Creative Games sans Violence?
jolyon_jnr asks: "I'm looking for games to use in an unusual educational setting: a school within a Juvenile Detention Centre. I don't set policy, so the 'no violence' is a fixed criteria.
I want to engage students' creativity and problem solving skills, without using 'boring educational software'. I've thought of Lemmings and The Incredible Machine. What other suggestions can you offer? Please bear in mind that most students have very low literacy levels, but will learn if motivated sufficiently."
any of the Sim-lines (SimCity, SimRollercoaster, SimGolf, etc..)
Cognitoy makes an excellent (and engrossing) game called Mindrover, in which you have to design and program a vehicular robot to do certain things (follow waypoints, chase another robot, or destroy the opposing robot).
I don't know if a vehicle-on-vehicle rocket launcher qualifies as 'violence' or not (since these are very clearly toy robots going at it), but it's certainly an awesome game, even apart from it's educational value.
Loki has also ported it to Linux, and thier port is flawless.
Did you consider any of the Myst series? Those can engage the eye candy requirement, and also help them develop complex problem solving skills...that is, if they understand different bases and number theory :-)...
When nuance becomes the only objective we lose the ability to function
To suggest a solution as well as a direct statement of their literacy, I'd suggest anything in the "You Don't Know Jack" series. Seriously though good stuff.
--- Matthew Hill
"To quote the self is an act of the self riteous and uninitiated sub-moronic" - Matthew Hill
I guess you forget the part where they all explode. If that counts as "no-violence" you should have very little problem finding games.
Or you could try any of the many puzzle games out there: Tetris, Bust-A-Move, etc. There are plenty of adventure games that don't feature violence, as well.
Sim City 3000 (or 2000 if your hardware is not powerful enough)
Rollercoaster Tycoon (my wife's favorite)
Railroad Tycoon II
-- the cake is a lie
Worked great for us oldtimers. :D
Chess, backgammon, go.
Scrabble, trivial pursuit.
Kensington (if thats available in computer form)
I liked Where in the world is carmen sandiego... put them on the other side of the law.
C ID =244
http://www.learningcompany.com/SubCategory.asp?
For a modern collection of PG rated titles try most things published by Nintendo. Actually Mario 64 was an excellent game in itself and a pretty challenging one too.
Hope this helps.
Your pizza just the way you ought to have it.
I think the Sims would be a great game for the kids you are working with. It teaches time management, the value of relationships, and is very addictive.
It could possibly be a loose model on successful living
Give them games from the Sim series (SimCity, Theme Park, etc) and games such as Railroad Tycoon 2. They are highly absorbing, require competitive and creative thought, but feature no guns or violence.
How about giving them some RPGs? Not sure if you can sneak them past the violence censors, but games that encourage teamwork should be considered a good thing.
Of course, adventure games will probably be fine too. But I hate them so I can't make any recommendations.
~Cederic
Teach 'em Java: http://slashdot.org/article.pl?sid=01/09/09/156200
The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
Don't they have bombs and other ways of dieing? Does that count as nonviolent? (I know I think of it as a not so violent game, but if you are in a zero tolerance world....)
There use to be a amusement park simulator, I don't recall any violence in that. There are other sim games, but many have traces of violence (like that nasty hand in SimAnt...or riots in a poorly managed city...).
Of corse sim games may be a bit hard for people with low literacy, but that may be an advantage since their game play will improve as they manage to read more :-)
The Myst family of games is completely non-violent and requires problem solving skills. I think they could be along the lines of what your looking for.
Some good ones:
Roller coaster tycoon
Flight Sim 2000
Pipe dream (an old water puzzle game where you built plumbing to see how many pieces you could use.)
Have you looked at any of the old text adventures: Activision has a CD with a number of old Infocom games such as Zork, which while they do have fighting (Sometimes), it's all text and not very graphic. Great puzzle solving games. Frotz, a free interpreter for text adventure games, has a pretty good following, with a number of games available.
Finally, have you considered plain old Legos?
I'm a consultant - I convert gibberish into cash-flow.
Or perhaps even civilisation or some historical wargame/strtegy game i.e Steel Panthers. You could use Typing of the Dead to teach keyboard skills or do these count as violent and could be disturbing to their fragile little minds. Though quite how it will help is beyond me. What do you want to teach these people? How to use a computer or how to play games?
Caesar III, Pharaoh/Cleopatra and Zeus. All are simcity-like, but with historical bents. There are some elements to building an army as necessary to defend your city at times, but you simply tell people to defend or attack, and do little else in terms of battle. Zeus and C III have a bit more of this than Pharaoh.
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
and tweak the settings so economic cooperation is rewarded more than conquest. Could also have additional materials so that when they discover some new technology, you can go into it in more depth than the program does.
Why not help them increase their literacy level while they have fun? There are plenty of text adventures that are non-violent and engaging. Any of the infocom titles would be an excellent choice, with the exception of HHGTG. That one might be a bit frustrating. As an added bonus, these games will run on the simplest of hardware and don't require frequent fixing. Also, it might foster a sense of community among your juveniles, forcing them to share solutions to puzzles.
Lemmings qualifies as non-violent? The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished? That Lemmings? :-)
Anyway, I recommend Droidworks. You build droids to solve various puzzles, then pilot them in an over-the-shoulder view. My kids love it.
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.
This is a great little addictive game where the object is to push boxes through a maze to designated destinations without getting any of them stuck (e.g. pushing one into the corner...you can't push it out of there)
The two most addictive games I have ever found are Qix (late 70s, I think) and Tetris. No violence, and in fact no people at all. Just moving shapes.
Get them into mudding. Find a mud that focusses on exploration and quest solving, rather than fighting. Then it meets the non-violence criteria.
Several advantages to muds (MUD, MUSH, etc:
- boosts literacy (text only feedback means you HAVE to read)
- teaches you to type fast
- social interaction
- intelligent inquisitive types will want to learn how to extend the mud == learning to code == gaining rather useful skills
- people will try to figure out how to cheat. This is healthy - it means they are applying creative thought.
- making the kids admin the mud puts them in a position of responsibility
~Cederic
How about the King's Quest games. If I remember correctly at least the first four were non-violent, although the owl in KQ IV sometimes made me want to kill somebody.
Almost any King's Quest ('cept the last 3d one... that sucked), any Monkey Island game, Grim Fandango, Sam & Max (well, I guess any LucasArts adv. game except for Indiana Jones and the Infernal Machine. Not so good). All teach puzzle-solving logic with a good sense of humo(u)r.
I second the Carmen Sandiego series as well as the 0ld Sk00l Oregon Trail. Mmmm, buffalo...
I recall a Sim-like game involving running a beer distributorship. Could prove interesting (except for the polka-influenced soundtrack. *shudder*)
Also, does X Pilot count as violent? You could bill it as A "gravitational physics/particle interaction simulator".
Then there's always SameGnome... *grin*
I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
Does the no violence policy include abstracted violence? The Civilization series of games is great if the abstracted violence is okay. For pure non-violence, Railroad Tycoon II is great. I've played it quite a bit - the main downside is that it takes quite a while to get up to speed and it also takes quite a while to play a single game. Its main benefits for an educational setting include: history, geography, macro economics, and finance. It can also be multi-player over a network.
Helping with organizational effectiveness is our job.
"The Logical Journey of the Zoombinis" is a great game! Several years old, from Broderbund I believe.
Monkey Island 2, 3 and 4 are all great games where you have to think quite a bit... and best of all, you get to laugh too.
Don't miss out on Grim Fandango either.
All above from LucasArts.
I also enjoyed playing the Qing's/Space/Heroe's Quest games (Sierra) alot.
The Dig(LucasArts) is also a great adventure game not to be forgotten!
They're all non-violence.
get xited
In particular, I mention Crazy Taxi, because its non-violence is almost amusing. There are times when you accidentally drive the car off the road and you drop into oblivion, and your passenger's only comment is "turn right!", minus the expected screaming or flailing of hands.
They prob wont let you get away with Leisure Suit Larry but my other Fav's like the Space Quest series, the Kings Quest series, the Quest for Glory series and dont forget the Monkey Islands (LucasArts). They all are non-violent, all involve a lot of concentration and problem solving and can be really really funny at times.
:)
But if litteracy is going to be a hurdle that you'll need to overcome you might want to take a walk through a public schools software library. I once saved $1000 in consultants fees doing that!
BOSTON SUCKS!
For those Mac-heads out there, Ambrosia Software has a wealth of great quality games that have minimum system requirements and contain little or no violence.
http://www.ambrosiasw.com
The "Where in the * is Carmen San Diego" series is one of the best. Another common one that I've seen used in several schools was "Oregon Trail". If literacy levels are a concern, you may want to try some of the several text adventures out there. There are several good ones that are made for younger people - and having to read and type may be a great help to boost those literacy levels.
The various "Sim" games are, of course, excellent. I'd recommend Sim Earth, as it was intended to be purely educational. Sim City is, of course, a good one. Finally, though it can be considered slightly violent, depending on how you look at it, Civilization II would be an excellent choice for a strategy game.
--
Welcome to the land of the easily amused...
It isn't pretty.
Check out this guy's tattoo if you don't believe me.
The SomethingAwful forums had an absolutely hilarious thread along this line a few months back. I'd post a link to it, but I think their archives are currently busticated.
Games that are fun, nonviolent, and educational... well, I would personally reccomend a lego mindstorms set, though those can get pricey. Along the eyecandy line I can reccomend the Myst series, though if you want something a little less difficult (as far as the puzzles are concerned, Myst: Exile nonwithstanding), take a look at Presto Studio's Journeyman Project line... Not only eyecandy, but it includes quite a few historical/mythological locations (the game is based on time travel) and #2 and later include a handy AI who tends to comment on items of historical significance.
:)
;)
I'm actually reminded of an old game from about '94 that was called 'Heaven and Earth', which was essentially a collection of Puzzles and skill tests, ranging from the simle and fun to the mindbreakingly complex.
Of course... well, Civilization is a good one, a bit dated, though CivII is similarly addictive, and Civilization: Call To Power isn't bad either, and allows LAN games. Call To Power II I have personal issues with, because the interface is kinda tedious, and this series may not get past the non-violent part.
However, don't restrict yourself to computer games. If you feel like expanding into the realms of Card games and so on, I can reccomend a whole series of games. Chrononauts is a very funny and educational game, though it 'follows' a very tounge-in-cheek version of history. Similarly, many things by Cheapass Games can be fun... though you'll have to dig a bit to find something educational.
I hope this was helpfull
Lego Alpha Team is a game that makes the player solve spatial puzzles to continue to the next level. The puzzles require the player to place special blocks that change the direction of movement of the on-screen characters.
In effect, you "program" the movement to accomplish a specific goal. In fact, the playing process reminds me a great deal of programming. Kind of an edit-run-debug sort of process. You have unlimited time and lives to complete the puzzles (unlike actual programming, I guess).
All of this is wrapped up in a action/adventure story-line which keep it engaging. My eight-year-old son loves this game and I enjoy playing it too.
Check out the game's home page and a review at Kid's Domain.
trichard
There is an entire Hoyle's series of computer games, based on non-tech standards. Hoyle's Word Games is a good vocabulary builder. Hoyle's Board Games and Hoyle's Card Games build math and general strategic skills.
--The basis of all love is respect
There was a game called "hackers" or something like that for the Atari ST where you go rummaging through computers of big bad corporation to figure out and stop their world domination plot. It took a good amount of problem solving, and it was fun.
Plus you get to indoctrinate the juvies on corporate evil.
I've recently been consumed by the non-violent fun found in Bridge Builder (fulfill all your secret engineering fantasies), as well as the cartoon physics motorcycle puzzle game. Bridge Builder is Free (as in Beer), and the motorcycle game has an 18 level shareware version.
What's cooler than a raccoon running about teaching you how to build circuits? Admittedly it's meant for 8-year olds, but all EE courses should be this amusing...
The lemmings can be made to explode after a 5-10 second countdown. Also, they get killed by falling into flames, hot acid, on hard/sharp surfaces, etc.
Cute problem solver (although it's a "play it once and then not again"). If you get stuck you wander round and round for ever, but you can't (almost!) kill the character off. One of the designer's aims was to make a fun non-violent game, and they succeeded pretty well.
Very nice visuals too. No rendering - they just made it all of plasticine and filmed it.
as mentioned before, sim* (city, etc.) Teaches management/juggleing; also, life isn't always "fair", you just take life as it comes.
also mentioned: mindrover (maybe too advanced--don't know what age group target--but a great game. Teaches engineering/scientific thinking, and trial and error. Great one for "learning by doing".
rollercoaster tycoon, et al. (all "tycoon" games are pretty good, you have to run your own [fill in the blank], very mind engaging) They would probably like the rollercoaster tycoon the best, but they are all good and teach organization and management. Fun to watch your theme park flurish.
train simulator (new, never played it, got good reviews)
homeworld/homeworld cataclysm (maybe these have "violence", but no blood and guts, so depending on your defininition... the ships just blow up, Star Wars style, so G-rated violence.) teaches organization and resourse allocation.
Hope these help.
room101 -- how much can you stand before they break you?
(they always break you eventually)
I would suggest pinball simulations, especially those by Cunning Development. They've written four so far, universally excellent. The titles in the series are:
Pro Pinball: The Web
Pro Pinball: Timeshock!
Pro Pinball: Big Race USA
Pro Pinball: Fantastic Journey
> Take, for example, Sim City. Sure, these games are constructive, but they also have a destructive side. I used to work as a lab aid in my local library, and the children would take out games like the Sim series, just to be the 'benovlent god'. That type of behavior just seems unhealthy to me.
hmm.. it seems extremely healthy to me. Anyone who here who HASNT tried the most spectacular way to completely fuck up a game? Try to make people live in a nuclear waste area? See if you can get one rollercoaster to launch a cart straight into another coaster?
Seriously.. all building type games leave room for 'abuse' (for want of a better word), and if you're worried about that abuse.. stay away. So I guess that leaves puzzle games (tetris), platform games (sonic), and barbie fashion designer..
//rdj
No one can understand the truth until he drinks of coffee's frothy goodness.
--Sheikh Abd-Al-Kadir, 1587
I'm trying to define "no violence" as anything that might insite the kids to riot. So here's my short list:
1. Myst/Riven/Myst III (well, if you get around Myst III's copy protection). Games with lot's o' puzzles, interesting plots, and should keep them engrossed for awhile and make them think.
2. The Longest Journey - another adventure game, but really, really good. Yes, the main character does have an underwear scene, but it's tame.
3. Gadget Tycoon - teach folks how to run a business. A little on the hard side, but interesting.
4. Tritrys - I've known many a person to be addicted to this one.
5. Lode Runner. 'Nuff said.
That should get you started. Most of your "non-violent" games are going to be of the adventure/puzzle variety. I'd also see what the limits of "non-violent" are - would 4X games (like Starships Unlimited) count? Racing games (Mario Kart - sounds stupid, but loads of fun) might also be up the alley.
52 Weeks, 52 Religions with John Hummel
The title says it all. Sokoban is great for encouraging people to think about the consequences of actions, and to plan ahead.
"The invisible and the non-existent look very much alike." -- Delos B. McKown
THe best educational games I played while I was a kid were on the C64. I'm sure they are ported in various ways to other systems, but my favourites were:
Lemonade (Capitalist fun)
Oregon Trail (pioneering, resource management)
-db
This game has the highest replay value of any that I've ever played, and is non-violent (unless you count the blood that sprays from your face if you land a trick wrong ;)
They've even released a Mac version, although I think the Dreamcast version is tops.
--just kicked back like italics
Grim Fandango is also an excellent problem-solving game. And it has an amusing and engrossing story line.
Do not read this sig.
What about The Journeyman Project series. Much more entertaining than the myst series, and there is deffinately more thinking involved (or atleast their was for me). Plus, time travel just plain kicks ass.
If you're using macs, check out Tranquility at www.tqworld.com. The name explains it all -- it's the most relaxing, engrossing computer program I've ever encountered.
I smell home cooking! It's only the river... It's only the river.
try TuxTyping or Tetris
The Tetris Company has not authorized any TETRIS® brand product that runs on a GNU, BSD, or UNIX® system. However, you can try one of my t*tr*s clones, which may help victims of the War on Some Drugs get off mescaline. (A non-drug version called freepuzzlearena is also available.)
Will I retire or break 10K?
The best way "to engage students' creativity and problem solving skills" is computer programming. Several people have suggested some very good special purpose programming languages:
Incredible Machine, Mind Rover, Lemmings (a slight stretch), LEGO Mindstorms, Rocky's Boots (and Robot Odyssey should be included here)
Someone's suggestion to try Java was called "cruel and unusual punishment" and that is probably accurate but some general purpose programming languages are appropriate:
Logo is being used in a few Juvenile Detention Centers. Seymour Papert is involved in such a project.
Stagecast Creator is pretty simple and sort of general.
ToonTalk (my baby) is a general purpose programming language that looks and feels like a computer game.
We have the following non-violent games at Tux Games
Erics Ultimate Solitaire
Krilo
Mindrover
Railroad Tycoon II
Reel Deal Slots (tho this is gambling so maybe not)
Wurstelstand
Mindrover and Krilo especially are good for problem solving.
Tux Games. Your complete source for native Linux games.
great, just we need a bunch of kids stuck in fantasy land when they get out of the joint. I can see it now, they get released, what do they do?
Go north
go north
go east
pick up stick
beat old man
You've gained experience!
You've looted 3 silver pieces!
Go east
go east...
Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
Really. Violence in the turn-based strategy is very abstract and, most important, you never have adrenaline rush due to it (that's what should be avoided, as far as I understand).
All kinds of Civilazation, Master of Orion, Master of Magic, xyz General and so on.
Learning curve may be a bit too steep, though.
Thinking of the institution you are involved with, many of them probably grew up playing/watching completely violent games being played. How many of them are actually going to want to play puzzle games, text based games or anything without a fancy little GUI to go along with it? Probably not too many, IMO.
Why not try to get them involved in actual games like chess or Risk, Axis and Allies, etc...all of these made it to PC/PS/Nintendo in one form or another, if you must stick to that route.
The question is, do you really want them to be involved with a medium that they are already familiar with or do you want them to concentrate on deeper thinking and problem solving, or possibly gaining an increased interest in a tech related field via the games?
Correlation does not indicate causality!
Could it just be that smart kids like chess more than average kids?
All the same I think that board games would be great to include in the list. If chess fits the bill, then be sure to look at Go. I personally like games like Risk and Axis&Allies.
Christopher
Mozilla
I think chess could be a major challenge for some, but I'd suggest you look for a less violent version of it.
Nerf chess?
Promote proofreading. Don't mod up sloppy posts.
A lot of the humor in Grim Fandango might be a bit above them - but it was a great game =) I still love the balloon animal part - "Run you pigeons! It's Robert Frost!"
He's a little vague on the requirements though - can the game itself contain no "violence", or can the protaganist simply not use violence (I'm thinking about the kidnapping, "sprouting", etc... plus there's the whole afterlife theme, which may or may not be kosher where he's working)?
If there can be no "violent" acts at all in the game (even ones you're supposed to stop/rectify, like rescuing the kidnapped girl, etc...) then even Grim Fandango could be considered "violent", and his only real choices would come from puzzle and strategy games. Even some of those, even good ones like Risk for example, involve armies clashing in battles - even though it's depicted solely through plastic roman numerals and dice, it's basis is in violence, technically. It all depends on how stringent about it the rules are.
were all mentally stimulating and challenging, along with being fun.
The trouble with what you are asking for is that for a game to be interesting there must be an objective. For the objective to be meaningful there must be problems to overcome.
Violence is a part of life, defining it is tough, artificially removing it is just dumb. You need clarification from the people in power. Do you want games with NO violence, or games which encourage problem solving without violence?
As one person pointed out, you can smash cities in Sim City. Big deal. We've all done it. We're not all axe-murderers. The problem you're going to come up against, in my opinion, is not the person playing the games, nor the social workers laying down the law as to what is 'constructive' or 'violent', but the people with the I.T. budget who think they know anything about what the correctional institution is doing.
Get the O.K. from your Boss to call in the people making the decisions. Otherwise you'll take the fall for some guy committing suicide because his city crumbled. Get each and every game 'rubberstamped' and be sure to point out to them how the game can be abused.
If you want to make a difference in what kind of software these people are exposed to, you won't be able to do it from the tech department... at least not without some help.
Nothing will stop people who wish to be cruel to one another from doing so.
Your goal is to motivate them to acquire skills and to learn that their abilities can extend far beyond that which they currently perceive them to.
I recommend that you avoid any games that involve the direct manipulation of human avatars in any form. Concentrate on activities that require logical decision making.
To be honest, I'm not sure at all if games are a solution here. I postulate that all games cater to a certain extent to our desire to escape our surroundings (much like movie watching does) and that therefore its quite possible that you are not solving the problem but creating a new one.
Still... its not a bad idea... just make sure that gaming is only part of what you do.
Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
It's not a computer game, but the card game Set would be great. It's completely visual, so literacy is not a problem; it's easy to learn; it's fast-paced and exciting; and there are a lot of interesting math problems and puzzles associated with it.
There's a
review here of the "Logical Journey of the Zoombinis", which is supposed to be one of the better puzzle games out there. Of course, it's created for 8-12 year olds, but depending on the developmental level of your charges, it might still be appropriate.
Libertarianism is rich wolves and poor sheep playing gambler's ruin for dinner.
Of course, there are also sports games, which at least aren't about killing people. Not much educational value, but they do keep a lot of people interested.
It seems farily obvious that the study established a correlation between the two things, chess playing, and test scores, however, that does not establish a causal relationship. Playing chess, under that statement, does not provedly improve one's capacity to take tests. Rather it's likely that high test scores, and an affinity toward chess are derived from the same root cause... higher intelligence. Those who really enjoy chess do so because they love wrapping their mind around looking several moves into the future, and manipulating their opponent into things while avoiding being manipulated themselves. Individuals with IQ's of 8 can't do this, so chess is simply frustrating.
Slay a dragon... over lunch!
Seriously. Starcraft really does make you think. You have to plan your attacks and defenses according to your opponent. Can I send 6 tanks in against 24 marines with stimpaks? It also is a little violent. Not in the sense that most people think of when they picture a violent game, but in the sense that you do kill beings. My $.02.
One good thing about RRT2 is that it has a scenario editor, so if you need to make an easier game for younger kids, or promote a specific style of play, you can set up scenarios for that, and edit the map as you see fit.
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.
Soleau Software and Everett Kaser Games. Soleau has many platform-style puzzlers of the Sokoban and Boulderdash varieties. Kaser also has these, but the best are Sherlock and Honeycomb Hotel. These last two games are like logic word games ("Mr. Johnson likes apples", only completely graphic (picture of a man over a picture of an apple). They teach deduction and observation.
Best of all, they're free to try, and cheap to buy.
It doesn't even have to be multi-player Civ. Even single-player Civ is an extraordinarily great game for teaching anthropology, history, and political science. More importantly, I think a lot of kids get into trouble because they feel powerless against society. I think that Civ, by showing how technology, sociology, politics, and economics relate to each other, how they support each other, and how they create power for people and nations, can give these kids a better understanding of the world and how they can be empowered within it.
You might also want to look at the old Apogee/3D-Realms games, which you can download here. Many of them are nonviolent, and they tend to enhance problem solving skills to some extent -- especially Math Rescue and Word Rescue.
some that come to mind immediately:
* for games with an asterisk: i don't know how well those fit your constraints - they involve conflict and abstract warfare, but no violence on individuals.
while we're at it, i'd also recommend getting some complex board games, since in addition to working on problem solving and thinking, they also require social interaction. some examples that come to mind:
hope this helps!
My other car is a cons.
George Lucas has had a project for awhile to create educational games. Driodworks coems to mind, there may be others.
For (generally) non-violent, mind strethcing recreation, i'd also look at some of the adventure games. Escape from Monkey island is a fun new one. Some of the older ones like Day of the Tentacle or Sam and Max are still lots of fun too.
Almost all games involve competition. When competition occurs, some form of violence is inevitable. The issue to be avoided are graphic violence and use of violence a a reflexive or first resort. Games like Quake both graphically depict violence, and also fundamentally teach that violence is a problem-solving technique. That's not the idea you are trying to get across.
Chess is a war game. But there is no graphic violence. Lemmings depicts the final explosion as failure. It trvializes it, but it's not the same as a first person shooter.
Civilization (Civ II?) may be a good compromise. Yes, there are battles, but strategy and economic development are the keys. Starving citizens are to be avoided.
The SIM games also appeal. Avoid SimCopter.
How about Need for Speed? Not much literacy there.
To hear the gods laugh tell them your plans.
with pretty pictures and music is Railroad Tycoon II.
They are coming out with a rerelease Sept 20th.
Excellent non-violence, competitive game.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
'nuff said.
most will run happily on 486's ... and at most have comic mischeif and some rare cartoon violence ...
Read: Monkey Island 1 and 2, Day of the Tentacle, Sam n Max hit the road, etc...
Some other non-violent games that require like a p200mx or better : monkey islan 3, 4 and Grim Fandango ...
Grim Fandango might be an interesting choice -- its about "Manny" who is forced to work off his misdeeds in life by public service in death ... and its the best game ever made.
Most of these you can pickup for 15$, theres a reissue of moneky island 3 that includes monkey island 1 and 2 as well ... 15$ :)
email if youd like more info
Free Techno/Jazz/DNB/MI Music by guys obsessed with monkeys!
I haven't played it since I nuked my windows partition, but Rubik's Playground was one of the best and most fun puzzle games I've ever seen. Being a physics simulation, it requires developing sound intuition about mechanics. It comes with a built in editor allowing students to create puzzles for themselves and others as well.
:).
The game also includes 3 other puzzles, including a nice cube simulation. It certainly fits the no-violence criterion at least
Sims and Civs were definitely what leapt to mind for me. Devastatingly addictive, so they won't complain about being bored. Not violent (certainly not in an FPS way, in any case... you let them play Risk? You'll let them play Civ). They'll spend a long time strategizing. Great combination!
[TMB]
I was with you right up to point Number 7. Most MMORPGs are built around killing people/monsters with swords, knives, arrows and explosives (albeit "magical" explosives, lol). I seriously doubt most MMORPG's would pass the No Violence clause. And most of them wouldn't be particularly contructive environments for Juvenile Delinquents to be in, methinks.
Maybe he could find an old set of Pirate and Traveler? It combined elements of geography, adventure and risks, although the references to whale trade, seal skins, polar bear fur and cannibals might not be politically incorrect.
Sorry to shatter illusions, but I can remember some serious mindless violence with Lemmings.
What we used to do with Lemmings 1 was to find a level with lots of stone that could be blown up - below and beside, but not too much above. We'd then fence every single Lemming into a really, really narrow zone. When we had 100 Lemmings into an area maybe 30-40 pixels wide, we'd set off the Nuke 'em. They all blow up 5 seconds later, some sooner than others. Some are blown into the air, some bounce around, lots of scenery gets blown up and it's all very spectacular and silly.
Or, occasionally, for simple sadism, dig a hole above some water or (even better) lava and watch a whole convoy walk along, then fall in and scream, quietly.
With a sufficiently sadistic mind, Lemmings is perfectly capable of being used for violence.
Greg
(Inside a nuclear plant)
Aaaarrrggh! Run! The canary has mutated!
Alice)
Essentially a 3D version of Logo. Users program 3D worlds and have characters which interact. Very cool (and no cost). The underlying language is Python.
Agentsheets
Stagecast
Both very good environments which allow children to build simulations of anything which interests them. They both use visual languages to reduce the need for keyboards.
ToonTalk
Users program robots to perform tasks. All done using programming by demonstration.
Lego Mindstorms
Yeah, don't need to write anything here. It's wicked.
Alternatively, you can wait until I develop my environment, but don't held your breath...:)
Carpe post meridian
I'm sure out of all these people somebody must have said it, but I'll reiterate - The Neverhood. Great game. Puzzles are challenging and entertaining. The humour is great for children of all ages. I dig the music too but others beg to differ (what is there not to like about 'The Doi-Doi Song'?). The claymation aspect also makes it very entertaining.
Mindrover is a terrific game that really helps build concrete skills. And fun too! But the rocket launchers prolly count as 'violence'. Hmmm.
What about Civilization II? At the mid to high levels the difficulty is challenging and requires planning and strategy. And of course it's fun as hell. I guess you could call it "violence" when two armies fight in CivII, but in the way that two chesspieces fight.
Chu Chu Rocket, Puyo Pyuo, Sega Swirl and Dr. Mario are great ones.
CCR is a high speed, simplified version of Lemmings. Your goal is to save mice from cats by laying some arrow tiles on the floor in the mice's path. It's made by Sonic Team for Dreamcast, and it supports up to 4 players at once. You can get the whole setup for under $150 now.
Puyo Puyo and Dr. Mario are similar to Tetris; you have to guide falling colored pieces to keep the screen from filling. The US version of Puyo Puyo are called "Dr. Robotnik's Mean Bean Machine" on Sega Genesis and Sega Game Gear and "Kirby's Avalanche" on Super NES. You can get those whole setups for under $60, though they might be hard to find.
Sega Swirl is another game sort of like Tetris. It's free, since it comes on the web browser disk with every Dreamcast. If you don't have it, Sega will send you a free web browser disk in the mail by calling 1-800-USA-SEGA.
If they have some patience, try teaching them BASIC. Two recent versions are especially made for making games, and thus have lots of graphic and sound commands. Learn to Program BASIC from Interplay, made for 2D graphics, costs $30 and Dark Basic, made for 3D graphics, costs $70. Both run in Windows, and LTPB also runs in MacOS.
You didn't give an age range, but for younger children, Humongous sotware do a good collection (Pajama Sam etc). SockWorks is very cool - debug a cellular automaton in the form of conveyer belts moving socks around to get them in the right basket.
For older children
Logical Journey of the Zoombinis from Broderbund is another puzzle game where you have to solve problems to get the Zoombinis to freedom.
Zap from Edmark is also very neat - you have to fix all the electrics, lights and sound systems to put on a gig, and the simulators are very general.
There are a lot of different music programs, MIDI widgets, piano keyboard emulators, etc. Some are happier with special input devices, but there's a lot you can do with just vanilla soundcards, and there are programs for Macintoshen as well as Windows.
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
That's right, I said none! Well, I guess Tetris qualifies, but there are _hardly_ any.
Nearly every non-kiddie game available has some tie to violence. Grim Fandango, one of the finest games written (not just coded--written) is set in the Mexican Day of the Dead, and still manages to involve violence and death. So does Zork. So does Myst, for that matter. So do all of the other suggestions I've seen, including Lode Runner.
The question is, where does violence become encouraging and gratuitous? This is, of course, different for different people. (hence the problem with games inciting copycat behaviour in some people and not others; the problems with ratings; and so forth.) In a correctional facility or that sort of thing, you definitely want to be erring on the side of caution, but literature and drama might balance the books against violence in a game which has them all.
The truly interesting thing is that the same argument goes for nearly every form of entertainment, education, and diversion ever created. Go figure!
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
Played at expert level to teach Economics.
Seriously, that game has got a hard-core and complex economic model. Took me months to figure it out.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
If you prevent [children] from doing stupid things, you prevent [children] from doing clever things.
...
or something like that.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
I have to disagree. I agree that television is for idiots, but I don't see the similarity between TV and computers aside from the fact that they both feature cathode ray tubes.
IMHO, a good computer simulation game is better than even an average book. Simulation games are more intellectually stimulating and far more social. TV and reading are passive. Simulation games require strategy and problem-solving skills.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
7th Guest.
That game had some wicked puzzles.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
King's Quest is good too, but the most recent was T-rated, so I'd stick to the earlier versions...