I haven't owned a nokia phone for quite a while, but this method definitely worked on both monochrome nokia phones I owned. These are the variety with snake built-in.
When you're at the lock screen, just type in *3001#12345# and now you're at the service menu. All you have to do is scroll down to the menu item for the lock code, select it, and your super secure lock code is now staring back at you in plaintext. Power cycle the phone, type in the code, and you've now got an unlocked phone.
Actually Linus *is* the "be-all-end-all" of what makes it into the vanilla kernel on kernel.org. Plenty of other people have their own patches, but Linus dictates main-line completely.
That kind of explanation might be believable if there had not be a TV special where the guy was shown in possession of one of these devices _AND_ was shown removing another.
Re:Obsession? How about just plain old usability?
on
Legacy-Free PCs
·
· Score: 1
By that, do you mean that you have one of those broken and recalled microsoft optical mice? It has nothing to do with it being USB or PS/2. Microsoft happens to have just made a crappy mouse and they even recalled it.
From experience I can say that it is mostly bored high school/college students. I actually took up the art while still in middle school.
I have not known anyone who produces cracks to be "on the inside" in any company. It just takes a lot of programming experience and cracking expereince to be able to crack the more complicated protection schemes. I have learned a great deal from it that I cna easily apply to other fields and have.
Um, you obviously didn't learnt to multiply in 3rd grade. 3Mbps = 384KB/s, 175KB/s * 2 = 350KB/s, 350KB/s 384KB/s. You are slower than 3Mbps. End of story.
-Newegg.com - they have most everything you want at very cheap prices. -Pricewatch.com - to check prices of other places. -Resellerratings.com - to check the reputability of the vendors found on pricewatch.com
EQ now takes full advantage of modern 3D capabilities. The new Shadows of Luclin expansion has turned EQ into a game with lots of eyecandy all using the newest of 3D hardware./. misses the obvious again.
I think the problem here is between games being developed with the ideal situation in mind and the practical most efficient situation.
The most efficient way to develope a game to run on multiple platforms is to be able to use a single feature-full API that will run on any platform. Currently, the only fully featured game API is DirectX. SDL with OpenAL/GL and other such combinations have many features and work well, but they still can't compare with the feature set of DirectX. It is most efficient to use the DirectX API and develope an application for one platform, Windows, and have it run verbatim on the other platforms such as Linux using Wine.
Above is the most efficient and practical method for a game company to use, but the ideal method is completly different. The ideal method would be to develope a cross-platform gaming library which contains all features a game developer would need. Currently SDL with OpenGL and OpenAL is available for use, but this combination is still lacking some features. So I see two roads that can be taken. The cross-platform gaming library can be extended to included the needed features and a standard can be decided on which all game companies will use. Or SDL with OpenGL and OpenAL can be used as a base and all other features can be coded into the given application. Either way would result in a native application. In the end the ideal method will also turn out to be the most efficient and practical, but in the current time frame it isn't. The choice is up to the game company to decide which time frame they want to work with. Large companies can go for the extended time frame and work towards the ideal situation, but smaller companies as is the situation for most, will have to go with the smaller timeframe and use Wine.
I hope the someday the ideal road will be acheived and everything will be native to all OSes. But until then, Wine will suit me just fine.
You must have something wrong with your memory or maybe it's just really shoddy memory. I have dual boot with WinXP and Debian and I also have 1GB of ECC registered memory. To boot XP, from power button to fully botted is 38 seconds. With Debian, it's just over 40 seconds. Maybe you don't have teh quick power on boot check enabled in the BIOS? If not the bios checks the ram over like 3 times or some crap and really slows you down. I haven't had a single problem with this board yet.
As funny as you think this might be, the ambient temperature in my room after I got one of these is like 80F and I had to install an extra fan in my room just to keep the temperature down.
Re:Cutting Off Port 80?
on
Code Redux
·
· Score: 1
I just got off the phone with the MediaOne tech-support and the person I spoke with said that "My supervisor told me that there is no way to unblock port 80 on your account" and she went on to tell me that until the virus has been stopped, it will not be unblocked. I think they should just block people's accounts completly that are infected and too dumb to patch their webserver, and if they'd like I could give them a list of every infected user generated nicely by my Apache logs. I don't see why they should have to block port 80 at all because the contract states that servers are not allowed, but I'm not complaining about them being loose on that.
Cutting Off Port 80?
on
Code Redux
·
· Score: 2, Informative
To specify more specifically for the people misunderstanding this poorly worded post, port 80 is not completely block. Only the _INCOMING_ connections to port 80 are block, so only people running webservers are infected. Because I currently run a webserver using Apache under Linux on my MediaOne cable modem, I am currently on hold on the MediaOne tech-support line attempting to get port 80 unblocked.
But it's probably easy to circumvent like all other filters..
Have you even looked at BearShare in your life? What is there to circumvent, it's a check-box on the client side?
Maybe you should actually know what you're talking about before posting.
With a mere 15 seconds of research I found a wonderful library here that would very easily be utilized to make a VoIP app for games. All the work is done for you just about, now go finish the rest. This library will even work on both windows and linux, so you could make your program cross platform! Sometimes all it takes is hitting the search button to find what you need.
Phew! Looks like I'm safe now. I got all this copied software from all my friends and the internet in case I ever wanted to buy the program, and all this time I thought it was illegal.
I haven't owned a nokia phone for quite a while, but this method definitely worked on both monochrome nokia phones I owned. These are the variety with snake built-in.
When you're at the lock screen, just type in *3001#12345# and now you're at the service menu. All you have to do is scroll down to the menu item for the lock code, select it, and your super secure lock code is now staring back at you in plaintext. Power cycle the phone, type in the code, and you've now got an unlocked phone.
Your units are off. That would be 80 word per SECOND. I'd like to see the programmer who can type at that speed.
Actually Linus *is* the "be-all-end-all" of what makes it into the vanilla kernel on kernel.org. Plenty of other people have their own patches, but Linus dictates main-line completely.
That is if you ignore the fact that NYC has some of the purest tap water in the country.
Both (sp)lint _AND_ gcc with -Wall should have picked up this error immediately. Try using the tools available to you.
That kind of explanation might be believable if there had not be a TV special where the guy was shown in possession of one of these devices _AND_ was shown removing another.
By that, do you mean that you have one of those broken and recalled microsoft optical mice? It has nothing to do with it being USB or PS/2. Microsoft happens to have just made a crappy mouse and they even recalled it.
This would be a lot more impressive if it hadn't been done before by the Junkyard War guys in 10 hours. Their cars worked too.
We're you absent when division was taught? 87GB / 87,000 = approx 1MB per book, that seems very reasonable to me. Lay off the crack.
Can you say Tux Racer?
From experience I can say that it is mostly bored high school/college students. I actually took up the art while still in middle school.
I have not known anyone who produces cracks to be "on the inside" in any company. It just takes a lot of programming experience and cracking expereince to be able to crack the more complicated protection schemes. I have learned a great deal from it that I cna easily apply to other fields and have.
Um, you obviously didn't learnt to multiply in 3rd grade. 3Mbps = 384KB/s, 175KB/s * 2 = 350KB/s, 350KB/s 384KB/s. You are slower than 3Mbps. End of story.
Here are the only 3 sites you ever need:
-Newegg.com - they have most everything you want at very cheap prices.
-Pricewatch.com - to check prices of other places.
-Resellerratings.com - to check the reputability of the vendors found on pricewatch.com
EQ now takes full advantage of modern 3D capabilities. The new Shadows of Luclin expansion has turned EQ into a game with lots of eyecandy all using the newest of 3D hardware. /. misses the obvious again.
I'm just assuming they just forgot to mention the large bubble over the entire city and the people/aliens who populate it.
Let the lawsuits begin!
I think the problem here is between games being developed with the ideal situation in mind and the practical most efficient situation.
The most efficient way to develope a game to run on multiple platforms is to be able to use a single feature-full API that will run on any platform. Currently, the only fully featured game API is DirectX. SDL with OpenAL/GL and other such combinations have many features and work well, but they still can't compare with the feature set of DirectX. It is most efficient to use the DirectX API and develope an application for one platform, Windows, and have it run verbatim on the other platforms such as Linux using Wine.
Above is the most efficient and practical method for a game company to use, but the ideal method is completly different. The ideal method would be to develope a cross-platform gaming library which contains all features a game developer would need. Currently SDL with OpenGL and OpenAL is available for use, but this combination is still lacking some features. So I see two roads that can be taken. The cross-platform gaming library can be extended to included the needed features and a standard can be decided on which all game companies will use. Or SDL with OpenGL and OpenAL can be used as a base and all other features can be coded into the given application. Either way would result in a native application. In the end the ideal method will also turn out to be the most efficient and practical, but in the current time frame it isn't. The choice is up to the game company to decide which time frame they want to work with. Large companies can go for the extended time frame and work towards the ideal situation, but smaller companies as is the situation for most, will have to go with the smaller timeframe and use Wine.
I hope the someday the ideal road will be acheived and everything will be native to all OSes. But until then, Wine will suit me just fine.
You must have something wrong with your memory or maybe it's just really shoddy memory. I have dual boot with WinXP and Debian and I also have 1GB of ECC registered memory. To boot XP, from power button to fully botted is 38 seconds. With Debian, it's just over 40 seconds. Maybe you don't have teh quick power on boot check enabled in the BIOS? If not the bios checks the ram over like 3 times or some crap and really slows you down. I haven't had a single problem with this board yet.
As funny as you think this might be, the ambient temperature in my room after I got one of these is like 80F and I had to install an extra fan in my room just to keep the temperature down.
I just got off the phone with the MediaOne tech-support and the person I spoke with said that "My supervisor told me that there is no way to unblock port 80 on your account" and she went on to tell me that until the virus has been stopped, it will not be unblocked. I think they should just block people's accounts completly that are infected and too dumb to patch their webserver, and if they'd like I could give them a list of every infected user generated nicely by my Apache logs. I don't see why they should have to block port 80 at all because the contract states that servers are not allowed, but I'm not complaining about them being loose on that.
To specify more specifically for the people misunderstanding this poorly worded post, port 80 is not completely block. Only the _INCOMING_ connections to port 80 are block, so only people running webservers are infected. Because I currently run a webserver using Apache under Linux on my MediaOne cable modem, I am currently on hold on the MediaOne tech-support line attempting to get port 80 unblocked.
Where did all the time go?
Have you even looked at BearShare in your life? What is there to circumvent, it's a check-box on the client side? Maybe you should actually know what you're talking about before posting.
-Matt
Phew! Looks like I'm safe now. I got all this copied software from all my friends and the internet in case I ever wanted to buy the program, and all this time I thought it was illegal.