Creative Games sans Violence?
jolyon_jnr asks: "I'm looking for games to use in an unusual educational setting: a school within a Juvenile Detention Centre. I don't set policy, so the 'no violence' is a fixed criteria.
I want to engage students' creativity and problem solving skills, without using 'boring educational software'. I've thought of Lemmings and The Incredible Machine. What other suggestions can you offer? Please bear in mind that most students have very low literacy levels, but will learn if motivated sufficiently."
any of the Sim-lines (SimCity, SimRollercoaster, SimGolf, etc..)
Cognitoy makes an excellent (and engrossing) game called Mindrover, in which you have to design and program a vehicular robot to do certain things (follow waypoints, chase another robot, or destroy the opposing robot).
I don't know if a vehicle-on-vehicle rocket launcher qualifies as 'violence' or not (since these are very clearly toy robots going at it), but it's certainly an awesome game, even apart from it's educational value.
Loki has also ported it to Linux, and thier port is flawless.
Did you consider any of the Myst series? Those can engage the eye candy requirement, and also help them develop complex problem solving skills...that is, if they understand different bases and number theory :-)...
When nuance becomes the only objective we lose the ability to function
To suggest a solution as well as a direct statement of their literacy, I'd suggest anything in the "You Don't Know Jack" series. Seriously though good stuff.
--- Matthew Hill
"To quote the self is an act of the self riteous and uninitiated sub-moronic" - Matthew Hill
I guess you forget the part where they all explode. If that counts as "no-violence" you should have very little problem finding games.
Or you could try any of the many puzzle games out there: Tetris, Bust-A-Move, etc. There are plenty of adventure games that don't feature violence, as well.
Sim City 3000 (or 2000 if your hardware is not powerful enough)
Rollercoaster Tycoon (my wife's favorite)
Railroad Tycoon II
-- the cake is a lie
Worked great for us oldtimers. :D
Chess, backgammon, go.
Scrabble, trivial pursuit.
Kensington (if thats available in computer form)
I liked Where in the world is carmen sandiego... put them on the other side of the law.
C ID =244
http://www.learningcompany.com/SubCategory.asp?
For a modern collection of PG rated titles try most things published by Nintendo. Actually Mario 64 was an excellent game in itself and a pretty challenging one too.
Hope this helps.
Your pizza just the way you ought to have it.
The Myst family of games is completely non-violent and requires problem solving skills. I think they could be along the lines of what your looking for.
Some good ones:
Roller coaster tycoon
Flight Sim 2000
Pipe dream (an old water puzzle game where you built plumbing to see how many pieces you could use.)
Have you looked at any of the old text adventures: Activision has a CD with a number of old Infocom games such as Zork, which while they do have fighting (Sometimes), it's all text and not very graphic. Great puzzle solving games. Frotz, a free interpreter for text adventure games, has a pretty good following, with a number of games available.
Finally, have you considered plain old Legos?
I'm a consultant - I convert gibberish into cash-flow.
and tweak the settings so economic cooperation is rewarded more than conquest. Could also have additional materials so that when they discover some new technology, you can go into it in more depth than the program does.
Why not help them increase their literacy level while they have fun? There are plenty of text adventures that are non-violent and engaging. Any of the infocom titles would be an excellent choice, with the exception of HHGTG. That one might be a bit frustrating. As an added bonus, these games will run on the simplest of hardware and don't require frequent fixing. Also, it might foster a sense of community among your juveniles, forcing them to share solutions to puzzles.
Lemmings qualifies as non-violent? The game where those cute little guys can fall off cliffs, be fried by flamethrowers, blown up, drowned, decapitated, and squished? That Lemmings? :-)
Anyway, I recommend Droidworks. You build droids to solve various puzzles, then pilot them in an over-the-shoulder view. My kids love it.
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.
This is a great little addictive game where the object is to push boxes through a maze to designated destinations without getting any of them stuck (e.g. pushing one into the corner...you can't push it out of there)
Get them into mudding. Find a mud that focusses on exploration and quest solving, rather than fighting. Then it meets the non-violence criteria.
Several advantages to muds (MUD, MUSH, etc:
- boosts literacy (text only feedback means you HAVE to read)
- teaches you to type fast
- social interaction
- intelligent inquisitive types will want to learn how to extend the mud == learning to code == gaining rather useful skills
- people will try to figure out how to cheat. This is healthy - it means they are applying creative thought.
- making the kids admin the mud puts them in a position of responsibility
~Cederic
How about the King's Quest games. If I remember correctly at least the first four were non-violent, although the owl in KQ IV sometimes made me want to kill somebody.
Almost any King's Quest ('cept the last 3d one... that sucked), any Monkey Island game, Grim Fandango, Sam & Max (well, I guess any LucasArts adv. game except for Indiana Jones and the Infernal Machine. Not so good). All teach puzzle-solving logic with a good sense of humo(u)r.
I second the Carmen Sandiego series as well as the 0ld Sk00l Oregon Trail. Mmmm, buffalo...
I recall a Sim-like game involving running a beer distributorship. Could prove interesting (except for the polka-influenced soundtrack. *shudder*)
Also, does X Pilot count as violent? You could bill it as A "gravitational physics/particle interaction simulator".
Then there's always SameGnome... *grin*
I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
Monkey Island 2, 3 and 4 are all great games where you have to think quite a bit... and best of all, you get to laugh too.
Don't miss out on Grim Fandango either.
All above from LucasArts.
I also enjoyed playing the Qing's/Space/Heroe's Quest games (Sierra) alot.
The Dig(LucasArts) is also a great adventure game not to be forgotten!
They're all non-violence.
get xited
For those Mac-heads out there, Ambrosia Software has a wealth of great quality games that have minimum system requirements and contain little or no violence.
http://www.ambrosiasw.com
The "Where in the * is Carmen San Diego" series is one of the best. Another common one that I've seen used in several schools was "Oregon Trail". If literacy levels are a concern, you may want to try some of the several text adventures out there. There are several good ones that are made for younger people - and having to read and type may be a great help to boost those literacy levels.
The various "Sim" games are, of course, excellent. I'd recommend Sim Earth, as it was intended to be purely educational. Sim City is, of course, a good one. Finally, though it can be considered slightly violent, depending on how you look at it, Civilization II would be an excellent choice for a strategy game.
--
Welcome to the land of the easily amused...
Lego Alpha Team is a game that makes the player solve spatial puzzles to continue to the next level. The puzzles require the player to place special blocks that change the direction of movement of the on-screen characters.
In effect, you "program" the movement to accomplish a specific goal. In fact, the playing process reminds me a great deal of programming. Kind of an edit-run-debug sort of process. You have unlimited time and lives to complete the puzzles (unlike actual programming, I guess).
All of this is wrapped up in a action/adventure story-line which keep it engaging. My eight-year-old son loves this game and I enjoy playing it too.
Check out the game's home page and a review at Kid's Domain.
trichard
There is an entire Hoyle's series of computer games, based on non-tech standards. Hoyle's Word Games is a good vocabulary builder. Hoyle's Board Games and Hoyle's Card Games build math and general strategic skills.
--The basis of all love is respect
There was a game called "hackers" or something like that for the Atari ST where you go rummaging through computers of big bad corporation to figure out and stop their world domination plot. It took a good amount of problem solving, and it was fun.
Plus you get to indoctrinate the juvies on corporate evil.
I've recently been consumed by the non-violent fun found in Bridge Builder (fulfill all your secret engineering fantasies), as well as the cartoon physics motorcycle puzzle game. Bridge Builder is Free (as in Beer), and the motorcycle game has an 18 level shareware version.
Teach 'em Java
The US Constitution expicitly prohibits "cruel and unusual punishment". I would expect other countries to have the same sort of provisions.
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
as mentioned before, sim* (city, etc.) Teaches management/juggleing; also, life isn't always "fair", you just take life as it comes.
also mentioned: mindrover (maybe too advanced--don't know what age group target--but a great game. Teaches engineering/scientific thinking, and trial and error. Great one for "learning by doing".
rollercoaster tycoon, et al. (all "tycoon" games are pretty good, you have to run your own [fill in the blank], very mind engaging) They would probably like the rollercoaster tycoon the best, but they are all good and teach organization and management. Fun to watch your theme park flurish.
train simulator (new, never played it, got good reviews)
homeworld/homeworld cataclysm (maybe these have "violence", but no blood and guts, so depending on your defininition... the ships just blow up, Star Wars style, so G-rated violence.) teaches organization and resourse allocation.
Hope these help.
room101 -- how much can you stand before they break you?
(they always break you eventually)
I'm trying to define "no violence" as anything that might insite the kids to riot. So here's my short list:
1. Myst/Riven/Myst III (well, if you get around Myst III's copy protection). Games with lot's o' puzzles, interesting plots, and should keep them engrossed for awhile and make them think.
2. The Longest Journey - another adventure game, but really, really good. Yes, the main character does have an underwear scene, but it's tame.
3. Gadget Tycoon - teach folks how to run a business. A little on the hard side, but interesting.
4. Tritrys - I've known many a person to be addicted to this one.
5. Lode Runner. 'Nuff said.
That should get you started. Most of your "non-violent" games are going to be of the adventure/puzzle variety. I'd also see what the limits of "non-violent" are - would 4X games (like Starships Unlimited) count? Racing games (Mario Kart - sounds stupid, but loads of fun) might also be up the alley.
52 Weeks, 52 Religions with John Hummel
The title says it all. Sokoban is great for encouraging people to think about the consequences of actions, and to plan ahead.
"The invisible and the non-existent look very much alike." -- Delos B. McKown
great, just we need a bunch of kids stuck in fantasy land when they get out of the joint. I can see it now, they get released, what do they do?
Go north
go north
go east
pick up stick
beat old man
You've gained experience!
You've looted 3 silver pieces!
Go east
go east...
Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
with pretty pictures and music is Railroad Tycoon II.
They are coming out with a rerelease Sept 20th.
Excellent non-violence, competitive game.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.