Scott McCloud on Comics and The Internet
Galvanick Lucipher writes "Scott McCloud, author of Understanding Comics, has begun to tackle the issue of art, payment, and the Internet in his latest column of I Can't Stop Thinking! Comics are yet another art form which could greatly benefit from cutting out all the middlemen. And as always his presentation is entertaining without being distracting." Actually, it goes far beyond being just about comics, but content overall - really well done work.
I dont know if anyone will ever pay for a comic on the net. Maybe if it was the funniest or most interesting comic out there. I just think of comics as something that comes with the news in the paper to lighten the newspaper up. A news paper can be very depressing and the comics can help out. I hope that he does find a way to "feed his family of four" but I dont think I would be paying for it on the net.
"If ignorance is bliss, why aren't there more happy people in the world?"
I have an idea for a new super-hero, 'Anonymous Coward-man'. He would have secret super-powers like invisibility, and anonymity.
Whenever there was a dangerous criminal running around threatening to dominate the world with a crap operating $ystem, AC-man would appear, and thwart those plans with a few well-placed comments like 'code wants to be free' or 'open source or death' or 'j00 14|\/\3rz \/\/1|| |\|3\/3r d3f347 /\/\3, I 4/\/\ 31337!!!!!'
That would be good. Or linux man, he would kill criminals with one whip of his humungous beard, or stun them with his fearsomr B.O.
Lots of entertainment media (and other "information" creation fields) have come to the point where people can create and publish their work with almost no cost (other than their time).
More and more, I'm finding that I prefer the "freeware" work of these hobbyists more than the commercial stuff. cf. linux, thousands of artists at mp3.com, etc....!
Comics, in particular, need almost no capital to produce. So why do we think we need a way for comic artists to get paid? If the author doesn't think his work and the happiness it creates is worth his time (without the money), why should we think it's worthwhile either? Therefore, I'm ok with letting them die along with lots of other old media. As for me, I'll stick with pokey the penguin and untitled.gif ...
I like micropayments. They work on a similar system to microCREDIT, which is a model that allows small loans to allow poor people to start cottage industries, hence inducing economic growth in a third world area or in a poor US community.
;)
A successful micropayment system, like microcredit, would have to be based on community trust and enforcement of honesty; the payments are too small to be enforced by, say, MasterCard, who would not make enough of a profit on an online transaction of twenty-five cents.
All of the scifi versions of the Net, in Gibson et al, have been based on such a pay for content system, which allows "market forces" to vet the quality of content as well as eliminating the need to build a community of users, then sell that community to advertisers. A much more honest method imho.
I will note that the artist's way of putting his content in comic form is cool but prevents me from cutting and pasting a relevant quote from his strip into my slashdot post. How's that for content control?
Goat sex free since 2001
isn't that what he's proposing? charging small amounts from the fan base for the content - eschewing the process and middlemen? Sure, Stephen King may not have been pleased with a couple hundred grand off 7 parts of his wilting Plant, but i'd imagine many web authors would be more than pleased with that.
The only way such ventures will (and do) fail, like Stan Lee's online venture failed, like most of the Image comic book ventures failed, is if the content just isn't worth the price. If the content, really is just consumed due to a fabricated quality-level, pumped by the marketing machine. I think guys in King's situation are underestimating the power and reach of marketing to the passive crowd - vs providing content the interactive crowd desires.
Ask a fan of Pvponline if they wouldn't kick in $2/year to see Scott do PvP in full color every day... there is such content, there is such demand... the key is getting the pricing structure to match it. I have to believe that even a 40% paythrough of Kurtz fan base at $2/year would blow away what he gets from banner ads.
(un)fortunately enough - charging for content just might prove to the content creator that advertisers are willing to pay to fund the crap gobbled up by the masses - the crap that educated consumers just would not pay for themselves.
(TV sitcoms are another great example as a whole)
// "Can't clowns and pirates just -try- to get along?"
The practical applications are endless. Even when I only think about comics: Right now, good comics that convey a political or scientific message are rare. But imagine: On Kuro5hin, you get 1000 users to vote on a story -- why shouldn't the same 1000 users donate 10 cents to the production of a comic? And the resulting art would be free to reproduce wherever you like. I would really like to see a good, free evolution theory comic in response to Jack Chick's creationist *$()=).
Now, think about what could be done on sites like Slashdot -- imagine the Slashdot effect with "money-URLs". Slashdot's weekly worthy cause: "Donate 1$ to the EFF" == 10000$ in donations. "Donate 1$ to help this college student get a good lawyer." "Donate 1$ to build a school in Cambodia."
Now that you think about it, doesn't it sound suspiciously like the powers that be may be afraid of our combined monetary power? And even if this is not the case, do we really want a central Microsoft bank that controls our money flow?
Where is the open-source movement when you really need it? This is one of the most important battles of the 21st century -- I'm not exaggerating, consider that this payment method will be applied macro and micro, for shopping as well as for donating.
Why don't we have an open micropayment foundation, and an open-source bank, with Richard Stallman as the director? Heck, I'll even settle for Natalie Portman, but really -- the crypto is out there, writing a browser plugin shouldn't be that hard. A mini fee (say 1/10 cent per transaction) might be used to pay the bank, surpluses go to the EFF. What are we waiting for?
--
The one with Zoe on the front in her 'Little Devil' outfit with the fishnets and leotard. Whoohoo!
While the idea of micropayments seems a little more friendly to the music industry, I can see how online artists (rightfully) want their slice too. What I think will be infinitely more successful than micropayments, however, is merchandising. There is a wealth of Sluggy Freelance mugs, shirts, and even books available. Elf Life, one of the most popular strips around, has offered a cast shirt and the artist who drawsAcid Reflux offers an original art service where she draws pictures of your favorite RPG or MMOG character.
Even some fanauthors/artists are getting into the act by offering merchandise with pictures of original characters or logos.
Micropayments are good, but I htink that merchandising is the way to go for the online artist if he wants to profit from his work.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
He draws parallels between one-time-cost services vs. accumulate-as-you-use services like the utilities. The 20-minutes (or less) for $1.00 long distance thing sells because its predictable. One can budget x- number of phone calls and know that they won't exceed them. With long-distance rates varying based on distance, as in the old model (or AT&T's default to this day), a bill for 10 phone calls can be 50 cents of 50 dollars and you wouldn't know until you got it. No-extra-costs for long distance calling is a BIG selling point for celular phone contracts these days.
"But remember, most lynch mobs aren't this nice." (H.Simpson)
-- Joe
When a while ago we approached an accountant with our business plan for an online health site (not the site linked in teh .sig below) he asked us to consider micropayments as an alternative to the revenue models we had proposed (ie. instead of subscriptions and advertisements and the-like).
The concept of micropayments is really old - Newspapers have been working along the same principle for ages (sell many, cheap - read Terry Pratchett's "Truth" =)). No-one is handling it in the transparent, single click (uh oh, Amazon =)) way he mentioned due to the problems with security. We probably need a form of PKI infrastructure that could identify us for - but in a way that the privacy is retained. And more then likely that would need to be free/cheap to gain a large following.
Companies like pay-pal are doing ok but when I remember the hoops I had to jump though to buy The Satori Effect (A good read btw) it was everything but transparent, certainly not single click (not David Pesci's fault - PayPals).
It would be interesting to hear from those guys and compare for example David Pesci's experience to the "Ad powered" ones like userfriendly and (my favourite "site support" comic) helpdex
--
Jon - TheSpork
...I currently hold the patent on using text and images in a series of panels to amuse the viewer on the web.
I will be expecting royalty checks to start pouring in. Gabe, Iliad, I'd like to point out that if I do not find a particular comic amusing, I have reserved the right to pull it.
Hint: I find the word "flan" infinitely amusing. Please plan accordingly.
But, alternatively, you offer a decent but not high quality product on the web and offer a high quality physical product, and you'll make a few bucks - for comics, that ray of hope is through Plan 9 Publishing, a publishing house that does a lot of small (10,000 copies) runs for many many internet comics, include Sluggy, Kevin and Kell, Ozy and Millie, etc etc. There's also merchandise from the various comics that are available, Sluggy t-shirts, coffee mugs, etc etc. And this is generally where if any money is to be made is the sale of these secondary products along side the free distribution of the comics. It's not a LOT of money, from what I've been told, but it is more than enough to offset costs of hosting and make a small profit in return -- but you'd better not plan on making your living off these ventures.
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
I mean, sure, you have to sign up for it, but what with all the paperwork surrounding banks and credit cards these days, it's almost a certainty that you'd have to sign up for whatever micropayment system came along anyway. And sure, it charges businesses a transaction fee, but not as big of one as credit card companies (and micropay systems have to make their money somehow anyway).
You can send a little as a penny with PayPal (though you have to put a dollar in your account to do it), and I've seen quite a few people (like the Alice Comics guy) putting "click here to drop some coins in my hat"-type links with it on their webpages (and then reporting being surprised at the number of people who donated with them). What does PayPal lack to make it a viable micropayment system for the 'net?
--
Editor Emeritus and Senior Writer, TeleRead.org
I don't expect all slashdot posts to be intelligent and well-informed, so I don't particularly blame the author of the preceding message. But jeez, you guys! Don't mod up what you don't understand. Calling Todd MacFarlane the inventor of creators rights is a bizarre distortion of comics history. Giving him precedence over Scott McCloud in that department is a grotesque and bizarre distortion. Introducing said grotesque and bizarre distortion as if it's relevant to the issue of micropayments is...just goofy, really.
Now I feel guilty for never having gotten around to that Reinventing Comics review I promised Hemos. Perhaps this weekend...
I will never pay for an online magazine either.
This idiotic way of thinking was tested once by CompuServ and failed miserably.
People will only pay per view if they feel they are paying for something that has a live vs. recorded value (boxing) or if it is porn and they need it at the time. For everything else, there's the flat tax model used by the cable companies - you will pay $35/month no matter how much you view of which channel. Want some more channels? pay more tax! How does the content maker get paid? an independent third party keeps track of the number of views he got.
I think the most obvious route for online comics is to realize that you will get little or no revenue if you try to charge for a comic that isn't already popular. However, if you give it to them for free and then squeeze them later you'll have better luck. Anyone else buy Doom or Quake after playing the shareware versions?
Offer your comic for free. If it's worth paying money for then people will buy merchandise later. Look at the disgusting amount of Garfield or Peanuts crap available just about everywhere. People don't *have* to buy the books, shirts or coffee mugs to read the comic strip in the paper, but they do buy them.
Check out Penny Arcade
They did a great job on a free comic and are now selling out of their t-shirts and recently started taking orders for a hard and soft-cover book. I read it every other day and I'm seriously considering the book.
Look, the whole problem with micropayments is:
1. must have an audit trail
2. must trust all along payment and receipt trail
3. must let them access big bucket of cash
4. pay extra for processor to glob together electronic payments into large transfer
The solution is a Bucket of Goop. You buy a bucket of goop somewhere (Amazon, Slashdot) with a secure payment authority ONCE. You then spend until the Bucket of Goop is gone. During that time, micropayments are from that site or network of sites alone. E.g. AT&T sells a Big Bell Bucket of Goop usable for Cable Service, Long Distance, ESPN rentals, whatever - on their VPN with their security. They show you how much more goop you have. If you decide to bogart from AT&T (you like AOL), you have them pay back the remainder of the Bucket of Goop.
Note: this cannot be patented, because I already copyrighted it and have prior working models. So tell Bill G to get his slimy hands off my patent, which is public domain.
--- Will in Seattle - What are you doing to fight the War?
From the build up slashdot gave it, I was expecting another critic non-producer talking about how all art (the production of others)shouldl be free or WORSE "comics should be free and you can read why they should be free in my new paperback for $9.95 at a store near you."
Instead, I found a well put forth, real artists explaination as to why he wants to try to sell his work directly to the consumer via micropayments.
It IS important for the reader to udnerstand the differences between his art, which can be done on his home PC, and, for instance a record album or movie. the latter requires a large upfront capital risk no individual artist can afford to make.
One of the earliest movie studios was United Artists, which was formed by three rich moivie starts to comntrol their own destiny (Mary Pickford, Doug Fairbanks and Erol Flynn.) The rest of the actors and actresses hwoever NEEDED the major studios to put money into their pictures that they could not.
Similarly, lest we forget, the record studios and computer game publishers put millions of dollars into producing products that may never sell.
The centralized dsitrubtors do mroe then move packages around. they fund their production and their promotion.
If an artist has the wherwithal and desire to try to go it on his/her own though, more power to him/her. But that in of itself is nothing new, that's where UA came from.
People expect web content to be free.
I would, however, consider a deal with certain 'content' providers to make a payment in PLACE of their ads.
Don't pay, get bombarded with the ads, as usual. _DO_ pay, see no ads.
Also, I find google's search-sensitive, non-in-my-face ads to be much more effective than stupid banners. F'rinstance, as I'm typing this, the banner at the top of the page is a broken image, and I have NO IDEA what the banner on the previous page was, because I have, as have many many web users, developed some sort of automagic ignore-the-banner reflex.
- With micropayments, everybody who views the content is expected to pay a little bit. Nobody gets a free ride, but there's a lot of infrastructure that needs to be set in place for this to work.
- With the SPP, the creator simply waits to receive the pre-ordained payment amount, and then releases the work into the public domain. The creator receives no more money for that piece than the original payment amount. You could conceivably have situations where one person pays an artist $10,000 to release content online, and then 10,000 users download it for free.
There are lots of pros and cons for both. Personally, I don't care too much which one becomes the predominant one, as long as one of them arrives soon enough to put the top-heavy music & publishing industries out of business.However, micropayments require a lot of infrastructure to be built, which means you need a well-controlled, easily-metered distributive system. This is why you hear about micropayments a lot for writing and online comics -- those are spread through the web -- but almost not at all for MP3s. The ways that people get MP3s are far too varied -- FTP, Napster, web, e-mail -- to imagine slapping a micropayment onto them.
Do domain names matter?
I think we just went through this really odd historical phase, where so many people believed that eyeballs for advertising were extremely valuable. It seems like an odd clash of the old advertising mindset of stuffing consumer ideas down your throat, and the new (Internet-enabled) mindset of picking and choosing only the experiences you want. I'm glad we're winning, but the minefields aren't all cleared out yet.
Do domain names matter?
Convenience is key. The ideal is for micropayments to require only:
- A simple registration process to sign up, and
- One simple click to transfer money every time the user views new content
Anything more cumbersome, and not many people will go to the trouble. It's not that they're selfish with their money; they're selfish with their time. (And why wouldn't they be? You can always make more money, but you can never buy more time.)Do domain names matter?
Think about it -- you need to build a transaction system that will:
- Handle thousands if not hundreds of thousands of transactions securely and quickly.
- Interface with credit card companies, who take a percentage of any transaction. (and if you think micropayments can be successful without credit card companies, you should be sharing whatever it is that your smoking. People aren't going to tape two dimes to a postcard and mail them off 50 times per day)
- Have some sort of settlements system so the proper people get paid the proper amount. (Not all the cash goes to the same person -- several different people have to get their cut)
- Have at least a few system administrators and accountants to make the whole system work
- Oh, and after all this, it also needs to be profitable enough so the company running this micropayment settlement system can stay in business.
This system is absolutely buildable with today's technology, but it costs so much to build and then maintain that there's almost no chance of a positive ROI.I'm not saying this is an insurmountable problem, but so far, I haven't seen anyone with a successful, wide-spread solution.
Gentoo Linux http://gentoo.org/
".. for small amounts, the process should be as simple as a single click."
So do we have a patent problem here?
Also, on a different topic: people make these kinds of donations now. Look at FuckedCompany's Edgewater victims fund: over $16K in just a couple of weeks, using PayPal. So perhaps we're not as far away as you think.
sulli
RTFJ.
Mojo Nation provides a content-distribution service with integrated micropayments.
Right now, our beta network is just a proof of technology -- you can publish and download content and Mojo keeps track of who is contributing bandwidth and disk space to the network. In the future, however, Mojo could be used to remunerate the actual artists who create the content.
Mojo Nation is an open source project. Check it out!
Zooko
okay. the biggest issue i have with online comics is that, damn it, i don't want to read them online. thinking of the internet as a medium with which to replace other mediums is utter stupidity, i believe. the internet is less a replacement of paper than it is a replacement of voice; instant communication brings us one step closer to telepathy, not one step further from a sheet of paper. therefore, things like comics (and i mean comics as in comic books, not as in peanuts) should remain as they have always been: printed on crummy paper, with a fusion of word and art on the page. viewing these types of things on an illuminated screen just doesn't do it for me.
it seems, however, that it does do it for other people, so i wanted to raise the point that pay-per-view works better for comics than for virtually anything else except porn or sports: readers of print comics have the opportunity to purchase each comic individually or get a subscription. most seem to purchase individually. the problem lies in the fact that the internet is not a store: you cannot walk around, peruse different books and choose what you want after checking out a few anime wall scrolls. it's the screen, the bits and the bytes, that screw everything up-- stop thinking of the internet as another place to peddle your wares, people! use it for what it's meant for: communication, education and perhaps even *gasp* enlightenment.
love,
grizzo
www.grizzo.com
it's 100% grizzo
grizzo: totally insecure, but very convenient.
These three things (micropayments, DVDs, and pay-per-view commerce), plus others (ASP applications, digital video and audio with copy control bits) all tie together, in the sense that "big media" is trying to come up with a way to continue making money in a world where copying is ubiquitous.
I don't have a problem with this.
What I have a problem with is that increasingly, it is looking to be a one sided deal. What do I mean by that?
Maybe I am wrong (I hope I am), but it seems like only the "big interests" want to have the payments come to them. They want you to pay them. If you happen to set up content that they want, and want badly - that is "protected" by a micropayment scheme, so that you can earn money, they will scream bloody murder over the fact that they have to pay to use it. At least, it seems like this is something they would do.
What they want is you to pay them, as they gradually up the micropayments, with you not being able to keep up monetarily wise (actually, just barely keep up - because if you couldn't, you would have to stop, if for no other reason than because you are broke, and parasites try not to kill their hosts if they can keep from it).
The only problem I can see out of all this (if they allow it), is that it will force people (that is, ordinary Joes) to start publishing material, in the hopes of getting enough micropayments to pay their own information addiction. Perhaps rings of groups would spring up, those within the ring being able to access each other's content for nothing, while those outside have to micropay.
Somehow, I see a vicious, ugly circle brewing...
Worldcom - Generation Duh!
Reason is the Path to God - Anon
While I certainly don't imagine that voluntary payments could feed a family of four. I do think many artists and fans would be surprised at how many people would voluntarily send money for art that they appreciated if it was presented to them properly.
Anyhow, we certainly saw a bit of an out pouring for Linus over the last several days ($145 in voluntary contributions so far).
Matt.
I've done some thinking about this issue, being as how I've had a daily online comic strip for two years now. The problem is that with the amount of money that most people would be willing to pay to read the strip, it's such a miniscule amount that charging for it is impractical.
I've found moderate success with merchandising. I imagine the larger comics would be able to be self-sufficient enough to make a living through such an endeavor.
NO CARRIER
...at TOTK.com Sports. We don't make money off of TOTK. We haven't run many ads to speak of--only Web ones with really bad CPM rates because of the dearth of banner ads, which is fine, because they suck--because we think they distract from content.
I asked readers once--online and offline, since some of them are local people--what they thought of ads. They aren't opposed to them, because they know we have to pay the bills. All well and good, but the ads will just be ignored, and where have we added value? Nowhere. But we wouldn't mind running relevant ads in our emails--be fine by us. But when we do get someone relevant, they either never reply or think we charge too much. Gah!
Because I continue to spend more time on this--instead of the rest of my so-called life--and because we're adding new technology along the way, we've decided to do a trial period idea, something I wouldn't mind feedback on. The idea is this:
Be happy to see what people have to say. Email or reply...I'll see it either way.
--
-- Geof F. Morris
Here's an alternative. Suppose you want to pay 1/10 cent to an artist for having listened to his MP3 or read his comic strip or whatever. You can't really send him 1/10 cent, but mailing a check for $10 makes sense. Use a fair random number generator to generate a number from 1 to 10,000. If the number is 1, send the $10 check. Otherwise just read/listen and enjoy.
If people do this en masse and don't cheat, it will work just like micropayments without requiring any fancy new infrastructure.
WWJD for a Klondike Bar?
The failure of The Plant was rigged.
Why? Was he trying to prove to himself (like Hofstatder's failed 1983 lottery in Scientific American) that people are or aren't honest, or that their honesty is an interesting thing to try to measure? I doubt it. Here's a more cynical theory.
King has been publishing a long time. He has long-standing buddies in the publishing industry. If direct payment over the web works, and new artists don't need publishers any more, then those guys are going to be feeling some pain. Maybe King rigged The Plant to demonstrate that direct web payment can't work. If new artists believe him, they'll never try. If it could work and nobody tries it, then new avenues of artistic expression will be lost, and some new artists' careers will end unnecessarily.
WWJD for a Klondike Bar?
Actually creating something interesting and original is hard work.
Yes, creating something interesting and original is hard work. I create content myself, so I know.
But where did people get the notion that just because something takes 'hard work' one should automatically be compensated for it? That's nonesense. Nobody deserves anything. If you want compensation, you have to do more than just get pouty. To make money from your creations, you have to go where the market rewards work. On line can be a place for that, but not through Mircopayments, as McCloud suggests. To do so would undermine the essential value of the web; changing it into something ugly(er).
--Keep in mind, I'm not saying that artists shouldn't be paid, but that the payment structure should revolve around the understanding that content is not the sale item. The physical medium is.
To this you say:
No one would buy a blank book (or a blank CD). The content gives the book value.
I agree. Indeed, that's essentially what I said!
Think of it this way: When you lay down money for a book, you're physically walking home with paper and dried ink layed out in patterns. That's ALL you have. The meaning of those ink patterns is interpretive and ephemeral. They're ideas. And, yes, that's what people want to see when they buy the medium, but the ideas want to be free; that's the nature of communication. Artists should be paid a percentage of the physical product sold for having provided the draw for people to buy the product. That's how the thinking should work.
There ARE ways to make this work on line. Ask yourself what the physical product is that people are really paying for when they surf. (There are many more than one.) Review the obvious. Review what you know.
The problem is that people have been led to believe that ideas should be bought and sold. But if people freely shared ideas, the world would be a MUCH better place to live in. I'd just as soon see the net remain a positive, selfless thing than have it turn into something where thoughts are price-tagged, (even ones that require 'hard work')
Do you understand?
-Fantastic Lad
Which explains why most of those books that were started by the original "Image Seven" are either no longer in production or drawn and written by people other than the creators? (Erik Larsen's Savage Dragon being the notable exception.)
Jim Lee sold his Image "studio" Wildstorm Productions to DC to concentrate on getting back to creative stuff, but all of the stuff I've seen from him has a DC logo on it. Another of the original seven, Whilce Portacio, sold the rights to his "creator-owned" book Wetworks to Wildstorm just so that it'd see the light of day; it has long since been canceled.
Rob Liefeld has apparently become content to be a has-been in the comics field after leaving Image under acrimonious circumstances -- except for a recent Wolverine stint a few months ago, he hasn't put pen to paper in ages. His line of "Awesome Comics" comes out once in a blue moon, and Liefeld doesn't do anything other than the occasional "collectible" promo cover for those.
Marc Silvestri has a good thing going in Top Cow Comics, his Image "studio". Having J. Michael "Babylon 5" Straczynski writing not one but two comics (Rising Stars and Midnight Nation) for him, with fellow B5 writer Fiona Avery picking up the new title No Honor keeps me interested in the line; Silvestri relegates himself to doing the odd "collectible" cover as well.
Erik Larsen, as I said, writes and draws Savage Dragon, which for me was rather enjoyable until the big "status-quo-altering" #75, where he replaces his whole continuity with a nightmarish parallel universe of sorts; it hasn't been as fun for me to read since.
Jim Valentino has stopped writing and drawing comics so far as I can tell and is the President of Image Central; his focus is the Image "non-line" of books that really are controlled by their creators (as in, the people who actually write and draw them!) Mage, Violent Messiahs, The Red Star, Powers, Warren Ellis' line of "pop comics" (starting with Ministry of Space and Morning Dragons), to name a few.
And Todd McFarlane.. aah, Todd Mcfarlane. It's amazing how someone whose claim to fame was allegedly "the creator should be king" now makes a pile of money off of other people doing his stuff, not to mention licensed products:
Spawn? Hasn't been written or drawn by him in quite a while. (I think he's listed as "plotter", which means he probably says something like "Well, in this issue Spawn scowls a lot, stands in shadows so we don't have to draw as much of him, and laments the cruel twist of fate that put him in this position like he has since issue #2. Oh wait, is this issue #100? Oh, well, kill off Angela. What? Yes, I know she's Neil Gaiman's character and he's accusing me of screwing him over on the rights to her, Cogliostro and Medieval Spawn, so this will put an end to part of that problem."
While Image Comics may still be a place where creators can go to have some creative control over their works, it's interesting to note that six of the seven creators are no longer the creators of their own titles.
Jim Lee: Sold Wildstorm to DC, and making people orgasm by doing guest work there; the last title he drew for was Divine Right, a Wildstorm title that is no longer in production.
Rob Liefeld: last comic work was a stint on Wolverine for Marvel. Does not write or draw any of the titles at his own production house that I'm aware of -- when they even come out.
Whilce Portacio: sold his "creator-owned" book to Wildstorm before issue #1 hit the stands. (To be fair, the guy has a serious family crisis or two to deal with in the time before Wetworks #1.) Currently drawing X-Force for Marvel.
Jim Valentino: President of Image Central, and kicking ass by allowing other creators to have a shot or two at the spotlight, as well as providing a home for many formerly-self-published titles. Hasn't drawn a book since Shadowhawk (and hasn't drawn a good book since Guardians of the Galaxy for Marvel, IMO).
Marc Silvestri: Busy running Top Cow, does the occasional promo or #1 cover for Top Cow books.
Todd McFarlane: Hasn't drawn a regular book in ages; makes lots of money off of other people's work. In fact, Marvel editor-in-chief Joe Quesada publicly challenged McFarlane to team up with Quesada in drawing a Spawn/Spider-Man crossover written by Kevin "View Askew" Smith.
Erik Larsen: Still writes and draws Savage Dragon after all these years -- in fact, he went back and did a replacement for issue #13 of SD that was guest-drawn and -written by Jim Lee so that he could claim an unbroken string of self-produced issues! I guess he's the exception that proves the rule...
Jay (=
The problem with advertisements is the fact that business are attempting to use them as the sole source of revenue. While this is adaquate for a single artist who is trying to use the web as a supplement to other work, a business who must pay employees for simply maintaining the site simply can't make a profit from it unless the operation is extremely streamlined, gets a lot of visitors, and get a decent rate on bandwidth.
Ads should be paid for by companies that actually draw the majority of their revenue from non-advertising based methods. If I sell a product or service and use ads to promote it, then both I and the seller of the advertising space will benefit.
Do people not pay attention to ads? Well, if you're not advertising something that I require, then probably not. If I have to buy something, and you can sell it to me, then you have a market, and an ad will catch my attention.
-Restil
Play with my webcams and lights here
Marvel and DC could reach out directly to kids who increasingly spend time on the 'Net, repurposing their comics into some format that would at least get kids interested in the characters.
Just a thought.
I'm currently working on something like that, a "teaser" version of the strip at a static URL that updates daily that anyone can feel free to show as an image on their page as a link to my full page. This is the teaser for the full strip on the main page.
I haven't put this into public use yet because I'm waiting until after my upcoming server move, but it at least seems like an awesome idea to increase traffic to the site. I've also toyed with the idea of making a co-branded destination page, so that someone could make it appear like the target content, the full strip was a portion of their own site.
I'm not sure what type of money would be involved in something like that, even in which direction, but it's an idea I'm exploring.
NO CARRIER
Micropayments are bad because people don't want to have to worry about the cost of every click; the effort of considering whether a purchase is worth the money ("mental transaction cost") should not outweigh the value of the money spent.
Microdonations are fine though, because you donate what you want when you want, and click away freely knowing that each click costs you nothing.
Whether anyone can make enough money out of microdonations to be worth it I don't know, but I don't think the arguments against micropayments apply here. There's also some interesting issues with the legal infrastructure needed to reassure the donator that anyone trying to get my microdonations by passing off pirated content as their own is going to get sued for it; I suspect trusted intermediaries are needed.
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Xenu loves you!