That would depend on the employment contract. Until I had corporate legal amend my contract, anything copyrightable I did, between the moment of signing the contract and resigning my job, would've been the property of the company, if they wanted. With the amendment, only things done on company equipment or company time falls within the scope of being the company's.
Gamble compared CEOPâ(TM)s work to transport police, who are allowed to travel free on trains. âoeThey wonâ(TM)t have to buy a ticket to get on the train â" and you compare the train system to the online network; they wonâ(TM)t pay or have to cajole or convince the conductor to give them the information about the threatening person whoâ(TM)s in the carriage down the back,â he said.
First off, the marginal cost of having a Transport Police officer on the train is negligible. Second, having someone rummage through logs for specific information is time taken from other tasks and depending on what exactly has been requested may take a good while (up to at least an hour is withing what I'd consider sensible, depending on the log availability and the precision set out in the request).
The PS2 definitely have that. I can't, off-hand, remember if the analog-stick controllers for the PSX/PS1 had them. If so, they're definitely prior art (as they were available in 1999 and patent 6,563,415 was filed in septermber 2001).
Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?
Yes it matters if their method doesn't turn pirates into legitimate customers, then it has no effect on their bottom line
Assorted DRM code is not cheap, so I'd say that if implementing it doesn't convert peopel into paying customers, it has a negative effect on the bottom line.
Remember that the 100k gamers are (probably) a tighter demographic than the 2-3 million TV viewers. Tighter demographics can get more money per ad display.
Seeing as how Data-SAAB was formed to provide computing resources for calculating wings for military jets (and later on made some avionics for assorted Saab military airframes), I guess "mil-spec" was something that happened automatically.
A mere piffle. Some nutters strapped bombs to themselves and blew up on the London Tube and on a couple of buses. Nightmare getting to work that day (yes, I had a "start late" week) and the mobile phone networks were all overloaded. Some people died, that is sad. Some people were maimed, that is sad too. But I refuse to budge and cower in fear.
Well, Slashdot comments are a bit different than emails (the web-based interface and the database storage affects the end potential), but your 0 values vary in the span of -0.05 to 0.07 and your 1 values between 0.6 and 1.1, indicating that you are either insincere, faked or xcan't take a joke.
Not a "celan-up", per se, since I didn't do any of the cleansing myself, but...
Couple of hundred ADSL lines with Slammer on teh customer end, couple of dozens of leased lines with Slammer down the pipe and a handful of co-located machines slamming happily. Took a while to get things to a point where the network wasn't adversely affected by this shit.
Well, now... There's been a few "game series" I have bought, having played the first game. Let's see...
Jak & Daxter
Liked the first a lot. Liked the second, but found the car-mission things annoying. Really liked the third. Second game is the worst.
Ratchett & Clank
Liked the first. Liked the second more. Liked the third one a lot. Only "gripe" I have with the third is that it feels comparatively "small", even though the rest of the game is good fun.
Ape Escape
Tried a demo on the PS1. Liked it, bought it. Liekd the full game even better. Bought Ape Escape 2, was disappointed. May try AE3, after having tried a demo (or in-store playing).
Grand Theft Auto
Saw friends play GTA on the PC, liked the idea. Saw GTA2 for the PS1, bought it. Liked the game, a lot (though I don't think I ever managed to make it to the third map). Tried GTA3 ata friend's place, so I bought a PS2 so I could play it at home. Liked GTA:VC (it added the motorcycles and choppers), though there seem to be a few "stop missions" that are just insanely hard to get past. Liked GTA:SA, thuogh the girlfriend mechanic was, ahem, a bit annoying (including the fact that it plays a part in a side storyline that I would've liked to complete, but that croupier bitch is...). The food/exercise mechanic is, well, so-so. The driving schools are brilliant (at least to my mind) and the game just feels huge. GTA:LCS is, well, a mix and match. Very familiar territory, slightly updated engine, compared with GTA3, thuogh I wouldn't've minded finding a chopper or a plane.
F-Zero
First I played was F-Zero 64, really liekd the game. Bought the GBA version, liked that too. Bought F-Zero GX, not that impressed. Sure, it's graphically slick, but it has this annoying "Story" mode and (as far as I can tell) no elminitation mode(s).
Change. The point you're missing is "change". Process A works like Chart A today. so, you in your happy little world gop off and hard-code Chart A into the application. But, in six mnths' time, Process A is actually working like Chart B. If you had used a separate workflow backend with data retrieval, you would only have to change the chart in the back-end and your application would happily use Chart B. But, since you coded it in hard, you have to make a new release.
Fine, for in-house stuff, possibly. But at least as error-prone and cumbersome as changing the back-end. Actually probably more so.
Well, NetHack also has a "single death" concept (you try to restore a copied savefile...), making it noticeably harder to actually continue from where you died.
In quite a few places, a written offer has to be met. Thus, if you advertise product X at price Y, there's usually something along the lines of "valid until DATE", "while stock lasts" or "price information is subject to change".
As long as you have enough of an IGP cloud so the BGP peer IPs are visible to all BGP peers, you can run BGP for (most) of your routing (and just duplicate the peering IPs between IGP-of-choice and iBGP).
Not that it's *necessarily* a good idea, mind you. But it does make *some* things way easier.
Yes, for a "non-commercial" domain (that is, one you are not using for business) you can get away with basically anythin under.uk but for one taht is used for business purposes *not* having correct contact information is enough grounds for Nominet to suspend the domain.
Simple, they're in breach of the AUP (one should *always* have an AUP), so their network port is switched off, then they can grab a patch-CD from helpdesk. A tad draconian, perhaps, but has shown itself to be quite effective at other places.
Based on practical experiments with announcing one specific/24 out of a/17 via another transit provider, it does seem as if a/24 will be visible over lareg portions of the net.
The API is not the copyrighted part.
Using the API does not a derivative work make.
The implementation is copyrighted.
Linking to the implementation makes a derivative
work.
You are free to write your own implementation
with the same API.
Your implementation is not the other implementation (barring wholesale code copying). If the original is GPL and yours isn't, you can link to your own without being forced to GPL the program.
On-call, don't go to the cinema. If nothing else because getting paged in the middle of the filml and having to interrupt and see what's up is such an nicredible pain anyhow.
And if you're about to say "what about those who are always on call?", all I can reply is "get another job".
One thing I do often when writing C is to have
something *very* similar to this:
[line broken for slightly more readability]
#define EXTEND(BUF, LEN, BUFLEN, TEMP, END) do { while (((LEN)+1)>(BUFLEN)) {
TEMP=realloc(BUF, 2*(BUFLEN));
if (TEMP) {
END=TEMP+(END-BUF);
BUF=TEMP;BUFLEN=2*(BUFLEN);
} else {
write_error(this,
"Malloc fail in support function");
return;}}}
while (0)
I guess I *could* have written a function doing
similar stuff, but I guess it is similar things
that KMP refers to.
Now, I would really like a switch that does
case-sensitive string comparisons, but I don't
fancy writing a CPP macro that can do it for
me.:/
I can only say that the spam policy was *not* why
I left, because we had a sane policy. On the
dial-up side, 2-3 "Stop This Now" (and/or enough
sent spam) was grounds for "OK, you can now no longer log in and your session has been killed".
On the leased-line side, spammers (if we had any)
were terminated and open relays got TCP port 25 blocked in the access router (from customer to
network).
And, yes, both DU AUP and LL AUP said "No Spam, probing, haxoring and whatnot. We catch you and you're dead, no refund."
That would depend on the employment contract. Until I had corporate legal amend my contract, anything copyrightable I did, between the moment of signing the contract and resigning my job, would've been the property of the company, if they wanted. With the amendment, only things done on company equipment or company time falls within the scope of being the company's.
I believe you're not ENTIRELY correct there, as there's both an IP address and a specific time tied to a request (or, at least, could be).
Spurious comparisons aren't a help either.
First off, the marginal cost of having a Transport Police officer on the train is negligible. Second, having someone rummage through logs for specific information is time taken from other tasks and depending on what exactly has been requested may take a good while (up to at least an hour is withing what I'd consider sensible, depending on the log availability and the precision set out in the request).
The PS2 definitely have that. I can't, off-hand, remember if the analog-stick controllers for the PSX/PS1 had them. If so, they're definitely prior art (as they were available in 1999 and patent 6,563,415 was filed in septermber 2001).
Does it matter? Does the fact that pirates don't intend to buy the game somehow give them the right to procure it for free?
Yes it matters if their method doesn't turn pirates into legitimate customers, then it has no effect on their bottom line
Assorted DRM code is not cheap, so I'd say that if implementing it doesn't convert peopel into paying customers, it has a negative effect on the bottom line.Remember that the 100k gamers are (probably) a tighter demographic than the 2-3 million TV viewers. Tighter demographics can get more money per ad display.
Seeing as how Data-SAAB was formed to provide computing resources for calculating wings for military jets (and later on made some avionics for assorted Saab military airframes), I guess "mil-spec" was something that happened automatically.
A mere piffle. Some nutters strapped bombs to themselves and blew up on the London Tube and on a couple of buses. Nightmare getting to work that day (yes, I had a "start late" week) and the mobile phone networks were all overloaded. Some people died, that is sad. Some people were maimed, that is sad too. But I refuse to budge and cower in fear.
Well, Slashdot comments are a bit different than emails (the web-based interface and the database storage affects the end potential), but your 0 values vary in the span of -0.05 to 0.07 and your 1 values between 0.6 and 1.1, indicating that you are either insincere, faked or xcan't take a joke.
Not a "celan-up", per se, since I didn't do any of the cleansing myself, but...
Couple of hundred ADSL lines with Slammer on teh customer end, couple of dozens of leased lines with Slammer down the pipe and a handful of co-located machines slamming happily. Took a while to get things to a point where the network wasn't adversely affected by this shit.
Well, now... There's been a few "game series" I have bought, having played the first game. Let's see... Jak & Daxter Liked the first a lot. Liked the second, but found the car-mission things annoying. Really liked the third. Second game is the worst. Ratchett & Clank Liked the first. Liked the second more. Liked the third one a lot. Only "gripe" I have with the third is that it feels comparatively "small", even though the rest of the game is good fun. Ape Escape Tried a demo on the PS1. Liked it, bought it. Liekd the full game even better. Bought Ape Escape 2, was disappointed. May try AE3, after having tried a demo (or in-store playing). Grand Theft Auto Saw friends play GTA on the PC, liked the idea. Saw GTA2 for the PS1, bought it. Liked the game, a lot (though I don't think I ever managed to make it to the third map). Tried GTA3 ata friend's place, so I bought a PS2 so I could play it at home. Liked GTA:VC (it added the motorcycles and choppers), though there seem to be a few "stop missions" that are just insanely hard to get past. Liked GTA:SA, thuogh the girlfriend mechanic was, ahem, a bit annoying (including the fact that it plays a part in a side storyline that I would've liked to complete, but that croupier bitch is...). The food/exercise mechanic is, well, so-so. The driving schools are brilliant (at least to my mind) and the game just feels huge. GTA:LCS is, well, a mix and match. Very familiar territory, slightly updated engine, compared with GTA3, thuogh I wouldn't've minded finding a chopper or a plane. F-Zero First I played was F-Zero 64, really liekd the game. Bought the GBA version, liked that too. Bought F-Zero GX, not that impressed. Sure, it's graphically slick, but it has this annoying "Story" mode and (as far as I can tell) no elminitation mode(s).
Change. The point you're missing is "change". Process A works like Chart A today. so, you in your happy little world gop off and hard-code Chart A into the application. But, in six mnths' time, Process A is actually working like Chart B. If you had used a separate workflow backend with data retrieval, you would only have to change the chart in the back-end and your application would happily use Chart B. But, since you coded it in hard, you have to make a new release.
Fine, for in-house stuff, possibly. But at least as error-prone and cumbersome as changing the back-end. Actually probably more so.
Well, NetHack also has a "single death" concept (you try to restore a copied savefile...), making it noticeably harder to actually continue from where you died.
So write a compiler from functional-language-of-choice to GLSL (or Cg or HLSL or...) and be done with it.
It's not *that* hard...
I think (but have not confirmed) that the up/dowbn/left/right on the normal PS2 controller are still digital.
In quite a few places, a written offer has to be met. Thus, if you advertise product X at price Y, there's usually something along the lines of "valid until DATE", "while stock lasts" or "price information is subject to change".
As long as you have enough of an IGP cloud so the BGP peer IPs are visible to all BGP peers, you can run BGP for (most) of your routing (and just duplicate the peering IPs between IGP-of-choice and iBGP).
Not that it's *necessarily* a good idea, mind you. But it does make *some* things way easier.
Yes, for a "non-commercial" domain (that is, one you are not using for business) you can get away with basically anythin under .uk but for one taht is used for business purposes *not* having correct contact information is enough grounds for Nominet to suspend the domain.
Simple, they're in breach of the AUP (one should *always* have an AUP), so their network port is switched off, then they can grab a patch-CD from helpdesk. A tad draconian, perhaps, but has shown itself to be quite effective at other places.
Based on practical experiments with announcing /24 out of a /17 via another /24
one specific
transit provider, it does seem as if a
will be visible over lareg portions of the
net.
The API is not the copyrighted part.
Using the API does not a derivative work make.
The implementation is copyrighted.
Linking to the implementation makes a derivative work.
You are free to write your own implementation with the same API.
Your implementation is not the other implementation (barring wholesale code copying). If the original is GPL and yours isn't, you can link to your own without being forced to GPL the program.
There is an even easier way of handle that.
On-call, don't go to the cinema. If nothing else
because getting paged in the middle of the filml and having to interrupt and see what's up is such an nicredible pain anyhow.
And if you're about to say "what about those who are always on call?", all I can reply is "get another job".
What "char *foo;" says is that "*foo" is a character. Since "*" is the value of what points to, "foo" is a pointer to a character.
One thing I do often when writing C is to have
:/
something *very* similar to this:
[line broken for slightly more readability]
#define EXTEND(BUF, LEN, BUFLEN, TEMP, END) do { while (((LEN)+1)>(BUFLEN)) {
TEMP=realloc(BUF, 2*(BUFLEN));
if (TEMP) {
END=TEMP+(END-BUF);
BUF=TEMP;BUFLEN=2*(BUFLEN);
} else {
write_error(this,
"Malloc fail in support function");
return;}}}
while (0)
I guess I *could* have written a function doing
similar stuff, but I guess it is similar things
that KMP refers to.
Now, I would really like a switch that does
case-sensitive string comparisons, but I don't
fancy writing a CPP macro that can do it for
me.
I can only say that the spam policy was *not* why I left, because we had a sane policy. On the dial-up side, 2-3 "Stop This Now" (and/or enough sent spam) was grounds for "OK, you can now no longer log in and your session has been killed".
On the leased-line side, spammers (if we had any) were terminated and open relays got TCP port 25 blocked in the access router (from customer to network).
And, yes, both DU AUP and LL AUP said "No Spam, probing, haxoring and whatnot. We catch you and you're dead, no refund."