Several people have noted that Dosemu has version 1.0 on their ftp servers. The comment that most people had was to test whether it could run Duke Nukem 3D *grin*.
Too bad DOSEMU doesn't run on my alpha. I'm going to spend all tonight playing Commander Keen and Duke Nukem 2. BTW, if you want some classique DOS games, check out www.gangsters.org. They're the best for really old games. And I thought DOSEMU was dead! ------------ a funny comment: 1 karma an insightful comment: 1 karma a good old-fashioned flame: priceless
-- this sig limit is too small to put anything good h
What is needed now is a *86 emulator to run under DOSEMU.
That way all the DOS application can instantly run on ANY linux system (with enough CPU power). A 300Mhz chip should be able to emulate a 30MHz processor no problem.
See the pretty MAC, see the pretty MAC run linux, see the pretty MAC run DOSEMU see the pretty MAC run Windows 3.1 see the pretty MAC run DukeNukem3d.
See the IBM iron run VM, see VM run linux see linx run dosemu on any86 see windows 3.1 run on IBM iron fall on the floor and laugh your guts out.
See the IBM iron run VM, see VM run linux see linx run dosemu on any86 see windows 3.1 run on IBM iron fall on the floor and laugh your guts out.----- see VICE running on the Linux session, and play Commodore 64 games on that IBM iron! (Off topic a bit, but on the subject of emulators the latest version of VICE works really really really well! Archon, Raid on Bungeling Bay, Sargon II, Impossible Mission....)
-- If you're a zombie and you know it, bite your friend!
Heard tell he did but I don't know that for a fact...   Maybe we need a penguin.bas where the penguin throws a nice pointy icicle at Bill Gates...   You get different points for what part of him you hit...   hee hee (okay trolls - don't get started...) -)
By the way, just downloaded and tried to compile dosemu 1.0.0 on my SuSE 6.1 (they say they use SuSE to test it).   No go.  :-(.  It aborted trying to do something with pkt_init.
-- --
Win2k: "It's not so much that it's only 65,000 bugs, it's just that they stopped at 65,535 to prevent an overflow."
I am a strong proponent of moving S/W announcements to freshmeat, however this is a 1.0 release of a useful piece of S/W and does warrant a note on/.
DOSemu and Star Control 2
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Anonymous Coward
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· Score: 0
Okay, this isn't really related to the release of DOSemu 1.0 (but maybe the new release will fix my problem?) But, has anyone had any luck getting Star Control 2 to work under DOSemu 0.97 or later? I seem to be having a keyboard problem, and I've done the obvious solutions of turning rawkeyboard on and hogthreshold to 0. Any ideas? Could it be that the AMD 486dx4-100 can't handle it? Shrug.
Re:DOSemu and Star Control 2
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Junta
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· Score: 1
I would try if I could find my old Star Control collection CD,. Had Star Control I II for 9 bucks, and star control II was one of the best games I ever played on DOS.. What I wouldn' give to have that CD turn up.. In any case Your system should handle it, especially if it worked before:) Just some tweaking must be involved. But I'm no expert:)
-- XML is like violence. If it doesn't solve the problem, use more.
Re:DOSemu and Star Control 2
by
Zed+Pobre
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· Score: 1
I didn't have any problem on 0.98.8. I'm on a dual P2/266, though, so you might in fact be having problems with speed. You might also try turning off sound in the program and starting it with/g:bios.
Re:DOSemu and Star Control 2
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Anonymous Coward
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· Score: 0
Star Control 2 is working fine for me as well.. I know that this is a useless comment but I just wanted to share in the good ol' Star Control 2 moment. Oh how I loved that game, especially with the cheats (infact, only with the cheats). Hail the precursors!! HAIL THEM!!!
Well Microsoft have made billions doing a similar thing (a rehash of a 10 year old GUI concept, running on top of a 20 year old OS, with various ideas borrowed and made proprietary from a 30 year old OS), so it can't be that bad an idea.
Re:Cool
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Anonymous Coward
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· Score: 0
God forbid anybody would point a little criticism of the linux community. What a heretic.
one down, many to go...
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Anonymous Coward
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· Score: 0
great, when is WINE hitting v1.0?:-) great work guys!
Finally ..
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Anonymous Coward
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· Score: 0
Finally! I might be able to play my old games, Leisure suit larry, King's Quest etc. I just love those old Sierra AGI games..
-SgtUnix.
Re:Finally ..
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Anonymous Coward
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· Score: 0
Finally! I might be able to play my old games, Leisure suit larry, King's Quest etc. I just love those old Sierra AGI games.
Me too. It's a shame, though. Sierra used to make some of the coolest games - adventures with interesting cross-references, humor, & a good storyline. What happened? Now it seems they produce nothing but crappy & unoriginal games that they have to give away to get rid of. It's a real shame.
Re:Finally ..
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Anonymous Coward
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· Score: 0
All they produce nowadays is crap? Thats funny, they were the producers of Homeworld and Half Life. I never thought of calling those games crap. I consider them amoung the greatest games ever created
You can play your AGI games on your UNIX system right now. Check out http://agi.helllabs.org/ for an AGI interpreter. It's not perfect, but it can run a bunch of games quite well. There's also an SCI interpreter being worked on; check it out at http://sci.helllabs.org/.
Finally! I might be able to play my old games, Leisure suit larry, King's Quest etc. I just love those old Sierra AGI games..
You can! Its called Sarien, and I'm the primary author. Its comming along slowly (myself and claudio who do most of th work are very busy), but we are getting there. (we just had announcements for Mac and Acorn ports!!)..
If you want to play old AGI games on nix boxen from sun ultra's to linux xfree etc, Check out Sarien.
Incidentally, last time I checked Sierra *published* Half-Life. It was developed by Valve (and to a lesser extent by id if you want to dig deeper). I don't know about Homeworld, but I'd suspect it was also only published by Sierra.
Homeworld was developed by Canadian developer Relic, and Sierra was merely the distributor. Although they still pop out a few gems now and again (Swat 3, Gabriel Knight) Sierra's glory days are long gone. They now only try to make mainstream titles, rather than the innovation they created before.
Aaah, it takes me back to the time when I was about 14 years old, I had gotten my first computer, (it was a 486SX2 with 4MB) and I was using DOS as it was a REAL operating system. Sure, those other quiche eating wimps may use Windows 3.1, but I'm a real man (at 14, yeah right) who uses a REAL system. A CLI.
I remember playing Doom, Doom ][, (always done with the backwards brackets) using some obscure phone program to dial my favorite BBS (it was called "Cyberia" -- how lame is that:)
I remember ridiculing edlin. I didn't think that it was possible to have an editor that was worse than edlin. Surely, edlin was the most pathetic program ever written. (Well, it wasn't, but I thought it was at the time. In all actuality, the most pathetic programs ever written were my early attempts at QBASIC)
And then all of the tricks shared with friends, like putting high-ascii characters in filenames so they couldn't be deleted by conventional means, (because you couldn't type the filename) and looking at virus source code trying to figure out what the hell "mov" and "cmp" stood for.
My progression went from Dos->windows->linux. It reminds me of a Pearl Jam song ("I'm Open") -- "Illusion was traded for Reality...no tradebacks. So this is what it's like to be an adult".
Dosemu is a total time machine for me. I use it every now and then to go back to my "roots" of computing. It's a personal thing, and probably isn't interesting to many people, but it's a holy shitload of fun for me.:-)
-- --
Truth goes out the door when rumor comes innuendo. -- Groucho Marx
Re:Dosemu is a time machine
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UncleOzzy
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· Score: 2
Man, you've summed it up beautifully. I remember those days. People who used Windows were so lame.
And looking at virus source code... I was one of those losers sitting around reading 40h in the dark thinking about how cool it would be to write a some really virulent code. As it turned out, I wrote a really lame com-infector that didn't even spread outside of the directory it was run in, making it pretty useless. But it did prevent programs from running on my birthday.
Man, I really wasted my youth. Now I'm a bitter almost-20 who would gladly take a summer job doing web design for Joe's Auto Shop and Taxidermy. God, somebody please hire me.
I think the moral of the story is: don't read 40h. It'll rot your mind.
Re:Dosemu is a time machine
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Jestrzcap
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· Score: 1
Did you steal my memories or something.... I suppose a bunch of people did that, but still kind of spooky. I completly understand what you're going through man. Me too...
~Jester
-- "I have great faith in fools:
Self confidence my friends call it."
~Edgar Allan Poe
Re:Dosemu is a time machine
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Anonymous Coward
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· Score: 0
I had a 386dx20 with 4 megs of ram. This was in the time that most people were running 486s with 16 megs. I used to laugh at windows since it took three years to load on my machine and DOS ran just fine on it. Yah know, dos might be the only M$ product I actually liked. My 386 was filled with.bat files and qbasic files. It was amazing what I had set up for that thing to do with a few key strokes. The most fun I had with the 386 was trying to play games. Sure heretic said it needed a 486, but I was sure my 386 would run it. And run it my 386 did at like 2 frames per second:) Ah the good old days! Still have my old 386 -- I won't get rid of it at any price!
Re:Dosemu is a time machine
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Anonymous Coward
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· Score: 0
I had a 4.77 MHz 8088 box, with a 5 meg hard drive. It had a 1200 baud modem and I ran a BBS on it. The BBS (WWIV 3.21d) was written in Turbo Pascal 3, and didn't need more than 192K of RAM to run. So I made the rest of the 640K into a hard disk cache, which sped up the disk drive a good deal.
One of my other computers (another 8088, of course) had a ten meg hard drive that I'd gotten cheap because there were track-zero errors on it that prevented it from being bootable. I superglued a little piece of metal onto the track-zero indexer so that it shifted track zero in a few cylinders, and I had back a bootable 10 MB hard drive.
Those were the days.
Re:Dosemu is a time machine
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tracktwo
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· Score: 1
Substitute the 486 and Doom with a 386 and Wolfenstein, and that was my childhood...scary. Was anyone else disappointed when they upgraded and discovered the new DOS didn't come with nibbles.bas?
I remember getting my first computer, an 8088 (with turbo switch to go from 4.77MHz to 7.26MHz), while all my other friends were getting Commodore 64s. I spent hours trying to come up with ways to break the new copy-protection schemes that companies put on floppies. You did not have hard drives back then, they were to expensive! Ah yes, putting in one disk with a cracker util and inspecting the other floppy drive. Looking a pure assembly in DOS. Creating virtual drives in memory using DOS commands. Blah...
I really did not understand the code until I started doing assembly programming on a Zilog Z-80 processors inputting in straight hex codes. At least it was not punch cards.
--Ivan, weenie NT4 user: bite me!
-- --weenie NT4 user: bite me! "Computers are nothing but a perfect illusion of order"
-- Iggy Pop
Re:Dosemu is a time machine
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Anonymous Coward
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· Score: 0
Try an 8085/48K RAM/CASSETTE/300 baud modem....
And this was BEFORE DOS -- almost put a floppy on it with CP/M....
Wrote the O/S, apps., etc. Now that was REAL programming
....oops, I?m dating myself....
Re:Dosemu is a time machine
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Anonymous Coward
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· Score: 0
Ah yes, edlin, the most evil of the text editor's I've ever seen. It's funny, a few months back, some lame reporter for ZD-Net (back when they always dissed linux, not like lately when they're trying to jump the bandwagon) describing the pains of using a linux text editor, and how a real OS (ie, windows) uses a GUI editor to make things easy. I just wanted to smack this guy and wave a copy of edlin in his face...
Also, I don't know if you've learned this or not, but you can type the upper IBM ASCII codes rather easily. You hold down the alt key, and enter the decimal representation of the ASCII code in question on the number pad, and then release the alt key. Voila, full access to the IBM codes. of course, not everybody has memorized the bindings of which symbol are which code, but you get used to certain collections of symbols and where they lie...
Want to know what is worse than using edlin? Worse even that using ed or ae? How about talking someone through using edlin? No just a person though, a/realtor/ (those of you who are realtors are excused from this rant). I did tech support for a real estate board, talking people through using the new dial in system to see latest listings and doing property evaluations etc. At one point (in between the guy wanting to hook up the TI-1000 and the one who got the PII (at that time the fastest thing around) (for the sole purpose of using our dos based dial in software and quicken or something), I had to walk some person who had 0 computer knowledge, who didn't *want* to learn anything, through editing their autoexec.bat or some such thing. What OS were they running? DOS 3.1 IIRC. No "edit", no nothing. Only edlin. I hate edlin, it's awful. But I'd have traded talking someone through using it on the phone for it any day.
Those who are nostalgic after the olden days of the first Uni*es should have a look at Digital's FTP site where a PDP-11 simulator can be found, together with disk images for Unix versions 5, 6 and 7.
Ah, the glorious times when Small was Beautiful: the V5 kernel was 25802 bytes — nowadays you can hardly find a web page for this size.
Re:Dosemu is a time machine
by
Miguelito
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· Score: 1
You did not have hard drives back then, they were to expensive!
Ah yes, playing StarFlight lo those many years ago on a dual-floppy 8088 machine.
What a pain their save-game system was though. You had to make a playing copy of the disks, and another copy each time you wanted to save some point in the game. The worst was if you didn't exit properly you lost the game. Not just the work you did since starting, but the whole game! One time someone flipped the power while I was out of the room almost made we want to kill the whole family!
Those were the days eh?:)
I also remember getting my first hard drive. A 20Meg behemoth (had to lose a floppy to fit it though:( ). I remember thinking, "20Meg! I'll never be able to fill that thing!" My how times have changed.
-- -
My favorite error message: xscreensaver, running on an old Sparc 5 w/ 8bit color:
bsod: Couldn't allocate color Blue
Ah yes, edlin, the most evil of the text editor's I've ever seen. --- Hey, everybody's pickin' on edlin. That was the only editor that you could count on finding on any DOS machine you sat down in front of. And it was fully redirectable so you could remotely edit a text file via dial-up connection, a must when you're running a BBS that's located halfway across town. Ain't nuffin' wrong with edlin, boys. She always got the job done.
-- If you're a zombie and you know it, bite your friend!
Re:Dosemu is a time machine
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Anonymous Coward
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· Score: 0
I remember the days when people were running windows 3.1. Ever once in a while you would hear stories of newbies figuring that since the were running windows instead of dos that they didn't need their dos directory:) Oops! Wonder why the thing won't boot anymore!
Re:Dosemu is a time machine
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Anonymous Coward
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· Score: 0
Both BAS files appear to ship in Windows 2000. Just fire it up on your bosses machine and press ctrl+enter. Good for a million laughs.
Re:Dosemu is a time machine
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mwillis
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· Score: 1
And edlin was scriptable.
I had all these neat-o DOS 4 (and 4DOS) scripts that would do a search and replace for the text "STUDENT EDITION OF LOTUS 1-2-3" and pipe the output to the printer, which was a noisy panasonic 8 pin dot matrix. This being my post VAX and pre-UNIX days, I thought this was a clever hack.
When DOS 5 came out, and they got rid of edlin, I was a little annoyed. Sure, it sucked as a user interface, but it was about the only scriptable tool that came with DOS! (Which was only slightly scriptable to begin with; still - it was neat what you could do with a.com file, an interrupt, and if errorlevel)
Re:Dosemu is a time machine
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evil_one
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· Score: 1
I had as my first computer, a Commodore PC 10-III it ran at 4.77mhz, and using either special keystrokes or an included utility, you could "Turbo" or "Double" the clock speed (1.5x and 2.0x respectivly) (It was an 8088-1 for the curious) - It was amazing, it had onboard serial, parallel, H/C/P-GA graphics, bus mouse, floppy and hdd controlers, and had an amazing bios that would automatically list all added ports, and disable any onboards that were conflicting... (the first PnP?) 2 360k 5.25" drives, and I added an 80meg SCSI that I got used from a big company (was in their server until they upgraded)... Man, I maxed it out all the way... I still have it, and occasionally crack it out to use as a colour terminal for BBSing. I got to share in the delight of downloading from Software Creations on a 1200 baud...
Those were the days.
--
Desperation is a stinky cologne
Re:Dosemu is a time machine
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commbat
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· Score: 1
I remember the days when people were running windows 3.1. Ever once in a while you would hear stories of newbies figuring that since the were running windows instead of dos that they didn't need their dos directory:) Oops! Wonder why the thing won't boot anymore!
One guy came into the shop I used to work at and bought a cheap 486 system to teach himself computers. He was running different programs and deleting those he didn't want and he came upon command.com. Since it didn't do anything he deleted it.
We bought the system back from him at a substantually reduced price.
-- 'Intellectual Properties' are uncontrollable in the wild. To base an economy on them is just stupid.
Re:Dosemu is a time machine
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pwhysall
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· Score: 1
Remember the game "The Legacy"? It was quite revolutionary, for 1992.
But it was very hard.
So, I did what anyone would have done - I fired up the PC Tools disk editor and edited the level files *on disk* to remove all the walls in each level.
Having defragmented the disk first, of course:)
People don't do things like that any more... --
--
Peter
Re:Dosemu is a time machine
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WNight
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· Score: 1
Hi Alan.
Fancy finding you here.
I remember the realtor story, but from what I remember, it didn't stop with edlin problems.
ttul:)
Re:Dosemu is a time machine
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WNight
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· Score: 2
I made a backup of my Ultima 4 disk and then sector edited it... If you play enough you get to recognize the landscape even when it's hex codes instead of graphics.
Luckily the 16x16 chunks they saved it in mapped nicely to the 256B sectors on Apple 2 5.25s so my hex editor (Copy//+) showed the data in roughly the same format as it was in the game.
I then went through the sector putting all byte values in and when I played the game, writing down what each value was. Some values were for things like horses and ships. But what was really cool was that you could 'B'oard the horse/ship and ride/sail it away and there was still one there. So I went through the map editing horses and ships near all the towns, so no matter where I wanted to go I'd have the proper transport easily available.
This was in '88 or so, on my Apple//gs (not my first Apple// by 6 years or so) with Ultima 4 and 5...
And I did something similar recently, with some shareware adventure game. Now of course, with a multitasking OS, it's easier to just snoop on the process's memory and make edits that way.
dosemu
by
Anonymous Coward
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· Score: 0
Dosemu is for linux a bad applicaton. To make emulate, taking ideas from people to write new linux program, when they can run old DOS program instead. Better seeing duke3d under linux, but not dosemu. Please agree.
There is a huge body of work out there written for DOS. Most of it is forgotten crap, but there are some good programs too. It makes more sense to emulate DOS than waste resources reinventing every bit of useful code written for DOS.
Re:dosemu
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Anonymous Coward
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· Score: 0
I do not laugh at you joke. Just becaus english is my not first language, you do not need to make fun.
Re:dosemu
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Anonymous Coward
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· Score: 0
Yoda Slashdot is on, yes. Yoda fighting Signal_11 evil poster.
Re:dosemu
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Anonymous Coward
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· Score: 0
But joke was funny so laugh! Yoda spoke English first as language but still laugh we do at him, yes. Out chill.
Actually, I could use a Tandem emulator at work. We're using Outside View and I frankly don't like it. I'd rather have a connection to the Tandem running in an Xterm or something.
You can. It's called Hercules. It runs under Linux and emulates a S/370 or ESA/390 mainframe. Although not quite Open Source (and definitely not GPL), it's free "...for your own personal non-commercial educational and hobby use". You can use it run OS/360, MVT and other old stuff which is public domain. See Jay Maynard's page for instructions on how. You can just about run Linux/390 under Hercules:-)
I know Vesptas's Bigfoot runs under Hercules, and I've heard rumor that Linux/390 will as well, although I have yet to try it.
-- .sig: Now legally binding!
"Illegal" once 100% functional? MPAA revisited?
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pjbrewer
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· Score: 4
Hats off to the DOSEMU folks and the WINE folks too.
Back in pre-1.0 days, I learned to like Linux and live without windows and dos. While I'm sure that dosemu and wine are a lot better than they were 4-5 years ago, I also suspect M$ is constantly coming out with new APIs and API extensions to create incompatibilities.
One has to wonder, if DOSEMU and WINE became fully functional, if we'd just see a repeat of what is happening with DeCSS and the MPAA. Maybe M$ could claim that their contorted API is in fact a copy protection scheme.
Also, big business has an incentive to let people slave away on free projects and then hit them hard as they are just hitting the market, so that the developers are fully demoralized. Helps convince others to go away.
Opinions?
Re:"Illegal" once 100% functional? MPAA revisited?
by
hey!
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· Score: 2
One has to wonder, if DOSEMU and WINE became fully functional, if we'd just see a repeat of what is happening with DeCSS and the MPAA. Maybe M$ could claim that their contorted API is in fact a copy protection scheme.
Well, you should read up on the DMCA. Title 1 incorporates international treaties on intellectual property which prevent defeating technological protection measures that protect a copyrighted work. On one hand, secret APIs do not prevent access to or copying of Windows. On the other hand, DOSEMU and WINE do not attempt to access any protected Microsoft data.
By the way for people who haven't tried WINE: -- it runs many Windows programs very well, well enough to do useful work with only an occaisional crash. It is not "fully functional" in that some of the more unusual and secret APIs are not implemented (which is why office doesn't work on it). The product usability ratings on the winehq page are usually fairly conservative.
-- Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
Re:"Illegal" once 100% functional? MPAA revisited?
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karnal
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· Score: 1
I just have to laugh here....
Not to bash M$ or anything, but
"well enough to do useful work with only an occasional crash....."
no better, no worse.
-- Karnal
Re:"Illegal" once 100% functional? MPAA revisited?
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Anonymous Coward
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· Score: 0
Its important to remember that DOSEmu only emulates a x86 machine,/not/ the OS. The OS comes in the form of DOS usually, because that's pretty much the only thing that will correctly run on DOSEmu (it does not implement ring 0 instructions, like VMWare does, so more advanced OSes will not like the VM much). AFAIK, this is perfectly legal, or Intel would have sued the pants off AMD by now... -Bodnar42
ppl from the uk and the eu may be interested that www.linuxuk.co.uk had this story online several hours ago. sometimes things can take a little long to reach/. so maybe you should drop by and see what we have to offer from time to time. BTW I love DOSEmu and think all the guys that have worked on the project over the last 8 years really deserve a big hand, DOS had so much hidden away that recreating all the undocumented stuff can't have been easy.
Don't worry, all the other one-celled organisms DID get it.
Re:Dos emulation?
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Anonymous Coward
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· Score: 0
Like your mother!
Dos Has plenty of Classics For Emulation
by
szyzyg
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· Score: 2
This is the nice thing about emulators - so many classic pieces of software can be contained in a system. I hope that DosEmu will continue until you can run as amny pure DOS apps as possible.
All these modern P3's, with Linux, run FAR too fast to play many of the older DOS games. Wing Commander II was bad enough on a 486dx-33, -without- the Turbo button.
However, I have a solution to this problem. Simply run the user-land version of Linux under Linux. Then, run the Archimedes version of Linux under the xarch emulator under the user-land Linux. Then, run an xterm over to the original Linux layer, in which you run dosemu.
You will now have a computer that will run at the "classic" 8086 speed, so that you can play all of your favourite games, without seeing just a horrible blur.
(It'll also allow you to extensively test all these emulators for bugs, whilst you're at it.:)
-- It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
It's described on its homepage as a set of "CPU Slowdown Utilities".
It's crippleware, but the only thing the cripple keeps you from doing is slowing down in fractional increments. A friend of mine uses moslo extensively on his win box, unregistered, and it works fine.
I would bet it works under dosemu as well.
They actually have two copies, Mo'Slo Deluxe, and Mo'Slo BIZ. It even has in-program speed adjustment.
Well you could just as easily re-nice DOSEMU to a lower priority, but that wouldn't do it alone. If DOSEMU was the only application that was really digging for CPU time, it would still get free cycles, and it would still run too fast.
I would think that, as an emulator, DOSEMU would have a provision for controlling how much CPU time it uses, and what sort of psuedo-CPU is represents itself as. Couldn't you rework the timing sequence in the emulation system to allow this sort of thing?
-----------
"You can't shake the Devil's hand and say you're only kidding."
Re:Unfortunately...
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Anonymous Coward
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· Score: 0
The simplest solution: run multiple DOSEmu sessions simultaneously. Each one gets only a fraction of your CPU. Of course, having 20 or so windows open also looks pretty cool...
A newer, better dosemu is all well and good, but I've yet to find a good TRS-80 emulator - I don't think those neat old nostalgiaware games like "Crush, Crumble and Chomp" or "Voyage of the Valkyrie" are going to be ported to Linux any time soon...
Well, now.. you can run your favorite DOS based TRS-80 Emulator under DOSEMU 1.0;) Who can live without "Madness and the Minotaur on the TRS-80".. I have to play every year or so, or I'll just keel over.
-- -Moo
Re:Emulator Nirvana
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Anonymous Coward
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· Score: 0
I am buying back my TRS-80 Model 100 from the friend I sold it to a few years ago. It's one heck of a reliable platform. If you're editing a file on a Model 100 and you cut off the power, every last keystroke in the file is preserved, because the editor logs the text directly to the non-volatile RAM immediately after you enter it.
The Model 100 also has the distinction of being the last computer for which Bill Gates personally wrote the code for.
(yep, and it's probably the most reliable portable computer ever built)
Re:Emulator Nirvana
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Anonymous Coward
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· Score: 0
Check out XMAME/XMESS. It's a multi-platform emulator, and one of the platforms in question is the TRS-80. Also, another trs-80 emulator is "xtrs" i believe, for unix. There's a few others, I just looked up trs-80 emulators last week, but haven't had the time to download and test and play with them yet...
Btw, I'm glad you mention the Valkyrie game. That was a total classic!!! It was amazing what some of the TRS-80 games could accomplish with 48k (i had the expansion interface) and measly 1-bit 128x48 graphics. Other games I really liked were Kaiv, Olympic Decathlon, and of course, the bunch of Scott Adams adventures.
Dosemu has been working really good as far as emulation goes. It could be a little faster - but I'm not complaining there. I loved playing Carmageddon (the first one) under dosemu nearly 2 years ago. However one critical component still seems to be missing - sound!
The README.txt for DOSEMU v1.0 pl0.0 says: " The sound driver is more or less likely to be broken at the moment. Anyway, here are the settings you would need to emulate a SB-sound card by passing the control to the Linux soundrivers."
Until sound is working game play is fairly limited. Joseph Elwell.
It's Limits?
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Anonymous Coward
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· Score: 0
Anyone have any idea what the limits of this thing is? Like, will it run really complicates setups like 3D-Studio and ACAD --- the older dos versions, of course.
Signal 11, what's your opinion on Slashdot's news content?
"'Hey, you bot...'"
"IT DOESN'T MATTER WHAT YOUR OPINION IS!!!"
DosEmu not only for old games...
by
Rotten
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· Score: 2
Many third world countries still use DOS as it's operating system. Let's be real, not every country can afford $1200 systems to load $250 Operating Systems just to start rebuilding their old DOS apps written in Fox or Clipper or whatever...
Anyway, I still want to know how good has became sound and joystick support in 1.0..err...well...some people in third world countries still likes those old dos games...
Congratulations dosemu team!
<flame> Yes, a 30 years old OS, emulating a 20 years Old OS, that's far stable that those supposed 0 years old OS that perform worse than 10 years ago... </flame>
DOSEMU Only Seams to Emulate X86 Microcircutry Under Unix.
The actual Dos you run with Dosemu is a separate package ( Freedos or Caldera Open Dos are prime candidates ). This of course is the only way to really do it since so many Dos programs did most of there work by going around the OS and dealing with the hardware directly.
Now that Dosemu runs and has even used substantial hardware trickery ( AKA X86 protected mode ) it will let your 1GHz Athelon under Linux run the same software as that old PS/2 under Dos. But faster.
A few questions though. Windows 3.1 actually sort of worked under some versions of it ( I'll check if it boots in the full 1.0 release ) and Windows applications still go around the OS when they feel like. What are the odds of getting this to help out the emulation mode of WINE? As an API for porting old application Wine is OK of course, but it leaves a lot to be desired in the emulation department ( maybe that's why they don't call it 1.0 ? ). Could running Wine and Dosemu together improve on that somehow ?
I remember using DOSEmu back in 1994 and thinking that it was pretty good, even back then. It ran WordPerfect, allowed me to access the NetWare file server, and even let me run DOS commands through a telnet shell! This has got to be some kind of record for 'longest time to 1.0 for an open source project'.
Congratulations to the DOSEmu people and thanks for the many years of hard work!
Commercial support for DOSEMU?
by
Tet
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· Score: 3
Does anyone know if anyone is offering commercial support contracts for DOSEMU? I know of at least one company that is considering it as a means to gracefully migrate from DOS to Linux, and a commercial support option would certainly help. VMWare is also an option, but you need a much higher spec box to run it, so the gains from moving to Linux are negated somewhat. I this the sort of thing LinuxCare would offer?
On a completely different note, I used to use DOSEMU to play Heretic and Descent under Linux in the days before there were native versions, and it was great. It can only have improved since then. I understand they've even got graphics working in a window under X now.
-- "The invisible and the non-existent look very much alike." -- Delos B. McKown
But hey, dosemu was for a long-long time stable/feature-rich enough to "deserve" 1.0 label.
My, what a shock it was when I ran "nascar racing" in an x-window and it run almost with no slowdown whatsoever. That was some years ago and the machine I had then was 486DX-66 with 8MB RAM and an VLB video.
Please someone hack UFO: Enemy unknown so it's usable on anything higher that 486/33 or else I'll had to do it:)
What a great game! Nothing even close was made after it.
Re:Funny? Not funny at all ;-)
by
Saige
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· Score: 2
Please someone hack UFO: Enemy unknown so it's usable on anything higher that 486/33 or else I'll had to do it:)
Now if there ever was a game that needed to have the source code released, this is the one.
It would let us fix it so faster machines could run it, all the annoying bugs could be taken care of, and I'm sure there could be plenty of enhancements to give the game even more new life (net-play anyone)?
On that note... anyone want to start a write-in campaign to see if we can get them to release the source? After all, they've got the X-Com Commander's Pack (or whatever it's calle dout), and I'm sure that releasing the source would generate quite a few more sales of it for them, and if a lot of people wrote in and said "we'd buy it if...", perhaps they'd notice? ---
-- "You know your god is man-made when he hates all the same people you do."
Re:Funny? Not funny at all ;-)
by
dan_erat
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· Score: 1
I've been playing the X-Com Collector's Edition version of UFO (redone in DirectX) the last couple of days through Wine without any problems, short of not having any music. It runs at a good pace with the movement and firing speeds set to 2, although the ship-to-ship battles still run much too fast.
I tried the demo of the DOS version in Dosemu a while back, and I think it worked okay as well, except for some jerkiness in the mouse sampling.
Re:Funny? Not funny at all ;-)
by
Oestergaard
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· Score: 1
Hear, Hear, Brother !
I was pretty darn close to starting a reimplementation for X myself a few years ago. I actually mailed Microprose to ask them for the source (no shit!), for some reason I never even got a reply:*( (well, trying was fun too)
The two first versions of the game were great, the third one sort of ruined it IMO. If only I had a year or two I didn't know what to do with, I'd be firing up gcc&Mesa and get that baby done with.
Actually doing a reimplementation would probably be the easiest, and by far the most fun. Think about XCom in 1600x1200, MesaGL, original plot, MP3 background music, drooool....
I'd love to ask "Any takers?" but I just _can't_ go into this myself now.
It's the most comprehensive and well-maintained archive of classic DOS games I've ever seen on the net.
--
Wah!
Yay! Now I can play Ultimas 6-8!
by
DG
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· Score: 1
Heh, I just picked up the Electronic Arts "Classic Gold" Ultima Collection, and have been wasting time playing them through in succession. I'm up to Ultima IV.:)
However, I tried running Ultimas 6-8 on my Win98 laptop, and it refuses to recognise the mouse - 'cause there's no MS-DOS mouse driver loaded, and no obvious way to find and load one.
So perhaps via DOSEMU I'll have more luck.
Say, any word if DOSEMU correctly handles games that came with their own OS replacement?
Re:Yay! Now I can play Ultimas 6-8!
by
Anonymous Coward
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· Score: 0
you gotta load the generic dos mouse driver, it's like/mouse/mouse.bat or something similer. The real fun comes when you try to get the sound to work (which uVIII requires..hmm, possiby uVII too) UIV and V should take you enough time that you won't need to worry about it for quite a while yet though, if you thought those first three were long...
Re:Yay! Now I can play Ultimas 6-8!
by
Zed+Pobre
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· Score: 1
I'm pretty sure that Ultima VI and VII will not run under dosemu due to the way that they mangle memory. IIRC, anything requiring 32-bit protected mode access isn't going to do very well under dosemu.
Re:Yay! Now I can play Ultimas 6-8!
by
Anonymous Coward
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· Score: 0
Check out any DOS download site (simtel, etc)-- you'll find numerous DOS mouse drivers available.
Unless your hardware manufacturer bundled it, Win9x doesn't include a DOS mouse driver.
Re:Yay! Now I can play Ultimas 6-8!
by
Anonymous Coward
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· Score: 0
I'll be real impressed when a multi-tasking OS can run Ultima VII. It uses the "Voodoo memory manager" to access 4 gb of memory while in real mode. Don't ask.
Actually I wouldn't mind having a decent dos emulator for NT. The NTVDM thing is just too limited, and VMware is too slow.
Anyone know of other dos emulators/virtual machines for NT?
For me it's ZX Spectrum emulators...
by
Denny
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· Score: 1
...although maybe that's a UK thing - I don't know how popular ZX Spectrums were in the US, but over here they rocked the home gaming world for a few years...
A friend of mine recently got a spec emulator for windows, and seeing him playing all those old games made me wonder what happened to my youth, at my now advanced age of 26 !:)
Regards, Denny
PS - this story broke on Linux UK much earlier today - something to do with the time difference I imagine, most slashdot stories seem to appear in our afternoon...
Re:For me it's ZX Spectrum emulators...
by
Nodatadj
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· Score: 2
I love the ZX 48 At least once a year I'll bring my old one out...connect the tape deck, and spend hours trying to load the old games from tapes that are falling to bits.
My dad tried to throw it out at Christmas...I almost killed him
Re:For me it's ZX Spectrum emulators...
by
mircea
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· Score: 1
Time to get the Spectrum emulator out once more! And browse through my 200+MB collection of oldies...
Re:For me it's ZX Spectrum emulators...
by
Esperandi
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· Score: 1
The official Slashdot policy is to reject thousands of submissions of a story and only post it once it is has been good and scooped by other news organizations. Frequently they are a couple days or so behind on the news even though people have submitted the stories right after they broke...
Maybe they just wait to see if they get a ton of submissions so they don't have to worry about picking the good stories, they just go with the growd (they'd call it "doing the best for the community")
Esperandi Yeah, I'm pissed off today, leave me alone. My Sim burned alive because the moron couldn't cook.
Will it run Fusion (a Mac emulator for DOS that can emulate a 68040-based Mac Quadra and run Mac OS 8)?
-- $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$]; $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
Duke3D, ip masq, Kali, and DosEMU
by
TrevorB
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· Score: 1
I just love Duke Nukem 3D. If you can ignore the blatant sexism of the game, it's got the highest giggle factor of any game I've ever played. I can play for hours and just laugh the whole time.
I'm really really desperate to play this game again. The problem is that my WinBox is behind my Linux IP masq box, and I'm having a lot of difficulty.
There's a program out there called iC, an add on for Duke that is great for two machines connecting via TCP/IP. Doesn't work behind IP masq... It suffers from the "your IP address is 192.168.*.*, the other comp can't connect to you" problem.
Last night, I was trying Kali with their new kproxy software. It works great for Starcraft, but we just can't seem to see each other in Duke. I'd be eternally grateful for anyone willing to offer Kali/ipmasq/kproxy support for Duke. My wife on the other hand...:)
Now comes DosEmu. I could just run Duke on the Linux server! Does anyone have experience getting Duke to run over the Internet with Duke3D and DosEmu?
Re:Duke3D, ip masq, Kali, and DosEMU
by
smash_phase
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· Score: 1
Tried forwarding the port already with ipmasqadm and the autofw module? Also check this great ipmasq site for the right ports and stuff (unreplacable!): http://www.tsmservices.com/masq/
-- /* Be the change you wish to see in this world -
Mohandas Karamchand "Mahatma" Gandhi */
Ok, who out there remembers compiling gcc? Its all ready to go for most people....
When you compiled gcc, it assumed you started on an impure system/foreign compiler. Then after you compiled it once, it used the compiled gcc to compile itself again. Then it used the 2nd gcc to compile itself a 3rd time as a test. If everything came out the same size, you were golden. I haven't done it in several years, drawn in to the laziness of user friendly distributions. So pardon me if I missed a part.
So, with DOSEMU, I suppose it doesn't REALLY work, until we can start DOSEMU, unpack LOADLIN and a linux installation kit, reboot linux within dosemu, and install linux inside linux.
But then, what would be the point? Would this actually be useful for anything?
I remember many years ago (3 or 4) reading Fidonet messages from people getting DOSEMU to work in DosLinux (by Kent Robotti, now called LoopLinux)... at first I didn't see the point in that, they already had DOS on their machines so they could just reboot. But DOSEMU lets you run the DOS on your FAT partition if you have it... you don't have to use a diskimage file. This let people just moving over from DOS to Linux to do so gradually without having to reboot to get back into their DOS system.
This raises the interesting question of booting up into DOS, running DosLinux (with loadlin), running DOSEMU using your FAT partition then CD-ing into the DosLinux directory and changing things around, then switching VCs and observing those changes.
-- 'Intellectual Properties' are uncontrollable in the wild. To base an economy on them is just stupid.
Accidentally erased my roots...
by
plaa
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· Score: 2
I went just about the same way in OSes (though I was never really into using Windows). Then one time when I was re-installing Linux from scratch I gave the command to create the swap partition
mkswap/dev/hda1
And then started to wonder why it seems so big, until I noticed it should be/dev/hdb1... Well, I less'd/dev/hda1 and noticed only the first blocks to be wrong, so I created a DOS partition of exactly the same size and copied the first n blocks to/dev/hda1, and it worked! I could copy most of important stuff I had there.
Later on again re-installing Linux I somehow mixed up the partitions and noticed at some point that I had overwritten my C: several times already.
The first notion was of utter shock - many year's of work collecting pieces of software (I still had backups of what I had created) and interweaving them into the system - down the drain.
The second notion (about two seconds after the first one) was one of relaxation and total freedom.
A few years ago, Ken and Roberta Williams sold their company to a larger corporation (forgot the name). They continued on for a while; but from what I can tell they're now retired. The entire facility near Yosemite, CA was let go about a year ago, so the old Sierra of adventure-game history is gone. However, I recently exchanged email with an employee of a game company that's setting up a new site there, and hiring lots of the former Sierra employees. And, he reads Slashdot, and is pushing for multiplatform development, so maybe there's some hope for the future.
Ultima6 might work, since it works fine in DOS emulation under OS/2 (which I keep around because it's better than DOS emulation in Win95, for some reason). But forget U7 and U8, as they have wierd memory managers that prevent them from running under anything but true DOS or a virtual machine like VMware.
Interesting timing. VMware 2.0 was just released this past week.
VMware has figured out how to get around the aspects of the x86 architecture that don't virtualize properly. If Dosemu could do those same tricks, that would be truly cool.
Of course, there is the FreeMWare project, which aims to do just that. From a brief look, it seems that they have to scan the instructions before execution to find instructions that have to be emulated.
VMware is VERY cool, but like DOSemu, they seem not to have figured out how to make sound work for an emulated DOS environment, even in this 2.0 release. Apparently you can get sound to work at least moderately well with a Win32 client OS, and sometimes with a Unix-ish client OS, but not with a DOS client OS...
Bochs makes sound work correctly, and is astoundingly cool, but Bochs is really really really slow.
Meaning there's STILL no complete and accurate way to play Ultima 7 under Linux, sigh.
--
Forget U7 under DOSEMU, but...
by
DrCode
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· Score: 1
...I and a few others are working on reverse-engineering it to run under Linux using the original data files. This may take years, but it's GPL, and you can take a look at "exult.sourceforge.net".
edlin lives on in w2k / dir trickery
by
ch-chuck
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· Score: 2
a fave trick is "mkdir " makes a nice almost invisible directory. "cd ", and "rmdir ".
I tried a while back to run Autodesk 3D Studio release 4 under DosEMU but I got a crufty error about DPMI or something. I thne realized in the docs that 3DSR4 was specifically listed as non-op for this very reason.
Now, after checking the docs on the website link above, I can't find anything that claims one way or the other if this app works.
Any clues,.. anyone?
Re:Still no working sound... except...
by
Kev+Vance
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· Score: 1
I've actually seen one game work with DOSEMU sound. I have no idea how or why, but it does. Star Control II, my favourite game of all time, plays music and sound in DOSEMU. I suppose it uses some kind of unorthodox method for poking at the soundcard because I've never seen another game produce sound in DOSEMU. It was a little latent from game events, but still good.
This was with a SB16 clone (evil AVS mixer thing) with one of the newer developer versions. I'll have to try it again with 1.0 and my new emu10k1 (may not work without a real soundblaster, hrm...)
Man, I remember in *my* day, I used to have a 486 with DOS and I was the shit at my school. It was fun going to grown ups and say "Windows", pshhhh, REAL MEN use the command prompt. Kind of like what I tell them now with Linux. . .
That's the trick I was talking about
by
Uruk
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· Score: 2
It still works under win95 and so on. You can make directories that win95 can't handle. (You can only delete them through DOS) every once in a while at work people go around and put folders on people's desktops called: XXXGOATPORNO Which looks like "XXX GOAT PORNO" of course. You can't move it, you can't rename it, you can't delete it. Gotta try that on the PHB some time...
-- --
Truth goes out the door when rumor comes innuendo. -- Groucho Marx
there is no e in dildo
by
Anonymous Coward
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· Score: 0
Does anybody remember using Norton Disk utilities to create a "pruned" directory tree that existed as an isolated island in the filesystem so that it could be manually "chdir"ed to? That was cool:)
I used PCTools 1.0 (or was it even 0.9 something?) to create hard links in the file systems. Several directory names linked to the same physical dir, subdirs linking back to a higher dir (creating some kind of weird cyclical-infinitely-linked list kind of thing), and all sorts of fun... It confused the h*ll out of chkdsk, though.
And trust me, the 12-bit FAT format is weird when you do your editing directly on disk. Later I got hold of Norton Utilities, which could parse the FAT and partition table for me, after that it wasn't so much fun anymore:/
I even recreated almost every single file from a 20 MB harddisk, where, by some freak accident, the whole bootsector, partition table and FAT table had been overwritten by a text file. Don't ask me how that could happen, something must have been really screwed up. Luckily I had run "SpeedDisk" on it shortly before, so I could recreate the whole FAT table from the information in the directory entries. It took a lot of time, but I got everything back.
[offtopic] Linux Basic...
by
Anonymous Coward
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· Score: 0
I've just taken a quick look in freshmeat for BASIC programming tools for Linux. There seems to be a few - bwBasic, CINQ, Cubix, Production Basic, Rapid-Q, XBasic, YaBasic, etc...
Any thoughts on these? I remember how fast I could whip up a program in QuickBasic for DOS, and was wondering if there are any similar Basic languages for Linux - ie. With support for subroutines, no line numbers, lots of very "integrated" code (such as being able to read the joystick port with one command).
I'm just wondering...
Damn...
by
Anonymous Coward
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· Score: 0
Still no working sound support (can someone explain why is it so much harder in dosemu than in wine?), and it still doesn't like my mouse... yeah, i know, that the mouse is M$ IntelliMouse Explorer, probably made of UFO technology and all, but it works with gpm and it works with X, so why the heck it doesn't work with dosemu too?
Re:Damn...
by
Anonymous Coward
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· Score: 0
Windows programs play sound through the Windows or DirectSound APIs. DOS programs write directly to sound hardware, which is much harder to emulate.
Re:Damn...
by
Anonymous Coward
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· Score: 0
For the mouse you can try running gpm with option -R and then use the following in your dosemu.conf: $_com1 = "/dev/gpmdata" $_mouse = "mousesystems" $_mouse_dev = "com1" This will use gpm's repeating mechanism to act as com1 in the DOS session. In this case you need to use a DOS mouse driver (mouse.com or mouse.sys or something) This works the best for me.
Oh man, that ruined a few years of my early life... I remember one of my first non-pointless programming projects was an extensive modification of Nibbles. I figured out how its speed-checking routine worked (it used For...Next loops for delay in the main subroutines to avoid the floating point ops and to get better precision, but timed a similar loop to determine a multiplier for the iterations of the For (excuse me, FOR) loops later on. This was before I took any algebra or even pre-algebra... a good guess is probably age 7 or 8... and I'm sure that understanding the little formula that it used and some other things was the root of my interest in mathematics from that point on). I discovered its key-getting-and-parsing section, and once I had read over it at least 50 times, I understood it and added my own keys. I tweaked some other routines too so that you could turn off walls (i.e., go right through them), start at any level (that was easy), return the snake to the middle of the screen, change how much it increased after hitting each number, and lots of other stuff that I dreaded leaving.
Of course, now that I use Linux, I very quickly found gnibbles (Debian maintainers please put/usr/games in the default path!!!) (the Debian package is gnome-gnibbles, fyi). It's even cooler! Pass-through walls (I never thought of that!), bonuses that make you shorter, totally new levels, up to four snakes (once me and one of my friends played four-player GNibbles, each one doing two snakes... that was fun!), and unmatched speed!!! And more overjoyed was I to find a Gorillas clone for the TI-89 over at ticalc.org! Unfourtunately, it doesn't do the little sun-smiles-when-you-throw-a-banana-at-it thing (screen's too small) that I just loved (hacked it once to do that at random...). Anyone know of a Linux port?
You missed money.bas. I didn't hack that one very much (too boring), but I did see that it had a small machine code section for something like fast screen scrolling. It even had menus. High-tech BASIC coding!
Before leaving BASIC and moving on to more advanced languages, I undertook a very large project, specifically to fix up and enhance my friend's program called "Vocab Quizzer" (for English). I cleaned it up a lot, sped it up a lot, made the code a lot neater, fixed bugs, and (this took up most of the time) added lots of awesome graphics. I found probably the fastest and least memory-intensive way (in BASIC, that is) to draw and maintain a starfield bitmap in the background of everything in the program. I added in a grade-keeping section that was password-protected, and even devised a checksum algorithm to allow grades of home or lab-based quizzes to be verified by the teacher. Way-cool for a 6th grader like me. Okay, so it was pretty pathetic. But that wasn't important. It's what it led to that was important. Scheme, C. And of course I always liked CLIs, so Linux came naturally. Did I mention I discovered Slackware at about that time? Now I'm using Debian, and very very happy with it. Look how far we've come!
And to bring it all full-circle, I can run DOS from Linux. Vocab Quizzer -> QBASIC -> DOSEMU -> Linux -> P3-450.
Oh man, that ruined a few years of my early life... I remember one of my first non-pointless programming projects was an extensive modification of Nibbles.
One of my early projects was modifying Nibbles so the computer could play one or both snakes. WoW or something;-)
-- When you live in a sick society, just about everything you do is wrong.
wimp. When _I_ was programming qbasic, I was writing a dbase program. Didn't finish, but had the UI essentially done - clock in the lower right (had a wrapper for $getkey to keep it updated and do some other things), had pull down menus, dialog boxes, was even starting on online help. I even got char 7 (for a dialog box) by printing directly to the vga buffer. I was eventually going to redo the menus so when you pulled one down it saved the area of the screen it overwrote into an array, and then it would spit it right back to the vga buffer when it was done. Heck, i had plans for adding mouse support (you have to directly call the interrupts for that)
Re:Still no working sound... except...
by
deadl0ck
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· Score: 1
I beleive I had Joe Montana Football working with sound at some point. I didn't get much else working with sound however. --
they put a dummy point and click interface on Space Quest 4 I stopped playing. It was actually harder with the stupid icons. Should I use the hand or the arrow icon to turn the switch on? See my point? Luckily not long after that Wolfenstein came out and my 8088 was upgraded to a 286.
-- Only the State obtains its revenue by coercion. - Murray Rothbard
anyone know where that game can be found? I played that on my ancient 486 and remember it being le merde. I found RoE2 at this site, but can't seem to find the original..
Re:Pruned directory trees-Hardware
by
Anonymous Coward
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· Score: 0
Ahh, memory lane. I remember when they was teaching in school how to directly manipulate the partion table and other structures using debug. But since this was a school for people into hardware, you also learned how to build an IBM PC from the chips up. You even built your own processor (no fooling)[1].
[1] No it wasn't an Intel Processor.
Re:Still no working sound... except...
by
ickle_matt
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· Score: 1
Sound on SCII is fine under 1.0 - I wouldn't have got any sleep last night if it wasn't for some problems with the colours which I suspect is the fault my graphics card (CL Banshee), not DOSEMU.
Bochs is really really slow slow
by
Anonymous Coward
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· Score: 0
Heh heh you got that right. I'm not sure it's the kind of program that benefits alot from hardware upgrades either.
Looks like the initiator of the project is looking for a job or funding in exchange for opensourcing the project. Apple, Be, Redhat and Sun should help him out. Give Lawton some dough and a few machines. Put one engineer from each company on the mailing list and give them a paid day every month to work on it. Give them a year to speed it up a notch or two.
Actually that's an outlandishly expensive plan. It Bochs that valuable I wonder.
Re:Bochs is really really slow slow
by
emerson
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· Score: 1
Bochs is a very cool project, in that it's like a DOSemu or VMware in concept, but it allows non-x86 machines to run x86 OSes. If it could be sped up aggressively (ASM speedups on certain platforms, maybe somehow using native x86 stuff on x86 platforms), it would be an EXTREMELY valuable tool.
Although that latter bit of x86 x86 mapping is more the domain of a VMware / FreeMWare....
--
dumbass
by
Anonymous Coward
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· Score: 0
All you need to boot dos are your io system files (in ms-dos they were msdos.sys and io.sys) and the command interpreter (command.com) the dos directory did the other stuff. If you deleted a dos directory it still booted. You must have been introed into pee-cees in the days of winblows 95, you luser.
Re:dumbass
by
Anonymous Coward
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· Score: 0
Hehehe. Sometimes I love slashdot. So many cranky people just like me.
Re:dumbass
by
Anonymous Coward
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· Score: 0
He said Windows 3.1 NOT Windows95, wouldnt that make YOU the dumbass?
Re:dumbass
by
Anonymous Coward
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· Score: 0
no it wouldn't you stupid fool. He said if you delete your dos directory your computer won't boot. If that was the case, you couldn't boot from a boot floppy unless you made a directory called dos and populated it. You people are so stupid.
Re:dumbass
by
Anonymous Coward
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· Score: 0
I recall seeing DOS systems that only had command.com in the dos directory.
Now that we got this out of the way, where the phuk is commodore64emu????
Re:awesome!!
by
Anonymous Coward
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· Score: 0
Mr. ArseHead, have you ever heard of Frodo? Not the hobbit, the c64 emulator. Go look for it. I'd give you a link, but you're obviously so stupid that the effort of searching will be an invaluble educational experience.
how about waiting till its RELEASED to post this??
by
Anonymous Coward
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· Score: 0
Hmmm, well great, so somebody noticed that there is a 1.00 on the ftp server - but golly, their web page says nothing about it! Perhaps its because they HAVEN'T ACTUALLY RELEASED IT YET AND MAYBE SLASHDOT SHOULD LET THE RELEASE IT THEMSELVES??? What good does this do? Pretty stupid.
oh no a troll
by
Anonymous Coward
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· Score: 0
don't be an idiot, there is no higher honor than being a/. troll
Linux was not based on Minix
by
Craig+Davison
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· Score: 1
The only similarity between the two is that the Minix filesystem was used by Linux before ExtFS (and its userland utilities like mkfs, fsck) was stable.
That, and Linus looked at the Minix source and rejected its design before writing a completely new kernel from scratch.
I'd agree that native versions are always better and I hope everyone bothers companies to release the source to old programs, especially games, so that they can be ported and kept alive. I try to send an email to all my favorite game makers every couple months asking them to release old programs as source but thus far none have done it. I long for the day I can play Commander Keen native in Linux as I sit cleaning up the source code to the same.:) But since many old programs have been lost so that source no longer even exists or the companies refuse to give it away I think there will always be a need for emulators.
-- At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
On its website it says that its contribution is "open", meaning open to the public to contribute codes, while its a shareware of sort - trial use for 30 days and then you must pay the guy money, or you must delete the thing from your box.
Hmmm....
And then there is a mention of bochs merging with freevmware, in order to make it GPL.
Well... freevmware is not exactly GPL either. It's LGPL.
Oops, OK. It was 32768 words, not bytes, on the PDP-11. Still, that's nearly half the memory . ..
Someday, I need to actually get the timeline on the larger memory 11's staight in my head . . .
Re:Still no working sound... except...
by
Anonymous Coward
·
· Score: 0
AFAIK, DOSEmu doesn't emulate VGA or Sound Blaster fully. It seems to have problems with apps writing to VGA palette registers (instead of using VGA BIOS calls), and doesn't support FM (Adlib, OPL2) sound nor DMA-based wave/digital sound. In other words, the only aspect of the Sound Blaster that is properly emulated is feeding one byte at a time straight to the DAC - my experiments hacking the emulated SB directly from QBasic seem to bear this out. The only game I know that actually uses this method of sound playing is Star Control II.
BTW, you can force SC2 to use BIOS calls for palette handling by starting it with the/G:BIOS option (for example, "STARCON2/G:BIOS/S:SBLASTER"). This corrects colour problems under DOSEmu.
Re:Still no working sound... except...
by
Kev+Vance
·
· Score: 1
I have colour problems in DOSEMU and in plain DOS with my matrox G200. I think I finally got it working with xdos and Enlightenment's full-screen mode (alt+enter, tee hee).
Too bad DOSEMU doesn't run on my alpha. I'm going to spend all tonight playing Commander Keen and Duke Nukem 2. BTW, if you want some classique DOS games, check out www.gangsters.org. They're the best for really old games. And I thought DOSEMU was dead!
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a funny comment: 1 karma
an insightful comment: 1 karma
a good old-fashioned flame: priceless
this sig limit is too small to put anything good h
Oh, wait...Its on 5 1/4...
Fresh Meat!
Okay, this isn't really related to the release of DOSemu 1.0 (but maybe the new release will fix my problem?) But, has anyone had any luck getting Star Control 2 to work under DOSemu 0.97 or later? I seem to be having a keyboard problem, and I've done the obvious solutions of turning rawkeyboard on and hogthreshold to 0. Any ideas? Could it be that the AMD 486dx4-100 can't handle it? Shrug.
Nothing like using a rehash of a 30-year old OS to emulate a 20-year old OS.
Linux Community, thy name is creativity. Hats off to ya.
Cheers,
ZicoKnows@hotmail.com
great, when is WINE hitting v1.0? :-) great work guys!
Finally! I might be able to play my old games, Leisure suit larry, King's Quest etc. I just love those old Sierra AGI games..
-SgtUnix.
Aaah, it takes me back to the time when I was about 14 years old, I had gotten my first computer, (it was a 486SX2 with 4MB) and I was using DOS as it was a REAL operating system. Sure, those other quiche eating wimps may use Windows 3.1, but I'm a real man (at 14, yeah right) who uses a REAL system. A CLI.
:)
:-)
I remember playing Doom, Doom ][, (always done with the backwards brackets) using some obscure phone program to dial my favorite BBS (it was called "Cyberia" -- how lame is that
I remember ridiculing edlin. I didn't think that it was possible to have an editor that was worse than edlin. Surely, edlin was the most pathetic program ever written. (Well, it wasn't, but I thought it was at the time. In all actuality, the most pathetic programs ever written were my early attempts at QBASIC)
And then all of the tricks shared with friends, like putting high-ascii characters in filenames so they couldn't be deleted by conventional means, (because you couldn't type the filename) and looking at virus source code trying to figure out what the hell "mov" and "cmp" stood for.
My progression went from Dos->windows->linux. It reminds me of a Pearl Jam song ("I'm Open") -- "Illusion was traded for Reality...no tradebacks. So this is what it's like to be an adult".
Dosemu is a total time machine for me. I use it every now and then to go back to my "roots" of computing. It's a personal thing, and probably isn't interesting to many people, but it's a holy shitload of fun for me.
-- Truth goes out the door when rumor comes innuendo. -- Groucho Marx
Dosemu is for linux a bad applicaton. To make emulate, taking ideas from people to write new linux program, when they can run old DOS program instead. Better seeing duke3d under linux, but not dosemu. Please agree.
Now if only we could have a Mainframe emulator... :-) --Ryan
Back in pre-1.0 days, I learned to like Linux and live without windows and dos. While I'm sure that dosemu and wine are a lot better than they were 4-5 years ago, I also suspect M$ is constantly coming out with new APIs and API extensions to create incompatibilities.
One has to wonder, if DOSEMU and WINE became fully functional, if we'd just see a repeat of what is happening with DeCSS and the MPAA. Maybe M$ could claim that their contorted API is in fact a copy protection scheme.
Also, big business has an incentive to let people slave away on free projects and then hit them hard as they are just hitting the market, so that the developers are fully demoralized. Helps convince others to go away.
Opinions?
ppl from the uk and the eu may be interested that www.linuxuk.co.uk had this story online several hours ago. /. so maybe you should drop by and see what we have to offer from time to time.
sometimes things can take a little long to reach
BTW I love DOSEmu and think all the guys that have worked on the project over the last 8 years really deserve a big hand, DOS had so much hidden away that recreating all the undocumented stuff can't have been easy.
blog and junk
you mean complete emulation under linux! Great! Now I can run windows95 and their apps!
<running>
---
-
ping -f 255.255.255.255 # if only
This is the nice thing about emulators - so many classic pieces of software can be contained in a system. I hope that DosEmu will continue until you can run as amny pure DOS apps as possible.
So - what versions of windows can run on DosEmu?
However, I have a solution to this problem. Simply run the user-land version of Linux under Linux. Then, run the Archimedes version of Linux under the xarch emulator under the user-land Linux. Then, run an xterm over to the original Linux layer, in which you run dosemu.
You will now have a computer that will run at the "classic" 8086 speed, so that you can play all of your favourite games, without seeing just a horrible blur.
(It'll also allow you to extensively test all these emulators for bugs, whilst you're at it. :)
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
A newer, better dosemu is all well and good, but I've yet to find a good TRS-80 emulator - I don't think those neat old nostalgiaware games like "Crush, Crumble and Chomp" or "Voyage of the Valkyrie" are going to be ported to Linux any time soon...
*mope*
Dosemu has been working really good as far as emulation goes. It could be a little faster - but I'm not complaining there. I loved playing Carmageddon (the first one) under dosemu nearly 2 years ago. However one critical component still seems to be missing - sound!
The README.txt for DOSEMU v1.0 pl0.0 says:
" The sound driver is more or less likely to be broken at the moment.
Anyway, here are the settings you would need to emulate a SB-sound
card by passing the control to the Linux soundrivers."
Until sound is working game play is fairly limited.
Joseph Elwell.
Anyone have any idea what the limits of this thing is? Like, will it run really complicates setups like 3D-Studio and ACAD --- the older dos versions, of course.
Check out AbiWord.
"'Hey, you bot...'"
"IT DOESN'T MATTER WHAT YOUR OPINION IS!!!"
Many third world countries still use DOS as it's operating system. Let's be real, not every country can afford $1200 systems to load $250 Operating Systems just to start rebuilding their old DOS apps written in Fox or Clipper or whatever...
..err...well...some people in third world countries still likes those old dos games...
Anyway, I still want to know how good has became sound and joystick support in 1.0
Congratulations dosemu team!
<flame>
Yes, a 30 years old OS, emulating a 20 years Old OS, that's far stable that those supposed 0 years old OS that perform worse than 10 years ago...
</flame>
> Sorry.. had to be said. =)
And this, right here, is the proof that you're a troll regardless of whether you use a smiley or not.
Free Software projects need them.
DOSEMU Only Seams to Emulate X86 Microcircutry Under Unix.
The actual Dos you run with Dosemu is a separate package ( Freedos or Caldera Open Dos are prime candidates ). This of course is the only way to really do it since so many Dos programs did most of there work by going around the OS and dealing with the hardware directly.
Now that Dosemu runs and has even used substantial hardware trickery ( AKA X86 protected mode ) it will let your 1GHz Athelon under Linux run the same software as that old PS/2 under Dos. But faster.
A few questions though. Windows 3.1 actually sort of worked under some versions of it ( I'll check if it boots in the full 1.0 release ) and Windows applications still go around the OS when they feel like. What are the odds of getting this to help out the emulation mode of WINE? As an API for porting old application Wine is OK of course, but it leaves a lot to be desired in the emulation department ( maybe that's why they don't call it 1.0 ? ). Could running Wine and Dosemu together improve on that somehow ?
--= Isn't it surprising how badly I spell ?
Congratulations to the DOSEmu people and thanks for the many years of hard work!
Your design to a real part online: Big Blue Saw
On a completely different note, I used to use DOSEMU to play Heretic and Descent under Linux in the days before there were native versions, and it was great. It can only have improved since then. I understand they've even got graphics working in a window under X now.
"The invisible and the non-existent look very much alike." -- Delos B. McKown
But hey, dosemu was for a long-long time stable/feature-rich enough to "deserve" 1.0 label.
My, what a shock it was when I ran "nascar racing" in an x-window and it run almost with no slowdown whatsoever.
That was some years ago and the machine I had then was 486DX-66 with 8MB RAM and an VLB video.
But of course, it's not just a game-runner.
Cheers to dosemu team!
Please someone hack UFO: Enemy unknown so it's usable on anything higher that 486/33 or else I'll had to do it :)
What a great game! Nothing even close was made after it.
http://underdogs.cjb.net
It's the most comprehensive and well-maintained archive of classic DOS games I've ever seen on the net.
Wah!
Heh, I just picked up the Electronic Arts "Classic Gold" Ultima Collection, and have been wasting time playing them through in succession. I'm up to Ultima IV. :)
However, I tried running Ultimas 6-8 on my Win98 laptop, and it refuses to recognise the mouse - 'cause there's no MS-DOS mouse driver loaded, and no obvious way to find and load one.
So perhaps via DOSEMU I'll have more luck.
Say, any word if DOSEMU correctly handles games that came with their own OS replacement?
Want to learn about race cars? Read my Book
Now if I could only get DosEMU for WinNT... :)
...although maybe that's a UK thing - I don't know how popular ZX Spectrums were in the US, but over here they rocked the home gaming world for a few years...
A friend of mine recently got a spec emulator for windows, and seeing him playing all those old games made me wonder what happened to my youth, at my now advanced age of 26 ! :)
Regards,
Denny
PS - this story broke on Linux UK much earlier today - something to do with the time difference I imagine, most slashdot stories seem to appear in our afternoon...
# Using Linux in the UK? Check out Linux UK
Police State UK - news and
Will it run Fusion (a Mac emulator for DOS that can emulate a 68040-based Mac Quadra and run Mac OS 8)?
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
I just love Duke Nukem 3D. If you can ignore the blatant sexism of the game, it's got the highest giggle factor of any game I've ever played. I can play for hours and just laugh the whole time.
:)
I'm really really desperate to play this game again. The problem is that my WinBox is behind my Linux IP masq box, and I'm having a lot of difficulty.
There's a program out there called iC, an add on for Duke that is great for two machines connecting via TCP/IP. Doesn't work behind IP masq... It suffers from the "your IP address is 192.168.*.*, the other comp can't connect to you" problem.
Last night, I was trying Kali with their new kproxy software. It works great for Starcraft, but we just can't seem to see each other in Duke. I'd be eternally grateful for anyone willing to offer Kali/ipmasq/kproxy support for Duke. My wife on the other hand...
Now comes DosEmu. I could just run Duke on the Linux server! Does anyone have experience getting Duke to run over the Internet with Duke3D and DosEmu?
Its all ready to go for most people....
When you compiled gcc, it assumed you started on an impure system/foreign compiler. Then after you compiled it once, it used the compiled gcc to compile itself again. Then it used the 2nd gcc to compile itself a 3rd time as a test. If everything came out the same size, you were golden. I haven't done it in several years, drawn in to the laziness of user friendly distributions. So pardon me if I missed a part.
So, with DOSEMU, I suppose it doesn't REALLY work, until we can start DOSEMU, unpack LOADLIN and a linux installation kit, reboot linux within dosemu, and install linux inside linux.
But then, what would be the point?
Would this actually be useful for anything?
I went just about the same way in OSes (though I was never really into using Windows). Then one time when I was re-installing Linux from scratch I gave the command to create the swap partition
/dev/hda1
/dev/hdb1... Well, I less'd /dev/hda1 and noticed only the first blocks to be wrong, so I created a DOS partition of exactly the same size and copied the first n blocks to /dev/hda1, and it worked! I could copy most of important stuff I had there.
mkswap
And then started to wonder why it seems so big, until I noticed it should be
Later on again re-installing Linux I somehow mixed up the partitions and noticed at some point that I had overwritten my C: several times already.
The first notion was of utter shock - many year's of work collecting pieces of software (I still had backups of what I had created) and interweaving them into the system - down the drain.
The second notion (about two seconds after the first one) was one of relaxation and total freedom.
I have never regretted it...
I doubt, therefore I may be.
A few years ago, Ken and Roberta Williams sold their company to a larger corporation (forgot the name). They continued on for a while; but from what I can tell they're now retired. The entire facility near Yosemite, CA was let go about a year ago, so the old Sierra of adventure-game history is gone. However, I recently exchanged email with an employee of a game company that's setting up a new site there, and hiring lots of the former Sierra employees. And, he reads Slashdot, and is pushing for multiplatform development, so maybe there's some hope for the future.
Ultima6 might work, since it works fine in DOS emulation under OS/2 (which I keep around because it's better than DOS emulation in Win95, for some reason). But forget U7 and U8, as they have wierd memory managers that prevent them from running under anything but true DOS or a virtual machine like VMware.
VMware has figured out how to get around the aspects of the x86 architecture that don't virtualize properly. If Dosemu could do those same tricks, that would be truly cool.
Of course, there is the FreeMWare project, which aims to do just that. From a brief look, it seems that they have to scan the instructions before execution to find instructions that have to be emulated.
...I and a few others are working on reverse-engineering it to run under Linux using the original data files. This may take years, but it's GPL, and you can take a look at "exult.sourceforge.net".
a fave trick is "mkdir " makes a nice almost invisible directory. "cd ", and "rmdir ".
try { do() || do_not(); } catch (JediException err) { yoda(err); }
a fave trick is "mkdir " makes a nice almost invisible directory. "cd ", and "rmdir ".
That's better.
try { do() || do_not(); } catch (JediException err) { yoda(err); }
I tried a while back to run Autodesk 3D Studio release 4 under DosEMU but I got a crufty error about DPMI or something. I thne realized in the docs that 3DSR4 was specifically listed as non-op for this very reason.
.. anyone?
Now, after checking the docs on the website link above, I can't find anything that claims one way or the other if this app works.
Any clues,
I've actually seen one game work with DOSEMU sound. I have no idea how or why, but it does. Star Control II, my favourite game of all time, plays music and sound in DOSEMU. I suppose it uses some kind of unorthodox method for poking at the soundcard because I've never seen another game produce sound in DOSEMU. It was a little latent from game events, but still good.
This was with a SB16 clone (evil AVS mixer thing) with one of the newer developer versions. I'll have to try it again with 1.0 and my new emu10k1 (may not work without a real soundblaster, hrm...)
F0 07 C7 C8
Man, I remember in *my* day, I used to have a 486 with DOS and I was the shit at my school. It was fun going to grown ups and say "Windows", pshhhh, REAL MEN use the command prompt. Kind of like what I tell them now with Linux. . .
It still works under win95 and so on. You can make directories that win95 can't handle. (You can only delete them through DOS) every once in a while at work people go around and put folders on people's desktops called: XXXGOATPORNO Which looks like "XXX GOAT PORNO" of course. You can't move it, you can't rename it, you can't delete it. Gotta try that on the PHB some time...
-- Truth goes out the door when rumor comes innuendo. -- Groucho Marx
word? :P
Does anybody remember using Norton Disk utilities to create a "pruned" directory tree that existed as an isolated island in the filesystem so that it could be manually "chdir"ed to? That was cool :)
It's 10 PM. Do you know if you're un-American?
I've just taken a quick look in freshmeat for BASIC programming tools for Linux. There seems to be a few - bwBasic, CINQ, Cubix, Production Basic, Rapid-Q, XBasic, YaBasic, etc...
Any thoughts on these? I remember how fast I could whip up a program in QuickBasic for DOS, and was wondering if there are any similar Basic languages for Linux - ie. With support for subroutines, no line numbers, lots of very "integrated" code (such as being able to read the joystick port with one command).
I'm just wondering...
Still no working sound support (can someone explain why is it so much harder in dosemu than in wine?), and it still doesn't like my mouse... yeah, i know, that the mouse is M$ IntelliMouse Explorer, probably made of UFO technology and all, but it works with gpm and it works with X, so why the heck it doesn't work with dosemu too?
Oh man, that ruined a few years of my early life... I remember one of my first non-pointless programming projects was an extensive modification of Nibbles. I figured out how its speed-checking routine worked (it used For...Next loops for delay in the main subroutines to avoid the floating point ops and to get better precision, but timed a similar loop to determine a multiplier for the iterations of the For (excuse me, FOR) loops later on. This was before I took any algebra or even pre-algebra ... a good guess is probably age 7 or 8... and I'm sure that understanding the little formula that it used and some other things was the root of my interest in mathematics from that point on). I discovered its key-getting-and-parsing section, and once I had read over it at least 50 times, I understood it and added my own keys. I tweaked some other routines too so that you could turn off walls (i.e., go right through them), start at any level (that was easy), return the snake to the middle of the screen, change how much it increased after hitting each number, and lots of other stuff that I dreaded leaving.
/usr/games in the default path!!!) (the Debian package is gnome-gnibbles, fyi). It's even cooler! Pass-through walls (I never thought of that!), bonuses that make you shorter, totally new levels, up to four snakes (once me and one of my friends played four-player GNibbles, each one doing two snakes... that was fun!), and unmatched speed!!! And more overjoyed was I to find a Gorillas clone for the TI-89 over at ticalc.org! Unfourtunately, it doesn't do the little sun-smiles-when-you-throw-a-banana-at-it thing (screen's too small) that I just loved (hacked it once to do that at random...). Anyone know of a Linux port?
Of course, now that I use Linux, I very quickly found gnibbles (Debian maintainers please put
You missed money.bas. I didn't hack that one very much (too boring), but I did see that it had a small machine code section for something like fast screen scrolling. It even had menus. High-tech BASIC coding!
Before leaving BASIC and moving on to more advanced languages, I undertook a very large project, specifically to fix up and enhance my friend's program called "Vocab Quizzer" (for English). I cleaned it up a lot, sped it up a lot, made the code a lot neater, fixed bugs, and (this took up most of the time) added lots of awesome graphics. I found probably the fastest and least memory-intensive way (in BASIC, that is) to draw and maintain a starfield bitmap in the background of everything in the program. I added in a grade-keeping section that was password-protected, and even devised a checksum algorithm to allow grades of home or lab-based quizzes to be verified by the teacher. Way-cool for a 6th grader like me. Okay, so it was pretty pathetic. But that wasn't important. It's what it led to that was important. Scheme, C. And of course I always liked CLIs, so Linux came naturally. Did I mention I discovered Slackware at about that time? Now I'm using Debian, and very very happy with it. Look how far we've come!
And to bring it all full-circle, I can run DOS from Linux. Vocab Quizzer -> QBASIC -> DOSEMU -> Linux -> P3-450.
I beleive I had Joe Montana Football working with sound at some point. I didn't get much else working with sound however.
--
--
they put a dummy point and click interface on Space Quest 4 I stopped playing. It was actually harder with the stupid icons. Should I use the hand or the arrow icon to turn the switch on? See my point? Luckily not long after that Wolfenstein came out and my 8088 was upgraded to a 286.
Only the State obtains its revenue by coercion. - Murray Rothbard
anyone know where that game can be found? I played that on my ancient 486 and remember it being le merde. I found RoE2 at this site, but can't seem to find the original..
Ahh, memory lane.
I remember when they was teaching in school how to directly manipulate the partion table and other structures using debug. But since this was a school for people into hardware, you also learned how to build an IBM PC from the chips up. You even built your own processor (no fooling)[1].
[1] No it wasn't an Intel Processor.
Sound on SCII is fine under 1.0 - I wouldn't have got any sleep last night if it wasn't for some problems with the colours which I suspect is the fault my graphics card (CL Banshee), not DOSEMU.
Heh heh you got that right. I'm not sure it's the kind of program that benefits alot from hardware upgrades either.
Looks like the initiator of the project is looking for a job or funding in exchange for opensourcing the project. Apple, Be, Redhat and Sun should help him out. Give Lawton some dough and a few machines. Put one engineer from each company on the mailing list and give them a paid day every month to work on it. Give them a year to speed it up a notch or two.
Actually that's an outlandishly expensive plan. It Bochs that valuable I wonder.
All you need to boot dos are your io system files (in ms-dos they were msdos.sys and io.sys) and the command interpreter (command.com) the dos directory did the other stuff. If you deleted a dos directory it still booted. You must have been introed into pee-cees in the days of winblows 95, you luser.
Now that we got this out of the way, where the phuk is commodore64emu????
Hmmm, well great, so somebody noticed that there is a 1.00 on the ftp server - but golly, their web page says nothing about it! Perhaps its because they HAVEN'T ACTUALLY RELEASED IT YET AND MAYBE SLASHDOT SHOULD LET THE RELEASE IT THEMSELVES??? What good does this do? Pretty stupid.
don't be an idiot, there is no higher honor than being a /. troll
The only similarity between the two is that the Minix filesystem was used by Linux before ExtFS (and its userland utilities like mkfs, fsck) was stable.
That, and Linus looked at the Minix source and rejected its design before writing a completely new kernel from scratch.
Hands in my pocket
I'd agree that native versions are always better and I hope everyone bothers companies to release the source to old programs, especially games, so that they can be ported and kept alive. I try to send an email to all my favorite game makers every couple months asking them to release old programs as source but thus far none have done it. I long for the day I can play Commander Keen native in Linux as I sit cleaning up the source code to the same. :) But since many old programs have been lost so that source no longer even exists or the companies refuse to give it away I think there will always be a need for emulators.
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
The bochs is kinda weird.
On its website it says that its contribution is "open", meaning open to the public to contribute codes, while its a shareware of sort - trial use for 30 days and then you must pay the guy money, or you must delete the thing from your box.
Hmmm....
And then there is a mention of bochs merging with freevmware, in order to make it GPL.
Well... freevmware is not exactly GPL either. It's LGPL.
Hmmm....
Don't know what to make of it.
Muchas Gracias, Señor Edward Snowden !
Oops, OK. It was 32768 words, not bytes, on the PDP-11. Still, that's nearly half the memory . . .
Someday, I need to actually get the timeline on the larger memory 11's staight in my head . . .
AFAIK, DOSEmu doesn't emulate VGA or Sound Blaster fully. It seems to have problems with apps writing to VGA palette registers (instead of using VGA BIOS calls), and doesn't support FM (Adlib, OPL2) sound nor DMA-based wave/digital sound. In other words, the only aspect of the Sound Blaster that is properly emulated is feeding one byte at a time straight to the DAC - my experiments hacking the emulated SB directly from QBasic seem to bear this out. The only game I know that actually uses this method of sound playing is Star Control II.
/G:BIOS option (for example, "STARCON2 /G:BIOS /S:SBLASTER"). This corrects colour problems under DOSEmu.
BTW, you can force SC2 to use BIOS calls for palette handling by starting it with the
I have colour problems in DOSEMU and in plain DOS with my matrox G200. I think I finally got it working with xdos and Enlightenment's full-screen mode (alt+enter, tee hee).
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