Domain: uo.com
Stories and comments across the archive that link to uo.com.
Stories · 25
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Massively Multiplayer Games Quickified
It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden. -
MMOG Holiday Quickies
Holidays are always interesting times of the year in MMOGs, as development teams gear up for live events that change the face of the typical worlds we play in. Everquest 2's Holiday is in full swing, with the Frostfell event. Aggro me has a review for the curious. Planetside is featuring Holiday headgear, and Ultima Online offers up goodie packs with trees and presents. Azeroth's Feast of the Winter Veil has snowballs, lost reindeer, and once again has players selling cookies for outrageous prices on the Auction House. Ahh...the holiday spirit. City of Heroes/City of Villains is going all out this year (possibly to make up for the lack of a Halloween event this year). Heroes and Villains both have their own version of the event, with a mysterious Gamester entering the arena for some general holiday mischief. Finally, Final Fantasy XI not only has the Traditional Starlight Celebration, thanks to the Moogles, but just had a massive patch that's (as always) causing some stir in the player community. Happy New Year to all, be you Carebears, Gankers, or Forum Trolls! Update: 12/27 20:31 GMT by Z : Some users pointed out that I neglected to mention Red Moon Rising, Eve's new expansion, and the Guild Wars Holiday event. I promise, folks, it has nothing to do with malice. Some game events just catch my eye more readily than others, so thanks for keeping things Holiday cheery! -
Privateer Remake Complete
flyboy writes "In a similar vein to the remakes of the Origin's Ultima series games reported in 2001 and 2004 a group of Wing Commander fans has remade Wing Commander: Privateer. Unlike the Ultima remakes, the Privateer remake is finished at version 1.0 with 3d graphics and the whole storyline. For the new kids on the block, WC:Privateer was a much loved trading game similar to the more venerable Elite, which appears also to be in the process of a remake. As a linux fan I was most happy with the remake's use of GPL 3d engine software and release of Linux, Macintosh and Windows versions. See Screenshots here." -
Ultima Online Expansion Goes All... Samurai?
Thanks to Yahoo for reprinting an EA press release announcing the Ultima Online: Samurai Empire add-on, a "new expansion pack" for the long-running PC MMO title. According to the release: "Traveling around a mysterious Asian environment filled with exotic beasts, expansive dungeons and scenic housing areas, players can strive to become a fierce Samurai, dedicated to the art of Bushido and focused on learning new physical combat abilities.... Players also have the choice of joining the elite ranks of the Ninja, where they will concentrate on magical combat and stealth." UO Stratics has both concept art and screenshots from the newly-announced expansion, quite a thematic departure from "the European high fantasy" of the original title, and "scheduled to ship November 2004." We recently covered both Ultima Online's 7th anniversary and the cancellation of Ultima X: Odyssey. -
Ultima X Odyssey - Wisdom In Cancellation?
Thanks to Corpnews.com for its discussion of the history of the Ultima MMO franchise in the content of the recent cancellation of MMO title Ultima X: Odyssey. The author argues of the cancellation: "This isn't a surprise. No, really. More fundamentally, all this points to the fact that somebody in EA's headcheese department is scared stiff of potentially sapping subscribers from the only truly successful title [Ultima Online] to come out of the company's development sweatshops." He claims: "Furthermore, all this comes at a time when the amount of 'surefire bets' in the industry seems to be dropping exponentially. Miniscule subscription bases for former hot-ticket games like Horizons and Shadowbane, coupled with disappointing numbers for Star Wars Galaxies - at last count, the game widely predicted to crack the MMO industry open and bring in a new rush of players... make it easier than ever for suits to pull the plug on projects which require millions of dollars to even hit the shallow waters of beta." Where does EA go from here with the online Ultima franchise, given that this is the second cancelled online Ultima title? -
Ultima X - Odyssey Development Cancelled
eToychest writes "According to a post by David Yeeon on the front page of the official EA site, PC MMO title Ultima X: Odyssey has been cancelled. The post reads: 'As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project.' It's too bad, but perhaps it was for the best." GameSpot sketches out the background, explaining: "The [August 2003-announced] game went through an evolution when its design and development staff were recently moved from EA's Austin, TX studio to the company's main Redwood Shores campus... UXO was to have picked up where the Ultima IX storyline left off", and GameSpy adds that the new Ultima Online expansion pack "will be officially revealed later this month at an EA press event." -
EA Deflects Buyout Rumors, Raises Profits, Sheds Jobs
Thanks to GamesIndustry.biz for its article discussing the quashing of rumors regarding media giant Viacom buying Electronic Arts, with Viacom chairman Sumner Redstone (also in the process of privately buying into Midway) saying: "We have looked at the obvious companies like Electronic Arts... but their price is so high, it would be dilutive to our earnings. We have ruled it out." Meanwhile, EA's annual financial report has been released, showing "net revenue for fiscal 2004 was $2,957.1 million, up 19.1 percent", and also confirming "an [in-progress] workforce reduction of approximately 117 personnel in development and administrative departments", following the closure/relocation of "the majority of our leased studio facility in Walnut Creek, California and our entire owned studio facility in Austin, Texas." The financials also note that rising online sales from casual gaming portal Pogo.com was "partially offset by a decrease in subscription net revenue from The Sims Online, Ultima Online, and Earth & Beyond subscription services." -
Ultima Online Heads for 7th Birthday With Anniversary Edition
Thanks to Yahoo for reprinting an EA press release noting a special 7th Anniversary Edition of Ultima Online has been announced, featuring the game plus the "five [previously released] expansion packs... one of seven rare and powerful anniversary [in-game] gifts... and a collector's edition of the Ultima Online Fan Guide", as well as a "full version of the classic Ultima IX: Ascension." The official UO site has a picture of the box, and over at UO Stratics, they have clarification from UO's lead programmer, part of the California-transplanted Ultima Online team, that "the primary motivation to release the Anniversary Edition is to get UO back on store shelves until the [late 2004-due] expansion is complete. At the same time we were looking for ways to give players some value [also including 'an extra character slot'] that would complement the package." -
MMOG Subscription Winners, Losers Analyzed
Thanks to CorpNews for its recent round-up analyzing and rating the biggest PC massively multiplayer games. Along with subscription estimates similar to the SirBruce analysis graph, there's sharp-tongued comments on performance for Ultima Online ("It's really all your fault. If you weren't a big hit, would others have followed?"), EverQuest ("Say what you will... it knew its target audience and hit it hard enough to make EQ part of popular culture"), and Asheron's Call ("Talk about the little engine that could.") -
MMO Gaming - Virtually Too Real?
bippy writes "The Rocky Mountain News has an article about the evolving face of massively multiplayer online games. PC MMOGs have fostered debates about free speech, made money for people and been home to virtual and real crime. Or as the Rocky put it: 'In a time of global terrorism, high crime rates and world hunger, the virtual evils of a computer game are really trivial. But in a way, that's the point: Why do even our games have to be subject to crime, no matter how virtual?'" A spokesperson for Ultima Online comments on Electronic Arts' view of virtual crime: "EA owns your gold, your swords, your characters - they are all just digital bits. If your entertainment is to destroy other peoples' entertainment, you're going to be tossed." -
MMO Guild Gets Corporate Sponsorship?
Thanks to Warcry for its report revealing what's claimed to be the first corporate sponsorship for a massively multiplayer game guild. The press release explains: "The Syndicate is one of the oldest and largest guilds in online gaming... [and] has become the first guild in online gaming to obtain corporate sponsorship [from a custom PC manufacturer]." Although sponsorship of FPS teams are common, sponsoring a larger gathering of MMO players, currently playing on titles such as Ultima Online and EverQuest, is much less normal - though it's unclear exactly how 'sponsorship' will work with so many members and no FPS-style showcase competitions. -
Virtual World Currency Exchange Launches
Thanks to Terra Nova for the news that a MMO currency exchange website now allows cross-trading of virtual world currency, meaning you can trade your Ultima Online gold directly for simoleans from The Sims Online. Terra Nova notes that the site, the Gaming Open Market, "plans to cover [currency for] Ultima, Sims Online, There, EverQuest, Camelot, Star Wars Galaxies... and of course the US dollar." The FAQ page on GOM's site explains that "...in-game commodity transactions are handled by meeting a GOM representative (called an "associate") in your game", and explains the service's alleged advantages: "the GOM Currency Exchange (GCX) gives you the speed of a real-life discount stock brokerage, and provides the security of an escrow service, while bringing together buyers and sellers of common goods." -
MMORPGs - Societies or Games?
Talrias writes "The Community Manager of Codemasters' forthcoming PC MMORPG, Dragon Empires, has written an article over at Stratics about whether MMORPGs are designed as societies or as games, and uses the examples of the two big MMORPGs, Ultima Online (which he claims 'embodied this society design philosophy' when it launched) and EverQuest (which, it's suggested, 'most embodies the game design approach')." -
On Building And Policing MMO Societies
Thanks to GameSpy for their feature on the history and continued shaping of MMO communities. The article discusses lessons learned from Ultima Online's "growing pains" over conflict resolution ("There was a group known as the Dread Lords who went around attacking other players, decimating the population of entire towns and forcing the developers to change the rules for PvP, which ultimately minimized its role in the game"), and points out that "...subverting developer intentions is a significant part of an MMO, whether for good or ill", referencing The Sims Online Mafia as an example. When should 'authorities' step in, if ever, in massively multiplayer games? -
MMORPGs - From MUDs To Mainstream
Thanks to GameSpy for the first in a series of weekly articles charting the evolution of massively multiplayer online games. The piece discusses the claim that "All of the elements of MMOGs existed by the late eighties, but they did not exist in a single product", but suggests that Meridian 59 was the first "Internet-based, true graphical-based MUD." The article goes on to chart the rise of MMORPGs through Ultima Online (which "proved that there was a market for MMOGs, but... also suffered from problems that would haunt online worlds"), Lineage (which found "a ravenous market of its own overseas"), and EverQuest (which "accomplished everything that Meridian 59 attempted to do.") -
Ultima X Odyssey Details Unveiled
Thanks to GameSpy for their interview with the lead developers of Ultima X: Odyssey, discussing their recently revealed PC "action-adventure, online role-playing game." As well as an in-depth dissection of the gameplay details, they discuss why the mainstream aren't flocking to MMORPGs: "They feel like the current crop of games is just very repetitive... they feel like a lost soul among billions of people. So, we're really trying to bring a single-player feel to massively multiplayer games", and also why this Unreal-engine title isn't intended to compete with their own quarter-million strong Ultima Online: "There's no reason to try to target our own game [in terms of approach/gameplay] when it's time for a new game." -
Lord British Returns To Ultima Online
Thanks to Origin for their news release announcing Lord British is returning to the world of PC MMORPG Ultima Online. The article trails: "Talk circulates throughout the land of the return of a figure from Britannia's past, whose whereabouts have been shrouded in mystery for these many moons", and GameShark has contacted NCSoft Austin, where Ultima creator Richard 'Lord British' Garriott now works (and where he has even introduced Lord British's character into Lineage), and reports that "Richard Garriott... gave [Origin/EA] permission to reintroduce the character into the world of Ultima. Origin apparently made a deal with Richard that allowed them to use the character if they had Richard's blessings." -
Ultima X - Odyssey Officially Unveiled
Thanks to HomeLanFed for their initial report on the official unveiling of EA/Origin's new PC MMORPG, Ultima X: Odyssey. They say that the previously rumored title is "...a massively multiplayer game that was described as a 'sister' game to Ultima Online. The dev team promised that players will not have to worry about using macros in the game or beating up on tiny rats just to level up at the beginning." It's also confirmed that the game is "powered by Epic's Unreal engine", and "very action oriented", and much new information is expected as the EA-X Event continues on Friday. Update: 08/22 15:26 GMT by S : There's now an official press release, screenshots courtesy GameSpyDaily, and a 21mb trailer downloadable from Gamershell, Worthplaying, and via BitTorrent courtesy GameTab. -
Meridian 59 - Old Gods, Nearly Dead
Thanks to GameZone for their interview with Brian 'Psychochild' Green of Near Death Studios, talking about their resurrection of the 3D graphical MMORPG for PC, Meridian 59, which first launched in 1996, a year before even Ultima Online. Some of the original developers bought the property back from 3DO in 2001, and are "unveiling a new graphics engine" at this year's GenCon. According to Brian, "We think that Meridian 59 still has a lot to offer online RPG fans with it's innovative gameplay, interesting character advancement, well-balanced PvP, and great communication tools. Unfortunately, the graphical presentation gets in the way of people appreciating the game." -
Ultima Online Increases Monthly Subscription Rate
Thanks to Blues News for pointing out an announcement from Origin/EA that Ultima Online's monthly subscription rate will increase to $12.95, though you can still buy 6-month prepaid packages for the previous rate of $9.99 per month. We covered Sony's flat-rate MMO subscription a few days ago, and it'll be interesting to see if EA would consider doing similarly for their properties, which would include Earth And Beyond and The Sims Online. But does Ultima Online still have certain charms that other MMORPGs can't offer? -
Ultima on Linux
Mortimer.CA writes "O'Reilly has a story about someone hacking Ultima VII so that it's multiplatform. Exult is replacing the the rendering engine so the game can be played on more than just DOS. A legal copy of Ultima VII is needed to play Exult. I have 'wasted' so many hours on the Ultima series that it's not funny: now I can waste them again on my Unix box." I might have to see if I still have Ultima VII kicking around. I haven't played it since my college days. -
Japanese Man Arrested For Virtual Theft
Kethinov writes "The Daily Yomiuri is reporting that a 21-year-old man was arrested for "illegally accessing an Internet game server to sell a virtual 'house' owned by a woman to another game participant for 50,000 yen, police said Thursday. According to the MPD, Ryusei Sakano of Itabashi Ward, Tokyo, posed as a female game player he met online while playing 'Ultima Online,' a popular Internet-based game. Sakano reportedly asked the game's system administrator to provide the female player's entry password on the pretext that she had lost her password to the game."" -
OSI Starts Selling Preleveled UO characters
NinjaPablo writes "OSI has started a new service, detailed here which allows you to pay $29.95 to get a decent character premade for you, and bypass the hours of working skills at lower levels. Most of the player community is in an uproar about the whole thing, since it basically means a newbie can pay a little extra and be as good as an average player right off the bat." -
Lord British In The New Yorker
bigfatlamer writes "This week's New Yorker has an interview/article with Richard Garriot about the world of Ultima Online. Nothing here is going to be news to slashdotters, but it's well written and worth a read. There's another article on viruses in the issue but it's only available in print." -
Richard Garriot Leaves Origin
A reader writes, "After over 15 years with Origin Systems, Richard Garriot, the lead designer of the Ultima series, has decided to leave the company and pursue other interests. " We have no comment about Britishing. Especially CowboyNeal has no comment.