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Tom's Hardware Reviews the Xbox

steddyj writes: "Tom's Hardware released this article which looks deep into the Xbox, its peripherals, and just about everything from every angle, and compares it to the PS. Incredibly detailed article."

21 of 357 comments (clear)

  1. MS Tactics by Alien54 · · Score: 3, Insightful
    I can think of several things in this bit that people will disagree with:
    Microsoft has made a study of the situation. Its activities as system provider and manufacturer of office automation products alone will not be enough to keep its dominant position. Bill Gates understood early on that tomorrow's stakes will be based on communication, whether it is on the Web or interactive TV. However, Microsoft's difficulties in establishing a monopoly on the Web are well-known. Government regulators even feel endangered by media manipulation, and this has created a rather hostile relationship between the regulators and the corporation. The alternative? To tackle this challenge from the other end. And launching an Internet-ready console seems quite sensible within the scope of the company's global strategy. Microsoft has all the necessary resources at its disposal: it produces games and designs systems. But above all, it is has the best programming kit in the world with DirectX. All that's left is to assemble the console, connect it to the Internet and, once again, everything is in place to be the leader in the online gaming and communication market of tomorrow. Without a doubt, the final goal is, on one hand, to dominate massive multiplayer gaming and, on the other, to integrate this console into an Internet-connected living room. On the practical side, in order to build the console, Microsoft chose the obvious: it turned to PC components, which it masters through Windows and Direct X.
    Although I can see this easily how the world is, at least according to MS.

    feh

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:MS Tactics by jmccay · · Score: 3, Funny

      I don't think Microsoft studied the history of the gaming systems market. Anybody remember some of the failed systems. I beleive there was the NeoGeo. The wasn't a whole lot of games out for the system. THe graphic rocked for the time, but the just wasn't that many games. (Of course, I am also ignoring the high cost of the system.) Sega also had a few failed systems becuase they just didn't have the games.

      The PS II has been estimated to have 400+ games including PS I & PS II games. I know the XBox doesn't have that much games out. There are more likely to be games I like when there is a lot of them. I know I am thinking about getting a PS II. I won't consider an XBox. It just isn't worth playing the waiting game for games!

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
  2. Where is Linux for XBox? by Anonymous Coward · · Score: 5, Funny

    It's been out for ages. Why no version of Linux for the box yet? I remember lots of little penguin people claiming it wouldn't take long to crack the box and get their favorite kernel running on it. So where is it? Or are Microsoft actually smarter than the smelly unwashed masses?

    1. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 5, Funny

      "porting the code over will be childs play" Yes, of course it will. And there you will be, leading the pack... I look forward to seeing your name gracing the credits for the first port...

  3. Perpetuation of Nintendo myth... by rkischuk · · Score: 5, Insightful
    "Sony practically has a monopoly with Playstation 1 and 2, especially since Sega has abandoned Dreamcast and withdrawn from the market, and Nintendo has settled for Game Boy."

    Implied: Nintendo is not a player in the console market.

    "Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."

    Implied: Nintendo is only for Pokemon and Barney loving children.

    Good God - it seems like any time anyone mentions a Nintendo system, they need to put in an aside about it being for kids. You never even see a shred of a veiled compliment suggesting that Nintendo might focus on gameplay, and not on making the most "mature" game. The mass media seems intent on further pigeonholing Nintendo every chance they get, is it any wonder that they are perceived as "kiddie" and that it's tough for them to shake the image. Photorealism and gore have their place in games, as do style and gameplay. When it comes down to it, the latter two have the bigger influence on my enjoyment of a game. Even on a Nintendo system, I'd rather play the latest Mario game than Turok 12, because while one has the wow/blood factor, the other is much more polished all-around.

    I'd like to see media writers focus on the enjoyability of the games, for just once, instead of leaning on the tired-but-apparently-mandatory "Nintendo is for kids" appositive.

    --
    Seen any BadMarketing lately?
    1. Re:Perpetuation of Nintendo myth... by iapetus · · Score: 3, Insightful

      And how soon they forget - wasn't all that long ago that *Nintendo*, not Sony had a monopoly on the console market.

      Still, Nintendo have shown that even with this child-friendly aura around them and without quality third-party support they can do perfectly respectably in terms of sales figures, and make more profit than their competition, so at the end of the day, who cares?

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:Perpetuation of Nintendo myth... by thesolo · · Score: 3

      "Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."

      Implied: Nintendo is only for Pokemon and Barney loving children.


      Obviously the parent realizes that Nintendo is not just for Pokemon, but doesn't point out the one thing that I feel is especially glaring in that comment.

      "Younger Audiences", as THG states, would not have a "Nintendo Tradition"; Owning one previous Nintendo console != tradition! The people who truly remain faithful to Nintendo started playing back before Mario Kart ever existed (MK was for SNES). Nintendo claimed its market share with the 8-bit NES console, not with SNES or N64 or Gameboy. Those systems helped to expand on what the NES started.

      IMHO, people remain faithful to Nintendo because they make good systems, with excellent gameplay. The failures of N64 aside, NES, SNES, and GameCube are all excellent systems, and have titles for almost every age. I'll take my original NES over an Xbox any day.

  4. Tom's Problem by zerocool^ · · Score: 5, Funny

    The only problem


    with Tom's hardware is


    the ammount of information

    that they display


    per page, in order

    to get as many
    advertisment

    views as possible

    .

    --
    sig?
    1. Re:Tom's Problem by krogoth · · Score: 3, Insightful

      They aren't entirely wrong to do this. The best (most readable) column width is about 65 characters - after that it becomes more difficult to read. They could put two columns, but this is better than having a full page of text like most sites do.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
  5. They're wrong about the PS2. by wadeb · · Score: 5, Informative

    - It has two fully programmable 300mhz T&L coprocessors, of which 1 is really usable, the other just supports the main CPU (but can run independently).

    - They wonder what people are doing with the 16 pixel pipelines, as if implying that it renders 16 layers or something. The PS2 fills 16 individual textured alpha blended pixels per cycle at 150mhz. In single texture mode the PS2 has far more fillrate than the XB, but scales linearly with extra passes.

    - He complains about the 4mb video RAM. After framebuffers and Z buffer, you're left with about 1.5mb, at which point you realize they didn't intend it for actual storage, it's a streaming buffer. The bus bandwidth to transfer 18mb textures/frame at 60hz also helps make that a possibility.

    I think people should take a look at the games and decide which platform they would rather play, and quit bickering over meaningless specs. They're both graphics monsters :)

    -Wade

  6. Japan by Wind_Walker · · Score: 5, Interesting
    It's going to be a moot point, anyways. Once the Xbox launches in Japan (February 22, if memory serves) and it flops, you're going to see all the 3rd party developers in Japan jump ship faster than... something really fast.

    Games are what matters on a console, not how many polygons it can push. The Japanese launch lineup for the Xbox is pathetic. There are 4 snowboarding games, DoA3 (a practical port of DoA2, a launch game for PS2 a year ago), and Genma Onimusha, when Onimusha has been out for more than 6 months on the PS2.

    When the Japanese launch of the Xbox flops, the Japanese developers will jump ship. When the Japanese developers jump ship, the Xbox will lose about 60% of its title lineup. When 60% of the titles go to other platforms, people will stop buying the Xbox. When people stop buying the Xbox, the other 40% will jump ship to either the PS2 or the Gamecube.

    To be a big player in the console industry, you have to have both countries. As a corollary, just because something does well in one country does not automatically spell success in the other country.

    In 2 years, nobody will remember the Xbox. It will have entered the Gaming Lore books right along side the 3DO, Atari Jaguar, Atari Lynx, Tubro Grafix 16, and dozens of other systems that went obsolete because they had no games.

    1. Re:Japan by garagekubrick · · Score: 3, Insightful

      Great points all, but missing out on what it really means. The Japanese games market is stagnant right now, but the fact is the real killer AAA 1 million shipping console games almost always come from Japan.

      The real problem is that MS is going to flood the console market with lazy PS2 ports, and games developed by fledgling PC development houses. Console gaming and PC gaming are two totally seperate beasts, psychologically, aesthetically, and in terms of what they deliver to the home audience.

      Sony's real genius was in marketing the PS family to 18-24 year olds - they're the ones who created what we now call casual gamers, the wide installed user base who only purchase big event titles and franchises that are known. People looking for a thumb candy fix, and not a tactical simulation of group dynamics in a shooter environment. For better or worse, this completely changed the market for games and how successful a title can be.

      I'd like someone to name for me an American videogame character who resonates in pop culture as deeply as Mario or Lara Croft or Solid Snake. American game development has never excelled at these concepts, rather excelling at heavy titles. Japanese designers seem to understand the aesthetic of creating knowable characters and the simplicity of console interfaces and games.

      What failure in Japan means is no future Metal Gear or Final Fantasy for Xbox. That's what will kill the system.

      And we're also forgettting Europe, one of the fastest growing games markets. Having lived over there with friends who worked in games, let me offer this as a warning to any console creator in future: Never, ever, ever, ship a console in Europe that doesn't have a name brand soccer title with licensed players. At least they got this right.

      In fact, the more I think of Xbox the more it reminds me of Dreamcast. Hell, they even managed to rip off the controller and make it worse. Two many crappy titles that confuse the consumer when groundbreaking titles appear on the system, and a lack of AAA third party titles that are known franchises.

      And yes, I own an Xbox and a PS2. It's a very powerful machine with great capabilities. And the number one biggest thing they did wrong - the controllers. They're enough to convince me to forget the machine. As much as I like Halo, it's a PC game and it shows. Imagine playing that over the Net right now, coop, in a resolution I choose, rather than on a dodgy split screen, and with a mouse to aim no less. That's the Xbox's biggest problem. The best title is a PC game, and it shows.

      --
      ** http://www.nkhumanrights.or.kr/ ** Human rights in North Korea. 1 million estimated dead from starvation.
    2. Re:Japan by mr3038 · · Score: 3, Insightful
      And we're also forgettting Europe, one of the fastest growing games markets.

      Well, at least in Finland you can be pretty sure that Xbox is going to flop. In the US you see Xbox priced at $299 which makes it equally priced to PS2. In the forthcoming Europe release Xbox is going to be £299 that is 479 euros. Compare this to 300 euros including 22% tax for PS2 in Finland right now and it's a no brainer to get PS2. In the US, I would definately get Xbox because it clearly has better hardware and therefore I could expect longer usage time from it without extra investments.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
  7. Milking the Europeans again by Max+von+H. · · Score: 4, Interesting
    "...the announced european price of 480 is way too much. Microsoft has a strange way of computing the exchange rate between dollars and euros... Games with a maximum price of $50, or 65 in Europe, are expensive, but those prices are the same ones PS2 uses, at least in the United States. In Europe, PS2 games are cheaper and Microsoft should bring its prices into alignment."

    Indeed, condidering $1 = 1.15 at today's rate, that's $417. In the USA, the Xbox is $300, which is 345. This is a complete ripoff! The days electronics were over-overpriced compared to the US are gone, this is pure extorsion(sp?)! How do they justify the extra $117? Shipping fees? Let me laugh...


    For this price I can build a complete PC with a Duron 1GHz and a good graphics card (GF2 ultra or so), so COME_ON! Who's gonna pay that price for just a game console? PC prices have crashed to a point the PS2 itself is now a mere $235 where I live (Switzerland, outside the EU, I know :) so it can be sold, but the XBox will be twice the price with a hundred times less games to start with... The PS2 is hugely popular whereas Microsoft is still unknown on that market... No doubt the Xbox is a lot more powerful than the ps2, has a HD, etc... But when for the same price you could get a real PC that'll play games even better, and with which you can do whatever you want, I think M$ is trying hard to rip-off markets on which it can (still) freely impose its monopolistic dirty hands.

    /jabba

    --
    -- It's always darker before it goes pitch black.
  8. Tom's VaporWareGuide by aphor · · Score: 5, Insightful

    I was repeatedly dissapointed on each and every repetitive page of prediction after prediction of what the XBox *WILL* be and what it *WILL* do, and how cool games *WILL* be. It all adds up: Xbox is SUPPOSED to be the coolest console ever, but even Tomshardware.com can only say that it's SUPPOSED to be the coolest console ever. There is precious little hard empirical truth to demonstrate any of the projections made in the pages. Here's what I mean. If these way-cool features are really available, where are the games that demonstrate them? How do we know it works as described? If a feature never appears in a single game you want to buy, then it doesn't add to the value of XBox does it?

    Having read a good many well informed articles there, I kept clicking the next page links thinking Tomshardware was teasing me before he got to the meat of the article, but I wore through 2/3 of it before I gave up looking for the gritty pull-no-punches analysis. This is NOT journalism, it's advertisement, and it's wrong to print it without the "Sponsored by Microsoft" disclaimer. I will never feel the same about Tomshardware again.

    I've read past Slashdot flames toward Tomshardware, but I had to reserve judgement for myself. Granted, I deserve it; you told me so., but please try to add something more if you reply to this.

    --
    --- Nothing clever here: move along now...
  9. Exhaustive in its irrelevance by fondue · · Score: 5, Insightful
    Great... another in-depth article by someone who knows a great deal about hardware but sadly nothing about games. Just some of the problems (note that these mistakes are being made time and time again, while articles are quick to hype up the elements Microsoft percieve they have strengths in: playiing into MS's hands by carelessly ignoring the gapiung holes in their 'strategy'):

    Network Gaming is *so* important: It didn't save the Dreamcast though, did it? The PC will always be the superior online gaming platform, unless the Xbox suddenly grows a keyboard, a dozen well-established MMORPGs, and a modding community. Also, bear in mind that Allard's "broadband vision" will exclude the vast majority of gamers especially in Europe (only 50% can get broadband in the UK, at a massively optimistic estimate).

    Discounting Nintendo out of hand: The largest games publisher in the world, the only games company to make a consistent profit throughout the market 'downturn', a company shipping a console at half the price of the bloated Xbox. They're not aiming it at kids- no Nintendo console ever has been- they're aiming at *everyone*. If you think a game is 'kiddie' because of its graphics, you shouldn't be playing games, you should get a hobby you can easily understand.

    None of the games covered were evaluated by any metric other than their 'dazzling' (640x480) graphics. No games were compared to the benchmark titles in their genres. (As always, DOA3 is taken on face value to be any good- which it might be if Tekken, VF, Soul Calibur didn't exist.) Blinkered, to say the least.

    It really is Atari all over again. The pushing of gimmicks like the Game Voice is especially reminiscient of a company floundering for a new angle, while ignoring the fact that they need decent games and have priced themselves out of the market. Outclassed, outgunned, only selling to the most credulous of casual gamers. I'll be picking up a Gamecube, then a PS2 if I have any spare cash, then upgrading my PC, then picking up a DC with a dozen quality titles on ebay, before even considering an xbox.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  10. The Slashdot Hive-Mind Hath Spoken by JimPooley · · Score: 3, Insightful

    XBox = Microsoft = Bad, OK?
    And to think Bill Gates is drawn as a Borg...

    Personally I'm reserving judgement until it's been out for a while, there are more games available and I've actually seen one in action.

    --

    "Information wants to be paid"
  11. Re:You live in Switzerland? by Max+von+H. · · Score: 3, Insightful

    That's a lame excuse, as almost everything else is almsot the same price here than in the USA (give or take 15%). Since the introduction of the Euro, electronics prices seem to have gone down in the EU (which is only 2 miles up the road for me). Furthermore, MS has an even wider hegemony on european markets than on the US one and obviously is trying to cover its US losses with an outrageous pricing policy in Europe. It will only encourage parallel imports of both the consoles and the games, the way it happened with the ps2 until the price went down and/or was available in quantity.

    For your point of view to be valid, everything should be overpriced consistently, which is not the case.

    /max

    --
    -- It's always darker before it goes pitch black.
  12. What a badly written article... by Lazy+Jones · · Score: 5, Funny
    Let me quote:
    "The cache has been reduced from 256 to 128 KB/sec, which shouldn't be overloaded. "
    ???
    "As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable. "
    Huh?
    "The wait times in dedicated programming on a dedicated platform have nothing to do with the PC, where the CPU spends its time fishing for information, in every sense of the word. To better understand this, it's enough to compare it with the Mac, which, because of its more closed architecture, also makes do with less cache. "
    ??? I stopped reading there. I already have a headache. :-)
    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  13. They are USB. by Pope+Slackman · · Score: 3, Informative

    At least as far as I can tell.

    I came upon an XB controller last month, and did exactly what you said - hacked a USB connector

    on to the cable.

    On plugging it into my machine (WXP), it was detected, and two devices showed up:

    1) Some sort of hub-type gadget (possibly for the "card slots" on the bottom of the controller?)

    2) An "Unknown Device", which I'm assuming to be the actual control interface.

    If I knew anything about writing USB device drivers,

    I'd try to hack one up, but I don't, so I haven't.

    I prolly should try plugging it into a Linsux box just for shits and giggles, might at least be able to get the device ID or something else interesting.

    C-X C-S

    (Posting with a text browser, so the formatting might be fucked up...)

  14. Kichir Kichir Bom Bom Taay Taay Fizz by PhrozenF · · Score: 5, Informative

    When it comes to Gaming consoles, looking at what has been done in the past would give you a fairly clear idea that they are all about "one-processor-for-each-medium".

    Starting from the NES (or even Atari, for that matter), all these "computers" have different chips to process each element of a game, those being, graphics, physics/gameplay/backend work and sound.

    Looking at the original playstation, and comparing it to a PC in the same era, let's see what you get. It had a 33 MHz core processor (CPU) for doing the I/O/Physics/backend work, a seperate GPU with its own memory for graphics, and a seperate SPU (Sound processing unit)for the audio. All well balanced, and each part doing its job individually, controlled and piped by the IO processor, are capable of beating the shit out of a P-200 with a Voodoo graphics accelarator (which was commonplace when the PS-1 came out).

    The whole point being, "BALANCE"....

    If you look at PS2, it has a very well balanced architecture. The CPU is capable enough to max out the GPU, and the sound engine supports what can usably be classified as "best in gaming audio". The DVD ROM has enough storage to pack in all hi-q cutscenes you would ever want, eliminating the need to have in-game rendering, which is both hard to make, and not so good looking.

    XBOX, although flaunts so much high tech stuff, it isn't well balanced. The CPU - a 700 MHz intel P-III equivalent, is hardly capable of pushing the graphics unit to 60% of its usability, so even though the theoretical graphical fill rate/texel/pixel pipelines might be capable of a lot more, it will never actually deliver those rates because the CPU isn't capable enough to pump those bits to the GPU fast enough. Same for sound, XBOX supports "so many channels" of audio, but to put all that through the sound processor, you would need to dedicate a major chunk of CPU processing power to that thread, bringing down the available CPU power once again. Not to mention the overheads the XBOX carries as it has to address far more hardware devices than the PS2.

    Well integrated design, balanced specs = cheap/decent performing architecture

    high specs, no balance, bloatware = inconsistent performance, scalability issues

    you decide....hack your XBOX, benchmark everything, and prove me wrong....i guarantee it doesn't even perform as much as 55% of the claims the specs make..