Domain: xboxgw.com
Stories and comments across the archive that link to xboxgw.com.
Comments · 9
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XBOXGW FTW!
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Xbox Gateway, anyone?
How does this compare to the Xbox Gateway?
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Re:halo ?
You can already play Halo online without subscribing to XBox Live. My friends and I do it all of the time. For Linux (and only Linux, but there is a boot disc in case you don't want to install Linux), go to http://www.xboxgw.com/ for the software. If you're a GameSpy junkie, you can use their software too, from http://www.gamespyarcade.com/software/support/tun
n el_xbox.shtml. Note, I haven't used any games other than Halo, but supposedly any game with a system link functionality will work over these. -
My Personal Dreams for Online XBox
I'd REALLY like to see a distributed effort to host games like every other good title in the PC world... In addition to a subscription... which yes has its merits... I want something like Tribes III on XBox where the XBoxer's can join in on servers maintained by the gaming faithful... I think this is practical to sell games and is already being done... by these folks. They have a little gateway program based on Linux. What's your dream for XBox Connectivity? what PC games would you like to see in a networked console?
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This does raise an interesting possibility...
Namely, running XBoxGW on your PS2 to enable you to play Halo online. Betcha Billy G. would pitch a hissy fit *grin*
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Re:For us less technical OS X people...
according to this the xboxgw people are working on OS X and liniuxppc ports.
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Re:Its WAY easier than that!Very cool idea. I see a couple of issues with it as a viable solution for many users:
1) Both of you must have a dedicated gateway computer (with the xboxgw software, you just need to reboot, using a boot disk). Not a problem for some, but the person quoted in the forum thread only has a Win98 box (with one NIC, and is "not a tech wiz".
2) According to the xboxgw HOWTO:
...if you attempted to play more than two (1 to 1) players, then it would really kill Jbandwidth[sic], as it would mesh (bridge to everywhere) all traffic. This isn't needed, since with the "System Link" games, one console is a server, and all other clients only need to talk to that one server, not to eachother. Thus, this would be another huge waste of bandwith.
Perhaps I am off base here, as I have not actually used TUN/TAP, nor do I own a XBox. Maybe all you would have to do is create links from each client to the server (a start instead of a mesh). Very good thinking all the same. -
other platformsThe XboxGW FAQ is pretty interesting. Specifically:
Q: Do you need help writing code?
A: We could definately use help in the area of porting it to Other platforms. If you are interested in seeing the requirements for this, please send an e-mail to info@xboxgw.com, letting us know which platform you have your expertise in. -
other platformsThe XboxGW FAQ is pretty interesting. Specifically:
Q: Do you need help writing code?
A: We could definately use help in the area of porting it to Other platforms. If you are interested in seeing the requirements for this, please send an e-mail to info@xboxgw.com, letting us know which platform you have your expertise in.