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Arcade Games Officially Over The Hill

evilandi writes: "Spacewar, the world's first arcade game, is 40 years old this summer. Read this article at the BBC and play Spacewar using a Java emulator- remember, this was a two-player only game, designed in 1961 when programmers had friends who were in the same room! Spacewar, which was similar to Asteroids, later shipped as standard software for the PDP-1." Well, maybe the first electronic arcade game ;) -- or can anyone cite counterexamples?

61 of 121 comments (clear)

  1. Games went "over the hill" w intro of "continue" by Anonymous Coward · · Score: 2
    Before arcade games had the "continue" option, then games were meant to be FUN and to ENTERTAIN and CHALLENGE the player to improve. They started easy and became more difficult as you played. Eventually, the skilled player could play forever on a single credit.

    The "continue" option, once a curiosity and a gift to the player, is now routinely abused. It's lets the game designers slack off and make games impossible to become good at. "The player can just 'continue'" they'll say. And the new player dies in 20 seconds. Yah, there's a great way to hook new players.

    And moreover, it is now the goal to force players to continue ad infinitum. Because entertainment is no longer the main reason for arcades, but rather, extracting money from player's wallets.

    "powerups" are also an almost equally bad concept. Because when you die and lose your powerups, you are so hopelessly underpowered that you may as well walk away from the game at that point.

    I fully expect to see the above two concepts combined someday. With a row of slots labeled with the various powerups which the player inserts quarters into to "buy" during game play.

  2. More than Spacewar by Anonymous Coward · · Score: 3

    Heres a Did You Know for anyone who didn't: Spacewar was based on a mathmatical accident?

    A coder was attempting to draw a curved line on the screen of the TX-0. However, he misplaced a symbol in the code, and when the code was ran, it drew a circle. This was a surprise to the coder, to say the least. He had just discovered a new mathmatical process.

    That code to draw the circle, ended up being the code that drew the "black-hole" in the center of the screen.

    O.K it's a tenious link, but still.

  3. First Electronic Game... by Ricdude · · Score: 2

    I recall a story online about what a few computer researchers considered their first computer game. It consisted of loading the computer full of NOP statements (no-operation, i.e. don't do anything this clock cycle), pushing the "RUN" button to start the program, and seeing who could hit the "STOP" button the fastest. Why let things like total lack of UI ruin the opportunity for a good competition?

    --
    How's my programming? Call 1-800-DEV-NULL
  4. Re:The real questions... by maggard · · Score: 5
    Is the original Spacewar code out there? Yes.

    When I was Manager at The Computer Museum we had the code in the backroom on papertape. Since then I've seen it floating around for the PDP-1 emulators. It was in machine code so there was no source/compile/binary path.

    As The Computer Museum (neé The Digital Computer Museum (Digital as in DEC)) had a full working PDP-1 out on permanent display for special occasions (or for Big Donors which is the same thing) we'd fire it all up & let folks play on the original hardware.

    Speaking as not-a-big-gamer it was fun, challenging, impressively responsive. Invariably it was a crowd pleaser to both young and old alike. Considering that "glass teletypes" were a novelty when Spacewar debuted the vector-graphics & fluid motion were undoubtably a revalation to most folks.

    Trivia:

    • "Spacewar" is widely considered the first computer arcade game. Defining "first" is always a tricky business as there's always someone coming out of the woodwork with a one-off they built presumably years before or with something else in mind but it could be interpreted as, etc.
    • We often stored a spare bag of vomit-cleanup in the large interior of the (unplugged) PDP-1. Nothing to do with the PDP-1 it was just the most convenient place in that gallery. However occ. when showing off the PDP-1 to guests (who'd often worked on it) they were startled to see it when we'd open the case.
    • The PDP-1 monitor was a hexagonal case with a circular display. The hexagon-enclosing-a-circle later became the logo for DECUS, the Digital Equipment Corporation User Group.

    --
    I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
  5. Re:Games went "over the hill" w intro of "continue by Kris_J · · Score: 2
    Sorry, "Continue?" is not the ultimate way to get you to part with your money. The ultimate way is "Green Elf, your lifeforce is running out".

    --

  6. Re:E-Toys by sharkey · · Score: 2

    "You love the e-Plane_arium. You will help the e-Plane_arium in any way you can."

    --

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  7. E-Toys by AlpineR · · Score: 5
    Quoth the history essay:
    Steve Piner wrote a text display and editing program called Expensive Typewriter (For a while, "expensive" was a favorite adjective for naming various PDP-1 routines that imitated the functions of more mundane devices. Among them was Peter Samson's E. Planetarium, as we shall see.)

    So that's what the 'E' in all those e-businesses stands for. I would've done better in the NASDAQ if someone had told me sooner.

    AlpineR

  8. Re:What about PONG . by gorilla · · Score: 4

    Actually it wasn't jammed, the coins fell into an empty milk carton, and the coins overflowed the carton, and landed on the PCB. The excellent Pong Story website has all the details.

  9. Asteroids! by wiredog · · Score: 2

    Vector graphics. Gray on black. The controls were rotate left, rotate right, accelerate, and fire. Great game.

  10. Try Kennywood. by solios · · Score: 2

    Kennywood, outside of Pittsburgh, has few arcade stands. Not nearly as intense and amazing as Hershey was way back in '92, but - get this- they have a ORIGINAL WORKING SPACIE INVADERS. The case is old, the paint and instructions worn completely off by over twenty years of gaming. If that doesn't tickle your fancy, they have Dig Dug and a few others- still just a quarter.

    Hell, I commute three hundred miles twice annually to access the only working Centipede machine I've ever found. One quarter on that will last you longer than half a dozen will on Tekken....

  11. Re:First one I Saw by Tackhead · · Score: 3
    > It's amazing what playing those old games brings back. If I fire up MAME with any given ROM, chances are I've seen the game and can tell you exactly what I was doing at that point in my life.

    Shameless plug alert: If you're in the Bay Area, you can get the real thing in about six weeks:

    CA Extreme, September 15-16, in San Jose. Two days, all the classic arcade machines you can play. There's even a bunch of guys with a laser projector hooked up to vector games... (C'mon, what geek didn't fantasize about being able to play Tempest using a low-lying cloud as a projection screen, FAA regs be damned ;-)

    And under the same roof at the same time, Vintage Computer Fest 5.0. The name says it all, tons of stuff to dr00l over.

  12. Re:Spacewar with lasers by Tackhead · · Score: 3
    > A couple of bits of broken mirror, a pair of speakers to drive X-Y deflection, a laser pointer, and the side of a building...

    LaserMAME. Laser projection isn't as simple as it looks, and it's taken about 20 years for the tech to get cheap enough to filter down to the geek level, but it's here.

    (For the simpler graphics of SpaceWar, it could probably be done for less than $1000 in used/reconditioned parts, and would make an excellent science project if you've got high-school age sproggen.)

  13. Arcades killed themselves by ErikZ · · Score: 2


    My friends and I really enjoyed hanging out at the arcades. Then they started getting machines that forced you to keep adding quarters no matter what your skill was.

    Do I look like a gambling addict?

    Wait until the X-box becomes a subscription service.

    --
    Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  14. Re:The real questions... by anonymous+loser · · Score: 2

    Spacewar was written in machine code.

  15. First one I Saw by Greyfox · · Score: 2
    Was Space Invaders in 1978, in a drug store at the Ala-Moana mall in Honolulu, Hawaii. I was hooked on sight, and my fate was sealed in that one moment. It shouldn't come as a surprise that I ended up as a computer programmer.

    It's amazing what playing those old games brings back. If I fire up MAME with any given ROM, chances are I've seen the game and can tell you exactly what I was doing at that point in my life.

    As an aside, the first game I was ever good at was Spy Hunter. Most of the time my quarter would last under a minute, but I could play Spy Hunter for upwards of an hour.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  16. Arcades.....I miss them.... by Chanc_Gorkon · · Score: 2
    I remember when I saw the Space War game in an arcade. It was cool even though it was not the best in the arcade. The arcade was one in Hersheypark (the big one not far from the Kissing Tower). All of the new games (new at the time) were the laser disc type stuff or similar. Ones like Firfox(LOVE that game), LockOn, Dragon's Lair, Space Ace (could never figure these ones out) and of course PacMan's and others. In the big, dank corner of the arcade they had Star Trek, Space War and Moon Lander. Space war intrigued me but I thought Moon Lander was the coolest because of the big throttle control they had on that thing. It was cooler then the controller FireFox and Star Wars used but much older. I never landed the lander but man did I plug quarters in it!

    I will be able to visit this arcade in about two weeks. According to Hersheypark's website it's still there. Man I hope there are at least some of the old games there (I would LOVE to play Firefox but I here because of the cheap assed laser disc that was in it there may not be many working ones around).

    I think MAME is a good thing and I would like to see some of teh manufacturers release the ROMS with no leagal issues attached so we can either download them, or pay a fee for a CD full of them. The arcade games of the past must be preserved and if they can't be preserved in the antique sense, we should at least preserve the code so they can be played on modern machines.

    --

    Gorkman

  17. Poor British by Keelor · · Score: 4
    The task fell to a group of proto-geeks enthused by the possibilities of the shocking amounts of computer power suddenly available - about that of a modern day palmtop computer.

    ...

    Giddy with the power of the TX-0 and another MIT computer, a DEC PDP-1, the group decided to recreate the galactic vista of Doc Smith's work using the 30 line display and mighty nine kilobytes of memory available on the PDP.

    Wow... I guess palmtops in the UK must be behind the times a bit.

    ~=Keelor

  18. minor spin-offs by Espen · · Score: 2

    I'm surprised no-one has mentioned the 'minor' historical detail that a chap named Ken Thompson decided that writing something called UNIX and B would be a helpful in porting a more advanced version of Spacewar called Space Travel to a shiny new PDP, and ensure that it could be repeated easily each time a new machine was brought in.

  19. Re:What about PONG . by Troed · · Score: 2
    Moderators, read the link?

    Quotes from the linked article:

    • Atari Pong - 1975-1977
    • Pong, while not the first videogame
    • Spacewar is generally considered to be the first nationally-recognized computer game. Programmed in 1962 by MIT student Steve Russell

    What it _does_ say about 1958 is: Willy Higinbotham is often recognized as inventing the first "video" style game. While working at the Brookhaven National Laboratory in 1958, Higinbotham turned an oscilloscope into a playable version of video tennis, which he called "Tennis for Two."

    Now if you want more on Pong and Nolan, go see my other post ;)

  20. Re:Computer Space was first!! by Troed · · Score: 3
    Of course, made by Nolan Bushnell - who set aforth to create Atari, dominating the videogame industry for years.

    Quotes:

    • He is arguably the father of computer entertainment.
    • Nolan Bushnell founded Atari in 1972
    • and the following year opened the first Chuck E. Cheese's restaurant
    • created [...] Commputer (sic) Space (in 1970), in your daughter's bedroom

  21. Spacewar wasn't much of a success by Dr_Cheeks · · Score: 2

    Spacewar came before Pong, but wasn't very sucessful. Nolan Bushnell, who founded Atari, ported Spacewar, but it wasn't too successful (it had *gasp* instructions), so he made a game simple enough for "a drunk in a bar" to play - Pong. See http://www.pong-story.com/atpong1.htm for more info.

    --

    1. Re:Spacewar wasn't much of a success by Dr_Cheeks · · Score: 2
      *sigh*, yet again I find that my education (http://www.eee.bham.ac.uk/woolleysi/microhistory. htm - The University Of Birmingham UK, School Of Electronics, 3rd year undergrad Microprocessor Module) has left me with only half the information.

      And for once it's not because I was sleeping in lectures ; )

      --

    2. Re:Spacewar wasn't much of a success by Grab · · Score: 2

      And no mention of Sinclair (ZX81, Spectrum), Acorn (BBC micro), Commodore (C64, Amiga), Atari (games consoles, ST) et al...

      Incidentally, the history is the history of the _PC_, ie. state of the art, multi-thousand-dollar machines. The history of affordable appliance-level computers is another story entirely.

      Grab.

  22. Spy Hunter clone in Excel 2000 by Dr_Cheeks · · Score: 2

    Speaking of Spy Hunter, MS have left a clone of it, called Dev Hunter, as an Easter Egg in Excel 2000 (it's way more fun than that stupid flight simulator from 97). See, they're not totally evil : )

    --

  23. Programming the way God intended by smcdow · · Score: 3
    Look at the source, which is in this directory.

    Gotta love assembly!! Makes you wonder why we ever bothered inventing higher level languages....

    --
    In the course of every project, it will become necessary to shoot the scientists and begin production.
  24. Re:unfair! unfair! age discrimination ! by Catbeller · · Score: 4

    I was just reading the H1B thread, and the IT-People-Are-Not-Ageist argument was being bandied about. Then I see 40=over the hill here :)

    Nah, this isn't a kingdom run by 25 year olds :)

    When I was punk kid of 20, I used to wonder why the old farts of 40 used to smile at us when we so rightously derided their gray hairs and hairy ears. Now I know why they smiled...

    If they would have said something in response, it would have been this: "It's your turn REAL SOON, monkey boy. And I'm doing yer girlfriend."

    I hope the yunguns here enjoy the scenery, 'cause it ain't gonna last long for them. I wonder, with how much aplomb will they face the end of their careers at 35?

    I'm hoping for 150 meself.

  25. shameless karma whoring by kisrael · · Score: 3

    At the end of may I wrote up spacewar for my kisrael.com quote/link blog:

    Spacewar! is one of the grand-daddies of modern videogames, and a much deeper deathmatch than Pong. (I was amazed at how developed its deathmatch became when I read this old Rolling Stones article.) Written by MIT Hackers who were inspired by the space opera Fiction of E.E. "Doc" Smith. Someone has an the original game running on a PDP-1 emulator. There's a decent funny introduction at classicgaming.com and a more comprehensive set of Spacewar! links as well. (Possibly the most obvious sequal to Spacewar! was the brilliant Star Control series. The first game added 12 new types of ships, each with 2 unique weapons systems, and the second created a whole universe to support it. Brilliant, brilliant stuff.)
    --

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  26. Re:Arcade games over the hill? by Andrewkov · · Score: 2
    Yep, I remember that on Space Invaders... Don't remember seeing it on any other games, though.

    When the aliens hit the yellow cellophane you knew you were in trouble!!

    ---

  27. Re:Games went "over the hill" w intro of "continue by Andrewkov · · Score: 2
    You have to remember this was one of the first ever games. Just the novelty of it was amazing at the time. This is probably before you were born, but this was a time before bank machines, home computers, etc, etc. Your comment is like complaining about the Ford Model T .. It had terrible gas mileage, had a bumpy ride, it would make you want to avoid cars all together.

    ---

  28. Classic Games and The "Continue" Feature by John_Booty · · Score: 2

    At a highway rest stop the other week, I saw a brand spanking new Namco machine that had Ms. Pac-Man and Galaga in the same box! I thought that was cool and a great idea. It was the same old classic 8-bit arcade games that have been in arcades since the early 80's, not with revamped updated 3D 256-bit graphics.

    I proceeded to play a (rather successful, by my standards) game of Galaga, and the WEIRDEST FREAKING THING HAPPENED when my last ship got destroyed.

    Galaga asked me to CONTINUE!!! I am still sort of shaken up by this. They released the classic Galaga, but with a hack in it that lets you continue. How ODD! I mean, I've been playing Galaga for like 20 years now, and it never asked me to continue until last month. What the hell?

    For a game dork like me, that's like looking up one day and noticing there are two suns or something.

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
  29. Re:The vary first computer based game by connorbd · · Score: 2

    Yeah... and given the way he had it set up, it wasn't that different from what we'd understand as an arcade game today. It was apparently quite the tourist attraction in his lab.

    /Brian

  30. Re:Space War as much computing power as a Palmtop? by connorbd · · Score: 2

    Actually, a Palm has about as much computational punch as a 386/25 or maybe a bit more. The chip is a derivative of the 68020 and I think it runs around 30mHz (or at least the first DragonBalls did).

    /Brian

  31. The real questions... by Spoing · · Score: 2

    Does anyone have the source? Does it compile?

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  32. Re:Arcade games over the hill? by dohnut · · Score: 2


    No, they had multiple colors, they just had to glue colored cellophane onto the screen to achieve it.

    I'm not making that up. :*)

    --
    Stupider like a fox! - H.S.
  33. Spacewar with lasers by dstone · · Score: 3

    A couple of bits of broken mirror, a pair of speakers to drive X-Y deflection, a laser pointer, and the side of a building...

    Anyone? Anyone?

  34. Re:What about PONG . by Terry+Cumming · · Score: 2

    Pinball machines did not use electronics until the mid-late 1970s. Prior to that, the game logic was
    implemented by electromechanical relays and switches only.

    Williams experimented with electronics in the
    early 1960s (1963?) but did not implement them due to cost.

    There were some experimental electronic games in the 1974 period (with some work done by Dave Nutting of "Computer Space" fame).

    The first commercial electronic pins controlled by a CPU appeared in the 1976-77 period. By 1979, all major US mfrs produced only electronic pinballs.

  35. Not the first by Deanasc · · Score: 3

    I seem to remember a story on the History Chanel about a tennis game played on Osciliscopes built out of stray tubes and solenoids. Happened around 1951 I think. Anyone have more info?

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
    1. Re:Not the first by HoldmyCauls · · Score: 5

      I found a story about this here:

      http://www.pong-story.com/thefirst.htm

      for the lazy: it says that the oscilloscope pong game (called "Tennis programming") was developed by Willy Higinbotham (no typos there), a chainsmoker (unfiltered, no less!) in 1958, beating SpaceWar by nearly three years.

      Lots of good tech info on the page, though.

      --
      Emacs: for people who just never know when to :q!
    2. Re:Not the first by Runt-Abu · · Score: 2

      I vaugly recall that the Illiac-1 (built 1951) had a version of tic-tac-toe in which the computer cheated if you knew the correct sequence.

      --

      GCM d+ s+:+ a- c++ U? P! L E-- W++ NM+ V PS- PE+ Y+ PGP- t 5+ X?+ R+++$ tv+ b+ DI++++ D---- G e
  36. Forty years on by L41N14L · · Score: 2

    Shouldn't we now have Son Of Spacewar!

    1. Re:Forty years on by hoggoth · · Score: 2
      Tim Burton is planning on releasing a new "imagining" of SpaceWar. He has revealed that it will not be the same game, but will retain the spirit of the original. The original SpaceWar vector graphics will have a small cameo in the new game.
      Insiders say the new game has several alternate endings, none of which make any sense whatsoever.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
  37. Re:What about PONG . by MOMOCROME · · Score: 2
    that reminds me of one of my favorite Frank Black albums Teenager of the Year , the opening track of which was titled 'Whatever Happened to Pong?' Great stuff.

  38. Hmmm. by Gannoc · · Score: 2
    this was a two-player only game, designed in 1961 when programmers had friends who were in the same room! Did anyone else feel really sad when you read this?

    I'm serious.

  39. Creative computing, by Bender+Unit+22 · · Score: 2

    I REALLY like the spacewar link, with the first picture of the "computer" and the text below "Creative Computing".
    I guess it was a year or two before IBMs "Deep Computing".

    --------
    For sale: Rhesus-Monkey-Torture-Kit 40$

  40. The vary first computer based game by hillct · · Score: 2
    Here's an excerpt from the website Pons-Story.com - the history of the video game:
    Although not a video game, Willy Higinbotham built in 1958 the very first game based around a computer and a CRT at Brookhaven National Laboratory (Upton, New-York, USA). The game was shown to the public during two years in the labs, used an oscilloscope to generate the picture, and a vaccuum tube analog computer to calculate the trajectory of the ball. The game consisted in a little tennis court shown in front view: a reversed 'T' as a net, and a bouncing point as the ball (you can read a very interesting article about the story of this game). Unfortunately, Willy Higinbotham did not find any interest in his game, and did not patent it. What a pitty, when we see all the money involved in video games ! This was the short story of the first game.
    I guess it all depends on how you define arcade game...

    --CTH
    --

    --Got Lists? | Top 95 Star Wars Line
  41. Arcade games over the hill? by gwizah · · Score: 4


    Why! Im my day we had to walk 5 miles through the snow to get to the arcade!
    We didnt have these fancy-schmancy game cards or tokens...Our machines used quarters! And we liked it!
    We didnt have these 3d-shoot-em-up, Parallax-scrolling, 60 fps, CD-sound, thingamabobs! We had two colors, BLACK and GREEN and the game was about as fun as getting your back waxed and WE LIKED IT!

    --

    There is no spork.
  42. First electronic quarter arcade by truthsearch · · Score: 3

    Interesting timing. A few months ago Wired published an article detailing the history of electronic arcade games. Pong was the first electronic arcade game with a coin slot. The guys who invented it found it was popular in their local bar, so they started charging a little per game.

    ---

  43. If arcade games are over the hill... by baptiste · · Score: 2

    what am I since I still prefer good old pinball :)

  44. Re:What about PONG . by cavemanf16 · · Score: 5

    Pong Was the first, making it's debut in 1958 according to this article. I also saw the little History Channel's Lost and Found episode over the weekend, and while the guy that invented Pong, as a previous poster mentioned, didn't intend to do anything more than amuse the public, it does stand as the first publicly playable electronic game. Of course, no one charged money to play it, which may mean it doesn't count as the first 'arcade' game per se.

  45. Re:What about PONG . by freeweed · · Score: 5
    PONG was the first commercially sucessful arcade game. Spacewar, for all its charm, never really made it past the eyes of a few hundred geeks. PONG came out a decade after, and after a day or 2 in operation, the owner called in for repairs thinking it was broken - turns out the coin slot was jammed full of quarters :) If this doesn't indicate just how new arcade games were at the time, I don't know what will!

    Incidentally, Spacewar is typically considered the first VIDEO game. As I'm sure lots of other people will point out, pinball had electronic components in it for a long time before 1961. And just for more useless trivia, the first HOME video game was the Oddyssey, built by Magnavox in 1972. So old, it didn't even have a microprocessor... just yards and yards of transistors and the like... those were the days all right!

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  46. Since I'm not yet 40... by JohnnyKnoxville · · Score: 2

    it gives me a warm feelimg inside to know that arcade games have been around all my life.

  47. Re:Games went "over the hill" w intro of "continue by why-is-it · · Score: 2

    "And moreover, it is now the goal to force players to continue ad infinitum. Because entertainment is no longer the main reason for arcades, but rather, extracting money from player's wallets."

    Ummm, since when was this *not* the case? I would have thought that coin-ops have always been designed to make money.

    --
    *** Where are we going? And what's with this handbasket?
  48. Further addenda by BillyGoatThree · · Score: 2

    Maybe the first, fully, electronic arcade game. I'm sure pinball games and so forth had flashing lights in the 50's--after all, jukeboxes did.
    --

    --
    324006
  49. Insider photos of video games by K4GPB · · Score: 2
  50. Play Pong on Web by K4GPB · · Score: 2
  51. A little bit of history... by Bonkers54 · · Score: 4
    Here's a clip from an old MIT publishing.

    Where did all the time go?

  52. hide bill's BASIC by beanerspace · · Score: 2


    Darn, and here I was under the delusion that the first computer game was a socially engineered version of hide-n-go-seek developed by the Altiar loving Home-Brew club, otherwise known as "steal Bill's BASIC."

  53. Re:Games went "over the hill" w intro of "continue by Tachys · · Score: 2

    You know I was in a bar once and I noticed a old Street Fighter II game. So I thought I would play a game. I beat the game, I was shocked on how easily I did. I think the reason is I have play these Street Fighter games so long, the "original" was easy.

  54. The history by Maury+Markowitz · · Score: 2

    Some basic points here... 1) Spacewar! was the first _computer_video_game. There were video games that were earlier (Tennis for Two and possibly a Golf game from England). There were computer games that were earlier (tic-tac-toe and such). Spacewar! was certainly the first to put them together. 2) The first video arcade game, as such, was neither Computer Space or PONG. It was Galaxy Game. It was built to the tune of one machine, but ran for seven years straight. It claims the title by about one month. 3) Computer Space was the first arcade game to make it out to the public, and thus arguably claims the title for itself. Also the dates are so close one may be able to show this was earlier than GG, but that might be tough. Full details: www.gamesoffame.com Maury

  55. Oh no by absurd_spork · · Score: 3
    Heavens, people are going to start actually playing it just because it's old.

    On a side note, it's interesting that the first arcade game had something to do with:

    • War
    • Space
    If you look at the date (1961), it all fits nicely into a cold war space race context, doesn't it?
  56. Computer Space was first!! by demigod2k · · Score: 2

    Typically the came Computer Space is considered the first "arcade" game because it set precedent for all future games: coin accepting, dedicated unit instead of multipurpose computer, display, controls, etc. Check www.klov.com or www.arcadehistory.com for more info, or if you'd like to chat about the classics hit #rgvac on EFNet. Also usenet rec.games.video.arcade.collecting