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The History of Doom On All Systems

Consolevision writes: "This news from dcvision.com -- One of our great members (Steveffs) has written a great guide to the history of Doom, right from the beginning to the very newest ports of it, it is an exceptional read for those who have followed gaming for a long time. The History of Doom will take a short while to load as it is a rather large document but you will enjoy :)" This link is unfortunately to a .doc file, but Mr. Vision continues: "I have now split the History of Doom into 5 pages and converted to html for those who are having trouble with the rather large but very impressive doc file." Here are the pieces: Page1, Page2, Page3, Page4 and Page5

150 comments

  1. Is DOOM overrated ? by Krapangor · · Score: 1, Troll

    Why a history of doom ?
    Some kiddies would say now: "Hey first graphical interactive 3D game" which is plain wrong at least Ultima Underworld came before and HAD A PLOT instead of shooting everything at moves (yes, you won't belive this !).
    Gaming over a network ?
    Done before. Even action games. Nothing new or creative.
    What was really innovative of DOOM ?
    Combing all these features ?
    Yes that's nice, but no innovation.

    I suppose DOOM's success is due to unlimited agression and violence, which was hardly found in many games before in this way (ok. Wolfenstein, but the Naziesque atmosphere was disapproved by too many potential players).

    --
    Owner of a Mensa membership card.
    1. Re:Is DOOM overrated ? by Anonymous Coward · · Score: 2, Insightful

      Actually, no, it's because Doom is actually, I odn't know, fun. It had the right mix of the right things. I still play it to this day (whereas most FPSen bore me) -because the gameplay is good.- It hasn't been matched nor has anything similar been done since. (When you show me a recent FPS that handles lots and lots of enemies at a time while letting me move very quickly, let me know. I have yet to find one.)

      In essence, screw the technical merits. :P

    2. Re:Is DOOM overrated ? by DrSkwid · · Score: 1

      serious sam

      a proper 3d shoot 'em up

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    3. Re:Is DOOM overrated ? by Anonymous Coward · · Score: 0

      easy, Doom had a great atmosphere!

    4. Re:Is DOOM overrated ? by Anonymous Coward · · Score: 0

      --Well one thing you're forgetting is that the graphics and level design were far ahead of anything at the time.

    5. Re:Is DOOM overrated ? by Anonymous Coward · · Score: 0

      umm maybe its because DOOM fucking 0wned? dipshit, really, DOOM ownz you. ultima has sucked and always will. when i can play a decent ultima game that doesnt crash all the time then ill give you that. no plot? read the DOOM books. why do u NEED a plot to play? that weak minded? and DOOM was the first majorly played game over networks.
      kthx

    6. Re:Is DOOM overrated ? by collar · · Score: 1

      Unless I was imagining the many many hours of fun I had playing doom years ago (and indeed more recently), then no, I dont see how it can be overrated. I dont think any game since has given me the same amount of enjoyment.

    7. Re:Is DOOM overrated ? by Tussinmole · · Score: 1

      Everything in your above post is wrong, and I assume somehow skewed by your distaste for action-based 3D FPS's. Ultima Underworld, while a fantastic game in it's own right, is hardly an action game. Doom was innovative in so many ways I hardly have the time to cover it all.

      Short list of Doom's innovations:

      Graphical: Full screen, seamless 3D graphics at a good framerate on a mediocre-for-the-time PC. Ran well on a 386DX-40 or a 486SX-25. Had a completely revolutionary realtime lighting engine, with dynamic lighting effects and light diminishing. Handled an enormous number of sprites and textures compared to other 3D games of the time. Was the only game, other than Underworld, to have texturing on the ceiling and floor, variable height ceilings and floors, walls that were not all at 90 degree angles, and was the only game to do this FULL SCREEN.

      Audio: The first game to really use realistic digital audio and stereo effects effectively, in my opinion. Atmospheric noise and volume diminishing were used brilliantly.

      Atmosphere: The audio effects combined with the lighting engine actually made Doom scary. Doom was the first game that any large number of players would have actually described as "Scary", with the possible exception of the robot voices in Berzerk.

      Multiplayer: Yes, there were network games before, but Doom truly invented the "Death Match", and man was been waiting since the dawn of time to realistically, artificially kill each other in some sort of cyberspace. Quake and the Internet really made it happen, but Doom certainly was the stepping stone. Perhaps truly the greatest thing since sliced bread.

      Mods: You'd have to have brain damage to overlook Doom's greatest contribution, which has sent a shockwave through the gaming community that has changed everything forever. Doom was dissected and reconstructed a million times over by it's fans. Now this is expected of all FPS's, as well as most computer games. Even console games are getting level and character editors these days!

      Are you crazy man? It's DOOM we're talkin' bout here? It's up there with Pac-man, Street Fighter II and Tony Hawk! It doesn't matter if you don't like those games, they are the greatest of the great, and any true gamer would poop on you for not showing proper respect. I need my medication.

      Chris Barger
      Chief Editor of
      www.gigapowergaming.com

    8. Re:Is DOOM overrated ? by Anonymous Coward · · Score: 0

      no-no you re overrating ultima !!!
      besides, 3Dpacman came before.

  2. English as a second language by sheetzam · · Score: 1

    Anyone want to volunteer to clean this up and repost it? Sounds pretty interesting, if you can wade through the bad grammar and spelling.

    --
    "Actually, I enjoyed this in the same vague, horrible way I enjoyed the A-Team" P. Opus
    1. Re:English as a second language by ClubStew · · Score: 2

      Not only that, but who can read that many paragraphs with all centered text?!

    2. Re:English as a second language by SyFryer · · Score: 1

      Hey man, why not write one yourself?

    3. Re:English as a second language by bribecka · · Score: 2

      Sounds pretty interesting, if you can wade through the bad grammar and spelling.

      My thoughts exactly--I'm almost thinking that it was originally in another language, than run through Babelfish. I mean, come on, "Doom was here, and it broke the minds."

      --

      Where are we going and why am I in this handbasket?

    4. Re:English as a second language by geekinexile · · Score: 1

      Only slightly worse than a lot of open source documentation.

  3. Doom didn't start it by realnowhereman · · Score: 1

    I'm wondering why doom gets so much attention as the one that started it all. Wolfenstein came out before doom and was from ID.

    Oh how I loved that game, with its blue bricks and grey floors. It used to run incredibly fast on a crappy old 386 - any one know if there is a version for Linux?

    --
    Carpe Daemon
    1. Re:Doom didn't start it by satanami69 · · Score: 1

      Umm, yes
      Although, I will say being able to run Doom on anything simply rules. It's one of my favorite games of all time. I remember typing in the code for my TI-85 (cuz I broke my uplink when I dropped it) and playing it in Math class. I wish those things had IR ports for LAN parties. I wonder if someone would be able to somehow port it into a Lego Mindstorms hack?

      --
      I really hate Dan Patrick.
    2. Re:Doom didn't start it by Cirvam · · Score: 1

      I read somewhere that Wolfenstein's illusions of 3d were done by stretching textures whereas Doom acutally tiled them or whatever to create a real 3d space.

    3. Re:Doom didn't start it by Anonymous Coward · · Score: 0

      Bah Wolfenstein, so what? Catacombs of the Abyss, now there was a classy game...

    4. Re:Doom didn't start it by Sloppy · · Score: 1

      The reason Doom "started it" and Wolfenstein 3d didn't was:

      • Doom was fun to play and Wolf wasn't.
      • Doom's filespecs were quickly documented so there were lots of addons. Very few addons for Wolf.
      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  4. History of Doom by torqer · · Score: 2, Informative

    Man, I love this. Doom is a probably the game that deserves a history written of it. It sparked the revolution the gaming and technology industries. And yes I know that it wasn't the first FPS (First Person Shooter), but it brought FPS to the masses of the world. And thus, earned the right to be revered in such a manner.

  5. A couple corrections... by coupland · · Score: 5, Informative

    A great article but I noted a couple historical anomalies:

    ID software was created and was composed by John Romero, John Carmack, Tom Hall and Adrian Carmack.

    Adrian Carmack didn't actually join until near the end of the first Commander Keen game. Hence the difference in artwork between the first and second trilogy.

    January 1993 : The first previews of Doom appeared in the press.

    Actually, Jan 1993 was when the game was announced. Screenshots weren't released until Mar, 1993.

    August 1993 : An unauthorized beta version of the game appeared, I don't know if it was voluntary

    The first leaked alpha appeared Feb 4th, 1993 and was unintended. Another alpha was leaked Apr 2nd, 1993 a beta on May 22nd, 1993, and finally a press beta on Oct 4th, 1993. Only the screenshots of Mar, 1993 were authorized.

    It sure is fun to think back on the old days!

  6. Doom developed on NeXT? by reynaert · · Score: 3, Interesting

    I heard a couple of times Doom was developed on NeXT boxen. Another source claimed only the level design utility ran on NeXT. Is any of this true?

    1. Re:Doom developed on NeXT? by coupland · · Score: 2

      Well, considering NeXT was Carmack's primary development platform at the time I would assume the vast majority of development took place on NeXT, not just map-making.

    2. Re:Doom developed on NeXT? by Anonymous Coward · · Score: 0

      On this page:
      http://www.omnigroup.com/consulting/

      Omni Group claims that they ported Doom to NeXTSTEP, but I have also heard the Doom was first created on NeXTSTEP, because Interface Builder and Project Builder made developing the game so easy.

    3. Re:Doom developed on NeXT? by BlueGecko · · Score: 3, Interesting

      It's unlikely that Carmack designed the game itself on NEXTSTEP for a couple of reasons. First, NeXT's development tools really wouldn't have been any better than vi for a video game, since you wouldn't be able to use InterfaceBuilder for the interface (there is none) and ProjectBuilder really offers nothing for a program that is written in pure C and targetted at the command line. Further, he would have had to write the game for Display PostScript instead of the VGA commands he'd eventually want to use, forcing him to eventually rewrite the game engine, and wouldn't be able to optimise anything in assembler, since NEXTSTEP at that time was 68k only and the main target platform was DOS, an x86-based OS with really nothing at all in common with NEXTSTEP. It is, however, highly believable that things like the map makers were designed on NEXTSTEP, since there you would be able to make full use of Interface Builder and the NeXT FoundationKit/AppKit to quickly develop those tools and portability wasn't a concern.

    4. Re:Doom developed on NeXT? by Anonymous Coward · · Score: 0

      I well remember playing Doom without sound in a 640x480 windo on NEXTSTEP both black (M68K) and white (x86) in 1994. We were using NEXTSTEP 3.1 over TCP-IP.

      When the PC version eventually came out, the same 486 DX2/66 machines which we used as NEXTSTEP development stations were used with a DOS IPX boot diskette to bind to the Novell server and play the IPX version with sound. I never saw Doom with sound on NEXTSTEP.

      The above comments regarding development of the Doom toolkits uner NS and obj-C were correct. later they were ported to NT 3.5 for Quake.

      NEXTSTEP still rocks ass. I have a Cube with OpenStep 4.2 as my daily homefir and print server and a Sparc 5 with Openstep 4.2 as a client on my home network. Netinfo rocked the house for sysAdmins of large networks (when it worked right).

    5. Re:Doom developed on NeXT? by Anonymous Coward · · Score: 0

      I talked to Carmack back when Quake2 was being made. Doom was indeed writen on a NextStep machine. He had some good things to say about Jobs. This was before Jobs took Apple back. I guess this is why id is less reluctant to release their games on Macs now.

  7. Doom and ports by coupland · · Score: 3, Funny

    And I'm happy to say I have an unopened copy of every single Doom port, compilation, or "mission pack" ever made. Sadly the only one I don't have is the original, phone-order Doom although I have got a later CD replacement from id.

    1. Re:Doom and ports by Anonymous Coward · · Score: 0

      your popular w/ the ladies i can see

  8. ho hum by Anonymous Coward · · Score: 0

    This article was informative but poorly written. It covers the main history of the game, but has some glaring date/event errors, as has been demonstrated in some earlier posts.

    A worthwhile read if you don't know the background and roots of Doom/Wolf3d, but I think it is of limited value outside of that.

    EC!

  9. Virus in the .DOC file? by MBCook · · Score: 0, Offtopic

    I just tried to open the .doc file and Norton AntiVirus told me there was a macro trying to do mail activity. Is this a virus or just a harmless macro? Oh well, I'll look at the HTMLs instread. Another vote for a MS free world I guess.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Virus in the .DOC file? by rmgrotkierii · · Score: 0

      I'm using NAV2002 here with the latest updates n all, and no viruses found in here.

      --
      Reality is for those who can't face Science Fiction.
  10. Article forgets Doom for ZX Spectrum by jtra · · Score: 4, Interesting
    Article forgets several attempts to make Doom for ZX Spectrum, I have one on tape.
    here is another:
    http://www.pandroid.zetnet.co.uk/reviews/doom.htm

    do a search on google for more.

    --
    -- Wanna textmode user interface for ruby? http://freshmeat.net/projects/jttui/
    1. Re:Article forgets Doom for ZX Spectrum by coupland · · Score: 2

      Since the release of the source there have been a number of hobbyist ports of Doom, but most purists only consider commercial ports when counting the number of platforms on which Doom was released.

    2. Re:Article forgets Doom for ZX Spectrum by eggz128 · · Score: 2, Interesting

      I didnt see the Atari Jaguars port mentioned either.

      This site also has quite an interesting feature comparison beween the various ports:

      http://members.aol.com/ledmeister/doomcomp.htm

    3. Re:Article forgets Doom for ZX Spectrum by IntlHarvester · · Score: 1

      In similar spirit, there's also Atari 2600 Doom

      --
      Business. Numbers. Money. People. Computer World.
    4. Re:Article forgets Doom for ZX Spectrum by zonker · · Score: 0

      the jaguar port was probably one of the best ones at the time due to the programmers good use of the jaguars graphics abilities...

  11. Doom was Good but... by burts_here · · Score: 1, Troll

    Marathon Kicked it's pathetic little ass...
    --

    --
    Burt "Out of my mind back in 5 minutes"
    1. Re:Doom was Good but... by Anonymous Coward · · Score: 0

      Ya. Marathon was incredible. Waaaay better than Doom.

      OTOH, IIRC Doom was out at least a year earlier...which means it still gets kudos for being early.

  12. Yes, it was. by jcr · · Score: 4, Interesting

    Doom was developed on NeXT machines. Id even went so far as to write a VGA emulator for NeXT computers, so that you could play it on your cube or slab.

    Carmack gave one of his NeXT slabs to a friend of mine some years ago. He mentioned that he had a few he was willing to give away to anyone who would actually use them, and she fit that description. He told me that it was one of the ones he used to write the 3d engine.

    I never did see Doom on NeXTSTEP with sound, though. The Omni Group eventually ported Doom II to NeXTSTEP and OpenStep, including the audio.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
    1. Re:Yes, it was. by BlueGecko · · Score: 1

      Are you sure? How would you write a VGA emulator for Display PostScript? VGA essentially is just an area of memory where you use a bit blitter to draw. Display PostScript is, well, the display version of PostScript. So for every single bit you blitted onto the VGA memory area, you'd generate three DPS calls: a moveto, a setrgbcolor, and a drawpoint (sorry if that last one's off, I haven't used DPS in a looooong time). And that's not even taking into account the context switching. That's a HUGE amount of overhead, especially for a game.....

    2. Re:Yes, it was. by Anonymous Coward · · Score: 0

      Bah. You think the Next Cube did DPS-in-hardware or something? It just had a framebuffer gfx card, that was directly addressable. DPS was just software that wrote to the framebuffer, like X on linux... MacOS X uses "Display PDF" (Quartz), BTW, and you don't see people not able to write OpenGL games to the framebuffer on it, now, do you?

    3. Re:Yes, it was. by Anonymous Coward · · Score: 0

      There was a set of API's on NEXTSTEP that allowed an application to draw directly to the framebuffer. It was called Interceptor. I don't know if this was used in the development of Doom (I don't know if Interceptor existed at that time), but I know ID used it when creating the original Quake.

    4. Re:Yes, it was. by mjt5282 · · Score: 1

      please consider JCR's comment definitive. I myself played the NeXTSTEP version (without sound). The original DOOM level editor was written in Obj-C (according to comp.sys.next.programmer a while ago).

    5. Re:Yes, it was. by jockm · · Score: 1

      NeXTSTEP had calls to allow you to bypass the DisplayPS and directly access the screen buffer.

      --

      What do you know I wrote a novel
    6. Re:Yes, it was. by jcr · · Score: 2

      Are you sure?How would you write a VGA emulator for Display PostScript?

      Yes, I'm sure.

      I don't know how Carmack went about it, but if I were doing something like emulating a VGA display on a NeXT slab, I'd have it render into a memory buffer which I would then copy to the screen using the Postscript "image" operator. (No, you don't have to draw every pixel indivually in DPS ;-)

      BTW, there was at least one other VGA emulation that ran on NeXT; it was part of the SoftPC product.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    7. Re:Yes, it was. by jcr · · Score: 2

      Doom predated the Interceptor API, but you could always write directly to the display memory by using ioctls and writing to /dev/kmem.

      Bill Bumgarner sent me code many years ago that demonstrated this.

      Incidentally, the VGA window in Doom for NeXTStep (note: the capitalization is a clue to the time frame ;-) was constrained to four-pixel boundaries, presumably for optimization of the blitting.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
  13. Of all the DooM's by A_Non_Moose · · Score: 1

    I would say that Final Doom has the best level design out of the 3 Doom games.

    This I agree with, and a few of the add on levels created by other authors that I had d/l'ed over the years.

    I think it was TNT that had one level that you had to activate an invisible bridge.
    When I got to that particular level, I'd asked my supervisor (who'd gone thru it) he said rather cryptically..."You'll find the answer...and you'll be sooo pissed when you do".
    I got so frustrated I put that level down for a year.

    I was sooo pissed when I did find the solution.
    A shootable "wall" inside a little "rock window" off to the left, would activate an invisible bridge.

    That is what made DooM so great...It could piss you off like that and still be just as addictive as when you last left it.

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  14. PDF Version of Document by aliebrah · · Score: 3, Informative

    I've put up a PDF version of the document for those who don't like Word or HTML formats for whatever reason. It's much smaller than the Word doc and weighs in at only 480KB.

    1. Re:PDF Version of Document by ttys00 · · Score: 1

      Thanks :)

  15. You're mistaken on several points. by jcr · · Score: 5, Interesting

    First of all, the Doom engine was indeed written on NeXTSTEP. Since GCC was available, NeXT slabs made a dandy platform for cross-compilation for everything from 386 boxes to game consoles.

    Secondly, the Project Builder didn't exist yet when Doom was under development. It didn't show up until NeXTSTEP 3.1 or so. Before that, some of what would become PB's functionality was embodied in the Interface Builder.

    Thirdly, Carmack wrote a VGA emulator so that he could test the engine without having to copy the compiled app over to a 386 box for every change.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  16. Why Doom? Easy... by Anonymous Coward · · Score: 0

    Doom was the first computer game that launched a genuine, world-wide community.

  17. Misread topic? by sporty · · Score: 2

    Doom on all Systems? I thought this was an article on thinsg like Windows, DOS 4, the Empire Monkey B Virus (you know you remember it), HTML Email and other bad things.

    --

    -
    ping -f 255.255.255.255 # if only

  18. It would be funny if by A_Non_Moose · · Score: 2, Interesting

    Seeing as Doom had secret levels to wolfenstein if the new RTCW had "tributes" to DooM.

    Also, I don't recall seeing any snippets about the "Win-Doom" that allowed higher resolutions and the GLdoom ports (transparency, smoother grfx).

    Of course I can see the GL Doom being overlooked as I don't recall it ever being "finalized".

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  19. Doom at the end of the Earth by logandr · · Score: 5, Funny

    Back in '94 I was posted at a research station at the South Pole. The guys at ID sent us a complimentary copy of Doom along with a note: "We hope Doom doesn't turn you guys into a bunch of axe murders and you wind up killing each other but if it does please send us pictures..."

  20. Did this deserve /.? by greysoul · · Score: 2, Informative

    Pre.S. Ok, before you all slam me for being a hypocrite, READ the whole paper....I'm not the best writer, but bear with me.

    I just read most of the Doom history article. I have made the following observation: It's well intended, perhaps, but...bad..very bad.

    I'm not an English teacher, rather I am a 22 year old college student, majoring in Fine Arts. I have had to write my share of papers, and in the realm of academia, and among my peers, this is a poorly written paper.

    This brings me to question Slashdot, and their decision to post this. The paper appears at first to be a hastily written article summarizing the history of id Software, and their Doom game. It then turns into a 3 page plug for the Doom movie (most of which I did not read, after getting tired of the typos and poor grammar). Was any editorial process used in reviewing the nature of the article before deciding it was worth posting? Rather, did an editor go "oooo, Doom...too long, no time to read, must be good, post it". What this comes out looking like, however, is a disguised plug for the Doom movie...

    And did anyone actually see any pictures? I didn't on either version.

    Anyways, </rant>

    -Doug

    --
    Q. What's it take to get a story posted on /.? A. Add "Oh, and it's runs linux" to every story, relev
    1. Re:Did this deserve /.? by easter1916 · · Score: 1

      The guy obviously doesn't speak English as his first language, give him a break. Surely you realized this?

    2. Re:Did this deserve /.? by Anonymous Coward · · Score: 0

      I have nothing against the author. I feel he was lazy in his spell checking and proof reading, and as such should be drawn and quartered before the Grand Magistrate of English Professors, but that's besides the point. My complaint and critisizm is pointed at SlashDot for allowing this mediocre paper pass as actual news....or somethign worth attention.

      Anyways, flame on
      -Doug

    3. Re:Did this deserve /.? by Anonymous Coward · · Score: 0

      This is obviously the work of some intelligent and resourceful junior highschool kid who thought his friends would think he was cooler if he could get his 3rd period History class essay published on Slashdot.

      I think it is clear that he wanted to avoid the drudgery of school by writing assignments and essays about things that interest him. Like video games. I think we can all identify with that.

      We are all familiar with the high school version of reseach. Look at all the incorrect dates and statistics. It's clear that he simply read the web or perhaps a few periodicals in the school library over lunch hour.

      He probably wrote the whole thing the night before it was due. Of course, his family shares a computer which only runs Windows ME so the only word processor available was MS Word. So he typed the whole thing up in Word (careful to double space it to make sure the print out would have more pages and thus look more impressive on the teachers desk).

      After he got the brilliant idea to try to get on Slashdot, he posted the doc file on his friend's website. Does MS Word have a feature that lets you automatically convert doc files to HTML? If it does, I bet it looks a lot like those five links.

    4. Re:Did this deserve /.? by skojt · · Score: 1

      My first language isn't English (it's Swedish), but I was unable to read this article because of the bad grammar and the typos. I agree with you.

    5. Re:Did this deserve /.? by easter1916 · · Score: 1

      Yes, but you obviously speak better English than he does -- that's great, but how did you manage that? Most likely, by practising. I speak German poorly, but that's no reason why I shouldn't continue to do so in order to improve my abilities.

      I do agree with the point made by a previous poster that the editors should have corrected the spelling and grammatical errors prior to posting the submission. However, I was able to understand the article without too much effort.

    6. Re:Did this deserve /.? by easter1916 · · Score: 1

      Your own spell checking and proof reading could be improved.

  21. Missing a lot of history by megalomaniacs4u · · Score: 1

    Hmm. This seems to be missing a lot.

    No mention of the rivals that were about at the time and this doesn't mention ANY game before wolf3d!

    Catacomb Abyss is a much better game than Wolfenstein 3D...

    From the credits:

    • Programming by Mike Maynard, Jim Row, and Nolan Martin
    • Art Direction by Steve Maines
    • Art Production by Steve Maines, Carol Ludden, Jerry Jones and Adrian Carmack
    • Quality Assurance by Jim Weiler and Judi Mangham
    • 3D Imaging Effects by ID Software

    So thats the precursor to the Wolf3d engine in a better games, with graphics done by Adrian Carmack (not relation to John) who later joined the iD crew. The same engine that was use in earlier iD game Catacomb 3D.

    Oh and for what it is worth it plays a bit like Blood. Any way check out the Apogee FAQ: html & TXT

    And more specifically the iD software bit http://rinkworks.com/apogee/s/2.7.2.shtml

    1. Re:Missing a lot of history by Ch_Omega · · Score: 1

      "So thats the precursor to the Wolf3d engine in a better games, with graphics done by Adrian Carmack (not relation to John) who later joined the iD crew. The same engine that was use in earlier iD game Catacomb 3D."

      Catacomb Abyss was released AFTER Wolf3D(november 1991 )and used a licenced and somewhat modified Wolfenstein 3D engine, so to say it came before Wolf3D is wrong. :)

  22. Didn't some guy hack networked multiplayer in? by Anonymous Coward · · Score: 0

    I may be misremembering, but didn't I read in some early Doom FAQ all those years ago that "some guy" wrote a patch for the .exe to support networked multiplayer? Maybe it was over IPX, I don't know.

    Implying that id did not implement network play (possibly network play and multiplayer), initially, but adopted what was obviously a great idea.

    You ... arse.

    1. Re:Didn't some guy hack networked multiplayer in? by coupland · · Score: 3, Informative

      No, network play was available over IPX from the first version of Doom, head-to-head modem play was added in a subsequent patch. The "Some guy" you refer to wrote a generic tool to tunnel IPX over TCP/IP and hence Doom over the internet was finally born.

    2. Re:Didn't some guy hack networked multiplayer in? by asland · · Score: 1

      It was called Kali, but I have no idea who the guy is.

  23. needs the graphics by Alien54 · · Score: 2
    The Html page is better, but the graphics are missing,

    he should at least link to them, but it looks like he didn't webify them

    --
    "It is a greater offense to steal men's labor, than their clothes"
  24. Please Read the damn article... by Lord+Bitman · · Score: 1

    before approving it and posting it on the slashdot mainpage.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  25. Nice grammar by LilGuy · · Score: 1

    I think a third grader could've written better. Seriously.. if you're going to brag about how good your paper on DOOM is, at least write it well. Lazy/stupid bastard.

    --

    You're nothing; like me.
  26. Convert .doc files to plaintext with Word2x by humberthumbert · · Score: 1

    A really useful utility.

    http://word2x.alcom.co.uk/

  27. Seems like this is missing the biggest part by Sloppy · · Score: 4, Insightful

    When Doom source was released and it suddenly got ported to every machine under the Sun, and people started improving the game engine. How can a "history of Doom" leave this out?

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  28. grammar nazi by Anonymous Coward · · Score: 0
    ]sv_troll 1

    I feel I must do this to honour the lifelong battle of the GrammarNazi, because I personally haven't seen him around here lately.

    But, please, can we have more articles from people who can actually speak English?
    ]sv_troll 0

  29. Oh for the love of Pete. Edit some more, resubmit. by kobotronic · · Score: 5, Insightful
    "A great guide to the history of Doom..." - "An exceptional read" - "...but you will enjoy." -mkay, sure. So why was this item accepted?

    Other than the highly suspect grammar, the strange non-sequiteurs and exclamations ("He's alive!!!"), the bulleted list of DOOM levels and what looks like verbatim transcripts from the game documentation, was there really enough meat on this for even a mediocre slashdot news story, you think?

    Must be a slow day. Having read the HTML versions of the 'article', I must say I wasn't particularly inclined to download the 3.6 megabyte Microsoft Word document, though I assume I'd be rewarded with some BMP screenshots to go with the text.

    To the author. If you had to publish this as non-HTML document, you could and should have used Adobe Acrobat instead of Mickysoft Word.

    If you wanted to make a list of DOOM ports, try at least to keep the list complete and accurate. I didn't see any mentioning of the unix, linux, Macintosh, BeOS, Amiga or Windows CE ports of the game. In any case, a list of ports is really not that interesting either unless you provide some back story and details for each. You could also provide download links and perhaps try and find and talk to some of the people responsible for those release. You know, try a little harder.

    Until you get your piece written properly, anyone remotely interested in the subject should instead go and visit Doomworld (http://doomworld.com/ports/index.shtml) which has good FAQs, interviews, articles and links instead of just copy/paste fluff.

  30. No credit where credit due by jfroot · · Score: 1

    I don't know about the rest of the article, but the whole section regarding the Doom movie was just copied / pasted from Corona's Doom Page. Maybe I missed the credits section?

  31. Re:Did this deserve /.? Nope by Anonymous Coward · · Score: 0

    The great thing about the internet is that it eliminates the middleman. In the case of publishing, that middleman happens to be the editor.

    At least you can understand why the role of the editor is necessary!

  32. It was nice... by Flounder · · Score: 4, Interesting
    to reminice about Doom. I constantly monitored the wustl.edu ftp site the days before Doom was released. I even skipped a few classes because of rumors that the game was being uploaded to the site and would be available.

    Then, I finally got the game, and stayed up 48 hours straight finishing the game on Nightmare. Got some sleep, then dragged my system to a friends house, hooked up the null-modem cable, then proceeded to spend the next 36 hours playing deathmatch. Haven't wasted so much time on a single game since (at least till The Sims and Civ III came out).

    The history of Doom is an excellent topic to write about, I just wish the writer wrote more of a history, rather than just retyping the descriptions off the boxes and manuals. 3 pages cut and pasted from Coming Attractions?? Jeez! He didn't cover any of the differences between the early betas and the final released version. Nothing of the buildup of the hype (save for a brief mention).

    As much as I hate saying this (and this will get the anti-Katz-ites into a frenzy), this is a subject I'd like to see Jon cover. And have him get more into the effects of the game on society. Essentially creating a new genre (yes, I know there were other FPS out before, but Doom really caused the development of so many other games). Public outcry about the violence. Colombine (there, that alone should get Jon writing about it). Maybe even cover FPS games in general, not just focus on Doom. Cover the Doom spin-offs (Heretic, Rise of the Triad), some of the more thinking FPS games (System Shock) and the modern FPS (Quake III, Unreal, etc). C'mon, Jon. Give us something that would actually be interesting to read.

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    1. Re:It was nice... by Anonymous Coward · · Score: 0

      Dumbass.

      Nightmare mode was not part of the initial game release. It was only added (somewhere above version 1.2?1.666? I don't remember exactly when) when people bitched that Ultra-Violence was too easy...

      If you're going to lie, at least try to do it convincingly.

    2. Re:It was nice... by Flounder · · Score: 1
      Duh, you're right. Been so long, forgot Nightmare didn't come with the original release. I beat it on the hardest difficulty at the time, which was ultra-violence.

      And if all you can do is call me a dumbass and insult my intelligence, at least have the courage to not hide behind the anonymous coward moniker.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    3. Re:It was nice... by Broccolist · · Score: 2
      Then, I finally got the game, and stayed up 48 hours straight finishing the game on Nightmare.

      You probably mean Ultra-Violence here. I've been playing for years and still can't finish either Doom 1 or 2 at Nightmare, so a beginner surely couldn't.

      I consider myself pretty good at Doom, but I'm lucky if I survive the first few levels at Nightmare. Even the Doom Done Quick guys, who are probably among the best single-player Doom players in the world, did their Doom2 demo on Ultra-Violence. Have you ever heard of anybody who actually managed to finish Doom on Nightmare difficulty?

    4. Re:It was nice... by TardisX · · Score: 1

      Not to mention that null-modem multi-player was not available in the initial release.... maybe you made a mistake there as well.

      --

      Command attempted to use minibuffer while in minibuffer
    5. Re:It was nice... by Anonymous Coward · · Score: 0

      As observed above by other responders to your post, there was no nightmare mode and no modem support of any kind in the initial release. Your claims are highly suspicious. Therefore, I propose a test: name to me the original version of Doom that was released, on December 10th, 1993. The full name, minor and major version numbers with the proper number of significant digits, and all.

      This information is almost impossible to find , and only people that actually PLAYED the original version would know.


      Unless you know, then I call you a liar.

  33. Mirror Link - Converted to HTML by Alien54 · · Score: 2
    This wasn't hard. Fired up the old copy of word 97 saved it out as HTML, changed colors to something appropriate :-P , Threw together a quick freebie account, then posted the result -

    http://www.escalix.com/freepage/doomhistory/

    Graphics and all, in HTML format, it comes to 478K, the HTML alone was 65k

    The original word format was 3700+ K

    Go figure

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Mirror Link - Converted to HTML by Codifex+Maximus · · Score: 2

      Yeah, but problem with Word97 conversion to HTML is that the HTML is very dirty, broken and designed to make Netscape unhappy.

      It's still a step up from Word format though...

      --
      Codifex Maximus ~ In search of... a shorter sig.
    2. Re:Mirror Link - Converted to HTML by Alien54 · · Score: 2
      It worked out, did check it out on netscape first.

      too lazy to fix the grammar and the broken english tho.

      ;-)

      --
      "It is a greater offense to steal men's labor, than their clothes"
    3. Re:Mirror Link - Converted to HTML by Codifex+Maximus · · Score: 2

      Yeah, I just looked at your Page Source... you did a fine job of cleaning it up.... Bravo! Your page is indeed very readable and well laid out.

      --
      Codifex Maximus ~ In search of... a shorter sig.
  34. "historic" screen shots by torqer · · Score: 1
    As this is a trip down memory lane for most of us, I thought I would try to complete it. Here are some screen shots from the Alpha Version of Doom.

    http://www.shacknews.com/screens.x/alphadoom/Doom% 2520Alpha/2/thumbs

    FPS has come along way... but has it ever been as fun as it was?

  35. And no mention of..... by iNiTiUM · · Score: 1

    What, no SGI XDoom listed in the ports?
    what gives???

    --
    When encryption is outlawed, ou++1!@(93j++js-d9298yIUH(*Y24JKB!~
    1. Re:And no mention of..... by effer · · Score: 1

      The article concerned itself with Id (and TNT) releases/ports.
      That said, my favorite port was ASCII DOOM and the Unix admin tool (http://www.cs.unm.edu/~dlchao/flake/doom/)!

    2. Re:And no mention of..... by iNiTiUM · · Score: 1

      i had no idea this even existed..can't seem to
      find the download link tho :(

      --
      When encryption is outlawed, ou++1!@(93j++js-d9298yIUH(*Y24JKB!~
  36. Other ports by akro · · Score: 1

    This aticle forget some importants ports : Atari Jaguar (may the best ever), Macintosh, TI 92 (impresive)

  37. your link is hosed, try this one by Anonymous Coward · · Score: 0

    http://www.shacknews.com/screens.x/alphadoom/Doom% 2520Alpha/2/thumbs

    o ho, it's the forum software that hoses it. It inserts a space after Doom%. Remove the space and the link works. I tried removing it for this post, but the forum software keeps putting it back.

  38. Missing discussion of networking in original Doom by sheldon · · Score: 2

    What was most memorable about the original Doom was it's multiplayer mode. But even more memorable was the really poorly written network code which caused all machines on a public LAN to slow down(or lockup) if a Doom game was started. As I recall it used entirely broadcast packets, and this caused every computer to try to identify if they were meant for it.

    At most universities Doom was outlawed from the public computing labs, similarly at most corporations.

    It was quite the controversy, and they had to release a patch(or new version?) that included better networking code within a month or two.

  39. What about the Digital Camera port of DOOM? by jgaynor · · Score: 2

    Great article, but they forgot this:

    The DOOM kodak Digita OS port

    Sure its not very practical but my god, porting a first person shooter to a digital camera? Surely that deserves points just for the sheer insanity of it all.

    1. Re:What about the Digital Camera port of DOOM? by spazoid12 · · Score: 1

      Doesn't seem like Digita has picked up any camera manufacturer support in a long time. Too bad, it was looking like a cool platform. http://digita.mame.net/

  40. hmm... by Master_Eagle · · Score: 1

    Page 4 = Page 5

    --
    Sig: Where I'd put something witty if I could think of it.
  41. Small Anachronism by Anonymous Coward · · Score: 0

    "...the GAME was released as shareware. So everybody on the net could download it freely..."

    Correct me if I'm wrong, but there really was no "net" to speak of back in 1992. The game was popular from being sold for next to nothing in every computer store around the continent and from being widely available on BBS's everywhere.

    1. Re:Small Anachronism by Anonymous Coward · · Score: 0

      I forgot to add that this is in reference to Wolf 3D mentioned right the start of the article.

    2. Re:Small Anachronism by PRAEst76 · · Score: 1

      The game was popular from being sold for next to nothing in every computer store around the continent

      I didn't buy it for next to nothing in a computer store. No, young gullible idiot here paid £10 UK for the shareware episode in the local computer emporium.

      ...and people wonder why I turned to crime to feed my gaming habit.

      --
      PRAEst76
  42. real info by Anonymous Coward · · Score: 0

    You want real information on Doom.
    go to www.doomworld.com or Ledmeister's site.

  43. in PDF Format by unformed · · Score: 2

    Here

    Enjoy.

  44. DOOM FOR LIFE by ctrammell · · Score: 0, Flamebait

    i played doom when i was just a little lad. the other month i dug it out and started again. it never get's old. and that first faggit that posted saying that doom is over rated can suck my fat cock.

  45. DOOM's birthday is coming up! by antdude · · Score: 2

    The first shareware version for DOOM was on 12/10/1993. It will be eight years soon. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  46. SPELL CHECK PEOPLE by Anonymous Coward · · Score: 0

    For the love of God, I wish wish wish that people who write articles for the net will some day master 4th grade grammer and learn how to use a spell checker.

  47. Oh yes by maxxon · · Score: 1

    I go0t and played GBA DOOM (which has some modifications from the original) and got on a DOOM kick where in the last week I've replayed DOOM, DOOM II, Ultimate DOOM (original DOOM plus an extra episode), and Final DOOM is on its way. What great games.

    --
    max
  48. Re:Oh for the love of Pete. Edit some more, resubm by chocochip · · Score: 1

    "To the author. If you had to publish this as non-HTML document, you could and should have used Adobe Acrobat instead of Mickysoft Word."

    --No, it should have been RTF so it could be opened with non-proprietary software.

  49. another landmark by psicE · · Score: 1

    the best game based on the doom engine ever was made: ChexQuest!

  50. This article really... by PhReaKyDMoNKeY · · Score: 1

    "...broke the minds."

    Ah, the good old days. Back when id actually attempted to create a backstory, before they dropped all such pretenses with Quake 3. Now (Quake 4) they've gone and hired someone else (Raven) to take care of that nonsense for them, so they can devote their precious time to making the arm in the gib effect so realistic you can make out the individual fingernails and tell what the person had for dinner! Hooray!

  51. Re:You bigots make me sick by Anonymous Coward · · Score: 0

    What the fuck does "systematic oppression" have to do with learning grammar and spelling???

    It's not like you can't pick up a magazine or book and see firsthand what the standards of professional writing are. The only excuses I would accept are that the author has a learning disability, or is a young student who has only been writing for a couple of years.

    If anything, you're part of the problem by making excuses and saying things like "your grammar rules." They don't belong to anyone in particular, black or white.

    Your post is also an insult to every poor, disadvantaged or oppressed minority writer who worked hard to become successful by producing quality work.

    I'm only hoping you're trolling with this bullshit.

  52. Another Correction by Anonymous Coward · · Score: 0

    In the document, it lists Doom 2 as only adding one additional weapon. It added 2:

    #1 - Double-barrelled Shotgun
    #2 - Chainsaw

  53. Don't forget by Anonymous Coward · · Score: 0

    It is a Console dev site, and the whole reason for the article is the new version of DoomDC, hece why Wolfenstein or Ultima was not posted....

  54. Ok, doom did FPS by Pfhor · · Score: 1

    but Marathon by far has a more interesting page, background, history, etc. that people are still going over. http://marathon.bungie.org/story/

    This friday was the 7th anniversary of it's demo release. A few months after Doom was released. Pathways into darkness, their previous game was out in 93 or so. With marathon bungie brought in tons of stuff to FPS also. Like mlook, rocket jumping, easy netplay (voice over lan also...), and awesome graphics. And to top it off, people are still playing it, porting it, and working on it (with a lot more success compared to what i have see for doom recently).

    Check it out, then play halo for a bit at a compusa or something, and drool.

  55. Re:Correct this Correction by Anonymous Coward · · Score: 0

    The chainsaw was in Doom from the very beginning, in the Nuclear Plant level of Episode 1.

  56. Re:Oh for the love of Pete. Edit some more, resubm by Anonymous Coward · · Score: 0

    Um, where did the RTF specification originate?

  57. SPISPOPD! by Seth+Cohn · · Score: 2, Informative

    If you were on Usenet, waiting for Doom to arrive, you got bored. SPISPOPD was the result.
    A tribute site Richard Ward created... On the net, nothing ever dies, it's enshrined forever by someone.

    Seth (yes, that original idspispopd cheatcode/FAQ guy)

    --
    Help achieve Liberty in your lifetime - join the Free State Project - http://www.freestateproject.org
  58. Terrible by Anonymous Coward · · Score: 0

    This looks like it has passed through the babel fish sideways.

    Whats this? A new translator or the latest mindfuck?

  59. Yeah by Anonymous Coward · · Score: 0

    Youre damn right... Marathon sitll kicks ass.. just look at Halo!

  60. coverted to html below by Alien54 · · Score: 2
    Hey man, why not write one yourself?

    I coverted the doc to HTML. Scroll done the page and look for the mirror link.

    What is funny is the size drop when converting to HTML. the original doc was 3.7 meg with graphics, and the html is 65k without graphics, just under .5 meg with the graphics.

    all in all not bad.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  61. 12 secs! by Anonymous Coward · · Score: 0

    12 seconds to download! I love bandwidth!!! ;)

    Now, I will read it.

  62. OUCH! by dillon_rinker · · Score: 2

    I can't read any more...the article breaks my mind!

  63. Missed out Saturn and no 32X text by Kris_J · · Score: 2
    The document has forgotten to include the Saturn version of Doom -- levels from Doom and Doom 2, plus CD audio tracks. Also, the 32X section is just two screen shots and doesn't include any comment on the simplified maps or other technical restrictions.

    It looks like one big cut and paste. And not even from many sources.

  64. Rise Of The Triad by Anonymous Coward · · Score: 0

    IIRC, didn't ROTT come out before Doom? Whatever happened to it? It had better graphics, better gameplay, better weapons, true 3D movement, and a better multiplayer system. If I had found it first, I probably wouldn't have played more than the first level of Doom. Doom was great, but I still see ROTT in my dreams. I can't say that about Doom.

    1. Re:Rise Of The Triad by thehamster · · Score: 0

      I think ROTT came abuot a year after doom. It was neat, I must install it of my Temrminal Velocity CD, which has loads of mid '90s Apogee Shareware.

      --
      -- This is not a sig. But I'm a liar.
  65. Do You Trust The Word Document? by Anonymous Coward · · Score: 0

    I have to say that if I were going to distribute a virus/trojan horse, the *best* way of doing so would be to find (yet another) security flaw in Word and post a link to the .doc to slashdot.

    Probably just me being paranoid, but it does seem odd that the .doc is so large, doesn't it?

    Ah, well. There's a nice PDF now...thanks!

    1. Re:Do You Trust The Word Document? by aliebrah · · Score: 2

      Word files sometimes just get really huge for some reason. They're really bad especially at storing images.

      I've had Word files in excess of 100MB, and the storage is so inefficient that when zipped/rared the filesize drops to less than 5% of the original size.

      But yes - I trust the Word document, because I know that big != bad :)

  66. Re:Oh for the love of Pete. Edit some more, resubm by Anonymous Coward · · Score: 0

    Okaaaayyy...you could argue that PDF is propriatary somehow, but not software to open it...I mean, you can get a *GPL* version of ghostscript. I'm not seeing your argument.

  67. Doom vs Marathon by Anonymous Coward · · Score: 0

    Doom and Marathon were both ground-breaking FPS games.

    The big difference was in the actual gameplay. ID makes game engines (darn good ones, but still game engines). ID can make totally kickass game engines. Carmack amazes me every time he pulls out a new effect and makes it run at the speed he does. I can't *imagine* what tricks he's pulling.

    That being said, ID does not make good games. ID games aren't detailed, have no story whatsoever, and don't try for player immersion in this lifetime.

    Doom had one of the worst stories ever. Marathon had the best story of any game I've seen yet. There are still people analyzing it, years later. Despite the fact that years and tens of games have gone by since then, I have yet to see as detailed a game story.

    Doom was really, really simple. Walk into room, shoot thirty enemies, get ammo, repeat. Over and over and over.

    Marathon was *scary*. Nasty. It wasn't a speed game, and it wasn't a mow-down-the-enemies game. It didn't have little floating heart powerups or unrealistic gimmicks. It's lighting was...intimidating. Half-Life comes close to Marathon's lighting (remember the assimilated scientist sitting at the madly flickering laptop in the darkened room near the very beginning?), which the map makers used brilliantly. I still remember a few scenes:

    Arrival!: Walking down a brightly lit, curving hallway. You know something's gone wrong -- one of the ship's AIs nearly killed you on docking. You've shot a bug-eyed alien moments before. Now you step into a darkened observation deck. Huge windows on the side of the room cast three patches of light onto the floor. Then, you just make out dark shapes moving toward you, past the light patches...

    Arrival!: You're walking down tiny maintenance corridors, turn a corner and come face to face with a big floating creature, intent on fiddling with the computer terminal in front of it.

    Bigger Guns Nearby: You're walking through a darkened room. A light, either damaged or controlled by one of the crazed AIs, is casting a harsh, erratic strobe through the doorway twenty feet ahead of you onto the walls, ceiling, and floor. As you approach the doorway, an alien pops around the corner.

    Eat the Sheep (a later Marathon): Insane. Nearly invisible creatures floating around, strange shapes, lights all around, spinning energy discs coming from the air at you.

    (I forget the name, but the map in Marathon 1 with all the lurkers): A dingy brown (like a dark Quake) level infested with small floating bugs that act like evil, floating, homing land mines.

    Bungie was one of the best game companies ever. I greatly regret the fact that they chose to become part of the Borg (for the money and power they got, I suppose I can't blame them). It'll probably mean that I'll never play another one of their games.

    Rest in peace, Marathon. We loved you.

    no-so-random-link

    1. Re:Doom vs Marathon by Pfhor · · Score: 1

      Don't give up so easily.

      Halo is freaking awesome, imagine marathon with almost unlimited amount of time to spend refining the rough edges and such.

      Also, remember the mac version isn't directly made by MS, but will be ported by a company setup (i believe) with help by both MS and Apple, it was how Steve Jobs was kept from calling a bloodhunt on gates. I'm guessing you have a Mac since, well, you've played marathon quite a lot.

      I will never buy an xbox, i will buy halo, so bungie can continue to make great games (if they don't manage to sell their games, the MS will want to "change" their structure).

  68. huh by Anonymous Coward · · Score: 0

    why no info on GLDoom DoomGL ZDoomGL or JDoom or any other "modern" ports???

  69. OT, I know, mod appropriately by biohazard99 · · Score: 1

    If there is a Word2k/97 "HTML" document you need to read/mirror and you are on windows95-XP, try HTML-Kit and its "clean up windows 2k documents" filter, it is quite handy.

  70. Re:It's been done by myk_helnyte · · Score: 1

    check this site for recordings of people completing both doom and doom2 in nightmare (and other great competition demos)

  71. erm, how silly of me; forgot the URL by myk_helnyte · · Score: 1

    http://www.hszk.bme.hu/~ha211/compet-n/

  72. Re:You bigots make me sick by jhunsake · · Score: 0, Troll

    Shut up nigger!

  73. Windoom/Doom 95 by BrynM · · Score: 1

    The article doesn't mention WinDoom (Doom running under Win 3.11/WFWg). I remember drooling over the screen shots at the end of my level editing book (can't remember the name). WinDoom eventually became Doom95 (I have a copy). Ported by our favorite evangelist, Alex St. John.

    --
    US Democracy:The best person for the job (among These pre-selected choices...)
  74. Coolest DOOM port by ikekrull · · Score: 2

    would have to be Doom for the GBA, which i almost bought today (decided against the NZ$119 pricetag though)

    Doom in the palm of your hand.. only problem is playing it in a darkened room for atmosphere, since the GBAs screen is so f*ckin shocking in low-light conditions.

    --
    I gots ta ding a ding dang my dang a long ling long
  75. missing a lot of history etc by Anonymous Coward · · Score: 0

    hmmm....3.5Mb Word document.... anyway, slightly annoyed that the main part of DOOMs history was completely washed over - that of it being made
    OpenSource and being ported to several systems.

    I , for one, can recall countless downloads of increasingly improved ports to the AmigaOS. Now, if you go to an AmiNet site you can have many choices eg

    ADoom-1.3.lha game/shoot 426K 42 Amiga port of DOOM v1.3
    ADoomPPC.lha game/shoot 552K 54 Amiga PPC port of ADoom v1.7
    ADoom_Ins.lha game/shoot 2.4M 192 New better MIDI-Instruments for ADoom
    ADoom_Instr.lha game/shoot 1.2M 196 Music Instruments for ADoom
    amidoom.lha game/shoot 196K 202 Doom port for the Amiga - v0.5
    amigadoom-1.10.lha game/shoot 621K 199 Amigadoom-1.10 0.6 (26/01/1998)
    deu.lha game/shoot 467K 184 Doom Editor Utilites 5.20 revision 3 (NOT DO
    DoomAttack.lha game/shoot 781K 185 V0.8 Beta(!) 4. Fast doom port.
    psidoom-0.8.lha game/shoot 214K 196 Yet another DOOM port
    VDoomPPC.lha game/shoot 539K 198 Amiga Doom for PowerPC/ELF
    zhadoom.lha game/shoot 669K 186 PPC Doom Compile for WarpOS V1.1

  76. Re:Oh for the love of Pete. Edit some more, resubm by benedict · · Score: 2

    What's xpdf, chopped liver? PDF can be implemented by anyone ... just ask Apple.

    --
    Ben "You have your mind on computers, it seems."