Creative Games sans Violence?
jolyon_jnr asks: "I'm looking for games to use in an unusual educational setting: a school within a Juvenile Detention Centre. I don't set policy, so the 'no violence' is a fixed criteria.
I want to engage students' creativity and problem solving skills, without using 'boring educational software'. I've thought of Lemmings and The Incredible Machine. What other suggestions can you offer? Please bear in mind that most students have very low literacy levels, but will learn if motivated sufficiently."
Cognitoy makes an excellent (and engrossing) game called Mindrover, in which you have to design and program a vehicular robot to do certain things (follow waypoints, chase another robot, or destroy the opposing robot).
I don't know if a vehicle-on-vehicle rocket launcher qualifies as 'violence' or not (since these are very clearly toy robots going at it), but it's certainly an awesome game, even apart from it's educational value.
Loki has also ported it to Linux, and thier port is flawless.
Did you consider any of the Myst series? Those can engage the eye candy requirement, and also help them develop complex problem solving skills...that is, if they understand different bases and number theory :-)...
When nuance becomes the only objective we lose the ability to function
To suggest a solution as well as a direct statement of their literacy, I'd suggest anything in the "You Don't Know Jack" series. Seriously though good stuff.
--- Matthew Hill
"To quote the self is an act of the self riteous and uninitiated sub-moronic" - Matthew Hill
Worked great for us oldtimers. :D
Chess, backgammon, go.
Scrabble, trivial pursuit.
Kensington (if thats available in computer form)
I liked Where in the world is carmen sandiego... put them on the other side of the law.
C ID =244
http://www.learningcompany.com/SubCategory.asp?
For a modern collection of PG rated titles try most things published by Nintendo. Actually Mario 64 was an excellent game in itself and a pretty challenging one too.
Hope this helps.
Your pizza just the way you ought to have it.
Lemmings qualifies as non-violent? The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished? That Lemmings? :-)
Anyway, I recommend Droidworks. You build droids to solve various puzzles, then pilot them in an over-the-shoulder view. My kids love it.
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.
I wonder if The Sims would have a good or bad impact on them. Would they want to have the families fail and fight or would they learn from the positive growth of the people within the game?
It would be interesting to see how each child would react.
Get them into mudding. Find a mud that focusses on exploration and quest solving, rather than fighting. Then it meets the non-violence criteria.
Several advantages to muds (MUD, MUSH, etc:
- boosts literacy (text only feedback means you HAVE to read)
- teaches you to type fast
- social interaction
- intelligent inquisitive types will want to learn how to extend the mud == learning to code == gaining rather useful skills
- people will try to figure out how to cheat. This is healthy - it means they are applying creative thought.
- making the kids admin the mud puts them in a position of responsibility
~Cederic
Monkey Island 2, 3 and 4 are all great games where you have to think quite a bit... and best of all, you get to laugh too.
Don't miss out on Grim Fandango either.
All above from LucasArts.
I also enjoyed playing the Qing's/Space/Heroe's Quest games (Sierra) alot.
The Dig(LucasArts) is also a great adventure game not to be forgotten!
They're all non-violence.
get xited
Lego Alpha Team is a game that makes the player solve spatial puzzles to continue to the next level. The puzzles require the player to place special blocks that change the direction of movement of the on-screen characters.
In effect, you "program" the movement to accomplish a specific goal. In fact, the playing process reminds me a great deal of programming. Kind of an edit-run-debug sort of process. You have unlimited time and lives to complete the puzzles (unlike actual programming, I guess).
All of this is wrapped up in a action/adventure story-line which keep it engaging. My eight-year-old son loves this game and I enjoy playing it too.
Check out the game's home page and a review at Kid's Domain.
trichard
I've recently been consumed by the non-violent fun found in Bridge Builder (fulfill all your secret engineering fantasies), as well as the cartoon physics motorcycle puzzle game. Bridge Builder is Free (as in Beer), and the motorcycle game has an 18 level shareware version.
great, just we need a bunch of kids stuck in fantasy land when they get out of the joint. I can see it now, they get released, what do they do?
Go north
go north
go east
pick up stick
beat old man
You've gained experience!
You've looted 3 silver pieces!
Go east
go east...
Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.