play, and I'm not ready to chip into the RROD 360 and the PS3 is aging, but I'd consider it if there were some really good games out there, but so far no one game merits me purchasing a $400 game system.

    12. Re:Spend your money right by professionalfurryele · · Score: 1

      It looks like an fun game. But it isn't splinter cell. It is an all out assault where alerting your enemies doesn't seem to matter. I'm certain it will be a much better game than Double Agent was (which was a real turd), but Sam Fischer doesn't kill everything in sight. He knocks out the guards he has to and leaves the rest unaware he was ever there. Here he just seems to be leaving a trail of violence, death and destruction that makes Vietnam look like grandma's picnic.

    13. Re:Spend your money right by Sir_Lewk · · Score: 1

      Chaos theory holds the honor of being one of the few modern games I've actually bothered to play through to completion in a looong time. Despite having a relatively holywood portrayal of technology it was quite fun and still somehow decently nerdy. Damn shame to hear their newer games suck so much.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    14. Re:Spend your money right by timestamp · · Score: 1

      A note to game developers: Just because a franchise is successful doesn't mean that it will survive a substantial change in gameplay like we got with Double Agent. Furthermore, after a bomb like Double Agent it would be wise to return more towards the style that popularized your game in the first place before branching out in new directions.

      I'm surprised to see you say this, as I just recently played through the co-op mode on Double Agent for the Wii with a friend of mine, and it was so much fun, we played through the game in 3 marathon sessions.

      By the way, if there are any game developers reading this, please Please _PLEASE_ make more games with co-op campaign mode. I've been having trouble finding games like this for the Wii, and these team play games are really a blast.

    15. Re:Spend your money right by Tolkien · · Score: 1

      Splinter Cell: Double Agent was a waste of money. One bug after another. I'm not touching any game developed by Ubisoft Shanghai ever again. It also sported some nasty DRM (the name of which escapes me).

    16. Re:Spend your money right by Anonymous Coward · · Score: 0

      If by new anti-piracy tool they mean actually making good games that people want to buy...

    17. Re:Spend your money right by Maniac-X · · Score: 1

      I am not saying your current games are bad

      I am. Pretty much everything released recently aside from Assassin's Creed has been downright horrible. Ubisoft, your sales are down because your games lick taint, not because people are pirating them.

      --
      (A)bort, (R)etry, (I)gnore?_
    18. Re:Spend your money right by farrellj · · Score: 2, Interesting

      Of course, not only is quality of product important...but, Has Ubisoft heard about the World Wide Recession?!?!?!?! Do you think it *might* have something to do with their sales?!?!?!

      And if they want to compare to a Movie...well, a movie is almost an impulse buy, with maybe $8-$15 price wise...but when you start talking around $50 for a game....if you don't know where you next pay check is coming from, it's hard to justify a layout of $50 a pop,

      Way back when, games for 6502 CPUs used to have all sorts of copy protection, I mean they even tried having deliberately, but uniquely damaged floppies as copy protect....but they all gave it up, as it cost so much to research and implement copy protection that it was driving up the costs, and the cracks would still come out within days of the titles. So they dropped all copy protection, and their profits went up.

      I wish these game companies would look at history before repeating it...

      ttyl
                Farrell

      --
      CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
    19. Re:Spend your money right by donscarletti · · Score: 1

      At the end of the day, you may rationalize stealing any way you want, but it doesn't change the fact your a leech on society and no better than a bank robber. Scum is scum.

      As I said, I've bought many games from Ubisoft (often at launch price) and I've pirated a grand total of one (during the 4 years between when it left store shelves and when it went on Steam and it's legal purchase was prohibitively difficult). My main reaction towards Ubisoft games in the last three or so years is simply to not play them. But if I had pirated them, they would have the exact same money, but they would also have the acknowledgement that I liked their game.

      Maybe I am scum due to other facets of my life, but I currently have shelves full of PC and PS3 games and no pirated games or software installed anywhere. This is because I can afford this software, not because I am inherently a better person than those who cannot. I am at a point in my life where I consider time more precious than money, if it is not worth my AU$110 (US$90... yes, that is how much they cost here) it is not worth 10 hours to play through it. However for a student, that can be 2/3rds of their weekly income, buying games at that price is stupid and irresponsible and they should simply not do it, pirating occasionally would leave the world in much the same position as if they had taken the only other option and not played it at all.

      That's the mentality of a low life. You should thank me for stealing from you?! WTF? Should women thank you after you rape them? Should homeless people thank you after you shoot them? Stealing from a big company is okay but stealing from a person is wrong? Where do you draw the line? Stealing is okay so long as you were ONLY moderately entertained?

      Wow... um... I'm not quite sure how to respond to that. Even if I was actually rationalizing shoplifting or embezzlement (financial crimes with actual victims), comparing me to a rapist or murderer would still be pretty crazy hyperbole.

      Anyway, my final conclusion is that I have not pirated a game for 2 years (since Steam made the whole practice redundant). However, if I was a pirate, I would still feel better about myself than if I ever felt the urge to be calling people scum on Slashdot for advocating something that my tiny little brain could not distinguish from stealing.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    20. Re:Spend your money right by runyonave · · Score: 1

      You think it was bad on the PC? You should have played it on the PS3. The game would hang at random intervals, and the load times were the longest of any PS3 game I had played.

    21. Re:Spend your money right by Mister+Whirly · · Score: 2, Funny

      Don't ever fall off your high horse - it is a long way to the ground.

      --
      "But this one goes to 11!"
    22. Re:Spend your money right by PitaBred · · Score: 2, Insightful

      I haven't been impressed with their PC games, but damned if the Raving Rabbids titles on the Wii aren't fun

    23. Re:Spend your money right by Sancho · · Score: 1

      Or said another way, I'm bought groceries many times and only stolen groceries once in the last four years. That doesn't make me a thief. Anything sound odd with my rephrase?

      Yeah, but he only did it when no one would sell him groceries.

    24. Re:Spend your money right by wastedlife · · Score: 1

      Both of these positions are "rediculas", but yours is taking a far extreme. Software and media "piracy" are not theft, and will never be theft. "Piracy" is akin to going to an art gallery from an artist, taking a picture, and printing it and hanging it on your wall and/or give copies to your friends. You are infringing on their copyright (unless the works are public domain). Stealing/theft would be akin to physically taking one of the artist's prints or one of the paintings on display. While you (and the BSA, ESA, RIAA, MPAA, etc) can't seem to tell the difference, the legal system does. Copyright infringement is a tort offense(not a crime, unless covered by criminal copyright law, i.e. huge provable damages) and can get you sued for monetary damages by the damaged party, while theft is normally treated as a crime and can get you jail time.

      While it does not justify the wrong, there is a possible benefit to pirated/bootleg copies in that they can generate discussion and could boost sales. This is probably what they were referring to when they said that UBISOFT should thank the pirates.

      IANAL, etc.

      --
      Said, "It's just like dice but it's got more sides And it tells me who lives and who dies"
    25. Re:Spend your money right by JohhnyTHM · · Score: 5, Insightful
      The parent is spot on. Most UbiSoft releases are utter dross.

      The only title of theirs that I have been interested in recently was Far Cry 2, which I didn't buy (or copy) due to the SecuRom with limited installs. There was a thread on the UbiSoft website begging them not to use SecuRom, with some polite, thought out reasons why it was a bad idea. When the game was cracked five days before the official release date I pointed out that those downloading it didn't have to put up with SecuRom and limited installs like the paying customers did. My forum account was banned. For telling the truth. Apparently it was considered to be promoting piracy.

      Way to fuck off those willing to buy your games Ubi!

      Maybe this is the real reason sales are down?

    26. Re:Spend your money right by GooberToo · · Score: 0

      And there we have playing with semantics...

      You're confusing legal definition with reality.

    27. Re:Spend your money right by binkzz · · Score: 1

      I enjoyed my pirated copy of BG&E so much I bought it. I don't really listen to critics though.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    28. Re:Spend your money right by Anonymous Coward · · Score: 0

      Too late! Ubisoft games already "call home". One of the games that became virtually unplayable due to this "feature" is Assassins Creed. I got the game from steam too and then it would stagger ALL the bloody time. Finally, using wireshark the problem was traced to the game calling ubisoft's IP address and failing to connect because of crapped out server on their end!

      The solution was to yank the ethernet cable to the system prior to playing the game. Heck, if you want the game to load faster, play smoother you have to remove the network connection prior to launching it. Sad but true.

      So, now I will definitely avoid Ubisoft games because of their "features" fscking up game play for real customers.

    29. Re:Spend your money right by wastedlife · · Score: 1

      Actually, in reality, it is copying, not stealing. If I copy something you made, have I deprived you of anything in reality? Theoretical lost sales are not a real thing. I'm not saying that it is not wrong, I'm saying that it is not theft.

      --
      Said, "It's just like dice but it's got more sides And it tells me who lives and who dies"
    30. Re:Spend your money right by Pluvius · · Score: 1

      Conviction is being developed by Ubisoft Montreal, so I don't know why you're avoiding it. Montreal also made the last-gen version of Double Agent so you might want to get a copy for the PS2 and try it.

      Rob

    31. Re:Spend your money right by donscarletti · · Score: 4, Interesting

      It may amaze you that I am actually a professional computer games developer. I am a "victim" who's work has been pirated probably many more times than it has been paid for. However in the industry, even with the publishers, your hard-line attitude is not particularly common. The key goal is to get people to pay money for software, not to stop people from playing the software without paying. If a copy of a computer game is bought by someone who has seen his friend play a pirate version, then that is a sale as much as any other. That is what makes money. I would get more money from someone who buys ten games and pirates another ten than one who plays none at all.

      Secondly, what you clearly don't understand is that developers _want_ to have their game played, just like an artist wants their work viewed. It is nothing even close to being just a profit making venture in the eyes of the developers (I could be making double my salary in another field). THAT is why Ubisoft should be and for the most part probably is thanking pirates, since they are largely the ones playing the games. Developers mainly want more people to look on their works and be impressed, money just allows them to make more.

      Anyway, sadly I cannot continue this argument due to time constraints, it's been fun but ultimately pointless.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    32. Re:Spend your money right by pb186 · · Score: 1

      I remember reading somewhere that the version of farcry 2 on stardock's impluse download service had securom removed from it.

    33. Re:Spend your money right by The+Archon+V2.0 · · Score: 1

      Of course, not only is quality of product important...but, Has Ubisoft heard about the World Wide Recession?!?!?!?!

      What, and miss a chance to scape their favorite goat? Please, industries with piracy have been known to blame piracy for all the lost sales, even when their sales go UP. Evidently the 'correct' amount of sales is a magical space number given to the executive by a spotted man in a UFO, and any inability to reach that number is caused by piracy, quality of economy and product be damned.

      Way back when, games for 6502 CPUs used to have all sorts of copy protection, I mean they even tried having deliberately, but uniquely damaged floppies as copy protect....

      Including copy protection schemes which caused the customer's legally-purchased software to damage his legally-purchased hardware. How many Commodore 1541s went into the shop because someone decided making the read head slam against a hard stop was key to good copy protection? Even when I wasn't very techy, I knew my drive making an unholy RAT-A-TAT-TAT like it was moonlighting as a machine gun was a BAD thing. And when I found out that cracks didn't do that, loaded faster, and loaded fine from my beloved MSD SD-2? I used the cracks.

      These days I just skip CDs and games that have a rep for killing things or otherwise having onerous copy protection. There's enough good stuff out there that I can fill my free time without having to sacrifice hardware or a stable Windows to the copy protection gods. And UbiSoft was already on my "do not buy" list - these guys used to use StarForce, remember?

    34. Re:Spend your money right by gbarules2999 · · Score: 1

      Absolutely. The PS2 version of Double Agent was actually not too bad on this front, I might add. It was a lot closer to the old SC games.

    35. Re:Spend your money right by Godji · · Score: 1

      I remember looking at their back catalog when I was considering whether to go work for them. Nothing. Everything they had were either franchises squeezed out of their originality by having over ten installments in each, or one-off cashcows based on popular movies at the given time. No originality whatsoever. Ubisoft have gone the way of EA.

    36. Re:Spend your money right by icedcool · · Score: 1

      Mod parent up.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    37. Re:Spend your money right by Anonymous Coward · · Score: 0

      This was due to:

      • A slowdown in sales of Nintendo DS games in Europe and the United States that was more pronounced than expected, impacting back-catalog sales as well as new launches.
      • Significantly lower back-catalog sales of titles for Playstation 3 and Xbox360 than in the first quarter of 2008-09.

      Seems to be a problem with the console "bubble" bursting.

    38. Re:Spend your money right by ae1294 · · Score: 1

      I enjoyed my pirated copy of BG&E so much I bought it. I don't really listen to critics though.

      You really needed to buy it twice for it to count since you stole a copy and all... wait.. maybe it's 3 million times... humm... which accounting model does the game makers use (MPAA or RIAA)?

    39. Re:Spend your money right by ae1294 · · Score: 1

      Ummm ok.. why not add some addresses to your hosts file next time? Ethernet cables don't like being touched....

    40. Re:Spend your money right by PaganRitual · · Score: 1

      It depends on what the OP enjoys though. It was basically a Zelda clone, and personally I can't tolerate the Zelda series, and jumped into Beyond Good and Evil after hearing about how awesome it was and just being quickly disappointed. Of course in hindsight people talk about the Zelda games as being some sort of perfection as well, something I would obviously not agree with, so I should have been more careful and actually had a good look at the game itself. But I think that in the case of Beyond Good and Evil it was a similar one to say, Psychonauts; it's 'cool' to say how awesome Psychonauts game is, but when you get down and actually play it, you're playing a pretty ordinary platformer that happens to have a strange/interesting setting.

    41. Re:Spend your money right by Anonymous Coward · · Score: 0

      It was SecuROM. Funny situation though, they left a copy of the unprotected game executable on the CD in one of the CAB files. So the original game came with it's own no-cd crack!

      I got bit by two major bugs with this game. The first was that the graphics were completed screwed up. Turned out I had to put some obscure, undocumented arguments into the shortcut to get it to work on my newer Nvidia card. Once that was fixed, I found out the game had no sound. They hardcoded some paths and it didn't work properly unless you installed into the default location (C:\Program Files). That's really inconvenient for a game that's nearly 20GB installed.

    42. Re:Spend your money right by mjwx · · Score: 1

      Ubisoft: Your development budget is better spent on developing good games (I am not saying your current games are bad - I have no experience with them), than yet another copyright scheme that will be broken.

      I am saying they are bad and I have experience with them.

      Ubisoft produces dumbed down heavily consolised sequels with unimaginative storylines and terrible game play mechanics. They already have the best Anti-Piracy measure in place. Their games are so terrible that I wouldn't even accept them if they were free.

      Far Cry 2 was a good PC game graphically, even the combat mechanics were good but the constant re-spawn and random spawn of enemies just made the game monotonous and boring. I understand that their goal was to keep the ADHD sufferers from getting bored but it was just stupid that you had to spend 2 minutes clearing out a guard post only to have all the enemies and buildings repsawn as soon as you got out of earshot, of course you would have been attacked three times by roving bands of enemies that came from nowhere in the same amount of time. The entire experience was frustrating and annoying.

      The Rainbow 6/Ghost Recon games have been turned into action movies as opposed to the tactical shooters they came from. I'm haven't played R6 Vegas but I'd be surprised if it didn't have the COD/HALO style regenerating health, in R6 vol 1-3 it was one shot kill, make too much noise and a hostage was shot so you begin the whole mission again (that damn airport level in Raven Shield, I must have done it 100 times).

      I'm sure there are many other examples but I simply try to avoid Ubisoft games now, they never live up to the hype.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    43. Re:Spend your money right by partyguerrilla · · Score: 1

      Of course it's a matter of personal taste, but labeling Beyond Good and Evil as a Zelda clone is selling it short, specially considering all the gameplay elements that differentiate it from Zelda. You've got on-rails shooting, stealth and platforming along with the puzzles, scavenger hunts and zelda-like combat, not to mention the enjoyable sci-fi setting, funny dialogue and interesting characters. It's actually a shame we don't see more games like this.
      I'd have "Zelda clones" over standard issue wii minigame collections anyday.
      As for the topic at hand, it's the typical money-grubbing attitude that big videogame studios wield these days. It is like they seriously don't understand what put them on the top of the market to begin with, which is good games. It's actually kind of idiotic to have to point it out, but if they release good games, people will buy them. I know releasing sequels and ports looks like a quick way to earn revenue but people do get tired of the same stuff over and over again, specially after Splinter Cell 4, Rainbow Six 7, Rayman Ilostcountalready and so on. Ubisoft has seen a decline in game quality as their marketshare grew, which is a trend most developers seem to follow.

    44. Re:Spend your money right by GooberToo · · Score: 1

      What's really ironic is the same can be said for you.

      *splat!*

    45. Re:Spend your money right by Anonymous Coward · · Score: 0

      Wow, excellent comeback. Were you up all night or did you hire assistants to work in shifts round the clock?

    46. Re:Spend your money right by GooberToo · · Score: 1

      It may amaze you that I am actually a professional computer games developer.

      I'm a professional software developer. Your title lends zero credibility. Either that, or we're now both experts. You can't have it both ways.

      your hard-line attitude is not particularly common.

      Actually it is, as the fact you consider my position "hard line" strongly suggestions you completely misunderstand my position.

      The key goal is to get people to pay money for software, not to stop people from playing the software without paying.

      Agreed. My position is not counter to that statement. The fact we agree yet you have imagined we don't further bolsters you completely fail to understand my position.

      Having said that, in the real world, getting people to pay for software is often linked hand in hand with preventing piracy.

      If a copy of a computer game is bought by someone who has seen his friend play a pirate version, then that is a sale as much as any other. That is what makes money.

      Agreed. But if you make zero money and have a million installs, you've lost money. In this case, piracy only hurt and helped zero.

      I would get more money from someone who buys ten games and pirates another ten than one who plays none at all.

      Right, but that's really doesn't matter in the least. You get more money from people who paid for 20 copies or the same for 10 copies sold. You're playing semantics.

      Secondly, what you clearly don't understand is that developers _want_ to have their game played,

      Now you're being ignorant. Very ignorant. In fact, that statement is well into stupidity. You won't find anyone who "clearly don't understand", that statement or position. You lost lots of credibility with that statement.

      just like an artist wants their work viewed.

      Holy shit you're delusional. No, artists want their work viewed while they are compensated for it. No artist enjoys living out of a dumpster and eating garbage. And yes, I actually know successful artists (relatives and friends) and musicians (friends) and they would all say you're an idiot to your face. Furthermore, if you consider coders artists (you seem to include yourself here, which also includes me), then I can call you an idiot with equal footing.

      Ubisoft should be and for the most part probably is thanking pirates, since they are largely the ones playing the games

      Moron alert! Ubisoft of course wants people playing their games - but they want to be compensated by those playing the game. Only a small percentage of those illegally playing the game are ultimately beneficial; that is, providing that viral boost to sales. You're position is as uninformed and ignorant as the RIAA's thinking that every pirated copy equates to a lost sale. The truth is somewhere in the middle.

      Developers mainly want more people to look on their works and be impressed, money just allows them to make more.

      In a perfect world where money doesn't exist, sure. For those of us that live in the real world, no. You're statement also assumes that piracy always allows for enough money to still allow for success of the developer/musician/artists. This is not the case. Piracy, especially for small companies, can mean the difference between survival and not. It can make the difference between living in a house and living in a dumpster. In short, it harms the economy at the macro scale and it harms developers/artists/musicians incomes at the micro scale. In many cases, it does so much damage they can no longer afford to contribute in such a capacity. That in turn harms society.

      We don't live in a Utopian world. Get over it.

    47. Re:Spend your money right by Mister+Whirly · · Score: 1

      How is that ironic? Or did you mean Ironic like that stupid Alanis song that isn't really ironic?

      Actually the same could be said about anyone. Whether or not it is true is the real question. Seeing I wasn't offering up my condescending opinions (at least not in this thread) and comparing people who download music/movies to rapists and bank robbers, or flat out insulting people I don't know, I would say my horse is probably not nearly as high. But yeah, I get it, you like to be "controversial" and love to have opinions that aren't considered "popular" - you are a real maverick you betcha. The only thing is, I don't care. So go ahead, I am sure everyone is waiting oh so breathlessly for your sure to be witty as well as incendiary response, and I KNOW you just can't wait to get it off your chest.

      --
      "But this one goes to 11!"
    48. Re:Spend your money right by GooberToo · · Score: 1

      Actually, in reality, it is copying, not stealing. If I copy something you made, have I deprived you of anything in reality?

      Yes. Income. Period.

      The fact you took the time to copy it instantly means you attribute some value to it. If it had no value then you have zero incentive to copy it. Therefore, you gained something of value (my creation) and failed to compensate me for it. Taking something of value, to which you have no right, and without paying for it, is stealing. You stole income from me. Period. Furthermore, once you copy it you have reduced the value of it; much in the same way the value of stock is diluted.

      If I make copies of money and use it as such, have I stolen? According to the world, yes. That's called counterfeiting. And yes, it also dilutes the value of the money and harms the economy. That harms trickles down to the individual. Yet according to you, no one got hurt and you're entitled to steal.

      And speaking of stock, stock is very much an intangible, much as is IP. Are you saying you have the right to steal stock too?

      Stealing is stealing. Piracy is another form of stealing. Stealing is wrong.

    49. Re:Spend your money right by GooberToo · · Score: 1

      How is that ironic?

      Its ironic because you're taking an even more "high horse" position which actually is false and made even more so because that's the finger you're pointing at me.

      LOL.

    50. Re:Spend your money right by Mister+Whirly · · Score: 1

      See, I knew you couldn't resist. Bravo. You sure showed me.

      And no, it isn't false because I actually believe you are on a high horse. The fact that you believe the same about me doesn't change my position. So if my pointing out you are on a high horse means that I am also on a high horse, it still doesn't change anything, or make my assertion false. You just can't seem to grasp the concept that your opinion is merely that, an opinion, and not some unquestionable truth. You truly feel that you are better than the "low life scum" that would stoop to the level of a "bank robber" and make a copy of a digital file. Have fun with that chip on your shoulder, I am sure it will get you very far in life.

      P.S. Please let me know the software company your supposedly work for, so I can make sure I never buy any of their software.

      P.P.S. That doesn't mean I won't download said software free of charge and without your permission though. LOL

      --
      "But this one goes to 11!"
    51. Re:Spend your money right by wastedlife · · Score: 1

      Funny that you used the word counterfeit, a word that means to make a copy that infringes upon a production monopoly, such as a copyright, design patent, etc. Again, this is not stealing, it is illegitimate copying. In fact, you gave a great example on why it is not stealing. Theft is like robbing a bank, copyright infringement is like printing counterfeit money. Both are wrong, and need to be dealt with. However, one directly deprives someone of a tangible object, while the other may have many indirect consequences, such as dilution of value, but no direct deprivation of something tangible. Most adult humans should be able to understand this difference. They are different problems and need to be treated differently.

      Also, please do not put words in my mouth. I never said that I have the right to pirate software and media. In fact, I am arguing that I do not, that is what copyright is, the right to copy. I feel current copyright laws have many problems, especially the endless extensions they keep adding, but I do feel that it needs to exist. They were created to give a limited monopoly to artists and creators so that there is greater incentive to make fantastic things for the public domain. However, those limited rights were supposed end after a specified period of time and then the work becomes public domain. With the many extensions, that purpose is lost and the public domain loses because of that. By your definition of stealing, copyright extensions are stealing from the public.

      --
      Said, "It's just like dice but it's got more sides And it tells me who lives and who dies"
    52. Re:Spend your money right by GooberToo · · Score: 1

      See, I knew you couldn't resist. Bravo. You sure showed me.

      You're IQ is showing. LOL. You asked a question and get an answer which clearly showed the previous email went laughably over your head. Your retort? "I knew you couldn't resist?" LOL. Oh! You showed me! Which makes your quote, "You sure showed me.", even more funny. LOL. Your sarcastic wit is dully noted. LOL.

      isn't false because I actually

      Once again it went over your head. Its not false because its ironic. Its false because its false. You built a pedestal on which to stand based entirely on ignorance. That's safe to say else you wouldn't be throwing your "high horse" comment in the first place. Yet more laughs ensue.

      You just can't seem to grasp the concept that your opinion is

      Thanks for enlightening me that an opinion is an opinion. Gasp! I would have never known that had you not told me. Gasp! Shock and horror! LOL. This is truly great stuff. Please, tell me more.

      you are better than the "low life scum"

      Great stuff! You'll find most people believe they are better than "low life scum". That's a fact, not an opinion. I pointed that ouch since you have trouble telling the difference and falsely believe everyone else does too.

      level of a "bank robber" and make a copy of a digital file.

      Wow, you're stupidity and inability to actually comprehend what you've read is staggering. Which is more likely? I was taking the position IP pirates are exactly identical to bank robbers, or, it indicates the same selfish, self entitled mentality, which assures themselves they deserve everything they steal take? Hmmm.... I'll pick b. Yes, I'm very sure I meant b. Since you picked a, which is pretty well obviously wrong, its a safe bet you're unqualified to attend further discourse as explaining why every comment goes over your head is extremely tedious.

      Have fun with that chip on your shoulder, I am sure it will get you very far in life.

      Will do! Me and the vast majority of the rest of the world, who believe stealing is wrong, will be burdened carry that chip. What a horrible chip on my shoulder. Wow! What a burden to know and understand that stealing is wrong. Wow! Its a chip that almost every four year begins to carry for the rest of their life. What a burden.

      If you're going to attack people, you should at least have a platform on which to stand. Given your reading comprehension ability, its rather doubtful you'll ever have a valid platform on which you can stand.

      That will teach me to be right. Ouch! Thanks for proving it to me.

      *splat!*

      LOL

    53. Re:Spend your money right by Hurricane78 · · Score: 1

      I, for one, am a game designer. And I say their game ate freaking jokes. But nobody notices, because it's rather the norm than the exception. ;)

      And this will only drive them down the wrong road even further. Which means we will even soon see new studios fill the hole that Ubisoft will leave.

      Just pray it won't be EA or MS.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    54. Re:Spend your money right by Mister+Whirly · · Score: 1

      and you forgot to tell me which software company you work for.

      --
      "But this one goes to 11!"
    55. Re:Spend your money right by GooberToo · · Score: 1

      No, I'm pretty sure I didn't.

      That's pretty shitty. You act like an uninformed jackass and when your hat is handed to you, you decide since your position has no merit you'll just get personal. WTF?!

      Grow up.

  2. Anti-privacy tool? by Anonymous Coward · · Score: 4, Insightful

    At first I misread the title as Anti-privacy tool, on second reading i realized this might be close to the truth.

    1. Re:Anti-privacy tool? by moon3 · · Score: 5, Insightful

      Anti-sales tool, that is the third reading here..

    2. Re:Anti-privacy tool? by Scythal · · Score: 1
      Good one ;-)

      As a matter of fact it was close to that in Far Cry 2, which featured the Massive technology:

      "This game incorporates technology of Massive Incorporated ("Massive") that, when activated, enable the presentation of in-game advertisements and other in-game objects which are uploaded temporarily to your personal computer or game console and changed during online game play. As part of this process, when Massive technology is activated, Massive may have access to your Internet Protocol address. Your Internet Protocol address, and other basic anonymous information, available to Massive are temporarily used by Massive for the general purposes of transmitting and measuring in-game advertising."

      Not really a violation of privacy, yet...

      So Ubisoft (especially Montreal): face it, if your games were not so flawed, or if at least you had some kind of support and not only a farce of it, and if you were not abusing your customers' rights, then maybe your sales wouldn't drop as much.

  3. Anti-piracy tool by mwvdlee · · Score: 5, Insightful

    they are working on a new anti-piracy tool that should be ready by the end of 2009

    In other news, hackers are working on breaking Ubisoft's new anti-piracy tool. They expect it to be cracked by the end of 2009 plus one day.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    1. Re:Anti-piracy tool by nagnamer · · Score: 1

      More like before the end of 2009.

      --
      Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
    2. Re:anti-piracy tool by RobDollar · · Score: 0

      Repeat with me, there is no such thing as an anti-piracy tool for offline gaming.

      The game Steel Beasts pro did a pretty good job by having a physical key (I beleive in the form of a serial dongle) attached to your system.

      Seems to have kept the pirates at bay (harhar) so far.

    3. Re:anti-piracy tool by Drakkenmensch · · Score: 1

      I still have the old hole puncher I used back with my C64 for turning single sided floppies into double-sided, which would then be used to copy hundreds of games with my Fastcopy disk. Things haven't changed that much since, thanks to bittorrent.

    4. Re:anti-piracy tool by zwei2stein · · Score: 1

      I am afraid you were deluding yourself for 30 years.

      There is quite difference between game that you can copy without any trouble by normal cd-copy routine of your favorite burning software. And game that you simply can not copy without some net digging and without waiting for someone to crack it.

      100% Prevention? No, not really, obviously does not work and can not work, but they do not need to get even close. All you really need is to make it difficult enough to make sure game gets week or two of shelf life before pirates start to compete and difficult enough so that timmy, the clueless, will never really be able to give copy to his friend johny the clueless.

      Think of it as super short copyright: It only needs to last long enough to author to make money.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    5. Re:anti-piracy tool by Anonymous Coward · · Score: 0

      "Faith, hop, and charity, and the greatest of these is hop."

    6. Re:anti-piracy tool by Krneki · · Score: 1

      "difficult enough so that timmy, the clueless, will never really be able to give copy to his friend johny the clueless."

      This so stupid it hurts my mind every time I read it.

      A friend of mine asked me how to make a copy of his new CD, so he could listen to it also in the car. I told him to not bother and use a torrent site. Since then he doesn't buy new CDs, he learned it's easier to copy them from the net.

      Gratz music industry for alienating your clients.

      --
      Love many, trust a few, do harm to none.
    7. Re:anti-piracy tool by silvakow · · Score: 1

      Any bets on how long it will take Razr1911 to crack this?

      --
      In the long run, we're all dead.
    8. Re:Anti-piracy tool by CarpetShark · · Score: 1

      2009 plus one day.

      I think you may be overestimating the necessary cracking time by about a month.

    9. Re:Anti-piracy tool by Anonymous Coward · · Score: 0

      Isn't that how you test anti-piracy tools?

    10. Re:anti-piracy tool by gbarules2999 · · Score: 1

      Torrents are easier than you give them credit, and even if they were harder, people ask the plentiful nerds for help when they want a CD copied. The "DRM stops mainstream piracy" is rather dumb. No, it doesn't.

    11. Re:anti-piracy tool by Pentium100 · · Score: 1

      There is quite difference between game that you can copy without any trouble by normal cd-copy routine of your favorite burning software. And game that you simply can not copy without some net digging and without waiting for someone to crack it.

      Yes, there is. Long time ago, I with my friends added up enough money to rent a game from a pirate game shop (at that time, legal games were not really available, so if I wanted to buy a game I bought a pirated one, I still have (almost) all of them), then we bought enough blank CDs and I (having a CD burner) copied the CD for my friends. We then brought the original back. Before I got the CD burner, we just bought the pirated CDs.

      Now we no longer need to rent the game, we can just download it.

      All you really need is to make it difficult enough to make sure game gets week or two of shelf life before pirates start to compete and difficult enough so that timmy, the clueless, will never really be able to give copy to his friend johny the clueless.

      Maybe, but everybody I know knows how to download games or has a family member who knows and can download for them.
      So, it would be really nice if the companies removed DRM from their games after it is cracked, since it no longer serves any purpose.

      Think of it as super short copyright: It only needs to last long enough to author to make money.

      With this I can agree. I can wait for that game to be cracked, I am in no hurry.

    12. Re:anti-piracy tool by Pentium100 · · Score: 1

      Since then he doesn't buy new CDs, he learned it's easier to copy them from the net.

      It's easy to copy audio CDs, really. Though I usually just copy them to wav files on my hard drive and record to CD if I need to. I can also record the CD to a cassette to listen in my car.

  4. To stop Usenet by Anonymous Coward · · Score: 0

    They could start offering free porn. Everyone knows that illegal downloading of games and so on is just an excuse for downloading porn of Usenet.

    1. Re:To stop Usenet by Jurily · · Score: 1

      s/Usenet/torrent/g

      Welcome to 2009.

    2. Re:To stop Usenet by Norsefire · · Score: 5, Funny

      Edit -> Find and Replace

      Search for: Usenet
      Replace with: torrent

      [ ] Match case
      [*] Match entire word only
      [ ] Search backwards
      [ ] Wrap around

      [Replace all]

      Welcome to 1995.

    3. Re:To stop Usenet by quadrox · · Score: 1

      How is this modded as insightful? Funny would be far more appropriate. After all, the vi syntax (which actually is PERL syntax IIRC) is somewhat quicker and more compact.

    4. Re:To stop Usenet by nagnamer · · Score: 2, Funny

      10 PRINT Usenet
      20 MOVE -6 0
      30 PRINT torrent

      --
      Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
    5. Re:To stop Usenet by TheSpoom · · Score: 1

      I'd post a version in x86 assembly, but I'm far too tired to go to that sort of effort for a Slashdot comment.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    6. Re:To stop Usenet by Anonymous Coward · · Score: 0

      JMP 01000100

      IN 011101010

      INRC

      IN 111001101

      INRC

      IN 100101011

      INRC

      IN 011100110

      INRC

      IN 010101110

      INRC

      IN 000000100

      INRC

      PUSHB 01001000

      okay I give up

      the lamenreess65filter is vary lame the l5ameness filter is vary lame the lameness filter is vary lame the lameness filter is vary lame the la54meness filter is vary lame34 the lam45eness filter 56is vary lame the erstlameness fsdilter is vary lame the lameness filter is vathe lameness65filter is vary lame the l5ameness filter is vary lame the lameness filter is vary lame the lameness filter is vary lame the la54meness filter is vary lame34 the lam45eness filter 56is vary lweame the dsflameness filter is vary lame the lameness filter is vary lame th34e lameness fdfilter is va34ry lamery lame th34e lameness filter is va34ry lame

    7. Re:To stop Usenet by danieltdp · · Score: 1

      s/Usenet/torrent/g

      Welcome to the (old) power of regular expressions and the command line. Because, you know, somethings that are old are actually good too.

      --
      -- dnl
  5. The new anti-piracy tool by Anonymous Coward · · Score: 0

    Will be a gun that they point at their feet and shoot themselves with.

  6. Details by Jurily · · Score: 4, Insightful

    He didn't offer any details about how it would be implemented.

    Because he doesn't know, obviously. Oh, and there is no copy protection that won't be cracked on release day. Again, there is one and only one method I've seen so far that worked: make the server you control essential to gameplay, see WoW. (Oh, and Blizzard actually releases their client without copy protection whatsoever.)

    You don't control my computer, and you deserve to go bankrupt for trying.

    1. Re:Details by Anonymous Coward · · Score: 2, Insightful

      Oh, and there is no copy protection that won't be cracked on release day.

      Really? because it took quite some time to crack Starforce when it first came out. And, even then, the first cracks were only workarounds that made it look like you were using an external SCSI drive which, for some reason, allowed the binary to run. At least, that was the eventual "crack" for Splinter Cell: Chaos Theory.

    2. Re:Details by HungryHobo · · Score: 1

      On release day? I'd say it takes a few days normally, even a week or 2 sometimes.
      but ya.
      There is no unbreakable copy protection.

    3. Re:Details by Anonymous Coward · · Score: 0

      A week?! They are getting lazy...

    4. Re:Details by Anonymous Coward · · Score: 0

      Maybe they will require you to be online to play single player.

    5. Re:Details by Anonymous Coward · · Score: 0

      > Oh, and Blizzard actually releases their client without copy protection whatsoever.

      Mm, sure. And in exchange they install Warden on your machine. Close your eyes and try to pretend real hard - Blizzard doesn't do anything evil.. Right.. now I have this cheap bridge I want to sell.. Interested?

    6. Re:Details by selven · · Score: 1

      Not only do they not use copy protection, they let you download the client an unlimited number of times if you have the right account status (basic, BC, WLK). They don't need to - even if every computer in the world has WoW on it, you still need to pay to get an account on their server to play it.

    7. Re:Details by emkyooess · · Score: 1

      Have you forgotten about all of the private servers available for most of the major MMOs, including WoW?

    8. Re:Details by emkyooess · · Score: 1

      EA's probably patented that (referring to C&C4).

    9. Re:Details by Jurily · · Score: 1

      I consider the WoW private servers more of a marketing device, rather than threat. They suck so bad some people just give up and go play the real thing.

      On the server I play on, half the Northrend quests can't be completed, Skinning never goes above 27, Enchanting is extremely difficult because clams don't drop anything, Death Knights don't get their talent points, and Warlocks don't get their imp because the quest is buggy. The instances aren't better either: Ulduar is completely empty for example.

    10. Re:Details by surgen · · Score: 1

      I played on a private wow server for a few weeks and if I was ever serious about playing that game, I would use the official server. Private ones are bug ridden messes where if the realm goes down (and it does, frequently) you are not allowed to talk about the fact it is down, or inquire when it may be back up because there is nothing wrong with the server which has always been at war with oceania.

    11. Re:Details by parlancex · · Score: 1

      He didn't offer any details about how it would be implemented.

      Because he doesn't know, obviously. Oh, and there is no copy protection that won't be cracked on release day. Again, there is one and only one method I've seen so far that worked: make the server you control essential to gameplay, see WoW. (Oh, and Blizzard actually releases their client without copy protection whatsoever.)

      You don't control my computer, and you deserve to go bankrupt for trying.

      Unless you count the free to play pirate servers that emulate the functionality of the official Blizzard servers. There aren't completely the same and often quite buggy, but the game is / was in a somewhat playable state without the aid of Blizzard's servers. You're right anyway though, offering an exclusive service for your product is often a better business model than selling any product.

    12. Re:Details by ROBOKATZ · · Score: 1

      If I had mod points I'd mod you up. I don't know why everyone around here is under the impression that all copy protection is broken virtually before release. It took over a year to crack starforce. Besides, most publishers are just looking to buy themselves a few days so that the people desperate to get it will go ahead and buy it when they can't find a torrent.

    13. Re:Details by davegravy · · Score: 1

      Steinberg Cubase 4 using syncrosoft protection, although not a game, is yet to be cracked years after its release.. Although I'm sure it hasn't had the attention of cracking teams that most big title games get, it is a fairly mainstream application, and there is ample evidence of demand on various message forums for a cracked version.

    14. Re:Details by Anonymous Coward · · Score: 0

      While at the same time fucking up the computers of their legitimate customers, thus driving them away from future sales. Do please explain the business decisions and actual analysis pointing to this strategy being a good idea. I'll be waiting, since any such analysis, supporting the practice, has never been published.

    15. Re:Details by ROBOKATZ · · Score: 1

      I was only pointing out that copy protection mechanisms are not immediately defeated, contrary to popular belief. I wouldn't buy anything with StarForce or SecuROM, either. You'll need to ask the companies that decide to implement such technologies about the cost/benefit analysis.

    16. Re:Details by Anonymous Coward · · Score: 0

      Or completely discard copy protection ( see The Witcher or the planned sequel) and sell reasonable number of copies that dont break customers OS.
      (Which will spare you good portion of cost for copy protection related bugs).
      Easy

    17. Re:Details by Anonymous Coward · · Score: 0

      Hi, there are pirated WoW servers. That is all.

    18. Re:Details by Anonymous Coward · · Score: 0

      I've played WoW on illegal servers, and it was a blast. Some are better than the official servers, smaller community, more responsive help, you can kick people out for stealin yer lootz. I assure you, everything can be stolen.

    19. Re:Details by Pentium100 · · Score: 1

      I actually connected my CD drive to SCSI using a IDE-SCSI adapter. No, that was not to break Starforce, it's just that a single IDE port was used to connect a hard drive and a LS120 drive. But as I understand it, my setup would allow me to break Starforce without disconnecting the CD drive.

    20. Re:Details by Pentium100 · · Score: 1

      There is. Put the only copy of in a safe and have armed security guard it. If you make the area secure enough, nobody will be able to copy whatever you have put in the safe.

    21. Re:Details by Anonymous Coward · · Score: 0

      I accidentally bought a starforced game once (GT Legends) before I knew what protection it had.

      Never again.

      Now I check thoroughly to find out what DRM a game has before I part with my cash. Any game that requires online activation, AKA: Renting, doesn't get purchased, even if it's only $10 (Bioshock I'm looking at you here...) Even games that require the disc in the drive don't get bought unless they're really discounted and there's a no-cd crack available.

      On an article-related note though, I did pay full retail price for the new Call of Juarez game when I heard it was a fun AND had no copy protection whatsoever. That's the kind of business I fully support.

    22. Re:Details by Anonymous Coward · · Score: 0

      Apparently Cubase 5 is out now. Also seems they use a dongle AND online activation. These guys are more paranoid than JoWood.

      Really though, this software is like Photoshop, the majority of the people asking for cracks for it have no need of its advanced features and would be served just as well with something like LMMS. The people who do take advantage of the features that only software like this offers tend to be professionals, and $500 for the software is a minor cost compared to the tens of thousands they likely have in hardware.

      It does bring to mind the question though: What happened to Radium? (the group that used to consistently crack cubase)

  7. I don't care... by Anonymous Coward · · Score: 1, Insightful

    I don't pirate ubisoft games. Their products are not worth the price of FREE.

    They make crappy knockoff copys of good games. or buy a good game dev and ruin it.

    Fuck you ubisoft. It's not piracy hurting your profits. It's producing endless numbers of shitty buggy ass games.

    But you go ahead and waste a few million developing your new anti-piracy tool. And i'll bet you it will be cracked within 6 months anyway.

    1. Re:I don't care... by Anonymous Coward · · Score: 0

      IF I had points I'd mod you up informative! (except the '6 months' comment, you can bet your ass it will be hours to a day at most)

    2. Re:I don't care... by Artifakt · · Score: 2, Interesting

      One of the best ways to get rid of DRM and make the DMCA appear irrelevant would be if the dedicated pirates didn't crack ubisoft's new system for a few weeks, but sales sucked just as much anyway. The challenge of beating a new system quickly means crackers focus attention on the game even if there's little reason for anyone else to want it once cracked. Then they flood Usenet and torrents as part of bragging about their success. Companies interpret all this attention as demand, which would theoretically otherwise result in sales. That's the first source of pressure for DRM measures.
            The second source comes about when people download these cracked versions, just because it theoretically costs so little to find out if this game sucks as much as the last one, or for bragging rights to friends and similar reasons. This model is a mistaken cost analysis. The downloaders aren't taking into account the hidden costs of encouraging companies to think real demand exists for games which actually suck. The result is more sucky games and more companies falsely thinking they have a product that would sell like hotcakes if they could just get a DRM solution that was actually uncrackable, at least for the first month or so.
              Unfortunately, since downloading numbers are hard/expensive to estimate with any accuracy, the smaller companies have to go mostly on the time it takes for the software to be cracked and uploaded. Thus it only takes one guy to start the DRM ball rolling if he targets a smaller company. Companies that can actually afford to get some independent estimates of how many people are sharing a torrent or downloading from a particular Usenet provider might occasionally get a reality check if dowmloads are flat, but that group consists of a few large movie or music distributers, and very few gaming companies do much in gathering download data. Most of them feel they simply can't afford it, beyond maybe paying someone to watch for it to be initially uploaded to usenet wares groups.

                 

      --
      Who is John Cabal?
    3. Re:I don't care... by Dr_Barnowl · · Score: 3, Insightful

      Even better ; if all the cracking groups publicly announced that "We played your new game, and it's not worth cracking because it's shite".

      But that won't happen because the crack is the game to them...

    4. Re:I don't care... by navygeek · · Score: 1

      I wish I could mod you up. That's a rather interesting take that I'd never considered before - and I have to say, I think it would work, at least a little bit. No sales and no activity on the boards might just get across the concept of 'no interest' to some of these companies. Unfortunately, however, that only works with crappy games. It would never work for something like Sims 3 - too much 'average user' interest.

    5. Re:I don't care... by hab136 · · Score: 1

      >Unfortunately, since downloading numbers are hard/expensive to estimate with any accuracy,

      Many games check for updates or otherwise dial home (send diagnostic info, hardware survey, etc). Any game that didn't have copy protection (so no reason to crack it and remove the dial-home part) could get a fair estimate of sales vs number of copies dialing home.

    6. Re:I don't care... by Anonymous Coward · · Score: 0

      This already happened with Atari's Alone in the Dark (2008). It was one of the first titles to use the new SecuROM online activation and didn't get cracked for quite some time. Sales were still in the shitter because the game was a bit of a stinker.

  8. New anti-piracy tool, eh? by Caboosian · · Score: 5, Insightful

    Here's your best anti-piracy tool: Drop the price on new PC games to $40, and ffs, stop treating your customers like thieves.

    1. Re:New anti-piracy tool, eh? by jellomizer · · Score: 1, Insightful

      Sure we post on Slashdot stating that it is the companies fault. Prices are too high or some other excuse. Face it the real truth for most people is the reason they download pirated software is to get it for free. They could be selling it for $1.00 and still they would pirate it. Probably coming up with some excuse that it is so cheap that it should be free anyways. The correct way to protest high prices is not to get the game threw any channel. You can live without a game. High piracy rates show that there is demand for the game however the piracy channel is too affordable priced below market value. So all it tells the company that Piracy is the competition not their product

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      I pirated a $3 game. (just to fuel the fire)

    3. Re:New anti-piracy tool, eh? by borizz · · Score: 5, Insightful

      Actually, no. At $1 I'd buy a shitload of games.

      I'm just not ready to drop 50 euros on a game (which is what they ask where I live). For example, I waited until Left 4 Dead was on weekend special on Steam so I could get it for under 20 euros. That's a price I'm more than willing to pay.

    4. Re:New anti-piracy tool, eh? by salesgeek · · Score: 1

      Jellomizer, I don't think that Ubisoft's piracy complaint is directed at causal piracy for the DS. I have a very hard time believing that kids ages 6-14 are busy cranking out duplicates of DS cartridges. Also, we've not had a new console recently to drive sales and many game publishers simply thirve and starve based on when the next big thing comes out.

      --
      -- $G
    5. Re:New anti-piracy tool, eh? by thisnamestoolong · · Score: 1

      Bull. I used to buy computer games all the time until I tried getting SecuROM off of my machine. I don't download pirated games, but I certainly would had I not had a run in with some kind folks a few years back over illegal file-sharing. If you put a virus in your software, I am not going to buy it. Period. If I cannot buy the PC version because of the virus you put in it, I will absolutely not buy the PS3 version, either. DRM provably does not work, it is a total farce and it will sink them, as well it should.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    6. Re:New anti-piracy tool, eh? by Dr_Barnowl · · Score: 1

      But DS piracy is so easy - you just need a flash cart. The ROMs are relatively small compared to modern bandwidth ; when people were posting N64 ROMs for use with UltraHLE they were in a similar size range, and speeds have gone from dial-up to 8Mb/s since then. You can copy your own legitimate ROMs easily too.

      Once you have a flash cart, even for a legitimate use (the absolute best thing about it is not having to carry around all your ROM carts), the barrier to casual piracy is extremely low. In fact, why on earth would anyone pay for pirate ROM carts when they can download it in less than 5 minutes? Or clone your entire ROM library to a friends flash card in the school computer lab? It's quicker and easier than piracy in the analogue tape era was, and much less costly.

      I wouldn't be surprised to find that cloned DS ROM carts were being produced, but I'd be amazed to find that the copy count was larger than the number of DS ROM downloads.

    7. Re:New anti-piracy tool, eh? by Duds · · Score: 1

      Exactly, I stopped looking at their stuff for the same reason I stopped looking at EAs and for the same reason I buy very few PC games that aren't £10 or from gog.com. It's a f'ing hassle to get legal copies running.

    8. Re:New anti-piracy tool, eh? by wjousts · · Score: 1

      They could be selling it for $1.00 and still they would pirate it.

      They could try paying people to take their games. That would beat the pirates! I guess that would be a pyrrhic victory.

      But no, I actually agree with you. If you don't like the price and/or DRM scheme the appropriate response is to not buy it and not pirate it. Pirating the game just adds fuel to the fire and will lead to an escalating arms race between publishers and pirates that ultimately only hurts the honest consumer.

    9. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 5, Insightful

      When I was employed, I had plenty of money to afford games, and I was willing and ready to spend it. I wrote this journal entry describing that situation:

      If Mirror's Edge comes, say, as a Steam game -- not like Bioshock, but actually just a Steam game, with no additional protection -- I'd buy it in a heartbeat. On opening day. Make it DRM-free, and I'll consider preordering.
      If it comes with anywhere near the level of DRM you're currently requiring for Spore, even this "relaxed" version, I will head over to the nearest torrent site and download a copy. I have plenty of money to spend, yes, but not plenty of time to waste proving that I own something.

      Now, understand, I'm not saying everyone is like me. But I was pretty much their ideal customer -- young, male, computer enthusiast, I love games, and I had money to spend on them. If they're losing me as a customer, it raises the question: Just where do they think they're going to get customers?

      As it is, I'm unemployed, so I don't have that money -- nor do I really have much time to game, when it could be spent looking for a job. As you say:

      You can live without a game.

      You also made a good point without realizing it:

      Piracy is the competition

      Any company that actually realizes that piracy is their competition has taken the first step towards fighting it. If you treat piracy as this evil, criminal act, and try to stop it with force, you will get nowhere. Instead, you can stop it by making the legitimate copy a better product than the pirated one.

      Now, to address your other points:

      They could be selling it for $1.00 and still they would pirate it. Probably coming up with some excuse that it is so cheap that it should be free anyways.

      If this were true, don't you think the same would happen to Amazon MP3 and the iTunes store? Yes, people pirate, but those stores are still wildly successful.

      In fact, that's probably the point.

      High piracy rates show that there is demand for the game

      They show that there's demand for the game at zero dollars. They don't show that any single person who pirated the game would've been willing to pay for it, if piracy wasn't an option.

      As I said, I'm currently unemployed. My choice now is to either not play games, or to pirate games. I mostly choose to not play games, but the effect on the developer is the same -- they don't get my money.

      And I'd think they would rather have me pirate the game than not play at all.

      --
      Don't thank God, thank a doctor!
    10. Re:New anti-piracy tool, eh? by EsbenMoseHansen · · Score: 3, Insightful

      I don't like piracy (check my history if you don't believe me), but I do dislike having to type a 20-digit number to play a game I bought. I think that is what is meant by "treating like thieves". For the windows-crowd, you also hear about more serious issues, like CD-burning software stopping to work. I have no first-hand experience there.

      Now DVDs are pretty bad. Sometimes they force-show a movie about not copying. Hello?! If I am watching the DVD, I patently did not copy it illegally. At least, I doubt the "pirates" actually include that bit :)

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    11. Re:New anti-piracy tool, eh? by Artifakt · · Score: 1

      I'm sure a substantial portion of downloaders actually think of it as beating the system by getting something totally free. I think they are wrong about that, but I don't doubt they think pretty much as you describe. At the same time, industries in general calculate price points and occasionally try alternate models and revise their thinking to see if overall profits would be better at a different price point. What we seem to be seeing for the media industries is two trends that go counter to many other industries.
          1. They don't revise their calculations often enough. For example, a number of music companies have admitted they didn't see any need to revise CD price models when they first started hearing that the percentages of people who said they were replacing their record collection with CD versions went into rapid fall off. (This is one reason people criticize the industry as having a dinosaur business model - if you pay for surveys and then don't apply them, that's a perfect example of what obsolete means).
          2. They do an estimate that assumes whatever new DRM scheme they have will work well this time, but don't even try to do an alternate that assumes it will last about as long as the least few times. This is sort of like the banking industry assuming they can count on 100% of bank robbers being caught from now on, or the oil industry assuming prices will stay in the $70/barrel range, and not doing any alternate projections.

      --
      Who is John Cabal?
    12. Re:New anti-piracy tool, eh? by MrSands · · Score: 0

      but I do dislike having to type a 20-digit number to play a game I bought.

      I'd have to disagree with that, you only really need to type the key once during installation. When you buy a recharge card for a mobile phone, you also need to enter a series of long numbers, are the telcos treating you like a thief? Think of it like your bank account, when you access an ATM you need to use a pin, is the bank treating you like a thief? My son recently bought an economics book for his degree. At the back of the book there is a 25 digit key that he can use to access an 'online teaching aid' that he can use. Is the publisher treating him like a thief? Entering numbers(and/or characters) for verification is a given these days. As I said in my other post the anti piracy measures would not exist if there were no pirates in the first place. You can hardly blame them for trying to preserve their livelihood.

    13. Re:New anti-piracy tool, eh? by thisnamestoolong · · Score: 4, Funny

      "But no, I actually agree with you. If you don't like the price and/or DRM scheme the appropriate response is to not buy it and not pirate it. Pirating the game just adds fuel to the fire and will lead to an escalating arms race between publishers and pirates that ultimately only hurts the honest consumer."

      What arms race? This implies that there is a legitimate contest between advancing DRM schemes and pirates -- there isn't, DRM is usually broken on release day, and the titles are customarily up on the torrent sites by that evening. A much better analogy would be to imagine the publishers as Dick Cheney, DRM the shotgun, the pirates a pheasant, and legitimate customers his friend's face.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    14. Re:New anti-piracy tool, eh? by vintagepc · · Score: 2, Interesting

      The free aspect may be a large part, but not always. Some software is ridiculously overpriced - Look at Photoshop, Dreamweaver, etc- full editions can go for more than some people make a week. If you're a work-from-home freelance web dev, you don't want to shell out that much. Yet, if you don't use them, few companies will want your work, since it's not using "industry standard" tools. That said, I personally don't download any games from torrents etc, and I think it is wrong to use pirated software if you're making a profit from it (e.g. copied photoshop, and you're a graphic designer). What I have done is had friends over who bring games they own. We/I play for a while, and if I like the game, I buy it. If not, then it gets deleted. Furthermore, I haven't bought any games in a while because (as has been pointed out before) many are crap. The last game I bought was Portal, and that was because my video card came with a demo that I liked... I can't remember how long before that it was that I bought any games...

      --
      Evolution - Est. 4500000000 B.C. Don't piss in the gene pool.
    15. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      BTW Mirror's Edge was released on Steam under the exact situation you specified. Hope you got it! I've been playing it for the past month, when they had it discounted to $20.

    16. Re:New anti-piracy tool, eh? by vintagepc · · Score: 1

      That's why I play DVDs in my computer with VLC/Mplayer/Xine. I can cut the crap and go straight to the menu, unlike the set-top DVD player, which has (on some DVDs) forced me to watch a good 10 minutes of previews before showing the DVD menu. Some companies are really abusing this 'force watch' option on the players. If I have legally paid for content, I want to watch it at my convenience, not when you decide to ram it down my throat or stop me from watching it.

      --
      Evolution - Est. 4500000000 B.C. Don't piss in the gene pool.
    17. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Well yeah, heck if it were free and all you had to do is spend 30 seconds looking at an advert people would still pirate/crack it.

      The point is though there are lot of people like myself who think $60-70 for a game is a bit much. I see a lot of 360 games that I wouldn't mind owning if they were more like $30-40 instead. I buy a lot of DVDs once they hit the sub-$20 mark for the same reason. And it's not like they don't give us the shaft, in game advertising, cdkeys, annoying cut corners, etc. Too many FPSes nowadays are going multiplayer only and they're cheaping out on the AI which is annoying because online gaming is mostly shit.

      About the only game I'd buy for more is NHL10 but that's because I'm hopelessly addicted to NHL09.

    18. Re:New anti-piracy tool, eh? by IrishLimey · · Score: 0

      I don't know about you, but when I see a new game selling for less than what other games in it's genre are selling for, I tend to think that it's not as good. I have no problems paying $50 for a good game... as long as it's good. Far Cry 2 should have started out at a $40 price that way I could have avoided purchasing it.

    19. Re:New anti-piracy tool, eh? by cliffski · · Score: 0, Troll

      yup. like the iphone dropped games to $0.99 and the pirates all gave up and opened their wallets honestly. hence the zero rate of piracy on iphone games.
      wait...

      --
      DRM-free indie games for the PC and Mac: Positech Games
    20. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      And many of us won't buy anything on Steam even if it's $0.01. DRM is DRM.

    21. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Some companies are really abusing this 'force watch' option on the players. If I have legally paid for content, I want to watch it at my convenience, not when you decide to ram it down my throat or stop me from watching it.

      Also, I guess most people who watch such DVDs on a standard player probably do what I do - stick the disc in, then flick through the TV channels or take a wizz while the DVD is playing its unwanted crap to an audience of zero.

    22. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 1, Funny

      I leave it there for the laughs. :)

    23. Re:New anti-piracy tool, eh? by wjousts · · Score: 1

      That's why I said that it only hurts the honest consumer. But I like your analogue too.

    24. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      You must not use Steam. They have a weekly deal that is usually $3 to $20 for relatively new games, and sometimes a $50 to $100 deal for a collection of 20+ games! Steam sales are ridiculously high because this is what the games are actually worth. People will pay for games if they're offered for what they're really worth.

      P.S. Posting as anon because I already modded you down.

    25. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Eh, sometimes they do. I always find it slightly ironic.

      There were a few [AKB48] youtube music videos that had a japanese copyright notice but they weren't taken down for a long time because they were on the english youtube site. The same company now includes english copyrights as well (the group became popular in the US and I guess the company never noticed until last year). Probably they're popular because they were distributed through english torrents and on youtube.

    26. Re:New anti-piracy tool, eh? by Abstrackt · · Score: 1

      And I'd think they would rather have me pirate the game than not play at all.

      Because game companies exist solely to make you happy rather than to make money, right? Hate to say it, but if that were the case games would be cheaper or free.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    27. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Even assuming this is true it doesn't mean anti-piracy measures are justified.
      If somebody wants the game for free and is not willing to pay for it then most likely he still wouldn't be willing to pay for it even if it wasn't available for free.
      So the company didn't lose a sale. It does them exactly 0 harm. They don't lose a sale, they don't have to offer customer support, they don't have to do anything if somebody else plays a pirated copy of their game.

      So all this anti-piracy nonsense is still a waste of money.

      And yes, their games just sucked. It's really hilarious that they blame the "overall market" and piracy when it's so obviously their own fault. Stop producing shitty games and you will be able to sell them. StarDock is doing great without any kind of copy protection.

    28. Re:New anti-piracy tool, eh? by Buzh · · Score: 1

      Typing a long license number is the least problem when it comes to "copy protection".

      The "CD-burning software stopping to work" issue you are mentioning was the StarForce protection scheme which basically replaced your cd/dvd driver with a modified one (without asking your consent or letting you know, ofcourse). This is a perfect example of the utter lack of respect for anyone or anything that a lot of proprietary software industry has for its clients. Far from being unique, this type of "copy protection" that actually sabotages the users operating environment is quite widespread.

      I suspect that the decision makers who orders these sorts of things installed in their products are the least competent people to do so, since they are 100% management and 0% technical in their understanding of the problem. "People steal our games, so let's install some bear traps and landmines in them so people won't try to copy them". What they don't seem to want to face, is that all these traps are removed before the copying really starts. There is no method at present for avoiding your game being cracked and distributed, and in many, if not most cases, the paying customer gets a poorer product than the pirate, because of invasive and annoying copy protection schemes which invariably are ineffective against the warez scene anyway. The only reasonable way of insuring that most or all of your users are paying for the product is to make the game rely on online servers which have access to the payment details. You cannot have an offline/single player mode. You cannot have private servers. You cannot become so successful that people will bother to reverse engineer your protocol and write their own server software.

      Having been an avid gamer for 25 years or so, I am convinced that the biggest selling titles are also the ones who are copied the most. I rarely, if ever, buy a game without trying it properly first. So my simple advice to games publishers is to keep sticking to the old serial number validation, and forget disc checks and other similar measures. They only cost you extra money and gets you nothing in return (other than hostility from your core demographic) Rather than make it hard for people to user and maintain their software, you should make it easy to pay and play, and don't force people to run unrelated software (like "EA Download Manager" or Steam or such 'agents'). The only logical way of dealing with this is to make it a hassle to crack the serial code validation, if you can, but not implent anything that will hinder the use of the product. Hope that people like your product enough that they want to buy it after trying it.

      --
      -- Buzh
    29. Re:New anti-piracy tool, eh? by nickruiz · · Score: 1

      I heard that their new anti-piracy is a non-bypassable boot video of Mr. T. saying: "I pity the fool who steals from Ubisoft! Copyright 2009, all rights reserved."

    30. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      In 2009 i already bought 11 titles at full retail price of 50EUR. Of every single one of them i also downloaded a crack(ed version). Partially due to the lack of a demo, so i could see if the game was any good. In other cases i used nocd cracks, so the spin sound due to the bad quality of the DVD wouldn't wake the kids. In other cases the game wanted to force me not to use this or that software. Also, getting games to run under Linux is a lot easier with cracked versions.

      There's a few more games coming out this year that are on my must-have list. Let's see if i'll have to use a cracked version of them as well. But no matter what, i'll buy them as long as they're not over 50EUR or don't suck badly.

    31. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Actually if a game is priced at $1 I don't buy it because it will probably suck and I can't see it being a major production.

    32. Re:New anti-piracy tool, eh? by EsbenMoseHansen · · Score: 2, Insightful

      My advice is for the game developers to make games that are mostly placed on a server. That would truly make piracy hard, and would even lend some limited value to the customer (no downloading patches and so on).

      Of course, that means that playing without internet connectivity becomes impossible. So it is a trade-off, but I hope this way that PC gaming will endure.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    33. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      At least, I doubt the "pirates" actually include that bit :)

      Actually, at least for the counterfeits you can buy at your local flea-market, they not only include them, but sometimes more than one of them, and sometimes they add in classic ones from way past.

      I find it rather hilarious, myself. "THIS DOWNLOAD RATED I FOR ILLEGAL". LOL++

      Of course, for the while they would play those stupid trailers at the theatre, I'd stand up and give a giant "You're #1" sign during the trailer. Normally people would be upset at having someone in their way like that. Never had someone complain about it. I did have some others join me, though.

    34. Re:New anti-piracy tool, eh? by meerling · · Score: 1

      No matter what the price is, there will always be some level of piracy.
      On the other hand, if games were actually $1, their sales would freaking skyrocket like Nasa on a coke binge.

      And I believe I've seen enough examples of modest cost reductions cause greatly increased software sales to guess that they are probably already on the wrong side of the sales/cost curve. Of course there are 'studies' by people who actually research this stuff that shows the same thing, but I'm not an economist or statistician.

      Here's a big question for you: How much does it cost for that DRM on each unit, and what is the time until it's cracked. Give a cost vs benefit analysis on that. I'm betting it won't look good.

    35. Re:New anti-piracy tool, eh? by anexium · · Score: 1

      Or do what I did and buy a cheap (£20 / $30), generic*, DVD player that doesn't pay any attention to the 'force watch' nonsense. Plus I made it region free after spending almost a minute searching the internet and pressing some buttons on the remote conrtol.

      * - it's Hyundai branded but I've seen the firmware on many differnt machines.

    36. Re:New anti-piracy tool, eh? by Aladrin · · Score: 1

      "Instead, you can stop it by making the legitimate copy a better product than the pirated one."

      They think they are! That's the whole point of DRM... Make it so the pirate copy isn't as good as the legal one. Of course, it actually backfires, once the DRM is cracked...

      But let's face it: There's no way to make the legal copy better than the pirate one, other than the fact that it's legal and you don't feel bad about it. Even MMOs eventually get server emulators.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    37. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 1

      Missing the point.

      As a software developer, if given the choice between having no one see my software at all, and having people use it for free, I'd go with free every time.

      I would much rather be paid, but when I can't be paid, I develop FOSS stuff. It's why FOSS exists at all.

      Again: The choice is not between me paying for the game, and me playing for free. The choice is between me playing for free, and me not playing at all. Either way, they get no money, but if I play it, at least the game is seen and appreciated.

      --
      Don't thank God, thank a doctor!
    38. Re:New anti-piracy tool, eh? by GooberToo · · Score: 1, Insightful

      They could be selling it for $1.00 and still they would pirate it.

      Look at both the iPhone and Android markets to validate your statement. Piracy is rampant and the majority of applications are a few dollars or less. Many applications are actually pirated far more often than purchased. In some extreme cases the level of piracy is thousands of percent of the actual number of sales.

      The bottom line is, people feel entitled to steal. Price is largely not the issue. People will irrationally justify anything so as to get what they want; regardless of the ultimate cost. Piracy is the same as rationalizing stealing from an insurance company because "no one got hurt." That of course ignores reality. In reality, we all pay higher insurance rates to cover the cost of fraud. We all pay 20%-30% more on almost all goods because of theft. And in this case, we all suffer with crappy DRM because piracy is so excessive.

      Once you take piracy out of the "huge corporation" setting, people need to realize their actions are destroying small companies, musicians, and artists.

      Also, please keep in mind, if "x" isn't worth buying then you are taking the position it has no value. If it has no value, there is no reason to pirate it. None. Zero. If you are pirating "x", the fact you have done so immediately proves "x" has some value. If "x" has value, you should pay for it. That's the basis of our entire economy. Taking something which has value but did not pay for, is called stealing. Stealing, as it relates to IP, is called piracy.

      Stealing is stealing. Piracy is wrong.

    39. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 2, Interesting

      They think they are! That's the whole point of DRM... Make it so the pirate copy isn't as good as the legal one.

      No, that's focusing on the wrong side of the equation. Focus on making the legit copy better, not on making the pirate copy worse.

      There's no way to make the legal copy better than the pirate one, other than the fact that it's legal and you don't feel bad about it.

      Not true.

      Even MMOs eventually get server emulators.

      Yes, they do. And you know what?

      The various WoW emulated servers are much worse than the legit ones. Quests are constantly screwed up, every update breaks something, it's difficult to even get a copy, at which point you still have to compile from source...

      The legit WoW servers are where all your friends are. That network effect alone is what keeps people on Facebook, for example. When Frozen Throne came out, the legit servers had it, and the pirate servers very likely broke. It also means you can actually call Blizzard for support, vote with your dollars, etc. There's the Armory page...

      I mean, I could go on.

      It doesn't even have to go that far -- take Steam. A legit copy of a game means I can walk up to any PC, download the steam client, type my password, and download the game. I can install it on as many PCs as I want that way. I get to be part of the community -- I can IM people I play with through the "friends" network, and we can invite each other to join a given server via an IM. And I get achievements.

      A pirate copy means I can more easily play offline. That's it.

      Now, granted, some people will take the better offline play every time -- for example, anyone in the military, where Internet access is scarce and tightly controlled. But to me, that's actually a reasonable trade -- I would much rather have a legit copy than not.

      Even Windows is this way. Legit copy of windows means I can keep doing Windows Updates for as long as they exist, without having to worry about something breaking. Cracked Windows means I have to be careful that some upgrade doesn't invalidate my copy, alert Microsoft, etc. Add up the amount of time wasted by a pirate copy of Windows, multiply by your hourly rate, and compare to the price of a legit copy. Cracked copies are getting pretty good, but for me, it's still a no-brainer to stay legit.

      It's impossible to make a legit one unambiguously better for everyone, but it absolutely is possible to make the legit copy better for enough people that you make a profit.

      --
      Don't thank God, thank a doctor!
    40. Re:New anti-piracy tool, eh? by shambalagoon · · Score: 1

      Here's a situation that the MAFIAA is going to deny happens but which is a part of this whole story. It's in a different medium, but the same idea. Last week a friend recommended a graphic novel to me: "Y the Last Man". He found it by downloading it and based on his recommendation, I went out and bought it. I can afford it and like having physical graphic novels to read. So here's a sale that can be attributed TO piracy.

      I wonder what percentage of sales happen for these reasons.

    41. Re:New anti-piracy tool, eh? by Buzh · · Score: 1

      [...] I hope this way that PC gaming will endure.

      While I agree with you that online-only play is one strategy that could work for a lot of games, I have to take issue with it or any other radical measures beeing seen as necessary for the PC games market 'to endure', as all the figures I can find seem to support my gut feeling that the PC gaming industry is bigger than it has ever been.

      If there are companies that really feel that they struggle because people are downloading a copy rather than buying it in the officially provided format, then I humbly propose that those companies do some unbiased analysis of why people won't buy their packages. Could it be that people love the game, but hate the packaging?

      --
      -- Buzh
    42. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      No, we leave it on, we find it humorous. ;)

    43. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Now DVDs are pretty bad. Sometimes they force-show a movie about not copying. Hello?! If I am watching the DVD, I patently did not copy it illegally. At least, I doubt the "pirates" actually include that bit :)

      Haha, no we leave it on there, find it humorous.

    44. Re:New anti-piracy tool, eh? by Aladrin · · Score: 1

      So how -can- they make the legal one better, other than be online?

      As for 'better' for the MMO servers... That's opinion. Personally, I think the experience on 'pirate' MMO servers is a lot better. In fact, I'd be willing to pay for them, if they'd set up the live ones to be as much fun, instead of having so much grind.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    45. Re:New anti-piracy tool, eh? by PitaBred · · Score: 1

      At least, I doubt the "pirates" actually include that bit :)

      I've heard it from a... uhhh... "friend".. that they never include any of that crap ;)

    46. Re:New anti-piracy tool, eh? by SoCalChris · · Score: 1

      When you buy a reload for a mobile phone, you need to enter that number to link the purchase with your account. That is not necessary with a game installation.

      And entering a 20 digit serial is a huge PITA. I've purchased games before that did not have the serial # printed on them. The store wouldn't take the game back since it was open (Which was the last time I bought anything from that store), and it took over a week to get the company to acknowledge that I hadn't stolen a copy of the game, and they forgot to print the serial number. When this happened, the internet was still pretty young, and I wasn't able to find a serial online.

      Another time this is hugely inconvenient is when I go to install an old game that I haven't played in a while. I typically don't keep all of the packaging, and I end up having to search online for a key. It is often more convenient to just download a cracked version that doesn't require a key in the first place.

      If you make good software, people will buy it. There's no need for ridiculous hoops to make your legitimate customers jump through.

    47. Re:New anti-piracy tool, eh? by Morkano · · Score: 1

      Absolutely. I buy more games than I can keep up with on Steam because they keep putting great ones on sale. If you want me to play your game at full price, it's going to have to be amazingly awesome. Otherwise I'm just going to wait for it to be on sale on Steam. If that never happens, I'll probably just forget about it, because there are way too many others.

      --
      Victory or awesome!
    48. Re:New anti-piracy tool, eh? by Yogiz · · Score: 3, Informative

      Stealing is stealing. Piracy is piracy. Stealing is wrong.

      There, fixed that for you.

    49. Re:New anti-piracy tool, eh? by mlts · · Score: 1

      Devil's advocate here:

      Even though piracy [1] is more akin to freeloading than theft, there are several cases where a company loses resources to pirates. One of them is bandwidth. Pirated copies grabbing updates and additional content cost the game publisher bandwidth (and bandwidth is almost always metered.) There are also pirates who tie up support lines. Both of these consume resources.

      IMHO, I think the best thing to do is have a CD key system that comes into play for multiplayer (not LAN) play, and for downloading patches or additional DLC. When the game is at EOL after 3-4 years, patch the servers to allow any client to connect, not just the clients with valid CD keys, and patch the clients either with a universal key, or patch out the CD key algorithm completely. This way, should someone want to play the game in the future where it is sort of abandonware, it can be done with relative ease. Another idea is after the game EOLs, is to offer a final archive with every single thing in it, so the patch servers can be shut down, but anyone who wants the last build can go grab a self extracting file with that content in it.

      Server-side this implementation of checking for updates is fairly simple. The client selects a server at random from its list (for load balancing reasons), sends a SOAP packet to the server over a SSL protected connection with the version of the game, the edition (standard, deluxe), a hash of the CD key [2], and the platform the game is on. The server hashes the CD key hash, checks that against what it has stored. If the second hash of the key is in a database, the server then redirects the client to a temporarily generated URL to obtain whatever additional content is offered.

      [1]: Meaning "casual", non profit IP infringement. However, there are people who counterfeit games, with the box, packaging, logos, and media. Then they try to sell those to unwary customers. This type of piracy is actual theft because the offender gains cash and the game company loses a sale.

      [2]: Valid CD keys should be tucked away in a database, and hashes used. This way should someone compromise the validation server, they won't be able to obtain live keys.

    50. Re:New anti-piracy tool, eh? by gbarules2999 · · Score: 2, Informative

      Take a look at GOG.com games. You don't see them anywhere on pirate sites. No DRM, $6 or $10, and great games.

    51. Re:New anti-piracy tool, eh? by PCM2 · · Score: 1

      Or do what I did and buy a cheap (£20 / $30), generic*, DVD player that doesn't pay any attention to the 'force watch' nonsense.

      Plus, if you buy one that's cheap enough, it will probably allow you to play AVI/DivX/MP4 files from ripped DVDs that will let you skip all that nonsense for real. In fact, a friend of mine just bought a name-brand LCD TV that will play all of the above *and* MKV files in high definition from any filesystem connected to the USB port.

      --
      Breakfast served all day!
    52. Re:New anti-piracy tool, eh? by Pentium100 · · Score: 1

      Actually, if they were selling a good and new game for $1 (old games do not count because I might have a pirated copy already) I would buy it, provided there is no DRM.

      Also, I bought Audiosurf, but only after I downloaded and tried it out, so there.

    53. Re:New anti-piracy tool, eh? by Anonymous Coward · · Score: 0

      Hell, I completely stopped buying DVD's when I saw that ad on a dvd and was unable to skip it.

      The pirate product is a better product because it gives you just what you want, ie, just the movie!!! Infact, now I don't have an HDTV, yet I am able to pirate movies in 720p and watch them on my 22in widescreen monitor. Movie studios want me to buy an hdtv and a bluray player, along with a $30 bluray movie to get that same experience.

      And with PC games, well I don't know. Before the pirate thing used to be about the same as the legit way, but now it's easier. Legit copy, limited installs. Pirate copy, unlimited installs. The only game I ever had issues with games not running due to DRM was Sims 2. It was picking up daemon tools as a cd-emulator and would not load the game. All the other games I bought after that one always worked fine.

    54. Re:New anti-piracy tool, eh? by Pentium100 · · Score: 1

      That network effect alone is what keeps people on Facebook, for example.

      Don't use it, don't know.

      A legit copy of a game means I can walk up to any PC, download the steam client, type my password, and download the game.

      I found out that if I can find the gcfs of a game on some torrent, it will download faster that with steam ("Servers are too busy to handle your request"), I then copy the files to steamapps folder and update the game (it seems that updated get higher priority than downloads).

      Legit copy of windows means I can keep doing Windows Updates for as long as they exist, without having to worry about something breaking.

      Actually, WGA might find your version of Windows not "genuine" just because. It has happened before. Oh, and I can update my Windows (XP/2k3) without any problems. I just make sure that I don't install WGA notifications on XP (2k3 seems to not have it).

      Add up the amount of time wasted by a pirate copy of Windows, multiply by your hourly rate, and compare to the price of a legit copy.

      Let's see... Download doesn't count, since I would have to go to the store otherwise. Install is the same on both. Cracking is done by inserting a floppy (I don't use USB flash sticks, I do have a USB floppy drive though) and launching one file. It takes about 30 seconds including me having to find where did I put that USB floppy drive.
      The result - not much.
      Next is going to windowsupdate and disabling WGA and IE8 updates, since I would still have to go there to disable IE8, checking an additional checkbox takes about 10 seconds (I ave to find it first).
      The result - not much

      Sum: not much + not much = way less that Windows cost.

      A pirate copy means I can more easily play offline. That's it.

      For single player games this is desirable.

    55. Re:New anti-piracy tool, eh? by Pentium100 · · Score: 1

      Piracy may or may not be wrong, but it is not stealing.

      Piracy is rampant and the majority of applications are a few dollars or less.

      Are these applications comparable to the games, or are they just something like a text editor? You probably forgot the difference. While some people do not have enough money to buy a 50EUR game, they might buy the game for 10EUR, but maight not buy a smple application for 2EUR.

      stealing from an insurance company because "no one got hurt."

      Actually, the insurance company had some money before you stole it, now they don't.

      And in this case, we all suffer with crappy DRM because piracy is so excessive.

      No, we suffer DRM because the companies, that make it, lie. DRM is not uncrackable yet all DRM makers say that it is (well, you can't say "Hi, we want to sell you our product, it is a DRM system that can be cracked in about a week. It also screws up the PCs of your legit customers, while pirates won't have any problems with it.")

      Once you take piracy out of the "huge corporation" setting, people need to realize their actions are destroying small companies, musicians, and artists.

      How about I only pirate games from bug corporations, while not even looking at games from small developers. In this case, the small developers won't be hurt. And with musicians, I'll only pirate (and listen to) the musicians that are either dead or no longer perform. In that case nobody will be hurt.

      Also, please keep in mind, if "x" isn't worth buying then you are taking the position it has no value. If it has no value, there is no reason to pirate it. None. Zero. If you are pirating "x", the fact you have done so immediately proves "x" has some value. If "x" has value, you should pay for it.

      Too bad value isn't binary (either something has value or it doesn't). For me a game definitely has value, otherwise, as you are saying, I wouldn't even download it. And I want to pay for it. So how do I send 5 Euros to the developer (for a game that costs 50)?

      Taking something which has value but did not pay for, is called stealing.

      Nope, stealing is when you take something and it is no longer there (ah and you have to do without permission from the owner). With piracy, the game is still there. It is possible to steal bandwidth though (download and don't seed).

    56. Re:New anti-piracy tool, eh? by PaganRitual · · Score: 1

      This is the most heavily deluded thing I've read in a while. Companies would rather you pirate a game than not play it? You can justify not paying for games because you don't have the money to pay for games? Interesting, but only as an insight into the mindset of a pirate from the generation that believes that they are entitled to everything for nothing.

      You can only "make the legitimate copy of game better than the pirated one" with physical trinkets, the type that come with special editions. There are special editions for so many games nowadays that it's getting harder to justify calling them special editions, and yet games are still pirated to death. Besides, if the special stuff is a soundtrack CD or making of disc, you can pirate that anyway. Art books can be scanned and included in the torrent with a pdf. So we're down to figurines, and if every game requires one, you can see the quality of those dropping through the floor pretty damn quickly and we'll be back to square one before you know it.

      It's funny, because if you try and stop piracy with insane DRM (like Steam, Securom, TAGES etc - and yes, I did include a list in brackets purely so I could list Steam), people will use it as as an excuse to pirate games. But if you did nothing about the ability to easily copy games; if you just made it so the game could be installed from the disc and you'd never need it again, then you'd encourage a whole other set of people to pirate games because it's so easy to, so why bother paying. They can't win either way. The answer is to not pirate games, it's the only answer, and it's been the only answer, ever. And it's all because the anti-piracy stuff was created as a response to the piracy, not the other way around. For the life of me I'll never understand why people don't get this.

      Seriously. Don't pirate any games at all. Nothing. And if a game comes out and you can't afford it, don't buy it. With no piracy to see, and games that review well simply not selling, the answer falls to game prices. Prices fall everyones happy. I'm sure it's not that simple, but it can't be that far off.

      Then again, you appeared to equate a game under Steam to that game not having DRM, so I can see that reality and logic aren't going to be at the forefront of any discussion here.

    57. Re:New anti-piracy tool, eh? by TheVelvetFlamebait · · Score: 1

      Here's an even better anti-piracy tool: release everything for free! Instantly cave to all demands. Then nobody would have cause to pirate!

      Damn, I'm clever!

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    58. Re:New anti-piracy tool, eh? by TheVelvetFlamebait · · Score: 1

      So here's a suggestion: buy only games that are priced under 20 euros, and don't touch the rest.

      In fact, current piracy is driving up the cost of creating of games, and that's bound to have an effect on price. Perhaps if we see less piracy in future, and more people willing to deprive themselves of big titles for the sake of bringing down prices, we might see them drop.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    59. Re:New anti-piracy tool, eh? by TheVelvetFlamebait · · Score: 1

      Just where do they think they're going to get customers?

      Does it matter? Clearly, if you and piracy come in a package, then they don't want your money. Don't buy, don't pirate. Let their plan come to fruition without you, and let's see if it was as well thought out as they hoped.

      I'd think they would rather have me pirate the game than not play at all.

      Not officially, and that's what counts. Until they announce that it's OK to play without pay, then I'd just ignore them.

      I don't say this in defence of Ubisoft, I say this to initiate change. I honestly believe that we are capable of changing the market safely in favour of looser copyright restrictions. And I gotta admit, that would be pretty sweet.

      Any company that actually realizes that piracy is their competition has taken the first step towards fighting it. If you treat piracy as this evil, criminal act, and try to stop it with force, you will get nowhere. Instead, you can stop it by making the legitimate copy a better product than the pirated one.

      I remember you! You said you were working on something that accomplishes exactly that, but you were under an NDA at the time. How's it going?

      Just for the record though, I'm still sceptical that such an endeavour is possible, but I could be wrong.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    60. Re:New anti-piracy tool, eh? by TheVelvetFlamebait · · Score: 1

      And with that, you completely dodged the meat of the GP's argument, successfully distracting us from the rationale in the GP's post. Congrats!

      Oh, and piracy is stealing. You're stealing something intangible: value from the copyright. For every copy out there, there's less demand. A little bit of value of the copyright is sold off to each person who has a copy. Once a certain number of people have a copy such that nobody else wants a copy, then the value of the copyright is completely spent. Thus, although it's intangible and state-granted, the copyright is a finite resource with real value. Piracy chips away at the value of the copyright, and thus, I would consider it stealing, just like I would consider counterfeiting money stealing by increment from people with real money.

      Piracy is stealing. Stealing is wrong.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    61. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 1

      Don't use it, don't know.

      I don't either, but I know enough about social networks to understand that much -- Facebook is popular now because it was enough better than Myspace that people were willing to give it a try, but now it's popular mostly because everyone's using it.

      I found out that if I can find the gcfs of a game on some torrent, it will download faster that with steam ("Servers are too busy to handle your request")

      I can honestly say I've never seen that.

      Actually, WGA might find your version of Windows not "genuine" just because. It has happened before.

      True enough. Hasn't happened to me. And it's useful to be able to (in theory) call Microsoft, rather than rely on my solution, which would be: re-image from the closest image, and then try to figure out what caused the problem, and start actually deciding which updates to install and which not to install.

      As it is, I can just blindly install anything "critical" and I'm good.

      Next is going to windowsupdate and disabling WGA and IE8 updates, since I would still have to go there to disable IE8

      I'd install IE8 anyway -- I'm a web developer.

      For single player games this is desirable.

      The question is whether that's worth more than the ability to re-download painlessly. Again, YMMV, but I can't always find a torrent, especially of older stuff.

      But see, contrast any of these to, say, SecuROM vs a pirated copy. In that case, you'd have to crack it anyway, just for safety.

      --
      Don't thank God, thank a doctor!
    62. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 1

      I'm not going to read your comment, because you clearly didn't read mine.

      You can justify not paying for games because you don't have the money to pay for games?

      I do not currently pirate games.

      I also don't pay for games.

      I don't currently play games.

      Now go back and read, unless you're really going to make the argument that the game companies somehow deserve my money even if I'm not using their product at all.

      --
      Don't thank God, thank a doctor!
    63. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 1

      I remember you! You said you were working on something that accomplishes exactly that, but you were under an NDA at the time. How's it going?

      Ran out of funding about the same time the economy imploded. You can see what's left of it at 3mix.com.

      Just for the record though, I'm still sceptical that such an endeavour is possible, but I could be wrong.

      I think Steam proves that for at least some customers, it's possible to make the legitimate product better. I've got a post somewhere else in this thread that explains why.

      --
      Don't thank God, thank a doctor!
    64. Re:New anti-piracy tool, eh? by PaganRitual · · Score: 1

      My apologies, but the 'mostly' in :

      As I said, I'm currently unemployed. My choice now is to either not play games, or to pirate games. I mostly choose to not play games, but the effect on the developer is the same -- they don't get my money.

      implied to me that you pirated games because you couldn't afford them. Which is where most of my ranting crap came from.

      This is arguing on the internet, who is really reading what the other person is saying anyway?

    65. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 1

      Alright, I lied. Let's play...

      You can only "make the legitimate copy of game better than the pirated one" with physical trinkets, the type that come with special editions.

      WoW.

      It's funny, because if you try and stop piracy with insane DRM (like Steam, Securom, TAGES etc - and yes, I did include a list in brackets purely so I could list Steam)

      I wouldn't include Steam in the same list as something that actually breaks Windows in subtle ways like making your optical drive disappear.

      people will use it as as an excuse to pirate games

      I don't currently pirate many games. I also go out of my way to buy games that I like, that are distributed with a level of DRM I can accept.

      The answer is to not pirate games,

      That's like saying the answer to violent crime is to not kill people. Great, but doesn't work for everyone -- there will always be piracy.

      The problem comes when the pirated copy is actually superior to the legit copy. All DRM schemes do that, in some way. I tolerate Steam because it gives something back, and many of the features I like about Steam require essentially the same thing the DRM does -- that I'm online all the time.

      the anti-piracy stuff was created as a response to the piracy,

      That doesn't make it a solution. See above analogy -- police states would never have been created if people just didn't kill other people. That doesn't mean a police state is the only solution to the problem of violence.

      Seriously. Don't pirate any games at all. Nothing.

      Can you provide me a reason why that doesn't appeal to my morality?

      I don't pirate games now mostly because I don't have time for them.

      Then again, you appeared to equate a game under Steam to that game not having DRM,

      Not everything is as it seems -- I tolerate games under Steam. I am under no illusions about Steam's DRM.

      so I can see that reality and logic aren't going to be at the forefront of any discussion here.

      Does your reality and logic extend to ad-hominem?

      --
      Don't thank God, thank a doctor!
    66. Re:New anti-piracy tool, eh? by Pentium100 · · Score: 1

      I can honestly say I've never seen that.

      I have and more than once. This happened to my friend too, he wanted to play TF2 for free (during the free weekend), but couln't download it. I suggested using torrents - the torrent finished before Steam started to download.

      re-image from the closest image

      There are ways to remove the notifications without reimaging.

      I'd install IE8 anyway -- I'm a web developer.

      Good for you. I am not and I usually use Opera and Firefox. I only use IE for those sites that do not work with other browsers (and some even have checks to see what you have, that includes windows update). For them, IE6 is good enough.

      Again, YMMV, but I can't always find a torrent, especially of older stuff.

      That's why I archive everything locally on DVDs and (now) tapes.

    67. Re:New anti-piracy tool, eh? by EsbenMoseHansen · · Score: 1

      If there are companies that really feel that they struggle because people are downloading a copy rather than buying it in the officially provided format, then I humbly propose that those companies do some unbiased analysis of why people won't buy their packages. Could it be that people love the game, but hate the packaging?

      Perhaps it is the packaging, I am no expert. What I know from friends --- and I think ID software also said this at one point --- is that when the same game is published for PC, XBox and PS2/3, the PC platform does not turn a profit while the latter 3 does. So the company in question is dropping the PC platform, obviously.

      Of course, there will always be a market, and some games doesn't lend themselves to the consoles very well, but I fear that this is the way things are going. Of course, I might be wrong, and I'd be happy about that.

      When you are looking the the market, remember to hunt for profit, not revenue. It's profit that makes companies stay in business.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    68. Re:New anti-piracy tool, eh? by borizz · · Score: 1

      That's exactly what I do. I haven't bought a game at full price since 2002.

    69. Re:New anti-piracy tool, eh? by tick-tock-atona · · Score: 1

      Ahahaha..That is the best analogy I've seen on slashdot in a looong time! :)

    70. Re:New anti-piracy tool, eh? by tick-tock-atona · · Score: 1

      Now DVDs are pretty bad. Sometimes they force-show a movie about not copying. Hello?! If I am watching the DVD, I patently did not copy it illegally. At least, I doubt the "pirates" actually include that bit :)

      This grinds my gears too! The other day I was in a fucking movie theatre, having paid about $15 to get in and they still played an anti-piracy 'advertisement' before the movie. WTF?

    71. Re:New anti-piracy tool, eh? by SanityInAnarchy · · Score: 1

      Heh, fair enough.

      Mostly, I don't play games. I am currently playing an MMO, which isn't pirated.

      --
      Don't thank God, thank a doctor!
    72. Re:New anti-piracy tool, eh? by Chelloveck · · Score: 1

      I do the same thing: Buy older games released for under $5 on Steam or Impulse or GoG. There's a lot of great stuff out there that I haven't played yet. And my hardware is several years out of date, so I can't run anything new anyway.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    73. Re:New anti-piracy tool, eh? by GooberToo · · Score: 1

      Excellent follow up. Thanks.

      For whatever reason people have irrationally rationalized that stealing doesn't hurt people and they are entitled to take whatever they want so long as it falls into the IP category. It certainly doesn't help when organizations like the RIAA have abused so many; further justifying their rebellion and self entitled delusion.

      Heck, simply taking a counter position is enough to make people put their fingers in their ears. Its much like talking with moon landing crazies. You can't rationalize with the irrational.

    74. Re:New anti-piracy tool, eh? by TheVelvetFlamebait · · Score: 1

      I saw your post, and I have to confess I was a little disappointed. I've posted this argument before, and it usually instantly kills any discussion about whether or not copyright is stealing, so I saw that I had a reply to this post, and I was hoping that someone had tried to poke a hole in my argument, but sadly no. It still reigns supreme. ;)

      But seriously, I have this possibly irrational belief in the power of rational arguments. I think that most people don't fully comprehend copyright, or rely on knee-jerk reactions and purely emotive arguments (e.g. the classic "information wants to be free"). Add to this, there's the cognitive dissonance involved with coming to the realisation that what you're doing, what you have been doing for years, and what you've been actively and publicly defending is wrong and harmful. As the final cherry on top, the slashdot groupthink cements it into slashdot common sense. I'm hoping that a patient, constant stream of logical arguments will chip away at all these factors.

      And I think it's making a difference too. Have you noticed how, while anti-**AA sentiments are relatively constant, highly moderated posts regarding the abolishing of copyright have gone steadily down? Also, posts calling anyone who supports copyright a shill are rather rare these days. Nowadays, if you want to be modded up, you at least need to seem slightly moderate on the subject. It's a win in my book!

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    75. Re:New anti-piracy tool, eh? by TheVelvetFlamebait · · Score: 1

      I believe you, but you're not the only one in the same situation. Other people would just as easily pirate expensive games and buy cheap games, not realising that what they're doing hinders the lowering of game prices.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    76. Re:New anti-piracy tool, eh? by jonaskoelker · · Score: 1

      I'm just not ready to drop 50 euros on a game

      For all the hours of entertainment that Zelda: Twilight Princess and Guitar Hero 3 have given me, I'd consider them absolute bargains at 50 euros (or rather, the DKK equivalent). I paid more than that, FWIW.

      If you spend, say, 1200 euro on a TV + Wii + games, and they entertain you for 400 hours (that's 2 hours per week over four years), it comes out to 3 euros per hour. Highly competitive with movie-going on price per time.

  9. When will they learn by raymansean · · Score: 5, Insightful

    When will they learn that lack of sales != piracy? Lack of sales implies that people are not willing to pay the price you want for what you have to offer. This may be a direct cause of a tanked economy or your product sucks. There are plenty of reasons why your product will not sell piracy is not one of them.

    --
    insert inflammatory comment here!
    1. Re:When will they learn by Norsefire · · Score: 0

      There are plenty of reasons why your product will not sell piracy is not one of them.

      The fact that people can get a product for free isn't a reason for it's sales to drop?

      It is a reason, just not as big a reason as they want us to believe.

    2. Re:When will they learn by Pinky's+Brain · · Score: 1

      I don't see any immediate reason why piracy would be up on the PC at the moment ... it hasn't gotten easier or more difficult really.

      The DS is a different issue, flash card penetration and availability has still been growing.

    3. Re:When will they learn by Gulthek · · Score: 1

      Of course. This is just pandering to the shareholders who may not take kindly to the news that the games aren't selling because they just aren't good. They can't technology the "problem" away because: 1) piracy isn't what's killing their game sales and 2) copy protection doesn't work. But they can point to their new protection scheme and say to the shareholders: "Look look! We're fixing it."

      Unfortunately all this crying wolf over piracy eventually results in actual legislation to attempt to rein in the free world of the Internet.

    4. Re:When will they learn by raymansean · · Score: 3, Insightful

      I would guess that piracy is lost in the noise of monthly sales. The entertainment industry uses piracy as a scape goat in order to convince the bond holders that neither the quality of the product nor the current price of the product is driving sales down substantially. "If you only invest more money, we will be able to develop this new almost unbreakable scheme that will stop piracy. Then our sales will rebound." Two facts of life: 1) Piracy is the oldest profession. There will always be dishonest men. 2) Anyone can predict the future. They very rarely are correct.

      --
      insert inflammatory comment here!
    5. Re:When will they learn by eiMichael · · Score: 1

      I completely agree. There will always be those unwilling to pay for games. Either they don't buy it and don't play it or they don't buy but do play it. I know piracy is a crime, it has been for hundreds of years. Yet people still do it. Get over it and cater your products for paying customers.

      Just because Ubisoft made Tom Clancy's Ice Cream Shop 4 doesn't mean it will sell twice as many copies as TCICS 2. Despite what thier marketing department told them about 4 being twice as much as 2. A 50% drop in sales just means your product line is 30~40% worse this time of year, while your competitor's offerings are better. I didn't bother to RTFA, but the two reasons in the summary indicate that Ubisoft thinks their drop in sales has to do with everyone but Ubisoft.

    6. Re:When will they learn by dkleinsc · · Score: 1

      If your pricing is wrong or advertising is inadequate, then the CMO is in trouble. If your games suck, then the COO is in trouble. If your company can't manage the overall economic decline, then the CEO is in trouble.

      Is it any surprise, then, that when these guys get together to figure out why their sales suck they all collectively point to piracy, which conveniently keeps all of them employed?

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    7. Re:When will they learn by Anonymous Coward · · Score: 0

      There are plenty of reasons why your product will not sell piracy is not one of them.

      There are plenty of reasons why your product will not sell piracy is not the only one.

  10. Delaying sounds like a good strategy by janek78 · · Score: 4, Funny

    If they keep delaying their titles that will surely teach the pirates a lesson. Look at Duke Nukem Forever, no-one has cracked that one yet!

    1. Re:Delaying sounds like a good strategy by pushf+popf · · Score: 1

      They've decided to thwart piracy by not releasing any games. Sounds like a Winner. In fact, they can also save a bunch of money by firing all the employees.

      If they wait long enough, their customer will discover the Actual Reality game "Women."

      "Women" are much less predictable, while being much more enjoyable. Unfortunately, you generally don't want the MM version, since it's typically infected.

    2. Re:Delaying sounds like a good strategy by Anonymous Coward · · Score: 0

      Look at Duke Nukem Forever, no-one has cracked that one yet!

      Haha!!! He didn't find the crack!!!

      What a loser!!

  11. Let's see what ubisoft's successful games are... by freedom_india · · Score: 5, Insightful

    ...FarCry, Unreal, heroes of might & magic, & Prince of Persia.
    All these had their day and now are as dead as Duke Nukem. The Rest of Ubisoft's vaunted arsenal of games are either unplayable or so bad that using them as coffee coasters seem an insult to the coffee.
    Ubisoft's CEO seems to have his head so far up his a$$ that he gets high on his own "perfume".
    Instead of blaming his company's utter failure to produce good, replayable games with deep themes and good graphics, he blames an outside factor that his beyond his ability to control.
    What makes him think he will succeed where the Evil Empire Sony's SecuROM and other hundreds of copy-protection have failed?
    His Capitalism 2 doesn't play on Windows 7 64-bit. When asked, his company's cold reply was that i switch back to Windows XP.
    Uru was a rockin' failure and a complete insult to Myst.
    As usual, corporate CEOs are so far removed from reality that they can continue to fool stockholders every single day with more fairy tales of their own.
    I would start shorting Ubisoft's stock from today, if i can.

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  12. anti-piracy tool by Krneki · · Score: 4, Insightful

    Repeat with me, there is no such thing as an anti-piracy tool for offline gaming.

    After 30 years of gaming, I was hopping that maybe they will get it.

    --
    Love many, trust a few, do harm to none.
  13. The DS fails commercially at the most basic level by Rix · · Score: 4, Interesting

    For less than the cost of a single DS game (and they're only about $30), you can buy a cartridge and microSD card that can hold all the games you could ever want and then some *and* lets you play old school [s]nes/gameboy games. No juggling or losing cartridges, it's all just there.

    Why would I want to participate in the for-pay DS economy when the pirate experience is far superior?

  14. Best way to fight piracy... by woutersimons_com · · Score: 1

    ..offer your products at very reasonable prices and make them available for easy download.

    I do not need a box for a game, nor do I like going to the stores for one. I want a free preview download with one level and if I like it I will buy it when the price is right. EA got it right in my eyes, I got a free trial of C&C and then went and bought it through their online store. My download went at 1.2MB/s filling up my 10Mbps connection. The price was also slightly less than getting the boxed set in a local store.

    1. Re:Best way to fight piracy... by IBBoard · · Score: 1

      That depends on how they do the digital distribution. If they did DRM-riddled downloads then a) I wouldn't buy much because I've only got a 2Mbps line with a 2GB/mo cap and b) I would buy even less because I didn't own the damned thing (especially if it did online authentication as well).

      I think it's more important to make them good than to make them downloadable. Making them good will bring in customers whether they're downloadable or not. Making crap games downloadable just gives you more ways to get crap games. More downloads should be cheaper than the physical product as well since you don't have the same overheads and generally have more restrictions.

  15. Starforce again? by Anonymous Coward · · Score: 5, Interesting

    Brought to you by the same assholes that loved Starforce (until they were sued for their crippleware).

    Guess SecuROM isn't intrusive enough for them.

    1. Re:Starforce again? by Anonymous Coward · · Score: 1, Insightful

      That's the reason why I don't buy Ubisoft games anymore (and EA for that matter). They have a long track record of using various intrusive DRM layers. I want to play games without having to spend a lot of time getting rid of some stupid DRM that has infested my OS.

    2. Re:Starforce again? by Anonymous Coward · · Score: 0

      The reason StarForce is so hated is that it has yet to be cracked in any meaningful way. Even the best patches for the old Splinter Cell still require people to go yank all IDE and SATA CD-ROM drive data cables before the game can be played. And this took over a year. Most of the other games with SF protection still have yet to be cracked.

    3. Re:Starforce again? by Anonymous Coward · · Score: 0

      The reason starforce was so hated is that it ruined the CD/DVD drives of paying customers. And when companies (Ubisoft included) stopped buying their malware, the starforce development team started posting links to torrents of their games. They were a bunch of thugs pushing an invasive, insecure, and potentially hardware-breaking DRM "solution", plain and simple.

  16. Re:The DS fails commercially at the most basic lev by Norsefire · · Score: 0, Troll

    For less than the price of a car (and they're only about $10,000) I can buy a crowbar and learn to hotwire which lets you steal any car you could ever want and then some *and* lets you live games like GTA in real life. No weekly repayments or repossessions, it's all just there.

    Why would I want to participate in the for-pay car economy when the thief experience is far superior?

  17. They should make... by nagnamer · · Score: 1

    ... consoles that have a ROM chip with the game on it, that can only be played on that particular instance. The console would be hooked to the TV, and that's it. You have to buy the whole thing if you want to play. Not that consumers would care or anything. They don't now, and why would they?

    --
    Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
  18. Re:Let's see what ubisoft's successful games are.. by nagnamer · · Score: 1

    As usual, corporate CEOs are so far removed from reality that they can continue to fool stockholders every single day with more fairy tales of their own.
    I would start shorting Ubisoft's stock from today, if i can.

    Oh but they do! Until the company goes under that is...

    --
    Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
  19. Couldn't just be by Pvt_Ryan · · Score: 2, Funny

    that the games they have released were crap and they are delaying Splinter Cell yet again..

  20. If virii can be hard to hack, why not games? by Anonymous Coward · · Score: 0

    There are two ways to combat piracy.

    The first is to try and limit the (re)distribution of programs. That's almost impossible because they generally need to have all the instructions laid out in memory to execute quickly, thus they're prone to examination by other programs - i can easily imagine Xen being of tremendous use here. It doesn't matter if it gets encrypted or not - the only requirement for piracy is that whatever it is can be saved, duplicated and given to someone else to use.

    The other is to make the correct operation of the game dependant on something that can't be so easily examined. A tamper resistant USB fob, for example, that contains part of the executable image. The impediment here is the cost of these. But the key is to not put just data on the fob, but to also have the fob *do* something that is more than a "yes" or "no". What if the fob were to render the scene or implements the core logic that govens how "you" interact with your environment? So long as you can't get the extra instructions off the fob, it doesn't matter if you can duplicate the DVD/CD, it is useless without the fob.

    1. Re:If virii can be hard to hack, why not games? by Pentium100 · · Score: 1

      The fob would be very expensive (you already said that). As for the instructions - if you can analyze the program on the PC, can analyze the data path to the fob you could determine what does the fob do and implement it in software for the PC or (if not possible) software for a microcontroller which you could plug in instead of the fob. Since games with the fob would be more expensive than the microcontroller, people would still pirate them.

      Yes, I won't be able to crack it, but I also can't crack any of the current DRM. Soldering a MCU and programming it (or downloading a crack) on the other hand...

  21. Best Antipiracy Tool by whisper_jeff · · Score: 4, Insightful

    The best antipiracy tool is to make something that is good enough that people are willing to spend money on it. Quality. That's your best antipiracy tool.

    1. Re:Best Antipiracy Tool by wjousts · · Score: 4, Funny

      Rubbish, you best anti-piracy tool is lack of quality. Make the game so shit that nobody in their right mind would even want to waste their time downloading it. Many publishers seem to be currently working on this strategy.

    2. Re:Best Antipiracy Tool by delt0r · · Score: 1

      Making better games will reduce piracy as much as making better beer will reduce underage alcohol consumption.

      --
      If information wants to be free, why does my internet connection cost so much?
    3. Re:Best Antipiracy Tool by Steauengeglase · · Score: 1

      Also bothering to offer your product for sale is always a plus. How many people pirate a game like System Shock 2 despite the fact that people would actually pay for it on Direct or Steam?

    4. Re:Best Antipiracy Tool by KrimZon · · Score: 1

      Well the beer part is pretty true - you never see kids drinking real ale.

    5. Re:Best Antipiracy Tool by Pentium100 · · Score: 1

      System Shock 2 works only on Win9x. I don't know if Steam does. I have built a PC that can run Win98 and play SS2 (keeping sold computer pats around is always good).

  22. The end of Ubisoft by DoChEx · · Score: 1

    .. I won't shed a tear. As pointed out not, they have no games of worth. I enjoyed Assassin's Creed enough that'll I get the squeal. But they have no other titles of worth. Stop making games for the PC if you're worried about Piracy. But it's your lack of a good product that will be the death of you not the cold steal of the Pirate.

  23. Copy Protection by Razalhague · · Score: 5, Interesting

    The only type of copy protection that won't be cracked is the one protecting something nobody gives a shit about.

    1. Re:Copy Protection by iVasto · · Score: 1

      Have you ever been on a 0day site? Even the crappiest games get cracked. Sure the big scene groups may not bother with them, but smaller groups still crack them. The only copy protection that works is games with amazing online multiplayer.

    2. Re:Copy Protection by Yogiz · · Score: 2, Funny

      Having played the last few Ubisoft games, it seems that they have already started to implement this new anti-piracy tool.

  24. so is chineese, but do you know it? by cheekyboy · · Score: 2, Funny

    Chineese writing can be more compact, but dude, unless you do a 7hr course, most laymen will go WTF are you
    writing this 1970s crap for.

    Lobby intel to put regex in the cpu next in microcode.

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:so is chineese, but do you know it? by Jurily · · Score: 1, Insightful

      Chineese writing can be more compact, but dude, unless you do a 7hr course, most laymen will go WTF are you
      writing this 1970s crap for.

      Actually, the 1970s crap is much faster to input and eyeball-parse, and this is supposed to be a geek site, where people know about vi, perl and/or sed. Not to mention this is a text post.

      It's like arguing against Chinese writing in China.

    2. Re:so is chineese, but do you know it? by Anonymous Coward · · Score: 0

      Chineese writing can be more compact, but dude, unless you do a 7hr course, most laymen will go WTF are you
      writing this 1970s crap for.

      What the hell are you doing here? This is news for nerds, not news for Windows 95 users.

  25. Duke Nukem Forever is 100% uncopyable. by cheekyboy · · Score: 1

    Who has a leaked copy?

    --
    Liberty freedom are no1, not dicks in suits.
  26. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    *facepalm*

  27. Re:The DS fails commercially at the most basic lev by loufoque · · Score: 2, Insightful

    Stealing a car is illegal, reading a game from an SD card is not.

  28. Looking forward to it.. by Anonymous Coward · · Score: 0

    Mr. Guillemot, be sure that I'd be there to crack it. See ya!

  29. Re:Copy Protection is shit by Anonymous Coward · · Score: 1, Funny

    Just take a huge dump in every box you ship that way pirates will get messy hands.
    Your customers will understand.
    I believe this is a metaphor

  30. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    This analogy doesn't work as well as you seem to think. In the case of stealing a car, you are much more likely to get caught. You also are depriving someone of property that is theirs. In the case of pirating games, did you actually deprive someone of playing the game? The difference is pretty obvious, and it gets pointed out every time anyone brings up this strawman argument, so please stop.

    The better way to argue against piracy is:

    If everyone did it, the people who make the games that we love would be out of work. It is getting too easy to pirate games via torrents that include collections of every game you could ever want to play + programs that make it dead easy to install custom applications to play these games on your DS. This combination is clearly a bad thing, and we need a better solution.

  31. Handhelds can't play MMORPGs by tepples · · Score: 1

    Again, there is one and only one method I've seen so far that worked: make the server you control essential to gameplay, see WoW.

    The summary mentions games for Nintendo DS, which are often played miles away from Wi-Fi hotspots. Bundling a 3G to Wi-Fi adapter (such as MiFi) and 3G data service with your game is cost prohibitive.

    1. Re:Handhelds can't play MMORPGs by Anonymous Coward · · Score: 0

      solution: put the "server" on a chip, inside the game cartridge :-)

    2. Re:Handhelds can't play MMORPGs by tepples · · Score: 3, Insightful

      solution: put the "server" on a chip, inside the game cartridge :-)

      They tried that in the Super NES era, with the "DSP" and "Super FX" and "SA-1" and "SDD-1" coprocessors. All ended up cracked.

    3. Re:Handhelds can't play MMORPGs by Darkness404 · · Score: 4, Insightful

      Ended up cracked -years- later. After the SNES had ended its production run for the most part. Plus, back then to "pirate" a game you bought the game from some shady guy for $5, today that wouldn't fly, we want our games for free if we are going to pirate them. Today what people do is simply place them on a flash cart and go. The DS is unique in the fact that its going to be hard to truly emulate the experience of having a real DS on a computer. So all they need to do is release a chip with the games and stop most casual piracy. Will it be cracked? Of course, will it happen after the game is profitable, yes.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Handhelds can't play MMORPGs by Anonymous Coward · · Score: 0

      The chips weren't to prevent piracy though, they were required because of hardware limitations of the SNES.

    5. Re:Handhelds can't play MMORPGs by tepples · · Score: 1

      The chips weren't to prevent piracy though, they were required because of hardware limitations of the SNES.

      Super Mario Kart used the Pilotwings DSP. I've read anecdotal reports from Super NES emulator developers that the calculations that SMK did could have been done almost as easily on the CPU like in F-Zero. Yoshi's Island used the full Super FX, which might be considered overkill compared to a cheaper chip that could just do GBA-style sprite scaling and rotation.

  32. Suicide? by loufoque · · Score: 1

    They're already losing sales because of a bad market of bad competitiveness, and their answer to that is to lose even more sales by reducing the free advertisement piracy provides and make their users angry, thus committing suicide?
    Are they out of their minds?

    1. Re:Suicide? by Legion303 · · Score: 1

      Not to worry; their new anti-piracy system will be cracked days after it finds its way onto shelves.

  33. Try - A Reasonable Price (TM) by smartin · · Score: 0

    A company will sell 3 times as many games at $20 than at $50. It also helps to make the game actually worth the $20 in the first place.

    --
    The difference between Canada and the USA is that in Canada healthcare is a right and gun ownership is a privilege.
    1. Re:Try - A Reasonable Price (TM) by Hognoxious · · Score: 1

      A company will sell 3 times as many games at $20 than at $50.

      What, exactly three times as many? Not four? I reckon it's approximately 2.761403.

      It also helps to make the game actually worth the $20 in the first place.

      How much it's worth is both personal and subjective; I might be prepared to pay 80 bucks for a game you wouldn't play for free. In any case, it's totally unrelated to the price it's sold at.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  34. Re:The DS fails commercially at the most basic lev by c_forq · · Score: 1

    Because that is NOT a superior experience. You have to drive without a window or an screwed up door, you have the risk of getting beat down by the owner or the police, and there are a host of other problems (most notably convenience, the main factor cited above). The thief experience is, in most cases, not superior. People who take the thief road usually choose it if it because it can be lucrative, at the convenience/comfort level it is usually called petty larceny.

    --
    Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  35. Subnotebooks and spawn installations by tepples · · Score: 2, Insightful

    Most of the people who create their own 'backups' and want to run from their hard-drives most probably got their copies from a warez site or a friend of theirs own a copy and they want one too.

    Even if "most" have pirated the game, some have purchased a lawfully made copy and want to run it on a smaller laptop, and smaller laptops happen not to have a built-in optical drive and a battery to support an external optical drive. And if a friend owns a copy, then perhaps the other people are trying to simulate the "spawn installations" of the original Starcraft and the "DS Download Play" of Tetris DS, which don't need a pirated copy in order to become player 2, 3, or 4 on a LAN. Make legitimate ways for these to buy your product for a reasonable price (that is, not $200 for a family of four or $200 for a DVD-ROM drive and an extra battery), and they'll stop pirating.

    1. Re:Subnotebooks and spawn installations by MrSands · · Score: 0

      I don't think you get the gist of what I said. What I was trying to explain was that while there are legitimate buyers, most pirates are the ones who choose not to buy in the first place.Most of the people who pirate choose to pirate and thus would not be considered 'customers' (at the same time legitimate customers who need to make copy for their purposes are not 'pirates'). Thus investing in anti-piracy technology is still worth it, even though it will be cracked it becomes increasingly harder for the cracks to be implemented (for example while before pirating was a straight out burning of the cd, now they need to use specialized burning software, etc. To legitimate users these measures are annoyances, however they should blame the pirates for forcing the developers to implement this technology in the first place. If there were no pirates there would be no need for anti-piracy measures (pirates in this case are the non legit customers not the customers who legitimately purchased the products but need to make a copy). These technology will affect legitimate customers, but they are few and far between compared to the amount of pirates preferring to be handed freebies. Reducing the cost is not an option, it will lead to a price war that pirates will eventually end up winning because pirates will always be able to sell cheaper (they don't have to pay for the development cost, only the cost to copy: which is the price of a blank media). While we all would like to live in a world where all software is free, many people who work in the software industry paid lots of money to go to college/university to learn the skills they have. Most certainly did not do so, so that at the end of it they can make software to give out free. They have mouth(s) to feed and are in need of a roof over their heads. Pirating will ALWAYS be cheaper than buying legitimately, and pirates will always exist as a result. However it is in their best interest to minimize this pirates while maintaining the ability to make money.

    2. Re:Subnotebooks and spawn installations by tepples · · Score: 1

      What I was trying to explain was that while there are legitimate buyers, most pirates are the ones who choose not to buy in the first place.

      Which is why video game publishers need to add features that make their products look more attractive to the legitimate audience, such as various forms of spawn installations.

    3. Re:Subnotebooks and spawn installations by MrSands · · Score: 0

      People still pirate Star Craft even with the spawn installation option (they still pirate it now even though Star Craft can be bought very very cheaply). So no spawn features does not stop piracy. Which just proves my point that pirates will pirate no matter what.

    4. Re:Subnotebooks and spawn installations by aikodude · · Score: 1

      If there were no pirates there would be no need for anti-piracy measures

      if the companies ignore the pirates they lose nothing because the pirates are not their customers. they are simply throwing away money on PEOPLE WHO ARE NOT THEIR CUSTOMERS ANYWAY!

      if they focus energy and money on games that people want to play, enhancing game-play and then selling them at a reasonable prices, profits will soar.

  36. Re:The DS fails commercially at the most basic lev by Norsefire · · Score: 3, Insightful

    I realise that, I was (partly) joking. The "I pirate because X" crew really are frustrating, as each time whatever their gripe is (DRM, need disk to play, etc. etc.) is fixed they shift the goalposts ("Okay, the game no longer needs the disk to play, now I want them cheaper"). The argument is a strawman, it's been refuted to the point of inanity and its frustrating that you can't skip past it on DVDs, but it does help to give people who (claim that they) pirate because pirating grants them a feature they don't have a little perspective.

  37. Really? by Anonymous Coward · · Score: 2, Insightful

    My 64 year old mother has Acekard's for both her DS's and my 68 year old Dad bannerbombed his Wii.

    The only console I've never compromised is my 360, I don't want to get banned from live. It isn't price that has driven me, it's the depth of the online experience I get from the 360 that not only keeps me from pirating, but keeps me paying MS $50 per year.

    1. Re:Really? by Anonymous Coward · · Score: 0

      Your console gets banned from Live. Your username does not. If you buy enough games, it may be cheaper for you to pirate games until you get banned, sell your banned console to someone who does not care about Live (keep your hdd), and then buy a new Arcade version of the 360.

    2. Re:Really? by Anonymous Coward · · Score: 0

      My wife and I were warned not to buy any games for my niece's DS, because another uncle can get games for it for free. And the entire -- generally law-abiding -- family considers this completely normal.

    3. Re:Really? by Pentium100 · · Score: 1

      On the other hand, I helped my friend to hack his xbox360 (to do that he needed a special sata chip that one of my PCs had). When I said that this will void the warranty, he told me how much games cost and how much does the console cost. I realized then that if he plays about 10 pirated games, he will have saved enough money to buy a new xbox360 if this one breaks.

  38. Patents by tepples · · Score: 1

    Stealing a car is illegal, reading a game from an SD card is not.

    It is if the DS Game Card interface is patented.

    1. Re:Patents by vintagepc · · Score: 1

      So who has the patents to key-based car ignitions? They could making a killing if they wanted to.

      --
      Evolution - Est. 4500000000 B.C. Don't piss in the gene pool.
    2. Re:Patents by durin · · Score: 1

      Exactly how does this make reading a game from an SD card illegal?

      --
      Why, yes! I AM new here.
    3. Re:Patents by tepples · · Score: 1

      Exactly how does this make reading a game from an SD card illegal?

      The adapter that has a microSD slot and fits into SLOT-1 uses DS Game Card protocol. In the view of some anti-homebrew fanboys, Nintendo's patents might make such adapters illegal to manufacture or import.

  39. Re:The DS fails commercially at the most basic lev by tepples · · Score: 1

    For less than the cost of a single DS game (and they're only about $30), you can buy a cartridge and microSD card that can hold all the games you could ever want

    For less than the price of a car (and they're only about $10,000) I can buy a crowbar and learn to hotwire which lets you steal any car you could ever want

    Who said steal? My DS homebrew setup lets me run MoonShell, DSOrganize, and homemade games such as MegaETk, Lockjaw, and Setsuzoku no Puzzle. Exactly what am I "stealing" by running homebrew instead of commercial games?

  40. Re:Let's see what ubisoft's successful games are.. by Caboosian · · Score: 1, Insightful

    Really? You couldn't do 3 seconds of research? Aside from essentially the entire Tom Clancy catalog of games (which is easily one of the most valuable IPs in the game industry), Ubisoft owns Assassin's Creed (potentially huge IP), Brothers In Arms (pretty big IP), and Beyond Good & Evil (great game, "meh" IP). When you combine those IPs (that's not all of them, but that's what 3 seconds of research got me) with your previously mentioned FarCry IP and Prince of Persia IPs, maybe you'll begin to realize that Ubisoft, as a developer, is still one of the top-tier powerhouses in the industry, right alongside Blizzard and Valve.



    <p>That's just as a developer, too; as a publisher, they rival Microsoft Game Studios, EA, Activision Blizzard, Valve, and Bethesda (amongst others). Simply put, Ubisoft is a monster, and is one of the biggest players in the industry - I'm pretty sure that their CEO isn't fooling those stockholders.</p>

    <p>*Sigh*. Sometimes I wish there was a -1, Misinformed mod. </p>
  41. Downloading is not for everyone by tepples · · Score: 2, Insightful

    My download went at 1.2MB/s filling up my 10Mbps connection.

    Good for you, but downloading a big PC game from an online store is not for everyone. In some places, the two options for high-speed Internet access aren't cable and DSL but instead satellite and 3G, and these usually have monthly usage caps between 5 GB and 8 GB. If you had such a cap on your Internet connection, would you still download from the publisher's online store?

    1. Re:Downloading is not for everyone by Anonymous Coward · · Score: 1, Insightful

      yeah but clearly that demographic isnt the problem as they cant torrent games either

    2. Re:Downloading is not for everyone by vertinox · · Score: 1

      In some places, the two options for high-speed Internet access aren't cable and DSL but instead satellite and 3G, and these usually have monthly usage caps between 5 GB and 8 GB.

      That's more of a problem with the ISP than the model of software distribution.

      Some people are known to move to a location with more friendly ISPs if it is that high on their list of priorities.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  42. Re:The DS fails commercially at the most basic lev by anomnomnomymous · · Score: 1

    Why would I want to participate in the for-pay DS economy when the pirate experience is far superior?

    Because you like the game, and want to support the developer creating more of those in the future?
    Just a wild guess here...

    --
    When you shoot a mime, do you use a silencer?
  43. TV games by tepples · · Score: 1

    ... consoles that have a ROM chip with the game on it, that can only be played on that particular instance.

    Desolder, dump, copy over the Internet, and emulate.

    The console would be hooked to the TV, and that's it. You have to buy the whole thing if you want to play. Not that consumers would care or anything.

    Such handheld TV games tend to have NES- or Sega Genesis-quality graphics, not even the GameCube-quality graphics that Wii players expect.

  44. These are console exclusives. by Anonymous Coward · · Score: 0

    You guys are kind of missing the point. There making new anti-piracy systems, for xbox 360 and wii games. The wii is easy to pirate on, sure, but it can be quite a hassle on the 360 from what Ive seen (please correct me if I am wrong). They are worried about piracy? They need to be worried about used games sales instead, that has to be a much much much higher % of sales lost then piracy. start converting THOSE customers.

    1. Re:These are console exclusives. by Darkness404 · · Score: 1

      The thing though about the Wii is, sure, its trivial to set up homebrew and from there pirate random crap, but most people who buy Wii consoles don't know how and don't want to know how leading to a lower % of piracy.

      --
      Taxation is legalized theft, no more, no less.
  45. How about... by planetoid · · Score: 2, Insightful

    How about you lazy Ubisoft shitheads fix the UI bugs in Chessmaster that have plagued the software since release instead of worrying about preventing pirated copies of the next Imagine Babiez?

    Oh man I sure love being in Academy mode, moving a chess piece as the tutorial requests in a drill, and then getting stuck in the tutorial because moving a piece made it suddenly think I'm in Game Edit mode, which isn't supposed to happen when you're in a tutorial.

    --
    Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
  46. Ubisoft workers are... by Anonymous Coward · · Score: 0

    ... the first ones to leak sdk's and other things to pirates, so it is funny to see this. It is kind of cynical.

  47. The 360 is fairly easy to pirate on by wernox1987 · · Score: 1

    It's also pretty risky too. I used to work at a factory, the 360 was fairly popular with the hourly guys there and I'd say roughly half of them had hacked their DVD drives to be able to play pirate games. But, every big release resulted in one or two of them getting banned from Live too.

  48. Re:The DS fails commercially at the most basic lev by LingNoi · · Score: 2, Insightful

    Their ability to force you to spend cash.

  49. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    Because you enjoy supporting good game publishers and development companies that release awesome content for $30 (instead of $50+) and buying affordable games that price drop quickly used because of the huge DS market?

  50. Particularly on the DS? by Knifethrower · · Score: 1

    They blame piracy for their awful shovelware DS games not selling? Are they crazy? I think the market has just hit the limit of how many ANIMAL/ACTIVITY-z (like Catz,Babiez,etc) titles it can take.

  51. Anti-piracy measures killing sales? by Anonymous Coward · · Score: 3, Insightful

    I forget what big titles Ubisoft came out with recently.. but I remember a discussion in my forums where most people were saying they didn't give a shit how good the game was.. They wouldn't buy it because of the DRM. I gotta admit that I'm now in the same boat.. The vast majority of pc gamers in my forums were saying the DRM would prevent them from buying the game.. PC Gamers aren't retarded console gamers.. They do their research on the game AND the DRM that comes with it..

    I have been told I had to buy an internal cdrom drive because my external usb wasn't valid.. (wtf) because of drm issues.. I have been told to 'wait until the Tages servers are back up' before I can play.. I've had cd keys just all of a sudden no longer validate. And, I've had games install all sorts of crappy software on my 64bit windows xp that weren't made for 64bit.. so it causes problems.

  52. Re:Let's see what ubisoft's successful games are.. by Anonymous Coward · · Score: 0

    Brothers In Arms (pretty big IP)

    lol

    Ubisoft, as a developer, is still one of the top-tier powerhouses in the industry, right alongside Blizzard and Valve.

    lolol

  53. Entertainment sales and recession by VGPowerlord · · Score: 4, Insightful

    Entertainment sales dropping during a continued recession isn't exactly a surprise. People have less money, so they buy less.

    That's why I thought Time Magazine's conclusions last year were just ludicrous, as they predicted that entertainment sales would go up.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:Entertainment sales and recession by Anonymous Coward · · Score: 0

      Entertainment sales dropping during a continued recession isn't exactly a surprise. People have less money, so they buy less.

      Absolutely right. That, coupled with shite games = further lack of sales. Plus, games have much higher production values than they did many years ago which means there is more to lose if they release a duff title.

  54. Yet another reason to skip Ubisoft games by Anonymous Coward · · Score: 0

    Excessive DRM is the reason why I haven't touched a single Ubisoft game since Splinter Cell: Chaos Theory and the whole Starforce DRM debacle surrounding that.

  55. it's obvious. really by verbatim · · Score: 1

    because, you know, with a global recession and all, a decline in sales of luxury items... hmm... I guess if I hadn't taken economics in school, I might be able to see a co-relation between the two. Now all I can think of is two lines on a graph, with one moving left, the other moving down, and companies like Ubisoft trying to keep P higher than it should be. So it goes...

    --
    Price, Quality, Time. Pick none. What, you thought you had a choice?
  56. European games on steam would have helped by empty_other · · Score: 1

    It might be they have already done it, but the two last time i did NOT buy a Ubisoft game was because it wasnt avaible on steam in Europe (Assassins Creed and the new Prince of Persia). Stupid marketing choices i would say.

    1. Re:European games on steam would have helped by MemoryDragon · · Score: 1

      Actually the new prince of persia is dreadful, I am not sure it ever was on steam but I give you the advice spare your money and get something like Braid instead, the latest PoP is plain aweful, lousy voice acting almost no game except hitting the correctly displayed button within 5 seconds and beat every boss without any variations about 5 times in a row. The only thing really good is the graphics. The same applies probably for Assassins Creed according to other comments! The latest PoP was probably the worst purchase I have done the last years, and I really love the series, so I can cope with a lot of crap before becoming angry!

  57. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    I realise that, I was (partly) joking. The "I pirate because X" crew really are frustrating, as each time whatever their gripe is (DRM, need disk to play, etc. etc.) is fixed they shift the goalposts ("Okay, the game no longer needs the disk to play, now I want them cheaper"). The argument is a strawman, it's been refuted to the point of inanity and its frustrating that you can't skip past it on DVDs, but it does help to give people who (claim that they) pirate because pirating grants them a feature they don't have a little perspective.

    Exsept as far as I know none of these problems, such as DRM, have ever been officially fixed. In the very rare case where a game has little in the way of intrusive features and is generally playable (i.e. not bug infested) I have no problem paying and have done so many times. I will not however pay for any cripple ware or buggy ass games. I will still pirate it because I'd like a taste of the game, but I have no desire to give the company that made it any of my money, because they don't deserve it. The idea is to hurt them, to make understand I will not buy your game as it's currently set up. If this cause some, or even most companies to go bankrupt or pull out all together I couldn't careless. Honestly the games I truly like and will support financially I already do.

    Eh, you can say what you like about me. You can claim that I'm just a freeloader or that I think I'm being a rebel, yada, yada,yada. The point is they would never ever see my money regardless of how effective or ineffective there anti-piracy measures are. If I never end up playing the game, then I never play it, ether way if the game is shit, or buggy, or DRM ridden They'll never see my money. It's that simple. There have been a few times where I have pirated a game, found it to be superb and found out that ether the DRM has been drooped and I've gone out and bought said game. It's exceptionally rare, in fact I think it's only happened once in recent memory (Elder Scrolls IV). Don't think you know the mind of a pirate because you don't. Piracy hasn't change the gaming market, idiocy has.

    Bah, what ever my rants over :p

  58. Tom Clancy? by Anonymous Coward · · Score: 0

    I have to disagree with Tom Clancy being one of the most valuable IPs in the game. They made some games that a very popular writer from the 90's put his name to. We are now getting closer to when you say "Tom Clancy" the game players will say "Tom who?"

  59. Re:The DS fails commercially at the most basic lev by thisnamestoolong · · Score: 1

    "as each time whatever their gripe is (DRM, need disk to play, etc. etc.) is fixed they shift the goalposts"

    When has this happened? I only see DRM getting more and more draconian.

    "but it does help to give people who (claim that they) pirate because pirating grants them a feature they don't have a little perspective."

    I don't know about you, but I definitely consider a game NOT bricking my OS to a be a good feature. I would also consider it a good feature to be able to reinstall the game I legally purchased without having to be locked into a physical disc or having to hold onto a 20 digit key, or having to "phone home" to the distributor ever time I want to play. None of these things affect pirates. None of these things prevent pirates from cracking the game and putting it online. The only people they effect are PAYING CUSTOMERS!! The game industry is the biggest proponent of piracy going, and you are a fool if you can't see that.

    Oh, and your previous post about the car gets an F-. Piracy != theft. I would explain it to you, but if you don't understand it by now, I don't think that there is too much hope for you.

    --
    To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
  60. Re:Let's see what ubisoft's successful games are.. by Kildjean · · Score: 1

    Ubisoft's CEO seems to have his head so far up his a$$ that he gets high on his own "perfume".

    Well he is French, where do you think his head would be?

    --
    Nom de dieu de putain de bordel de merde de saloperie de connard d encule de ta mere.
  61. Reality by Jaysyn · · Score: 1

    I was taking a look at Ubisoft's game catalog & aside from Beyond Good & Evil, Far Cry, & the Heroes of Might & Magic series (which has been run completely into the ground), none of their games interest me in the least. The only reason I even have Far Cry is because it was like $5 at NewEgg.

    --
    There is a war going on for your mind.
  62. Re:The DS fails commercially at the most basic lev by xtracto · · Score: 1

    For less than the cost of a single Porsche Boxter car (and they're only about $64,900 ), you can buy a Universal Auto Lockout kit and a tennis ball that can get you all the cars you could ever want and then some *and* lets you play with old school cars. No juggling or losing keys , it's all just there.

    Why would I want to participate in the for-pay Car economy when the pirate experience is far superior?

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  63. Re:The DS fails commercially at the most basic lev by xtracto · · Score: 1

    whoops... seems I am late in the car analogy queue!

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  64. Re:Copy Protection is shit by b1t+r0t · · Score: 1

    It's a really crappy metaphor.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  65. Re:The DS fails commercially at the most basic lev by navygeek · · Score: 2, Insightful

    Playing a game you've illegally downloaded is.

  66. Ha ha! by Legion303 · · Score: 1

    "blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers."

    I'm certain the globally fucked economy has nothing to do with people buying fewer $50 games.

  67. Sure....... by doesthisfuckingexist · · Score: 1

    Game sales dropped due to crappy games, nothing else.

  68. Piracy never equaled lost sales... by Anonymous Coward · · Score: 1, Insightful

    Nearly all games I have played recently, I've downloaded through torrents.

    The reasons are plentiful:
    - New stuff is available to me quicker this way (I'm european, we sometimes still get later releases for whatever reason...)
    - No trip to the store (doesn't happen much lately anyway)
    - No additional delivery time if bought online (I buy plenty from play.com)
    - DRM crap removed before released to P2P (and if you use proper sites, no worries about potential malware)
    - I can actually see what the game is like (unlike in unrepresentative and/or crippled demos)

    And guess what? Every single game that I liked, I bought... Even multiple times in some cases. To illustrate (older examples, but still): I own Fallout 1 and 2 4 times each (for Fallout 1: 2x box copies, 1x budget collection edition and 1x digital). Diablo, Ground Control & Exp twice each, and so on. It's not that I'm a cheap bastard not willing to spend some money for good games (hell, I'm happy with simply DECENT games nowadays since standards do seem to be dropping).

    My Steam account is pretty full, so you can't say I'm radically against DRM. I don't mind DRM much if it works and if it benefits me on some level. Steam does just that and in my eyes provides more upsides than downsides. But draconian stuff like SecuROM and StarFARCE just rubs me the wrong way. I'll never buy a game knowing that it has that protection. I did once by accident because I didn't know though... It really should be noted on the box what kind of crummy DRM it uses if it's as intrusive as those.

    Correctly managed, pirating can be great advertising. If wrongly used, DRM can kill your game, destroy your publishing reputation and alienate your target audience.

    Take your pick, Ubisoft.

    1. Re:Piracy never equaled lost sales... by Pentium100 · · Score: 1

      I don't mind DRM much if it works and if it benefits me on some level.

      DRM does not provide any benefits. It's not called Digital Restrictions Management for nothing.
      Also, DRM does not work.

      The fact that you can download the game from Steam (as an example) many times is not a feature of DRM, it's just the service that Valve provides. Torrents provide the same service but without DRM, so this must mean that "being able to download your game many times" can be done without "DRM".

      DRM only tries to limit what you can do with the game/song/movie/whatever. It does not add any value to it. While CD keys can be tolerated, they do not add anything to the game.

      And torrent sites full of games that are sold with DRM should be proof enough that DRM does not work, because its only purpose is to make it so that the torrent sites do not have the game.

  69. Re:Copy Protection is shit by quadrox · · Score: 1

    Except that the pirates actually clean the boxes before handing the out to the people robin hood style...

    Yeah, good move publishers, real good move...

  70. Copy Protection Ripoff by phader · · Score: 1

    I've been trying too play Fear2 now for 2 months (since I joined up on att's edge network), but all it does is download updates from steam, and then won't allow me too play it. I'm sure it's a copy protection scheme from steam.... So because I have a slow internet connection I can't even play the game, it won't let me play in offline mode. I wish somebody would file a class action lawsuit against these monopolies for stealing all our money under the guise of copy protection. I'm gonna just quit buying games I guess....since you need a high speed internet connection too play them now.......???

  71. Re:The DS fails commercially at the most basic lev by cliffski · · Score: 0, Flamebait

    maybe because you understand that games arent delivered by faeries, but by people who work (fucking hard) for years to make them, and you gvi a damn about more games being made in future?
    Ones that are not purely evony style micro-transaction hell-holes or online only WoW clones...

    Of course that requires medium term thinking, or empathy.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  72. Maybe not DRM by Anonymous Coward · · Score: 0

    All TFA says is "piracy solution" and Mr. Ubisoft says, "We see it coming country by country. We see when we put other things with the product (people) go and buy the game. We need to make sure that the value is better when they buy the box then when they download (the game) from the Internet." which... is actually sensible.

  73. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    Playing a game you've illegally downloaded is [illegal].

    [citation needed]

  74. Make Crappy Games by DarthVain · · Score: 1

    Best Anti Piracy Tool out there... EA and others have been successfully using it for years....

    1. Re:Make Crappy Games by MemoryDragon · · Score: 1

      Ubisoft has done that in the last year, no worries

  75. Re:The DS fails commercially at the most basic lev by Duradin · · Score: 1

    I use a cycloDS. All my games are played from that. However, all of the ROMs were ripped directly (and personally) from my own carts and those files are kept in my sole possession. I keep all the carts too.

    I buy the games so that there could be the chance of more games that I like (and thus will probably buy).

    (The other big advantage of a flash cart is you can carry and play GBA games without the cart protruding from the lite.)

  76. Re:Let's see what ubisoft's successful games are.. by Anonymous Coward · · Score: 0

    bullshit.
    Tom Clancy - fucked it up
    Assassin's Creed - buggy as shit
    Brothers In Arms - buggy as shit and virtually unknown
    Beyond Good & Evil - buggy as shit and unknown
    see a trend ? valuable my ass.

  77. Re:Let's see what ubisoft's successful games are.. by Anonymous Coward · · Score: 0

    Hey now, I still play UT99, and UT2004. They were so good, I purchased them.

    and I thought unreal was by Epic Games and Digital Extremes?

  78. contrariwise by uepuejq · · Score: 1

    perhaps the 'surge' in piracy is related to general economic woes? blaming piracy for lost money is baseless speculation. there is no basis for determining what a person would or would not buy simply because they pirate it, and playing a game in itself does not mean that a person would have purchased it. imagine if in the nes days when you bought a cartridge it would only be playable on the nes with a serial number programmed into the cartridge! then suddenly it costs money to buy the game AND to pay for the technology and labor behind ensuring that game only works on that cartridge. games are becoming more expensive not because of piracy, but because of speculative fiction being held as truth. that's not good business management. that's like investing in books because you think authors create reality after reading 'the number of the beast' by robert heinlein.

  79. Re:The DS fails commercially at the most basic lev by solios · · Score: 1

    Hardly a commercial failure. Nintendo still gets your money for the hardware, and the vendors still get your money for the rom cart and micro SD card. :P

    That a lot of DS games are gimicky crap, front-ends for a collection of gimicky minigames, or just plain shovelware is another matter. I'll gladly pay money for a good DS game that I'm guaranteed to get 25+ hours out of... that's a list of maybe three or four titles a year, none of which are produced by Ubisoft.

  80. DRM suggestion by Mishotaki · · Score: 1

    Look guys, all you gotta do is make sure everytime you wanna start your game, you got to call the new customer service number(a 900 number off course) that will give you a 28 number and letter code that you will have to imput with the keys (no stylus gimmick) with an awfully slow cursor and no way to know what numbers/letters you already imputted before so that you just give up trying to start the game and charge you 20 bucks a call.... FREE games! but 20$ calls to try to start their games...

  81. Screw the ligitimate consumer by Anonymous Coward · · Score: 0

    The only people that are hurt by your copy protection are the legitimate consumers. This comes in the form of

    1. Hammering my CD/DVD drive during each and every game. If I can't find the CD, i'm screwed. Pirate copies don't face this limitation (and can often run the game better via a virtual drive)
    2. Insisting I type in a silly codes of some sort. If I lose the reference to the code, i'm screwed. Pirate copies don't face this limitation
    3. Making me connect online. If I don't have internet access, or my access goes down, i'm screwed. Pirate copies do face this limitation

    Where's the benefit for being a legitimate consumer? I often buy the game and install the crack - leaving me susceptible to all of the usual viruses/trojans, potential crashes (are they due to the crack or just plain buggy software by OEMs), frustrating upgrade paths, etc.

    If you insist on protection, can you please avoid something that falls into the category of 1. to 3. above?
    If you're going to use an online installer approach, please ensure that there's a backup system - in case you go bankrupt and I want to re-install the game in 5 years.

    AC

    1. Re:Screw the ligitimate consumer by Anonymous Coward · · Score: 0

      If one of those abovementioned DRM things has to be used, patch the protection out in a couple months after the vital sales numbers are tallied. Computers change, and DRM which was made for floppy disks will get cracked or the game made useless when the computer world moves to a completely different format. Similar when DVD disks disappear for holographic storage.

  82. foolproof anti-piracy by Ephemeriis · · Score: 1

    Here's a great idea. Produce games that people really want to play, and sell them at a price people want to pay.

    If your game advertises 5ish hours of gameplay, with a $50+ pricetag, I'm not going to pay for it.

    If the gameplay is just another rehash of the same kind of crap I played last year, and the year before, and the year before that - I'm not going to pay for it.

    If it is only available on one or two pieces of hardware that I don't own, I'm not going to pay for it.

    Frankly, I'm not impressed with the titles that Ubisoft is turning out lately. I haven't played anything they've released in years. If they want my money they're going to have to do more than develop better DRM.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  83. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    Because the "pirate experience" is illegal?

  84. And that will help? by Seth+Kriticos · · Score: 1

    Trying to use some common sense, if I wanted more revenue of my games than I would try to figure out what causes all that piracy and modify my market strategy to give the gamers a reason to buy.

    Screwing over the paying customers by crippling the software with these so called protection schemes that hurt them more than the copyright infringers would be somewhere at the bottom of the list.. actually not at all.

    Anyway, they already managed to lower my interest in games to zero with all this crap, so I don't care much any-more.

  85. Car keys change less often than cartridges by tepples · · Score: 1

    So who has the patents to key-based car ignitions?

    Unlike copyrights and trademarks, patents expire.[1] And unlike solid-state data storage interfaces, key systems on cars other than luxury cars haven't changed much in decades. So perhaps the inventor of the ignition lock made a killing decades ago, but that's over.

    [1] In the United States, registered trademarks can be renewed, and copyrights have periodic legislative extensions. Patents, on the other hand, expire 20 years after filing, or slightly longer in the case of drugs and other inventions that need government approval before marketing.

  86. Their games are no good by Anonymous Coward · · Score: 0

    I haven't played a ubi soft title since the original ghost games. I tried a few of the later games but they sucked.
    If they would make better games i would spend the money.
    It sounds like ubisoft is on there way out of business. Especially when these guys complain about piracy.
    Lets see If my prediction holds up.

  87. Eh? by Thaelon · · Score: 1

    I'm not sure I've ever even played an Ubisoft game. They seem to make nothing but things I don't care about playing.

    That and I have enough things to do, what with a pair of EVE accounts, movies to watch, an iPhone to play with, books to read, and a girlfriend.

    Maybe instead of piracy they should blame the fact that people have other things to do with their time, or that their games aren't any fun. Also, the economy is in the toilet.

    --

    Question everything

  88. Re:The DS fails commercially at the most basic lev by Hognoxious · · Score: 1

    maybe because you understand that games arent delivered by faeries, but by people who work (fucking hard) for years to make them

    Oh, we're not ripping them off. We're sticking it to teh €€vu£ corpera$hun'$!!!!

    (See what I did there, with the currency symbols? Am I like totally awesome or what?)

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  89. Re:The DS fails commercially at the most basic lev by shoemilk · · Score: 1

    You don't know how much I would actually LOVE LOVE LOVE to buy the movies I like on DVD. I don't because I CAN'T WATCH THEM! I'm an American (region 1) living in Japan (region 2). I travel enough between the two countries that no matter which region I buy, I'm screwed out of watching my legally purchased DVD. Sure, I could research into finding a portable DVD player that ignores region encoding, but that wouldn't change the fact that I'm buying an inferior product to me renting a DVD and stripping the encoding. I won't buy a DVD unless it's region free. I'd never rent and burn again if all DVDs were region free.

  90. SNES roms competing with Virtual Console by tepples · · Score: 1

    Ended up cracked -years- later.

    Not 95. The commercial life of a copyrighted work can be longer than its first run: see "Disney vault".

    After the SNES had ended its production run for the most part.

    But before the Wii and Virtual Console started their production run.

    The DS is unique in the fact that its going to be hard to truly emulate the experience of having a real DS on a computer.

    Some games don't really use both screens, like Tetris DS which uses only the bottom screen in most modes, or Mario Kart DS which uses only the top screen once the menus have disappeared. And once Microsoft relaxes the ULCPC requirements for Windows licensing, netbooks will gain touch screens.

    1. Re:SNES roms competing with Virtual Console by Darkness404 · · Score: 1

      Not 95. The commercial life of a copyrighted work can be longer than its first run: see "Disney vault".

      Which honestly is a flaw in copyright, but thats a debate for a different thread. However, for 99% of software, games, music, movies, etc. within 5 years the original game is no longer profitable nor that desirable. Other than Nintendo who keeps releasing ancient games at insane price points, most studios never touch a game once it stops selling. And very few use the exact same game to make remakes other than Nintendo.

      But before the Wii and Virtual Console started their production run.

      The Virtual Console is honestly, pathetic. Not even all of Nintendo's games are on there and not just the obscure ones, Earthbound isn't on there, neither is Yoshi's Island, or a ton of other major games. Not to mention all the unreleased games like Star Fox 2, and a whole host of Japanese exclusive games.

      The vast majority of games do not get re-released, some do get re-made however piracy of the original does not harm them. If it did then how do you explain why a lot of people who have played the game before buy the remake?

      --
      Taxation is legalized theft, no more, no less.
  91. The goal is not to stop piracy by tepples · · Score: 1

    So no spawn features does not stop piracy.

    For the nth time: The goal is not to stop piracy; the goal is to increase sales. Spawn to netbooks and spawn to players 2, 3, and 4 would help open up these markets.

    1. Re:The goal is not to stop piracy by MrSands · · Score: 0

      The goal is to stop piracy look at the topic: "Ubisoft Working On a New Anti-Piracy Tool" key word: New Anti-Piracy Tool

  92. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    A quick look at the sales statistics will show that the DS is not a commercial failure (not sure what else your post's topic could mean, so feel free to clarify). However, that's not the issue I'm arguing...

    I am going to set aside the "you wouldn't steal a car" argument lampooned in an earlier post because I don't see the validity of that statement. Instead, I will point to two counter-arguments: one regarding the DS and one using another device. First, the Nintendo DS was developed to play DS games. Although I am not against home-brew per se, I am against pirating actual DS games. A simple Kantian argument is all that is needed: if everyone were to only copy DS games and not give Nintendo a dime, then Nintendo will decide that building a hand-held device and licensing/developing games for it is just not cost-effective and will discontinue the practice. Then, you will not have any games to pirate. Plus, if nobody buys the game, exactly where is the original copy going to come from? Gamers will find themselves in an arms race to steal the first copy unless someone "takes one for the team" and buys it. But who would make that investment? Probably nobody.

    As for home-brew, there is a more cost-effective and convenient way to do that. If you buy a DS simply to home-brew, then you're sinking about $100 - $150 (plus the $30 for a microSD to DS cartridge adapter, plus $10 - $20 for a big enough microSD card) into a piece of hardware that you have to hack in order to run unlicensed software on it. Buy a GP2x for about the same price, maybe less if you can get a good deal, and you have a fully open system that you don't have to hack, so you can run all the home-brew and emulated games you want. BTW, don't tell me that you'd prefer the DS over the GP2x because it gives you the option of using a legit DS game, because you specifically argued that you don't want to "participate in the for-pay DS economy".

  93. Really? On the DS? by Anonymous Coward · · Score: 0

    I didn't know you could backup DS games and hadn't really thought about it. I'll have to look into that. Thanks for the update!

  94. *sigh* by DeepCerulean · · Score: 1

    The two Ubisoft games I've played recently (Assassins Creed and Prince of Persia) were both beautiful to look at but incredibly repetitive and not all that fun to play after an hour or so. Since then, on more than one occasion I've seen an awesome trailer that made me think "damn I need to go get that game"...until the Ubisoft logo comes up and I think "nevermind...there are better things to spend my $60 on"...I imagine that has more to do with their sales lag than piracy does...it's not like piracy rates have suddenly shot through the roof.

    1. Re:*sigh* by MemoryDragon · · Score: 1

      Same here, the latest PoP basically pushed the series down the gutter for me. I currentl stay away from Ubisoft games unless I get a definitive positive review from the users.
      I always wondered if it is possible to kill a series but the latest PoP basically made me from a huge fan of the series to someone really not looking forward to a new one anymore unless Jordan Mechner is again doing it!

    2. Re:*sigh* by canajin56 · · Score: 1

      Assassin's Creed got hammered BRUTALLY by Pirates, but not for the reason they think. See, a few days before it hit the streets, a version was leaked to Piratebay. But it was bugged, so at exactly the half way point, it would crash and be unplayable. Either it was an early beta build that leaked, or they leaked a flawed version on purpose to poison the torrents. Either way though, it had the effect of having every single non-corporate review saying "Buggy as hell, don't bother", so nobody bought it. It pirated fine once the pirates got the real version though! And the pirated version was better. The retail version was constantly (every 5 seconds) contacting the Ubisoft servers in Montreal to make sure you had permission to be playing. They choked on the load, so your game would lock up every 5 seconds or so. The pirate version didn't do that. (The retail didn't either if you disabled your network card).

      --
      ASCII stupid question, get a stupid ANSI
  95. Cost of running a company by Anonymous Coward · · Score: 0

    I think we can point blame here and there all day. I've seen Ubisofts buildings, and they are huge. If game devs back themselves into this corporate corner, it may backlash because they are trapped a financial snare in which they have to make choices they fans disagree with, which undermines the companies reputation, inevitably ruining their own business.

  96. Fallacy of surveys by g00ey · · Score: 1

    When I decide whether or not I should watch a movie I have found that the performance at the BoxOffice is a much more reliable indicator of whether or not the movie is worth seeing. Money talks and surveys are frequently submitted by the fans, i.e. the population surveyed is biased.

    The movie "Children of men" is a good example. Look it up in IMDB and you'll see that it is in the top 250. Look at the BoxOffice and you'll see that it flopped. And it is a really bad movie.

    So I think that the game industry is overestimating the reliability of the surveys and instead should use their sales figures as measurements of how well the games they produce are perceived in the public.

  97. Pirating creates junk by B_SharpC · · Score: 1

    Pirates are causing poor quality games. Basic economics says fraud has consequences. Don't blame the game maker for selling low grade junk software. We are seeing an explosion of low quality movies, games, books etc. because the originator has reduced incentives.

    --
    Score & Karma: SASA: Slashdot Approval Seekers Anonymous
    1. Re:Pirating creates junk by Mister+Whirly · · Score: 2, Insightful

      Or possibly they are just out of new, innovative, and fun ideas. Or that the economy is in the toilet and all businesses are suffering, especially the "luxury entertainment" sector.

      --
      "But this one goes to 11!"
    2. Re:Pirating creates junk by gbarules2999 · · Score: 1

      Look at the exceptions to your "rule." Sins of a Solar Empire is a wonderful 4X RTS on the PC that has been on shelves for at least a year and brought in a hell of a lot of money for Stardock. It didn't cost that much to make, but had fun and inventive gameplay. It sold. It sold a lot. The publisher got a very good reward. A game that makes more money than it cost to make it? What on earth is that?!

      Now, look at Prince of Persia. Ubisoft didn't put DRM on it. They set it up so they could gloat about how piracy ruined their profits; they almost did before the game was released. But they didn't utter a peep, in the end. The game didn't sell (or get pirated) any more or less than the DRM'ed Assassin's Creed because both games weren't all that great. PoP was a shadow of the last-gen precursor The Sands of Time, and all of Ubisoft's games on the PC have been terrible quality ports.

    3. Re:Pirating creates junk by icedcool · · Score: 1

      Chicken or egg?

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
  98. Why don't they learn? by Eternal+Annoyance · · Score: 1

    The bigest issue with piracy is that games are simply too expensive.

    If the game I encounter in the store costs me 5 euros, I wouldn't have bothered that much with buying it. Instead, games start out at about 50 euros or more.

    At 5 euros I don't care that much if the game isn't perfect or doesn't last that long, but with 50 euros or more, I do care. As a result I download games and judge them if they are worth the money. And, no, demos usually don't last long enough to determine whether I want to buy a game or not.

    Sadly, most of the games are of such low quality these days, that almost none are worth my money. So, if Ubisoft wants me to buy their games, they have to make their games fun first.

    Sadly, it's graphics, sound and physics that are more important these days, instead of fun gameplay.

  99. As an honest customer, I hope they go BANKRUPT! by Anonymous Coward · · Score: 0

    I purchased a copy of Splinter Cell Chaos Theory a few years ago from these ass clowns. It came with a capitalistic malware infestation called Starforce. I do not appreciate these fuckers installing hidden device drivers on my PC. I will thus never purchase another Ubisoft game as long as I live.

    A wile after this happened, Ubisoft was sued for using Starforce and they dropped it. They did not remove it from our legally purchased games though. Why should they? They got our money and that's all corporations care about.

    Ubi, you had an honest customer and you screwed me. You do not deserve ANY customers and I would love to see your company go out of business!

  100. Anti-Piracy Survey by Anonymous Coward · · Score: 0

    Any survey about how much anti piracy tools, copy protection or DRM decrease sales?

  101. Perform Game Concerts by B_SharpC · · Score: 2, Funny

    Or perhaps the game makers should perform concerts to earn money, instead of the created product.

    That is what music pirates say artists should do to make money instead of enforcing ownership law.

    The young, naive pirates, but experts on marketing, have the solution. Game makers can have game playoffs, held in huge stadiums. Everyone's console all wired up in the bleachers.

    Game companies make money by performing, not creating. Home consoles are banned. All games are performed in stadiums or on street corners. Then all pirates can be arrested and jailed in mass, as they exit the stadium.

    Or society can simply enforce ownership law. It works flawless for banks.

    * yes, it is sarcasm :-) *

    --
    Score & Karma: SASA: Slashdot Approval Seekers Anonymous
    1. Re:Perform Game Concerts by Mister+Whirly · · Score: 3, Insightful

      Actually, bands (I manage a couple) make a hell of a lot more money by performing than they do by selling CDs which they get less than 10% of the take on. A band can play one show and earn (depending on venue and turnout) $150-$1000, plus whatever merch they manage to sell. To make say $500 on CD sales, they would need to sell about 500 CDs. So in that case, the pirates are absolutely right. You see, when a band plays live, they don't have to give 90% of the profits to their music label, they generally get to keep most of it (minus the manager's and the booker's cuts). Talk to any bands. They will be the first to tell you that they would rather have you come pay for a live show and download all their music free than to buy all of their CDs. Labels make money from selling CDs, bands make money by touring. How do you think the Ramones did it for over 20 years? It wasn't by getting airplay and selling CDs, it was by constant touring and selling T-shirts at shows.

      --
      "But this one goes to 11!"
    2. Re:Perform Game Concerts by Anonymous Coward · · Score: 0

      Actually, bands (I manage a couple) make a hell of a lot more money by performing than they do by selling CDs

      Then why don't they pull the finger to music labels, put their mp3 on some websites and go live?

      What use are music labels anyway nowadays? Except to have better music (sorry guys CDs are better than mp3s for music lovers), but then you don't pirate CDs from mp3s.

    3. Re:Perform Game Concerts by Mister+Whirly · · Score: 1

      1 word - distribution. It is hard to get a distribution deal (the only way to sell any quantity of records) without a major label. You will never sell a high volume in any major music retailer without a label backing you. It does no good to put your mp3s out somewhere if nobody is ever going to hear of you and you aren't getting any promotion, radio spots, end caps at retailers, etc.

      --
      "But this one goes to 11!"
  102. Re:Let's see what ubisoft's successful games are.. by umeboshi · · Score: 1

    Well he is French, where do you think his head would be?

    Facing the British Isles?

  103. Re:The DS fails commercially at the most basic lev by PitaBred · · Score: 1

    Your problem is that you define it as a singular "crew". There are different levels of frustration and price points that every person will put up with. DRM is a killer for most of my game purchases, as well as the $50-$60 price points. If games were $20 or so, I'd be more willing to buy them even if they sucked. At this price, I'm not gonna pay unless I'm damn sure I'm going to like it. Other people, it may be $40 as the price point. Or just a less onerous DRM. Maybe it needs to work on Linux, so they crack the game because the DRM is the only thing preventing that. My point is that painting everyone that pirates games with a broad brush is a surefire way to fail in addressing the issue.

  104. How about... by Anonymous Coward · · Score: 0

    Fritz?

    Far better, anyway ;) And the old versions can be had for cheap...

  105. a list of ubisoft games by Satanboy · · Score: 1

    The following WIKI page lists all of Ubisofts games, I challenge folks to find any great games that were released in the past year:

    http://en.wikipedia.org/wiki/List_of_Ubisoft_games

    I know that I didn't pick up Assassins Creed as I played it at a buddies house and was disappointed, Splinter Cell games bore the hell out of me, and honestly are frustrating at a lot of points. Brothers in Arms? no thanks. Far Cry 2? Well after the decision by the developers not to patch Crysis anymore I kind of stopped buying their games. . .

    I mean seriously, there's a pile of cluster fucks in that list of games, the ones I mentioned were the "popular" games, but there's piles of shit in there.

    Who the hell wants to play Caesar Milan's The Dog Whisperer? I mean. . . really? (okay maybe some people liked it, poor wretched souls they are)

    1. Re:a list of ubisoft games by MemoryDragon · · Score: 1

      Prince of Persia could have been awesome but they fucked it up majorly by hiring the voice actors from disney and the game designers out of high school.
      All Ubisoft can do lately is pretty graphics, Assasins Creed has shown that clearly!
      (Hint to Ubisoft, hire Jordan Mechner instead of some College students and let him make a decent game!)

  106. Re:The DS fails commercially at the most basic lev by tnk1 · · Score: 1

    Well there's a few reasons that the pirates and the sympathizers do their thing. Some people hate DRM, some people don't have cash, some people believe that they should be able to "try before they buy", and then some people just want shit for free. Unless you remove all DRM, and pretty much put games on the honor system in terms of paying for them, you will always have someone complaining because everyone has different expectations. Its not that they are hypocritical or shifting their stance, you are just coming into contact with different individuals with different motivations.

    For me, the DRM argument makes a lot of sense, although its not really a reason to not buy the game as much as it is an argument to get a pirated copy. In other words, by removing the DRM, the pirates have actually improved the game. There's nothing keeping you from owning a legitimate copy and using the pirated version for convenience or for the safety of your computing environment. Of course, the reality of that situation is "why bother"? when it comes to buying the game, so there is a certain amount of idealism required for you to get a pirated copy and then go to the effort of buying an actual copy.

    As for people with limited budgets, I think that piracy is a huge boon for game companies that make excellent games, and a disaster for companies who make substandard games. I remember having people bring in copies of Half-Life for us to play on the LAN or online. I didn't even own a PC at the time. Years later, I have bought HL1, HL2, the episodes and of course Portal with the Orange Box. Would I have bought those if I hadn't played HL1? Quite possibly, but at the same time, there was never any question that I would when they came out, because I knew HL1 and had played it. I knew it was a good game, and I knew I would have a better shot of getting a better game from the sequels than most.

    I know piracy can result in lost sales, it only stands to reason that this is going to be true. However, the piracy and lost sales are not linked inextricably. Indeed, if developers play their cards right, and most importantly, make an excellent game with a lot of good will behind it, those pirate sites turn into distribution networks for getting their game into people's hands. From there, they may or may not gain sales, but the game now has a larger audience, and the bigger an audience, even a slight monetization of that edge (sequels, DLCs, server content) can turn a tidy profit.

    There is no question that piracy is a risk for the software business that other industries don't have. You can't pirate a car, or a drug or your dinner. On the other hand, it also benefits from the same things that make piracy possible, notably a much smaller need to maintain tools and inventories in comparison to other industries that deal in non-software goods. Therefore, trying to treat software like it is a physical commodity is a misguided concept which has been inevitably put to the test by software piracy.

  107. Re:Let's see what ubisoft's successful games are.. by gbarules2999 · · Score: 1

    Ubisoft released a game called "Unreal" in 1990, which was unrelated to the Unreal series. The Unreal series was owned by Atari, until they were more recently bought by Midway.

  108. Idiots by Anonymous Coward · · Score: 0

    Your sales are not down do to piracy, your service sucks, your servers are always down and your in-game networking is unstable in all games you've made since the by-out.

    Put funding into development and stability and U will then see an increase of sales

  109. No it isn't by Rix · · Score: 1

    Uploading it may be, downloading it likely isn't in most jurisdictions. Simply having a copy that you don't distribute certainly isn't.

    1. Re:No it isn't by Anonymous Coward · · Score: 0

      That would be wrong. If you didn't pay for it, you're in possession of stolen goods - digital or physical, it's still stolen. And since you knowingly downloaded/used it, then you ARE complicate.

    2. Re:No it isn't by tick-tock-atona · · Score: 1

      It's not stolen. It is just a "Copyright Infringing" copy. You can't go to jail for possessing a copy of a piece of software.

    3. Re:No it isn't by Anonymous Coward · · Score: 0

      You really don't have a clue how the law works do you. The copy that was made, the ROM, was made illegally (whether you like DRM or the DMCA or not, it's currently illegal). Copying the file like that is, technically, stealing. Knowingly having "stolen" goods is illegal. Get off your bullshit high horse and just accept your a criminal.

  110. Hint: there are multiple people by Rix · · Score: 1

    The goalposts aren't being moved, there are simply as many goalposts as there are people and things to pirate.

    For me, the general goalpost is that if the pirated version is superior, I'll pirate and more specifically to an item I have a price I'm willing to pay, and if the publisher doesn't want to take it on my terms it's not my problem.

  111. The more hoops they put up the less likely that is by Rix · · Score: 1

    The more difficult you make it to pay you, the less likely people are to do so.

    If I want to pay for a new DS game, I have to drive to the store, browse through whatever they happen to stock, and pony up my $30.

    Then I get a cartridge that I don't want, and I have to download the pirated version.

  112. Hardware is a loss leader by Rix · · Score: 1

    Nintendo makes little or nothing (or negative) from the basic hardware, and nothing from the Chinese factories that make the SD cartridges. Given that they're about $5, I doubt there's much profit even to them.

    I suppose Kingston made some profit on the $20 8GB microSD card.

  113. You have to meet me part way by Rix · · Score: 1

    I *want* to pay for good games, but developers have to meet me part way if they want my money.

    If you force me to pirate the game for functional reasons, you're eating into the goodwill that would otherwise get me to open my wallet and you're eroding my reason to buy. If I already have what I want, and you put up a roadblock to me giving you money in the first place, there's going to have to be a *lot* of goodwill for me to give you money anyway.

    BTW, does Democracy work under wine yet? I *want* to buy your games...

  114. Re:Let's see what ubisoft's successful games are.. by Anonymous Coward · · Score: 0

    Unreal was never touched by UbiSoft. Don't tarnish Unreal's image by trying to associate it with UbISoft. Also, Unreal had very little copy protection.

  115. NDS hard to emulate? by Anonymous Coward · · Score: 0

    > The DS is unique in the fact that its going to be hard to truly emulate the experience of having a real DS on a computer.

    I take it you've never heard of no$gba, then?

    Granted, there are still many challenges (and more than a few bugs). Also, the paid version is much better because you don't have to adjust the save type for every single NDS game.

    1. Re:NDS hard to emulate? by tepples · · Score: 1

      I take it you've never heard of no$gba, then?

      A laptop's trackpad isn't a perfect substitute for a touch screen.

      Also, the paid version is much better because you don't have to adjust the save type for every single NDS game.

      "This recipient is currently unable to receive money." For years.

  116. hence the DSi by Anonymous Coward · · Score: 0

    it has stronger DRM I think - is that so?

  117. Immediate vs. ultimate goals by tepples · · Score: 1

    The immediate goal of the system described in the article is to reduce piracy. But ultimately, reducing piracy is a means to an end, namely return on investment. If making a game more attractive to legitimate customers has a better return on investment than intrusive DRM that turns off legitimate customers, why invest in the intrusive DRM?

    1. Re:Immediate vs. ultimate goals by MrSands · · Score: 0

      To try and stop pirates.

  118. Re:The DS fails commercially at the most basic lev by Pentium100 · · Score: 1

    But who would make that investment? Probably nobody.

    Why? If there was a game I (and my friends) liked but to get it we had to buy a single copy, we would just split the costs and buy a single copy for all of us, then we would make copies for each of us. At least that is what we did before high speed internet became available (but after I bought a cd burner).

  119. You will never have a zero rate of piracy by Rix · · Score: 1

    There's no point even thinking in those terms.

    People will pirate simply to make sure there's an archival copy available, and there will always be people who's maximum price is lower than the one you set (and plenty with a maximum price of $0).

    Why would you care at all about people who aren't willing to pay you? Worry about the people who would, but don't. Spend your anti-piracy efforts on reducing or eliminating the barriers to those people giving you money.

  120. Re:Let's see what ubisoft's successful games are.. by Anonymous Coward · · Score: 0

    Dude you missed Splinter Cell 1 and Splinter Cell Chaos Theory.

    Chaos Theory is one of the greatest games ever.
    The atmosphere and the coolness of stealthing people is great.

    I still regularly play it with a friend co-op.
    However it was had to crack. And there was no crack for ages (before you ask I bought a copy. One cool side effect is that when playing at a LAN you could start the game with the disc in the drive then once it was running press eject and start the game on the 2nd PC).

    If they could bring back Conviction with the same atmosphere and coolness (Amon Tobin's soundtrack was exceptional) then I would buy it in a heartbeat.

  121. Startrekosis by Anonymous Coward · · Score: 0

    And you don't have a Girlfriend because?? ....... LOL

  122. Re:Let's see what ubisoft's successful games are.. by Anonymous Coward · · Score: 0

    Myst franchise, Rainbow Six franchise...

  123. something major to consider by vuffi_raa · · Score: 1

    the bulk of the ds games that ubisoft puts out are the "imagine" series of games- that is imagine: figure skater, imagine: babysitter, imagine: makeup artist and all other types of drivel- they need to be happy that someone is even spending the 5 megs a pop to pirate these glorified flash games for 10 year old girls because they wouldn't sell too well in the first place....
    put out better games and more people might pay for them

  124. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    ...each time whatever their gripe is (DRM, need disk to play, etc. etc.) is fixed they shift the goalposts...

    That's what their major gripe is at any given time. Just because they're not actively complaining about, say, cd-keys at any given time doesn't mean that they don't mind them - it just means that they mind something else more.

    The goalposts are pretty clear: the game companies have to deliver a product that is as good as that delivered by the pirates. And that's still a long way off.

  125. logic. by bronney · · Score: 1

    If Ubisoft's logic's sound, then Microsoft should have died long long ago right? Every version of Windows got pirated up the yin yang but yet the company grows larger and larger.
    .
    Get a good business model, and make good games. Ignore the pirates and hug the peeps that buy your games. Whether Windows is "good" is another thread, but the plan worked!
    .
    In other news, the Soviet Russia announced today they are working on a nice anti-crime tool that should be ready by the end of 2009. The Motherland didn't offer any details about how it would be implemented.

  126. Everything has an opportunity cost by tepples · · Score: 1

    Everything has an opportunity cost, including measures to prevent copyright infringement. If measures A, B, and C would improve a company's the bottom line measurably better than various measures to prevent copyright infringement, why do companies concentrate on measures to prevent copyright infringement rather than measures A, B, and C?

  127. Re:The DS fails commercially at the most basic lev by Anonymous Coward · · Score: 0

    No, getting the game maybe is. Playing isn't.

  128. Piracy = maybe lost sale. DRM = lost sale, period. by Anonymous Coward · · Score: 0

    I had heard that the new Prince of Persia was DRM-free. But I also had less-than-wonderful experiences with the two previous games in the series. Since I was on the fence about this game, I downloaded a torrent. Played it beginning to end, and it really is the best PoP game since Sands of Time. The copy that I bought online arrived today. Piracy helped to sell this game to me.

    Now, if what Ubi is planning is some sort of Steam-like DRM system that requires me to ask permission to play a copy of a game that I own, I really don't care how good the game is (I'll play it anyway, on my terms), I'm not buying it. Hey, you know what, I'm not a huge fan of Valve, but I can't argue that The Orange Box is well worth the money... except that it's got Steam all over it. Good games, I did enjoy a once-through with them... and I'd like to go legit and give Gabe and friends some money for a real copy, but Steam is a deal breaker, sorry. The value proposition of DRM is this: you can either pay money, play the game, and not really own a copy, or you can not pay money, play the game, and not really own a copy. Why would anyone, from a pragmatic standpoint, choose the former? I only buy games that I know I can play 10 years down the line, off the CD, without having to resort to cracks. If I don't have that assurance, then there's really no point in owning a copy, it's just a few ounces of paper and plastic that costs $50.

    If the goal of the publishers is to now rent their games to consumers, they should be looking at services like GameTap, GameFly, or any number of Asian business models. Not that I would necessarily subscribe to rental services like this, but at least the value proposition makes sense. $50 is a purchase price, not a rental price. If I can't play the game on my own schedule in the long-term, then all it really is is a rental, so a rental price is what I'd be willing to pay. If the publishers hope to rent out their games instead of selling them, they had better drop revenue projections by about 99%.