Peer-to-Peer Cellular
Phos writes: "A cool article over at the O'Reilly Network outlines a possible solution to cellular network outages in the event of an emergency. A P2P SMS technique where individual handsets act as autonomous SMS relays."
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...but the telco's would never want it to happen... they can't bill you (per second) for something that isn't on their network. :)
BlackNova Traders
The author just had to take a shot at Napster:
Gnutella is a completely decentralized, or peer-to-peer, file-sharing system. Unlike Napster, there is no centralized server that acts as a broker in processing search requests, matching users with each other. Gnutella clients automatically seek out other Gnutella clients elsewhere on the Internet.
(I guess gnutella is free from lawsuit then?)
I'm not so sure I like the idea: what if some cell phone junkie figures out a way to display all of the messages coming into his phone (a friend of mine can do similar things) and he gets to read everyone's text messages... not a good thought.
~ now you know
When your phone is idle, you don't use much battery life. My phone, for example, can last about a week with only a small number of calls and most of its time being idle. This is also in areas where the signal strength is at least 60%.
I'm sure many Slashdot readers know that modern cell phones increase their power when signal strength drops below a certain level. I'm sure you also know that when the transmitter is active, you use a lot of energy. So now that my phone is a node, not only is my transmitter probably constantly on (thanks to the people who can't live without talking on a cell phone), my battery will drain within a few days to hours, and to top it all off, making it more of an EMF hazard to me; the transmitter is what tauses dain bamage.
Cool idea, but I'd at least like the option to turn it off.
Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
In order for peer to peer mode to work, you have to have some idea who to send messages you want to get to a certain phone. Which means your phone needs a routing table, and possibly a very large one. Not to mention that all the possible routes need to be sent to every phone. Also, if you send your message to somebody's cell phone, who then leaves the network (power off, phone drops in water, etc) for a long period of time, the message disappears, this possibility might encourage people to just keep trying for a voice connection for messages they need delivered.
Need a Catering Connection
The problem with this (and a great deal of wireless technology development for those of us outside of the industry) is that a majority of cellular technology is proprietary - damn near everything but the 802.11 protocol itself. If a peer to peer option (hack, really) were to appear, it would have to come from a company that has derived its own unique cellular technology so as to avoid the threat of lawsuits from the dominant manufacturers.
Another issue is one of bandwidth and ranges. Corporations have literally 'bought' ranges in which their devices transmit, or lease these aforementioned ranges to other companies. Yes, people you can buy air - and it's rediculously expensive.
I don't mean to sound down on the idea - I love it. We've unfortunately seen the muscle of larger market providers steer the relatively ignorant halls of justice away from the better alternatives far too often.
-sting3r
I worked in the wireless industry as an engineer when the idea of PCS first emerged. At that time, everybody had their own definition of what a PCS network looked like. One recurring part of that definition was that PCS phones would be able to connect to one another in a point-to-point fashion if the two PCS phones were close enough to one another. Of course, such a scheme would bypass the phone company and would decrease the PCS companies profits, so this idea seemed to just sadly disappear. And since the FCC did not impose a protocol standard on the PCS industry, point-to-point calls would have only worked between phones using compatible technologies.
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