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Tom's Hardware Reviews the Xbox

steddyj writes: "Tom's Hardware released this article which looks deep into the Xbox, its peripherals, and just about everything from every angle, and compares it to the PS. Incredibly detailed article."

125 of 357 comments (clear)

  1. xbill on XBox? by DocSnyder · · Score: 2, Funny

    I wonder how long it will take for someone to port xbill (which would be more popular than Quake according to the xbill homepage) to the XBox... there is a port for Win32 available, so it shouldn't be too impossible.

    1. Re:xbill on XBox? by digitalunity · · Score: 2

      I would focus on porting XBill to DirectX 8. Then, we can all play XBill all day long on our XBox!

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
  2. MS Tactics by Alien54 · · Score: 3, Insightful
    I can think of several things in this bit that people will disagree with:
    Microsoft has made a study of the situation. Its activities as system provider and manufacturer of office automation products alone will not be enough to keep its dominant position. Bill Gates understood early on that tomorrow's stakes will be based on communication, whether it is on the Web or interactive TV. However, Microsoft's difficulties in establishing a monopoly on the Web are well-known. Government regulators even feel endangered by media manipulation, and this has created a rather hostile relationship between the regulators and the corporation. The alternative? To tackle this challenge from the other end. And launching an Internet-ready console seems quite sensible within the scope of the company's global strategy. Microsoft has all the necessary resources at its disposal: it produces games and designs systems. But above all, it is has the best programming kit in the world with DirectX. All that's left is to assemble the console, connect it to the Internet and, once again, everything is in place to be the leader in the online gaming and communication market of tomorrow. Without a doubt, the final goal is, on one hand, to dominate massive multiplayer gaming and, on the other, to integrate this console into an Internet-connected living room. On the practical side, in order to build the console, Microsoft chose the obvious: it turned to PC components, which it masters through Windows and Direct X.
    Although I can see this easily how the world is, at least according to MS.

    feh

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:MS Tactics by jmccay · · Score: 3, Funny

      I don't think Microsoft studied the history of the gaming systems market. Anybody remember some of the failed systems. I beleive there was the NeoGeo. The wasn't a whole lot of games out for the system. THe graphic rocked for the time, but the just wasn't that many games. (Of course, I am also ignoring the high cost of the system.) Sega also had a few failed systems becuase they just didn't have the games.

      The PS II has been estimated to have 400+ games including PS I & PS II games. I know the XBox doesn't have that much games out. There are more likely to be games I like when there is a lot of them. I know I am thinking about getting a PS II. I won't consider an XBox. It just isn't worth playing the waiting game for games!

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
    2. Re:MS Tactics by SilentChris · · Score: 2
      According to the article, over 250 games are in development. That seems to me to be a decent number.

      But hey, if you like FUD...

    3. Re:MS Tactics by Steveftoth · · Score: 2

      The NeoGeo failed because it was an arcade system. The games were more then the system sometimes because they were so large. They were like 128-512 MegaBit ( so 16 - 64 mega bytes ) and cost anywhere from 100 - 200 dollars.

      Since 89' the 'failed' systems have been

      TurboGraphics 16
      NeoGeo ( only at home, in the arcade they were very popular)
      3DO
      Nintendo Virtual Boy
      Atari Jaguar / Jag CD
      Atari Lynx
      Philips CDi
      Sega 32X / CD
      Sega Saturn
      Sega Dreamcast ( to a lesser degree then most )
      NUON? ( I guess, but this was never a real platform)
      Indrema ( never got off the ground, so might not count )
      Realize that of many of these systems were from American companies. The curse against american console maufactures is real. ( Actually Sega is an american company as it was started by americans in Japan after WWII )

    4. Re:MS Tactics by Tofuhead · · Score: 2

      1) Sega is a Japanese company.

      2) Quite a few systems on your list only failed in the U.S. due to poor American management...their Japanese counterparts were very successful, entirely supported by Japanese software development. PC Engine, Sega Saturn, and Dreamcast were not failures, with the exception that Sega killed the DC prematurely due to their transition to 100% software development.

      < tofuhead >

      --
      It is still the dark of night.
    5. Re:MS Tactics by Steveftoth · · Score: 2

      What I said about sega is right, it was founded by Americans in Japan. Does that make it a Japanese Company? I don't know, but it's interisting anyway.
      http://www.planetdreamcast.com/about/sega/#1
      Here's a link to show what I mean.

      The DC was popular here, which makes it really bad that it was cancled here. Unfortunatly, most games for the DC came out of Japan and all those software dev houses turned to make games for the PS2/GC/XBOX.

      I really didn't want the DC to be killed, but what was Sega supposed to do against Sony, Nintendo and Microsoft? To them it was kind of like join or die.

    6. Re:MS Tactics by Tofuhead · · Score: 2

      Sega hasn't been an American company since 1984 at the latest. This history is common knowledge, and you are flat-out wrong to call them an American company, putting it simply.

      I'm not arguing that the DC didn't die from having to compete with Sony and co.; in fact, that's exactly what my previous post implied...Sega switched into a 100% software house to tap into this market, and therefore they killed the DC prematurely to cut their losses (meaning, the DC would have had a fine future otherwise, just as the Saturn did in the face of the PSX for so long). Notice, most third parties moved away from the DC _only after_ Sega's announcement of its EOL. Multi-platform development is not uncommon for games developers - as recent as 1998 many games were being released for both Saturn and PSX. If Sega hadn't done that, Capcom (for one) would have likely gone on producing titles for it. This is the company that released Street Fighter Zero 3 for the Sega Saturn, _after_ they released the DC version, and that game is relatively recent (my Saturn SFZ3 box says 1999)! (BTW, the Saturn version is easily superior to the PSX and DC versions.)

      Finally, the DC was/is relatively more popular in Japan than it was here, despite the fact that Americans love the Sega Sports titles. There are too many easily-impressed Sony fanboys here in the U.S.

      < tofuhead >

      --
      It is still the dark of night.
  3. Where is Linux for XBox? by Anonymous Coward · · Score: 5, Funny

    It's been out for ages. Why no version of Linux for the box yet? I remember lots of little penguin people claiming it wouldn't take long to crack the box and get their favorite kernel running on it. So where is it? Or are Microsoft actually smarter than the smelly unwashed masses?

    1. Re:Where is Linux for XBox? by mESSDan · · Score: 2

      The fact that microsoft encrypted the bios and obfuscated everything has made it alot more difficult to get a foot in the door, but once the hardware hackers get past that, porting the code over will be childs play.

      --

      -- Dan
    2. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 5, Funny

      "porting the code over will be childs play" Yes, of course it will. And there you will be, leading the pack... I look forward to seeing your name gracing the credits for the first port...

    3. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      Remember that the X-Box is basically a proprietary PC. Porting *will* be childs play!

      --
      It's been a long time.
    4. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      it still costs them less money than it costs YOU though, doesn't it? And haven't MS got $30Bn in the bank? If the X-Box fails initially, don't be surprised if MS starts handing them out in the street just to piss Sony off. Just get a PS2 for the games, get the Linux kit if you really MUST hack it - but any money to MS is money ill spent - they need it less than you. Shit, Steve Ballmer spends more on coke in a week than you get paid pocket money in a decade.

      --
      That was classic intercourse!
    5. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      For all reasonable values of "PC", the X-Box isn't one. I don't know why people keep saying that it is.

    6. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      Amen. Remember kiddies, PC once meant "Personal Computer"; IBM released a Personal Computer called the IBM PC based on an Intel 8086; IBM's PC/AT became the jumping off point for cloners when Compaq started up their clone-a-thon; PC should mean these days something that is compatible with that ancient PC/AT system - but it REALLY means Windows to most. X-Box is neither Windows nor PC/AT and is therefore not a PC. It is vaguely Direct X and x86 based, but is really a proprietary design exploiting customised mass market PC components (you could also describe a Mac in such terms, especially as a Mac is MUCH more PC compatible than an X-Box).

      --
      That was classic intercourse!
    7. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      Well, lets take a look.
      Let's look at what's in my PC right now.

      x86 processor by AMD
      Geforce series video chipset by nVidia
      Windows operating System
      DirectX 8.0
      USB which works with many peripherals
      ATA-100 IDE controller
      Ethernet card
      128 MB of DDR RAM
      ATX power supply
      TV-Out by conexant

      Let's look at what an X-Box has in it right now.

      x86 processor by Intel
      Geforce series video chipset by nVidia
      Windows Operating System
      DirectX 8.0USB which works with MS peripherals
      ATA-100 IDE controller
      Ethernet Card
      64MB of DDR RAMTV-OUT by conexant
      ATX Power Supply

      I'd say that the comparison is a fair one -- how close do we have to get to a bootable PC which accepts RH7.2 CDs on autoboot before people will concede that it's a broken, proprietary PC?

      --
      It's been a long time.
    8. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      >Let's look at what an X-Box has in it right now.

      OK

      >x86 processor by Intel

      Granted, not found in much else except PCs

      >Geforce series video chipset by nVidia

      Only it's quite different to the Geforce 3. As for the Geforce 4, well I dunno yet, 'cos you can't get them yet...
      Also you can get GeForces in Macs, can't you?

      >Windows Operating System

      Nope

      >DirectX 8.0

      Nope, although it is similar

      >USB which works with MS peripherals

      PS2 has USB... Is the PS2 a PC?

      >ATA-100 IDE controller

      Nice cheap way to run a standard IDE drive... Commodity hardware... Lovely

      >Ethernet Card

      Lots of devices have Ethernet capability

      >64MB of DDR RAM

      Wow, it has some RAM, never would have guessed!

      >TV-OUT by conexant

      Wow

      >ATX Power Supply

      Who cares who makes it? Everything needs a power supply.

    9. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      First: It does run Windows. It's OS is the win2k kernel.

      Second: The point of my long post is that it uses virtually the same hardware as a PC -- especially with regards to things which make coding easy/difficult. The largest difference between the X-box and a regular PC seems to be the BIOS.

      What you see as merely using commodity hardware, I see as MS once again taking a well-established standard, perverting it to break compatibility with everybody else, and marketing it as something 'new' or 'innovative'.

      --
      It's been a long time.
    10. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      "it uses virtually the same hardware as a PC" CORRECTION it uses virtually the same hardware as SOME PCs. And I'll say it again, a Mac (especially one running Virtual PC) is more of a PC than an X-Box.

      --
      That was classic intercourse!
    11. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      How is a completely different system architecture, running an elabourate emulaton, more PC than a system which is primarily composed of modified PC hardware?

      --
      It's been a long time.
    12. Re:Where is Linux for XBox? by ivan256 · · Score: 2

      What makes it different besides the BIOS? Assume I go out and by and Asus A7N with an athlon processor and some DDR, what makes the hardware in the Xbox significantly different. Don't give me that UMA shit either, because it's just marketing hype and software a sophomore CS student could have written.

    13. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      Oh yeah...also, ATX isn't a company. It's a power supply standard for PCs. I'm not sure if you realized that, but by the way you worded it, it sounded like you misunderstood what significance that held.

      --
      It's been a long time.
    14. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      well, if it's running applications designed for the PC - and the X-Box can't - it MUST be. Imagine that this Mac also has SDRAM, ATA-100, PCI slots (where are they on the X-Box?) USB, 10/100/1000 Ethernet, GeForce 3 (running on an AGP4X bus (rather than X-Box's shared memory) ATX mobo AND PSU, 104 key keyboard, VGA output etc etc Those specs describe a Powermac that could have been purchased during the last 6 months adequately enough..

      --
      That was classic intercourse!
    15. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      No I didn't realise that, thanks for pointing it out.

    16. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      No, it's not the Win2K kernel. It shares some of the scheduling code and that's about it.
      And my point would be that the XBox uses virtually the same hardware as some things that aren't PCs, and it lacks some hardware that almost all PCs have, such as:
      * A keyboard controller
      * Parallel & RS232 controllers
      * Floppy controllers
      * A piezo buzzer
      * A mouse port
      * Internal expansion slots or any bus like ISA,EISA,PCI,AGP

    17. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      if it's running applications designed for the PC --- PCI slots --- AGP4X bus

      Hence the whole "perverted standards" thing.

      If Macs used x86 processors, and like the X-Box, the only significant difference between a real PC and that was a few broken standards and the proprietary BIOS, I'd be accusing Apple of doing the same thing.

      Maybe I'm just foolish, believing that one must *innovate* to call oneself innovative?

      Perhaps I'm just getting a bit too cynical, seeing regular people eat the hype up, and seeing people who supposedly hate MS throwing out some lame excuse why this isn't supporting Microsoft, or why it doesn't matter.

      I'm definitely getting irritated at that same companies continued existance after the shit they've pulled on the DoJ. If an individual had done the same kind of thing (Think "I've seen Windows 98 without Internet explorer installed" "oh...well you're wrong. That's not possible", or "Here are all the people who support the freedom to innovate -- oh yeah, a lot of them are dead")

      I wish I could just close my eyes to the bullshit of corporate America sometimes...It would help me sleep better.

      --
      It's been a long time.
    18. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      Great! So... replace the x86 with a PowerPC, add Firewire and you get...?
      Wait, the GameCube has a PowerPC processor. Is it a Mac?

    19. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      It would be if it ran a Geforce 4, standard hard drives, a slightly modified Apple DVD-ROM, and a slimmed down version of Mac OSX.

      --
      It's been a long time.
  4. A working link by truesaer · · Score: 2

    http://www.tomshardware.com/consumer/02q1/020204/i ndex.html

  5. Re:Correction by digitalunity · · Score: 2, Interesting

    Badly, I might add; from a tech point of view anyways. The PS and PS2 are dedicated hardware. Their architecture is completely different.

    It's like comparing pears to advacados. They may both be green, but it's what's underneath that counts.

    Aside from that, it was a great article. Quite a bit more in depth than I'd expected. I especially liked the hardware stuff. So, if the PIII is soldered on the motherboard, could the clock be modified to overclock it?

    Just can't help myself.
    Does the XBox come in a rackmount? 1U preferably? I'd love to use these as commodity visualization center parts.

    Beowulf anyone?

    --
    You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
  6. Not unless Microsoft approves by yerricde · · Score: 2

    I wonder how long it will take for someone to port xbill [xbill.org] (which would be more popular than Quake according to the xbill homepage) to the XBox

    For one thing, xbill is a heavily mouse-oriented clickfest similar to Hampsterdeath, and the Xbox doesn't come with a mouse.

    For another, Microsoft must approve every piece of software that runs on a home XBox so that the company can make up the money it spent marketing the console. (Console makers make a slight profit on the console itself but take a loss in initial marketing that they make up with software sales.)

    --
    Will I retire or break 10K?
    1. Re:Not unless Microsoft approves by DocSnyder · · Score: 2, Funny

      For another, Microsoft must approve every piece of software that runs on a home XBox so that the company can make up the money it spent marketing the console.

      That's not the problem. Swap penguins and Billies, have Microsoft gratefully approve it (I bet they won't even demand any money for it) and include a hack for the icons to switch back after a fixed date.

    2. Re:Not unless Microsoft approves by iapetus · · Score: 2

      Or just find a developer willing to hide it in their game as an Easter Egg feature and slip it past MS 'quality' control. A developer who doesn't mind never working in the industry again, of course... ;)

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  7. Re:Microsoft knows security! by bitrate · · Score: 2, Insightful
    Dare I say there's no need to? All of the games are set to work in N.A. already...so why mod it?

    There have been hacks already to try and change the HD (which is unrecognizable by any file system, even Linux) and assorted other things, (including a USB controller patch-in), but no need for a modchip.

    Once the Xbox gets released in Japan or Europe, watch the rapid proliferation of modchips for the Xbox then.

    --
    Anyone can walk on water....think WINTERTIME.
  8. Perpetuation of Nintendo myth... by rkischuk · · Score: 5, Insightful
    "Sony practically has a monopoly with Playstation 1 and 2, especially since Sega has abandoned Dreamcast and withdrawn from the market, and Nintendo has settled for Game Boy."

    Implied: Nintendo is not a player in the console market.

    "Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."

    Implied: Nintendo is only for Pokemon and Barney loving children.

    Good God - it seems like any time anyone mentions a Nintendo system, they need to put in an aside about it being for kids. You never even see a shred of a veiled compliment suggesting that Nintendo might focus on gameplay, and not on making the most "mature" game. The mass media seems intent on further pigeonholing Nintendo every chance they get, is it any wonder that they are perceived as "kiddie" and that it's tough for them to shake the image. Photorealism and gore have their place in games, as do style and gameplay. When it comes down to it, the latter two have the bigger influence on my enjoyment of a game. Even on a Nintendo system, I'd rather play the latest Mario game than Turok 12, because while one has the wow/blood factor, the other is much more polished all-around.

    I'd like to see media writers focus on the enjoyability of the games, for just once, instead of leaning on the tired-but-apparently-mandatory "Nintendo is for kids" appositive.

    --
    Seen any BadMarketing lately?
    1. Re:Perpetuation of Nintendo myth... by iapetus · · Score: 3, Insightful

      And how soon they forget - wasn't all that long ago that *Nintendo*, not Sony had a monopoly on the console market.

      Still, Nintendo have shown that even with this child-friendly aura around them and without quality third-party support they can do perfectly respectably in terms of sales figures, and make more profit than their competition, so at the end of the day, who cares?

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:Perpetuation of Nintendo myth... by thesolo · · Score: 3

      "Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."

      Implied: Nintendo is only for Pokemon and Barney loving children.


      Obviously the parent realizes that Nintendo is not just for Pokemon, but doesn't point out the one thing that I feel is especially glaring in that comment.

      "Younger Audiences", as THG states, would not have a "Nintendo Tradition"; Owning one previous Nintendo console != tradition! The people who truly remain faithful to Nintendo started playing back before Mario Kart ever existed (MK was for SNES). Nintendo claimed its market share with the 8-bit NES console, not with SNES or N64 or Gameboy. Those systems helped to expand on what the NES started.

      IMHO, people remain faithful to Nintendo because they make good systems, with excellent gameplay. The failures of N64 aside, NES, SNES, and GameCube are all excellent systems, and have titles for almost every age. I'll take my original NES over an Xbox any day.

    3. Re:Perpetuation of Nintendo myth... by mythr · · Score: 2, Insightful

      You're right. Nintendo did earn my respect and loyalty back in the NES days -- then they threw it all out the window when they put out that junk heap called the Nintendo 64.
      There were only 4 games that I could remember that were worth playing on it, and the rest were stupid things like Banjo Kazooey, and the hundreds of Mario clones. I liked Mario back in the day, but there is only so much that a guy can take...
      Take a look at the Gameboy. At first, the games were interesting.. Then came the cheap Game Boy Pocket, and with it, Pokemon. It's amazing what a silly fad like that can do to profits. It's just too bad for Nintendo that it didn't die out. Most games for Gameboy nowadays are Pokemon or clones of it, and/or remakes of games most people already own.
      Remaking old games is all well and good, but something should be added to them besides just putting a done-to-death character in a 3D world and making him collect a new type of item...
      If you like Nintendo -- Good for you. But don't pretend that they didn't earn their place in people's hearts as Kidtendo. Maybe they'll be smart and focus more on their Metroid line. (I think it's their last hope :))

    4. Re:Perpetuation of Nintendo myth... by Lumpy · · Score: 2

      very true.. I bought a gamecube for one game... picmen good god that game is addictive and cool. kinda like evil lemmings with a twist.

      and the funny part... my gamecube+2 games and an extra controller came in less that the price of a Xbox or my beloved PS2. this is what is going to kill everyone else. the damned thing is affordable compared to what is available.

      --
      Do not look at laser with remaining good eye.
    5. Re:Perpetuation of Nintendo myth... by clontzman · · Score: 2, Insightful

      Dunno... a friend of mine bought a GC and had to buy two of those teeny 512Mb memory cards just for the four games he had (Madden is quite the memory card hog). That brought his purchase to $250. So for $50 more you can have a more powerful system that has ethernet built-in and can play DVDs AND outputs true Dolby 5.1 audio (not Pro Logic II) and doesn't require memory cards. Hmmmmm....

      I'm not saying the GC isn't a very powerful system. It's just that the price differential isn't as great as people make it out to be once you add in those $%#^@ memory cards.

    6. Re:Perpetuation of Nintendo myth... by Steveftoth · · Score: 2

      Unfortunatly metriod is only a hit in the US ( maybe europe). The Japs don't like metriod very much. Maybe the new Metriod FPS will be more like half life,and less like quake, but I want an old school version of metriod, not a FPS.

    7. Re:Perpetuation of Nintendo myth... by SilentChris · · Score: 2

      But Nintendo *is* for kids. They've argued it a million times over in their products (Pokemon stadium, Pokemon league, Pokemon stores), their practices (no blood in games up until Nintendo 64) and their policies. Nintendo knows where their bread basket is and, unfortunately, it's not for adults. By their argument teenagers spend more money - and they have a point, they do spend a great deal of money. But for my market demographic, XBox or PS2 is it.

    8. Re:Perpetuation of Nintendo myth... by phaze3000 · · Score: 2
      Yeah, that N64 thing was useless.

      If only I'd know how bad it was I wouldn't have had to play through Mario 64, Goldeneye, Banjo Kazooie, Donkey Kong 64, Blastcorps, F-Zero X, and of course Zelda: Ocarina of Time and Zelda Majora's Mask. What a jip.

      The N64 may have had crappy 3rd party support, but there's no denying that it had more AAA titles than any other system of its time.

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
  9. Controllers and USB... and ColecoVision by Txurlo · · Score: 2, Informative

    As the article says, the controllers are NOT USB, which is a really bad thing.
    I wonder how long would it take for fellow electrical geeks to hack up an XBOX2USB adapter...
    But to the point, I find the standard controller to be not big at all, if you forget how ugly it is (I know, I have BIG hands =) )
    The Thrustmaster, OTOH, is maybe a little bit small, but it's ergonomically (and aesthetically) much nicer!

    I think I'll have to wait for the ultimate controller to be released (the Coleco dual controllers ([pic here] ruled, you could put your hand INTO the controller and use all your fingers and your palms too... but those were the days).

    --
    Txurlo
  10. Tom's Problem by zerocool^ · · Score: 5, Funny

    The only problem


    with Tom's hardware is


    the ammount of information

    that they display


    per page, in order

    to get as many
    advertisment

    views as possible

    .

    --
    sig?
    1. Re:Tom's Problem by krogoth · · Score: 3, Insightful

      They aren't entirely wrong to do this. The best (most readable) column width is about 65 characters - after that it becomes more difficult to read. They could put two columns, but this is better than having a full page of text like most sites do.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    2. Re:Tom's Problem by snake_dad · · Score: 2

      Is your other nick "klerck"? :P

      --
      karma capped .sig seeking available Slashdot poster for long-term relationship.
  11. They're wrong about the PS2. by wadeb · · Score: 5, Informative

    - It has two fully programmable 300mhz T&L coprocessors, of which 1 is really usable, the other just supports the main CPU (but can run independently).

    - They wonder what people are doing with the 16 pixel pipelines, as if implying that it renders 16 layers or something. The PS2 fills 16 individual textured alpha blended pixels per cycle at 150mhz. In single texture mode the PS2 has far more fillrate than the XB, but scales linearly with extra passes.

    - He complains about the 4mb video RAM. After framebuffers and Z buffer, you're left with about 1.5mb, at which point you realize they didn't intend it for actual storage, it's a streaming buffer. The bus bandwidth to transfer 18mb textures/frame at 60hz also helps make that a possibility.

    I think people should take a look at the games and decide which platform they would rather play, and quit bickering over meaningless specs. They're both graphics monsters :)

    -Wade

    1. Re:They're wrong about the PS2. by byran+lei · · Score: 2, Interesting

      >- It has two fully programmable 300mhz T&L coprocessors, of which 1 is
      >really usable, the other just supports the main CPU (but can run
      >independently).
      >- They wonder what people are doing with the 16 pixel pipelines, as if
      >implying that it renders 16 layers or something. The PS2 fills 16
      >
      >
      What do you expect from a site that focuses on the shoddy hardware and processors typically found in the PC market? These guys are a lot like the "reviewers" working for ZDNet. If it's not found in a PC they don't know shit about it. Want a really good laugh? Just wait till these guys start reviewing the processors and hardware found on *Mainframes*....

  12. Fragmentation on Xbox Drives by Anonymous Coward · · Score: 2, Informative

    I knew we'd have this problem, and Tom's doesn't mention it...

    Performance sucks on Xbox after a while as it starts to swap on the HD. It looks like stuff becomes fragmented.

    Anyone want to comment on how we can correct this?

  13. Japan by Wind_Walker · · Score: 5, Interesting
    It's going to be a moot point, anyways. Once the Xbox launches in Japan (February 22, if memory serves) and it flops, you're going to see all the 3rd party developers in Japan jump ship faster than... something really fast.

    Games are what matters on a console, not how many polygons it can push. The Japanese launch lineup for the Xbox is pathetic. There are 4 snowboarding games, DoA3 (a practical port of DoA2, a launch game for PS2 a year ago), and Genma Onimusha, when Onimusha has been out for more than 6 months on the PS2.

    When the Japanese launch of the Xbox flops, the Japanese developers will jump ship. When the Japanese developers jump ship, the Xbox will lose about 60% of its title lineup. When 60% of the titles go to other platforms, people will stop buying the Xbox. When people stop buying the Xbox, the other 40% will jump ship to either the PS2 or the Gamecube.

    To be a big player in the console industry, you have to have both countries. As a corollary, just because something does well in one country does not automatically spell success in the other country.

    In 2 years, nobody will remember the Xbox. It will have entered the Gaming Lore books right along side the 3DO, Atari Jaguar, Atari Lynx, Tubro Grafix 16, and dozens of other systems that went obsolete because they had no games.

    1. Re:Japan by Tofuhead · · Score: 2

      Yeah, DOA2 was even a Dreamcast game first. DOA2 Hardcore was the PS2 release, which was almost identical in play, just as DOA3 is just a prettier DOA2HC.

      I think it would amuse me greatly to see Microsoft fall flat on their faces after spending as much money as they did on the xbox. The Japanese release teasers on xbox.jp look quite lame, and almost all of them come from puny no-name development teams that seem as if they are just trying to make names for themselves on the xbox, while the big boys play wait-and-see with the thing. I even hear that the only people interested in the special edition xbox package are Americans. Hehehe.

      BTW, WTH is up with the Japanese controller? It's smaller but definitely not saner -- the buttons are laid out in a very odd manner.

      < tofuhead >

      --
      It is still the dark of night.
    2. Re:Japan by leandrod · · Score: 2

      You forget XBox is a 1.0 product... Microsoft will keep trying until XBox 2.005 (supposing one revision each three years) finally succeeds because Sony failed to open enough the PS line to make it viable as a platform.

      The fact is that XBox gets lots of crosspolination from PC games, and is poised to get even more as the world upgrades to XP, thus converging the platforms... OTOH, Sony attempt at making PS2 a viable platform is half-hearted, since PS2 still lacks some goodies that come standard with XBox, the Linux port is half-hearted due to the proprietariness of the hardware specs, and anyway it's not a standard (RH-compatible, Debian or Slackware) distro.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    3. Re:Japan by RickHunter · · Score: 2

      Actually, to be a big player in the console industry, you just have to have Japan. Most console games are developed in Japan, or if not, they're at least developed with a Japanese audience in mind. All of the really good console games for the past five years or so have come from there, with the exception of Rare's games. IIRC, the Sega Saturn managed to hang on there and made Sega quite a nice chunk of money even after it flopped in NA.

    4. Re:Japan by Steveftoth · · Score: 2

      Linux port? what does that have to do with the success or failure of either box. That will not be the leverage that Sony needs to kill the X-Box.

      How many really awesome games come out for the PC every year? 2? 3? Let's face a simple fact, the PC has crappy games compared to most consoles. The thing that makes PC games good is that the really good ones have almost infinite replay value (Quake FPS, Sim games, Civ, SC, Diablo, Sports) and the ones that don't usually have some underground group that does a conversion for it. PC games are released with more bugs then they should be. You may be able to blame this on crappy hardware, but the quality games ( Quake, all blizzard games) have a tenth of the bugs of 99% of the PC games on the shelves today. PC game developers need to spend more time in the QA department, and become perfectionists rather then letting crap get on the shelves.

    5. Re:Japan by SilentChris · · Score: 2
      "To be a big player in the console industry, you have to have both countries."

      Actually, this isn't so true as that you have to have the right games for both countries. The two cultures have totally different gaming lifestyles and, as evidenced by the Japanese XBox site, completely different ways of looking at games.

      I actually expect the Japanese launch to be tame but kind of successful - probably 500,000 units through the first year.

    6. Re:Japan by Wraithlyn · · Score: 2

      I'd like to think you're right, just on general Micro$oft Sucks principles, but I'm not so sure.

      Apparently there are 250 X-Box games in development, and it is a LOT easier to develop for than on the PS2, due to the richly featured and mature DirectX 8, and also that you have make shit multi-threaded on the PS2 to take advantage of its architecture.

      You're absolutely right that the console will rise or fall based on its game library, but MicroSoft also knows this, and has gone to great lengths to make this box a developer's dream system, and from all reports (including Tom's) they've succeeded at this.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    7. Re:Japan by Toddarooski · · Score: 2

      Yeah, the "your system won't sell well unless it does well in Japan" argument has always been the Conventional Wisdom, but I'm not sure we should accept that as a given fact. It's often been true in the past, but let's also remember that the console market is still in its early stages -- a few generations of consoles don't neccessarily dictate the rules for all time.

      The U.S. and European markets have certainly grown in the last few years -- to the point that it can certainly sustain a console platform. (Hell, they've been doing that for PC games for years now.) So even if the Xbox doesn't do well in Japan, that doesn't mean Japanese game manufacturers are going to jump ship. Remember, they're businesses. If they think they can make a profit developing games for the Xbox, they will.

      (And hey, let's not dismiss all those fine U.S. and European developers that have been making some darned tasty games. Yeah, the Japanese have some great fighting games and FFX, but no PS2 is complete without Tony Hawk and GTA3.)

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    8. Re:Japan by ivan256 · · Score: 2

      Yeah but how many Xbox exclusive games are in development. If I can run it on my PC I don't need an Xbox.

    9. Re:Japan by garagekubrick · · Score: 3, Insightful

      Great points all, but missing out on what it really means. The Japanese games market is stagnant right now, but the fact is the real killer AAA 1 million shipping console games almost always come from Japan.

      The real problem is that MS is going to flood the console market with lazy PS2 ports, and games developed by fledgling PC development houses. Console gaming and PC gaming are two totally seperate beasts, psychologically, aesthetically, and in terms of what they deliver to the home audience.

      Sony's real genius was in marketing the PS family to 18-24 year olds - they're the ones who created what we now call casual gamers, the wide installed user base who only purchase big event titles and franchises that are known. People looking for a thumb candy fix, and not a tactical simulation of group dynamics in a shooter environment. For better or worse, this completely changed the market for games and how successful a title can be.

      I'd like someone to name for me an American videogame character who resonates in pop culture as deeply as Mario or Lara Croft or Solid Snake. American game development has never excelled at these concepts, rather excelling at heavy titles. Japanese designers seem to understand the aesthetic of creating knowable characters and the simplicity of console interfaces and games.

      What failure in Japan means is no future Metal Gear or Final Fantasy for Xbox. That's what will kill the system.

      And we're also forgettting Europe, one of the fastest growing games markets. Having lived over there with friends who worked in games, let me offer this as a warning to any console creator in future: Never, ever, ever, ship a console in Europe that doesn't have a name brand soccer title with licensed players. At least they got this right.

      In fact, the more I think of Xbox the more it reminds me of Dreamcast. Hell, they even managed to rip off the controller and make it worse. Two many crappy titles that confuse the consumer when groundbreaking titles appear on the system, and a lack of AAA third party titles that are known franchises.

      And yes, I own an Xbox and a PS2. It's a very powerful machine with great capabilities. And the number one biggest thing they did wrong - the controllers. They're enough to convince me to forget the machine. As much as I like Halo, it's a PC game and it shows. Imagine playing that over the Net right now, coop, in a resolution I choose, rather than on a dodgy split screen, and with a mouse to aim no less. That's the Xbox's biggest problem. The best title is a PC game, and it shows.

      --
      ** http://www.nkhumanrights.or.kr/ ** Human rights in North Korea. 1 million estimated dead from starvation.
    10. Re:Japan by mr3038 · · Score: 3, Insightful
      And we're also forgettting Europe, one of the fastest growing games markets.

      Well, at least in Finland you can be pretty sure that Xbox is going to flop. In the US you see Xbox priced at $299 which makes it equally priced to PS2. In the forthcoming Europe release Xbox is going to be £299 that is 479 euros. Compare this to 300 euros including 22% tax for PS2 in Finland right now and it's a no brainer to get PS2. In the US, I would definately get Xbox because it clearly has better hardware and therefore I could expect longer usage time from it without extra investments.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    11. Re:Japan by leandrod · · Score: 2

      The GNU/Linux port would make the PS2 part of a viable marchitecture, just as XBox is part of the Win32 marchitecture.

      Yes, PC games are buggy -- but the whole point about the XBox, besides being a cheap, legacy-free PC that hooks to a TV and has superb graphics but everything else low-cost, is that it is a controlled, stable environment, where it is much, much easier to debug; this has nothing to do with hardware, but with drivers, libraries, APIs.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    12. Re:Japan by Toddarooski · · Score: 2
      You sure you ain't confusing GTA3 (Grand Theft Auto 3) with GT3 (Gran Turismo 3)?

      GTA3 was developed by DMA Design in Scotland and published by Rockstar games. There's a partial list of credits here. Gran Turismo 3, on the other hand, was published by SCE and I'm pretty sure had an all-Japanese team.

      GTA3 is more fun, tho. :)

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    13. Re:Japan by Alan+Partridge · · Score: 2

      yes, they are. the above bozo is a typical America-centric fool who probably thinks Tombraider, Goldeneye, Banjo Kazooie, wipEout etc etc etc all came from the 'states. So sad how little the fantastic UK games software industry gets recognised for it's acheivements. Truth to tell, America's main contribution to the current console market is EA Sports and, really, words alone cannot express my contempt for THEM...

      --
      That was classic intercourse!
    14. Re:Japan by Jordy · · Score: 2

      To be a big player in the console industry, you have to have both countries. As a corollary, just because something does well in one country does not automatically spell success in the other country.


      One only needs to look at Microsoft's previous business practices to understand why they will fight to the end to ensure the Xbox's success. What they can't embrase and extend, they buy. They have repeatedly done this over the years with everything from compilers to graphics libraries.

      Do you really believe that Microsoft won't simply make heavy investments or flat out buy someone like SquareSoft if they think it'll help them gain dominance?

      Granted, that doesn't mean they'll succeed right away, but $40 billion dollars in liquid and short-term investments affords them a lot of mistakes.

      Of course, that's just my opinion, I could be wrong.

      --
      The world is neither black nor white nor good nor evil, only many shades of CowboyNeal.
    15. Re:Japan by SurfsUp · · Score: 2

      Truth to tell, America's main contribution to the current console market is EA Sports

      EA Sports is based in Vancouver, Canada, in staffed by Canadians and was formerly a Canadian company called Distinctive Software.

      --
      Life's a bitch but somebody's gotta do it.
    16. Re:Japan by RickHunter · · Score: 2

      So my original point was right. The American console gaming industry is dead. (Having played both GTA3 and Halo, I consider neither to be great games. GTA3 is far less fun than GTA2, and as for Halo... "Whoo! Its the same room again! No, wait, its not... Yes it is...")

  14. Re:Passport by SilentChris · · Score: 2, Interesting
    "Just imagine MS owning both your real and online persona"

    *scratches head*You can create multiple passports like I have. You don't even need to include your contact information.

  15. Blah blah blah by Gehenna_Gehenna · · Score: 2, Informative
    blah blah blah solid hardware blah blah blah superiour graphics blah blah blah get linux running on it blah blah blah whatever...

    at the end of the day Games Sell Consoles. Microsoft has made a solid first attempt, but untill the games for the system begun to mature (mature as in quality, not as in pokemon) I can remain comofrtable in my choice to purchase the PS2. What is more interesting is thet the timing in the industry is now off. The game cube & XBOX were released a full year after the ps2, which means
    1. The PS2 has more variety of stable, entertaining, and visually stunning games than any other console and
    2. The PS2 is significantly behind when it comes to console tech. There is already talk of SONY shortening the PS2's life cycle to come out with a more davanced box earlier to compet with the other consoles that will be most likely coming of age at that time. A shortening of the console lifecycle from 5 years to, say, 3 years may have a detrimental effect ob the console market, much like it has to the pc market.

    --

    1. Re:Blah blah blah by sconest · · Score: 2

      Those PS3 rumours even crawl inside Sony's walls (from a friend working at Sony).

      --
      Guvf vf abg n EBG zrffntr
  16. Milking the Europeans again by Max+von+H. · · Score: 4, Interesting
    "...the announced european price of 480 is way too much. Microsoft has a strange way of computing the exchange rate between dollars and euros... Games with a maximum price of $50, or 65 in Europe, are expensive, but those prices are the same ones PS2 uses, at least in the United States. In Europe, PS2 games are cheaper and Microsoft should bring its prices into alignment."

    Indeed, condidering $1 = 1.15 at today's rate, that's $417. In the USA, the Xbox is $300, which is 345. This is a complete ripoff! The days electronics were over-overpriced compared to the US are gone, this is pure extorsion(sp?)! How do they justify the extra $117? Shipping fees? Let me laugh...


    For this price I can build a complete PC with a Duron 1GHz and a good graphics card (GF2 ultra or so), so COME_ON! Who's gonna pay that price for just a game console? PC prices have crashed to a point the PS2 itself is now a mere $235 where I live (Switzerland, outside the EU, I know :) so it can be sold, but the XBox will be twice the price with a hundred times less games to start with... The PS2 is hugely popular whereas Microsoft is still unknown on that market... No doubt the Xbox is a lot more powerful than the ps2, has a HD, etc... But when for the same price you could get a real PC that'll play games even better, and with which you can do whatever you want, I think M$ is trying hard to rip-off markets on which it can (still) freely impose its monopolistic dirty hands.

    /jabba

    --
    -- It's always darker before it goes pitch black.
    1. Re:Milking the Europeans again by rbeattie · · Score: 2

      How do they justify the extra $117? Shipping fees?

      It shouldn't be due to shipping fees - Flextronics is manufacturing the European XBoxes in Sárvár, Hungary. Not a country known for it's high cost of labor.

      -Russ

      --
      Me
    2. Re:Milking the Europeans again by SilentChris · · Score: 2
      If I hear this crap about "I can make a gaming PC for less than $300" one more time...

      Ok, dude. Give me a price list with all specs and hardware. Don't forget to include connections to my HDTV set, a hub for four controllers, 5.1 dolby sound card, etc.

  17. Bad artical - Is Tom's going down hill? by hrieke · · Score: 2

    I'm use to their sometimes poor reporting standards, but this one had way too many errors in it even for me to be bothered to finish reading it.
    Also, has anyone else noticed that Tom's stuff really isn't up to snuff when compaired to his compeditors?

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    1. Re:Bad artical - Is Tom's going down hill? by Hoi+Polloi · · Score: 2, Funny

      "artical"? "compeditors"?

      Your competition is obviously the Webster's Dictionary.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  18. Vector units, really by Visoblast · · Score: 2, Informative

    Vector units, not really T&L coprocessors. The difference is that vector units have no specific purpose other than to do lots of floating point math. On the PS2, each VU has 4 FMACs and 1 FDIV (one VU has one more of each), each operating on 4 pairs of 32-bit floating point values stored in 2 128-bit registers, and each capable of operating independently and simultaneously.

    MMX and its successors pale in comparison.

    --
    "Luncheon meats make the sawdust in your stomach explode."
    • -- Crow T. Robot
  19. Yeah the hardware is pretty but....... by modipodio · · Score: 2, Interesting

    "A quick peak over to GameSpot to sneak a peak at the previews. After you remove the previews for games already out, you come up with the following:

    GameCube has around 60 titles previewed.
    Xbox was around 140 previewed.
    PlayStation2 has more than 300 previewed."
    taken from
    http://www.actsofgord.com/Proclamations/chapter0 1. html

    I think this really says it all .People buy console's for games not to boast about how powerfull there console is .The playstation 2 has
    the huge back library of ps1 games and the most new titels in the works. There are far far more playstation 2's siting in peoples house at the moment than xbox's, hence a far bigger market for
    developers to sell to.
    By the time the xbox is able to take full advantadge of its enhanced graphical abilities it will be to late and the ps3 will be here which
    will raise the ante in terms of tech specs even more.

    another point which is this also taken from the afore mentioned site,(actsofgord.com),:
    "To date, Sony has sold nearly 100,000,000 PS1's. That's a lot. And for the
    sake of the argument, we'll pretend Nintendo sold nearly 30 million N64's
    (though sales data suggests between 20 to 24 million, but who cares). So,
    assuming every N64 owner also bought a PS1, that means 70% of the market bought ONE console. One console. Just one.

    Now, obviously this didn't happen. Somewhere near half of N64 owners bought a PS1. Now, so we have 15 million N64 owners who remained exclusive, and 15 million who were multi-console (and 15 of the 100 million PS1 owners).

    So, you've got 85 million PS1's who belong to one system owners, and 15
    million N64's who belong to one system owners. That's, well, 100 million.
    Add in the 15 million owners who bought multi-systems, and there you are at a market peak of 115 million users.Basic math shows that 87% of owners owned one system."

    I think this shows quite clearly that the majority of people will not buy a playstation2 and a xbox ,because for one thing I do not think people are willing to spend money as freely as they once were due to the present economic climet and back when people were willing to spend more
    ,(ps1 v n64 days), they only bought one console.
    Now back in the ps1 v n64 days a console cost alot less,(stating the obvious I know), NOW look at the price i.e back then ps1 + n64 = $200 maybe a little more , now ps2 + xbox = $650 or more and this without any games?

    For that sort of money required to buy two consoles you may as well go the extra inch and just buy a gaming pc.What graphics power the xbox appears to have now has already been surpased by the pc (nvidia g4),and this gap will continue to grow as more and more 3d cards are developed by the hardware industry.The upgrade ability of the pc will mean that in the end it will surpass any console currently on the market in terms of graphics.The question I am trying to raise is is there room on the market for the xbox?The xbox will not be bought en mass by playstation2 users
    as it does not offer enough NEW and signifigantly different games or features which would make the
    averedge ps2 owner fork out the extra money.
    I personaly think that the xbox will not gain enough of the market share to pose a serious treat to sonys domination of the console market.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  20. Re:Correction by harlows_monkeys · · Score: 2

    No, it's not what's underneath that counts. It what comes out that counts.

  21. Re:Toms HW: Is it even worth reading anymore? by WildBeast · · Score: 2

    Hmmm let's see. The XBox sold more units than the GameCube. You're right it's not going to be a success.

  22. Tom's VaporWareGuide by aphor · · Score: 5, Insightful

    I was repeatedly dissapointed on each and every repetitive page of prediction after prediction of what the XBox *WILL* be and what it *WILL* do, and how cool games *WILL* be. It all adds up: Xbox is SUPPOSED to be the coolest console ever, but even Tomshardware.com can only say that it's SUPPOSED to be the coolest console ever. There is precious little hard empirical truth to demonstrate any of the projections made in the pages. Here's what I mean. If these way-cool features are really available, where are the games that demonstrate them? How do we know it works as described? If a feature never appears in a single game you want to buy, then it doesn't add to the value of XBox does it?

    Having read a good many well informed articles there, I kept clicking the next page links thinking Tomshardware was teasing me before he got to the meat of the article, but I wore through 2/3 of it before I gave up looking for the gritty pull-no-punches analysis. This is NOT journalism, it's advertisement, and it's wrong to print it without the "Sponsored by Microsoft" disclaimer. I will never feel the same about Tomshardware again.

    I've read past Slashdot flames toward Tomshardware, but I had to reserve judgement for myself. Granted, I deserve it; you told me so., but please try to add something more if you reply to this.

    --
    --- Nothing clever here: move along now...
    1. Re:Tom's VaporWareGuide by Keith+Russell · · Score: 2
      I was repeatedly dissapointed on each and every repetitive page of prediction after prediction of what the XBox *WILL* be and what it *WILL* do, and how cool games *WILL* be. ... There is precious little hard empirical truth to demonstrate any of the projections made in the pages. Here's what I mean. If these way-cool features are really available, where are the games that demonstrate them?

      Patience, aphor-san.

      Watch the console industry, and you'll see a pattern. When a console is first released, the launch titles are small evolutionary steps from the previous generation's titles. Some of those launch titles may have been started for the older system in the first place, so they were planned with fewer features in mind. So, they do a hasty port with as many eye-candy up-tweaks as the schedule permits. Other games may have been started for the new sytem, but with conservative estimates of how far the new system can be pushed. Developers haven't yet had time to grok all the features available to them, but they know enough to show some tangible improvement over ye olde system.

      It's usually about one calendar year before the real envelope-pushing stuff appears. By that time, studios will have had time to see how far they can take the new system, and plan games around that. The coders will have had time to read all the specs and play around with the new toys. Then, you'll start seeing sky-high polygon counts, shaders out the wazoo, and hear it all in 5.1 digital surround.

      This is NOT journalism, it's advertisement, and it's wrong to print it without the "Sponsored by Microsoft" disclaimer. I will never feel the same about Tomshardware again.

      #include <std_slashdot_rhetoric/pro_microsoft_eq_shill.h >

      --
      This sig intentionally left blank.
    2. Re:Tom's VaporWareGuide by aphor · · Score: 2

      Your retort would be well placed if Tomshardware were in fact a developer review site, but it is in fact a consumer review site, designed to take the technical details and "bring them down the mountain" from the perspective of "what do I get if I buy this." Your retort is off-base though. The reason is , the answer to "what do I get..." is "promises, promises." That is not good journalism by the same standard TomsHardware *itself* has set.

      --
      --- Nothing clever here: move along now...
    3. Re:Tom's VaporWareGuide by aphor · · Score: 2

      In case you're too illiterate to read ALL THE WORDS, I will leave out the details so you can avoid missing the point again.

      I believe Tomshardware crossed the line separating responsible hard-nosed journalism and candy-coated marketspeak. Tomshardware has a reputation for the hardnose stuff. This XBox feature is not hardnose journalism. It is shameless promotion. There's no two sides about it. I'm talking about JOURNALISM.

      The XBox may be everything that has thus been promised. We may all be better off if we spend our fun money on XBox, but Tomshardware failed to provide any real reason to support that notion. There's nothing to draw strict inferences from. It doesn't make any real sense to decide based on Tomshardware reporting^H^H^H^H^H^H^H^H^Hendorsements.

      The only thing to agree or diagree about is VAPOR, and therefore discussion about XBox in Tomshardware context is pointless as if Tomshardware HAD NO CONTEXT. It's just like "Joe Nobody said I should by XBox 'casue it gots triple buffer Z caching vertex pipelines." WTF does that mean? NOTHING! Therefore: bad journalism. It doesn't cut through the fluff; it IS fluff. Any opinion you form from here on might as well be pulled directly from your ass. (though it still could possibly be correct) Batteries not included: arguments must supply their own facts. You didn't read it in Tomshardware.

      --
      --- Nothing clever here: move along now...
  23. Exhaustive in its irrelevance by fondue · · Score: 5, Insightful
    Great... another in-depth article by someone who knows a great deal about hardware but sadly nothing about games. Just some of the problems (note that these mistakes are being made time and time again, while articles are quick to hype up the elements Microsoft percieve they have strengths in: playiing into MS's hands by carelessly ignoring the gapiung holes in their 'strategy'):

    Network Gaming is *so* important: It didn't save the Dreamcast though, did it? The PC will always be the superior online gaming platform, unless the Xbox suddenly grows a keyboard, a dozen well-established MMORPGs, and a modding community. Also, bear in mind that Allard's "broadband vision" will exclude the vast majority of gamers especially in Europe (only 50% can get broadband in the UK, at a massively optimistic estimate).

    Discounting Nintendo out of hand: The largest games publisher in the world, the only games company to make a consistent profit throughout the market 'downturn', a company shipping a console at half the price of the bloated Xbox. They're not aiming it at kids- no Nintendo console ever has been- they're aiming at *everyone*. If you think a game is 'kiddie' because of its graphics, you shouldn't be playing games, you should get a hobby you can easily understand.

    None of the games covered were evaluated by any metric other than their 'dazzling' (640x480) graphics. No games were compared to the benchmark titles in their genres. (As always, DOA3 is taken on face value to be any good- which it might be if Tekken, VF, Soul Calibur didn't exist.) Blinkered, to say the least.

    It really is Atari all over again. The pushing of gimmicks like the Game Voice is especially reminiscient of a company floundering for a new angle, while ignoring the fact that they need decent games and have priced themselves out of the market. Outclassed, outgunned, only selling to the most credulous of casual gamers. I'll be picking up a Gamecube, then a PS2 if I have any spare cash, then upgrading my PC, then picking up a DC with a dozen quality titles on ebay, before even considering an xbox.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Exhaustive in its irrelevance by slim · · Score: 2

      I'm with you all the way. It's an extremely in-depth discussion of the hardware, but the hardware is not what's most important.

      Remember all those SNES vs Megadrive/Genesis arguments -- at the end of the day, the power of the hardware wasn't what was important, it was whether you prefered Sonic or Mario.

      You might be wrong about DOA3 though. Yes, it's very pretty. I've never played 3, but DOA2 is a far better fighter than any iteration of Tekken.

  24. You live in Switzerland? by laetus · · Score: 2, Informative

    You live in Switzerland and have a hard time understanding why the European X-box might be priced higher than in the US? It's stupid to do currency conversions on the boxes for two simple reasons: cost-of-living and cost-of-doing business. Both are much higher on the European continent compared to the U.S. A simple currency conversion doesn't do justice to the extra costs Microsoft has to absorb to do business in Europe.

    --

    "We're sorry, but the website you're trying to reach has been disconnected."
    1. Re:You live in Switzerland? by Max+von+H. · · Score: 3, Insightful

      That's a lame excuse, as almost everything else is almsot the same price here than in the USA (give or take 15%). Since the introduction of the Euro, electronics prices seem to have gone down in the EU (which is only 2 miles up the road for me). Furthermore, MS has an even wider hegemony on european markets than on the US one and obviously is trying to cover its US losses with an outrageous pricing policy in Europe. It will only encourage parallel imports of both the consoles and the games, the way it happened with the ps2 until the price went down and/or was available in quantity.

      For your point of view to be valid, everything should be overpriced consistently, which is not the case.

      /max

      --
      -- It's always darker before it goes pitch black.
  25. The Slashdot Hive-Mind Hath Spoken by JimPooley · · Score: 3, Insightful

    XBox = Microsoft = Bad, OK?
    And to think Bill Gates is drawn as a Borg...

    Personally I'm reserving judgement until it's been out for a while, there are more games available and I've actually seen one in action.

    --

    "Information wants to be paid"
  26. Pretty marketing speak by sph · · Score: 2, Interesting

    Funny, that Tom's article sounds very much like MS marketing speak, with everything being "milestone", "extraordinary" or "unrivaled". It even goes as far as telling that there is no lack of good titles. As far as I know, that's the biggest problem of Xbox. It has only a very few exclusive titles that have been hailed as interesting. And yet, Tom couldn't even spell PS2 game names right.

    This is my favourite: "the xbox is definitely a generation ahead, compared to the ps2 at least"

    It *is* next generation! It's funny how people are still comparing *everything* to PS2. So, you're telling me Xbox or Nintendo GameCube has better technology and more processing power than almost TWO YEARS older PS2? Ooh, *gasp*, I'm shocked! Seems like PS2 really is technically pretty revolutionary, if it's still the comparison standard for new consoles. I'd be really, really worried if that much newer machine wasn't technically superior...

    And in any case, it isn't technology that matters, it's the games. Original PSX was technically the weakest of its generation, Sega Saturn (released the same year) and Nintendo 64 (released about a year later) are both far superior, but PSX reigned because of the games. They still make games for PSX (and N64 as well, but in smaller scale), though it was released in 1994!

  27. Xbox linux by svara · · Score: 2, Interesting

    Also check out xbox-linux.org - It' run by h07 (h07.org) and aims at eventually getting apache to run on linux on the xbox. They already got apache to run on the xbox os (a stripped down win2k) using microsofts xbox sdk.

  28. Re:Marketing hype, factual errors, and just plain by jovlinger · · Score: 2
    I liked this better:

    As far as memory is concerned, the PS2 has a 250MHz processor, even if the two are not comparable.

    Had me grinning for a bit. Are you sure this isn't going via babelfish?
  29. Nod to Slashdot? by Linux_ho · · Score: 2


    I couldn't help but wonder whether the name of the "Mad Katz Control Pad Pro" was a nod to the Slashdot community...

    --
    include $sig;
    1;
  30. Re:Passport by arkanes · · Score: 2

    I must say that jumping through hoops to make the zone work may force me to quit Asherons Call, which I'm quite fond of otherwise. Worthless stupid web interface thingy.

  31. What a badly written article... by Lazy+Jones · · Score: 5, Funny
    Let me quote:
    "The cache has been reduced from 256 to 128 KB/sec, which shouldn't be overloaded. "
    ???
    "As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable. "
    Huh?
    "The wait times in dedicated programming on a dedicated platform have nothing to do with the PC, where the CPU spends its time fishing for information, in every sense of the word. To better understand this, it's enough to compare it with the Mac, which, because of its more closed architecture, also makes do with less cache. "
    ??? I stopped reading there. I already have a headache. :-)
    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  32. They are USB. by Pope+Slackman · · Score: 3, Informative

    At least as far as I can tell.

    I came upon an XB controller last month, and did exactly what you said - hacked a USB connector

    on to the cable.

    On plugging it into my machine (WXP), it was detected, and two devices showed up:

    1) Some sort of hub-type gadget (possibly for the "card slots" on the bottom of the controller?)

    2) An "Unknown Device", which I'm assuming to be the actual control interface.

    If I knew anything about writing USB device drivers,

    I'd try to hack one up, but I don't, so I haven't.

    I prolly should try plugging it into a Linsux box just for shits and giggles, might at least be able to get the device ID or something else interesting.

    C-X C-S

    (Posting with a text browser, so the formatting might be fucked up...)

    1. Re:They are USB. by Alan+Partridge · · Score: 2

      I agree with you 100%, but I'd go even further. My preferred controller for GT and wipEout is the Namco neGcon. And try G-Police or Colony Wars with Sony's dual stick controller (not the Dual Shock). Fabulous. the X-Box controller is SHITE for driving games, I've tried both PGR and "speed freak" and it didn't work for me at all. Add it's inherent ugliness (and I'd extend that to the whole X-Box unit) into the mix and it's an embarrasment. Still, I want MS to fail anyway, the fact that their gear is ugly and hopeless too just gives me more ammunition.

      --
      That was classic intercourse!
  33. WHAT A CRAP ARTICLE by Alan+Partridge · · Score: 2

    I struggled half way through it before giving up, this article is riddled with factual innacuracies, grammatical gaffs (excusable if it came from Germany) and outright marketingspeak shite. Read at you peril, or go and look at anandtech's excellent appraisals of the machines in question instead.

    --
    That was classic intercourse!
  34. Re:Correction by Alan+Partridge · · Score: 2

    must we suffer the X-Box Beowulf crap AGAIN? If you would employ your brain for a second, you'd realise that you could build a quicker PC for less money than an X-Box the wasn't all tied up in encryption AND which would be mountable in whatever way you'd like. A 32 machine cluster needs 32 GFX chips like it needs 32 cans of Coke pouring over the mainboards.

    --
    That was classic intercourse!
  35. Re:Funny by 90XDoubleSide · · Score: 2
    I like the PS2 and think it has, for now, better games

    The problem I foresee is that the XBox is only going to fall farther behind in 2002, with a spectacularly mediocre lineup consising mostly of games being released for all three consoles and many that the XBox is getting several quarters later than the PS2 or NGC (THPS3, GTA3, etc.).

    --
    "Reality is just a convenient measure of complexity" -Alvy Ray Smith
  36. Tom's Hardware = Tom's console commentary? by mamer-retrogamer · · Score: 2, Interesting
    Sega has abandoned Dreamcast and withdrawn from the market
    Huh!? Who makes NFL 2K2? NBA 2K2? Jet Set Radio Future?

    and Nintendo has settled for Game Boy.
    So N64 and GameCube are just figments of everyone's imagination?

    But above all, [Microsoft] has the best programming kit in the world with DirectX.
    *giggles*

    As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable.
    Um, what does internal processor speed have to do with memory in this context?

    Technically, I think the Xbox is great console--Microsoft almost got everything right. But as we all know, it is not always the "best" technology that wins...

    --
    Schrödinger's cat is not amused—maybe.
  37. Re:I worry about that hard disk, though... by FeTrut · · Score: 2, Insightful

    A valid point, however i think the bigger reason for console games being less buggy is that the developers know EXACTLY what hardware they are developing for, and all the hardware components are designed to work together smoothly, unlike the PC market which is far more fragmented in this respect.

  38. Re:Lack of intrest by Sj0 · · Score: 2

    That's why I bought a PC rather than a console

    ...

    That, and I like writing my own software, meaning that it'll be a cold day in hell before I can do what I want with my hardware if I go with an X-Box.

    But then..........I'd buy a PS2, because all the cool games are made on that. :)

    --
    It's been a long time.
  39. Re:Lack of intrest by AndrewHowe · · Score: 2

    Is it totally inconceivable that the reason the XBox hasn't been hacked is because so far, the anti-hacking measures have been stronger than the hackers?

  40. Re:nothing we didn't know already... by Alan+Partridge · · Score: 2

    vastly superior how? just because YOU don't understand the architectures of the GameCube and the PS2 doesn't mean that they're not extremely powerful. Have you seen MGS2, Pikmin or GT3 A-Spec? In what way could the graphics of GT3 be bettered by the X-Box?

    --
    That was classic intercourse!
  41. Kichir Kichir Bom Bom Taay Taay Fizz by PhrozenF · · Score: 5, Informative

    When it comes to Gaming consoles, looking at what has been done in the past would give you a fairly clear idea that they are all about "one-processor-for-each-medium".

    Starting from the NES (or even Atari, for that matter), all these "computers" have different chips to process each element of a game, those being, graphics, physics/gameplay/backend work and sound.

    Looking at the original playstation, and comparing it to a PC in the same era, let's see what you get. It had a 33 MHz core processor (CPU) for doing the I/O/Physics/backend work, a seperate GPU with its own memory for graphics, and a seperate SPU (Sound processing unit)for the audio. All well balanced, and each part doing its job individually, controlled and piped by the IO processor, are capable of beating the shit out of a P-200 with a Voodoo graphics accelarator (which was commonplace when the PS-1 came out).

    The whole point being, "BALANCE"....

    If you look at PS2, it has a very well balanced architecture. The CPU is capable enough to max out the GPU, and the sound engine supports what can usably be classified as "best in gaming audio". The DVD ROM has enough storage to pack in all hi-q cutscenes you would ever want, eliminating the need to have in-game rendering, which is both hard to make, and not so good looking.

    XBOX, although flaunts so much high tech stuff, it isn't well balanced. The CPU - a 700 MHz intel P-III equivalent, is hardly capable of pushing the graphics unit to 60% of its usability, so even though the theoretical graphical fill rate/texel/pixel pipelines might be capable of a lot more, it will never actually deliver those rates because the CPU isn't capable enough to pump those bits to the GPU fast enough. Same for sound, XBOX supports "so many channels" of audio, but to put all that through the sound processor, you would need to dedicate a major chunk of CPU processing power to that thread, bringing down the available CPU power once again. Not to mention the overheads the XBOX carries as it has to address far more hardware devices than the PS2.

    Well integrated design, balanced specs = cheap/decent performing architecture

    high specs, no balance, bloatware = inconsistent performance, scalability issues

    you decide....hack your XBOX, benchmark everything, and prove me wrong....i guarantee it doesn't even perform as much as 55% of the claims the specs make..

  42. Re:Lack of intrest by Mr_Matt · · Score: 2

    Is it totally inconceivable that the reason the XBox hasn't been hacked is because so far, the anti-hacking measures have been stronger than the hackers?

    Remember this statement...put it on your webpage or something...someday, when the X-box is good and hacked, you'll look at it and learn the following lesson:

    "In the war between armor and warhead, the warhead will eventually win. Always."

    The X-box has only been out since what, Nov. 15th? Not even three months...Linux on the Box is coming, and I'd bet sooner than later. Like I said, remember your statement when that day comes. You'll need it, just to season that crow. :)

    --


    But what does my opinion matter, I just vote here. It's not like I have any money or anything.
  43. I saw the Xbox in "action" on NBC Giga-Games by Schugy · · Score: 2, Funny

    Yesterday I zapped through the German TV-Channels and then I just decided to watch NBC Giga. They wanted to show a game, tried to load it 3 times and only a black screen was there. Of cource it wasn't blue :-) Another game needed 4 Minutes to load!! But when the intro was successfully loaded it was time for commercials. Just have fun with that xbox *lol* So how stupid do I have to be to tell the people that the xbox is a must?

  44. Re:what a biased article. by AndrewHowe · · Score: 2

    So if they think the technology is good, you think they should actually dis it instead? They stated their opinion, and just because it was favourable you say they are biased.... Sigh.
    A lot of people care about Dolby 5.1 sound. Perhaps more would if they had content that used it properly. At a recent XBox developer conference we had a great presentation from a Dolby guy. It really pisses people off when you leave channels silent! So you don't have a nice speaker system. So what? It's a great feature of the XBox.
    By the way, despite the fact that I just said "great", I am not a Microsoft employee ;)

  45. Re:what a biased article. by Alan+Partridge · · Score: 2

    Surround sound has about as much to do with hi-fi sound as the NASCAR does with getting you to work in the morning. 5.1 is a marketing gimmick designed to seel crap to you that you don't need, and is merely the third pathetic attempt by the electronics industry to flog this useless surround concept. My father had a "Quad" system in the 70's, and it was pointless then too. There was once a hi-fi surround system called "ambisonics" or "UHJ" which could reproduce the most beautiful sound, I think the Soundfield microphone that was the heart of Ambisonics is still coveted today.

    --
    That was classic intercourse!
  46. Re:Lack of intrest by AndrewHowe · · Score: 2

    Please don't patronise me, sonny. I've done my fair share of hacking.
    Did you notice the words "so far" in my comment?
    I was clearly responding to the parent's assertion that there was no hack due to lack of interest. There is plenty of interest, as you well know.
    Also... I won't consider an "XBox Linux Hack" to be valid unless a non-hacker can install it on a standard retail unit, without a soldering iron, in one day.
    I will not be munching any crow, because I never said never.

  47. Re:Slashdot Marketing Dept.? by Chris+Johnson · · Score: 2
    I know. I just stopped reading the Tom's article less than halfway through it, for the pleasure of coming here and seeing people's incredulous reactions.

    I think my favorite line was along the lines of 'of course, graphics quality is FAR superior to PS2'. Um, OK. Is that why Gotham Racing looks totally fake and computer-rendered and GT3 looks eerily photographic? Somebody's not using their freaking EYES. Mind you, that XBox fighting game looks very slick. Other games, like 'Shrek', look appalling- like 1999 PC games with more polygons.

    I think it's quite laughable. If they want to seriously concern themselves with image quality they'd better put down the crack pipes, quit paying off hardware review sites for paid promotional materials masquerading as articles, and devote thought to current _EFX_ concepts like atmospheric effects, cinematography, haze etc. You DO NOT WIN by showing off how many polygons you have and how clear everything is. That's freaking 1995 GFX thinking. Sometimes you win by doing stuff that is actually very simple and easy, but in an artistic way...

    I'm reminded of the book "Disney Animation: The Illusion Of Life" which goes into backgrounds at one point, and how the Disney animators often took pains to NOT depict the background with wizzy high fidelity and clarity... some effective backgrounds, shown in the book and used in feature films, were little more than blurs of color with bits of vague detail in them, and they worked perfectly in context.

    It just furthers my opinion that Microsoft have all the artistic insight of Garth Brooks selling Dr. Pepper... and the companies that are making games for X-Box are largely being persuaded to on grounds of easiness, cheapness and (likely to be frustrated) greed. If that's the best they can do there's going to be a lot of really lame, undistinguished games out for X-Box that nobody will particularly want to play...

  48. Re:nothing we didn't know already... by Chris+Johnson · · Score: 2
    To be fair, even though the graphics capabilities of X-Box are _not_ significantly superior to PS2 (largely because of the PS2 video bus being so outrageous that the VRAM is pretty much just a frame buffer), the reason the graphics of GT3 are so superior to say Gotham Racing is not a technical reason.

    Whoever did GT3 had an artistic sense fit for working in film EFX, not just PC gaming, and used things like blur and desaturation to produce nearly photographic results. By contrast, Gotham is clearly (no pun intended!) about showing off as many polygons as possible, so it looks downright fake. Reality is dirty and often out of focus. The developers in the Microsoft camp are evidently not encouraged to understand this (it would make it look as if not as many polygons are in use!) so their output continually looks more like high-end 1995 raytracing. You go 'my, that must be a lot of polygons' and it looks real plastic.

  49. Re:Correction by Chris+Johnson · · Score: 2

    I was a bit surprised not to see, "The PS2's DirectX support just isn't there yet- in fact, Sony have not even pledged to commit to supporting it in future! This has to be considered a major drawback, that will slow and hobble PS2 development" :D

  50. Re:Lack of intrest by Mr_Matt · · Score: 2

    Please don't patronise me, sonny.

    Heh heh heh...

    Did you notice the words "so far" in my comment?

    Yeah, which was precisely the point of my "eventually, the warhead wins" statement. The whole point being, of course, it doesn't matter what "anti-hacking" provisions they've put in an X-box, they'll just get beaten someday.

    I was clearly responding to the parent's assertion that there was no hack due to lack of interest. There is plenty of interest, as you well know.

    Fine...I guess I was too far down the thread to pick up on that one. Mea culpa. But neither do I think that the lack of an X-box hack is due to anti-hack measures - I think it's just been too short a time for a home-grown hack to have been properly made up/bug-fixed/tested.

    Also... I won't consider an "XBox Linux Hack" to be valid unless a non-hacker can install it on a standard retail unit, without a soldering iron, in one day.

    OK, the whole world will pay attention to what you define as a valid hack. I personally won't consider it a valid "Linux hack" until my X-box can toast the perfect bagel using Open Source code and a nifty DVD-laser hack that projects a spinning Tux on my wall. But who cares about what we think...most people will be happy to have a Linux prompt on their TV, right? :)

    --


    But what does my opinion matter, I just vote here. It's not like I have any money or anything.
  51. Re:Gushing review, but very informative by sunhou · · Score: 2

    You think the review was gushing? Hmm, let me quote one bit:

    Moreover, the vibration system is much better than the pS2 Dual Shock. The vibrations are powerful and subtle at the same time...

    Yeah, that was when I pretty much gave up my doubts that a raving Xbox fanboy wrote the review.
    "The vibrations are powerful and subtle at the same time"?? Phew, that's really digging deep. Damn, why haven't the other companies learned to make great vibrations like that in their controllers?

  52. I got to the end of the article... by Saturn49 · · Score: 2, Insightful

    ...and I was horrified by this comment:
    "As far as the games, things look good as well. As of now, the choice is enormous and there is no lack of good titles."

    25 games is enormous? Give me a break. I thought Tom's was generally not-biased, but they tiptoed over the edge on this one. Every other review of the XBox I've seen said the games are standard, and boring, with the exception of Halo. 100 games is good selection. 2000 games is enormous. MS will be lucky if their game selection reaches "good" by next X-mas.

  53. Ugh -- pathetic writing by j-turkey · · Score: 2

    OK -- I'd heard that Tom's has picked up some better writers...

    I don't mean to be inflammatory, but that thing looked like it was written by a 15-year-old British high-school dropout.

    Hey -- Tom's Hardware...there's plenty of out-of-work folks over here who will write for you (and they have college degrees too).

    --

    -Turkey

  54. Re:Console history repeats itself... by Steveftoth · · Score: 2

    How could the dreamcast to have been dead by the time that the network adaptor came out, IT CAME with a MODEM!!! You could goto the store on 9-9-99 and buy a dreamcast, go home and surf the internet on the same day!

    The problem with the ethernet adaptor was that the games had to be reprogrammed to use it! Nobody wanted to buy a new version of their games to use the broadband adaptor. That and sega made it impossiable to find.

    If they finish morrowind and Shenmue 2 is really good, then I might get an X-Box. But as of right now all the cool games are ps2/GC. RE4 on GC, now I have to get a GC, well that and Zelda.

  55. Re:Gushing review, but very informative by SilentChris · · Score: 2

    Pro XBox = overrated? Whatever.

  56. Re:Lack of intrest by AndrewHowe · · Score: 2

    I'd just like to reiterate that I did not say or imply anywhere in my previous comment that the XBox will never be hacked. So we're in agreement, OK? Chill!
    I don't agree with you about the inevitability of the hack. Personally I have an open mind about it... It may happen, it may not. But you or I do not have enough information to say confidently that the hack is possible.
    For example, if I wrote this code on my old Oric or something...
    10 PRINT "ANDREW IS GREAT"
    20 GOTO 10
    That is pretty secure. I guess you could Ctrl-C it but I know about that, and I can disable it. I knew enough about that system that I could make that program completely secure.
    Now, the Xbox is a lot more complicated and we would expect the probability of a security hole to be quite high. But we don't know until we find it, do we?
    I never expected anyone to take on board my definition of a "valid hack". Let me put it like this. Suppose we gave points for a hack according to how cool it was. I would give 10 points for booting Linux from a CD-R popped into a standard retail XBox. That is pretty much top marks. (I might give an extra one for booting off a memory card :-)
    Taking advantage of a hypothetical back door that a mischievous developer left in a game would be worth less points, you see? And desoldering your BIOS and bunging in one you flashed is worth a few more, but less than 10.

  57. Re:Kichir Kichir Bom Bom Taay Taay Fizz by BitwizeGHC · · Score: 2


    Looking at the original playstation, and comparing it to a PC in the same era, let's see what you get. It had a 33 MHz core processor (CPU) for doing the I/O/Physics/backend work, a seperate GPU with its own memory for graphics, and a seperate SPU (Sound processing unit)for the audio. All well balanced, and each part doing its job individually, controlled and piped by the IO processor, are capable of beating the shit out of a P-200 with a Voodoo graphics accelarator (which was commonplace when the PS-1 came out).

    Erm, no. Have you ever looked closely at PlayStation graphics? While in the hands of the right developers the PS1 produced impressive visuals, it was by no means capable of "beating the shit out of" a PC with a decent 3D accel. The textures were not filtered, and were not entirely perspective correct, producing strange "warping" effects when you approached a wall in many games. The final image was, I believe, rendered in something less than 16-bit color, as dithering is quite apparent in many games (Silent Hill being a good example; gotta love that halftone fog). The Voodoo had much higher quality output, and did so at twice the resolution or four times the screen area of the PS1.

    I will agree with your contention that the X-box was sort of cobbled together so Microsoft could say they had something BETTAR TAHN PS2, but the real-world performance doesn't match the hype by a long shot.
    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  58. Re:calm down by Tofuhead · · Score: 2

    For 3-D games, God yes. Saturn was underpowered in this regard -- one can only wonder what a modern-day Azel Panzer Dragoon RPG would look like (maybe we'll find out).

    For 2-D games, well, let's just say that it will forever remain tied with the Super Famicom and Sega Dreamcast as my favorite console of all time, because of Capcom's 2-D fighter releases on it, the innumerable selection of high-quality shooters like Radiant Silvergun and Battle Garegga, and the incredible variety of other Japanese RPGs, sims, and puzzle games. IMO, even the Japanese PS1 game selection is relatively uninteresting compared to the Saturn's line-up (fewer blockbusters, more obscure high-quality titles).

    The Sega Saturn lived quite a healthy life in Japan until 1998, during the later years of which it was considered the venerable also-ran (somewhat like the American N64 in 2000 and 2001).

    < tofuhead >

    --
    It is still the dark of night.
  59. Re:Lack of intrest by AndrewHowe · · Score: 2

    Funny that, because it's actually the reason why a lot of people want to hack it...