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Creative Games sans Violence?

jolyon_jnr asks: "I'm looking for games to use in an unusual educational setting: a school within a Juvenile Detention Centre. I don't set policy, so the 'no violence' is a fixed criteria. I want to engage students' creativity and problem solving skills, without using 'boring educational software'. I've thought of Lemmings and The Incredible Machine. What other suggestions can you offer? Please bear in mind that most students have very low literacy levels, but will learn if motivated sufficiently."

135 of 604 comments (clear)

  1. hmmm by TechnoVooDooDaddy · · Score: 3, Informative

    any of the Sim-lines (SimCity, SimRollercoaster, SimGolf, etc..)

    1. Re:hmmm by Sir_Real · · Score: 2

      And the Lemmings had SUICIDAL RODENTS THAT EXPLODED ON IMPACT WITH THE GROUND! Apparently tehre is SOME leeway...

    2. Re:hmmm by garcia · · Score: 5, Interesting

      I wonder if The Sims would have a good or bad impact on them. Would they want to have the families fail and fight or would they learn from the positive growth of the people within the game?

      It would be interesting to see how each child would react.

    3. Re:hmmm by ct · · Score: 2

      Don't tell me I'm the only one who built up a metropolis only to save it then unleash my choice of natural disaster again & again.

      Godzilla & a twister going head to head was always entertaining for about 3 minutes...

      //ct

    4. Re:hmmm by cybrthng · · Score: 2

      It is still fun to build a whole city and then turn on all disasters and monsters only to watch it burn to hell :)

    5. Re:hmmm by Squeeze+Truck · · Score: 2

      Have you noticed that you can really get ahead quickly in the Sims if you decide to make every adult both bisexual and extremely promiscuous?

      Hell, given enough time on autosim, all your sims will both:
      a) lose their jobs and
      b) turn gay.

      This wouldn't ordinarily bother me, but it really pissed me off when I try to do a simulation of my own family and I catch my mother making out with my sister.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  2. Mindrover by Evangelion · · Score: 5, Interesting


    Cognitoy makes an excellent (and engrossing) game called Mindrover, in which you have to design and program a vehicular robot to do certain things (follow waypoints, chase another robot, or destroy the opposing robot).

    I don't know if a vehicle-on-vehicle rocket launcher qualifies as 'violence' or not (since these are very clearly toy robots going at it), but it's certainly an awesome game, even apart from it's educational value.

    Loki has also ported it to Linux, and thier port is flawless.

  3. I know it sucks, but... by Spagornasm · · Score: 5, Interesting

    Did you consider any of the Myst series? Those can engage the eye candy requirement, and also help them develop complex problem solving skills...that is, if they understand different bases and number theory :-)...

    --

    When nuance becomes the only objective we lose the ability to function
    1. Re:I know it sucks, but... by Nate+Fox · · Score: 3, Insightful

      How much of a market is there? I am in the very early stages of creating a video game as part of a class (gotta love liberal arts colleges...) and I keep hoping that we can create something along the lines of the Myst series- interactive, engaging, immersive and fun. But look at the market right now. There is nothing that does not have an emphasis on violence.

      It seems to me to be a bit nearsighted to say that all the games out have an emphasis on violence. When, in fact, some of the top selling games of ALL TIME have been those with the least violence. Myst was #1 for something like 2 years, even though DOOM, Quake, and others came and went. Then Roller Coaster Tycoon came around, and it camped out on the top of the list for quite some time. Now, I'm no game expert, but I know there's almost always one or two games that are in the top 10 of the month that are not based around violence. Even to the extent of something like Tony Hawk's Pro Skater 1/2, or even Gran Tourismo. Granted, they aren't quite what you're talking about (I'm much more inclined to play mind games than coordination games - thats why I play sports in Real LifeTM), but they're non-violent alternatives.

      By the way - PLEASE continue to develop your game. We need more Mystish games. Don't let numbers discourage you! Where would we be if Linus looked at the market share of MS/Novell (10 years ago), and said, "Screw it - whats the point? It'll never be that widely used."

    2. Re:I know it sucks, but... by Arandir · · Score: 3, Interesting

      Well, if you don't make any mistakes in the Myst games, there is no physical violence (other than an occasional imprisonment). But if you make a mistake, watch out!

      In Riven you can get shot dead. In Exile you get your brains bashed in.

      I just finished playing Exile a few days ago. I made a mistake. I trusted the poor guy. Then he rushes up and bashes my brains in with a stone axe. The rest of the game was quite peaceful, mellow, psychodelic, etc, so when this happened it was quite a shock. Very violent in the context of the game.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    3. Re:I know it sucks, but... by nomadic · · Score: 2

      Where would we be if Linus looked at the market share of MS/Novell (10 years ago), and said, "Screw it - whats the point? It'll never be that widely used."

      We'd probably be using FreeBSD. Or minix. Or HURD would probably be mature by now if linux wasn't around.

  4. Low literacy levels? by liquidweb · · Score: 5, Interesting

    To suggest a solution as well as a direct statement of their literacy, I'd suggest anything in the "You Don't Know Jack" series. Seriously though good stuff.

    --
    --- Matthew Hill
    "To quote the self is an act of the self riteous and uninitiated sub-moronic" - Matthew Hill
    1. Re:Low literacy levels? by JabberWokky · · Score: 5, Interesting
      The biggest problem with any trivia game is that it requires that you learn the trivia in your own time, and it does not really teach any information.

      Having taught in a "school within a school", I can tell you that what seems to work for your mental frame does not translate. That is *not* to say that the students are dumb... in fact, some of the single mothers and drug addicts (yes, Florida throws them in together; genius) are well read and/or were good students before they entered the alternative systems. Also, they get all the nice new computer systems.

      There is hope for these kids, but even more than "mainstream" students, you have to focus on their individual issues. And (and I hate this as much as you do), you have to pick which ones to give up on to focus on the ones you *can* help.

      Bah - there's a reason I *used* to teach. Maybe I will again... but not until I feel I can do it without becoming irrevocably cynical.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  5. Lemmings is "no-violence"? by kaisyain · · Score: 3, Informative

    I guess you forget the part where they all explode. If that counts as "no-violence" you should have very little problem finding games.

    Or you could try any of the many puzzle games out there: Tetris, Bust-A-Move, etc. There are plenty of adventure games that don't feature violence, as well.

    1. Re:Lemmings is "no-violence"? by dalinian · · Score: 2, Funny

      Explode? That's not violence, that's just cute! "Oh no!" *dopdopdopdopdopdopdop* :-)

  6. Some Examples by MarcoAtWork · · Score: 3, Informative

    Sim City 3000 (or 2000 if your hardware is not powerful enough)

    Rollercoaster Tycoon (my wife's favorite)

    Railroad Tycoon II

    --
    -- the cake is a lie
    1. Re:Some Examples by MarcoAtWork · · Score: 3, Insightful

      But....

      any of the games could be used to simulate violence (even the ones you suggested)

      in TIM you can do nasty things to cats, mice and fishes
      in lemmings you can nuke them all
      in SimCity you can build a city and destroy it
      in RCT you can build rollercoasters that crash
      I assume that in RRT you can get trains to crash as well

      Please take this into consideration when picking your title. Note, I am NOT saying that people would use the games to do these things, but the possibility is there, and if it happens you (or whomever approved the games) might have some explaining to do, so I suggest that in your proposal you explain that creative games could *theoretically* be used to simulate violence, even if that's obviously not the aim of the game itself.

      --
      -- the cake is a lie
  7. Oregon trail. by Bad_CRC · · Score: 5, Funny

    Worked great for us oldtimers. :D

    1. Re:Oregon trail. by NetJunkie · · Score: 3, Interesting

      Someone should do a survey to see what percentage of current IT (in the right age range) staff played Oregon Trail in school as a kid. I bet it's at least 90%.

      I know I did...and almost bought the newer release a while back just for fun.

    2. Re:Oregon trail. by soulsteal · · Score: 2


      You are out of food
      Marsha has died of tuberculosis
      Do you want to ford the river or wait? [F/w]

  8. Old board games: by pallex · · Score: 5, Insightful

    Chess, backgammon, go.
    Scrabble, trivial pursuit.
    Kensington (if thats available in computer form)

    1. Re:Old board games: by Zachary+Kessin · · Score: 3, Interesting

      A study done a few years ago showed that High School kids (It may have been Jr High) that were on a Chess team "The Raging Rooks" Did better on tests and got better grades than average. Chess is a good thing to teach kids. And lets face it in 50 or 60 years will anyone still know what SimCity is? People will still be playing chess which in one form or another has been around for 1000+ years.

      --
      Erlang Developer and podcaster
    2. Re:Old board games: by garcia · · Score: 2

      I agree that chess is a fine educational game but remember that their literacy rates are probably low and learning time would be long and frustrating at times.

      I know when my father taught me to play at the age of 6 or 7 that I would become quite frustrated at the fact that I could not remember all the moves of all the pieces (I was not playing constantly).

      Quick learning of PC games is far easier and less frustrating than learning chess.

      Knocking over the board might become a common problem.

    3. Re:Old board games: by Zachary+Kessin · · Score: 2

      Actualy I think the study addressed that. But I'm going off of memory of a report I heard on NPR several years back. Your right there is nothing in my post that idicates that. However that study which one could find I imagine if you looked. Probably does.

      It is also true that playing chess will not help all kids, but nor will playing SimCity or any other one game. And a plus of chess is that you can buy a chess set for $15 or so.

      --
      Erlang Developer and podcaster
    4. Re:Old board games: by TheTomcat · · Score: 2, Offtopic

      That's ridiculously skewed.
      Of course they generally did better.

      A better money-wasting "study" would've been "students who do better on tests and get better grades are more likely to be on the chess team."

      *eyebrow furrow*
      "There are three kinds of lies: lies, damn lies, and statistics."
      -Benjamin Disraeli

      (yeah, sorry.. offtopic. I'm not putting down chess. It definitely teaches problem solving skills.. I have a pet peeve with skewed stats.. /me clicks "No Score +1 Bonus")

  9. carmen sandiego by bigpat · · Score: 5, Informative

    I liked Where in the world is carmen sandiego... put them on the other side of the law.

    http://www.learningcompany.com/SubCategory.asp?C ID =244

  10. Retro games by MSBob · · Score: 4, Informative
    Retro games should fit the criteria you specify. I don't know about their educational value but most will certainly meet the "non-violence" criteria. The ones that come to my mind include: Tetris, Manic Miner, Pirates, Boulder Dash etc. Often times they are more exciting that todays offerings and are pretty cost effective to purchase.

    For a modern collection of PG rated titles try most things published by Nintendo. Actually Mario 64 was an excellent game in itself and a pretty challenging one too.

    Hope this helps.

    --
    Your pizza just the way you ought to have it.
  11. The Sims by tester13 · · Score: 2, Insightful

    I think the Sims would be a great game for the kids you are working with. It teaches time management, the value of relationships, and is very addictive.

    It could possibly be a loose model on successful living

    1. Re:The Sims by andy@petdance.com · · Score: 2
      It teaches time management, the value of relationships, and is very addictive.

      Is "very addictive" a positive or a negative? And how does that tie into the time management?

    2. Re:The Sims by Squeeze+Truck · · Score: 2

      I kill Mortimer Goth and marry his wife every chance I get. Bella's a hottie!

      It's not without consequences though, Mortimer's ghost comes back and haunts you all the time. You just have to put up with him until you have enough money to buy Mortimer's house. Before you do that, you have to evict Cassandra Goth, age 6, who has been living alone in the Goth mansion since her father was murdered and her mother shacked up with me.

      Yup, the Sims is great wholesome fun.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  12. Sim/Tycoon games by Cederic · · Score: 2


    Give them games from the Sim series (SimCity, Theme Park, etc) and games such as Railroad Tycoon 2. They are highly absorbing, require competitive and creative thought, but feature no guns or violence.

    How about giving them some RPGs? Not sure if you can sneak them past the violence censors, but games that encourage teamwork should be considered a good thing.

    Of course, adventure games will probably be fine too. But I hate them so I can't make any recommendations.

    ~Cederic

  13. go back to yesterday by jeffy124 · · Score: 2, Offtopic
    --
    The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    1. Re:go back to yesterday by Mister+Black · · Score: 3, Offtopic

      Teach 'em Java

      The US Constitution expicitly prohibits "cruel and unusual punishment". I would expect other countries to have the same sort of provisions.

      --

      You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
  14. Lemmings? by stripes · · Score: 2

    Don't they have bombs and other ways of dieing? Does that count as nonviolent? (I know I think of it as a not so violent game, but if you are in a zero tolerance world....)

    There use to be a amusement park simulator, I don't recall any violence in that. There are other sim games, but many have traces of violence (like that nasty hand in SimAnt...or riots in a poorly managed city...).

    Of corse sim games may be a bit hard for people with low literacy, but that may be an advantage since their game play will improve as they manage to read more :-)

    1. Re:Lemmings? by Znork · · Score: 2

      Mmmm... not sure you'd want Lemmings if you're detaining possible suicide bombers.

      5...4...3...2...1 OH NO! Kaboom.

  15. Myst, Riven, etc. by Alpha_Geek · · Score: 3, Redundant

    The Myst family of games is completely non-violent and requires problem solving skills. I think they could be along the lines of what your looking for.

    1. Re:Myst, Riven, etc. by Mr.+Sketch · · Score: 2

      Normally I would agree since I love the Myst series. While it does require significant problem solving skills, it also requires a long attention span, and there are lots of people who don't find it engaging enough to be enjoyable.

      I wouldn't recommend getting too many copies, but one or two for the few people who might enjoy those types of games would be good.

    2. Re:Myst, Riven, etc. by rho · · Score: 2

      I'll second this -- another advantage to Myst is its age -- you can run it on old computers just fine, like a 1993 Mac Quadra series, which could be had for $100 or less from ebay.

      The gameplay won't appeal to everybody -- it's a bit too slowpaced for our ADHD society -- but for those who really get into it, they can turn around and reproduce their own Myst-alike using HyperCard, the best introduction to programming I can think of. Hypercard is one of those Apple technologies that has been inexcusably ignored...

      --
      Potato chips are a by-yourself food.
    3. Re:Myst, Riven, etc. by Teferi · · Score: 2

      there *was* a third ending, you know...

      --
      -- Veni, vidi, dormivi
    4. Re:Myst, Riven, etc. by Arandir · · Score: 2

      There were actually seven endings. Or at least seven ending sequences, with two of them having the same final image.

      1) Free Saavedro, return with book.
      2) Free Saavedro, return without book.
      3) Imprison Saavedro, return with book.
      4) Imprison Saavedro, return without book.
      4) Imprison Saavedro, then let him go, he kills you.
      5) Join Saavedro on balcony, he kills you.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    5. Re:Myst, Riven, etc. by Teferi · · Score: 2

      Uh, I don't seem to remember a character named Saavedro...

      --
      -- Veni, vidi, dormivi
    6. Re:Myst, Riven, etc. by Arandir · · Score: 2

      Maybe I spelled it wrong. You know, the guy that got exiled on Narayan for twenty years. The mad soliquist of every viewscreen in four of the six worlds in Exile.

      You know, Brad Dourif!

      Geez.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    7. Re:Myst, Riven, etc. by Teferi · · Score: 2

      Er. I haven't played Exile yet.
      It arrives tomorrow, though.

      --
      -- Veni, vidi, dormivi
  16. Games by Registered+Coward+v2 · · Score: 3, Interesting

    Some good ones:

    Roller coaster tycoon
    Flight Sim 2000
    Pipe dream (an old water puzzle game where you built plumbing to see how many pieces you could use.)

    Have you looked at any of the old text adventures: Activision has a CD with a number of old Infocom games such as Zork, which while they do have fighting (Sometimes), it's all text and not very graphic. Great puzzle solving games. Frotz, a free interpreter for text adventure games, has a pretty good following, with a number of games available.

    Finally, have you considered plain old Legos?

    --
    I'm a consultant - I convert gibberish into cash-flow.
  17. Err chess? by MrP3ach · · Score: 2, Interesting

    Or perhaps even civilisation or some historical wargame/strtegy game i.e Steel Panthers. You could use Typing of the Dead to teach keyboard skills or do these count as violent and could be disturbing to their fragile little minds. Though quite how it will help is beyond me. What do you want to teach these people? How to use a computer or how to play games?

  18. More suggestions: by Masem · · Score: 2
    Roller Coaster Tycoon and expansions. Only violence bits are those that would vandalize the park, which is given negative implications since it lowers the park rating and you can hire security guards to help protect it.

    Caesar III, Pharaoh/Cleopatra and Zeus. All are simcity-like, but with historical bents. There are some elements to building an army as necessary to defend your city at times, but you simply tell people to defend or attack, and do little else in terms of battle. Zeus and C III have a bit more of this than Pharaoh.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  19. How about multi-player civilization by Anonymous Coward · · Score: 3, Insightful

    and tweak the settings so economic cooperation is rewarded more than conquest. Could also have additional materials so that when they discover some new technology, you can go into it in more depth than the program does.

  20. Text adventures by Cosmicbandito · · Score: 3, Informative

    Why not help them increase their literacy level while they have fun? There are plenty of text adventures that are non-violent and engaging. Any of the infocom titles would be an excellent choice, with the exception of HHGTG. That one might be a bit frustrating. As an added bonus, these games will run on the simplest of hardware and don't require frequent fixing. Also, it might foster a sense of community among your juveniles, forcing them to share solutions to puzzles.

    1. Re:Text adventures by Jeremy+Erwin · · Score: 2

      What about "Leather Goddesses of Phobos"? :)

  21. Droidworks by Chelloveck · · Score: 5, Informative

    Lemmings qualifies as non-violent? The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished? That Lemmings? :-)

    Anyway, I recommend Droidworks. You build droids to solve various puzzles, then pilot them in an over-the-shoulder view. My kids love it.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
    1. Re:Droidworks by CaseyB · · Score: 2
      The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished?

      Don't forget the button that, when clicked, caused all remaining lemmings to stop, hold their hands up to their terrorized shaking heads, and shout "Armageddon!" before exploding.

    2. Re:Droidworks by staplin · · Score: 2

      Lemmings qualifies as non-violent? The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished? That Lemmings? :-)

      That's exactly what I thought. I suppose if you held it up against Doom, Quake, etc, it's much less violent. Though I also remember having contests to see who could wipe out an entire group of Lemmings the fastest (without pushing the Nuke button)...

      Hmmm. Nuke button. Yep. Nonviolent, Heh.

  22. Sokoban by Wolfgar · · Score: 3, Interesting

    This is a great little addictive game where the object is to push boxes through a maze to designated destinations without getting any of them stuck (e.g. pushing one into the corner...you can't push it out of there)

  23. "Abstract" games by geophile · · Score: 2

    The two most addictive games I have ever found are Qix (late 70s, I think) and Tetris. No violence, and in fact no people at all. Just moving shapes.

  24. mudding by Cederic · · Score: 5, Insightful


    Get them into mudding. Find a mud that focusses on exploration and quest solving, rather than fighting. Then it meets the non-violence criteria.

    Several advantages to muds (MUD, MUSH, etc:
    - boosts literacy (text only feedback means you HAVE to read)
    - teaches you to type fast
    - social interaction
    - intelligent inquisitive types will want to learn how to extend the mud == learning to code == gaining rather useful skills
    - people will try to figure out how to cheat. This is healthy - it means they are applying creative thought.
    - making the kids admin the mud puts them in a position of responsibility

    ~Cederic

    1. Re:mudding by chipuni · · Score: 2
      I'm not an unbiased reader: I am a wizard of Furrymuck. Despite its reputation, it is a social place, but large areas are adult-only.

      I strongly recommend that you check out any MU* before you move students on. Ask the wizards the following questions:

      • What's the general theme of your MU*?
      • How many people are usually online at any time?
      • When people are on your MU*, what are they usually doing?
      • How would your population react to having X students from a Juvenile Detention Center join?
      • Are there adult-only areas? What protections do you have against children wandering into those areas?
      • Do you have puzzles on your system? What style of puzzles are they: group or individual puzzles? How difficult are they?

      If you're looking for a list of MUDs, Yahoo has a good, unpolitical selection. Good luck!

      --
      Never play leapfrog with a unicorn. Or a juggernaut.
  25. What about sierra? by MusicGeek · · Score: 3, Informative

    How about the King's Quest games. If I remember correctly at least the first four were non-violent, although the owl in KQ IV sometimes made me want to kill somebody.

  26. Adventure games! by ZaMoose · · Score: 3, Interesting

    Almost any King's Quest ('cept the last 3d one... that sucked), any Monkey Island game, Grim Fandango, Sam & Max (well, I guess any LucasArts adv. game except for Indiana Jones and the Infernal Machine. Not so good). All teach puzzle-solving logic with a good sense of humo(u)r.

    I second the Carmen Sandiego series as well as the 0ld Sk00l Oregon Trail. Mmmm, buffalo...

    I recall a Sim-like game involving running a beer distributorship. Could prove interesting (except for the polka-influenced soundtrack. *shudder*)

    Also, does X Pilot count as violent? You could bill it as A "gravitational physics/particle interaction simulator".

    Then there's always SameGnome... *grin*

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  27. "no violence" by under_score · · Score: 2

    Does the no violence policy include abstracted violence? The Civilization series of games is great if the abstracted violence is okay. For pure non-violence, Railroad Tycoon II is great. I've played it quite a bit - the main downside is that it takes quite a while to get up to speed and it also takes quite a while to play a single game. Its main benefits for an educational setting include: history, geography, macro economics, and finance. It can also be multi-player over a network.

  28. Zoombinis by superid · · Score: 2

    "The Logical Journey of the Zoombinis" is a great game! Several years old, from Broderbund I believe.

  29. Any adventure game by dagashi · · Score: 5, Informative

    Monkey Island 2, 3 and 4 are all great games where you have to think quite a bit... and best of all, you get to laugh too.
    Don't miss out on Grim Fandango either.
    All above from LucasArts.

    I also enjoyed playing the Qing's/Space/Heroe's Quest games (Sierra) alot.
    The Dig(LucasArts) is also a great adventure game not to be forgotten!

    They're all non-violence.

    1. Re:Any adventure game by startled · · Score: 2

      "Monkey Island 2, 3 and 4 are all great games...."

      And you learn an important skill for real life-- Monkey Kombat! Oop ack chi!

  30. Crazy Taxi by interiot · · Score: 2
    In general, most arcade games aren't any more violent than Lemmings.

    In particular, I mention Crazy Taxi, because its non-violence is almost amusing. There are times when you accidentally drive the car off the road and you drop into oblivion, and your passenger's only comment is "turn right!", minus the expected screaming or flailing of hands.

  31. Old Sierra Games by Fatal0E · · Score: 2

    They prob wont let you get away with Leisure Suit Larry but my other Fav's like the Space Quest series, the Kings Quest series, the Quest for Glory series and dont forget the Monkey Islands (LucasArts). They all are non-violent, all involve a lot of concentration and problem solving and can be really really funny at times.

    But if litteracy is going to be a hurdle that you'll need to overcome you might want to take a walk through a public schools software library. I once saved $1000 in consultants fees doing that! :)

  32. Ambrosia SW by Anonymous Coward · · Score: 3, Informative

    For those Mac-heads out there, Ambrosia Software has a wealth of great quality games that have minimum system requirements and contain little or no violence.

    http://www.ambrosiasw.com

  33. There are Several by cnladd · · Score: 3, Informative

    The "Where in the * is Carmen San Diego" series is one of the best. Another common one that I've seen used in several schools was "Oregon Trail". If literacy levels are a concern, you may want to try some of the several text adventures out there. There are several good ones that are made for younger people - and having to read and type may be a great help to boost those literacy levels.

    The various "Sim" games are, of course, excellent. I'd recommend Sim Earth, as it was intended to be purely educational. Sim City is, of course, a good one. Finally, though it can be considered slightly violent, depending on how you look at it, Civilization II would be an excellent choice for a strategy game.

    --

    --
    Welcome to the land of the easily amused...

    1. Re:There are Several by circletimessquare · · Score: 2

      thumbs up on the civiliation mention.

      civilization: call to power wuld be excellent. it is violent in the abstract- sending nukes over peaceful cities as represented by chessboard-like moves, for example, but nowhere near the heartpounding visceral violence of quake or unreal. maybe some will try the diplomatic path towards a peaceful victory instead that is allowed in the game, especially as a purely militaristic approach impoverishes their populace and leads towards a losing game. it is that kind of exploring your selfish options and learning that cooperative options are superior that is real learning for youth- troubled or otherwise.

      these kids will learn some history, critical thinking skills, and develop the kind of silent frontal-lobe concentration for hours that is not usually expected from troubled juvies.

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  34. There are clans for Oregon Trail, too by tenzig_112 · · Score: 2
    Videogame-inspired off-line violence is not limited to titles like Quake and CounterStrike. Even Oregon Trail has inspired some kids to start busting musket shot caps int one another's arses.


    It isn't pretty.


    Check out this guy's tattoo if you don't believe me.


    The SomethingAwful forums had an absolutely hilarious thread along this line a few months back. I'd post a link to it, but I think their archives are currently busticated.

  35. Educational?... by Anonymous Coward · · Score: 2, Informative

    Games that are fun, nonviolent, and educational... well, I would personally reccomend a lego mindstorms set, though those can get pricey. Along the eyecandy line I can reccomend the Myst series, though if you want something a little less difficult (as far as the puzzles are concerned, Myst: Exile nonwithstanding), take a look at Presto Studio's Journeyman Project line... Not only eyecandy, but it includes quite a few historical/mythological locations (the game is based on time travel) and #2 and later include a handy AI who tends to comment on items of historical significance.

    I'm actually reminded of an old game from about '94 that was called 'Heaven and Earth', which was essentially a collection of Puzzles and skill tests, ranging from the simle and fun to the mindbreakingly complex.

    Of course... well, Civilization is a good one, a bit dated, though CivII is similarly addictive, and Civilization: Call To Power isn't bad either, and allows LAN games. Call To Power II I have personal issues with, because the interface is kinda tedious, and this series may not get past the non-violent part.

    However, don't restrict yourself to computer games. If you feel like expanding into the realms of Card games and so on, I can reccomend a whole series of games. Chrononauts is a very funny and educational game, though it 'follows' a very tounge-in-cheek version of history. Similarly, many things by Cheapass Games can be fun... though you'll have to dig a bit to find something educational. :)

    I hope this was helpfull ;)

  36. Lego Alpha Team by trichard · · Score: 5, Informative

    Lego Alpha Team is a game that makes the player solve spatial puzzles to continue to the next level. The puzzles require the player to place special blocks that change the direction of movement of the on-screen characters.

    In effect, you "program" the movement to accomplish a specific goal. In fact, the playing process reminds me a great deal of programming. Kind of an edit-run-debug sort of process. You have unlimited time and lives to complete the puzzles (unlike actual programming, I guess).

    All of this is wrapped up in a action/adventure story-line which keep it engaging. My eight-year-old son loves this game and I enjoy playing it too.

    Check out the game's home page and a review at Kid's Domain.

    trichard

  37. Hoyle's by remande · · Score: 3, Informative

    There is an entire Hoyle's series of computer games, based on non-tech standards. Hoyle's Word Games is a good vocabulary builder. Hoyle's Board Games and Hoyle's Card Games build math and general strategic skills.

    --

    --The basis of all love is respect

  38. Hackers/Atari ST by Quila · · Score: 3, Funny

    There was a game called "hackers" or something like that for the Atari ST where you go rummaging through computers of big bad corporation to figure out and stop their world domination plot. It took a good amount of problem solving, and it was fun.

    Plus you get to indoctrinate the juvies on corporate evil.

  39. The Bridge Building Game! by ObligatoryUserName · · Score: 5, Informative

    I've recently been consumed by the non-violent fun found in Bridge Builder (fulfill all your secret engineering fantasies), as well as the cartoon physics motorcycle puzzle game. Bridge Builder is Free (as in Beer), and the motorcycle game has an 18 level shareware version.

    1. Re:The Bridge Building Game! by EisPick · · Score: 2

      I've recently been consumed by the non-violent fun found in Bridge Builder

      Somebody should mod this up. I just downloaded Bridge Builder, and it's definitely very cool.

  40. Rocky's Boots by Snowfox · · Score: 2
    Man - no kid should grow up without playing Rocky's Boots. I wish this would be updated, as the graphics are a bit ancient.

    What's cooler than a raccoon running about teaching you how to build circuits? Admittedly it's meant for 8-year olds, but all EE courses should be this amusing...

  41. lemmings a no-go due to violence by Brian+Ristuccia · · Score: 2

    The lemmings can be made to explode after a 5-10 second countdown. Also, they get killed by falling into flames, hot acid, on hard/sharp surfaces, etc.

  42. Neverhood by dingbat_hp · · Score: 2

    Cute problem solver (although it's a "play it once and then not again"). If you get stuck you wander round and round for ever, but you can't (almost!) kill the character off. One of the designer's aims was to make a fun non-violent game, and they succeeded pretty well.

    Very nice visuals too. No rendering - they just made it all of plasticine and filmed it.

    1. Re:Neverhood by Zach+Baker · · Score: 2

      However, note that The Neverhood [Chronicles] is a hard-to-find game that regularly changes hands for no less than $40 on eBay. Whereas, say, Klik & Play is $9 (and free for schools).

  43. some good games, somewhat educational by room101 · · Score: 3, Insightful
    Here are some good ones, the educational value is subjective, and of course, ymmv.

    as mentioned before, sim* (city, etc.) Teaches management/juggleing; also, life isn't always "fair", you just take life as it comes.

    also mentioned: mindrover (maybe too advanced--don't know what age group target--but a great game. Teaches engineering/scientific thinking, and trial and error. Great one for "learning by doing".

    rollercoaster tycoon, et al. (all "tycoon" games are pretty good, you have to run your own [fill in the blank], very mind engaging) They would probably like the rollercoaster tycoon the best, but they are all good and teach organization and management. Fun to watch your theme park flurish.

    train simulator (new, never played it, got good reviews)

    homeworld/homeworld cataclysm (maybe these have "violence", but no blood and guts, so depending on your defininition... the ships just blow up, Star Wars style, so G-rated violence.) teaches organization and resourse allocation.

    Hope these help.

    --
    room101 -- how much can you stand before they break you?
    (they always break you eventually)
  44. Re:Suggestion by Sucuriju+Gigante · · Score: 2, Informative

    I would suggest pinball simulations, especially those by Cunning Development. They've written four so far, universally excellent. The titles in the series are:

    Pro Pinball: The Web
    Pro Pinball: Timeshock!
    Pro Pinball: Big Race USA
    Pro Pinball: Fantastic Journey

  45. Re:Be careful with some Simulation games... by radja · · Score: 2

    > Take, for example, Sim City. Sure, these games are constructive, but they also have a destructive side. I used to work as a lab aid in my local library, and the children would take out games like the Sim series, just to be the 'benovlent god'. That type of behavior just seems unhealthy to me.

    hmm.. it seems extremely healthy to me. Anyone who here who HASNT tried the most spectacular way to completely fuck up a game? Try to make people live in a nuclear waste area? See if you can get one rollercoaster to launch a cart straight into another coaster?

    Seriously.. all building type games leave room for 'abuse' (for want of a better word), and if you're worried about that abuse.. stay away. So I guess that leaves puzzle games (tetris), platform games (sonic), and barbie fashion designer..

    //rdj

    --

    No one can understand the truth until he drinks of coffee's frothy goodness.
    --Sheikh Abd-Al-Kadir, 1587
  46. A few I hope will work by Dark+Paladin · · Score: 3, Insightful

    I'm trying to define "no violence" as anything that might insite the kids to riot. So here's my short list:

    1. Myst/Riven/Myst III (well, if you get around Myst III's copy protection). Games with lot's o' puzzles, interesting plots, and should keep them engrossed for awhile and make them think.

    2. The Longest Journey - another adventure game, but really, really good. Yes, the main character does have an underwear scene, but it's tame.

    3. Gadget Tycoon - teach folks how to run a business. A little on the hard side, but interesting.

    4. Tritrys - I've known many a person to be addicted to this one.

    5. Lode Runner. 'Nuff said.

    That should get you started. Most of your "non-violent" games are going to be of the adventure/puzzle variety. I'd also see what the limits of "non-violent" are - would 4X games (like Starships Unlimited) count? Racing games (Mario Kart - sounds stupid, but loads of fun) might also be up the alley.

    1. Re:A few I hope will work by Dark+Paladin · · Score: 2

      Well, I'm assuming if they're in Juvi, they're at least over 12 - and I'd probably let the kids play it if they were over 14.

      Of course, I could be wrong.

  47. Sokoban by Tet · · Score: 3, Informative

    The title says it all. Sokoban is great for encouraging people to think about the consequences of actions, and to plan ahead.

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
  48. !!Lemonade!!! by Spankophile · · Score: 2

    THe best educational games I played while I was a kid were on the C64. I'm sure they are ported in various ways to other systems, but my favourites were:

    Lemonade (Capitalist fun)
    Oregon Trail (pioneering, resource management)

  49. Sports Titles? by deebaine · · Score: 2
    I agree that for those with the attention span, Myst or the Sim-series games are excellent choices. For those who might want something a bit faster paced, I might suggest any of the sports titles with a career or franchise option. The actual arcade game is pretty much a time-waster, but making people interact in a simulated "league" with other competing team owners and attempt to develop a franchise over the long term might be an interesting exercise.


    -db

  50. Tony Hawk Pro Skater 2 by kid_koexist · · Score: 2, Insightful

    This game has the highest replay value of any that I've ever played, and is non-violent (unless you count the blood that sprays from your face if you land a trick wrong ;)

    They've even released a Mac version, although I think the Dreamcast version is tops.

    --
    --just kicked back like italics
  51. Along those same lines... by H0NGK0NGPH00EY · · Score: 2

    Grim Fandango is also an excellent problem-solving game. And it has an amusing and engrossing story line.

    --
    Do not read this sig.
  52. Journeyman Project by esper_child · · Score: 2, Informative

    What about The Journeyman Project series. Much more entertaining than the myst series, and there is deffinately more thinking involved (or atleast their was for me). Plus, time travel just plain kicks ass.

  53. Tranquility www.tqworld.com by dbmat · · Score: 2

    If you're using macs, check out Tranquility at www.tqworld.com. The name explains it all -- it's the most relaxing, engrossing computer program I've ever encountered.

    --
    I smell home cooking! It's only the river... It's only the river.
    1. Re:Tranquility www.tqworld.com by presearch · · Score: 2, Interesting

      Yeah. Thanks!
      We've been trying to pioneer this non--violent, non-lingual, no-short-term-memory, no-threat genre (more for adults than kids) but we heard from a lot of people that no weapons etc. was not "exciting" enough. As if reef diving in the real world wasn't exciting unless a shark was after you... On the other hand, our players that "get it" are somewhat fanatical.

      Bill Romanowski
      TQworld

  54. Tetris is not available for *NIX systems by yerricde · · Score: 2

    try TuxTyping or Tetris

    The Tetris Company has not authorized any TETRIS® brand product that runs on a GNU, BSD, or UNIX® system. However, you can try one of my t*tr*s clones, which may help victims of the War on Some Drugs get off mescaline. (A non-drug version called freepuzzlearena is also available.)

    --
    Will I retire or break 10K?
  55. Computer programming is very appropriate here by toontalk · · Score: 2, Informative

    The best way "to engage students' creativity and problem solving skills" is computer programming. Several people have suggested some very good special purpose programming languages:

    Incredible Machine, Mind Rover, Lemmings (a slight stretch), LEGO Mindstorms, Rocky's Boots (and Robot Odyssey should be included here)

    Someone's suggestion to try Java was called "cruel and unusual punishment" and that is probably accurate but some general purpose programming languages are appropriate:

    Logo is being used in a few Juvenile Detention Centers. Seymour Papert is involved in such a project.

    Stagecast Creator is pretty simple and sort of general.

    ToonTalk (my baby) is a general purpose programming language that looks and feels like a computer game.

  56. Linux Non-Violentgames by michaelsimms · · Score: 2

    We have the following non-violent games at Tux Games
    Erics Ultimate Solitaire
    Krilo
    Mindrover
    Railroad Tycoon II
    Reel Deal Slots (tho this is gambling so maybe not)
    Wurstelstand

    Mindrover and Krilo especially are good for problem solving.

    --

    Tux Games. Your complete source for native Linux games.
  57. NO! by alta · · Score: 5, Funny

    great, just we need a bunch of kids stuck in fantasy land when they get out of the joint. I can see it now, they get released, what do they do?

    Go north
    go north
    go east
    pick up stick
    beat old man
    You've gained experience!
    You've looted 3 silver pieces!
    Go east
    go east...

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  58. Any good strategic turn-based game. by Crio · · Score: 2, Interesting

    Really. Violence in the turn-based strategy is very abstract and, most important, you never have adrenaline rush due to it (that's what should be avoided, as far as I understand).
    All kinds of Civilazation, Master of Orion, Master of Magic, xyz General and so on.

    Learning curve may be a bit too steep, though.

  59. non-violent but fun by orange_6 · · Score: 2, Insightful

    Thinking of the institution you are involved with, many of them probably grew up playing/watching completely violent games being played. How many of them are actually going to want to play puzzle games, text based games or anything without a fancy little GUI to go along with it? Probably not too many, IMO.

    Why not try to get them involved in actual games like chess or Risk, Axis and Allies, etc...all of these made it to PC/PS/Nintendo in one form or another, if you must stick to that route.

    The question is, do you really want them to be involved with a medium that they are already familiar with or do you want them to concentrate on deeper thinking and problem solving, or possibly gaining an increased interest in a tech related field via the games?

  60. Correlation != Causality by Christopher+Whitt · · Score: 2, Insightful
    Tsk, tsk! Repeat to yourself ten times:

    Correlation does not indicate causality!


    High School kids (It may have been Jr High) that were on a Chess team "The Raging Rooks" Did better on tests and got better grades than average


    Could it just be that smart kids like chess more than average kids?

    All the same I think that board games would be great to include in the list. If chess fits the bill, then be sure to look at Go. I personally like games like Risk and Axis&Allies.

    Christopher
  61. Re:Battle Chess by Nick+Number · · Score: 2

    I think chess could be a major challenge for some, but I'd suggest you look for a less violent version of it.

    Nerf chess?

    --
    Promote proofreading. Don't mod up sloppy posts.
  62. Re:Adventures by Genom · · Score: 2

    A lot of the humor in Grim Fandango might be a bit above them - but it was a great game =) I still love the balloon animal part - "Run you pigeons! It's Robert Frost!"

    He's a little vague on the requirements though - can the game itself contain no "violence", or can the protaganist simply not use violence (I'm thinking about the kidnapping, "sprouting", etc... plus there's the whole afterlife theme, which may or may not be kosher where he's working)?

    If there can be no "violent" acts at all in the game (even ones you're supposed to stop/rectify, like rescuing the kidnapped girl, etc...) then even Grim Fandango could be considered "violent", and his only real choices would come from puzzle and strategy games. Even some of those, even good ones like Risk for example, involve armies clashing in battles - even though it's depicted solely through plastic roman numerals and dice, it's basis is in violence, technically. It all depends on how stringent about it the rules are.

  63. Don't forget Adventure Games ! by UnknownSoldier · · Score: 2
    Classics such as:

    • Zork
    • Monkey Island series
    • Grim Fandago
    • 7th Guest
    • Myst


    were all mentally stimulating and challenging, along with being fun.
  64. Boring Educational Software by Dr.+Evil · · Score: 2

    The trouble with what you are asking for is that for a game to be interesting there must be an objective. For the objective to be meaningful there must be problems to overcome.

    Violence is a part of life, defining it is tough, artificially removing it is just dumb. You need clarification from the people in power. Do you want games with NO violence, or games which encourage problem solving without violence?

    As one person pointed out, you can smash cities in Sim City. Big deal. We've all done it. We're not all axe-murderers. The problem you're going to come up against, in my opinion, is not the person playing the games, nor the social workers laying down the law as to what is 'constructive' or 'violent', but the people with the I.T. budget who think they know anything about what the correctional institution is doing.

    Get the O.K. from your Boss to call in the people making the decisions. Otherwise you'll take the fall for some guy committing suicide because his city crumbled. Get each and every game 'rubberstamped' and be sure to point out to them how the game can be abused.

    If you want to make a difference in what kind of software these people are exposed to, you won't be able to do it from the tech department... at least not without some help.

  65. All games can be violent by Vicegrip · · Score: 2, Insightful

    Nothing will stop people who wish to be cruel to one another from doing so.

    Your goal is to motivate them to acquire skills and to learn that their abilities can extend far beyond that which they currently perceive them to.

    I recommend that you avoid any games that involve the direct manipulation of human avatars in any form. Concentrate on activities that require logical decision making.

    To be honest, I'm not sure at all if games are a solution here. I postulate that all games cater to a certain extent to our desire to escape our surroundings (much like movie watching does) and that therefore its quite possible that you are not solving the problem but creating a new one.

    Still... its not a bad idea... just make sure that gaming is only part of what you do.

    --
    Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  66. Set by Brighten · · Score: 2

    It's not a computer game, but the card game Set would be great. It's completely visual, so literacy is not a problem; it's easy to learn; it's fast-paced and exciting; and there are a lot of interesting math problems and puzzles associated with it.

  67. Logical Journey of the Zoombinis by namespan · · Score: 2

    There's a
    review here of the "Logical Journey of the Zoombinis", which is supposed to be one of the better puzzle games out there. Of course, it's created for 8-12 year olds, but depending on the developmental level of your charges, it might still be appropriate.

    --
    Libertarianism is rich wolves and poor sheep playing gambler's ruin for dinner.
  68. Sports games by zaf · · Score: 2

    Of course, there are also sports games, which at least aren't about killing people. Not much educational value, but they do keep a lot of people interested.

  69. /agree by nahdude812 · · Score: 2

    It seems farily obvious that the study established a correlation between the two things, chess playing, and test scores, however, that does not establish a causal relationship. Playing chess, under that statement, does not provedly improve one's capacity to take tests. Rather it's likely that high test scores, and an affinity toward chess are derived from the same root cause... higher intelligence. Those who really enjoy chess do so because they love wrapping their mind around looking several moves into the future, and manipulating their opponent into things while avoiding being manipulated themselves. Individuals with IQ's of 8 can't do this, so chess is simply frustrating.

  70. Starcraft by macdaddy · · Score: 2

    Seriously. Starcraft really does make you think. You have to plan your attacks and defenses according to your opponent. Can I send 6 tanks in against 24 marines with stimpaks? It also is a little violent. Not in the sense that most people think of when they picture a violent game, but in the sense that you do kill beings. My $.02.

  71. Trade & money games (Railroad TycoonII) by DunbarTheInept · · Score: 2
    Railroad Tycoon II, and any of the similar genre of make-money-on-trade-routes games might be good. About the only 'violent' stuff in that game is that sometimes trains crash, and that's not directly under player control anyway. (You can't click a "make the train crash now" button, while in Sim City, there's the "make disaster happen now" menu.)

    One good thing about RRT2 is that it has a scenario editor, so if you need to make an easier game for younger kids, or promote a specific style of play, you can set up scenarios for that, and edit the map as you see fit.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  72. Independent Developers by robbway · · Score: 2
    Try two self-proclaimed non-violence puzzle places:

    Soleau Software and Everett Kaser Games. Soleau has many platform-style puzzlers of the Sokoban and Boulderdash varieties. Kaser also has these, but the best are Sherlock and Honeycomb Hotel. These last two games are like logic word games ("Mr. Johnson likes apples", only completely graphic (picture of a man over a picture of an apple). They teach deduction and observation.

    Best of all, they're free to try, and cheap to buy.

  73. How about ANY version of Civ? by Rimbo · · Score: 2

    It doesn't even have to be multi-player Civ. Even single-player Civ is an extraordinarily great game for teaching anthropology, history, and political science. More importantly, I think a lot of kids get into trouble because they feel powerless against society. I think that Civ, by showing how technology, sociology, politics, and economics relate to each other, how they support each other, and how they create power for people and nations, can give these kids a better understanding of the world and how they can be empowered within it.

  74. Sid Meier, Sim games, Apogee, etc. by Wonko42 · · Score: 2
    Civilization, Civ2, Alpha Centauri, Sim City, The Sims, SimAnt (if you can find it). All are good, mostly nonviolent, brain-stimulating games.

    You might also want to look at the old Apogee/3D-Realms games, which you can download here. Many of them are nonviolent, and they tend to enhance problem solving skills to some extent -- especially Math Rescue and Word Rescue.

  75. computer games and board games by r · · Score: 2
    given your constraints i would suggest games that abstract a bit from their domain. take a look especially at strategy and simulation games - since they involve just the right amount of abstract conflict, and also teach how to think and plan for the future.


    some that come to mind immediately:

    • simcity, simearth, simlife, etc. - very intuitive simulations of very complex systems. great fun.
    • civilization - puts you in charge of the conquest of the known world. one of the best games in history. *
    • ms flight simulator - just a relaxing flight sim that takes considerable skill to master. gorgeous graphics.
    • alpha centauri - strategic game of starting a new civilization on a new planet. *

    * for games with an asterisk: i don't know how well those fit your constraints - they involve conflict and abstract warfare, but no violence on individuals.


    while we're at it, i'd also recommend getting some complex board games, since in addition to working on problem solving and thinking, they also require social interaction. some examples that come to mind:

    • settlers of katan - game of building the largest settlement on an empty island. requires a lot of friendly competitive cooperation, highly recommended.
    • history of the world - conquest of the world, again. :) emphasizes long-term planning in face of uncertainty. *
    • diplomacy - different kind of conquest of the world, one that requires an incredible lot of forming alliances, scheming, and planning.

    hope this helps!
    --

    My other car is a cons.

  76. LucasArts by catseye_95051 · · Score: 2

    George Lucas has had a project for awhile to create educational games. Driodworks coems to mind, there may be others.

    For (generally) non-violent, mind strethcing recreation, i'd also look at some of the adventure games. Escape from Monkey island is a fun new one. Some of the older ones like Day of the Tentacle or Sam and Max are still lots of fun too.

  77. Avoiding Violence as an Easy Solution by jake-in-a-box · · Score: 2, Insightful

    Almost all games involve competition. When competition occurs, some form of violence is inevitable. The issue to be avoided are graphic violence and use of violence a a reflexive or first resort. Games like Quake both graphically depict violence, and also fundamentally teach that violence is a problem-solving technique. That's not the idea you are trying to get across.

    Chess is a war game. But there is no graphic violence. Lemmings depicts the final explosion as failure. It trvializes it, but it's not the same as a first person shooter.

    Civilization (Civ II?) may be a good compromise. Yes, there are battles, but strategy and economic development are the keys. Starving citizens are to be avoided.

    The SIM games also appeal. Avoid SimCopter.

    How about Need for Speed? Not much literacy there.

    --
    To hear the gods laugh tell them your plans.
    1. Re:Avoiding Violence as an Easy Solution by Squeeze+Truck · · Score: 2

      Starving citizens are to be avoided.

      But wiping out rival populations is quite desirable.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  78. A current alternative by GoofyBoy · · Score: 3, Informative


    with pretty pictures and music is Railroad Tycoon II.

    They are coming out with a rerelease Sept 20th.

    Excellent non-violence, competitive game.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  79. Zork by dstone · · Score: 2

    'nuff said.

  80. Older lucas arts games by OmegaDan · · Score: 2

    most will run happily on 486's ... and at most have comic mischeif and some rare cartoon violence ...

    Read: Monkey Island 1 and 2, Day of the Tentacle, Sam n Max hit the road, etc...

    Some other non-violent games that require like a p200mx or better : monkey islan 3, 4 and Grim Fandango ...

    Grim Fandango might be an interesting choice -- its about "Manny" who is forced to work off his misdeeds in life by public service in death ... and its the best game ever made.

    Most of these you can pickup for 15$, theres a reissue of moneky island 3 that includes monkey island 1 and 2 as well ... 15$ :)

    email if youd like more info

  81. Rubik's Playground by jflynn · · Score: 2

    I haven't played it since I nuked my windows partition, but Rubik's Playground was one of the best and most fun puzzle games I've ever seen. Being a physics simulation, it requires developing sound intuition about mechanics. It comes with a built in editor allowing students to create puzzles for themselves and others as well.

    The game also includes 3 other puzzles, including a nice cube simulation. It certainly fits the no-violence criterion at least :).

  82. Sims and Civs by TMB · · Score: 2

    Sims and Civs were definitely what leapt to mind for me. Devastatingly addictive, so they won't complain about being bored. Not violent (certainly not in an FPS way, in any case... you let them play Risk? You'll let them play Civ). They'll spend a long time strategizing. Great combination!

    [TMB]

  83. MMORPGs!?!? Excuse Me?? by JSBiff · · Score: 2

    I was with you right up to point Number 7. Most MMORPGs are built around killing people/monsters with swords, knives, arrows and explosives (albeit "magical" explosives, lol). I seriously doubt most MMORPG's would pass the No Violence clause. And most of them wouldn't be particularly contructive environments for Juvenile Delinquents to be in, methinks.

  84. Pirate and Traveler by T1girl · · Score: 2

    Maybe he could find an old set of Pirate and Traveler? It combined elements of geography, adventure and risks, although the references to whale trade, seal skins, polar bear fur and cannibals might not be politically incorrect.

  85. Lemmings by GregWebb · · Score: 2

    Sorry to shatter illusions, but I can remember some serious mindless violence with Lemmings.

    What we used to do with Lemmings 1 was to find a level with lots of stone that could be blown up - below and beside, but not too much above. We'd then fence every single Lemming into a really, really narrow zone. When we had 100 Lemmings into an area maybe 30-40 pixels wide, we'd set off the Nuke 'em. They all blow up 5 seconds later, some sooner than others. Some are blown into the air, some bounce around, lots of scenery gets blown up and it's all very spectacular and silly.

    Or, occasionally, for simple sadism, dig a hole above some water or (even better) lava and watch a whole convoy walk along, then fall in and scream, quietly.

    With a sufficiently sadistic mind, Lemmings is perfectly capable of being used for violence.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  86. Educational Programming Environments for Kids by sambo_shacklock · · Score: 2, Informative
    This happens to be what I'm doing a Ph.D. on. Here are some environments which might be of use (they're all pretty slick and engaging):

    Alice)
    Essentially a 3D version of Logo. Users program 3D worlds and have characters which interact. Very cool (and no cost). The underlying language is Python.

    Agentsheets
    Stagecast
    Both very good environments which allow children to build simulations of anything which interests them. They both use visual languages to reduce the need for keyboards.

    ToonTalk
    Users program robots to perform tasks. All done using programming by demonstration.

    Lego Mindstorms
    Yeah, don't need to write anything here. It's wicked.

    Alternatively, you can wait until I develop my environment, but don't held your breath...:)

    --
    Carpe post meridian
  87. my good non-violent games: by zama · · Score: 2, Informative

    I'm sure out of all these people somebody must have said it, but I'll reiterate - The Neverhood. Great game. Puzzles are challenging and entertaining. The humour is great for children of all ages. I dig the music too but others beg to differ (what is there not to like about 'The Doi-Doi Song'?). The claymation aspect also makes it very entertaining.

    Mindrover is a terrific game that really helps build concrete skills. And fun too! But the rocket launchers prolly count as 'violence'. Hmmm.

    What about Civilization II? At the mid to high levels the difficulty is challenging and requires planning and strategy. And of course it's fun as hell. I guess you could call it "violence" when two armies fight in CivII, but in the way that two chesspieces fight.

  88. Chu Chu Rocket, Puyo Pyuo, Dr. Mario... by Vegan+Pagan · · Score: 2

    Chu Chu Rocket, Puyo Pyuo, Sega Swirl and Dr. Mario are great ones.

    CCR is a high speed, simplified version of Lemmings. Your goal is to save mice from cats by laying some arrow tiles on the floor in the mice's path. It's made by Sonic Team for Dreamcast, and it supports up to 4 players at once. You can get the whole setup for under $150 now.

    Puyo Puyo and Dr. Mario are similar to Tetris; you have to guide falling colored pieces to keep the screen from filling. The US version of Puyo Puyo are called "Dr. Robotnik's Mean Bean Machine" on Sega Genesis and Sega Game Gear and "Kirby's Avalanche" on Super NES. You can get those whole setups for under $60, though they might be hard to find.

    Sega Swirl is another game sort of like Tetris. It's free, since it comes on the web browser disk with every Dreamcast. If you don't have it, Sega will send you a free web browser disk in the mail by calling 1-800-USA-SEGA.

    If they have some patience, try teaching them BASIC. Two recent versions are especially made for making games, and thus have lots of graphic and sound commands. Learn to Program BASIC from Interplay, made for 2D graphics, costs $30 and Dark Basic, made for 3D graphics, costs $70. Both run in Windows, and LTPB also runs in MacOS.

  89. Humongous by epeus · · Score: 2

    You didn't give an age range, but for younger children, Humongous sotware do a good collection (Pajama Sam etc). SockWorks is very cool - debug a cellular automaton in the form of conveyer belts moving socks around to get them in the right basket.

    For older children

    Logical Journey of the Zoombinis from Broderbund is another puzzle game where you have to solve problems to get the Zoombinis to freedom.

    Zap from Edmark is also very neat - you have to fix all the electrics, lights and sound systems to put on a gig, and the simulators are very general.

  90. Music composer programs by billstewart · · Score: 2

    There are a lot of different music programs, MIDI widgets, piano keyboard emulators, etc. Some are happier with special input devices, but there's a lot you can do with just vanilla soundcards, and there are programs for Macintoshen as well as Windows.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  91. There are none! by swordgeek · · Score: 2

    That's right, I said none! Well, I guess Tetris qualifies, but there are _hardly_ any.

    Nearly every non-kiddie game available has some tie to violence. Grim Fandango, one of the finest games written (not just coded--written) is set in the Mexican Day of the Dead, and still manages to involve violence and death. So does Zork. So does Myst, for that matter. So do all of the other suggestions I've seen, including Lode Runner.

    The question is, where does violence become encouraging and gratuitous? This is, of course, different for different people. (hence the problem with games inciting copycat behaviour in some people and not others; the problems with ratings; and so forth.) In a correctional facility or that sort of thing, you definitely want to be erring on the side of caution, but literature and drama might balance the books against violence in a game which has them all.

    The truly interesting thing is that the same argument goes for nearly every form of entertainment, education, and diversion ever created. Go figure!

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  92. Railroad Tycoon II by Squeeze+Truck · · Score: 2

    Played at expert level to teach Economics.

    Seriously, that game has got a hard-core and complex economic model. Took me months to figure it out.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  93. The UNIX philosophy is applicable here. by Squeeze+Truck · · Score: 2

    If you prevent [children] from doing stupid things, you prevent [children] from doing clever things.

    ...

    or something like that.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  94. Re:Well intentioned iditots are still idiots by Squeeze+Truck · · Score: 2

    I have to disagree. I agree that television is for idiots, but I don't see the similarity between TV and computers aside from the fact that they both feature cathode ray tubes.

    IMHO, a good computer simulation game is better than even an average book. Simulation games are more intellectually stimulating and far more social. TV and reading are passive. Simulation games require strategy and problem-solving skills.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  95. Re:Creative Games by Squeeze+Truck · · Score: 2

    7th Guest.

    That game had some wicked puzzles.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  96. Late in the game, but... by 11223 · · Score: 2
    I'll suggest any game in the Dr. Brain series - fun brain-twisters sans the violence.

    King's Quest is good too, but the most recent was T-rated, so I'd stick to the earlier versions...