Massively Multiplayer Games Quickified
It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden.
There is only one thing I would want to be added to all of the hordes of MMRPGs out there:
A plot.
And eve online has some upcoming faction wars.
I'm happy that the new patch is including things that will please almost ALL players...namely, weather effects and an upgrade to the blue sets which casuals can obtain. I don't play anymore, but when I did I was a priest, so I hope that whatever changes they make to the class are decent enough to make me want to come back to the game. However, Naxxramas is stupid and a waste of resources. I am so sick of the 40 man raid content. There are now 3 zones for the hardcores, which are maybe 5-10% of the server population. 5 man stuff is absolutely the most fun for me...the 10 man places are OK, but anything more than that quickly becomes a pain in the ass. I know SOME people like the huge raids, but I would have thought the current content would have placated that crowd for a long time. Give us more 5 man dungeons!
I'll form my OWN solar system! With blackjack! And hookers!
Is pretty damn obvious to anyone who has had a priest for a long time.
They nerfed the class entirely too hard pre-release(particularly disc and holy, shadow is fine it just falls into the same pitfalls all other casters do), and now they're hopefully rectifying it.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
"Eve and Ultima Online continue to please their players with updates and releases."
This sounds like uninformed marketroid speak to me. CCP, creators of Eve, released a patch in late December, which was pretty disastrous. Many basic elements like buddy lists, some basic agent services, and other things were broken and some still remain broken. Furthermore, lag remains very bad in central areas, often to the point of not being playable or characters getting 'stuck'. It is true that CCP has announced an upgrade to better hardware in February, but so far that is a future promise, not current reality, and the lag problems have been going on for months.
Most concerning is that significant gameplay problems continue to be ignored, making the player versus player experience very difficult (especially in the finding and pursuing) and exposing most non-expert characters to totally arbitrary destruction at blind gate ambushes (transitions between solar systems - you must 'jump' blindly through a gate and if there is a fleet on the other side in the next solar system, you just die unless a pro with properly designed ship), an issue that has never been satisfactorily dealt with. Also, there is a serious problem with the use of instant bookmarks, allowing people to jump directly to gates and avoid any fleet defending the gate, which feeds into this blind ambush problem as defenders must then go to the other side and hope for a blind ambush. The side effect of the need for bookmarks is that everyone wants to carry thousands of them for safe and shorter travel (travel times have soared with one of the patches), and this is apparently saturating servers and performance.
Finally, a most pressing problem that has the player community in an uproar is the advent of ISK (the currency of Eve) farmers, some using bots, that are mining continuously in the safe areas and in NPC corporations not subject to player attack. Many of the ISK farmers are suspected of selling their ISK for real life currencies in violation of the EULA, and many are thought to operate from Asian 'sweatshop' outfits. These players are routinely reported to CCP, who apparently does little about them since the same players are seen doing the same thing week after week, nor does CCP seem to be taking the problem seriously. In fact, groups of vigilante players started taking it upon themselves to engage in 'suicide' attacks to destroy farming ships.
CCP has furthermore somewhat legitamized the transfer of real life currency into ISK by allowing the sale of time cards, bought from CCP, for ISK. The buyer lengthens their subscription, the seller gets ISK. Since it is allowed by the EULA to sell characters for ISK, this means that anyone who wants to get a quick edge up in Eve can simply sell time cards, buy a well-trained character, and buy all the ships and equipment they want. Now, people have different opinions of whether this is a good thing or not, but it underscores the fact that CCP is exercising an inconsistent principle, on one hand claiming that ISK sales are not allowed on the principle of fairness of in-game competition, but on the other allowing out of game actions to affect in game rewards when there is a profit motive.
Eve has its good points as well, but I cannot let that uninformed platitude fly. As for what's the worst problem of all, well, all of them, but buddy lists not working and not being fixed for over a month is pretty much up there as it was broken in the December patch and its dysfunction compromises the social fabric of the game (are your friends online or not?) and player versus player fighting (are your enemies on or not?).
I tried looking up Quickified. It couldn't find anything, but it suggested quizzical which seems appropiate.
P.S. Stop making so many good MMO's. My time and money are unfortunately finite values.
If this signature is witty enough, maybe somebody will like me.
http://www.worldofwarcraft.com/burningcrusade/town hall/karazhan.html
Some information on a 70th level instance from the WoW expansion...
Treasures of Aht Urhgan just got its worldwide April 18th release date along with the second of the new jobs being announced (Corsair, a pirate/gambler mix that uses a special gun to support and buff party members based on luck) along with the reveal that ToAU will have another "Jueno" like main city hub added that will also somehow involve enemy raids into the hub city.
"Slashdot, where telling the truth is overrated but lying is insightful."
Simple solution to getting as much time and money as you need!
while (true) {
time++;
money++;
}
Zonk, it would be much easier on the eyes and brain if you broke this into several stories. I know that some people might complain about the lower content density, but 16 links in one paragraph does not entice me to see what that content is.
Well as a fellow player let me give you some informed non-marketdrois speach. You call the December release disastrous. You have not been playing many mmo's then. It was a fairly pain free update compared to most of their competitors. Lag-I've never had many issues with it. its certainly not a major peice of my experience. The game is suffering some growing pains, but lag is not horrible or bad like the above poster tries ot make it sound. NO ONE in my guild of 30 has ever had a character stuck as you mention. Non-expert characters being ganked-yeah a minor issue, our guild just tells them to not go below .5 security systems. If they do-then they run the risk. Last night one of our newbs was ganked. wow....the guild bought him new equipment and spent some effort hunting for the perpetrators. It was FUN.
The ISK farmers-ccp recently made a REAL sweep of them. Notice WOW they do this, and nothing changes? I checked yesterday and the major ISK farmers were still not able to sell ISK-because they had been wiped out. ALL MMO suffer from this, but the makers of eve make some real meaningfull efforts to stop it.
You saying its a major issue in eve kind of tells me you have not played many mmorpg's. Eve is the only one I have played where they werent a issue. I have never ever had anyone I know griefed by farmers in Eve. Its FAR from a pressing problem.
The time card issue IS kinda true-you can trade time in game for ISK. CCP has made this allowed. From some GM comments it is not a popular thing, and may be reviewed.
And generally I know if my friend are online or not by simply looking at my guild chat channel.
* Priests and Paladins have been removed to keep in line with our policy about not bringing religious/political/sexual mentionings into the game. I imagine this would actually be a thing players would appreciate, since Blizzard can't balance classes anyways.
www.eve-online.com
Please, come a little closer to my Thorax, my "blaster-rax".
As far as my experience with the genre goes, Ultima Online seemed to be the most interactive and the most believable. While the game seemed to lack perhaps a greater "epic" feel you will find in most of the other games, it held a quality of completeness, each tree and element of terrain had a purpose, and crafting was very realistic. Players could build their own "towns" and communities in the forests, and while it may not have a major impact on the entire world, each server was left unique because of that level of interaction.
I've got a 60 priest with full tier 1 gear, half of tier 2, plus some nice pvp gear from the battlegrounds, and I can tell you that I can give most any other player a run for their money. Hell, I can beat a rogue even if he gets first strike and they're DESIGNED to beat down casters. Mostly specced for disc too, with only 11 points in shadow, so I don't think they were nerfed too hard at all. If you recall the beta, pretty much every class got nerfed down across the board.
I used to be full holy spec while I was still running instances, and believe me when I say that the holy tree helps a LOT more than you think as opposed to speccing shadow or disc then being a main healer.
The issue is that priests aren't FUN where they're most needed. Everyone wants you to group with them, but they expect you to just healbot all day and you end up watching health meters the whole time. If something goes wrong, the first thing a lot of people say is "where were my heals" when the fact is that the group was simply outmatched or unprepared. I don't even run instances or raids anymore, it's all about the battlegrounds. In the chaos of AV no one gets upset at one person if they die. I'll heal if I notice you're low, I'll nuke if I see a half dead horde trying to run away and I'll dot, fear, and dispel liberally. It's so much more enjoyable than keeping noobs alive, and I can't see how a talent review will change that.
I'm not surprised that there is no mention of the PvP addition to EQ2, but it is definately the most interesting of all of these announcements.
You have hit the nail on the head. That's the problem with 99.5% of RPGs and space shooters out there. Both single and multi player. Your actions don't really influence the world. I wish someone at long last would combine Civilisation/Master of Magic global strategy engine + RPG, so that you are one man in a world that develops by itself. Make it so that if you sack a town it remains poor/broken/slaughtered, but eventually gets slowly rebuilt of abandoned. Make it so that if there is an unattended wilderness, various beasts start breeding there and expanding into adjacent areas and overruning/harrasing nearby towns. Make groups of monsters moving around the world with purpose (raiding other towns and expanding their own lairs). Add multiplayer capabilites to that world, and you have a massive hit.
Also, it is possible, and maybe easier to make a space shooter along similar lines. Master of orion/Space empires world (galaxy) development combined with something like Privateer space shooter. Such a game would make a killer hit.
This would require some game AI development, and lots of balancing, but creating such a game is mangeable with 1/20 of the budget Blizzard has. I'm still curiuos what is it that none of the game developers tried to make such a game, when the capabilites were there for that last 5 years or so...
I once wanted to make a similar free game myself, but then i got a job, way too much work, and the project got abandoned...
--Coder
Also an announcement that "Lord Recluse" no longer works on City of Villains was sneaked in in the last day or two.
NCSoft subtle announcement that Zeb Cook no longer works for Cryptic and they wish him well in future endeavors. Still we're all wondering what those'll be?
Writing is the only socially acceptable form of schizophrenia. (E. L. Doctorow)