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MMOG Subscription Winners, Losers Analyzed

Thanks to CorpNews for its recent round-up analyzing and rating the biggest PC massively multiplayer games. Along with subscription estimates similar to the SirBruce analysis graph, there's sharp-tongued comments on performance for Ultima Online ("It's really all your fault. If you weren't a big hit, would others have followed?"), EverQuest ("Say what you will... it knew its target audience and hit it hard enough to make EQ part of popular culture"), and Asheron's Call ("Talk about the little engine that could.")

88 comments

  1. Obvious Omition by iCEBaLM · · Score: 1

    Where is Final Fantasy XI?

    1. Re:Obvious Omition by Dark+Nexus · · Score: 5, Informative
      What, did you just look at the pretty pictures? It says where FFXI is about 1/3rd of the way down the page!

      These numbers also do not take into account the most recent games to hit the market, Final Fantasy XI and Lineage 2, as their impact has not yet been fully realized in North America. In four months, the numbers in this article will need to be revised.
      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
    2. Re:Obvious Omition by iCEBaLM · · Score: 1

      This makes no sense, FFXI has been out since before Sims and Ragnarok online. Ohh well...

    3. Re:Obvious Omition by musikit · · Score: 2, Funny

      it is listed under "Other" taking up 30% of the market share.

    4. Re:Obvious Omition by Anonymous Coward · · Score: 0

      Huh? What planet do you live on??

    5. Re:Obvious Omition by SoVeryWrong · · Score: 1

      Other only takes up 1%, the 30% you're looking at is Lineage.

    6. Re:Obvious Omition by SoVeryWrong · · Score: 1

      FFXI has been out in Japan for approximately 2 years, it only opened up in the US a few months ago.

    7. Re:Obvious Omition by musikit · · Score: 1

      i know. it is a joke. i'm saying the FFXI is a great game.

    8. Re:Obvious Omition by Vermifax · · Score: 1

      Good point since its been out longer than some of the games on his 'worldwide' section and has a larger worldwide % than EQ.

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      Logout
  2. Again... Puzzle Pirates by Apreche · · Score: 5, Interesting

    Why is puzzle pirates being neglected so much?

    So far, every MMO I've seen (and I've seen most of them) is just a glorified chat room. It's IRC plus fancy 3d graphics and sound. Sometimes there is also a progress quest included as well. No MMO that I've seen actually has skill based gameplay, which is what makes something no longer a chat room, but a GAME.

    Puzzle Pirates is the only MMOish thing I play. Why? Because success is almost entirely skill based. Theoretically someone who has a trial account and has never played before can defeat the person who has been playing the game since day 1 if their skill is great enough. Not only that, but the major factor in any victory is always skill. Not only that, but the people in puzzle pirates actually role play and aren't asshats. What started as random people on the net became my crew and now me hearties, arrr! You don't get that anywhere else.

    Give puzzle pirates the attention and respect it deserves. It's probably the most original and well designed game to come out in a long time.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Again... Puzzle Pirates by Bluesman · · Score: 4, Insightful

      Careful there. I learned long ago if you really enjoy something one of the worst things that can happen is that it gets very popular.

      --
      If moderation could change anything, it would be illegal.
    2. Re:Again... Puzzle Pirates by eggstasy · · Score: 2, Interesting

      Sounds like you need to try second life
      In Second Life, only your RL skills matter. If you're a coder, you can become a scripter, if you're a photoshop wizard, you can build a clothing empire.
      In SL, instead of advancing the skills of a virtual character, it is YOUR skills that advance.
      Bear in mind that it's not exactly a game, so you may well end up deeming it a glorified chat room :P

    3. Re:Again... Puzzle Pirates by RasputinAXP · · Score: 4, Informative

      A lot of us on Corpnews know of puzzle pirates, but it's worth noting that this was the first in a series of articles GBob is writing. You can only cover so much at a time before tasting the bile in the back of our collective throats.

    4. Re:Again... Puzzle Pirates by Rhys · · Score: 1

      Skill in solving simple puzzles like tetris? That are extremly open to cheating through a loop the vendor could never detect?

      I've seen demos at EoH at UIUC of a video camera rigged up to a computer to do image processing on a tetris game and play the game by inputting keystrokes. Do you really think a human could beat a lightning-fast computer who can punch "right" 5 times before you can identify the peice?

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    5. Re:Again... Puzzle Pirates by JavaLord · · Score: 1

      So far, every MMO I've seen (and I've seen most of them) is just a glorified chat room. It's IRC plus fancy 3d graphics and sound. Sometimes there is also a progress quest [progressquest.com] included as well. No MMO that I've seen actually has skill based gameplay, which is what makes something no longer a chat room, but a GAME

      I think the big explosion in MMORPG growth will be when we see FPS type combat properly combined with a RPG. Planetside and Neocron have tried but haven't gotten it right. Probably a mix between Jedi Knigtht and KOTOR would have done nicely.

    6. Re:Again... Puzzle Pirates by NonSequor · · Score: 1

      I deem it a glorified chatroom.

      --
      My only political goal is to see to it that no political party achieves its goals.
    7. Re:Again... Puzzle Pirates by Zonk · · Score: 2, Insightful

      PP is an awesome game...however, you and I are the only ones playing it.

      It is a very small game, Apreche. Compared with the 400,000 people of EQ, are you surprised Puzzle Pirate didn't show up on the graph there? I would be surprised if PP had even 20,000 subscribers.

      PP would be huge if they had money for advertising in real magazines or on TV. But they don't. So instead we see web ads for them on Penny Arcade and the like, where everyone already plays...

      So it goes..

    8. Re:Again... Puzzle Pirates by PerspexAvenger · · Score: 1

      Maybe.

      But it's a glorified chatroom in intimate collision with an interactive Lego set...

    9. Re:Again... Puzzle Pirates by danieljames · · Score: 3, Informative

      Ahoy mates. Thanks for the kind words.

      We are indeed way too small to show up in this graph; we have just over 5,000 subscribers (announcement to be made next week).

      I don't actually think that advertising in gaming magazines would do us that much good, though. TV perhaps, or maybe Woman's Own. But you're right that if we had a mountain of cash we could try it.

      For now we advertise/distribute where it makes sense, like shockwave, PA (where not everyone plays yet, I assure you) and, starting this week, popcap.com.

      Oh, and we do hope to do a retail release this year. That will bring some ads. Arr!

    10. Re:Again... Puzzle Pirates by slashdotjunker · · Score: 2, Insightful

      Puzzle Pirates (referred to as YPP!) is a great game. I played it extensively when it first came out. At that time it seemed like a sleeper hit that would eventually reach up to 50,000 subscribers. An impressive number for a puzzle MMO.

      Unfortunately, YPP! failed to live up to those high expectations. In my humble opinion the reason is because YPP! is too structured. The game is played by the rules and only by the rules. It is impossible to "think outside of the box" the way you can with a freeform 3D MMO.

      After playing heavily for about 3 months I quit YPP! because I had fully explored the box. The game simply had no staying power for me. It was fun and a well polished game, but merely a game. After mastering every puzzle there was nothing more. It was reduced to a glorified chat program.

    11. Re:Again... Puzzle Pirates by grumpygrodyguy · · Score: 1

      I think the big explosion in MMORPG growth will be when we see FPS type combat properly combined with a RPG.

      Parent should be modded up. The two most popular on-line gaming genres are MMORGs and FPShooters. So what would EQ/FFXI + CS/BF1942 look like?

      Maybe the latest SWG expansion is an attempt at blending these two modes of gameplay? The only problem I see is that with FPS games you usually end up getting killed every 5 minutes...so how do you incorporate that into an MMORG that heavily penalizes death?

      *shrug*

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    12. Re:Again... Puzzle Pirates by Lonath · · Score: 1

      And this is the reason to combine player-based advancement with character-based advancement. If players don't have anything holding them in the game (a built up character/ship/whatever) then what's keeping them there besides the social aspect?

    13. Re:Again... Puzzle Pirates by Doug-W · · Score: 1

      Probably because the other MMO's you've looked at are MMP**RPGS** where the CHARACTER skill not the player skill is what should determine a win or a lost. That is not to say that playing a current generation requires no skill, it is to say that the fundamental burden is upon the character not the player. The difference between an MMRPG and Puzzle Pirates is the difference between D&D and Magic: The Gathering. Both are games, one is a Roleplaying game, the other is not.

  3. Whoops? by Dark+Nexus · · Score: 4, Funny
    When a comedian makes a crack at people who live in their parents' bedroom and play on the computer all night, it's Everquest he's referring to.


    Parents' BEDROOM? Shouldn't that be parents' basement? Parents' bedroom would open up whole new areas of psychological issues.
    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
    1. Re:Whoops? by krymsin01 · · Score: 1

      They are _UNDER_ the bed.

      --
      stuff
    2. Re:Whoops? by Anonymous Coward · · Score: 0

      EQ is turning it's players into boogey-men?

  4. FFXI by Anonymous Coward · · Score: 2, Interesting

    These will be much more interesting once they're updated to include FFXI. From what I've heard of player numbers, it pretty much blows away all of the other games listed there, including Lineage, particularly since the US PS2 release. It also shares one of Galaxies' key strengths, namely that it's been able to draw in a lot of the people who wouldn't normally play a MMORPG. Plus, of course, it's release in the US didn't blow goats, unlike Galaxies' release, which sucked pretty much everywhere.

    I'd bet that MMORPGs that launch badly suffer the greatest player losses over the first few months. Once people are hooked, they're hooked... the trick is to get them there.

    1. Re:FFXI by Anonymous Coward · · Score: 0

      FFXI is nice, but there are too many problems with it right now.
      1. No america only servers. While you may think this is just Nationalism at its worst, you've got to realize that the Japanese players are 1 year ahead of most american players, and the cultures tend to clash a lot as well.

      2. No way to test a mob. If I find out that I'm not good enough to fight a rabbit, after I start fighting him, I'm dead. No running away. No second chances, just death. No way to test strategies.

      3. Cant choose servers till you waste time and buy a world pass. Sure, it may seem like a small thing to you, but to us that want to play with their friends as soon as possible, its a huge freaking annoyance.

      4.Personal reasons, which include bad control schemes, PS2 Owners with the maturity of a 10 year old, Non-intuitive interface and gameplay, Level grinds with heavy focus on grouping, and very little customization options.

    2. Re:FFXI by chrismcdirty · · Score: 1

      It's been a while, but I think Ctrl+C cons the enemy, giving you a rating of 'Weak', 'Easy', 'Decent Challege', 'Tough', 'Very Tough', 'Incredibly Tough', or 'Impossible to Gauge'.

      --
      It's like sex, except I'm having it!
    3. Re:FFXI by musikit · · Score: 1

      1. No america only servers. While you may think this is just Nationalism at its worst, you've got to realize that the Japanese players are 1 year ahead of most american players, and the cultures tend to clash a lot as well.

      true JPs are ahead of ENs but i think the culture clash is a good thing. JPs learn about ENs and vice versa.

      2. No way to test a mob. If I find out that I'm not good enough to fight a rabbit, after I start fighting him, I'm dead. No running away. No second chances, just death. No way to test strategies.

      CTRL + C its in the owners manual. so RTFM

      3. Cant choose servers till you waste time and buy a world pass. Sure, it may seem like a small thing to you, but to us that want to play with their friends as soon as possible, its a huge freaking annoyance.

      this was a technique used to stabilize server numbers. if you could choose which server your on everyone would choose server A and it would be lagging all the time.

      4.Personal reasons, which include bad control schemes, PS2 Owners with the maturity of a 10 year old, Non-intuitive interface and gameplay, Level grinds with heavy focus on grouping, and very little customization options.

      i find the controls very easy. although the default controls did suck a little if you go into config and select a compact keyboard you get a very nice interface. the menu iterface has been similiar across all FFs so if you find it unituitive you must not have liked FF1 very much. grouping.... umm you know it's a MMO right? customization options in what sense? i would agree there are low graphic customization options but there is a large amount of options none the less.

    4. Re:FFXI by Michael+Belrose · · Score: 1

      I played FFXI from the first week it was out, and canceled my subscription this month. Here's why: 1. Level grind, level grind, level grind... there was almost nothing else to do in the game but fight monsters for xp. 2. The game's quest system sucks. Sure, there are a few quests that give you some really cool reward, but most just increase your "Fame" an invisible number somewhere in the computer that determines what other quests you can get. See a pattern? 3. As awful as this will sound, the Japanese players. Servers are factionalized into Americans and Japanese, and until the high levels the two groups don't tend to party together for the most part. Also, it's really annoying to go to Jeuno (the world's main city, it's where you have to go to get gear past a certain point) and have every line of your chat constantly spammed with Kanji. I'm not saying the Japanese are bad people or anything of the sort, I'm just saying that cultural differences combined with a 1 year head start on Americans make them not much fun to play with. 4. The game is far too dependant on being able to find a white mage (healer). If your party doesn't have a white mage, you're not getting any xp. Period. Add to that the fact that white mages were hard to come by and tended to get really jaded due to people treating them like nothing but heal batteries and raisers. All in all, it's a sucky situation, because everyone's fun depends on finding someone to heal the party. Don't get me wrong, I'm not trying to say that FFXI is a bad game through and through, but I honestly don't see how anyone could stand to play it for long lengths of time. I'm sorry, but it's just not good game design to build your game on the assumption that _every_ _single_ _party_ will have a member of a given class.

    5. Re:FFXI by Anonymous Coward · · Score: 0

      CTRL + C its in the owners manual. so RTFM
      Yes, since CTRL + C is magical, and will tell me exactly if I will live through any encounter. Sheesh. If I wanted this kind of Fanboyism, I'd go to the FFXI forums.

      umm you know it's a MMO right?
      And you should know that I dont want to have to group 24/7. Sure, I enjoy grouping as much as the next guy, But I play 10x more than the next guy, and I want to be able to move at my own pace, and not have to find 8 different groups because the other 7 arent currently on.

      customization options in what sense?
      Yeah, the Graphic customization.. tons of clones everywhere I turn.

    6. Re:FFXI by Vermifax · · Score: 0, Flamebait

      Most of your assumptions are wrong, probably due to the fact that you only played for one month.

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    7. Re:FFXI by Vermifax · · Score: 1

      Two things

      1) Thats probably not 1 million players because people can have multiple chars.

      2) Even so, that still means more $$$ for square because each additional char costs another buck even if you don't use it all month.

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      Vermifax

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    8. Re:FFXI by Michael+Belrose · · Score: 1

      Excuse me? I played heavily for nearly 7 months, since the US launch in early November. These aren't assumptions, they're facts.

    9. Re:FFXI by medeii · · Score: 1

      There are other factors, too:

      1. There are, at any given hour of the day, between 4-5k people on my server -- I've seen 7k before at peak hours after a patch, when everyone logged on to try out the new content. Multiplying 5k people by 31 servers, and you've got about 150k people online at any given time. That's easily enough to put it in the running for that chart, even if it's not in first place.
      2. I'm aware that it's characters, rather than people, but in my experience most of the players don't have a mule, or if they do, it's shared with their friends and linkshell members. I'm sure there are the oddballs with the full amount of sixteen characters, but honestly -- anyone actually playing more than one character in that game has to be a full-time player. I'm fairly high-level, and it's taken me months to get to where I am. It's likely, therefore, that the number of subscribers is not as low as 1m/16, or even 1m/4.
      3. Last, I'm sure someone wants to point out that I should've RTFA'd and seen their reasoning for not including FFXI -- that it's too "new." It's been out in the states since September -- is eight months really so short a time to measure impact? Methinks someone has an agenda to push.
      --
      got standards? --- http://www.w3.org/
    10. Re:FFXI by RasputinAXP · · Score: 1

      is eight months really so short a time to measure impact?

      In MMOG terms, yes.

  5. Meh by genrader · · Score: 2, Interesting

    I don't really care for this guy's article, while he seems to be telling what he thinks is wrong with MMORPGs, and it is true, his recommendations aren't what I would recommend for a few.

    Take my latest MMORPG that's a non-beta, Star Wars Galaxies. His recommendation is to provide the Space Expansion to be perfect. That's not the case, because if so then the original game where you're still going to spend a minimum of 40% of your time is STILL going to be screwed over. Too many people can become Jedi, the Galactic Civil War is still overpopulated with Rebels, PvP is completely screwed up, the economy needs fixing, etc.

    1. Re:Meh by Anonymous Coward · · Score: 0

      How can you call SWG a non-beta???

    2. Re:Meh by inkless1 · · Score: 1

      mod parent up

    3. Re:Meh by JavaLord · · Score: 1

      Take my latest MMORPG that's a non-beta, Star Wars Galaxies. His recommendation is to provide the Space Expansion to be perfect. That's not the case, because if so then the original game where you're still going to spend a minimum of 40% of your time is STILL going to be screwed over. Too many people can become Jedi

      Huh? It takes hours and hours and HOURS of tedious grinding now to become a Jedi. The problem that is keeping the people away from the game and turned the casual players off from SWG in the first few months is that it was too hard/impossible to become a Jedi at first. I realize this will change in publish 8 (or 9) to a quest based system. That alone might bring some people back. When they made SWG they said it would be 'fun' for the casual player, I can say with confidence that you can't play SWG for like 4 hours a week and enjoy it.

      the Galactic Civil War is still overpopulated with Rebels

      This is because it was too easy to run rebel delivery missions on tattoonie (where the n00bz go) so everyone joined the rebel faction, then once you are like 200 faction points up, who wants to have to try to change factions? This is exactly what happened to me. I realized I there were too many rebels, wanted to switch over but didn't feel like griding out the faction points for the other side.

      The whole Rebel/Imperial faction thing in SWG was borked from the start. If you need it to PvP, then you should be able to automatically turn it on if you want. Who the hell wants to spend 5 hours doing delievery missons just for the option to PvP?

      PvP is completely screwed up

      Agreed, but it's obvious the SWG development community never cared about PvPers and view them as a plague. It's a shame because the whole point of the storyline is the Civil war, and there is no war going on (at least not when I played).

      Being someone who cancelled in the first few months, the idea of space expantion and having a force sensative character from the start might make me take interest again.

  6. Incomplete by nsebban · · Score: 0, Redundant

    They don't even talk about Final Fantasy XI.

    --
    ____
    nico
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  7. margin of error: 3.5 million? by Anonymous Coward · · Score: 2, Insightful

    the number of people subscribing to MMOGs has increased from 450,000 players in 2000 to over 2.5 to 6 million today Perhaps it's just a typo.

    1. Re:margin of error: 3.5 million? by ooby · · Score: 2, Funny

      6 Million people subscribed today?

    2. Re:margin of error: 3.5 million? by Carnildo · · Score: 1

      I think it's correct. A lot of these games don't release accurate subscriber numbers. For example, the numbers for TSO are certainly an estimate, because EA isn't about to admit how badly it's failing.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    3. Re:margin of error: 3.5 million? by Lemmy+Caution · · Score: 1

      A big question I have is, how many of those subs are people who no longer play? Does it include lapsed memberships? Multiple memberships?

  8. I thought this would be about... by Anonymous Coward · · Score: 0

    ...following the lives of people in the game worlds that continually pay for the service but never level much or win any duels or find any incredible loot...

  9. Cattassing - Genuine Question by Anonymous Coward · · Score: 3, Interesting

    Reading MMORPG boards I've worked out most of the slang - MOB, DOT, NUKE, phat lewt Kill stealing, PK etc etc etc.

    But I've never seen a definition for "catassing" - what exactly is a catasser or catassing?

    Skip the troll replies please, I really want to know.

    1. Re:Cattassing - Genuine Question by Creepy+Crawler · · Score: 1

      Catassing? Damn. Now thats some weird language.

      I play NWN online and we hear a lot of "killsteal" and such. When I get accused of it, I warn the idiot. Then I fire off every spell I have. Usually PK's after the 4'th hit.

      --
    2. Re:Cattassing - Genuine Question by Anonymous Coward · · Score: 5, Informative

      catassing is a slang term that has evolved over the past 5 years, it's from the early days of UO. There was a newspaper article regarding this guy who played UO excessively, over 100 hours a week and his friends had not seen him in months. When they went to his apartment looking for him the guy looked like shit,had trash everywhere and an overflowing litterbox. His apartment smelled like shit. It was a huge article for us MMORPG junkies to point and laugh at people who put their real life obligations behind their game time..we would say these people smelled like cat's ass. This later became known as "becoming a catass"..someone who spends too much time playing games. More recently the term catass is used to describe a playstyle. For instance "I don't want to catass for 400 hours to get this Über sword".

      This is roughly translated to "I don't want spend 400 hours of tedius boredom for a stupid sword".

    3. Re:Cattassing - Genuine Question by RasputinAXP · · Score: 1

      Catassing? Not weird.

      http://wiki.onlinegamers.org/index.php?catass

    4. Re:Cattassing - Genuine Question by Zonk · · Score: 1
  10. Shadowbane... by Lord_Pain · · Score: 1

    I found his synopsis of Shadowbane to be interesting. I just recently killed my account on that game. I played since it was release (Mar. 03, I think).

    If you ever wanted to see what it was like to be in a Mad Max movie then this is it. Except there's no cars. :)
    A total gank fest. Not that this is a bad thing, but it is definately a game designed for a specific segment of the MMO market. New players are best advised to stay away from this title. It can sour their view of MMO's almost irreparably. Someone who has played in other games before stand the best chance of acclimating to this game.

    For those of you who are interested in seeing what a bloodbath is like, Ubi offers a 15 day trial.

    A pity really. I had fun with SB. But the bugs just drove me insane.

    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
    1. Re:Shadowbane... by Chembryl · · Score: 1

      I played almost a year of Shadowbane in both beta and release.

      Let me just say, that it was the most powerfully involving games I'll ever touch. On the face of it, yes it can be a blood bath to the new player. BUT the simple fact that you can build and seige towns in epic 100 vs 100 or more player battles really taught me the power of leadership, teamwork and communication.

      --
      - This and all my posts are public domain. I am a Physicist. I am not your Physicist. This is not Physically advice
    2. Re:Shadowbane... by Colazar · · Score: 1
      I was surprised, too. And I overall agree with it.

      I've played Shadowbane since beta, and I love it. And hate it. But my guild is great, so I'm staying with it for a while longer.

      One thing that wasn't mentioned was the opportunity they missed with the Mac market. They could have *owned* the Mac MMORPG market if they had decently supported it, because they were the only MMORPG (outside of Lineage) which let Mac & PC users play together. But the Mac client has been slowly deteriorating (it used to be more stable than the PC version) and is now unplayable for a lot of people. All these Mac people will go to WoW as soon as it's out. And Shadowbane could have had them.

      Sorry, for that little rant. But yes, I think Shadowbane will be able to limp along indefinitely, and at least generate good cash flow. The things it does well, no other current game can compare to.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  11. 2.6 million by perrinkog · · Score: 1

    That confused me too, but I think that was supposed to be 2.5 to 2.6 million.

    --
    (Karma = auto -1)
  12. Popular culture? by JFMulder · · Score: 0

    Everquest. Popular culture. Riiiiiiiiiiight. Lara Croft yeah, she is now. But Everquest?

  13. Pie Charts??? by Anonymous Coward · · Score: 0

    Worst. Data visualization. Ever.

    1. Re:Pie Charts??? by Anonymous Coward · · Score: 0

      Exactly. The pie chart makes it wasy to determine the relative scale of one result to the others, but makes it impossible to determine which result is which. My thought was "what's wrong with a simple table of results?"

      The very excellent Edward Tufte has a lot to say about presenting data.

    2. Re:Pie Charts??? by Altizar · · Score: 1

      Wow, i feel sorry that you are colour blind. I aslo feel sorry that you did not notice that they were in order clockwise by the list starting at 0 degrees (top).
      And a table of results might have complimented it but to show the scale of the differenaces sometimes a pie chart can work best.

  14. Dead On by Zonk · · Score: 5, Interesting
    That's a really great synopsis of the current MMOG market. Here are a few predictions for you, based on those numbers, for the coming year:

    - World of Warcraft, simply put, is going to change everything. Subscription numbers for UO, FFXI, DAoC, AC, AC2, and EQ are going to fluctuate wildly when WoW comes out as people cancel their subscriptions to give Blizzard's game a shot. I don't know how many will stay, but I expect World of Warcraft, by the middle of next year, to be comfortably within the 250,000 - 300,000 area.

    - Star Wars Galaxies will continue to hemmoraghe players until this fall, when the space expansion comes out. Regardless of how good it is, their subs are going to skyrocket as people flock to the game that has X-Wings and TIE Fighters. This influx of players will sustain them at least another 2 to 3 years as they continue to patch in new content and....(shhh) fix the game. SWG has passed the point where they could have failed. It isn't going anywhere anytime soon.

    - Anarchy Online is going to be a sleeper comeback kid late this year or early next year. Their upcoming expansion sounds good, Funcom has finally managed to start to move beyond their disaster of a launch, and people are getting tired of Fantasy MMOGs.

    - Lineage 2 is not going to do very well at all in the states. US gamers just don't like being ganked.

    - AC and AC2, despite losses to WoW, are going to continue on quietly and happily. Jessica Mulligan is no slouch, and despite aging graphics and a tiny playerbase those games just keep getting better.

    - City of Heroes is going to be a success...for a while. CoH is going to draw a whole bunch of newbie MMOGers into the fold who have never picked up a MMOG before. 6 months down the line if they don't have villains patched in they're going to start losing people as the fact that there is nothing to do besides combat starts to wear on the playerbase.

    - Middle Earth Online is going to be a middling success. Their design concept is only so-so, but they'll attract enough attention via newbie MMOG players lusting after Legolas to stay afloat.

    - Warhammer Online .... ?? I don't know where it's going to pull it's playerbase from. Have to wait and see on this one.

    - EQ, one year from now, will no longer have such a commanding lead over all other US MMOGs.

    - EQ2 is going to do "okay". It's a very different game but the branding alone will be enough to keep it going. Despite what SOE says, EQ is going to lose players to EQ2, futhering the WoW effect on the original Everquest.

    - The Sims Online should be put out to pasture. That creepy melting pot of social darwinism was doomed from the get-go. EA should let it die.

    - Shadowbane will continue to slowly exist as a team of dedicated and talented developers rescue a game that had almost as bad a launch as AO. People will always want to "Play to CRUSH!" so SB will always have players.

    My 2 cents. I spoke a little more about this here: Quality over Quantity.

    1. Re:Dead On by chrismcdirty · · Score: 2, Interesting

      Any predictions for Guild Wars?

      --
      It's like sex, except I'm having it!
    2. Re:Dead On by Zonk · · Score: 1
      Regrettably, I haven't paid enough attention to it.

      Guild Wars is a free MMOG, developed commercially. I don't know enough about their business plan to figure out where they're going to make money.

      I imagine there will be interest in it if only for the free part of the equation. I don't see it overtaking any of the big guys, though.

      Guild Wars Site

    3. Re:Dead On by jbfaninmo · · Score: 1

      Guild Wars is actually looking like it has a lot of potential. Screenshots aren't much to go on, but it looks better than WoW. I'm really interested in seeing what some ex-Blizzard developers can do.

      But it is not going to be coming out for a while. At least we all can test it during E3. They are planning a public alpha during the conference so that everyone, not just gaming press can test it out for themselves.

    4. Re:Dead On by *weasel · · Score: 2, Insightful

      At least your WOW subscription guesses are reasonable. Most people keep throwing around 500k - 1m ... and everytime someone suggests numbers that large it turns into a joke.

      My only point of contention with your prognostication is: expansions don't bring in new gamers, never have.

      They can bring back gamers who cancelled recently - but rarely do they retain anyone they bring back. They bring a quick surge from former players who give it a shot - and they retain players they haven't yet lost. Their largest effect is stalling the hemmhorage of players who have seen/done everything and are getting bored.

      And Warhammer Online is going to live or die based on its ability to pull its audience from European gamers (the way Lineage2 lives or dies based on its Asian success). It has a distinctly European 'flavor' (like all Games Workshop properties) and for the most part European gamers are under-serviced with commercial persistent worlds.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:Dead On by Anonymous Coward · · Score: 0

      I like your article, but have to mention at least one thing on Dark Age of Camelot:

      "oh yeah, and they regularly release free downloadable expansion packs that completely alter the game."

      As far as I know, the only free expansion has been housing, which changed nothing, really. The linked RvR expansion isn't out yet. So they really haven't released anything worthwhile for free.

      I like Dark Age, really, but I'm finding that I can just not play it for months at a time and not really care. There's a great imbalance between have and have-nots in RvR that I'm hoping the expansion helps with.

      Currently, though, I'm loving City of Heroes, but I can see it becoming a bad grind unless some interesting content is added. Customer support is good, but stumbled the last week of the beta with waffling over name reservations and the like.

      Still, my wife will continue playing EQ: after all this time, you'd have to have a very compelling reason for those players to give up EQ for WoW, for instance.

    6. Re:Dead On by Zonk · · Score: 1
      Their next free expasion, "New Frontiers" is going to completely rearrage the RvR portion of the game.

      New Frontiers Site on Camelot Herald.

    7. Re:Dead On by SoVeryWrong · · Score: 2, Interesting

      I agree with your assessment of expansions, but I think the SWG addition may behave a bit differently based on the giant fanbase for the XWing/Tie Fighter games.

      It could possibly pull those people into MMOGs, if they make the cost of entry low enough that it doesn't require 6 months of play to get a fighter.

    8. Re:Dead On by *weasel · · Score: 2, Interesting

      With the current advertised rate of inflation in SWG, I doubt it'd take much time at all to buy a starship.

      The problem I see, is the divergence between MMO -RPG and MMO -Space Combat Sim.

      Frankly, I don't see twitch combat on the MMO scene working out to well, even on broadband connections. (and most gamers don't have those).
      Witness WWIIonline's 64 unit visibility limit, and the all-too-exploitable client-side hitscan of Planetside.

      And any 'slowing down' of combat to appease technical reality is going to turn off those outside gamers. Not to mention SWG's trademarked open-ended play - which is quite a departure from traditional space shooters, and not a taste that everyone has acquired.

      Surely it'll pull in quite a few new gamers, I just don't see them staying in significant numbers.

      Similarly with WoW actually. Sure, "it's Blizzard" so it'll pull in people who've never played a massmog. But that doesn't mean those new gamers will necessarily convert into subscriptions.

      But of course, this is all armchair prognostication. I'm just guessing based off past performance, independent of even considering the individual quality or situation of MMO expansions.

      If you told me EA totally borked up the design of The Sims Online 6 months before it released, or that Mythic was going to tick off its playerbase with it's Trials of Atlantis expansion -- I wouldn't have believed you. But that happened.

      Who knows what'll actually happen in 6 months?

      --
      // "Can't clowns and pirates just -try- to get along?"
    9. Re:Dead On by C0rinthian · · Score: 1

      Personally, I'm looking forward to Guild Wars more than WoW. I really like the ideas of instanced content, and structured PvP.

    10. Re:Dead On by will_die · · Score: 1

      AC is coming out with an expanion pack to up the graphic and to add PK based castle type acitivies.

      EQ players are not going to move over in huge numbers to EQ2. If they wanted a better game they already exist, they stick because friends are there, they have powerful characters who thye don't want to loose, and EQ2 will not be EQ with new graphics and a new expantion pack.

      WoW will do about the same as SWG in the US; however in other markets it will be huge.

  15. slim pickings by rhettoric · · Score: 3, Insightful



    I think this article was pretty spot-on.

    This is still an immature market no matter what anyone says. I'm the perfect user for this sort of thing (make my own hours, disposable income, and a geek), but none of these established MMOGs have kicked my can. I did consider Everquest, but it just seemed like the same monster-killing over and over again, with no compelling plot. And you can have all the pretty graphics and explosions in the world, but that doesn't make a good experience (Jonny Mnemonic anyone?)

    I think WoW is going to be compelling and profitable and thus, the new standard by which all the others are going to be judged. I know I'm going to try it out.

    Still looking forward to part 2

  16. Worst case examples by IndigoDarkwolf · · Score: 1

    I can't help but wonder if he'll be doing an anaylsis of games that did particularly poorly--- like Earth and Beyond (another EA failure), which had a barely survivable player base... that is, until SWG came out.

  17. EA's Earth and Beyond by BobRooney · · Score: 1

    I'm an EQ, DAOC gamer and have been enjoying MUDs since the early Gemstone days. I tried E&B becuase it was different and I was VERY impressed with the game. The story was original, the characters were interesting and the dialog/plot/quests were so funny I fell out of my chair laughing on several occasions.

    Really a shame their endgame content and PvP aspects fell short. The space combat was actually very well done also. Just a shame they couldnt hold everyone's interest.

  18. Tons of omissions by Anonymous Coward · · Score: 0

    That article was ridiculous. Where are some of the biggest MMORPGs in the world? Where's Legends of Mir? Where is Red Moon?

  19. FFXI by medeii · · Score: 1

    FFXI (Final Fantasy 11): It's missing. Why? All of the million-plus players can't be in Japan. I know more people in my area that play FFXI than play the rest of these games combined, and no, they're not even on my server.

    --
    got standards? --- http://www.w3.org/
  20. One clarification by Michael+Belrose · · Score: 1

    When I say I played it from the US launch, I mean the PC version.

  21. Lineage 2 by Negative9 · · Score: 2, Informative

    Just a note concerning Lineage 2:

    I've been playing the beta and it's not a gank fest. If you pk someone who doesn't fight back you turn red and pretty much ruin your character (it's possible to work the karma off but if you've committed multiple pks you usually won't live long enough to do so). All my encounters with red named players so far have involved watching them run for their lives while being chased by a mob of other players. Reds tend to be pretty rare.

    Other than that though the game is a complete flop. You may not be able to get away with pking, but griefing is another matter. Another player can follow you around stealing your kills and otherwise harassing you but you can't kill him for fear of going red.

    The level grind is worse than any other game I've played, and the money requirements to keep your equipment up to date is steep. This might not be a problem if it weren't for the fact that the real conetent of the game (the guild PVP system) exists at the high end, but to get there you have to farm/grind your way through the boring and poorly developed PVE content.

    Exploits, scamming and boting seem rampant, the GMs claim they're banning people, but I still see the same bots week after week.

    There's no variety in the characters either, everyone has the same equipment at any given level, and the base models are severely limited, so it's attack of the clones.

    They didn't even change the chat window to support english text, the word wrap often breaks words in two, making it annoying to read.

    I'm sure it'll find an audience with those who actually seem to like the grind, but I can't see it becoming a major hit in the US.

  22. FFXI: 500K Subs, and no mention? by strangerstill · · Score: 1

    Square-Enix just announced that they passed 500K subs (surpassing EQ). They also sold 115k PS2 hard drives in March. Interesting.

  23. For my part... by hsoft · · Score: 1

    Pirates of the burning sea ( www.burningsea.com )will be the LAST MMO I will try. I've been a UO addict for more than 2 years, and I was then extremely disappointed by AC2, and then SWG (the're both nothing compared to UO. well, SWG it much closer than AC2 though ). I loved Master & commander movie, and I think that PoBS could be very fun. If it's not, well, I swear it will have been my last MMO.

    --
    perception is reality
    1. Re:For my part... by Kernull · · Score: 1

      Thanks for the info. I've never heard of this one but it looks pretty interesting. I might want to try it.

  24. fun? by greenskyx · · Score: 1

    This article just seems to say which ones have the most subscribers. Does anyone want to take a stab at organizing them by how fun they are?

  25. Not realistic by evil-osm · · Score: 1

    Simply based upon the fact that the author or potentail author might like stamping on kittens and considers that fun. Where as I doubt that is what you would like in a game. Not to mention that its hard to have played all MMO games and get a fair representation of them for a comparison. Esp since you have to play for at least a few weeks to understand everything and know where to go for the action. So your comparison will be biased based upon what game you played last.

    Based upon the number of subscribers is a fair comparison for "how fun they are". The ones with the most subscribers must appeal to a larger crowd and have something that draws them to it.

    Personally I love playing WWII Online, constantly updated, they listen to the community for future updates, all around great job!

    --


    E.

    Never rub another man's rhubarb - The Joker
  26. EVE Online by Castaa · · Score: 1

    www.eve-online.com

    This is a space MMO that has really started to gain a following after a year of its launch. The cool thing about EVE is that everyone plays on the same server. It is a different type of MMO compared to all the EQ clones. Not to mention it's visually gorgeous.

    --
    Chew: You Nexus, huh? I design your eyes.
    Roy: Chew, if only you could see what I've seen with your eyes.
    1. Re:EVE Online by Anonymous Coward · · Score: 0

      Seconded.

      Eve Online is an unusual MMO. First, its a single massive world. We're approaching 10,000 players online at once now, and while that doesn't sound like much keep in mind the "world" is not split into multiple "shards" like many other games. Second, Eve is not an "experience treadmill", meaning you don't go around killing thing repeatedly to gain experience. Experience is gained by training skills constantly in real time. The benefit of this is that a more casual player can be just as "skilled" as a power player in most repsects (actual skill at PvP being one thing that training is only part of).

      And it really is gorgeous. Everyone should check it out.

    2. Re:EVE Online by C0rinthian · · Score: 1

      I've been playing Eve for almost a year now. Quite different from the "norm" of MMO's, and very complex. However it's definitely getting stale. The time based training, which seemed great when I started, is really a detriment in the high end game.

      WHen you're developing your char, you basically work to increase your assets. Bigger ship, better guns, more isk, etc. The problem lies when you no longer need the assets. I have my ship(s) of choice, all the gear I want, full set of implants, and a good financial base to cover my expenses for a long time. Now when I log in, anything I do really has no affect on my character or my gameplay. I can mine for more isk, but I don't need it. I can hunt for gear, but I already got it. I can build faction, but I've already got it higher than I need. It's just fluff. The only development is skill training, and that goes just as fast if I'm offline. Basically, it's a state of diminishing returns on your actions. Yeah, I can double my assets, but for what? I can go wage war on another player corporation, but to what end? New features in development promise the ability to build your own stations in space. Great! But why???

      The game has no high end motivating force besides "just because". It's a shame really, because it's a well done game for the most part, and better than most MMO's in my opinion. I just find myself logging in out of habit more than anything now.

    3. Re:EVE Online by will_die · · Score: 1

      The reason the graphics are good is because they are still background pictures that you can never get to; go grab the touched up NASA photos for the same effect. Once you get close to stuff the graphics are not that good.

      The biggest problem I had with Eve-online is that it does not know what type of game it wants to be. The best way to explain would be if you were playing the game of Monopoly and ever time you wanted to put up a house or hotel you had to go design a building, locate the materials and then take the time, in game, to build the house/hotel; you are then graded to make sure it meets certain min requirements. You don't get extra money for a better or worse building you just have to do it.