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OSI Starts Selling Preleveled UO characters

NinjaPablo writes "OSI has started a new service, detailed here which allows you to pay $29.95 to get a decent character premade for you, and bypass the hours of working skills at lower levels. Most of the player community is in an uproar about the whole thing, since it basically means a newbie can pay a little extra and be as good as an average player right off the bat."

302 comments

  1. So when can I.... by John_Booty · · Score: 5, Funny

    ...buy a pre-karma'd Slashdot account with a +1 posting bonus?

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
    1. Re:So when can I.... by Jacer · · Score: 1

      umm, hey, i'll sell you mine, doubt i'll keep karma long after this post though

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    2. Re:So when can I.... by bravehamster · · Score: 1
      ...buy a pre-karma'd Slashdot account with a +1 posting bonus?


      Right now. Bidding starts at $25, serious bidders only! No AC's. Buyer buys handling charges. Canadian bids not accepted.

      --
      ---- El diablo esta en mis pantalones! Mire, mire!
    3. Re:So when can I.... by Anonymous Coward · · Score: 5, Informative

      A few years ago a few high-karma slashdot users attempted to auction off their accounts on ebay. I can't remember, i think the perpetrators included enoch root and signal 11 though. Please correct me if i'm wrong. The slashdot adminigensia did not take kindly to this. They noticed the auctions and did something rather nasty to shut them down, i can't remember what-- either they locked the accounts so they couldn't be signed in anymore, or they bitchslapped them, either way leaving an account no one would want to buy..

      There's a lot of not-so-nice things to be said about the slashdot admins, but i have to give them this: they try as hard as they can to keep people looking at slashdot as a discussion site, not a game.

      Incidentally, kuro5hin, slashdot's kid sister, has been selling pbs-style "subscriptions" recently. You get some random extra bonuses on your accout-- can't remember clearly, you can check it out yourself but it is interesting in that you don't get more visibility, or any other posting advantage-- near as i can tell, you just get an integrated spell checker for all your posts :)

    4. Re:So when can I.... by Com2Kid · · Score: 0, Troll

      Hell man, screw that, here is a far better off;

      Get your very own online digital persona.

      Over 7 years online Internet experience, plus lay claim to an additional 4 years of Bulletin Board usage.

      193 hits on Google.com, including a homepage that hits as #1.

      Known, loved, and hated, across multiple online Internet communities, real name revealed to only a handful of users (less then 10).

      Bid now and I will throw in the 7 digit ICQ PIN.

      Bidding starts at 10K (USD) and is for the Internet alias Com2Kid, com2kid, Com2kid, com2Kid, and all further capitalization variations there of.

    5. Re:So when can I.... by Some+Dumbass... · · Score: 1

      Right now. Bidding starts at $25, serious bidders only! No AC's. Buyer buys handling charges. Canadian bids not accepted.

      I can just imagine people falling all over themselves for the honor of being named "bravehamster". Why do 'ya suppose I find that amusing? :)

    6. Re:So when can I.... by ari_j · · Score: 3

      I'd pay to have everyone else be required to spell-check all their posts, especially front-page stories. Grammar check? I'd pay extra.

    7. Re:So when can I.... by DEBEDb · · Score: 1

      You'd have to pay someone to take your
      digital persona - and all the spam with it.

      --

      Considered harmful.
    8. Re:So when can I.... by Macgruder · · Score: 1

      7 digit ICQ UIN? I have a 6 digit one.

      --
      I'm not crazy,I'm actively irresponsible.
    9. Re:So when can I.... by Flounder · · Score: 2
      Here ya go. Five digit slashdot account number maxed out on karma! I'll even throw in an ebay account with feedback in the low thousands (and only one negative (frigging thief!))

      Bidding starts at $5.00

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    10. Re:So when can I.... by Com2Kid · · Score: 1

      What spam?

      I used to (~2 years ago) not get a SINGLE piece of spam.

      I put my e-mail address out though, now I get 4 or 5 pieces a day. *shrugs* I am just ultraparanoid. :) As such my e-mail address, even after being posted PLAINTEXT on /. for 2 months, was hardly spread around at all.

    11. Re:So when can I.... by Com2Kid · · Score: 1

      Bleh!

      6673277 :o

    12. Re:So when can I.... by Kredal · · Score: 1

      Hell, I would sell all rights to "kredal", along with kredal.com, kredal.net, EZBoard account, EQ account, etc etc (313 Google hits, first one is webpage), ICQ number (it's 8 digits, but ah well) for a *mere* 9k USD...

      (:

      Oh ya, I have "excellent" karma too, with the +1 post bonus.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    13. Re: So when can I.... by Black+Parrot · · Score: 1


      > Here ya go. Five digit slashdot account number maxed out on karma!

      Hey, I'll sell you a single-digit Slashdot account number.

      But you'll have to guess the password, 'cause I forgot it. Yeah.

      --
      Sheesh, evil *and* a jerk. -- Jade
    14. Re:So when can I.... by Anonymous Coward · · Score: 0

      awesome sig :)
      wait.
      for lameness filter

    15. Re:So when can I.... by SetupWeasel · · Score: 3, Funny

      Grammar check? ::whistle::

      Tosses flag.

      "Sentence fragment: 5 yards!"

      SetupWeasel
      May god have mercy on your soul, grammar nazi.

    16. Re:So when can I.... by ghazban · · Score: 4, Funny

      But sentence fragment is a sentence fragment. Lingo - must conserve power - shutting down. :)

    17. Re:So when can I.... by Anonymous+DWord · · Score: 2

      Tosses flag.?

      You're fired.

      --
      "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
    18. Re:So when can I.... by Nogami_Saeko · · Score: 2

      Canadians don't need to bid - we start off with perfect Karma anyway :P

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    19. Re:So when can I.... by SetupWeasel · · Score: 2

      I'm the grammar referee, you see. I just have to know the rules. I don't have to live up to them. ^_^

      SetupWeasel
      -- M.A. Universe

    20. Re:So when can I.... by Dehumanizer · · Score: 1

      Hah!

      309592!

      --
      The Tlog - a technology blog
    21. Re:So when can I.... by Golias · · Score: 1
      You're killin' me.

      BTW, The robot's name was actually "Linguo."

      It was still a good post anyway. If I had not used up all my mods on the Nokia story, that would have been a +1 Funny for you.

      --

      Information wants to be anthropomorphized.

    22. Re: So when can I.... by Anonymous Coward · · Score: 0
      If it's UID #1, the password is "grits".

      HTH

    23. Re:So when can I.... by majestyk2000 · · Score: 1

      Just barely beat my 341676. Oh well, don't use it anyway.

    24. Re:So when can I.... by ari_j · · Score: 2

      Just as umpires are required to have (maximm) 20/200 vision and football refs are required to have worse, grammar cops are required to be illiterate.

    25. Re:So when can I.... by manitee · · Score: 1


      How about a 4 digit account number for $10? Any takers?

      --
      Four-digit slashdot ID. Recognize.
    26. Re:So when can I.... by Herkum01 · · Score: 1

      At least now /. has a business model.

    27. Re:So when can I.... by roofingfelt · · Score: 1
      There's a lot of not-so-nice things to be said about the slashdot admins, but i have to give them this: they try as hard as they can to keep people looking at slashdot as a discussion site, not a game.

      Er, apart from that Karma thing...

    28. Re:So when can I.... by Anonymous Coward · · Score: 0

      I had a 5 and LOST MY FUCKING PASSWORD. Oye.

      Then a year later it got "re-available" (They made non-active accounts free again) and someone took it. Oye.

    29. Re:So when can I.... by Anonymous Coward · · Score: 0

      Your luck is about to change.

  2. Maybe... by SaraSmith · · Score: 1, Funny

    These people should be required to go play Ultima, or Dragon Warrior, where you can't go anywhere without leveling up. Kids these days.. they have pointy clicky things all over the place and don't know what command lines are, and now they don't even need to level up.

    1. Re:Maybe... by Anonymous Coward · · Score: 0

      Brillant summation in a few words.

    2. Re:Maybe... by Fig,+formerly+A.C. · · Score: 2
      Most of the free shards have been giving away accounts like this for a long time, just to draw players. This new generation of gamers wants instant gratification "gimmee" shards, even if it means that everyone is equally uber-powerful.

      The idea of a RPG involving RP is outdated, the idea that good RP takes time to build even moreso.

      Sad, isn't it?

      --
      Murphy was an optimist.
  3. Yeah by TheDanish · · Score: 1, Flamebait

    That seems fine by me. I mean, seriously, how much different is this than auctioning/selling off your own character? Anyway, I don't see what the fuss is about; a newbie is a newbie, and this isn't going to make the newbie a better player. But what do I know? I haven't played the game much at all... I thought it was a bit boring.

    --
    Danish != nationality
    1. Re:Yeah by Trollificus · · Score: 0, Insightful
      Actually, you do have a point. A newbie is still a newbie.
      Unless you know the timings of casting various spells, and know about macros, then you're going to get your ass kicked on the battlefield. Having a more powerful character only means that it's going to take the good players 10 more seconds to take you down.

      If anything, this is going to make the newbie players targets, as the old-school vets will make a point of ruining their playing experience for being able to buy their way into having high stats.

      --

      "People should be allowed to keep midgets as pets."
      - Gov. Jesse Ventura

    2. Re:Yeah by Anonymous Coward · · Score: 0

      Huh. One man's insightful is another man's flamebait... unless you're trollificus. Actually, I thought that many of your comments (save the bangedup ones) you wrote are insightful. Including this one. AC to prevent positive karma from going down the crapper. - Danish

    3. Re:Yeah by slide-rule · · Score: 1

      The very fact that a newbie is still a newbie at a higher level is the problem. I'm in recovery now, but I used to play EQ a bit into the upper 30's levels. You could spot people that had pre-purchased a similarly level character by the fact that they had no idea how to play; as the overall setup of EQ favors group-play, one such person in a 6-person group is dangerous and stupid. They'll likely get the party wiped out and either (1) make a bad name for themself or if pre-purchase gets too commonplace (2) cause "legitimate players" to give up and take their subscription dollars elsewhere (which should point out why EQ's owning company didn't like people doing that).

    4. Re:Yeah by Anonymous Coward · · Score: 0

      Absolutely right - a newb with a high level character is going to get killed even more than an entry level char because the npc's get harder as you go. At least, in EQ anyway. We never have any trouble spotting a store-bought char, all they have to do is open their mouth!

    5. Re:Yeah by Anonymous Coward · · Score: 0

      You're right enough, it took me about 6 months to get really good at UO, a further 3 months to realise how *bad* I still was, then it took me a few more months to *really* get good after that.

      To the UO-ers that post here, the character templates you've been recommended are OK, the ones you can buy, yeah they're ok too (if you actually know how to play the game - I *strongly* disagree with buying accounts at a higher level than 'pure' newbie) but I always had a lot of fun with my completely bastardised characters, I had a bardmage for fighting dexers (peacemaking+ebolt 0wnz j00 all biatches) in group vs group fights he was dominant, in 1 vs 1 he wasn't quite so good (mainly because I never got around to working his skills all the way up) - best I did was a 1 vs 5 when I poison fielded a buncha macroers on a boat for a chuckle, boy were they pissed at me, I was red for months (mainly because they sent for their mates and I wiped a few of them out too before I got shafted - massive respect to my crew who stood by and DID FUCK ALL while I got the biggest kicking I've ever had btw)

      My bardmage was also shithot against peacemakers, nothing better than watching someone sending his white wyrms to kill you, then hitting your peacemaking macro and ebolting fucking lumps out of him.

      But my stealth-dexer - Oh my god he owned, obviously useless against pure dexers (obviously) but I wasn't dumb enough to put him into that situation, that same char had been with me since day one (and one of my mates still uses him to this day) - albeit he had a different skillset, he'd been everything from a lumberjack, miner, tamer, mage, dexer, t-hunter, *cook* (ffs) to where he eventually ended up... Stealth Dexer, as his guildtitle went - "Stealth Bomber" and wasn't he just! I wasn't dumb enough to fight dexers with him (nekkid) but I'd fight any mage on the shard, and I beat some of the best guys around, consistently (worth noting, I did this, regularly, and retired with only 1 loss to my guildmates who jumped me in my own house for a laugh, when I got ideas above my station and thought I could take em - boy was I wrong :).

      There ain't nothing more damaging to a mage than a stealth-dexer. Anytime I'd see em casting an offensive spell I'd rush them if they were in range, if they were casting a defensive spell, rush em for the fuck of it (because I knew they were powerless) if they were Wis Quasing me - rush the fuckers! They can't fight back while they're casting reveal.

      If you wanna fight mages, grab yourself a stealthdexer.

      And I'm drunk, hence the rambling incoherence :)

  4. Sign of a dying service by Anonymous Coward · · Score: 5, Insightful

    Face it. UO is slowly fading into irrelivance. Everquest seems to be the "standard" mmorpg-- i don't know anyone who plays uo anymore-- and with the upcoming, mindblowing Star Wars Galaxies, soon UO will be attracting no new customers, only the diehards. UO could try to keep people with really good plots and stuff, but that would likely only retain old customers, and attract few new ones.

    So, instead, they're trying desperation tactics like this one. Think about it. This is not a decision that even a company as stupid as the one that bought and ruined Origin would make about a product they wanted to keep viable. This is a product that is near the end of its lifespan, the parent company knows it, and so they are trying to squeeze out the last couple pennies from it before it fades into complete obscurity.

    Origin's parent company doomed UO to stagnation, irrelivance, and eventual death the day they killed Ultima Online 2. The product is no longer maturing, and so it will be replaced by services that do. Plain and simple. Welcome to the gaming world, where the only law is that stasis is death.

    So what's Lord British been up to lately?

    --super ugly ultraman

    1. Re:Sign of a dying service by TheAlchemist · · Score: 1

      Lord British started up a new company called Destionation Games. Looks like they are involved with NCsoft, the Korean company that made the popular Korean game Lineage: The Blood Pledge. From their site, it appears that they are working towards releasing Lineage in the North American market.

    2. Re:Sign of a dying service by Bartab · · Score: 5, Insightful

      Face it. UO is slowly fading into irrelivance. Everquest seems to be the "standard" mmorpg

      Oh please, how long do you think it will be before Everquest is doing the same thing? In fact, until this was announced, EQ was the -worst- abuser of "give us more money and we'll make you uber"... Verant's premium servers allows one to level faster, with a high quantity of loot and some of 'special' quality -and-, its the only server you can transfer your character away from (to another server) and keep all the items.

      Face it, this is a method for game companies to make a few extra bucks. Companies only pass up such "distasteful" practices so long as the outrage would cost more than the direct financial benefit.

      At some point, that outrage becomes less, and it's "Submit your CC# for the Vorpal Sword of Spiffyness"

      --
      Any sufficiently advanced technology is indistinguishable from a rigged demo.
    3. Re:Sign of a dying service by Anonymous Coward · · Score: 0

      At some point, that outrage becomes less, and it's "Submit your CC# for the Vorpal Sword of Spiffyness"

      "Blue Wizard needs food badly"?

      --super ugly ultraman

    4. Re:Sign of a dying service by wuice · · Score: 1

      I think that was the whole fuss companies had about people selling stuff on eBay. They wanted a piece of that action. It only makes good business sense. Get them hooked on a game, then sell them for stuff in the game that is meaningless once you log off but still has value to you. It's like a drug dealer; the first one's free.

    5. Re:Sign of a dying service by Anonymous Coward · · Score: 0

      I agree...The day Origin was bought out was the day UO starting to go down hill, and it went fast.

      They are trying desperatly to get a few extra bucks before the game dies off completely. This is a great example, as well as name changing for $30. I honestly don't see it working very well though.

      Lord British has been working on Lineage and it's sequal. As well as some other MMORPG.

    6. Re:Sign of a dying service by sahrss · · Score: 4, Informative

      UO is the only popular but unique MMOG out there! EQ, DAoC, AO, blah blah etc. are all clones of the same "leveling" concept, while UO has a sweet usage-based skill / stat gain system. UO is a game where a "perfect" char with top skills can only beat a medium char if he knows what he's doing. A medium char can destroy a weak / unprepared / stupid perfect char.

      Unlike the EQs where anyone one level above you is completely unharmed by anything you do to them, and they can kill you in one hit. Bah! UO rocks compared to that BS.

    7. Re:Sign of a dying service by SetupWeasel · · Score: 1

      At some point, that outrage becomes less, and it's "Submit your CC# for the Vorpal Sword of Spiffyness"

      PQ 4ever!

      SetupWeasel
      -- Level 57 Demicanadian Bastard Lunatic (RIP)

    8. Re:Sign of a dying service by Kierthos · · Score: 1

      You don't play EQ, do you? Let me clue you in on something. In EQ, unless you're really low level, or unless only one of the two of you has some really studly gear, a one level difference does not mean a thing.

      Same thing in DAOC, where they actually got rid of the EQ'esque 1st level character with 45th level gear problem from pretty much the beginning of the game. One level means _nothing_ unless you're talking a 1st level vs. a 2nd level. (And considering how little time it takes to get to 2nd level....)

      Kierthos

      --
      Mr. Hu is not a ninja.
    9. Re:Sign of a dying service by Troed · · Score: 1
      That's called Project Entropia - in public betatest or something last I checked. You buy everything.

    10. Re:Sign of a dying service by Yaruar · · Score: 3, Interesting

      Actually Anarchy Online seems to be the worst.

      Can't remember the company name but there was one firm selling macro'd uber characters a while ago. Took them hardly any time to macro a character to top level.

      --
      Working for the (other) man
    11. Re:Sign of a dying service by Anonymous Coward · · Score: 0

      Think Lord British is focusing on binging Lineage 2 to the states next fall.

      I cant wait.

    12. Re:Sign of a dying service by newton34 · · Score: 0

      At least that game told you how much you had spent when you beat the game. I looked like a nikle dimer with my $150 spent compaired to my other firends who spent 300-400 dollars to beat it. and now I look at what a bargin that was compaied to the 180 a year I spent for uo.

      --
      look my sig changes!!! nrrt mf oci jdabi.o!!! z..a ir kot gh-ntbk{{{
    13. Re:Sign of a dying service by GeekyMike · · Score: 1

      Lord British is in the realm of Legacy (or something like that). I tell you, UO died a bit when he left (Trammell came when he left coincidence(sp?)? I think not) the way it is, I havent logged into UO since november, but cant bring myself to cancel my 3 yr old acct (I am so sentimental I make myself sick)

      I wonder if they ever fixed archery

      --
      Beware the fury of a patient man
      - John Dryden
    14. Re:Sign of a dying service by Anonymous Coward · · Score: 0

      Have you played UO? Sure this smacks of desperation, but I'd still *much* rather play UO than EQ.

    15. Re:Sign of a dying service by sahrss · · Score: 1

      I don't play EQ but I do play DAoC. If two players with equal character types using equal spells with equal stats are one level apart, the higher level character will win every time, without any doubt.

      True that only 1 level doesn't make as much difference as three levels, but that is not my point. My point is that the level based system sucks and the usage-based skill system is superior to it for the reasons posted in parent.

  5. A good way to get more people to play by rob-fu · · Score: 1

    Perhaps they would be discouraged from starting late and not having a chance against the people who've been there longer.

    But why only have the option to pay over the phone for this service? Why not online billing?

    1. Re:A good way to get more people to play by brianosaurus · · Score: 3, Funny

      Yeah! Good thinking. I think this should be applied elsewhere. Maybe I can pay $29.95 and play against Tiger Woods in the US Open.

      My guess is a newbie who pays $29.95 to get ahead, will just get their ass spanked when they get there.

      --
      blog
    2. Re:A good way to get more people to play by Nogami_Saeko · · Score: 2
      My guess is a newbie who pays $29.95 to get ahead, will just get their ass spanked when they get there.


      Then the people who can play games like this online for 16 hours a day should be happy I would think...
      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    3. Re:A good way to get more people to play by marko123 · · Score: 2

      Good call. They will be like MC Hawking with a very expensive exoskeleton.

      --
      http://pcblues.com - Digits and Wood
  6. A great idea by Anonymous Coward · · Score: 2, Interesting

    Character selling has become a common occurance on many of the larger MMORPGs/MUDs, but I think the way OSI is going about it isn't too wise.

    Back when I used to play MUDs quite a bit, I sold a max-leveled character I was -given- on a pretty popular MUD for US$200 (no equipment, just the character). I always thought that if I ran the game, I would create souped up characters and sell them on the side anonymously or disguised as other players. This would prevent the uproar that OSI is experiencing (since it would appear to be regular character selling), and it would allow me to make some quick cash off my game.

    1. Re:A great idea by CBNobi · · Score: 2

      I am disgusted by your plan.

      Growing up on MUDs and more recently on MMORPGs, I have always respected the sense of community that is present in these games. The fact that you - even theoretically - think about not only deceiving your playerbase but completely unbalance the world ("souped up") is pathetic.

      The MUDding community as a whole already have enough trouble - please don't be one of the trash that's causing it.

    2. Re:A great idea by Anonymous Coward · · Score: 0

      Well hey, it's not like I run a MUD or ever will, and at least I'm honest about what I'd do :) Hell, I'm quite sure this happens already.

      Oh, and when I say 'souped up', I don't mean some super-powered godlike monster. Just a regular player with a lot of the boring stuff taken care of (leveling) and a few pieces of nice equipment.

    3. Re:A great idea by drsquare · · Score: 1

      Yeah, I used to play on a MUD. And on that MUD, whenever you buy an account, the account is fucking nuked, and that's how it should be.

      This whole thing makes a fucking mockery of all the time and effort people have put into the game.

    4. Re:A great idea by Anonymous Coward · · Score: 0

      It's - a - GAME

  7. In Other News... by CBNobi · · Score: 3, Insightful

    Players of Ultima Online are outraged to discover a service called eBay.

    Really, though - who didn't see this coming? "end-of-ultima-online" seems inappropriate here; the end's been coming for a while now.

    - At least four (five?) expansion packs
    - The canning of UO2
    - Premium services offered by Verant for their Everquest

    Obviously, they're just running out of ideas, and at the same time, trying to milk every last drop from the cash cow that is Ultima Online.

    1. Re:In Other News... by boomer_rehfield · · Score: 1

      yeah well EQ is going on thier 4th or so as well... 95% of all people are over level 50 so it's now a game to see who has the coolest stuff. Verant is milking it as well with the Planes expansion pack and Legends server(s?) where you get "premium" customer service. You know what? Maybe if they had customer service that was worth a damn I'd buy into that idea. Anyway, I think most of us are just waiting for the next good game to come out.

      --
      Carpe Canem - Seize the Dog
  8. ok... by ypoint · · Score: 0

    and when will we be able to buy moderator points on slashdot?

  9. Damn you Avatar! by RyanFenton · · Score: 2


    Origin, Inc. screwing over it's user base? That would simply never happen. I mean, just look at Ultima IX!

    Besides, what's the further insult? Anyone still there shouldn't care too much about stats any longer. Plus, you can always just start up or join a player-made shard. This would make a very expensive strategy for "grief" players to try and just get a boost with a new character - so you can laugh if anyone uses such a stategy. :^)

    Ryan Fenton

    1. Re:Damn you Avatar! by Anonymous Coward · · Score: 0

      Ultima IX? It died before it had a chance to become ANYTHING (and this was directly caused by Ultima Online).

      The monstrosity you are referring to is the undead frankenstein monster that became Ultima: Ascension (built with little bits and scraps from the killed Ultima IX). Except that Frankenstein's Monster had more grace and fewer bugs than Ultima: Ascension did.

      If the Bob White Ultima IX hadn't been killed by UO, we would have had the "ultima to end all ultimas." Instead we (the fans) were collectively punched in the face by Garriott and Electronic Arts.

    2. Re:Damn you Avatar! by GeekyMike · · Score: 1

      OSI died when UO2 was scrapped, and Richard Garriot quit, EA now owns the Ultima label and has been killing it ever since. OSI was a good company that put heart in their games.

      Plus, you can always just start up or join a player-made shard.

      That, my friend of the End User License Agreement insert dramatic music here "BUM BUM BUMMMMMM" . Then again, who really cares?

      --
      Beware the fury of a patient man
      - John Dryden
    3. Re:Damn you Avatar! by GeekyMike · · Score: 1

      I swore I previewed that, it is a VIOLATION of the EULA is what it should have read.
      sorry about that, I am such a damn newb

      --
      Beware the fury of a patient man
      - John Dryden
  10. Why on earth would... by great+throwdini · · Score: 2

    ...the nice folks at the Open Source Initiative sell such accounts?

    Oh, it isn't *that* OSI? Never mind, then.

    1. Re:Why on earth would... by Anonymous Coward · · Score: 0

      You're the only person laughing at that retarded joke.

      Hint: OSI was used to refer to Origin long before any kind of Open Source Initiative...

    2. Re:Why on earth would... by great+throwdini · · Score: 1

      You're the only person laughing at that retarded joke.

      I wish it had been meant as a joke. I also wish /. editors would exercise greater care with TLAs.

      Hint: OSI was used to refer to Origin long before any kind of Open Source Initiative.

      Hint: I've probably played Origin titles over a far greater span of time than most here.

      I'd hate to discover that OSI had significance long before any kind of Origin Systems, Inc. What ever would we do, then?

      What ever would we do?

      Whatever.

    3. Re:Why on earth would... by Vinum · · Score: 1

      Ya, Origin must of been making games long before the hackers at Berkely and the gnu people started releasing software.

      It wasn't like the days before Origin software you pretty much got all your software open source. Nothing like copying code from a magazine into your computer... wheee.

      What a tangled web we weave when we speak of things that happened before we were born :)

    4. Re:Why on earth would... by ethereal · · Score: 1

      Yeah, that was my first thought too. Considering the relative frequency of each abbreviation showing up on /., they probably should have qualified which it was.

      --

      Your right to not believe: Americans United for Separation of Church and

  11. Quick, get it while you can... by DeafDumbBlind · · Score: 1

    This is going to create such a stir, that it won't last even a week.

    --


    Jesus used to be my co-pilot, but we crashed in the mountains and I had to eat him.
  12. Nothing so odd by E1ven · · Score: 5, Insightful

    So.. Basically OSI is trying to cut in on the After Market selling of property and accounds, and try to take in some of the profit themselves.

    That's no such a bad idea. People on Slashdot always say- Don't attack a new technology or development, find a way to adapt to make it work for you.
    That seems to be exactly what they are doing here.

    --
    Colin Davis
    1. Re:Nothing so odd by c00lant · · Score: 0

      No one on Slashdot EVER says that lol.

    2. Re:Nothing so odd by mirkurius · · Score: 1

      "Don't attack a new technology or development, find a way to adapt to make it work for you."

      Hmmm, sounds like Bill Gates' strategy.

  13. The Realm and Ultima Online Still Up (!) by loomis · · Score: 0, Flamebait

    Isn't it amazing that these two games are still up and running? I can't possibly imagine how both Electronis Arts and Codemasters still get subscribers.

    Loomis

    --
    "The television is the retina of the mind's eye" - Videodrome
  14. It renders hours of work worthless... by aralin · · Score: 4, Interesting
    The problem with this is that you found that the value of your time to put in gaining the character's levels and skills is priceless. You think that it requires unique dedication and makes you get to know the game and people in there in the process. You can say that someone sticking around for so many levels is worth it. He knows how to play his character and so on.

    Now they just give a very cheap price tag on this and what more, you have complete newbies who you cannot rely on to do their part of job in group right and no way to distinguish them.

    Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?

    --
    If programs would be read like poetry, most programmers would be Vogons.
    1. Re:It renders hours of work worthless... by Anonymous Coward · · Score: 0

      But its not a Dipolma, its a computer game. It sounds like you've investing way too much time in it as well.

      "The problem with this is that you found that the value of your time to put in gaining the character's levels and skills is priceless."

      No time is priceless, and your wasting it.

    2. Re:It renders hours of work worthless... by Anonymous Coward · · Score: 0

      Yes, but the effort of these players is cheap and undistinguished.

      Any teenager can, given the time (and they often have more time than working people), produce a very powerful character. What about interaction? Well, do you seriously believe that the "interaction" in MMORPGs requires any substantial intellect? It most certainly does not.

      Your rank in a MMORPG is almost entirely a function of how much time you can devote. At least one of the first players to 50 in Everquest was a junior-high student.

      It is not that it is unfair, but rather it is that their bubble is being burst; they gained a sense of self-worth by their status in a video game (the values of large numbers of bits).

      I pity the fool...

    3. Re:It renders hours of work worthless... by Dalroth · · Score: 3, Troll

      That is an absolute load of CRAP. It's a freakin' game. I tried to play UO a few times, and every single time I stopped...

      Why? Because it took TOO GODDAMN LONG to get anything done. If you wanted to actually go out and enjoy what the world had to offer, you had to spend a goddamn month of your time wasting away in your computer room just to get halfway there.

      The fun part of the game is playing it, period. It doesn't matter what your style is, as long as you have fun playing it. If you play from the beginning and enjoy it, great. If you start somewhere in the middle and enjoy it, great. That's all that matters.

      You whiny assholes who are complaining this ruins the "value" of your character? Give me a freaking break. It's a goddamn video game. Most of the games you have to agree NOT to sell your characters anyway, so the value is essentially 0 no matter how much time you put into it. You play the game. You have fun. That's all that matters.

      This is a GREAT idea. For somebody like me who simply DOES NOT have the time to build a level 50 character in Everquest (I hate to say this, but I have a fucking job) and would like to actually SEE the world (I did enjoy playing it afterall) this is a GREAT option, far more cost effective than buying this shit on Ebay, and not only that it's happens under controlled circumstances so that EA can do what ever they need to keep the economy from going off balance.

      Bryan

    4. Re:It renders hours of work worthless... by tbradshaw · · Score: 1
      Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?
      With federal aid monies, you can.
    5. Re:It renders hours of work worthless... by ville · · Score: 1

      I never could see where the skill lies in games that rely upon your character having some skill level and not the player.

      In FPS games, or online flightsim, it's impossible to buy the skills required to be a good player that's why I personally like those more than the RPG types. // ville

    6. Re:It renders hours of work worthless... by friscolr · · Score: 3, Insightful
      The problem with this is that you found that the value of your time to put in gaining the character's levels and skills is priceless.

      maybe you and me enjoyed walking up at 5am to squeeze in a couple hours of gaming before work and before the girlfriend would notice every day, and maybe we enjoyed the comraderie of those awaiting the spawns in the dungeons, assaulting the orc town, or later on adventuring into the dragon caves, maybe we enjoyed the gaming and the level advancing, but plenty other folks just joined a clan and automated the task of advancing their character.

      i earned every point of my character's 100 magery; each could be traced back to a key comination i pressed and time during which i actually had fun role playing, even when i was a weak character. But there were plenty of times where i met up with someone who one day had no skills and the next had double 100's simply by automating it. A world that allows that might as well sell high level characters too.

      Many players seemed to have this idea that the only way they could enjoy the game was to have 100 skills in everything. Why? The game was plenty fun when i died every night and when i was able to teleport out in the nick of time and when i could actually handle tough situations. If you met up with some good people (as opposed to the virtual zombies who couldnt think past waiting, killing, advancing), your skillset didnt really matter, instead you just had Fun.

      Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?

      no one can take away what you learned in school, and no other person's paper can either. in terms of the game, i still had fun playing UO and there is nothing that can ever change that.

    7. Re:It renders hours of work worthless... by Anonymous Coward · · Score: 0
      I'd be offended if it actually mattered. With most of those games you don't have a diploma, you have a big ditch. That's what I call the repetitive leveling-up by skillessly wacking away at various beasties.

      A player who buys a pre-leveled character may indeed not know the intricacies of the game. Players who do know what they're doing will be able to easily identify him and do as they please.

      Still, there must be a market for it. If a lot of people start playing that might not have otherwise, the old timers will regret their own ditches. Would $30 have been worth it to skip that early crap? Maybe they'll just start a new character...

      The whole thing wouldn't matter if any of these games were about an actual experience, where the player herself was capable of something that a newbie wasn't and not just because she had the Orb of Foo and was a level 58 smurf. Something she could transfer to another player simply by logging in and being herself. That... can't be bought or sold yet.

    8. Re:It renders hours of work worthless... by aralin · · Score: 2, Insightful
      I have just one thing to say to you. Go play single person game and you can have a character as high as you want.

      Its the part when you change the game AFTER everyone spent so much time on their character. If the game would allow it from the start, I would not complain a single bit. But then, I would not play the game either. And many others as well.

      We would simply let these cheapskates like you who want something without earning it to play it.

      --
      If programs would be read like poetry, most programmers would be Vogons.
    9. Re:It renders hours of work worthless... by tuxedo-steve · · Score: 5, Funny

      Your hours of work aren't worthless. They're worth precisely $29.95. There's a big difference there. :)

      --
      - SMJ - (It's not just a name: it's a bad aftertaste.)
    10. Re:It renders hours of work worthless... by Moofie · · Score: 1

      Ummm, they DO "earn" it. By definition of "earn". Like it or not, Origin is The Final Arbiter Of Value in that "market", and they say a good character costs $29.95. Market economics says that if you've got the scratch, you've earned the character.

      UO has been an experiment since day 1. You signed up for that (tacitly) when you kept sending them your $10/mo. You are still paying for the game, right? I'd hate to be arguing against somebody whose righteous indignation doesn't even extend to playing the game they're kvetching about...

      Of course, /I/ don't think the character is worth $30 bucks...and I also don't think it's worth $10/mo. Or any of my time. Different strokes for different folks, I suppose.

      --
      Why yes, I AM a rocket scientist!
    11. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 4, Insightful


      This is a GREAT idea. For somebody like me who simply DOES NOT have the time to build a level 50 character in Everquest (I hate to say this, but I have a fucking job) and would like to actually SEE the world (I did enjoy playing it afterall) this is a GREAT option...


      Ahhh yes. The instant gratification option. Also the "I have a life, unlike you loosers" excuse. Its much the same line you hear from those who run various game cheats.

      If you don't want to play the game, don't play it. If the game requires some degree of time and experience and you are either unwilling or unable to meet that requirement, go find another game to play.

      Multiplayer games are not there for your own personal ammusement. Don't screw with other's fun. Or put another way... if you want to play the game, PLAY THE GAME. Stop whining and looking for a shortcut.
    12. Re:It renders hours of work worthless... by offpath3 · · Score: 1
      Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned.

      You mean all that money I paid to that unaccreditted university that nicely sent me that email was really wasted?

    13. Re:It renders hours of work worthless... by AKnightCowboy · · Score: 0

      Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school? Dude, this is an online game character not a master's degree. Get over it. If I could buy a level 50 wizard or something for $100, sure I would. I don't want to spend 6 months building a character in a stupid game up only to take him out in the field and have some fucker PK me. That almost happened with a Diablo II character. I had a nice level 16 character built up over a weekend of playing with tons of nice armor and weapons when a level 30+ fucker came out of nowhere and tried to kill me. Luckily I got a town portal spell off and got the fuck out of there or I'd be dead and lose all my shit. No thanks. Personally I think if you die in these online games you should get to keep whatever you had at the time because you worked for a LONG time to get it. It's unfair to lose it because another player kills you.

    14. Re:It renders hours of work worthless... by Erik+Fish · · Score: 3, Interesting

      It's an MMORPG. You think the company running it gives a good god damn about you? Sorry, but they're only interested in seeing how little service they can provide before people start dropping it en masse.

      Maybe you should have thought about the possibility of something like this before you wasted all that time. Ever read the EULA?

    15. Re:It renders hours of work worthless... by yomegaman · · Score: 0

      Multiplayer games are not there for your own personal ammusement.

      Really? Then what are they for? To separate the 1337 from those who don't "get it"?

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    16. Re:It renders hours of work worthless... by Hoi+Polloi · · Score: 2

      I hate to break it to you but it is a game with rules written by people, people who reserve the right to change them at any point for whatever reason. It is not like the real world where no matter what you cannot accelerate your learning or make things fall up. If tomorrow they want to set a cap on how much $ you can collect they could do that to. Don't get wrapped up in thinking a game is an unchangeable absolute universe.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    17. Re:It renders hours of work worthless... by scowling · · Score: 1

      Multiplayer games are not there for your own personal ammusement.

      It seems to me that they are there precisely for each individual player's personal amusement.

      --
      www.kitchengeek.com -- Nosh for
    18. Re:It renders hours of work worthless... by No+One · · Score: 1

      Dude, if you think player skill isn't required for RPGs, I can only assume you never grouped in those games. There's plenty of skill required, it's just that skill in RPGs is a matter of timing and tactics rather than reflexes. A healer who doesn't know how to prioritize healing or control aggro, a tank who hits mezzed/rooted mobs, a main assist who doesn't know how to pick which mob to hit, a crowd controller who doesn't know when to use what spell... Any of these WILL get your group killed. And even if they don't, they'll slow down your rate of killing to a crawl.

      The actual difference is that an unskilled player in the games you like doesn't cost his fellow players anything, except maybe embarrassment. Grouping with an unskilled player in an MMORPG can easily cost you hours or days worth of time due to death penalties.

      --

      There is no sin except stupidity -- Oscar Wilde
    19. Re:It renders hours of work worthless... by Havokmon · · Score: 2
      Ahhh yes. The instant gratification option. Also the "I have a life, unlike you loosers" excuse. Its much the same line you hear from those who run various game cheats.

      You must have not really played the game. If you start a new character, you spend a hell of a lot of time building them up just to walk outside of town without getting PK'd.

      It seems to me, if I was waiting with a bucket of cold water outside your door every morning, you might get a little pissed off after getting drenched time after time.

      Really, all OSI has done is reduce the load on their servers, by allowing some people to avoid macroing for weeks on end. (Believe me, it took me at least two just to get a decent hiding level.)

      In any case, when your WIFE (if you have one) is saying you're getting bitchy after playing UO, you might want to think about that REAL LIFE you have.

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    20. Re:It renders hours of work worthless... by jimmc · · Score: 1
      This is a GREAT idea. For somebody like me who simply DOES NOT have the time to build a level 50 character in Everquest (I hate to say this, but I have a fucking job) and would like to actually SEE the world (I did enjoy playing it afterall) this is a GREAT option...

      Ahhh yes. The instant gratification option. Also the "I have a life, unlike you loosers" excuse.

      He didn't say he had a life, he said he had a "fucking job", although I assume he didn't mean that literally. Having a life and having a job are not the same thing. In fact, it sounds to me like he would be happier if he didn't have to have a job and could spend all his time playing Everquest. Unless he really was being literal.
    21. Re:It renders hours of work worthless... by Rocinante · · Score: 1

      Hate to break it to you, pal, but these games aren't there for "other's fun", either. They're there for a company to make money from. If they can make more money from people like Dalroth (that is, you'll notice, people with jobs) than from clowns like you, it's their right (and dare I say it, a moral imperitive for them) to do so. If you don't like that kind of game, find another one that more suits your obsessive level-building style. Just remember that as long as you're sucking the corporate teat for your amusement, any sense of ownership or entitlement that you have exists only in your imagination.

      --
      Just trying to open someone's head! I mean "mind!" Open someone's mind, um, to the possibilities! With explosives!
    22. Re:It renders hours of work worthless... by Empty+Threats · · Score: 1

      One, you don't lose anything of value if you're PK'd in D2.
      Two, a level sixteen character takes about two hours in D2.
      Three, D2 is an action game, not an MMORPG.

    23. Re:It renders hours of work worthless... by wedg · · Score: 2

      Ah yes, the infamous, "My fun is more important than your fun." Good thinking.

      --
      Jake
      Dating: while( 1 ){ call_girl(); get_rejected(); drink_40(); } return 0;
    24. Re:It renders hours of work worthless... by Anonymous Coward · · Score: 0

      And before, the hours of work spent leveling up a character were worth so much!

      It's only a game, remember?

    25. Re:It renders hours of work worthless... by NeMon'ess · · Score: 2

      If you can't tell the noob with the pumped character apart from the veteran who earned her character without talking to them, your fun isn't being impacted. You're just bummed people can skip the crap you went through for so little money.

    26. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      You must have not really played the game. If you start a new character, you spend a hell of a lot of time building them up just to walk outside of town without getting PK'd.


      Yep. I played. And I fully understand that frustration. I was new to the game once too. And I fell victom to dude PKers.


      It seems to me, if I was waiting with a bucket of cold water outside your door every morning, you might get a little pissed off after getting drenched time after time.


      I'd have to wonder about someone who spent every morning getting drenched the same way every time. If it were me, I'd look for another way out of the house. I'd look at how the bucket trap worked. I'd see if anybody was sharing information on how to avoid the bucket. I'd talk to people who seem to be dry every morning. In short... I would learn. I would improve. And eventually, I'd get out of my house most mornings without getting wet.

      The learning process, and to a certain extent the building of a character, are part of this kind of game.


      In any case, when your WIFE (if you have one) is saying you're getting bitchy after playing UO, you might want to think about that REAL LIFE you have.


      Oddly enough, its my wife that still plays. I also have friends that still play. And they occasionally drag me back in to the game for awhile. But its just doesn't manage to hold my attention like it used to.
    27. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      I hate to break it to you but it is a game with rules written by people, people who reserve the right to change them at any point for whatever reason.


      I'm sorry - I missed where I was ranting about OSI changing their rules. Or Verant. Or anybody else who runs any other form of character-building-MMORPG game. I think you've mis-posted on the wrong conversation tree. ;)
    28. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      Hate to break it to you, pal, but these games aren't there for "other's fun", either. They're there for a company to make money from.


      And over the years, they have made quite a bit of money from "clowns" like me (note - I have a job). Will they make money out of people like Dalroth once he's bought his electronic tourism ticket and has seen all the sights?

      It is indeed these business' right to make money off of their product, the game (though you're being a bit silly with the 'moral imperitive' bit). But the game industry is tough. Part of the reason MMORPG environments have caught attention is their ability to maintain staying power far longer than most of the catch-their-attention-quick tittles that grace the shelves of your local software boutique. That staying power is dependant on a community of players - players who apparently enjoy the game. Change the game in a way that annoys enough of those players and your community disolves. Loose that community and you end up just like all the other games being written off as a loss in the bargain bin.

      Having said that, my comments weren't directed towards the company. It was directed towards the shortcut / instant-gratification attitude Dalroth expressed.
    29. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      Really? Then what are they for? To separate the 1337 from those who don't "get it"?


      Consider other social activities... say, a party. A party is for having fun. You, like everyone else attending, go to the party to have fun. But everyone at that party is not there for your personal enjoyment.

      Unless you're throwing one wierd party.

      Gaming is like a party. At a good party, most people have fun. A few don't like the scene and leave. Sometimes there's somebody that threatens to ruin everyone's fun and they're forced to leave.

      It seems some forget there are people behind the pixels in an online game.

      If you wish to be Emperor of the party and have an entire game devoted entirely to your amusement, online gaming is not for you. Stick to the console.
    30. Re:It renders hours of work worthless... by Rocinante · · Score: 1

      Having said that, my comments weren't directed towards the company. It was directed towards the shortcut / instant-gratification attitude Dalroth expressed.

      And why is he wrong for holding that attitude? He wants to play one type of game, you want to play a different type. OSI thinks they can make the most money providing a sort of bizarre hybrid of the two (and I actually agree with you, it very well may end up being a bad decision on their part). What gets me is your apparent attitude that people like Dalroth are committing some transgression against you by wanting the game to be a certain way. UO is not your party; it's OSI's party, and you're only there because they agreed to let you in for a price. If they decide to change the game, you're welcome to leave, but complaining about how OSI and Dalroth won't pander to your desires is just whining of the worst sort. If this really pisses you off, I suggest you stop taking this silly game so seriously and go find some amusement that you can actually have some control over.

      --
      Just trying to open someone's head! I mean "mind!" Open someone's mind, um, to the possibilities! With explosives!
    31. Re:It renders hours of work worthless... by _Sprocket_ · · Score: 2


      If this really pisses you off, I suggest you stop taking this silly game so seriously and go find some amusement that you can actually have some control over.


      Ahhh. But I'm not pissed off. I don't even play UO anymore. I really don't care about UO.


      If they decide to change the game, you're welcome to leave, but complaining about how OSI and Dalroth won't pander to your desires is just whining of the worst sort. If this really pisses you off, I suggest you stop taking this silly game so seriously and go find some amusement that you can actually have some control over.


      I am not demanding OSI or Dalroth pander to my desires. Nowhere in my post did I mention OSI (what part of "...my comments weren't directed towards the company" escapes you?). And nowhere did I demand Dalroth entertain me.

      It might have been unfair to Dalroth to have latched on to this point from his post. So let me state this clearly: the point has nothing to do with OSI or Dalroth personally.

      The entire point of my post was highlighting a certain kind of attitude that I've noticed in many of the online games that I play, or have played in the past. Be it Quake, Counterstrike, UO, a MUD... or any other online game. More and more often I've seen individuals who try to shortcut their way to a hollow victory.

      They seem hell-bent on some form of "winning" rather than enjoying the challenge of the game. They seem to think that, for one reason or another, they should be able to play the game with some kind of special rules. They deserve the handicap - everyone else should be fodder.

      That is the attitude I find annoying.

      One side note - when OSI sells me a ticket to their party, I become a customer. If they change the party on me, I have a right to be upset. And they should listen. I might have a good point. Or it might be time for me to collect my ticket price that month and stop coming to the party.
    32. Re:It renders hours of work worthless... by yomegaman · · Score: 0

      I knew what you were trying to get across, I just thought it was funny the way you implied that online games were not supposed to be all fun and games. :-)

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
  15. heh by Squarewav · · Score: 4, Interesting

    if you look at the page for the character templates you can use its pritty lame, Ive played UO and its very very easy to get those stats only a few days of playing a few hours a day will get you that high, Its not like they are setting you up with GM status, the stats they give you is about min for what it takes to fully explore the world, sure its cheating a little bit, but its not so much to give someone an advantage

  16. Meh by bogie · · Score: 4, Insightful

    Let me say first off I support gaming and roleplaying and all that, but to the people who are freaking out about this I say so what?

    Now a bunch of UO geeks are mad because they just realized that they have wasted hours and hours of their life that could of been spent otherwise.

    If anything this should be a wakeup call that spending hundreds of hours "developing" a computer character may not lead to the payoff you think it did.

    To the people who feel they have been cheated, your the ones who are cheating yourselves by investing way too much time in a game.

    Life is too short, time to unplug.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Meh by deppe · · Score: 1

      I second this, with the emphasis on "developing" a computer character. This isn't anything like the real thing.

      A Everquest or UO character is just a bunch of stats walking around in fullplate.

      In other words, your character is only what other players envision him or her as; i.e. someone who has helped a lot with tough fights or a loot-grabber.

      So a pregenerated high-level character would be.. what? An anonymous coward in fullplate? :-)

    2. Re:Meh by JudgeFurious · · Score: 1

      Hell yes, absolutely right. Bill Shatner said it best though. "Get a Life!"

      --
      Appended to the end of comments you post. 120 chars.
    3. Re:Meh by FeloniousPunk · · Score: 2, Insightful

      Who are you to decide what is a worthy use of time and what is not? Does a 5 digit slashdot ID make you wise enough to tell other people what to do with their time?
      It seems your eagerness to insult strawmen has made you overlook something: it's not really the people who play the game abnormally much who have cause to be angry, but casual players. For people who can only play a few hours a week, gaining levels and developing their characters (which make you more competitive in the game) take much longer, and for someone now to be able to pay a bit more and jump past that is rather insulting.
      How many hours someone plays a game is frankly irrelevant. Bending the rules based on the size of a player's credit card is simply unfair and players have a right to be irate about that.

      --
      I know this because Tyler knows this.
  17. the downward spiral by po3t · · Score: 3, Insightful

    I used to play Ultima Online, however, I stopped a while ago. These prepaid characters are clearly an outrage. The hours it would take to build a magery with the skills mentioned on the page are many, and selling these characters GREATLY undermines the efforts people like myself have made in the past to build characters. Personally, I think OSI is trying to make the game much more newbie-friendly than it once was. They're making certain stats lockable that haven't been before, and certain skills easier to gain in and others less effective. They've also made many 'rare' or unique items in the game worth far less than they used to be due to their horribly thought out rewards system. Instead of introducing new items, they change the hue of a once VERY rare and VERY old item that no longer spawns and then the value for said items plummet to zero. In the process of making Ultima Online more new player friendly, they're just going to make the Ultima Online environment less friendly and less desirable to new and veteran rpg'ers alike.

    --

    death is eternity
    after death is eternity
    there is no death there is only eternity.
    1. Re:the downward spiral by Babbster · · Score: 1
      I used to play Ultima Online, however, I stopped a while ago. These prepaid characters are clearly an outrage.

      How outraged can you be if you don't play anymore?

      I admit that I would be pretty ticked if a game that I was actually playing went through the same process, but then I would think about it, shrug and move on. The reason? Because EA/OSI wouldn't be selling prelevelled characters if the game were still going strong. After all, it obviously cuts into the number of months a new user is likely to play the game, thus reducing long-term profits:

      Using EQ (the MMORPG I played for a time) as an example: If a player takes four months to get to level 50 (very possible, if not probable) and then plays for another four months after reaching level 50; that person pays about $120 (with software purchase) for the game. If that same person gets to skip the first four months by paying $30 for a level 50 character, then EQ is going to miss out on $10-12 of revenue on that person (money approximate and doesn't take into account purchasing all expansions).

      For a game that is still popular (like EQ), this is a bad deal since they can otherwise count on eight months' worth of gameplay and subscription fees from the user. For a game that has been in decline for some time and doesn't have the fancy graphical bells and whistles (which we all know are what brings in the youngsters), selling characters generates more money. As a bonus, the money generated keeps servers up and allows customer service personnel to continue in their jobs so that the longtime, hardcore-type users can continue enjoying their characters in an environment to which they've become accustomed.

      Add to all of the above the fact that, for many people, it isn't just a game but a world in which they have friends, possessions and experiences that they interact with. At some point, it stops being about the levels and skills accrued and more about being with like-minded people in a virtual world. At that very same point, the idea of someone buying those same levels and skills should matter very little to those who have long enjoyed that world.

    2. Re:the downward spiral by po3t · · Score: 1

      personally, I seriously doubt my playing the game should have any impact of your opinion of my post. It simply is what it is. I have a personal opinion on what OSI is doing to this game because when I played it, it was truly a good game. It was comparable to any of the better rpg's that have ever existed, and since then the only direction it's gone is down, and this dissapoints me.
      The motives that OSI has for doing this is to bring in new and timid gamers. People who're afraid to play the game because of the time commitment and because they'll probably suck at it. Now, with this system, they hope to bring in the thousands of people who didn't buy the game in the first place. For the game, it's fifty dollars, along with a 30 dollar extra fee and then the 10 dollar monthly fee. Simply put, they're making UO even more of a cash cow than it was before. With upwards of two hundred and fifty thousand subscribers, I wonder why exactly they think making the game less and less special to play for it's current subscribers will help them in the long run. Seems like an abstract form of Raeganomics.
      As for your third point, yes. I agree with this one very much. After a certain time, you become aquainted with the game. You gain guildmembers, go on guild hunts and eventually these people become friends to you. After enough time, you might live with them through very hard and very fun points in their life. Though the middleman in said relatiohships is a video game, it's still a meaningful and powerful relationship with another person. However, when the world that you share with this group of friends is invaded by people who's primary motive for buying the game is because they can start the game as a good character and not have to do the months of work, this relationship is interrupted. The place that was once special to your friends is now a gathering place for people who don't care for the traditional Ultima Online. So then, because of the managers of this game have become more interested in income than quality, then the game is ruined.

      --

      death is eternity
      after death is eternity
      there is no death there is only eternity.
  18. Sensationalized, not strictly true! by Anonymous Coward · · Score: 5, Informative

    I have a pair of 3+ year accounts, with characters and housing active on 3 shards. There is *no* uproar that I can see amongst experienced players! This article is sensationalistic at best and a troll at worst!

    If you look carefully at the templates, they are only selling characters with up to 85 skill points in any given attribute (presently the maximums are up to 125 in some skills and 100 in others). Any player with even modest experience can get up to 85 skill points in desired categories in *DAYS*.

    As it turns out, *MOST* of the hard work is spent getting your character up over 85 skill anyway!

    So, this is not really disruptive to the game at all. Read that again, its not disruptive *AT ALL*

    MUCH more disliked by most long-time gamers is the noobs who buy an account on EBAY and wander around like complete a$ses... and these accounts can be at max cap (7x100 skill, 5x125, etc). /yawn/

    The only templates that are even moderately interesting that are offered are the tamer and the alchemist because taming and poisoning presently take *Forever* to get up to really high stat levels.

    -The Glorious Lord AK Wallace
    GM Mage/Eval/Med/Scribe/Alchemy/Wrestle

    1. Re:Sensationalized, not strictly true! by smcn · · Score: 5, Informative
      There is *no* uproar that I can see amongst experienced players!


      Yes there is.

      Seems OSI really had a genius plan with GGS... Wonder why I didn't think of it.
    2. Re:Sensationalized, not strictly true! by AKnightCowboy · · Score: 0

      Does it really matter anymore? UO is what, 4 or 5 years old? Who plays it anymore? Isn't there anything new out? Everquest looked REALLY dorky when I saw it and I can't see what people see in it. Why not come out with a nice cool MMORPG with good graphics? If I want to sit around all day building a character up I can just go to work and live a real life. I want to kill shit and fight monsters not sit around a blacksmith shop all day mending weapons! :-)

    3. Re:Sensationalized, not strictly true! by Wayfarer · · Score: 2

      And, shockingly enough, the folks who hang out on the MyUO Boards (often characterized as the polar opposite of the regulars at UO Powergamers) also agree that this is a very bad idea.

      The two communities have something in common. I think the world is ending.

      (Note: you might need to have a UO account to access the MyUO link.)

      --

      -W-

      Is it all journey, or is there landfall?
      --Ellison & van Vogt, 'The Human Operators'

  19. Good, I'm glad to see this. by Inoshiro · · Score: 3, Insightful

    This acknowledges that UO wants to cater more to the casual gamer.

    Who is the casual gamer? The casual gamer is someone who just does not have time to spend levelnig mindlessly like some 13-year-olds do, nor do they wish to have UO be their only non-work related fun. They still want to participate in the fun quests, and other great parts of UO, without having to deal with month after month of macroing, doing repetitive tasks, and being PKed by the aftermentioned 13-year-olds who do nothing but school and UO.

    Naturally there will be an uproar by players who are jealous they didn't buy a preleveled character, and by other people who feel "leet" because they've spent 3 weeks fishing they skills up, but they're not the intended audience of this.

    I stopped playing UO a long, long time ago. Why? Because after a summer of playing UO, I was still PKed a lot. Often times losing some cool stuff. You see people outside of the banks all the time giving stuff away because they don't want to play anymore, and don't want the items to go to waste.

    The folks behind UO are trying to strike a balance between casual gamers, and people who like to do this sort of thing every day, for years on end. I'm not sure if they can ever make it close to perfect, but I applaud the choice they are offering to the gaming population at large.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  20. Metaverse Anyone? by Anonymous Coward · · Score: 0

    Sounds Familiar

  21. As an implmenter of a mud... by Thomas+M+Hughes · · Score: 2, Interesting

    Which means I have no idea what UO is actually like, but onlike multiplayer RPG type games can't be all that different...but anyway...

    I've played Muds for awhile, more than I'd like to admit. And I've come to realize something. The least productive period on a game is the first few levels, where you can't do much of anything, explore anywhere, or look at all respected. And when you have multiple characters in the same system, you tend to sit around doing pointless stuff you've done before with another character just to become halfway decent.

    The way this story looks is that they're selling what amounts to mid-level characters. Something that can at least walk around the world and kill a few of the really weak things. At the same time, there is still a lot of upward mobility to be attained. Thus, you still really have to work for your character to make it exceptional. Buying a character off Ebay usually entails starting at the very top and blowing it all away. This is something of a compramise.

    Also note, I'd never sell characters on my mud, nor would I ever buy one for Ultima Online. Quite frankly, I'm too poor to buy them, and not poor enough to need the money that badly. However, I do make it a point to try and design my mud so that a starting player doesn't feel completely useless.

    1. Re:As an implmenter of a mud... by GigsVT · · Score: 1

      What I never understood is the amount of time the "hard core" people in the diku mud I used to play would spend just creating new characters to get a good stats roll. They would always say that I should delete my character because the starting stats were too low. I could never bring myself to spend more than a couple hours creating new characters just to get better rolls. There were people who would literally go through 100-200 characters just to get one with a good roll.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  22. Sounds good to me by teasea · · Score: 1

    Hey. I certainly don't have the 8 months it takes to get a character up to snuff in some massive multiverse. Especially when I'm competing against the people (read 'kids who have 12 hours a day to devote to the game and learn all the hacks and exploits that are needed to get the good stuff') for access to all the silly quests needed. I know the first fifteen levels of Evercrack got boring fast.
    Pay a little extra to play with the people who know what they're doing and avoid the tedious little stuff? Sure! Of course this means more weanies that don't know what they are about clogging up the servers, but you can't have everything.

  23. What's the point of MMORPGs again? by DrunkenTerror · · Score: 0, Flamebait

    I forgot... So, there are "games" you can play, where you accomplish nothing, learn nothing and do nothing... and now you don't even have to play?!? You can just BUY your way into a powerful character without having to go through the annoying trouble of GAINING EXPERIENCE? Why not just masturbate? Sounds too much like real life. The people who engage in such practices need not share our oxygen. *off to gain some REAL LIFE levels*

    1. Re:What's the point of MMORPGs again? by Nogami_Saeko · · Score: 2

      Yup, same as some people inherit money, win a lottery, or just screw over others the old fashioned way to fame and fortune.

      Such is life.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    2. Re: What's the point of MMORPGs again? by Black+Parrot · · Score: 1


      > I forgot... So, there are "games" you can play, where you accomplish nothing, learn nothing and do nothing... and now you don't even have to play?!? You can just BUY your way into a powerful character without having to go through the annoying trouble of GAINING EXPERIENCE?

      There are supposedly places where you can order degrees for cash, so anyone buying a character should go first class, spend a bit more, and convert "Luke Orkwhacker" to "Luke Orkwhacker, PhD".

      I honestly think you could live large by starting up a modern bogo-relics trade, selling Werdna's Scalp or even just YAWP certificates for roguelike games. I used to know D&D players who were so focused on acquisition and status that they were hardly interested in the actual play of the game; I honestly believe some of them would have paid for trophies for events they hadn't actually entered.

      --
      Sheesh, evil *and* a jerk. -- Jade
  24. Why an uproar over this? by Anonymous Coward · · Score: 0

    Someone who was never had an interest in electronics plops down some money to get a bachelor's degree so he can leapfrog over the guy with 19 years life experience, I get called a troll.

    Some kid pays money to play a stupid game, it's an outrage!

  25. Newbies would mess up the characters anyways by csnydermvpsoft · · Score: 1

    The thing is, the newbie that bought the character would most likely just mess it up quite anyways, wasting them $30.

  26. Nature of services by Anonymous Coward · · Score: 1, Insightful

    Yes, I'm posting anon as I don't like the smell of burning karma in the morning.

    Did you ever stop and think that this is just like any other service people pay for? People pay for services like getting their lawn cut, oil changed, food cooked for them, etc. because their time is worth more than they'd save by doing it themselves. If you have all day to play a video game, fine... If you have hours of free time to bake a home made loaf of bread, fine.

    Most people; however, have a job they have to be at and would rather maximize their free time by using money instead of more free time. Hell, if I had all the free time in the world, I wouldn't need cable modem.

  27. There she blows... by TexNex · · Score: 1

    It was inevitable. With many GUI bugs and just bad management UO started to decline a long time ago. This is just a last attempt at keeping UO and Origin afloat. By next year we should be seeing EA trying to sell off OSI or cannibalizing it till just the name is left.

  28. This is for suckers. by User+956 · · Score: 2

    What a rip off, especially when you can do the same thing in under an hour with the Guaranteed Gain System.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:This is for suckers. by SmokeSerpent · · Score: 1

      Not the stats.
      I wouldn't by a prelevelled char (mine are levelled already anyway...) but if I did, it would be for the stats, whicha are harder to raise now, not for the skills.

      Still, I think the real solution would be to let every char start at 85 skill in whatever they want, or better yet, scale the skills down so that 20 skill doesn't mean a rabbit can frickin kill you, it should mean you're a fairly average human, not a pathetic weakling who can't get out of bed without bruising.

      --
      All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
  29. Not only that, by Inominate · · Score: 1

    For $30 you can change a characters name!!

    EA really is trying to milk every last penny out of UO while they still can.

    The $30 pre-leveled characters though, are hardly worth it, and are in no way "average". They're characters which are just out of the newbie stage. Anyone willing to spend $30 on it is a dolt.

  30. So let the newbies have high level accounts. by Anonymous Coward · · Score: 0

    In UO can't you play as a theif, and player killing isn't impossible right? So let the newbies start off as higher levels, while they are figuring out keyboard commands and where to click, they'll make great targets for new guilds of theives/pkers.

  31. Why it is bad ... by dustpuppy · · Score: 2

    As someone who once played UO for 5+ hours a day for 3 months (and then sold my character), I think the whole idea is terrible. But not because it means people can't sell their characters for inflated prices, but because it destroys the very thing that makes UO such a powerful game.

    In any game, people need to strive towards a goal for the game to be interesting. Getting a balance between striving for a goal which is impossible and a goal which is too easy is the essence of game design. Sure pre-fab characters are okay ... if they are beginner characters. But looking at the UO page, the pre-fab characters aren't beginners - they have stats in the 80s ... it takes weeks to get to that level through normal play. Why is this bad? Well because the game becomes to easy ... and why is this bad? Well if you think that Pking is a problem now, imagine how bad it will be when anyone can instantly get an advanced character to play ... and not worry about putting in the time or effort to get a character to that level. Which leads to my second point.

    Community. It is UOs primary strength. Any policy which destroys the community, destroys the game. Pre-fab characters will only encourage an 'easy comes, easy goes' attitude to people's characters. They won't have any attachment to them nor care about the consequences of their actions. Basically, it encourages anti-social behaviour online which will destroy the community.

    1. Re:Why it is bad ... by WetCat · · Score: 1

      I want to argue. You are probably successful in combat and is goal oriented. I am NOT goal oriented and I am interested not in getting goals achieved but in beautifulness of the game itself: I am just enjoying how characters looks like, how battles work out.
      If I start on a little level and my natural ability (lack of concentration, for example) force me to see to only small part of the game, effectively discouraging me to explore more. By having a possibility to buy a high level character I will be able to see more of the game and I don't think it will be harmful for its internal characters...

    2. Re:Why it is bad ... by dustpuppy · · Score: 2

      Yes - I see your point, but I would say that UO is not the game for you then. You should be playing a game like Diablo or Warcraft where there is instant action.

      A game like UO which is a whole world in itself isn't meant to attract 'instant action' players (and I don't say that in a derogatory sense) such as yourself. It's aimed at the goal orientated people.

      Just like a game which is a combination of SimCity and Quake III would never work, so to do pre-fab characters not work in UO.

    3. Re:Why it is bad ... by ShaunC · · Score: 3, Informative
      Sure pre-fab characters are okay ... if they are beginner characters. But looking at the UO page, the pre-fab characters aren't beginners - they have stats in the 80s ... it takes weeks to get to that level through normal play.
      When I sold off my accounts in May, it was possible to get a brand new character to 80 Magery/80 Meditation/80 Eval Int in less than 5 days. A GM Miner/Smith with Tinkering in the 90s if not GM took a week to make. And that's taking into account the time I spent playing all the other characters. Granted, I wouldn't have fallen into the category of "normal play" - I played at least 8 hours a day, sometimes closer to 16 hours - but that time was spread among 3 shards and probably 15 different characters. In any case, a character at 80 isn't really too much of a gimme, but along with other changes implemented over the past couple of years it's clear that they're catering to newer players.

      Community. It is UOs primary strength. Any policy which destroys the community, destroys the game. Pre-fab characters will only encourage an 'easy comes, easy goes' attitude to people's characters. They won't have any attachment to them nor care about the consequences of their actions. Basically, it encourages anti-social behaviour online which will destroy the community.
      That happened long ago. I'm not going to launch into a huge Trammel flame, since I spent most of my time there post-Renaissance, but IMO the community started going downhill at about the point when newly created characters started out with 1000 gold instead of 100. It was a half-fix to an obvious problem (inflation due to months of rampant duping).

      If I had to come up with a single root cause for my leaving UO, it would be that the economy was fucked up beyond repair. That took a lot of the community down with it. It's tough to be nice to the 20 other people in the reagent shop competing for resources, or the group of folks hoarding those resources and selling them at 10x markup on their vendors. It's hard to be nice to the guy who follows you around a dungeon kill-stealing because he has to save up 6 million gold for a small wooden house in the middle of nowhere.

      Contrary to what I'd see daily on the UO boards, I never ran into many "grief players" who were out to ruin others' gameplay for the sake of doing it. Most of the problems I ran into were with folks who wanted gold, or real money from eBay. The aforementioned reagent hoarding and kill-stealing, as well as looting, spawn camping, tamers with 3 dragons in tow, rogue bards hogging an entire dungeon, exploiting, account hacks, and just about everything else annoying was being done for in-game or real life financial gain.

      Money is the root of all evil, and in UO, it shows. Seems rather ironic that money, or EA/OSI's need for it, is causing this "divide" in the community. I'm glad I managed to permanently break the addiction, else I'd probably have wasted 6 hours on the boards today. Now if I can just get rid of the slight DT's induced by this article :)

      Shaun, aka

      Frigax
      Lake Superior
      --
      Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
    4. Re:Why it is bad ... by WetCat · · Score: 1

      Ok. This is probably the reason. Company that operates UO tried to get some money from "other" people, while showing them part of the world. These people are surely temporary.

    5. Re:Why it is bad ... by Anonymous Coward · · Score: 0

      16 hours a day? Did you work? Go outside ever? Did you have a butt that resembled a truckers? At 16 hrs a day I could've learned blacksmithing and forged myself a real sword.

  32. Ha! by Viqsi · · Score: 1

    And if the game was actually fairly well-designed, one's skill would be determined by one's ability to play, rather than one's ability to pay OSI money.

    Seriously, though, I don't see how this is a problem; folks who have spent that time to gain levels have an understanding of what's involved, and have generally had to work hard to get there and therefore know what to do and what to avoid. A newbie wouldn't know. It's the same kind of difference between an experienced sysadmin and an MSCE.

    --

    --
    viqsi - See "vixen"
    If we do not change our direction we are likely to end up where we are headed.
  33. You're laughing now.. by Backov · · Score: 1

    But with how well their ad displays are going, I'm sure that is on the list.

    Cheers,
    Backov

    --
    In the law there is no overlap between theft and copyright infringement whatsoever.
  34. In days?So..Like EverQuest selling level 50 chars? by Viewsonic · · Score: 1

    Because it only takes days to get to level 50 also... That's a bit absurd if you ask me!

  35. Plays Games = Has No Life by MMHere · · Score: 1

    You gamers have no life. ;-)

    Who's got time to waste breathing on this sort of thing. Real Life is a game that never stops.

    1. Re:Plays Games = Has No Life by Anonymous Coward · · Score: 0

      Hell, you can't have much of a life to spend your free time reading this crap and then even putting forth the extra effort to post on it. FOAD.

    2. Re:Plays Games = Has No Life by Anonymous Coward · · Score: 0

      Real Life is a game that never stops.

      Is that what they told you? If so, you've been badly misled...

    3. Re:Plays Games = Has No Life by balthan · · Score: 1

      Yeah, slashdot is a much more acceptable waste of time.

    4. Re:Plays Games = Has No Life by PhreakOfTime · · Score: 1

      is this some wierd form of recursion or what?

      Plays Games = Has No Life

      Real Life is a game that never stops

      Make up your mind already....or is real life a game of having no life?

      here's your soapbox back...

    5. Re:Plays Games = Has No Life by waferbuster · · Score: 1

      Real life is for people who can't handle half-life!

      --
      I'm an individual! Just like everyone else!
  36. oh, get over it -- it's still really fun by elb · · Score: 1

    i recently started playing neverwinter nights. it's a great game. i've never played any sort of structured roleplaying game before -- either live or computerized.

    frankly, all of the points / character levels / blah blah blah are stupid.

    i see what they're getting at -- a fictitous character develops gradually and along chosen axes, the way a real-life person does.

    but there is no real-life skill associated with becoming a more experienced character. i have as much fun with a souped-up "unnaturally" powerful character as i do with a weak one.

    i don't see anything inherently fun about having to die and re-spawn 15 times versus 2 against a particular Big Baddy. IT doesn't make me a better person and it doesn't make my gameplay more enjoyable. trust me -- i hit a bug in NWN that gave me about 5 extra levels of points. the fun part of the game for me was solving puzzles and running around in the world as the story unfolded around me, not having to compare my combat points plus shield points minus encumbrance points blah blah blah BARF against the bad guy waiting around the corner for me. i just want to whack him out of my way and find the next clue.

    y'all have been playing so long that you can't think outside of the box. i'm not saying RPGs suck -- just that the overly-deliberate rules were functions of insufficient technology, and there's no reason to hold on to that unnatural deliberation when we have computers, services, etc. to deal with it for us. Let people have their souped up characters -- the fun is the storytelling and the interaction, not the number of times you have to die in order to kill the bad guy at hand.

    1. Re:oh, get over it -- it's still really fun by Anonymous Coward · · Score: 0

      hey nice post!! i tried to respond but my email bounced!! then i noticed your address was funny!! i corrected it tho: elb@pobox.com

      ya i know.. i'm good at this internet stuff!!

      ~cRypT0crypt~

    2. Re:oh, get over it -- it's still really fun by Anonymous Coward · · Score: 0

      You have gotten better at being a dickless cockgobbler! (23583)

  37. Experienced players should be HAPPY! by palo0019 · · Score: 4, Interesting

    These idiots are gonna pay $30 to get a sweet character ripe for the picking when he walks outside the city gates not knowing how to defend himself from getting assraped by everyone. Then he'll sue OSI for his $30 back. :)

    1. Re:Experienced players should be HAPPY! by Anonymous Coward · · Score: 1, Informative
      These idiots are gonna pay $30 to get a sweet character ripe for the picking when he walks outside the city gates not knowing how to defend himself from getting assraped by everyone.
      Not quite! New characters start in the Trammel facet, where player-vs-player combat is not allowed. Most of them stay there and will never be PK'd or even attacked by another player as long as they play. If they want to be PK'd, they have to explicitly consent to it by going to a PVP+ area.
  38. ProgressQuest by DarkHelmet · · Score: 2
    For those of you too lazy to build up your RPG characters yourselves, why not instead play an RPG that does not require you to do lots of work to level up.

    ProgressQuest

    Quoth the Info page:

    Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    Clearly you don't have to pay to get a leveled character here. All you do is wait, while dedicated 1% of your CPU resources to the PQ Daemon.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:ProgressQuest by Anonymous Coward · · Score: 0
      Okay, we all know ProgressQuest if kind of funny.

      Must we continue to see a link to that page posted by at least one Karma Whore after every single on-line RPG story?

  39. The real problem by Magila · · Score: 5, Insightful

    If people are willing to pay to skip the first part of a game isn't that an indicator there's something wrong with that part?

    Just an observation.

    1. Re:The real problem by Saxerman · · Score: 3, Insightful
      If people are willing to pay to skip the first part of a game isn't that an indicator there's something wrong with that part?

      Perhaps. There is also the possibility that having to invest time and effort into getting something is 'stupid' when you can just pay for it. I've certainly heard the arguments that "being a newbie sucks" but the counter-argument is that you exist as a newbie until you learn enough to evolve. This would mean the newbie stage is a required proving ground that demonstrates you're a team player and willing to invest your time and effort into the game world. Sorta like wearing a tie at work. There are those who would make the argument that they don't want to play in a game world populated by people who just want things handed to them. Others, of course, would claim it's "just a frelling game" and everyone is entitled to enjoy whatever parts of it they like, especially if they're willing to pay (extra) for it.

      I personally like the idea that I can look around a game world and see the uber level characters and know that they have worked hard to get where they are and deserve my respect for the dedication, time, and lifelessness they have committed to the game. This means no eBay, no bugs, no cheats, no renegade admins gifting their favored characters, and a pot of gold at the end of each rainbow. Certainly a tall order to ask for. One compromise would be to segregate those players who don't want to work into their own game world so everyone can play the game the way they want. Another would be to only allow people to buy pre-leveled characters after they get at least one character to level foo.

      These multi-player games are tricky. The more people you have playing them, the harder time you have keeping them all happy.

      --

      A steaming cup of soykaf would be real wiz right now.

    2. Re:The real problem by ronfar · · Score: 1
      When I was child there was this game that was popular among some of the kids, it was called Advanced Dungeons and Dragons. I was in a group that would meet once in a while at the library where we could use a room in the basement to play. Now, you would think that everyone had the same goals while playing this game, but you would be wrong. I for example was not interested in the "role-playing" aspects of AD&D, which is why I later started collecting fantasy themed board games. I was interested in it as a game, with an interesting story attached to it.

      Other people in the group though, had a different agenda. Their agenda boiled down to, "Making myself feel like a big man." (There were no girls in the group, and if there had been I doubt they would have put up with the juvenile, sexist boys in the group for long.) They had 50th level characters, and were related to gods and demon lords. For them, trinkets like the Wand of Orcus were a dime a dozen, and sporting events involved feeding lawful good 6th level magic-users to gelatonous cubes (well they tried, but I just pretended it didn't happen.)

      I learned an important lesson from these people (some of whom were low enough to steal from a public library), which was choose the people you hang out with in your leisure time.

      Of course, I promptly forgot this important lesson when the Internet came along and I discovered MUCKing. However, that lapse only served to reinforce what I had learned off-line.

      This is the problem with being in an AD&D group sponsered by a public library, chatting on a public MUCK, or playing a MMRP where the only barriers to entry are monetary.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    3. Re:The real problem by ShooterNeo · · Score: 2

      Trouble is, its NOT about learning to use your character effectively so you can move on. To get past the newbie phase all you need to do is invest a lot of time.

    4. Re:The real problem by _ph1ux_ · · Score: 2

      "Trouble is, its NOT about learning to use your character effectively so you can move on. To get past the newbie phase all you need to do is invest a lot of time"

      Care to rethink that statement? Learning to use your character effictively is a part of the newbie evelotion into experienced player, which of course requires an investment of time. They *are* the same.

      I remember when I played UO - in '97 and '98... it took a little while to get the hang of the game... but when we were GMs - we knew that game and how to play our character inside and out - so did the other GMs. We were PKs way back when - and it was a challenging and very exciting game back then.

    5. Re:The real problem by Anonymous Coward · · Score: 0

      It's actually really important first time round...

      In my case I met my first guild, I met the guys I was in constant contact with all through my UO 'career', I met a lot of semi-friends who I could call on for backup, but who I didn't spend much time with online, and... Most importantly... I *learned how to play the game*

      Skipping these parts leaves you with a char with medium skills, that you believe rocks the world (because you've got 85 in a few skills, out of a maximum of *700* skill points) - then you get dominated, then you realise your error, then you start over.

      It's like being never having played chess before and playing your first game against Kasparov, without any pawns, when he has pawns.

      Boy... You gonna get 0wnz0r3d.

  40. Buy CLASSIC Ultimas. by Anonymous Coward · · Score: 0

    I am selling Ultima II and Ultima V floppies for the Apple //e. The floppies have the
    original labels, and vintage drawings on them with Lord British's name on it :-D

    If you wanna buy all six floppies for $60 plus S/H, send an e-mail to jazzy_merchant@yahoo.com

    I can negotiate the price for hardcore Ultima fans and collectors.

    1. Re:Buy CLASSIC Ultimas. by Anonymous Coward · · Score: 0

      WTF dude, 60 bucks for obselete 5 inch floppies? get off your high horse, that shit wont
      cost more than 15 bucks.

    2. Re:Buy CLASSIC Ultimas. by John+Miles · · Score: 2

      Jesus, $60? I wonder what I could get on eBay for the U5-Apple source backups I still have squirreled away in the attic someplace.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  41. To the people who say 'It's just a game' .... by dustpuppy · · Score: 2

    I can understand where you are coming from ... but let me use another example to explain the outrage that some UO players would be feeling:

    Imagine you lined up to buy tickets to your favourite band. You have been in the line for an hour waiting patiently and you are near the front of the queue now. All of sudden, the concert promoter says that for people willing to pay an extra $X bucks, they can jump to the head of the queue ... how would you feel then? Come on, surely you can't be upset ... it's only a concert, a form of entertainment .....

    Not a perfect analogy I admit, but perhaps you might understand why some people would be getting upset about it.

    1. Re:To the people who say 'It's just a game' .... by DragonMagic · · Score: 2

      Bad analogy.

      In yours, you're stating that people who pay extra without waiting as long as you have in line get better seats for the concert.

      In UO, these people aren't getting assigned seating. They're just skipping a small wait. If the concert were completely general seating, and large enough to hold everyone who wanted tickets, then it wouldn't matter whether you waited in line or bought your way to the front.

      In the end, it's who arrives at the gate for the concert first who gets the best seat.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    2. Re:To the people who say 'It's just a game' .... by zipwow · · Score: 1

      I think it's a good analogy. Keep in mind that these people are competing with you for resources in the world. Often the situation exists that there are more people than 'spawn' and the one able to do the most damage gets the rights to the treasure.

      Add to that the *very* limited resource of housing space, especially as exists on the newest server. Then the analogy becomes exactly correct. You're moving through the line to get a housing spot (by earning gold), when all of a sudden the producers allow someone to buy their way forward, possibly ahead of you. Now, when you get there, there may not be any houses left.

      In the end, it's the player who has had the best stats the longest that gets the best treasure, and hence can buy the first/best housing.

      -Zipwow

      --
      I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
    3. Re:To the people who say 'It's just a game' .... by Moofie · · Score: 1

      You mean, kind of almost EXACTLY LIKE online ticket sales or ticket scalpers?

      You might be mad, but it still happens, and I'm not sure that it's at all wrong.

      --
      Why yes, I AM a rocket scientist!
  42. re: Five digit slashdot account number by Tumbleweed · · Score: 5, Funny

    > Five digit slashdot account number maxed out on karma!

    Five-digit punk. :)

  43. Problem is with MMORPGs....Treadmills = BAD. by Viewsonic · · Score: 1

    The problem ultimately is that all these games have you doing BORING ass exp and skill grinding for literally DAYS, all to get to the point to explore the really high end content with your friends. You have to wade through so much non-fun (You find me a SINGLE person who thought levelling 1-50 in EQ or any other game "fun" and i've got some nice oceanfront land for sale in Ohio for ya..) .. People want to just doodle around and kill big monsters with 30-60 of their buds.. It's more of a chat medium with the "game" as a nice incentive to have fun while you're talking. People like questing, they like gaining items.. They like working their skills up, but at the SLOW rates all these games have it's just absurd. SURE the entire point is to keep people PAYING and PLAYING, but if these companies had FUN stuff to do regardless, people would stay .. The grinding is just the suck! Games like Earth & Beyond are quickly becoming the new trend where you get exp for nearly EVERYTHING you do, and you can literally gain tons of levels in just a few casual hours of FLYING AROUND .. They have push aside the mundane treadmills and just added tons and tons of quests that are FUN and NOT repetive. They have an engaging storyline that people can follow and while you're reading it, you notice yourself levelling. It's SO QUICK. Sure, you are bound to have the minority of players who have too much free time and want to build something no one else can, and they'll complain that everyone can be just as good.. But does that really make it fun for anyone? No..

  44. You makin' fun o' my kin, boy? by Anonymous Coward · · Score: 0

    Cause if you is, us crackas can sa-bo-tage your sweet raaahd with a gastank full o' sugar!!! Yee haw!

  45. Mind numbingly boring game by rossz · · Score: 3, Insightful

    When UO first came out, I saw my roommate spending hours fishing, making fishcakes, and selling them. Day after day. What kind of fantasy game is that? Why, I asked? "So I can make some money so I can get some decent equipment so I can do stuff," was his response. It sounded like a rip off then, and still sounds like a rip off now. You pay a monthly fee to spend all your time building your character up enough to actually play the damn thing, and some punk kid with an uber character pks your ass and steals your gear the first time you go out.

    I'll stick to my private diablo 2 xpac realm running under bnetd, thank you.

    --
    -- Will program for bandwidth
    1. Re:Mind numbingly boring game by GigsVT · · Score: 1

      I saw my roommate spending hours fishing, making fishcakes, and selling them. Day after day

      Heh, I always wondered why these kind of people didn't just go get a job at McDonalds or something.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Mind numbingly boring game by tanksimpson · · Score: 1

      We do. How do you think we pay for the DSL and monthly fee?

    3. Re:Mind numbingly boring game by Anonymous Coward · · Score: 0

      The real joy of UO is in the building of a char, not the aftermath. I only play free UO shards (the ones geeks set up for other geeks). Honestly, the thrill is in the advancement of a character. If you want to really pk, you are much better off with quake. The game isn't about power, its about interaction with others. Once you get GM in everything you want, and own a castle, the pking gets old really quick. When you hit the top level you can get too, its all political, not fighting. If you wanna fight, go play quake. You simply can't buy political status in a game like UO, and thats where the real game is.

  46. What's to get mad about? by wuice · · Score: 2, Insightful

    I don't see why something like this would have people in such an uproar. I've played a few of these games and it seems like the whole fun in them is starting from scratch and building your character up, making all the decisions that go into it. If someone wants to pay a premium to skip that whole aspect of the game, which to me skips a big chunk of the fun in having the game, they're more than welcome to do it. They'll hear no complaints from me.

    They're paying to lose out on fun. I think the uproar begs the bigger question, though. If the process of leveling up and getting to that stage is so un-fun that people are willing to pay a premium for it, and people who don't pay for it consider themselves cheated for having to make their characters from scratch, why the hell are we doing it? It's a game. It's supposed to be recreation, not a chore.

    Of course, I think the real objection is the competitive aspect of the game. A lot of gamers get off on how many people they're better than on the server, and the sense of accomplishment in being better. Well, where does that line get drawn? I can start off by saying if I had my hand-crafted character trashed by someone fresh out of the box, I'd be a little miffed. However, I know that when I have characters on these games, sometimes I get help from others either via getting cash donations, spell buffs, power leveling, and so on. This is "cheating" too, and it seems like it would diminish that sense of accomplishment in the same way, but I don't hear many people crying foul over that. The people who do, are hardcore gamers who are likely to be much stronger than these pre-packaged "powerful" characters anyway.

    But, back to my first point. Buying a pre-made powerful character, to me, takes away the whole point of the game. However, if people want to pay to do that, more power to them. There's always going to be someone more powerful than you on the game - the fun is found in the journey, not the destination. But, that's just my opinion. I feel the same way about people who use hacks or exploits.

  47. Well... by case_igl · · Score: 5, Insightful

    As both a gamer and someone who runs a business in the online gaming space, I can see both sides of the coin here.

    Personally I see this as a great first step for massively multiplayer gaming. Not necessarily a great first step, but a move forward nonetheless.

    I used to play EQ for 10 hours a day. Then I met the right woman, got married, and had a baby. When Dark Age of Camelot came out, I managed to play 4-5 hours a handful of nights a week (at the expense of sleep). Luckily my wife loves gaming too, but she was in the same boat.

    I really enjoyed both games, but in both situations I could not compete with teenagers and college students who could throw 12-14 hours a day at the game. It really ruins the fun if you can no longer group with your friends because your character has fallen behind.

    So, yes, I think it's great that I can get the +10 Not-so-rusty sword for $9.95 or whatever... Otherwise I would just be camping some spawn mindlessly wasting time to get it in the game. That makes me get bored and want to quit the game, taking my subscription revenue with it.

    Gaming companies and the games themselves are better off long term if they can keep people attracted to the game. For those of us who love the games, but simply don't have the time, this is a good thing.

    I think a better (even more powerful idea) would be to create servers/shards/realms with a MAXIMUM amount of hours played per account per week. This would be great for people like me who can only play so many hours a day -- basically you're keeping the power gamers out of one or two servers to allow casual players a chance.

    Especially in newer games like DAOC where realm vs realm is so important, there is no way someone who can only play 10 hours per week has a chance. I applaud the companies for realizing this and starting to take baby steps towards addressing it.

    Case

    1. Re:Well... by Grimwiz · · Score: 1

      Thats a supberb idea.

      I have to balance real life with gaming time, I've played EQ for years and regularly watch groups of friends merge and split apart as different people level at different rates. When the summer holidays arrive my guild empties as players move out of college into EQ and level up into the stratosphere.

      I would very much like to move to a server that limited online time to 20 hours/week or so. It may also be safer to play for those with more, erm, addictive personalities?

      --
      -- Don't believe everything you read, hear or think
    2. Re:Well... by Patoski · · Score: 1

      I think a better (even more powerful idea) would be to create servers/shards/realms with a MAXIMUM amount of hours played per account per week. This would be great for people like me who can only play so many hours a day -- basically you're keeping the power gamers out of one or two servers to allow casual players a chance.

      If you go this route then you will create a caste system among players on that server of haves and have nots. The haves will be the XP chainers, macroers and exploiters who have all the good loot and uber skills. Then you'll have the casual gamers who's skills are subpar don't really have very much in the way of equipment. The *vast* majority of high level characters (esp in the beginning) on the server will have been macroed and no one will respect a high level character or equipment as they should. You'd be surprised what a macro can accomplish in four hours.

      Why does the gaming company have to fix this 'problem' for you? Simply find friends online who play about the same number of hours and around the same times as you do. There are hundreds of thousands of people subscribed to MORGs. Surely you can find someone to pal around with? :-)

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    3. Re:Well... by sneakcjj · · Score: 1

      When you said "max hours player per week" I thought about Legend Of the Red Dragon :). My favorite BBS DOOR game :).

      You can only play so many turns a day (in the main game at least, the addons were different). The only way to really get ahead of people was to use your time effectively and to play everday.

      I love EQ and the realm it is set in. If they offered a server where you could only get "X" amount of experience a week I would play on that server. I work 10-12 hours a day now and can only play for a few hours a night if at all. At least with a server like this you know you are with casual players in a more relaxed environment (or at least I think it would be).

      But when you hit that experience limit, that doesn't mean you can't play. You just can't gain any more experience.

      Now if we can do something about loot mongering.... :)

    4. Re:Well... by Golias · · Score: 1
      I know a bunch of guys who were "IRL" friends who would log on to EQ every Wednesday night, and had an informal rule among them not to level up the characters they gathered with during off days. It worked out pretty good for them.

      Still, if a good on-line game had servers set aside for the "20 hours a week or less" crowd, I would probably use it. Finding other people who game the same way as you can be a trying experience. For example, back when I was playing EQ, I decided to play a serious role-playing character. All of my dialogue, even when speaking to NPC bots, was in character. I scripted verbose greetings and phrases to add color to my conversation. I would occationally meet other people who enjoyed doing likewise, but I kept getting invited into guilds that called themselves "roleplaying" guilds but were actually just the same as everybody else. Things were not much better on the "roleplayers-only" server that EQ had offered.

      I once created a character with a code of ethics that was somewhat incompatible with the mechanics of the game. It was a cleric who swore a vow of pacifism (never directly attacked another creature), and considered running to be undignified. (The character was named "Iwalk" and lived on two or three different servers at various times). The only leveling I did was by doing non-violent quests (such as delivering mail for the bards), and grouping with people who didn't mind my slow walking holding them back. I found it endlessly amusing to encounter '1337 kids who would come by and assume my actions were guided by ignorance of the "right" way to play and level quickly. I would calmly say to them, "you are probably right, but that is not the path I have chosen," and they would be utterly baffled why anybody would every play EQ without participating in the materialistic rush for power and wealth. It was the most fun I ever had in that damned game. If I ever log on to an EQ server again, I'll probably do the exact same thing.

      --

      Information wants to be anthropomorphized.

    5. Re:Well... by analog_line · · Score: 2

      Mythic is apparently working on a PvE-only server for DAoC, which may solve some of your problems, unless RvR is what turns you on about it in the first place. No time frame that I've heard regarding when it is coming out, but it is in the works.

      I know how you're feeling with the time. After I was laid off, DAoC came out, and I was looking for something to do, and there it was. Now that I'm employed again, I can't play nearly as much as I used to (unemployed, after I did my morning resume e-mails/faxes/mailings I jumped on the cable modem and played). These days I try to limit myself to just the evenings, though my girlfriend plays, and she's going to grad school on the other side of the country, so it's a nice to have it as something we can do together more than just spend gobs of money on phone time and sending IMs.

    6. Re:Well... by friscolr · · Score: 1
      I once created a character with a code of ethics

      Sometimes i wonder how so many people can ignore the RP part of MMORPG, and i'm always glad to see there are some players who know what RP means.

      It seems that the biggest effect of UO's decision to sell high level players is that they are negating the RP aspect of the game (and yes it is possible to RP with 0 skills).

    7. Re:Well... by MyHair · · Score: 2, Funny

      I used to play EQ for 10 hours a day. Then I met the right woman, got married, and had a baby.

      How did you meet a woman when playing EQ for 10 hours a day? Let's see: Eat, sleep, shower (I assume), 10 hours of EQ, some form of school or income. What, did she break down your door and molest you while you were playing EQ?

      Does she have a sister?

    8. Re:Well... by Eskarel · · Score: 1

      Personally I think this gaming limit idea is pretty great(though they'd probably have to lower the subscription cost accordingly). I remember back in my BBS days when I used to play LORD(Legend of the Red Dragon for those who don't know) and every bbs limited the number of battles(pretty much the only way to level up) which you could partake in in a given day. Admitedly at the time I thought this sucked because I was 14 and had a lot of free time on my hands, but if you want to make a game viable for people who aren't 14 or don't have a whole lot of time on their hands either because of a "life" or for other reasons, you have to do something to counteract that sort of thing.

      The question you really have to ask yourself, is, rather simply, is it better to have a wider variety of people playing the game with whom you can interact, or to keep the best parts of the game for only yourselves and other people who want to, or are able to, dedicate large quantities of their lives to it.

      Personally I'd rather be able to log on for a couple hours every now and then have a little fun, and leave without being totally separated from the majority of the people there, and would like to play with more people like that.

    9. Re:Well... by Golias · · Score: 2
      It seems that the biggest effect of UO's decision to sell high level players is that they are negating the RP aspect of the game

      Actually, it just might have the opposite effect, and kill the power-levelling aspect of the game. After all, if any chump can buy their way to high levels and spiffy toys, where's the glory in such persuits? It seems to me that the large group of people playing MMORPG's have the perception that doing well at the game means getting your character as powerful as you can. Take that aspect away, and all that's left to do is roleplay and have fun, which should have been the whole point from the beginning.

      --

      Information wants to be anthropomorphized.

  48. Re: Five digit slashdot account number by Stormie · · Score: 5, Funny

    Four-digit punk. :) (who's next!?)

  49. Diploma's for $5.99 a dozen..? by Burning1 · · Score: 2

    I'd love to see it! Imagine a world where employers were forced to evaluate employees based on actual ability rather than a little piece of paper! Hey... I might even be able to compete in the job market again.

    Get a grip. The skills you developed through shool should give you an advantage over someone who purchased a metiphorical diploma-in-a-box(tm.) If you really didn't learn anything from those years then you probably don't deserve the preferental treatment.

    UO is a game, and I personally applaud this decision... Others have already said why.

    1. Re:Diploma's for $5.99 a dozen..? by Associate · · Score: 1

      IBM does this. It doesn't work. What you get is a bunch of people who really don't like each other saying nice things about people they otherwise hate. All in the name of getting a good evaluation in return.
      Thanks Louis.

      --
      Someone hates these cans.
  50. Well, that's all well and good... by tuxedo-steve · · Score: 2

    But why the hell is the Open Source Inititive spending all this time making UO characters? Are they really short on money? Is Bruce Perens having trouble finding things to do with his time? Or should the article poster have made it a bit clearer what he was talking about?

    Maybe one of the OSIs should sue the other OSI for trademark infringement or something. I mean, talk about "confusingly similar." If there's no legal conundrum here, be on the lookout for my upcoming "MS Linux 2002," to be released early in 2003!

    --
    - SMJ - (It's not just a name: it's a bad aftertaste.)
  51. This benefits the *veterans*... by sahrss · · Score: 2, Interesting

    As a player of UO, I can confirm the above posts stating that any newbie who buys one of these premade characters is going to be decimated if he tries to play with the big boys.

    In fact, a newbie using such an account will probably be at a disadvantage - for never learning how to gain skills, and never experiencing the improvement of his UO gaming skills over time. And UO remains more awesome than EQ etc. *because* character skill only counts for half of your ability...the other part is your personal experience with the world and its quirks.

    Veterans like me on the other hand can buy an account to skip over all the boring newbie skill-gaining stuff that we've done a million times. These chars for sale would save me ~10 gametime hours, and 10 hours of my life is worth a lot more than $30 to me. :)

  52. ISO selling characters by Citizen+of+Earth · · Score: 2

    I initially misread the article title as "ISO selling characters" which made me think that for $30 I could get my own special character added to Unicode. Damn! That would actually have been useful to me.

    1. Re:ISO selling characters by horza · · Score: 2

      I initially misread the article title as "ISO selling characters" which made me think that for $30 I could get my own special character added to Unicode. Damn! That would actually have been useful to me.

      I thought the same thing. As a taxpayers we have forked out a hell of a lot to have the Euro sign added, $30 sounded like a bargain. How about the-artist-formally-known-as-Prince buying a character with that little squiggle that he (still?) calls himself so he can actually sign his emails? Actually I'm glad we misread, or we'd end up with our emails being stuffed with 'cute' smilies.

      Phillip.

  53. It was hours of worthless work anyway. by SetupWeasel · · Score: 2

    Its like if they would be selling Masters Diplomas for few bucks and they would be as good as these you earned. Wouldn't you think it devaluates your efforts throughout the school?

    Yes that would, but this is a game. Paying a little more to get ahead might mean that people would enjoy the damned game. As a rule I don't play RPGs, because you suck for hours before you can do anything cool. I don't have that kind of attention span, and I refuse to play through hours of digital hell just to get some nugget of actual fun.

    Oh yeah, lest we forget: THIS IS A GAME. A masters will give you money, respect, and women (real women) in the real world, and that's worth a slight fuckton more. At any rate, judging by the spam I get daily, you CAN just buy a masters. Not that anyone in their right mind would accept that masters.

    SetupWeasel
    -- M.A. Universe

  54. Don't like it? by jsse · · Score: 1

    Take a look at UOP

  55. This isn't anything new.. by rhakka · · Score: 1

    the older text based MUDs often had a "wish system" where you would send in money for "wishes" that you could use to up stats, or get items, or what have you.

    It was an accepted practice then, and it should be now. For christ sakes this is a business, not some utopian ideal we should all be striving for.

    Interesting to see them offer a service that cuts down on the return they get from "leveling addiction" though.

  56. Price is right...almost by djupedal · · Score: 1

    In Beijing, you can buy an RTR Korean identity for $1,000.00. In Mexico, you can get a SSN for much less. When virtual identities trade on parody w/actual, I'll switch.

  57. Good Idea by enneff · · Score: 2

    Maybe now some of us who don't have hours a day to waste levelling-up can begin to enjoy MMORPG's.

    Those who are complaining should really think about why they're upset, and realise that it's because they have an elitist attitude.

    1. Re:Good Idea by Muggins+the+Mad · · Score: 3, Interesting

      > Maybe now some of us who don't have hours a day
      > to waste levelling-up can begin to enjoy MMORPG's.

      I accept that this is a problem, but I don't think this is the solution. Perhaps seperating "bought character" servers from the "spent time" ones might.

      > Those who are complaining should really think
      > about why they're upset, and realise that it's
      >because they have an elitist attitude.

      It's not that at all, at least for me.

      I just got sick of wasting many more hours of
      gametime because the n'th level experienced
      tough adventury type I met deep in the dangerous
      parts of the world turned out to be someone
      who'd bought his character on eBay and got me killed over and over because he had no idea how to play the game.

      In a game world, I expect a character with level n to have experience and abilities appropriate to the level. When they don't because it's a new player who's bought their way in, that breaks the
      world, and the game, for me. And it's not fun.

      I do agree that casual gamers should be able to
      play these games too, but I think that mixing "bought" characters with "earned" characters destroys the game for the "earned" characters.

      - MugginsM

    2. Re:Good Idea by BlueF · · Score: 1

      I love the idea of buying premade, high level characters. "Purists" who want to spend months in front of a computer "leveling" one character be damned.

      Currently, I play the MMO Dark Age of Camelot (DAoC). This game has a considerable "buy-in" time in order to reach level 50 (currently the highest) with one character. I'd estimate 8-10 DAYS played for the most proficient of power levelers. On the other hand, most "average" gamers must be closer to 20-30 days (in game), just to get to level 50. I see this as a big problem because after a few DAYS of leveling, I want to move on to the real meat and potatoes of this game (and probably most games of this type to come... and for most players) which is the Player vs. Player. Furthermore, with a class based system such as DAoC, in which there are a variety of entirely different characters one could play, I (and probably most players) would love the opportunity to play the high level game (the real game) as at least a few of the different characters classes (types). I for one, as much as I have come to thoroughly enjoy this type of game, specifically look forward to playing in the awesome PvP environment. Yet, I have little desired to go through the painfully repetitive level "treadmilling" in order to develop other characters to an acceptable PvP level (which for me, and any one else who wants to fight on an even leveled basis, is the highest level in a given (level-based) game).

      So, there you have it. As much as I have recently found how much I love the MMO style of game, the greatest detractor seems to be the businesses need to be a business. I say this because I think it's mostly the business's need to retain paying customers, those who are willing and accepting of the grossly long amounts of time to reach the highest levels these games have to offer. Sure, there are a fair share of those who enjoy toiling to reach those high levels. Often, and I'll go out on a limb here, this enjoyment is for those players who have significant ammounts of time to devote. At any rate, if a business can remain viable by selling premium accounts to folks who do NOT enjoy the leveling treadmill, more power to them. Those businesses (developers) who are able to work this _feature_ into their _service_ will earn my business. I am sorry if they end up loosing some business (and respect) of purists, those who want all high level characters to be painfully earned, but I am a paying customer and a casual gamer who wants to experience all a good MMO has to offer. I for one, don't think that leveling should be mandatory to fully enjoy a game of this type. I hope that more developers (and business models) take gamers such as myself into consideration. Along these lines, I am very much looking forward to the recent DAoC State of the Game addres in which Mythic suggested they might be taking a similar route in allowing players who've already reached 50 with one character to start new characters out at level 20+. Personally, I'm hoping for insta 45+ characters (on all servers of an account with one level 50). For me, the minimum 24 hours of play time to reach the highest level (from 45 to 50, currently in DAoC) is plenty to ensure my sense of accomplishment in any given character. I just hope that the purists can let us enjoy the game as much as they do, in our own way, without crying their own experience has been so diminished. I will never understand such mentality in a game. In real life, yes... hard work should pay off. In a game, playing should be fun! If we have to work in real life, to be able to afford a little more fun in the games we love, bring it on!

  58. Kills the third party character sales by dragontooth · · Score: 1

    I think that if you are going to go buy a game like this then it is up to YOU to level that character. The only thing that I believe is good about it is that it deflates the character economy selling on eBay and such. I think this is just as bad. Nothing makes me more angry than someone thinking their characters are worth money. They shouldn't be worth anything except to the player. This takes the wind out of the whole thing.

    --
    "Laugh, and the whole world laughs with you. Cry, and they still think its funny." - Mr. Boffo
  59. New level-model? by Anonymous Coward · · Score: 0

    1: Play UO.
    2: Buy preleveled character.
    3: Success!

  60. Then play Shadowbane! by Chembryl · · Score: 1

    See: http://www.shadowbane.com Kinda like UO with full pvp, but with guild vs guild seiges and warfare, build player run cities. With no level treadmill like in Evercrap it might be right up your alley.

    --
    - This and all my posts are public domain. I am a Physicist. I am not your Physicist. This is not Physically advice
  61. disgusting... by Narcocide · · Score: 1

    frankly i think this is the worst thing UO could possibly have done. i'm cancelling my account right now.

  62. Similar to CCGs by Jason1729 · · Score: 2, Insightful

    This is the same marketing plan as collectable card games. The more you pay, the stronger your play level regardless of skill.

    1. Re:Similar to CCGs by BlueF · · Score: 1

      This is a non sequitur. You can't compare a game such as magic (which I shudder to mention, has much to do with luck) to a MMORG, which has much to do with either skill and/or time. Sure, in a card game, in which players can buy their way into more power (decks), money does tip the scales of balance. However, in a online RPG, skill and time do not equate. That is, many players who lack skill (who more than make up in obscene amounts of free time) can hit the game level caps.

      Hell, if you want to make a MMORPG based on player skill, many manners of defeating the leveling treadmill (leveling methods based on tactics) would actually remain past a game's launch. Unfortunately, this is not the norm. Most MMORGs (EQ and DAoC to name a few) remove most elements of skill so that all players must level at the same painful slow pace... often, again, I think this is because of those who lack skill but have the crazy amounts of free time complain that some (actually skillful) players are capable of leveling at a reasonable pace (or at least more quickly)! : P

      At any rate, if it mostly comes down to a bunch of unskilled players running around at high levels, who have purchased their characters rather than treadmill ... what will you have there? More fodder for the skilled players. What will you have lost? The satisfaction of getting your own character to a high level through days and weeks on doing the same tedious action over and over? How does someone else, who may not enjoy the same type of game play, diminish your own game experience because they want to play the later (MMORG) game??

      Ok, admittedly, there are some problems with letting every person with a checkbook into the high-level "elite", but I for one think the benefits of allowing the more casual game to experience the higher level aspects of a game far outweigh the downfalls. Just my two cents.

  63. Re:Good, I'm glad to see this. by Nogami_Saeko · · Score: 5, Interesting

    A well thought out post that I totally agree with. I simply don't have the time to devote to playing a single game for hours upon hours to raise a character to a level I can enjoy. That said, I did play Diablo II from the beginning, but my highest characters were only around level 40 or so. I didn't have the patience to just go and "kill more stuff" to get into the 80+ range. Got bored.

    The obvious solution would be to make two seperate game communities - if you buy a pre-made character, you are restricted to only play with other pre-mades. If you start from scratch, you have to stay with other players from scratch.

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  64. Re: Five digit slashdot account number by Trepidity · · Score: 2

    over #500 punk :)

  65. doh by Trepidity · · Score: 3, Funny

    Apparently my UID is 597, not 497. So make that "over #600 punk". =P

    1. Re:doh by Flounder · · Score: 3, Funny
      Instead of a "my dick is bigger than your dick" contest, this is a "my UID is smaller than your UID".

      Where's Dr. Ruth / Dr. Drew when you need them?

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    2. Re:doh by zeda · · Score: 2, Funny

      Over #500 punk

    3. Re:doh by slinted · · Score: 2, Funny

      *cough*

    4. Re:doh by scrytch · · Score: 2

      Where the hell is Taco when you really need him?

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    5. Re:doh by rafa · · Score: 2

      Dang, what is this, a reunion of oldtimers?

      --
      [Science] is one of the very few things that raises human life a little above farce and gives it the grace of tragedy.
    6. Re:doh by vldmr_krn · · Score: 1

      Instead of a "my dick is bigger than your dick" contest, this is a "my UID is smaller than your UID".

      We wouldn't be doing something so immature.

      My UID is smaller than your UID though. :-P

    7. Re:doh by circletimessquare · · Score: 2

      hey, anyone want to sell me a small uid account?

      slashdot admins: this is a joke! a joke! wait, no! aaahhhhhhh! (drowns in a negative slimy pool of -100 karma)

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  66. Re: Five digit slashdot account number by Anonymous Coward · · Score: 0

    umm... you mean over #600, right?

  67. Request for Help by serutan · · Score: 5, Funny

    I am Nakombo Aragumba, secretary of the recently deceased President Sani Abacha of Nigeria, who was avidly an expert player of the American computer game, "Ultima Online," amassing the sum of 26.3 million gold pieces. Before his untimely death the President entrusted to me control of these sums of gold, in the fear that our new and corrupt government would want to seeking control of this fortune.

    My character is constant watched under by Government spies searching for this moneys who have infiltrated the game. It is the asking of your help for the transfer of this gold from my personal Ultima Online character to yours, in exchange you will receive a consideration of 2.3 million gold pieces.

    Please contact me immediately to arrange for the transfer of this important fortune, as will be to our mutual benefit.

    Respectful of yours sincerely
    Nakombo Aragumba,
    "Brentley of the Shire"

    1. Re:Request for Help by Kissing+Crimson · · Score: 1

      You will need to call (809) 555 1212 to start the process. Please have your DOB, SSN#, CC#, and mother's maiden name ready when you call.

      And do not, under and circumstances, open any email from me with "It Takes Guts to Say 'Jesus'" or SULFNBK.EXE in the subject line. It contains a nasty virus!!!!!!

      --
      What's that smell? Ah, that's my karma burning...
  68. Re: Five digit slashdot account number by Anonymous Coward · · Score: 0

    woah, a race condition. far out.

    more seriously:
    - damn 20 second reply wait.
    - damned 1 minute since last post timeout!
    grr...

  69. OSI selling preleveled Ultima Online characters? by Nailer · · Score: 2

    Gee, that shits all over their network protocol stack :)

  70. these buyable charactes are trash. by Make · · Score: 1

    i played ultima online for 3.5 years, from 1998 to 2001. for my first 7x GM i needed 2 years. i left the game after it had become really really lame (power hour, trammel etc.) - i made a 7x gm in less than 3 weeks.

    i havn't played in 1.5 years now, but i can say i could make these $30 characters in 2 days. trash. i make 85 magery on the first day, plus gm swords, tactics, anatomy. why spend $30 for this?

    1. Re:these buyable charactes are trash. by Anonymous Coward · · Score: 0

      If "two days" translates to twelve hours of actual play time, then you're paying $2.50 an hour for the opportunity to do something other than mindless leveling for those twelve hours. But if you're a n00b who doesn't know the best leveling strategies, you'd be buying a lot more hours for the same price.

      Your decision, of course.

    2. Re:these buyable charactes are trash. by ocbwilg · · Score: 2

      i havn't played in 1.5 years now, but i can say i could make these $30 characters in 2 days. trash. i make 85 magery on the first day, plus gm swords, tactics, anatomy. why spend $30 for this?

      It's only because you haven't played in 1.5 years that you say these things. If you had been playing recently, you'd have known that skills have gotten harder to gain with the elimination of "power hour".

      Does that make these characters any better? Not really. You're still competing in a world full of people with 7x100 skills, or even some with 125 skills (as the skill caps for some have been raised). Having 3 skills at 85 won't help you that much. Someone could build similar characters themselves for "free" in 30-40 hours. But for a lot of people like me those 30-40 hours of play may take a couple of months due to reali life obligations. But this gets you from nowhere to having a moderately playable character while saving you several days of playing (very boring, repetitive playing at that), and that's probably a good thing.

      I have five characters that I've built over the years, but due to my limited playtime only three of them have managed to max out any skills at all(a total of 6 maxxed out skills between the 5 characters). I've wanted to build some other characters from time to time, but there just isn't enough time in my life to justify spending a couple months of play time to get ready to be able to have fun.

  71. Economics 101 - Devaluation and Inflation by ites · · Score: 1

    This is just like governments printing toy money.
    There is an after market in game profiles
    with a limited supply and balanced economics.
    But this is an attempt to cash in on that
    and it will backfire.
    Whatever worth UO still had is put into doubt
    and any investment people have made in the game
    is devalued by this.
    It's poor practice in any economy and stupid here.

    --
    Sig for sale or rent. One previous user. Inquire within.
  72. A bad game is a bad game by Anonymous Coward · · Score: 0

    Building a character is the enjoyable part. Buying a pre-made character is like buying a pre-read book.

    If a game isn't entertaining with the option of character progression, particularly at the start of the development cycle when progression is fast and easy, how can it possibly be fun at the end?

    1. Re:A bad game is a bad game by Golias · · Score: 2
      Buying a pre-made character is like buying a pre-read book.

      I would say it's more like watching Star Trek II: The Wrath of Khan, after having somebody tell you about the few plot devopments of Star Trek: The Motion Picture. You can enjoy it just as much, and avoid hours of pointless tedium.

      --

      Information wants to be anthropomorphized.

    2. Re:A bad game is a bad game by JudgeFurious · · Score: 1

      This is very correct. Buying a pre-made character is nothing more than an obvious sign that the game isn't interesting or compelling enough for you to want to build the character yourself. That would make the whole excercise pointless wouldn't it?

      I'm not much into the UO's and Everquests but I do play Diablo II LOD and I know that the process is the whole reason you play. The end, when you are sitting there with a level 99 character is just gravy. That's why I never understood the people running around in D2 with a maphack. What's the point of just running from one spot to another and not actually seeing and playing large chunks of the game you paid for?

      That and yeah, it's true that there are only so many really useful items in D2 but even when something isn't particularly useful I like to see something different drop. Even lower level Unique and Set items are interesting. Most players I see just want the godly stuff and dismiss the rest of the items as garbage. Not even interested in seeing them.

      --
      Appended to the end of comments you post. 120 chars.
  73. Can tell who the no lifers are by Anonymous Coward · · Score: 0

    An article like this certainly lets you know who the no-lifers are. I tired of 1st Level characters back in 1992, that was when RPG were pencil and paper.

    No the company is saying, "Give us money and you don't have to start at 1st Level". at least they're honest.

    I really get annoyed at the little wankers selling virtual equipment on ebay, their daytime job? Play online games all day. I hope this puts the little shits out of business, and forces them to get a real job.

  74. You are an ass by Anonymous Coward · · Score: 0

    The people who get your entire high level group wiped out resulting in hours of lost work are the assholes who bought their chars on Ebay. They have no idea how to play their class and very limited knowledge of the game mechanics. The have no knowledge of the game lore or customs or geography. They have no skill whatsoever.

    I hate these people.

  75. Ho hum by oniony · · Score: 1
    OSI? Custom character?

    Erm, I thought this was an article about a standards office allowing people to have their own unicode character. I had my credit card out ready to buy one...then the site appeared.

    --

    Powered by onion juice.

  76. Re:Good, I'm glad to see this. by saintm · · Score: 1

    If you had not stated you stopped playing UO 'a long, long time ago' I'd of guessed you had either never played or you had only briefly played over 2 years ago.

    There are no such things as levels in UO.
    There is a non-PvP land to all servers.
    And the real give-away.. 'Fun-quests'.. Arf.. good one.

  77. hold it man.... by tanveer1979 · · Score: 1

    Its just a game. Ok just a game. Comapring it with a diploma is.. well follishness!
    This gives the guys oppertunity to earn some after market money, so whats wrong.

    --
    My Aurora : http://www.youtube.com/watch?v=o91ZsGwJYyg
    FB : https://www.facebook.com/TanveersPhotography
  78. Whatever. by Anonymous Coward · · Score: 0

    The game lost its appeal 3 months after it came out. Was a cool beta test though.

  79. yeh yeh by euroderf · · Score: 3, Interesting

    10x worse than me. You must've regged 10 minutes later >:(

    1. Re:yeh yeh by Phosphor3k · · Score: 1

      Well, to quote Brak, from the Brak Show on Cartoon Network:

      "But it's my haunted pocket. When I bought these pants I found a note in there that said ' Inspected by Number 47.' Number 47!! What about the other 46!? Were they not good enough to inspect my pants..."

    2. Re:yeh yeh by EvilNight · · Score: 2

      Bah, I've got you all beat, mine's in binary. >)

      --
      Hell is being intelligent in a world full of idiots.
  80. Lets just cut to the chase... by vulgrin · · Score: 2, Interesting

    Lets see how far we can take this:

    How about an Ultima On-line VISA card - where every purchase you make gets you valuable experience points in the game?

    Double points if you buy Electronic Arts merchandise - and every $10,000 will get you a free magic item of your choice!

    --
    I sig, therefore I am.
  81. From a UO player's perspective by Komrade+S. · · Score: 1

    I've played UO for around, oh, nearly 5 years now. So I feel I'm justified to "speak on this".

    The characters these people are buying....are crap. I'm sorry, but give someone who read UO Stratics under a week and their characters will be up to that par. However, recent modifications to the stat" system (strength/dexterity/intelligence) make it so you can gain a maximum of 6 points a day. So, to theoretically reach your maximum of 225, you would have to play for over 30 days, while spending 2-3 hours of those days working on your statistics. That's what players will be paying for.

    Of more interest to me is that name changes, which players have begged for throughout UO's entire existance, are now being offered at a pay cost.

    Furthermore, in response to your "UO is dying" tirade. Please, save it. UO2's development was ceased because it would have resulted in the desertion of the original Ultima's servers, which Origin would no doubt continue paying for until the numbers had dwindled enough. Take one look at Meridian 59 and realise that for the entire crowd to dissipate, it may take awhile.

    What's been happening to UO recently is the idea of changing the game to a stage where it can become a new game entirely. The extremely flawed 3D adaption of the game was first, that failed due to the fact it was buggy, slow and ugly. Rumoured on the horizon is a first person (ala EverQuest) 3D adaption of Ultima with a new landmass designed especially for it. Currently there have been 2 expansion landmasses, with a third on it's way around Christmas. UO isn't going down anytime soon.

    Oh, and Lord British is working on that horrible "Lineage" game with the girl who made the female "UNGH" noises in Quake 2 (Who is also responsible for many of the problems UO has today, as the former head of design).

    --

    s200.org - visit it (me), love it (me).

  82. Re:In days?So..Like EverQuest selling level 50 cha by Komrade+S. · · Score: 1

    Actually no, that's a lie. And level 50 isn't even the endgame, it's level 60 in EverQuest. It takes a month or so to do that. In UO, there's minimal risk for time wasted (No skill loss upon death unless you're a PK, walking back to corpses isn't as much of a bother due to instant teleportation spells, horses and a small landmass). UO is probably the least time consuming of MMORPGs available at the moment.

    --

    s200.org - visit it (me), love it (me).

  83. My name is... by Cytlid · · Score: 1

    ...Enyego Montoya. I purchased my character. Prepare to die.

    --
    FLR
  84. Good, I suppose... by WWWWolf · · Score: 1

    I suppose this is a good thing because people keep complaining that the essential idea of most MMORPGs on lower XP levels is hunting every damn rat in the world... and paying for that. Not exactly my idea of fun, though =)

    Personally, I'm currently playing smaller-scale CRPGs. My favorite has much better and free character adjustment in case the adventure in question needs a high-level character: DebugMode 1, GiveLevel 10 (or whatever), DebugMode 0 =)

  85. Well, I think it's a great idea by EricLivingston · · Score: 3, Interesting
    As a 30-something with a wife, 8-month old, and a well-paying but demanding job, I tend to have more money than time. I tried playing Everquest for a while in the evenings for 1/2 hour to an hour after the baby was in bed but before I turned in, but it soon became clear to me that at that rate I'd be wandering around fighting bats for literally months of real time before I'd get anywhere.

    All these on-line games show off spectacular screen shots of high-level characters killing dragons and doing heroic things, but when you actually start you're mucking about in the weeds killing vermin.

    Don't get me wrong - I get the value of reward for hard work. If I was in college or simply lacked a life and could spend 4-8 hours/day in the game cranking out the XPs I could put up with several weeks of toil before some kind of payoff. But months? Or Years? I guess I just don't have the patience (not to mention the money - it really started to irk me that I was PAYING for the priveledge of wandering around killing rats).

    I've often mentioned to my friends that I'd give online games another shot if I could buy my way past the drudgery and actually have some fun right away. I'd pay real money for xps, weapons, equipment - you name it (assuming the prices were reasonable and reflected that fact that it was a game).

    One way to control that spinning out of control would be to just have a subset of equipment/weapons available (perhaps just good quality, yet non-magic), and only allow a certain max number of xps to be bought, thus limiting the "buy-in" potential of new players. Then the uber-characters of 50+ level can still feel like they "put in their time" while we "casual gamers" (or is it "life-balanced gamers") could at least enjoy some aspect of the game besides killing bats and rats.

    Anyway, the bottom line for me is I'll not play another online game until some sort of system like this exists in a game I care about. For instance, I'd love to try out Star Wars Galaxies when it comes out, but if I'm going to have to spend a year of real time wandering around killing insects and small rodents because I can't put in more than 1/2 hour a day towards the game then I'm out. Life's too short to screw with that kind of boring, arbitrary beginning play (and to pay for it as well!)

    --
    Please Rate my comment (and help support Fre
  86. Its gone now... by Komarosu · · Score: 1

    Ever since EA killed off most of the OSI crew (Richard Garrott included) UO has been going slowly down hill...i remember that alot of players left after player consellors were axed, basiclly killing all what was left of player RP.
    Thank god i left soon as they axed OSI...but i have to say i do miss old OSI UO, i spent a good year and a bit of my life on there.

    --

    "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
    1. Re:Its gone now... by Komarosu · · Score: 1

      and just for a note: Komarosu - 99.8% Blacksmith, GM Miner, 70% Mage. Europa Shard :)

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
  87. Player for sale by motox · · Score: 1

    I think the community is in uproar because -they-used to make money selling characters to newbies...(and for a lot more than 29$) it happens in any multi player RPG. So i wouldnt blame Origin at all... They are just trying to make more money.

  88. Blame Game Genie by Anonymous Coward · · Score: 0

    It made it easy for kids to cheat on games, avoid levelling up, etc. Now they expect to be able to use a GameShark wherever they want to play -- even on MMORPGs!

  89. Well maybe, just maybe by Anonymous Coward · · Score: 0

    What they are actually mad about is that OSI has finally beaten the people who ebay their accounts? Oh my. :P

  90. DAMMIT! by Andy+Dodd · · Score: 2

    Someone who can beat my #701. :(

    --
    retrorocket.o not found, launch anyway?
  91. Unattended macro anyone? by RunzWithScissors · · Score: 1

    All this service from OSI is really doing is allowing people to not spend hours upon hours unattendedly macroing, also known as the sea trance Arrr.

    With the introduction of the Publish 16 patch to the UO servers, gaining skills is a fair bit slower and based on actual game time; the old power hour is gone. For example, I have a character that has 98% Lumberjacking skill and it will take me another 20 hours of gameplay to get that skill to 100%! That is a bit excessive considering that there are another 6 skills on this character that also can be raised to 100% status. For a newbie getting a skill from 10% to 100% would be a rediculous investment of time. To go from 85% in a skill or 70% in a skill, like the characters being offered for sale by OSI, to Grand Master (100%) will still take a significant investment of time.

    Besides, A lot of the characters that OSI is offering are set up to be mules or PvM players, not PvP characters. They will still take a lot of work to hone their PvP skills.

    -Runz

  92. I have to agree. by Andy+Dodd · · Score: 2

    While I don't like the fact that it's for-pay in a game where killing other players is a part of the game, it allows UO to reach new crowds that would never have played the game before. As someone mentioned, these templates are for "basic" accounts that are considered "bare minimum low level" for actually having some fun in the game.

    DAoC has done some similar things, although not for pay. They analyzed the leveling patterns of players to find out when people were most likely to get frustrated/quit/stop, and discovered that from 41-50 people quite like flies because Lv40 was like some kind of brick wall after which XPing went MUCH slower. In the next patch, they're reducing leveling time from 41-45 to alleviate this. In addition, they're planning allowing Level 50 (highest there is) characters to start new characters at somewhere between 20-24. Some are annoyed, but most are happy because:

    It gives more incentive to level to 50 initially rather than giving up and moving to an alt, resulting in more 50s for RvR.

    Once at 50, it gives more variety to actually try out a new class. If they start at 20, they can go to the first RvR battleground immediately.

    Early starts aren't that much of an individual advantage in a game where you can only kill players from other realms (and you really can't RvR before 40 anywhere other than the BGs). The two PvP servers are a different story, but I believe they only plan this on the main servers.

    I wouldn't mind even if they implemented something like this in DAoC - As long as they kept it off of the 'dreds (PvP servers)

    --
    retrorocket.o not found, launch anyway?
  93. I may be showing my age, but... by SomeoneGotMyNick · · Score: 2

    Didn't the OSI take $6M and build a Bionic Man to aid the country's intelligence departments?

  94. RvR and hours per week. by Andy+Dodd · · Score: 2

    I'd like to argue that in DAoC where RvR is the focus is the game where someone with only 10 hours/week to play is most likely to have a chance.

    Why?

    Because you can level at your leisure, without worried that the people you formerly grouped with will turn on you. Take your time. You'll hit 40 eventually. In the meantime, you've got the BGs from 20-24 and 30-35. (Theoretically 25-29 too, but Mythic has to give people more incentive to go to Murd since no one goes there on any server... Fortunately 25-29 is pretty easy.)

    The worst in DAoC is from 41-50, and 1.53 is going to fix that.

    Still, it would be nice to have some sort of "quickstart" in DAoC. 50s will get that soon, and I wouldn't care if Mythic gave a pay option since it just means more people to RvR in my realm. (ofc, it means more Hibs/Mids too).

    --
    retrorocket.o not found, launch anyway?
  95. blah by Anonymous Coward · · Score: 0

    I've been playing uo, for a very, very long time... And I still play it a lot... No serious player would care.

    85 in any skill is jack shit. I could hit 85 in any of those skills in a couple hours at most... Only one that would be hard at all is taming, 85 taming might take 10 hours now. Before publish 16, I could make a 7x(maxed out) char in a week, and 80% of that time spent I could do unattneded macroing. I personally couldn't give a shit what any carebears waste their money on. 95% of the people that do this will spend most of their time in trammel(land w/o pvp)

    And don't say that UO does not require any skill... To become a good PvPer in UO is just as difficult as to become good at Counter-Strike.

    UO may be shit now, but it is still fun, and is FAR from dying.

    And yes, Shadowbane = win

  96. 29 bucks? Get a little brother! by teamhasnoi · · Score: 5, Funny
    My pal would pay his little brother a nickel to 'do the circuit' in Super Mario Brothers. Little brother would jump down into a cave, get a bunch of coins, come back up the other side. Repeat.

    Apparently, he sat there and did it for several hours while my pal went to a movie and got some grub. Came back, little brother handed the controller to him, and my friend started playing.

    A little brother will work for many games where repetition is necessary. You might also want to try this with other small children. Neighbor children can be used in a pinch, under the guise of babysitting, or collect your own!

  97. One advantage Neverwinter Nights has... by 2Flower · · Score: 3, Interesting

    ...since you can whip open the toolkit and give yourself +1 Uber Glowing Longsword of l33tness and 20 levels of XP, it makes the whole collecting-stuff-and-points issue moot. Once that's shoved out of the way the only fun you'll have with the game is with the genuine roleplaying experience -- what do you DO with your glowing sword, once you've got it? Granted, not many NWN modules have gotten to the point where the roleplaying is emphasized over the Monty Haul, but they're definitely getting there and it's an eventuality.

    I don't mean to do a 'nwn r0xx0rz uo suxx0rz' post, but really, this is really the problem with any persistent world MMORPG -- yes, they have roleplaying elements, but the core of the game basically Progress Quest. How much l3wt can you acquire? How uber can you get? How many days will it take you to get there, and if there is no limit, how many days until you get bored? It's less a roleplaying game and more a game, if that makes sense.

    Once you realize that, paying more and more money just for more points makes perfect sense -- and is nonsense at the same time.

  98. Flawed game design by back_pages · · Score: 1
    Hopefully without sounding like that guy on the phone commercial saying, "Think outside of the paradiggim," every 3D MMORPG I've seen and many text based MMORPGs are based on a paradigm that constricts the players enjoyment.

    All these posts about, "Now I don't have to waste X hours getting a character I can enjoy," have missed the fact that now you can waste infinite hours doing precisely what you paid to avoid. Except now, you have cooler make-believe internet fantasy computer game magic spells. Enjoy your escapism...

    So few people have questioned why games are designed like this. Why can't I have a role playing game that I can enjoy from the very first minute? Why must I always begin the game with $0.32 and a dagger? Why must I spend an exorbitant amount of hours to progress in the game's single rewarding advancement system (combat ability)?

    Think about it. If it were a roleplaying game, you would play a role believably. You would not devote all of your time to honing your combat skills. You would have a hobby that you would advance for your amusement and the admiration of others in your hobby. You would participate in politics at some level, be it state, community, or personal. You would spend time seeking out entertainment. Oh, and you would want to practice with your sword, too.

    The problem, as I see it, is that D&D was a genre defining game, but being a human-driven engine, it could not feasibly make a real role playing game. It was a great fantasy medieval combat game. When people starting taking the D&D idea and moving it into computer games, they failed to identify that that the computer driven game had the capacity to fully simulate a medieval fantasy world in which a player can truly assume a complete role.

    The result? Being level 1 sucks. The coolness of the game is oriented linearly along your combat skills. For the first 20% or 40% of the game, your level sucks, your character sucks, and the game isn't much fun. The half-witted solution? Sell characters that are past this point on the crippled game's linear scale of entertainment.

    The industry changing solution? Develop a role playing game that does not have a single linear advancement system. Sell me game that is fun to play, not just fun to dominate. Sell me a game where you can have 100 more levels of combat ability than me, but I can have 100 more levels of musicianship than you, and if we're hanging out in the bar singing songs, I'm going to score women and you aren't. The RPG industry is hobbled by this belief that a game that focuses strictly on combat is a role playing game, and that is why they will all ultimately fail.

  99. why start as a rat-killer? by ashultz · · Score: 1


    Why is it that all the online games start you out as a character so weak it isn't any fun to play anyway? Does anyone enjoy the first three to five levels of killing rats and waiting for your skills to come up higher? Does anyone love being a mage so low level you get tired after lighting a candle?

    It wouldn't weaken the role-playing experience any to start a character at competent instead of at ultra-wuss. Many pen-and-paper RPGs do this. Of course, all MMORPGs seem to be modeled off D&D, which is famous for its useless first level characters.

    I understand there's the whole hero's path up from being a complete dweeb thing going on, but since MMORPGs have this world full of other characters, it's damn obvious your hobbit crotch-scratcher (or elven wand-fiddler, or whatever) isn't the hero of the story.

    1. Re:why start as a rat-killer? by Chokma · · Score: 1

      I wish there was a MMORPG where you could just start playing a High-Level char which could only get better through player ratings... So if you are a competent _role_player_, others will rate you higher. If you are a jerk, they will just ignore you.

      MMORPG: Live the american dream... from rat-killer to dragon slayer. Everyone can do it! You only have to work hard and soon you will be the hero.


      And if you really kill your rats, you can always say "I my day, I had to kill rats to level up. Nowdays, these kids, they have it easy at $29.95!"

  100. It's a good idea. by zurren · · Score: 1

    I find it funny if people are actually 'outraged' by this. Why? because it is so relativilty easy to max out your characters in UO, for an expierenced player, this is maybe, 2-3 days worth of work for them at tops, that character level/skill means two things in terms of "status" in the game - Jack All. It doesnt mean a single thing. Things like - Rares - Houses - Gold are the "status" symbols in this game. You could have a total n00b character, but if you had like, 50 mill gold, a large tower and a full set of rares, you have more "status" then the 7X GM mage/bard. For newbies, it lets them get into the game with a little bit of extra ease for 29 bucks. For expierenced gamers, it saves them a day or two of work if they want to roll op a new toon. I honestly dont see any problem here. Its not like they are bypassing MONTHS and MONTHS of work to get to that skill level.

  101. Skill at UO by sielwolf · · Score: 2

    a newbie can pay a little extra and be as good as an average player right off the bat.

    Um that seems to imply that there is an actual "skill" of leveling up a MMORPG... well other than resting a stapler on the left button on your mouse.

    Compare that to something like Quake where, no matter how much you spend, the only real factors are skill and talent.

    I'd rather play BF1942 where I can observe my ability improving instead of just saying "wow, I just spent the last 20 hours making shields". Oh and I also don't get screwed out of 20 bucks a month.

    --
    What is music when you despise all sound?
  102. Same old MMORPG problem by ianscot · · Score: 2
    It's all about play balance, isn't it? MMORPGs are hard up against the problem of how to balance appealing to new users against rewarding the die-hard, eight-hours-a-day kiddies. You want the real devotees, but you'll die without new blood. Anyone who's tried to enter one of these games more than a month after it was released knows how quickly the thing gets out of hand.

    A while ago /. linked to an interview with the author of The Sims (and a lot of the earlier Sim titles). He talked all over this subject. The newer games are trying conceptual stuff to address this, but at some point in a competitive game, especially a leveling one, you get monster players nobody new can come near. UO is a little older, so they didn't build their game around some larger concept that'd constrain the problem or player behavior.

    The ebay option was already there. The only difference here is that UO is offering the cheap catch-ups officially. It's an unimaginative approach, sure, and you wish they could think of a way to address the problem systemically... but when they can sell quick fixes for $30 a pop, do you expect them to think abstractly and long-term? (Do you expect your LAN team to think that way, when just fixing the latest problem makes them heroes and gives them job security?)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  103. This is really funny... by Anonymous Coward · · Score: 0

    Clearly, the people pissed about this are the powergamers that feel their "Eliteness" is being tread upon..

    You see, powergamers have unlimited TIME, they have no lives, they sit infront of their computers for 12 hours a day. Ignoring the world, ignoring everyone around them, and getting fat and lazy, all to build up a stack of useless pixels.

    Now, Casual gamers, usually have alot of money, but time is limited, and valuable for them.

    So by virtue of this, shouldn't they BOTH be allowed to have what they want in a game? The no-lifer can work his way up, the lifer can buy his way up. How is that bad?

    Seems to me some people need to get a life, and stop taking this so seriously, and understand some people have more money than time... Like me, money isn't a concern, at all, but my time is worth a ton. Therefore, I buy anything I want or need, including in some games.. Oh, and I learn fast too, and most likely, in a week or two, i'm out PKing your ass over and over with my store bought characters in most games.

    K?

  104. Re:29 bucks? Get a little brother! by JaredOfEuropa · · Score: 2

    Great... child labor! Have you no sense of decency?!

    Then again... get a bunch of blank accounts, have a bunch of kiddies train up the characters on those accounts, and pay them "a few pennies". Then sell the accounts on eBay. Heh, you may be on to something here.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  105. Practiced for thousands of years by CustomDesigned · · Score: 1
    This reminds me a period in the Roman Empire when citizenship could be bought:

    Paul of Tarsus has just made a very Politically Incorrect speech to some Jewish Rabbis in Jerusalem, (Paul is himself Jewish), and his listeners become enraged:

    Acts 22:22

    And they gave him audience unto this word, and then lifted up their voices, and said, "Away with such a fellow from the earth: for it is not fit that he should live." And as they cried out, and cast off their clothes, and threw dust into the air, the chief captain commanded him to be brought into the castle, and bade that he should be examined by scourging; that he might know wherefore they cried so against him.

    And as they bound him with thongs, Paul said unto the centurion that stood by, "Is it lawful for you to scourge a man that is a Roman, and uncondemned?"

    When the centurion heard that , he went and told the chief captain, saying, "Take heed what thou doest: for this man is a Roman." Then the chief captain came, and said unto him, "Tell me, art thou a Roman?" He said, "Yea." And the chief captain answered, "With a great sum obtained I this freedom." And Paul said, "But I was free born."

    Then straightway they departed from him which should have examined him: and the chief captain also was afraid, after he knew that he was a Roman, and because he had bound him.

  106. OSI? since when did that STOP meaning networking? by TheGratefulNet · · Score: 2
    guess I'm just an old fart. when I saw OSI, I thought of that standards body that tried to propose alternate network stacks to what most of us use today (ie, IP).

    I admit I'm not at all (even a little bit) into gaming. still, this is the slashdot crowd. we're technical folks here. was I the only one who saw OSI and thought 'seven layer model' ?

    --

    --
    "It is now safe to switch off your computer."
  107. How does the fact... by TobyWong · · Score: 2

    How does the fact that EQ will do the same thing have anything to do with the original posters point? He already acknowledged that software has a lifecycle (duh) and that UO is nearing the end of the road. Of course EQ will repeat the pattern and so will the next MMORPG after it. What's your point?

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    - Toby
  108. Easier way to get levels by ohboy-sleep · · Score: 1

    If only these people buying these accounts used the free way to gain 30 levels:

    Up-Up-Down-Down-Left-Right-Left-Right-B-A-Select-S tart

  109. So lemme see if I got this right.. by Chas · · Score: 1
    It's NOT okay for players, who pay for access to the game, and spend lots of time and effort in character development, to do sell accounts?

    BUT, it IS okay for the company to simply whip up characters out of a random generator (see "Nothing", with no development at all, and sell them?

    Yeah. I can see it. ***wait for it*** I can see how a company would be stupid and greedy enough to stick their heads up the output oriface for this.

    And idiocies like this are why I don't play games like UO or Evercrack.

    --


    Chas - The one, the only.
    THANK GOD!!!
  110. The last time I played by Inoshiro · · Score: 2

    Was in 1999. It was fairly slow on my K6-III 400, which didn't help matters much.

    The game would probably be fairly compatible with the VMWare I use for Windows stuff, but I lost my taste for it so completely that I just don't enjoy it. I even participated in the Anarchy Online beta when they gave a key to *EVERYONE* who asked for one. It sucked. Slow, buggy, and really boring.

    I'm happy with Animal Crossing, though :) Nintendo is starting to kick ass on the Gamecube.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  111. what's ESR up to? by cygnus · · Score: 2

    "OSI has started a new service, detailed here which allows you to pay $29.95 to get a decent character premade for you, and bypass the hours of working skills at lower levels."

    *what* did the Open Source Initiative start doing now???

    --
    Just raise the taxes on crack.
  112. And I'm sure by geekoid · · Score: 2

    if these whiners where walking down the street and some guy pulled up and tossed them a million bucks, they wouldn't touch it becase it would be unfair to all those people that work hard for money.

    I'm sure the fact that it pretty much made it impossible to sell a character for any real money had nothing to do with all the complaining.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  113. Look at the classes that are offered. by pjp6259 · · Score: 1

    I realize mage and warrior were offered, and I've never played an MMORPG so, maybe this won't make sense, but it seems to me that this is a way
    for there to be some tradesmen in the game that are being played by real people instead of by the AI. I mean who really wants to start an account and work their way up to a master blacksmith. Sitting in front of your computer 20 hours a week for a couple months making virtual weapons and armor, how many people in the game really do that?

    But, it could be fun to play a blacksmith that was already powerful. I imagine you could make really high quality, or maybe even magical or artistic items. That could be fun, but working your way up to that point by churning out 100 two-handed swords sounds more like work.

    --
    Computers don't make mistakes. What they do, they do on purpose.
  114. Re:29 bucks? Get a little brother! by Anonymous Coward · · Score: 0

    Are you talking about Super Mario World here? It's so easy to get lives in that game, no need to bother with coins. Your friend is pretty dumb.

  115. OSI? UO? by wemmick · · Score: 1

    I have a dream that someday the slashdot editors will provide a little more understandable content in the blurbs... especially if the topic is gaming and the gaming icon isn't used.

    --
    ___
    Cognitive Overflow
    more than yo
  116. Re:OSI? since when did that STOP meaning networkin by Cyph · · Score: 2

    I did. I even had to read the article before I figured out that they were talking about Ultima Online, it'd really be nice to see that information in the post itself.

  117. Last shred of the social phenom, gone like that... by mactari · · Score: 2

    The most important ramification of this move is that it decreases the need for people to role-play and meet others online to enjoy UO. People who make bows for catch fish for hours on hours in the early years of UO (and I was one) simply don't make [purely online-fantasy] friends easily! And that's what you have to do to really get ahead in UO, and is something that so many gripers here who played UO years ago haven't quite gotten. (That said, it took me money months and hours than I care to admit to figure it out myself.)

    Once you partner up with a guild or just an experienced player, believe me, your scores will shoot up to what these folk are paying an extra $30 for in no time flat. Rich (in the virtual sense) UO characters/players abound, and freely give out the kinds of equipment and experience a newbie needs to get the kinds of scores you pay for now. A little online searching, emailing, and ICQ'n used the be the prerequisite for a good UO character, now $30 is -- but they won't have as much fun playing by themselves as old timers do adventuring with the people who gave them their start.

    And heck, remember how long it takes you to get from an 85 skill to an 100 skill. I haven't played for about a year, but that's where you really put in your time. I'm not too worried about these people buying their way to 85.

    Quick last point -- This kind of social gaming (Multi-User Shared Hallucination or MUSH) isn't for everyone. Obviously EA is trying to get make money than MUSH with this and other recent moves. The proverbial "casual gamer" isn't a MUSHer, but maybe some casual gamers will pay their $30 and get hooked. And that's a good thing [if they don't have gpa's or jobs to worry about :^D].

    --

    It's all 0s and 1s. Or it's not.
  118. Re: Five digit slashdot account number by Loligo · · Score: 1

    I may have a five-digit ID, but it's a palindrome, so that makes it ok.

    -l

  119. You could do it anyway. by mindstrm · · Score: 2

    People would sell their characters online on ebay.

    So.. they banned the practice, and are now doing it themselves. Great.

  120. I love capitalism!!! by scseth · · Score: 1

    Come'on, it sparks some humorous creativity

  121. Re:Good, I'm glad to see this. by Jester99 · · Score: 2

    That only hurts everyone, though.

    I've heard this theorem a lot in P2P discussions; it applies here too: The network's utility is proportional to the square of the number of users.

    The more, the merrier.

    To create a new, separate network for "premade users"... it'd never take off. It needs a lot more critical mass than it could ever have.

  122. The day the cancel my MUD account by Dareth · · Score: 0

    I still log in ocassionally to my old MUD, though I don't play anymore. Luckily they keep chars based on a x months per level.. so I got a few years or so : )

    laugh

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling