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Fighting the Scourge of Gaming Addiction

speby writes: "With the growing popularity of LAN parties and other such channels to game (which the article at Wired doesn't mention) is it possible that gaming has become a real addiction? How can a person become addicted? And why?"

48 of 614 comments (clear)

  1. I would post a longer response... by night_flyer · · Score: 4, Funny

    but I have to get back to unreal tournament...

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
    1. Re:I would post a longer response... by Wrexs0ul · · Score: 3, Insightful

      That's exactly what those educators were doing who commented near the end of the wired artice: "No way is gaming addictive". They had to pump something out for the reporter so they could get back to their online world.

      What scares me most is that many are either ignoring the topic - brushing it off as just another step in the technology vs. humans debate -or so completely immersed in the technology that they don't see it themselves.

      I used to have a serious liking to Starcraft, so much that in my youthful ignorance I created a *shudder* starcraft clan. It's not just exhilarating to kick someone's butt in the game, the instant acceptance from thousands of people online is like a hit of ecstacy right after your crack. You rock and everyone loves you :(

      Best fix for this: dump your gaming system for a p300 with windows 98 and office XP. The system can't do anything but work applications now, even solitaire is chunky.

      -Wrexsoul

      --
      --- Need web hosting?
  2. Psychologists are getting bored by scott1853 · · Score: 3, Insightful

    Before it was called an "addiction" is was called a "hobby".

    1. Re:Psychologists are getting bored by GospelHead821 · · Score: 4, Interesting

      Did you read the article? A hobby does not cause one to fail to attend school for a semester in order to play EverQuest. A hobby does not lead one to play Civilization for seven straight years. Yes, this is an addiction. A hobby is a healthy way of spending one's free time. When it reaches the point where the hobby begins demanding more than than you have free and you gladly feed it that time, then it is an addiction.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    2. Re:Psychologists are getting bored by Anonymous Coward · · Score: 3, Insightful

      Nonsense. A guy once had a hobby - as a break from his day job as an Oxford professor and world authority on Beowulf, he made up a fantasy world populated by imaginary beings. There's $270 million worth of movies starting about it on December 19th.

      Another guy had a hobby - he wrote a version of a high level computer language for a hobbyist's computer. He's now the number one hate figure around here - not unconnected to his multi-billion fortune.

      A third guy had a hobby: he liked dicking around with a silly tin-pot version of a commercial OS. Now he's got a horde of slavering fanboys, and he's the only serious contender to the guy I mentioned just now.

      The point is this: your hobby can cause you to shut down the rest of your life. It's no bad thing: sometimes your hobby produces something better, longer lasting, more worthwhile than your day job. Day jobs - or being a student - can be soul-crushing, mind-numbing and ultimately unimportant (do we really need another accountant?) It becomes an addiction only when you want to stop and can't - not when it demands more free time than society dictates that you have.

    3. Re:Psychologists are getting bored by ackthpt · · Score: 4, Informative
      Addiction is where a hobby becomes compulsive, even obsessive.

      Signs of addiction:

      Late, frequently, because one can't pull oneself away from the same activity.

      Broke or deeply in debt, because all one's capital goes into support of the activity.

      Deceptive, distorting truth or outright lying to cover signs others observe and ask questions about.

      Denial, all of the above are evident, but failing to accept that it's a problem.

      It's not an invention of psychologists. It's real and addiction to games, as much as drugs, alcohol, or any of a thousand other interests or passtimes has ruined lives.

      --

      A feeling of having made the same mistake before: Deja Foobar
  3. I hope so by Anonymous Coward · · Score: 5, Funny

    As a 'pusher' (game developer), I hope they never find a cure. :)

  4. addiction? what addiction? by MoNsTeR · · Score: 3, Funny

    I only have 5 game consoles, and I only upgrade my computer once every 6 months! I mean, it's not like I have more games than books or anything...

    I'm in control, I can quit whenever I want! Y.. You don't think I have a problem, right?
    ...
    /Right?/

  5. It's very simple by tswinzig · · Score: 5, Insightful

    People with 'addictive personalities' can become addicted to ANYTHING.

    Period. End of story.

    --

    "And like that ... he's gone."
    1. Re:It's very simple by Saige · · Score: 5, Interesting

      THANK YOU.

      It's not the game that's addicting. It's the enjoyment that the person gets out of it that's the addiction, and that can come from ANYTHING - computer games, video games, role playing, M:TG - anything that gives them enjoyment.

      I guess it's that if you find your games the most enjoyable, you get addicted to them. If you find your job the most enjoyable, then you're just being a hard worker. A lawyer that spends 80 hours a week working because she likes it is a good lawyer. A person that spends 40 hours a week gaming because she likes it is "addicted" and has problems. (that's how they try and paint it)

      It could be worse - some people turn to alcohol, drugs, or gambling, all much, much, MUCH more destructive than games or work. (except for maybe M:TG - that can do a number on your bank account that can match many drugs)

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:It's very simple by Mad+Marlin · · Score: 3, Interesting
      It could be worse - some people turn to alcohol, drugs, or gambling, all much, much, MUCH more destructive than games or work. (except for maybe M:TG - that can do a number on your bank account that can match many drugs)

      Atually, drugs are a lot cheaper than most people think. A hit of LSD is usually US$3-6, about the same price as a movie ticket. Where a movie usually lasts 90 minutes, your trip will last 6-12 hours, sometimes longer. It's generally a lot more entertaining than the latest crap from Hollywood too. As for video games, they are usually $49.95 plus the cost of a brand new ultra-mega-hyper-voodoo 9000 video card w/10gb of onboard ram, a new Pentium9 666GHz, etc. so the graphics won't suck, making them a lot more expensive than drugs.

    3. Re:It's very simple by Chester+K · · Score: 5, Funny

      Yes, but certain people are more pron to addiction.

      I am not addicted to pron! I can stop looking at it anytime I want!

      ...oh? ... nevermind... nothing to see here...

      --

      NO CARRIER
  6. Indirect gaming addiction by quartz · · Score: 5, Funny

    The last game I played was Metal Gear Solid 2. Nice game, but my wife got addicted to watching it because of the stupid long movies. When I finished it, she asked me to play it on a higher difficulty level so she can watch it again. :-/

  7. Maybe it's indirect. by MulluskO · · Score: 4, Interesting

    Maybe it's not the games at all, but rather some substance or situation commonly encountered by gaming.

    CRT radiation - maybe this is why nobody wants to play games on LCD screens.

    Caffeine - Consumed in great quantities at LAN parties.

    It's also possible that the chemicals in a brain without sleep could be addicting.

    I'm sure Ive left something out (I've only listed three because I need to get back to Civ3) anyone else with some other thoughts?

    --

    Too busy staying alive... ~ R.A.
  8. the point by Bearpaw · · Score: 3, Insightful
    I think the important point was in the last paragraph:

    In the final analysis, almost anything can be called an addiction if it routinely interrupts life's basic components, including school, work and relationships, he said. The important thing is balance.

    I doubt very much that gaming is physically addicting. But I don't doubt at all that -- for some people, in some contexts -- it can be psychologically addicting. That's not unique to gaming, of course, but it's certainly worth being aware of.

  9. Hi my name is Greg, and i'm an addict... by Rev.LoveJoy · · Score: 5, Funny
    It all started a few years ago when my girlfriend started collecting those beenie babies. She would pour over her computer screen for hours and hours surfing America's Garage Sale ^H^H^H^H^H^H^H^H^ E-bay.

    I didn't know what to do with all the time on my hands. So I picked up a copy of Diablo. I don't remember exactly when she left me, but I know I had at least 3 battle.net characters that could fucking own on hell level!

    After I got bored with Diablo, I thought it was over, but things only got worse. My next girlfriend became an ICQ whore. Chatting with all types all over the world until god only knows how early in the morning. I found this great thing called EverQuest and I haven't really seen her, or my shoes, since.

    The downhill slide having begun, I was hooked. My CS skills are feared far and wide at LAN parties and my tollerance is so high that I can stare at a CRT for hours without blinking. Even those old ones with the 72 mHz refresh rates.

    These days, it's just get up, stumble to the fridge in the morning. The whole time I'm thinking about what the proper Civ3 build order is for a city on my cultural boundry. I lay awake at night thinking about optimal artillary placement in Empire Earth.

    If only Betty Ford had a program that suited me ... with phat net access and flat screens.
    -- RLJ

  10. Game addiction as a disorder by M_Talon · · Score: 5, Insightful

    When I was in college, I "lost" several of my friends for a few weeks because they discovered a MUD (Multi User Dungeon for the uniformed). They spent every waking hour down in the computer labs, only coming up for food when the delivery boy came. They neglected class, sleep, and basic hygeine, all so they could power up these non-existant characters which they would eventually no longer use years down the road. It was a pretty pathetic scene, and a couple of them actually dropped out of school because of it.

    There's a difference between playing a game all night once in a while and completely cutting off friends and family. In terms of mental disorders, it becomes a problem when you cause distress to yourself and those around you. I learned early on to walk away from the computer once in a while, and I completely avoid MUDs and MMORPGs because of their potential to addict. It's fun to escape once in a while, but when the escape becomes your life you need help.

    --
    Electronic Frontier Foundation for online civil rights information
    1. Re:Game addiction as a disorder by Skyshadow · · Score: 5, Insightful
      Wow, this sounds framiliar. I actually lost friends to MUDs. Actual memorable exchange from my freshman year:

      Me: "Hey, it's Friday and we're going to get a pizza and play some air hockey, wanna come?"
      Him: "No, I've got to attend a towne meeting in Midgar to figure out how to handle this whole issue of that newbie constantly breaking character, and THEN we still have to deal with the Orc invasion."

      I'd always figured that most people who really lived in the MUDs just didn't have the social skills or friends in the real world and were compensating, but that wasn't really so in this guy's case. We'd invite him to go do stuff, while it wasn't mind-blowingly entertaining (movies, bowling, pool -- this was Wisconsin so we needed to stay mostly indoors during the winter), but he just couldn't drag himself away. I guess playing skee-ball with your friends just doesn't compete with slaying dragons in a telnet session.

      I think college really, really aggrivates the whole situation -- you're alone with no supervision for the first time in your life, oftentimes separated from your HS friends and without set responsibilites (you can skip class with no repercussions until the end of the semester, after all). Hell, in some majors, you can skip a majority of your classes and still C- your way though each semester.

      My SuperSenior year I knew a guy who was so addicted to EverQuest that he could not quit. He'd even cancel his account, only to reactivate it at 3 AM some day a week later and play for two days straight -- it was seriously like watching an alcoholic fall off the wagon. So, yeah, while gaming addiction sounds pretty funny at first blush, it actually is a major problem for some people.

      What to do about it? Got me. Hey, a 12-step program might sound bizarely overboard, but I'll bet it'd do some people some real good just to have the support there from people who don't just think it's funny.

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  11. Deeper-rooted problems by thesolo · · Score: 5, Insightful

    From the article:
    The "EQ Wids" commiserate over tales of woe (one husband insisted on playing the game in the delivery room while his wife gave birth) and offer each other encouragement and company.

    In my honest opinion, if you can't stop playing a video game to assist/be with your wife during labor, then chances are you have several other problems that are much deeper-rooted than your addiction to video games!! ;)

    Seriously though, as much as I love video games, they don't come before my family, friends, or my health. If you can't pull yourself away from a game for the things that really matter in life, then you do need to get help.

  12. Re:bah what isn't addictive? by nomadic · · Score: 3, Insightful

    No no no. To quote William Blake, "The path of excess leads to the palace of wisdom".

  13. I followed up a link... by Lemmy+Caution · · Score: 5, Insightful
    Looking at the actual Everquest Widows board, I noticed two things: first, that most of the people their blamed their partners for their addictive behaviors, not the game itself (and thus were not calling for anything resembling regulation, just to preempt that thread), and that second and more interestingly, some gamers themselves noted that the game was particularly addicting because it took so long and so much time and effort to actually accomplish anything in Everquest.

    That's what is interesting about this question. Most games have some sort of "payoff" device that is implicit when you play it. When you get that payoff, whether it is the final goal or some sort of intermediary plateau, you take a breather and appreciate your accomplishment. If a game defers that payoff and continues to promise it, it will become more and more of a time-sink. THis fairly much appeals to the natural structure of human motivation - it's *designed* to generate obsessive behavior.

    1. Re:I followed up a link... by schporto · · Score: 3, Interesting

      hurmph. I wonder if it could almost be a good thing. Used as a teaching tool. It used to be there were complaints. OH you get 3 lives. That's not realistic. Well with these MMORPG you get that little payoff but you want more and more. Kinda like real life. Ya want to go to college. Then you want to live off campus. Then your own apartment and a job. And your own car. And well ya saved enough, why not a house. Well that's as far as I've gotten in this curve. But I've seen more 'I want a raise.' 'A better car.' etc. So games are doing this more incrementaly. Kids _may_ realize that they'll never be completely satisfied and there's always something better out there. Ok enough rambling.
      -cpd

    2. Re:I followed up a link... by Lumpish+Scholar · · Score: 5, Insightful
      Most games have some sort of "payoff" device that is implicit when you play it. When you get that payoff, whether it is the final goal or some sort of intermediary plateau, you take a breather and appreciate your accomplishment. If a game defers that payoff and continues to promise it, it will become more and more of a time-sink. This fairly much appeals to the natural structure of human motivation - it's *designed* to generate obsessive behavior.
      Oh, for moderator points; this is so on the money.

      Behaviorism is a sinkhole of controversy (at best), but some of the results tell us a lot about (animal and human) learning: Anything that's rewarded immediately and regularly is reinforced quickly but can fade quickly. Anything that's rewarded infrequently and unreliably is reinforced slowly but is hard to "unlearn".

      There seems to be a family of disorders here. Single player game addiction -- I remember a SimCity session where I stayed up too late to go to bed :-| -- is one thing. Anything involving other people in real time, whether it's MMORPGs, chat rooms, or even online card games, is probably even worse.

      God help us all when Star Wars Galaxies comes out!
      --
      Stupid job ads, weird spam, occasional insight at
    3. Re:I followed up a link... by Happy+Monkey · · Score: 3, Insightful

      That's what is interesting about this question. Most games have some sort of "payoff" device that is implicit when you play it. When you get that payoff, whether it is the final goal or some sort of intermediary plateau, you take a breather and appreciate your accomplishment.

      Many of the more addictive games have several simultaneous and independent payoff devices, so when you complete one goal, you are that close to completing the goal on a different axis. Party based RPGs have this, with each member having a different experience amount. The MOO/Civ type games have events happening all over the map, so you are likely to have several strategies being played out at once.

      --
      __
      Do ya feel happy-go-lucky, punk?
  14. Civilization Jonesing by StefanJ · · Score: 4, Interesting
    Game addiction is real and sad. I knew more than a few folks who dropped out of school because of an obsession with olde fashionede Role Playing Games, and have seen good, creative people get sucked into MUDs and never do a damn thing in the real world again.

    I've been pretty successful at keeping a Civilization-like-game addiction under control. When I fall off the wagon (Masters of Orion II, Civilization III) I spend a few weeks playing until 1:00 am and obsessing about the game during the day. Then I get embarassed and ashamed at the time I'm wasting on a persuit that leads nowhere. I'm a writer for cripes sake; I've been published in lots of places and I could produce and sell more if I put my mind to it. The time I spend in front of a computer gaming could be productive as well as enjoyable.

    Stefan

    1. Re:Civilization Jonesing by jayhawk88 · · Score: 3, Insightful

      Then I get embarassed and ashamed at the time I'm wasting on a persuit that leads nowhere.

      So what, you plan to work 24 hours a day now? No wasted time to achieve optimum efficiency?

      As another poster pointed out, gaming can become an addiction, just like anything else can, if you have an addictive personality. But I fail to see why wasting some time playing a computer game is any worse than wasting some time watching television, hanging out at the mall, or any number of other activities that aren't exactly "productive".

  15. Addiction is right! by FreakyGeeky · · Score: 4, Interesting

    I've been running Counter-Strike servers for a couple years now. One thing I've always done is provide nightly player statistics for the previous 30 days. I've seen people hit over 14 solid days of gameplay in a given 30-day period!

    Assuming that these people sleep every once in a while suggests that they're playing CS nearly every waking minute. Currently, the "worst" player on my biggest server has logged seven days in the last thirty.

    One guy's longest single session was 9 hours! Wow.

  16. Seven straight years!??!?!?! by denshi · · Score: 4, Funny
    Did I miss an expansion pack? Where is the 'play for seven years' map in Civilization? What's the time scale on that mission?

    It's like The Sims, only someone is playing you...

  17. Affair with a make-believe husband? by thelenm · · Score: 4, Funny

    "It's really destroyed a lot of marriages," said Tony, whose wife had an affair with her make-believe husband.

    Man, this is a sentence I wouldn't expect to see anywhere but The Onion.

    --
    Use Ctrl-C instead of ESC in Vim!
  18. Why it happens... by Da+VinMan · · Score: 5, Insightful

    This is all so true. I have found myself regularly addicted to various pursuits since I was a kid. I have found that the games to avoid are the ones with more long-term goals/payoffs. For instance, I'm not really addicted to UT or Q3. On some particular night, I may find it hard to tear myself away from "just one more" deathmatch, but that's it. Eventually I go to bed and I may not play again for 2 months.

    But then there are games where that's not possible. We all know the examples (usually RPGs, quest style, or puzzle games in general).

    Basically, here's what to avoid (I'm not a shrink, but this works!): Any game or activity with a non-determinate payoff pattern. In other words, avoid random (or semi-random) reward systems. UT doesn't fit in this category because I generally know how long a match will play and I usually have a good idea of who's going to school who. Zelda? Forget it. You never know when you're going to find the very next quest item.

    This is basically the same problem as an addiction to gambling. Don't subject yourself to the overall patterns, and you should be ok.

    Oh, and to everyone who thinks this isn't a real problem, good for you. It just means you haven't been bit yet. Good luck ignoring the problem though.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    1. Re:Why it happens... by MulluskO · · Score: 4, Interesting

      That's right, it's called operant conditioning, (let me get my PSY111 notes...) and games like Zelda and hobbies like gambling operate upon the second-most permenant schudule of reward, variable-ratio . That's just Skinner's way of saying the subject doesn't know how many more times it has to perform behavior X, but it knows that a reward will come after an unknown but finite number of tries. Smash Brothers is one of the most addicting games amoung my friends, this is probably due to it's unique knock-out system, which is an almost perfect example of variable ratio , unique in a fighting game.

      Incidentally, the most permanant schedule of reward is variable-interval , the basis of human relationships.

      Other examples of periodic reinforcement schedules...
      fixed-ratio -
      Burger Time, make X burgers get next level reward, the number of brugers that need to be made are known.
      Duck Hunt, shoot X ducks, progress to next level.

      fixed-interval -
      All examples elude me.

      Incidentally, behaviors learned through continuous reward schedules are supposedly more inclined towards extinction than any other, apparently the subject often quits the bahavior after only a few trials without reward. Zoop was frustrating game probably because you always begin with continuous reward, and then recieve no reinforcement, and no second chances, after you lose in the higher levels. A steady stream of reward just gets suddenly cut off. Ouch.

      --

      Too busy staying alive... ~ R.A.
  19. This happened to me by Triv · · Score: 3, Interesting

    Gather round, and let me tell you a tale. I take you way back to the fall of 1999. I was a music major at UMass. I loved the school, hated the department. I scrounged up some cash and picked up a copy of starcraft.

    Whoops. I became so enthralled I would ditch my friends, play till 4am, say, 'well, I might as well stay up all night and then go to class', stay up till dawn, and finally crash just as I should have head out of the dorm. I had no social life (I used to leave parties to play) and was flunking out, but because, I reasoned, no one liked me (probably because I hardly ever left my room, if then only to meet the delivery guy)so I might as well sit and play. It's a catch-22 if ever I heard one.

    This story doesn't have a fairy-tale ending. I lasted 2 semesters and got kicked out, eventually coming enough out of the hole to apply at the New School in New York City and get a job. It's like being an alcoholic. Yes, I still play games, but spend a good portion of the time trying to avoid sitting in front of my computer. Every once in awhile I regress, stay up all night with Deus Ex or what have you, and seriously regret it in the morning.

    I don't have an 'addictive personality,' simply because, as someone said, I don't find everything addictive. Cigarettes and computer games. That's it.

    All I'm saying is, this is real. Take my word for it.

    Triv

  20. Game addiction has been around for AGES! by ian+stevens · · Score: 5, Insightful

    gaming has become a real addiction
    Where have you been for the past fifteen or twenty years? Computer gaming addiction has probably around ever since there were computer games to which one could become addicted. Talk to anyone who played computer games when the best releases were only available in arcades, and I am sure they will regale you with stories of countless wasted hours (and quarters) while hunched over an early-eighties arcade machine.

    While I didn't play on many arcade machines when I was younger, I spent countless hours on my C=64, and then on my XT, playing games. True, my case was mild as I wasn't able to monopolise either the TV or the computer, but I am sure there were others who had problems with severe addiction.

    One of my favourite episodes of News Radio is when a "Stargate Defender" arcade machine is brought in to the office and Dave recalls the time when his SAT scores suffered because he stayed up all night playing that game. It's funny because it's true.

    ian.

    --
    ian
  21. Evolution (not the driving game) by scott1853 · · Score: 3, Interesting

    Some people get bored with everything eventually. I went through a stage where I was "addicted" to sex. About 3 times a day with my girlfriend for several months. The novelty wore off and I moved on to other activities. Once you run out of things you want to do in the real world, then all that's left is fantasy worlds. Games provide that. Or they at least provide us with a safe way to perform tasks that we really wouldn't want to do in real life.

    The article refers to 1000 EQ Widows. Let me rant for a minute about this. They must be spending too much time online themselves in order to find sites like that. Also, I'm so damn sick of every girl thinking that we need to spend every minute together in order to have a relationship. Hell, the poor guys probably got sick of cuddling for hours on end while watching Titanic.

    So why cares about this besides some overprotective soccer mom concerned about how she's going to look in front of her parenting commitees when they find out her kid would rather playing "games" instead of taking part in wholesome activities like football, where the object is to run face first into a member of the opposing team in order to knock him down.

    Why must it be that all 6 billion people are expected to be exactly the same when viewed through the eyes of a psychologist. These are people who make their living by judging others by their own standards instead of any scientifically proven formulas. They're the same ones that will contradict themselves by saying that you have a "syndrome" if you aren't the same as other's in your peer group, but turn around and criticize you for doing whatever your friends do. Fuck em.

    Wow, I need to go let some steam of in a good game of GTA.

  22. Poor analogies by matty · · Score: 5, Interesting

    The 3 analogies you mention just don't work, since they all involve people creating something. The people playing Everquest aren't creating anything, they're just playing a game.

    And just because it's profitable doesn't mean it isn't an addiction. We've all heard the stories of people losing their wives, friends or their minds through an over-zealous commitment to their work.

  23. If gambling can be an addiction, so can gaming. by Nindalf · · Score: 4, Interesting

    ...not that the label helps anything. I mean, there's no really clear line between "addiction" and "bad habit."

    Multiplayer RPGs are the worst in this way. They give you little rewards every once in a while, for staying on longer, and they tend to be open-ended. In that way, they are designed just like gambling machines: designed to give you random rewards that condition you to want to keep playing. Also, hardcore players, rather than being ridiculed, are respected for the in-game power they develop, so there's social pressure to play more, rather than to play moderately.

    I experienced that sort of weirdness when I was developing Beng the Battle Engine, a chat-room RPG battle engine. I thought the sheer repetitiveness of the gameplay (and total lack of graphics, story, or setting) would make it at best a side toy for people to play with when the conversation slowed down, or while waiting for someone they wanted to talk to to show up. Imagine my surprise when a few people basically moved in and spent 8 hours per day or more.

    They'd level up past the point I thought anyone would ever get to in just days. I was disturbed. I mean, I was proud they enjoyed it, but I didn't think that much play was healthy. Of course, they didn't continue like that forever. It's just not that good a game, after a hundred hours or so, you've seen everything you could ever see, and then the novelty of being the toughest guy in a game with only a couple dozen players wears off pretty quickly. Some wandered off, and some picked up the source code and started hacking on it, which gave me a lot better feeling about the whole thing.

    But it makes me worry about better games. If a cheesy IRC-based micro-MUD can suck away hundreds of hours like that, how far off can the name "EverCrack" be? And there's better stuff coming out all the time!

  24. Lead Story: Candidate addresses gaming habit by Zen+Mastuh · · Score: 4, Funny
    --Austin, TX
    July 1, 2024

    Republican Presidential candidate Jenna Bush finally responded to the controversy surrounding her supposed gaming habit in the early 2000's. Unnamed sources, all claiming to be former college friends, have stated that Ms. Bush was an all-night gamer, playing Quake III, Tribes, and other games popular among the youth at the time. Since then, gaming has become strictly prohibited and all users, manufacturers, and distributors of these games have faced enormous fines and prison sentences.

    While not explicitly confessing to game use during her college years, Bush said "when I was young and irresponsible, I was young and irresponsible".

    Miguel Jesus deNaranja, currently serving a 75-year sentence for game distribution at Microsoft Maximum Security Detention Center near Austin, expressed outrage towards this statement by the President--his former classmate and supposed gaming partner. "I can't believe she is being such a hypocrite about this. She used to frag my brown ass all night long back in the day." Bush denies deNaranja's statements and claims to have never met him.

    --
    --
    "What is the sound of one belly slapping?"
  25. Escapism - The Dark Side by albamuth · · Score: 5, Insightful
    I used to be quite a gamaing addict. And an IRC addict. And a porn addict. And a alchohol addict (hmm, isn't there a special term for that?). All of these things are forms of escapism, duh. Anyone could have told you that. What most people can't tell you is how to break those addictions.

    The truth is, the world is pretty fucked up. And we get into our little inward worlds to try and ignore that. Some of us are workaholics, others watch TV incessantly, etc. Every different thing has it's angle. Video games are addictive especially to the technophile crowd because face it, we geeks like flashy stuff (no rhyme intended). We want feedback, interactivity (another "duh"), eye-candy, excitement, etc. But when it comes down to it, these are just desires that get filled the same way as anyone else fulfills them: abuse. I would argue that 70% of Americans are television addicts.

    The point I'm getting at here is that we are a nation of hedonists because we don't need to worry about the consequences of our consumerism, apathy, etc. (bear with me as I get a bit political) Not to induce a guilt trip here, but I don't think anyone in Somalia has a problem with buying too much crap, watching too much TV, or spending too much time jerking their thumbs in front of CRT's. But they have all their own problems to worry about: AIDS, drug warlords, starvation, etc. What do you do in a situation devoid of all pleasure? It probably would involve heavy, heavy drugs. I, for one, would not be able to sit through 6 hours of Metal Gear Solid while two gangs have a firefight next door.

    My point is, people find outlets for their frustrated desires everywhere. Very seldomly do they have the courage to actually seek out the root causes of those desires. Here in the States, I think most of people's anxieties are caused by:

    - working too much and taking it too seriously (ie. "miserable-ism" as termed by the Situationists)
    - depending on others to make decisions for them ("pathological fascism" as called by Deleuze & Guattari)
    - rampant commercialism driving down our self-esteem (and driving up demand)

    To relieve this we watch: movies/shows about cops, criminals, rich people, sexy people, futuristic people, fantastic people, etc. (I'm talking mainstream, here, not "Clerks"-style stuff). All these movies/shows whatever romanticize these roles that only a few of us get to ever do. Since we're NOT those people, we feel more like a piece of shit, thus leaving us vulnerable to subconsicious suggestions that Diet Coke will instantly bestow us the sex appeal of Victoria Secret models.

    So of course we want to feel like heroes, or drive ultrafast cars, or be the super-killer-soldier with the most frags: video games fulfill those vicarious pleasures because the media industry has successfully planted all those desires in us already!

    So naturally, the best way to break a video game addiction is to withdraw from Hollywood/Viacom/AOLTimeWarner/Disney in every conceivable form. Or at least develop enough of a cynical veneer to be able to look someone in the eye and say, "The Matrix was good...for a Hollywood film."

    --
    [pink beam of light]
    1. Re:Escapism - The Dark Side by kin_korn_karn · · Score: 3, Interesting

      So naturally, the best way to break a video game addiction is to withdraw from Hollywood/Viacom/AOLTimeWarner/Disney in every conceivable form. Or at least develop enough of a cynical veneer to be able to look someone in the eye and say, "The Matrix was good...for a Hollywood film."
      This being our society, explain how not being a part of the society in which we live is better for us in the long run than being a part of it?

      I know that I've been much happier since I decided to break my addiction to rebellion and see just what was so great about all this mass market stuff that people seem to obsess so much about, both fot and against. I discovered that it is actually fun to be part of a group and I felt like I belonged. I began to have things in common with people, which meant that I could actually hold conversations. I could get dates, like all these 'mainstream losers' could.

      Why do I feel better? Is it because I'm brainwashed to think that all this stuff is better? No, because I know it's not. In my private life I'm a total iconoclast. There is a fundamental joy in being part of something. It's Maslow Level 2, Safety and Security. I know that because I can communicate as part of American Consumer Society, that I am someone my neighbors can relate to.

      This sounds chilling. It sounds like Orwell. But it's not just me, either. Nobody in the USA has a higher purpose anymore. It could be argued that they didn't before, but the freedom to choose not to enter the military/go to church/work at menial labor has taken away our exposure to suffering. I grew up in a very poverty-stricken part of the country. I blow the minds of my upper-middle-class-raised coworkers when I tell them about my friends and relatives that didn't have running water or gas heat. I appreciate what I have, which is belonging.

      The intellectual side of me wishes I didn't need this. The emotional side takes whatever it can get.

  26. Then you weren't addicted by nahdude812 · · Score: 3, Insightful

    Unless when you stopped playing the game(s), you could think of nothing else for days on end, but the game, and you lost sleep, paced endlessly, and basically had your entire life ruined for weeks, not able to perform normal functions, in a pain that lasted to some degree at least 6 months or more, if not for ever, then you weren't addicted.

    Just because you could stop doesn't mean others can.

  27. Addiction? Give me a break! by anomaly · · Score: 5, Interesting

    It frustrates me greatly that people try to claim victim status when they are victimized only by their choices.

    According to the listed standard, I think I could be described as sleep addicted, food addicted, air addicted, and for that matter addicted to converstations with my wife and playing with my kids!

    I enjoy computer games. I know what it's like to drag my butt in to the office and lack productvity all day because I was up until the wee hours of the morning playing video games.

    My point is this. We make many choices which reflect a person's values and priorities. When I watch the movie or stay up late playing RTCW, I pay the consequences. As a result, I choose not to do that very often! When I choose to do that, I blame myself, not some psychological condition.

    Choosing to value the wrong things is simply a lack of discipline. Lack of discipline is a character problem, not an addiction over which the person has no control.

    The problem is a lack of will, and the consequences are simply the results of bad choices.

    Take control of your life by taking responsibility for your choices, values and character! Choose to put down the controller, or even to get rid of the console.

    Get involved with people. It's harder, and hurts more, but is far more rewarding than having the perfect score in Pitfall!

    --
    But Herr Heisenberg, how does the electron know when I'm looking?
  28. s/Gaming/Surfing/ by nebby · · Score: 5, Insightful

    Yes, gaming addiction is real. So is information addiction. It's pathetic the amount of time I spent sucking down worthless piles of information on the net.

    Fark, /., k5, Drudge, Shack, .5e, x-e, penny arcade, SA, POTD, Filthy, The Atlantic, TNR, HowStuffWorks, Ars, Onion, Blogdex, CNN, check e-mail, rinse, repeat until dead.

    The 2 hour morning web surf through my first two classes and before the shower is probably the most depressing after its over.

    The only thing worse than having a day go by in front of the computer is having that day go by with the end result being that you got farther in a game or read a bunch of meaningless drivel by some web admin or forum-goers. See, I'm doing it right now!

    The only way I feel like I'm using the computer effectively is when I'm doing homework or coding a personal project. Everything else is worthless, except maybe a regular check of the daily news (since I have no TV.)

    I spend days, hell, weeks sometimes, away from the web and realize how stupid it is and what a waste of time it is. Too bad I never learn.

    Don't even ask about what happened when Quake 3 fit itself into this routine two years ago. I finally got over that one this semester when my cable provider decided to suck. I should be thankful.

    --
    --
  29. No doubt by ArcSecond · · Score: 4, Insightful
    Let's face it: most of us have engaged in self-destructive, obsessive, and generally dumb behaviour. Playing games more than half of the time is all of these things. I myself have issues with Counter-Strike, and there have been more than a few games that I've "played 'til my eyes bled". I have many friends who have become "addicted" to games, recognized it, and recovered. It's not exactly unusual behaviour for geeks.

    But because it's "normal" doesn't mean it's good. Someone else posted that somebody who spends all their time working as a lawyer would be praised as a "hard worker". Well, (disregarding the obvious jokes about the value of lawyering) anything that takes you over and locks you into a specific set of behaviours is bad. The great thing about being alive and human is the potential for doing new things. Doing the same exact thing for hours, days, months, years... that doesn't just make you an addict, it makes you uninteresting.

    Whether you're an alcoholic, a crackhead, an obsessive EQ'er, or Bill Gates, it just isn't healthy to devote every waking moment to something that diminishes your capacity to be an interesting human. Obviously, whatever behaviours these types of people engage in give them some short-lived boost to their self-esteem, but at the expense of their lovability.

    Do you want to be loved? Stop being so damn boring then, and take a fscking walk. Read a book. Hell, write a book... just do something different! Try to find a little balance in your life.

    That goes for you, too, Gates.

    --

    I've got a bad attitude and karma to burn. Go ahead. Mod me down.

  30. What is addiction? by nanojath · · Score: 5, Insightful

    I think the term addiction is being misused in this case. Addiction used to be a meaningful medical term. Some substances are addictive because they build a physiological tolerance, requiring greater use for the same effect, and which, if use is stopped, turns around into physiological withdrawal symptoms. What you're calling an addictive personality is really an obsessive-compulsive personality. The obsession is the inability to get away from the whatever mentally, the compulsion is to engage in the behavior the obsession leads to. It's significant because addiction means bad and it is used to vilify all sorts of things that are really value neutral. Plenty of OCD types clean obsessively but you don't see anyone talking about "Cleaning Addiction" or suggesting that cleaning is intrinsically bad. No functional difference between that behavior and playing Everquest all night.

    --

    It Is the Nature of Information to Transgress Artificial Boundaries

  31. Law as an addiction by hawk · · Score: 5, Interesting
    I refer to myself as a "recovering lawyer," and that I've been clean for over seven years (since I last suied someone). However, it's not that far from the truth. Before I left for graduate school, I started asking other lawyers if they'd go back to law school if they had it to do again. My sample is skewed, because most of the lawyers I knew were either sole practitioners or in small firms, but 90% said no. Of the rest, almost all cited money as a reason--they had no other ways to earn a comparable amount.


    I was literally stopped in the middle of the street jaywalking by another lawyer who wanted to tell me I was his hero for finding a way out. They want out; they just can't face the pay cut. Grad school was a 90% cut from what I would have made the next year--and worth every penny. (I also had to give up the 35 hour work week . . .).


    I razzed another lawyer, a litigator, about eating the fish rather than the red meat at our 20 year reunion. He can't *digest* it, it makes him ill due to his stress. So why does he continue? He can't give up the money and lifestyle.


    A great many lawyers are caught in a living hell. They give up everything to stay in--family, health, sanity (yes, I know at least one who just plain cracked). And for what?


    Yes, I am still a lawyer, and have kept my licenses. I'll take antitrust issues and other matters which really want an economist with a law license. But I'll dig ditches before I return to general practice.


    hawk, esq.

  32. Re:No kidding by plover · · Score: 4, Interesting
    EverCrack is like any other online community. It's a COMMUNITY. A SOCIETY. People interact with other people, they just do it through brightly colored avatars who wave electronic magical wands rather than face to face. And yes, the gameplay is interesting, and it makes for a common framework for friendships to develop between players.

    Everyone who is considered socially healthy spends some time in the company of their peers. People with hobbies tend to spend more time with like-minded people, and develop friendships there. Jeezus freaks spend their time in church. Boy Scouts spend it in camps. Pilots spend it in airport bars. And EverCrackHeads spend it in EverCrack.

    It's just that the ones who dare do it on-line instead of face-to-face are now called addicts, and have to take Zyban? I don't get it.

    They're really no different than car-nuts, airplane-nuts, sports-nuts, gun-nuts or any other person who develops a passion and focuses intently on it. (At least they're interacting with other people which kind of implies that even if they are crazy, they are not completely unstable.)

    I imagine that same person 50 years ago would have found himself spending all his waking hours in a bar or under the hood of his car instead of on-line. It's just a society club by another name. And you don't necessarily have to drink while you play EverCrack.

    John

    --
    John
  33. Gaming has been an addiction since it was invented by acroyear · · Score: 5, Insightful

    Its just the games that have changed. Everquest is no more addictive than Quake, which is no more addictive than Civilization, which is no more addictive than Nethack, which is nore more addictive than Zork, which is no more addictive than TinyMud, which is no more addictive than pac man, which is no more addictive than space invaders, which is no more addictive than combat, which is no more addictive than pong. Each had their addicts that had the journals, the "Wired"s of their day, all claiming we'd all end up "game-heads" by the end of the century...

    well, the century is over, the games are still around, and so is society. Unfortunately, so is Wired.

    And its not so much a psychological "mystery" as so many have tried to paint it as. If it was, then Psychology Today would still be arguing about it like they did over the Pac Man fascination.

    Yes, a gamer can be in a "zone" where nothing but the game matters during that time, but that "zone" as an ASC is the same kind of zone that anybody gets when concentration on a single topic is at a high (literally and figuratively). Its the same zone that hackers get (see "Peopleware"), its the same zone a musician gets when the music takes over his body and spirit, its the same zone an author gets. Sometimes the zone is productive, sometimes its an escape. But the zone is the same.

    Basically its like this. Reality sucks. Its hard. Its painful. Its a fucking bitch at times. For geek guys, its full of bitches. Games are fun. Games have rules that don't change. Games have NPCs whose behaviour can be relied on.

    So play games 'cause its easier than reality. People suck 'cause they and their expectations are always different from one day to the next. Games don't change. 'til you download a new update. when YOU want to, not when "they" do it.

    And you keep playing games because games stay fun and reality never improves. (now mind you, the fact that you never do anything to change your reality because your always playing games doesn't help, of course, but when you're playing games, you can't see that).

    And they knew this 25 years ago when Pong hit the streets. Hell, you think Thompson and Ritchie would have gone to so much fucking trouble making an O/S for an empty computer to play Space War was done for the "intellectual excercise of it"? Hell no. They were addicts who needed a fix. They just managed to get better and keep up with reality as well, as most of us do. Usually its because you finally get bored with games, and you keep thinking "the new games suck...they aren't nearly as good as the games I used to play".

    Irrellevant Postscript: Back in "the day", I was a moria addict...'til i got a D in English 102. I saved the graveyard scene (you could do that, at least on vax-moria), and modified it so that it said "Rest In Peace : My English Grade" in the tombstone.

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  34. Behavioral Game Design by ivar · · Score: 3, Informative

    The psychology that motivates gamers has been thoroughly studied, as basically the more addicitive a game is, the more successful it is. Gamasutra has an a related article on Behavioral Game Design which is a high level overview of how to think in order to effectively lure in your audience.

    I've wasted a good half a year on an old school text based MUD, and as such stay completely away from EverCrack et al. as I just can't afford to devote my time to virtual characters.