Daikatana Goes Gold!
CaptainCarrot writes: "And this time they mean it! Here's the story at Gamespot. There's even a demo you can download. (102.4 MB - not for the faint of heart.)" The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem. Anyway, congratulations to John and the rest at Ion Storm.
one out of four stars... would have saved the reviewers a lot of time.
I don't think Babbage's computing engine was as late as this game.
DrLunch.com The site that tells you what's for lunch!
Oh no! armies of mosquitos are attacking me! shoot the blue stuff at them! oh no I'm out of ammo! hit them with the sparking fist! Damn their hard to hit, oh no more mosquitos. Where's your deep woods when you need it?
Romero "Ok guys we need something that will scare people shitless in the first moments they spend playing our new masterpiece, any suggestions?"
Programmer "MOSQUITOS! Armies of Mosquitos!"
Romero "Holy shit I know that would scare me!"
Romero "Man with armies of mosquitos in Daikatana how can people not be impressed"
Programmer "Oh Oh I know! A sparking fist!"
Romero "Wow! we could make people run around and punch the armies of mosquitos with a sparking fist!"
Romero "Ok now get to work bitches! With armies of mosquitos and a sparking fist this is gonna be the best game of 1997 umm I mean 2000"
-idealego
lol just kidding of course.
Free music from Jack Merlot.
April Fools was - by my watch - a full 21 days ago. Besides, that prank's old already - no one will fall for it _again_!
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Why can't we see others' karma anymore?
-- Imagine how much more advanced our technology would be if we had eight fingers per hand.
As amusing as it has been to sit around and watch Ion Storm disintigrate while the coders played dueling egos, it does make the point that maybe, just maybe, management isn't quite as useless as Dilbert would have us believe.
As for Daikatana: Why bother? A game based on an ancient engine featuring "quests" like "find the key" just doesn't push my buttons anymore.
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Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
190K http://ftp1.gamespy.com/pub/fileplanet/gamedemos/a ction/dkdemo.exen a/demo/dkdemo.exed emo.exea ikatana/releases/dkdemo.exe
N/A ftp://ftp.telepac.pt/pub/3dfiles/games/dkdemo.exe m o.exem o.exe
114K ftp://ftp.gameaholic.com/pub/games/action/daikata
36K ftp://209.247.108.212/pub2/daikatana/demopatch/dk
13K ftp://ftp.zdnet.com/gs/action/daikatan/dkdemo.exe 10K ftp://ftp.avault.com/demos/dkdemo.exe
7K ftp://ftp2.3dgamers.com/pub/3daction/00archives/d
7K ftp://ftp.cdrom.com/pub/3dfiles/games/dkdemo.exe
N/A ftp://ftp.epix.net/pub/3dfiles/games/dkdemo.exe
N/A ftp://fileplanet.gil.com.au/gamedemos/action/dkde
N/A ftp://mirror.aarnet.edu.au/pub/3dfiles/games/dkde
-idealego
They used the wrong spelling. They should have used "Dai Kata naa" or, "sure are large shoulders, aint they",
or maybe "Dai Kitanai", which is poor grammer for "very dirty".
I could go on.
Lycestra
At first I thought, oh, this might be good..
hehe. boy, was I ever wrong.
There are 2 kinds of enemies. Ones on the ground, and ones not on the ground. Some of them have different models, but that really isn't important.
Then you get to a boss.. And run out of ammo.
The guns are all as lame or lamer than Unreal 1. They went totally overboard with the partical effects, so you get distracted cuz it is raining hard are you are firing the 10 trillion bright green bouncing sparks gun.
Deathmatch reminds me of doom.. Low detail levels, and LAG! The sword sucks in HTH.
These guys are gonna get slaughtered. This is the "Blood 2" of the year 2000.
-Teman
There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
Got the demo, started to play, hit F2 for quicksave and a message stating, "No gems to save game" pops up. WTF?! No gems!? Get outta here!
Has Romero been living in a cave these last few years? He must have noticed all the uproar about these types of games that don't offer an unlimited save game option.
This is just more proof that Romero doesn't give two shits about anyone, even the folks he's trying to sell the game to.
I read on a couple of boards that there may be installation glitches with the 100MB download.
.EXE file (DKDEMO.EXE?) to install, you may get an error that says "Insert next disk." Installation then aborts.
After running the
If this occurs, rename the file to DKDEMO.ZIP, extract the files to a temp directory using WinZip (or whatever), then run SETUP.EXE from the temp directory.
Hope this helps...
------
GUIL: What?
ROS: Daikatana.
GUIL: Just a conspiracy of gaming magazines, you mean?
ROS: I mean I don't believe it! (Calmer.) I have no image. I try to picture it arriving in stores, at Babbage's perhaps... or EB... a sales clerk to point it out... its shiny red box... playing it for a day or a fortnight and then uninstalling it... That would be the logical kind of thing. ...But my mind remains a blank. No. It can't be real.
GUIL: Yes... yes... (Rallying.) But you don't believe anything til it happens. And it has gone gold. Hasn't it?
(just another of the wierd things that pop into my brain)
--
share and enjoy
Oh yeah? Well, my first programming project was a xerox copier! It didn't have ANY RAM, you had to grab a student and hand them a piece of paper with what buttons to push... then they'd stand there all day poking at the face plate! Now that's coding on the bare metal without a whole heck-uva lotta system resouces!
//
--// Hartsock
Live to Code, Code to Live!
Well, I hope just for the sake of everything that it's a really good game, on the level of half life or something. The n64 version is supposed to suck ass, though.
By the way, does the Kanji letterin in the logo actualy say 'dai katana', In chinese it would say 'da cha', or "Big Knife", I could see the word being 'dai ka' or 'dai kat', Is Kanji in japanese not sylabalic the way chinese is? (one sylable per character)? or does it just not really say "Dai Katana" on the box?
ReadThe ReflectionEngine, a cyberpunk style n
Actually, from what I've heard most of the coders hated it there, so much that they have had mass exoduses of programmers on more then one occasion. In fact Romero disliked the 'coder centric' Attitude of JohnC at id, and that's one of the reasons that he left to start his own company, where design, not code, would rule.
And look where it's gotten him.
Meanwhile, Carmak and ID continue to dominate the industry. Along with epic mega games, where Tim Sweeny, one of the head coders, gets a lot of say on what goes on.
ReadThe ReflectionEngine, a cyberpunk style n
Come on guys - there will always be someone around who was in the game earlier than you. Except for the older guy/gal in the business, and I doubt that they could even read the bloody screen before. Hey, but, for my two cents, I'm 19, and I learnt to type before I could speak(you'll notice proper spelling, more-or-less correct grammar, and, yup, you got it, capitalization ;). Anyways, my first computer: An Atari. Yeah, one with the keyboard that came with a great big 'ol 5"1/4' diskette drive(no, no hard drive). The first computer I put together: A 286 with 512k of RAM. Did most of the soldering myself, too.
Barclay family motto:
Aut agere aut mori.
(Either action or death.)
First of all, it's slow as hell. I get a timedemo of 30FPS in quake3, and yet I couldn't be getting more then 10-15 in this. And compared to quake2 the game looks like shit. I played some of the first level, and you fight giant mosquitoes that come out of eggs, as well as little frogs. And since the enemies are so small you can't even see them half the time when they are attacking you.
:P
(Although, I have to say the sight of my gibed (but bloodless) body with these two little bullfrogs next to it was pretty funny)
It's to bad I guess, I figured this game would ether suck a whole lot or be awesome. Considering how much Romero stands to loose if this game blows I would have figured he would have made damn sure the game rocked. If this is the best he can do...
What's really strange is that the 'multiplayer' demo that came out a while back was actually pretty damn fast, faster then q2 even back on my pentium200. but on my AMD-k6-2-450, the final game is slow as hell and uglier. Strange.
Of course all the free entertainment I've gotten over these past few years by the drama over there in Dallas makes up for it
ReadThe ReflectionEngine, a cyberpunk style n
My first system had 4K of memory. Now my system has 262144K of memory. That's 65536 times as much memory. (or, simply shifted 16 bits..)
Just curious.
Free music from Jack Merlot.
Honestly, though, who *WOULDN'T* go for that 90% of the market? The whole reason they're making the game is to make money... by going for the area with the highest amount of users, they can get the most money with the least effort.
-- Dr. Eldarion --
It's not what it is, it's something else.
screenshot
2. Spend 3 minutes installing.
3. Start first game. Find mosquitoes. Kill mosquitoes. Find frogs. Get poisoned by frogs. Die.
4. Start second game. Kill mosquitoes. Kill frogs. New map loads. Kill more mosquitoes. Get mowed down by pop-up machinegun turret.
5. deltree c:\games\daikatanademo
6. Feel pity for the daikatana development team, knowing that the 15 mintues of my life that has been wasted on this game pales in comparison to the combined DECADES that they've squandered.
Slashdot: come for the pedantry, stay for the condescension.
You're joking right? Engines don't make the game. The content does. ;P
This "eww it's not cutting edge!" whining crap from modern gamers is getting pretty old.
Quakeworld Team Fortress, even with the threat of cheating,
is still more entertaining to, not just myself, but to a GREAT MANY people
despite having a 4+ year old engine. There are people who,
god forbid, still enjoy playing Doom on a LAN with their buddies.
Nevermind the myriad of folks who enjoy a fun game of Super Mario now and then using the NESticle emulator now and then.
While flashy effects and slick textures make for good show, if you get bored of it quickly
because the game is no fun, then what's the point? It will ALWAYS be
the content that matters. Wether Daikatana has this or not...remains to be seen.
-- www.bteg.com | bleh.n3.net | hac47.dhs.org
emmett, you missed April Fool's Day by almost a month. No one's falling for your joke.
(In case you didn't get that, take a look here)
You should never take life too seriously - You'll never get out of it alive.
the third year of development I knew this game was going to suck, and boy does it. This game is just truely piss poor, I don't have any idea what took Ion Storm so long to develope. Sure everyone else had said it sucked too but why shouldn't we say that, especially where /. is giving them free publicity. What I really don't understand with this game is why they didn't release it a whole lot sooner, I don't see many improvements over the original Q2 engine. Oh look mommy, rain. Please.
Enough griping, computer game companies really need to look at console gaming for inspiration. There are tons of epic console games that have kicked major ass dispite the limitations imposed by the console. It seems computer gaming companies have become soft around the middle when it comes to development. It just seems like anymore few companies ship quality products anymore (of course not all console games are quality products by they TEND to be a bit better in general than computer games). If it were my I would try to develope the best game I possibly could for the really low end, that way everyone could enjoy it but people with the better systems would get even better performance out of the game. Daikatana ran poorly on my system, a system that runs Q3a beautifully and has never choked on any other game. I just find this strange, why should a game that uses a three year old graphics engine and has spent 3 years in development suck so damn badly. Get the bugs out BEFORE you release the game, pretend you're making a single production run and don't have the ability to offer software patches on the net.
I'm a loner Dottie, a Rebel.
I remember, way back in the day, when John Romero left id Software. He said, (not exact quote) "There comes a point whene it is time to stop worrying about the technology behind a game and start working on the content." When I heard that, I thought "Wow, at least someone in the industry knows what they are doing.
At the time, I got the impression that he was talking about making a game with a story. Or an least something different. Well, that there demo has a whole two paragraphs of story, and it doesn't even make sense. Also, it is quite clear that you don't need to know the story to play the game.
Basically, to make your own Daikatana, take Quake 1 or 2 (they are pretty much the same), add some nifty graphics enhancements and a perdy user interface, and make all the monsters *real* small so that they are impossible to hit.
I actually would rather play Quake 1. The reason being the monsters. In the first few levels of the Daikatana demo, you fight:
- mosquitoes
- frogs
- small but deadly gun turrets that pop out of the ground and shoot you before you realize that they are there.
All of these things are small. Small is just a pain in the ass. The fact is that they are so small that you can have your crosshairs lined up perfectly and still miss because your gun is offset slightly to the right (because you are holding it in your hand). The fact that you don't get much ammo just makes it worse. Imagine trying to punch a flying mosquito to death.Basically, Daikatana looks like the same old thing. Shoot the monsters, get through the map. I admit that I didn't play very far, but any writer knows that you are supposed to do something special at the beginning of any story to get the audience interested. I saw nothing special, except a funny window titled "program error".
For a well-done FPS, see Half-Life.
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Note that my post merely said that just because an engine is old, doesn't mean
the game written using it will suck. I'm not advocating that we stick with the Q2 engine
because it's "good enough", I'm merely protesting the "I've got a
Voodoo 6 in my 1 Ghz Athlon, and if this game doesn't make it crawl then it's
outdated and therefore sucks" train of thought. This immediate dismissal of
games because they don't contain the latest and greatest under the hood is
shallow in the extreme. It's like these rabid techno-freaks who won't even
go NEAR a VCR anymore and treat it like some sort of diseased animal ever
since they got their DVD player. The DVD might look a little better and have
lots of neat toys, but goddamn...now the VCR that was "good enough" for 20+ years suddenly has herpes.
-- www.bteg.com | bleh.n3.net | hac47.dhs.org
Hear Hear!
Whenever I read a games mag review which says something like:
* Graphics: 4.5/5
* Sound: 4/5
* Gameplay: 2/5
* Overall: 4/5
I feel a little saddened. I'd personally be willing to completely discard fancy graphics and sound in my games if it meant better gameplay. I still think Tetris is fun. I still think Wizardry VII: Crusaders of the Dark Savant is fun. I still think Doom is fun. I still think Zork, yes Zork is fun. Defender of the Crown on the C64 is fun.
Yes, some of those had cutting edge graphics. I don't have anything against them - but I just don't consider them essential, or even important, to a game being any good, except perhaps where "atmospherics" matter. But who cares how dark and forboding a level of Bloodthirsty Let's Kill'em All Rampage 3D is, if the playability is shite?
These days, you'll often find Zangband sitting on tty2 of my box at home.
If a game is pretty to look at, and sounds cool, then fine... but you may as well be watching TV (or replaying your Matrix DVD for the umpteenth time).
I know this is a rant, but I just yearn for the good ol' days, y'know? :)
-Spiv.
Well. I just played the WHOLE demo.
Not bad.. but not great either. The graphics were.. less than stunning. I didn't experience any performance problems.... but I have a geforce 256.
It was somewhat entertaining. I did sit through the whole thing, after all.. but it wasn't that satisfying. Much like tomb raider, actually.
I agree.. frogs and mosquitos.
Considering the graphics horespower available today, they don't give much to look at.
Oh.. where is this intense action you mentioned? I must have missed that part.
Hell yeah, one of those Star Trek games and some Berzerk ripoff were the only games, other than my own inane ones (Yahtzee, anyone? Yeah, me neither.), are the only games that I still can remember from my old Trash-80! I think that Tandy tape recorder drive still stands as the single worst piece of computer hardware that I ever used on a regular basis.
Cheers,
ZicoKnows@hotmail.com
Okay, for a good laugh I suggest everyone check out Old Man Murray. They've been ripping Romero a new one for a good year now over this game, and I suspect actually having a playable demo will fuel their fire. They'll trash this baby in style. Check out some of the older Daikatana coverage to see what I mean.
Totally hilarious.
--
I think there is a world market for maybe five personal web logs.
John Romero, you owe me 5 hours of bandwidth and 2 hours of gaming back! This is honestly the worst game I've played since "Scarab" (a lame-ass Egyptian robot-style game from about 3 years ago).
/. ers and said to myself "aw hell, I'm sure it's better than they say it is . . . they're just pilin' on Romero". . . well, after 5 hours of downloading, I wanna jump on that pile too!
:) is sluggish for gaming, and its graphics card sucks. But, I can still run Quake 3 or UT very well and enjoy those games heartily. When I first started up the "Single Player" game, I was treated to a dense haze of green streaks that I could hardly see through (are we near Cheyrnobyl or something?). I disabled those (something crashed . . . iosomethingorother.exe) and played again . . . it was SOOOOOOOO slow. . . rebooted, turned to lowest settings . . . still SLOOOOW . . . stuff popped out of nowhere . . . I felt so lost.
I really, really wanted to love this game, I really did. I figured that "Hey, Romero's been panned in the media and is considered to be one of the biggest jokes of the gaming world" . . . It would be so fitting, so great if he silenced all critics and released a bad-ass game.
Back when the multiplayer-only demo came out, I was very excited. The game was mediocre, at best, but there was so much potential. It looked pretty cool . . . nice visuals, powerful weapons, fast-paced action . . . this could be something good.
Over a year later I can say one thing . . . this isn't something good . . . this must've been designed by "HeadGames" (makers of masterpieces like "Extreme Paintbrawl" and "Swamp Racing"). I've read all the short reviews by other
The graphics were, um, interesting, to say the least. The machine I'm using (not mine, that's why it has Windows on it
I don't suck at FPS . . . I can whoop it up at Quake 3 and I'm especially good at Single Player mode in games like System Shock, Unreal, Quake 2, etc. I got raked in this game . . . like the US Men's soccer team . . . just bitch-slapped hardcore. As I grabbed my weapon (wtf is this thing?) and headed down the green river (how come *EVERYTHING* in this is green . . . I thought I'd get hurt when I jumped in . . . radioactive) I was attacked by some flying creature that looked like it came from Pokemon. As I figured out these giant flying things, I was conftonted by these jumping frogs that pissed me off to no end . . . I'd shoot them, and they'd lunge at me and poison me . . . wtf!?? Die you little bastards! And where the hell did this crocodile come from? What I really want to know is only one thing . . . WHY ARE THEY ATTACKING ME? Why not just live peacefully . . . can't we all just get along? Oh yeah, how come they just kinda appear all the sudden? Just *POOF*, I'm getting hurt . . . still can't see the little prick though!
After playing single player for about 40 interminable minutes, I decided to fire up MP . . . this is the worst multiplayer I've ever seen . . . I'd rather play C&C: Sole Survivor!!!! I'd just die all the sudden and not have a clue as to who killed me, or from where 'cause I didn't see anyone . . . they just appeared . . . John, can you say it with me . . . LAG . . . L-A-G . . . good boy!
After a couple games of that horrible torture, I came back to post . . . I saw all the negative reviews and tried to like this game again. . . I saw a few people defending the game . . . I figured, sure, why not give it another go . . . it deserves it . . . I'm sure it's much better after one or two tries . . .
I assure you folks, it ain't!!!
If you want to experience bad-game design, pick this up NOW. Although you may wanna just save 30 bucks and get "Extreme Paintbrawl" instead. The BUILD engine gets a better fps anyhow, and I'm sure you'll get more fun from it than this crud.
I WANT MY BANDWIDTH BACK!!! I COULD'VE BEEN DOWNLOADING MORE PORN - ER . . . I MEAN STOCK ANALYSIS
Bad games suck
John Romero, you suck
War id Software
I'm OUT!!
'sold 500,000' copies means they've gotten commitments from places like Walmart and Software Etc to order that many copies for inventory. We have yet to see how many of those will actually get sold to the gaming public and how many languish on shelves or in bargain pits. And it doesn't predict how many will be returned - and there'll be a few, if the demo reviews above are any indication.
So don't go pooh-poohing the naysayers just yet. They haven't proved anyone wrong yet. =)
Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
I remember reading something about this time last year, that the game would have to sell around 2 million copies just to break even. This was a year ago. And now Eidos are reporting financial problems, what is to become of Romero?
I hope we still get to se Deus Ex. Now that really does look like it has 'content'.
With thousands of people downloading the demo today (I'm downloading it even after the reviews just to see how bad it is...) the internet is going to be in sorry shape all day - better forget about online multiplayer today and go do something else.
In a way, it's Romero's final revenge - not being able to produce a great game, he is content with disrupting all other games for a few days with a huge demo.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I'd suggest the G400 if you're a Linux user. Plenty fast enough for games, plus it works great under XF86. Won't cost more than $150. If you're buying $50 games, you can afford a $150 video card. Yeah, the Pentium III is expensive, but you don't get high performance from a $35 CPU.
Or a Pentium III. Try an Athlon system; a fella gets more for less.
Anyway, I'm fscking tired of paying $1,000 a year to buy new hardware. If developers keep making games need the CPU and RAM of a major portal's servers and video good enough to render Toy Story 2 in real time, why aren't there games that will run on a lowly 200 MHz Pentium? I'd guess game firms are in bed with hardware manufacturers. But why?
It doesn't have to be this way. Game firms can gain market share by developing something other than a me-too first person shooter. A good game design will create more fun than a Beowulf cluster of all the Cray and Apple supercomputers in the world. And here are some games to prove it:Will I retire or break 10K?
[NEXT GENERATION, DEC '97, P146 - 2 full colour Advert featuring Ion Storm personalities by Eidos]
... Rules must be broken. Catagories must be erased. Emprerors must be overthrown. The status quo must be spanked. And contentement must be routinely taken outside and smaked upside the head (sic), It's a dirty job, but someone has to do it. We're all ready to apply for the position.
......
We're ION STORM, A bunch of misfit, zelot freaks who tried to rest on our past successes but just didn't find it comfortable. There was a gap out there. A big fat void, and we were hell-bent on filling it. We had all a big fat void. And were (sic) ready to jump off. So here we are. New name. New identity. New games rattling thier cages, waiting to be let out.
JOHN ROMERO: Long haired smart-ass known for his fast Ferrari and his uncanny ability to sing the theme song to the Spiderman cartoon really, really well. Oh yeah, there was also that DOOM and QUAKE thing.
personally I don't care much for commenting on *personalities* as such, I'm much more interested in the technology side of things but I couldn't help including the text here from an old Next-Gen magazine 2 page Advertisment (full 2 page color spread) as I was reading today about the original playstation specs. There's no humility here folks and this is one reason why it's a good idea to let the games (and the code) speak for themselves - I guess they already have.
But don't tar all of ION's work with the same brush. I'm looking foward to seeing how Anachronox and Dominion (must already be released - nothing special here) and Doppelganger (Dues- Ex) turn out, as they get closer to release.
peterrenshaw ~ Another Scrappy Startup
So, essentially, you've been griping for a decade now.
Later
Erik Z
Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
I thought he was talking to his programmers.
Later
Erik Z
Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
There's quite a bit more to the history of Ion Storm and the 'breakup' of Id, I believe Mike Wilson also quit to form Ion-Storm, but quit after a while.
:)
One of the biggest problems in that company was the management. Romero didn't want to do it, and Todd Porter, a worthless weasel who was able to con himself into controlling a majority stake in the company sucked at it.
Romero can design a game, that's for sure. He had no trouble with Quake and Doom and all of that. Sure it wasn't him alone, but he does deserve a lot of the credit. The problem at Ion was that he couldn't manage a company. Edios is basically running the place now, and if they weren't We probably wouldn't have seen DK in a long time. This company has probably burned through a total of 20-40 million dollars, and produced nothing of worth.
There was a good article, god over a year ago on The Dallas observer (and this Other one from july), If you're interested in all the details. It's a pretty entertaining read, and probably worth the time you wasted playing the DK demo, if any
ReadThe ReflectionEngine, a cyberpunk style n
i dont know where romero got off using those characters for the name...see, theyre actually *chinese* not japanese.
the first character is pronounced "die" which is chinese for big or large or whatever. the second character is actually pronounced "doh!" (roughly equal to the homer-exclamation) and is chinese for a knife or sword or blade.
(note: my pronunciation is in cantonese, not mandarin. "dai" is actually "dah" in mandarin, and im not sure how to pronounce sword but i think its still "doh!")
i guess calling the game "big knife" doesnt sound quite as good as calling it daikatana, but there you have it...maybe it should be pronounced "die doh"?
unc_
I have to agree with most people here, the first level sucks. Punching flys and frogs is not fun. But if you manage to save enough ammo to get past the first level and beat the uber-fly then the second level is much better.
The disk weapon is kinda cool and the monsters are actually monsters though there still are annoying ground insects who, evidently, I can't crush under me feet. When you finally meet your "sidekicks" is when the game gets marginally more interesting. The interface with the "sidekick" is difficult to use at first since you have to center objects in the crosshair to get them to "get" or "attack" them. However I don't want them ganking my ammos and powerps either.
The third stage is ok, but snow is not that much more impressive or necessary than the rain on the first level. Oh and why does it rain UNDERWATER in the first level? Anyway... in the third level controlling two sidekicks was just a pain. Yeah, we wiped up the level but I could have done that by myself while not eliciting such comments such as "Stop pushing me around!" or "You could have just asked me to move." when I bump into the sidekicks. All in all I can't see 1)where Ion Storm's money went and 2) how this demo makes the game seem worth spending money on. It's neat but it was done before in Unreal and Thief and almost everyother first person singleplayer (with the exception of the "sidekicks" of course). I don't think I'll buy it.
The next remark is false. The previous remark is true.
Yeah. Going for 90% of the market. Who woulda thought? That's how you do business man! and it's more like 99% of the market. .1% of the market that only eats pork.'
"Oh no! this restaurant doesn't serve pork. Too bad they aren't serving the
Ion Storm employee? Suspicious I would say, considering that you know so much about the demo the day it's released, and you're the lone voice defending this horrible excuse of 3 year's work.
I'm not talking about getting killed, I'm talking about the technology. It's horribly pathetic and ugly, especially compared to other Quake2 games like Soldier of Fortune, which has been in development for a much shorter time. The controls in the game are very sluggish, and overall the first few levels are very dark and murky, probably meant to cover up the lack of polygons gone into the levels.
I guess Eidos would have canned this game, if they haven't already poured in millions in Daikatana. Not that they are going to recoup much from an actual release though.
R.I.P., Daikatana.
I'm not sure you're giving Quake its due. You're right in that the plot was absoultely forgettable, but there were genuine moments of absoulute terror for me in that game: the first time I saw (and heard) those zombies get back up, or when I first found myself toe-to-toe with a shambler.
It also was the first FPS to be genuinely playable over the internet, Kali notwithstanding. Not to mention the polygonal critters. And truly 3d environments, as opposed to the sort of stacked-2d method that the Dooms used.
Every game they've released since then seems to have been a case of diminishing returns. Quake was a major step forward for the FPS genre, if only for the polygonal critters and environments. Q2 was Q1 with a plot, better graphics, and lower latency. Q3... urgh. I was really disappointed by Q3.
I think maybe that Romero could forsee where this was all heading, which is what created his dissatisfaction with id software. It's a pity that Daikatana doesn't look like it's going to come near being the game he thought it would be.
Actually, what am I saying? Any man with hair like that deserves what he gets.
BTW, does anyone know for sure that her Playboy pictures won't be published, and if so, why?
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart