NVIDIA Unveils (And Tom's Reviews) The GeForce4
EconolineCrush writes: "NVIDIA has finally revealed its GeForce4 Titanium and MX graphics processors. Tom's Hardware has a some benchmarks comparing the new offerings to current products, and the results are pretty interesting. Meanwhile, The Tech Report does an excellent job cutting through the hype with an examination of each new chip's features. Both articles are well worth reading to get the full story on the latest from NVIDIA."
So the advanced features of the GeForce3 aren't being utilised yet, and the GeForce4 is out now... ouch what to do... do I get a GeForce3 now or wait...?
~www.devnull.co.uk
I almost can't stand it when I buy a new flashy graphics card that is praised by every magazine, and then a NEWER card comes out, that supports DX8 pixel shaders, etc., etc. (IE I bought a Radeon 64MB DDR card....two weeks later, hello GeForce3)
I hope if I buy a GeForce4, it'll last, in both speed and 3D technology.
And in an almsot suprising move, apple's offering as a build to order option in their towers (announced yesterday. For a company that almsot always has hidiously slow graphics cards, its kind of a nice change tosee them ahead of the game for once in this department.
Mod point free since 2001
I'm sick of these reviews with a line like "The results are *interesting*". Lets just agree that if the results weren't interesting, it shouldn't have been posted in the first place. By posting the article on slashdot, the "interesting" part is implied.
Please, go out on a limb, put on some body armor, and have the guts to say ONE MEANINGFUL SENTENCE about the results other than that they were "interesting". It's not that hard.
http://www.anandtech.com/video/showdoc.html?i=1583
And to everyone's suprise. Geforce4 is faster then
the previous chipsets. Has more pipelines and
bigger memory bandwidth. When will someone try
the new and fresh marketing trick and announce
hardwarre that is slower then the old hardware.
(I hope MS didnt hear this and starts making hardware)
- To understand recursion, we must first understand recursion -
Tech Report article
Just a MacGamer short blurb
How are they stealing from the community? Granted, their drivers are closed-source, but they're not stealing anything.
LeadTek has a Geforce3 Ti200 with 128M of memory
for under $200. I just got one of these a
couple of days ago. Heaviest video card I've ever
owned. Looks great in windows. (I did windows
first because I knew it would take longer). If anybody's curious, mail me; I should have it
working under linux tonite if nothing comes up
after work.
funny story: I upgraded my mobo as well to
a soyo dragon+... That thing does NOT turn off
power to the keyboard or ps/2 mouse port when it
powers down. I finally had to unsolder that idiot
taillight on my MS optical mouse so I could get
some sleep.
I can't find my car keys. (no a's in email)
After this article and yesterday's overly-glowing review of the Xbox, it seems to me that Tom's has fallen on hard times. Consider the following sentence:
"The test guys who aught [sic] to have caught this driver bug seem to be busy selling their stock our [sic] counting their money instead."
All their articles now seem to have been written in five minutes and sent though to door without the slightest bit of editing- or even spell checking!
I don't mean to nitpick, but Tom's used to be a very reliable source- and a great read. Not so much anymore.
So GeForce3's should now get a bit cheaper which is great news. I'm quite happy with mine and it sounds like I won't be missing out on much compared with the new GF4...so it's just an incremental step this time which is fine with me as I won't be missing out on major features when new games come out.
GF3, 512MB Ram (PC133 even), 2X 20GB HDD, 1Ghz Athlon and I can run Medal of Honour just fine in 1024X768 - a GF4 would be wasted on my system anyways I think.
Wow, the article is "interesting". Come on, at least *some* content in the Slashdot piece, like "overall about N% faster".
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
highest end of those listed, is only listed as
costing $299. I remember that a GeForce 2 Ultra
with 64 Megs of Ram was something around $550 in
the store, even months after it came out.
Of course, I don't know if it is worth it to buy
one of these things. I'm playing Return to Castle
Wolfenstein on my GeForce 2 Pro at full detail, and
I'm still getting good performance.
"You spoony bard!" -Tellah
Does anyone use these cards for anything other than games?
These cards cost as much as a decent CPU... or a console game system- yet are the fraction the cost of a CAD card. Their shelf life seems pretty limited as well. In a year or two they will all have a half gig of Rambus or DDR and we'll have 16X AGP? Then we'll all need high definition monitors because today's pixels will all look "blocky" by comparison. Then we'll be right back to unusable framerates at higher resolutions... it all goes full circle.
I've never been able to justify the cost, but then again I don't game. The ironic thing is that "fun and games" arguably stress the hardware more than any other apps for most general home users.
Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
The THG article indicates that for all intents and purposes, the average home-computer user still has enough power in his 700-1000MHz machine that upgrading to the rediculously overpowered 2GHz P4s and Athlon XP 2000+ etc, just isn't worth it for them (unless of course their livelihood is dependant upon computing time). I believe the same is starting to happen in the GPU field as well. A brother of mine recently bought a GeForce 3 card, just after the introduction of the whole Ti 500/200 updates. To this day it's still more power than he needs and should be able to outlast the TNT2 Ultra card he replaced it with. The main point being that except for those people that crave "the fastest," and there's nothing wrong with that ;-) , these incremental increases in performance are going to mean less and less to the consumer, most of whom go to the biggest electronics store around and say "my kid needs a special 3d thingy to play this new game." Although I honestly believe people would be happier if they informed themselves a little, it's impossible to think that they will and in the end it doesn't matter. We've been years away from any new device that shows real promise, instead the best some people can come up with is an integrated cell-phone / PDA. Hmmm... who would have thought... until something does show up... I'll be playing Quake on an 8MB single-head graphics card. Humiliation!
Anandtech has quite a good review here. They also have benchmarks from the lastest build of the unreal engine here. Enjoy :)
Unstable Apps: Our Android Apps Don't Suck
I guess it's time for me to go buy that Radeon card I've been planning to get for quite some time now. And I mean _the original_ Radeon, not (7|8)500. Hey, I hardly ever play any games and I'm still using ATI's VideoXpression with 2MB ob memory from 1997!
I know you're out there John. :)
Lemme ask you this: it seems that with the previous generation of 3D cards, the technology had reached the point where any game with a reasonable game engine could be run at 1024X768x32bit with all the detail goodies turned on at framerates that were completely playable.
(Perhaps this is a mistaken assumption?)
If so, then what does this card bring to the table from a game designer/coder's perspective?
If there's no point in driving a Quake3 style engine any faster (because it's already fast enough) then what will you be able to do with this new hardware that you couldn't do with older stuff?
Or to rephrase, what hardware feature do you most wish was availible on the current generation of 3D cards, and does this new card have that feature?
DG
Want to learn about race cars? Read my Book
So, does any company make good graphics cards with open specs?
"The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
Um... this has to be a mistake, but apparently Best Buy is letting you Pre-Order these little slices of heaven for $129.00
Check it out.
Squid
Wolfman (i guess this is the best)
Tidepool
Looks like they had some spelling errors on some of the videos (they spelled content as contnent).
Will someone elighten me on this whole fps thing? I am just a casual gamer, but normal TV is just under 30 fps, and it looks like full motion video. So, could you evn tell if something was over 30fps? At a certain point your eyes wouldn't be able to detect any difference, correct? If you can get 30 fps, is there any real advantage to having, say, 50fps?
Moon Macrosystems. Sun's biggest competitor.
More shaders, More pixel pipelines, More memory bandwidth... whoopee...
When the hell are they going to ditch the antiquated scanline rendering method and go work on some tile based rendering methods?
Hell, the reason why the Geforce line has to keep doubling its fill rates every generation is because its architechture is so god damn ineffecient. Look at the memory bandwidth requirements for the cards! Instead of using the relatively limited bandwidth of AGP for streaming textures from main memory (where it should god damn be) to the texture cache, the card is busy wasting bandwidth on the damn Z-buffer (which would be eliminated if they implemented hidden surface removal like the PowerVR chipsets).
Also, tile based renderers scale better. You stick another graphics chip in, you instantly double the performance of the graphics card because you can process 2 tiles at once.
How about seeing some new innovation in the field rather than just adding a few new pixel pipelines and a shader that nobody has any freaking idea on how to use!
Graphics cards will continue to get incrementally better until they can push enough polygons(or whatever) to create fully realistic life-like real-time fully 3D images at a constant framerate high enough so slowdown is completely imperceptible to the human eye.
That is still very, very far away. Your post is AT LEAST a decade too early.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
The idea is that if you are maxing out at 30fps, then when a more complicated scene (player turning, multiple weapon fire, smoke grenades, other players in field of view) your rate will drop well below 30... if your rate is 60fps, the times when it will drop to a visibly "chunky" speed are fewer and further between (on average). So, if you have a base rate of 150fps, you should be able to handle just about any event without noticable slowdown in drawing.
That being said, I just upgraded my 16MB TNT (original) to a 64MB GF2MX400 recently, and it is more than suitable for the 3D games I play (mostly sports sims and RTS types). The only difference is that I can now render Yankee Stadium at 1280x1024+ with better detail. Playability hasn't changed much.
"It's tough to be bilingual when you get hit in the head."
Oh, I see now, thank you. I guess then I would just have to ask, why not when testing a card, give the lowest fps reached? Wouldn't that give a better approximation of how good a card would be when you need that extra grunt to ge tyou through the thick scenes?
Moon Macrosystems. Sun's biggest competitor.
Excuse me? How the FUCK are they 'stealing from the community'? There's no law saying they have to open their driver source code. They're not taking anything away from 'the community' by not opening their source.
They've spent loads on developing this stuff, and you expect them to give away secrets which would help their competition?
You, sir, are an arse!
"Information wants to be paid"
If you're sick of all these senseless video card upgrades, just follow the $150 video card rule. No game is really going to take full advantage of a card less then $150. If you're paying more then that, you're wasting money.
Your money would be better spend putting the extra money towards a better monitor for instance. Be surprised the number of people that spend $400 on a video card to play on a $150 montior. Then wonder why things are still jumpy. A nice subwoofer and new speakers would also enhance your gaming experience.
The average slashdotter thinks that any program could be reduced to the following if it were written by "skilled" programmers:
int main(int argc, char *argv[]) { return 0; }
Basically it's better to do nothing quickly than to actually accomplish something more slowly.
My only political goal is to see to it that no political party achieves its goals.
Standard /. post
complaining about
Tom's Hardware
not putting enough
information on one page.
We need a "slashbot" that will automatically post all the normal postings we have come to know and love.
My beliefs do not require that you agree with them.
The measurement given is either peak or average framerate. If you're getting a high average, you are unlikely to see it drop to an unacceptable level (30 FPS) during intense scenes.
TV / VIVO and other features are added by other companies that manufacure NVIDIA-based boards. NVIDIA itself only produces the chips, and provides a fairly bare-bones reference board. We'll see S-Video and other goodies soon enough from companies like ASUS and Gainward.
"Company X Sucks because they won't give me freebies"
Well I didn't fly all the way down to Las Vegas, put on a suit, and go talk to nVida in a professional manner just to get told to fuck off.
BTW, I asked the guy about open-source, and he laughed at me, and told me that they don't want to deal with it.
Yep, it was a mistake... they just jacked the price up to $399.99.
Adidas To Bring Back Sneakernet
The exciting thing about the GeForce 4 is not that it's faster or cheaper, it's that finally the programmability is at an appropriate level.
Uh-huh. 15%. Yawn. Don' need that. I can play Deus Ex just fine. Well, guess what. Even if you think that games are the entire universe, some day you might just need an MRI and need someone to be able to look at it and find something that will keep you from dying. Medical imaging is one of the things that the GeForce 4 will be good enough to do. Scientific visualization, volumetric rendering, that sort of stuff.
Why is this? About a decade ago, everything was basically SGI. These were big, expensive machines, suitable for vertical markets. It was possible to get the engineers to work with the microcode for the sales of a small number of units.
Then various card companies came along (NVidea has a lot of ex-SGI engineers) and started making cards for the horizontal gaming market. They concentrated, of course, on satisfying the needs of their biggest customers/promoters, which were the gaming people. Many of these cards were customizable, but at a level of abstruseness that made it so that maybe three people in the world could really hack them up the wazoo.
In the mean time, SGI suffered, because even people who should know better make decisions on the basis of "gee whiz." No magazine is going to benchmark a card on how accurately it shows a tumor from real data. A perception rose that the graphics problem had been solved for cheap, when it really hadn't been.
The GeForce 4 finally brings little-card graphics up to the point where mere mortals can actually do customization for vertical markets.
;-)
I'm surprised, as is Tom's Hardware. If NVidia wants developers to use their underutilized vertex shader hardware, which takes considerable programming effort, they need to put it in the whole product line. Right now, the GeForce 3 vertex shader hardware is in all the GEForce 3 parts, the XBox, and the Mac boards, but not in the NForce or the GEForce 4 MX. Those last two are GEForce 2 architecture.
This sounds like marketing insistence that the new low-end product be called a "GeForce 4", when it really should have been called the GeForce 2 MX".
The transistor count on a GeForce 3 architecture part is about 3x that of a GeForce 2 architecture part. This isn't a trivial difference.
Death, Taxes, and nVidia releasing a new product line every 6 months.
Every spring (since the original GeForce) a new generation of video cards has come out of nVidia. Every fall, that technology is "tweaked" and is dubbed the "fall refresh" which usually has more memory and higher clock rates. The Ti500 was the fall refresh for the GeForce3. Previous generations just had an "Ultra" stuck on the name.
I have a GeForce3 from last spring. I will probably wait until at least the Fall Refresh of the GeForce4 before upgrading, because honestly my GF3 just doesn't seem that slow!
-CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
Many people disable vsync when they play games, so their monitors set refresh rate won't matter.
Coupled with the fact that the majority of people aren't sensitive to frame rates over about 30fps, it makes even less sense. There's a reason movies run at about 24fps, after all.
This isn't true at all, if it was, a 70hz refresh rate would be useless as well. There are a few variable that make a difference in your perception of PC monitors, TV displays, and movies.
From Article
There's much more detail in the article than what I've posted below, and it's defintely worth reading.
First off, you are sitting in a dark movie theater and the projector is flashing a really bright light on a highly reflective screen. What does this do? Have you ever had a doctor flash a bright light in your eye to look at your retina? Most of us have. What happens? A thing called "afterimage". When the doctor turns off the bright light, you see an afterimage of the light (and it is not real comfortable). Movie theaters do the same thing. The light reflected off the screen is much brighter than the theater surroundings. You get an afterimage of the screen after the frame is passed on, so the next frame change is not as noticable.
But I don't think this is necessarily true. I haven't yet, but I'm anxious to get my hands on a game that supports geomod. When you start adding technologies like this, and depending on how detailed it is, I see this as something that could place a HUGE burden on the GPU. Everyone says current boards are OK for CURRENT games, but I'd like to think that game development will eventually grow into the extra bandwidth with all kinds of cool stuff.
Check out this article here:
http://www.anandtech.com/showdoc.html?i=1577
It's all about the board manufacturers putting crap low-pass filters on the boards. Solution: rip those suckers off!
FUNK!
Doom 3 (or whatever it'll be called) is only meant to be able to run at 30fps on the latest GeForce 3 stuff. GeForce 4 and onwards are really the only cards that will be able to run it at a decent speed 1024x768 and up. You think Doom 3 won't be a popular game? Hahaha.
These cards are not only necessary. They're going to be standard within the year.
mogorific carpentry experiments
Get out of here. Anandtech and SharkyExtreme are the only tech review sites with decent layouts. Toms Hardware is a fixed-table mess that looks like it was cobbled together by a drunk 14 year old... constant horizontal scrollbars, fun.
mogorific carpentry experiments
Your computer isn't the market they're targetting with their initial rollout. They're targetting the lunatics like myself who have P3 1Ghz's. Also, the GF2Go will probably be their most powerful laptop chipset for a while, as it already drains a few hours off your battery supply.
Check out ioquake3.org for a great, free, First-Person Shooter engine!
1600x1200 = 1920000
1920x1080 = 2073600
But, I see there are monitors with 1920x1440 res. out there, naybe that's the next step...
Kjella
Live today, because you never know what tomorrow brings
Good example. Kyro is a rev of the tile-based PowerVR technology. (I mentioned them as scanline based on memories of their earliest, earliest stuff but they've clearly been doing tile-based stuff for years now.) If it had ever shown up as faster than NVidia/ATI by an interesting amount, I'd consider it a possible landscape-altering innovation. But they haven't even matched them AFAIK. So they have to charge less for the card in an attempt to make it "faster than comparably priced cards" as even the most flattering reviews linked to by this Kyro website indicate. Which is nice but hardly a compelling technological breakthrough.
Besides what I mentioned earlier, another basic downside is this: a tile based renderer makes sense if there is a lot of 'overdraw' where a given pixel on the screen is redrawn multiple times for each object between eye's viewpoint and the horizon. Then the bandwidth savings of tile-based approaches payoff. But most FPS game and flight simulators have pretty low overdraw as part of the basic tuning process for more conventional architectures. I recall one of the Quakes having average overdraw per pixel of about 1.25, since BSP trees ensured that you only drew the nearest walls, and only a few pixels on average would be drawn multiple times (the portion of the screen filled by bad guys or in-room objects). In such a case, getting tile-based speedups above 25% (and that itself is a best best case) takes some other advantage besides the back-end memory bandwidth one.
--LP